Gem25F Spike (Soul-Guide Lantern) vs Gem3F Sarge (Sunspine Lynx)
1 major, 5 moderate, 10 minor blunders
Season 0
/ 68
Stack
Game Log
Gem25F Spikellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}thinkingGem25F Spike
The game has started and I need to make a target choice. I will call `get_action_choices` to see what my options are.
thinkingGem25F Spike
Okay, I need to choose a starting player. Since I'm playing to win and maximize my win rate, I'll let my opponent go first. This gives me an extra draw step and a chance to react to their plays.
mcpGem3F Sargeraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Gem3F Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}thinkingGem25F Spike
Now that I've chosen the starting player, I'll pass priority again to continue the game.
Gem3F Sargellm
get_game_state()
{
"priority_player": "",
"stack": [],
"active_player": "",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "Gem25F Spike",
"library_size": 53,
"life": 20
},
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "Gem3F Sarge",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Riverpyre Verge",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Hexing Squelcher",
"power": "2",
"toughness": "2"
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
}
]
}
],
"available": true,
"turn": 1
}Gem3F Sargemcpsend_chat_message
raw
send_chat_message(message=LISTEN UP MAGGOTS! You call this a fight...)
{
"success": true
}Gem3F SargemcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"recent_chat": [
"Gem3F Sarge: LISTEN UP MAGGOTS! You call this a fighting force? I've seen more backbone in a bowl of jell-o! You lands better provide mana on command or you're doing laps! BASHTRONAUT, GET YOUR HEAD OUT OF THE CLOUDS AND PREPARE TO DROP! KEEPING THIS SORRY BUNCH!"
],
"action_pending": true
}thinkingGem25F Spike
My opponent is quite chatty. I need to mulligan now. I will call `get_action_choices` to see my hand and make a decision.
thinkingGem25F Spike
My hand consists of two lands (Demolition Field, Fountainport), and five spells (Consult the Star Charts, Get Lost, Seam Rip, Three Steps Ahead, Wan Shi Tong, Librarian). While I have both white and blue mana enabling spells, only two lands is too risky on the draw. I'll mulligan.
mcpMulliganraw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingGem25F Spike
I've decided to mulligan. I'll pass priority again to proceed with the mulligan process.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}thinkingGem25F Spike
Okay, it seems like I'm prompted to target something. I will use `get_action_choices` to figure out what I need to target.
thinkingGem25F Spike
It looks like I'm resolving the mulligan, and since I'm on the play (opponent chose to go first), I draw 7 and keep 7. I need to put a card on the bottom of my library. My current hand is: Hallowed Fountain, Island, Get Lost, Spell Snare, Floodfarm Verge, Day of Judgment, Three Steps Ahead.
I want to keep a good balance of lands and spells, and also have early interaction.
* **Hallowed Fountain** and **Island** are good lands.
* **Floodfarm Verge** is another land, but it enters tapped.
* **Get Lost** is good removal.
* **Spell Snare** is good early counter magic.
* **Day of Judgment** is a powerful board wipe for later.
* **Three Steps Ahead** is flexible for card draw or a token.
Since I have 3 lands (2 fetchable/shockable) and a decent curve, I think the card to put on the bottom is **Floodfarm Verge**. While it's a land, it enters tapped which slows me down, and I already have two other lands that are better early.
mcpFloodfarm Vergeraw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_target_4"
}thinkingGem25F Spike
I've put Floodfarm Verge on the bottom of my library. Now I'll pass priority.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}thinkingGem25F Spike
My opponent has asked something. I will get the action choices to see what it is.
thinkingGem25F Spike
It seems I was mistaken about going first. My opponent chose to go first, and they are now asking me to mulligan again (down to 5 this time). My current hand is: Hallowed Fountain, Island, Day of Judgment, Get Lost, Spell Snare, Three Steps Ahead.
I currently have two good lands (Hallowed Fountain, Island), so my mana should be fine. I also have:
* Day of Judgment (board wipe, a bit slow for an opening hand but good late)
* Get Lost (removal)
* Spell Snare (early counter spell)
* Three Steps Ahead (flexible spell)
This hand seems playable, especially with the early interaction from Spell Snare and Get Lost. Two lands on the draw is acceptable, and I have a good curve for the early turns. I will keep this hand.
mcpKeep handraw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Gem3F Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I've kept my hand. Now I'll pass priority.
Gem3F SargemcpMountain [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3F SargemcpBurnout Bashtronaut {R} 1/1 [Creature]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I will call `get_action_choices` to see what they are.
thinkingGem25F Spike
It's my first main phase and I can play a land. I have three lands in my hand: Hallowed Fountain, Island, and Demolition Field. Hallowed Fountain can enter untapped, paying 2 life, or tapped. Island enters untapped, and Demolition Field enters untapped. I want to save Demolition Field for potential utility later against a problematic land. I want to keep my life total high, so playing Island will allow me to cast a blue spell on my next turn if needed, without paying life. I will play Island.
mcpIsland [Land]raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}thinkingGem25F Spike
I've played an Island. Now that I've played a land, I'll pass priority since I have no other plays this turn.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have a playable card. I'll get the action choices.
thinkingGem25F Spike
I have a choice to cast Three Steps Ahead. However, it's just my first turn, and I only have one untapped land. I would rather save Three Steps Ahead for when I have more mana to get more value out of it, or if I need to cycle it to find something else. Since it's only turn 1 and I'm on the draw, I want to keep my mana open for potential interaction. I will pass the turn.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed the turn. Now I'll pass priority again to continue the game.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my combat phase and I have the option to cast Three Steps Ahead. However, I have no creatures to attack with, so there's no real reason to cast it now. I'll just pass priority.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
Since I'm not attacking, I'll pass priority.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
I still have the option to cast Three Steps Ahead. It's my postcombat main phase, but I only have 1 mana available. I'll save it for a more opportune moment. I will pass my turn now.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Sargellm
pass_priority()
{
"actions_passed": 6,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I've passed my turn. I'll pass priority to continue the game.
Gem3F Sargellm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Sarge",
"stack": [],
"active_player": "Gem3F Sarge",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island"
}
],
"name": "Gem25F Spike",
"library_size": 53,
"life": 20
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
}
],
"name": "Gem3F Sarge",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Riverpyre Verge",
"is_land": true,
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Hexing Squelcher",
"power": "2",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{R}{R}",
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my opponent's turn 2, precombat main phase. I have one mana open and can cast Three Steps Ahead. However, I want to save Three Steps Ahead for when I can get better value, or to interact with whatever my opponent plays on their turn. I will pass for now.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Sargellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I've passed priority. I'll pass again to see what happens next.
Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my opponent's T2 combat phase, during declare attackers. I still have the option to cast Three Steps Ahead. However, my opponent has not declared any attackers, so there is no immediate threat that I need to respond to. I will continue to hold onto Three Steps Ahead for now.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Sargellm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I passed priority. Now I'll pass again.
Gem3F Sargellm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Gem3F Sarge",
"stack": [],
"active_player": "Gem3F Sarge",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island"
}
],
"name": "Gem25F Spike",
"library_size": 53,
"life": 20
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
}
],
"name": "Gem3F Sarge",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Riverpyre Verge",
"is_land": true,
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Hexing Squelcher",
"power": "2",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{R}{R}",
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 1
}Gem3F SargemcpRiverpyre Verge [Land]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Gem3F Sargellm
get_oracle_text(card_name=Riverpyre Verge)
{
"success": false,
"error": "Card not found in database: Riverpyre Verge"
}Gem3F Sargellm
get_oracle_text(card_name=Razorkin Needlehead)
{
"success": false,
"error": "Card not found in database: Razorkin Needlehead"
}Gem3F Sargellm
get_oracle_text(card_name=Hexing Squelcher)
{
"success": false,
"error": "Card not found in database: Hexing Squelcher"
}Gem3F SargemcpRazorkin Needlehead {R}{R} 2/2 [Creature]
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}Gem3F Sargemcp1. {T}: Add {R}.
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_ability_0"
}Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my opponent's postcombat main phase. I now have the option to cast Spell Snare or Three Steps Ahead. My opponent hasn't played anything yet that Spell Snare could counter. I will continue to hold my instant speed spells to respond to whatever my opponent does on their turn. I will pass priority.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority. I'll pass again.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's still my opponent's postcombat main. I have the option to cast Three Steps Ahead, but I still will not. I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority. I'll pass again to continue.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my draw step on T2. I currently have one blue mana available. I still have the option to cast Three Steps Ahead. However, I have no immediate reason to cast it at this point. I want to draw my card for the turn and see what it is before committing to any plays. I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority. I'll pass again.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my T2 precombat main. I drew a card and am now at 19 life. I have two lands I can play: Hallowed Fountain and Demolition Field. I also have the option to cast Three Steps Ahead.
I want to play Hallowed Fountain, but not pay 2 life this early in the game unless absolutely necessary. I'll play it tapped so I can still have 1 mana up from my Island for Spell Snare or Three Steps Ahead.
mcpHallowed Fountain [Land]raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingGem25F Spike
I've played Hallowed Fountain. I'll pass priority again, there's nothing else to do.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}thinkingGem25F Spike
I'll get the action choices.
thinkingGem25F Spike
I have the option to pay 2 life to have Hallowed Fountain enter the battlefield untapped. I don't want to pay 2 life right now, so I will choose false to have it enter tapped.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingGem25F Spike
I didn't pay the life. I'll pass priority.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
I have the option to cast Three Steps Ahead. However, I still want to keep my mana open for Spell Snare in case my opponent plays a 2-mana value spell. I will pass the turn.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I passed priority. Now I'll pass again.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my T2 combat phase. I have one mana up. I have the option to cast Three Steps Ahead. However, I have no creatures to attack with, so I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority to declare attackers. I'll pass again to continue to the next step of combat.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my T2 postcombat main. I still have an untapped Island and can cast Three Steps Ahead. However, I want to keep
my mana open for potential interactions on my opponent's turn. I will therefore pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Sargellm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I've passed my turn. Now I'll pass again to continue.
Gem3F Sargellm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Sarge",
"stack": [],
"active_player": "Gem3F Sarge",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island"
},
{
"tapped": true,
"name": "Hallowed Fountain"
}
],
"name": "Gem25F Spike",
"library_size": 52,
"life": 19
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Riverpyre Verge"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
}
],
"name": "Gem3F Sarge",
"library_size": 44,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Hexing Squelcher",
"power": "2",
"toughness": "2",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{R}{R}",
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F SargemcpMountain [Land]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Gem3F SargemcpRazorkin Needlehead {R}{R} 2/2 [Creature]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my opponent's T3 precombat main. I have an untapped Island. I can cast Spell Snare or Three Steps Ahead. My opponent hasn't played anything yet. I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority. I'll pass again to see what happens next.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's still my opponent's T3 precombat main. I still have the option to cast Three Steps Ahead. However, my opponent has still not cast any spells, so there's nothing to respond to. I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Sargellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I've passed priority again. I'll pass again to see what happens.
Gem3F Sargemcpsend_chat_message
raw
send_chat_message(message=LISTEN UP, MAGGOTS! MOVE OUT AND HIT THE...)
{
"success": true
}Gem3F SargemcpAll attack
raw
choose_action(index=2)
{
"success": true,
"action_taken": "special_special"
}Gem3F Sargemcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"recent_chat": [
"Gem3F Sarge: LISTEN UP, MAGGOTS! MOVE OUT AND HIT THE ENEMY! IF YOU GET KILLED, DON'T COME CRYING TO ME! MOUNTAIN, YOU LAZY ROCK, GIVE ME SOME MANA OR I'LL DIG YOU UP!"
],
"action_pending": true
}thinkingGem25F Spike
I see chat from my opponent. They played a Mountain and likely have burn in hand. I still have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my opponent's T3 combat phase. I have an untapped Island. I have the option to cast Three Steps Ahead. My opponent has declared creatures. I will pass for now.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority to the declare attackers step. I'll pass again to see what happens.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my opponent's T3 declare blockers step. I still have an untapped Island. I have the option to cast Three Steps Ahead. My opponent has no creatures. I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority to declare blockers. I'll pass again to continue past combat.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
My opponent dealt 2 damage to me, dropping my life total to 17. It's my opponent's T3 combat damage step. I still have an untapped Island. I have the option to cast Three Steps Ahead. I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority to first combat damage. I'll pass again to see what happens next.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my opponent's T3 second combat damage step. I still have an untapped Island. I have the option to cast Three Steps Ahead. Still nothing to respond to. I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority to second combat damage. I'll pass again to continue to the postcombat main phase.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
My opponent dealt another damage to me (reducing my life to 16). It's my opponent's T3 combat damage step. I still have an untapped Island. I have the option to cast Three Steps Ahead. Still nothing to respond to. I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority to the combat damage step. I'll pass again to continue to the postcombat main phase.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my opponent's T3 postcombat main. I still have an untapped Island. I have the option to cast Three Steps Ahead. Still nothing to respond to. I will pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority to the postcombat main phase. I'll pass again to end the turn.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
It's my T4 precombat main. I have two untapped Islands. I can cast Get Lost or Three Steps Ahead. I'll get the game state to see what my opponent has.
llmget_game_state()
{
"phase": "Beginning",
"priority_player": "Gem25F Spike",
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them."
]
},
{
"target_count": 1,
"name": "Ability",
"rules": [
"Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them."
]
}
],
"active_player": "Gem25F Spike",
"players": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island"
},
{
"tapped": false,
"name": "Hallowed Fountain"
}
],
"name": "Gem25F Spike",
"library_size": 51,
"life": 16,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment"
},
{
"mana_value": 2,
"mana_cost": "{1}{W}",
"name": "Get Lost",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Spell Snare"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"playable": true
},
{
"mana_value": 0,
"name": "Demolition Field",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{W}{U}",
"name": "No More Lies"
},
{
"mana_value": 0,
"name": "Meticulous Archive",
"is_land": true
}
]
},
{
"hand_size": 3,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": true,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Riverpyre Verge"
},
{
"tapped": true,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"summoning_sickness": true,
"power": "2",
"toughness": "2"
}
],
"name": "Gem3F Sarge",
"library_size": 44,
"life": 20
}
],
"available": true,
"step": "Draw",
"turn": 3
}thinkingGem25F Spike
My opponent has two Razorkin Needleheads. One is currently untapped and ready to block, the other has summoning sickness. I have another two untapped lands, but not enough mana to cast Day of Judgment to clear his board. I will now play my Three Steps Ahead to draw two cards and gain 2 life. This would also trigger his Razorkins twice causing me to lose 2 life. So it balances out. This will also give me a chance to dig for a board wipe.
mcpThree Steps Ahead {U} [Cast]raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}thinkingGem25F Spike
I cast Three Steps Ahead. I'll pass priority.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_CHOOSE_ABILITY",
"action_pending": true
}thinkingGem25F Spike
The game is asking me to choose an ability for Three Steps Ahead. These abilities are related to drawing a card, copying a spell or card, or putting a token copy onto the battlefield. I want to draw 2 cards and gain 2 life. So I will select the first ability.
llmchoose_action(index=0)
{
"success": false,
"error": "Index 0 out of range (call get_action_choices first)",
"choices": [
{
"index": 0,
"description": "3. Draw two cards, then discard a card."
},
{
"index": 1,
"description": "Cancel"
}
]
}thinkingGem25F Spike
I made a mistake. I need to get the action choices first.
thinkingGem25F Spike
I'm choosing the first ability which is "Draw two cards, then discard a card." I have to choose this, even though I want to gain 2 life as well, because the other two abilities are not available.
mcp3. Draw two cards, then discard a card.raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_ability_0"
}thinkingGem25F Spike
I've chosen the ability. I'll pass priority.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_CHOOSE_ABILITY",
"action_pending": true
}thinkingGem25F Spike
I'll check the game state.
llmget_game_state()
{
"phase": "Beginning",
"priority_player": "Gem25F Spike",
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them."
]
},
{
"target_count": 1,
"name": "Ability",
"rules": [
"Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them."
]
}
],
"active_player": "Gem25F Spike",
"players": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island"
},
{
"tapped": false,
"name": "Hallowed Fountain"
}
],
"name": "Gem25F Spike",
"library_size": 51,
"life": 16,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment"
},
{
"mana_value": 2,
"mana_cost": "{1}{W}",
"name": "Get Lost",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Spell Snare"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"playable": true
},
{
"mana_value": 0,
"name": "Demolition Field",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{W}{U}",
"name": "No More Lies"
},
{
"mana_value": 0,
"name": "Meticulous Archive",
"is_land": true
}
]
},
{
"hand_size": 3,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": true,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Riverpyre Verge"
},
{
"tapped": true,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"summoning_sickness": true,
"power": "2",
"toughness": "2"
}
],
"name": "Gem3F Sarge",
"library_size": 44,
"life": 20
}
],
"available": true,
"step": "Draw",
"turn": 3
}thinkingGem25F Spike
The game state didn't change because I cast the spell, and the game is now waiting for me to choose the next action. I have to select one more mode for Three Steps Ahead, as it was asking for two modes with the previous prompt. I'll get the action choices again.
Gem3F Sargellm
pass_priority()
{
"actions_passed": 6,
"timeout": true,
"action_pending": false
}thinkingGem25F Spike
It seems like I can either choose "Done" or "Cancel." Since I want to resolve the spell, I'll choose "Done." This means I'm not selecting a second mode from the previous options.
mcpDoneraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_ability_0"
}thinkingGem25F Spike
I've chosen "Done." I'll pass priority.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
Gem3F Sargellm
get_game_state()
{
"phase": "Beginning",
"priority_player": "Gem25F Spike",
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them."
]
},
{
"target_count": 1,
"name": "Ability",
"rules": [
"Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them."
]
}
],
"active_player": "Gem25F Spike",
"players": [
{
"hand_size": 7,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island"
},
{
"tapped": false,
"name": "Hallowed Fountain"
}
],
"name": "Gem25F Spike",
"library_size": 51,
"life": 16
},
{
"hand_size": 3,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": true,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Riverpyre Verge"
},
{
"tapped": true,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"summoning_sickness": true,
"power": "2",
"toughness": "2"
}
],
"name": "Gem3F Sarge",
"library_size": 44,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Hexing Squelcher",
"power": "2",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Draw",
"turn": 2
}thinkingGem25F Spike
I drew two cards and discarded one (Get Lost). My opponent's Razorkins triggered, causing me to lose 2 life (14 total). I can now cast another Get Lost or play a land. I'll pass for now to allow the turn to proceed.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority to end the turn. I'll pass again to start my turn.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I have playable cards. I'll get the action choices.
thinkingGem25F Spike
I am at 15 hp now. My opponent's Razorkins must have dealt another damage to me for some reason I didn't see. I will get the game state to verify this. Then make a decision.
llmget_game_state()
{
"phase": "Beginning",
"priority_player": "Gem25F Spike",
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them."
]
}
],
"active_player": "Gem25F Spike",
"players": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island"
},
{
"tapped": false,
"name": "Hallowed Fountain"
}
],
"name": "Gem25F Spike",
"library_size": 51,
"life": 15,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment"
},
{
"mana_value": 2,
"mana_cost": "{1}{W}",
"name": "Get Lost",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Spell Snare"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"playable": true
},
{
"mana_value": 0,
"name": "Demolition Field",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{W}{U}",
"name": "No More Lies"
},
{
"mana_value": 0,
"name": "Meticulous Archive",
"is_land": true
}
]
},
{
"hand_size": 3,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": true,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Riverpyre Verge"
},
{
"tapped": true,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"summoning_sickness": true,
"power": "2",
"toughness": "2"
}
],
"name": "Gem3F Sarge",
"library_size": 44,
"life": 20
}
],
"available": true,
"step": "Draw",
"turn": 3
}thinkingGem25F Spike
The stack still has a Razorkin Needlehead ability on it. This explains the life loss. I will pass priority again to resolve it.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
I am now at 14 hp. There are no more Razorkin Needlehead abilities on the stack. I will play my Demolition Field.
thinkingGem25F Spike
I cannot cast Demolition Field at the moment. As I'm still on my opponent's turn, I still have to pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem25F Spike
I've passed priority multiple times. I should be at my turn now. I will try to play the Demolition Field by first getting the game state and then checking the action choices.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem25F Spike",
"stack": [],
"active_player": "Gem25F Spike",
"players": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island"
},
{
"tapped": false,
"name": "Hallowed Fountain"
}
],
"name": "Gem25F Spike",
"library_size": 51,
"life": 14,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment"
},
{
"mana_value": 2,
"mana_cost": "{1}{W}",
"name": "Get Lost",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Spell Snare"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"playable": true
},
{
"mana_value": 0,
"name": "Demolition Field",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{W}{U}",
"name": "No More Lies"
},
{
"mana_value": 0,
"name": "Meticulous Archive",
"is_land": true,
"playable": true
}
]
},
{
"hand_size": 3,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": true,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Riverpyre Verge"
},
{
"tapped": true,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"summoning_sickness": true,
"power": "2",
"toughness": "2"
}
],
"name": "Gem3F Sarge",
"library_size": 44,
"life": 20
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingGem25F Spike
Okay, I'm at 14 life and it's my turn 3, precombat main phase. I can play Demolition Field or Meticulous Archive as my land drop. I'll play Demolition Field to potentially blow up one of my opponent's lands. I still have two untapped lands, Island and Hallowed Fountain.
thinkingGem25F Spike
I'm in my main phase now, with an unused land drop. I have the choice to play Get Lost, Meticulous Archive, or Demolition Field. I will play Demolition Field.
mcpDemolition Field [Land]raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}thinkingGem25F Spike
I have played Demolition Field. I will consider if I want to crack it now. I'll get the action choices again.
thinkingGem25F Spike
I can activate Demolition Field to destroy a nonbasic land, or I can cast Get Lost. I will activate Demolition Field, as I need to disrupt my opponent's mana base.
mcpDemolition Field — {2}, {T}, Sacrifice {this}: Destroy target nonbas... [Activate]raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}thinkingGem25F Spike
I've activated Demolition Field. Now I need to choose a target. I'll get the action choices.
thinkingGem25F Spike
Now I need to choose an ability on Demolition Field. I want to destroy a nonbasic land, which is the second ability.
mcp2. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_ability_1"
}thinkingGem25F Spike
Now I need to choose a target. I'll get the action choices.
thinkingGem25F Spike
I can target my opponent's Riverpyre Verge. This is a nonbasic land, so I will select it.
mcpRiverpyre Verge (Gem3F Sarge's)raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingGem25F Spike
I've targeted Riverpyre Verge. I'll pass priority.
Gem3F Sargellm
pass_priority()
{
"actions_passed": 3,
"action_type": "GAME_ASK",
"action_pending": true
}Gem3F Sargellm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Sarge",
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle."
]
}
],
"active_player": "Gem25F Spike",
"players": [
{
"hand_size": 6,
"graveyard": [
"Demolition Field"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island"
},
{
"tapped": true,
"name": "Hallowed Fountain"
}
],
"name": "Gem25F Spike",
"library_size": 51,
"life": 14
},
{
"hand_size": 3,
"graveyard": [
"Riverpyre Verge"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": true,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"summoning_sickness": true,
"power": "2",
"toughness": "2"
}
],
"name": "Gem3F Sarge",
"library_size": 44,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Hexing Squelcher",
"power": "2",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}Gem3F Sargemcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}Gem3F SargemcpMountain
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_ASK",
"action_pending": true
}thinkingGem25F Spike
The game is asking me something. I'll get the action choices.
thinkingGem25F Spike
The game is asking if I want to search my library for a basic land. Yes, I do. This will ramp me and help me cast my more expensive spells.
mcptrueraw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingGem25F Spike
I've chosen to search my library. Now I'll need to choose a basic land. I'll get the action choices.
thinkingGem25F Spike
I have Plains and Island available. I need white mana more than blue for now, as I have Get Lost in hand. I will choose Plains.
mcpPlainsraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingGem25F Spike
I've chosen Plains. I'll pass priority.
Gem3F Sargellm
pass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3F Sargellm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Sarge",
"stack": [],
"active_player": "Gem3F Sarge",
"players": [
{
"hand_size": 6,
"graveyard": [
"Demolition Field"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island"
},
{
"tapped": true,
"name": "Hallowed Fountain"
},
{
"tapped": false,
"name": "Plains"
}
],
"name": "Gem25F Spike",
"library_size": 50,
"life": 14
},
{
"hand_size": 4,
"graveyard": [
"Riverpyre Verge"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain"
}
],
"name": "Gem3F Sarge",
"library_size": 42,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Hexing Squelcher",
"power": "2",
"toughness": "2",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{R}{R}",
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}Gem3F SargemcpMountain [Land]
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_3"
}Gem3F SargemcpSunspine Lynx {2}{R}{R} 5/4 [Creature]
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_3"
}Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Sargellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3F Sargemcpsend_chat_message
raw
send_chat_message(message=YOU CALL THIS A BATTLEFIELD? SUNSPINE LY...)
{
"success": true
}Gem3F SargemcpAll attack
raw
choose_action(index=3)
{
"success": true,
"action_taken": "special_special"
}Gem3F Sargemcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 12,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"recent_chat": [
"Gem3F Sarge: YOU CALL THIS A BATTLEFIELD? SUNSPINE LYNX, GET IN HERE AND START BREATHING FIRE ON THESE LILY-LIVERED RECRUITS! MOUNTAIN, DON'T YOU DARE GO ON STRIKE! EVERYBODY CHARGE! GO, GO, GO!"
],
"action_pending": true
}thinkingGem25F Spike
My opponent is chatting. They're playing a very aggressive red deck. I will keep a mental note of this. I have playable cards. I'll get the action choices.
thinkingGem25F Spike
I'm at 9 HP. I can cast Get Lost for {1}{W} or Three Steps Ahead for {U}. Three Steps Ahead has three modes: "Draw two cards, then discard a card.", "Gain 2 life and scry 2.", "Target creature gets -2/-0 until end of turn. It can't block this turn."
Given my low life total, gaining 2 life and scrying 2 is appealing. However, Get Lost can remove a threat. I have 3 untapped lands. I should address the board before I draw or scry. I will cast Get Lost and kill an attacker. I need to get rid of my opponent's creatures.
mcpGet Lost {1}{W} [Cast]raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingGem25F Spike
Now I need to choose a target for Get Lost. I'll get the action choices.
thinkingGem25F Spike
My opponent has two Razorkin Needleheads (2/2), a Burnout Bashtronaut (1/1), and a Sunspine Lynx (5/4). The Sunspine Lynx is the biggest threat. I will target it with Get Lost.
mcpSunspine Lynx (5/4) (Gem3F Sarge's)raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_target_3"
}thinkingGem25F Spike
I've chosen Sunspine Lynx as the target for Get Lost. I'll pass priority.
llmpass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem25F Spike
My opponent lost their Sunspine Lynx. I have playable cards, so I'll check my options.
thinkingGem25F Spike
I have an available land drop. I'll play Meticulous Archive to help with card draw.
mcpMeticulous Archive [Land]raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingGem25F Spike
I played Meticulous Archive. Now I'll pass priority.
llmpass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}thinkingGem25F Spike
I need to select a target for Meticulous Archive. It entered the battlefield, and has a triggered ability. I'll get the action choices.
thinkingGem25F Spike
Meticulous Archive triggered its Surveil ability. I drew a Consult the Star Charts. I can choose to put it in my graveyard or leave it on top of my library. Since I need to get rid of threats and gain life, I will put it in the graveyard.
mcpConsult the Star Chartsraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingGem25F Spike
I put Consult the Star Charts into my graveyard. Now I pass priority.
Gem3F Sargellm
pass_priority()
{
"actions_passed": 13,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3F Sargellm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Sarge",
"stack": [],
"active_player": "Gem3F Sarge",
"players": [
{
"hand_size": 5,
"graveyard": [
"Demolition Field",
"Get Lost",
"Consult the Star Charts"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island"
},
{
"tapped": true,
"name": "Hallowed Fountain"
},
{
"tapped": false,
"name": "Plains"
},
{
"tapped": true,
"name": "Meticulous Archive"
}
],
"name": "Gem25F Spike",
"library_size": 48,
"life": 7
},
{
"hand_size": 3,
"graveyard": [
"Riverpyre Verge",
"Sunspine Lynx"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Map Token",
"rules": [
"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery."
],
"token": true
},
{
"tapped": false,
"name": "Map Token",
"rules": [
"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery."
],
"token": true
}
],
"name": "Gem3F Sarge",
"library_size": 41,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Hexing Squelcher",
"power": "2",
"toughness": "2",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{R}{R}",
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Shock",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3F Sarge
Use get_action_choices before choose_action. To pass, choose_action(answer=false). To play, use index=N. Strategy: Burnout Bashtronaut, Razorkin Needlehead are already in board. Spike 7hp. Shock in hand. Sunspine Lynx in graveyard? Ah, it must have been countered or discarded. Proceed.
mcpShock {R} [Cast]raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Gem3F Sargemcpsend_chat_message
raw
send_chat_message(message=GET LOST? YOU'RE TELLING MY LYNX TO GET ...)
{
"success": true
}Gem3F SargemcpGem25F Spike
raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_target_4"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 3,
"recent_chat": [
"Gem3F Sarge: GET LOST? YOU'RE TELLING MY LYNX TO GET LOST?! THAT WAS A FIVE-ALARM FIRE CAT AND YOU TREATED IT LIKE A STRAY KITTEN! MAGGOTS, SHOCK THAT SMILE OFF THEIR FACE! FIRE!"
],
"timeout": true,
"action_pending": false
}thinkingGem25F Spike
My opponent is very aggressive. He's talking about shocking my face, which means he's probably casting Lightning Bolt or similar spell. I received a timeout, so I'll check my options again.
llmget_action_choices()
{
"action_pending": false
}thinkingGem25F Spike
I have no actions to take. I will pass priority.
Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 2,
"timeout": true,
"action_pending": false
}thinkingGem25F Spike
I timed out again. I'll get the action choices.
llmget_action_choices()
{
"action_pending": false
}thinkingGem25F Spike
No actions. I'll pass again.
thinkingGem3F Sarge
Use get_action_choices before choose_action. To pass, choose_action(answer=false). To play, use index=N. Spike 5hp. I have Hexing Squelcher and Razorkin Needlehead in hand. I have 3 mana left. I can play one of them.
mcpRazorkin Needlehead {R}{R} 2/2 [Creature]raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGem25F Spike
I've passed priority multiple times. I'll get the current game state to see what turn it is and if I have any options.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Sarge",
"stack": [
{
"name": "Razorkin Needlehead",
"rules": [
"{this} has first strike during your turn.",
"Whenever an opponent draws a card, {this} deals 1 damage to them."
]
}
],
"active_player": "Gem3F Sarge",
"players": [
{
"hand_size": 5,
"graveyard": [
"Demolition Field",
"Get Lost",
"Consult the Star Charts"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island"
},
{
"tapped": true,
"name": "Hallowed Fountain"
},
{
"tapped": false,
"name": "Plains"
},
{
"tapped": true,
"name": "Meticulous Archive"
}
],
"name": "Gem25F Spike",
"library_size": 48,
"life": 5,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Spell Snare"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Three Steps Ahead"
},
{
"mana_value": 2,
"mana_cost": "{W}{U}",
"name": "No More Lies"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Three Steps Ahead"
}
]
},
{
"hand_size": 1,
"graveyard": [
"Riverpyre Verge",
"Sunspine Lynx",
"Shock"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Mountain"
},
{
"tapped": false,
"name": "Mountain"
},
{
"tapped": false,
"name": "Map Token",
"rules": [
"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery."
],
"token": true
},
{
"tapped": false,
"name": "Map Token",
"rules": [
"{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery."
],
"token": true
}
],
"name": "Gem3F Sarge",
"library_size": 41,
"life": 20
}
],
"available": true,
"step": "Precombat Main",
"turn": 4
}thinkingGem25F Spike
It is now my opponent's turn 4, precombat main, and I'm at 5 life. My opponent has a Razorkin Needlehead on the stack. They have two 2/2 Razorkin Needleheads and a 1/1 Burnout Bashtronaut on the field, along with two Map Tokens. I have Day of Judgment, Spell Snare, two Three Steps Ahead, and No More Lies in hand. I have 1 untapped land, Plains. The other lands are tapped. My opponent's Razorking Needlehead (the card on the stack) has an ability: "Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them." They have two of those already in play.
I need to cast Spell Snare to counter the Razorkin Needlehead. This will save me 1 damage per card drawn.
llmget_action_choices()
{
"action_pending": false
}thinkingGem25F Spike
No action choices given the previous output. I'll pass priority.
Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Sargemcpsend_chat_message
raw
send_chat_message(message=YOU THREE RAZORKIN NEEDLEHEADS ARE A DIS...)
{
"success": true
}Gem3F SargemcpAll attack
raw
choose_action(index=3)
{
"success": true,
"action_taken": "special_special"
}Gem3F Sargemcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Sargellm
get_action_choices()
{
"action_pending": false
}Gem25F Spikellm
pass_priority()
{
"actions_passed": 4,
"game_over": true,
"recent_chat": [
"Gem3F Sarge: YOU THREE RAZORKIN NEEDLEHEADS ARE A DISGRACE TO THE CORPS! WHY ARE YOU STILL ATTACHED TO YOUR HANDS?! GET OUT THERE AND POKE SOME HOLES IN THAT BLUE-WHITE NONSENSE! ALL ATTACK! MOVE IT! 1/1 BASHTRONAUT, STOP ADMIRING YOUR OWN FLAMES AND MARCH!"
],
"timeout": true,
"action_pending": false,
"player_dead": true
}Gem3F Sargellm
pass_priority()
{
"actions_passed": 0,
"game_over": true,
"timeout": true,
"action_pending": false
}gameGem25F Spike chooses that Gem3F Sarge take the first turn
gameGem3F Sarge draws seven cards
gameGem25F Spike draws seven cards
chatGem3F Sarge: LISTEN UP MAGGOTS! You call this a fighting force? I've seen more backbone in a bowl of jell-o! You lands better provide mana on command or you're doing laps! BASHTRONAUT, GET YOUR HEAD OUT OF THE CLOUDS AND PREPARE TO DROP! KEEPING THIS SORRY BUNCH!
gameGem3F Sarge keeps hand
gameGem25F Spike decides to take mulligan
gameGem25F Spike's library is shuffled
gameGem25F Spike draws seven cards
gameGem25F Spike puts a card from hand to the bottom of their library
minor blunder
Bottoming the third land (Floodfarm Verge) leaves the hand with only 2 lands, which is risky for a hand containing Day o…
Bottoming the third land (Floodfarm Verge) leaves the hand with only 2 lands, which is risky for a hand containing Day of Judgment (4 mana) and Three Steps Ahead (2-4 mana). Missing land drops with an all-reactive hand is very punishing.
Analysis
Action taken: Bottomed Floodfarm Verge, keeping only Hallowed Fountain and Island as lands.
Better line: Bottom Day of Judgment instead — it's the most expensive and situational card. Keeping 3 lands ensures hitting land drops to cast interactive spells on curve.
gameGem25F Spike keeps hand
gameTURN 1 for Gem3F Sarge (20 - 20)
gameGem3F Sarge skips Draw step
— Precombat Main —
gameGem3F Sarge puts Mountain from hand onto the Battlefield
gameGem3F Sarge plays Mountain
minor blunder
With Riverpyre Verge in hand and only Mountains, playing a Mountain on turn 1 means Riverpyre Verge will only tap for {R…
With Riverpyre Verge in hand and only Mountains, playing a Mountain on turn 1 means Riverpyre Verge will only tap for {R} on future turns (since it needs an Island or Mountain to tap for {U}). However, the real issue is sequencing: the player should play Riverpyre Verge first on turn 1 (it still taps for {R} unconditionally), and save Mountains for later turns. Playing Riverpyre Verge now costs nothing since they want to cast Burnout Bashtronaut ({R}) this turn anyway, and it preserves flexibility for future land drops. With only red cards in hand currently, this is a very minor issue, but Riverpyre Verge played first is strictly better sequencing - it taps for {R} regardless, and playing a Mountain first gives no additional benefit while consuming a basic that could be more useful later (e.g., if they draw cards needing {U}, having already established Riverpyre Verge with a Mountain in play enables the {U} ability).
Analysis
Action taken: Played Mountain as the turn 1 land drop.
Better line: Play Riverpyre Verge instead. It taps for {R} unconditionally (sufficient to cast Burnout Bashtronaut), and then when a Mountain is played on turn 2, Riverpyre Verge gains the ability to also tap for {U}, preserving future flexibility.
gameGem3F Sarge casts Burnout Bashtronaut from hand
gameGem3F Sarge puts Burnout Bashtronaut from stack onto the Battlefield
gameGem3F Sarge's speed is now 1.
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for Gem25F Spike (20 - 20)
gameGem25F Spike draws a card
— Precombat Main —
gameGem25F Spike puts Island from hand onto the Battlefield
gameGem25F Spike plays Island
minor blunder
Playing Island instead of Hallowed Fountain (paying 2 life) means that on turn 2, the player will only have access to U …
Playing Island instead of Hallowed Fountain (paying 2 life) means that on turn 2, the player will only have access to U mana, not UW. With Get Lost (1W) and Spell Snare (U) in hand, playing Hallowed Fountain untapped would allow casting either spell on turn 2 depending on what the opponent does. Playing Island first means they can only cast Spell Snare on turn 2, not Get Lost. Since the opponent already has a Burnout Bashtronaut on board that needs to be dealt with before it gains speed, having access to Get Lost on turn 2 is valuable. The 2 life cost for Hallowed Fountain is very manageable at 20 life, especially since the opponent has an aggressive creature that will deal damage anyway.
Analysis
Action taken: Played Island as their first land
Better line: Play Hallowed Fountain, paying 2 life to have it enter untapped, giving access to both W and U mana on turn 2 for maximum flexibility (Get Lost or Spell Snare).
— Declare Attackers —
— Postcombat Main —
gameTURN 3 for Gem3F Sarge (20 - 20)
gameGem3F Sarge draws a card
— Gem3F Sarge's Turn 2 —
— Declare Attackers —
minor blunder
Gem3F Sarge declined to play a land on turn 2 despite having three land options in hand (Mountain, Mountain, Riverpyre V…
Gem3F Sarge declined to play a land on turn 2 despite having three land options in hand (Mountain, Mountain, Riverpyre Verge). Missing a land drop is almost never correct, especially in an aggressive deck that wants to curve out with Hexing Squelcher (2 mana) or Razorkin Needlehead (2 mana) this turn or next turn. With Burnout Bashtronaut on board, playing a land and deploying a 2-drop would apply significant pressure.
Analysis
Action taken: Declined to play a land, missing the turn 2 land drop entirely.
Better line: Play a Mountain (or Riverpyre Verge), then cast Hexing Squelcher or Razorkin Needlehead to develop the board and apply pressure.
— Postcombat Main —
minor blunder
Burnout Bashtronaut has menace (1/1) and the opponent has only one untapped Island with no creatures on board.
Burnout Bashtronaut has menace (1/1) and the opponent has only one untapped Island with no creatures on board. The Bashtronaut can't be blocked by a single creature, and since the opponent has no creatures at all, it would deal 1 damage for free. Additionally, dealing damage to the opponent is important for Bashtronaut's 'Start your engines!' mechanic - the speed increases when an opponent loses life, and reaching max speed gives it double strike. Not attacking misses free damage and delays the speed clock.
Analysis
Action taken: Declined to attack with Burnout Bashtronaut.
Better line: Attack with Burnout Bashtronaut for 1 unblockable damage, advancing the speed counter and putting pressure on the opponent.
gameGem3F Sarge puts Riverpyre Verge from hand onto the Battlefield
gameGem3F Sarge plays Riverpyre Verge
minor blunder
Playing Riverpyre Verge (a nonbasic land) when there are no blue cards in hand provides no benefit over a basic Mountain…
Playing Riverpyre Verge (a nonbasic land) when there are no blue cards in hand provides no benefit over a basic Mountain, but increases self-damage from Sunspine Lynx by 1 when it's eventually cast (2 nonbasic lands instead of 1). It's also more vulnerable to Demolition Field.
Analysis
Action taken: Played Riverpyre Verge as the land drop
Better line: Play a basic Mountain instead, saving the nonbasic land for when blue mana is actually needed, minimizing Sunspine Lynx self-damage and exposure to nonbasic land destruction.
minor blunder
Against an opponent with exactly one untapped Island (perfect for Spell Snare), Razorkin Needlehead (MV 2) can be counte…
Against an opponent with exactly one untapped Island (perfect for Spell Snare), Razorkin Needlehead (MV 2) can be countered, while Hexing Squelcher explicitly can't be countered. Hexing Squelcher also provides Ward—Pay 2 life to the existing Burnout Bashtronaut and makes future spells uncounterable, which is highly valuable against a blue opponent.
Analysis
Action taken: Cast Razorkin Needlehead, which is vulnerable to Spell Snare and doesn't protect other creatures.
Better line: Cast Hexing Squelcher, which can't be countered, protects Burnout Bashtronaut with Ward, and makes future spells uncounterable against the blue opponent.
gameGem3F Sarge casts Razorkin Needlehead from hand
gameGem3F Sarge puts Razorkin Needlehead from stack onto the Battlefield
major blunder
Razorkin Needlehead has mana value 2 (RR) and is on the stack.
Razorkin Needlehead has mana value 2 (RR) and is on the stack. Spell Snare counters target spell with mana value 2. This is a must-counter threat against a blue draw-heavy deck — Needlehead deals 1 damage every time the opponent draws a card, which punishes the entire game plan of drawing cards with Three Steps Ahead and other blue spells. The AI's reasoning incorrectly states 'My opponent hasn't played anything yet that Spell Snare could counter' when in fact Razorkin Needlehead is literally on the stack with mana value 2.
Analysis
Action taken: Passed priority, allowing Razorkin Needlehead to resolve.
Better line: Cast Spell Snare targeting Razorkin Needlehead on the stack to counter it for just U, preventing a punishing threat against a card-draw strategy.
gameTURN 4 for Gem25F Spike (20 - 20)
gameGem25F Spike draws a card
gameGem3F Sarge - Ability triggers: Razorkin Needlehead - Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
— Draw Step —
gameGem25F Spike loses 1 life from Razorkin Needlehead
— Precombat Main —
gameGem25F Spike puts Hallowed Fountain from hand onto the Battlefield
gameGem25F Spike plays Hallowed Fountain
— Declare Attackers —
— Postcombat Main —
gameTURN 5 for Gem3F Sarge (19 - 20)
gameGem3F Sarge draws a card
— Gem3F Sarge's Turn 3 —
gameGem3F Sarge puts Mountain from hand onto the Battlefield
gameGem3F Sarge plays Mountain
minor blunder
Playing Razorkin Needlehead into an opponent with open U mana (potential Spell Snare) when Hexing Squelcher is available…
Playing Razorkin Needlehead into an opponent with open U mana (potential Spell Snare) when Hexing Squelcher is available. Squelcher literally can't be countered and would protect all future creatures with ward and make future spells uncounterable. Against a UW control deck, leading with the uncounterable threat that provides protection is clearly better sequencing.
Analysis
Action taken: Cast Razorkin Needlehead (which can be countered by Spell Snare) into open U mana
Better line: Cast Hexing Squelcher first - it can't be countered, gives other creatures ward-pay 2 life, and makes future spells uncounterable. Then cast Needlehead next turn under Squelcher's protection.
gameGem3F Sarge casts Razorkin Needlehead from hand
gameGem3F Sarge puts Razorkin Needlehead from stack onto the Battlefield
moderate blunder
Razorkin Needlehead is a mana value 2 spell that is on the stack and can be countered by Spell Snare for just {U}.
Razorkin Needlehead is a mana value 2 spell that is on the stack and can be countered by Spell Snare for just {U}. Razorkin Needlehead punishes card draws (dealing 1 damage per opponent draw), which is extremely problematic for a control deck that wants to draw cards. Additionally, it has first strike on the opponent's turn. The player has Spell Snare in hand with an untapped Island available, making this the perfect use case for the card. Letting it resolve means the opponent now has two creatures (Burnout Bashtronaut + Razorkin Needlehead) pressuring the control player, and every future card draw will cost life. The player's reasoning incorrectly states 'My opponent hasn't played anything yet' when in fact Razorkin Needlehead is literally on the stack waiting to resolve.
Analysis
Action taken: Passed priority, allowing Razorkin Needlehead to resolve.
Better line: Cast Spell Snare targeting Razorkin Needlehead to counter it for just {U}. This is the ideal Spell Snare target — a punishing 2-drop that taxes the control player's card draw strategy.
— Declare Attackers —
chatGem3F Sarge: LISTEN UP, MAGGOTS! MOVE OUT AND HIT THE ENEMY! IF YOU GET KILLED, DON'T COME CRYING TO ME! MOUNTAIN, YOU LAZY ROCK, GIVE ME SOME MANA OR I'LL DIG YOU UP!
gameGem3F Sarge attacks Gem25F Spike with 2 creatures
— Declare Blockers —
gameGem25F Spike loses 2 life at combat from Razorkin Needlehead
gameGem3F Sarge - Ability triggers: Speed - Whenever one or more opponents lose life during your turn, if your speed is less than 4, increase your speed by 1. This ability triggers only once each turn.
— Combat Damage —
gameGem3F Sarge's speed has increased to 2
gameGem25F Spike loses 1 life at combat from Burnout Bashtronaut
— Combat Damage —
— Postcombat Main —
gameTURN 6 for Gem25F Spike (16 - 20)
gameGem25F Spike draws a card
gameGem3F Sarge - Ability triggers: Razorkin Needlehead - Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
gameGem3F Sarge - Ability triggers: Razorkin Needlehead - Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
— Draw Step —
moderate blunder
With two Razorkin Needleheads on board dealing damage on each card draw, and facing heavy aggro pressure at 16 life, Get…
With two Razorkin Needleheads on board dealing damage on each card draw, and facing heavy aggro pressure at 16 life, Get Lost should have been used to remove a Needlehead. Three Steps Ahead with only 2 mana available likely can't be cast for a meaningful mode, and even the draw mode would trigger Needlehead damage. Removing a creature threat is far more urgent.
Analysis
Action taken: Cast Three Steps Ahead instead of Get Lost
Better line: Cast Get Lost targeting one of the Razorkin Needleheads to reduce incoming damage and the card-draw punishment effect, then play Meticulous Archive next turn toward Day of Judgment mana.
gameGem25F Spike loses 1 life from Razorkin Needlehead
gameGem25F Spike loses 1 life from Razorkin Needlehead
— Precombat Main —
gameGem25F Spike puts Demolition Field from hand onto the Battlefield
gameGem25F Spike plays Demolition Field
moderate blunder
Activating Demolition Field here is a significant mistake.
Activating Demolition Field here is a significant mistake. The opponent has only one nonbasic land (Riverpyre Verge), and destroying it lets them search for a basic land, so they don't lose mana. Meanwhile, the player sacrifices their own Demolition Field (losing a land) and spends 2 mana doing so. The player is already behind on board with two Razorkin Needleheads and a Burnout Bashtronaut threatening them, and they're at 14 life. Get Lost would destroy one of the Razorkin Needleheads (which deals 1 damage every time the player draws a card), which is a much more pressing concern. Additionally, by sacrificing Demolition Field, the player loses a land and goes down to 2 lands, making it harder to cast Day of Judgment next turn or hold up countermagic. The Demolition Field activation accomplishes almost nothing since the opponent gets a basic land replacement.
Analysis
Action taken: Activated Demolition Field to destroy opponent's Riverpyre Verge, sacrificing their own land and spending 2 mana for minimal effect.
Better line: Cast Get Lost targeting one of the Razorkin Needleheads to reduce incoming damage and preserve the land base for future turns, enabling Day of Judgment on turn 4 or holding up counterspells.
moderate blunder
Activating Demolition Field on turn 3 costs all mana, sacrifices a land, and accomplishes almost nothing since the oppon…
Activating Demolition Field on turn 3 costs all mana, sacrifices a land, and accomplishes almost nothing since the opponent replaces Riverpyre Verge with a basic. Meanwhile, this delays Day of Judgment (which costs 2WW) by at least a turn while facing 3 creatures on board. Spike drops to 2 lands and can't play the land from hand (Meticulous Archive) this turn since main phase mana is spent.
Analysis
Action taken: Activated Demolition Field's destroy-nonbasic-land ability targeting Riverpyre Verge, using all mana and sacrificing a land on turn 3.
Better line: Play Meticulous Archive from hand (enters tapped, surveil 1) to have 4 lands next turn, then pass. On turn 4, cast Day of Judgment to wipe the board of all three opposing creatures. Could also hold up Get Lost or No More Lies with remaining mana.
gameGem25F Spike sacrificed Demolition Field (source: Demolition Field)
gameGem25F Spike activates: destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. from Demolition Field targeting Riverpyre Verge
gameRiverpyre Verge was destroyed by Demolition Field
gameGem3F Sarge searches their library (source: Demolition Field)
gameGem3F Sarge puts Mountain from library onto the Battlefield (source: Demolition Field)
gameGem3F Sarge's library is shuffled (source: Demolition Field)
gameGem25F Spike searches their library (source: Demolition Field)
gameGem25F Spike puts Plains from library onto the Battlefield (source: Demolition Field)
gameGem25F Spike's library is shuffled (source: Demolition Field)
— Declare Attackers —
— Postcombat Main —
gameTURN 7 for Gem3F Sarge (14 - 20)
gameGem3F Sarge draws a card
— Gem3F Sarge's Turn 4 —
gameGem3F Sarge puts Mountain from hand onto the Battlefield
gameGem3F Sarge plays Mountain
gameGem3F Sarge casts Sunspine Lynx from hand
gameGem3F Sarge puts Sunspine Lynx from stack onto the Battlefield
gameGem3F Sarge - Ability triggers: Sunspine Lynx - When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
— Declare Attackers —
chatGem3F Sarge: YOU CALL THIS A BATTLEFIELD? SUNSPINE LYNX, GET IN HERE AND START BREATHING FIRE ON THESE LILY-LIVERED RECRUITS! MOUNTAIN, DON'T YOU DARE GO ON STRIKE! EVERYBODY CHARGE! GO, GO, GO!
gameGem3F Sarge attacks Gem25F Spike with 3 creatures
— Declare Blockers —
gameGem25F Spike loses 2 life at combat from Razorkin Needlehead
gameGem25F Spike loses 2 life at combat from Razorkin Needlehead
gameGem3F Sarge - Ability triggers: Speed - Whenever one or more opponents lose life during your turn, if your speed is less than 4, increase your speed by 1. This ability triggers only once each turn.
— Combat Damage —
gameGem3F Sarge's speed has increased to 3
gameGem25F Spike loses 1 life at combat from Burnout Bashtronaut
— Combat Damage —
— Postcombat Main —
gameTURN 8 for Gem25F Spike (9 - 20)
gameGem25F Spike draws a card
gameGem3F Sarge - Ability triggers: Razorkin Needlehead - Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
gameGem3F Sarge - Ability triggers: Razorkin Needlehead - Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
— Draw Step —
moderate blunder
Spike has Day of Judgment in hand and can play Meticulous Archive this turn to reach 4 mana (WWUU available), enabling a…
Spike has Day of Judgment in hand and can play Meticulous Archive this turn to reach 4 mana (WWUU available), enabling a full board wipe that destroys all 4 enemy creatures. Instead, they used Get Lost to remove only one creature while giving the opponent two Map tokens. Day of Judgment would have been a massive swing, removing Sunspine Lynx, both Razorkin Needleheads, and the Bashtronaut in one card.
Analysis
Action taken: Cast Get Lost to destroy one creature, giving opponent two Map tokens
Better line: Wait to main phase, play Meticulous Archive as land drop, then cast Day of Judgment ({2}{W}{W}) to destroy all four enemy creatures cleanly
gameGem25F Spike casts Get Lost targeting Sunspine Lynx from hand
gameSunspine Lynx died by Get Lost
gameGem3F Sarge creates a Map Token token
gameGem3F Sarge creates a Map Token token
gameGem25F Spike puts Get Lost from stack into their graveyard
gameGem25F Spike loses 1 life from Razorkin Needlehead
gameGem25F Spike loses 1 life from Razorkin Needlehead
— Precombat Main —
gameGem25F Spike puts Meticulous Archive from hand onto the Battlefield
gameGem25F Spike plays Meticulous Archive
gameGem25F Spike - Ability triggers: Meticulous Archive - When Meticulous Archive enters, surveil 1.
gameGem25F Spike surveils 1 (source: Meticulous Archive)
gameGem25F Spike puts Consult the Star Charts from library into their graveyard (source: Meticulous Archive)
— Declare Attackers —
— Postcombat Main —
gameTURN 9 for Gem3F Sarge (7 - 20)
gameGem3F Sarge draws a card
— Gem3F Sarge's Turn 5 —
chatGem3F Sarge: GET LOST? YOU'RE TELLING MY LYNX TO GET LOST?! THAT WAS A FIVE-ALARM FIRE CAT AND YOU TREATED IT LIKE A STRAY KITTEN! MAGGOTS, SHOCK THAT SMILE OFF THEIR FACE! FIRE!
gameGem3F Sarge casts Shock targeting Gem25F Spike from hand
gameGem25F Spike loses 2 life from Shock
gameGem3F Sarge puts Shock from stack into their graveyard
gameGem3F Sarge - Ability triggers: Speed - Whenever one or more opponents lose life during your turn, if your speed is less than 4, increase your speed by 1. This ability triggers only once each turn.
gameGem3F Sarge's speed has increased to 4
minor blunder
With the opponent at 5 life playing UW control, Hexing Squelcher would have been better than a third Razorkin Needlehead…
With the opponent at 5 life playing UW control, Hexing Squelcher would have been better than a third Razorkin Needlehead. Squelcher makes all spells uncounterable and gives all other creatures 'Ward—Pay 2 life,' which is devastating when the opponent is at low life (they'd go to 3 after draw-step Needlehead triggers, making ward almost impossible to pay). The third Needlehead adds marginal ping damage when the board is already lethal.
Analysis
Action taken: Cast Razorkin Needlehead (third copy) for redundant ping damage
Better line: Cast Hexing Squelcher to make spells uncounterable and give all creatures Ward—Pay 2 life, protecting the lethal board against targeted removal from a desperate opponent at 3 life after draw triggers
gameGem3F Sarge casts Razorkin Needlehead from hand
gameGem3F Sarge puts Razorkin Needlehead from stack onto the Battlefield
— Declare Attackers —
minor blunder
Declined to activate Map Token before combat when it would provide pure upside.
Declined to activate Map Token before combat when it would provide pure upside. With exactly lethal on board (1+2+2=5 against opponent's 5 life), exploring could put a +1/+1 counter on a creature as insurance against any unexpected interaction, at no cost since the 1 available mana can't be used for anything else meaningful (Hexing Squelcher costs {1}{R}).
Analysis
Action taken: Declined to activate Map Token
Better line: Activate Map Token targeting one of the Razorkin Needleheads to explore, potentially getting a +1/+1 counter for damage insurance before attacking for lethal
chatGem3F Sarge: YOU THREE RAZORKIN NEEDLEHEADS ARE A DISGRACE TO THE CORPS! WHY ARE YOU STILL ATTACHED TO YOUR HANDS?! GET OUT THERE AND POKE SOME HOLES IN THAT BLUE-WHITE NONSENSE! ALL ATTACK! MOVE IT! 1/1 BASHTRONAUT, STOP ADMIRING YOUR OWN FLAMES AND MARCH!
gameGem3F Sarge attacks Gem25F Spike with 3 creatures
— Declare Blockers —
gameGem25F Spike loses 1 life at combat from Burnout Bashtronaut
gameGem25F Spike loses 2 life at combat from Razorkin Needlehead
gameGem25F Spike loses 2 life at combat from Razorkin Needlehead
gameGem25F Spike has lost the game.
gameGem3F Sarge has won the game
gameGem3F Sarge has left XMage
Gem3F Sarge wins the game!