GPT4om Sarge (Dimir Midrange) vs Qwen3L ESPN (Affinity)
5 major, 13 moderate, 21 minor, 5 questionable blunders
Season 0
/ 173
Stack
Game Log
GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpGPT4om Sarge (you)
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}GPT4om SargemcpMulligan
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}thinkingQwen3L ESPN
BOLD DECISIONS ARE MADE IN THE FIRST MOMENTS — AND THE CROWD LEANS IN!
We're staring down a hand of explosive starts: two Metallic Rebukes, two Mox Opals, Aether Spellbomb, Tormod's Crypt, and Pinnacle Emissary! This is *affinity-tier* velocity. Two free mana rocks mean we could cast Pinnacle Emissary on turn 1, backed by immediate interaction.
But here's the rub: zero lands. Mox Opal is dead without at least one artifact or land on board. We can't risk getting stuck with a hand full of fireworks that need a spark we don’t have.
THIS IS NOT THE BREAK WE WANT. IT’S TIME TO RELOAD!
mcpMulliganraw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpOrcish Bowmasters
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}thinkingQwen3L ESPN
DOWN TO SIX — THE REBUILD BEGINS.
We ditched the original hand for a fresh draw, and now we're being forced to bottom one card by the mulligan rule. Our new hand: Arcbound Ravager, Fiery Islet, Weapons Manufacturing, Mishra's Bauble, Spirebluff Canal, Tormod's Crypt, Aether Spellbomb.
Every piece here has purpose. But we must cut one. Tormod's Crypt is great against graveyard decks — but niche. Aether Spellbomb is removal, artifact synergies, and card advantage with a draw trigger. Fiery Islet and Spirebluff Canal are dual lands — utility, but we only need one. Bauble fuels our artifact engine. Weapons Manufacturing? It’s slow. Ravager is our engine.
The weakest link? **Weapons Manufacturing** — too slow for turn one, minimal early impact. We don’t need token pressure yet.
We send *Weapons Manufacturing* to the bottom. Trim the fat. Keep the fury.
mcpWeapons Manufacturingraw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}GPT4om SargemcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}thinkingQwen3L ESPN
WE’RE BUILDING A SYNERGY STORM — BUT CAN WE WEATHER THE DOWNGRADE?
Our new hand: two lands (Fiery Islet, Spirebluff Canal), Mishra’s Bauble, Aether Spellbomb, Tormod’s Crypt, and Arcbound Ravager. We can play a land and cast Ravager on turn two — or even turn one with mana acceleration. Bauble scrys, enables Mox Opal if we draw it, and triggers revolt on Crypt. This is lean, efficient, and packed with interaction.
But no Mox Opal now. No free mana. We’re slightly slower — but still on curve with two lands already and a functional turn-two threat.
IS FIVE THE SWEET SPOT? NO. We’ve got synergy, playable cards, and a clear path forward.
WE KEEP THIS ENGINE ROARING!
mcpKeep handraw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpCastle Locthwain [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpSoul Spike {5}{B}{B} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_CHOOSE_CHOICE",
"action_pending": true
}GPT4om SargemcpCast with alternative cost: Exile two black cards from your hand (source: <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657])
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_choice_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpQwen3L ESPN
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpInquisition of Kozilek
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpThoughtseize
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingQwen3L ESPN
THE STAGE IS SET — IT'S TIME TO CONSTRUCT THE FOUNDATION!
We're on the play, no mulligan. Life totals suggest Sarge went off with a spell — maybe a burn spell or life gain. Doesn't matter. Our mission: deploy resources, accelerate synergy, and stabilize with artifact dominance.
We have two lands: **Fiery Islet** and **Spirebluff Canal**. Only one land drop per turn — choose wisely.
But here’s the key: **Fiery Islet** enters tapped unless we control an Island or Mountain. We don’t. So it’ll enter tapped. **Spirebluff Canal**? Enters tapped unless we control a Swamp or Island. Also tapped.
So both are tapped either way. But — Fiery Islet produces red and blue, Spirebluff Canal blue and black. Our hand: Bauble, Tormod’s Crypt, Arcbound Ravager. Ravager is colorless — no issue. But future spells? If we’re affinity or artifact-combo, we lean on colorless and artifact synergies — likely needing blue more than anything.
But here’s the kicker: **we only need one right now**, and either works.
Let’s play **Fiery Islet** — it’s a land, no cost, and keeps the mana base flexible for red synergy (like Galvanic Blast) if needed. Tap it? Yes. But we don’t have spells that cost red or blue yet, so no difference.
Play land. Begin the engine.
AND THE CROWD ROARS AS THE FIRST BRICK IS LAID — IT’S TIME TO BUILD THE FUTURE, ONE ARTIFACT AT A TIME! **FIERY ISLET HITS THE BATTLEFIELD — TAPPED, BUT READY!**
mcpFiery Islet [Land]raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 4,
"timeout": true,
"action_pending": false
}GPT4om Sargellm
get_game_log(cursor=0)
{
"cursor": 3810,
"log": "<font color='#20B2AA'>Qwen3L ESPN</font> has joined the game\n<br/><b>Match score:</b><br/> <font color='#20B2AA'>Qwen3L ESPN</font> - 0 wins<br/> <font color='#20B2AA'>GPT4om Sarge</font> - 0 wins<br/> Range: ONE<br/> Mulligan type: Game Default<br/> Free mulligans: 0<br/><br/>Match is not rated<br/>You have to win 2 games to win the complete match<br/><br/>Game has started<br/><br/>\n<font color='#20B2AA'>Qwen3L ESPN</font>'s library is shuffled\n<font color='#20B2AA'>GPT4om Sarge</font>'s library is shuffled\n<font color='#20B2AA'>GPT4om Sarge</font> won the toss\n<font color='#20B2AA'>GPT4om Sarge</font> chooses that they take the first turn\n<font color='#20B2AA'>GPT4om Sarge</font> draws seven cards\n<font color='#20B2AA'>Qwen3L ESPN</font> draws seven cards\n<font color='#20B2AA'>GPT4om Sarge</font> decides to take mulligan\n<font color='#20B2AA'>Qwen3L ESPN</font> decides to take mulligan\n<font color='#20B2AA'>GPT4om Sarge</font>'s library is shuffled\n<font color='#20B2AA'>GPT4om Sarge</font> mulligans down to 6 cards\n<font color='#20B2AA'>GPT4om Sarge</font> draws seven cards\n<font color='#20B2AA'>Qwen3L ESPN</font>'s library is shuffled\n<font color='#20B2AA'>GPT4om Sarge</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>Qwen3L ESPN</font> mulligans down to 6 cards\n<font color='#20B2AA'>Qwen3L ESPN</font> draws seven cards\n<font color='#20B2AA'>Qwen3L ESPN</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>GPT4om Sarge</font> keeps hand\n<font color='#20B2AA'>Qwen3L ESPN</font> keeps hand\nTURN 1 for <font color='#20B2AA'>GPT4om Sarge</font> (20 - 20)\n<font color='#20B2AA'>GPT4om Sarge</font> skips Draw step\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#B0C4DE' object_id='dcd1e707-5677-4983-9832-f2297390c9de'>Castle Locthwain</font> [dcd] from hand onto the Battlefield\n<font color='#20B2AA'>GPT4om Sarge</font> plays <font color='#B0C4DE' object_id='dcd1e707-5677-4983-9832-f2297390c9de'>Castle Locthwain</font> [dcd]\n<font color='#20B2AA'>GPT4om Sarge</font> moves <font color='#696969' object_id='9d82ddc5-3f83-4ba0-bcfd-76f595fdc6e0'>Inquisition of Kozilek</font> [9d8] from hand to the exile zone (source: <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657])\n<font color='#20B2AA'>GPT4om Sarge</font> moves <font color='#696969' object_id='c3cbf991-df14-430c-92a2-b2606cbf715c'>Thoughtseize</font> [c3c] from hand to the exile zone (source: <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657])\n<font color='#20B2AA'>GPT4om Sarge</font> casts <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657] using alternative casting costs targeting <font color='#20B2AA'>Qwen3L ESPN</font> from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 4 life from <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657]\n<font color='#20B2AA'>GPT4om Sarge</font> gains 4 life (source: <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657])\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657] from stack into their graveyard\n<font color='#20B2AA'>GPT4om Sarge</font> skip attack\nTURN 1 for <font color='#20B2AA'>Qwen3L ESPN</font> (16 - 24)\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> plays <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54]",
"truncated": false,
"total_length": 3810
}thinkingQwen3L ESPN
THE FOUNDATION IS LAID — NOW, FORCE THE FUTURE!
Fiery Islet is on board, tapped. We have one untapped land-effective mana source — but it’s a mana ability, not a land. We can still cast spells using its mana? Not yet — we haven’t activated it.
Our hand is active: **Mishra’s Bauble** (0), **Tormod's Crypt** (0), and **Aether Spellbomb** (1), plus **Arcbound Ravager** (2) in hand. Mana available: none floating. But Fiery Islet has an ability: **{1}, {T}, Sacrifice — Draw a card**.
Wait — that’s an activated ability requiring **{1}** — meaning we need to spend a mana to activate it. But we have no mana, and no other land. We’re tapped out.
We *do*, however, have three zero-drop artifacts: **Bauble**, **Crypt**, and **Spellbomb**.
But **Aether Spellbomb costs {1}**, not zero — unless we misread? No: "Aether Spellbomb {1} [Cast]" — cost is {1}. So we can’t cast it yet.
But **Mishra’s Bauble** costs {0} — free. **Tormod’s Crypt** also costs {0} — free.
So we can cast either Bauble or Crypt right now.
Which gives more value?
- **Mishra’s Bauble**: cast, then either sacrifice for scry 1, or leave in play to trigger revolt or equip later.
- **Tormod’s Crypt**: cast now, can be sacrificed later for graveyard hate — but does nothing immediate.
But **Bauble** gives immediate value: we can cast it, then activate to scry 1 — seeing the next card, letting us plan our next turns. That’s tempo and information.
Plus, it synergizes with **Arcbound Ravager** — when it dies, counter goes to Ravager.
**Tormod’s Crypt** is good, but slower. We can play it next turn if needed.
So: cast **Mishra’s Bauble** — zero cost, immediate scry trigger, sets up future revolt, and feeds our recursion engine.
THE FUTURE IS NOW — AND THE COMMENTATOR SCREAMS:
**MISHRA’S BAUBLE FLIPS INTO PLAY — THE FIRST GLIMPSE OF TOMORROW!**
Let’s
Qwen3L ESPNmcpMishra's Bauble {0} [Cast]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L ESPN
BAUBLE IS ON THE FIELD — NOW, UNLOCK THE FUTURE!
We cast Mishra’s Bauble. It sits on the battlefield. Now we have one key decision: activate its ability to scry 1 — but wait, we don’t have mana.
Hold on: **Mishra’s Bauble** has an ability: **{0}, T, Sacrifice: Scry 1, then draw a card** — no, that’s not right. Let’s double-check.
Actually, **Mishra’s Bauble** (oracle) says: "Imprint — When {this} enters the battlefield, look at the top card of your library. You may put that card into your graveyard." Then: "{0}, T, Sacrifice: Target player looks at the top card of your library."
Wait — that’s not the scry. That’s the *skullclamp* ability.
No — our card says: **“{0}, {T}, Sacrifice: Target player scrys 1.”** Is that correct?
We didn’t check oracle. But from gameplay: after casting, do we get a triggered ability?
Wait — in the game state, after casting Bauble, we were not prompted to scry. Only given the option to activate abilities.
So likely: **Mishra’s Bauble** does *not* trigger on entry. It only has the activated ability: **{0}, T, Sacrifice: Target player scrys 1.**
So we cast it, but to use it, we need to pay {0} and tap and sacrifice — which is useless right now unless we want the opponent to scry.
That’s *bad*.
But that can’t be right. **Mishra’s Bauble**'s real ability is: when it enters, you look at the top card of your library. You may put it into your graveyard. Then later, it can be sacrificed to have target player scry 1.
Ah — **the enters-the-battlefield trigger might not have resolved yet**.
After we cast Bauble, the stack should have a triggered ability: “When Mishra’s Bauble enters, look at the top card…”
But we haven’t seen that. We were only given the option to activate abilities.
That means: either the trigger was missed, or we already passed priority?
No — we cast Bauble, then the game moved to “Play instants and activated abilities” — meaning the stack is empty,
Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've successfully cast **Soul Spike** using alternative costs, targeting Qwen3L ESPN, causing them to lose 4 life while I gained 4 life.
Now it's their turn. They drew a card and played **Fiery Islet** to the battlefield.
I'll prepare for their next move. Let's wait and see how they respond next!
thinkingQwen3L ESPN
The mystery remains—did we miss a trigger? But the game state shows no trigger on the stack. Perhaps **Mishra's Bauble** does not have a "look at the top card" ability in this version? Or perhaps it's a reprint with errata?
Regardless: **we proceed with what the game allows.**
We have:
- **Fiery Islet** (lands, tapped)
- **Mishra's Bauble** (in play)
- Hand: **Spirebluff Canal**, **Tormod's Crypt**, **Aether Spellbomb**, **Arcbound Ravager**
We also have **one available mana** from Fiery Islet's ability, but it costs **{1} to activate** and requires sacrificing the land.
Wait—no. The ability is: **{1}, {T}, Sacrifice — Draw a card.** So we need to spend **1 mana** to pay the cost, then sacrifice. But we have **zero floating mana**—so we can't activate it.
We're tapped out, no mana, no way to generate mana without sacrificing the land—but we can't afford the cost.
Stalemate.
But we have **Spirebluff Canal** in hand—a land. Can we play it?
We already played **Fiery Islet** this turn. Only one land drop per turn.
So we **cannot** play another land.
And we **cannot** cast **Aether Spellbomb** ({1}) or **Arcbound Ravager** ({2})—no mana.
**Tormod's Crypt** costs {0}—so we **can** cast it.
We haven't seen that option in the choices.
Wait—the `get_action_choices` output only shows activated abilities, not spells.
But `has_playable_cards: true` — so we *should* be able to cast something.
But the `choices` list only has Fiery Islet's ability.
Why no **Tormod's Crypt** as a [Cast] option?
Because it's **{0}**, so it should be castable with zero mana.
But the server only returns cards you can legally play *right now*. If it's not listed, it's not playable.
Possible reasons:
- Timing: maybe we're in a phase where we can't cast sorcery-speed spells? But it's our main phase.
- Tormod’s Crypt is an artifact — {0} — can be cast any time we could cast an
Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingQwen3L ESPN
THIS IS A CRITICAL MOMENT — WE HAVE PLAYABLE CARDS, BUT NO CAST OPTIONS APPEAR.
`has_playable_cards: true` means we should be able to cast something — likely **Tormod's Crypt** or **Aether Spellbomb**, but only if we had mana.
But **Tormod's Crypt** costs {0}, so it should always be castable in main phase.
Yet it's not in the choices.
Why?
Because **{0} is not the same as no cost** — in Magic, spells with {0} mana cost still require you to pay {0}, which means you must have *priority* and the ability to cast non-instant spells.
But the server filters based on whether you can **pay the cost** — and if the cost is {0}, you can always pay it.
So it *should* be an option.
Unless... **we already passed priority after casting Bauble**, and now the game thinks we're in a "punt phase" — but `has_playable_cards: true` contradicts that.
Another possibility: **Tormod's Crypt is not a valid play because of timing**, but it’s a sorcery-speed artifact — only castable in main phase, which we are in.
Alternatively, **the server glitched**, and we need to re-pull choices.
But we called `get_action_choices` twice already — same result.
Best move: **pass priority and see if the game progresses**.
We can’t activate Fiery Islet’s ability (no mana to pay {1}).
We can’t cast anything that’s not listed.
So maybe `has_playable_cards` is wrong — or the only playable card is something we can’t afford.
Let’s **pass priority** — see if the game moves to combat or opponent's turn.
If we're stuck, we might need to concede inefficiency and go to end of turn.
But first — let's try to **re-sync**.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've passed priority! Now we'll wait for the opponent to take their actions. Let's see how they proceed on their turn!
GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've passed priority again! Still waiting for the opponent to take their actions. Let’s see how they develop the board.
thinkingQwen3L ESPN
The system is stuck in a loop: `has_playable_cards: true`, but no spells to cast, only an ability we can't activate (requires {1} mana, we have 0).
This suggests a **UI/state mismatch** — perhaps the game engine thinks we can cast **Tormod's Crypt** ({0}), but it's not appearing in choices.
Let’s try to **force the issue** by checking the oracle text of Tormod's Crypt to confirm cost.
We can cast {0} artifacts at sorcery speed. We’re in main phase. We should be able to.
But it’s not listed — so either:
- The game bug filtered it out
- We already passed priority and can’t cast more
- The card is unplayable for some hidden reason
Another idea: maybe **after casting Mishra's Bauble**, we passed priority, and now we're in a substep where only activated abilities can be used — but we should still be able to cast artifacts.
But the game says “Play instants and activated abilities” — not sorceries.
Ah — that’s the key.
After a spell resolves, the active player gets priority, and can cast sorceries during main phase.
But if you pass priority after your spell resolves, and no one responds, the phase continues.
But you can still cast sorceries.
Unless the game advanced to a combat or end step incorrectly.
But context says: **T1 Precombat Main**
So we should still be in main phase.
Given the deadlock, the only logical conclusion is that **Tormod's Crypt should be castable**, but isn’t appearing.
We must **pass priority and let the turn end**, as we cannot act.
This is a loss of tempo — but better than infinite loop.
WE GO TO COMBAT — EMPTY, BUT READY FOR WAR.
The crowd gasps as the first turn closes — a land, a bauble, and silence.
But the game is young.
Let’s pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingQwen3L ESPN
**THE SYSTEM RESETS — AND THE TRUTH IS REVEALED!**
After passing priority, we regain priority — and NOW **Tormod's Crypt** and **Aether Spellbomb** appear as castable options! The game state had not updated properly — but now it does.
We see:
- **Tormod's Crypt {0} [Cast]**
- **Aether Spellbomb {1} [Cast]**
- Fiery Islet’s ability ({1} to activate — still can’t do)
- Mishra’s Bauble: **{T}, Sacrifice: Target player looks at the top card of their library** — not a scry, but a cantrip effect.
But **Tormod’s Crypt costs {0}** — **free** — and we **can cast it now**.
Why didn’t it show before? Likely a UI sync delay — now resolved.
**Cast Tormod’s Crypt immediately** — it’s a zero-cost artifact that can exile graveyards later — incredible value for no mana.
Plus, it’s a creature — so it can become a living weapon for Arcbound Ravager.
**Cast it now — no hesitation.**
mcpTormod's Crypt {0} [Cast]raw
choose_action(amount=2, answer=false, amounts=[], pile=1, index=2, text=)
{
"success": true,
"action_taken": "selected_2"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 1,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've passed priority once more! The game continues to be at a standstill as we await the opponent's next move. Let's keep our eyes peeled for any developments!
thinkingQwen3L ESPN
**TORMOD'S CRYPT RISES FROM THE GROUND — A TOMBE FOR THOSE YET TO FALL!**
The artifact enters the battlefield, silent but deadly — a promise of graveyard denial, a future sacrifice outlet, and a +1/+1 counter recipient waiting to happen.
No mana spent. Perfect efficiency.
Now, battlefield status:
- **Fiery Islet** (tapped)
- **Mishra's Bauble** (in play)
- **Tormod's Crypt** (in play)
- Hand: **Spirebluff Canal**, **Aether Spellbomb**, **Arcbound Ravager**
We have **no mana**, so we cannot activate Fiery Islet’s draw ability ({1} cost).
But we **can** activate **Mishra's Bauble**: **{T}, Sacrifice — Target player looks at the top card of their library.**
Do we want **GPT4om Sarge** to see our top card?
Not ideal — but sometimes acceptable.
Top of library might be:
- **Aether Spellbomb**
- **Arcbound Ravager**
- **Spirebluff Canal**
- Land
If it's a land, no issue. If it's Ravager, Sarge knows we're playing artifact aggro.
But information has cost — we don’t want them to plan around our hand.
**But** — sacrificing Bauble **also puts it in the graveyard** — which triggers **Tormod's Crypt’s Imprint** ability! Wait — does it?
**Tormod's Crypt** ability: “Whenever another nontoken artifact is put into your graveyard from the battlefield, you may pay {1}. If you do, exile all cards from target player’s graveyard.”
Ah — yes! So if we sacrifice **Mishra’s Bauble**, it goes to our graveyard from battlefield → triggers Crypt’s ability — we can **pay {1} (if we have it)** to exile **opponent’s graveyard**.
But we have **0 mana** — and no way to generate {1} — so we **can’t pay {1}**, so the ability triggers but does nothing.
Still — exile opponent graveyard is huge — but we can’t afford it now.
Alternatively, we do nothing — hold priority, wait.
But we have nothing else to do.
Best play: **pass priority, go to combat, then end step**.
We’ve done everything we can.
But **Sarge hasn’t done anything
Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I’ve passed priority again! We’re still in a waiting game for the opponent's next actions. Patience is key—let's see what they do next!
thinkingQwen3L ESPN
We are still in our main phase, priority passed and regained. No new mana, no new plays.
We cannot:
- Activate Fiery Islet (costs {1})
- Activate Mishra’s Bauble (forces opponent to see our top card — not desired)
We **can** activate Bauble, but **should not** — unless we want to trigger Tormod’s Crypt’s ability, even if we can’t pay {1}.
But why do that? No benefit.
So we **do nothing** — pass priority permanently.
Let the turn end.
**The first wave has been deployed: land, bauble, crypt — no attacker, no spell. But the engine is primed.**
Sarge has 24 life. They played a spell — perhaps a burn spell or lifelink creature. Doesn’t matter.
We prepare for turn two: likely play Spirebluff Canal, then cast Arcbound Ravager (if we draw a mana source).
But for now — **pass to end of turn**.
WE GO TO COMBAT — AND THEN PHASE OUT.
Full stop.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingQwen3L ESPN
**THE SYSTEM YET AGAIN RESETS — NEW OPTIONS EMERGE!**
After passing, we regain priority — and now **Aether Spellbomb {1} [Cast]** appears as an option! It wasn’t before because we had no mana — but now the game rechecks and shows it.
But we **still have no mana** — Fiery Islet is tapped and its ability costs {1} to activate.
So we **cannot** cast Aether Spellbomb unless we generate {1}.
Can we sacrifice **Fiery Islet** to generate a mana? No — its ability costs {1} to use.
We are in a **mana dead zone**.
But now **Tormod's Crypt** has an activated ability: **{T}, Sacrifice: Exile target player’s graveyard.**
That’s **free** to activate — {0} cost.
Can we do it?
Yes — it costs no mana, just tap and sacrifice.
Do we want to exile **Sarge’s graveyard**?
We haven’t seen what’s there — but from turn one, life loss, and their play, they likely cast a spell.
Let’s check the game log to see if Sarge played anything.
Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 2,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've passed priority again! We're still in the same position, awaiting any action from the opponent. Let's remain vigilant and see how things unfold!
Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNmcpTormod's Crypt — {T}, Sacrifice {this}: Exile target player's grav... [Activate]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Qwen3L ESPNmcpGPT4om Sarge
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 1,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've passed priority once more! We're still in a holding pattern as we wait for any actions from the opponent. Let’s stay sharp and anticipate their next move!
Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpUndercity Sewers [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpMishra's Bauble — {T}, Sacrifice {this}: Look at the top card of ta... [Activate]
raw
choose_action(amount=1, answer=true, amounts=[], pile=1, index=0, text=)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpQwen3L ESPN (you)
raw
choose_action(amount=1, answer=true, amounts=[], pile=1, index=0, text=)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 3,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpSoul Spike
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpMishra's Bauble {0} [Cast]
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNmcpUrza's Saga [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority(timeout_ms=300)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpAether Spellbomb {1} [Cast]
raw
choose_action(amount=1, answer=true, amounts=[], pile=1, index=1, text=)
{
"success": true,
"action_taken": "selected_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 6,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've played **Undercity Sewers** as a land this turn and used its ability to Surveil, putting **Soul Spike** into my graveyard.
Now it's still the opponent's turn, so we’ll continue waiting for their actions! Let’s see how they respond.
Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpEmperor of Bones {1}{B} 2/2 [Creature]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpMishra's Bauble — {T}, Sacrifice {this}: Look at the top card of ta... [Activate]
raw
choose_action(amount=2, answer=false, amounts=[2,1], pile=1, index=0, text=Mishra's Bauble)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpQwen3L ESPN (you)
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 4,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpSoul Spike
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 6,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(amount=1, answer=false, amounts=[1,1], pile=1, index=0, text=Fiery Islet)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpAether Spellbomb — {1}, Sacrifice {this}: Draw a card.; {U}, Sacrifice {this}: Return target creature to ... [Activate]
raw
choose_action(amount=1, answer=false, amounts=[1,1], pile=1, index=0, text=Aether Spellbomb)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpSpirebluff Canal [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 6,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've successfully summoned **Emperor of Bones** to the battlefield and returned **Soul Spike** from my graveyard to my hand.
Now, we await the opponent's turn once again. Let's see how they will react to my new board state!
Qwen3L ESPNmcpMox Opal {0} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpOrcish Bowmasters {1}{B} 1/1 [Creature]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpQwen3L ESPN
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpUrza's Saga — {2}, {T}: Create a 0/0 colorless Construct artifa... [Activate]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}Qwen3L ESPNmcpMox Opal
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_target_3"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 5,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've successfully played **Orcish Bowmasters**, targeting the opponent. Now we are back to waiting for their response. Let’s see what they have planned!
Qwen3L ESPNmcpMox Opal (yours)
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpClaws of Gix {0} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpArcbound Ravager {2} 0/0 [Creature]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 1,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I've passed priority once again, but it seems we are still waiting on the opponent's turn. Patience is key—let's see what their next moves will be!
Qwen3L ESPNmcpClaws of Gix — {1}, Sacrifice a permanent: You gain 1 life. [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpMox Opal (yours)
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpClaws of Gix — {1}, Sacrifice a permanent: You gain 1 life. [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpInquisition of Kozilek {B} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpQwen3L ESPN
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpMarch of Wretched Sorrow {X}{B} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_GET_AMOUNT",
"action_pending": true
}GPT4om Sargemcp3
raw
choose_action(amount=3)
{
"success": true,
"action_taken": "amount_3"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpOrcish Bowmasters (1/1) (yours)
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_GET_AMOUNT",
"action_pending": true
}GPT4om Sargemcp2
raw
choose_action(amount=2)
{
"success": true,
"action_taken": "amount_2"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpPsychic Frog
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
choose_action(index=1)
{
"success": false,
"error": "Index 1 out of range (call get_action_choices first)"
}GPT4om Sargellm
choose_action(index=1)
{
"success": false,
"error": "Index 1 out of range (call get_action_choices first)"
}GPT4om SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpArcbound Ravager
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpArcbound Ravager
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=1)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}Qwen3L ESPNllm
get_action_choices(timeout_ms=30000)
{
"actions_passed": 6,
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"timeout": true,
"action_pending": false
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpUrza's Saga [Land]
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Qwen3L ESPNmcpClaws of Gix — {1}, Sacrifice a permanent: You gain 1 life. [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 4,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
Enough with the slacking, maggots! You made it through the turn unscathed, but it wasn't pretty. We've got to shape up and prepare for the next round. Review your plays, and let's keep that momentum going. Time to chew out the deck for any bad draws next time around! Prepare for the enemy's moves; we need to be ready to strike back hard!
Qwen3L ESPNmcpClaws of Gix (yours)
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpArcbound Ravager {2} 0/0 [Creature]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 3,
"timeout": true,
"action_pending": false
}Qwen3L ESPNmcpArcbound Ravager — Sacrifice an artifact: Put a +1/+1 counter on {th... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingGPT4om Sarge
Ugh! More passivity! My cards! My lands! They're all sitting around doing nothing! This is unacceptable. We're just going to have to wait until the next turn, aren't we? Regroup, maggots! Get ready to turn this around and show the battlefield what we've got! Stay sharp and be ready for the opponent’s next move!
Qwen3L ESPNmcpArcbound Ravager (1/1) (yours)
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpPolluted Delta [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpPolluted Delta — {T}, Pay 1 life, Sacrifice {this}: Search your li... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpWatery Grave
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}GPT4om Sargemcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpCastle Locthwain — {1}{B}{B}, {T}: Draw a card, then you lose life e... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpAll attack
raw
choose_action(index=1)
{
"success": true,
"action_taken": "special_special"
}GPT4om Sargellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargemcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 10,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcp5
raw
choose_action(amount=5, answer=false, amounts=[1,2,3], pile=1, index=5, text=example)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcp5
raw
choose_action(amount=5, answer=false, amounts=[1,2,3], pile=1, index=5, text=example)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpUrza's Saga — {2}, {T}: Create a 0/0 colorless Construct artifa... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 6,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
That's more like it! All your creatures charged forward, ready to make the enemy quiver in their boots! Keep that momentum going, maggots! The only way to keep a soldier in line is constant attack and pressure. Take notes, and prepare your next deployment! We won't let anything stop us now! Keep pushing forward!
Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpPolluted Delta [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpCastle Locthwain — {1}{B}{B}, {T}: Draw a card, then you lose life e... [Activate]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpPolluted Delta — {T}, Pay 1 life, Sacrifice {this}: Search your li... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpWatery Grave
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}GPT4om Sargemcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}GPT4om Sargellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpAll attack
raw
choose_action(index=1)
{
"success": true,
"action_taken": "special_special"
}GPT4om Sargellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargemcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpUrza's Saga — {2}, {T}: Create a 0/0 colorless Construct artifa... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}Qwen3L ESPNmcpMox Opal
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpWeapons Manufacturing {1}{R} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpInquisition of Kozilek {B} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpQwen3L ESPN
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpCastle Locthwain — {1}{B}{B}, {T}: Draw a card, then you lose life e... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpMetallic Rebuke
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
get_game_log()
{
"cursor": 29557,
"log": "<font color='#20B2AA'>Qwen3L ESPN</font> has joined the game\n<br/><b>Match score:</b><br/> <font color='#20B2AA'>Qwen3L ESPN</font> - 0 wins<br/> <font color='#20B2AA'>GPT4om Sarge</font> - 0 wins<br/> Range: ONE<br/> Mulligan type: Game Default<br/> Free mulligans: 0<br/><br/>Match is not rated<br/>You have to win 2 games to win the complete match<br/><br/>Game has started<br/><br/>\n<font color='#20B2AA'>Qwen3L ESPN</font>'s library is shuffled\n<font color='#20B2AA'>GPT4om Sarge</font>'s library is shuffled\n<font color='#20B2AA'>GPT4om Sarge</font> won the toss\n<font color='#20B2AA'>GPT4om Sarge</font> chooses that they take the first turn\n<font color='#20B2AA'>GPT4om Sarge</font> draws seven cards\n<font color='#20B2AA'>Qwen3L ESPN</font> draws seven cards\n<font color='#20B2AA'>GPT4om Sarge</font> decides to take mulligan\n<font color='#20B2AA'>Qwen3L ESPN</font> decides to take mulligan\n<font color='#20B2AA'>GPT4om Sarge</font>'s library is shuffled\n<font color='#20B2AA'>GPT4om Sarge</font> mulligans down to 6 cards\n<font color='#20B2AA'>GPT4om Sarge</font> draws seven cards\n<font color='#20B2AA'>Qwen3L ESPN</font>'s library is shuffled\n<font color='#20B2AA'>GPT4om Sarge</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>Qwen3L ESPN</font> mulligans down to 6 cards\n<font color='#20B2AA'>Qwen3L ESPN</font> draws seven cards\n<font color='#20B2AA'>Qwen3L ESPN</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>GPT4om Sarge</font> keeps hand\n<font color='#20B2AA'>Qwen3L ESPN</font> keeps hand\nTURN 1 for <font color='#20B2AA'>GPT4om Sarge</font> (20 - 20)\n<font color='#20B2AA'>GPT4om Sarge</font> skips Draw step\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#B0C4DE' object_id='dcd1e707-5677-4983-9832-f2297390c9de'>Castle Locthwain</font> [dcd] from hand onto the Battlefield\n<font color='#20B2AA'>GPT4om Sarge</font> plays <font color='#B0C4DE' object_id='dcd1e707-5677-4983-9832-f2297390c9de'>Castle Locthwain</font> [dcd]\n<font color='#20B2AA'>GPT4om Sarge</font> moves <font color='#696969' object_id='9d82ddc5-3f83-4ba0-bcfd-76f595fdc6e0'>Inquisition of Kozilek</font> [9d8] from hand to the exile zone (source: <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657])\n<font color='#20B2AA'>GPT4om Sarge</font> moves <font color='#696969' object_id='c3cbf991-df14-430c-92a2-b2606cbf715c'>Thoughtseize</font> [c3c] from hand to the exile zone (source: <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657])\n<font color='#20B2AA'>GPT4om Sarge</font> casts <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657] using alternative casting costs targeting <font color='#20B2AA'>Qwen3L ESPN</font> from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 4 life from <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657]\n<font color='#20B2AA'>GPT4om Sarge</font> gains 4 life (source: <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657])\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657] from stack into their graveyard\n<font color='#20B2AA'>GPT4om Sarge</font> skip attack\nTURN 1 for <font color='#20B2AA'>Qwen3L ESPN</font> (16 - 24)\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> plays <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54]\n<font color='#20B2AA'>Qwen3L ESPN</font> casts <font color='#B0C4DE' object_id='5a3d2c5e-0ba1-4978-9338-4ab09ca25f0b'>Mishra's Bauble</font> [5a3] from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='5a3d2c5e-0ba1-4978-9338-4ab09ca25f0b'>Mishra's Bauble</font> [5a3] from stack onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> casts <font color='#B0C4DE' object_id='b20ddfda-04fb-4c73-964b-dc1618d58d7a'>Tormod's Crypt</font> [b20] from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='b20ddfda-04fb-4c73-964b-dc1618d58d7a'>Tormod's Crypt</font> [b20] from stack onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> skip attack\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life from <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54]\n<font color='#20B2AA'>Qwen3L ESPN</font> activates: exile target player's graveyard. from <font color='#B0C4DE' object_id='b20ddfda-04fb-4c73-964b-dc1618d58d7a'>Tormod's Crypt</font> [b20] targeting <font color='#20B2AA'>GPT4om Sarge</font>\n<font color='#20B2AA'>Qwen3L ESPN</font> sacrificed <font color='#B0C4DE' object_id='b20ddfda-04fb-4c73-964b-dc1618d58d7a'>Tormod's Crypt</font> [b20] (source: <font color='#B0C4DE' object_id='b20ddfda-04fb-4c73-964b-dc1618d58d7a'>Tormod's Crypt</font> [b20])\n<font color='#20B2AA'>Qwen3L ESPN</font> moves <font color='#696969' object_id='6572e32f-6e99-4e1b-bf48-67535973d200'>Soul Spike</font> [657] from graveyard to the exile zone (source: <font color='#B0C4DE' object_id='b20ddfda-04fb-4c73-964b-dc1618d58d7a'>Tormod's Crypt</font> [b20])\nTURN 1 for <font color='#20B2AA'>GPT4om Sarge</font> (15 - 24)\n<font color='#20B2AA'>GPT4om Sarge</font> draws a card\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#B0C4DE' object_id='d214bd70-32c6-488f-b77f-305def1e4d49'>Undercity Sewers</font> [d21] from hand onto the Battlefield\n<font color='#20B2AA'>GPT4om Sarge</font> plays <font color='#B0C4DE' object_id='d214bd70-32c6-488f-b77f-305def1e4d49'>Undercity Sewers</font> [d21]\n<font color='#20B2AA'>GPT4om Sarge</font> - Ability triggers: <font color='#B0C4DE' object_id='d214bd70-32c6-488f-b77f-305def1e4d49'>Undercity Sewers</font> [d21] - When <font color='#B0C4DE' object_id='d214bd70-32c6-488f-b77f-305def1e4d49'>Undercity Sewers</font> [d21] enters, surveil 1.\n<font color='#20B2AA'>Qwen3L ESPN</font> sacrificed <font color='#B0C4DE' object_id='5a3d2c5e-0ba1-4978-9338-4ab09ca25f0b'>Mishra's Bauble</font> [5a3] (source: <font color='#B0C4DE' object_id='5a3d2c5e-0ba1-4978-9338-4ab09ca25f0b'>Mishra's Bauble</font> [5a3])\n<font color='#20B2AA'>Qwen3L ESPN</font> activates: look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. from <font color='#B0C4DE' object_id='5a3d2c5e-0ba1-4978-9338-4ab09ca25f0b'>Mishra's Bauble</font> [5a3] targeting <font color='#20B2AA'>Qwen3L ESPN</font>\n<font color='#20B2AA'>GPT4om Sarge</font> surveils 1 (source: <font color='#B0C4DE' object_id='d214bd70-32c6-488f-b77f-305def1e4d49'>Undercity Sewers</font> [d21])\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#696969' object_id='f4ad2834-d476-4191-a7fb-76c87efe00e7'>Soul Spike</font> [f4a] from library into their graveyard (source: <font color='#B0C4DE' object_id='d214bd70-32c6-488f-b77f-305def1e4d49'>Undercity Sewers</font> [d21])\n<font color='#20B2AA'>GPT4om Sarge</font> skip attack\nTURN 2 for <font color='#20B2AA'>Qwen3L ESPN</font> (15 - 24)\n<font color='#20B2AA'>Qwen3L ESPN</font> - Ability triggers: <font color='#B0C4DE' object_id='5a3d2c5e-0ba1-4978-9338-4ab09ca25f0b'>Mishra's Bauble</font> [5a3] - Draw a card at the beginning of the next turn's upkeep.\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life from <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54]\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> casts <font color='#B0C4DE' object_id='a483038b-b68e-48b1-a24e-676377579c80'>Mishra's Bauble</font> [a48] from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='a483038b-b68e-48b1-a24e-676377579c80'>Mishra's Bauble</font> [a48] from stack onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> plays <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534]\n<font color='#20B2AA'>Qwen3L ESPN</font> - Ability triggers: <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534] - I - <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534] gains \"{T}: Add {C}.\"\n<font color='#20B2AA'>Qwen3L ESPN</font> casts <font color='#B0C4DE' object_id='450bef1c-07bd-413e-864d-d683231e43ca'>Aether Spellbomb</font> [450] from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='450bef1c-07bd-413e-864d-d683231e43ca'>Aether Spellbomb</font> [450] from stack onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> skip attack\nTURN 2 for <font color='#20B2AA'>GPT4om Sarge</font> (14 - 24)\n<font color='#20B2AA'>GPT4om Sarge</font> draws a card\n<font color='#20B2AA'>GPT4om Sarge</font> casts <font color='#696969' object_id='1c5d1005-a5f4-46bf-b180-138c34be8c16'>Emperor of Bones</font> [1c5] from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> sacrificed <font color='#B0C4DE' object_id='a483038b-b68e-48b1-a24e-676377579c80'>Mishra's Bauble</font> [a48] (source: <font color='#B0C4DE' object_id='a483038b-b68e-48b1-a24e-676377579c80'>Mishra's Bauble</font> [a48])\n<font color='#20B2AA'>Qwen3L ESPN</font> activates: look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. from <font color='#B0C4DE' object_id='a483038b-b68e-48b1-a24e-676377579c80'>Mishra's Bauble</font> [a48] targeting <font color='#20B2AA'>Qwen3L ESPN</font>\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#696969' object_id='1c5d1005-a5f4-46bf-b180-138c34be8c16'>Emperor of Bones</font> [1c5] from stack onto the Battlefield\n<font color='#20B2AA'>GPT4om Sarge</font> - Ability triggers: <font color='#696969' object_id='1c5d1005-a5f4-46bf-b180-138c34be8c16'>Emperor of Bones</font> [1c5] - At the beginning of combat on your turn, exile up to one target card from a graveyard. - targeting <font color='#696969' object_id='f4ad2834-d476-4191-a7fb-76c87efe00e7'>Soul Spike</font> [f4a]\n<font color='#20B2AA'>GPT4om Sarge</font> moves <font color='#696969' object_id='f4ad2834-d476-4191-a7fb-76c87efe00e7'>Soul Spike</font> [f4a] from graveyard to the exile zone (source: <font color='#696969' object_id='1c5d1005-a5f4-46bf-b180-138c34be8c16'>Emperor of Bones</font> [1c5])\n<font color='#20B2AA'>GPT4om Sarge</font> skip attack\nTURN 3 for <font color='#20B2AA'>Qwen3L ESPN</font> (14 - 24)\n<font color='#20B2AA'>Qwen3L ESPN</font> - Ability triggers: <font color='#B0C4DE' object_id='a483038b-b68e-48b1-a24e-676377579c80'>Mishra's Bauble</font> [a48] - Draw a card at the beginning of the next turn's upkeep.\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life from <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54]\n<font color='#20B2AA'>Qwen3L ESPN</font> sacrificed <font color='#B0C4DE' object_id='450bef1c-07bd-413e-864d-d683231e43ca'>Aether Spellbomb</font> [450] (source: <font color='#B0C4DE' object_id='450bef1c-07bd-413e-864d-d683231e43ca'>Aether Spellbomb</font> [450])\n<font color='#20B2AA'>Qwen3L ESPN</font> activates: return target creature to its owner's hand. from <font color='#B0C4DE' object_id='450bef1c-07bd-413e-864d-d683231e43ca'>Aether Spellbomb</font> [450] targeting <font color='#696969' object_id='1c5d1005-a5f4-46bf-b180-138c34be8c16'>Emperor of Bones</font> [1c5]\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#696969' object_id='1c5d1005-a5f4-46bf-b180-138c34be8c16'>Emperor of Bones</font> [1c5] from battlefield into its owner's hand (source: <font color='#B0C4DE' object_id='450bef1c-07bd-413e-864d-d683231e43ca'>Aether Spellbomb</font> [450])\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> - Ability triggers: <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534] - II - <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534] gains \"{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'\"\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='f4c382f1-4078-4e3a-a156-24a196be6485'>Spirebluff Canal</font> [f4c] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> plays <font color='#B0C4DE' object_id='f4c382f1-4078-4e3a-a156-24a196be6485'>Spirebluff Canal</font> [f4c]\n<font color='#20B2AA'>Qwen3L ESPN</font> casts <font color='#B0C4DE' object_id='6f619fd5-4bd3-47e1-b791-f1c89028b1d8'>Mox Opal</font> [6f6] from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='6f619fd5-4bd3-47e1-b791-f1c89028b1d8'>Mox Opal</font> [6f6] from stack onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> skip attack\nTURN 3 for <font color='#20B2AA'>GPT4om Sarge</font> (13 - 24)\n<font color='#20B2AA'>GPT4om Sarge</font> draws a card\n<font color='#20B2AA'>GPT4om Sarge</font> casts <font color='#696969' object_id='3b5f0f71-6707-426f-ab76-01a98eaecb1e'>Orcish Bowmasters</font> [3b5] from hand\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#696969' object_id='3b5f0f71-6707-426f-ab76-01a98eaecb1e'>Orcish Bowmasters</font> [3b5] from stack onto the Battlefield\n<font color='#20B2AA'>GPT4om Sarge</font> - Ability triggers: <font color='#696969' object_id='3b5f0f71-6707-426f-ab76-01a98eaecb1e'>Orcish Bowmasters</font> [3b5] - When <font color='#696969' object_id='3b5f0f71-6707-426f-ab76-01a98eaecb1e'>Orcish Bowmasters</font> [3b5] enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, <font color='#696969' object_id='3b5f0f71-6707-426f-ab76-01a98eaecb1e'>Orcish Bowmasters</font> [3b5] deals 1 damage to any target. Then amass Orcs 1. - targeting <font color='#20B2AA'>Qwen3L ESPN</font>\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life from <font color='#696969' object_id='3b5f0f71-6707-426f-ab76-01a98eaecb1e'>Orcish Bowmasters</font> [3b5]\n<font color='#20B2AA'>GPT4om Sarge</font> creates a <font color='#696969' object_id='c36f531c-5d29-45b9-988b-9f9ce6b81759'>Orc Army Token</font> [c36] token\n<font color='#20B2AA'>GPT4om Sarge</font> skip attack\nTURN 4 for <font color='#20B2AA'>Qwen3L ESPN</font> (12 - 24)\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> - Ability triggers: <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534] - III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life from <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54]\n<font color='#20B2AA'>Qwen3L ESPN</font> searches their library (source: <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534])\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='c309302b-96c9-42ec-844e-cb96ce9c002a'>Mox Opal</font> [c30] from library onto the Battlefield (source: <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534])\n<font color='#20B2AA'>Qwen3L ESPN</font>'s library is shuffled (source: <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534])\n<font color='#20B2AA'>Qwen3L ESPN</font> sacrificed <font color='#B0C4DE' object_id='5340a551-b3f1-47a7-95ba-c5b82f85d7ea'>Urza's Saga</font> [534]\n<font color='#B0C4DE' object_id='6f619fd5-4bd3-47e1-b791-f1c89028b1d8'>Mox Opal</font> [6f6] is put into graveyard from battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> casts <font color='#B0C4DE' object_id='4c539ac7-9afd-42c4-b52f-0771048e14ad'>Claws of Gix</font> [4c5] from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='4c539ac7-9afd-42c4-b52f-0771048e14ad'>Claws of Gix</font> [4c5] from stack onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> sacrificed <font color='#B0C4DE' object_id='c309302b-96c9-42ec-844e-cb96ce9c002a'>Mox Opal</font> [c30] (source: <font color='#B0C4DE' object_id='4c539ac7-9afd-42c4-b52f-0771048e14ad'>Claws of Gix</font> [4c5])\n<font color='#20B2AA'>Qwen3L ESPN</font> activates: you gain 1 life. from <font color='#B0C4DE' object_id='4c539ac7-9afd-42c4-b52f-0771048e14ad'>Claws of Gix</font> [4c5]\n<font color='#20B2AA'>Qwen3L ESPN</font> gains 1 life (source: <font color='#B0C4DE' object_id='4c539ac7-9afd-42c4-b52f-0771048e14ad'>Claws of Gix</font> [4c5])\n<font color='#20B2AA'>Qwen3L ESPN</font> skip attack\nTURN 4 for <font color='#20B2AA'>GPT4om Sarge</font> (12 - 24)\n<font color='#20B2AA'>GPT4om Sarge</font> draws a card\n<font color='#20B2AA'>GPT4om Sarge</font> casts <font color='#696969' object_id='338080c3-9b8c-4736-aa77-2beb044ee9fa'>Inquisition of Kozilek</font> [338] targeting <font color='#20B2AA'>Qwen3L ESPN</font> from hand\n<font color='#20B2AA'>GPT4om Sarge</font> moves <font color='#DAA520' object_id='43dbc4f2-b716-4e2d-8756-f6751ed27fde'>Psychic Frog</font> [43d] from hand to the exile zone (source: <font color='#696969' object_id='e5ed03c1-4939-45d0-a878-41260c2af31d'>March of Wretched Sorrow</font> [e5e])\n<font color='#20B2AA'>GPT4om Sarge</font> casts <font color='#696969' object_id='e5ed03c1-4939-45d0-a878-41260c2af31d'>March of Wretched Sorrow</font> [e5e] targeting <font color='#696969' object_id='3b5f0f71-6707-426f-ab76-01a98eaecb1e'>Orcish Bowmasters</font> [3b5] from hand\n<font color='#20B2AA'>GPT4om Sarge</font> announces a value of 3 for {X} (source: <font color='#696969' object_id='e5ed03c1-4939-45d0-a878-41260c2af31d'>March of Wretched Sorrow</font> [e5e])\n<font color='#696969' object_id='e5ed03c1-4939-45d0-a878-41260c2af31d'>March of Wretched Sorrow</font> [e5e] deals 3 damage to <font color='#696969' object_id='3b5f0f71-6707-426f-ab76-01a98eaecb1e'>Orcish Bowmasters</font> [3b5]\n<font color='#20B2AA'>GPT4om Sarge</font> gains 3 life (source: <font color='#696969' object_id='e5ed03c1-4939-45d0-a878-41260c2af31d'>March of Wretched Sorrow</font> [e5e])\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#696969' object_id='e5ed03c1-4939-45d0-a878-41260c2af31d'>March of Wretched Sorrow</font> [e5e] from stack into their graveyard\n<font color='#696969' object_id='3b5f0f71-6707-426f-ab76-01a98eaecb1e'>Orcish Bowmasters</font> [3b5] died\n<font color='#20B2AA'>Qwen3L ESPN</font> reveals <font color='#B0C4DE'>Arcbound Ravager</font>, <font color='#87CEFA'>Kappa Cannoneer</font>, <font color='#87CEFA'>Kappa Cannoneer</font>\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#696969' object_id='338080c3-9b8c-4736-aa77-2beb044ee9fa'>Inquisition of Kozilek</font> [338] from stack into their graveyard\n<font color='#20B2AA'>GPT4om Sarge</font> skip attack\nTURN 5 for <font color='#20B2AA'>Qwen3L ESPN</font> (12 - 27)\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> plays <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6]\n<font color='#20B2AA'>Qwen3L ESPN</font> - Ability triggers: <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6] - I - <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6] gains \"{T}: Add {C}.\"\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life from <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54]\n<font color='#20B2AA'>Qwen3L ESPN</font> sacrificed <font color='#B0C4DE' object_id='4c539ac7-9afd-42c4-b52f-0771048e14ad'>Claws of Gix</font> [4c5] (source: <font color='#B0C4DE' object_id='4c539ac7-9afd-42c4-b52f-0771048e14ad'>Claws of Gix</font> [4c5])\n<font color='#20B2AA'>Qwen3L ESPN</font> activates: you gain 1 life. from <font color='#B0C4DE' object_id='4c539ac7-9afd-42c4-b52f-0771048e14ad'>Claws of Gix</font> [4c5]\n<font color='#20B2AA'>Qwen3L ESPN</font> gains 1 life (source: <font color='#B0C4DE' object_id='4c539ac7-9afd-42c4-b52f-0771048e14ad'>Claws of Gix</font> [4c5])\n<font color='#20B2AA'>Qwen3L ESPN</font> casts <font color='#B0C4DE' object_id='7086aadb-26d1-43f5-be68-94e2b67b967f'>Arcbound Ravager</font> [708] from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='7086aadb-26d1-43f5-be68-94e2b67b967f'>Arcbound Ravager</font> [708] from stack onto the Battlefield\n<font color='#20B2AA'>Qwen3L ESPN</font> sacrificed <font color='#B0C4DE' object_id='7086aadb-26d1-43f5-be68-94e2b67b967f'>Arcbound Ravager</font> [708] (source: <font color='#B0C4DE' object_id='7086aadb-26d1-43f5-be68-94e2b67b967f'>Arcbound Ravager</font> [708])\n<font color='#20B2AA'>Qwen3L ESPN</font> activates: put a +1/+1 counter on <font color='#B0C4DE' object_id='7086aadb-26d1-43f5-be68-94e2b67b967f'>Arcbound Ravager</font> [708]. from <font color='#B0C4DE' object_id='7086aadb-26d1-43f5-be68-94e2b67b967f'>Arcbound Ravager</font> [708]\n<font color='#20B2AA'>Qwen3L ESPN</font> skip attack\nTURN 5 for <font color='#20B2AA'>GPT4om Sarge</font> (12 - 27)\n<font color='#20B2AA'>GPT4om Sarge</font> draws a card\n<font color='#20B2AA'>GPT4om Sarge</font> plays <font color='#B0C4DE' object_id='53415b09-a448-4b0f-bbbb-1491594a5dc5'>Polluted Delta</font> [534]\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#B0C4DE' object_id='53415b09-a448-4b0f-bbbb-1491594a5dc5'>Polluted Delta</font> [534] from hand onto the Battlefield\n<font color='#20B2AA'>GPT4om Sarge</font> sacrificed <font color='#B0C4DE' object_id='53415b09-a448-4b0f-bbbb-1491594a5dc5'>Polluted Delta</font> [534] (source: <font color='#B0C4DE' object_id='53415b09-a448-4b0f-bbbb-1491594a5dc5'>Polluted Delta</font> [534])\n<font color='#20B2AA'>GPT4om Sarge</font> activates: search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. from <font color='#B0C4DE' object_id='53415b09-a448-4b0f-bbbb-1491594a5dc5'>Polluted Delta</font> [534]\n<font color='#20B2AA'>GPT4om Sarge</font> loses 1 life from <font color='#B0C4DE' object_id='53415b09-a448-4b0f-bbbb-1491594a5dc5'>Polluted Delta</font> [534]\n<font color='#20B2AA'>GPT4om Sarge</font> searches their library (source: <font color='#B0C4DE' object_id='53415b09-a448-4b0f-bbbb-1491594a5dc5'>Polluted Delta</font> [534])\n<font color='#20B2AA'>GPT4om Sarge</font> loses 2 life from <font color='#B0C4DE' object_id='260b894f-e265-4bf4-bfc7-9e41b47652b6'>Watery Grave</font> [260]\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#B0C4DE' object_id='260b894f-e265-4bf4-bfc7-9e41b47652b6'>Watery Grave</font> [260] from library onto the Battlefield (source: <font color='#B0C4DE' object_id='53415b09-a448-4b0f-bbbb-1491594a5dc5'>Polluted Delta</font> [534])\n<font color='#20B2AA'>GPT4om Sarge</font>'s library is shuffled (source: <font color='#B0C4DE' object_id='53415b09-a448-4b0f-bbbb-1491594a5dc5'>Polluted Delta</font> [534])\n<font color='#20B2AA'>GPT4om Sarge</font> attacks <font color='#20B2AA'>Qwen3L ESPN</font> with 1 creature\nAttacker: <font color='#696969' object_id='c36f531c-5d29-45b9-988b-9f9ce6b81759'>Orc Army Token</font> [c36] (1/1) unblocked\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life at combat from <font color='#696969' object_id='c36f531c-5d29-45b9-988b-9f9ce6b81759'>Orc Army Token</font> [c36]\nTURN 6 for <font color='#20B2AA'>Qwen3L ESPN</font> (11 - 24)\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> - Ability triggers: <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6] - II - <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6] gains \"{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'\"\n<font color='#20B2AA'>Qwen3L ESPN</font> skip attack\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life from <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54]\nTURN 6 for <font color='#20B2AA'>GPT4om Sarge</font> (10 - 24)\n<font color='#20B2AA'>GPT4om Sarge</font> draws a card\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#B0C4DE' object_id='e981b943-40cd-4a2e-8430-fa09d80826e4'>Polluted Delta</font> [e98] from hand onto the Battlefield\n<font color='#20B2AA'>GPT4om Sarge</font> plays <font color='#B0C4DE' object_id='e981b943-40cd-4a2e-8430-fa09d80826e4'>Polluted Delta</font> [e98]\n<font color='#20B2AA'>GPT4om Sarge</font> loses 1 life from <font color='#B0C4DE' object_id='e981b943-40cd-4a2e-8430-fa09d80826e4'>Polluted Delta</font> [e98]\n<font color='#20B2AA'>GPT4om Sarge</font> sacrificed <font color='#B0C4DE' object_id='e981b943-40cd-4a2e-8430-fa09d80826e4'>Polluted Delta</font> [e98] (source: <font color='#B0C4DE' object_id='e981b943-40cd-4a2e-8430-fa09d80826e4'>Polluted Delta</font> [e98])\n<font color='#20B2AA'>GPT4om Sarge</font> activates: search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. from <font color='#B0C4DE' object_id='e981b943-40cd-4a2e-8430-fa09d80826e4'>Polluted Delta</font> [e98]\n<font color='#20B2AA'>GPT4om Sarge</font> searches their library (source: <font color='#B0C4DE' object_id='e981b943-40cd-4a2e-8430-fa09d80826e4'>Polluted Delta</font> [e98])\n<font color='#20B2AA'>GPT4om Sarge</font> loses 2 life from <font color='#B0C4DE' object_id='e50b4c3e-93e4-4b28-8117-d3d60e3c58f2'>Watery Grave</font> [e50]\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#B0C4DE' object_id='e50b4c3e-93e4-4b28-8117-d3d60e3c58f2'>Watery Grave</font> [e50] from library onto the Battlefield (source: <font color='#B0C4DE' object_id='e981b943-40cd-4a2e-8430-fa09d80826e4'>Polluted Delta</font> [e98])\n<font color='#20B2AA'>GPT4om Sarge</font>'s library is shuffled (source: <font color='#B0C4DE' object_id='e981b943-40cd-4a2e-8430-fa09d80826e4'>Polluted Delta</font> [e98])\n<font color='#20B2AA'>GPT4om Sarge</font> attacks <font color='#20B2AA'>Qwen3L ESPN</font> with 1 creature\nAttacker: <font color='#696969' object_id='c36f531c-5d29-45b9-988b-9f9ce6b81759'>Orc Army Token</font> [c36] (1/1) unblocked\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life at combat from <font color='#696969' object_id='c36f531c-5d29-45b9-988b-9f9ce6b81759'>Orc Army Token</font> [c36]\nTURN 7 for <font color='#20B2AA'>Qwen3L ESPN</font> (9 - 21)\n<font color='#20B2AA'>Qwen3L ESPN</font> draws a card\n<font color='#20B2AA'>Qwen3L ESPN</font> - Ability triggers: <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6] - III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.\n<font color='#20B2AA'>Qwen3L ESPN</font> loses 1 life from <font color='#B0C4DE' object_id='d5417fde-bf7d-46a2-8339-fa3c7b7d50c2'>Fiery Islet</font> [d54]\n<font color='#20B2AA'>Qwen3L ESPN</font> searches their library (source: <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6])\n<font color='#20B2AA'>Qwen3L ESPN</font> puts <font color='#B0C4DE' object_id='34178822-d749-4d01-b4ac-db12eb2d94fe'>Mox Opal</font> [341] from library onto the Battlefield (source: <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6])\n<font color='#20B2AA'>Qwen3L ESPN</font>'s library is shuffled (source: <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6])\n<font color='#20B2AA'>Qwen3L ESPN</font> sacrificed <font color='#B0C4DE' object_id='fd65454d-070c-405b-bb2e-e0fa177bb998'>Urza's Saga</font> [fd6]\n<font color='#20B2AA'>Qwen3L ESPN</font> skip attack\nTURN 7 for <font color='#20B2AA'>GPT4om Sarge</font> (8 - 21)\n<font color='#20B2AA'>GPT4om Sarge</font> draws a card\n<font color='#20B2AA'>GPT4om Sarge</font> casts <font color='#696969' object_id='59e7780c-3b66-45aa-9f54-b4c7379dfaca'>Inquisition of Kozilek</font> [59e] targeting <font color='#20B2AA'>Qwen3L ESPN</font> from hand\n<font color='#20B2AA'>Qwen3L ESPN</font> reveals <font color='#87CEFA'>Kappa Cannoneer</font>, <font color='#87CEFA'>Kappa Cannoneer</font>, <font color='#87CEFA'>Metallic Rebuke</font>, <font color='#FF6347'>Weapons Manufacturing</font>\n<font color='#20B2AA'>Qwen3L ESPN</font> discards <font color='#87CEFA' object_id='710b48a7-9b57-48c3-823e-92005f6f2ac9'>Metallic Rebuke</font> [710] (source: <font color='#696969' object_id='59e7780c-3b66-45aa-9f54-b4c7379dfaca'>Inquisition of Kozilek</font> [59e])\n<font color='#20B2AA'>GPT4om Sarge</font> puts <font color='#696969' object_id='59e7780c-3b66-45aa-9f54-b4c7379dfaca'>Inquisition of Kozilek</font> [59e] from stack into their graveyard",
"truncated": false,
"total_length": 29557
}GPT4om Sargellm
save_strategy(text=Opponent has discarded a key counter car...)
{
"saved": true,
"chars": 130
}GPT4om Sargellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpAll attack
raw
choose_action(index=1)
{
"success": true,
"action_taken": "special_special"
}GPT4om Sargellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNllm
get_action_choices(timeout_ms=30000)
{
"actions_passed": 6,
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"timeout": true,
"action_pending": false
}GPT4om Sargemcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpWeapons Manufacturing {1}{R} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpMarch of Wretched Sorrow {X}{B} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_GET_AMOUNT",
"action_pending": true
}GPT4om Sargemcp3
raw
choose_action(amount=3)
{
"success": true,
"action_taken": "amount_3"
}Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpSteam Vents [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}Qwen3L ESPNmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}Qwen3L ESPNmcpWeapons Manufacturing {1}{R} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpCastle Locthwain — {1}{B}{B}, {T}: Draw a card, then you lose life e... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpThoughtseize {B} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNllm
get_action_choices(timeout_ms=30000)
{
"actions_passed": 4,
"timeout": true,
"action_pending": false
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpQwen3L ESPN
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNmcpSpirebluff Canal [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 6,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpCastle Locthwain — {1}{B}{B}, {T}: Draw a card, then you lose life e... [Activate]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpThoughtseize {B} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpQwen3L ESPN
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om SargemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpKappa Cannoneer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority(timeout_ms=30000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpShadowspear {1} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 3,
"timeout": true,
"action_pending": false
}GPT4om Sargellm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L ESPN",
"cursor": 59,
"stack": [
{
"name": "Shadowspear",
"rules": [
"Equipped creature gets +1/+1 and has trample and lifelink.",
"{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.",
"Equip {2}"
]
}
],
"active_player": "Qwen3L ESPN",
"players": [
{
"hand_size": 1,
"graveyard": [
"Tormod's Crypt",
"Mishra's Bauble",
"Mishra's Bauble",
"Aether Spellbomb",
"Urza's Saga",
"Mox Opal",
"Mox Opal",
"Claws of Gix",
"Arcbound Ravager",
"Urza's Saga",
"Metallic Rebuke",
"Kappa Cannoneer"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Fiery Islet"
},
{
"tapped": false,
"name": "Spirebluff Canal"
},
{
"tapped": false,
"name": "Mox Opal"
},
{
"tapped": false,
"name": "Weapons Manufacturing"
},
{
"tapped": true,
"name": "Steam Vents"
},
{
"tapped": false,
"name": "Weapons Manufacturing"
},
{
"tapped": false,
"name": "Spirebluff Canal"
}
],
"name": "Qwen3L ESPN",
"library_size": 36,
"life": 3
},
{
"hand_size": 0,
"graveyard": [
"March of Wretched Sorrow",
"Orcish Bowmasters",
"Inquisition of Kozilek",
"Polluted Delta",
"Polluted Delta",
"Inquisition of Kozilek",
"March of Wretched Sorrow",
"Thoughtseize",
"Thoughtseize"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Castle Locthwain"
},
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": true,
"name": "Watery Grave"
},
{
"tapped": false,
"name": "Watery Grave"
}
],
"name": "GPT4om Sarge",
"exile": [
"Inquisition of Kozilek",
"Thoughtseize",
"Soul Spike",
"Psychic Frog",
"Emperor of Bones",
"Soul Spike"
],
"library_size": 33,
"life": 20,
"hand": []
}
],
"available": true,
"step": "Precombat Main",
"turn": 8
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpShadowspear — {1}: Permanents your opponents control lose hexpr... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Qwen3L ESPNmcpShadowspear — {1}: Permanents your opponents control lose hexpr... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 2,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
Your maggot-infested battle plan has succumbed to a looping mess! Let's try this again! Qwen3L ESPN is now set to swing with just a few life points left. Stay sharp! I’ll monitor the situation until they pass their turn or execute the combat phase.
Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 3,
"timeout": true,
"action_pending": false
}Qwen3L ESPNmcpKappa Cannoneer {5}{U} 4/4 [Creature]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}thinkingGPT4om Sarge
I'm being forced to wait as Qwen3L ESPN contemplates their decisions, but it’s time to shake them awake! Keep your mind sharp and focus on maximizing damage when the turn shifts my way. We’ll see how they strategize their next moves!
Qwen3L ESPNmcpShadowspear — {1}: Permanents your opponents control lose hexpr... [Activate]
raw
choose_action(amount=6, answer=true, amounts=[5,1], pile=0, index=0, text=)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"action_pending": true
}Qwen3L ESPNmcpShadowspear — {1}: Permanents your opponents control lose hexpr... [Activate]
raw
choose_action(amount=6, answer=true, amounts=[5,1], pile=0, index=0, text=)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpCastle Locthwain — {1}{B}{B}, {T}: Draw a card, then you lose life e... [Activate]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpPolluted Delta [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om SargemcpPolluted Delta — {T}, Pay 1 life, Sacrifice {this}: Search your li... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}GPT4om SargemcpSwamp
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 7,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPinnacle Emissary {1}{U}{R} 3/3 [Creature]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpRed
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_choice_3"
}Qwen3L ESPNmcpFiery Islet — {1}, {T}, Sacrifice {this}: Draw a card. [Activate]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 4,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
Your strategies have reached a critical point! While I was stuck managing all of those lousy decisions from the other side, I've meticulously secured another Swamp to bolster our position. Now, let Qwen3L ESPN reflect on their fate while waiting for the next turn! Stay vigilant!
Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpShadowspear — {1}: Permanents your opponents control lose hexpr... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Qwen3L ESPNmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 3,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
The enemy has passed their turn, and it’s time for you to take the reins again! Be prepared to execute your strategy and take decisive actions to crush Qwen3L ESPN, who's hanging by a thread. Let's keep the momentum going!
Qwen3L ESPNllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
I'm still waiting here, but it looks like we're stuck in a tactical limbo for the moment. The battlefield holds its breath, ready for the drama of the next phase! Stay sharp while we await the next opportunity to gain an advantage and finish off our opponent!
GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
The battlefield remains eerily quiet, as we endure another pass. Our opponent seems to be twiddling their thumbs! Maintain focus — the stakes are high. We’ll seize the moment when action resumes! Stay steady, maggots!
GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
Another round of silence, as if the cards themselves are in a state of disbelief! I’m ready when they finally muster the courage to make a play. In the meantime, keep your eyes peeled for any openings to strike! This game still has some fight in it!
GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
It appears we’re stuck in a relentless cycle of waiting! How much longer must we witness this silence? Stay vigilant; the game can turn in a moment's notice. Keep your strategy tight and your resolve sharper! Let’s hope for action soon!
GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
The dead air continues, a haunting lull in our battle. The cards seem to be mocking us at this point! Don't let your resolve waver. We'll wait for our opponent to pull the trigger, and when they do, we will pounce! Stay frosty; we refuse to show any signs of weakness!
GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGPT4om Sarge
Once again, we find ourselves in the midst of this agonizing wait! The battlefield is as still as a grave! Maintain your focus and be ready for when the tides shift. We’ll be prepared to strike when the moment arrives — we cannot afford to let these maggots drag us down! Stay sharp!
GPT4om Sargellm
pass_priority()
{
"actions_passed": 0,
"game_over": true,
"timeout": true,
"action_pending": false
}gamehas started watching
gameGPT4om Sarge decides to take mulligan
gameQwen3L ESPN decides to take mulligan
gameGPT4om Sarge's library is shuffled
gameGPT4om Sarge mulligans down to 6 cards
gameGPT4om Sarge draws seven cards
gameGPT4om Sarge puts a card from hand to the bottom of their library
gameQwen3L ESPN's library is shuffled
gameQwen3L ESPN mulligans down to 6 cards
gameQwen3L ESPN draws seven cards
gameQwen3L ESPN puts a card from hand to the bottom of their library
moderate blunder
During the mulligan process (putting one card back from a 7-card hand to go to 6), GPT4om Sarge bottomed Orcish Bowmaste…
During the mulligan process (putting one card back from a 7-card hand to go to 6), GPT4om Sarge bottomed Orcish Bowmasters, one of the best cards in Modern and an excellent 2-drop that provides early interaction and board presence. The hand already has Necrodominance (which requires BBB and is hard to cast with only 1 Swamp), Sheoldred (4 mana, no way to cast soon), and March of Wretched Sorrow (situational). The hand lacks a second land entirely. Bottoming Bowmasters - a cheap, impactful card that could be played on turn 2 - instead of a more expensive or less castable card like Sheoldred, Necrodominance, or March of Wretched Sorrow is a significant error. With only one Swamp in hand, keeping the cheap interactive creatures is critical.
Analysis
Action taken: Bottomed Orcish Bowmasters from the opening hand
Better line: Bottom Sheoldred, the Apocalypse or Necrodominance (both require 4+ mana or BBB which is far from castable with 1 land), keeping Orcish Bowmasters as a strong early play alongside Emperor of Bones, Inquisition, and Fatal Push
questionable
Weapons Manufacturing is the key engine card that turns all the cheap artifacts (Mishra's Bauble, Tormod's Crypt, Aether…
Weapons Manufacturing is the key engine card that turns all the cheap artifacts (Mishra's Bauble, Tormod's Crypt, Aether Spellbomb) into 2-damage Munitions tokens. Without it, the hand is just a collection of low-impact artifacts and an Arcbound Ravager with limited sacrifice fodder value. Tormod's Crypt is a narrow sideboard-quality card that does nothing against many decks and has no board impact on its own.
Analysis
Action taken: Bottomed Weapons Manufacturing, keeping Tormod's Crypt
Better line: Bottom Tormod's Crypt instead. It's the most situational card in the hand, while Weapons Manufacturing is the payoff that makes the artifact-heavy hand function as a coherent strategy.
gameGPT4om Sarge keeps hand
gameQwen3L ESPN keeps hand
gameTURN 1 for GPT4om Sarge (20 - 20)
gameGPT4om Sarge skips Draw step
— Precombat Main —
gameGPT4om Sarge puts Castle Locthwain from hand onto the Battlefield
gameGPT4om Sarge plays Castle Locthwain
minor blunder
Castle Locthwain enters tapped when you don't control a Swamp.
Castle Locthwain enters tapped when you don't control a Swamp. Since the player has no lands in play, Castle Locthwain will enter tapped and they cannot cast Thoughtseize or Inquisition of Kozilek on turn 1. If they had played Undercity Sewers instead, it also enters tapped but has the Island Swamp type, meaning on turn 2 they could play Castle Locthwain untapped (since they'd control a Swamp). By playing Castle Locthwain first, when they play Undercity Sewers on turn 2 they'll have both lands available, but the same is true in reverse. However, the key difference is that playing Undercity Sewers first gives a surveil 1 trigger, which is relevant for Psychic Frog (fueling the graveyard for the flying ability) and generally provides card selection. Castle Locthwain first provides no such advantage. The sequencing of Undercity Sewers first is slightly better due to the surveil value.
Analysis
Action taken: Played Castle Locthwain as their turn 1 land drop.
Better line: Play Undercity Sewers first to get the surveil 1 trigger for card selection and graveyard fuel for Psychic Frog, then play Castle Locthwain untapped on turn 2 (since Undercity Sewers is a Swamp).
major blunder
The player exiled Inquisition of Kozilek and Thoughtseize (their only two black cards in hand besides Psychic Frog) to c…
The player exiled Inquisition of Kozilek and Thoughtseize (their only two black cards in hand besides Psychic Frog) to cast Soul Spike for free on turn 1. This deals 4 damage to an opponent at 20 life and gains 4 life, which is nearly irrelevant this early. In exchange, they lose their two best disruption spells - Thoughtseize and Inquisition of Kozilek - which are premium hand disruption that could strip key cards from the opponent. They're left with just Undercity Sewers and Psychic Frog in hand, with no way to interact with the opponent's game plan. Trading two of the best cards in the deck for 4 damage when the opponent is at 20 life is a catastrophic value trade.
Analysis
Action taken: Cast Soul Spike using alternative cost, exiling Inquisition of Kozilek and Thoughtseize from hand to deal 4 damage and gain 4 life.
Better line: Do not cast Soul Spike. Instead, play Undercity Sewers and plan to cast Thoughtseize or Inquisition of Kozilek on turn 2 to disrupt the opponent's hand, then deploy Psychic Frog. Soul Spike should be held for a situation where the 4 damage is meaningful (e.g., finishing off the opponent or killing a critical creature) or simply discarded to Psychic Frog for value.
major blunder
Casting Soul Spike on turn 1 at 20 vs 20 life by exiling two premium cards (hand disruption + other black card) is a mas…
Casting Soul Spike on turn 1 at 20 vs 20 life by exiling two premium cards (hand disruption + other black card) is a massive resource waste. Trading two cards for 4 damage when the opponent is at 20 life and you have no board pressure is terrible. This leaves the player with almost no hand and no way to develop a game plan.
Analysis
Action taken: Began exiling black cards from hand to cast Soul Spike for its alternate cost on turn 1, selecting Inquisition of Kozilek as the first exile.
Better line: Don't cast Soul Spike at all. Play Undercity Sewers, then next turn use Thoughtseize or Inquisition of Kozilek to disrupt the opponent while developing toward casting Psychic Frog. Soul Spike's alternate cost should only be used in desperate situations or to close out a game, not on turn 1 at full life.
major blunder
GPT4om Sarge exiled Inquisition of Kozilek and Thoughtseize (their two best disruption spells) to cast Soul Spike for fr…
GPT4om Sarge exiled Inquisition of Kozilek and Thoughtseize (their two best disruption spells) to cast Soul Spike for free, dealing 4 damage to the opponent at 20 life. This is turn 1 with no pressure on board — 4 damage to a 20-life opponent is nearly meaningless, while Inquisition and Thoughtseize are premium hand disruption that would strip the opponent's key cards. The player is left with only Undercity Sewers and Psychic Frog in hand, having traded three cards (Soul Spike + 2 exiled) for 4 damage and 4 life. This is a catastrophic resource exchange that throws away the game plan.
Analysis
Action taken: Exiled Inquisition of Kozilek and Thoughtseize to cast Soul Spike for free, dealing 4 damage to the opponent at 20 life.
Better line: Do not cast Soul Spike at all. Play Undercity Sewers, and on a future turn cast Thoughtseize or Inquisition of Kozilek to disrupt the opponent's hand while developing Psychic Frog. Soul Spike should only be used as a free spell when it can close out a game or in a desperate situation, not to deal 4 to an opponent at 20 life while discarding your best cards.
gameGPT4om Sarge moves Inquisition of Kozilek from hand to the exile zone (source: Soul Spike)
gameGPT4om Sarge moves Thoughtseize from hand to the exile zone (source: Soul Spike)
gameGPT4om Sarge casts Soul Spike using alternative casting costs targeting Qwen3L ESPN from hand
gameQwen3L ESPN loses 4 life from Soul Spike
gameGPT4om Sarge gains 4 life (source: Soul Spike)
gameGPT4om Sarge puts Soul Spike from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for Qwen3L ESPN (16 - 24)
gameQwen3L ESPN draws a card
— Precombat Main —
gameQwen3L ESPN puts Fiery Islet from hand onto the Battlefield
gameQwen3L ESPN plays Fiery Islet
gameQwen3L ESPN casts Mishra's Bauble from hand
minor blunder
Casting Mishra's Bauble before playing Spirebluff Canal from hand.
Casting Mishra's Bauble before playing Spirebluff Canal from hand. The player should play their land first (Spirebluff Canal enters untapped since they control only 1 other land), then cast their 0-cost artifacts. Playing the land first would allow them to cast Aether Spellbomb this turn as well, and potentially set up a better board for Arcbound Ravager next turn. Additionally, if they use Mishra's Bauble to look at their own library top card, they could surveil/plan better after seeing what's coming, but playing the land first is strictly better sequencing since it doesn't cost anything and opens up more options.
Analysis
Action taken: Cast Mishra's Bauble before playing Spirebluff Canal from hand.
Better line: Play Spirebluff Canal first (enters untapped with ≤2 other lands), then cast Mishra's Bauble, Tormod's Crypt, and Aether Spellbomb, maximizing artifacts on board for future Arcbound Ravager and Kappa Cannoneer.
gameQwen3L ESPN puts Mishra's Bauble from stack onto the Battlefield
gameQwen3L ESPN casts Tormod's Crypt from hand
minor blunder
Tormod's Crypt is a free artifact that's fine to deploy, but the opponent only has Soul Spike in graveyard which isn't t…
Tormod's Crypt is a free artifact that's fine to deploy, but the opponent only has Soul Spike in graveyard which isn't threatening. Meanwhile, Mishra's Bauble is on the battlefield untapped and should be activated first (sacrificing it to look at opponent's top card and draw next upkeep) before casting Tormod's Crypt. Bauble's sacrifice is pure upside and should be done as early as possible to get the delayed draw. Additionally, casting Aether Spellbomb (using Fiery Islet for the {1}) would be better sequencing since it's another artifact on board to help Improvise for Kappa Cannoneer, and Spirebluff Canal hasn't been played yet this turn as the land drop. The correct sequence would be: activate Mishra's Bauble first, then play Spirebluff Canal, then cast Aether Spellbomb, then cast Tormod's Crypt — maximizing artifacts on board for future Improvise and getting the Bauble draw triggered.
Analysis
Action taken: Cast Tormod's Crypt without first activating Mishra's Bauble or playing the land drop.
Better line: Activate Mishra's Bauble targeting opponent first (to get the delayed draw), then play Spirebluff Canal as land drop, then cast Aether Spellbomb with the mana, then cast Tormod's Crypt.
gameQwen3L ESPN puts Tormod's Crypt from stack onto the Battlefield
minor blunder
Mishra's Bauble is a free activation that lets you look at the top card of the opponent's library and draw a card next u…
Mishra's Bauble is a free activation that lets you look at the top card of the opponent's library and draw a card next upkeep. There is no downside to activating it — the information is about the opponent's top card, not yours. With Tormod's Crypt entering the battlefield and Arcbound Ravager in hand (which benefits from having artifacts to sacrifice), cracking the Bauble now would also put it in the graveyard for potential graveyard-based interactions and get a free card draw next turn. The reasoning given ('forces opponent to see our top card') is factually wrong — Bauble lets YOU look at TARGET PLAYER's library top card. Declining a free cantrip with no downside is a clear mistake.
Analysis
Action taken: Passed priority without activating Mishra's Bauble, letting the turn progress.
Better line: Activate Mishra's Bauble targeting the opponent's library to gain information and draw a card at the beginning of next turn's upkeep. This is pure upside — free card advantage and scouting.
— Declare Attackers —
gameQwen3L ESPN loses 1 life from Fiery Islet
moderate blunder
Sacrificing Fiery Islet to draw a card during combat on Turn 1 is very costly.
Sacrificing Fiery Islet to draw a card during combat on Turn 1 is very costly. Fiery Islet is one of only two lands available (the other being Spirebluff Canal in hand), and sacrificing it means going down to zero lands on board with only one land in hand. This severely delays casting Arcbound Ravager (needs 2 mana) and especially Kappa Cannoneer. Additionally, each artifact on board helps cast Kappa Cannoneer via Improvise, and Fiery Islet could have been tapped for mana toward future plays. The player also has Mishra's Bauble available as a free draw (delayed), which would accomplish card draw without destroying a land. Using Mishra's Bauble first for the draw effect would have been far better sequencing.
Analysis
Action taken: Activated Fiery Islet's sacrifice ability to draw a card, losing the land and paying 1 life.
Better line: Activate Mishra's Bauble to look at opponent's top card and get a delayed draw for free, preserving Fiery Islet as a mana source. Play Spirebluff Canal next turn and cast Arcbound Ravager on curve.
— Postcombat Main —
minor blunder
Mishra's Bauble is a free activation that lets you look at the top card of the opponent's library and draw a card next u…
Mishra's Bauble is a free activation that lets you look at the top card of the opponent's library and draw a card next upkeep. There is no downside to activating it, and it provides information and card advantage. Additionally, sacrificing it now means it will be in the graveyard, which could be relevant for future plays. Tormod's Crypt could also be activated to exile the opponent's graveyard (which contains Soul Spike), though that's less critical. But declining Mishra's Bauble activation is leaving free value on the table.
Analysis
Action taken: Declined to activate Mishra's Bauble or Tormod's Crypt during combat.
Better line: Activate Mishra's Bauble targeting the opponent to gain information and draw a card next upkeep. The Bauble sacrifice also fuels Arcbound Ravager and triggers Kappa Cannoneer's ETB counter ability when Cannoneer eventually enters. At minimum, it's a free card draw that should always be used.
gameQwen3L ESPN sacrificed Tormod's Crypt (source: Tormod's Crypt)
gameQwen3L ESPN activates: exile target player's graveyard. from Tormod's Crypt targeting GPT4om Sarge
questionable
Using Tormod's Crypt to exile the opponent's graveyard containing only a single Soul Spike.
Using Tormod's Crypt to exile the opponent's graveyard containing only a single Soul Spike. While Soul Spike in the graveyard could theoretically matter for delve or other graveyard synergies, in a typical Modern deck with Castle Locthwain, there's unlikely to be significant graveyard interaction worth sacrificing the Crypt for right now. Meanwhile, Tormod's Crypt is an artifact that could be kept on the battlefield to feed Arcbound Ravager (sacrifice for counters), help cast Kappa Cannoneer via Improvise, and trigger Kappa Cannoneer's ETB/artifact-enters ability. The Crypt also serves as ongoing graveyard hate pressure. Sacrificing it now for minimal value when it could provide more utility later seems premature.
Analysis
Action taken: Activated Tormod's Crypt to exile opponent's graveyard (containing only Soul Spike)
Better line: Activate Mishra's Bauble to look at opponent's top card and draw a card next upkeep, preserving Tormod's Crypt as an artifact for Ravager/Improvise/Cannoneer synergies and as a future graveyard hate threat.
questionable
Using Tormod's Crypt on turn 1 to exile a graveyard containing only Soul Spike.
Using Tormod's Crypt on turn 1 to exile a graveyard containing only Soul Spike. While Soul Spike in the graveyard could potentially be relevant if the opponent has graveyard recursion (common in Modern with cards like Lurrus, Snapcaster Mage, etc.), the information available doesn't confirm such synergies. Additionally, sacrificing Tormod's Crypt removes an artifact from the battlefield, which matters for Arcbound Ravager (fewer artifacts to sacrifice) and Kappa Cannoneer (both for Improvise cost reduction and for triggering its ETB/artifact-enters ability). Holding Tormod's Crypt could also serve as a deterrent against future graveyard filling. However, if the opponent is playing a deck with significant graveyard synergies (which Castle Locthwain and Soul Spike might suggest a black-heavy deck), preemptively using it isn't unreasonable.
Analysis
Action taken: Sacrificed Tormod's Crypt on turn 1 to exile opponent's graveyard containing only Soul Spike.
Better line: Hold Tormod's Crypt as an artifact on the battlefield to support Arcbound Ravager and Kappa Cannoneer synergies, and keep it available for a more impactful graveyard exile later when more cards accumulate. The single Soul Spike in graveyard poses minimal threat compared to the artifact synergy value of keeping Crypt in play.
gameQwen3L ESPN moves Soul Spike from graveyard to the exile zone (source: Tormod's Crypt)
gameTURN 3 for GPT4om Sarge (15 - 24)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 2 —
gameGPT4om Sarge puts Undercity Sewers from hand onto the Battlefield
gameGPT4om Sarge plays Undercity Sewers
gameGPT4om Sarge - Ability triggers: Undercity Sewers - When Undercity Sewers enters, surveil 1.
minor blunder
Mishra's Bauble was used to look at Qwen3L ESPN's own library instead of the opponent's.
Mishra's Bauble was used to look at Qwen3L ESPN's own library instead of the opponent's. Looking at the opponent's top card provides strictly more useful information — you already know your own deck composition and can't act on knowing your own top card in most cases, whereas knowing the opponent's top card helps inform sequencing and threat assessment. The draw-a-card trigger happens regardless of the target chosen.
Analysis
Action taken: Targeted self with Mishra's Bauble to look at own top card.
Better line: Target GPT4om Sarge to look at the opponent's top card, gaining information about what they will draw next turn, which helps plan around potential threats like Orcish Bowmasters or removal.
gameQwen3L ESPN sacrificed Mishra's Bauble (source: Mishra's Bauble)
gameQwen3L ESPN activates: look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. from Mishra's Bauble targeting Qwen3L ESPN
gameGPT4om Sarge surveils 1 (source: Undercity Sewers)
gameGPT4om Sarge puts Soul Spike from library into their graveyard (source: Undercity Sewers)
— Declare Attackers —
— Postcombat Main —
gameTURN 4 for Qwen3L ESPN (15 - 24)
gameQwen3L ESPN - Ability triggers: Mishra's Bauble - Draw a card at the beginning of the next turn's upkeep.
— Upkeep —
gameQwen3L ESPN loses 1 life from Fiery Islet
gameQwen3L ESPN draws a card
gameQwen3L ESPN draws a card
— Precombat Main —
gameQwen3L ESPN casts Mishra's Bauble from hand
minor blunder
Casting Mishra's Bauble before playing a land is suboptimal.
Casting Mishra's Bauble before playing a land is suboptimal. Qwen3L ESPN has Spirebluff Canal and Urza's Saga in hand. Playing Urza's Saga first is important because Urza's Saga is a key card that starts generating construct tokens and can tutor artifacts. Playing the land costs nothing and doesn't prevent casting Mishra's Bauble afterward (Bauble costs 0). Additionally, casting Mishra's Bauble from hand before playing a land means the opponent sees the Bauble on the stack and gets information. More importantly, with Arcbound Ravager in hand, playing Urza's Saga this turn sets up the saga counter progression. The Bauble can still be cast after the land drop since it costs 0 mana.
Analysis
Action taken: Cast Mishra's Bauble before playing a land
Better line: Play Urza's Saga (or Spirebluff Canal) first, then cast Mishra's Bauble. Playing the land first is free and preserves options — notably if the land choice depends on information or if the opponent responds to the Bauble in a way that changes the land decision.
gameQwen3L ESPN puts Mishra's Bauble from stack onto the Battlefield
gameQwen3L ESPN puts Urza's Saga from hand onto the Battlefield
gameQwen3L ESPN plays Urza's Saga
gameQwen3L ESPN - Ability triggers: Urza's Saga - I - Urza's Saga gains "{T}: Add {C}."
minor blunder
Qwen3L ESPN chose to cast Aether Spellbomb using the colorless mana from Urza's Saga (Chapter I) instead of activating M…
Qwen3L ESPN chose to cast Aether Spellbomb using the colorless mana from Urza's Saga (Chapter I) instead of activating Mishra's Bauble first. Mishra's Bauble is a free activation that sacrifices itself to look at the top card of the opponent's library and draw a card next upkeep. Since the Bauble requires tapping and sacrificing, and there's no reason to hold it, activating it first would have been strictly better sequencing. More importantly, with Urza's Saga on the battlefield, each artifact in play matters for potential Construct token size (Chapter II) and for Arcbound Ravager fodder. However, Mishra's Bauble was going to be sacrificed anyway for its effect, so the key issue is information: activating Bauble first gives you a look at the opponent's top card before committing to your main phase plays. Additionally, casting Aether Spellbomb before activating Bauble means the Spellbomb enters and could have been counted as an artifact entering for Kappa Cannoneer triggers later, but Kappa Cannoneer isn't in play yet. The sequencing error is minor — activating Mishra's Bauble first costs nothing and provides information, and should have been done before spending mana.
Analysis
Action taken: Cast Aether Spellbomb for {1} using Urza's Saga mana, leaving Mishra's Bauble untapped and unactivated.
Better line: Activate Mishra's Bauble first (free, tap + sacrifice to look at opponent's top card and draw next upkeep), then cast Aether Spellbomb. This provides free information and the delayed draw at no cost.
gameQwen3L ESPN casts Aether Spellbomb from hand
gameQwen3L ESPN puts Aether Spellbomb from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 5 for GPT4om Sarge (14 - 24)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 3 —
minor blunder
With only two lands (Castle Locthwain and Undercity Sewers producing B and U/B), casting Emperor of Bones over Psychic F…
With only two lands (Castle Locthwain and Undercity Sewers producing B and U/B), casting Emperor of Bones over Psychic Frog is questionable. Psychic Frog is a stronger card in this matchup - it provides card advantage on combat damage, can grow via discard, and gains evasion. Emperor of Bones needs graveyard targets to get real value from its adapt ability, and the opponent's graveyard currently only has Tormod's Crypt and Mishra's Bauble (no creatures to reanimate). Additionally, the opponent has Aether Spellbomb on board which can bounce either creature for just {U}, and Emperor of Bones is more vulnerable to this since it needs to accumulate value over time. Psychic Frog at least threatens immediate card draw if it connects and can be pumped. Orcish Bowmasters could also be considered since it has flash and could be held to punish the opponent's Mishra's Bauble delayed draw trigger, but casting it main phase would still get the ETB ping.
Analysis
Action taken: Cast Emperor of Bones for {1}{B}
Better line: Hold mana open and cast Orcish Bowmasters at end of opponent's turn (or in response to their Mishra's Bauble draw trigger) to get value from its ETB trigger dealing 1 damage when the opponent draws an extra card. Alternatively, cast Psychic Frog now as the stronger 2-drop threat.
questionable
Chose to look at own library with Mishra's Bauble instead of the opponent's.
Chose to look at own library with Mishra's Bauble instead of the opponent's. Looking at the opponent's top card is generally more valuable since you'll see your own card when you draw it, while knowing the opponent's upcoming draw helps inform strategic decisions.
Analysis
Action taken: Targeted self with Mishra's Bauble to look at own top card
Better line: Target the opponent (GPT4om Sarge) to gain information about their next draw, which is typically more actionable
gameGPT4om Sarge casts Emperor of Bones from hand
gameQwen3L ESPN sacrificed Mishra's Bauble (source: Mishra's Bauble)
gameQwen3L ESPN activates: look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. from Mishra's Bauble targeting Qwen3L ESPN
gameGPT4om Sarge puts Emperor of Bones from stack onto the Battlefield
— Beginning of Combat —
minor blunder
Emperor of Bones exiles a card from a graveyard and can later reanimate creature cards exiled with it when +1/+1 counter…
Emperor of Bones exiles a card from a graveyard and can later reanimate creature cards exiled with it when +1/+1 counters are placed on it (via adapt). Soul Spike is an instant, not a creature card, so it can never be reanimated by Emperor of Bones. The opponent's graveyard contained Tormod's Crypt and two Mishra's Baubles — none of which are creatures either, but exiling Tormod's Crypt would have been more strategically valuable since it removes the opponent's ability to recur or use it (it's already on the battlefield though, so this is moot). However, exiling Soul Spike from your own graveyard is purely wasteful — it removes a card that could potentially be exiled for other graveyard-matters effects, and gains nothing since Emperor of Bones can only put creature cards onto the battlefield. Any of the opponent's graveyard cards (especially Tormod's Crypt to deny potential recursion synergies) would have been slightly better targets, or simply declining the trigger altogether would preserve Soul Spike in the graveyard for potential Psychic Frog's exile-three-cards ability.
Analysis
Action taken: Exiled Soul Spike (an instant from own graveyard) with Emperor of Bones' combat trigger.
Better line: Either exile an opponent's graveyard card (like Tormod's Crypt or Mishra's Bauble to deny potential graveyard synergies), or keep Soul Spike in the graveyard as fuel for Psychic Frog's flying ability (exile three cards from graveyard). Since Soul Spike cannot be reanimated by Emperor of Bones, exiling it wastes a resource.
gameGPT4om Sarge - Ability triggers: Emperor of Bones - At the beginning of combat on your turn, exile up to one target card from a graveyard. - targeting Soul Spike
gameGPT4om Sarge moves Soul Spike from graveyard to the exile zone (source: Emperor of Bones)
— Declare Attackers —
— Postcombat Main —
gameTURN 6 for Qwen3L ESPN (14 - 24)
gameQwen3L ESPN - Ability triggers: Mishra's Bauble - Draw a card at the beginning of the next turn's upkeep.
— Upkeep —
gameQwen3L ESPN loses 1 life from Fiery Islet
moderate blunder
Sacrificing Fiery Islet to draw a card is costly here.
Sacrificing Fiery Islet to draw a card is costly here. Qwen3L ESPN has Arcbound Ravager and Kappa Cannoneer in hand - both require mana to cast. Fiery Islet is one of only two lands (alongside Urza's Saga which will be sacrificed after chapter III). Losing the land sets back the ability to cast Arcbound Ravager (needs 2 mana) and especially Kappa Cannoneer (needs 6 mana, reduced by improvise). Additionally, Urza's Saga is on chapter II and will need to be sacrificed after chapter III, meaning land drops are critical. The player also has Spirebluff Canal in hand which they haven't played yet, but even with that they'd only have 2 lands total. Meanwhile, Aether Spellbomb could have been sacrificed for {1} to draw a card instead, preserving the land while still getting a draw, and Aether Spellbomb is less valuable as a permanent since the opponent's only creature (Emperor of Bones) is not a high-priority bounce target compared to needing mana development. Furthermore, sacrificing Fiery Islet reduces artifact count, which matters for Urza's Saga construct tokens and Kappa Cannoneer's improvise.
Analysis
Action taken: Sacrificed Fiery Islet to draw a card, losing a land and paying 1 life.
Better line: Sacrifice Aether Spellbomb for {1} to draw a card (using Fiery Islet to pay the {1} cost), preserving the land for future mana needs. Or simply keep both and play Spirebluff Canal, then use the mana to cast Arcbound Ravager.
gameQwen3L ESPN activates: return target creature to its owner's hand. from Aether Spellbomb targeting Emperor of Bones
gameQwen3L ESPN puts Emperor of Bones from battlefield into its owner's hand (source: Aether Spellbomb)
gameQwen3L ESPN draws a card
gameQwen3L ESPN draws a card
gameQwen3L ESPN - Ability triggers: Urza's Saga - II - Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"
— Precombat Main —
gameQwen3L ESPN puts Spirebluff Canal from hand onto the Battlefield
gameQwen3L ESPN plays Spirebluff Canal
gameQwen3L ESPN casts Mox Opal from hand
gameQwen3L ESPN puts Mox Opal from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 7 for GPT4om Sarge (13 - 24)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 4 —
gameGPT4om Sarge casts Orcish Bowmasters from hand
gameGPT4om Sarge puts Orcish Bowmasters from stack onto the Battlefield
minor blunder
Orcish Bowmasters has flash and is typically better held to cast on the opponent's turn to punish card draws and react t…
Orcish Bowmasters has flash and is typically better held to cast on the opponent's turn to punish card draws and react to threats. Playing it in the precombat main phase wastes the flash advantage. Psychic Frog is the better proactive play here since it wants to attack and connect for card draw, and with no opposing creatures it would likely connect next turn.
Analysis
Action taken: Cast Orcish Bowmasters during precombat main phase
Better line: Cast Psychic Frog (UB) now as the proactive threat to start attacking, and hold Orcish Bowmasters to cast on the opponent's turn with flash to get ETB value from their card draws
gameGPT4om Sarge - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting Qwen3L ESPN
gameQwen3L ESPN loses 1 life from Orcish Bowmasters
gameGPT4om Sarge creates a Orc Army Token token
— Declare Attackers —
— Postcombat Main —
gameTURN 8 for Qwen3L ESPN (12 - 24)
gameQwen3L ESPN draws a card
gameQwen3L ESPN - Ability triggers: Urza's Saga - III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
— Precombat Main —
gameQwen3L ESPN loses 1 life from Fiery Islet
gameQwen3L ESPN searches their library (source: Urza's Saga)
gameQwen3L ESPN puts Mox Opal from library onto the Battlefield (source: Urza's Saga)
gameQwen3L ESPN's library is shuffled (source: Urza's Saga)
gameQwen3L ESPN sacrificed Urza's Saga
gameMox Opal is put into graveyard from battlefield
moderate blunder
Fetched a second Mox Opal when they already have one on the battlefield.
Fetched a second Mox Opal when they already have one on the battlefield. Due to the legend rule, one immediately goes to the graveyard with no benefit, since Arcbound Ravager isn't on the battlefield yet to sacrifice it to. This wastes the powerful Urza's Saga tutor ability.
Analysis
Action taken: Chose Mox Opal from Urza's Saga, which immediately dies to the legend rule with no value.
Better line: Fetch Shadowspear (provides +1/+1, trample, lifelink for combat relevance at 11 life, and stays as an artifact for metalcraft/improvise toward Kappa Cannoneer) or Mishra's Bauble (free artifact for improvise plus card draw).
gameQwen3L ESPN casts Claws of Gix from hand
minor blunder
Casting Claws of Gix before Arcbound Ravager is suboptimal sequencing.
Casting Claws of Gix before Arcbound Ravager is suboptimal sequencing. With Mox Opal providing mana (metalcraft is active with Fiery Islet, Spirebluff Canal, and Mox Opal), they have exactly 2 mana available to cast Arcbound Ravager. By casting Claws of Gix first, they still get both down this turn since Claws costs 0, but the order matters: if they cast Ravager first, Ravager enters as a 1/1 (modular 1), then casting Claws of Gix triggers Ravager's... wait, Ravager doesn't have an artifact-enters trigger. However, the key consideration is that Claws of Gix is a 0-mana artifact that could be sacrificed to Ravager later regardless of when it's cast. The real issue is that casting Claws first doesn't help toward Kappa Cannoneer's improvise any more than casting Ravager first would. Actually, both get cast this turn either way. But casting Arcbound Ravager first is slightly better because it's the more impactful card - if the opponent has instant-speed interaction (like March of Wretched Sorrow), you'd rather have Ravager on board sooner to potentially sacrifice artifacts in response. More importantly, if they can only resolve one spell (e.g., opponent has a counterspell), Ravager is far more valuable than Claws of Gix. Claws of Gix provides minimal value in this board state.
Analysis
Action taken: Cast Claws of Gix before Arcbound Ravager
Better line: Cast Arcbound Ravager first (the higher-impact card), then cast Claws of Gix. This ensures the more important card resolves first if the opponent has interaction.
gameQwen3L ESPN puts Claws of Gix from stack onto the Battlefield
gameQwen3L ESPN sacrificed Mox Opal (source: Claws of Gix)
gameQwen3L ESPN activates: you gain 1 life. from Claws of Gix
moderate blunder
Sacrificing Mox Opal to Claws of Gix for 1 life is a significant waste of resources.
Sacrificing Mox Opal to Claws of Gix for 1 life is a significant waste of resources. Mox Opal is one of the most powerful mana-producing artifacts in Modern, and while metalcraft is currently off (only 2 artifacts remain: Claws of Gix and Mox Opal itself before sacrifice), the player has Arcbound Ravager in hand which would bring the artifact count back up. Playing Arcbound Ravager (2 artifacts on board + Ravager = 3 artifacts = metalcraft active) would re-enable Mox Opal as a mana source, which is critical for casting Kappa Cannoneer with improvise. At 11 life, gaining 1 life is negligible, while losing Mox Opal significantly reduces the ability to cast the Kappa Cannoneer (which needs 6 mana, reducible by tapping artifacts via improvise). Each artifact on board matters enormously for improvise and for Construct token sizing from any future Urza's Saga. The player threw away a key resource for virtually no benefit.
Analysis
Action taken: Sacrificed Mox Opal to Claws of Gix to gain 1 life.
Better line: Keep Mox Opal on the battlefield. Cast Arcbound Ravager (using the 2 lands), which re-enables metalcraft on Mox Opal, giving access to more mana and more artifacts for improvise to cast Kappa Cannoneer sooner.
gameQwen3L ESPN gains 1 life (source: Claws of Gix)
— Declare Attackers —
— Postcombat Main —
gameTURN 9 for GPT4om Sarge (12 - 24)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 5 —
gameGPT4om Sarge casts Inquisition of Kozilek targeting Qwen3L ESPN from hand
gameGPT4om Sarge moves Psychic Frog from hand to the exile zone (source: March of Wretched Sorrow)
gameGPT4om Sarge casts March of Wretched Sorrow targeting Orcish Bowmasters from hand
gameGPT4om Sarge moves Emperor of Bones from hand to the exile zone (source: March of Wretched Sorrow)
gameGPT4om Sarge announces a value of 3 for {X} (source: March of Wretched Sorrow)
major blunder
GPT4om Sarge is choosing the target for March of Wretched Sorrow, which is on the stack alongside Inquisition of Kozilek…
GPT4om Sarge is choosing the target for March of Wretched Sorrow, which is on the stack alongside Inquisition of Kozilek. March of Wretched Sorrow deals X damage to a target creature or planeswalker and gains X life. The only two creatures available are both GPT4om Sarge's own creatures (Orcish Bowmasters and Orc Army Token). Choosing to kill their own Orcish Bowmasters — a powerful 1/1 with a triggered ability that punishes opponent card draws — is terrible. If forced to target their own creature, the Orc Army Token (a 1/1 vanilla token) is far less valuable to sacrifice. However, the real question is why March of Wretched Sorrow is being cast at all when there are no enemy creatures or planeswalkers to target — it's being used to kill their own creature for no benefit beyond a small life gain, which is a waste of a card.
Analysis
Action taken: Targeted their own Orcish Bowmasters with March of Wretched Sorrow, destroying a key creature.
Better line: If forced to resolve March of Wretched Sorrow targeting own creatures, target the Orc Army Token instead to preserve the much more valuable Orcish Bowmasters. Ideally, March of Wretched Sorrow should not have been cast at all without an enemy target — it wastes a card to kill your own creature.
major blunder
GPT4om Sarge cast March of Wretched Sorrow targeting their OWN Orcish Bowmasters, exiling both Psychic Frog and Emperor …
GPT4om Sarge cast March of Wretched Sorrow targeting their OWN Orcish Bowmasters, exiling both Psychic Frog and Emperor of Bones (their entire hand) to pay the cost. This destroys their own creature and empties their hand for no benefit. March of Wretched Sorrow deals X damage to a target creature or planeswalker and gains X life - but targeting your own creature is terrible when the opponent has Claws of Gix on board and you're already at 24 life. They exiled two of their best cards (Psychic Frog and Emperor of Bones) to kill their own 1/1.
Analysis
Action taken: Exiled Psychic Frog and Emperor of Bones from hand to cast March of Wretched Sorrow targeting their own Orcish Bowmasters.
Better line: Do not cast March of Wretched Sorrow at all. Instead, play Psychic Frog or Emperor of Bones as a threat. If March needed to be cast, it should target an opponent's creature, not your own. Exiling your entire hand of premium threats to kill your own creature is game-losing.
gameMarch of Wretched Sorrow deals 3 damage to Orcish Bowmasters
gameGPT4om Sarge gains 3 life (source: March of Wretched Sorrow)
gameGPT4om Sarge puts March of Wretched Sorrow from stack into their graveyard
gameOrcish Bowmasters died
moderate blunder
Inquisition of Kozilek can only take nonland cards with mana value 3 or less.
Inquisition of Kozilek can only take nonland cards with mana value 3 or less. Kappa Cannoneer has mana value 6, so it cannot legally be chosen by Inquisition. Arcbound Ravager (mana value 2) is the only legal and correct choice. Beyond the legality issue, Arcbound Ravager is a strong threat in an artifact-based deck that enables explosive turns with sacrifice synergies, so taking it would have been the correct play regardless.
Analysis
Action taken: Chose Kappa Cannoneer (mana value 6) with Inquisition of Kozilek
Better line: Choose Arcbound Ravager, which is the only legal target with mana value 3 or less and is also a key synergy piece for the opponent's artifact strategy
moderate blunder
Inquisition of Kozilek can only hit nonland cards with mana value 3 or less.
Inquisition of Kozilek can only hit nonland cards with mana value 3 or less. Kappa Cannoneer has mana value 6, so it is not a legal choice for Inquisition. Arcbound Ravager (mana value 2) is the only legal target among the three cards shown. Even if the game interface allowed this selection, choosing Kappa Cannoneer over Arcbound Ravager is strategically questionable — Arcbound Ravager is the engine that makes artifact-based strategies dangerous, and with Claws of Gix on board plus artifacts in the graveyard suggesting an artifact-heavy deck, Ravager is the card that enables explosive turns. However, the primary issue is that Kappa Cannoneer shouldn't be a valid Inquisition target at all.
Analysis
Action taken: Chose Kappa Cannoneer (mana value 6) with Inquisition of Kozilek
Better line: Choose Arcbound Ravager, the only legal target with mana value 3 or less, which is also the most synergistic and dangerous card in the opponent's hand
minor blunder
With Inquisition of Kozilek, GPT4om Sarge can only take nonland cards with mana value 3 or less.
With Inquisition of Kozilek, GPT4om Sarge can only take nonland cards with mana value 3 or less. The choices are Arcbound Ravager (MV 2) and two Kappa Cannoneer (MV 6). Kappa Cannoneer has mana value 6, which is above the 3-or-less restriction of Inquisition of Kozilek, so it's not a legal choice. Arcbound Ravager is the only legal target. However, even setting aside legality, taking Arcbound Ravager would have been strategically correct anyway — it's the card the opponent can actually cast soon given their limited mana, and it synergizes with their artifact-heavy strategy (sacrificing artifacts for counters, modular). Kappa Cannoneer at 6 mana is far from being castable. The game interface apparently allowed the illegal choice, but the player should have recognized that Ravager was both the only legal and the strategically correct pick.
Analysis
Action taken: Chose Kappa Cannoneer with Inquisition of Kozilek
Better line: Choose Arcbound Ravager, the only card with mana value 3 or less and the most impactful near-term threat
gameQwen3L ESPN reveals Arcbound Ravager, Kappa Cannoneer, Kappa Cannoneer
gameGPT4om Sarge puts Inquisition of Kozilek from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 10 for Qwen3L ESPN (12 - 27)
gameQwen3L ESPN draws a card
— Precombat Main —
gameQwen3L ESPN puts Urza's Saga from hand onto the Battlefield
gameQwen3L ESPN plays Urza's Saga
gameQwen3L ESPN - Ability triggers: Urza's Saga - I - Urza's Saga gains "{T}: Add {C}."
gameQwen3L ESPN loses 1 life from Fiery Islet
moderate blunder
Sacrificed Fiery Islet to draw a card when they could have instead cast Arcbound Ravager (2 mana) using their two lands,…
Sacrificed Fiery Islet to draw a card when they could have instead cast Arcbound Ravager (2 mana) using their two lands, maintaining their mana base. Sacrificing one of only two colored mana sources leaves them unable to cast Ravager this turn and severely constrains future mana development, making it much harder to eventually cast Kappa Cannoneer.
Analysis
Action taken: Activated Fiery Islet's draw ability, sacrificing it and paying 1 mana, losing a colored mana source.
Better line: Cast Arcbound Ravager using Fiery Islet + Spirebluff Canal (or Urza's Saga), deploying a threat while keeping the mana base intact. Could sacrifice Fiery Islet later if needed.
gameQwen3L ESPN sacrificed Claws of Gix (source: Claws of Gix)
gameQwen3L ESPN activates: you gain 1 life. from Claws of Gix
gameQwen3L ESPN gains 1 life (source: Claws of Gix)
minor blunder
Sacrificed Claws of Gix to itself for 1 life, removing an artifact that could have been tapped for Improvise to help cas…
Sacrificed Claws of Gix to itself for 1 life, removing an artifact that could have been tapped for Improvise to help cast Kappa Cannoneer or sacrificed to Arcbound Ravager for a +1/+1 counter. With two Kappa Cannoneers and an Arcbound Ravager in hand, every artifact on the battlefield matters significantly. Gaining 1 life at 11 life is nearly irrelevant.
Analysis
Action taken: Activated Claws of Gix sacrificing itself to gain 1 life
Better line: Keep Claws of Gix on the battlefield to use as an Improvise artifact for Kappa Cannoneer or as sacrifice fodder for Arcbound Ravager. Don't spend mana and an artifact for a negligible 1 life.
gameQwen3L ESPN casts Arcbound Ravager from hand
gameQwen3L ESPN puts Arcbound Ravager from stack onto the Battlefield
gameQwen3L ESPN sacrificed Arcbound Ravager (source: Arcbound Ravager)
gameQwen3L ESPN activates: put a +1/+1 counter on Arcbound Ravager. from Arcbound Ravager
— Declare Attackers —
— Postcombat Main —
gameTURN 11 for GPT4om Sarge (12 - 27)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 6 —
gameGPT4om Sarge puts Polluted Delta from hand onto the Battlefield
gameGPT4om Sarge plays Polluted Delta
gameGPT4om Sarge loses 1 life from Polluted Delta
gameGPT4om Sarge sacrificed Polluted Delta (source: Polluted Delta)
gameGPT4om Sarge activates: search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. from Polluted Delta
gameGPT4om Sarge searches their library (source: Polluted Delta)
gameGPT4om Sarge loses 2 life from Watery Grave
gameGPT4om Sarge puts Watery Grave from library onto the Battlefield (source: Polluted Delta)
gameGPT4om Sarge's library is shuffled (source: Polluted Delta)
minor blunder
Fetched Watery Grave paying 2 life unnecessarily when they already have blue mana access from Undercity Sewers and have …
Fetched Watery Grave paying 2 life unnecessarily when they already have blue mana access from Undercity Sewers and have 0 cards in hand. A basic Swamp provides the same utility without the life cost.
Analysis
Action taken: Fetched Watery Grave (likely paying 2 life to have it enter untapped)
Better line: Fetch a basic Swamp to save 2 life while maintaining the same mana access (already have blue from Undercity Sewers)
— Declare Attackers —
gameGPT4om Sarge attacks Qwen3L ESPN with 1 creature
— Declare Blockers —
gameQwen3L ESPN loses 1 life at combat from Orc Army Token
— Combat Damage —
— Postcombat Main —
gameTURN 12 for Qwen3L ESPN (11 - 24)
gameQwen3L ESPN draws a card
gameQwen3L ESPN - Ability triggers: Urza's Saga - II - Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"
— Precombat Main —
— Declare Attackers —
minor blunder
Sacrificing Fiery Islet to draw a card when already land-light (3 lands) and holding two Kappa Cannoneers that need 6 ma…
Sacrificing Fiery Islet to draw a card when already land-light (3 lands) and holding two Kappa Cannoneers that need 6 mana (with improvise). Creating a Construct token with Urza's Saga would preserve the land count and provide an artifact creature for improvise, making Kappa Cannoneer easier to cast in future turns.
Analysis
Action taken: Activated Fiery Islet to sacrifice it and draw a card, going down to 2 lands.
Better line: Activate Urza's Saga to create a Construct token, preserving land count and getting an artifact creature that helps with improvise for Kappa Cannoneer.
gameQwen3L ESPN loses 1 life from Fiery Islet
— Postcombat Main —
gameTURN 13 for GPT4om Sarge (10 - 24)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 7 —
gameGPT4om Sarge puts Polluted Delta from hand onto the Battlefield
gameGPT4om Sarge plays Polluted Delta
gameGPT4om Sarge loses 1 life from Polluted Delta
gameGPT4om Sarge sacrificed Polluted Delta (source: Polluted Delta)
gameGPT4om Sarge activates: search your library for an Island or Swamp card, put it onto the battlefield, then shuffle. from Polluted Delta
minor blunder
By activating Castle Locthwain before cracking Polluted Delta, GPT4om Sarge will have only 1 mana available after drawin…
By activating Castle Locthwain before cracking Polluted Delta, GPT4om Sarge will have only 1 mana available after drawing (the Delta itself, which when cracked gives 1 land). If they had cracked Polluted Delta first to get a 5th land, they could activate Locthwain and still have 2 mana open to potentially cast whatever they draw. Additionally, fetching first thins the deck slightly for a better draw.
Analysis
Action taken: Activated Castle Locthwain to draw before cracking Polluted Delta
Better line: Crack Polluted Delta first to fetch a land (likely a Swamp or Island), then activate Castle Locthwain with 5 lands available, leaving 2 untapped mana to cast the drawn card
gameGPT4om Sarge searches their library (source: Polluted Delta)
gameGPT4om Sarge loses 2 life from Watery Grave
gameGPT4om Sarge puts Watery Grave from library onto the Battlefield (source: Polluted Delta)
gameGPT4om Sarge's library is shuffled (source: Polluted Delta)
minor blunder
GPT4om Sarge fetched Watery Grave with Polluted Delta when they already have Watery Grave and Undercity Sewers on the ba…
GPT4om Sarge fetched Watery Grave with Polluted Delta when they already have Watery Grave and Undercity Sewers on the battlefield providing both U and B. Fetching a basic Swamp would provide the same B mana without costing 2 life (or entering tapped). Since the player has 0 cards in hand and no blue cards visible to cast, a basic Swamp is strictly better here - it comes in untapped for free and provides the mana they need.
Analysis
Action taken: Fetched Watery Grave instead of a basic Swamp
Better line: Fetch a basic Swamp to avoid paying 2 life for an unnecessary dual land when basic mana is sufficient
— Declare Attackers —
gameGPT4om Sarge attacks Qwen3L ESPN with 1 creature
— Declare Blockers —
gameQwen3L ESPN loses 1 life at combat from Orc Army Token
— Combat Damage —
— Postcombat Main —
gameTURN 14 for Qwen3L ESPN (9 - 21)
gameQwen3L ESPN draws a card
gameQwen3L ESPN - Ability triggers: Urza's Saga - III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
— Precombat Main —
gameQwen3L ESPN loses 1 life from Fiery Islet
gameQwen3L ESPN searches their library (source: Urza's Saga)
gameQwen3L ESPN puts Mox Opal from library onto the Battlefield (source: Urza's Saga)
gameQwen3L ESPN's library is shuffled (source: Urza's Saga)
gameQwen3L ESPN sacrificed Urza's Saga
— Declare Attackers —
— Postcombat Main —
gameTURN 15 for GPT4om Sarge (8 - 21)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 8 —
gameGPT4om Sarge casts Inquisition of Kozilek targeting Qwen3L ESPN from hand
gameQwen3L ESPN reveals Kappa Cannoneer, Kappa Cannoneer, Metallic Rebuke, Weapons Manufacturing
gameQwen3L ESPN discards Metallic Rebuke (source: Inquisition of Kozilek)
gameGPT4om Sarge puts Inquisition of Kozilek from stack into their graveyard
— Declare Attackers —
minor blunder
Weapons Manufacturing combined with the opponent's artifact-heavy strategy and two Kappa Cannoneers would generate enorm…
Weapons Manufacturing combined with the opponent's artifact-heavy strategy and two Kappa Cannoneers would generate enormous repeated value - each nontoken artifact entering creates a Munitions token dealing 2 damage to any target. With GPT4om Sarge at 0 cards in hand, Metallic Rebuke has fewer targets to counter, while Weapons Manufacturing threatens to end the game quickly through burn damage.
Analysis
Action taken: Chose to discard Metallic Rebuke
Better line: Should have discarded Weapons Manufacturing, which poses a greater threat by generating repeated 2-damage Munitions tokens with every artifact the opponent plays, synergizing powerfully with Kappa Cannoneer's artifact-entry triggers.
gameGPT4om Sarge attacks Qwen3L ESPN with 1 creature
— Declare Blockers —
gameQwen3L ESPN loses 1 life at combat from Orc Army Token
— Combat Damage —
— Postcombat Main —
gameTURN 16 for Qwen3L ESPN (7 - 21)
gameQwen3L ESPN draws a card
— Precombat Main —
gameQwen3L ESPN loses 1 life from Fiery Islet
moderate blunder
At 7 life with Kappa Cannoneer as the primary win condition requiring 6 mana (with improvise), sacrificing Fiery Islet t…
At 7 life with Kappa Cannoneer as the primary win condition requiring 6 mana (with improvise), sacrificing Fiery Islet to draw a card destroys a crucial mana source and costs 1 precious life point. The player could have cast Weapons Manufacturing ({1}{R}) using Spirebluff Canal + Fiery Islet, which would set up synergies with future artifact plays and Kappa Cannoneer. Losing the land makes it significantly harder to ever cast Cannoneer.
Analysis
Action taken: Sacrificed Fiery Islet to draw a card (paying 1 mana and 1 life), destroying a land.
Better line: Cast Weapons Manufacturing using Spirebluff Canal (R) + Fiery Islet (pay 1 life for generic mana), preserving the land for future turns and establishing a key enchantment that synergizes with Kappa Cannoneer and future artifact plays.
gameQwen3L ESPN casts Weapons Manufacturing from hand
gameQwen3L ESPN puts Weapons Manufacturing from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 17 for GPT4om Sarge (6 - 21)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 9 —
moderate blunder
March of Wretched Sorrow can only target creatures or planeswalkers.
March of Wretched Sorrow can only target creatures or planeswalkers. The opponent has no creatures or planeswalkers on the battlefield (only Mox Opal and Weapons Manufacturing). The only possible target is GPT4om Sarge's own Orc Army Token, which would be counterproductive - killing their own attacker. With the opponent at 6 life and all their lands tapped, drawing cards with Castle Locthwain to find more threats or burn would be far more productive.
Analysis
Action taken: Cast March of Wretched Sorrow with no meaningful enemy targets available
Better line: Activate Castle Locthwain to draw a card and find additional threats or removal to close out the game against an opponent at 6 life
gameGPT4om Sarge announces a value of 3 for {X} (source: March of Wretched Sorrow)
gameGPT4om Sarge casts March of Wretched Sorrow targeting Orc Army Token from hand
gameMarch of Wretched Sorrow deals 3 damage to Orc Army Token
gameGPT4om Sarge gains 3 life (source: March of Wretched Sorrow)
gameGPT4om Sarge puts March of Wretched Sorrow from stack into their graveyard
gameOrc Army Token died
— Declare Attackers —
moderate blunder
At 6 life, sacrificing Fiery Islet to draw a card costs 1 life (going to 5) and destroys a land, reducing mana availabil…
At 6 life, sacrificing Fiery Islet to draw a card costs 1 life (going to 5) and destroys a land, reducing mana availability for casting Kappa Cannoneer next turn. The player has Weapons Manufacturing in hand and could cast it with the available mana (Mox Opal + Fiery Islet for {1}{R}), or play Steam Vents as a land drop to set up for Kappa Cannoneer. Drawing a card is speculative when life is precious at 6 and the board position is already dire (opponent at 24). Losing the land also makes it harder to cast the 6-mana Kappa Cannoneers in hand. Playing Steam Vents (untapped, paying 2 life to go to 4) and casting Weapons Manufacturing would have been a more constructive line, building toward a board presence.
Analysis
Action taken: Sacrificed Fiery Islet to draw a card, losing 1 life and a land.
Better line: Play Steam Vents as land drop, then cast Weapons Manufacturing with Mox Opal + remaining mana, preserving Fiery Islet for future mana production toward casting Kappa Cannoneer.
— Postcombat Main —
gameTURN 18 for Qwen3L ESPN (6 - 24)
gameQwen3L ESPN draws a card
— Precombat Main —
gameQwen3L ESPN loses 1 life from Fiery Islet
gameQwen3L ESPN loses 2 life from Steam Vents
gameQwen3L ESPN puts Steam Vents from hand onto the Battlefield
gameQwen3L ESPN plays Steam Vents
gameQwen3L ESPN casts Weapons Manufacturing from hand
gameQwen3L ESPN puts Weapons Manufacturing from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 19 for GPT4om Sarge (3 - 24)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 10 —
moderate blunder
The opponent is at 3 life with all lands tapped.
The opponent is at 3 life with all lands tapped. GPT4om Sarge has Thoughtseize in hand which costs {B} and would make the opponent reveal their hand, allowing selection of their best remaining card. Thoughtseize costs 2 life to the caster (bringing them to 22), but the opponent is at 3 life and has no untapped mana, so there's no risk. Instead, GPT4om Sarge activated Castle Locthwain to draw a card, which costs {1}{B}{B} and taps Castle Locthwain, using all available mana and preventing casting Thoughtseize this turn. Additionally, Castle Locthwain's draw causes life loss equal to cards in hand (currently 1 card in hand, so after drawing it becomes 2 cards, losing 2 life - same as Thoughtseize). More importantly, drawing a card triggers the opponent's potential Orcish Bowmasters if they have one, and the opponent has Weapons Manufacturing on the battlefield which could generate value. The key issue is that Thoughtseize would strip a key card from the opponent's hand (like Kappa Cannoneer or Arcbound Ravager which were revealed earlier), while drawing a random card is less impactful when you're already far ahead on life and the opponent is at 3. Casting Thoughtseize first to see their hand and strip their best threat is clearly better sequencing - you can always activate Castle Locthwain on a later turn.
Analysis
Action taken: Activated Castle Locthwain to draw a card, using all mana and preventing Thoughtseize this turn.
Better line: Cast Thoughtseize first to strip the opponent's best remaining card while they're at 3 life with all lands tapped. Could activate Castle Locthwain on a future turn or opponent's end step.
gameGPT4om Sarge casts Thoughtseize targeting Qwen3L ESPN from hand
gameQwen3L ESPN reveals Kappa Cannoneer, Kappa Cannoneer
gameQwen3L ESPN discards Kappa Cannoneer (source: Thoughtseize)
gameGPT4om Sarge loses 2 life from Thoughtseize
gameGPT4om Sarge puts Thoughtseize from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 20 for Qwen3L ESPN (3 - 22)
gameQwen3L ESPN draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameQwen3L ESPN puts Spirebluff Canal from hand onto the Battlefield
gameQwen3L ESPN plays Spirebluff Canal
gameTURN 21 for GPT4om Sarge (3 - 22)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 11 —
gameGPT4om Sarge casts Thoughtseize targeting Qwen3L ESPN from hand
gameQwen3L ESPN reveals Kappa Cannoneer
gameGPT4om Sarge loses 2 life from Thoughtseize
gameGPT4om Sarge puts Thoughtseize from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 22 for Qwen3L ESPN (3 - 20)
gameQwen3L ESPN draws a card
— Precombat Main —
gameQwen3L ESPN casts Shadowspear from hand
gameQwen3L ESPN puts Shadowspear from stack onto the Battlefield
gameQwen3L ESPN - Ability triggers: Weapons Manufacturing - Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
gameQwen3L ESPN - Ability triggers: Weapons Manufacturing - Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
gameQwen3L ESPN activates: Permanents your opponents control lose hexproof and indestructible until end of turn. from Shadowspear
gameQwen3L ESPN loses 1 life from Fiery Islet
minor blunder
Qwen3L ESPN activated Shadowspear's ability to remove hexproof and indestructible from opponent's permanents, but the op…
Qwen3L ESPN activated Shadowspear's ability to remove hexproof and indestructible from opponent's permanents, but the opponent has no permanents with hexproof or indestructible. This wastes 1 mana for no benefit. At 3 life with Kappa Cannoneer in hand needing 6 mana (with improvise helping), every mana matters. The mana spent on Shadowspear's ability could have been used toward casting Kappa Cannoneer or kept available for other plays.
Analysis
Action taken: Activated Shadowspear's {1} ability to remove hexproof and indestructible from opponent's permanents when opponent had no such permanents.
Better line: Save the mana and either cast Kappa Cannoneer (tapping artifacts for improvise) or hold mana open. The Shadowspear activation accomplished nothing.
gameQwen3L ESPN activates: Permanents your opponents control lose hexproof and indestructible until end of turn. from Shadowspear
gameQwen3L ESPN creates a Munitions token
gameQwen3L ESPN creates a Munitions token
gameQwen3L ESPN activates: Permanents your opponents control lose hexproof and indestructible until end of turn. from Shadowspear
gameQwen3L ESPN activates: Permanents your opponents control lose hexproof and indestructible until end of turn. from Shadowspear
— Declare Attackers —
— Postcombat Main —
gameTURN 23 for GPT4om Sarge (2 - 20)
gameGPT4om Sarge draws a card
— GPT4om Sarge's Turn 12 —
gameGPT4om Sarge puts Polluted Delta from hand onto the Battlefield
gameGPT4om Sarge plays Polluted Delta
minor blunder
Activated Castle Locthwain to draw before playing Polluted Delta from hand.
Activated Castle Locthwain to draw before playing Polluted Delta from hand. With 0 cards in hand and the opponent at 2 life, the drawn card could require mana to cast. Playing Polluted Delta first (free land drop) would provide an additional mana source to potentially use whatever is drawn. The land drop is free and should always come before spending mana on draw effects.
Analysis
Action taken: Activated Castle Locthwain to draw a card without first playing Polluted Delta
Better line: Play Polluted Delta first (potentially crack it for a land), then activate Castle Locthwain to draw with more mana available to cast whatever is drawn
gameGPT4om Sarge loses 1 life from Polluted Delta
gameGPT4om Sarge sacrificed Polluted Delta (source: Polluted Delta)
gameGPT4om Sarge searches their library (source: Polluted Delta)
gameGPT4om Sarge puts Swamp from library onto the Battlefield (source: Polluted Delta)
gameGPT4om Sarge's library is shuffled (source: Polluted Delta)
— Declare Attackers —
— Postcombat Main —
gameTURN 24 for Qwen3L ESPN (2 - 19)
gameQwen3L ESPN draws a card
— Precombat Main —
moderate blunder
At 2 HP, Kappa Cannoneer is a far superior play.
At 2 HP, Kappa Cannoneer is a far superior play. It has Improvise to help cast it, enters as a 4/4 that immediately gets +1/+1 counters from its own ETB and Weapons Manufacturing triggers (creating Munitions tokens that trigger more counters). It's unblockable the turn it enters, making it a massive immediate threat that could be equipped with Shadowspear for lifelink to stabilize. Pinnacle Emissary as a 3/3 is much less impactful and doesn't pressure the opponent's 19 life nearly as effectively.
Analysis
Action taken: Cast Pinnacle Emissary, a 3/3 creature for 1UR
Better line: Cast Kappa Cannoneer using Improvise (tapping untapped artifacts), which enters as an unblockable threat that grows with Weapons Manufacturing synergies, then equip Shadowspear next turn for lifelink to stabilize at 2 HP
gameQwen3L ESPN casts Pinnacle Emissary from hand
gameQwen3L ESPN loses 1 life from Fiery Islet
gameQwen3L ESPN puts Pinnacle Emissary from stack onto the Battlefield
gameQwen3L ESPN - Ability triggers: Weapons Manufacturing - Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
gameQwen3L ESPN - Ability triggers: Weapons Manufacturing - Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
questionable
At 2 life, sacrificing Fiery Islet to draw a card drops them to 1 life (paying 1 life from Fiery Islet's mana generation…
At 2 life, sacrificing Fiery Islet to draw a card drops them to 1 life (paying 1 life from Fiery Islet's mana generation to pay the {1} cost). With Kappa Cannoneer already in hand and a strong board plan available (Shadowspear for lifelink), the marginal card drawn may not be worth the extreme vulnerability at 1 life against a black deck that could have drain or direct damage effects.
Analysis
Action taken: Activated Fiery Islet's draw ability, going from 2 to 1 life.
Better line: Keep Fiery Islet as a mana source, cast Kappa Cannoneer using improvise with existing artifacts, equip Shadowspear for lifelink to stabilize without risking death at 1 life.
gameQwen3L ESPN creates a Munitions token
gameQwen3L ESPN activates: Permanents your opponents control lose hexproof and indestructible until end of turn. from Shadowspear
gameQwen3L ESPN creates a Munitions token
gameQwen3L ESPN has lost connection
gameQwen3L ESPN catch connection problems for 43 secs (left before expire: 137 secs)
gameQwen3L ESPN catch connection problems for 73 secs (left before expire: 107 secs)
gameQwen3L ESPN catch connection problems for 103 secs (left before expire: 77 secs)
gameQwen3L ESPN catch connection problems for 133 secs (left before expire: 47 secs)
gameQwen3L ESPN catch connection problems for 163 secs (left before expire: 17 secs)
gameQwen3L ESPN catch connection problems for 193 secs (left before expire: 0 secs)
gameGPT4om Sarge has won the game
gameGPT4om Sarge has left XMage
GPT4om Sarge wins the game!