GLM47 Villain (Doomsday) vs Gem3P Vorthos (Dimir Tempo)
3 major, 4 moderate, 9 minor, 5 questionable blunders
Season 0
/ 83
Stack
Game Log
thinkingGLM47 Villain
Excellent! The stage is set for my master plan to unfold! Let us begin... BWAHAHAHA!
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GLM47 Villainmcp0
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}Gem3P Vorthosllm
get_game_state()
{
"priority_player": "",
"cursor": 1,
"stack": [],
"active_player": "",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "Gem3P Vorthos",
"library_size": 48,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 0,
"name": "Underground Sea",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "GLM47 Villain",
"library_size": 53,
"life": 20
}
],
"available": true,
"turn": 1
}Gem3P Vorthosllm
get_action_choices()
{
"action_pending": false
}GLM47 Villainmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"action_pending": true
}Gem3P Vorthosllm
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGLM47 Villain
Excellent! My opening hand is... PERFECT for my master plan! Let me reveal the first piece of my dark machinations!
mcp0raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}GLM47 Villainmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "cancelled"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 Villainllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Villain",
"cursor": 1,
"stack": [],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "Gem3P Vorthos",
"library_size": 48,
"life": 20
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"library_size": 53,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Scalding Tarn",
"is_land": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Force of Will"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{B}",
"name": "Dark Ritual"
},
{
"mana_value": 0,
"mana_cost": "{0}",
"name": "Lotus Petal",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"power": "4",
"toughness": "6"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}thinkingGLM47 Villain
Excellent! The fuel for my master plan! The Lotus Petal will grant me the energy I need! BEHOLD!
mcp0raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 1,
"timeout": true,
"action_pending": false
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Villain",
"cursor": 2,
"stack": [
{
"name": "Lotus Petal",
"rules": [
"{T}, Sacrifice {this}: Add one mana of any color."
]
}
],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "Gem3P Vorthos",
"library_size": 48,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 0,
"name": "Underground Sea",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
}
]
},
{
"hand_size": 5,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"library_size": 53,
"life": 20
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}thinkingGLM47 Villain
Interesting... my dark machinations are within reach! But I must be patient with the timing of my master plan!
mcpfalseraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 Villainllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Villain",
"cursor": 3,
"stack": [],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "Gem3P Vorthos",
"library_size": 48,
"life": 20
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Lotus Petal"
}
],
"name": "GLM47 Villain",
"library_size": 53,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Scalding Tarn",
"is_land": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Force of Will"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{B}",
"name": "Dark Ritual",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"power": "4",
"toughness": "6"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 1,
"timeout": true,
"action_pending": false
}Gem3P Vorthosllm
get_action_choices()
{
"action_pending": false
}thinkingGLM47 Villain
Perfect! The Dark Ritual will channel the darkness into raw power! My master plan accelerates! BWAHAHAHA!
mcpDark Ritual {B} [Cast]raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 VillainmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P VorthosmcpUnderground Sea [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 3,
"timeout": true,
"action_pending": false
}Gem3P VorthosmcpPonder {U} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
get_action_choices()
{
"action_pending": false
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 Villainllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Villain",
"cursor": 7,
"stack": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. <br>Draw a card."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 47,
"life": 20
},
{
"hand_size": 4,
"graveyard": [
"Lotus Petal",
"Dark Ritual"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"library_size": 53,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Scalding Tarn",
"is_land": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"power": "4",
"toughness": "6"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}GLM47 VillainmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 4,
"stack": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. <br>Draw a card."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 47,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
}
]
},
{
"hand_size": 4,
"graveyard": [
"Lotus Petal",
"Dark Ritual"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"library_size": 53,
"life": 20
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}thinkingGem3P Vorthos
if action_pending=true, call get_action_choices then choose_action. Ponder has resolved and you are ordering top 3 cards.
Look at the Ponder cards: Daze, Barrowgoyf, Orcish Bowmasters. I must order them. The last one chosen will be on top (drawn immediately).
I already have Daze and 2x Orcish Bowmasters in hand. I have only 1 land (Underground Sea) in play and an Undercity Sewers in hand. I need to make sure I hit land drops or have interaction.
Top card is drawn immediately.
My hand: Undercity Sewers, Daze, Ponder, 2x Bowmasters, Murktide Regent.
Lands: Underground Sea (tapped).
If I draw a land, turn 2 I can play Sewers (tapped), hold up Daze/Bowmasters? No, Bowmasters is 2 mana. I need untapped mana or free spells.
The cards shown are Daze, Barrowgoyf, Bowmasters. None are lands.
This is precarious. I have 1 land in play, 1 in hand. That gets me to 2 mana next turn (but one enters tapped if it's Sewers).
I have Daze in hand already. Another Daze is okay but maybe overkill if I'm mana screwed.
Barrowgoyf is a threat but needs creature types in yard.
Bowmasters is good. I have 2 already.
The choices are ordering cards to put on TOP.
The prompt says: "last one chosen will be topmost". Topmost = drawn now.
Wait, "stack": Ponder... "Draw a card".
So the last one I pick is drawn.
Do I want Daze, Goyf, or Bowmasters?
Actually, none of these are lands. With only 2 lands total available (1 play, 1 hand), I might want to Shuffle?
Ah, the next step after ordering is "You may shuffle". I will likely shuffle to find a third land or a fetchland.
But first I must order them. The order determines what I draw IF I don't shuffle. But wait, Ponder says "Look at top 3... put them back... You may shuffle... Draw a card."
So if I Shuffle, I shuffle these 3 away and draw a random card.
Gem3P VorthosmcpDaze
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Gem3P VorthosmcpBarrowgoyf
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingGem3P Vorthos
The mists of the future swirl before me. I see a Daze, a Barrowgoyf, and another Orcish Bowmasters. No lands. My path is currently paved with spells, but I need a foundation of mana to cast them. I already hold two Bowmasters and a Daze. A Barrowgoyf is a fine threat, but with only two lands secure (one tapped Sea, one Sewers in hand acting as a tapland), I risk stumbling if I don't find a third land or a fetchland soon.
I will shuffle away these known futures in search of a new destiny—perhaps a land to smooth my journey.
mcptrueraw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 5,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 7,
"graveyard": [
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Misty Rainforest",
"is_land": true
}
]
},
{
"hand_size": 4,
"graveyard": [
"Lotus Petal",
"Dark Ritual"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"library_size": 53,
"life": 20
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 1,
"timeout": true,
"action_pending": false
}GLM47 Villainllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Villain",
"cursor": 10,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 7,
"graveyard": [
"Ponder"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 46,
"life": 20
},
{
"hand_size": 4,
"graveyard": [
"Lotus Petal",
"Dark Ritual"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"library_size": 53,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Scalding Tarn",
"is_land": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Force of Will"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"power": "4",
"toughness": "6"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}GLM47 Villainmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 VillainmcpScalding Tarn [Land]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGLM47 Villain
A spell to peer into the mysteries of my deck! Consider will reveal the next piece of my master plan!
mcpConsider {U} [Cast]raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 3,
"timeout": true,
"action_pending": false
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_action_choices()
{
"action_pending": false
}GLM47 VillainmcpDaze {1}{U} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_CHOOSE_CHOICE",
"action_pending": true
}GLM47 VillainmcpCast with no alternative cost: {1}{U}
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_choice_1"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"action_pending": true
}GLM47 VillainmcpScalding Tarn — {T}, Pay 1 life, Sacrifice {this}: Search your li... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}GLM47 VillainmcpForce of Will {3}{U}{U} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Villain",
"cursor": 8,
"stack": [
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
]
},
{
"name": "Ability",
"rules": [
"{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
]
},
{
"name": "Consider",
"rules": [
"Surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i> <br>Draw a card."
]
}
],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 7,
"graveyard": [
"Ponder"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Misty Rainforest",
"is_land": true
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"library_size": 52,
"life": 19
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_CHOOSE_CHOICE",
"action_pending": true
}GLM47 Villainmcp0
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_choice_0"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GLM47 Villainmcp0
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GLM47 VillainmcpQuantum Riddler
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}Gem3P Vorthosllm
get_action_choices()
{
"action_pending": false
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 10,
"stack": [
{
"target_count": 1,
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell.",
"<span color='green'><i>Target on stack: Consider [cb9]"
]
},
{
"name": "Ability",
"rules": [
"{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
]
},
{
"name": "Consider",
"rules": [
"Surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i> <br>Draw a card."
]
}
],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 7,
"graveyard": [
"Ponder"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Misty Rainforest",
"is_land": true
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 52,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
The Villain is desperate. They're casting Force of Will on their *own* Consider? Or is something else happening?
Let's look at the stack carefully.
Bottom: Consider (Villain's spell, presumably).
Middle: Ability (Scalding Tarn, presumably used to find land to cast Consider?) Wait, no.
The stack is a LIFO queue.
1. `Consider` was cast.
2. `Ability` (Scalding Tarn crack?)
3. `Force of Will` targeting `Consider`.
Why would they Force their own Consider?
Or did I miss a spell?
I see `Consider` on the stack. I see `Force of Will` targeting `Consider`.
If Villain is the active player (it's Turn 2, Precombat Main), and they control the Consider... and they Force it...
Maybe they are trying to stop me from responding? No, that doesn't make sense.
Or did *I* cast Consider? No, I'm Vorthos. My graveyard has Ponder. My hand has Ponder. I don't have Consider.
So Villain cast Consider.
Then Villain cracked a fetch (Scalding Tarn) in response to their own Consider?
Then Villain Force of Willed their own Consider?
This sequence is bizarre. Unless...
Wait. Is there another possibility?
Maybe the `Ability` is something else? "Search your library..." - yes, it's a fetchland.
Ah, the stack list in `get_game_state` is usually top-to-bottom or bottom-to-top.
Let's re-read the API. `stack` is a list. Usually index 0 is top or bottom?
If `Force of Will` is targeting `Consider`, then `Consider` must be on the stack.
If `Force of Will` is in the stack list, it has resolved or is waiting to resolve.
Wait! I see "Target on stack: Consider".
If Villain is casting Force of Will on their own Consider, maybe they are trying to fill their graveyard for Murktide or something? But spending a card and 1 life and exiling a card (Quantum Riddler) just to counter a cantrip seems insane.
Wait, check the log?
I don't have the log.
Let's look at the "graveyard" for
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 Villainllm
pass_priority()
{
"actions_passed": 1,
"timeout": true,
"action_pending": false
}GLM47 Villainllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 20,
"stack": [
{
"target_count": 1,
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell.",
"<span color='green'><i>Target on stack: Consider [cb9]"
]
},
{
"name": "Ability",
"rules": [
"{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
]
},
{
"name": "Consider",
"rules": [
"Surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i> <br>Draw a card."
]
}
],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 7,
"graveyard": [
"Ponder"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 46,
"life": 20
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 52,
"life": 18,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
if action_pending=true, call get_action_choices then choose_action.
I see Daze is playable. Villain has cast Force of Will targeting their own Consider (or my spell? No, I played nothing).
Wait, if they Force their own spell, it's weird.
Let's just pass. I don't want to Daze a Force of Will that is countering a Consider. That's fine by me.
And Daze returns an Island to hand. I have Underground Sea. If I bounce it, I'm back to 0 lands on board, though I can replay it.
But why interfere with an opponent who is 2-for-1-ing themselves?
Unless... the Force of Will is targeting *my* spell? But I have nothing on the stack.
So they are countering their own Consider. This is likely a misclick or some Galaxy Brain play (Delirium? Storm count?).
Regardless, I will let it resolve.
I'll choose answer=false to pass priority.
Wait, check the game state.
Villain Life: 18.
Stack: Force of Will (Targeting Consider), Ability (Scalding Tarn), Consider.
Villain has exiled `Quantum Riddler` for Force.
They are down a card (Force) + exiled card (Riddler) + the Consider potentially.
This is great for me. I pass.
Wait, Daze is free (return land).
If I Daze the Force of Will, I save their Consider? No, I would counter the Force, so their Consider resolves.
Why would I want their Consider to resolve? I don't.
So definitely pass.
Wait, could the Force be targeting something *I* did?
I passed priority. Then get_game_state showed the stack.
The stack has Consider, Ability, Force.
It seems they cast Consider, then in response cracked a fetch, and then cast Force?
Or maybe they cast Consider, held priority, cracked fetch, held priority, cast Force?
It's very strange.
I will pass.
Wait, Daze says "You may return an Island you control... to its owner's hand rather than pay this spell's mana cost."
I only have Underground Sea. It counts as an Island.
I *can* cast it.
But I *should* not.
Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"action_pending": true
}Gem3P Vorthosllm
get_action_choices()
{
"action_pending": false
}GLM47 VillainmcpIsland
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Villain",
"cursor": 13,
"stack": [],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 7,
"graveyard": [
"Ponder"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Misty Rainforest",
"is_land": true
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 51,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 14,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 8,
"graveyard": [
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Misty Rainforest",
"is_land": true,
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{B}",
"name": "Thoughtseize",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 51,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
The Villain has exhausted their resources with that bizarre self-counter, perhaps to fill the graveyard or trigger some esoteric condition. They are down to 1 card in hand.
My turn has begun. I drew Thoughtseize.
I have Underground Sea untapped.
My hand: Undercity Sewers, Misty Rainforest, Thoughtseize, Ponder, 2x Bowmasters, Daze, Murktide.
I have 1 mana available right now (U/B from Sea).
I can play a land for turn.
My land options are:
1. Misty Rainforest (Fetch) -> Can get Island/Swamp -> 2 mana available this turn.
2. Undercity Sewers (ETB tapped usually, unless I reveal? No, it's just a tapland surveil land). If it's the MKM one, it enters tapped and surveils.
Wait, Undercity Sewers is the UB Surveil land. It enters tapped.
If I play Sewers, I have 1 mana available (from Sea).
I can cast Thoughtseize (1 mana) or Ponder (1 mana). Bowmasters needs 2.
If I play Misty Rainforest and crack it, I can get another dual or basic. Then I have 2 mana.
If I have 2 mana, I can Hold up Bowmasters? Or cast a 1-drop and hold up Daze/Bowmasters?
Villain has 1 card in hand. An Island and a tapped Sewers.
What is their last card?
Thoughtseize is very strong here to strip their last resource and see if the coast is clear.
But Ponder digs for more action/lands.
I already have lands (Misty, Sewers). I don't need to dig desperately for lands.
Playing Thoughtseize leaves me with knowledge and likely a clear path.
If I play Misty, fetch Usea/Basic, I have 2 mana.
Cast Thoughtseize (down to 1 mana).
Villain has 1 card.
If they Brainstorm in response, they hide it.
If they have a counterspell (Spell Pierce, Daze, Force), they might use it.
But they only have 1 card. If it's Force, they have no blue card to pitch.
If it's Daze, they can return Island.
Gem3P VorthosmcpThoughtseize {B} [Cast]
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}Gem3P VorthosmcpGLM47 Villain
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_action_choices()
{
"action_pending": false
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Villain",
"cursor": 17,
"stack": [
{
"target_count": 1,
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 7,
"graveyard": [
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Misty Rainforest",
"is_land": true
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 51,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GLM47 VillainmcpDaze {1}{U} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 0,
"action_type": "GAME_CHOOSE_CHOICE",
"action_pending": true
}GLM47 VillainmcpCast with alternative cost: Return an Island you control to its owner's hand (source: <font color='#87CEFA' object_id='dc627b87-a6f0-4223-a7dd-71463be0821f'>Daze</font> [dc6])
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_choice_0"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}Gem3P Vorthosllm
get_action_choices()
{
"action_pending": false
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Villain",
"cursor": 18,
"stack": [
{
"target_count": 1,
"name": "Daze",
"rules": [
"You may return an Island you control to its owner's hand rather than pay this spell's mana cost.",
"Counter target spell unless its controller pays {1}.",
"<span color='green'><i>Target on stack: Thoughtseize [daf]"
]
},
{
"target_count": 1,
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 7,
"graveyard": [
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Misty Rainforest",
"is_land": true
}
]
},
{
"hand_size": 0,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 51,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GLM47 VillainmcpIsland (yours)
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingGem3P Vorthos
The Villain cast Daze. Wait, my cursor is 18. The stack shows Daze targeting Thoughtseize.
Villain has 0 cards in hand (they must have cast the last one, Daze).
Wait, Daze has an alternate cost: return an Island.
Villain has an Island on the battlefield.
If they paid the mana cost, they would need {1}{U}. They only have {U} from Island (Sewers tapped).
So they must have bounced the Island.
Wait, let's check `battlefield` for Villain.
It shows `Island` tapped:false.
Wait, if they cast Daze, did they bounce the Island yet?
No, the state shows Island is there.
Maybe they paid {1}{U}? No, they don't have enough lands.
Maybe they floated mana? Before?
Let's check the stack again.
Top is Daze targeting Thoughtseize.
Villain has 0 cards in hand.
My Thoughtseize is being countered unless I pay {1}.
I have 0 mana available (Sea tapped).
I have Daze in hand.
I can Daze their Daze.
But do I want to?
If I Daze their Daze, I bounce my only land (Underground Sea).
Then my Thoughtseize resolves.
Villain has 0 cards in hand.
Thoughtseize will see... nothing?
Wait, if they cast Daze as their last card, their hand is empty.
Thoughtseize resolves, reveals hand (empty), I choose nothing, I lose 2 life.
So I pay 2 life to see an empty hand.
And I bounce my land to do it?
That seems terrible.
Villain is just emptying their hand to counter my spell that would whiff anyway.
I should let Daze resolve.
My Thoughtseize gets countered. I save 2 life. I keep my land on the battlefield.
Villain is hellbent.
I have a full grip (minus Thoughtseize).
My turn continues. I can play a land (Misty or Sewers).
Wait, if I let Daze resolve, Thoughtseize is countered.
Then I have 0 mana.
I can play a land.
If I play Misty, I can fetch and hold up Bowmasters (if I had another mana?
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 19,
"stack": [
{
"target_count": 1,
"name": "Daze",
"rules": [
"You may return an Island you control to its owner's hand rather than pay this spell's mana cost.",
"Counter target spell unless its controller pays {1}.",
"<span color='green'><i>Target on stack: Thoughtseize [daf]"
]
},
{
"target_count": 1,
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 7,
"graveyard": [
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Misty Rainforest",
"is_land": true
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 51,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
Wait, Villain has 1 card in hand again.
It seems they bounced their Island to cast Daze.
My Underground Sea is tapped (I tapped it for Thoughtseize).
I cannot pay {1}.
I can Daze their Daze (bouncing my usea).
If I do, Thoughtseize resolves.
Villain has 1 card in hand (the bounced Island).
I will see "Island".
I cannot take a land.
So I see Island, take nothing, lose 2 life.
This achieves nothing except putting an Island back in their hand (which they did to themselves) and bouncing my land.
So I am basically "Time Walk"-ing myself backwards by bouncing my land just to see their Island.
No.
I let Daze resolve. Thoughtseize is countered.
Villain has 1 card in hand (Island).
I have 0 mana.
My turn continues. I can play a land.
I have Misty Rainforest and Undercity Sewers.
If I play Misty, I can fetch Island/Swamp -> Usea/Basic.
I have 1 mana available (from the fetched land).
I can cast Ponder.
Or hold up Bowmasters (if I fetched Usea, I have UB available? No, fetched land is untapped, Usea is tapped).
Wait, if I play Misty, fetch Usea #2 (if I have one) or Basic Island -> I have {U}. Ponder.
Ponder finds more gas.
Or hold up Daze (with Island).
I like playing Misty.
But first, I must decline to pay {1}.
Wait, the prompt says "Pay {1}?". I have no mana available.
If I say true, will it prompt me for mana? I have none.
So answer=false.
Then Daze counters Thoughtseize.
Then I get priority in Main Phase.
Play Misty.
Go from there.
My rationale:
Villain bounced a land to counter a Thoughtseize that would have whiffed (because their hand WAS empty before Daze returned the land).
Wait, did they have 0 cards before casting Daze?
If they had 1 card (Daze) -> Cast Daze -> Hand 0.
Return Island -> Hand 1 (Island).
So Thoughtseize would see Island. Whiff.
Villain
Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Gem3P VorthosmcpMisty Rainforest [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P VorthosmcpMisty Rainforest — {T}, Pay 1 life, Sacrifice {this}: Search your li... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 22,
"stack": [
{
"name": "Ability",
"rules": [
"{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 45,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Ponder"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 51,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
I can fetch another Underground Sea or an Island. A basic Island plays around Wasteland (though Villain hasn't shown one, they're some kind of storm/combo). But more importantly, it preserves life (Underground Sea enters untapped but I don't pay 2 life for shockland because these are duals).
However, I might want more black mana later for Bowmasters x2.
I already have one Underground Sea. A second one makes casting double black (like... well, mostly nothing in my deck needs BB yet except maybe Hymn if I had it, but I have Bowmasters).
Basic Island is safe against Blood Moon/Back to Basics, though unlikely here.
Underground Sea #2 is the most flexible mana.
Wait, I see 3 Underground Seas and 1 Island in the choices.
I'll take Underground Sea. It gives me blue for Ponder/Murktide and Black for Bowmasters.
I have a Ponder to cast. If I get Sea, I can cast Ponder off Blue and have Black available (Wait, first Sea is tapped).
If I get Sea #2, it comes in untapped. I can Ponder (Blue) or hold Black.
Wait, if I cast Ponder, I tap Sea #2.
Then I have 0 mana.
I can play Ponder off old Sea (tapped) and new Sea (untapped)? No, old Sea is tapped.
So I will tap new Sea for Ponder.
Then pass turn.
Villain has 1 card in hand.
They seem to be on some storm-ish build (Dark Ritual, Lotus Petal, Consider).
Force of Will in grave.
Quantum Riddler in exile? What is that?
I'll look that up when I can, but fetch first.
Underground Sea is the choice.
Target choices: 0, 1, 3 are Underground Sea. 2 is Island.
I'll pick index 0.
Wait, Quantum Riddler is an un-set card or playtest card? Or maybe from a special set? Never heard of it in Legacy.
Ah, GLM47 Villain. "Quantum Riddler". Might be a username thing or a specific card.
Let's check oracle text for "Quantum Riddler" later if I see it again or have a moment.
But first, fetch land.
Gem3P VorthosmcpUnderground Sea
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Gem3P Vorthosllm
get_oracle_text(card_name=Quantum Riddler)
{
"success": true,
"name": "Quantum Riddler",
"rules": [
"Flying",
"When {this} enters, draw a card.",
"As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.",
"Warp {1}{U}"
]
}Gem3P VorthosmcpPonder {U} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 24,
"stack": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. <br>Draw a card."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 5,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 44,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 51,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
Okay, Ponder reveals: Swamp, Snuff Out, Wasteland.
I need lands to cast my Bowmasters and Murktide eventually.
I have 2 Lands on board (Tapped Usea/Usea).
I have Undercity Sewers in hand. That's land #3 (tapped).
If I draw Wasteland, that's land #4. Good for mana disruption or mana.
If I draw Snuff Out, removal (free).
If I draw Swamp, basic land.
Villain has 1 card in hand. They used a lot of resources.
Wasteland is very strong against them if they rely on non-basics (they have Undercity Sewers).
I can Wasteland their only land (Sewers) next turn! That sets them back significantly.
So I want Wasteland.
Snuff Out is good but they have no creatures right now (quantum riddler is exiled, maybe suspended or something?).
I'll put Snuff Out/Swamp/Wasteland order.
The prompt says "Select a card ORDER to put on the TOP of your library (last one chosen will be topmost)".
So choices: Swamp, Snuff Out, Wasteland.
I want to draw Wasteland immediately. So Wasteland must be last chosen.
The other two: Snuff Out is better than Swamp usually, but I have Sewers in hand so I'll survive on lands.
Let's go Swamp (bottom), Snuff Out (middle), Wasteland (top).
So choose: Swamp (Index 0), then Snuff Out (Index 1), then Wasteland (Index 2).
Wait, I only pick one index at a time? Or does it ask again?
Usually Ponder asks multiple times.
If it's multi-select in one go, I'd provide an array. But here it's `response_type: index` (singular).
So I pick the first card (bottom), then it asks for next.
Actually, the prompt says "Select a card ORDER... (last one chosen will be topmost)".
So first selection goes to bottom/third?
Wait, if I have 3 cards, and I select one, where does it go?
Usually these interfaces build a stack.
Let's assume standard "Order top cards" interface:
Pick first = becomes top? Or Pick first = becomes
Gem3P VorthosmcpSwamp
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Gem3P VorthosmcpSnuff Out
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 25,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 43,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Wasteland",
"is_land": true
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 51,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 3,
"timeout": true,
"action_pending": false
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 Villainmcp0
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Villainllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Villain",
"cursor": 28,
"stack": [],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Underground Sea"
}
],
"name": "Gem3P Vorthos",
"library_size": 43,
"life": 19
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 50,
"life": 18,
"hand": [
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Force of Will"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem3P Vorthos
The game state indicates `land_drops_used: 0`, which suggests I haven't played a land this turn. This is strange because I distinctly remember playing Misty Rainforest, but perhaps that was treated as a "special action" or I misread the turn cycle. Regardless, if the game lets me play a land, I should capitalize on it.
However, looking closer at my board state: I have 2 Underground Seas, both tapped.
I have `Wasteland` and `Undercity Sewers` in hand.
I also have `Orcish Bowmasters` available to cast, but I have 0 untapped lands. My mana pool is empty.
Wait, the `get_action_choices` list shows `Orcish Bowmasters` as playable (index 2 and 3).
This means I must have mana available or untapped lands.
Let me check `untapped_lands`. The previous `get_action_choices` (before `pass_priority` call) showed `untapped_lands: 1` when I cast Ponder.
I used that mana for Ponder.
So now I should have 0 mana.
Why is Bowmasters listed? Ah, maybe
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_log(max_chars=1000)
{
"cursor": 12526,
"log": "heir library (source: <font color='#87CEFA' object_id='c360094b-148c-4b07-9460-ca019b1a2fbc'>Ponder</font> [c36])\n<font color='#20B2AA'>Gem3P Vorthos</font> draws a card\n<font color='#20B2AA'>Gem3P Vorthos</font> puts <font color='#87CEFA' object_id='c360094b-148c-4b07-9460-ca019b1a2fbc'>Ponder</font> [c36] from stack into their graveyard\n<font color='#20B2AA'>Gem3P Vorthos</font> skip attack\nTURN 2 for <font color='#20B2AA'>GLM47 Villain</font> (19 - 18)\n<font color='#20B2AA'>GLM47 Villain</font> draws a card\n<font color='#20B2AA'>GLM47 Villain</font> puts <font color='#B0C4DE' object_id='13941a9b-8409-4f08-aef5-7c89eb1b61b5'>Island</font> [139] from hand onto the Battlefield\n<font color='#20B2AA'>GLM47 Villain</font> plays <font color='#B0C4DE' object_id='13941a9b-8409-4f08-aef5-7c89eb1b61b5'>Island</font> [139]\n<font color='#20B2AA'>GLM47 Villain</font> skip attack\nTURN 2 for <font color='#20B2AA'>Gem3P Vorthos</font> (19 - 18)\n<font color='#20B2AA'>Gem3P Vorthos</font> draws a card",
"truncated": true,
"total_length": 12526
}thinkingGem3P Vorthos
The game log shows that it is **Turn 3**. Wait, the log says "TURN 2 for Gem3P Vorthos".
The log sequence:
1. I Pondered.
2. I skipped attack.
3. Turn 2 for Villain. Villain drew, played Island, skipped attack.
4. Turn 2 for Me (Gem3P Vorthos) - this must be a second Turn 2? No, `TURN 2 for Gem3P Vorthos` typically means Turn 3 (since Turn 1 for both is done). Or maybe the log indexes by player turns?
Let's re-read:
- Earlier state: "Turn 2; Precombat Main; Gem3P Vorthos..."
- I Pondered.
- I passed turn.
- Villain played Island and passed.
- Now it is `Gem3P Vorthos` turn again. This should be Turn 3 overall, or Turn 2 for me?
- The log says `TURN 2 for Gem3P Vorthos`.
- I just drew a card.
- My lands (2 Underground Seas) are untapped.
- I have not made a land drop yet (`land_drops_used: 0`).
- I have Wasteland in hand (drawn from Ponder).
- I have Orcish Bowmasters available.
Wait, if I have 2 Underground Seas untapped, and I play Wasteland as my land for turn, I have 3 lands.
I can cast Orcish Bowmasters now (2 mana), leaving Wasteland available to activate next turn.
Or I can play Wasteland, tap 2 Seas for Bowmasters, and use Wasteland to destroy their land immediately? No, Wasteland costs {T}, Sacrifice.
So if I play Wasteland and use it, I'm down to 2 lands (Seas), but Villain is down a land too.
Villain has Undercity Sewers and Island (just played).
If I Wasteland their Undercity Sewers, they have Island left.
If I Wasteland their Island? Wait, Wasteland destroys non-basic lands. Island is basic.
Undercity Sewers is a non-basic land (Island Swamp with Surveillance).
So I can target Undercity Sewers.
Villain has 2 lands: Setup a big turn? Or just cantripping
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P VorthosmcpWasteland [Land]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 27,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
}
],
"name": "Gem3P Vorthos",
"library_size": 42,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
Okay, I played Wasteland.
Current State:
- Me (Gem3P Vorthos): 3 Lands untapped (2 Underground Sea, 1 Wasteland). 19 HP.
- Villain (GLM47 Villain): 2 Lands untapped (1 Undercity Sewers, 1 Island). 18 HP.
- Villain exiled Quantum Riddler (looks like it was exiled with Force of Will, or maybe just exiled? Wait, Quantum Riddler is not listed in `exile` of Villain, oh wait it IS listed: `exile: [Quantum Riddler]`. Likely pitched to force? Or part of a suspend mechanic? Quantum Riddler is from Ravnica: Clue Edition, it has Flying and "When {this} enters, draw a card...". Pitching it to Force of Will makes sense (blue card).
- Villain has 1 card in hand.
- My Graveyard: Ponder, Thoughtseize, Misty Rainforest, Ponder. (4 cards).
- Notable: Murktide Regent is playable!
- Cost: {5}{U}{U} = 7 mana.
- Delve: I have 4 cards in GY.
- If I exile 4 cards, cost reduces by {4}. So {1}{U}{U} remaining? No, {5}{U}{U} - {4} = {1}{U}{U} = 3 mana.
- I have 3 lands (2 Seas + Wasteland). So I can cast a 3/3 Murktide (actually bigger, because it gets counters for instants/sorceries exiled).
- Cards in GY: Ponder (Sorcery), Thoughtseize (Sorcery), Misty Rainforest (Land), Ponder (Sorcery).
- If I exile 3 sorceries + 1 land, Murktide enters with +1/+1 counters for each instant/sorcery exiled.
- So 3 counters. Total 3/3 base + 3 counters = 6/6 Flyer.
- Cost: {UU} from Seas, {1} from Wasteland.
- Leaves me tapped out. But a 6/6 Flyer on Turn 2 is huge. Villain has 1 card in hand and only 2 lands.
Wait, do I want to Wasteland first?
- If I Wasteland their Undercity
Gem3P VorthosmcpMurktide Regent {5}{U}{U} 3/3 [Creature]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 27,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
}
],
"name": "Gem3P Vorthos",
"library_size": 42,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 3,
"timeout": true,
"action_pending": false
}thinkingGem3P Vorthos
Wait, I chose index 1 which was `Murktide Regent`. But the next `get_action_choices` still shows Murktide as playable (I see `Orcish Bowmasters` at index 1 and 2, wait, scratch that. The previous prompt listed Murktide at index 1.
`{description:<ctrl46>Murktide Regent {5}{U}{U} 3/3 [Creature]<ctrl46>,index:1}`.
I called `choose_action{index:1}`.
The response says `action_taken: selected_1`.
But then `get_action_choices` returns:
`choices: [{Wasteland...}, {Orcish Bowmasters...}, {Orcish Bowmasters...}]`
Murktide is gone from choices!
Wait, did I cast it?
Usually casting a spell with Delve requires choosing cards to exile.
If `choose_action` selected Murktide, shouldn't prompt ask for cost payment (Delve cards)?
Ah, maybe the server handled auto-pay if there was only one way? But Delve lets you choose how many.
Actually, if I have 4 cards in GY and I need to pay {5}{U}{U}, I can delve 4 to reduce {4}, paying {1}{U}{U} = 3 mana.
I have exactly 3 mana (2 Seas + 1 Wasteland).
So to cast it, I MUST delve all 4 cards.
The server might have auto-delved.
Let's check the stack or board.
Wait, the `get_action_choices` response *after* choosing Murktide shows only `Wasteland` and `Orcish Bowmasters` (x2).
It lists `untapped_lands: 3`?
If I cast Murktide, my lands should be tapped.
Wait, `untapped_lands: 3` means I still have mana?
Did the cast fail?
Let's check `get_game_state`.
`stack: []`
`hand` still has `Murktide Regent`.
`untapped_lands` (in `battlefield`) are all `tapped: false`.
So the action `choose_action{index:1}` (Murktide) did nothing? Or was it selecting a target/mode that I missed?
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"action_pending": true
}thinkingGem3P Vorthos
Ah, I see `[System] Spell cancelled — not enough mana to complete payment.` in `recent_chat`.
I thought I had 4 cards in graveyard + {3} mana from lands = {7} mana value for Murktide ({5}{U}{U}).
Wait.
Murktide costs {5}{U}{U}.
I have 3 lands = {3} mana.
I have 4 cards in GY = {4} delve reduction.
Total {7} payment.
Why did it fail?
Maybe colored mana requirements? {U}{U} needed.
I have `Underground Sea` x2 + `Wasteland` x1.
Underground Sea produces {U} or {B}. So {U}{U} is available.
Wait, Wasteland produces {C} (colorless).
So I have {U}{U}{C} available.
{5}{U}{U} - {4} delve = {1}{U}{U}.
{1}{U}{U} cost. I have {U}{U} and {C}.
{C} satisfies {1}.
So I *should* have enough.
Why did it fail?
Maybe the server doesn't auto-tap for Delve correctly or I needed to select mana first?
Or maybe one of the cards in GY isn't a valid delve target? No, any card in GY can be exiled for Delve.
Perhaps `get_action_choices` listed it, but the mana payment logic requires me to tap lands manually or something?
But `get_action_choices` `response_type: select` usually means "Select a confirmed playable spell".
If I select it, it usually asks for payment choices (like delving) *after*.
But here it just cancelled.
Okay, I'll pass priority for now. I missed my window for Murktide this main phase (or maybe I can try again?).
Wait, the `get_action_choices` now shows `Wasteland` and `Orcish Bowmasters` only. Murktide is gone.
Why is Murktide gone from the list?
Is it because I'm in `Combat/Declare Attackers` step now?
Ah, Murktide is a Creature (Sorcery speed), so I can only cast it in Main Phase.
I must be in Combat Phase now. `
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 29,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
}
],
"name": "Gem3P Vorthos",
"library_size": 42,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Postcombat Main",
"turn": 2
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 2,
"timeout": true,
"action_pending": false
}Gem3P VorthosmcpWasteland — {T}, Sacrifice {this}: Destroy target nonbasic la... [Activate]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 30,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Wasteland"
}
],
"name": "Gem3P Vorthos",
"library_size": 42,
"mana_pool": {
"C": 1
},
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Postcombat Main",
"turn": 2
}thinkingGem3P Vorthos
The game state has updated. I am in Postcombat Main.
I tried to tap Wasteland (index 0 last time was Wasteland activate?). No, last time choices were:
`[{Wasteland...}, {Orcish Bowmasters...}, {Orcish Bowmasters...}]`
I chose index 0 (`Wasteland`).
Now `mana_pool: {C: 1}`.
Cards in hand: `Murktide Regent` is NOT listed in `choices` anymore. My mana pool has {C}.
Remaining Lands: 2 Underground Sea (untapped).
Total Mana available: {C} + {U} + {U} = {U}{U}{C}.
Why is Murktide not playable?
Ah! `Murktide Regent` costs {5}{U}{U}.
I have {U}{U}{C}.
I have 4 cards in GY.
If I delve 4 cards, cost reduces by {4}.
Cost becomes {1}{U}{U}.
I have {C}{U}{U}.
{C} usually pays for {1}.
So it SHOULD be playable.
Wait, did the Wasteland action ACTIVATE Wasteland's sacrifice ability or just tap for mana?
The previous choice description for index 0 was: `Wasteland — {T}, Sacrifice {this}: Destroy target nonbasic la... [Activate]`.
However, the `mana_pool` now shows `{C: 1}`. This implies I tapped it for MANA, not activated the destroy ability.
Usually, lands have mana abilities that are implicit, but sometimes `get_action_choices` lists abilities explicitly.
If index 0 was `Wasteland — Destroy...`, then choosing it should have led to target selection.
But I chose index 0 and now have {C} in pool.
Maybe I tapped it for mana? Or maybe the `get_action_choices` list was misleading?
Actually, look at the previous choices:
1. `Wasteland — {T}, Sacrifice {this}: Destroy target nonbasic la... [Activate]`
2. `Orcish Bowmasters`
3. `Orcish Bowmasters`
If I chose index 0, I should be destroying a land.
But now I have `{C: 1}` and Wasteland is `tapped: true` in `battlefield`.
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 30,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Wasteland"
}
],
"name": "Gem3P Vorthos",
"library_size": 42,
"mana_pool": {
"C": 1
},
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Postcombat Main",
"turn": 2
}Gem3P VorthosmcpOrcish Bowmasters {1}{B} 1/1 [Creature]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 31,
"stack": [
{
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 5,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Wasteland"
}
],
"name": "Gem3P Vorthos",
"library_size": 42,
"mana_pool": {
"C": 1
},
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 1,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Postcombat Main",
"turn": 2
}thinkingGem3P Vorthos
Okay, I played Orcish Bowmasters.
Current State:
- Stack: Orcish Bowmasters
- Mana Pool: {C: 1} remaining (from Wasteland).
- Lands: All tapped (2 Seas, 1 Wasteland).
- Hand: Daze, Murktide, Snuff Out, Undercity Sewers. (4 cards).
- Playable: Daze (via alternate cost returning land).
- Villain has {U}{B} available (Undercity Sewers + Island).
- Villain has 1 card in hand.
- Villain might have Daze or Force of Will (pitching last card?). No, they have 1 card. If they pitch for Force, they lose the card. If they Daze, they return land.
- If they counter Bowmasters, it's fine.
- I have Daze in hand. Should I play it?
- Daze returns an Island to hand.
- I have 2 Underground Seas. Returning one is fine.
- BUT Daze targets a spell. There is no spell on stack except my own Bowmasters. I can't Daze my own spell unless I want to return it to hand... wait, Daze counters target spell.
- So Daze is only playable if there is a target.
- Currently no target for Daze (my spell is on stack, Daze can target it, but that counters my spell).
- So I pass priority.
Wait, the `get_action_choices` shows `Daze` as playable.
If I select it, I target my own Bowmasters? That would serve no purpose unless I really wanted to return a land to hand (for landfall? no).
So I pass.
Strategy Update:
Villain is reduced to 1 card.
I have a threat on the stack.
If it resolves, I get two bodies (1/1 + 1/1 Army) and ping 1.
If they draw cards, I ping more.
Next turn I can replay the land (if I Daze).
But I'm passing now.
Wait, I have {C} floating. It will empty.
If Bowmasters resolves, great.
If they respond, I might Daze.
So process:
1. Pass priority (let Bowmasters resolve).
2. If they respond, `get
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_action_choices()
{
"action_pending": false
}GLM47 Villainmcp0
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}Gem3P VorthosmcpGLM47 Villainllm
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}save_strategy(text=Bowmasters resolved. Pinged face. Now ha...)
{
"saved": true,
"chars": 269
}thinkingGem3P Vorthos
I have targeted the opponent (GLM47 Villain) with the Orcish Bowmasters' ETB trigger. This will deal 1 damage to them and Amass Orcs 1.
I still have {C} floating which will empty.
Pass priority to resolve the trigger.
Wait, I should check if I have other plays.
Hand: `Daze`, `Murktide`, `Snuff Out`, `Undercity Sewers`.
Lands tapped: 2 Seas, 1 Wasteland.
Mana pool: {C}.
Can I play anything else?
- `Daze` (alternate cost): Counters spell. No spell on stack.
- `Snuff Out` (alternate cost): Destroy target creature. No creatures on board? Wait, get_game_state showed no creatures for Villain.
- `Undercity Sewers`: Land. I already played `Wasteland` this turn?
- `land_drops_used: 1`. Yes, I played Wasteland this turn.
So I can't play anything else.
Pass priority.
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 35,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true,
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
Wait, I am in Turn 2?
I thought I passed last turn (Turn 2 Postcombat Main).
Wait, the `get_game_state` says `Turn 2 Precombat Main`.
Did I skip a turn? Or did I go back in time?
Ah, no. The PREVIOUS game state was `Turn 2 Postcombat Main`.
The server must have moved to Turn 3, but the log says Turn 2.
Wait, `Pass_priority` said `actions_passed: 5`.
Maybe I was Turn 1 before?
Let's check `get_game_state` history if I could.
Last state was `Turn 2 Postcombat Main`.
If I passed priority and ended the turn, it should be Turn 3.
However, maybe the game reset? Or maybe I'm misreading "Turn 2".
Wait... `Precombat Main`.
If I was in Postcombat Main Turn 2, passing should end the turn, go to Turn 2 End Step, then Turn 3 Upkeep/Draw/Main.
Why does it say Turn 2?
Maybe it's Turn 3 now?
Let's look at my hand.
I have `Swamp` now. I didn't have Swamp before. I drew a card.
So I must have drawn for turn.
So it must be Turn 3.
The game state says "Turn 2". Maybe the turn counter is 0-indexed or something? No, it usually starts at 1.
Unless I took an extra turn? No.
Maybe the previous state was Turn 1? Let me check previous turn logs...
Ah, I see `turn: 2` in previous state too.
Maybe I'm just confused about turn numbers.
Regardless, I am in Precombat Main, have `Swamp` in hand, lands untapped.
I have `Murktide Regent` playable.
Mana: 2 Underground Sea, 1 Wasteland. {U}{U}{C} available.
Cards in GY: 4 (`Ponder`, `Thoughtseize`, `Misty`, `Ponder`).
Murktide costs {5}{U}{U}. Reduce by 4 delve = {1}{U}{U}.
I have 3 lands. I can cast Murktide!
I should cast Murktide.
Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 35,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true,
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}Gem3P VorthosmcpMurktide Regent {5}{U}{U} 3/3 [Creature]
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_3"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 35,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true,
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
I cast `Murktide Regent`.
The game may ask for delve targets.
Wait, `get_action_choices` after selecting Murktide (index 3) returned `[{Wasteland...}, {Swamp}, {Undercity Sewers}, {Orcish Bowmasters}]`.
It seems it did NOT ask for delve targets yet. Usually delve is chosen as part of casting.
Maybe I just *selected* the card, and now I need to pay or select delve?
Wait, the `get_action_choices` response shows `response_type: select` and the *same* list as before but without `Murktide`.
Did I cancel the cast? Or did it resolve instantly and I'm back to main phase priority?
Let's check `get_game_state`.
`stack` is empty.
`hand` still has `Murktide Regent`!
`tapped: false` for all lands.
So `Murktide Regent` was NOT cast.
Why?
Maybe I misclicked?
Or maybe I need to call `choose_action` again?
"After selecting... call `choose_action` again?"
No, for playing a spell, usually you select it and then pay costs.
However, I see `Murktide Regent` is *missing* from the *new* `choices` list (`get_action_choices_VFWFQdaGuAI5LvgbT17I` result).
Wait, I see: `[{Wasteland...}, {Swamp}, {Undercity Sewers}, {Orcish Bowmasters}]`.
Murktide is GONE from the list.
BUT it is PRESENT in my HAND in `get_game_state`.
This means I *cannot* cast it anymore?
Why?
Maybe I don't have enough mana/delve cards?
I have 3 lands + 4 cards in GY.
Cost {5}{U}{U}. Reduce by 4 = {1}{U}{U}.
I have {U}{U}{C} available.
This matches perfectly.
Why is it removed from choices?
Maybe I need to float mana first?
The `get_action_choices` logic says "All cards listed... are confirmed castable".
So originally it was listed. I selected it.
Then it disappeared.
Maybe I am
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"action_pending": true
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 6,
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"timeout": true,
"action_pending": false
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 35,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true,
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
Ok, I saw the chat message: `[System] Spell cancelled — not enough mana to complete payment.`
This confirms my suspicion. The game thinks I don't have enough mana.
Why?
I have `Underground Sea` x2, `Wasteland` x1.
`Murktide` costs {5}{U}{U}.
Delve reduces generic mana.
If I delve 4 cards, cost is {1}{U}{U}.
I have 3 lands producing {U}, {B}, {C}.
Maybe the auto-pay logic failed to tap the lands correctly?
Or maybe it thinks Wasteland only produces {C}?
Wasteland produces {C}, Sea produces {U} or {B}.
So I have {U}{U}{C}.
The cost is {1}{U}{U}.
{C} pays for {1}. {U}{U} pays for {U}{U}.
This should work.
However, maybe the game engine doesn't auto-tap for Delve correctly without floating mana first?
Or maybe I need to manually click lands to add mana to pool, THEN cast?
But lands are not in `choices` as mana abilities (except Wasteland activate, which is destructive).
Wait, I see `[Activate]` for Wasteland which is the DESTRUCTIVE ability.
I do NOT see mana abilities for lands in `choices`.
This usually implies I can just cast spells and the game auto-taps.
So why did it fail?
Maybe delve count is wrong?
Graveyard: `Ponder, Thoughtseize, Misty Rainforest, Ponder`. That is 4 cards.
Maybe one of them can't be exiled? No.
Maybe I should float mana first? But I can't.
Maybe I should try casting it again?
Wait, `Murktide Regent` is NOT in the choices list anymore!
`[{Wasteland...}, {Swamp}, {Undercity Sewers}, {Orcish Bowmasters}]`.
If it's not in the list, the server thinks I can't cast it.
Why did it appear before and then disappear?
Maybe I need to float mana? But I can't float mana from lands unless they appear in the list.
Wait, can I "activate" mana abilities even if not listed?
Usually no.
It seems I
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 35,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true,
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
I give up on Murktide for now. It seems I cannot cast it. Maybe I don't have enough mana (e.g. Delve doesn't count if I haven't selected it properly, or the game is bugged).
I see: `[{Wasteland...}, {Swamp}, {Undercity Sewers}, {Orcish Bowmasters}]`.
I can play a land (`Swamp` or `Undercity Sewers`) or cast `Orcish Bowmasters` (2nd copy).
If I play a land, maybe Murktide becomes castable if I get more mana?
`Swamp` gives {B}.
With {B}{U}{U}{C}, I have 4 mana. Delve 3 cards = {4}{U}{U} - 3 = {1}{U}{U}.
Wait, {5}{U}{U} - 4 cards = {1}{U}{U} (Total 3 mana).
I have 3 lands now.
If I play a 4th land (Swamp), I get {B}.
Total mana: {U}{U}{B}{C} (4 mana).
Cost: 3 mana (after delve 4).
So if I play a land, I definitely have enough even if delve calculation is weird.
But wait, if I play a land, I tap it? No, land enters untapped (Swamp).
So I should play `Undercity Sewers` (enters tapped unless I surveil? No, it enters tapped always? No, Sewers is a fetchable land in MKM but here it's probably the Surveil land which enters tapped).
Wait, `Undercity Sewers` enters tapped.
`Swamp` enters untapped.
So I play `Swamp`.
Then maybe I can cast Murktide.
Let's try playing `Swamp`.
Choice index 1.
Gem3P VorthosmcpSwamp [Land]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 0,
"timeout": true,
"action_pending": false
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 36,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 5,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Swamp"
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
I played a Swamp.
Now I have 4 lands: 2 Underground Sea, 1 Wasteland, 1 Swamp. All untapped.
I have 4 cards in GY.
Cost of Murktide: {5}{U}{U}.
With delve 4: {1}{U}{U}.
I have {B}{B}{U}{U} (or other combos).
I have PLENTY of mana.
However, `get_action_choices` result shows: `[{Wasteland...}, {Orcish Bowmasters}]`.
Murktide Regent is STILL MISSING from choices.
Why?
Maybe it requires BLUE mana and I don't have enough?
I have 2 Underground Seas. They produce {U} or {B}.
So I have {U}{U}. That's enough for {U}{U} in cost.
Maybe `Wasteland` is the only land that thinks I can cast stuff?
Wait, if I have `Orcish Bowmasters` available ({1}{B}), surely I have black mana.
So mana is fine.
Is there something stopping me from casting Murktide?
Maybe "Delve" is not supported properly or I'm missing something about the cost.
Actually, wait.
Underground Sea produces {U} or {B}.
Swamp produces {B}.
Wasteland produces {C}.
If I tap 2 Seas for {U}{U} and Swamp for {B} (as generic {1}), I have {1}{U}{U}.
That is EXACTLY the cost after delving 4 cards.
Why can't I cast it?
Maybe delve is optional and the game ONLY shows it if I can pay FULL cost without delve?
Full cost is {5}{U}{U} = 7 mana. I have 4 lands.
If delve is not considered for "playability check", then it won't show up.
BUT usually games show it if you have cards to delve.
Maybe the system is buggy with delve.
Strategy: Since I cannot cast Murktide, I should cast the second `Orcish Bowmasters`.
Two Bowmasters and an Army is a very strong board presence anyway.
Villain has only 2 cards in hand.
Villain is at 17 life.
I have 19 life.
Playing another Bowmasters:
-
Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 36,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 5,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Swamp"
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
I'm a bit frustrated that I can't cast Murktide Regent (likely a client-side limitation or bug where delve costs aren't correctly calculating availability), but playing a second Orcish Bowmasters is a very strong play anyway. It puts 2 more power on board (1/1 Bowmaster + Amass 1 onto the existing 1/1 Army making it a 2/2, or just 1 ping + 1/1 body if I target something, but here I'll target face again most likely).
Wait, if I cast Bowmasters:
- It enters battlefield.
- Triggers: Deal 1 damage to any target, then Amass Orcs 1.
- Target: Opponent (16 life).
- Amass 1: My 1/1 Army becomes 2/2.
- Board state: 1/1 Bowmaster, 1/1 Bowmaster, 2/2 Army. Total power: 4.
Villain has NO creatures.
This is a fast clock.
I will cast Orcish Bowmasters (index 1).
Wait, I should confirm I have 2 black sources just in case.
I have `Swamp` and `Underground Sea` x2. Yes, plenty of black mana.
Call choose_action(index=1).
Gem3P VorthosmcpOrcish Bowmasters {1}{B} 1/1 [Creature]
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 VillainmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 38,
"stack": [
{
"name": "Ability",
"rules": [
"When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 4,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Swamp"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"summoning_sickness": true,
"power": "1",
"toughness": "1"
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
I cast Orcish Bowmasters. It resolved.
Now I have to pick a target for its ETB trigger (1 damage).
Villain has no creatures.
I will target `GLM47 Villain` (index 1).
This pings them down to 16.
Then I amass 1 (handled automatically).
Wait, I should confirm the order of choices.
Index 0: Orc Army Token (1/1) (yours)
Index 1: GLM47 Villain (17hp)
Index 2: Gem3P Vorthos (you) (19hp)
Index 3: Orcish Bowmasters (1/1) (yours)
Index 4: Orcish Bowmasters (1/1) (yours)
Targeting Villain is safe and correct.
Call choose_action(index=1).
Gem3P VorthosmcpGLM47 Villain
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 39,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1."
]
}
],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 4,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Swamp"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"summoning_sickness": true,
"power": "1",
"toughness": "1"
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingGem3P Vorthos
The trigger is on the stack. I need to pass priority to let it resolve.
I have `Daze` and `Snuff Out` in hand, but nothing to target or counter.
I have a `Wasteland` tapped.
Wait, I have an untapped `Underground Sea` and an untapped `Swamp`?
Wait, `get_action_choices` says `untapped_lands: 2`.
But `get_game_state` shows:
- Underground Sea (tapped: false)
- Underground Sea (tapped: true)
- Wasteland (tapped: true)
- Swamp (tapped: false)
So I have {U}/{B} and {B}.
I could cast nothing. Murktide is sorcery speed (not instant). Snuff Out has no target (villain has no creatures). Daze has no target.
So I pass.
Call choose_action(answer=false).
Gem3P Vorthosllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3P Vorthos",
"cursor": 40,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 4,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Orc Army Token",
"power": "2",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Swamp"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"summoning_sickness": true,
"power": "1",
"toughness": "1"
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 49,
"life": 16
}
],
"available": true,
"step": "Declare Attackers",
"turn": 2
}thinkingGem3P Vorthos
Combat!
I have:
1. `Orcish Bowmasters` (1/1) - entered last turn, no summoning sickness.
2. `Orc Army Token` (2/2) - has +1/+1 counters. It was created last turn as 1/1, now it has another counter so it is 2/2. It does not have summoning sickness (tokens have summoning sickness if created this turn, but this one was created last turn and just got a counter this turn).
Wait, "Orc Army Token" was created last turn (Turn 1).
It just got a +1/+1 counter from the SECOND Bowmasters.
Counters don't give summoning sickness.
So both can attack.
The SECOND Bowmasters (summoning sickness: true) cannot attack. but it is not listed in `choices`.
Listed choices:
Index 0: Orcish Bowmasters 1/1
Index 1: Orc Army Token 2/2
Index 2: All attack
Villain has NO blockers.
I should attack with ALL.
Damage: 1 + 2 = 3.
Villain goes to 13.
I have Daze backup.
This is looking good.
Call choose_action(index=2) for "All attack".
Then confirm with choose_action(answer=true).
Wait, "All attack" usually selects them and returns to selection screen?
Or does it toggle them all?
Usually `All attack` selects them all. Then I might need to confirm.
Let's try selecting all. Or just select index=2.
Actually, the instruction says: `"All attack" declares all your creatures as attackers at once.`
So selecting index 2 should do it.
Then I probably need to confirm.
Let's call choose_action(index=2).
Gem3P VorthosmcpAll attack
raw
choose_action(index=2)
{
"success": true,
"action_taken": "special_special"
}Gem3P Vorthosmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 6,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 VillainmcpBrainstorm {U} [Cast]
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}GLM47 Villainmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 42,
"stack": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
]
}
],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 4,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Wasteland"
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Orc Army Token",
"power": "2",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Swamp"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"summoning_sickness": true,
"power": "1",
"toughness": "1"
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze",
"playable": true
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 2,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 48,
"life": 13
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingGem3P Vorthos
Villain is casting `Brainstorm` on their turn (Turn 3).
The stack has `Brainstorm`.
I have 2 choices:
- `Daze`: Returns an Island to hand, counter unless they pay {1}. They have an Island (tapped? NO, wait).
Checking Villain's lands:
- `Undercity Sewers` (tapped: true) - I assume they tapped this for Brainstorm ({U}).
- `Island` (tapped: false) - They have {U} available.
So if I Daze, they can pay {1} with the Island.
Wait, Daze says "You may return an Island you control to its owner's hand rather than pay this spell's mana cost."
Villain has {U} open. They can pay the {1}.
So Daze is useless here unless I want to bounce my land for some reason (which I don't).
Also, let Brainstorm resolve. I have Bowmasters!
"Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1."
Brainstorm draws THREE cards.
The first one is "except the first one"? No, this is their turn, so the first card drawn in draw step is exempt. But Brainstorm is drawing 3 cards.
Are these "first one in draw step"? No, Brainstorm is in Main Phase.
So ALL 3 cards drawn by Brainstorm triggered Bowmasters?
Let's check the wording: "whenever an opponent draws a card except the first one they draw in EACH of their draw steps".
Since this is Main Phase, NONE of these are "the first one in draw step".
So I get 3 triggers!
1 damage + Amass 1.
1 damage + Amass 1.
1 damage + Amass 1.
Total 3 damage and 3 Amass triggers.
This is devastating for Villain.
They will take 3 damage (goes to 10) and I get a huge Army.
I should let Brainstorm resolve.
Call choose_action(answer=false).
Wait, I should double check: Villain has open mana. Maybe they have removal?
If they remove my Bowmasters in response to triggers, the triggers still happen (Bowmasters is source
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GLM47 VillainmcpPonder
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}GLM47 VillainmcpThoughtseize
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 43,
"stack": [
{
"name": "Ability",
"rules": [
"When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1."
]
}
],
"active_player": "GLM47 Villain",
"players": [
{
"hand_size": 4,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Underground Sea"
},
{
"tapped": true,
"name": "Wasteland"
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Orc Army Token",
"power": "2",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Swamp"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"summoning_sickness": true,
"power": "1",
"toughness": "1"
}
],
"name": "Gem3P Vorthos",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
}
]
},
{
"hand_size": 3,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze",
"Brainstorm"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 47,
"life": 13
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingGem3P Vorthos
Okay, we have TRIGGERS!
Wait, stack shows ONE ability.
"When Orcish Bowmasters enters and whenever..."
Brainstorm draws 3 cards.
I should get 3 triggers.
Why only 1 on stack?
Maybe they trigger one by one?
"Whenever an opponent draws a card..."
If Brainstorm says "Draw 3 cards", technically they are drawn one by one?
Rules: "121.2. Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws."
So yes, 3 triggers will go on the stack.
But maybe the interface shows them one at a time as I resolve them, or maybe I need to target for ALL of them.
Wait, if they go on stack simultaneously, I choose targets for all.
Currently, `get_action_choices` asks for `Select any target`.
Choices:
0: Orc Army Token (2/2)
1: GLM47 Villain (13hp)
2: Gem3P Vorthos
3: Orcish Bowmasters (1/1)
4: Orcish Bowmasters (1/1)
I will target `GLM47 Villain` (index 1).
It will ask me repeatedly if there are multiple triggers.
Or maybe it's just the first one right now.
I'll target Villain.
My saved strategy?
"Bowmasters resolved. Pinged face. Now have 2 bodies (Bowmasters + Army). Villain is low on resources (1 card). Next turn, apply pressure. Watch out for removal/wipes. Keep Daze up if possible, or replay land. Murktide is a future threat once I use my last fetched land."
This Brainstorm is desperation or digging for answers.
Punishing it with Bowmasters is peak flavor and strategy. The Orcs are raining arrows on the wizard trying to think!
I will target Villain.
Call choose_action(index=1).
Gem3P VorthosmcpGLM47 Villain
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Gem3P VorthosmcpGLM47 Villain
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Gem3P VorthosmcpGLM47 Villain
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Gem3P VorthosmcpGLM47 Villain
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Gem3P VorthosmcpGLM47 Villain
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Gem3P VorthosmcpGLM47 Villain
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 9,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem3P Vorthos
Wait, I have priority in *my* main phase again?
The last steps were Villain's `Brainstorm` resolving and my `Orcish Bowmasters` triggers resolving.
The game state says "T3 Precombat Main (Gem3P Vorthos) YOUR_MAIN".
Did the turn pass already?
The logs show `T3 Precombat Main/Precombat Main (GLM47 Villain)` repeatedly.
But now it says `YOUR_MAIN`.
Wait, Villain's turn was Turn 3.
Is it Turn 4? Or did the turns get confused in the logs?
Ah, "Gem3P Vorthos: 19hp" and "GLM47 Villain: 7hp".
Wait, Villain was 13hp.
I did 6 damage with triggers?
Wait, Brainstorm draws 3 cards.
I have TWO Bowmasters on the field.
Card 1: Normal draw (no trigger) - Actually Brainstorm is not "normal draw". It's drawing 3 cards.
If it's Villain's turn, the first card they drew for turn doesn't trigger.
But Brainstorm is drawing 3 cards. None of these are "the first one in draw step".
So 3 cards x 2 Bowmasters = 6 triggers.
6 damage.
13 - 6 = 7 hp.
Correct.
And Amass 6 times.
My Army should be huge.
Let's check game state.
Wait, the prompt says "Current game state: Turn 3; Precombat Main; Gem3P Vorthos ... GLM47 Villain ...".
My `get_action_choices` says `YOUR_MAIN`.
But Turn 3 started as Villain's turn (Turn 1 was me, Turn 2 Villain, Turn 3 is me?).
Wait, usually Turn 1 is Player 1, Turn 2 is Player 2.
If I'm Player 1 ("Gem3P Vorthos"), then Turn 1 is Me, Turn 2 is Villain, Turn 3 is Me.
So the "Brainstorm" happened on Villain's turn (Turn 2)?
Or maybe the "Brainstorm" happened on MY turn (Turn 3)?
Villain cast Brainstorm on MY turn?
Yes, "Active Player: GLM
GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 9,
"timeout": true,
"action_pending": false
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 50,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 5,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"power": "8",
"toughness": "8",
"token": true
},
{
"tapped": false,
"name": "Swamp"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
}
],
"name": "Gem3P Vorthos",
"library_size": 40,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
},
{
"mana_value": 0,
"name": "Island",
"is_land": true,
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze",
"Brainstorm"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 47,
"life": 7
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingGem3P Vorthos
Okay, it's my turn (Turn 3). Villain is at 7 life. I have an 8/8 Orc Army and two 1/1 Bowmasters.
I have `Murktide Regent` in hand.
I have 4 cards in graveyard: `Ponder`, `Thoughtseize`, `Misty Rainforest`, `Ponder`.
Murktide costs {5}{U}{U}.
Delve can pay for {5}. I have 4 cards.
So cost becomes {1}{U}{U}.
I have 4 lands: `Underground Sea`, `Underground Sea`, `Wasteland`, `Swamp`.
I can cast Murktide for {1}{U}{U} by exiling 4 cards.
Wait, I only have 4 cards in GY.
Cost is {5}{U}{U}. Even if I delve 4, cost is {1}{U}{U} (Total 3 mana).
I have 4 lands. I can pay 3 mana.
So I CAN cast Murktide Regent.
If I do, I delve 4 cards. Murktide enters with 4 +1/+1 counters? No.
"Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled to cast it."
graveyard has: `Ponder` (Sorcery), `Thoughtseize` (Sorcery), `Misty Rainforest` (Land), `Ponder` (Sorcery).
So 3 Instants/Sorceries.
Murktide will be 3/3 + 3 counters = 6/6.
Plus I have an 8/8 Army and two 1/1s.
Villain is at 7.
If I attack, I have lethal on board?
I have `Orc Army` (8/8) and `Orcish Bowmasters` (1/1) + `Orcish Bowmasters` (1/1).
One Bowmasters has summoning sickness?
Game state:
- `Orcish Bowmasters` (tapped: false) - Summoning sickness: false? (This one was from Turn 2 maybe?)
- `Orcish Bowmasters` (tapped: false) - Summoning sickness: false? (Wait, did I play one last turn?)
Let's check summoning sickness in game state.
Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}Gem3P Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Vorthos",
"cursor": 50,
"stack": [],
"active_player": "Gem3P Vorthos",
"players": [
{
"hand_size": 5,
"graveyard": [
"Ponder",
"Thoughtseize",
"Misty Rainforest",
"Ponder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Underground Sea"
},
{
"tapped": false,
"name": "Wasteland"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"power": "8",
"toughness": "8",
"token": true
},
{
"tapped": false,
"name": "Swamp"
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"power": "1",
"toughness": "1"
}
],
"name": "Gem3P Vorthos",
"library_size": 40,
"life": 19,
"hand": [
{
"mana_value": 0,
"name": "Undercity Sewers",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Daze"
},
{
"mana_value": 7,
"mana_cost": "{5}{U}{U}",
"name": "Murktide Regent",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{3}{B}",
"name": "Snuff Out"
},
{
"mana_value": 0,
"name": "Island",
"is_land": true,
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
"Lotus Petal",
"Dark Ritual",
"Scalding Tarn",
"Consider",
"Force of Will",
"Daze",
"Brainstorm"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Undercity Sewers"
},
{
"tapped": false,
"name": "Island"
}
],
"name": "GLM47 Villain",
"exile": [
"Quantum Riddler"
],
"library_size": 47,
"life": 7
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingGem3P Vorthos
The game state doesn't explicitly flag summoning sickness, but:
- I played first Bowmasters on my Turn 2? No, I played it on Villain's turn (Flash)? It has flash.
- I played second Bowmasters in response to Brainstorm? Wait, Brainstorm was cast by Villain.
If I played Bowmasters last turn, it doesn't have summoning sickness.
If I played it this turn, it does.
But I didn't play cards this turn yet (except maybe lands? No land drops used).
Villain's turn just ended. Brainstorm was on Villain's turn. I flashed Bowmasters then? No, I had them already.
Wait, if I had them already, they can attack.
My Army is 8/8.
Villain has NO creatures.
They have 7 life.
I have 8/8 Army + 1/1 + 1/1.
Total 10 damage.
They are DEAD ON BOARD if I attack.
So my plan:
1. Go to Combat.
2. Attack with everything.
3. If they have interaction (removal), I can maybe respond with Murktide (no flash) or Daze (if they tap out).
They have 1 untapped land (`Island`) and 1 tapped (`Undercity Sewers`).
Wait, `Undercity Sewers` is tapped from their turn? Or did they tap it this turn?
They tapped it for Brainstorm presumably.
So they have {U} open (Island).
What can stop me for {U} or {0}?
- `Swords to Plowshares` (White, they have U) - No.
- `Fatal Push` (Black, they have U) - No.
- `Snapback` (Free) - Maybe.
- `Subtlety` (Free) - Creatures only.
- `Force of Will` (Free) - Counters spell. I'm not casting spells, I'm attacking.
- `Solitude` (Free) - Maybe.
- `Stifle` (U) - N/A.
- `Vapor Snag` (U) - Bounce one creature.
- `Unsummon` (U) - Bounce.
Even if they bounce Army (8/8), I have 2 damage from Bowmasters. 7 life left.
Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem3P Vorthos
I have 3 creatures:
1. `Orcish Bowmasters` 1/1
2. `Orc Army Token` 8/8
3. `Orcish Bowmasters` 1/1
Villain has 7 HP.
Total power = 10.
Lethal.
I should attack with ALL.
Villain has `Island` untapped.
Possible cards: `Vapor Snag`, `Stern Scolding` (doesn't hit field), `Spell Pierce` (doesn't hit field), `Stifle` (doesn't hit attack).
If they bounce Army, I lose 8 damage.
If they kill Army, I lose 8 damage.
I still have 2 damage + I can replay Murktide later.
But I should just attack with everything.
If I don't attack, I give them time to draw answers.
Attack for lethal is the only correct play.
Choose "All attack". (Index 3)
Call choose_action(index=3).
GLM47 Villainllm
pass_priority(timeout_ms=120000)
{
"actions_passed": 1,
"timeout": true,
"action_pending": false
}Gem3P VorthosmcpAll attack
raw
choose_action(index=3)
{
"success": true,
"action_taken": "special_special"
}thinkingGem3P Vorthos
I selected "All attack" (index 3).
Now I need to confirm: choose_action(answer=true).
Wait, "response_type: boolean".
`Select attackers`: "true" to Confirm.
So answer=true.
If they respond, I have `Daze` (0 mana, return land) or `Murktide` (Main 2).
Currently no creatures to block anyway.
Just a straight face punch.
Confirm now.
Gem3P Vorthosmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem3P Vorthos
No spells or abilities I want to use in Declare Attackers. Pass priority.
`answer=false`.
Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"action_pending": true
}thinkingGem3P Vorthos
Still Declare Blockers. Villain had no creatures, so no blocks.
Just pass priority unless they do something.
`answer=false`.
Gem3P VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Vorthosllm
pass_priority()
{
"actions_passed": 0,
"game_over": true,
"timeout": true,
"action_pending": false
}gamehas started watching
gameGLM47 Villain chooses that they take the first turn
gameGLM47 Villain draws seven cards
gameGem3P Vorthos draws seven cards
gameGLM47 Villain keeps hand
gameGem3P Vorthos keeps hand
gameTURN 1 for GLM47 Villain (20 - 20)
gameGLM47 Villain skips Draw step
— Precombat Main —
gameGLM47 Villain puts Undercity Sewers from hand onto the Battlefield
gameGLM47 Villain plays Undercity Sewers
gameGLM47 Villain - Ability triggers: Undercity Sewers - When Undercity Sewers enters, surveil 1.
moderate blunder
Playing Undercity Sewers (which enters tapped) instead of Scalding Tarn on turn 1 is a significant mistake.
Playing Undercity Sewers (which enters tapped) instead of Scalding Tarn on turn 1 is a significant mistake. With Scalding Tarn, they could fetch Underground Sea (untapped), giving them access to mana on turn 1. Combined with Lotus Petal and Dark Ritual, this enables casting Orcish Bowmasters or even setting up for Quantum Riddler via Warp. More importantly, Scalding Tarn + Lotus Petal + Dark Ritual = BBB + one from petal = potential turn 1 plays. With Undercity Sewers entering tapped, they have zero mana available this turn. Additionally, having Daze in hand means they want an Island they can return — Scalding Tarn fetching an Island is better for Daze. Playing the tapped land first also means on turn 2 they'd have the Sewers untapped plus could play Scalding Tarn, but the tempo loss of not having mana available turn 1 when holding Dark Ritual and Lotus Petal is meaningful. The correct line is likely Scalding Tarn, fetch Underground Sea, then potentially cast Lotus Petal and have options open including holding up Daze with a bounceable Island.
Analysis
Action taken: Played Undercity Sewers (enters tapped) as their land for turn 1
Better line: Play Scalding Tarn, fetch Underground Sea (untapped Island/Swamp), then cast Lotus Petal. This gives access to mana on turn 1, enables Dark Ritual lines, and provides an Island to return for Daze as a free counterspell.
gameGLM47 Villain surveils 1 (source: Undercity Sewers)
gameGLM47 Villain puts a card from library to the top of their library (source: Undercity Sewers)
gameGLM47 Villain casts Lotus Petal from hand
gameGLM47 Villain puts Lotus Petal from stack onto the Battlefield
gameGLM47 Villain sacrificed Lotus Petal (source: Lotus Petal)
gameGLM47 Villain casts Dark Ritual from hand
moderate blunder
The opponent cast Dark Ritual on turn 1, which likely enables a powerful follow-up play (possibly Orcish Bowmasters or a…
The opponent cast Dark Ritual on turn 1, which likely enables a powerful follow-up play (possibly Orcish Bowmasters or another threat). GLM47 had both Daze and Force of Will available to counter it. Daze could be cast for free by returning the tapped Undercity Sewers to hand (it's an Island), which would counter Dark Ritual unless the opponent pays {1} (unlikely on turn 1). Force of Will could be cast by exiling Quantum Riddler (a blue card) and paying 1 life. Letting Dark Ritual resolve gives the opponent 3 black mana on turn 1, enabling explosive plays. Daze is particularly efficient here since the Undercity Sewers is already tapped and the opponent likely can't pay {1} on turn 1. The cost of bouncing the land is minimal since it enters tapped anyway and can be replayed.
Analysis
Action taken: Declined to counter Dark Ritual, allowing it to resolve and give the opponent BBB mana on turn 1.
Better line: Cast Daze (returning Undercity Sewers to hand) to counter Dark Ritual. The opponent almost certainly cannot pay {1} on turn 1, and bouncing a tapped land that enters tapped anyway is a very low cost. This prevents the opponent from making an explosive turn 1 play with 3 black mana.
gameGLM47 Villain puts Dark Ritual from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for Gem3P Vorthos (20 - 20)
gameGem3P Vorthos draws a card
— Precombat Main —
gameGem3P Vorthos puts Underground Sea from hand onto the Battlefield
gameGem3P Vorthos plays Underground Sea
minor blunder
Casting Ponder before playing Undercity Sewers is a sequencing error.
Casting Ponder before playing Undercity Sewers is a sequencing error. Undercity Sewers enters tapped and triggers surveil 1, which would let them bin a card before Ponder. This provides additional information for the Ponder decision and fuels Murktide Regent's delve. The land enters tapped so it doesn't affect mana availability this turn.
Analysis
Action taken: Cast Ponder before making land drop
Better line: Play Undercity Sewers first (surveil 1, potentially binning a card to fuel delve), then cast Ponder with Underground Sea for better information and graveyard setup
gameGem3P Vorthos casts Ponder from hand
gameGem3P Vorthos puts a card from library to the top of their library (source: Ponder)
gameGem3P Vorthos puts a card from library to the top of their library (source: Ponder)
gameGem3P Vorthos puts a card from library to the top of their library (source: Ponder)
gameGem3P Vorthos's library is shuffled (source: Ponder)
gameGem3P Vorthos draws a card
gameGem3P Vorthos puts Ponder from stack into their graveyard
minor blunder
When ordering cards for Ponder, the player chose to put Barrowgoyf on the bottom (it will be drawn first since the last …
When ordering cards for Ponder, the player chose to put Barrowgoyf on the bottom (it will be drawn first since the last chosen goes on top) and Orcish Bowmasters on top. However, the player already has two Orcish Bowmasters in hand. Barrowgoyf would likely be a better draw since the opponent has cards in the graveyard (Lotus Petal, Dark Ritual) making it immediately relevant as a threat, and the player already has redundant copies of Bowmasters. That said, a third Bowmasters could still be useful. The ordering here puts Barrowgoyf as the card drawn (first chosen = bottom of the two, which is drawn first after Ponder draws), and Bowmasters on top for next turn. Actually, let me re-read: 'last one chosen will be topmost'. So Barrowgoyf was chosen first (goes second from top), then the remaining card Orcish Bowmasters would be placed on top. Wait - there are only 2 choices and the player chose Barrowgoyf. This means Barrowgoyf goes on bottom of the two, Orcish Bowmasters goes on top. Ponder then draws a card, so the player draws Orcish Bowmasters (the topmost card). Given the player already has 2 Bowmasters in hand, drawing a third is less valuable than drawing Barrowgoyf which would be a unique threat. The player should have put Orcish Bowmasters on bottom and Barrowgoyf on top to draw Barrowgoyf.
Analysis
Action taken: Ordered cards so Orcish Bowmasters is on top (drawn by Ponder) and Barrowgoyf is underneath, drawing a third copy of Bowmasters when two are already in hand.
Better line: Put Barrowgoyf on top to draw it, as it's a unique threat while the player already has two Orcish Bowmasters in hand. Alternatively, could have chosen to shuffle to see fresh cards.
— Declare Attackers —
— Postcombat Main —
gameTURN 3 for GLM47 Villain (20 - 20)
gameGLM47 Villain draws a card
— GLM47 Villain's Turn 2 —
gameGLM47 Villain puts Scalding Tarn from hand onto the Battlefield
gameGLM47 Villain plays Scalding Tarn
minor blunder
Casting Consider before activating Scalding Tarn is a sequencing error.
Casting Consider before activating Scalding Tarn is a sequencing error. The correct line is to activate Scalding Tarn first, which shuffles the library, and then cast Consider. This way, if the top card revealed by Consider is undesirable, you've already used your shuffle effect. By casting Consider first, you surveil 1 and draw, but if the top card was bad, you've lost the option to shuffle with Scalding Tarn before drawing. Additionally, fetching first would thin the deck slightly before the surveil/draw. Furthermore, casting Consider into an opponent with an untapped Underground Sea is risky if they have Daze (though they tapped it), but more importantly the opponent could have Orcish Bowmasters which punishes the extra draw. However, the opponent's Underground Sea is tapped, so the Bowmasters concern is less immediate. The sequencing issue with fetch-before-cantrip is the main problem.
Analysis
Action taken: Cast Consider with Scalding Tarn still uncracked on the battlefield
Better line: Activate Scalding Tarn first to shuffle the library, then cast Consider from the Undercity Sewers to get a fresh look at the top card with the option of a better surveil
gameGLM47 Villain casts Consider from hand
moderate blunder
GLM47 is using Daze to counter Consider, which is a cheap cantrip.
GLM47 is using Daze to counter Consider, which is a cheap cantrip. This requires bouncing an Island (Undercity Sewers or fetching first), setting back their mana development on turn 2. Daze is a valuable tempo counter that's much better used against more impactful spells. Consider is a 1-mana cantrip - trading Daze + a land drop for it is a poor exchange. The opponent has only 1 land (Underground Sea, tapped) and no cards that suggest an immediate threat. GLM47's hand contains Quantum Riddler which needs mana to cast (even with Warp at {1}{U}), and Force of Will as a backup counter for truly important spells. Bouncing their own land to counter a cantrip delays their own development significantly while the opponent loses very little.
Analysis
Action taken: Cast Daze (returning an Island to hand) to counter Consider, a 1-mana cantrip.
Better line: Let Consider resolve. Consider is a low-impact cantrip and Daze is better saved for more threatening spells. GLM47 should focus on developing their mana to cast Quantum Riddler via Warp, and hold Daze for a more impactful spell like a threat or key combo piece.
major blunder
GLM47 is casting Daze targeting opponent's Consider.
GLM47 is casting Daze targeting opponent's Consider. Daze costs {1}{U} if paid normally. GLM47 has Undercity Sewers (tapped) and Scalding Tarn available. To pay {1}{U} normally, they'd need to crack Scalding Tarn for an Island (paying 1 life) and tap Undercity Sewers - but Undercity Sewers is already tapped. They likely can't even pay the mana cost. Meanwhile, the alternative cost of returning an Island (Undercity Sewers) to hand is free mana-wise. Returning Undercity Sewers to hand is a real cost (losing a land drop temporarily), but paying {1}{U} when you only have Scalding Tarn untapped means you'd need to crack the fetch, losing it permanently AND paying 1 life, just to counter a Consider. The alternative cost preserves Scalding Tarn on the battlefield and only temporarily sets back the land (you can replay Undercity Sewers next turn). More importantly, countering Consider with Daze at full mana cost is a terrible trade - spending 2 mana and cracking a fetchland to counter a 1-mana cantrip, when the alternative cost lets you do it for free (just bouncing a land). This is especially bad because GLM47's hand is Force of Will and Quantum Riddler - they need lands to eventually cast Quantum Riddler or its Warp cost.
Analysis
Action taken: Chose to pay the full mana cost {1}{U} for Daze instead of using the alternative cost of returning an Island to hand.
Better line: Use the alternative cost (return Undercity Sewers to hand) to cast Daze for free, preserving Scalding Tarn. Better yet, consider whether countering Consider is even worth it - but if you're going to Daze, always use the free alternative cost in this spot rather than spending real mana.
gameGLM47 Villain loses 1 life from Scalding Tarn
gameGLM47 Villain sacrificed Scalding Tarn (source: Scalding Tarn)
gameGLM47 Villain activates: search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. from Scalding Tarn
gameGLM47 Villain loses 1 life from Force of Will
gameGLM47 Villain moves Quantum Riddler from hand to the exile zone (source: Force of Will)
gameGLM47 Villain casts Force of Will using alternative casting costs targeting Consider from hand
questionable
Exiled Quantum Riddler (which has Warp {1}{U}, a realistic 2-mana casting cost) instead of Daze to pay for Force of Will…
Exiled Quantum Riddler (which has Warp {1}{U}, a realistic 2-mana casting cost) instead of Daze to pay for Force of Will. With only 1 land on board, Daze's alternate cost of bouncing that land is very painful, making Daze less valuable. Quantum Riddler could realistically be cast as early as turn 3 via Warp and would provide a meaningful threat plus card advantage.
Analysis
Action taken: Exiled Quantum Riddler to Force of Will, keeping Daze in hand
Better line: Exile Daze instead, keeping Quantum Riddler as a near-term threat castable via Warp {1}{U}. With only 1 land, Daze's bounce-an-Island alternate cost is a significant setback, diminishing its value.
gameGLM47 Villain puts Consider from stack into their graveyard (source: Force of Will)
gameConsider is countered by Force of Will
gameGLM47 Villain puts Force of Will from stack into their graveyard
gameGLM47 Villain searches their library (source: Scalding Tarn)
gameGLM47 Villain puts Island from library onto the Battlefield (source: Scalding Tarn)
gameGLM47 Villain's library is shuffled (source: Scalding Tarn)
— Declare Attackers —
— Postcombat Main —
gameTURN 4 for Gem3P Vorthos (20 - 18)
gameGem3P Vorthos draws a card
— Precombat Main —
minor blunder
Casting Thoughtseize before playing a land for turn is a sequencing error.
Casting Thoughtseize before playing a land for turn is a sequencing error. The opponent has only 1 card in hand, so Thoughtseize's value is limited (might whiff on a land). More importantly, by casting Thoughtseize first with Underground Sea, they use their only mana and cannot play Ponder this turn. If they had played Misty Rainforest first (getting a second land), they could have cast both Thoughtseize and Ponder, or at minimum had better mana flexibility. Additionally, playing a fetch land first before Thoughtseize lets you see the opponent's hand and then make a more informed decision about what to fetch. The correct sequence is to play a land first (Misty Rainforest), then decide on spell casting order with 2 mana available.
Analysis
Action taken: Cast Thoughtseize with Underground Sea before playing a land for turn
Better line: Play Misty Rainforest first, crack it for an Island/Swamp to have 2 mana available, then cast Thoughtseize (seeing their hand) followed by Ponder with the remaining mana, maximizing the turn's output.
gameGem3P Vorthos casts Thoughtseize targeting GLM47 Villain from hand
moderate blunder
GLM47 is using Daze to counter a Thoughtseize when they have 0 other cards in hand.
GLM47 is using Daze to counter a Thoughtseize when they have 0 other cards in hand. Thoughtseize would resolve against an empty hand, doing nothing useful for the opponent (they'd just lose 2 life). By Dazing it, GLM47 bounces their own Island, setting themselves back on mana development for no benefit.
Analysis
Action taken: Cast Daze with alternative cost (bounce Island) to counter Thoughtseize targeting an empty hand.
Better line: Let Thoughtseize resolve. It would find an empty hand, accomplish nothing for the opponent, and the opponent would lose 2 life. GLM47 would keep their Island on the battlefield for future mana.
major blunder
GLM47 used Daze to counter Thoughtseize when their hand was empty (Daze was the last card).
GLM47 used Daze to counter Thoughtseize when their hand was empty (Daze was the last card). Letting Thoughtseize resolve would have resulted in the opponent seeing an empty hand, discarding nothing, and losing 2 life for no benefit. Instead, GLM47 bounced their own Island, setting back their mana development for no reason.
Analysis
Action taken: Cast Daze (returning Island to hand) to counter Thoughtseize with an otherwise empty hand
Better line: Let Thoughtseize resolve. The opponent would see an empty hand, discard nothing, and lose 2 life. GLM47 would keep their land in play and maintain mana development.
gameGLM47 Villain puts Island from battlefield into their hand
gameGLM47 Villain casts Daze using alternative casting costs targeting Thoughtseize from hand
gameGem3P Vorthos chooses not to pay {1} to prevent the counter effect
gameGem3P Vorthos puts Thoughtseize from stack into their graveyard (source: Daze)
gameThoughtseize is countered by Daze
gameGLM47 Villain puts Daze from stack into their graveyard
gameGem3P Vorthos puts Misty Rainforest from hand onto the Battlefield
gameGem3P Vorthos plays Misty Rainforest
gameGem3P Vorthos loses 1 life from Misty Rainforest
gameGem3P Vorthos sacrificed Misty Rainforest (source: Misty Rainforest)
gameGem3P Vorthos activates: search your library for a Forest or Island card, put it onto the battlefield, then shuffle. from Misty Rainforest
gameGem3P Vorthos searches their library (source: Misty Rainforest)
gameGem3P Vorthos puts Underground Sea from library onto the Battlefield (source: Misty Rainforest)
gameGem3P Vorthos's library is shuffled (source: Misty Rainforest)
minor blunder
Fetching Underground Sea instead of a basic Island leaves the player more vulnerable to Wasteland, which is one of the m…
Fetching Underground Sea instead of a basic Island leaves the player more vulnerable to Wasteland, which is one of the most common cards in Legacy. The player already has one Underground Sea in play, so a second dual land provides no additional color fixing benefit over a basic Island (which also taps for U). Having a basic Island ensures that if the opponent plays Wasteland, the player still has a land that produces mana. With two Underground Seas and no basics, a single Wasteland could be devastating, especially when the player wants to hold up Daze (which requires returning an Island to hand). The player even acknowledges Wasteland concerns in their reasoning but then fetches the dual anyway.
Analysis
Action taken: Fetched Underground Sea (a second dual land) from library.
Better line: Fetch a basic Island to play around Wasteland while still having access to blue mana for Daze and Ponder. The existing Underground Sea already provides black mana for Orcish Bowmasters.
gameGem3P Vorthos casts Ponder from hand
gameGem3P Vorthos puts a card from library to the top of their library (source: Ponder)
gameGem3P Vorthos puts a card from library to the top of their library (source: Ponder)
gameGem3P Vorthos puts a card from library to the top of their library (source: Ponder)
gameGem3P Vorthos draws a card
gameGem3P Vorthos puts Ponder from stack into their graveyard
minor blunder
With Ponder, the player is ordering two cards on top of their library.
With Ponder, the player is ordering two cards on top of their library. They chose Snuff Out first (which means it goes on bottom, with Wasteland on top). Given the board state, the player has two Orcish Bowmasters and a Murktide Regent in hand but only two lands in play (both Underground Seas) and an Undercity Sewers in hand that enters tapped. Wasteland on top means they draw Wasteland this turn from Ponder. However, Wasteland is less immediately useful than Snuff Out - the opponent only has one tapped Undercity Sewers and no creatures. Snuff Out is a removal spell that can be cast for free (4 life) if they control a Swamp (Underground Sea counts). Having Snuff Out available as the draw would give them interaction against whatever creature the opponent deploys, while Wasteland only threatens the opponent's single dual land. The player should have put Wasteland first (bottom) and Snuff Out second (top) to draw Snuff Out, keeping removal available while they develop their board with Orcish Bowmasters.
Analysis
Action taken: Put Snuff Out on bottom and Wasteland on top, drawing Wasteland from Ponder.
Better line: Put Wasteland on bottom and Snuff Out on top, drawing Snuff Out to have free removal ready while deploying Orcish Bowmasters. Making a land drop with Undercity Sewers from hand covers the land needs, and Snuff Out is more impactful given the opponent could deploy threats.
— Declare Attackers —
— Postcombat Main —
gameTURN 5 for GLM47 Villain (19 - 18)
gameGLM47 Villain draws a card
— GLM47 Villain's Turn 3 —
gameGLM47 Villain puts Island from hand onto the Battlefield
gameGLM47 Villain plays Island
— Declare Attackers —
— Postcombat Main —
gameTURN 6 for Gem3P Vorthos (19 - 18)
gameGem3P Vorthos draws a card
— Precombat Main —
gameGem3P Vorthos puts Wasteland from hand onto the Battlefield
gameGem3P Vorthos plays Wasteland
questionable
Casting Murktide Regent main phase into an opponent with 2 untapped lands (Island + Undercity Sewers providing U/B) when…
Casting Murktide Regent main phase into an opponent with 2 untapped lands (Island + Undercity Sewers providing U/B) when the opponent could potentially have interaction. The opponent's graveyard shows they've already used Force of Will and Daze, but casting a 7-mana threat (even with Delve) before combat and before deploying Orcish Bowmasters seems suboptimal. Bowmasters at flash speed could be held up, and playing Murktide into potential countermagic when you could instead deploy a Bowmasters (which has flash anyway) and hold up Daze protection seems risky. However, Murktide with 4 cards to exile from graveyard (Ponder, Thoughtseize, Misty Rainforest, Ponder) would cost UU + exile 4 cards for a 7/7 flyer paying just 2 mana, which is a massive threat. The opponent has already spent their Force of Will and Daze, so the coast may be relatively clear. Still, leading with the biggest threat when you could sequence Bowmasters first (or hold Murktide to protect with Daze) is debatable.
Analysis
Action taken: Cast Murktide Regent delving away graveyard cards, tapping both Underground Seas
Better line: Cast Orcish Bowmasters first (costs 1B, leaves one Underground Sea untapped for Daze backup), then deploy Murktide next turn with Daze protection available. Alternatively, use Wasteland on opponent's Undercity Sewers first to cut their mana before committing the big threat.
— Declare Attackers —
— Postcombat Main —
minor blunder
Casting Orcish Bowmasters during own postcombat main phase instead of holding it up to cast at instant speed during the …
Casting Orcish Bowmasters during own postcombat main phase instead of holding it up to cast at instant speed during the opponent's turn. Bowmasters has flash and triggers on opponent card draws - casting it on the opponent's turn (e.g., in response to a cantrip or during draw step) would potentially generate an extra damage trigger and amass trigger. The opponent is playing a cantrip-heavy deck.
Analysis
Action taken: Cast Orcish Bowmasters during own postcombat main phase
Better line: Pass the turn holding up Bowmasters + Daze with the untapped Underground Seas, then flash in Bowmasters in response to opponent's cantrip or during their draw step for extra value
questionable
Using Wasteland now destroys the opponent's Undercity Sewers (their only non-basic land), which is reasonable tempo.
Using Wasteland now destroys the opponent's Undercity Sewers (their only non-basic land), which is reasonable tempo. However, Gem3P has two Orcish Bowmasters in hand and only 2 Underground Seas remaining after sacrificing Wasteland. Playing an Orcish Bowmasters this turn would require both Underground Seas, leaving no mana for Daze's alternate cost (no Island to bounce) or the second Bowmasters next turn without playing the Undercity Sewers (which enters tapped). The Wasteland play cuts Gem3P down to 2 lands with a hand full of spells. An alternative line is to deploy Orcish Bowmasters first (using 1U from the two Underground Seas), then Wasteland the opponent's land on a future turn or hold it as a threat. That said, destroying the opponent's dual land while they only have 2 lands is strong tempo denial, and the opponent's graveyard suggests they may be building toward a Murktide of their own. The sequencing is debatable - Bowmasters now + Wasteland later vs Wasteland now + Bowmasters later both have merits.
Analysis
Action taken: Activated Wasteland to destroy opponent's Undercity Sewers, sacrificing Wasteland and going down to 2 lands.
Better line: Cast Orcish Bowmasters first (spending UB from the two Underground Seas), then save Wasteland for a future turn when you have more lands established. This develops the board while keeping Wasteland as ongoing pressure.
gameGem3P Vorthos casts Orcish Bowmasters from hand
gameGem3P Vorthos puts Orcish Bowmasters from stack onto the Battlefield
gameGem3P Vorthos - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting GLM47 Villain
gameGLM47 Villain loses 1 life from Orcish Bowmasters
gameGem3P Vorthos creates a Orc Army Token token
gameTURN 7 for GLM47 Villain (19 - 17)
gameGLM47 Villain draws a card
— GLM47 Villain's Turn 4 —
— Declare Attackers —
— Postcombat Main —
gameTURN 8 for Gem3P Vorthos (19 - 17)
gameGem3P Vorthos draws a card
— Precombat Main —
minor blunder
Cast Murktide Regent before playing a land for the turn.
Cast Murktide Regent before playing a land for the turn. Playing Swamp first would have left one extra untapped land after casting Murktide (4 lands, only 3 needed with full delve), and crucially would have enabled Snuff Out's alternate cost (pay 4 life) by controlling a Swamp. Casting spells before making the land drop is a sequencing error that gives up free value.
Analysis
Action taken: Cast Murktide Regent using all 3 available lands and delving 4 cards, without first playing Swamp from hand.
Better line: Play Swamp first, then cast Murktide Regent. This leaves one extra untapped mana and enables Snuff Out's alternate cost for the rest of the game.
gameGem3P Vorthos puts Swamp from hand onto the Battlefield
gameGem3P Vorthos plays Swamp
minor blunder
Casting Orcish Bowmasters before activating Wasteland is suboptimal sequencing.
Casting Orcish Bowmasters before activating Wasteland is suboptimal sequencing. By Wastelanding the opponent's Undercity Sewers first (leaving them with only 1 Island), the opponent would be less able to pay for any counterspells or interact. The player has enough remaining mana (2 Underground Seas + Swamp = 3 sources after sacrificing Wasteland) to still cast Bowmasters afterward.
Analysis
Action taken: Cast Orcish Bowmasters before using Wasteland
Better line: Activate Wasteland targeting opponent's Undercity Sewers first to cut them to 1 land, then cast Orcish Bowmasters with remaining mana from Underground Seas/Swamp
questionable
Allowing a second Orcish Bowmasters to resolve makes it extremely difficult to recover, as every cantrip drawn will now …
Allowing a second Orcish Bowmasters to resolve makes it extremely difficult to recover, as every cantrip drawn will now deal 2 damage and create 2 amass triggers. With GLM47 already behind on board and needing to cantrip to find threats like Murktide Regent, two Bowmasters essentially locks them out of their primary game plan.
Analysis
Action taken: Declined to counter the second Orcish Bowmasters, letting it resolve.
Better line: Cast Force of Will exiling Daze to counter the second Bowmasters. While this leaves an empty hand, it preserves the ability to safely cantrip when drawing into Consider/Ponder, keeping a realistic path to deploying Murktide Regent.
gameGem3P Vorthos casts Orcish Bowmasters from hand
gameGem3P Vorthos puts Orcish Bowmasters from stack onto the Battlefield
gameGem3P Vorthos - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting GLM47 Villain
gameGLM47 Villain loses 1 life from Orcish Bowmasters
— Declare Attackers —
gameGem3P Vorthos attacks GLM47 Villain with 2 creatures
— Declare Blockers —
gameGLM47 Villain loses 2 life at combat from Orc Army Token
— Combat Damage —
— Postcombat Main —
gameTURN 9 for GLM47 Villain (19 - 13)
gameGLM47 Villain draws a card
— GLM47 Villain's Turn 5 —
gameGLM47 Villain casts Brainstorm from hand
gameGLM47 Villain draws three cards
gameGLM47 Villain puts a card from hand to the top of their library (source: Brainstorm)
questionable
Putting Thoughtseize back on top of the library instead of the second Daze.
Putting Thoughtseize back on top of the library instead of the second Daze. The opponent has multiple untapped lands (Underground Sea, Swamp), making Daze easy to pay for. Thoughtseize provides hand information and guaranteed disruption, which is more valuable than a second Daze the opponent can pay through.
Analysis
Action taken: Put Thoughtseize on top of library, keeping Force of Will and two Dazes
Better line: Put a second Daze on top instead, keeping Force of Will, Daze, and Thoughtseize. Thoughtseize provides guaranteed disruption and information, while the second Daze is diminished against an opponent with available mana.
gameGLM47 Villain puts a card from hand to the top of their library (source: Brainstorm)
gameGLM47 Villain puts Brainstorm from stack into their graveyard
gameGem3P Vorthos - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting GLM47 Villain
gameGem3P Vorthos - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting GLM47 Villain
gameGem3P Vorthos - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting GLM47 Villain
gameGem3P Vorthos - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting GLM47 Villain
gameGem3P Vorthos - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting GLM47 Villain
gameGem3P Vorthos - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting GLM47 Villain
gameGLM47 Villain loses 1 life from Orcish Bowmasters
gameGLM47 Villain loses 1 life from Orcish Bowmasters
gameGLM47 Villain loses 1 life from Orcish Bowmasters
gameGLM47 Villain loses 1 life from Orcish Bowmasters
gameGLM47 Villain loses 1 life from Orcish Bowmasters
gameGLM47 Villain loses 1 life from Orcish Bowmasters
— Declare Attackers —
— Postcombat Main —
gameTURN 10 for Gem3P Vorthos (19 - 7)
gameGem3P Vorthos draws a card
— Precombat Main —
— Declare Attackers —
major blunder
Gem3P passed without taking any action in precombat main when they could play Island and cast Murktide Regent via Delve …
Gem3P passed without taking any action in precombat main when they could play Island and cast Murktide Regent via Delve (exiling 4 graveyard cards, paying {1}{U}{U}), creating a 6/6 flyer. Combined with the existing board of ~6 power (2 Bowmasters + Orc Army token), this would represent lethal damage against an opponent at 7 life. Even without Murktide, Wasteland on opponent's Undercity Sewers would be valuable.
Analysis
Action taken: Passed without playing any spells, lands, or activating abilities in precombat main phase.
Better line: Play Island, then cast Murktide Regent (Delve 4 cards from graveyard, pay {1}{U}{U}). Then move to combat and attack with everything for lethal damage against the opponent at 7 life.
gameGem3P Vorthos attacks GLM47 Villain with 3 creatures
— Declare Blockers —
gameGLM47 Villain loses 1 life at combat from Orcish Bowmasters
gameGLM47 Villain loses 8 life at combat from Orc Army Token
gameGLM47 Villain loses 1 life at combat from Orcish Bowmasters
gameGLM47 Villain has lost the game.
gameGem3P Vorthos has won the game
gameGLM47 Villain has left XMage
Gem3P Vorthos wins the game!