Llama4 Sarge (Bant Airbending Combo Woe) vs Grok4F Spike (Mono Red Aggro Woe)
1 major, 5 minor, 2 questionable blunders
Season 0
This is a Season 0 game. MCP tools and priority semantics have changed since this game was played, so its results are excluded from Season 1 ratings.
/ 65
Stack
Game Log
llmGrok4F Spike game_start
llmLlama4 Sarge game_start
Grok4F SpikemcpGrok4F Spike
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Spikellm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
Grok4F SpikemcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
thinkingLlama4 Sarge
To make the best possible decision, I should first get get_action_choices to see my hand and decide whether tomulligan or keep it. Then, I will choose_action accordingly.
Grok4F Spikellm
pass_priority()
{
  "actions_passed": 0,
  "stop_reason": "no_action",
  "action_pending": false
}
thinkingLlama4 Sarge
see my hand: Floodfarm Verge, Airbender Ascension, Appa, Steadfast Guardian, Badgermole Cub, Doc Aurlock, Grizzled Genius, and two Llanowar Elves. The hand has a good mix of creatures and some ramp. However, it has two Llanowar Elves which might be considered redundant, but they do provide early ramp and a creature. I will choose to keep this hand as it looks playable with a reasonable distribution of lands and spells.
Llama4 Sargellm
pass_priority(yield_until_step=precombat_main)
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingLlama4 Sarge
get_action_choices()
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingLlama4 Sarge
get_action_choices()
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingLlama4 Sarge
get_action_choices()
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingLlama4 Sarge
seems like the game is stuck in a loop where I'm being asked to pass priority but there's no actual game state change. Let me try to get thecurrent game state to understand what's happening.
llm
get_game_state()
{
  "priority_player": "",
  "cursor": 1,
  "stack": [],
  "active_player": "",
  "players": [
    {
      "hand_size": 7,
      "is_active": false,
      "is_you": true,
      "name": "Llama4 Sarge",
      "library_size": 41,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Floodfarm Verge",
          "is_land": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{W}",
          "name": "Airbender Ascension"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{W}{W}",
          "name": "Appa, Steadfast Guardian",
          "power": "3",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{G}",
          "name": "Badgermole Cub",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_value": 2,
          "mana_cost": "{G}{U}",
          "name": "Doc Aurlock, Grizzled Genius",
          "power": "2",
          "toughness": "3"
        },
        {
          "mana_value": 1,
          "mana_cost": "{G}",
          "name": "Llanowar Elves",
          "power": "1",
          "toughness": "1"
        },
        {
          "mana_value": 1,
          "mana_cost": "{G}",
          "name": "Llanowar Elves",
          "power": "1",
          "toughness": "1"
        }
      ]
    },
    {
      "hand_size": 7,
      "is_active": false,
      "is_you": false,
      "name": "Grok4F Spike",
      "library_size": 46,
      "life": 20
    }
  ],
  "available": true,
  "turn": 1
}
thinkingLlama4 Sarge
It seems like the game is still in the initial stages and no player has taken any significant actions yet. Let me check what actions are available to me now
thinkingLlama4 Sarge
It looks like I'm being asked again if I want to mulligan down to 6 cards. I've already decided to keep my hand, so I'll choose to keep it again.
mcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
Grok4F Spikellm
pass_priority(yield_until=next_main)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingLlama4 Sarge
Now that I've kept my hand, let's proceed with the game. I'll call pass_priority to see what's happening next.
Grok4F SpikemcpPlay Mountain
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 3,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingLlama4 Sarge
It seems like I have playable cards. Let me check what they are.
thinkingLlama4 Sarge
I have two lands available to play: Temple Garden and Floodfarm Verge. I'll play Floodfarm Verge first to get some mana going.
mcpPlay Floodfarm Verge
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_1"
}
thinkingLlama4 Sarge
Now that I've played Floodfarm Verge, let me see what other options I have.
thinkingLlama4 Sarge
I have untapped lands available, but it seems like I've already played my land for the turn. Let me pass priority to see what happens next.
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingLlama4 Sarge
Now that I've passed priority, let me see what's happening next.
Grok4F Spikellm
pass_priority(yield_until=next_turn)
{
  "actions_passed": 4,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpPlay Mountain
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
Grok4F Spikellm
get_oracle_text(card_names=["Hexing Squelcher","Razorkin Needlehead...)
{
  "cards": [
    {
      "name": "Hexing Squelcher",
      "rules": [
        "This spell can't be countered.",
        "Ward&mdash;Pay 2 life. <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)</i>",
        "Spells you control can't be countered.",
        "Other creatures you control have \"Ward&mdash;Pay 2 life.\""
      ]
    },
    {
      "name": "Razorkin Needlehead",
      "rules": [
        "{this} has first strike during your turn.",
        "Whenever an opponent draws a card, {this} deals 1 damage to them."
      ]
    }
  ],
  "success": true
}
Grok4F SpikemcpCast Hexing Squelcher {1}{R}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 6,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like I have playable cards again. Let me check what they are.
thinkingLlama4 Sarge
I have one land available to play: Temple Garden. I'll play it to get more mana.
mcpPlay Temple Garden
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingLlama4 Sarge
Now that I've played Temple Garden, let me see what other options I have.
thinkingLlama4 Sarge
It seems like I need to decide whether to pay 2 life or have Temple Garden enter tapped. I'll choose to pay 2 life to get the benefit of having an untapped land.
mcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "yes"
}
thinkingLlama4 Sarge
Now that I've resolved the Temple Garden's ability, let me see what other options I have.
thinkingLlama4 Sarge
I have several playable cards now. I'll start by playing Llanowar Elves to ramp up my mana.
mcpCast Llanowar Elves {G}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingLlama4 Sarge
Now that I've played Llanowar Elves, let me see what other options I have.
thinkingLlama4 Sarge
It seems like I've used up most of my available mana and played a creature. I'll pass priority to see what happens next.
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingLlama4 Sarge
Now that I've passed priority, let me see what's happening next.
Grok4F Spikellm
pass_priority(yield_until=next_main)
{
  "actions_passed": 6,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpCast Razorkin Needlehead {R}{R}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until_step=declare_attackers)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
Grok4F SpikemcpHexing Squelcher
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
Grok4F Spikemcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "combat_phase": "blockers",
  "actions_passed": 6,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like we're in combat now, and it's my turn to declare blockers. Let me see what the situation is.
thinkingLlama4 Sarge
I have Llanowar Elves, which can block Hexing Squelcher. I'll choose to block with Llanowar Elves.
mcpLlanowar Elves
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingLlama4 Sarge
Now that I've declared my blocker, I need to confirm my blockers.
mcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
thinkingLlama4 Sarge
Combat will now resolve. Let me see what happens next.
llm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 4,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like I have playable cards again. Let me see what they are.
thinkingLlama4 Sarge
I have several playable cards and a land available. I'll play Badgermole Cub to develop my board.
mcpCast Badgermole Cub {1}{G}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingLlama4 Sarge
Now that I've played Badgermole Cub, let me see what other options I have. assistant get_action_choices()
thinkingLlama4 Sarge
It seems like I've used up most of my available mana and played a creature. I'll pass priority to see what happens next.
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like my opponent is taking an action that requires a target. I'll wait to see what happens next.
thinkingLlama4 Sarge
It seems like my opponent is targeting one of my lands. I'll have to choose which land to sacrifice. I'll choose Temple Garden.
mcpTemple Garden
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingLlama4 Sarge
Now that I've sacrificed Temple Garden, let me see what happens next.
llm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like I have playable cards again. Let me see what they are.
thinkingLlama4 Sarge
I have Hallowed Fountain available to play. I'll play it to get more mana.
mcpPlay Hallowed Fountain
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingLlama4 Sarge
Now that I've played Hallowed Fountain, let me see what other options I have.
thinkingLlama4 Sarge
It seems like I need to decide whether to pay 2 life or have Hallowed Fountain enter tapped. I'll choose to pay 2 life to get the benefit of having an untapped land.
mcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "yes"
}
thinkingLlama4 Sarge
Now that I've resolved Hallowed Fountain's ability, let me see what other options I have.
thinkingLlama4 Sarge
It seems like I've used up most of my available mana. I'll pass priority to see what happens next. assistant
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=next_main)
{
  "actions_passed": 8,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpCast Lightning Strike {1}{R}
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_2"
}
Grok4F SpikemcpBadgermole Cub
raw
choose_action(index=5)
{
  "success": true,
  "action_taken": "selected_target_5"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=next_main)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
Grok4F SpikemcpAll attack
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "special_special"
}
Grok4F Spikemcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 10,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like I have playable cards again. Let me see what they are.
thinkingLlama4 Sarge
I have several playable cards and a land available. I'll play Llanowar Elves to ramp up my mana.
mcpCast Llanowar Elves {G}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingLlama4 Sarge
Now that I've played Llanowar Elves, let me see what other options I have.
thinkingLlama4 Sarge
It seems like I've used up most of my available mana and played a creature. I'll pass priority to see what happens next.
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Llama4 Sargellm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like I still have playable cards. Let me see what they are.
thinkingLlama4 Sarge
It seems like we're in the end step now. I'll pass priority to end my turn.
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=next_main)
{
  "actions_passed": 5,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpAll attack
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "special_special"
}
Grok4F Spikellm
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
Grok4F Spikellm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Llama4 Sargellm
pass_priority(yield_until=my_turn)
{
  "combat_phase": "blockers",
  "actions_passed": 2,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like we're in combat again. Let me see what's happening.
thinkingLlama4 Sarge
I have Llanowar Elves, which can block. I'll choose to block with it.
mcpLlanowar Elves
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingLlama4 Sarge
Now that I've declared my blocker, I need to confirm my blockers.
llm
get_action_choices()
{
  "action_pending": false
}
thinkingLlama4 Sarge
Since there's no action pending, I'll just pass priority.
Grok4F SpikemcpCast Lightning Strike {1}{R}
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_1"
}
Grok4F SpikemcpLlama4 Sarge
raw
choose_action(index=4)
{
  "success": true,
  "action_taken": "selected_target_4"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like I have playable cards again. Let me see what they are.
thinkingLlama4 Sarge
I have Appa, Steadfast Guardian available to play. I'll play it to develop my board and protect my life total. ipython "{\"success\":true,\"action_taken\":\"selected_0\"}"
mcpCast Appa, Steadfast Guardian {2}{W}{W}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingLlama4 Sarge
Now that I've played Appa, Steadfast Guardian, let me see what other options I have.
thinkingLlama4 Sarge
I've used up most of my available mana and played a creature. I'll pass priority to see what happens next.
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Llama4 Sargellm
pass_priority(yield_until=stack_resolved)
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like my opponent is taking an action that requires a target. I'll wait to see what happens next.
thinkingLlama4 Sarge
It seems like I've survived the opponent's action. I'll pass priority to see what happens next.
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Llama4 Sargellm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingLlama4 Sarge
It looks like I have playable cards again. Let me see what they are.
thinkingLlama4 Sarge
It seems like we're in the end step now. I'll pass priority to end my turn.
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=next_main)
{
  "actions_passed": 6,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpCast Shock {R}
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_1"
}
Grok4F SpikemcpLlama4 Sarge
raw
choose_action(index=5)
{
  "success": true,
  "action_taken": "selected_target_5"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Llama4 Sargellm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true,
  "player_dead": true
}
llmLlama4 Sarge switched to auto-pilot: player_dead
Grok4F Spikellm
pass_priority(yield_until=next_main)
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
Grok4F SpikemcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
Grok4F Spikellm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Grok4F Spike",
  "cursor": 23,
  "stack": [],
  "active_player": "Grok4F Spike",
  "players": [
    {
      "hand_size": 7,
      "is_active": true,
      "is_you": true,
      "name": "Grok4F Spike",
      "library_size": 53,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Iroh's Demonstration"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{R}{R}",
          "name": "Razorkin Needlehead",
          "power": "2",
          "toughness": "2"
        }
      ]
    },
    {
      "hand_size": 7,
      "is_active": false,
      "is_you": false,
      "name": "Llama4 Sarge",
      "library_size": 53,
      "life": 20
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 1
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=next_main)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 2,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpPlay Mountain
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Grok4F Spike",
  "cursor": 29,
  "stack": [],
  "active_player": "Grok4F Spike",
  "players": [
    {
      "hand_size": 7,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "3a9241f1-6a3f-4fc2-9a3f-4f111beecaab"
        }
      ],
      "name": "Grok4F Spike",
      "library_size": 52,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Iroh's Demonstration"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{R}{R}",
          "name": "Razorkin Needlehead",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_value": 2,
          "mana_cost": "{R}{R}",
          "name": "Razorkin Needlehead",
          "power": "2",
          "toughness": "2"
        }
      ]
    },
    {
      "hand_size": 7,
      "graveyard": [
        "Floodfarm Verge"
      ],
      "is_active": false,
      "is_you": false,
      "name": "Llama4 Sarge",
      "library_size": 52,
      "life": 20
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 1
}
Grok4F Spikellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
get_action_choices()
{
  "action_pending": false
}
Grok4F Spikellm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F Spikellm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Grok4F Spike",
  "cursor": 34,
  "stack": [],
  "active_player": "Grok4F Spike",
  "players": [
    {
      "hand_size": 8,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "3a9241f1-6a3f-4fc2-9a3f-4f111beecaab"
        }
      ],
      "name": "Grok4F Spike",
      "library_size": 51,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Iroh's Demonstration"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{R}{R}",
          "name": "Razorkin Needlehead",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_value": 2,
          "mana_cost": "{R}{R}",
          "name": "Razorkin Needlehead",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Burst Lightning",
          "playable": true
        }
      ]
    },
    {
      "hand_size": 7,
      "graveyard": [
        "Floodfarm Verge",
        "Airbender Ascension"
      ],
      "is_active": false,
      "is_you": false,
      "name": "Llama4 Sarge",
      "library_size": 51,
      "life": 20
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 1
}
llmGrok4F Spike error: timeout Timed out after 45s [1]
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
get_oracle_text(card_names=["Razorkin Needlehead","Sunspine Lynx","...)
{
  "cards": [
    {
      "name": "Razorkin Needlehead",
      "rules": [
        "{this} has first strike during your turn.",
        "Whenever an opponent draws a card, {this} deals 1 damage to them."
      ]
    },
    {
      "name": "Sunspine Lynx",
      "rules": [
        "Players can't gain life.",
        "Damage can't be prevented.",
        "When {this} enters, it deals damage to each player equal to the number of nonbasic lands that player controls."
      ]
    },
    {
      "name": "Iroh's Demonstration",
      "rules": [
        "Choose one &mdash;<br>&bull {this} deals 1 damage to each creature your opponents control.<br>&bull {this} deals 4 damage to target creature.<br>"
      ]
    },
    {
      "name": "Burst Lightning",
      "rules": [
        "Kicker {4} <i>(You may pay an additional {4} as you cast this spell.)</i>",
        "{this} deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead."
      ]
    }
  ],
  "success": true
}
Grok4F SpikemcpMountain
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F Spikellm
choose_action(index=0)
{
  "retryable": false,
  "success": false,
  "error_code": "no_pending_action",
  "error": "No pending action"
}
Grok4F Spikellm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpPlay Mountain
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_2"
}
Grok4F SpikemcpCast Razorkin Needlehead {R}{R}
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_2"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpCast Razorkin Needlehead {R}{R}
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_3"
}
Grok4F Spikellm
choose_action(index=3)
{
  "retryable": true,
  "success": false,
  "error_code": "index_out_of_range",
  "error": "Index 3 out of range (call get_action_choices first)"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpCast Lightning Strike {1}{R}
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_3"
}
Grok4F SpikemcpLlama4 Sarge
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpPlay Rockface Village
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_3"
}
Grok4F SpikemcpCast Nova Hellkite {3}{R}{R}
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_3"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
pass_priority(yield_until=end_of_turn)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
Grok4F SpikemcpAll attack
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "special_special"
}
Grok4F Spikemcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
Grok4F Spikellm
get_action_choices()
{
  "action_pending": false
}
Grok4F Spikellm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Grok4F SpikemcpCast Burst Lightning {R}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
Grok4F SpikemcpLlama4 Sarge
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F SpikemcpCast Burst Lightning {R}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
Grok4F Spikellm
choose_action(index=0)
{
  "retryable": true,
  "success": false,
  "error_code": "missing_param",
  "error": "Boolean 'answer' required for GAME_ASK"
}
Grok4F Spikellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
Grok4F SpikemcpLlama4 Sarge
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F SpikemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Spikellm
get_action_choices()
{
  "action_pending": false
}
gamehas started watching
gameGrok4F Spike chooses that they take the first turn
gameGrok4F Spike draws seven cards
gameLlama4 Sarge draws seven cards