Haiku Valley (Izzet Looting Woe) vs GLM47 Vorthos (Mono Red Aggro Woe)
3 major, 6 moderate, 9 minor, 4 questionable blunders
Season 0
This is a Season 0 game. MCP tools and priority semantics have changed since this game was played, so its results are excluded from Season 1 ratings.
/ 101
Stack
Game Log
llmHaiku Valley game_start
llmGLM47 Vorthos game_start
thinkingGLM47 Vorthos
I'll get the available choices for selecting the starting player.
GLM47 VorthosmcpGLM47 Vorthos
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingGLM47 Vorthos
I've chosen to take the first turn! The honor of beginning this battle is mine. Let us see what fate awaits.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingGLM47 Vorthos
I'll keep this hand. Three lands with early plays and removal should serve me well.
mcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
GLM47 Vorthosllm
pass_priority()
{
  "actions_passed": 0,
  "stop_reason": "no_action",
  "action_pending": false
}
thinkingHaiku Valley
OMG, okay bestie! Let me see what we're working with here! šŸ’…
thinkingHaiku Valley
Okay like, I'm literally getting a reality check here! šŸ™„ Let me break down what I'm seeing: - **4 lands**: Island, Multiversal Passage, and TWO Riverpyre Verges - that's like, SUCH a mana-heavy hand - **3 spells**: Spell Snare (counter), Stormchaser's Talent, and Duelist of the Mind Bestie, this is like... SO not slay. 😩 Four lands in a 7-card opener? That's literally terrible! I can't even! Most Magic decks run like 24 lands, so drawing 4 in 7 is a RED FLAG. Plus I only have 3 actual spells to cast, and two of them cost just 1 mana. This hand is basically screaming "you're gonna flood out SO hard." A mulligan down to 6 gives me a better chance of getting a hand with better spell density. This is definitely worth the mulligan! Like, NO KEEP for sure, bestie! āœ‹
mcpMulligan
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "yes"
}
thinkingHaiku Valley
Yaaas, throwing this hand away! Let's get a SLAY hand, bestie! šŸ’‹āœØ
thinkingHaiku Valley
OMG let's gooooo! Time to see what hand the universe is blessing me with! šŸ’«
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingHaiku Valley
Wait wait wait, like, there's already a target action?? Let me get the choices and see what we're dealing with!
thinkingHaiku Valley
Okay like, SO I'm mulliganing down to 6! And now I gotta put ONE card on the bottom of my library. This is like the mulligan scry situation, bestie! Let me analyze this hand: - Island - Boomerang Basics (x2 - both look like lands/utility) - Stormchaser's Talent (spell!) - Multiversal Passage (land) - Fear of Missing Out (spell!) - Winternight Stories (spell!) Like, I'm NOT getting rid of any of my actual spells - Stormchaser's Talent, Fear of Missing Out, and Winternight Stories are all winners, bestie! And honestly? Having two Boomerang Basics in my opener is like... QUESTIONABLE fashion. But I need to keep my spells! So I'm gonna dump one of the lands that looks the least useful. **Multiversal Passage** sounds kinda random and sketchy - like, what even does that do? I'd rather keep my basic Island for sure mana. Let me boot Multiversal Passage to the bottom! šŸ‘‹
mcpMultiversal Passage
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_target_3"
}
thinkingHaiku Valley
Yaaas! Now let me keep passing and get into the actual game!
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingHaiku Valley
Another action! Let me see what's being asked!
thinkingHaiku Valley
Okay bestie, like... I gotta analyze this 6-card hand: - **1 Island** (land - only ONE) - **Winternight Stories** (3 mana spell) - **2x Boomerang Basics** (1 mana each) - **Stormchaser's Talent** (1 mana) - **Fear of Missing Out** (2 mana, 2/3 creature) Like, HELLO? Only ONE land in 6 cards?? 😱 That's literally the OPPOSITE problem! I can't even play my spells if I don't draw more lands! This is like wearing a stunning outfit with NO shoes - it just doesn't WORK, bestie! And I have THREE 1-mana spells and a 2-mana guy, so like... even if I draw one more land, I'm still probably flooding out on spells with nowhere to cast them! This hand is TRAGIC. We're mulling again!
mcpMulligan
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "yes"
}
thinkingHaiku Valley
Okay third time's the charm, right?? Let me keep it moving! ✨
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingHaiku Valley
Another scry! Let me see this 5-card hand!
thinkingHaiku Valley
OMG okay, so like... I need to put TWO cards on the bottom. Let me check this hand: - Mountain (land) - Island (land) - Riverpyre Verge (land) - Frostcliff Siege (spell) - Tiger-Seal (spell) - Quantum Riddler (spell) - Boomerang Basics (spell) LIKE BESTIE. THREE lands and FOUR spells?? This is like the GOLDILOCKS zone! Not too hot, not too cold! šŸ’… I need to keep my spells because that's where the action is! So I'm gonna boot two of the three lands. I'll keep the Island since it's my most reliable mana source, and I'll dump the Mountain and Riverpyre Verge since they're more niche.
mcpMountain
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingHaiku Valley
Now let me select the second card to put on bottom - Riverpyre Verge!
thinkingHaiku Valley
Perfect! Now dumping Riverpyre Verge!
mcpRiverpyre Verge
raw
choose_action(index=4)
{
  "success": true,
  "action_taken": "selected_target_4"
}
thinkingHaiku Valley
Yaaaas! Now let's actually START the game for real! ✨
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingHaiku Valley
Hmm, another decision! Let me check!
thinkingHaiku Valley
Okay like... AGAIN?? Only ONE land in 5 cards?? 😫 Let me see: - Island (only land) - Frostcliff Siege (3 mana) - Boomerang Basics (1 mana) - Quantum Riddler (5 mana - big boi!) - Tiger-Seal (1 mana) So like... I can play Boomerang Basics and Tiger-Seal on turns 1-2, but then I'm STUCK. I can't cast Frostcliff Siege until turn 3, and Quantum Riddler is like... a pipe dream without more lands! This hand is SO unplayable! Like, I literally cannot function with one land! We're going down to 4, bestie. This is rough. 😭
mcpMulligan
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "yes"
}
thinkingHaiku Valley
Okay this is like... literally getting desperate! Let me keep going!
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingHaiku Valley
Another scry! Hopefully this 4-card hand is better!
thinkingHaiku Valley
Okay so like... I need to put 3 cards on the bottom. Let me see this hand: - 2x Spell Snare (counters - very good!) - 2x Torch the Tower (removal spell - solid!) - Stormchaser's Talent (1 mana spell) - Riverpyre Verge (land) - Into the Flood Maw (spell) Like... SO this hand is ALL spells and ONE land! Bestie, I literally NEED at least 2-3 lands to function! But I only have Riverpyre Verge! This is like... SO tragic. I gotta mulligan again! This hand is completely unplayable!
mcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "auto_selected_required_target",
  "warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}
thinkingHaiku Valley
Oh! It auto-selected! Okay let me keep going!
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingHaiku Valley
Another one! Let me keep checking!
thinkingHaiku Valley
Okay, I need to pick 2 more cards. Since I'm down to 3 cards total at this point, and this is like a mulligan situation where I'm scrying off the bad cards... let me think strategically. I'll dump two more spells and keep my land! I need mana!
mcpSpell Snare
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingHaiku Valley
Now one more!
thinkingHaiku Valley
Let me dump another Torch the Tower!
mcpTorch the Tower
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingHaiku Valley
Okay, I think we're FINALLY starting! Let me pass priority and get into the game!
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingHaiku Valley
Let me see!
thinkingHaiku Valley
OKAY BESTIE! Like... this is actually looking DECENT! I have: - Riverpyre Verge (land) - Into the Flood Maw (1 mana blue) - Stormchaser's Talent (1 mana blue) - Torch the Tower (1 mana red) So like... I can play literally ANY of my three spells on turn 1 with my land! This is like... SO much better! Four cards with a decent curve! I'm keeping this hand, bestie! It's not spectacular, but it's FUNCTIONAL! šŸ’…
mcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingHaiku Valley
YAAAAS! Finally the game is starting for REAL! Let me pass priority and start playing!
llm
pass_priority()
{
  "actions_passed": 1,
  "stop_reason": "passed",
  "action_pending": false
}
thinkingHaiku Valley
Perfect! Now let me get the current action choices!
llm
get_action_choices()
{
  "action_pending": false
}
thinkingHaiku Valley
No action pending means I'm all set! The game has started! Now let me check the game state to see where we are!
llm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "GLM47 Vorthos",
  "cursor": 3,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 4,
      "is_active": false,
      "is_you": true,
      "name": "Haiku Valley",
      "library_size": 54,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Riverpyre Verge",
          "is_land": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{U}",
          "name": "Into the Flood Maw"
        },
        {
          "mana_value": 1,
          "mana_cost": "{U}",
          "name": "Stormchaser's Talent"
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Torch the Tower"
        }
      ]
    },
    {
      "hand_size": 7,
      "is_active": true,
      "is_you": false,
      "name": "GLM47 Vorthos",
      "library_size": 46,
      "life": 20
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 1
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "GLM47 Vorthos",
  "cursor": 1,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 4,
      "is_active": false,
      "is_you": false,
      "name": "Haiku Valley",
      "library_size": 54,
      "life": 20
    },
    {
      "hand_size": 7,
      "is_active": true,
      "is_you": true,
      "name": "GLM47 Vorthos",
      "library_size": 46,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Rockface Village",
          "is_land": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike"
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Burnout Bashtronaut",
          "power": "1",
          "toughness": "1"
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Hired Claw",
          "power": "1",
          "toughness": "2"
        }
      ]
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 1
}
thinkingHaiku Valley
OMG wait, like... it's TURN 1 Combat phase?? That means my opponent got to go first! And like... they're in the declare attackers step but they have ZERO permanents on the board! šŸ˜‚ This is like SO weird! Let me just pass through their combat!
llm
pass_priority()
{
  "actions_passed": 0,
  "stop_reason": "no_action",
  "action_pending": false
}
GLM47 Vorthosllm
get_game_log(max_chars=500)
{
  "cursor": 2246,
  "log": "alley</font> draws seven cards\n<font color='#20B2AA'>Haiku Valley</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>Haiku Valley</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>Haiku Valley</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>Haiku Valley</font> keeps hand\n turn 1 (20 - 20)\n<font color='#20B2AA'>GLM47 Vorthos</font> skips Draw step\n<font color='#20B2AA'>GLM47 Vorthos</font> skip attack",
  "truncated": true,
  "total_length": 2246
}
thinkingHaiku Valley
Let me keep checking!
llm
pass_priority()
{
  "actions_passed": 0,
  "stop_reason": "no_action",
  "action_pending": false
}
thinkingHaiku Valley
Okay like, let me get the game state and see what's happening!
llm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Haiku Valley",
  "cursor": 4,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 4,
      "is_active": false,
      "is_you": true,
      "name": "Haiku Valley",
      "library_size": 54,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Riverpyre Verge",
          "is_land": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{U}",
          "name": "Into the Flood Maw"
        },
        {
          "mana_value": 1,
          "mana_cost": "{U}",
          "name": "Stormchaser's Talent"
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Torch the Tower"
        }
      ]
    },
    {
      "hand_size": 7,
      "is_active": true,
      "is_you": false,
      "name": "GLM47 Vorthos",
      "library_size": 46,
      "life": 20
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 1
}
thinkingHaiku Valley
Hmm, like it's still Turn 1 combat! Let me get action choices to see what's happening!
thinkingHaiku Valley
Oh! So my opponent is in their declare attackers step and I can play instants! But like... I don't have any instants in my hand, so I'm just gonna pass!
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until_step=postcombat_main)
{
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Postcombat Main"
}
thinkingHaiku Valley
Nice! Let me keep passing through!
llm
pass_priority()
{
  "actions_passed": 0,
  "stop_reason": "no_action",
  "action_pending": false
}
thinkingHaiku Valley
Keep going!
llm
pass_priority()
{
  "actions_passed": 0,
  "stop_reason": "no_action",
  "action_pending": false
}
thinkingHaiku Valley
Let me check the game state!
llm
get_game_state()
{
  "phase": "Postcombat Main",
  "priority_player": "GLM47 Vorthos",
  "cursor": 5,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 4,
      "is_active": false,
      "is_you": true,
      "name": "Haiku Valley",
      "library_size": 54,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Riverpyre Verge",
          "is_land": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{U}",
          "name": "Into the Flood Maw"
        },
        {
          "mana_value": 1,
          "mana_cost": "{U}",
          "name": "Stormchaser's Talent"
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Torch the Tower"
        }
      ]
    },
    {
      "hand_size": 7,
      "is_active": true,
      "is_you": false,
      "name": "GLM47 Vorthos",
      "library_size": 46,
      "life": 20
    }
  ],
  "available": true,
  "step": "Postcombat Main",
  "turn": 1
}
GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingHaiku Valley
Okay, we're in postcombat main of their turn 1! They still have no permanents! Let me pass priority and see what they do!
GLM47 Vorthosllm
get_oracle_text(card_names=["Hired Claw","Burnout Bashtronaut"])
{
  "cards": [
    {
      "name": "Hired Claw",
      "rules": [
        "Whenever you attack with one or more Lizards, {this} deals 1 damage to target opponent.",
        "{1}{R}: Put a +1/+1 counter on {this}. Activate only if an opponent lost life this turn and only once each turn."
      ]
    },
    {
      "name": "Burnout Bashtronaut",
      "rules": [
        "Menace <i>(This creature can't be blocked except by two or more creatures.)</i>",
        "Start your engines!",
        "{2}: {this} gets +1/+0 until end of turn.",
        "Max speed &mdash; {this} has double strike."
      ]
    }
  ],
  "success": true
}
GLM47 VorthosmcpCast Hired Claw {R}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Haiku Valleyllm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 2,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingHaiku Valley
Oh! I have playable cards! Let me see!
thinkingHaiku Valley
YAAAAS! It's MY turn now! And like... I can play my land! Let me play Riverpyre Verge!
mcpPlay Riverpyre Verge
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingHaiku Valley
Perfect! Now let me see what else I can play!
thinkingHaiku Valley
OMG! Like... only Torch the Tower is castable right now! That's because Into the Flood Maw and Stormchaser's Talent both cost {U} (blue mana), but my Riverpyre Verge produces {R} (red mana)! Like, SO this is literally a question about game sequencing! Do I want to: 1. Play Torch the Tower NOW (my one red spell)? 2. Pass and hope to draw a blue source? Like honestly bestie... Riverpyre Verge is like, a dual land that can produce BLUE! Let me check the oracle text to make sure!
llm
get_oracle_text(card_name=Riverpyre Verge)
{
  "success": true,
  "name": "Riverpyre Verge",
  "rules": [
    "{T}: Add {R}.",
    "{T}: Add {U}. Activate only if you control an Island or a Mountain."
  ]
}
thinkingHaiku Valley
OH! So like... Riverpyre Verge can make blue mana, but ONLY if I control an Island or a Mountain! Right now I only have the Verge itself, so I can only tap it for RED! This is SO complicated! But like... I think the right play is to just slam Torch the Tower turn 1! It's a removal spell and it clears the way! Plus I'm not sure what my opponent is playing anyway!
mcpCast Torch the Tower {R}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingHaiku Valley
OMG YAAAAS! Let me check if there's anything else!
thinkingHaiku Valley
Like... I don't have any more plays! I'm gonna pass!
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingHaiku Valley
Let me keep passing and see what happens next!
GLM47 Vorthosllm
pass_priority(yield_until=next_turn)
{
  "actions_passed": 5,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
GLM47 VorthosmcpCast Burnout Bashtronaut {R}
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_1"
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Vorthos",
  "cursor": 4,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 3,
      "graveyard": [
        "Torch the Tower"
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Riverpyre Verge",
          "id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
        }
      ],
      "name": "Haiku Valley",
      "library_size": 53,
      "life": 20
    },
    {
      "hand_size": 4,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
        },
        {
          "tapped": false,
          "name": "Burnout Bashtronaut",
          "summoning_sickness": true,
          "id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
          "power": "1",
          "toughness": "1"
        }
      ],
      "name": "GLM47 Vorthos",
      "exile": [
        "Hired Claw"
      ],
      "library_size": 45,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Rockface Village",
          "is_land": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike"
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 1
}
GLM47 Vorthosllm
pass_priority(yield_until_step=declare_blockers)
{
  "actions_passed": 3,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Precombat Main"
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Vorthos",
  "cursor": 5,
  "stack": [],
  "active_player": "Haiku Valley",
  "players": [
    {
      "hand_size": 4,
      "graveyard": [
        "Torch the Tower"
      ],
      "is_active": true,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Riverpyre Verge",
          "id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
        }
      ],
      "name": "Haiku Valley",
      "library_size": 52,
      "life": 20
    },
    {
      "hand_size": 4,
      "is_active": false,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
        },
        {
          "tapped": false,
          "name": "Burnout Bashtronaut",
          "summoning_sickness": true,
          "id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
          "power": "1",
          "toughness": "1"
        }
      ],
      "name": "GLM47 Vorthos",
      "exile": [
        "Hired Claw"
      ],
      "library_size": 45,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Rockface Village",
          "is_land": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike"
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 2
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpBurnout Bashtronaut
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Vorthosmcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
GLM47 Vorthosllm
pass_priority(yield_until_step=declare_blockers)
{
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Declare Blockers"
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "GLM47 Vorthos",
  "cursor": 7,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 4,
      "graveyard": [
        "Torch the Tower"
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Riverpyre Verge",
          "id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
        }
      ],
      "name": "Haiku Valley",
      "library_size": 52,
      "life": 20
    },
    {
      "hand_size": 5,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
        },
        {
          "tapped": true,
          "name": "Burnout Bashtronaut",
          "id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
          "power": "1",
          "toughness": "1"
        }
      ],
      "name": "GLM47 Vorthos",
      "exile": [
        "Hired Claw"
      ],
      "library_size": 44,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Rockface Village",
          "is_land": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Burst Lightning",
          "playable": true
        }
      ]
    }
  ],
  "available": true,
  "step": "Declare Blockers",
  "combat": [
    {
      "blocked": false,
      "defending": "Haiku Valley",
      "attackers": [
        {
          "name": "Burnout Bashtronaut",
          "power": "1",
          "toughness": "1"
        }
      ]
    }
  ],
  "turn": 2
}
GLM47 VorthosmcpCast Burst Lightning {R}
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_2"
}
GLM47 Vorthosllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_target_2"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Vorthos",
  "cursor": 9,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        "Torch the Tower"
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Riverpyre Verge",
          "id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
        }
      ],
      "name": "Haiku Valley",
      "library_size": 51,
      "life": 17
    },
    {
      "hand_size": 5,
      "graveyard": [
        "Burst Lightning"
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
        },
        {
          "tapped": false,
          "name": "Burnout Bashtronaut",
          "id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
          "power": "1",
          "toughness": "1"
        }
      ],
      "name": "GLM47 Vorthos",
      "exile": [
        "Hired Claw"
      ],
      "library_size": 43,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true,
          "playable": true
        },
        {
          "mana_value": 0,
          "name": "Rockface Village",
          "is_land": true,
          "playable": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true,
          "playable": true
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 2
}
GLM47 VorthosmcpPlay Rockface Village
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_1"
}
GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "combat_phase": "attackers",
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 VorthosmcpCast Hired Claw {R}
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_3"
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Vorthos",
  "cursor": 12,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        "Torch the Tower"
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Riverpyre Verge",
          "id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
        }
      ],
      "name": "Haiku Valley",
      "library_size": 49,
      "life": 17
    },
    {
      "hand_size": 5,
      "graveyard": [
        "Burst Lightning"
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
        },
        {
          "tapped": false,
          "name": "Burnout Bashtronaut",
          "id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Rockface Village",
          "id": "6d2c0a0d-abe1-4a94-be48-207ba7a5267e"
        },
        {
          "tapped": false,
          "name": "Hired Claw",
          "id": "f1d1f173-898d-4ee2-b610-5f25d419616f",
          "power": "1",
          "toughness": "2"
        }
      ],
      "name": "GLM47 Vorthos",
      "exile": [
        "Hired Claw"
      ],
      "library_size": 41,
      "life": 20,
      "hand": [
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true,
          "playable": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5",
          "playable": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true,
          "playable": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Hired Claw",
          "power": "1",
          "toughness": "2",
          "playable": true
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 2
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 30,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingHaiku Valley
OKAY! My turn again! Let me see what I have!
thinkingHaiku Valley
OH WAIT! Like... I took 3 damage! That means my opponent played something or attacked me! And now I'm drawing an Island! Like, SO my library is literally giving me the mana I need! šŸ’… Let me play this Island!
mcpPlay Island
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingHaiku Valley
Now let me see what else!
thinkingHaiku Valley
OH MY GOSH! Like SO many options! Let me look at what I can cast: **Turn 2, with 2 untapped lands:** - Boomerang Basics (1U) - appears TWICE in my hand (indices 0 and 2) - Stormchaser's Talent (1U) - index 3 - Into the Flood Maw (1U) - index 6 - Tiger-Seal (1U, 3/3 creature) - index 4 - Fear of Missing Out (1R, 2/3 creature) - index 5 - Quantum Riddler (3UU, 4/6 creature) - index 1 Like... I have SO many blue options! Let me think strategically: 1. **Quantum Riddler** is a 4/6 creature for 5 mana - that's like, a really solid body! 2. **Tiger-Seal** is a 3/3 for 1U - also good! 3. **Into the Flood Maw** and **Stormchaser's Talent** are probably utility spells 4. **Fear of Missing Out** is a 2/3 for 1R - kinda weak Like, the smart play is probably to ramp up into something big! But I only have 2 mana right now. Let me check the oracle text on some of these cards to understand what they do!
llm
get_oracle_text(card_names=["Boomerang Basics","Stormchaser's Talen...)
{
  "cards": [
    {
      "name": "Boomerang Basics",
      "rules": [
        "Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card."
      ]
    },
    {
      "name": "Stormchaser's Talent",
      "rules": [
        "<i>(Gain the next level as a sorcery to add its ability.)</i>",
        "When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
        "{3}{U}: Level 2",
        "When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
        "{5}{U}: Level 3",
        "Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess."
      ]
    },
    {
      "name": "Into the Flood Maw",
      "rules": [
        "Gift a tapped Fish <i>(You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)</i>",
        "They create a tapped 1/1 blue Fish creature token. Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand."
      ]
    },
    {
      "name": "Tiger-Seal",
      "rules": [
        "Vigilance",
        "At the beginning of your upkeep, tap {this}.",
        "Whenever you draw your second card each turn, untap {this}."
      ]
    },
    {
      "name": "Quantum Riddler",
      "rules": [
        "Flying",
        "When {this} enters, draw a card.",
        "As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.",
        "Warp {1}{U}"
      ]
    },
    {
      "name": "Fear of Missing Out",
      "rules": [
        "When {this} enters, discard a card, then draw a card.",
        "<i>Delirium</i> &mdash; Whenever {this} attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase."
      ]
    }
  ],
  "success": true
}
thinkingHaiku Valley
OH MY GOSH! These cards are like, SO interesting! Let me break this down: - **Boomerang Basics**: Bounce any nonland + draw a card IF it's my own permanent (bouncing own stuff!) - **Stormchaser's Talent**: Creates an Otter token on entry, levels up with mana, and can return instants/sorceries! This is a CLASS card! - **Into the Flood Maw**: Bounces opponent's creatures and offers a "gift" (giving them a Fish token for better effects) - **Tiger-Seal**: 3/3 with vigilance BUT it taps at upkeep. Untaps when you draw your second card each turn! - **Quantum Riddler**: 4/6 flyer that draws a card, and makes card draw better when you have 1 or fewer cards! - **Fear of Missing Out**: Makes you discard then draw, has Delirium for extra combat! Like, honestly bestie... **Tiger-Seal** seems really strong right now! A 3/3 vigilance creature is a solid body, and the untap effect could be really good! But like... I could also play **Into the Flood Maw** to bounce opponent's stuff! Let me think: I'm on Turn 2 with 2 untapped lands (Riverpyre Verge and Island). I can afford: - Any 1U spell - Fear of Missing Out (1R, but I need to be careful about Riverpyre Verge) Like, I think the BEST play is **Tiger-Seal** because: 1. It's a 3/3 creature (good body!) 2. Vigilance means I can attack AND block! 3. The untap effect could get really good later! Let me play it!
mcpCast Tiger-Seal {U}
raw
choose_action(index=4)
{
  "success": true,
  "action_taken": "selected_4"
}
thinkingHaiku Valley
YAAAS! Let me see what else I can play!
thinkingHaiku Valley
Okay! Now I can play Into the Flood Maw! But like... do I want to? Let me think about the game state: - I'm at 17 HP (took 3 damage) - Opponent is at 20 HP - I just played Tiger-Seal Like, honestly... I could play Into the Flood Maw to bounce opponent's creatures, but I don't know what they're playing yet! Maybe I should just pass and see what they do? Actually, like... let me just PLAY it! Removing opponent's threats is always good! Plus the oracle text says I can "gift" them a Fish token for better effects!
mcpCast Into the Flood Maw {U}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingHaiku Valley
OMG! Now what?
thinkingHaiku Valley
OH! So like... I'm being asked if I want to promise them a tapped Fish token! If I do, I can bounce ANY nonland permanent! If I don't, I can only bounce creatures! Like... honestly bestie, I should probably NOT give them a free token! Let me just bounce a creature without the gift!
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
thinkingHaiku Valley
Now let me see what creatures I can target!
thinkingHaiku Valley
OKAY! So opponent has: - **Burnout Bashtronaut** (1/1) - index 0 - **Hired Claw** (1/2) - index 1 Like, SO I can bounce either one! The Burnout Bashtronaut is smaller, so I'll bounce that one!
mcpBurnout Bashtronaut
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingHaiku Valley
YASSS! Let me see what else!
thinkingHaiku Valley
Okay! No more playable spells! I'm gonna pass!
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingHaiku Valley
Now let me pass and see what happens!
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=6)
{
  "success": true,
  "action_taken": "selected_6"
}
GLM47 VorthosmcpCast Nova Hellkite {3}{R}{R}
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_1"
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 2,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingHaiku Valley
My turn again! Let me see!
thinkingHaiku Valley
Like... wait a second! I'm STILL in Turn 2! That means it's literally MY TURN AGAIN! Like, SO I got another turn without my opponent getting a turn! That's like... weird! Actually wait, looking at the context it says "T1 Precombat Main" which doesn't make sense if it's my second main phase... Let me get the game state to check!
llm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Haiku Valley",
  "cursor": 11,
  "stack": [],
  "active_player": "Haiku Valley",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        "Torch the Tower",
        "Into the Flood Maw"
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Riverpyre Verge",
          "id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "11d837fd-3f20-4c8f-b68f-34f82c58be1a"
        },
        {
          "tapped": true,
          "name": "Tiger-Seal",
          "id": "55abb178-9e89-49c3-b914-5509b56ebc12",
          "power": "3",
          "toughness": "3"
        }
      ],
      "name": "Haiku Valley",
      "library_size": 47,
      "life": 17,
      "hand": [
        {
          "mana_value": 1,
          "mana_cost": "{U}",
          "name": "Stormchaser's Talent",
          "playable": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Fear of Missing Out",
          "power": "2",
          "toughness": "3",
          "playable": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{U}",
          "name": "Boomerang Basics",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{U}{U}",
          "name": "Quantum Riddler",
          "power": "4",
          "toughness": "6",
          "playable": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{U}",
          "name": "Boomerang Basics",
          "playable": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Fear of Missing Out",
          "power": "2",
          "toughness": "3",
          "playable": true
        }
      ]
    },
    {
      "hand_size": 5,
      "graveyard": [
        "Burst Lightning"
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
        },
        {
          "tapped": true,
          "name": "Rockface Village",
          "id": "6d2c0a0d-abe1-4a94-be48-207ba7a5267e"
        },
        {
          "tapped": false,
          "name": "Hired Claw",
          "id": "f1d1f173-898d-4ee2-b610-5f25d419616f",
          "power": "1",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "655efe9e-1b94-49d5-b772-52a385e95946"
        }
      ],
      "name": "GLM47 Vorthos",
      "exile": [
        "Hired Claw",
        "Nova Hellkite"
      ],
      "library_size": 40,
      "life": 20
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 1
}
thinkingHaiku Valley
OH! So like... it's still TURN 1 Precombat Main, but it's showing MY turn again! That's SO weird! But anyway, like... I have 6 cards in hand and my opponent has 5 cards! Plus I can see: **My Board:** - Riverpyre Verge (untapped) - Island (untapped) - Tiger-Seal (TAPPED - which is SO weird since I just played it!) **Opponent's Board:** - 3 Mountains (all tapped) - Hired Claw (untapped, 1/2) - Rockface Village (untapped) **In Exile:** Hired Claw and Nova Hellkite (my opponent's cards are exiled!) Okay like... Tiger-Seal is tapped because of its upkeep effect I guess! And I have 2 untapped lands! So I can play: - Any 1U spell - Fear of Missing Out (1R) Like, honestly bestie... I think I should play **Stormchaser's Talent** because: 1. It creates an Otter token (board presence!) 2. It's a Class card that levels up 3. The Otter has prowess (gets bigger when I cast instants/sorceries!) Let me play it!
mcpCast Stormchaser's Talent {U}
raw
choose_action(index=4)
{
  "success": true,
  "action_taken": "selected_4"
}
thinkingHaiku Valley
YAAAS! Let me see what else!
thinkingHaiku Valley
Okay! I only have 1 untapped land left (Island), so I can only cast blue spells! Let me see... I have: - Boomerang Basics (1U) x2 - Quantum Riddler (3UU) - need 2 more blue! I can't afford Quantum Riddler yet! And like... Boomerang Basics is SO good because it bounces my own permanents and draws cards! But like... should I bounce Tiger-Seal to untap it? That might be good! Actually wait... let me just PASS for now! I'll see what happens and play more strategically next turn!
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingHaiku Valley
Let me keep going!
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Vorthos",
  "cursor": 15,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        "Torch the Tower",
        "Into the Flood Maw"
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Riverpyre Verge",
          "id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "11d837fd-3f20-4c8f-b68f-34f82c58be1a"
        },
        {
          "tapped": true,
          "name": "Tiger-Seal",
          "id": "55abb178-9e89-49c3-b914-5509b56ebc12",
          "power": "3",
          "toughness": "3"
        },
        {
          "tapped": false,
          "name": "Stormchaser's Talent",
          "id": "38f79d8b-1124-4412-84a1-c2f1adbdf551"
        },
        {
          "tapped": false,
          "name": "Otter Token",
          "summoning_sickness": true,
          "rules": [
            "Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>"
          ],
          "id": "dfb1620e-55f2-4057-b8fa-0099926f68e8",
          "power": "1",
          "toughness": "1",
          "token": true
        }
      ],
      "name": "Haiku Valley",
      "library_size": 47,
      "life": 17
    },
    {
      "hand_size": 6,
      "graveyard": [
        "Burst Lightning"
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
        },
        {
          "tapped": false,
          "name": "Rockface Village",
          "id": "6d2c0a0d-abe1-4a94-be48-207ba7a5267e"
        },
        {
          "tapped": false,
          "name": "Hired Claw",
          "id": "f1d1f173-898d-4ee2-b610-5f25d419616f",
          "power": "1",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "655efe9e-1b94-49d5-b772-52a385e95946"
        }
      ],
      "name": "GLM47 Vorthos",
      "exile": [
        "Hired Claw",
        "Nova Hellkite"
      ],
      "library_size": 39,
      "life": 20,
      "hand": [
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike",
          "playable": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true,
          "playable": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Hired Claw",
          "power": "1",
          "toughness": "2",
          "playable": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Burnout Bashtronaut",
          "power": "1",
          "toughness": "1",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5",
          "playable": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Burnout Bashtronaut",
          "power": "1",
          "toughness": "1",
          "playable": true
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=6)
{
  "success": true,
  "action_taken": "selected_6"
}
GLM47 VorthosmcpActivate Nova Hellkite
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_3"
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 VorthosmcpTiger-Seal
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 2,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingHaiku Valley
Okay! Let me check!
thinkingHaiku Valley
OMG! I drew a **Multiversal Passage** land! Like... that's a new land I can play! Let me play it first!
mcpPlay Multiversal Passage
raw
choose_action(index=4)
{
  "success": true,
  "action_taken": "selected_4"
}
thinkingHaiku Valley
NOW I have 3 untapped lands! Let me see what else!
thinkingHaiku Valley
OH! Multiversal Passage is asking me to choose a basic land type! Like... SO I need to pick which type I want! Let me think... I have two Mountains in my opponent's exile, and I'm playing red/blue! Like... I think **Island** would be perfect because I need blue mana for my spells!
mcpIsland
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_choice_1"
}
thinkingHaiku Valley
Now what?
thinkingHaiku Valley
OH! So like... Multiversal Passage is asking if I want to pay 2 life to have it enter UNTAPPED! Otherwise it comes in tapped! Like... I'm at 17 HP, so paying 2 life is fine! That gives me better board position!
mcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "yes"
}
thinkingHaiku Valley
NOW let me see my options!
thinkingHaiku Valley
OMG! Now I'm at 15 HP and I have 3 untapped lands! I can FINALLY afford **Quantum Riddler**! Like... that 4/6 flyer is SO cute and will draw me cards! But like... I should probably think about whether that's the RIGHT play! Actually, like... I CAN'T afford Quantum Riddler with my current mana! Let me count: - I need 3UU (5 mana total, with 3 colorless and 2 blue) - I have: Riverpyre Verge, Island x2 (after Multiversal Passage), Stormchaser's Talent (?), Tiger-Seal - That's like... wait, let me check the board! Actually, like... I only have 3 untapped lands showing! So I can afford: - Any 1U spell - Any 1R spell - Any 2 mana spell (like Fear of Missing Out at 1R) I CANNOT afford Quantum Riddler (needs 5 mana)! Like... so my options are: 1. **Boomerang Basics (1U)** - bounce my Tiger-Seal and draw a card! 2. **Fear of Missing Out (1R)** - 2/3 creature that mills and draws I think **Boomerang Basics** is AMAZING because: 1. I bounce Tiger-Seal to untap it! 2. I draw a card! 3. I still have Tiger-Seal on the board! Let me play it!
mcpCast Boomerang Basics {U}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingHaiku Valley
Let me see!
thinkingHaiku Valley
PERFECT! I can bounce: - **Tiger-Seal** (index 0) - MY creature, so I'll draw a card! - **Stormchaser's Talent** (index 1) - MY Class card - **Hired Claw** (index 2) - opponent's creature - **Otter Token** (index 3) - MY token - **Nova Hellkite** (index 4) - opponent's creature (IN EXILE?!) Like... SO the BEST play is bouncing **Tiger-Seal** because: 1. It untaps it! 2. I draw a card! 3. It's my own creature so I get the card draw bonus!
mcpTiger-Seal
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingHaiku Valley
YAAAS! Let me see!
thinkingHaiku Valley
Okay! I have 2 untapped lands left! Let me see if I can play anything else! Actually wait... the game hasn't shown me new choices, so I probably need to check if there are more plays! Let me see the current choices! Actually like... it's asking if I want to play instants and activated abilities, which means there are NO more creature spells I can cast! Like... I should probably just PASS!
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingHaiku Valley
NOW let me pass and keep going!
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosllm
get_oracle_text(object_id=3c3a9b22-5b3a-4a2e-8e1f-7c9d2e5f8a9b)
{
  "success": false,
  "error": "Object not found in current game state: 3c3a9b22-5b3a-4a2e-8e1f-7c9d2e5f8a9b"
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Vorthos",
  "cursor": 18,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        "Torch the Tower",
        "Into the Flood Maw",
        "Boomerang Basics"
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Riverpyre Verge",
          "id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "11d837fd-3f20-4c8f-b68f-34f82c58be1a"
        },
        {
          "tapped": false,
          "name": "Stormchaser's Talent",
          "id": "38f79d8b-1124-4412-84a1-c2f1adbdf551"
        },
        {
          "tapped": false,
          "name": "Otter Token",
          "rules": [
            "Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>"
          ],
          "id": "dfb1620e-55f2-4057-b8fa-0099926f68e8",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Multiversal Passage",
          "id": "9a570d7e-47be-4a34-8b4a-40629c4b636c"
        }
      ],
      "name": "Haiku Valley",
      "library_size": 45,
      "life": 15
    },
    {
      "hand_size": 6,
      "graveyard": [
        "Burst Lightning"
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
        },
        {
          "tapped": false,
          "name": "Rockface Village",
          "id": "6d2c0a0d-abe1-4a94-be48-207ba7a5267e"
        },
        {
          "tapped": false,
          "name": "Hired Claw",
          "id": "f1d1f173-898d-4ee2-b610-5f25d419616f",
          "power": "1",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "655efe9e-1b94-49d5-b772-52a385e95946"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "3c8efb4d-4a78-4562-92a2-88e5bcc74956"
        },
        {
          "tapped": false,
          "name": "Nova Hellkite",
          "id": "f74bc820-79c5-4818-a1d4-97cbe5ca6fc4",
          "power": "4",
          "toughness": "5"
        }
      ],
      "name": "GLM47 Vorthos",
      "exile": [
        "Hired Claw"
      ],
      "library_size": 38,
      "life": 20,
      "hand": [
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike",
          "playable": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Hired Claw",
          "power": "1",
          "toughness": "2",
          "playable": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Burnout Bashtronaut",
          "power": "1",
          "toughness": "1",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5",
          "playable": true
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Burnout Bashtronaut",
          "power": "1",
          "toughness": "1",
          "playable": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike",
          "playable": true
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
GLM47 VorthosmcpCast Hired Claw {R}
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_3"
}
GLM47 VorthosmcpCast Lightning Strike {1}{R}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=4)
{
  "success": true,
  "action_taken": "selected_target_4"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingHaiku Valley
Okay! Let me check!
GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingHaiku Valley
OH MY GOSH! Like... I got MORE cards and now I'm at 12 HP! That means opponent attacked me for 3 damage! Plus I can now see: - **Quantum Riddler** (5 mana) - I can NOW afford this! - **Tiger-Seal** (from my hand, since I bounced it!) - New lands: **Spirebluff Canal** and **Island** Like... I have 3 untapped lands, so I can cast Quantum Riddler! But like... should I? Actually, let me think strategically: 1. I CAN cast Quantum Riddler (3UU = 5 mana) 2. But I should probably play more creatures first to build board presence 3. Let me play Tiger-Seal again since I bounced it!
mcpCast Tiger-Seal {U}
raw
choose_action(index=4)
{
  "success": true,
  "action_taken": "selected_4"
}
thinkingHaiku Valley
Let me see!
thinkingHaiku Valley
Okay! I only have 2 untapped lands now, so I can't cast anything else! Let me pass!
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingHaiku Valley
Let me keep going!
llm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingHaiku Valley
Okay! Now it's MY OPPONENT'S turn (T2)! I can't do anything right now! Let me pass!
mcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingHaiku Valley
Let me skip ahead to my turn!
GLM47 VorthosmcpCast Sunspine Lynx {2}{R}{R}
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_2"
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 VorthosmcpAll attack
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "special_special"
}
GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
  "combat_phase": "attackers",
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 Vorthosmcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
  "combat_phase": "blockers",
  "actions_passed": 4,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingHaiku Valley
OH! We're in COMBAT and it's the BLOCKERS phase! Let me see what's attacking!
thinkingHaiku Valley
OH MY GOSH! Like... I took 2 MORE damage (now at 10 HP)! And my opponent is attacking with: - **Hired Claw** x2 (1/2 creatures) - **Nova Hellkite** (4/5 flyer!) Like... I can block with: - **Otter Token** (1/1) - **Tiger-Seal** (3/3) Like... the BEST play is to block the Nova Hellkite with my Tiger-Seal since it's the biggest threat! And like... the Hired Claws can hit me for 2 more damage!
mcpTiger-Seal
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_1"
}
thinkingHaiku Valley
Let me see which attacker I'm blocking!
thinkingHaiku Valley
WAIT! Like... SO the Nova Hellkite is NOT showing up as an option! That means it's like... a flyer that I CAN'T block! So like... I can only block the Hired Claws! Like... let me block one of the Hired Claws with my Tiger-Seal!
mcpHired Claw
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingHaiku Valley
Let me see!
thinkingHaiku Valley
Okay! Now I can block with my **Otter Token**! But like... it's only 1/1, so it would die to either Hired Claw! Let me block the other Hired Claw with it!
mcpOtter Token
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
thinkingHaiku Valley
Let me block the second Hired Claw!
mcpHired Claw
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_target_1"
}
thinkingHaiku Valley
Okay! I'm done blocking! Let me confirm!
mcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
thinkingHaiku Valley
Let me keep going!
GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 7,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpCast Lightning Strike {1}{R}
raw
choose_action(index=5)
{
  "success": true,
  "action_taken": "selected_5"
}
GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=5)
{
  "success": true,
  "action_taken": "selected_target_5"
}
GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpAll attack
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "special_special"
}
GLM47 Vorthosmcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true,
  "player_dead": true
}
llmHaiku Valley switched to auto-pilot: player_dead
GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 VorthosmcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=next_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 VorthosmcpRiverpyre Verge
raw
choose_action(index=6)
{
  "success": true,
  "action_taken": "selected_target_6"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosmcp0
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
GLM47 VorthosmcpCast Shock {R}
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 VorthosmcpPass
raw
choose_action(index=1)
{
  "retryable": true,
  "success": false,
  "error_code": "index_out_of_range",
  "error": "Index 1 out of range (call get_action_choices first)"
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until_step=declare_attackers)
{
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Declare Attackers"
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
  "actions_passed": 5,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority()
{
  "actions_passed": 0,
  "stop_reason": "no_action",
  "action_pending": false
}
GLM47 Vorthosllm
pass_priority(yield_until=next_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Vorthos",
  "cursor": 31,
  "stack": [],
  "active_player": "Haiku Valley",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        "Riverpyre Verge",
        "Shock"
      ],
      "is_active": false,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Riverpyre Verge",
          "id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
        }
      ],
      "name": "GLM47 Vorthos",
      "library_size": 50,
      "life": 20,
      "hand": [
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike"
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Shock",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Magebane Lizard",
          "power": "1",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{R}{R}",
          "name": "Razorkin Needlehead",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        }
      ]
    },
    {
      "hand_size": 8,
      "graveyard": [
        "Annul",
        "Island"
      ],
      "is_active": true,
      "is_you": false,
      "name": "Haiku Valley",
      "library_size": 50,
      "life": 18
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 4
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Haiku Valley",
  "cursor": 33,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 8,
      "graveyard": [
        "Riverpyre Verge",
        "Shock"
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Riverpyre Verge",
          "id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
        }
      ],
      "name": "GLM47 Vorthos",
      "library_size": 49,
      "life": 20,
      "hand": [
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike"
        },
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Shock"
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Magebane Lizard",
          "power": "1",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{R}{R}",
          "name": "Razorkin Needlehead",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Soulstone Sanctuary",
          "is_land": true
        }
      ]
    },
    {
      "hand_size": 7,
      "graveyard": [
        "Annul",
        "Island",
        "Torch the Tower"
      ],
      "is_active": false,
      "is_you": false,
      "name": "Haiku Valley",
      "library_size": 50,
      "life": 18
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 4
}
GLM47 VorthosmcpMagebane Lizard
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_target_0"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpCast Shock {R}
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "selected_2"
}
GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Vorthos",
  "cursor": 35,
  "stack": [
    {
      "target_count": 1,
      "name": "Shock",
      "rules": [
        "{this} deals 2 damage to any target."
      ]
    }
  ],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        "Riverpyre Verge",
        "Shock",
        "Magebane Lizard"
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Riverpyre Verge",
          "id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
        }
      ],
      "name": "GLM47 Vorthos",
      "library_size": 48,
      "life": 20,
      "hand": [
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike"
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{R}{R}",
          "name": "Razorkin Needlehead",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Soulstone Sanctuary",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        }
      ]
    },
    {
      "hand_size": 7,
      "graveyard": [
        "Annul",
        "Island",
        "Torch the Tower",
        "Duelist of the Mind"
      ],
      "is_active": false,
      "is_you": false,
      "name": "Haiku Valley",
      "library_size": 49,
      "life": 18
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 4
}
GLM47 Vorthosllm
pass_priority(yield_until_step=declare_attackers)
{
  "actions_passed": 2,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Declare Attackers"
}
GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until_step=postcombat_main)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Postcombat Main"
}
GLM47 Vorthosllm
pass_priority(yield_until_step=end_turn)
{
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Precombat Main"
}
GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "GLM47 Vorthos",
  "cursor": 38,
  "stack": [],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 8,
      "graveyard": [
        "Riverpyre Verge",
        "Shock",
        "Magebane Lizard",
        "Shock"
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Riverpyre Verge",
          "id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
        }
      ],
      "name": "GLM47 Vorthos",
      "library_size": 47,
      "life": 20,
      "hand": [
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike"
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 2,
          "mana_cost": "{R}{R}",
          "name": "Razorkin Needlehead",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Soulstone Sanctuary",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Magebane Lizard",
          "power": "1",
          "toughness": "4"
        }
      ]
    },
    {
      "hand_size": 7,
      "graveyard": [
        "Annul",
        "Island",
        "Torch the Tower",
        "Duelist of the Mind",
        "Island"
      ],
      "is_active": false,
      "is_you": false,
      "name": "Haiku Valley",
      "library_size": 48,
      "life": 16
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 4
}
GLM47 Vorthosllm
pass_priority(yield_until_step=postcombat_main)
{
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Postcombat Main"
}
GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_1"
}
GLM47 Vorthosllm
get_oracle_text(card_names=["Razorkin Needlehead","Magebane Lizard"...)
{
  "cards": [
    {
      "name": "Razorkin Needlehead",
      "rules": [
        "{this} has first strike during your turn.",
        "Whenever an opponent draws a card, {this} deals 1 damage to them."
      ]
    },
    {
      "name": "Magebane Lizard",
      "rules": [
        "Whenever a player casts a noncreature spell, {this} deals damage to that player equal to the number of noncreature spells they've cast this turn."
      ]
    }
  ],
  "success": true
}
GLM47 VorthosmcpCast Razorkin Needlehead {R}{R}
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_1"
}
GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpCast Magebane Lizard {1}{R}
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_3"
}
GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Vorthosllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Haiku Valley",
  "cursor": 42,
  "stack": [
    {
      "name": "Magebane Lizard",
      "rules": [
        "Whenever a player casts a noncreature spell, {this} deals damage to that player equal to the number of noncreature spells they've cast this turn."
      ]
    }
  ],
  "active_player": "GLM47 Vorthos",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        "Riverpyre Verge",
        "Shock",
        "Magebane Lizard",
        "Shock"
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Riverpyre Verge",
          "id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "d5e73f38-c056-4358-a4e5-be9910370cb6"
        },
        {
          "tapped": false,
          "name": "Razorkin Needlehead",
          "id": "0779ef3e-ef18-4536-9ab7-eec64ce43fcb",
          "power": "2",
          "toughness": "2"
        }
      ],
      "name": "GLM47 Vorthos",
      "library_size": 46,
      "life": 20,
      "hand": [
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Lightning Strike"
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "power": "4",
          "toughness": "5"
        },
        {
          "mana_value": 4,
          "mana_cost": "{2}{R}{R}",
          "name": "Sunspine Lynx",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_value": 0,
          "name": "Soulstone Sanctuary",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Mountain",
          "is_land": true
        },
        {
          "mana_value": 0,
          "name": "Riverpyre Verge",
          "is_land": true
        }
      ]
    },
    {
      "hand_size": 7,
      "graveyard": [
        "Annul",
        "Island",
        "Torch the Tower",
        "Duelist of the Mind",
        "Island",
        "Into the Flood Maw"
      ],
      "is_active": false,
      "is_you": false,
      "name": "Haiku Valley",
      "library_size": 47,
      "life": 15
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 4
}
GLM47 Vorthosllm
pass_priority()
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 VorthosmcpPlay Soulstone Sanctuary
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Vorthosllm
pass_priority(yield_until_step=declare_attackers)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 VorthosmcpRazorkin Needlehead
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Vorthosmcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
GLM47 Vorthosllm
pass_priority(yield_until_step=postcombat_main)
{
  "actions_passed": 4,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Postcombat Main"
}
GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
gamehas started watching
gameGLM47 Vorthos chooses that they take the first turn
gameGLM47 Vorthos draws seven cards
gameHaiku Valley draws seven cards