Haiku Valley (Izzet Looting Woe) vs GLM47 Vorthos (Mono Red Aggro Woe)
3 major, 6 moderate, 9 minor, 4 questionable blunders
Season 0
/ 101
Stack
Game Log
thinkingGLM47 Vorthos
I'll get the available choices for selecting the starting player.
GLM47 VorthosmcpGLM47 Vorthos
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingGLM47 Vorthos
I've chosen to take the first turn! The honor of beginning this battle is mine. Let us see what fate awaits.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingGLM47 Vorthos
I'll keep this hand. Three lands with early plays and removal should serve me well.
mcpKeep handraw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}GLM47 Vorthosllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}thinkingHaiku Valley
OMG, okay bestie! Let me see what we're working with here! š
thinkingHaiku Valley
Okay like, I'm literally getting a reality check here! š Let me break down what I'm seeing:
- **4 lands**: Island, Multiversal Passage, and TWO Riverpyre Verges - that's like, SUCH a mana-heavy hand
- **3 spells**: Spell Snare (counter), Stormchaser's Talent, and Duelist of the Mind
Bestie, this is like... SO not slay. š© Four lands in a 7-card opener? That's literally terrible! I can't even! Most Magic decks run like 24 lands, so drawing 4 in 7 is a RED FLAG. Plus I only have 3 actual spells to cast, and two of them cost just 1 mana. This hand is basically screaming "you're gonna flood out SO hard."
A mulligan down to 6 gives me a better chance of getting a hand with better spell density. This is definitely worth the mulligan!
Like, NO KEEP for sure, bestie! ā
mcpMulliganraw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingHaiku Valley
Yaaas, throwing this hand away! Let's get a SLAY hand, bestie! šāØ
thinkingHaiku Valley
OMG let's gooooo! Time to see what hand the universe is blessing me with! š«
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingHaiku Valley
Wait wait wait, like, there's already a target action?? Let me get the choices and see what we're dealing with!
thinkingHaiku Valley
Okay like, SO I'm mulliganing down to 6! And now I gotta put ONE card on the bottom of my library. This is like the mulligan scry situation, bestie!
Let me analyze this hand:
- Island
- Boomerang Basics (x2 - both look like lands/utility)
- Stormchaser's Talent (spell!)
- Multiversal Passage (land)
- Fear of Missing Out (spell!)
- Winternight Stories (spell!)
Like, I'm NOT getting rid of any of my actual spells - Stormchaser's Talent, Fear of Missing Out, and Winternight Stories are all winners, bestie!
And honestly? Having two Boomerang Basics in my opener is like... QUESTIONABLE fashion. But I need to keep my spells! So I'm gonna dump one of the lands that looks the least useful. **Multiversal Passage** sounds kinda random and sketchy - like, what even does that do? I'd rather keep my basic Island for sure mana.
Let me boot Multiversal Passage to the bottom! š
mcpMultiversal Passageraw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_target_3"
}thinkingHaiku Valley
Yaaas! Now let me keep passing and get into the actual game!
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingHaiku Valley
Another action! Let me see what's being asked!
thinkingHaiku Valley
Okay bestie, like... I gotta analyze this 6-card hand:
- **1 Island** (land - only ONE)
- **Winternight Stories** (3 mana spell)
- **2x Boomerang Basics** (1 mana each)
- **Stormchaser's Talent** (1 mana)
- **Fear of Missing Out** (2 mana, 2/3 creature)
Like, HELLO? Only ONE land in 6 cards?? š± That's literally the OPPOSITE problem! I can't even play my spells if I don't draw more lands! This is like wearing a stunning outfit with NO shoes - it just doesn't WORK, bestie!
And I have THREE 1-mana spells and a 2-mana guy, so like... even if I draw one more land, I'm still probably flooding out on spells with nowhere to cast them!
This hand is TRAGIC. We're mulling again!
mcpMulliganraw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingHaiku Valley
Okay third time's the charm, right?? Let me keep it moving! āØ
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingHaiku Valley
Another scry! Let me see this 5-card hand!
thinkingHaiku Valley
OMG okay, so like... I need to put TWO cards on the bottom. Let me check this hand:
- Mountain (land)
- Island (land)
- Riverpyre Verge (land)
- Frostcliff Siege (spell)
- Tiger-Seal (spell)
- Quantum Riddler (spell)
- Boomerang Basics (spell)
LIKE BESTIE. THREE lands and FOUR spells?? This is like the GOLDILOCKS zone! Not too hot, not too cold! š
I need to keep my spells because that's where the action is! So I'm gonna boot two of the three lands. I'll keep the Island since it's my most reliable mana source, and I'll dump the Mountain and Riverpyre Verge since they're more niche.
mcpMountainraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingHaiku Valley
Now let me select the second card to put on bottom - Riverpyre Verge!
thinkingHaiku Valley
Perfect! Now dumping Riverpyre Verge!
mcpRiverpyre Vergeraw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_target_4"
}thinkingHaiku Valley
Yaaaas! Now let's actually START the game for real! āØ
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingHaiku Valley
Hmm, another decision! Let me check!
thinkingHaiku Valley
Okay like... AGAIN?? Only ONE land in 5 cards?? š«
Let me see:
- Island (only land)
- Frostcliff Siege (3 mana)
- Boomerang Basics (1 mana)
- Quantum Riddler (5 mana - big boi!)
- Tiger-Seal (1 mana)
So like... I can play Boomerang Basics and Tiger-Seal on turns 1-2, but then I'm STUCK. I can't cast Frostcliff Siege until turn 3, and Quantum Riddler is like... a pipe dream without more lands!
This hand is SO unplayable! Like, I literally cannot function with one land! We're going down to 4, bestie. This is rough. š
mcpMulliganraw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingHaiku Valley
Okay this is like... literally getting desperate! Let me keep going!
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingHaiku Valley
Another scry! Hopefully this 4-card hand is better!
thinkingHaiku Valley
Okay so like... I need to put 3 cards on the bottom. Let me see this hand:
- 2x Spell Snare (counters - very good!)
- 2x Torch the Tower (removal spell - solid!)
- Stormchaser's Talent (1 mana spell)
- Riverpyre Verge (land)
- Into the Flood Maw (spell)
Like... SO this hand is ALL spells and ONE land! Bestie, I literally NEED at least 2-3 lands to function! But I only have Riverpyre Verge!
This is like... SO tragic. I gotta mulligan again! This hand is completely unplayable!
mcptrueraw
choose_action(answer=true)
{
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingHaiku Valley
Oh! It auto-selected! Okay let me keep going!
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingHaiku Valley
Another one! Let me keep checking!
thinkingHaiku Valley
Okay, I need to pick 2 more cards. Since I'm down to 3 cards total at this point, and this is like a mulligan situation where I'm scrying off the bad cards... let me think strategically. I'll dump two more spells and keep my land! I need mana!
mcpSpell Snareraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingHaiku Valley
Now one more!
thinkingHaiku Valley
Let me dump another Torch the Tower!
mcpTorch the Towerraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingHaiku Valley
Okay, I think we're FINALLY starting! Let me pass priority and get into the game!
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingHaiku Valley
Let me see!
thinkingHaiku Valley
OKAY BESTIE! Like... this is actually looking DECENT!
I have:
- Riverpyre Verge (land)
- Into the Flood Maw (1 mana blue)
- Stormchaser's Talent (1 mana blue)
- Torch the Tower (1 mana red)
So like... I can play literally ANY of my three spells on turn 1 with my land! This is like... SO much better! Four cards with a decent curve!
I'm keeping this hand, bestie! It's not spectacular, but it's FUNCTIONAL! š
mcpKeep handraw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Valley
YAAAAS! Finally the game is starting for REAL! Let me pass priority and start playing!
llmpass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}thinkingHaiku Valley
Perfect! Now let me get the current action choices!
llmget_action_choices()
{
"action_pending": false
}thinkingHaiku Valley
No action pending means I'm all set! The game has started! Now let me check the game state to see where we are!
llmget_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Vorthos",
"cursor": 3,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 4,
"is_active": false,
"is_you": true,
"name": "Haiku Valley",
"library_size": 54,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Riverpyre Verge",
"is_land": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Into the Flood Maw"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Stormchaser's Talent"
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Torch the Tower"
}
]
},
{
"hand_size": 7,
"is_active": true,
"is_you": false,
"name": "GLM47 Vorthos",
"library_size": 46,
"life": 20
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Vorthos",
"cursor": 1,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"name": "Haiku Valley",
"library_size": 54,
"life": 20
},
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"name": "GLM47 Vorthos",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Rockface Village",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike"
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Hired Claw",
"power": "1",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}thinkingHaiku Valley
OMG wait, like... it's TURN 1 Combat phase?? That means my opponent got to go first! And like... they're in the declare attackers step but they have ZERO permanents on the board! š
This is like SO weird! Let me just pass through their combat!
llmpass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}GLM47 Vorthosllm
get_game_log(max_chars=500)
{
"cursor": 2246,
"log": "alley</font> draws seven cards\n<font color='#20B2AA'>Haiku Valley</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>Haiku Valley</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>Haiku Valley</font> puts a card from hand to the bottom of their library\n<font color='#20B2AA'>Haiku Valley</font> keeps hand\n turn 1 (20 - 20)\n<font color='#20B2AA'>GLM47 Vorthos</font> skips Draw step\n<font color='#20B2AA'>GLM47 Vorthos</font> skip attack",
"truncated": true,
"total_length": 2246
}thinkingHaiku Valley
Let me keep checking!
llmpass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}thinkingHaiku Valley
Okay like, let me get the game state and see what's happening!
llmget_game_state()
{
"phase": "Combat",
"priority_player": "Haiku Valley",
"cursor": 4,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 4,
"is_active": false,
"is_you": true,
"name": "Haiku Valley",
"library_size": 54,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Riverpyre Verge",
"is_land": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Into the Flood Maw"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Stormchaser's Talent"
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Torch the Tower"
}
]
},
{
"hand_size": 7,
"is_active": true,
"is_you": false,
"name": "GLM47 Vorthos",
"library_size": 46,
"life": 20
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}thinkingHaiku Valley
Hmm, like it's still Turn 1 combat! Let me get action choices to see what's happening!
thinkingHaiku Valley
Oh! So my opponent is in their declare attackers step and I can play instants! But like... I don't have any instants in my hand, so I'm just gonna pass!
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until_step=postcombat_main)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Postcombat Main"
}thinkingHaiku Valley
Nice! Let me keep passing through!
llmpass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}thinkingHaiku Valley
Keep going!
llmpass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}thinkingHaiku Valley
Let me check the game state!
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "GLM47 Vorthos",
"cursor": 5,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 4,
"is_active": false,
"is_you": true,
"name": "Haiku Valley",
"library_size": 54,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Riverpyre Verge",
"is_land": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Into the Flood Maw"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Stormchaser's Talent"
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Torch the Tower"
}
]
},
{
"hand_size": 7,
"is_active": true,
"is_you": false,
"name": "GLM47 Vorthos",
"library_size": 46,
"life": 20
}
],
"available": true,
"step": "Postcombat Main",
"turn": 1
}GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Valley
Okay, we're in postcombat main of their turn 1! They still have no permanents! Let me pass priority and see what they do!
GLM47 Vorthosllm
get_oracle_text(card_names=["Hired Claw","Burnout Bashtronaut"])
{
"cards": [
{
"name": "Hired Claw",
"rules": [
"Whenever you attack with one or more Lizards, {this} deals 1 damage to target opponent.",
"{1}{R}: Put a +1/+1 counter on {this}. Activate only if an opponent lost life this turn and only once each turn."
]
},
{
"name": "Burnout Bashtronaut",
"rules": [
"Menace <i>(This creature can't be blocked except by two or more creatures.)</i>",
"Start your engines!",
"{2}: {this} gets +1/+0 until end of turn.",
"Max speed — {this} has double strike."
]
}
],
"success": true
}GLM47 VorthosmcpCast Hired Claw {R}
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Haiku Valleyllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Valley
Oh! I have playable cards! Let me see!
thinkingHaiku Valley
YAAAAS! It's MY turn now! And like... I can play my land! Let me play Riverpyre Verge!
mcpPlay Riverpyre Vergeraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Valley
Perfect! Now let me see what else I can play!
thinkingHaiku Valley
OMG! Like... only Torch the Tower is castable right now! That's because Into the Flood Maw and Stormchaser's Talent both cost {U} (blue mana), but my Riverpyre Verge produces {R} (red mana)!
Like, SO this is literally a question about game sequencing! Do I want to:
1. Play Torch the Tower NOW (my one red spell)?
2. Pass and hope to draw a blue source?
Like honestly bestie... Riverpyre Verge is like, a dual land that can produce BLUE! Let me check the oracle text to make sure!
llmget_oracle_text(card_name=Riverpyre Verge)
{
"success": true,
"name": "Riverpyre Verge",
"rules": [
"{T}: Add {R}.",
"{T}: Add {U}. Activate only if you control an Island or a Mountain."
]
}thinkingHaiku Valley
OH! So like... Riverpyre Verge can make blue mana, but ONLY if I control an Island or a Mountain! Right now I only have the Verge itself, so I can only tap it for RED!
This is SO complicated! But like... I think the right play is to just slam Torch the Tower turn 1! It's a removal spell and it clears the way! Plus I'm not sure what my opponent is playing anyway!
mcpCast Torch the Tower {R}raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Valley
OMG YAAAAS! Let me check if there's anything else!
thinkingHaiku Valley
Like... I don't have any more plays! I'm gonna pass!
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Valley
Let me keep passing and see what happens next!
GLM47 Vorthosllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 VorthosmcpCast Burnout Bashtronaut {R}
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Vorthos",
"cursor": 4,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 3,
"graveyard": [
"Torch the Tower"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
}
],
"name": "Haiku Valley",
"library_size": 53,
"life": 20
},
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
},
{
"tapped": true,
"name": "Mountain",
"id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"summoning_sickness": true,
"id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
"power": "1",
"toughness": "1"
}
],
"name": "GLM47 Vorthos",
"exile": [
"Hired Claw"
],
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Rockface Village",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike"
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}GLM47 Vorthosllm
pass_priority(yield_until_step=declare_blockers)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Vorthos",
"cursor": 5,
"stack": [],
"active_player": "Haiku Valley",
"players": [
{
"hand_size": 4,
"graveyard": [
"Torch the Tower"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
}
],
"name": "Haiku Valley",
"library_size": 52,
"life": 20
},
{
"hand_size": 4,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
},
{
"tapped": true,
"name": "Mountain",
"id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"summoning_sickness": true,
"id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
"power": "1",
"toughness": "1"
}
],
"name": "GLM47 Vorthos",
"exile": [
"Hired Claw"
],
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Rockface Village",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike"
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpBurnout Bashtronaut
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Vorthosmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}GLM47 Vorthosllm
pass_priority(yield_until_step=declare_blockers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Declare Blockers"
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Vorthos",
"cursor": 7,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 4,
"graveyard": [
"Torch the Tower"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
}
],
"name": "Haiku Valley",
"library_size": 52,
"life": 20
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
},
{
"tapped": false,
"name": "Mountain",
"id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
},
{
"tapped": true,
"name": "Burnout Bashtronaut",
"id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
"power": "1",
"toughness": "1"
}
],
"name": "GLM47 Vorthos",
"exile": [
"Hired Claw"
],
"library_size": 44,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Rockface Village",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Burst Lightning",
"playable": true
}
]
}
],
"available": true,
"step": "Declare Blockers",
"combat": [
{
"blocked": false,
"defending": "Haiku Valley",
"attackers": [
{
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1"
}
]
}
],
"turn": 2
}GLM47 VorthosmcpCast Burst Lightning {R}
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}GLM47 Vorthosllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Vorthos",
"cursor": 9,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 5,
"graveyard": [
"Torch the Tower"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
}
],
"name": "Haiku Valley",
"library_size": 51,
"life": 17
},
{
"hand_size": 5,
"graveyard": [
"Burst Lightning"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
},
{
"tapped": false,
"name": "Mountain",
"id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
"power": "1",
"toughness": "1"
}
],
"name": "GLM47 Vorthos",
"exile": [
"Hired Claw"
],
"library_size": 43,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Rockface Village",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GLM47 VorthosmcpPlay Rockface Village
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 VorthosmcpCast Hired Claw {R}
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_3"
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Vorthos",
"cursor": 12,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 7,
"graveyard": [
"Torch the Tower"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
}
],
"name": "Haiku Valley",
"library_size": 49,
"life": 17
},
{
"hand_size": 5,
"graveyard": [
"Burst Lightning"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
},
{
"tapped": false,
"name": "Mountain",
"id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"id": "ed48990e-9fd9-46d5-a601-127f9ff7cd5f",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Rockface Village",
"id": "6d2c0a0d-abe1-4a94-be48-207ba7a5267e"
},
{
"tapped": false,
"name": "Hired Claw",
"id": "f1d1f173-898d-4ee2-b610-5f25d419616f",
"power": "1",
"toughness": "2"
}
],
"name": "GLM47 Vorthos",
"exile": [
"Hired Claw"
],
"library_size": 41,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5",
"playable": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Hired Claw",
"power": "1",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 30,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Valley
OKAY! My turn again! Let me see what I have!
thinkingHaiku Valley
OH WAIT! Like... I took 3 damage! That means my opponent played something or attacked me! And now I'm drawing an Island! Like, SO my library is literally giving me the mana I need! š
Let me play this Island!
mcpPlay Islandraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Valley
Now let me see what else!
thinkingHaiku Valley
OH MY GOSH! Like SO many options! Let me look at what I can cast:
**Turn 2, with 2 untapped lands:**
- Boomerang Basics (1U) - appears TWICE in my hand (indices 0 and 2)
- Stormchaser's Talent (1U) - index 3
- Into the Flood Maw (1U) - index 6
- Tiger-Seal (1U, 3/3 creature) - index 4
- Fear of Missing Out (1R, 2/3 creature) - index 5
- Quantum Riddler (3UU, 4/6 creature) - index 1
Like... I have SO many blue options! Let me think strategically:
1. **Quantum Riddler** is a 4/6 creature for 5 mana - that's like, a really solid body!
2. **Tiger-Seal** is a 3/3 for 1U - also good!
3. **Into the Flood Maw** and **Stormchaser's Talent** are probably utility spells
4. **Fear of Missing Out** is a 2/3 for 1R - kinda weak
Like, the smart play is probably to ramp up into something big! But I only have 2 mana right now. Let me check the oracle text on some of these cards to understand what they do!
llmget_oracle_text(card_names=["Boomerang Basics","Stormchaser's Talen...)
{
"cards": [
{
"name": "Boomerang Basics",
"rules": [
"Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card."
]
},
{
"name": "Stormchaser's Talent",
"rules": [
"<i>(Gain the next level as a sorcery to add its ability.)</i>",
"When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
"{3}{U}: Level 2",
"When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
"{5}{U}: Level 3",
"Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess."
]
},
{
"name": "Into the Flood Maw",
"rules": [
"Gift a tapped Fish <i>(You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)</i>",
"They create a tapped 1/1 blue Fish creature token. Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand."
]
},
{
"name": "Tiger-Seal",
"rules": [
"Vigilance",
"At the beginning of your upkeep, tap {this}.",
"Whenever you draw your second card each turn, untap {this}."
]
},
{
"name": "Quantum Riddler",
"rules": [
"Flying",
"When {this} enters, draw a card.",
"As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.",
"Warp {1}{U}"
]
},
{
"name": "Fear of Missing Out",
"rules": [
"When {this} enters, discard a card, then draw a card.",
"<i>Delirium</i> — Whenever {this} attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase."
]
}
],
"success": true
}thinkingHaiku Valley
OH MY GOSH! These cards are like, SO interesting!
Let me break this down:
- **Boomerang Basics**: Bounce any nonland + draw a card IF it's my own permanent (bouncing own stuff!)
- **Stormchaser's Talent**: Creates an Otter token on entry, levels up with mana, and can return instants/sorceries! This is a CLASS card!
- **Into the Flood Maw**: Bounces opponent's creatures and offers a "gift" (giving them a Fish token for better effects)
- **Tiger-Seal**: 3/3 with vigilance BUT it taps at upkeep. Untaps when you draw your second card each turn!
- **Quantum Riddler**: 4/6 flyer that draws a card, and makes card draw better when you have 1 or fewer cards!
- **Fear of Missing Out**: Makes you discard then draw, has Delirium for extra combat!
Like, honestly bestie... **Tiger-Seal** seems really strong right now! A 3/3 vigilance creature is a solid body, and the untap effect could be really good!
But like... I could also play **Into the Flood Maw** to bounce opponent's stuff!
Let me think: I'm on Turn 2 with 2 untapped lands (Riverpyre Verge and Island). I can afford:
- Any 1U spell
- Fear of Missing Out (1R, but I need to be careful about Riverpyre Verge)
Like, I think the BEST play is **Tiger-Seal** because:
1. It's a 3/3 creature (good body!)
2. Vigilance means I can attack AND block!
3. The untap effect could get really good later!
Let me play it!
mcpCast Tiger-Seal {U}raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_4"
}thinkingHaiku Valley
YAAAS! Let me see what else I can play!
thinkingHaiku Valley
Okay! Now I can play Into the Flood Maw! But like... do I want to? Let me think about the game state:
- I'm at 17 HP (took 3 damage)
- Opponent is at 20 HP
- I just played Tiger-Seal
Like, honestly... I could play Into the Flood Maw to bounce opponent's creatures, but I don't know what they're playing yet! Maybe I should just pass and see what they do?
Actually, like... let me just PLAY it! Removing opponent's threats is always good! Plus the oracle text says I can "gift" them a Fish token for better effects!
mcpCast Into the Flood Maw {U}raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Valley
OMG! Now what?
thinkingHaiku Valley
OH! So like... I'm being asked if I want to promise them a tapped Fish token! If I do, I can bounce ANY nonland permanent! If I don't, I can only bounce creatures!
Like... honestly bestie, I should probably NOT give them a free token! Let me just bounce a creature without the gift!
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingHaiku Valley
Now let me see what creatures I can target!
thinkingHaiku Valley
OKAY! So opponent has:
- **Burnout Bashtronaut** (1/1) - index 0
- **Hired Claw** (1/2) - index 1
Like, SO I can bounce either one! The Burnout Bashtronaut is smaller, so I'll bounce that one!
mcpBurnout Bashtronautraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingHaiku Valley
YASSS! Let me see what else!
thinkingHaiku Valley
Okay! No more playable spells! I'm gonna pass!
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Valley
Now let me pass and see what happens!
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=6)
{
"success": true,
"action_taken": "selected_6"
}GLM47 VorthosmcpCast Nova Hellkite {3}{R}{R}
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Valley
My turn again! Let me see!
thinkingHaiku Valley
Like... wait a second! I'm STILL in Turn 2! That means it's literally MY TURN AGAIN! Like, SO I got another turn without my opponent getting a turn! That's like... weird!
Actually wait, looking at the context it says "T1 Precombat Main" which doesn't make sense if it's my second main phase... Let me get the game state to check!
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Haiku Valley",
"cursor": 11,
"stack": [],
"active_player": "Haiku Valley",
"players": [
{
"hand_size": 6,
"graveyard": [
"Torch the Tower",
"Into the Flood Maw"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
},
{
"tapped": false,
"name": "Island",
"id": "11d837fd-3f20-4c8f-b68f-34f82c58be1a"
},
{
"tapped": true,
"name": "Tiger-Seal",
"id": "55abb178-9e89-49c3-b914-5509b56ebc12",
"power": "3",
"toughness": "3"
}
],
"name": "Haiku Valley",
"library_size": 47,
"life": 17,
"hand": [
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Stormchaser's Talent",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"power": "2",
"toughness": "3",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Boomerang Basics",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"power": "4",
"toughness": "6",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Boomerang Basics",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"power": "2",
"toughness": "3",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
"Burst Lightning"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
},
{
"tapped": true,
"name": "Mountain",
"id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
},
{
"tapped": true,
"name": "Rockface Village",
"id": "6d2c0a0d-abe1-4a94-be48-207ba7a5267e"
},
{
"tapped": false,
"name": "Hired Claw",
"id": "f1d1f173-898d-4ee2-b610-5f25d419616f",
"power": "1",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain",
"id": "655efe9e-1b94-49d5-b772-52a385e95946"
}
],
"name": "GLM47 Vorthos",
"exile": [
"Hired Claw",
"Nova Hellkite"
],
"library_size": 40,
"life": 20
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}thinkingHaiku Valley
OH! So like... it's still TURN 1 Precombat Main, but it's showing MY turn again! That's SO weird! But anyway, like... I have 6 cards in hand and my opponent has 5 cards! Plus I can see:
**My Board:**
- Riverpyre Verge (untapped)
- Island (untapped)
- Tiger-Seal (TAPPED - which is SO weird since I just played it!)
**Opponent's Board:**
- 3 Mountains (all tapped)
- Hired Claw (untapped, 1/2)
- Rockface Village (untapped)
**In Exile:** Hired Claw and Nova Hellkite (my opponent's cards are exiled!)
Okay like... Tiger-Seal is tapped because of its upkeep effect I guess! And I have 2 untapped lands! So I can play:
- Any 1U spell
- Fear of Missing Out (1R)
Like, honestly bestie... I think I should play **Stormchaser's Talent** because:
1. It creates an Otter token (board presence!)
2. It's a Class card that levels up
3. The Otter has prowess (gets bigger when I cast instants/sorceries!)
Let me play it!
mcpCast Stormchaser's Talent {U}raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_4"
}thinkingHaiku Valley
YAAAS! Let me see what else!
thinkingHaiku Valley
Okay! I only have 1 untapped land left (Island), so I can only cast blue spells! Let me see... I have:
- Boomerang Basics (1U) x2
- Quantum Riddler (3UU) - need 2 more blue!
I can't afford Quantum Riddler yet! And like... Boomerang Basics is SO good because it bounces my own permanents and draws cards! But like... should I bounce Tiger-Seal to untap it? That might be good!
Actually wait... let me just PASS for now! I'll see what happens and play more strategically next turn!
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Valley
Let me keep going!
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Vorthos",
"cursor": 15,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 5,
"graveyard": [
"Torch the Tower",
"Into the Flood Maw"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
},
{
"tapped": false,
"name": "Island",
"id": "11d837fd-3f20-4c8f-b68f-34f82c58be1a"
},
{
"tapped": true,
"name": "Tiger-Seal",
"id": "55abb178-9e89-49c3-b914-5509b56ebc12",
"power": "3",
"toughness": "3"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "38f79d8b-1124-4412-84a1-c2f1adbdf551"
},
{
"tapped": false,
"name": "Otter Token",
"summoning_sickness": true,
"rules": [
"Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>"
],
"id": "dfb1620e-55f2-4057-b8fa-0099926f68e8",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Haiku Valley",
"library_size": 47,
"life": 17
},
{
"hand_size": 6,
"graveyard": [
"Burst Lightning"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
},
{
"tapped": false,
"name": "Mountain",
"id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
},
{
"tapped": false,
"name": "Rockface Village",
"id": "6d2c0a0d-abe1-4a94-be48-207ba7a5267e"
},
{
"tapped": false,
"name": "Hired Claw",
"id": "f1d1f173-898d-4ee2-b610-5f25d419616f",
"power": "1",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain",
"id": "655efe9e-1b94-49d5-b772-52a385e95946"
}
],
"name": "GLM47 Vorthos",
"exile": [
"Hired Claw",
"Nova Hellkite"
],
"library_size": 39,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike",
"playable": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true,
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Hired Claw",
"power": "1",
"toughness": "2",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=6)
{
"success": true,
"action_taken": "selected_6"
}GLM47 VorthosmcpActivate Nova Hellkite
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_3"
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 VorthosmcpTiger-Seal
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Valley
Okay! Let me check!
thinkingHaiku Valley
OMG! I drew a **Multiversal Passage** land! Like... that's a new land I can play! Let me play it first!
mcpPlay Multiversal Passageraw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_4"
}thinkingHaiku Valley
NOW I have 3 untapped lands! Let me see what else!
thinkingHaiku Valley
OH! Multiversal Passage is asking me to choose a basic land type! Like... SO I need to pick which type I want! Let me think...
I have two Mountains in my opponent's exile, and I'm playing red/blue! Like... I think **Island** would be perfect because I need blue mana for my spells!
mcpIslandraw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_choice_1"
}thinkingHaiku Valley
Now what?
thinkingHaiku Valley
OH! So like... Multiversal Passage is asking if I want to pay 2 life to have it enter UNTAPPED! Otherwise it comes in tapped! Like... I'm at 17 HP, so paying 2 life is fine! That gives me better board position!
mcptrueraw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingHaiku Valley
NOW let me see my options!
thinkingHaiku Valley
OMG! Now I'm at 15 HP and I have 3 untapped lands! I can FINALLY afford **Quantum Riddler**! Like... that 4/6 flyer is SO cute and will draw me cards! But like... I should probably think about whether that's the RIGHT play!
Actually, like... I CAN'T afford Quantum Riddler with my current mana! Let me count:
- I need 3UU (5 mana total, with 3 colorless and 2 blue)
- I have: Riverpyre Verge, Island x2 (after Multiversal Passage), Stormchaser's Talent (?), Tiger-Seal
- That's like... wait, let me check the board!
Actually, like... I only have 3 untapped lands showing! So I can afford:
- Any 1U spell
- Any 1R spell
- Any 2 mana spell (like Fear of Missing Out at 1R)
I CANNOT afford Quantum Riddler (needs 5 mana)!
Like... so my options are:
1. **Boomerang Basics (1U)** - bounce my Tiger-Seal and draw a card!
2. **Fear of Missing Out (1R)** - 2/3 creature that mills and draws
I think **Boomerang Basics** is AMAZING because:
1. I bounce Tiger-Seal to untap it!
2. I draw a card!
3. I still have Tiger-Seal on the board!
Let me play it!
mcpCast Boomerang Basics {U}raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Valley
Let me see!
thinkingHaiku Valley
PERFECT! I can bounce:
- **Tiger-Seal** (index 0) - MY creature, so I'll draw a card!
- **Stormchaser's Talent** (index 1) - MY Class card
- **Hired Claw** (index 2) - opponent's creature
- **Otter Token** (index 3) - MY token
- **Nova Hellkite** (index 4) - opponent's creature (IN EXILE?!)
Like... SO the BEST play is bouncing **Tiger-Seal** because:
1. It untaps it!
2. I draw a card!
3. It's my own creature so I get the card draw bonus!
mcpTiger-Sealraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingHaiku Valley
YAAAS! Let me see!
thinkingHaiku Valley
Okay! I have 2 untapped lands left! Let me see if I can play anything else!
Actually wait... the game hasn't shown me new choices, so I probably need to check if there are more plays! Let me see the current choices!
Actually like... it's asking if I want to play instants and activated abilities, which means there are NO more creature spells I can cast! Like... I should probably just PASS!
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Valley
NOW let me pass and keep going!
GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosllm
get_oracle_text(object_id=3c3a9b22-5b3a-4a2e-8e1f-7c9d2e5f8a9b)
{
"success": false,
"error": "Object not found in current game state: 3c3a9b22-5b3a-4a2e-8e1f-7c9d2e5f8a9b"
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Vorthos",
"cursor": 18,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Torch the Tower",
"Into the Flood Maw",
"Boomerang Basics"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "8801d5ce-67cd-424a-857b-9c193b95e3d3"
},
{
"tapped": false,
"name": "Island",
"id": "11d837fd-3f20-4c8f-b68f-34f82c58be1a"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "38f79d8b-1124-4412-84a1-c2f1adbdf551"
},
{
"tapped": false,
"name": "Otter Token",
"rules": [
"Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>"
],
"id": "dfb1620e-55f2-4057-b8fa-0099926f68e8",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "9a570d7e-47be-4a34-8b4a-40629c4b636c"
}
],
"name": "Haiku Valley",
"library_size": 45,
"life": 15
},
{
"hand_size": 6,
"graveyard": [
"Burst Lightning"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "2c676277-ef14-4a56-b9e7-888cc628d2aa"
},
{
"tapped": false,
"name": "Mountain",
"id": "c7e7b4f1-32d2-40bb-9a84-80a24bbe54d0"
},
{
"tapped": false,
"name": "Rockface Village",
"id": "6d2c0a0d-abe1-4a94-be48-207ba7a5267e"
},
{
"tapped": false,
"name": "Hired Claw",
"id": "f1d1f173-898d-4ee2-b610-5f25d419616f",
"power": "1",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain",
"id": "655efe9e-1b94-49d5-b772-52a385e95946"
},
{
"tapped": false,
"name": "Mountain",
"id": "3c8efb4d-4a78-4562-92a2-88e5bcc74956"
},
{
"tapped": false,
"name": "Nova Hellkite",
"id": "f74bc820-79c5-4818-a1d4-97cbe5ca6fc4",
"power": "4",
"toughness": "5"
}
],
"name": "GLM47 Vorthos",
"exile": [
"Hired Claw"
],
"library_size": 38,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Hired Claw",
"power": "1",
"toughness": "2",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Burnout Bashtronaut",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}GLM47 VorthosmcpCast Hired Claw {R}
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_3"
}GLM47 VorthosmcpCast Lightning Strike {1}{R}
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_target_4"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Valley
Okay! Let me check!
GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Valley
OH MY GOSH! Like... I got MORE cards and now I'm at 12 HP! That means opponent attacked me for 3 damage! Plus I can now see:
- **Quantum Riddler** (5 mana) - I can NOW afford this!
- **Tiger-Seal** (from my hand, since I bounced it!)
- New lands: **Spirebluff Canal** and **Island**
Like... I have 3 untapped lands, so I can cast Quantum Riddler! But like... should I?
Actually, let me think strategically:
1. I CAN cast Quantum Riddler (3UU = 5 mana)
2. But I should probably play more creatures first to build board presence
3. Let me play Tiger-Seal again since I bounced it!
mcpCast Tiger-Seal {U}raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_4"
}thinkingHaiku Valley
Let me see!
thinkingHaiku Valley
Okay! I only have 2 untapped lands now, so I can't cast anything else! Let me pass!
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Valley
Let me keep going!
llmpass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Valley
Okay! Now it's MY OPPONENT'S turn (T2)! I can't do anything right now! Let me pass!
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Valley
Let me skip ahead to my turn!
GLM47 VorthosmcpCast Sunspine Lynx {2}{R}{R}
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 VorthosmcpAll attack
raw
choose_action(index=3)
{
"success": true,
"action_taken": "special_special"
}GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 Vorthosmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 4,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingHaiku Valley
OH! We're in COMBAT and it's the BLOCKERS phase! Let me see what's attacking!
thinkingHaiku Valley
OH MY GOSH! Like... I took 2 MORE damage (now at 10 HP)! And my opponent is attacking with:
- **Hired Claw** x2 (1/2 creatures)
- **Nova Hellkite** (4/5 flyer!)
Like... I can block with:
- **Otter Token** (1/1)
- **Tiger-Seal** (3/3)
Like... the BEST play is to block the Nova Hellkite with my Tiger-Seal since it's the biggest threat! And like... the Hired Claws can hit me for 2 more damage!
mcpTiger-Sealraw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}thinkingHaiku Valley
Let me see which attacker I'm blocking!
thinkingHaiku Valley
WAIT! Like... SO the Nova Hellkite is NOT showing up as an option! That means it's like... a flyer that I CAN'T block! So like... I can only block the Hired Claws!
Like... let me block one of the Hired Claws with my Tiger-Seal!
mcpHired Clawraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingHaiku Valley
Let me see!
thinkingHaiku Valley
Okay! Now I can block with my **Otter Token**! But like... it's only 1/1, so it would die to either Hired Claw! Let me block the other Hired Claw with it!
mcpOtter Tokenraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Valley
Let me block the second Hired Claw!
mcpHired Clawraw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}thinkingHaiku Valley
Okay! I'm done blocking! Let me confirm!
mcptrueraw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}thinkingHaiku Valley
Let me keep going!
GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 7,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpCast Lightning Strike {1}{R}
raw
choose_action(index=5)
{
"success": true,
"action_taken": "selected_5"
}GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=5)
{
"success": true,
"action_taken": "selected_target_5"
}GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpAll attack
raw
choose_action(index=3)
{
"success": true,
"action_taken": "special_special"
}GLM47 Vorthosmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Haiku Valleyllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true,
"player_dead": true
}GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 VorthosmcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 VorthosmcpRiverpyre Verge
raw
choose_action(index=6)
{
"success": true,
"action_taken": "selected_target_6"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosmcp0
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 VorthosmcpCast Shock {R}
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}GLM47 VorthosmcpPass
raw
choose_action(index=1)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 1 out of range (call get_action_choices first)"
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until_step=declare_attackers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Declare Attackers"
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}GLM47 Vorthosllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Vorthos",
"cursor": 31,
"stack": [],
"active_player": "Haiku Valley",
"players": [
{
"hand_size": 7,
"graveyard": [
"Riverpyre Verge",
"Shock"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
}
],
"name": "GLM47 Vorthos",
"library_size": 50,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike"
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Shock",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Magebane Lizard",
"power": "1",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{R}{R}",
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
}
]
},
{
"hand_size": 8,
"graveyard": [
"Annul",
"Island"
],
"is_active": true,
"is_you": false,
"name": "Haiku Valley",
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 4
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Haiku Valley",
"cursor": 33,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 8,
"graveyard": [
"Riverpyre Verge",
"Shock"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
}
],
"name": "GLM47 Vorthos",
"library_size": 49,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike"
},
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Shock"
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Magebane Lizard",
"power": "1",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{R}{R}",
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
}
]
},
{
"hand_size": 7,
"graveyard": [
"Annul",
"Island",
"Torch the Tower"
],
"is_active": false,
"is_you": false,
"name": "Haiku Valley",
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Declare Attackers",
"turn": 4
}GLM47 VorthosmcpMagebane Lizard
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpCast Shock {R}
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}GLM47 VorthosmcpHaiku Valley
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Vorthos",
"cursor": 35,
"stack": [
{
"target_count": 1,
"name": "Shock",
"rules": [
"{this} deals 2 damage to any target."
]
}
],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 7,
"graveyard": [
"Riverpyre Verge",
"Shock",
"Magebane Lizard"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
}
],
"name": "GLM47 Vorthos",
"library_size": 48,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike"
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{R}{R}",
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
}
]
},
{
"hand_size": 7,
"graveyard": [
"Annul",
"Island",
"Torch the Tower",
"Duelist of the Mind"
],
"is_active": false,
"is_you": false,
"name": "Haiku Valley",
"library_size": 49,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 4
}GLM47 Vorthosllm
pass_priority(yield_until_step=declare_attackers)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Declare Attackers"
}GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until_step=postcombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Postcombat Main"
}GLM47 Vorthosllm
pass_priority(yield_until_step=end_turn)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Vorthos",
"cursor": 38,
"stack": [],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 8,
"graveyard": [
"Riverpyre Verge",
"Shock",
"Magebane Lizard",
"Shock"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
}
],
"name": "GLM47 Vorthos",
"library_size": 47,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike"
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{R}{R}",
"name": "Razorkin Needlehead",
"power": "2",
"toughness": "2"
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Magebane Lizard",
"power": "1",
"toughness": "4"
}
]
},
{
"hand_size": 7,
"graveyard": [
"Annul",
"Island",
"Torch the Tower",
"Duelist of the Mind",
"Island"
],
"is_active": false,
"is_you": false,
"name": "Haiku Valley",
"library_size": 48,
"life": 16
}
],
"available": true,
"step": "Declare Attackers",
"turn": 4
}GLM47 Vorthosllm
pass_priority(yield_until_step=postcombat_main)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Postcombat Main"
}GLM47 VorthosmcpPlay Mountain
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GLM47 Vorthosllm
get_oracle_text(card_names=["Razorkin Needlehead","Magebane Lizard"...)
{
"cards": [
{
"name": "Razorkin Needlehead",
"rules": [
"{this} has first strike during your turn.",
"Whenever an opponent draws a card, {this} deals 1 damage to them."
]
},
{
"name": "Magebane Lizard",
"rules": [
"Whenever a player casts a noncreature spell, {this} deals damage to that player equal to the number of noncreature spells they've cast this turn."
]
}
],
"success": true
}GLM47 VorthosmcpCast Razorkin Needlehead {R}{R}
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpCast Magebane Lizard {1}{R}
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_3"
}GLM47 Vorthosmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Vorthosllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Haiku Valley",
"cursor": 42,
"stack": [
{
"name": "Magebane Lizard",
"rules": [
"Whenever a player casts a noncreature spell, {this} deals damage to that player equal to the number of noncreature spells they've cast this turn."
]
}
],
"active_player": "GLM47 Vorthos",
"players": [
{
"hand_size": 6,
"graveyard": [
"Riverpyre Verge",
"Shock",
"Magebane Lizard",
"Shock"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "de7f5bf3-ba68-47a7-a24e-ddf54f288657"
},
{
"tapped": true,
"name": "Mountain",
"id": "d5e73f38-c056-4358-a4e5-be9910370cb6"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"id": "0779ef3e-ef18-4536-9ab7-eec64ce43fcb",
"power": "2",
"toughness": "2"
}
],
"name": "GLM47 Vorthos",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Lightning Strike"
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"power": "4",
"toughness": "5"
},
{
"mana_value": 4,
"mana_cost": "{2}{R}{R}",
"name": "Sunspine Lynx",
"power": "5",
"toughness": "4"
},
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 0,
"name": "Mountain",
"is_land": true
},
{
"mana_value": 0,
"name": "Riverpyre Verge",
"is_land": true
}
]
},
{
"hand_size": 7,
"graveyard": [
"Annul",
"Island",
"Torch the Tower",
"Duelist of the Mind",
"Island",
"Into the Flood Maw"
],
"is_active": false,
"is_you": false,
"name": "Haiku Valley",
"library_size": 47,
"life": 15
}
],
"available": true,
"step": "Precombat Main",
"turn": 4
}GLM47 Vorthosllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 VorthosmcpPlay Soulstone Sanctuary
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Vorthosllm
pass_priority(yield_until_step=declare_attackers)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 VorthosmcpRazorkin Needlehead
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}GLM47 Vorthosmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}GLM47 Vorthosllm
pass_priority(yield_until_step=postcombat_main)
{
"actions_passed": 4,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Postcombat Main"
}GLM47 VorthosmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}gamehas started watching
gameGLM47 Vorthos chooses that they take the first turn
gameGLM47 Vorthos draws seven cards
gameHaiku Valley draws seven cards
gameGLM47 Vorthos keeps hand
gameHaiku Valley decides to take mulligan
gameHaiku Valley's library is shuffled
gameHaiku Valley mulligans down to 6 cards
gameHaiku Valley draws seven cards
gameHaiku Valley puts a card from hand to the bottom of their library
moderate blunder
Bottomed the second land (Multiversal Passage) from a 6-card hand, leaving only a single Island.
Bottomed the second land (Multiversal Passage) from a 6-card hand, leaving only a single Island. This creates a very high risk of being mana-screwed. Multiversal Passage is especially valuable here as it can produce red mana needed for Fear of Missing Out and other red spells in the deck.
Analysis
Action taken: Bottomed Multiversal Passage, keeping only 1 land (Island) in a 6-card hand.
Better line: Bottom Winternight Stories instead. It's a 3-mana card that requires already having lands to cast, and keeping 2 lands (Island + Multiversal Passage) allows a much more reliable curve of Turn 1 Stormchaser's Talent, Turn 2+ develop the board.
gameHaiku Valley decides to take mulligan
gameHaiku Valley's library is shuffled
gameHaiku Valley mulligans down to 5 cards
gameHaiku Valley draws seven cards
gameHaiku Valley puts a card from hand to the bottom of their library
gameHaiku Valley puts a card from hand to the bottom of their library
moderate blunder
Bottomed Riverpyre Verge leaving only 1 land (Island) in a 5-card hand.
Bottomed Riverpyre Verge leaving only 1 land (Island) in a 5-card hand. Riverpyre Verge pairs perfectly with Island to provide both U and R mana, enabling Frostcliff Siege on turn 3. Keeping only 1 land makes the hand extremely vulnerable to missing land drops.
Analysis
Action taken: Bottomed Riverpyre Verge, keeping a 1-land hand with Island, Frostcliff Siege, Boomerang Basics, Quantum Riddler, Tiger-Seal
Better line: Bottom Quantum Riddler (5-mana card unlikely to be cast soon) and keep both lands to have reliable mana development and enable Frostcliff Siege by turn 3
gameHaiku Valley decides to take mulligan
gameHaiku Valley's library is shuffled
gameHaiku Valley mulligans down to 4 cards
gameHaiku Valley draws seven cards
gameHaiku Valley puts a card from hand to the bottom of their library
gameHaiku Valley puts a card from hand to the bottom of their library
gameHaiku Valley puts a card from hand to the bottom of their library
minor blunder
Putting a Torch the Tower on the bottom is questionable when you could instead bottom Into the Flood Maw.
Putting a Torch the Tower on the bottom is questionable when you could instead bottom Into the Flood Maw. Torch the Tower is efficient early removal (2 damage for 1 mana, or 3 with bargain) that pairs well with the aggressive UR tempo plan suggested by Stormchaser's Talent. Into the Flood Maw is a bounce spell that's more situational and tempo-negative (especially if you gift the fish). With only one land (Riverpyre Verge) in hand, keeping both Torch the Towers gives you better interaction against early threats and triggers prowess on the Otter from Stormchaser's Talent. The player had already bottomed one card and this was the second bottom, so they're keeping 3 cards. Keeping Riverpyre Verge + Stormchaser's Talent + Torch the Tower would have been a stronger opening than keeping Riverpyre Verge + Stormchaser's Talent + Into the Flood Maw.
Analysis
Action taken: Bottomed Torch the Tower (second copy), keeping Riverpyre Verge, Stormchaser's Talent, and Into the Flood Maw
Better line: Bottom Into the Flood Maw instead, keeping both Torch the Towers alongside Riverpyre Verge and Stormchaser's Talent for better early interaction and prowess triggers
gameHaiku Valley keeps hand
gameTURN 1 for GLM47 Vorthos (20 - 20)
gameGLM47 Vorthos skips Draw step
ā Precombat Main ā
ā Declare Attackers ā
ā Postcombat Main ā
gameGLM47 Vorthos puts Mountain from hand onto the Battlefield
gameGLM47 Vorthos plays Mountain
minor blunder
With Hired Claw (a Lizard) and Burnout Bashtronaut in hand, Rockface Village would provide colored mana for creatures ANā¦
With Hired Claw (a Lizard) and Burnout Bashtronaut in hand, Rockface Village would provide colored mana for creatures AND can later give Hired Claw +1/+0 and haste. Playing a basic Mountain instead misses the utility land's upside. Since the player has two more basic Mountains in hand, they won't be short on untapped red sources for future turns.
Analysis
Action taken: Played a basic Mountain as the turn 1 land.
Better line: Play Rockface Village instead, which taps for colorless or red-for-creatures, and later can pump and give haste to Hired Claw. The basic Mountains can be played on subsequent turns for unrestricted mana.
gameGLM47 Vorthos casts Hired Claw from hand
gameGLM47 Vorthos puts Hired Claw from stack onto the Battlefield
ā End Step ā
gameTURN 2 for Haiku Valley (20 - 20)
gameHaiku Valley draws a card
ā Precombat Main ā
gameHaiku Valley puts Riverpyre Verge from hand onto the Battlefield
gameHaiku Valley plays Riverpyre Verge
gameHaiku Valley casts Torch the Tower targeting Hired Claw from hand
gameTorch the Tower deals 2 damage to Hired Claw
gameHaiku Valley puts Torch the Tower from stack into their graveyard
gameHired Claw died
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 3 for GLM47 Vorthos (20 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 2 ā
gameGLM47 Vorthos puts Mountain from hand onto the Battlefield
gameGLM47 Vorthos plays Mountain
minor blunder
Playing a basic Mountain instead of Rockface Village when there's no reason to prefer the basic.
Playing a basic Mountain instead of Rockface Village when there's no reason to prefer the basic. Rockface Village enters untapped and can produce colorless or red (for creatures). Since the player has Burnout Bashtronaut to cast this turn (which costs {R}), either land works. However, Rockface Village is strictly better than a basic Mountain in this deck - it provides the same colored mana for creatures, and has an activated ability for Lizard/Mouse/Otter/Raccoon creatures. Playing the basic Mountain now means potentially drawing into a situation where you need the Village's utility later but have already used your land drop. Generally you should play the more flexible/utility land first and save basics for later, unless there's a specific reason not to (like needing to cast non-creature spells with the mana). Here the player could cast Burnout Bashtronaut with either land since it's a creature spell, and future spells like Lightning Strike need generic + red which Mountain provides. Actually, Rockface Village can only add {R} for creature spells, so for Lightning Strike ({1}{R}) you'd want a Mountain for the {R} portion. This is a minor sequencing consideration - playing Mountain is defensible since you want untapped red for non-creature spells, but playing Rockface Village now and Mountain later would leave more options open since you'd have both types available.
Analysis
Action taken: Played a basic Mountain as the second land drop.
Better line: Play Rockface Village instead, saving the basic Mountain for a later turn. Both can cast Burnout Bashtronaut this turn, but Rockface Village's utility ability and the flexibility of having both land types available sooner is marginally better.
gameGLM47 Vorthos casts Burnout Bashtronaut from hand
gameGLM47 Vorthos puts Burnout Bashtronaut from stack onto the Battlefield
gameGLM47 Vorthos's speed is now 1.
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 4 for Haiku Valley (20 - 20)
gameHaiku Valley draws a card
ā Precombat Main ā
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 5 for GLM47 Vorthos (20 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 3 ā
ā Declare Attackers ā
gameGLM47 Vorthos attacks Haiku Valley with 1 creature
ā Declare Blockers ā
questionable
Using Burst Lightning to deal 2 damage to the opponent's face during combat when the Bashtronaut's combat damage will alā¦
Using Burst Lightning to deal 2 damage to the opponent's face during combat when the Bashtronaut's combat damage will already trigger the speed increase. The burn spell doesn't provide additional speed benefit and is better saved as removal for future threats or as a finisher. At 20 life, 2 damage to face is low impact.
Analysis
Action taken: Cast Burst Lightning (likely targeting opponent for 2 damage) during combat
Better line: Hold Burst Lightning for later use as removal against opponent's creatures or as a finisher when the opponent is at lower life. The Bashtronaut's combat damage alone triggers the speed increase.
questionable
Using Burst Lightning to deal 2 damage to the opponent's face when they're at 20 life, rather than saving it as removal ā¦
Using Burst Lightning to deal 2 damage to the opponent's face when they're at 20 life, rather than saving it as removal for future creatures. The Bashtronaut is already attacking unblocked so speed would likely increase from combat damage anyway. In an aggro mirror/matchup against a spell-based deck, holding instant-speed removal for future threats (like opposing creatures or to protect your own board) could be more valuable than 2 face damage this early.
Analysis
Action taken: Cast Burst Lightning targeting Haiku Valley's face for 2 damage during combat
Better line: Hold Burst Lightning as removal for future opposing creatures or as a combat trick, since the Bashtronaut was already attacking unblocked and would deal combat damage to increase speed anyway
gameGLM47 Vorthos casts Burst Lightning targeting Haiku Valley from hand
gameHaiku Valley loses 2 life from Burst Lightning
gameGLM47 Vorthos puts Burst Lightning from stack into their graveyard
gameGLM47 Vorthos - Ability triggers: Speed - Whenever one or more opponents lose life during your turn, if your speed is less than 4, increase your speed by 1. This ability triggers only once each turn.
gameGLM47 Vorthos's speed has increased to 2
gameHaiku Valley loses 1 life at combat from Burnout Bashtronaut
ā Combat Damage ā
ā Postcombat Main ā
gameTURN 6 for Haiku Valley (17 - 20)
gameHaiku Valley draws a card
ā Precombat Main ā
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 7 for GLM47 Vorthos (17 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 4 ā
gameGLM47 Vorthos puts Rockface Village from hand onto the Battlefield
gameGLM47 Vorthos plays Rockface Village
moderate blunder
GLM47 Vorthos has a Burnout Bashtronaut (1/1 menace) on board and chose not to cast Lightning Strike or attack.
GLM47 Vorthos has a Burnout Bashtronaut (1/1 menace) on board and chose not to cast Lightning Strike or attack. The opponent has only a Riverpyre Verge (a land) on the battlefield with no creatures to block. The Bashtronaut could have attacked for 1 damage for free (no blockers exist), and Lightning Strike could have been cast at the opponent's face for 3 damage, dealing 4 total damage this turn. Additionally, dealing damage would increase the Bashtronaut's speed counter, which is important for reaching max speed (double strike). Instead, they passed without attacking or casting anything, wasting 4 mana and a free attack.
Analysis
Action taken: Declined to cast any spells and then skipped the attack phase entirely.
Better line: Attack with Burnout Bashtronaut (no blockers available) for 1 damage, then cast Lightning Strike targeting the opponent for 3 damage (4 total damage, advancing speed). This pressures the opponent and advances the Bashtronaut's speed mechanic.
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 8 for Haiku Valley (17 - 20)
gameHaiku Valley draws a card
ā Precombat Main ā
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 9 for GLM47 Vorthos (17 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 5 ā
moderate blunder
GLM47 Vorthos skipped attacks into a completely empty board.
GLM47 Vorthos skipped attacks into a completely empty board. With Burnout Bashtronaut (1/1) and Hired Claw (1/2) and no opposing creatures, they could have attacked for 3 damage (1 from Bashtronaut, 1 from Hired Claw's Lizard trigger, 1 from Hired Claw combat damage). This would also increase Bashtronaut's speed and enable Hired Claw's +1/+1 counter activation. Against an opponent with only 1 land and no board, there's zero risk.
Analysis
Action taken: Declined to attack, passing the turn with no combat.
Better line: Attack with both Burnout Bashtronaut and Hired Claw into the empty board for 3 damage, then activate Hired Claw's +1/+1 counter ability post-combat, advancing the game plan significantly.
gameGLM47 Vorthos casts Hired Claw from hand
gameGLM47 Vorthos puts Hired Claw from stack onto the Battlefield
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 10 for Haiku Valley (17 - 20)
gameHaiku Valley draws a card
ā Precombat Main ā
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 11 for GLM47 Vorthos (17 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 6 ā
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 12 for Haiku Valley (17 - 20)
gameHaiku Valley draws a card
ā Precombat Main ā
gameHaiku Valley puts Island from hand onto the Battlefield
gameHaiku Valley plays Island
questionable
Tiger-Seal is a 3/3 with vigilance but taps itself at the beginning of each upkeep, making it essentially unable to attaā¦
Tiger-Seal is a 3/3 with vigilance but taps itself at the beginning of each upkeep, making it essentially unable to attack unless you draw a second card each turn to untap it. With only 2 lands and no reliable way to draw two cards per turn yet, Tiger-Seal will mostly just sit tapped. Stormchaser's Talent creates a 1/1 prowess Otter immediately and provides long-term value with level-up abilities, synergizing with the instant/sorcery-heavy hand (Boomerang Basics x2, Into the Flood Maw, etc.). The Otter token can also be sacrificed to bargain Torch the Tower later. Alternatively, Boomerang Basics on the Burnout Bashtronaut (which is at speed 2 and threatening to reach max speed for double strike) would buy tempo and draw a card... wait, Boomerang Basics returns a permanent to owner's hand and only draws if you controlled it. So bouncing opponent's creature doesn't draw. Into the Flood Maw could bounce the Bashtronaut (speed resets). Actually, Stormchaser's Talent seems strongest here - it gives an immediate blocker with prowess and sets up future value.
Analysis
Action taken: Cast Tiger-Seal, a 3/3 that will tap itself each upkeep and likely remain tapped without consistent second-card-draw triggers.
Better line: Cast Stormchaser's Talent to create a 1/1 prowess Otter for immediate blocking/attacking, with future level-up potential and strong synergy with the spell-heavy hand.
gameHaiku Valley casts Tiger-Seal from hand
minor blunder
Burnout Bashtronaut has speed 2 and is progressing toward max speed (double strike), but it's only a 1/1 that costs R toā¦
Burnout Bashtronaut has speed 2 and is progressing toward max speed (double strike), but it's only a 1/1 that costs R to replay. Hired Claw is a 1/2 that deals 1 damage whenever Lizards attack (essentially free damage each turn) and can grow with +1/+1 counters. However, the Bashtronaut's speed mechanic is persistent and doesn't reset when replayed - it will come back at the same speed level and continue scaling toward double strike, making it increasingly dangerous. That said, Hired Claw provides consistent value and is harder to deal with at 1/2 (survives more removal). The decision is close but bouncing Hired Claw may have been slightly better since it provides guaranteed damage each attack step and can grow, while Bashtronaut at speed 2 is still just a 1/1 menace for now and the opponent needs to spend mana on its pump ability to make it threatening.
Analysis
Action taken: Bounced Burnout Bashtronaut instead of Hired Claw
Better line: Bounce Hired Claw, which provides free damage on every Lizard attack and can permanently grow with +1/+1 counters, representing more consistent long-term value for the opponent
gameHaiku Valley casts Into the Flood Maw targeting Burnout Bashtronaut from hand
gameHaiku Valley puts Burnout Bashtronaut from battlefield into its owner's hand (source: Into the Flood Maw)
gameHaiku Valley puts Into the Flood Maw from stack into their graveyard
gameHaiku Valley puts Tiger-Seal from stack onto the Battlefield
gameTURN 13 for GLM47 Vorthos (17 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 7 ā
gameGLM47 Vorthos puts Mountain from hand onto the Battlefield
gameGLM47 Vorthos plays Mountain
moderate blunder
GLM47 Vorthos warped Nova Hellkite for {2}{R} instead of first playing the Mountain from hand (giving 5 lands total) andā¦
GLM47 Vorthos warped Nova Hellkite for {2}{R} instead of first playing the Mountain from hand (giving 5 lands total) and hardcasting it for {3}{R}{R}. The Warp version will be exiled at end of turn, losing a permanent 4/5 flying haste threat on the board. Playing the land first would allow the full cast, keeping the dragon permanently.
Analysis
Action taken: Cast Nova Hellkite with Warp for {2}{R} without playing land first, meaning it will be exiled at end of turn.
Better line: Play Mountain first (5th land), then hardcast Nova Hellkite for {3}{R}{R} to keep it permanently on the battlefield.
gameGLM47 Vorthos casts Nova Hellkite with Warp from hand
gameGLM47 Vorthos puts Nova Hellkite from stack onto the Battlefield
gameGLM47 Vorthos - Ability triggers: Nova Hellkite - When Nova Hellkite enters, it deals 1 damage to target creature an opponent controls. - targeting Tiger-Seal
gameNova Hellkite deals 1 damage to Tiger-Seal
gameGLM47 Vorthos - Ability triggers: Nova Hellkite - At the beginning of the next end step, exile this creature if it was cast for its warp cost.
gameGLM47 Vorthos moves Nova Hellkite from battlefield to the exile zone
gameTURN 14 for Haiku Valley (17 - 20)
gameHaiku Valley - Ability triggers: Tiger-Seal - At the beginning of your upkeep, tap Tiger-Seal.
ā Upkeep ā
gameHaiku Valley draws a card
ā Precombat Main ā
gameHaiku Valley casts Stormchaser's Talent from hand
gameHaiku Valley puts Stormchaser's Talent from stack onto the Battlefield
gameHaiku Valley - Ability triggers: Stormchaser's Talent - When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
gameHaiku Valley creates a Otter Token token
gameTURN 15 for GLM47 Vorthos (17 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 8 ā
gameGLM47 Vorthos puts Mountain from hand onto the Battlefield
gameGLM47 Vorthos plays Mountain
gameGLM47 Vorthos casts Nova Hellkite from exile zone
gameGLM47 Vorthos puts Nova Hellkite from stack onto the Battlefield
minor blunder
Casting Nova Hellkite for its Warp cost ({2}{R}) from exile means it gets exiled at end of turn, losing a powerful 4/5 fā¦
Casting Nova Hellkite for its Warp cost ({2}{R}) from exile means it gets exiled at end of turn, losing a powerful 4/5 flying body permanently. The opponent is a blue-based deck with limited shown removal, so a permanent 4/5 flyer would be very difficult to deal with and represents recurring damage every turn.
Analysis
Action taken: Cast Nova Hellkite from exile for Warp cost ({2}{R}), getting one attack but losing the creature at end step.
Better line: Hard cast Nova Hellkite from hand for {3}{R}{R} (5 mana available), keeping the 4/5 flying haste permanently on board. While this uses all mana, the permanent threat is worth significantly more than deploying a small additional creature alongside a temporary dragon.
minor blunder
Targeted Tiger-Seal (3/3) with Nova Hellkite's 1 damage ETB trigger, leaving it alive at 3/2.
Targeted Tiger-Seal (3/3) with Nova Hellkite's 1 damage ETB trigger, leaving it alive at 3/2. The Otter Token (1/1 with prowess) would have been killed outright by the 1 damage, actually removing a threat from the board. Dealing 1 damage to a 3/3 is largely inconsequential as it doesn't change relevant combat math.
Analysis
Action taken: Targeted Tiger-Seal with Nova Hellkite's 1 damage, leaving it alive as a 3/2
Better line: Target the Otter Token to kill it outright, removing a creature from the board and clearing blockers for attacks
gameGLM47 Vorthos - Ability triggers: Nova Hellkite - When Nova Hellkite enters, it deals 1 damage to target creature an opponent controls. - targeting Tiger-Seal
gameNova Hellkite deals 1 damage to Tiger-Seal
gameTURN 16 for Haiku Valley (17 - 20)
gameHaiku Valley - Ability triggers: Tiger-Seal - At the beginning of your upkeep, tap Tiger-Seal.
ā Upkeep ā
gameHaiku Valley draws a card
ā Precombat Main ā
gameMultiversal Passage: Chosen basic land type is Island
gameHaiku Valley loses 2 life from Multiversal Passage
gameHaiku Valley puts Multiversal Passage from hand onto the Battlefield
gameHaiku Valley plays Multiversal Passage
major blunder
Nova Hellkite is a 4/5 flying haste creature threatening 4 damage per turn, and the opponent is tapped out with all 4 Moā¦
Nova Hellkite is a 4/5 flying haste creature threatening 4 damage per turn, and the opponent is tapped out with all 4 Mountains tapped. Bouncing Nova Hellkite would remove the biggest threat on the board and force the opponent to re-spend 5 mana (or 3 for Warp) to replay it. Instead, bouncing Tiger-Seal to draw a card is extremely low-value ā Tiger-Seal enters tapped on upkeep anyway and is a defensive creature that doesn't address the opponent's board pressure. The card draw from bouncing Tiger-Seal doesn't compensate for leaving a 4/5 flyer on the board that will continue attacking.
Analysis
Action taken: Bounced own Tiger-Seal with Boomerang Basics to draw a card
Better line: Bounce Nova Hellkite with Boomerang Basics to remove the opponent's most dangerous threat while they're tapped out, forcing them to re-cast it next turn
gameHaiku Valley casts Boomerang Basics targeting Tiger-Seal from hand
gameHaiku Valley - Ability triggers: Otter Token - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameHaiku Valley puts Tiger-Seal from battlefield into their hand
gameHaiku Valley draws a card
gameHaiku Valley puts Boomerang Basics from stack into their graveyard
gameTURN 17 for GLM47 Vorthos (15 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 9 ā
gameGLM47 Vorthos casts Hired Claw from hand
minor blunder
Casting Lightning Strike during precombat main phase is a sequencing error.
Casting Lightning Strike during precombat main phase is a sequencing error. If targeting the opponent's face, it should be saved for after combat or end of opponent's turn to preserve information and flexibility. If targeting the 1/1 Otter Token, it's an inefficient use of a 3-damage burn spell on a 1/1 creature when the main damage dealer (Nova Hellkite) has flying and doesn't need the path cleared.
Analysis
Action taken: Cast Lightning Strike during precombat main phase instead of attacking first
Better line: Attack with Nova Hellkite and Hired Claw first, then cast Lightning Strike after combat or hold it for later turns when it could represent lethal or answer a real threat
gameGLM47 Vorthos casts Lightning Strike targeting Haiku Valley from hand
gameHaiku Valley loses 3 life from Lightning Strike
gameGLM47 Vorthos puts Lightning Strike from stack into their graveyard
gameGLM47 Vorthos - Ability triggers: Speed - Whenever one or more opponents lose life during your turn, if your speed is less than 4, increase your speed by 1. This ability triggers only once each turn.
gameGLM47 Vorthos's speed has increased to 3
gameGLM47 Vorthos puts Hired Claw from stack onto the Battlefield
gameTURN 18 for Haiku Valley (12 - 20)
gameHaiku Valley draws a card
moderate blunder
Tiger-Seal is a ground creature that cannot block Nova Hellkite (4/5 flying), which is the primary threat at 12 life.
Tiger-Seal is a ground creature that cannot block Nova Hellkite (4/5 flying), which is the primary threat at 12 life. The player should have addressed the flying threat first. Additionally, casting a spell before playing a land drop is a minor sequencing error.
Analysis
Action taken: Cast Tiger-Seal, a 3/3 ground creature that can't block the Nova Hellkite flying threat.
Better line: Play Island/Spirebluff Canal first (land drop), then either cast Quantum Riddler for Warp {1}{U} to get a 4/6 flying blocker that draws a card and can block/trade with Nova Hellkite, or cast Boomerang Basics targeting Nova Hellkite to bounce it while opponent's Mountains are tapped and they can't recast it this turn.
gameHaiku Valley casts Tiger-Seal from hand
gameHaiku Valley puts Tiger-Seal from stack onto the Battlefield
gameTURN 19 for GLM47 Vorthos (12 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 10 ā
gameGLM47 Vorthos casts Sunspine Lynx from hand
gameGLM47 Vorthos puts Sunspine Lynx from stack onto the Battlefield
gameGLM47 Vorthos - Ability triggers: Sunspine Lynx - When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
ā Declare Attackers ā
gameGLM47 Vorthos attacks Haiku Valley with 3 creatures
gameGLM47 Vorthos - Ability triggers: Hired Claw - Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. - targeting Haiku Valley
gameGLM47 Vorthos - Ability triggers: Hired Claw - Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. - targeting Haiku Valley
gameHaiku Valley loses 1 life from Hired Claw
gameGLM47 Vorthos - Ability triggers: Speed - Whenever one or more opponents lose life during your turn, if your speed is less than 4, increase your speed by 1. This ability triggers only once each turn.
gameGLM47 Vorthos's speed has increased to 4
gameHaiku Valley loses 1 life from Hired Claw
ā Declare Blockers ā
questionable
The reasoning explicitly states blocking Nova Hellkite with Tiger-Seal, but Nova Hellkite has flying and Tiger-Seal cannā¦
The reasoning explicitly states blocking Nova Hellkite with Tiger-Seal, but Nova Hellkite has flying and Tiger-Seal cannot block it. The game system likely assigned Tiger-Seal to block a Hired Claw instead. Additionally, not also blocking with Otter Token on the second Hired Claw means taking 1 extra damage (going from 10 to potentially 5 instead of 6 after the unblockable Hellkite hits). At 10 life against an aggressive red deck, every point matters.
Analysis
Action taken: Chose Tiger-Seal as sole blocker (likely assigned to a Hired Claw), letting the other Hired Claw and Nova Hellkite through for 6 damage.
Better line: Block with both Tiger-Seal and Otter Token on the two Hired Claws to minimize damage taken, only letting the unblockable Nova Hellkite through for 4 damage instead of 5-6.
gameAttacker: Hired Claw (1/2) blocked by Otter Token (1/1)
gameAttacker: Hired Claw (1/2) blocked by Tiger-Seal (3/3)
gameOtter Token deals 1 damage to Hired Claw
gameHired Claw deals 1 damage to Otter Token
gameHaiku Valley loses 4 life at combat from Nova Hellkite
gameOtter Token died
gameHired Claw died
gameTiger-Seal deals 3 damage to Hired Claw
gameHired Claw deals 1 damage to Tiger-Seal
ā End Step ā
gameTURN 20 for Haiku Valley (6 - 20)
gameHaiku Valley - Ability triggers: Tiger-Seal - At the beginning of your upkeep, tap Tiger-Seal.
ā Upkeep ā
gameHaiku Valley draws a card
ā Precombat Main ā
ā Declare Attackers ā
ā Postcombat Main ā
gameTURN 21 for GLM47 Vorthos (6 - 20)
gameGLM47 Vorthos draws a card
ā GLM47 Vorthos's Turn 11 ā
minor blunder
Casting Lightning Strike before combat when lethal damage is already available on board through attacking.
Casting Lightning Strike before combat when lethal damage is already available on board through attacking. Nova Hellkite (4 flying) + Sunspine Lynx (5) + Hired Claw (1 + 1 trigger) = 11 damage against opponent at 6 life with only a tapped blocker. Spending the Lightning Strike pre-combat wastes a card and removes backup burn if combat goes wrong.
Analysis
Action taken: Cast Lightning Strike (presumably targeting opponent) before combat when lethal was available on board
Better line: Go directly to combat and attack with all creatures for lethal, keeping Lightning Strike in hand as insurance against any combat tricks or removal
gameGLM47 Vorthos casts Lightning Strike targeting Haiku Valley from hand
gameHaiku Valley loses 3 life from Lightning Strike
gameGLM47 Vorthos puts Lightning Strike from stack into their graveyard
ā Declare Attackers ā
major blunder
GLM47 Vorthos has Lightning Strike in hand (visible in choices) and the opponent is at 3 life.
GLM47 Vorthos has Lightning Strike in hand (visible in choices) and the opponent is at 3 life. Lightning Strike deals 3 damage to any target, which is exactly lethal. Instead of casting Lightning Strike to win the game, they chose to cast Razorkin Needlehead, a creature that won't resolve the game immediately. While they have attackers on board that might also be lethal, Lightning Strike is guaranteed lethal regardless of blocks or removal.
Analysis
Action taken: Cast Razorkin Needlehead instead of Lightning Strike targeting the opponent at 3 life
Better line: Cast Lightning Strike targeting the opponent for 3 damage to win the game immediately
minor blunder
Opponent is at 3 life and Lightning Strike (3 damage to any target) is available as a choice, representing guaranteed leā¦
Opponent is at 3 life and Lightning Strike (3 damage to any target) is available as a choice, representing guaranteed lethal. While combat attackers (including flying Nova Hellkite) likely finish the job, casting Lightning Strike removes any possibility of combat tricks, fog effects, or other interaction.
Analysis
Action taken: Cast Magebane Lizard during combat instead of using Lightning Strike for lethal
Better line: Cast Lightning Strike targeting the opponent for 3 damage to win the game immediately with no possible counterplay
major blunder
Opponent is at 3 life with only a tapped Tiger-Seal as a blocker.
Opponent is at 3 life with only a tapped Tiger-Seal as a blocker. GLM47 Vorthos has Nova Hellkite (4/5 flying), Sunspine Lynx (5/4), and Hired Claw available to attack. Any combination including Nova Hellkite (unblockable flyer dealing 4) would be lethal. Attacking with only Razorkin Needlehead deals just 2 damage, missing lethal.
Analysis
Action taken: Attacked with only Razorkin Needlehead (2 damage) against an opponent at 3 life with no untapped blockers.
Better line: Select 'All attack' to send everything including Nova Hellkite (4 flying damage, unblockable) for guaranteed lethal damage against the 3-life opponent.
gameGLM47 Vorthos attacks Haiku Valley with 3 creatures
gameGLM47 Vorthos - Ability triggers: Hired Claw - Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. - targeting Haiku Valley
gameHaiku Valley loses 1 life from Hired Claw
gameHaiku Valley loses 1 life at combat from Hired Claw
gameHaiku Valley loses 4 life at combat from Nova Hellkite
gameHaiku Valley loses 5 life at combat from Sunspine Lynx
gameHaiku Valley has lost the game.
gameGLM47 Vorthos has won the game
gameGLM47 Vorthos has left XMage
GLM47 Vorthos wins the game!