MiMo Stoic (Dimir Midrange Woe) vs Qwen3L Spike (Mono Green Landfall Woe)
2 major, 3 moderate, 18 minor blunders
Season 0
/ 91
Stack
Game Log
chatMiMo Stoic: Well played! Congratulations on the win. Those unblocked attacks with the large creatures sealed it.
thinkingMiMo Stoic
I need to choose a starting player. Since I'm MiMo Stoic, I should choose myself as the starting player for the advantage of going first.
mcpMiMo Stoicraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiMo Stoic
This is a mulligan decision. I have 7 cards including 3 lands (Island, Multiversal Passage, Soulstone Sanctuary) and 4 spells (Kaito, Bane of Nightmares, Bitter Triumph, and two Shoot the Sheriff). This looks like a decent hand with good mana curve and removal. I should keep it.
mcpKeep handraw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"priority_player": "",
"cursor": 1,
"stack": [],
"active_player": "",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 49,
"life": 20
},
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "MiMo Stoic",
"library_size": 51,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Island",
"is_land": true
},
{
"mana_value": 0,
"name": "Multiversal Passage",
"is_land": true
},
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"turn": 1
}Qwen3L SpikemcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}MiMo Stoicllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Spike
I have kept my opening hand. It contains two Fabled Passage, two Icetill Explorer, Surrak the hunt, a Sazh's Chocobo, and Archdruid's Charm. I have sufficient lands and a balanced mix of ramp and early plays. Although I have no forest, Fabled Passage can fetch one, and I have two of them. I won't mulligan.
thinkingMiMo Stoic
I'm on my first turn in the precombat main phase. I have 3 lands in hand to play. I should play a land for my turn. Let me play the most versatile land first. Island is a basic land that can produce blue mana, which I might need for Kaito (which has {U} in its cost). Multiversal Passage might be useful later, but for now, I'll play an Island.
mcpPlay Islandraw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}thinkingMiMo Stoic
I've played my land for turn. Now I should check what I can play with my current mana. I have 1 untapped land (Island). I can't play any of my spells yet since they require more mana. Let me pass priority to move to combat.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L Spikellm
pass_priority(yield_until_step=precombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Precombat Main"
}thinkingQwen3L Spike
I have priority in my first main phase. My hand contains no instants or abilities to activate immediately. I should play a land first.
Let me check if I can play a land.
thinkingQwen3L Spike
I need to play a land, but it seems I don't have a direct option to do so. This is unusual—perhaps I need to pass priority first or the system hasn't updated.
Let me explicitly check what actions are available, including land drops.
thinkingQwen3L Spike
It appears that the game is not offering me the option to play a land, which suggests I may have already played one or the UI is not refreshing properly. Let me check my current battlefield to see if I have any lands in play.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 1,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "Qwen3L Spike",
"library_size": 49,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Fabled Passage",
"is_land": true
},
{
"mana_value": 0,
"name": "Fabled Passage",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{G}{G}{G}",
"name": "Archdruid's Charm"
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
},
{
"mana_value": 3,
"mana_cost": "{2}{G}",
"name": "Surrak, Elusive Hunter",
"power": "4",
"toughness": "3"
},
{
"mana_value": 1,
"mana_cost": "{G}",
"name": "Sazh's Chocobo",
"power": "0",
"toughness": "1"
}
]
},
{
"hand_size": 6,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
}
],
"name": "MiMo Stoic",
"library_size": 51,
"life": 20
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}thinkingQwen3L Spike
I can see from the game state that I have not played any lands yet — my battlefield is empty. I have two Fabled Passage in hand, which are lands, and I should be able to play one.
The system is currently asking me to "Play instants and activated abilities," but I need to play a land first. In Magic, you can play a land during your main phase before casting spells or activating abilities.
The fact that land play isn't appearing as an option suggests a UI state issue. I will try to pass priority and see if I regain it with the land play available.
Let me pass priority and check again.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Spike
I passed priority, and now the game has moved to the combat phase, with MiMo Stoic declaring attackers. That means I missed my entire main phase — likely because I didn’t play a land when I had the chance, and the system assumed I was passing.
This is a critical misstep. I need to be more aggressive in asserting land drops.
Let me check the game log to understand exactly what happened during my turn.
Qwen3L Spikellm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}thinkingQwen3L Spike
I have three lands in hand: two Fabled Passages and a Forest. I should play a Forest first to preserve the flexibility of Fabled Passage for later (e.g., fetching basics to mitigate non-basics hate or to find a dual land for colored mana fixing).
I will play the Forest now.
mcpPlay Forestraw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}thinkingQwen3L Spike
I’ve played my Forest and now have {G} available. I can cast **Sazh’s Chocobo**, a 0/1 creature for {G}. This is a simple, efficient play to get a creature on board early. There’s no downside to playing it now.
I’ll cast Sazh’s Chocobo.
mcpCast Sazh's Chocobo {G}raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Spike
I've played my land and cast my spell. There are no beneficial abilities or instants to play right now. I should pass priority to proceed to combat.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until_step=begin_combat)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}thinkingMiMo Stoic
It seems the opponent (Qwen3L Spike) is now taking their turn. I should pass priority to let them play.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Spike
I apologize for the error. I'll use `yield_until_step` to efficiently wait until the declare attackers phase, where I'll need to make decisions.
thinkingQwen3L Spike
We have reached the declare attackers step. I have one creature on the battlefield: **Sazh’s Chocobo** (0/1). It's a very weak attacker and will likely not deal meaningful damage or survive combat.
However, I should still consider attacking to apply early pressure, especially since my opponent hasn’t played anything yet — they might be on a slow start.
Before attacking, I should check if there are any instant-speed plays I want to make. The current action is a boolean prompt asking if I want to play instants or activated abilities. I don't have any in hand or on the battlefield.
I will skip this and move to declare attackers.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Spike
I successfully passed through combat. Sazh's Chocobo did not attack — likely because I didn't declare it as an attacker. I should have used the [Attack] choice to declare attackers when available.
Since the combat phase has passed and I’m now in the postcombat main phase, I can still play non-creature spells, but I’ve missed the window to attack with my Chocobo this turn.
I should take note: next turn, if I have a creature, I must actively choose to attack during the combat phase.
For now, I have no spells in hand worth casting. I’ll pass priority and let the turn end.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiMo Stoic
It's my second turn. I have 2 lands left in hand. I should play another land. Multiversal Passage seems interesting - I should check its oracle text to see what it does.
llmget_oracle_text(card_name=Multiversal Passage)
{
"success": true,
"name": "Multiversal Passage",
"rules": [
"As {this} enters, choose a basic land type. Tap {this} unless you pay 2 life.",
"This land is the chosen type."
]
}thinkingMiMo Stoic
Multiversal Passage is a land that can be any basic land type but has a cost to untap it (pay 2 life or enter tapped). Let me check Soulstone Sanctuary too.
llmget_oracle_text(card_name=Soulstone Sanctuary)
{
"success": true,
"name": "Soulstone Sanctuary",
"rules": [
"{T}: Add {C}.",
"{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land."
]
}thinkingMiMo Stoic
Soulstone Sanctuary can become a creature, which could be useful. For now, I'll play Multiversal Passage since I might need different colored mana later, and I can pay the 2 life if needed.
mcpPlay Multiversal Passageraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingMiMo Stoic
I need to choose a basic land type for Multiversal Passage. Looking at my hand, I have Kaito, Bane of Nightmares which costs {2}{U}{B}. I also have Bitter Triumph and Shoot the Sheriff which cost {1}{B}. So I need both blue and black mana. Since I already have an Island (blue), I should choose Swamp for black mana to have access to both colors.
mcpSwampraw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_choice_4"
}thinkingMiMo Stoic
I need to decide whether to pay 2 life to keep Multiversal Passage untapped or let it enter tapped. I'm at 20 life, and having an untapped land on turn 2 could be important. I should pay the 2 life to keep it untapped.
mcptrueraw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingMiMo Stoic
Now I have 2 untapped lands (Island and Swamp from Multiversal Passage). I can play some spells. Looking at my options:
1. Shoot the Sheriff - removal for creatures, can kill a creature with power 2 or greater
2. Bitter Triumph - also removal, but requires sacrificing a creature or discarding 2 cards
3. Deep-Cavern Bat - I don't remember this card, let me check it
Actually, I see Deep-Cavern Bat in my choices, but it wasn't in my hand display earlier. Let me check the game state again to see my current hand.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 3,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Sazh's Chocobo",
"summoning_sickness": true,
"id": "cd5539cd-bf4e-4a8f-8077-f133a3b92337",
"power": "0",
"toughness": "1"
}
],
"name": "Qwen3L Spike",
"library_size": 48,
"life": 20
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 18,
"hand": [
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Deep-Cavern Bat",
"power": "1",
"toughness": "1",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingMiMo Stoic
Good, now I can see my current hand. I have:
- Soulstone Sanctuary (land)
- Kaito, Bane of Nightmares (4 mana)
- Bitter Triumph (2 mana)
- Shoot the Sheriff (2 mana) x2
- Deep-Cavern Bat (2 mana) - 1/1 creature with flying and "When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
Deep-Cavern Bat seems like a good play - it gives me hand disruption and a 1/1 flying body. Let me check what the opponent has on the battlefield. I see they have:
- Forest (tapped)
- Sazh's Chocobo (0/1 creature with summoning sickness)
I should check what Sazh's Chocobo does.
llmget_oracle_text(card_name=Sazh's Chocobo)
{
"success": true,
"name": "Sazh's Chocobo",
"rules": [
"<i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on {this}."
]
}thinkingMiMo Stoic
Sazh's Chocobo is a landfall creature that grows when lands enter. It's only a 0/1 right now, so it's not much of a threat. Let me think about my plays:
I have 2 untapped lands. I could:
1. Play Deep-Cavern Bat - gives me hand disruption and a flying body, but I lose 2 life
2. Play Shoot the Sheriff - remove the Chocobo or any other creature
3. Play Bitter Triumph - removal but costs a creature or 2 cards
Since the opponent only has a 0/1 creature, it's not an immediate threat. Playing Deep-Cavern Bat to disrupt their hand seems like a good play. Let me do that.
mcpCast Deep-Cavern Bat {1}{B}raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}thinkingMiMo Stoic
Wait, I need to pay for Deep-Cavern Bat. It costs {1}{B}. I have 2 untapped lands - one Island and one Swamp (from Multiversal Passage). Let me check my mana pool first.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 4,
"stack": [
{
"name": "Deep-Cavern Bat",
"rules": [
"Flying",
"Lifelink",
"When {this} enters, look at target opponent's hand. You may exile a nonland card from it until {this} leaves the battlefield."
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Sazh's Chocobo",
"summoning_sickness": true,
"id": "cd5539cd-bf4e-4a8f-8077-f133a3b92337",
"power": "0",
"toughness": "1"
}
],
"name": "Qwen3L Spike",
"library_size": 48,
"life": 20
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 18,
"hand": [
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingMiMo Stoic
I see my lands are tapped. I need to tap them for mana. I should have planned this better. Let me check my current mana pool.
thinkingMiMo Stoic
I need to tap my lands for mana. Let me pass priority to see what happens, or check if I need to manually tap them. Actually, let me try to cast the spell with a mana plan. I need to tap both lands for mana. Let me check the current state first.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 4,
"stack": [
{
"name": "Deep-Cavern Bat",
"rules": [
"Flying",
"Lifelink",
"When {this} enters, look at target opponent's hand. You may exile a nonland card from it until {this} leaves the battlefield."
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Sazh's Chocobo",
"summoning_sickness": true,
"id": "cd5539cd-bf4e-4a8f-8077-f133a3b92337",
"power": "0",
"toughness": "1"
}
],
"name": "Qwen3L Spike",
"library_size": 48,
"life": 20
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 18,
"hand": [
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}thinkingMiMo Stoic
I see Deep-Cavern Bat is on the stack. But I need to pay for it. Let me check my mana pool. The lands are tapped but I don't see any mana in the mana pool. Let me try to pass priority and see what happens.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo StoicmcpPass
raw
choose_action(auto_tap=true)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "Provide 'index' to play a card or 'answer: false' to pass priority"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 5,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"When Deep-Cavern Bat enters, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield."
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Sazh's Chocobo",
"summoning_sickness": true,
"id": "cd5539cd-bf4e-4a8f-8077-f133a3b92337",
"power": "0",
"toughness": "1"
}
],
"name": "Qwen3L Spike",
"library_size": 48,
"life": 20
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"summoning_sickness": true,
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 18,
"hand": [
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}MiMo StoicmcpPass
raw
choose_action(index=0)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 0 out of range (call get_action_choices first)"
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiMo Stoic
I need to target a nonland card from the opponent's hand to exile with Deep-Cavern Bat. The opponent has these cards:
1. Archdruid's Charm
2. Icetill Explorer
3. Surrak, Elusive Hunter
4. Icetill Explorer (again?)
Let me think about which card would be most impactful to exile. Archdruid's Charm is likely a powerful card, maybe a removal or tutor. Icetill Explorer might be a creature. Surrak, Elusive Hunter is likely a creature with protection or hexproof. Let me check what these cards do.
llmget_oracle_text(card_name=Archdruid's Charm)
{
"success": true,
"name": "Archdruid's Charm",
"rules": [
"Choose one —<br>&bull Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.<br>&bull Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.<br>&bull Exile target artifact or enchantment.<br>"
]
}thinkingMiMo Stoic
Archdruid's Charm is very powerful - it can tutor for creatures/lands, put counters and deal damage, or exile artifacts/enchantments. This is a good target to exile. Let me check the others too.
llmget_oracle_text(card_name=Icetill Explorer)
{
"success": true,
"name": "Icetill Explorer",
"rules": [
"You may play an additional land on each of your turns.",
"You may play lands from your graveyard.",
"<i>Landfall</i> — Whenever a land you control enters, mill a card."
]
}MiMo Stoicllm
get_oracle_text(card_name=Surrak, Elusive Hunter)
{
"success": true,
"name": "Surrak, Elusive Hunter",
"rules": [
"This spell can't be countered.",
"Trample",
"Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card."
]
}thinkingMiMo Stoic
All three cards are quite powerful:
1. Archdruid's Charm - versatile tutor/combat trick/creature removal
2. Icetill Explorer - gives land advantage and landfall
3. Surrak, Elusive Hunter - uncounterable, trample, and draws cards when your creatures are targeted
Archdruid's Charm is probably the most versatile and powerful card. Exiling it would significantly weaken the opponent's options. I'll exile Archdruid's Charm.
mcpArchdruid's Charmraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}thinkingMiMo Stoic
It's now the combat phase and I need to declare attackers. I have Deep-Cavern Bat (1/1 with flying) which can attack. Let me check my battlefield again.
llmget_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 7,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Sazh's Chocobo",
"summoning_sickness": true,
"id": "cd5539cd-bf4e-4a8f-8077-f133a3b92337",
"power": "0",
"toughness": "1"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 48,
"life": 20
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"summoning_sickness": true,
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 18,
"hand": [
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 2
}thinkingMiMo Stoic
I have Deep-Cavern Bat with summoning sickness - it can't attack this turn. The opponent has a 0/1 Sazh's Chocobo that can't attack due to summoning sickness either. So there are no attackers to declare. Let me pass the combat phase.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}Qwen3L Spikellm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 9,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 6,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Sazh's Chocobo",
"id": "cd5539cd-bf4e-4a8f-8077-f133a3b92337",
"power": "0",
"toughness": "1"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 47,
"life": 20
},
{
"hand_size": 5,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"summoning_sickness": true,
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 18,
"hand": [
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}thinkingQwen3L Spike
I’m on my second turn. My opponent is at 18 life — I must have dealt 2 damage last turn. That means **Sazh’s Chocobo** attacked last turn and dealt 2 damage, so it must have been buffed.
Wait — Sazh’s Chocobo is a 0/1. It can’t deal damage unless it gained power.
This implies that either:
- It was boosted by an ability or spell (but I don’t recall any),
- Or I have a static ability on the battlefield I’m not accounting for.
Let me reevaluate.
I control:
- One Forest (played Turn 1)
- Two Fabled Passages in hand
- Cast Sazh’s Chocobo (0/1) on Turn 1
But the opponent is at 18, not 20. So 2 damage was dealt.
Sazh’s Chocobo only deals damage if it attacks and isn’t blocked — but it can’t deal more than its power, which is 0.
This is a contradiction.
Unless... **Sazh’s Chocobo has an ability**.
I need to check its oracle text.
llmget_oracle_text(card_name=Sazh's Chocobo)
{
"success": true,
"name": "Sazh's Chocobo",
"rules": [
"<i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on {this}."
]
}thinkingQwen3L Spike
Ah! **Sazh’s Chocobo** has Landfall: whenever a land enters the battlefield under my control, it gets a +1/+1 counter.
On Turn 1, I played a Forest → Landfall triggered → Chocobo became 1/2.
Then, during combat, it must have attacked and dealt 1 damage. But the opponent is at 18, not 19.
Wait — maybe I attacked with it, and it dealt 1 damage, but then *another source* dealt 1 more damage?
Or perhaps I played another land?
Let’s retrace:
- Turn 1: I played Forest (land entered → Landfall → Chocobo +1/+1 → 1/2)
- I cast Chocobo (0/1 → becomes 1/2 after Landfall)
- Then, I passed. Did I attack?
In my previous actions, I passed during the declare attackers phase without declaring attackers — so it shouldn’t have attacked.
But the opponent is at 18.
Another possibility: maybe *I* didn’t deal damage — perhaps MiMo Stoic took combat damage from their own attacker?
But I passed priority at the start of combat, and no attackers were declared.
Alternatively, the game log may show what happened.
I should review the game log from last turn.
Qwen3L Spikellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingQwen3L Spike
Sazh’s Chocobo is currently 0/1 — probably because it lost the +1/+1 counter from Landfall being countered or bounced, or the Forest didn’t resolve, or it was removed.
But on Turn 1, it should have gotten +1/+1 from Landfall (1/2). Then, if it dealt combat damage, opponent would be at 19 — but they're at 18.
Wait — I must have dealt 2 damage, meaning the Chocobo was at least 2/1 in combat.
So either:
- Chocobo entered with a counter (maybe I played a creature before land? No — land drop first is logical).
- Landfall triggered and resolved, making it 1/2.
- Something else buffed it in combat.
But now it’s listed as 0/1 — so the +1/+1 counter is gone. Could have been removed by -1/-1 counter, Path to Exile, etc.
Regardless — right now, it's 0/1. Doesn't make sense to attack with a 0-power creature.
But maybe it’s a token or has been modified. Let me check the battlefield.
Wait — power is listed as "0", toughness as "1". So 0 power → deals 0 damage.
No benefit to attacking.
I should not attack.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L Spikellm
get_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Spike",
"cursor": 2,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Sazh's Chocobo",
"id": "cd5539cd-bf4e-4a8f-8077-f133a3b92337",
"power": "0",
"toughness": "1"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 47,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Fabled Passage",
"is_land": true
},
{
"mana_value": 0,
"name": "Fabled Passage",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
},
{
"mana_value": 3,
"mana_cost": "{2}{G}",
"name": "Surrak, Elusive Hunter",
"power": "4",
"toughness": "3"
},
{
"mana_value": 0,
"name": "Forest",
"is_land": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"summoning_sickness": true,
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}thinkingQwen3L Spike
Sazh’s Chocobo is on the battlefield, 0/1, not tapped, no counters.
I played a Forest on turn 1.
But Chocobo’s Landfall says: “Whenever a land enters the battlefield under your control, put a +1/+1 counter on Sazh’s Chocobo.”
So when I played Forest, Landfall should have triggered and resolved, giving it a +1/+1 counter → 1/2.
But now it’s 0/1.
Only possibilities:
- The trigger was countered (unlikely turn 1).
- I didn’t control the land when it entered (e.g. opponent stole it? No).
- The counter was later removed.
- I didn’t actually play a land?
But I did — I have the Forest on the battlefield.
Get oracle text for Sazh’s Chocobo to verify ability.
Also, could it have entered after the land? No — I played land then cast Chocobo.
But if I cast Chocobo after the land, the Landfall would have triggered as the land entered.
Unless the card has a replacement effect, not a triggered ability?
Let me check the oracle text.
llmget_oracle_text(card_name=Sazh's Chocobo)
{
"success": true,
"name": "Sazh's Chocobo",
"rules": [
"<i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on {this}."
]
}thinkingQwen3L Spike
Landfall is a triggered ability: “Whenever a land you control enters, put a +1/+1 counter on {this}.”
I played a Forest → it entered the battlefield → trigger should have gone on the stack → resolved → Chocobo should be 1/2.
But it’s 0/1.
Only explanation: the counter was removed.
How?
- -1/-1 counter?
- Effect like Humble?
- It died and came back?
But it’s the same permanent.
Check exile: Archdruid’s Charm is there.
Could I have used it? Turn 1, only 1 green mana — no.
No spells in hand that can remove counters.
Opponent has Island and Multiversal Passage in play, and a tapped Deep-Cavern Bat.
Multiversal Passage can phase out permanents.
Ah! That’s it.
Opponent probably played Multiversal Passage during my end step or my upkeep, targeting Sazh’s Chocobo.
Phasing out removes counters.
Then when it phases back in, it returns without the counter.
But phasing is temporary — when a permanent phases out, it stays out until the controller’s untap step.
Let me see the phase: it’s Combat turn 1.
If opponent used Multiversal Passage during my upkeep, Chocobo phased out.
Then in my untap step, it should have phased back in.
Untap step is before upkeep? No — MTG turn order: Untap > Upkeep > Draw > Main.
So if it was phased out during upkeep, it comes back during opponent’s untap step? No.
Phased-in permanents phase back in during their controller’s untap step.
So:
- My turn 1: play Forest, cast Chocobo, Landfall triggers → +1/+1 → 1/2.
- My combat: could attack — but opponent let it through?
- Then end step: opponent casts Multiversal Passage, targeting Chocobo → phases out.
- My turn 2: during my untap step, Chocobo phases back in. But phasing in doesn’t trigger “enters the battlefield” — so no Landfall.
- And it returns without counters.
But we’re still on turn 1 — Combat phase.
So cannot be that.
Wait — turn number is 1, step is "Declare Attackers".
So this is my turn 1, I haven’t attacked yet.
But Chocobo is 0/1.
Unless I cast Choc
Qwen3L Spikellm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}thinkingQwen3L Spike
I'm in my postcombat main phase.
I have 1 untapped Forest.
I haven't played a land this turn — land_drops_used: 0 — so I can play a land.
I have three land options in hand: two Fabled Passages and a Forest.
I should play a land.
Fabled Passage is a fetch land: it can be sacrificed to search for a basic land.
But I already have a Forest, and I only have 1 mana right now.
If I play Fabled Passage now, I can:
- Leave it in play → doesn't help mana now.
- Sacrifice it → pay 1 life, tap it, sacrifice, search for a basic land (Forest, Island, Swamp, Mountain, Plains), put it into play tapped.
But why do that?
- To get a different basic? I might want dual access later.
- But I only have green cards — Icetill Explorer, Surrak, Elusive Hunter — all GG or GG, so I just need green.
My deck seems green-heavy: two Icetill Explorers, Surrak, both 2GG.
So I can just play the Forest from hand — adds green, no life loss.
But Fabled Passage can be useful later for manafixing or to trigger abilities (like if I had delve or surge cards).
Right now, playing a basic Forest is simpler and avoids losing life.
But I should plan ahead.
Since I'm on turn 1, and my curve starts at 3 (Surrak) and 4 (Icetill), I’ll need two lands to cast them.
I already have one Forest in play.
If I play another Forest now, I'll have two untapped green sources — good for turn 2.
Fabled Passage, if left in play now, will just be a land. But later, I can sacrifice it to get an Island (if I need color) or just a Forest for untapped.
But right now, playing a basic Forest avoids the life loss and gets me to two lands.
The two Fabled Passages in hand are redundant unless I want to fetch later.
But since I have another Forest in hand, I can just play it now.
Best play: play the Forest from hand.
That gets me:
- Two lands in play
- No life lost
- No tempo wasted
Saving Fabled Passage for when I need a specific basic later.
Also, Fabled Passage doesn't enter tapped
Qwen3L Spikellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Spike
I have three lands in hand: two Fabled Passages and one Forest.
I control one Forest already.
I can play one land this turn.
I should play a land.
Best option: play the Forest from hand.
Why?
- It enters untapped.
- Adds green mana.
- No life cost.
- Saves the Fabled Passage for later when I might need to fetch a specific basic (e.g., for color fixing or to enter tapped when opponent has mana).
Playing Fabled Passage now means I could sacrifice it this turn to get a Forest (but it would enter tapped), which is worse than just playing the Forest normally.
So no benefit to sacrificing it this turn.
Therefore, play the basic Forest.
mcpPlay Forestraw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}thinkingQwen3L Spike
I've played my land drop for the turn (Forest), now I'm being asked if I want to play instants or activated abilities.
I have no playable spells — all my spells cost at least GG (2 green) and I only have 2 green mana, but Surrak costs {2}{G} (3 mana total), Icetill Explorer costs {2}{G}{G} (4 mana).
So I can't cast anything.
I have no creatures with activated abilities.
So nothing to do.
Pass priority.
Qwen3L Spikellm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Qwen3L Spikellm
get_action_choices()
{
"action_pending": false
}Qwen3L Spikellm
pass_priority(yield_until=my_turn, yield_until_step=upkeep)
{
"error": "yield_until and yield_until_step are mutually exclusive"
}MiMo Stoicllm
get_oracle_text(card_name=Soulstone Sanctuary)
{
"success": true,
"name": "Soulstone Sanctuary",
"rules": [
"{T}: Add {C}.",
"{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land."
]
}MiMo Stoicllm
get_oracle_text(card_name=Starting Town)
{
"success": true,
"name": "Starting Town",
"rules": [
"{this} enters tapped unless it's your first, second, or third turn of the game.",
"{T}: Add {C}.",
"{T}, Pay 1 life: Add one mana of any color."
]
}MiMo StoicmcpPlay Starting Town
raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_4"
}MiMo Stoicllm
get_oracle_text(card_name=Shoot the Sheriff)
{
"success": true,
"name": "Shoot the Sheriff",
"rules": [
"Destroy target non-outlaw creature."
]
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 11,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sazh's Chocobo",
"id": "cd5539cd-bf4e-4a8f-8077-f133a3b92337",
"power": "1",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 47,
"life": 20
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
}
],
"name": "MiMo Stoic",
"library_size": 49,
"life": 18,
"hand": [
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}MiMo Stoicllm
get_oracle_text(card_name=Kaito, Bane of Nightmares)
{
"success": true,
"name": "Kaito, Bane of Nightmares",
"rules": [
"Ninjutsu {1}{U}{B} <i>({1}{U}{B} Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)</i>",
"During your turn, as long as {this} has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.",
"+1: You get an emblem with \"Ninjas you control get +1/+1.\"",
"0: Surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top in any order.)</i> Then draw a card for each opponent who lost life this turn.",
"-2: Tap target creature. Put two stun counters on it."
]
}MiMo StoicmcpCast Shoot the Sheriff {1}{B}
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}MiMo Stoicllm
choose_action(answer=false)
{
"success": true,
"action_taken": "cancelled"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_oracle_text(card_name=Shoot the Sheriff)
{
"success": true,
"name": "Shoot the Sheriff",
"rules": [
"Destroy target non-outlaw creature."
]
}MiMo StoicmcpCast Shoot the Sheriff {1}{B}
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}MiMo StoicmcpSazh's Chocobo
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}Qwen3L Spikellm
pass_priority(yield_until_step=upkeep)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 13,
"stack": [
{
"target_count": 1,
"name": "Shoot the Sheriff",
"rules": [
"Destroy target non-outlaw creature."
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sazh's Chocobo",
"id": "cd5539cd-bf4e-4a8f-8077-f133a3b92337",
"power": "1",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 47,
"life": 20
},
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
}
],
"name": "MiMo Stoic",
"library_size": 49,
"life": 18,
"hand": [
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingQwen3L Spike
I have no playable spells or abilities — my hand consists of Surrak, the Hunt Caller ({2}{G}) and Icetill Explorer ({2}{G}{G}), but I only have 2 green mana available. Neither can be cast in this phase. I should pass priority.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L Spikellm
pass_priority(yield_until=my_turn, yield_until_step=upkeep)
{
"error": "yield_until and yield_until_step are mutually exclusive"
}MiMo Stoicllm
pass_priority(yield_until=stack_resolved)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo Stoicllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "MiMo Stoic",
"cursor": 14,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 47,
"life": 20
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
}
],
"name": "MiMo Stoic",
"library_size": 49,
"life": 18,
"hand": [
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 3
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L Spikellm
pass_priority(yield_until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}thinkingQwen3L Spike
I'm at the start of my second main phase. I have two untapped Forests and have not played a land yet this turn. I should play a land before doing anything else.
I have a Forest in hand — I should play it to increase my mana base and enable casting more expensive spells in future turns.
Let me play the Forest now.
mcptrueraw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}thinkingQwen3L Spike
I see that I played a Fabled Passage (a nonbasic land) instead of a Forest. That's suboptimal — Fabled Passage doesn't produce mana immediately when played, unlike Forest, and I now have two untapped Forests in play but no additional mana source active.
However, I can now activate Fabled Passage to search for a basic Forest, which I should do immediately to fix my mana.
Let me activate Fabled Passage to find a Forest and improve my mana base.
thinkingQwen3L Spike
I need to manually choose to activate Fabled Passage. I should call `get_action_choices` without yield to see current options.
thinkingQwen3L Spike
The choices shown are for playing lands, not activating them. I need to check if Fabled Passage can be activated — it should be an activated ability on the battlefield.
I should get the full game state to confirm what permanents I control and whether Fabled Passage is available to activate.
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 3,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Fabled Passage",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Fabled Passage",
"is_land": true,
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
},
{
"mana_value": 3,
"mana_cost": "{2}{G}",
"name": "Surrak, Elusive Hunter",
"power": "4",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
}
]
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
}
],
"name": "MiMo Stoic",
"library_size": 49,
"life": 18
}
],
"available": true,
"step": "Postcombat Main",
"turn": 2
}thinkingQwen3L Spike
I see that I have two Fabled Passages in hand, not on the battlefield. I mistakenly thought I had played one, but I actually still have both in hand. I haven't played a land this turn yet — land_drops_used is 0.
I have two untapped Forests already in play. I should play a Fabled Passage now, since I can't play a Forest (I only have Fabled Passage in hand).
Fabled Passage is a land, so playing it won't trigger additional actions — but I can later activate its ability to search for a basic Forest and tap it for mana.
Let me play one Fabled Passage from my hand.
mcpPlay Fabled Passageraw
choose_action(amount=0, answer=true, amounts=[0,0,0,0,0], auto_tap=false, pile=0, index=0, mana_plan=, text=)
{
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Spike
I've played a Fabled Passage. It's now on the battlefield. On a subsequent turn or in a later phase, I can activate its ability to search for a basic land.
Now, I have no spells I can cast — Surrak costs {2}{G} and Icetill Explorer costs {2}{G}{G}, but I have no green mana available (my two Forests are untapped, so I could in theory produce {G}{G}, but I need to mana available).
Wait — I have two untapped Forests, so I can produce {G}{G}. That means I can cast Surrak, the Hunt Caller for {2}{G} — I have enough mana.
Let me check my current mana and playable spells.
I should call `get_action_choices` to see if Surrak is listed as castable.
thinkingQwen3L Spike
I see that I have three untapped lands now: two Forests and one Fabled Passage. However, the only available action is to activate Fabled Passage's ability — casting spells is not listed, which suggests that the game does not consider me able to cast Surrak or Icetill Explorer right now.
But that doesn't make sense — I have three untapped green sources. Let me double-check my hand and mana.
Looking back at the game state: I have two Forests and one Fabled Passage, all untapped. I should be able to tap them for {G}{G}{G}, which is enough to cast Surrak ({2}{G}) or even Icetill Explorer ({2}{G}{G}).
The fact that no spells are listed under "choices" with [Cast] suggests that the game didn't include them — but that contradicts the rules.
Wait — in the `get_game_state` output, `has_playable_cards` was true, but now in `get_action_choices`, only an activate ability is shown.
I need to confirm if I can cast Surrak. Maybe I should try to cast it by remembering previous behavior.
Alternatively, the issue might be that Fabled Passage entered the battlefield this turn, and while it can be tapped for mana, the system may not be offering spell casting for some reason.
But that doesn't make sense — I should be able to cast spells after playing a land.
I should pass priority and then recheck.
Let me pass and see what happens.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Qwen3L Spikellm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}MiMo StoicmcpPlay Soulstone Sanctuary
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 16,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 46,
"life": 20
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 18,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}MiMo Stoicllm
get_oracle_text(card_name=Starting Town)
{
"success": true,
"name": "Starting Town",
"rules": [
"{this} enters tapped unless it's your first, second, or third turn of the game.",
"{T}: Add {C}.",
"{T}, Pay 1 life: Add one mana of any color."
]
}MiMo Stoicllm
get_oracle_text(card_name=Enduring Curiosity)
{
"success": true,
"name": "Enduring Curiosity",
"rules": [
"Flash",
"Whenever a creature you control deals combat damage to a player, draw a card.",
"When {this} dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment."
]
}MiMo StoicmcpCast Enduring Curiosity {2}{U}{U}
raw
choose_action(index=4, auto_tap=true)
{
"success": true,
"action_taken": "selected_4"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 16,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 46,
"life": 20
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 18,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}MiMo Stoicllm
get_game_log()
{
"cursor": 6486,
"log": "<br/><b>Match score:</b><br/> <font color='#20B2AA'>MiMo Stoic</font> - 0 wins<br/> <font color='#20B2AA'>Qwen3L Spike</font> - 0 wins<br/> Range: ONE<br/> Mulligan type: Game Default<br/> Free mulligans: 0<br/><br/>Match is not rated<br/>You have to win 2 games to win the complete match<br/><br/>Game has started<br/><br/>\n<font color='#20B2AA'>Qwen3L Spike</font>'s library is shuffled\n<font color='#20B2AA'>MiMo Stoic</font>'s library is shuffled\n<font color='#20B2AA'>MiMo Stoic</font> won the toss\n<font color='#20B2AA'>MiMo Stoic</font> chooses that they take the first turn\n<font color='#20B2AA'>MiMo Stoic</font> draws seven cards\n<font color='#20B2AA'>Qwen3L Spike</font> draws seven cards\n<font color='#20B2AA'>MiMo Stoic</font> keeps hand\n<font color='#20B2AA'>Qwen3L Spike</font> keeps hand\n turn 1 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> skips Draw step\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef'>Island</font> [74e] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef'>Island</font> [74e]\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 1 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#B0C4DE' object_id='bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce'>Forest</font> [bc4] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L Spike</font> casts <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] from hand\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] from stack onto the Battlefield\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\nQwen3L Spike turn 1 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\nMultiversal Passage: Chosen basic land type is Swamp\n<font color='#20B2AA'>MiMo Stoic</font> loses 2 life from <font color='#B0C4DE' object_id='757b8daa-f4bf-428f-afec-1be68e5027cd'>Multiversal Passage</font> [757]\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='757b8daa-f4bf-428f-afec-1be68e5027cd'>Multiversal Passage</font> [757] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='757b8daa-f4bf-428f-afec-1be68e5027cd'>Multiversal Passage</font> [757]\n<font color='#20B2AA'>MiMo Stoic</font> casts <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] from hand\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] from stack onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> - Ability triggers: <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] - When <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] enters, look at target opponent's hand. You may exile a nonland card from it until <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] leaves the battlefield. - targeting <font color='#20B2AA'>Qwen3L Spike</font>\n<font color='#20B2AA'>MiMo Stoic</font> moves <font color='#90EE90' object_id='5516c5d4-f159-493c-93b9-01735acd2a29'>Archdruid's Charm</font> [551] from hand to the exile zone (source: <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb])\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 2 (20 - 18)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#B0C4DE' object_id='bafe072b-7267-4ea8-8f1b-dfebf5dbed5e'>Forest</font> [baf] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L Spike</font> plays <font color='#B0C4DE' object_id='bafe072b-7267-4ea8-8f1b-dfebf5dbed5e'>Forest</font> [baf]\n<font color='#20B2AA'>Qwen3L Spike</font> - Ability triggers: <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] - <i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5].\nQwen3L Spike turn 2 (20 - 18)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='440db2ec-b43a-492f-9756-df7e7df071e2'>Starting Town</font> [440] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='440db2ec-b43a-492f-9756-df7e7df071e2'>Starting Town</font> [440]\n<font color='#20B2AA'>MiMo Stoic</font> casts <font color='#696969' object_id='a21cb78d-22e6-4e91-99d8-a76dba19fbd8'>Shoot the Sheriff</font> [a21] targeting <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] from hand\n<font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] died by <font color='#696969' object_id='a21cb78d-22e6-4e91-99d8-a76dba19fbd8'>Shoot the Sheriff</font> [a21]\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#696969' object_id='a21cb78d-22e6-4e91-99d8-a76dba19fbd8'>Shoot the Sheriff</font> [a21] from stack into their graveyard\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 3 (20 - 18)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> plays <font color='#B0C4DE' object_id='df50ac75-42a9-457d-9275-c54331fb003f'>Fabled Passage</font> [df5]\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#B0C4DE' object_id='df50ac75-42a9-457d-9275-c54331fb003f'>Fabled Passage</font> [df5] from hand onto the Battlefield\nQwen3L Spike turn 3 (20 - 18)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='80c46b3c-448d-40a8-a2ec-bc848951853c'>Soulstone Sanctuary</font> [80c] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='80c46b3c-448d-40a8-a2ec-bc848951853c'>Soulstone Sanctuary</font> [80c]",
"truncated": false,
"total_length": 6486
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 16,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 46,
"life": 20
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 18,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}MiMo StoicmcpCast Kaito, Bane of Nightmares {2}{U}{B}
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Spike
I see that my opponent MiMo Stoic is now on their third turn, and the game has progressed.
I need to reassess the situation. I appear to have missed my chance to cast Surrak on turn 2. Let me check the current game state to see what I control and what cards I can play.
I will get the current game state.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 5,
"stack": [
{
"name": "Kaito, Bane of Nightmares",
"rules": [
"Ninjutsu {1}{U}{B} <i>({1}{U}{B} Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)</i>",
"During your turn, as long as {this} has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.",
"+1: You get an emblem with \"Ninjas you control get +1/+1.\"",
"0: Surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top in any order.)</i> Then draw a card for each opponent who lost life this turn.",
"-2: Tap target creature. Put two stun counters on it.",
"<br/><hintstart/>",
"ICON_GOODIt's your turn"
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Fabled Passage",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
},
{
"mana_value": 3,
"mana_cost": "{2}{G}",
"name": "Surrak, Elusive Hunter",
"power": "4",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{2}{G}{G}",
"name": "Icetill Explorer",
"power": "2",
"toughness": "4"
}
]
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingQwen3L Spike
I see that I control two Forests and one Fabled Passage, all untapped. I have Surrak, and three Icetill Explorers in hand.
Surrak, the Hunt Caller costs {2}{G} — I can afford that with two Forests and one Fabled Passage (G)(G)(C)(C). I should be able to cast him.
But the stack has a card — Kaito, Bane of Nightmares — which is likely the card my opponent just cast. It has ninjutsu and other abilities.
The priority is currently on me, but there is a spell on the stack controlled by my opponent.
I need to respond to Kaito if I wish to counter it or do anything before it resolves.
I should call `get_action_choices` to see what options I have right now.
MiMo Stoicllm
pass_priority(yield_until=stack_resolved)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 18,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 46,
"life": 20
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"summoning_sickness": true,
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 18,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}MiMo Stoicllm
get_game_log(since_turn=3)
{
"cursor": 6839,
"since_player": "MiMo Stoic",
"log": "MiMo Stoic turn 3 (20 - 18)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> plays <font color='#B0C4DE' object_id='df50ac75-42a9-457d-9275-c54331fb003f'>Fabled Passage</font> [df5]\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#B0C4DE' object_id='df50ac75-42a9-457d-9275-c54331fb003f'>Fabled Passage</font> [df5] from hand onto the Battlefield\nQwen3L Spike turn 3 (20 - 18)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='80c46b3c-448d-40a8-a2ec-bc848951853c'>Soulstone Sanctuary</font> [80c] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='80c46b3c-448d-40a8-a2ec-bc848951853c'>Soulstone Sanctuary</font> [80c]\n<font color='#20B2AA'>MiMo Stoic</font> casts <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f] from hand\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f] from stack onto the Battlefield",
"since_turn": 3,
"truncated": false,
"total_length": 6839
}thinkingQwen3L Spike
The only available option is to activate Fabled Passage. Spells I could cast — like Surrak — are not listed, even though I have sufficient mana. This suggests that for some reason, the server isn't considering them castable, possibly due to timing or a bug.
But given that `has_playable_cards` is true, and I have untapped lands, I should be able to cast Surrak.
I will try to manually cast Surrak by checking the available choices without yield.
I call `get_action_choices` to see the current options.
MiMo Stoicllm
pass_priority(yield_until=stack_resolved)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpActivate Kaito, Bane of Nightmares
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}MiMo Stoicllm
get_action_choices()
{
"action_pending": false
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 19,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 46,
"life": 20
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"summoning_sickness": true,
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 18,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}MiMo Stoicllm
get_game_log(cursor=6839)
{
"cursor": 6839,
"log": "",
"truncated": false,
"total_length": 6839
}thinkingQwen3L Spike
I see that only the activation of Fabled Passage is available — no spells are listed for casting, even though I have enough mana to cast Surrak, the Hunt Caller ({2}{G}).
Since I cannot cast spells at this moment (the system does not offer them), I should either pass priority or activate an ability.
Activating Fabled Passage now won't help me cast Surrak — it only searches for a basic land and requires sacrificing the Passage, which doesn't add immediate mana.
Moreover, there's a spell on the stack (Kaito, Bane of Nightmares) that I might want to interact with. Since I have no counterspells or instant-speed interaction in hand, I cannot stop it.
Therefore, the best play is to do nothing and let Kaito resolve.
I will pass priority.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L Spikellm
pass_priority(yield_until=stack_resolved, yield_until_step=precombat_main)
{
"error": "yield_until and yield_until_step are mutually exclusive"
}Qwen3L Spikellm
pass_priority(yield_until=stack_resolved, yield_until_step=precombat_main)
{
"error": "yield_until and yield_until_step are mutually exclusive"
}Qwen3L Spikellm
pass_priority(yield_until=stack_resolved, yield_until_step=precombat_main)
{
"error": "yield_until and yield_until_step are mutually exclusive"
}MiMo StoicmcpDeep-Cavern Bat
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 21,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 46,
"life": 20
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"summoning_sickness": true,
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 18,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Deep-Cavern Bat",
"power": "1",
"toughness": "1"
}
]
}
],
"turn": 3
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}Qwen3L Spikellm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Spike
It is now my turn, turn 3. I start at 19 life, and my opponent is at 19 life.
I have three untapped lands: two Forests and one Fabled Passage. I have not played a land yet this turn — land_drops_used is 0.
My hand contains:
- One Fabled Passage (land)
- Surrak, the Hunt Caller ({2}{G})
- Three Icetill Explorers ({2}{G}{G})
I can play the Fabled Passage from my hand, and I should do that first to develop my board.
After playing it, I will have four lands in play (two Forests, two Fabled Passages), all untapped, giving me access to {G}{G}{G}{G}.
Then, I can cast Surrak, the Hunt Caller for {2}{G}, which I can afford.
I should not activate Fabled Passage now — playing the land is more important.
Let me play the Fabled Passage from my hand.
mcpPlay Fabled Passageraw
choose_action(index=1, answer=true)
{
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L Spike
I have now played the Fabled Passage from my hand. It is on the battlefield and untapped.
I have four untapped lands: two Forests and two Fabled Passages, giving me access to four green mana.
Surrak, the Hunt Caller costs {2}{G} — I can cast it.
I should now cast Surrak to get a 4/3 haste creature on board early.
Let me cast Surrak.
I call `get_action_choices` to see if it's available to cast.
thinkingQwen3L Spike
I have four untapped lands and Surrak in hand, but the only available actions are to activate the two Fabled Passages. Casting Surrak is not listed as an option.
This is incorrect behavior — I should be able to cast Surrak for {2}{G}. The game is not offering it, which may be a bug in the interface or a parsing issue.
However, as a player, I must work with what the system gives me. If no spells are listed under "choices" with [Cast], then I cannot cast them — the server has not made them available.
Therefore, I cannot cast Surrak right now.
The only actions I can take are to activate a Fabled Passage or pass.
Activating Fabled Passage would sacrifice it to search for a basic Forest, which I can then put into play tapped. That would give me a basic Forest on the battlefield, but at the cost of losing the Fabled Passage.
Since I have multiple Fabled Passages and no immediate need for a tapped basic, and since I want to keep my mana sources for casting creatures, it's better to hold onto them for now.
I should pass and see if the game state updates after I move forward.
I will pass priority and see what happens.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 23,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 45,
"life": 19
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"loyalty": "4",
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 19,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 4
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 24,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 45,
"life": 19
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 47,
"life": 19,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 4
}MiMo Stoicllm
get_oracle_text(card_name=Enduring Curiosity)
{
"success": true,
"name": "Enduring Curiosity",
"rules": [
"Flash",
"Whenever a creature you control deals combat damage to a player, draw a card.",
"When {this} dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment."
]
}MiMo Stoicllm
get_oracle_text(card_name=Soulstone Sanctuary)
{
"success": true,
"name": "Soulstone Sanctuary",
"rules": [
"{T}: Add {C}.",
"{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land."
]
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 25,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 5,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 45,
"life": 19
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 47,
"life": 19,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 4
}MiMo Stoicllm
get_game_log(since_turn=4)
{
"cursor": 7903,
"since_player": "MiMo Stoic",
"log": "MiMo Stoic turn 4 (19 - 19)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#B0C4DE' object_id='fd2097dc-c117-436d-a304-ed827fcadf8f'>Fabled Passage</font> [fd2] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L Spike</font> plays <font color='#B0C4DE' object_id='fd2097dc-c117-436d-a304-ed827fcadf8f'>Fabled Passage</font> [fd2]\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\nQwen3L Spike turn 4 (19 - 19)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n[Chat] MiMo Stoic: Brain freeze! Auto-passing until next turn...",
"since_turn": 4,
"truncated": false,
"total_length": 7903
}MiMo Stoicllm
get_oracle_text(card_name=Kaito, Bane of Nightmares)
{
"success": true,
"name": "Kaito, Bane of Nightmares",
"rules": [
"Ninjutsu {1}{U}{B} <i>({1}{U}{B} Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)</i>",
"During your turn, as long as {this} has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.",
"+1: You get an emblem with \"Ninjas you control get +1/+1.\"",
"0: Surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top in any order.)</i> Then draw a card for each opponent who lost life this turn.",
"-2: Tap target creature. Put two stun counters on it."
]
}MiMo StoicmcpAll attack
raw
choose_action(index=2)
{
"success": true,
"action_taken": "special_special"
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Qwen3L Spikellm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"MiMo Stoic: Brain freeze! Auto-passing until next turn..."
],
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 26,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 15
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"loyalty": "4",
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722"
}
],
"name": "MiMo Stoic",
"library_size": 47,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 5
}thinkingQwen3L Spike
I see that I am back on my turn, but now I am at 15 life and my opponent is at 20 life — I have taken 4 damage.
Looking at the stack and battlefield state earlier, my opponent had a Deep-Cavern Bat (1/1) and played Kaito, Bane of Nightmares, who when resolved, likely dealt damage.
Kaito has an ability: "During your turn, as long as {this} has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof." But Kaito is a planeswalker — how did it deal damage?
Wait — Kaito has ninjutsu: "{1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking."
It's possible that my opponent used Deep-Cavern Bat as an unblocked attacker and returned it to cast Kaito tapped and attacking. Since you only get priority after attackers are declared and stack resolves, I may have missed that.
Kaito enters the battlefield tapped and attacking for 3 damage — that would explain the 3 damage. Then maybe another source (like a trigger) dealt 1 more damage, totaling 4 damage taken.
Now, it appears to be my precombat main phase again — but that doesn't make sense.
Wait — the turn counter says "T3", but the context says "YOUR_MAIN", and land_drops_used is 0 again. This suggests that the game may have reset or I’m seeing a replay issue.
Alternatively, `get_action_choices` with `yield_until: my_turn` may have returned when my turn started.
But I already played a land and took no action.
Given that I have four untapped lands, I can play the third Fabled Passage from my hand.
But I already have two in play — playing a third is fine, but still doesn't let me cast Surrak.
I need to resolve this casting issue.
Let me try to cast Surrak by first checking the oracle text to confirm the cost.
llmget_oracle_text(card_name=Surrak, the Hunt Caller)
{
"success": true,
"name": "Surrak, the Hunt Caller",
"rules": [
"<i>Formidable</i> — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn."
]
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Spike
Wait — that's not the card I thought it was.
Surrak, the Hunt Caller is a 4/3 creature for {2}{G} with "Whenever Surrak attacks, you may pay {G}. If you do, it deals 2 damage to any target." But this oracle text says it has an ability related to "Formidable" and doesn't have haste.
I think I confused it with Surrak, the Unshakable.
Let me check the correct card in my hand.
In the game state, the card is listed as "Surrak, Elusive Hunter", but earlier I thought it was "Surrak, the Hunt Caller".
Let me get the oracle text for "Surrak, Elusive Hunter".
llmget_oracle_text(card_name=Surrak, Elusive Hunter)
{
"success": true,
"name": "Surrak, Elusive Hunter",
"rules": [
"This spell can't be countered.",
"Trample",
"Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card."
]
}MiMo Stoicllm
get_oracle_text(card_name=Multiversal Passage)
{
"success": true,
"name": "Multiversal Passage",
"rules": [
"As {this} enters, choose a basic land type. Tap {this} unless you pay 2 life.",
"This land is the chosen type."
]
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Spike
Ah, I see the confusion.
"Surrak, Elusive Hunter" is a 4/3 creature for {2}{G} with **Trample** and **"Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card."**
But it does **not** have haste.
That means even if I could cast it now, it would not be able to attack this turn.
Given that I have no creatures that can attack immediately with haste, and my opponent has a planeswalker or attacker on board, casting it now would just make it a 4/3 blocker.
However, it's still a good curve — playing a 4-drop on turn 3 is solid.
But again, the game is not letting me cast it — only letting me play or activate Fabled Passage.
I have three Fabled Passages in hand and on the battlefield.
Let me play the third Fabled Passage now to maximize land diversity, and continue trying to cast Surrak afterward.
I will play the Fabled Passage from hand.
mcpPlay Fabled Passageraw
choose_action(index=2, answer=true)
{
"success": true,
"action_taken": "selected_2"
}MiMo Stoicllm
get_oracle_text(card_name=Enduring Curiosity)
{
"success": true,
"name": "Enduring Curiosity",
"rules": [
"Flash",
"Whenever a creature you control deals combat damage to a player, draw a card.",
"When {this} dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment."
]
}thinkingQwen3L Spike
I have now played the third Fabled Passage from my hand. I control three Fabled Passages and two Forests — that’s five lands.
All are untapped, so I have access to five green mana.
Surrak, Elusive Hunter costs {2}{G} — I can afford it.
Let me check if I can now cast it.
I call `get_action_choices` to see available actions.
llmget_action_choices()
{
"action_pending": false
}Qwen3L Spikellm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}MiMo StoicmcpCast Enduring Curiosity {2}{U}{U}
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_3"
}MiMo Stoicllm
get_oracle_text(card_name=Starting Town)
{
"success": true,
"name": "Starting Town",
"rules": [
"{this} enters tapped unless it's your first, second, or third turn of the game.",
"{T}: Add {C}.",
"{T}, Pay 1 life: Add one mana of any color."
]
}MiMo Stoicllm
choose_action(index=2)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 2 out of range (call get_action_choices first)",
"choices": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"index": 0,
"action": "cast"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"index": 1,
"action": "cast"
},
{
"name": "Soulstone Sanctuary",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}: This land becomes a 3/3 creature with vigila..."
]
}
]
}MiMo Stoicllm
get_game_log(max_chars=500)
{
"cursor": 8758,
"log": "3/4) unblocked\n<font color='#20B2AA'>Qwen3L Spike</font> loses 1 life at combat from <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb]\n<font color='#20B2AA'>Qwen3L Spike</font> loses 3 life at combat from <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f]\n<font color='#20B2AA'>MiMo Stoic</font> gains 1 life\nMiMo Stoic turn 5 (15 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card",
"truncated": true,
"total_length": 8758
}MiMo Stoicllm
get_oracle_text(card_name=Soulstone Sanctuary)
{
"success": true,
"name": "Soulstone Sanctuary",
"rules": [
"{T}: Add {C}.",
"{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land."
]
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"action_pending": true
}MiMo Stoicllm
get_game_state(cursor=26)
{
"cursor": 26,
"available": true,
"unchanged": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_oracle_text(card_names=["Bitter Triumph","Shoot the Sheriff"])
{
"cards": [
{
"name": "Bitter Triumph",
"rules": [
"As an additional cost to cast this spell, discard a card or pay 3 life.<br>",
"Destroy target creature or planeswalker."
]
},
{
"name": "Shoot the Sheriff",
"rules": [
"Destroy target non-outlaw creature."
]
}
],
"success": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 26,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 15
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"loyalty": "4",
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722"
}
],
"name": "MiMo Stoic",
"library_size": 47,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 5
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 27,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 15
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"loyalty": "4",
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722"
}
],
"name": "MiMo Stoic",
"library_size": 47,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 5
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_log(max_chars=500)
{
"cursor": 8812,
"log": "t> loses 1 life at combat from <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb]\n<font color='#20B2AA'>Qwen3L Spike</font> loses 3 life at combat from <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f]\n<font color='#20B2AA'>MiMo Stoic</font> gains 1 life\nMiMo Stoic turn 5 (15 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack",
"truncated": true,
"total_length": 8812
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state(cursor=27)
{
"cursor": 27,
"available": true,
"unchanged": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "MiMo Stoic",
"cursor": 28,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 15
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"loyalty": "4",
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722"
}
],
"name": "MiMo Stoic",
"library_size": 47,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 5
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_log(since_turn=5, since_player=Qwen3L Spike)
{
"cursor": 8812,
"log": "",
"truncated": false,
"total_length": 8812
}MiMo Stoicllm
get_my_decklist()
{
"cards": "2x Bitter Triumph\n1x Bitterbloom Bearer\n4x Deep-Cavern Bat\n3x Enduring Curiosity\n1x Essence Scatter\n3x Flitterwing Nuisance\n4x Floodpits Drowner\n1x Fountainport\n4x Gloomlake Verge\n5x Island\n3x Kaito, Bane of Nightmares\n1x Multiversal Passage\n1x Phantom Interference\n2x Preacher of the Schism\n2x Requiting Hex\n2x Restless Reef\n3x Shoot the Sheriff\n2x Soulstone Sanctuary\n1x Starting Town\n5x Swamp\n3x Tishana's Tidebinder\n1x Tragic Trajectory\n4x Watery Grave",
"sideboard": "1x Requiting Hex\n2x Annul\n2x Day of Black Sun\n1x Disdainful Stroke\n2x Duress\n1x Ghost Vacuum\n1x Negate\n1x Soul-Guide Lantern\n2x Spell Snare\n1x Strategic Betrayal\n1x The Unagi of Kyoshi Island"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority(yield_until_step=end_turn)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 29,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 15
},
{
"hand_size": 5,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 5
}MiMo Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 30,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 15
},
{
"hand_size": 5,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 5
}MiMo Stoicllm
get_oracle_text(card_name=Kaito, Bane of Nightmares)
{
"success": true,
"name": "Kaito, Bane of Nightmares",
"rules": [
"Ninjutsu {1}{U}{B} <i>({1}{U}{B} Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)</i>",
"During your turn, as long as {this} has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.",
"+1: You get an emblem with \"Ninjas you control get +1/+1.\"",
"0: Surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top in any order.)</i> Then draw a card for each opponent who lost life this turn.",
"-2: Tap target creature. Put two stun counters on it."
]
}MiMo StoicmcpAll attack
raw
choose_action(index=2)
{
"success": true,
"action_taken": "special_special"
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 31,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 15
},
{
"hand_size": 5,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Deep-Cavern Bat",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Kaito, Bane of Nightmares",
"power": "3",
"toughness": "4"
}
]
}
],
"turn": 5
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_oracle_text(card_name=Starting Town)
{
"success": true,
"name": "Starting Town",
"rules": [
"{this} enters tapped unless it's your first, second, or third turn of the game.",
"{T}: Add {C}.",
"{T}, Pay 1 life: Add one mana of any color."
]
}MiMo Stoicllm
get_oracle_text(card_name=Multiversal Passage)
{
"success": true,
"name": "Multiversal Passage",
"rules": [
"As {this} enters, choose a basic land type. Tap {this} unless you pay 2 life.",
"This land is the chosen type."
]
}MiMo Stoicllm
get_oracle_text(card_name=Soulstone Sanctuary)
{
"success": true,
"name": "Soulstone Sanctuary",
"rules": [
"{T}: Add {C}.",
"{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land."
]
}MiMo Stoicllm
get_oracle_text(card_name=Enduring Curiosity)
{
"success": true,
"name": "Enduring Curiosity",
"rules": [
"Flash",
"Whenever a creature you control deals combat damage to a player, draw a card.",
"When {this} dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment."
]
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 32,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 15
},
{
"hand_size": 5,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Declare Blockers",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Deep-Cavern Bat",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Kaito, Bane of Nightmares",
"power": "3",
"toughness": "4"
}
]
}
],
"turn": 5
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 33,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 11
},
{
"hand_size": 5,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 21,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Combat Damage",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Deep-Cavern Bat",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Kaito, Bane of Nightmares",
"power": "3",
"toughness": "4"
}
]
}
],
"turn": 5
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 33,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 11
},
{
"hand_size": 5,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 21,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Combat Damage",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Deep-Cavern Bat",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Kaito, Bane of Nightmares",
"power": "3",
"toughness": "4"
}
]
}
],
"turn": 5
}MiMo Stoicllm
get_game_log(cursor=0)
{
"cursor": 9732,
"log": "<br/><b>Match score:</b><br/> <font color='#20B2AA'>MiMo Stoic</font> - 0 wins<br/> <font color='#20B2AA'>Qwen3L Spike</font> - 0 wins<br/> Range: ONE<br/> Mulligan type: Game Default<br/> Free mulligans: 0<br/><br/>Match is not rated<br/>You have to win 2 games to win the complete match<br/><br/>Game has started<br/><br/>\n<font color='#20B2AA'>Qwen3L Spike</font>'s library is shuffled\n<font color='#20B2AA'>MiMo Stoic</font>'s library is shuffled\n<font color='#20B2AA'>MiMo Stoic</font> won the toss\n<font color='#20B2AA'>MiMo Stoic</font> chooses that they take the first turn\n<font color='#20B2AA'>MiMo Stoic</font> draws seven cards\n<font color='#20B2AA'>Qwen3L Spike</font> draws seven cards\n<font color='#20B2AA'>MiMo Stoic</font> keeps hand\n<font color='#20B2AA'>Qwen3L Spike</font> keeps hand\n turn 1 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> skips Draw step\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef'>Island</font> [74e] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef'>Island</font> [74e]\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 1 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#B0C4DE' object_id='bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce'>Forest</font> [bc4] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L Spike</font> casts <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] from hand\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] from stack onto the Battlefield\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\nQwen3L Spike turn 1 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\nMultiversal Passage: Chosen basic land type is Swamp\n<font color='#20B2AA'>MiMo Stoic</font> loses 2 life from <font color='#B0C4DE' object_id='757b8daa-f4bf-428f-afec-1be68e5027cd'>Multiversal Passage</font> [757]\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='757b8daa-f4bf-428f-afec-1be68e5027cd'>Multiversal Passage</font> [757] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='757b8daa-f4bf-428f-afec-1be68e5027cd'>Multiversal Passage</font> [757]\n<font color='#20B2AA'>MiMo Stoic</font> casts <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] from hand\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] from stack onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> - Ability triggers: <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] - When <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] enters, look at target opponent's hand. You may exile a nonland card from it until <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] leaves the battlefield. - targeting <font color='#20B2AA'>Qwen3L Spike</font>\n<font color='#20B2AA'>MiMo Stoic</font> moves <font color='#90EE90' object_id='5516c5d4-f159-493c-93b9-01735acd2a29'>Archdruid's Charm</font> [551] from hand to the exile zone (source: <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb])\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 2 (20 - 18)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#B0C4DE' object_id='bafe072b-7267-4ea8-8f1b-dfebf5dbed5e'>Forest</font> [baf] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L Spike</font> plays <font color='#B0C4DE' object_id='bafe072b-7267-4ea8-8f1b-dfebf5dbed5e'>Forest</font> [baf]\n<font color='#20B2AA'>Qwen3L Spike</font> - Ability triggers: <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] - <i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5].\nQwen3L Spike turn 2 (20 - 18)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='440db2ec-b43a-492f-9756-df7e7df071e2'>Starting Town</font> [440] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='440db2ec-b43a-492f-9756-df7e7df071e2'>Starting Town</font> [440]\n<font color='#20B2AA'>MiMo Stoic</font> casts <font color='#696969' object_id='a21cb78d-22e6-4e91-99d8-a76dba19fbd8'>Shoot the Sheriff</font> [a21] targeting <font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] from hand\n<font color='#90EE90' object_id='cd5539cd-bf4e-4a8f-8077-f133a3b92337'>Sazh's Chocobo</font> [cd5] died by <font color='#696969' object_id='a21cb78d-22e6-4e91-99d8-a76dba19fbd8'>Shoot the Sheriff</font> [a21]\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#696969' object_id='a21cb78d-22e6-4e91-99d8-a76dba19fbd8'>Shoot the Sheriff</font> [a21] from stack into their graveyard\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 3 (20 - 18)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> plays <font color='#B0C4DE' object_id='df50ac75-42a9-457d-9275-c54331fb003f'>Fabled Passage</font> [df5]\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#B0C4DE' object_id='df50ac75-42a9-457d-9275-c54331fb003f'>Fabled Passage</font> [df5] from hand onto the Battlefield\nQwen3L Spike turn 3 (20 - 18)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='80c46b3c-448d-40a8-a2ec-bc848951853c'>Soulstone Sanctuary</font> [80c] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='80c46b3c-448d-40a8-a2ec-bc848951853c'>Soulstone Sanctuary</font> [80c]\n<font color='#20B2AA'>MiMo Stoic</font> casts <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f] from hand\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f] from stack onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> attacks <font color='#20B2AA'>Qwen3L Spike</font> with 1 creature\nAttacker: <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] (1/1) unblocked\n<font color='#20B2AA'>Qwen3L Spike</font> loses 1 life at combat from <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb]\n<font color='#20B2AA'>MiMo Stoic</font> gains 1 life\nMiMo Stoic turn 4 (19 - 19)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> puts <font color='#B0C4DE' object_id='fd2097dc-c117-436d-a304-ed827fcadf8f'>Fabled Passage</font> [fd2] from hand onto the Battlefield\n<font color='#20B2AA'>Qwen3L Spike</font> plays <font color='#B0C4DE' object_id='fd2097dc-c117-436d-a304-ed827fcadf8f'>Fabled Passage</font> [fd2]\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\nQwen3L Spike turn 4 (19 - 19)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n[Chat] MiMo Stoic: Brain freeze! Auto-passing until next turn...\n<font color='#20B2AA'>MiMo Stoic</font> attacks <font color='#20B2AA'>Qwen3L Spike</font> with 2 creatures\nAttacker: <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] (1/1) unblocked\nAttacker: <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f] (3/4) unblocked\n<font color='#20B2AA'>Qwen3L Spike</font> loses 1 life at combat from <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb]\n<font color='#20B2AA'>Qwen3L Spike</font> loses 3 life at combat from <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f]\n<font color='#20B2AA'>MiMo Stoic</font> gains 1 life\nMiMo Stoic turn 5 (15 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\nQwen3L Spike turn 5 (15 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n[Chat] MiMo Stoic: Brain freeze! Auto-passing until next turn...\n<font color='#20B2AA'>MiMo Stoic</font> attacks <font color='#20B2AA'>Qwen3L Spike</font> with 2 creatures\nAttacker: <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] (1/1) unblocked\nAttacker: <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f] (3/4) unblocked\n<font color='#20B2AA'>Qwen3L Spike</font> loses 3 life at combat from <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f]\n<font color='#20B2AA'>Qwen3L Spike</font> loses 1 life at combat from <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb]\n<font color='#20B2AA'>MiMo Stoic</font> gains 1 life",
"truncated": false,
"total_length": 9732
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 33,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 11
},
{
"hand_size": 5,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 21,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Combat Damage",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Deep-Cavern Bat",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Kaito, Bane of Nightmares",
"power": "3",
"toughness": "4"
}
]
}
],
"turn": 5
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "MiMo Stoic",
"cursor": 34,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 11
},
{
"hand_size": 5,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 21,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 5
}thinkingMiMo Stoic
I have Kaito on board with 4 loyalty. I should surveil first to improve my hand before casting more spells. Let me activate Kaito's 0 ability (surveil 2).
mcpActivate Kaito, Bane of Nightmaresraw
choose_action(index=1, text=0: Surveil 2)
{
"success": true,
"action_taken": "selected_1"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpCast Tishana's Tidebinder {2}{U}
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}MiMo Stoicllm
get_oracle_text(card_name=Multiversal Passage)
{
"success": true,
"name": "Multiversal Passage",
"rules": [
"As {this} enters, choose a basic land type. Tap {this} unless you pay 2 life.",
"This land is the chosen type."
]
}MiMo Stoicllm
get_oracle_text(card_name=Soulstone Sanctuary)
{
"success": true,
"name": "Soulstone Sanctuary",
"rules": [
"{T}: Add {C}.",
"{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land."
]
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "MiMo Stoic",
"cursor": 35,
"stack": [
{
"name": "Ability",
"rules": [
"When Tishana's Tidebinder enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield."
]
},
{
"name": "Ability",
"rules": [
"+1: You get an emblem with \"Ninjas you control get +1/+1.\""
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 44,
"life": 11
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 5
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "3",
"toughness": "4"
},
{
"tapped": false,
"name": "Tishana's Tidebinder",
"summoning_sickness": true,
"id": "6825a6e7-c4b5-4440-b65c-d45f5760f7e1",
"power": "3",
"toughness": "2"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 21,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 5
}MiMo StoicmcpAbility
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 36,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 7,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 43,
"life": 11
},
{
"hand_size": 4,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722"
},
{
"tapped": false,
"name": "Tishana's Tidebinder",
"summoning_sickness": true,
"id": "6825a6e7-c4b5-4440-b65c-d45f5760f7e1",
"power": "3",
"toughness": "2"
}
],
"commanders": [
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 21,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 6
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}thinkingQwen3L Spike
Now I can see the playable card: **Badgermole Cub** for {1}{G}, a 2/2 creature.
But where is **Surrak, Elusive Hunter**? It should be castable — it costs {2}{G}, and I have four untapped green sources.
The fact that only Badgermole Cub is listed suggests I may not have Surrak in hand anymore — or it was cast or removed.
Wait — in the initial hand, I had: two Fabled Passage, a Surrak, and three Icetill Explorers.
Now, after playing two Fabled Passages and still having one to play, and now seeing Badgermole Cub as a card in hand, it means **I no longer have Surrak in hand**.
That implies Surrak was either cast, discarded, or otherwise removed.
But I didn’t cast it.
Looking at the game log earlier: when I first had priority, the stack had **Kaito, Bane of Nightmares** — a planeswalker with flying and ninjutsu.
Kaito has an ability: “Whenever a player draws a card, you may draw a card.”
But that wouldn’t remove Surrak.
Alternatively, perhaps I swapped cards via some effect.
Or — more likely — **I misread the initial hand**.
Let me double-check the original hand.
In the very first `get_game_state` after turn 2, the hand was: two Fabled Passage, Surrak, Elusive Hunter, Badgermole Cub, icetill explorer x3.
But now Badgermole Cub is appearing as castable — meaning it was in hand all along.
And Surrak is not — which means I must have cast it during a phase when choices weren't displayed.
But in my actions, I never chose to cast it.
Perhaps when I played the first Fabled Passage, the system auto-cast something — but that’s not possible.
Another possibility: the game state reset due to opponent’s ability.
Looking at the life totals: I went from 20 → 18 → 15 → 11. That’s 9 damage taken.
Kaito could have attacked for 3, then maybe another source.
But nothing explains losing Surrak from hand.
Perhaps **Surrak was countered or otherwise removed by an opponent’s spell** — but I didn’t see it.
Wait — my opponent played
Qwen3L Spikellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Spike
I can now see my current options clearly.
I control five lands (two Forests, three Fabled Passages), all untapped. I have four green mana available.
In hand, I have:
- Badgermole Cub ({1}{G}, 2/2 creature)
- Two Fabled Passages (lands)
- Three Icetill Explorers ({2}{G}{G}, 4/4 creature)
Wait — in the choices, only **Badgermole Cub** is listed as a castable spell. The **Icetill Explorers** cost {2}{G}{G} — that's 4 mana, which I can afford with four green sources.
Yet they are not listed.
This suggests that the server is not offering them — perhaps due to a card limit or misidentification.
But **Badgermole Cub** is castable for {1}{G}, so I should play it.
It’s a 2/2 for 2 mana — slightly below rate, but it’s on curve and helps develop my board.
Playing a land is also an option — I haven’t played one this turn.
I have three Fabled Passages in hand — playing one would give me a sixth land, enabling a turn-3 Icetill Explorer if I hold priority.
But I already have three Fabled Passages in play — playing more risks sacrificing them inefficiently.
The best play is to **cast Badgermole Cub** now to get a creature on board, then play a Fabled Passage afterward to enable bigger creatures in the future.
However, `get_action_choices` presents me with three types of actions:
- Cast Badgermole Cub (index 0)
- Activate a Fabled Passage (index 1 or 2)
- Play a Fabled Passage from hand (index 3)
I must choose one.
I cannot cast and play a land in the same action — but I can do both in a turn, sequentially.
So I should **first cast Badgermole Cub**, then after that resolves, I can play a land.
Let me cast Badgermole Cub.
mcpCast Badgermole Cub {1}{G}raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Spike
I have now cast **Badgermole Cub** for {1}{G}. It is on the stack.
I have 3 green mana remaining.
Now, I can play a land — specifically, one of the Fabled Passages from my hand.
Let me check what choices are available now.
thinkingQwen3L Spike
After casting Badgermole Cub, I now have 2 untapped lands (I must have tapped 2 for the spell: one for {G} and one colorless? But both my lands are Forests — they only produce {G}).
Wait — I have only Forests and Fabled Passages, both of which produce only {G}. I cannot produce generic {C} mana.
But Badgermole Cub costs {1}{G} — that’s one colorless and one green.
To cast it, I had to tap two Forests: one for {G}, and one for {C} (generic).
Yes — in Magic, any colored mana can pay for generic costs.
So I tapped two of my five lands: two Forests or Fabled Passages.
Now I have three lands left untapped? No — the output says "untapped_lands": 2 — so three were tapped, two remain untapped.
But I only needed to tap two for the spell. Unless the game tapped more — but that doesn't happen.
Possibility: one land was already tapped earlier? But no — I played the Fabled Passage and didn’t tap it.
Let me recount.
Before casting:
- 5 untapped lands
- Cast Badgermole Cub for {1}{G} — cost 2 mana
- Should have 3 untapped lands left
But `get_action_choices` says "untapped_lands": 2 — so only 2 are untapped.
That means 3 are tapped.
Why 3?
Possibility: the game auto-tapped 3 due to error? Or one was tapped for another reason?
Irrelevant — what matters is current board.
I still have two Fabled Passages in hand.
But in `choices`, I only see two **activate** options — not a **land** option.
That means I have not yet played a land this turn, but the game is not offering me the option to play one.
Why?
Because after casting a spell, I may still be in the same action window, but the game may only allow certain actions.
I should be able to play a land after casting a spell in my main phase.
But it’s not listed.
Perhaps because I have already played a land this turn? But `land_drops_used` was 0 earlier, and I didn’t play one.
Wait — in the first `get_action_choices` of this turn, I had the option to play a Fabled
Qwen3L Spikellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Spike
I still have not played a land this turn (`land_drops_used`: 0), and I have two untapped lands, but I cannot play a land — the option is not available in `choices`.
This is unusual. Normally, you can play a land at any time during your main phase, as long as you have not already done so.
The only explanation is that the system is not allowing it, possibly due to a bug or because I’m in a sub-phase.
But I just cast a sorcery-speed spell (Badgermole Cub), so I should still have priority and be able to play a land.
Since the option is not listed, I cannot play a land right now.
The only options are to activate one of the two Fabled Passages.
Activating Fabled Passage would sacrifice it to search for a basic forest and put it onto the battlefield tapped.
That would give me a basic Forest on the field, but at the cost of one Fabled Passage.
I have two more in hand, so it’s not a big loss.
But doing so now would tap my last available mana sources (since I’d tap a passage to activate), and I only have two untapped lands.
After activation, the searched Forest would enter tapped, so I gain no extra mana this turn.
It’s inefficient — I’d sacrifice a Fabled Passage for a tapped Forest, netting no mana advantage.
Better to hold it for now and play a land later when I can cast bigger spells.
I should pass priority and try to play a land on the next opportunity.
I’ll pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L Spikellm
pass_priority(yield_until_step=begin_combat)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingQwen3L Spike
I now understand.
I have not played a land this turn, and I still can.
But instead of offering a "play land" option, the game is asking me to **select a land you control** — this is likely part of casting a spell or resolving an effect.
But I didn’t cast anything that requires this.
Wait — earlier I cast **Badgermole Cub**, which should have resolved by now.
But perhaps there is a triggered ability or replacement effect.
Another possibility: **Kaito, Bane of Nightmares** has an ability: “Whenever a player draws a card, you may draw a card.” But that doesn’t require targeting a land.
Alternatively, one of my Fabled Passages might have an ability that triggers when a creature enters the battlefield?
No — Fabled Passage has: "{T}, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle."
It has no ETB or auto-trigger.
I did not activate it.
So why am I being asked to target a land?
This is likely a **mana payment callback** — perhaps for a spell I cast, but the game is asking me to choose a source.
But I only cast Badgermole Cub — that required 2 mana, and I should have paid it already.
Unless the game is asking me to confirm mana sources.
In XMage, sometimes when casting a spell without a mana plan, it asks you to select mana sources.
But earlier I cast Badgermole Cub with auto-tap or inferred payment.
The system may still require confirmation.
But I already chose to cast it — it should not ask again.
Alternatively, this could be due to **Sakura-Tribe Springfront** or another card, but I don’t control it.
Wait — I control **Icetill Explorers** — no.
Another idea: **Badgermole Cub** might have an ability I’m missing.
Let me check its oracle text.
llmget_oracle_text(card_name=Badgermole Cub)
{
"success": true,
"name": "Badgermole Cub",
"rules": [
"When {this} enters, earthbend 1. <i>(Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)</i>",
"Whenever you tap a creature for mana, add an additional {G}."
]
}thinkingQwen3L Spike
Ah! Now I understand.
**Badgermole Cub** has an enters-the-battlefield (ETB) ability:
> "When {this} enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that’s still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)"
This is a triggered ability that requires a target — **a land you control**.
That’s why I’m being asked to select one.
The ability is mandatory (it says “When {this} enters, earthbend 1”), so I must target a land.
I control:
- Two tapped Forests
- Two untapped Fabled Passages (one in play? Let's see)
From `choices`:
- Fabled Passage (index 0) — untapped
- Forest (tapped, index 1)
- Fabled Passage (index 2) — untapped
- Forest (tapped, index 3)
So I have **two untapped Fabled Passages** and **two tapped Forests**.
I must choose one of them to be earthbent.
The earthbend effect:
- Target land becomes a 0/0 creature with haste (still a land)
- Put a +1/+1 counter on it → becomes 1/1
- It has haste, so it can attack this turn
- When it dies or is exiled, it returns to the battlefield tapped
This is essentially turning a land into a 1/1 haste creature that can attack but may die quickly.
However, it’s still a land, so I can tap it for mana.
But 0/0 with +1/+1 = 1/1 — very fragile.
Is this worth it?
- **Pros**: I get a 1/1 haste attacker this turn. Low impact, but something.
- **Cons**: I lose access to the land if it dies in combat. Even blocked by a 1/1, it likely dies.
My opponent has a Kaito, Bane of Nightmares — likely a 3/4 creature or planeswalker.
No small blockers visible.
But even a 1/1 attacker is better than nothing.
However, the bigger cost is that if it dies, it returns tapped — so I lose tempo.
But returning tapped is not a huge downside — I can still use it.
The biggest
Qwen3L Spikellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingQwen3L Spike
I must choose a land to target for Badgermole Cub's "earthbend" ability.
Options:
- Fabled Passage (index 0) — untapped
- Fabled Passage (index 2) — untapped
- Two tapped Forests (index 1 and 3) — already tapped, so can't be used for mana this turn anyway
Best choice: pick an **untapped Fabled Passage** so I can still use it as a creature.
It will become a 1/1 haste creature and still be a land — I can attack with it and then tap it for mana later.
The two Forests are already tapped — turning one into a creature gains me nothing this turn, as it can't attack or tap for mana.
So I should pick one of the untapped Fabled Passages.
Both are identical — choice is arbitrary.
I'll pick index 0.
After this, the targeted Fabled Passage becomes a 1/1 creature land with haste.
Then I can attack with it and Badgermole Cub.
Let me target the first Fabled Passage.
mcpFabled Passageraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Qwen3L Spikellm
pass_priority(yield_until_step=declare_attackers)
{
"combat_phase": "attackers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingQwen3L Spike
I am now in the combat phase, declaring attackers.
Creatures I can attack with:
- **Fabled Passage** (now a 1/1 creature land with haste)
- **Badgermole Cub** (2/2)
But only **Fabled Passage** is listed as an attacker option — why not Badgermole Cub?
Wait — it might still be tapped? No, it entered this turn, and I didn’t tap it.
Perhaps the list is incomplete.
Looking at `choices`: only index 0 ("Fabled Passage") and index 1 ("All attack") are listed.
"All attack" means I can declare all eligible creatures as attackers.
Since Badgermole Cub is untapped and has no summoning sickness (it entered this turn, but I cast it this turn — so it should have summoning sickness.
Ah — that's it.
- **Badgermole Cub** was cast this turn → has summoning sickness → cannot attack.
- **Fabled Passage** became a creature this turn via an ability → but it didn't enter the battlefield as a creature; it was already on the battlefield. The earthbend effect turned it into a creature, but since it was already in play, does it count as entering?
No — it was already on the battlefield. The effect changed its type but didn’t cause it to enter. So it has been under my control since before this turn → it **does not have summoning sickness**.
Wait — no: **I played the Fabled Passage this turn?**
Let me check.
Earlier in this turn:
- I **played a Fabled Passage from my hand** — that means I put it onto the battlefield this turn.
- Then I **activated it**? No, I played it as a land, didn’t activate.
- Then I cast Badgermole Cub.
- Then Badgermole Cub’s ETB ability targeted **a land I control** — I chose **that same Fabled Passage** that I played this turn.
So the Fabled Passage entered this turn as a land, then was turned into a creature.
Even though it’s now a creature, it entered the battlefield this turn — so it **has summoning sickness** and cannot attack.
But the game is offering it as an attacker.
Contradiction.
In Magic, **summoning sickness applies to any permanent you haven’t controlled continuously since the start of your turn, if it’s a creature**.
Rule: "A creature can
Qwen3L Spikellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingQwen3L Spike
The game is offering Fabled Passage as an attacker — meaning it believes the permanent is eligible to attack.
This suggests that the game does **not** consider it to have summoning sickness — possibly because it existed on the battlefield before this turn.
Wait — earlier in the turn, I played a Fabled Passage, but I also had two others in play before.
Looking back: at the start of turn 3, I had two Fabled Passages and two Forests in play.
Then I played a third Fabled Passage from hand — so now three Fabled Passages in play.
When Badgermole Cub’s ability triggered, I targeted **one** of the Fabled Passages.
If I targeted one that was **already in play before this turn**, then it **has not summoning sickness** — because it’s been under my control since before my turn began.
The one I played **this turn** would have summoning sickness if turned into a creature.
But the game is not distinguishing — it just shows "Fabled Passage" as an attacker.
In `choices`, there are two Fabled Passages listed — but only one is shown as a creature.
In the target selection earlier, I chose index 0 — which was a Fabled Passage that was **untapped**.
But multiple could be untapped.
To attack safely, I should only attack if the creature has been under my control since the start of the turn.
Given that I had two Fabled Passages in play before this turn, and I just played a third, two of them can attack if targeted.
The safest play is to **attack with the Fabled Passage** (1/1) to chip away at my opponent.
Even a 1-point of combat damage helps pressure Kaito or the opponent's life total.
I have no other attackers.
Badgermole Cub cannot attack due to summoning sickness.
So I will declare **Fabled Passage** as an attacker.
Let me select it.
Then, after attackers are declared, I may be able to play a land post-combat.
But let's proceed.
mcpFabled Passageraw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=1, index=0, mana_plan={"foo":"bar"}, text=string)
{
"error": "mana_plan must be a JSON array, got: {\"foo\":\"bar\"}"
}Qwen3L SpikemcpFabled Passage
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=1, index=0, mana_plan=[{"tap":"a1b2c3"}], text=string)
{
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}Qwen3L Spikellm
choose_action(index=0)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 0 out of range (call get_action_choices first)"
}thinkingQwen3L Spike
After selecting the attacker, I now have a **confirm attackers** prompt.
The game is showing a boolean choice — `true` to confirm, `false` to cancel or change.
I declared one attacker: Fabled Passage (1/1).
I should confirm the attack.
I do not have other creatures to add — Badgermole Cub can't attack.
So I will confirm the attackers.
mcptrueraw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"combat_phase": "blockers",
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo StoicmcpTishana's Tidebinder
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}MiMo Stoicllm
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 38,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": true,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
},
{
"tapped": false,
"name": "Badgermole Cub",
"summoning_sickness": true,
"id": "0785227f-4a9c-455a-b4fb-c61f89dfa6f6",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 43,
"life": 11
},
{
"hand_size": 5,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": false,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "4",
"toughness": "5"
},
{
"tapped": false,
"name": "Tishana's Tidebinder",
"id": "6825a6e7-c4b5-4440-b65c-d45f5760f7e1",
"power": "3",
"toughness": "2"
}
],
"commanders": [
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 45,
"life": 21,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3",
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"playable": true
},
{
"mana_value": 0,
"name": "Watery Grave",
"is_land": true,
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 6
}MiMo StoicmcpPlay Watery Grave
raw
choose_action(index=5)
{
"success": true,
"action_taken": "selected_5"
}MiMo Stoicllm
choose_action(index=0)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "Boolean 'answer' required for GAME_ASK"
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}MiMo Stoicllm
get_oracle_text(card_name=Enduring Curiosity)
{
"success": true,
"name": "Enduring Curiosity",
"rules": [
"Flash",
"Whenever a creature you control deals combat damage to a player, draw a card.",
"When {this} dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment."
]
}MiMo Stoicllm
choose_action(index=6, auto_tap=true)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 6 out of range (call get_action_choices first)",
"choices": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"index": 0,
"action": "cast"
},
{
"name": "Kaito, Bane of Nightmares",
"index": 1,
"action": "activate",
"playable_abilities": [
"+1: You get an emblem with \"Ninjas you control ge...",
"-2: Tap target creature. Put two stun counters on...",
"0: Surveil 2. <i>(Look at the top two cards of yo..."
]
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"index": 2,
"action": "cast"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"index": 3,
"action": "cast"
},
{
"name": "Soulstone Sanctuary",
"index": 4,
"action": "activate",
"playable_abilities": [
"{4}: This land becomes a 3/3 creature with vigila..."
]
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"index": 5,
"action": "cast",
"power": "4",
"toughness": "3"
}
]
}MiMo Stoicllm
choose_action(index=5, auto_tap=true)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 5 out of range (call get_action_choices first)",
"choices": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"index": 0,
"action": "cast"
},
{
"name": "Kaito, Bane of Nightmares",
"index": 1,
"action": "activate",
"playable_abilities": [
"+1: You get an emblem with \"Ninjas you control ge...",
"-2: Tap target creature. Put two stun counters on...",
"0: Surveil 2. <i>(Look at the top two cards of yo..."
]
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"index": 2,
"action": "cast"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"index": 3,
"action": "cast"
},
{
"name": "Soulstone Sanctuary",
"index": 4,
"action": "activate",
"playable_abilities": [
"{4}: This land becomes a 3/3 creature with vigila..."
]
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"index": 5,
"action": "cast",
"power": "4",
"toughness": "3"
}
]
}MiMo Stoicllm
choose_action(index=5, auto_tap=true)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 5 out of range (call get_action_choices first)",
"choices": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares",
"index": 0,
"action": "cast"
},
{
"name": "Kaito, Bane of Nightmares",
"index": 1,
"action": "activate",
"playable_abilities": [
"+1: You get an emblem with \"Ninjas you control ge...",
"-2: Tap target creature. Put two stun counters on...",
"0: Surveil 2. <i>(Look at the top two cards of yo..."
]
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"index": 2,
"action": "cast"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"index": 3,
"action": "cast"
},
{
"name": "Soulstone Sanctuary",
"index": 4,
"action": "activate",
"playable_abilities": [
"{4}: This land becomes a 3/3 creature with vigila..."
]
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"index": 5,
"action": "cast",
"power": "4",
"toughness": "3"
}
]
}MiMo Stoicllm
get_my_decklist()
{
"cards": "2x Bitter Triumph\n1x Bitterbloom Bearer\n4x Deep-Cavern Bat\n3x Enduring Curiosity\n1x Essence Scatter\n3x Flitterwing Nuisance\n4x Floodpits Drowner\n1x Fountainport\n4x Gloomlake Verge\n5x Island\n3x Kaito, Bane of Nightmares\n1x Multiversal Passage\n1x Phantom Interference\n2x Preacher of the Schism\n2x Requiting Hex\n2x Restless Reef\n3x Shoot the Sheriff\n2x Soulstone Sanctuary\n1x Starting Town\n5x Swamp\n3x Tishana's Tidebinder\n1x Tragic Trajectory\n4x Watery Grave",
"sideboard": "1x Requiting Hex\n2x Annul\n2x Day of Black Sun\n1x Disdainful Stroke\n2x Duress\n1x Ghost Vacuum\n1x Negate\n1x Soul-Guide Lantern\n2x Spell Snare\n1x Strategic Betrayal\n1x The Unagi of Kyoshi Island"
}MiMo StoicmcpCast Enduring Curiosity {2}{U}{U}
raw
choose_action(index=5, auto_tap=true)
{
"success": true,
"action_taken": "selected_5"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}Qwen3L Spikellm
pass_priority(yield_until_step=end_combat)
{
"actions_passed": 5,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 40,
"stack": [
{
"name": "Enduring Curiosity",
"rules": [
"Flash",
"Whenever a creature you control deals combat damage to a player, draw a card.",
"When {this} dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment."
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": true,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
},
{
"tapped": false,
"name": "Badgermole Cub",
"summoning_sickness": true,
"id": "0785227f-4a9c-455a-b4fb-c61f89dfa6f6",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 43,
"life": 11
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "4",
"toughness": "5"
},
{
"tapped": false,
"name": "Tishana's Tidebinder",
"id": "6825a6e7-c4b5-4440-b65c-d45f5760f7e1",
"power": "3",
"toughness": "2"
},
{
"tapped": true,
"name": "Watery Grave",
"id": "1d06419b-dc8f-473d-9fbe-482dc9bc1ea9"
}
],
"commanders": [
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 45,
"life": 19,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 6
}MiMo Stoicllm
choose_action(answer=false)
{
"retryable": false,
"success": false,
"error_code": "no_pending_action",
"error": "No pending action"
}thinkingQwen3L Spike
It seems the combat phase did not proceed as expected.
The `yield_until_step` returned with `stop_reason: "step_not_reached"` and `current_step: "Precombat Main"` — this is inconsistent.
Likely a system error or misstep.
I should instead pass normally and recheck.
Current priority issue: I may still be in the declare attackers step.
Let me call `get_action_choices` to see where I stand.
thinkingQwen3L Spike
The game has advanced — it is now **turn 4**, and it's **MiMo Stoic's turn**.
After I attacked with Fabled Passage (now a 1/1 creature), it dealt 1 damage to MiMo Stoic.
Opponent's life is now **19** (was 21).
I now see they have priority.
They control a **Kaito, Bane of Nightmares** and likely other permanents.
I still have:
- Badgermole Cub (2/2)
- The earthbent Fabled Passage (1/1 creature land) — still in play
- Two other lands
- Hand: two Fabled Passages, three Icetill Explorers
I lost 2 life from their Kaito attack earlier.
Now, my goal is to prepare for their turn — hold up mana if needed, but I have no instants.
Best action is to pass priority and let their turn unfold.
I'll call `pass_priority` to wait for my next turn or an action trigger.
llmpass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo StoicmcpKaito, Bane of Nightmares
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}MiMo StoicmcpAll attack
raw
choose_action(index=2)
{
"success": true,
"action_taken": "special_special"
}thinkingQwen3L Spike
It's still MiMo Stoic's turn — now in the combat phase.
They are declaring attackers.
I don't control any instant-speed interaction, so I should pass priority and see what they attack with.
I'll pass priority to let them declare attackers.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}thinkingQwen3L Spike
MiMo Stoic has declared attackers — now I have a chance to respond before blockers are declared.
I can activate abilities or cast instants.
I have no instants in hand.
I can activate a Fabled Passage to search for a basic Forest.
But doing so now would sacrifice one of my lands to get a tapped Forest — I don't gain mana, and I might need lands for blockers or spells.
I control:
- Badgermole Cub (2/2)
- Earthbent Fabled Passage (1/1 creature land)
- Two other lands (one tapped, one untapped)
Opponent controls **Kaito, Bane of Nightmares** — likely 3/4, and possibly other threats.
They are attacking — likely with Kaito.
If I do nothing, I will have to block.
Badgermole Cub can block — 2/2 vs 3/4: Cub dies, Kaito survives.
Not ideal — I lose a creature, they take no damage.
But if I can survive, it's acceptable.
Alternatively, I could try to race.
But my board is weak.
Activating Fabled Passage now gives me a tapped Forest — no immediate benefit.
No reason to do it here.
I should pass priority and prepare to block.
I’ll pass.
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Spike
Opponent has attacked with three creatures:
- **Kaito, Bane of Nightmares** (4/5)
- **Deep-Cavern Bat** (1/1)
- **Tishana’s Tidebinder** (3/2)
I am at 11 life.
Total incoming damage: 4+1+3 = 8 — lethal if unchecked.
I must block.
I have one blocker available: **Badgermole Cub** (2/2).
I also have the **earthbent Fabled Passage**, which is a 1/1 creature — it can block.
`choices` shows:
- Index 0: Activate Fabled Passage (sacrifice to search)
- Index 1: Badgermole Cub (as blocker)
But it does **not** list Fabled Passage as a blocker — only as activatable.
Yet it is a creature — it should be able to block.
Possibly because it has summoning sickness? But earlier we attacked with it — so it should be blockable.
Unless the game considers it tapped or unable.
But it was not tapped during attack.
Alternatively, the list may only show untapped creatures — but it should.
Fabled Passage (1/1) is present and can block.
But not listed as a choice.
This may be a UI limitation — only one blocker is shown.
I can still block with **Badgermole Cub**.
Best target: block the **Tishana’s Tidebinder** (3/2) — my 2/2 dies, but prevents 3 damage.
Then:
- Kaito (4/5) deals 4
- Bat (1/1) deals 1
- Total damage: 4+1 = 5 — I go to 6 life.
Survivable.
If I block Kaito, my Cub dies, Kaito still deals 2 (4 damage, 2 blocked), Bat 1, Tishana 3 → total 6 damage → I go to 5.
Worse.
Best is to block the 3/2 — minimizes damage.
I have no other blockers.
So I will block **Tishana’s Tidebinder** with **Badgermole Cub**.
Let me select it.
Then confirm blockers.
mcpBadgermole Cubraw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L Spike
I selected Badgermole Cub as a blocker, and now I must choose which attacker it blocks.
Options:
- Tishana’s Tidebinder (3/2) — index 0
- Kaito, Bane of Nightmares (4/5) — index 1
I should block **Tishana’s Tidebinder** (3/2) to prevent 3 damage.
Blocking Kaito only prevents 2 damage (since it's 4/5, and I have a 2/2), and still takes more total damage.
So I'll choose index 0.
mcpTishana's Tidebinderraw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Spike
After blocking one attacker, I may have the option to block others — but I only have one blocker.
The game now only offers me to activate Fabled Passage — no other blockers.
So I cannot block more.
I am done blocking.
I should confirm blockers.
But no confirm option is shown — likely because I have only one blocker and the system auto-confirms when I make the choice.
Now, combat damage will resolve.
- Badgermole Cub (2/2) blocks Tishana’s Tidebinder (3/2) → both die (2 damage vs 3 toughness → Cub dies; 3 damage vs 2 toughness → Tidebinder dies)
- Kaito (4/5) deals 4 damage to me
- Deep-Cavern Bat (1/1) deals 1 damage to me
Total damage: 4 + 1 = 5 → I go to **6 life**.
Cub is gone — but it traded favorably.
Next turn, I’ll rebuild.
I’ll pass priority and prepare for my turn.
llmpass_priority(yield_until=my_turn, yield_until_step=precombat_main)
{
"error": "yield_until and yield_until_step are mutually exclusive"
}Qwen3L Spikellm
pass_priority(yield_until=my_turn, yield_until_step=precombat_main)
{
"error": "yield_until and yield_until_step are mutually exclusive"
}Qwen3L Spikellm
pass_priority(yield_until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingQwen3L Spike
It is now my turn (turn 4), precombat main phase.
I am at **6 life** — low.
Opponent is at **20 life** — healthy.
I have:
- 4 untapped lands (three Fabled Passage, one Forest)
- Hand: two Fabled Passages, three Icetill Explorers, one Llanowar Elves
- Badgermole Cub is dead
- Earthbent Fabled Passage is still a 1/1 creature land
I have not played a land this turn.
Options:
- Play a Fabled Passage as a land
- Cast Llanowar Elves (1G)
- Activate a Fabled Passage to search for a basic Forest
Best play:
- Llanowar Elves is a 1/1 creature with “{T}: Add {G}” — efficient mana dork
- I have enough mana to cast it
- It will give me more mana for future spells
I should **cast Llanowar Elves**.
I also have two Fabled Passages in hand — I can play one later.
But the best immediate action is to develop.
No reason to activate Fabled Passage now — I have enough lands.
So I’ll cast Llanowar Elves.
Let me choose index 3.
mcpCast Llanowar Elves {G}raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_3"
}thinkingQwen3L Spike
I successfully cast **Llanowar Elves**.
It is now on the stack, will resolve, and enter the battlefield.
I did not use my land drop.
Llanowar Elves reduces the cost of green spells, but more importantly, produces green mana.
I can now play a land.
Best move: **play Fabled Passage** from hand as a land.
It’s safe — I’m not dead yet, and I need to preserve resources.
Let me do that.
I see only activate options — but not a “play land” option.
The land drop should be available.
After casting a spell, I should still be able to play a land.
But the choices only show activate abilities.
This suggests the game is still waiting for me to respond to the spell — like mana payment or triggers.
But I already cast it.
Perhaps I need to pass priority after casting.
But I should be able to play a land after the spell resolves.
I’ll pass priority and see.
Then I can play a land in the same phase.
But let's see if the land drop is still available after the spell resolves.
Call `pass_priority` to let the spell resolve.
Then get choices again.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Spike
I can see that `land_drops_used` is still **0** — so I haven’t used my land drop.
But the “play land” option is not listed — only “activate” abilities.
Why?
Because I already cast a spell, and played lands usually only once per turn during main phase.
But I should still be able to play a land *after* casting the spell, as long as I haven’t played one yet.
The game is likely treating Llanowar Elves as a spell, and now I can still play a land.
But the UI is not showing it.
Wait — in the `choices`, land plays are usually shown when you don’t have any other spells to cast.
But here, I cast a spell, then passed.
The land play should still be available.
Perhaps because I passed priority, and now the only available actions are instants and activated abilities — but land drops happen before that.
I may have missed the window.
After casting a creature, I can *either* pass priority (letting the creature resolve) and then *still* play a land, or play the land *before* passing priority.
But the UI should allow it.
To fix this, I should not have passed — I should have used the land drop right after casting.
But now the land drop is still unused — so I should be able to play.
Let me try to force it.
Look at the game context: it’s still my main phase.
I have 3 untapped lands — but played 3 spells or abilities?
No.
I cast 1 spell.
I have 4 Fabled Passages in play? Let me count.
Initially: 3 Fabled Passage, 1 Forest.
Then I cast Llanowar Elves — no land played this turn.
I should be able to play a land.
But the game isn’t offering it.
Perhaps because I passed priority after casting — and now it’s in a “post-spell” priority pass.
In competitive play, you can play a land at any time during your main phase, as long as you haven’t used your land drop.
So I should still be able to.
But the server isn’t listing it.
Workaround: call `get_action_choices` again — maybe it appears.
Or, the land play is only shown when no spells were cast *yet* this phase.
Best solution: I should have played the land **before** casting the spell, or **immediately after** without passing.
But since I passed,
Qwen3L Spikellm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Spike
I am still in my precombat main phase.
The game shows that `land_drops_used` is **0** — I have not played a land this turn.
Yet, the option to **play Fabled Passage as a land** is **not listed** in choices.
This is likely because:
- I cast **Llanowar Elves**, then passed priority.
- Now, the game considers me to be in a "post-spell" state, and only shows activated abilities and instants.
- However, I should still be able to play a land during my main phase, as long as I haven’t used my land drop.
But XMage or the server may only offer land drops **before** casting spells, or when no spell has been cast yet this phase.
This is a known UI limitation.
To fix it, I must **not pass priority** after casting — I should immediately play the land.
But since I already passed, and no one else has priority (it’s my turn), I should still be able to play.
However, the server isn’t exposing it.
I will try to **re-trigger** the correct state by continuing to pass, but that risks missing the land drop.
Alternatively, I will use an **activation** — but I don’t want to sacrifice a Fabled Passage.
Best play: if the land isn’t appearing, it might be that the system expects me to use the land drop **before casting spells**.
But I already cast the spell.
Now, since I still have `land_drops_used=0`, I **must** be able to play a land.
Let me try to call `pass_priority` again — maybe the land option reappears after the spell resolves and I regain priority.
Then — I should see it.
But last time I passed, it remained on the same state.
I think the issue is that **after casting a spell and passing, priority returns to me, but the action selection only shows “instants and activated abilities” — and the land play is hidden**.
This is a UI flaw.
The workaround is to **not pass** immediately — but since I did, I must hope that the land option appears when I call `get_action_choices` again.
But it’s not.
Only solution: manually play the land **before** casting the spell next time.
For now, I will **activate a Fabled Passage** to search for a basic Forest — sacrificing it to get a tapped Forest.
This way, I get a basic land for
Qwen3L Spikellm
pass_priority(yield_until=my_turn, yield_until_step=begin_combat)
{
"error": "yield_until and yield_until_step are mutually exclusive"
}Qwen3L Spikellm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPlay Gloomlake Verge
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpCast Kaito, Bane of Nightmares {2}{U}{B}
raw
choose_action(index=0, mana_plan=[{"tap": "74ecb5d4-d9af-4cd0-ab40-4f2adf...)
{
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 4
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpCast Bitter Triumph {1}{B}
raw
choose_action(index=0, mana_plan=[{"tap": "6cb51317-f3c2-4c8c-bb69-2da825...)
{
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 2
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 46,
"stack": [
{
"name": "Bitter Triumph",
"rules": [
"As an additional cost to cast this spell, discard a card or pay 3 life.<br>",
"Destroy target creature or planeswalker."
]
},
{
"name": "Kaito, Bane of Nightmares",
"rules": [
"Ninjutsu {1}{U}{B} <i>({1}{U}{B} Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)</i>",
"During your turn, as long as {this} has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.",
"+1: You get an emblem with \"Ninjas you control get +1/+1.\"",
"0: Surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top in any order.)</i> Then draw a card for each opponent who lost life this turn.",
"-2: Tap target creature. Put two stun counters on it.",
"<br/><hintstart/>",
"ICON_GOODIt's your turn"
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo",
"Badgermole Cub"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Llanowar Elves",
"summoning_sickness": true,
"id": "fa448256-e4a8-4b79-a19d-0225bd94d933",
"power": "1",
"toughness": "1"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 42,
"life": 6
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff",
"Tishana's Tidebinder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "4",
"toughness": "5"
},
{
"tapped": false,
"name": "Watery Grave",
"id": "1d06419b-dc8f-473d-9fbe-482dc9bc1ea9"
},
{
"tapped": false,
"name": "Enduring Curiosity",
"id": "e60e3dab-4a07-4ccd-af44-d7fe978b16c1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Gloomlake Verge",
"id": "b5a27053-6164-4c25-a1a8-cad1ca49b7c3"
}
],
"commanders": [
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 42,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 1,
"mana_cost": "{B}",
"name": "Requiting Hex",
"playable": true
},
{
"mana_value": 0,
"name": "Gloomlake Verge",
"is_land": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo StoicmcpLlanowar Elves
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}MiMo StoicmcpCast Requiting Hex {B}
raw
choose_action(index=0, mana_plan=[{"tap": "b5a27053-6164-4c25-a1a8-cad1ca...)
{
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 1
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 48,
"stack": [
{
"name": "Requiting Hex",
"rules": [
"As an additional cost to cast this spell, you may blight 1. <i>(You may put a -1/-1 counteron a creature you control.)</i>",
"Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life."
]
},
{
"name": "Kaito, Bane of Nightmares",
"rules": [
"Ninjutsu {1}{U}{B} <i>({1}{U}{B} Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)</i>",
"During your turn, as long as {this} has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.",
"+1: You get an emblem with \"Ninjas you control get +1/+1.\"",
"0: Surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top in any order.)</i> Then draw a card for each opponent who lost life this turn.",
"-2: Tap target creature. Put two stun counters on it.",
"<br/><hintstart/>",
"ICON_GOODIt's your turn"
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 6,
"graveyard": [
"Sazh's Chocobo",
"Badgermole Cub"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
},
{
"tapped": false,
"name": "Llanowar Elves",
"summoning_sickness": true,
"id": "fa448256-e4a8-4b79-a19d-0225bd94d933",
"power": "1",
"toughness": "1"
}
],
"name": "Qwen3L Spike",
"exile": [
"Archdruid's Charm"
],
"library_size": 42,
"life": 6
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff",
"Tishana's Tidebinder"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "4",
"toughness": "5"
},
{
"tapped": false,
"name": "Watery Grave",
"id": "1d06419b-dc8f-473d-9fbe-482dc9bc1ea9"
},
{
"tapped": false,
"name": "Enduring Curiosity",
"id": "e60e3dab-4a07-4ccd-af44-d7fe978b16c1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Gloomlake Verge",
"id": "b5a27053-6164-4c25-a1a8-cad1ca49b7c3"
}
],
"commanders": [
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 42,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 0,
"name": "Gloomlake Verge",
"is_land": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"recent_chat": [
"[System] Spell cancelled — mana plan was incorrect or incomplete."
],
"action_pending": true
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}MiMo StoicmcpLlanowar Elves
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}MiMo StoicmcpDeep-Cavern Bat
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"recent_chat": [
"[System] Spell cancelled — mana plan was incorrect or incomplete."
],
"action_pending": false
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=declare_attackers)
{
"error": "Invalid yield_until value: declare_attackers. Valid values: next_main, stack_resolved, next_turn, my_turn, end_of_turn, end_step_before_my_turn, next_turn_skip_stack"
}MiMo Stoicllm
pass_priority(yield_until_step=declare_attackers)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}MiMo StoicmcpKaito, Bane of Nightmares
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}MiMo StoicmcpActivate Kaito, Bane of Nightmares
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 52,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Sazh's Chocobo",
"Badgermole Cub",
"Llanowar Elves"
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"library_size": 42,
"life": 6
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff",
"Tishana's Tidebinder",
"Deep-Cavern Bat",
"Requiting Hex",
"Kaito, Bane of Nightmares"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": false,
"counters": {
"loyalty": 6
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "5",
"toughness": "6"
},
{
"tapped": false,
"name": "Watery Grave",
"id": "1d06419b-dc8f-473d-9fbe-482dc9bc1ea9"
},
{
"tapped": false,
"name": "Enduring Curiosity",
"id": "e60e3dab-4a07-4ccd-af44-d7fe978b16c1",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Gloomlake Verge",
"id": "b5a27053-6164-4c25-a1a8-cad1ca49b7c3"
}
],
"commanders": [
"Emblem Kaito",
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 42,
"life": 22,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Bitter Triumph"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Gloomlake Verge",
"is_land": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo Stoicllm
choose_action(index=2)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 2 out of range (call get_action_choices first)"
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until_step=declare_attackers)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo StoicmcpAll attack
raw
choose_action(index=2)
{
"success": true,
"action_taken": "special_special"
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
pass_priority(yield_until_step=declare_blockers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Declare Blockers"
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 55,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Forest",
"id": "bc4e8133-c2ed-4ce2-b5b0-7cb087c9fdce"
},
{
"tapped": false,
"name": "Forest",
"id": "bafe072b-7267-4ea8-8f1b-dfebf5dbed5e"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "fd2097dc-c117-436d-a304-ed827fcadf8f"
},
{
"tapped": false,
"name": "Fabled Passage",
"id": "df50ac75-42a9-457d-9275-c54331fb003f"
}
],
"name": "Qwen3L Spike",
"library_size": 0,
"life": -3
},
{
"hand_size": 3,
"graveyard": [
"Shoot the Sheriff",
"Tishana's Tidebinder",
"Deep-Cavern Bat",
"Requiting Hex",
"Kaito, Bane of Nightmares"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "74ecb5d4-d9af-4cd0-ab40-4f2adfcf17ef"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "757b8daa-f4bf-428f-afec-1be68e5027cd"
},
{
"tapped": true,
"name": "Starting Town",
"id": "440db2ec-b43a-492f-9756-df7e7df071e2"
},
{
"tapped": true,
"name": "Soulstone Sanctuary",
"id": "80c46b3c-448d-40a8-a2ec-bc848951853c"
},
{
"tapped": true,
"counters": {
"loyalty": 6
},
"name": "Kaito, Bane of Nightmares",
"id": "e0fef9e5-f699-438c-862e-35c8adf95722",
"power": "5",
"toughness": "6"
},
{
"tapped": false,
"name": "Watery Grave",
"id": "1d06419b-dc8f-473d-9fbe-482dc9bc1ea9"
},
{
"tapped": true,
"name": "Enduring Curiosity",
"id": "e60e3dab-4a07-4ccd-af44-d7fe978b16c1",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Gloomlake Verge",
"id": "b5a27053-6164-4c25-a1a8-cad1ca49b7c3"
}
],
"commanders": [
"Emblem Kaito",
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 42,
"life": 22
}
],
"available": true,
"step": "Combat Damage",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Kaito, Bane of Nightmares",
"power": "5",
"toughness": "6"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Enduring Curiosity",
"power": "4",
"toughness": "3"
}
]
}
],
"turn": 7
}thinkingQwen3L Spike
The game state indicates:
- **You are dead**: `player_dead": true`
- Life total shows 20, but game indicates I lost
- Possibly due to unresolved combat damage or state change
I took 5 damage in combat:
- Before: 11 life
- After: 11 - 5 = 6 life
But now system says I’m dead.
Possibly a bug, or missed state.
Alternatively, I lost due to poison counters, commander damage, or some other effect not tracked.
But from known game state — I should be at 6 life.
Now it says 20 — likely a display error.
The real issue: the game is asking to **select a starting player** for a new game.
This means **this game has ended**.
Given that:
- I was at low life
- Opponent had lethal board
- I did not block everything
It’s possible I lost due to combat damage.
Total unblocked damage:
- Kaito (4/5) → 4 damage
- Deep-Cavern Bat (1/1) → 1 damage
- Unblocked
- I was at 11 → 11 - 5 = 6, not 0
So I should not be dead.
Unless they had deathtouch or other effects.
Kaito, Bane of Nightmares does not have deathtouch.
So 6 life should be correct.
But the game says `player_dead": true` and is starting a new game.
This is likely a system-level reset.
Best action: **select myself as starting player** to begin the new game.
I will choose index 1.
Then proceed to mulligan or play.
But since it’s a new game, I should expect a fresh setup.
Let me confirm the choice.
mcpQwen3L Spikeraw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}Qwen3L Spikellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true,
"player_dead": true
}MiMo Stoicllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}MiMo StoicmcpMulligan
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}MiMo Stoicllm
get_action_choices()
{
"action_pending": false
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Spike",
"cursor": 57,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 7,
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 53,
"life": 20
},
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "MiMo Stoic",
"library_size": 53,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Fountainport",
"is_land": true
},
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{B}{B}",
"name": "Bitterbloom Bearer",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
get_action_choices()
{
"action_pending": false
}MiMo Stoicllm
pass_priority(yield_until_step=declare_blockers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 58,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 53,
"life": 20
},
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"name": "MiMo Stoic",
"library_size": 52,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Fountainport",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true,
"playable": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{B}{B}",
"name": "Bitterbloom Bearer",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true,
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo StoicmcpPlay Swamp
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
get_action_choices()
{
"action_pending": false
}MiMo Stoicllm
pass_priority(yield_until_step=precombat_main)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Spike",
"cursor": 60,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 8,
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 52,
"life": 20
},
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
}
],
"name": "MiMo Stoic",
"library_size": 52,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Fountainport",
"is_land": true
},
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{B}{B}",
"name": "Bitterbloom Bearer",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until_step=declare_blockers)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Spike",
"cursor": 61,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 52,
"life": 20
},
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
}
],
"name": "MiMo Stoic",
"library_size": 51,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Fountainport",
"is_land": true
},
{
"mana_value": 0,
"name": "Soulstone Sanctuary",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{B}{B}",
"name": "Bitterbloom Bearer",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}MiMo StoicmcpSoulstone Sanctuary
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_target_3"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Spike",
"cursor": 63,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 8,
"graveyard": [
"Escape Tunnel"
],
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 51,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
}
],
"name": "MiMo Stoic",
"library_size": 51,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Fountainport",
"is_land": true
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{B}{B}",
"name": "Bitterbloom Bearer",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}MiMo Stoicllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPlay Fountainport
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 65,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 51,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{B}{B}",
"name": "Bitterbloom Bearer",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until_step=begin_combat)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiMo Stoicllm
get_game_log(max_chars=500)
{
"cursor": 24179,
"log": "t color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='f0041ba7-f564-4a5e-a842-8a7bbdb8c583'>Fountainport</font> [f00]\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='f0041ba7-f564-4a5e-a842-8a7bbdb8c583'>Fountainport</font> [f00] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 10 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card",
"truncated": true,
"total_length": 24179
}MiMo Stoicllm
get_game_log(since_turn=7, since_player=Qwen3L Spike)
{
"cursor": 24179,
"since_player": "Qwen3L Spike",
"log": "Qwen3L Spike turn 7 (6 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='b5a27053-6164-4c25-a1a8-cad1ca49b7c3'>Gloomlake Verge</font> [b5a] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='b5a27053-6164-4c25-a1a8-cad1ca49b7c3'>Gloomlake Verge</font> [b5a]\n<font color='#20B2AA'>MiMo Stoic</font> casts <font color='#DAA520' object_id='347213b5-ea92-454e-a279-c8e8fdc87c51'>Kaito, Bane of Nightmares</font> [347] from hand\n<font color='#20B2AA'>MiMo Stoic</font> casts <font color='#696969' object_id='e7cc7e60-a225-4359-bea4-a9672c29c52c'>Requiting Hex</font> [e7c] with As an additional cost to cast this spell, you may blight 1 targeting <font color='#90EE90' object_id='fa448256-e4a8-4b79-a19d-0225bd94d933'>Llanowar Elves</font> [fa4] from hand\n<font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb] is put into graveyard from battlefield\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#90EE90' object_id='5516c5d4-f159-493c-93b9-01735acd2a29'>Archdruid's Charm</font> [551] from exile zone into its owner's hand (source: <font color='#696969' object_id='6cb51317-f3c2-4c8c-bb69-2da825bb74e0'>Deep-Cavern Bat</font> [6cb])\n<font color='#90EE90' object_id='fa448256-e4a8-4b79-a19d-0225bd94d933'>Llanowar Elves</font> [fa4] died by <font color='#696969' object_id='e7cc7e60-a225-4359-bea4-a9672c29c52c'>Requiting Hex</font> [e7c]\n<font color='#20B2AA'>MiMo Stoic</font> gains 2 life (source: <font color='#696969' object_id='e7cc7e60-a225-4359-bea4-a9672c29c52c'>Requiting Hex</font> [e7c])\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#696969' object_id='e7cc7e60-a225-4359-bea4-a9672c29c52c'>Requiting Hex</font> [e7c] from stack into their graveyard\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#DAA520' object_id='347213b5-ea92-454e-a279-c8e8fdc87c51'>Kaito, Bane of Nightmares</font> [347] from stack onto the Battlefield\n<font color='#DAA520' object_id='347213b5-ea92-454e-a279-c8e8fdc87c51'>Kaito, Bane of Nightmares</font> [347] is put into graveyard from battlefield\n<font color='#20B2AA'>MiMo Stoic</font> activates: you get an emblem with \"Ninjas you control get +1/+1.\" from <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f]\n<font color='#20B2AA'>MiMo Stoic</font> attacks <font color='#20B2AA'>Qwen3L Spike</font> with 2 creatures\nAttacker: <font color='#87CEFA' object_id='e60e3dab-4a07-4ccd-af44-d7fe978b16c1'>Enduring Curiosity</font> [e60] (4/3) unblocked\nAttacker: <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f] (5/6) unblocked\n<font color='#20B2AA'>Qwen3L Spike</font> loses 4 life at combat from <font color='#87CEFA' object_id='e60e3dab-4a07-4ccd-af44-d7fe978b16c1'>Enduring Curiosity</font> [e60]\n<font color='#20B2AA'>Qwen3L Spike</font> loses 5 life at combat from <font color='#DAA520' object_id='e0fef9e5-f699-438c-862e-35c8adf95722'>Kaito, Bane of Nightmares</font> [e0f]\n<font color='#20B2AA'>Qwen3L Spike</font> has lost the game.\n<font color='#20B2AA'>MiMo Stoic</font> has won the game\n<br/><b>Match score:</b><br/> <font color='#20B2AA'>Qwen3L Spike</font> - 0 wins<br/> <font color='#20B2AA'>MiMo Stoic</font> - 1 win<br/> Range: ONE<br/> Mulligan type: Game Default<br/> Free mulligans: 0<br/><br/>Match is not rated<br/>You have to win 2 games to win the complete match<br/><br/>Game has started<br/><br/>\n<font color='#20B2AA'>Qwen3L Spike</font>'s library is shuffled\n<font color='#20B2AA'>MiMo Stoic</font>'s library is shuffled\n<font color='#20B2AA'>Qwen3L Spike</font> chooses that they take the first turn\n<font color='#20B2AA'>Qwen3L Spike</font> draws seven cards\n<font color='#20B2AA'>MiMo Stoic</font> draws seven cards\n<font color='#20B2AA'>Qwen3L Spike</font> keeps hand\n<font color='#20B2AA'>MiMo Stoic</font> keeps hand\n turn 2 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> skips Draw step\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\nQwen3L Spike turn 8 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='e7faa629-3a3a-40b4-a43c-e47b118b23e9'>Swamp</font> [e7f]\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='e7faa629-3a3a-40b4-a43c-e47b118b23e9'>Swamp</font> [e7f] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 8 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> discards down to 7 hand cards\n<font color='#20B2AA'>Qwen3L Spike</font> discards <font color='#B0C4DE' object_id='02b69fbf-2cdb-4320-9f6a-38577854152f'>Escape Tunnel</font> [02b]\nQwen3L Spike turn 9 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\n<font color='#20B2AA'>MiMo Stoic</font> discards down to 7 hand cards\n<font color='#20B2AA'>MiMo Stoic</font> discards <font color='#B0C4DE' object_id='80c46b3c-448d-40a8-a2ec-bc848951853c'>Soulstone Sanctuary</font> [80c]\nMiMo Stoic turn 9 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> discards down to 7 hand cards\n<font color='#20B2AA'>Qwen3L Spike</font> discards <font color='#90EE90' object_id='12646c83-f98c-44e1-8635-2e460d045df6'>Mightform Harmonizer</font> [126]\nQwen3L Spike turn 10 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='f0041ba7-f564-4a5e-a842-8a7bbdb8c583'>Fountainport</font> [f00]\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='f0041ba7-f564-4a5e-a842-8a7bbdb8c583'>Fountainport</font> [f00] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 10 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card",
"since_turn": 7,
"truncated": false,
"total_length": 24179
}thinkingMiMo Stoic
I can see from the game log that MiMo Stoic has won the game! The match shows MiMo Stoic - 1 win, Qwen3L Spike - 0 wins.
The game ended in turn 7 when MiMo Stoic attacked with two unblocked creatures (Enduring Curiosity 4/3 and Kaito, Bane of Nightmares 5/6), dealing 9 damage total. Qwen3L Spike's life dropped to 11, then they lost.
Well played by MiMo Stoic! A solid victory with unblocked attacks to finish the game.
mcpsend_chat_messageraw
send_chat_message(message=Well played! Congratulations on the win....)
{
"success": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Spike",
"cursor": 67,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 8,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer"
],
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 50,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{B}{B}",
"name": "Bitterbloom Bearer",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}MiMo Stoicllm
get_game_log(max_chars=200)
{
"cursor": 24353,
"log": " Spike</font> draws a card\n[Chat] MiMo Stoic: Well played! Congratulations on the win. Those unblocked attacks with the large creatures sealed it.\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack",
"truncated": true,
"total_length": 24353
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 68,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 8,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer"
],
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 50,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
}
],
"name": "MiMo Stoic",
"library_size": 50,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{B}{B}",
"name": "Bitterbloom Bearer",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Spike",
"cursor": 71,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 50,
"life": 20
},
{
"hand_size": 8,
"graveyard": [
"Soulstone Sanctuary"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
}
],
"name": "MiMo Stoic",
"library_size": 49,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{B}{B}",
"name": "Bitterbloom Bearer",
"power": "1",
"toughness": "1"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}MiMo Stoicllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}MiMo StoicmcpBitterbloom Bearer
raw
choose_action(index=5)
{
"success": true,
"action_taken": "selected_target_5"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 73,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 8,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm"
],
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 49,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
}
],
"name": "MiMo Stoic",
"library_size": 49,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo Stoicllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpSwamp
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "no_action",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Spike",
"cursor": 75,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 8,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel"
],
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 48,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}MiMo Stoicllm
get_game_log(since_turn=8, since_player=Qwen3L Spike)
{
"cursor": 25778,
"since_player": "Qwen3L Spike",
"log": "Qwen3L Spike turn 8 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='e7faa629-3a3a-40b4-a43c-e47b118b23e9'>Swamp</font> [e7f]\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='e7faa629-3a3a-40b4-a43c-e47b118b23e9'>Swamp</font> [e7f] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 8 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> discards down to 7 hand cards\n<font color='#20B2AA'>Qwen3L Spike</font> discards <font color='#B0C4DE' object_id='02b69fbf-2cdb-4320-9f6a-38577854152f'>Escape Tunnel</font> [02b]\nQwen3L Spike turn 9 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\n<font color='#20B2AA'>MiMo Stoic</font> discards down to 7 hand cards\n<font color='#20B2AA'>MiMo Stoic</font> discards <font color='#B0C4DE' object_id='80c46b3c-448d-40a8-a2ec-bc848951853c'>Soulstone Sanctuary</font> [80c]\nMiMo Stoic turn 9 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> discards down to 7 hand cards\n<font color='#20B2AA'>Qwen3L Spike</font> discards <font color='#90EE90' object_id='12646c83-f98c-44e1-8635-2e460d045df6'>Mightform Harmonizer</font> [126]\nQwen3L Spike turn 10 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> plays <font color='#B0C4DE' object_id='f0041ba7-f564-4a5e-a842-8a7bbdb8c583'>Fountainport</font> [f00]\n<font color='#20B2AA'>MiMo Stoic</font> puts <font color='#B0C4DE' object_id='f0041ba7-f564-4a5e-a842-8a7bbdb8c583'>Fountainport</font> [f00] from hand onto the Battlefield\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\nMiMo Stoic turn 10 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n[Chat] MiMo Stoic: Well played! Congratulations on the win. Those unblocked attacks with the large creatures sealed it.\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> discards down to 7 hand cards\n<font color='#20B2AA'>Qwen3L Spike</font> discards <font color='#90EE90' object_id='149d30e7-b359-4961-ba21-e691b3aebb84'>Archdruid's Charm</font> [149]\nQwen3L Spike turn 11 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\n<font color='#20B2AA'>MiMo Stoic</font> discards down to 7 hand cards\n<font color='#20B2AA'>MiMo Stoic</font> discards <font color='#696969' object_id='262f8ab3-a435-482d-aac8-e5c5d2eb0a0a'>Bitterbloom Bearer</font> [262]\nMiMo Stoic turn 11 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack\n<font color='#20B2AA'>Qwen3L Spike</font> discards down to 7 hand cards\n<font color='#20B2AA'>Qwen3L Spike</font> discards <font color='#B0C4DE' object_id='177d4f29-a916-4666-8c82-fbcb1ae811a8'>Escape Tunnel</font> [177]\nQwen3L Spike turn 12 (20 - 20)\n<font color='#20B2AA'>MiMo Stoic</font> draws a card\n<font color='#20B2AA'>MiMo Stoic</font> skip attack\n<font color='#20B2AA'>MiMo Stoic</font> discards down to 7 hand cards\n<font color='#20B2AA'>MiMo Stoic</font> discards <font color='#B0C4DE' object_id='e531cf25-b8ea-49e8-9b76-18dfb2b18c6e'>Swamp</font> [e53]\nMiMo Stoic turn 12 (20 - 20)\n<font color='#20B2AA'>Qwen3L Spike</font> draws a card\n<font color='#20B2AA'>Qwen3L Spike</font> skip attack",
"since_turn": 8,
"truncated": false,
"total_length": 25778
}MiMo Stoicllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 76,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 8,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel"
],
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 48,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
}
],
"name": "MiMo Stoic",
"library_size": 48,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 7
}MiMo Stoicllm
get_oracle_text(card_name=Fountainport)
{
"success": true,
"name": "Fountainport",
"rules": [
"{T}: Add {C}.",
"{2}, {T}, Sacrifice a token: Draw a card.",
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.",
"{4}, {T}: Create a Treasure token."
]
}MiMo Stoicllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=end_of_turn)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}MiMo StoicmcpSwamp
raw
choose_action(index=6)
{
"success": true,
"action_taken": "selected_target_6"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 79,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 8,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage"
],
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 47,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
}
],
"name": "MiMo Stoic",
"library_size": 47,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 0,
"name": "Island",
"is_land": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPlay Island
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 81,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 47,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": false,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 3,
"mana_cost": "{2}{B}",
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo StoicmcpCast Preacher of the Schism {2}{B}
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 83,
"stack": [
{
"name": "Preacher of the Schism",
"rules": [
"Deathtouch",
"Whenever {this} attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.",
"Whenever {this} attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life."
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 47,
"life": 20
},
{
"hand_size": 6,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": true,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": true,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 85,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 47,
"life": 20
},
{
"hand_size": 6,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": true,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": true,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
},
{
"tapped": false,
"name": "Preacher of the Schism",
"summoning_sickness": true,
"id": "781ea023-57ca-406c-89fd-106e2228b0eb",
"power": "2",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 87,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest",
"Meltstrider's Resolve"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 46,
"life": 20
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": false,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
},
{
"tapped": false,
"name": "Preacher of the Schism",
"id": "781ea023-57ca-406c-89fd-106e2228b0eb",
"power": "2",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Kaito, Bane of Nightmares"
},
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 0,
"name": "Swamp",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Island",
"is_land": true,
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo StoicmcpPlay Swamp
raw
choose_action(index=5)
{
"success": true,
"action_taken": "selected_5"
}MiMo StoicmcpCast Kaito, Bane of Nightmares {2}{U}{B}
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_2"
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo StoicmcpPreacher of the Schism
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "MiMo Stoic",
"cursor": 89,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest",
"Meltstrider's Resolve"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 46,
"life": 20
},
{
"hand_size": 5,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": true,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": true,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
},
{
"tapped": true,
"name": "Preacher of the Schism",
"id": "781ea023-57ca-406c-89fd-106e2228b0eb",
"power": "2",
"toughness": "4"
},
{
"tapped": true,
"name": "Swamp",
"id": "921c0768-ec36-49e0-9ac4-020e734068c5"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"summoning_sickness": true,
"id": "347213b5-ea92-454e-a279-c8e8fdc87c51",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
},
{
"mana_value": 0,
"name": "Island",
"is_land": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
}
]
}
],
"turn": 7
}MiMo Stoicllm
get_oracle_text(card_name=Preacher of the Schism)
{
"success": true,
"name": "Preacher of the Schism",
"rules": [
"Deathtouch",
"Whenever {this} attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.",
"Whenever {this} attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life."
]
}MiMo StoicmcpAbility
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "passed",
"action_pending": false
}MiMo Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Spike",
"cursor": 91,
"stack": [
{
"name": "Ability",
"rules": [
"Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life."
]
},
{
"name": "Ability",
"rules": [
"Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink."
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest",
"Meltstrider's Resolve"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 46,
"life": 20
},
{
"hand_size": 5,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": true,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": true,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
},
{
"tapped": true,
"name": "Preacher of the Schism",
"id": "781ea023-57ca-406c-89fd-106e2228b0eb",
"power": "2",
"toughness": "4"
},
{
"tapped": true,
"name": "Swamp",
"id": "921c0768-ec36-49e0-9ac4-020e734068c5"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"summoning_sickness": true,
"id": "347213b5-ea92-454e-a279-c8e8fdc87c51",
"power": "3",
"toughness": "4"
}
],
"name": "MiMo Stoic",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
},
{
"mana_value": 0,
"name": "Island",
"is_land": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Spike",
"attackers": [
{
"name": "Preacher of the Schism",
"power": "2",
"toughness": "4"
}
]
}
],
"turn": 7
}MiMo Stoicllm
pass_priority(yield_until=end_combat)
{
"error": "Invalid yield_until value: end_combat. Valid values: next_main, stack_resolved, next_turn, my_turn, end_of_turn, end_step_before_my_turn, next_turn_skip_stack"
}MiMo Stoicllm
pass_priority(yield_until=stack_resolved)
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "MiMo Stoic",
"cursor": 92,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest",
"Meltstrider's Resolve"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 46,
"life": 18
},
{
"hand_size": 6,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": true,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": true,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
},
{
"tapped": true,
"name": "Preacher of the Schism",
"id": "781ea023-57ca-406c-89fd-106e2228b0eb",
"power": "2",
"toughness": "4"
},
{
"tapped": true,
"name": "Swamp",
"id": "921c0768-ec36-49e0-9ac4-020e734068c5"
},
{
"tapped": false,
"counters": {
"loyalty": 4
},
"name": "Kaito, Bane of Nightmares",
"summoning_sickness": true,
"id": "347213b5-ea92-454e-a279-c8e8fdc87c51",
"power": "3",
"toughness": "4"
},
{
"tapped": false,
"name": "Vampire Token",
"summoning_sickness": true,
"rules": [
"Lifelink"
],
"id": "50914c43-67e8-4eac-8426-c5f7ba368e69",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "MiMo Stoic",
"library_size": 44,
"life": 19,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
},
{
"mana_value": 0,
"name": "Island",
"is_land": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Annul"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 7
}MiMo StoicmcpActivate Kaito, Bane of Nightmares
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_0"
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
get_oracle_text(card_name=Kaito, Bane of Nightmares)
{
"success": true,
"name": "Kaito, Bane of Nightmares",
"rules": [
"Ninjutsu {1}{U}{B} <i>({1}{U}{B} Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)</i>",
"During your turn, as long as {this} has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.",
"+1: You get an emblem with \"Ninjas you control get +1/+1.\"",
"0: Surveil 2. <i>(Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top in any order.)</i> Then draw a card for each opponent who lost life this turn.",
"-2: Tap target creature. Put two stun counters on it."
]
}MiMo StoicmcpPlay Island
raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_4"
}MiMo Stoicllm
get_oracle_text(card_name=Phantom Interference)
{
"success": true,
"name": "Phantom Interference",
"rules": [
"Spree <i>(Choose one or more additional costs.)</i><br>+ {3} — Create a 2/2 white Spirit creature token with flying.<br>+ {1} — Counter target spell unless its controller pays {2}.<br>"
]
}MiMo Stoicllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Spike",
"cursor": 96,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest",
"Meltstrider's Resolve",
"Keen-Eyed Curator"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 45,
"life": 18
},
{
"hand_size": 6,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": false,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
},
{
"tapped": false,
"name": "Preacher of the Schism",
"id": "781ea023-57ca-406c-89fd-106e2228b0eb",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Swamp",
"id": "921c0768-ec36-49e0-9ac4-020e734068c5"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"name": "Kaito, Bane of Nightmares",
"id": "347213b5-ea92-454e-a279-c8e8fdc87c51",
"power": "4",
"toughness": "5"
},
{
"tapped": false,
"name": "Vampire Token",
"rules": [
"Lifelink"
],
"id": "50914c43-67e8-4eac-8426-c5f7ba368e69",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Island",
"id": "7dd76288-d197-4675-9364-72d662ec259b"
}
],
"commanders": [
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 43,
"life": 19,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1"
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2"
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff"
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Annul"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Phantom Interference"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo Stoicllm
pass_priority(yield_until=begin_combat)
{
"error": "Invalid yield_until value: begin_combat. Valid values: next_main, stack_resolved, next_turn, my_turn, end_of_turn, end_step_before_my_turn, next_turn_skip_stack"
}MiMo Stoicllm
pass_priority(yield_until_step=begin_combat)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpCast Deep-Cavern Bat {1}{B}
raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_4"
}MiMo Stoicllm
get_oracle_text(card_name=Deep-Cavern Bat)
{
"success": true,
"name": "Deep-Cavern Bat",
"rules": [
"Flying",
"Lifelink",
"When {this} enters, look at target opponent's hand. You may exile a nonland card from it until {this} leaves the battlefield."
]
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 97,
"stack": [
{
"name": "Deep-Cavern Bat",
"rules": [
"Flying",
"Lifelink",
"When {this} enters, look at target opponent's hand. You may exile a nonland card from it until {this} leaves the battlefield."
]
}
],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest",
"Meltstrider's Resolve",
"Keen-Eyed Curator",
"Earthbender Ascension"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"library_size": 44,
"life": 18
},
{
"hand_size": 6,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": true,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
},
{
"tapped": false,
"name": "Preacher of the Schism",
"id": "781ea023-57ca-406c-89fd-106e2228b0eb",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Swamp",
"id": "921c0768-ec36-49e0-9ac4-020e734068c5"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"name": "Kaito, Bane of Nightmares",
"id": "347213b5-ea92-454e-a279-c8e8fdc87c51",
"power": "4",
"toughness": "5"
},
{
"tapped": false,
"name": "Vampire Token",
"rules": [
"Lifelink"
],
"id": "50914c43-67e8-4eac-8426-c5f7ba368e69",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Island",
"id": "7dd76288-d197-4675-9364-72d662ec259b"
}
],
"commanders": [
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 42,
"life": 19,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Annul"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Phantom Interference",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
pass_priority(yield_until=stack_resolved)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpIcetill Explorer
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}MiMo StoicmcpAll attack
raw
choose_action(index=3)
{
"success": true,
"action_taken": "special_special"
}MiMo Stoicllm
pass_priority(yield_until_step=declare_blockers)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo Stoicmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
pass_priority(yield_until_step=declare_blockers)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Declare Blockers"
}MiMo Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 101,
"stack": [],
"active_player": "Qwen3L Spike",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest",
"Meltstrider's Resolve",
"Keen-Eyed Curator",
"Earthbender Ascension"
],
"is_active": true,
"is_you": false,
"name": "Qwen3L Spike",
"exile": [
"Icetill Explorer"
],
"library_size": 43,
"life": 11
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": true,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
},
{
"tapped": true,
"name": "Preacher of the Schism",
"id": "781ea023-57ca-406c-89fd-106e2228b0eb",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Swamp",
"id": "921c0768-ec36-49e0-9ac4-020e734068c5"
},
{
"tapped": true,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Kaito, Bane of Nightmares",
"id": "347213b5-ea92-454e-a279-c8e8fdc87c51"
},
{
"tapped": true,
"name": "Vampire Token",
"rules": [
"Lifelink"
],
"id": "50914c43-67e8-4eac-8426-c5f7ba368e69",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Island",
"id": "7dd76288-d197-4675-9364-72d662ec259b"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"summoning_sickness": true,
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Annul"
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Phantom Interference",
"playable": true
},
{
"mana_value": 0,
"name": "Multiversal Passage",
"is_land": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 8
}MiMo Stoicllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}MiMo Stoicllm
pass_priority(yield_until=next_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpAll attack
raw
choose_action(index=4)
{
"success": true,
"action_taken": "special_special"
}MiMo Stoicllm
pass_priority(yield_until=declare_blockers)
{
"error": "Invalid yield_until value: declare_blockers. Valid values: next_main, stack_resolved, next_turn, my_turn, end_of_turn, end_step_before_my_turn, next_turn_skip_stack"
}MiMo Stoicllm
pass_priority(yield_until_step=declare_blockers)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo Stoicllm
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}MiMo Stoicllm
pass_priority(yield_until_step=declare_blockers)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}MiMo StoicmcpAnnul
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_target_3"
}MiMo Stoicllm
choose_action(index=7)
{
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}MiMo Stoicllm
pass_priority(yield_until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiMo StoicmcpPlay Watery Grave
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_1"
}MiMo StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}MiMo Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiMo Stoic",
"cursor": 107,
"stack": [],
"active_player": "MiMo Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Escape Tunnel",
"Mightform Harmonizer",
"Archdruid's Charm",
"Escape Tunnel",
"Fabled Passage",
"Forest",
"Meltstrider's Resolve",
"Keen-Eyed Curator",
"Earthbender Ascension",
"Icetill Explorer"
],
"is_active": false,
"is_you": false,
"name": "Qwen3L Spike",
"exile": [
"Icetill Explorer"
],
"library_size": 42,
"life": 3
},
{
"hand_size": 7,
"graveyard": [
"Soulstone Sanctuary",
"Bitterbloom Bearer",
"Swamp",
"Swamp",
"Annul",
"Watery Grave"
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Swamp",
"id": "e7faa629-3a3a-40b4-a43c-e47b118b23e9"
},
{
"tapped": false,
"name": "Fountainport",
"id": "f0041ba7-f564-4a5e-a842-8a7bbdb8c583"
},
{
"tapped": false,
"name": "Island",
"id": "e02d30bb-0089-4c6e-b382-209aa67010d1"
},
{
"tapped": false,
"name": "Preacher of the Schism",
"id": "781ea023-57ca-406c-89fd-106e2228b0eb",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Swamp",
"id": "921c0768-ec36-49e0-9ac4-020e734068c5"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"name": "Kaito, Bane of Nightmares",
"id": "347213b5-ea92-454e-a279-c8e8fdc87c51",
"power": "4",
"toughness": "5"
},
{
"tapped": false,
"name": "Vampire Token",
"rules": [
"Lifelink"
],
"id": "50914c43-67e8-4eac-8426-c5f7ba368e69",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Island",
"id": "7dd76288-d197-4675-9364-72d662ec259b"
},
{
"tapped": false,
"name": "Deep-Cavern Bat",
"id": "6cb51317-f3c2-4c8c-bb69-2da825bb74e0",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Watery Grave",
"id": "9596528a-5ee8-41b2-8a20-8e7e7a9e4a63"
}
],
"commanders": [
"Emblem Kaito"
],
"name": "MiMo Stoic",
"library_size": 38,
"life": 20,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{2}{U}",
"name": "Tishana's Tidebinder",
"power": "3",
"toughness": "2",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{B}",
"name": "Shoot the Sheriff",
"playable": true
},
{
"mana_value": 0,
"name": "Restless Reef",
"is_land": true
},
{
"mana_value": 1,
"mana_cost": "{U}",
"name": "Phantom Interference",
"playable": true
},
{
"mana_value": 0,
"name": "Multiversal Passage",
"is_land": true
},
{
"mana_value": 0,
"name": "Island",
"is_land": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 8
}MiMo Stoicllm
pass_priority(yield_until_step=begin_combat)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo StoicmcpAll attack
raw
choose_action(index=4)
{
"success": true,
"action_taken": "special_special"
}MiMo Stoicllm
pass_priority(yield_until_step=declare_blockers)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiMo Stoicllm
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}gamehas started watching
gameMiMo Stoic chooses that they take the first turn
gameMiMo Stoic draws seven cards
gameQwen3L Spike draws seven cards
gameMiMo Stoic keeps hand
gameQwen3L Spike keeps hand
gameTURN 1 for MiMo Stoic (20 - 20)
gameMiMo Stoic skips Draw step
— Precombat Main —
gameMiMo Stoic puts Island from hand onto the Battlefield
gameMiMo Stoic plays Island
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for Qwen3L Spike (20 - 20)
gameQwen3L Spike draws a card
— Precombat Main —
gameQwen3L Spike puts Forest from hand onto the Battlefield
gameQwen3L Spike plays Forest
gameQwen3L Spike casts Sazh's Chocobo from hand
gameQwen3L Spike puts Sazh's Chocobo from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 3 for MiMo Stoic (20 - 20)
gameMiMo Stoic draws a card
— MiMo Stoic's Turn 2 —
gameMultiversal Passage: Chosen basic land type is Swamp
gameMiMo Stoic loses 2 life from Multiversal Passage
gameMiMo Stoic puts Multiversal Passage from hand onto the Battlefield
gameMiMo Stoic plays Multiversal Passage
gameMiMo Stoic casts Deep-Cavern Bat from hand
gameMiMo Stoic puts Deep-Cavern Bat from stack onto the Battlefield
gameMiMo Stoic - Ability triggers: Deep-Cavern Bat - When Deep-Cavern Bat enters, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield. - targeting Qwen3L Spike
gameMiMo Stoic moves Archdruid's Charm from hand to the exile zone (source: Deep-Cavern Bat)
minor blunder
With Deep-Cavern Bat's trigger, MiMo Stoic chose to exile Archdruid's Charm over Surrak, Elusive Hunter.
With Deep-Cavern Bat's trigger, MiMo Stoic chose to exile Archdruid's Charm over Surrak, Elusive Hunter. While Archdruid's Charm is a versatile card, Surrak is a 4/3 with trample that can't be countered and draws cards when targeted by opponent's spells - making it very difficult to remove efficiently. MiMo Stoic has two copies of Shoot the Sheriff in hand, which can destroy Icetill Explorer (non-outlaw) but notably cannot destroy Surrak (who is a Warrior, not an outlaw, so actually Shoot the Sheriff CAN hit him). However, Surrak's 'draw a card when targeted' ability means using Shoot the Sheriff on him gives the opponent card advantage. Meanwhile, Archdruid's Charm, while flexible, is a triple-green spell that the opponent may not be able to cast early. The opponent has only one Forest and a Sazh's Chocobo on board - they need two more green sources for Archdruid's Charm. Surrak only needs one more green source (2G) and represents immediate board pressure. Taking Surrak would have been slightly better as it's the most threatening card that punishes removal.
Analysis
Action taken: Exiled Archdruid's Charm from opponent's hand with Deep-Cavern Bat
Better line: Exile Surrak, Elusive Hunter - it's a must-answer threat that punishes targeted removal (drawing cards), has trample, and can't be countered. Archdruid's Charm requires triple green which the opponent may struggle to cast soon.
— Declare Attackers —
— Postcombat Main —
gameTURN 4 for Qwen3L Spike (20 - 18)
gameQwen3L Spike draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
minor blunder
Sazh's Chocobo received a +1/+1 counter from landfall when Forest entered on turn 1, making it a 1/2.
Sazh's Chocobo received a +1/+1 counter from landfall when Forest entered on turn 1, making it a 1/2. The opponent has a Deep-Cavern Bat (1/1 with flying/lifelink) as their only creature. Attacking with the 1/2 Chocobo is free damage - the Bat has flying so it can block, but the opponent is unlikely to block with their valuable Deep-Cavern Bat (which is exiling a card from Qwen3L's hand) since trading a 1/1 flyer for 1 damage prevention is poor. Even if blocked, the Chocobo would kill the Bat (1 power vs 1 toughness) and the Bat would deal 1 to Chocobo (leaving it at 1 toughness), resulting in a trade that frees the exiled card. Either way - free damage or getting back the exiled card - attacking is strictly better than not attacking.
Analysis
Action taken: Declined to attack with Sazh's Chocobo
Better line: Attack with Sazh's Chocobo. If unblocked, deal 1 damage. If blocked by Deep-Cavern Bat, both trade and the exiled card returns to hand. Both outcomes are favorable.
gameQwen3L Spike puts Forest from hand onto the Battlefield
gameQwen3L Spike plays Forest
gameQwen3L Spike - Ability triggers: Sazh's Chocobo - <i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on Sazh's Chocobo.
minor blunder
Playing Forest instead of Fabled Passage misses value with Sazh's Chocobo.
Playing Forest instead of Fabled Passage misses value with Sazh's Chocobo. Fabled Passage would sacrifice and fetch a basic land, triggering Chocobo's landfall twice (once when the fetched land enters), giving it two +1/+1 counters instead of one. With only 2 lands in play, the fetched land would enter tapped, but since this is the postcombat main phase, the tapped land doesn't matter this turn. The extra counter on Chocobo is meaningful value.
Analysis
Action taken: Played Forest from hand, getting one landfall trigger on Sazh's Chocobo.
Better line: Play Fabled Passage, sacrifice it to fetch a basic Forest. This triggers Sazh's Chocobo landfall twice (once for the fetched land entering), netting an extra +1/+1 counter. Save the Forest in hand for next turn's land drop.
gameTURN 5 for MiMo Stoic (20 - 18)
gameMiMo Stoic draws a card
— MiMo Stoic's Turn 3 —
gameMiMo Stoic puts Starting Town from hand onto the Battlefield
gameMiMo Stoic plays Starting Town
gameMiMo Stoic casts Shoot the Sheriff targeting Sazh's Chocobo from hand
gameSazh's Chocobo died by Shoot the Sheriff
gameMiMo Stoic puts Shoot the Sheriff from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 6 for Qwen3L Spike (20 - 18)
gameQwen3L Spike draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameQwen3L Spike puts Fabled Passage from hand onto the Battlefield
gameQwen3L Spike plays Fabled Passage
— End Step —
gameTURN 7 for MiMo Stoic (20 - 18)
gameMiMo Stoic draws a card
— MiMo Stoic's Turn 4 —
gameMiMo Stoic puts Soulstone Sanctuary from hand onto the Battlefield
gameMiMo Stoic plays Soulstone Sanctuary
minor blunder
Casting Kaito precombat means he enters as a 3/4 creature during MiMo's turn.
Casting Kaito precombat means he enters as a 3/4 creature during MiMo's turn. Deep-Cavern Bat could attack first, and if unblocked, Kaito could be ninjutsu'd in (though the mana cost is the same at 1UB). However, the main issue is sequencing: by casting Kaito precombat, MiMo loses the option to attack with Deep-Cavern Bat first and then decide whether to use Kaito's ninjutsu ability (returning the bat to hand to replay it and exile another card) or cast Kaito post-combat. Attacking with the bat first gives more information and flexibility. If the bat is unblocked, ninjutsu-ing Kaito in would return the bat to hand (to be replayed later for another hand look) AND Kaito would deal combat damage, enabling his 0 ability to draw a card. This is significantly better than just casting Kaito from hand.
Analysis
Action taken: Cast Kaito, Bane of Nightmares precombat from hand
Better line: Attack with Deep-Cavern Bat first. If unblocked, use Kaito's Ninjutsu ({1}{U}{B}) to put him onto the battlefield tapped and attacking, dealing combat damage and enabling his 0 loyalty ability to draw a card (since the opponent would have lost life). This also returns Deep-Cavern Bat to hand for reuse.
gameMiMo Stoic casts Kaito, Bane of Nightmares from hand
gameMiMo Stoic puts Kaito, Bane of Nightmares from stack onto the Battlefield
— Declare Attackers —
gameMiMo Stoic attacks Qwen3L Spike with 1 creature
— Declare Blockers —
minor blunder
Not attacking with Kaito (a 3/4 hexproof creature during your turn) into an empty board, missing 3 free damage.
Not attacking with Kaito (a 3/4 hexproof creature during your turn) into an empty board, missing 3 free damage. The opponent has no creatures to block, and Kaito has hexproof so he can't be targeted by removal. This leaves 3 damage on the table for no reason.
Analysis
Action taken: Attacked with only Deep-Cavern Bat (1/1 flying lifelink)
Better line: Attack with both Deep-Cavern Bat and Kaito to deal 4 total damage instead of 1, then use Kaito's 0 ability post-combat for surveil 2 + draw 1 (since opponent lost life).
gameQwen3L Spike loses 1 life at combat from Deep-Cavern Bat
gameMiMo Stoic gains 1 life
— Combat Damage —
— Postcombat Main —
gameTURN 8 for Qwen3L Spike (19 - 19)
gameQwen3L Spike draws a card
— Precombat Main —
gameQwen3L Spike puts Fabled Passage from hand onto the Battlefield
gameQwen3L Spike plays Fabled Passage
minor blunder
With 4 lands (2 Forests + 2 Fabled Passages) and Surrak costing {2}{G}, the player should be able to cast Surrak.
With 4 lands (2 Forests + 2 Fabled Passages) and Surrak costing {2}{G}, the player should be able to cast Surrak. Even if the interface didn't offer it directly, the player should have activated a Fabled Passage first to fetch a Forest (getting to 3 Forests + 1 Passage), which might have enabled the cast. Activating Fabled Passage with 4+ lands untaps the fetched land, so they'd have 3 untapped lands to cast Surrak. Instead they passed without developing their board at all, missing a land drop and a creature deployment on a critical turn 4 where the opponent has Kaito threatening to generate value.
Analysis
Action taken: Passed without activating Fabled Passage or casting any spells.
Better line: Activate a Fabled Passage to fetch a Forest (untapped since 4+ lands), then cast Surrak, Elusive Hunter for {2}{G}. This develops a 4/3 trampler that punishes opponent's targeted removal with card draw, pressuring Kaito.
gameTURN 9 for MiMo Stoic (19 - 19)
gameMiMo Stoic draws a card
— MiMo Stoic's Turn 5 —
chatMiMo Stoic: Brain freeze! Auto-passing until next turn...
— Declare Attackers —
gameMiMo Stoic attacks Qwen3L Spike with 2 creatures
gameQwen3L Spike loses 1 life at combat from Deep-Cavern Bat
gameQwen3L Spike loses 3 life at combat from Kaito, Bane of Nightmares
gameMiMo Stoic gains 1 life
gameTURN 10 for Qwen3L Spike (15 - 20)
gameQwen3L Spike draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameTURN 11 for MiMo Stoic (15 - 20)
gameMiMo Stoic draws a card
— MiMo Stoic's Turn 6 —
chatMiMo Stoic: Brain freeze! Auto-passing until next turn...
— Declare Attackers —
gameMiMo Stoic attacks Qwen3L Spike with 2 creatures
— Declare Blockers —
gameQwen3L Spike loses 1 life at combat from Deep-Cavern Bat
gameQwen3L Spike loses 3 life at combat from Kaito, Bane of Nightmares
gameMiMo Stoic gains 1 life
— Combat Damage —
— Postcombat Main —
gameMiMo Stoic activates: you get an emblem with "Ninjas you control get +1/+1." from Kaito, Bane of Nightmares
gameMiMo Stoic casts Tishana's Tidebinder from hand
gameMiMo Stoic puts Tishana's Tidebinder from stack onto the Battlefield
moderate blunder
MiMo Stoic intended to use Kaito's 0 ability (Surveil 2, then draw a card for each opponent who lost life this turn) but…
MiMo Stoic intended to use Kaito's 0 ability (Surveil 2, then draw a card for each opponent who lost life this turn) but instead activated the +1 ability, getting a Ninja emblem. Since Kaito is the only Ninja on the battlefield, the emblem provides minimal value compared to Surveil 2 + potential card draw (the opponent lost 9 life this turn from combat, so the 0 ability would have drawn a card). The +1 emblem is a long-term investment but the 0 ability providing surveil 2 and a card draw was significantly better this turn, especially since Kaito already dealt combat damage meaning the opponent lost life this turn.
Analysis
Action taken: Activated Kaito's +1 loyalty ability, getting an emblem that gives Ninjas +1/+1.
Better line: Activate Kaito's 0 loyalty ability to Surveil 2 and draw a card (since the opponent lost life this turn from Kaito's combat damage). This would improve hand quality and provide card advantage rather than a marginal stat buff.
minor blunder
Tishana's Tidebinder has Flash and a reactive ETB (counter an activated/triggered ability), but was cast during MiMo Sto…
Tishana's Tidebinder has Flash and a reactive ETB (counter an activated/triggered ability), but was cast during MiMo Stoic's own postcombat main with nothing to counter. The opponent has Fabled Passages that could be activated, and could play threats with relevant abilities next turn. Holding the Tidebinder for the opponent's turn would preserve the option to counter something meaningful.
Analysis
Action taken: Cast Tishana's Tidebinder during own postcombat main phase with no ability to counter
Better line: Hold Tishana's Tidebinder to cast on opponent's turn with Flash, potentially countering a Fabled Passage activation or an ETB/triggered ability from whatever the opponent plays. Could instead cast Enduring Curiosity (also has Flash) or simply pass with mana open.
major blunder
Tishana's Tidebinder's ETB trigger was targeted at itself (its own ETB ability on the stack), effectively countering its…
Tishana's Tidebinder's ETB trigger was targeted at itself (its own ETB ability on the stack), effectively countering its own ability and accomplishing nothing. The Tidebinder's ability should have either been used to counter a meaningful opponent ability or simply declined (targeting nothing). By targeting its own trigger, the Tidebinder lost all its abilities permanently (since it countered an ability of a creature - itself - it loses all abilities as long as it remains on the battlefield), making it a vanilla 3/2 that can never use its ability again.
Analysis
Action taken: Targeted Tishana's Tidebinder's own ETB ability with itself, countering its own ability and causing it to lose all abilities permanently.
Better line: Decline to counter any ability (choose no target / target nothing), preserving Tishana's Tidebinder as a 3/2 body without self-inflicted drawback. There appear to be no opponent abilities on the stack worth countering, so the ETB should have been allowed to resolve without a target.
minor blunder
With 2 Forests and 2 Fabled Passages, activating Fabled Passage first (getting an untapped Forest since 4+ lands) would …
With 2 Forests and 2 Fabled Passages, activating Fabled Passage first (getting an untapped Forest since 4+ lands) would give 3 green mana, enabling Surrak, Elusive Hunter (4/3 trample, uncounterable, draws on targeting) which is significantly stronger than Badgermole Cub (2/2). The correct sequencing is Fabled Passage activation first, then cast Surrak.
Analysis
Action taken: Likely cast Badgermole Cub (2/2 for 1G) without first activating Fabled Passage to unlock stronger plays
Better line: Activate Fabled Passage to fetch a Forest (enters untapped with 4+ lands), then cast Surrak, Elusive Hunter for 2G - a much more impactful 4/3 trample creature that can't be countered
gameMiMo Stoic - Ability triggers: Tishana's Tidebinder - When Tishana's Tidebinder enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. - targeting stack ability (When {this} enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as {this} remains on the battlefield.)
gameAbility (When Tishana's Tidebinder enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield.) of Tishana's Tidebinder is countered by Tishana's Tidebinder
gameTURN 12 for Qwen3L Spike (11 - 21)
gameQwen3L Spike draws a card
— Precombat Main —
minor blunder
Qwen3L Spike should play a land before casting spells this turn.
Qwen3L Spike should play a land before casting spells this turn. They have Fabled Passage in hand and could play it first, then sacrifice it to fetch a basic land. This would give them an additional land on the battlefield. Playing Badgermole Cub first before playing a land is a sequencing error - especially since Badgermole Cub's earthbend ability targets a land you control (more lands = more options), and playing the land first could matter for triggering landfall or having more mana available post-combat. Additionally, casting a creature before combat when holding no combat tricks is generally suboptimal - they should enter combat first with any existing creatures, then cast creatures in second main phase to deny the opponent information.
Analysis
Action taken: Cast Badgermole Cub before playing a land for the turn.
Better line: Play Fabled Passage first (potentially sacrificing it to fetch a Forest), then cast Badgermole Cub in the precombat or post-combat main phase to maximize mana and earthbend targets.
gameQwen3L Spike casts Badgermole Cub from hand
gameQwen3L Spike puts Badgermole Cub from stack onto the Battlefield
gameQwen3L Spike - Ability triggers: Badgermole Cub - When Badgermole Cub enters, earthbend 1. <i>(Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)</i> - targeting Fabled Passage
— Declare Attackers —
minor blunder
Earthbending Fabled Passage instead of a Forest wastes a valuable fetchland.
Earthbending Fabled Passage instead of a Forest wastes a valuable fetchland. With 3 Icetill Explorers in hand that have landfall triggers, Fabled Passage's ability to fetch basics and trigger landfall is much more valuable than a basic Forest. The earthbended land becomes a creature that could die to removal, and while earthbend returns it tapped, the fetchland utility is better preserved un-earthbended.
Analysis
Action taken: Chose untapped Fabled Passage as the earthbend target for Badgermole Cub
Better line: Earthbend a tapped Forest instead, preserving Fabled Passage for future land searching and landfall triggers with the Icetill Explorers in hand
minor blunder
Attacked with only the animated Fabled Passage (1/1) instead of also attacking with Badgermole Cub (2/2).
Attacked with only the animated Fabled Passage (1/1) instead of also attacking with Badgermole Cub (2/2). The opponent has only Tishana's Tidebinder (3/2) untapped as a blocker, so attacking with both creatures would guarantee at least one gets through for damage. Being at 11 life vs opponent's 21, maximizing damage output is important.
Analysis
Action taken: Attacked with only the animated Fabled Passage land creature (1/1)
Better line: Attack with both Badgermole Cub and the animated Fabled Passage to force the opponent to choose which to block, guaranteeing some damage gets through
gameQwen3L Spike attacks MiMo Stoic with 1 creature
— Declare Blockers —
gameAttacker: Fabled Passage (1/1) blocked by Tishana's Tidebinder (3/2)
gameTishana's Tidebinder deals 3 damage to Fabled Passage
gameFabled Passage deals 1 damage to Tishana's Tidebinder
gameFabled Passage died
gameQwen3L Spike - Ability triggers: Badgermole Cub - When it dies or is exiled, return it to the battlefield tapped.
— Combat Damage —
gameQwen3L Spike puts Fabled Passage from graveyard onto the Battlefield (source: Badgermole Cub)
— Postcombat Main —
gameTURN 13 for MiMo Stoic (11 - 21)
gameMiMo Stoic draws a card
— MiMo Stoic's Turn 7 —
gameMiMo Stoic loses 2 life from Watery Grave
gameMiMo Stoic puts Watery Grave from hand onto the Battlefield
gameMiMo Stoic plays Watery Grave
gameMiMo Stoic casts Enduring Curiosity from hand
gameMiMo Stoic puts Enduring Curiosity from stack onto the Battlefield
— Declare Attackers —
minor blunder
Only attacked with Kaito when Deep-Cavern Bat (1/1 flying, lifelink) could safely attack as well since the opponent has …
Only attacked with Kaito when Deep-Cavern Bat (1/1 flying, lifelink) could safely attack as well since the opponent has no flyers to block it. This is free damage + lifegain with zero risk. Tishana's Tidebinder could also likely attack safely since the opponent only has one ground blocker (Badgermole Cub), meaning at most one of Kaito/Tidebinder gets blocked.
Analysis
Action taken: Attacked with only Kaito, Bane of Nightmares
Better line: Attack with all three creatures (Deep-Cavern Bat, Kaito, and Tishana's Tidebinder). Deep-Cavern Bat is unblockable flying damage + lifelink. With only one blocker, the opponent can block at most one ground creature, guaranteeing at least 4 damage instead of 3.
gameMiMo Stoic attacks Qwen3L Spike with 3 creatures
— Declare Blockers —
moderate blunder
At 11 life facing 8 damage from three attackers (Kaito 4/5, Tidebinder 3/2, Deep-Cavern Bat 1/1), the player only blocke…
At 11 life facing 8 damage from three attackers (Kaito 4/5, Tidebinder 3/2, Deep-Cavern Bat 1/1), the player only blocked with Badgermole Cub instead of also using the earthbent Fabled Passage. The earthbent land returns to the battlefield tapped when it dies, so blocking with it costs almost nothing. Using both blockers (Cub on Tidebinder to trade, Passage on Kaito to absorb 4 damage) would reduce damage taken from 5 to 1, preserving 4 crucial life points at a low life total.
Analysis
Action taken: Only assigned Badgermole Cub as a blocker, likely taking 5 damage (blocking Tidebinder) or 4 damage (blocking Kaito), going to 6-7 life.
Better line: Block with both Badgermole Cub (on Tidebinder, trading) and earthbent Fabled Passage (on Kaito, chump blocking). Take only 1 damage from Deep-Cavern Bat, staying at 10 life. The Fabled Passage returns to battlefield tapped as a land when it dies.
gameAttacker: Tishana's Tidebinder (3/2) blocked by Badgermole Cub (2/2)
gameQwen3L Spike loses 4 life at combat from Kaito, Bane of Nightmares
gameQwen3L Spike loses 1 life at combat from Deep-Cavern Bat
gameBadgermole Cub deals 2 damage to Tishana's Tidebinder
gameTishana's Tidebinder deals 3 damage to Badgermole Cub
gameMiMo Stoic gains 1 life
gameTishana's Tidebinder died
gameBadgermole Cub died
gameMiMo Stoic - Ability triggers: Enduring Curiosity - Whenever a creature you control deals combat damage to a player, draw a card.
gameMiMo Stoic - Ability triggers: Enduring Curiosity - Whenever a creature you control deals combat damage to a player, draw a card.
— Combat Damage —
gameMiMo Stoic draws a card
gameMiMo Stoic draws a card
gameTURN 14 for Qwen3L Spike (6 - 20)
gameQwen3L Spike draws a card
— Precombat Main —
minor blunder
Casting Llanowar Elves (costs G) before playing a land drop is suboptimal sequencing.
Casting Llanowar Elves (costs G) before playing a land drop is suboptimal sequencing. With Fabled Passage in hand, playing the Fabled Passage first (which enters untapped and can be sacrificed to find a basic Forest, untapping it since they control 4+ lands) would give an additional mana source this turn. This would allow casting a 4-drop like Icetill Explorer or Surrak this turn instead of just the Elves. At 6 life facing a board with Kaito and Enduring Curiosity, maximizing mana development this turn is critical - playing land first, then potentially casting both Llanowar Elves AND a bigger threat would be significantly better than just deploying the Elves.
Analysis
Action taken: Cast Llanowar Elves before playing a land for the turn.
Better line: Play Fabled Passage first, sacrifice it to find a basic Forest (untapped since controlling 4+ lands), giving 5 mana available. Then cast Icetill Explorer (2GG) or Surrak (2G) as a more impactful play, or cast Llanowar Elves plus another spell.
gameQwen3L Spike casts Llanowar Elves from hand
gameQwen3L Spike puts Llanowar Elves from stack onto the Battlefield
gameTURN 15 for MiMo Stoic (6 - 20)
gameMiMo Stoic draws a card
— MiMo Stoic's Turn 8 —
gameMiMo Stoic puts Gloomlake Verge from hand onto the Battlefield
gameMiMo Stoic plays Gloomlake Verge
major blunder
MiMo Stoic has lethal on board with Deep-Cavern Bat (1/1 flying), Kaito (3/4 as creature during their turn), and Endurin…
MiMo Stoic has lethal on board with Deep-Cavern Bat (1/1 flying), Kaito (3/4 as creature during their turn), and Enduring Curiosity (4/3) for 8 total damage against opponent at 6 life. Opponent only has Llanowar Elves (1/1) to block. Even if Llanowar Elves blocks one ground creature, flying Deep-Cavern Bat + the other attacker is enough. Instead, they cast a second legendary Kaito, triggering the legend rule and wasting a card.
Analysis
Action taken: Cast a second Kaito, Bane of Nightmares from hand during precombat main phase, triggering the legend rule.
Better line: Go directly to combat and attack with Deep-Cavern Bat, Kaito, and Enduring Curiosity for 8 damage, which is lethal against the opponent at 6 life.
gameMiMo Stoic casts Kaito, Bane of Nightmares from hand
minor blunder
MiMo Stoic has lethal on board with Deep-Cavern Bat (1) + Kaito (3) + Enduring Curiosity (4) = 8 damage against opponent…
MiMo Stoic has lethal on board with Deep-Cavern Bat (1) + Kaito (3) + Enduring Curiosity (4) = 8 damage against opponent at 6 life. Even if opponent blocks with Llanowar Elves, at minimum 7 damage gets through. Casting Bitter Triumph (requiring a discard or 3 life) to remove the blocker is unnecessary.
Analysis
Action taken: Cast Bitter Triumph to remove Llanowar Elves before combat, paying additional cost of discarding a card or 3 life.
Better line: Skip straight to combat and attack with all three creatures for lethal damage. Even through a Llanowar Elves block, 7+ damage gets through against opponent's 6 life. If removal was desired, Requiting Hex ({B}) or Shoot the Sheriff ({1}{B}) would be more efficient.
gameMiMo Stoic casts Requiting Hex with As an additional cost to cast this spell, you may blight 1 targeting Llanowar Elves from hand
gameDeep-Cavern Bat is put into graveyard from battlefield
gameMiMo Stoic puts Archdruid's Charm from exile zone into its owner's hand (source: Deep-Cavern Bat)
gameLlanowar Elves died by Requiting Hex
gameMiMo Stoic gains 2 life (source: Requiting Hex)
gameMiMo Stoic puts Requiting Hex from stack into their graveyard
moderate blunder
Chose to blight Deep-Cavern Bat, which killed it (1/1 with -1/-1 counter = 0/0) and returned the exiled Archdruid's Char…
Chose to blight Deep-Cavern Bat, which killed it (1/1 with -1/-1 counter = 0/0) and returned the exiled Archdruid's Charm to the opponent's hand. The blight cost was optional ('you may'), and even if paying it, Kaito (3/4→2/3) or Enduring Curiosity (4/3→3/2) would have been far better targets since they survive the counter. Giving back Archdruid's Charm to an opponent for 2 life gain is a terrible trade.
Analysis
Action taken: Put the -1/-1 counter on Deep-Cavern Bat, killing it and returning Archdruid's Charm to opponent's hand.
Better line: Either don't pay the blight cost at all, or if paying it, put the -1/-1 counter on Enduring Curiosity (4/3→3/2) or Kaito (3/4→2/3) who both survive the counter without releasing exiled cards.
gameMiMo Stoic puts Kaito, Bane of Nightmares from stack onto the Battlefield
gameKaito, Bane of Nightmares is put into graveyard from battlefield
gameMiMo Stoic activates: you get an emblem with "Ninjas you control get +1/+1." from Kaito, Bane of Nightmares
— Declare Attackers —
minor blunder
Discarded Soulstone Sanctuary instead of Swamp for Bitter Triumph's additional cost.
Discarded Soulstone Sanctuary instead of Swamp for Bitter Triumph's additional cost. Soulstone Sanctuary has a creature-land activation ability ({4}: becomes a 3/3 vigilance creature) which gives it more utility than a basic Swamp, especially with 8 lands already on board making the activation cost easy to pay.
Analysis
Action taken: Discarded Soulstone Sanctuary
Better line: Discard Swamp instead, preserving the utility land that can become a 3/3 creature with vigilance for closing out the game or providing extra pressure.
minor blunder
Discarded Bitterbloom Bearer, a strong card advantage engine that creates flying tokens each upkeep, when less valuable …
Discarded Bitterbloom Bearer, a strong card advantage engine that creates flying tokens each upkeep, when less valuable options were available. While the opponent is at 6 life and MiMo is far ahead, Bitterbloom Bearer provides evasive pressure to close the game.
Analysis
Action taken: Discarded Bitterbloom Bearer
Better line: Discard a Swamp (basic land) or the duplicate Shoot the Sheriff (already have one in hand), preserving the more impactful creature for potential future use.
minor blunder
With the opponent at 6 life, choosing Island over Restless Reef misses the opportunity to add a creature-land that could…
With the opponent at 6 life, choosing Island over Restless Reef misses the opportunity to add a creature-land that could help close the game. Restless Reef can become a 4/4 deathtouch creature for {2}{U}{B}, and combined with Kaito's attack next turn, would likely represent lethal damage. It also still produces U or B mana.
Analysis
Action taken: Fetched Island (basic land)
Better line: Fetch Restless Reef - it enters tapped (fine since it's during combat and all lands are tapped anyway), produces U/B mana, and represents a 4/4 deathtouch threat that combined with Kaito could deliver lethal to the opponent at 6 life next turn.
minor blunder
At 6 opponent life with a strong board position, choosing a basic Swamp over Restless Reef (a 4/4 deathtouch creature-la…
At 6 opponent life with a strong board position, choosing a basic Swamp over Restless Reef (a 4/4 deathtouch creature-land that can close the game) or Fountainport (which provides card draw and token generation utility) wastes significant value. Restless Reef in particular would be a potent threat to close out the game against a 6-life opponent with an empty board.
Analysis
Action taken: Played basic Swamp as land drop
Better line: Play Restless Reef (enters tapped but provides a powerful 4/4 deathtouch creature-land to close the game) or Fountainport for utility if wanting an untapped land.
gameMiMo Stoic attacks Qwen3L Spike with 2 creatures
— Declare Blockers —
gameQwen3L Spike loses 5 life at combat from Kaito, Bane of Nightmares
gameQwen3L Spike loses 4 life at combat from Enduring Curiosity
gameQwen3L Spike has lost the game.
gameMiMo Stoic has won the game
gameMiMo Stoic has left XMage
MiMo Stoic wins the game!