Haiku Libby (4c Reanimator Woe) vs GPT4om Stoic (Izzet Looting Woe)
3 moderate, 12 minor, 4 questionable blunders
Season 0
/ 81
Stack
Game Log
thinkingHaiku Libby
I'll get the action choices to see the starting player options.
thinkingHaiku Libby
I'll choose to have myself start, as the first player often has a tempo advantage in Magic.
mcpHaiku Libbyraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_target_1"
}thinkingHaiku Libby
Good. I've chosen to start first. Now let me await the next decision.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingHaiku Libby
Let me check what decision is pending.
thinkingHaiku Libby
I'm seeing a mulligan decision with a 7-card opening hand. Let me analyze this:
**Opening Hand Analysis:**
- 4 lands (Breeding Pool, Cavern of Souls, Overgrown Tomb, Starting Town)
- 2x Superior Spider-Man (4-mana creatures, blue-black)
- 1x Bringer of the Last Gift (8-mana creature, black-black heavy)
This is actually a decent opening hand. I have:
- Good land diversity for blue-black strategies
- 4 lands is reasonable for turn 1
- Two copies of a solid 4-drop creature
- Cavern of Souls is an excellent land that helps with creature casting
The hand has curve and shouldn't have trouble playing early creatures. I'll keep it.
mcpKeep handraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "no"
}thinkingHaiku Libby
Excellent. I've kept my hand and we're beginning. Let me continue with the game loop.
llmpass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Libby
Good, I have playable cards. Let me see what my options are.
thinkingHaiku Libby
Perfect. On turn 1, I should play a land. Given my hand composition with two Superior Spider-Man creatures (which are blue-black), **Cavern of Souls** is the optimal choice—it can name a creature type, making it excellent for casting creatures reliably while providing colored mana.
mcpPlay Cavern of Soulsraw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"success": true,
"action_taken": "selected_2"
}thinkingHaiku Libby
Now I need to choose a creature type for Cavern of Souls. Let me see the options.
thinkingHaiku Libby
I need to choose wisely. Looking at my hand, I have:
- 2x Superior Spider-Man (I need to know what type this is—likely Human or something else)
- Bringer of the Last Gift (likely an Avatar or Elemental)
Since I'm unsure, let me think strategically. The most common and powerful type in my deck is likely to be what I should choose. Given the options and my cards, **"Avatar"** would cover the Bringer of the Last Gift, and that's an important late-game card. However, I should actually name the type that will help me cast my creatures most often.
Looking at the creature options, let me choose **"Avatar"** since Bringer of the Last Gift appears to be an Avatar, and having a smooth early play will help:
mcpAvatarraw
choose_action(index=9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_choice_9"
}thinkingHaiku Libby
Good. Now let me continue with my turn.
thinkingHaiku Libby
I've played my land for the turn and have 1 untapped land. With only Cavern of Souls available and no cheap spells I can cast on turn 1, I should pass this turn. The best play is to be methodical and conserve my resources.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GPT4om StoicmcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingHaiku Libby
Now let me continue through the turn phases toward my opponent's turn.
GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpPlay Spirebluff Canal
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om StoicmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Haiku Libbyllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Libby
My opponent has taken their turn and now it's my second turn. Let me see what I can play.
thinkingHaiku Libby
Wait, the context says "T1" still but I should be on turn 2. Let me check the game state to understand better.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Haiku Libby",
"cursor": 1,
"stack": [],
"active_player": "Haiku Libby",
"players": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Cavern of Souls",
"id": "99f4574b-822c-4642-8843-1507942ccb81"
}
],
"name": "Haiku Libby",
"library_size": 53,
"life": 20,
"hand": [
{
"mana_value": 0,
"name": "Breeding Pool",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Overgrown Tomb",
"is_land": true,
"playable": true
},
{
"mana_value": 0,
"name": "Starting Town",
"is_land": true,
"playable": true
},
{
"mana_value": 8,
"mana_cost": "{6}{B}{B}",
"name": "Bringer of the Last Gift",
"power": "6",
"toughness": "6"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Superior Spider-Man",
"power": "4",
"toughness": "4"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Superior Spider-Man",
"power": "4",
"toughness": "4"
},
{
"mana_value": 0,
"name": "Overgrown Tomb",
"is_land": true,
"playable": true
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Spirebluff Canal",
"id": "c37039f9-214b-419f-bfe1-52b670aba311"
}
],
"name": "GPT4om Stoic",
"library_size": 50,
"life": 20
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}thinkingHaiku Libby
I see—it's still Turn 1 with me as the active player in my Precombat Main phase. My opponent played a land and passed. Now I have 7 cards in hand. I notice I drew a card (now have 7 instead of the 6 after mulliganing). Let me play another land efficiently. I'll play **Breeding Pool** since it's the most flexible mana source alongside Cavern of Souls.
mcpPlay Breeding Poolraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Libby
Now let me see if I have any more plays.
thinkingHaiku Libby
Breeding Pool requires me to decide whether to pay 2 life to untap it. On turn 1, having an untapped land for turn 2 plays is valuable. I'll pay the 2 life.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "yes"
}thinkingHaiku Libby
Good. Let me continue.
thinkingHaiku Libby
I'm now at 18 life (paid 2 for the land) and have 2 untapped lands. I don't have any 1- or 2-mana spells to play, and my creatures are 4 and 8 mana respectively. I'll pass this turn and wait for turn 2.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Libby
Let me now advance through the rest of my turn and my opponent's turn.
GPT4om Stoicllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpPlay Multiversal Passage
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"success": true,
"action_taken": "selected_1"
}GPT4om StoicmcpIsland
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_choice_1"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}GPT4om Stoicmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "yes"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpCast Fear of Missing Out {1}{R}
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 2,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GPT4om StoicmcpBoomerang Basics
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Haiku Libbyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Libby
Now I'm on my next turn with playable cards. Let me check what I can do.
thinkingHaiku Libby
Excellent! Now I have a playable creature: **Oblivious Bookworm** for {G}{U}. This is a 2/3 creature that costs 2 mana—perfect for turn 2! I have 2 untapped lands and can cast it. Let me play this creature.
mcpCast Oblivious Bookworm {G}{U}raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}thinkingHaiku Libby
Good! Let me continue with my main phase.
thinkingHaiku Libby
I still have lands available to play. Let me play another land to build my mana base. I'll play **Overgrown Tomb**.
mcpPlay Overgrown Tombraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Libby
Another dual land—let me decide whether to pay life for it.
thinkingHaiku Libby
I'll pay the 2 life to keep my mana flowing for future turns. An untapped Overgrown Tomb is valuable.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "yes"
}thinkingHaiku Libby
I'm at 16 life now and have 3 untapped lands. I have Superior Spider-Man available (4 mana), but let me check if there are other playable spells first. Let me pass for now since I want to keep my mana available and see what my opponent does.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Libby
Let me advance to my next turn.
GPT4om Stoicllm
pass_priority()
{
"actions_passed": 6,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpCast Fear of Missing Out {1}{R}
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 2,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GPT4om StoicmcpMountain
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpPlay Island
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpCast Tiger-Seal {U}
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GPT4om StoicmcpFear of Missing Out
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GPT4om Stoicmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}Haiku Libbyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"action_pending": true
}thinkingHaiku Libby
Interesting—my opponent had a spell cancelled due to mana issues. Let me check my options now.
thinkingHaiku Libby
Good options! I'm at 14 life (my opponent hit me). I see:
- **Formidable Speaker** (3 mana, 2/4 creature)
- Another **Oblivious Bookworm** available
- Remaining lands
I have 3 untapped lands. Let me play **Formidable Speaker** first since it's a solid defensive creature.
mcpCast Formidable Speaker {2}{G}raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Libby
I've played Formidable Speaker and now have priority. I still have mana and no more land plays. Let me pass to end my main phase.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingHaiku Libby
Let me continue to the combat and next phases.
llmpass_priority(until=my_turn)
{
"actions_passed": 1,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingHaiku Libby
There's a non-priority action. Let me check what it is.
thinkingHaiku Libby
This is an interesting effect—likely from one of my permanents. The ability lets me discard a card and tutor a creature. This is quite powerful! I should absolutely take this. Let me accept.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "yes"
}thinkingHaiku Libby
Now I need to pick a card to discard.
thinkingHaiku Libby
I need to discard a card. Looking at my hand:
- 2x Oblivious Bookworm (1 in field, 1 in hand)
- 2x Superior Spider-Man
- Starting Town
- Overgrown Tomb
- Bringer of the Last Gift
The best card to discard is the one I'll least need immediately. **Oblivious Bookworm** is a weak creature (2/3 for 2 mana) and I already have one in play. I'll discard one of them.
mcpOblivious Bookwormraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingHaiku Libby
Now I need to choose which creature to tutor.
thinkingHaiku Libby
Excellent choices! Let me look at the high-impact creatures available:
- **Terror of the Peaks** (index 4) - likely a strong aggressive creature
- **Ardyn, the Usurper** (indices 10, 16) - sounds like a powerful card
- **Bringer of the Last Gift** (indices 6, 9, 20) - reanimation potential
- **Overlord of the Balemurk** (indices 23, 24) - could be strong
- **Harvester of Misery** (index 7)
Given that I'm at 14 life and need to stabilize, I should look for a high-value creature. **Terror of the Peaks** sounds like a threat generator. Let me tutor that.
GPT4om Stoicllm
pass_priority()
{
"actions_passed": 9,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpCast Torch the Tower {R}
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}GPT4om StoicmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "no"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GPT4om StoicmcpFormidable Speaker
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_2"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Haiku LibbymcpTerror of the Peaks
raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_target_4"
}GPT4om StoicmcpCast Stormchaser's Talent {U}
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Libby
Perfect! I've added **Terror of the Peaks** to my hand. Let me continue my turn.
GPT4om StoicmcpPlay Riverpyre Verge
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GPT4om StoicmcpAll attack
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "special_special"
}GPT4om Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GPT4om Stoicmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}Haiku Libbyllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingHaiku Libby
Combat! Let me see what's happening.
thinkingHaiku Libby
My opponent is attacking with two 2/3 creatures (Fear of Missing Out). I can block with my Formidable Speaker (2/4). This is a good defensive trade or I can let it through. Since Formidable Speaker has 4 toughness and they have 2 power each, I can block one and take 2 damage. Let me block one of them.
mcpFormidable Speakerraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}thinkingHaiku Libby
Now I need to select which attacker to block.
thinkingHaiku Libby
I'll block the first Fear of Missing Out.
mcpFear of Missing Outraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingHaiku Libby
I'm done blocking. Let me confirm.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}Haiku Libbyllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Libby
I'm back to my main phase with playable cards. Let me see what I can do.
thinkingHaiku Libby
Wait, it says it's T2 Precombat Main for my opponent. I must have just finished my combat. Let me check the game state to understand better.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "GPT4om Stoic",
"cursor": 8,
"stack": [],
"active_player": "GPT4om Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
"Oblivious Bookworm"
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Cavern of Souls",
"id": "99f4574b-822c-4642-8843-1507942ccb81"
},
{
"tapped": false,
"name": "Breeding Pool",
"id": "e4d52520-b943-4d71-ba37-437a2c45150e"
},
{
"tapped": false,
"name": "Overgrown Tomb",
"id": "9b96e054-2874-4e73-ba3f-2dc26cbddd16"
}
],
"name": "Haiku Libby",
"exile": [
"Formidable Speaker"
],
"library_size": 49,
"life": 12,
"hand": [
{
"mana_value": 0,
"name": "Overgrown Tomb",
"is_land": true
},
{
"mana_value": 0,
"name": "Starting Town",
"is_land": true
},
{
"mana_value": 8,
"mana_cost": "{6}{B}{B}",
"name": "Bringer of the Last Gift",
"power": "6",
"toughness": "6"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Superior Spider-Man",
"power": "4",
"toughness": "4"
},
{
"mana_value": 4,
"mana_cost": "{2}{U}{B}",
"name": "Superior Spider-Man",
"power": "4",
"toughness": "4"
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Terror of the Peaks",
"power": "5",
"toughness": "4"
},
{
"mana_value": 5,
"mana_cost": "{3}{B}{B}",
"name": "Overlord of the Balemurk",
"power": "5",
"toughness": "5"
}
]
},
{
"hand_size": 3,
"graveyard": [
"Boomerang Basics",
"Mountain",
"Torch the Tower"
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Spirebluff Canal",
"id": "c37039f9-214b-419f-bfe1-52b670aba311"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "14835972-1604-40aa-a2f5-2df4d3c627c3"
},
{
"tapped": false,
"name": "Fear of Missing Out",
"id": "4ed7948c-2edc-438b-979d-0eec6aa0df56",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Fear of Missing Out",
"id": "0fc3dcde-8d60-4fc7-9d1e-9791d93099c2",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Island",
"id": "dd8babf3-1b40-4947-b5d7-2ce405813629"
},
{
"tapped": true,
"name": "Tiger-Seal",
"id": "dada1997-f100-4cdc-912d-102e3c518afb",
"power": "3",
"toughness": "3"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "3a66c1b6-aeaf-45ec-b640-0ba958a1241a"
},
{
"tapped": false,
"name": "Otter Token",
"rules": [
"Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>"
],
"id": "51de156b-4b41-421a-9a56-1dfa756a6957",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "56e65fc6-c152-425b-a41b-c7a53ccc34d5"
}
],
"name": "GPT4om Stoic",
"library_size": 44,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GPT4om StoicmcpCast Frostcliff Siege {1}{U}{R}
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 2,
"action_type": "GAME_CHOOSE_CHOICE",
"stop_reason": "non_priority_action",
"action_pending": true
}GPT4om StoicmcpJeskai
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_choice_0"
}thinkingHaiku Libby
Interesting! The state shows:
- **My board**: 3 lands (Cavern of Souls, Breeding Pool, Overgrown Tomb)
- **My exile**: Formidable Speaker (it was exiled somehow!)
- **My graveyard**: Oblivious Bookworm (discarded)
- **My life**: 12 (took 6 damage)
- **My hand**: Overgrown Tomb, Starting Town, Bringer of the Last Gift, 2x Superior Spider-Man, Terror of the Peaks, Overlord of the Balemurk
Wait, it's now my opponent's Precombat Main phase (T2). I must have already had my main phase 2. My Formidable Speaker got exiled—possibly from combat damage or an opponent effect. Let me pass and wait for my next turn.
GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpPlay Spirebluff Canal
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GPT4om StoicmcpAll attack
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "special_special"
}GPT4om Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GPT4om Stoicmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}Haiku LibbymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Haiku Libbyllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingHaiku Libby
Now it's my turn 3. Let me check what I can play.
thinkingHaiku Libby
Oh no! I'm at 6 hp and it's asking me to discard (cleanup phase hand size). My hand is too large. I need to discard one card. Let me look at what I have:
- Terror of the Peaks (5 mana 5/4)
- 2x Superior Spider-Man (4 mana 4/4)
- Requiting Hex (unknown)
- Overgrown Tomb, Bringer of the Last Gift, Overlord of the Balemurk
- Starting Town
I'm in a precarious position at 6 life. I should keep my strongest/most versatile cards. **Requiting Hex** is an unknown card to me. Let me discard that one to be safe, as I don't know its function.
GPT4om Stoicllm
pass_priority()
{
"actions_passed": 10,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpActivate Stormchaser's Talent
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GPT4om StoicmcpBoomerang Basics
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpCast Boomerang Basics {U}
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GPT4om StoicmcpStormchaser's Talent
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Haiku LibbymcpRequiting Hex
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpPlay Island
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT4om StoicmcpCast Stormchaser's Talent {U}
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GPT4om Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 4,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GPT4om StoicmcpAll attack
raw
choose_action(index=4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "special_special"
}GPT4om Stoicllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GPT4om Stoicmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}Haiku Libbyllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"stop_reason": "game_over",
"action_pending": false,
"player_dead": true
}GPT4om Stoicllm
pass_priority()
{
"actions_passed": 2,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false
}gamehas started watching
gameHaiku Libby chooses that they take the first turn
gameHaiku Libby draws seven cards
gameGPT4om Stoic draws seven cards
gameHaiku Libby keeps hand
gameGPT4om Stoic keeps hand
gameTURN 1 for Haiku Libby (20 - 20)
gameHaiku Libby skips Draw step
— Precombat Main —
gameCavern of Souls: Haiku Libby has chosen Avatar
gameHaiku Libby puts Cavern of Souls from hand onto the Battlefield
gameHaiku Libby plays Cavern of Souls
minor blunder
Playing Cavern of Souls on turn 1 is suboptimal because it only produces colorless mana or one color for a chosen creatu…
Playing Cavern of Souls on turn 1 is suboptimal because it only produces colorless mana or one color for a chosen creature type. The hand has Bringer of the Last Gift (Vampire Demon) and Superior Spider-Man (Spider Human Hero) — these share no creature type, so Cavern can only help cast one of them. More importantly, Starting Town enters untapped on turns 1-3 and produces any color of mana (at 1 life cost), making it ideal for later turns when you need flexible colored mana. Playing Starting Town now while it's free to enter untapped, and saving Cavern of Souls for later when you know which creature type to name, would be better sequencing.
Analysis
Action taken: Played Cavern of Souls on turn 1
Better line: Play Starting Town on turn 1 (enters untapped on turns 1-3 for free), saving Cavern of Souls for a later turn when the creature type choice is more informed. Alternatively, Breeding Pool or Overgrown Tomb could be played paying 2 life to enter untapped, providing colored mana immediately.
moderate blunder
Cavern of Souls was named 'Avatar' but Bringer of the Last Gift is a Vampire Demon, not an Avatar.
Cavern of Souls was named 'Avatar' but Bringer of the Last Gift is a Vampire Demon, not an Avatar. The two Superior Spider-Man cards are Spider Human Hero creatures. By naming Avatar, the Cavern of Souls can't produce colored mana for any creature in hand and its 'can't be countered' clause won't apply to anything relevant. Naming 'Human' or 'Spider' would have covered the two Superior Spider-Man copies, and naming 'Vampire' or 'Demon' would have covered Bringer of the Last Gift.
Analysis
Action taken: Named 'Avatar' for Cavern of Souls
Better line: Name 'Demon' or 'Vampire' to cast Bringer of the Last Gift uncounterably with colored mana, or name 'Human' or 'Spider' to support the two Superior Spider-Man copies. Given that Bringer costs 6BB and is the hardest to cast and most impactful card, naming Demon or Vampire would likely be best.
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for GPT4om Stoic (20 - 20)
gameGPT4om Stoic draws a card
— Precombat Main —
gameGPT4om Stoic puts Spirebluff Canal from hand onto the Battlefield
gameGPT4om Stoic plays Spirebluff Canal
— Declare Attackers —
— Postcombat Main —
gameTURN 3 for Haiku Libby (20 - 20)
gameHaiku Libby draws a card
— Haiku Libby's Turn 2 —
gameHaiku Libby loses 2 life from Breeding Pool
gameHaiku Libby puts Breeding Pool from hand onto the Battlefield
gameHaiku Libby plays Breeding Pool
— Declare Attackers —
— Postcombat Main —
gameTURN 4 for GPT4om Stoic (18 - 20)
gameGPT4om Stoic draws a card
— Precombat Main —
gameMultiversal Passage: Chosen basic land type is Island
gameGPT4om Stoic loses 2 life from Multiversal Passage
gameGPT4om Stoic puts Multiversal Passage from hand onto the Battlefield
gameGPT4om Stoic plays Multiversal Passage
minor blunder
Playing Multiversal Passage costs 2 life to enter untapped when a basic Mountain would enter untapped for free and accom…
Playing Multiversal Passage costs 2 life to enter untapped when a basic Mountain would enter untapped for free and accomplish the same thing (enabling Fear of Missing Out cast this turn). Multiversal Passage should be saved for a later turn when its flexibility is more valuable.
Analysis
Action taken: Played Multiversal Passage (paying 2 life to enter untapped)
Better line: Play basic Mountain (enters untapped for free), saving Multiversal Passage for a later turn when the basic land type matters more or when other untapped land options are exhausted.
gameGPT4om Stoic casts Fear of Missing Out from hand
gameGPT4om Stoic puts Fear of Missing Out from stack onto the Battlefield
gameGPT4om Stoic - Ability triggers: Fear of Missing Out - When Fear of Missing Out enters, discard a card, then draw a card.
questionable
Fear of Missing Out's enter-the-battlefield trigger requires discarding a card then drawing a card.
Fear of Missing Out's enter-the-battlefield trigger requires discarding a card then drawing a card. Discarding Boomerang Basics (a sorcery) adds a sorcery type to the graveyard, which helps enable Delirium (4+ card types in graveyard). However, Boomerang Basics is a useful tempo/removal spell that can bounce opposing threats. The player could have discarded a land instead (like Riverpyre Verge or Mountain, since they already have Spirebluff Canal and Multiversal Passage plus will draw a card). Discarding a land would add the land type to graveyard for Delirium while preserving the more flexible spell. That said, discarding Boomerang Basics does add a sorcery type which may be harder to get otherwise, and the player may value having more land drops. This is debatable.
Analysis
Action taken: Discarded Boomerang Basics to Fear of Missing Out's ETB trigger
Better line: Discarding a redundant land like Riverpyre Verge or Mountain would preserve the flexible bounce spell while still contributing a card type to the graveyard for Delirium. The player already has two lands in play and multiple lands in hand.
gameGPT4om Stoic discards Boomerang Basics (source: Fear of Missing Out)
gameGPT4om Stoic draws a card
— Declare Attackers —
— Postcombat Main —
gameTURN 5 for Haiku Libby (18 - 18)
gameHaiku Libby draws a card
— Haiku Libby's Turn 3 —
minor blunder
Cast Oblivious Bookworm before making a land drop on turn 3.
Cast Oblivious Bookworm before making a land drop on turn 3. By playing a land first (e.g., Starting Town, which enters untapped on turn 3, or Overgrown Tomb paying 2 life), the player would have 3 mana available after casting the 2-mana Bookworm, leaving mana open. Playing spells before lands is a sequencing error that reduces flexibility.
Analysis
Action taken: Cast Oblivious Bookworm before playing a land for the turn.
Better line: Play Starting Town (enters untapped on turn 3) or Overgrown Tomb first, then cast Oblivious Bookworm, leaving an extra mana available.
gameHaiku Libby loses 2 life from Overgrown Tomb
gameHaiku Libby puts Overgrown Tomb from hand onto the Battlefield
gameHaiku Libby plays Overgrown Tomb
minor blunder
Playing Overgrown Tomb (paying 2 life to enter untapped) when Starting Town would enter untapped for free on turn 3 and …
Playing Overgrown Tomb (paying 2 life to enter untapped) when Starting Town would enter untapped for free on turn 3 and produce the same colors needed this turn. Starting Town only costs 1 life for colored mana vs 2 life for Overgrown Tomb entering untapped.
Analysis
Action taken: Played Overgrown Tomb, paying 2 life to have it enter untapped
Better line: Play Starting Town (enters untapped on turn 3 for free), tap it for {G} (1 life) and Breeding Pool for {U} to cast Oblivious Bookworm, saving 1 life. Save Overgrown Tombs for later turns when permanent {B} sources are needed.
— Declare Attackers —
— Postcombat Main —
gameTURN 6 for GPT4om Stoic (16 - 18)
gameGPT4om Stoic draws a card
— Precombat Main —
gameGPT4om Stoic casts Fear of Missing Out from hand
gameGPT4om Stoic puts Fear of Missing Out from stack onto the Battlefield
gameGPT4om Stoic - Ability triggers: Fear of Missing Out - When Fear of Missing Out enters, discard a card, then draw a card.
minor blunder
GPT4om Stoic cast Fear of Missing Out before playing a land for the turn.
GPT4om Stoic cast Fear of Missing Out before playing a land for the turn. They have multiple lands in hand (Island, Riverpyre Verge, Steam Vents, Mountain, Spirebluff Canal) and should play a land first to ensure they don't miss a land drop. More importantly, Fear of Missing Out's enter-the-battlefield trigger requires discarding a card then drawing - by casting it before playing a land, they risk discarding a land they could have played, or they lose flexibility in choosing what to discard since they haven't committed to a land drop yet. Additionally, casting a creature before combat when you already have a Fear of Missing Out on the battlefield is slightly questionable - though there's no combat trick concern here. The main issue is sequencing: land should come before spells.
Analysis
Action taken: Cast Fear of Missing Out before playing a land for the turn.
Better line: Play a land first (likely Steam Vents paying 2 life, or Spirebluff Canal which would enter tapped as the 4th land), then cast Fear of Missing Out. This preserves maximum flexibility for the discard/draw trigger and ensures no missed land drop.
gameGPT4om Stoic discards Mountain (source: Fear of Missing Out)
gameGPT4om Stoic draws a card
gameGPT4om Stoic puts Island from hand onto the Battlefield
gameGPT4om Stoic plays Island
minor blunder
Discarded Mountain instead of the second Spirebluff Canal.
Discarded Mountain instead of the second Spirebluff Canal. With 2 lands already in play, any future Spirebluff Canal would enter tapped (requires 2 or fewer other lands), making it strictly worse than a basic Mountain which always enters untapped. Mountain provides red mana just like Spirebluff Canal would.
Analysis
Action taken: Discarded Mountain
Better line: Discard Spirebluff Canal, which will always enter tapped from this point forward, while Mountain always enters untapped.
minor blunder
Playing Island instead of Spirebluff Canal on turn 3 is a sequencing error.
Playing Island instead of Spirebluff Canal on turn 3 is a sequencing error. With 2 other lands in play, Spirebluff Canal enters untapped now, but on turn 4 with 3 other lands it would enter tapped. Island always enters untapped so should be saved for later. Additionally, playing Island this turn provides only U mana when the other two lands are tapped, while Spirebluff Canal would provide R, enabling Torch the Tower if needed.
Analysis
Action taken: Played Island as the turn 3 land drop
Better line: Play Spirebluff Canal, which enters untapped now (2 or fewer other lands) but would enter tapped next turn. This also provides R mana to enable Torch the Tower this turn if needed.
gameGPT4om Stoic casts Tiger-Seal from hand
gameGPT4om Stoic puts Tiger-Seal from stack onto the Battlefield
— Declare Attackers —
moderate blunder
Opponent has zero creatures on the battlefield, making attacking with all creatures completely free.
Opponent has zero creatures on the battlefield, making attacking with all creatures completely free. By only attacking with one Fear of Missing Out (2 damage), GPT4om Stoic left 5 additional damage on the table (second FoMO for 2 + Tiger-Seal for 3 with vigilance so it stays untapped).
Analysis
Action taken: Attacked with only one Fear of Missing Out for 2 damage.
Better line: Attack with both Fear of Missing Out and Tiger-Seal for 7 total damage against an empty board, bringing opponent from 16 to 9.
gameGPT4om Stoic attacks Haiku Libby with 1 creature
— Declare Blockers —
gameHaiku Libby loses 2 life at combat from Fear of Missing Out
— Combat Damage —
— Postcombat Main —
gameTURN 7 for Haiku Libby (14 - 18)
gameHaiku Libby draws a card
— Haiku Libby's Turn 4 —
gameHaiku Libby casts Formidable Speaker from hand
gameHaiku Libby puts Formidable Speaker from stack onto the Battlefield
gameHaiku Libby - Ability triggers: Formidable Speaker - When Formidable Speaker enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
minor blunder
Casting Formidable Speaker before playing a land is a sequencing error.
Casting Formidable Speaker before playing a land is a sequencing error. Haiku Libby has Overgrown Tomb and Starting Town in hand, and should play a land first to have 4 mana available. With 4 mana, they could potentially cast Formidable Speaker and still have mana open, or play the land untapped (Starting Town on turn 4 enters tapped, but Overgrown Tomb could enter untapped for 2 life). More importantly, playing the land first is free and preserves options - for instance, if Formidable Speaker's ETB trigger lets them discard and tutor, having the extra land on board could matter for subsequent plays. Additionally, casting creatures before combat is generally suboptimal when you have nothing to gain from it pre-combat, though here the opponent has a tapped Fear of Missing Out and Tiger-Seal (which taps on upkeep) so combat isn't particularly relevant.
Analysis
Action taken: Cast Formidable Speaker before playing a land drop
Better line: Play Overgrown Tomb (paying 2 life to have it enter untapped) first, then cast Formidable Speaker, preserving the extra mana for potential plays after the tutor effect resolves
gameHaiku Libby discards Oblivious Bookworm (source: Formidable Speaker)
gameHaiku Libby paid for Formidable Speaker - Discard a card and search your library for a creature card, reveal it, put it into your hand, then shuffle?
gameHaiku Libby searches their library (source: Formidable Speaker)
questionable
Discarded Oblivious Bookworm, a strong card advantage engine, instead of a redundant second Superior Spider-Man.
Discarded Oblivious Bookworm, a strong card advantage engine, instead of a redundant second Superior Spider-Man. Spider-Man is legendary, so only one can be on the battlefield at a time, making the second copy less valuable. Bookworm provides ongoing card draw which would help find lands and gas. The player also incorrectly believed they already had a Bookworm in play.
Analysis
Action taken: Discarded Oblivious Bookworm to Formidable Speaker's tutor ability
Better line: Discard the second Superior Spider-Man since it's legendary and redundant while keeping Oblivious Bookworm for card advantage
gameHaiku Libby puts a card from library into their hand
gameHaiku Libby reveals Terror of the Peaks
gameHaiku Libby's library is shuffled (source: Formidable Speaker)
— Declare Attackers —
— Postcombat Main —
gameTURN 8 for GPT4om Stoic (14 - 18)
gameGPT4om Stoic - Ability triggers: Tiger-Seal - At the beginning of your upkeep, tap Tiger-Seal.
— Upkeep —
gameGPT4om Stoic casts Torch the Tower targeting Formidable Speaker from hand
gameTorch the Tower deals 2 damage to Formidable Speaker
gameGPT4om Stoic puts Torch the Tower from stack into their graveyard
gameGPT4om Stoic draws a card
— Precombat Main —
gameGPT4om Stoic casts Stormchaser's Talent from hand
gameGPT4om Stoic puts Stormchaser's Talent from stack onto the Battlefield
gameGPT4om Stoic - Ability triggers: Stormchaser's Talent - When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
gameGPT4om Stoic creates a Otter Token token
minor blunder
Casting Stormchaser's Talent before playing a land drop is a sequencing error.
Casting Stormchaser's Talent before playing a land drop is a sequencing error. GPT4om Stoic has three lands in hand (Riverpyre Verge, Steam Vents, Spirebluff Canal) and should play a land first before casting spells. Playing a land first costs nothing and preserves information — you might want to hold the Talent depending on what develops. More importantly, the Otter token created by Stormchaser's Talent has prowess, so casting spells after the token enters would trigger prowess and pump it. By casting the Talent now (before combat), the token won't benefit from any prowess triggers this turn unless additional spells are cast. However, with only 1 untapped mana remaining after casting Talent (Island), there's limited ability to cast more spells. The land-before-spell sequencing is the main issue.
Analysis
Action taken: Cast Stormchaser's Talent before playing a land for the turn.
Better line: Play a land first (e.g., Spirebluff Canal or Steam Vents), then cast Stormchaser's Talent. This preserves proper sequencing and keeps options open.
gameGPT4om Stoic puts Riverpyre Verge from hand onto the Battlefield
gameGPT4om Stoic plays Riverpyre Verge
— Declare Attackers —
gameGPT4om Stoic attacks Haiku Libby with 2 creatures
— Declare Blockers —
gameAttacker: Fear of Missing Out (2/3) blocked by Formidable Speaker (2/4)
gameHaiku Libby loses 2 life at combat from Fear of Missing Out
gameFormidable Speaker deals 2 damage to Fear of Missing Out
gameFear of Missing Out deals 2 damage to Formidable Speaker
gameFormidable Speaker died
— Combat Damage —
— Postcombat Main —
gameTURN 9 for Haiku Libby (12 - 18)
gameHaiku Libby draws a card
— Haiku Libby's Turn 5 —
— Declare Attackers —
— Postcombat Main —
gameTURN 10 for GPT4om Stoic (12 - 18)
gameGPT4om Stoic - Ability triggers: Tiger-Seal - At the beginning of your upkeep, tap Tiger-Seal.
— Upkeep —
gameGPT4om Stoic draws a card
— Precombat Main —
gameGPT4om Stoic casts Frostcliff Siege from hand
gameGPT4om Stoic - Ability triggers: Otter Token - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameFrostcliff Siege: GPT4om Stoic has chosen Jeskai
gameGPT4om Stoic puts Frostcliff Siege from stack onto the Battlefield
questionable
Chose Jeskai (draw on combat damage) over Temur (+1/+0, trample, haste) when opponent has no creatures and is at 12 life…
Chose Jeskai (draw on combat damage) over Temur (+1/+0, trample, haste) when opponent has no creatures and is at 12 life. Temur would add +1 power to each creature per combat, which compounds with Fear of Missing Out's extra combat phases. Against an empty board, the extra damage from Temur likely closes the game faster than drawing 1 card per combat phase.
Analysis
Action taken: Chose Jeskai mode for Frostcliff Siege
Better line: Choose Temur mode to maximize damage output against an opponent with no blockers, leveraging the +1/+0 across multiple combat steps from Fear of Missing Out's delirium trigger
gameGPT4om Stoic puts Spirebluff Canal from hand onto the Battlefield
gameGPT4om Stoic plays Spirebluff Canal
— Declare Attackers —
questionable
Spirebluff Canal enters tapped with 4+ other lands, while Steam Vents could enter untapped (for 2 life).
Spirebluff Canal enters tapped with 4+ other lands, while Steam Vents could enter untapped (for 2 life). Since both lands will be available eventually, the question is whether having an extra untapped mana this turn is worth 2 life. With two Fear of Missing Out on board ready to attack and potential need for mana flexibility this turn, playing Steam Vents untapped might be slightly preferable.
Analysis
Action taken: Played Spirebluff Canal (enters tapped)
Better line: Play Steam Vents (paying 2 life for untapped) to have maximum mana available this turn, saving Spirebluff Canal (which will always enter tapped) for a future turn when the tempo loss matters less.
gameGPT4om Stoic attacks Haiku Libby with 3 creatures
— Declare Blockers —
gameHaiku Libby loses 2 life at combat from Fear of Missing Out
gameHaiku Libby loses 2 life at combat from Fear of Missing Out
gameHaiku Libby loses 2 life at combat from Otter Token
gameGPT4om Stoic - Ability triggers: Frostcliff Siege - Whenever one or more creatures you control deal combat damage to a player, draw a card.
— Combat Damage —
gameGPT4om Stoic draws a card
gameGPT4om Stoic - Ability triggers: Tiger-Seal - Whenever you draw your second card each turn, untap Tiger-Seal.
— Postcombat Main —
gameTURN 11 for Haiku Libby (6 - 18)
gameHaiku Libby draws a card
— Haiku Libby's Turn 6 —
— Declare Attackers —
— Postcombat Main —
gameHaiku Libby discards down to 7 hand cards
— Cleanup —
moderate blunder
Discarded Requiting Hex, a 1-mana removal spell that can kill Tiger-Seal (3/3 vigilance), Fear of Missing Out, or Otter …
Discarded Requiting Hex, a 1-mana removal spell that can kill Tiger-Seal (3/3 vigilance), Fear of Missing Out, or Otter Token, while at 6 life facing an aggressive board. This is one of the most immediately impactful and castable cards in hand.
Analysis
Action taken: Discarded Requiting Hex to hand size
Better line: Discard Starting Town (enters tapped after turn 3, and paying 1 life for colored mana is dangerous at 6 life) or a second copy of the legendary Superior Spider-Man. Keep Requiting Hex as cheap interaction to survive the aggressive board.
gameHaiku Libby discards Requiting Hex
gameTURN 12 for GPT4om Stoic (6 - 18)
gameGPT4om Stoic - Ability triggers: Tiger-Seal - At the beginning of your upkeep, tap Tiger-Seal.
— Upkeep —
gameGPT4om Stoic draws a card
— Precombat Main —
gameGPT4om Stoic activates: level up to 2. from Stormchaser's Talent
gameStormchaser's Talent levelled up from 1 to 2
gameGPT4om Stoic - Ability triggers: Stormchaser's Talent - When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand. - targeting Boomerang Basics
gameGPT4om Stoic puts Boomerang Basics from graveyard into their hand
minor blunder
Leveled up Stormchaser's Talent before playing a land.
Leveled up Stormchaser's Talent before playing a land. Should have played Island or Steam Vents first to have more mana available after the level-up, potentially allowing them to cast the recovered spell (Torch the Tower) in the same turn or hold up Spell Snare. With the opponent at 6 life, having Torch the Tower plus combat damage could be lethal this turn.
Analysis
Action taken: Leveled up Stormchaser's Talent to level 2 before playing a land drop
Better line: Play Island (or Steam Vents) first, then level up Stormchaser's Talent to recover Torch the Tower, potentially enabling lethal with combat damage plus 2-3 burn damage to face (if Torch could target players - it can't, so recover Torch for creature removal). At minimum, having the extra land untapped provides more flexibility.
minor blunder
Stormchaser's Talent level 2 triggers to return an instant or sorcery from the graveyard.
Stormchaser's Talent level 2 triggers to return an instant or sorcery from the graveyard. With the opponent at 6 life, Torch the Tower is a much more impactful choice than Boomerang Basics. Torch the Tower can deal 2-3 damage to a creature or planeswalker and provides removal, while Boomerang Basics is a sorcery-speed bounce that only draws a card if bouncing your own permanent. Given the aggressive board state (two Fear of Missing Out, Otter token) and the opponent at 6 life, having Torch the Tower back gives more flexibility for removal or potentially enabling attacks through blockers. Boomerang Basics has very limited utility here since the opponent only has lands on board.
Analysis
Action taken: Chose Boomerang Basics from graveyard with Stormchaser's Talent level 2 trigger
Better line: Choose Torch the Tower instead, which provides actual removal and could help push through the last points of damage against an opponent at 6 life
minor blunder
GPT4om Stoic cast Boomerang Basics (a sorcery costing {U}) before playing a land for the turn.
GPT4om Stoic cast Boomerang Basics (a sorcery costing {U}) before playing a land for the turn. They have Steam Vents and Island in hand. Playing a land first (Island, which enters untapped for free) would preserve mana options and is strictly better sequencing. Additionally, Boomerang Basics returns a nonland permanent to its owner's hand - if targeting their own permanent they draw a card, but if targeting an opponent's permanent they don't. With the opponent at 6 life and GPT4om having two Fear of Missing Out and combat creatures, the question is whether Boomerang Basics is even the right play here versus developing the board. However, bouncing one of the opponent's lands or setting up for combat could be reasonable. The main issue is casting a spell before playing a land drop.
Analysis
Action taken: Cast Boomerang Basics before playing a land for the turn.
Better line: Play Island (free, untapped) first, then cast Boomerang Basics, preserving flexibility and ensuring the land drop isn't missed.
gameGPT4om Stoic casts Boomerang Basics targeting Stormchaser's Talent from hand
gameGPT4om Stoic - Ability triggers: Otter Token - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameGPT4om Stoic puts Stormchaser's Talent from battlefield into their hand
gameGPT4om Stoic draws a card
gameGPT4om Stoic puts Boomerang Basics from stack into their graveyard
gameGPT4om Stoic - Ability triggers: Tiger-Seal - Whenever you draw your second card each turn, untap Tiger-Seal.
gameGPT4om Stoic puts Island from hand onto the Battlefield
gameGPT4om Stoic plays Island
gameGPT4om Stoic casts Stormchaser's Talent from hand
gameGPT4om Stoic - Ability triggers: Otter Token - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameGPT4om Stoic puts Stormchaser's Talent from stack onto the Battlefield
gameGPT4om Stoic - Ability triggers: Stormchaser's Talent - When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
gameGPT4om Stoic creates a Otter Token token
— Declare Attackers —
gameGPT4om Stoic attacks Haiku Libby with 4 creatures
— Declare Blockers —
gameHaiku Libby loses 2 life at combat from Fear of Missing Out
gameHaiku Libby loses 2 life at combat from Fear of Missing Out
gameHaiku Libby loses 3 life at combat from Tiger-Seal
gameHaiku Libby loses 3 life at combat from Otter Token
gameHaiku Libby has lost the game.
gameGPT4om Stoic has won the game
gameGPT4om Stoic has left XMage
gameHaiku Libby has left XMage
GPT4om Stoic wins the game!