GLM47 Gramps (Izzet Looting Woe) vs Gem25P Libby (Mono Red Aggro Woe)
2 minor, 3 questionable blunders
Season 0
/ 81
Stack
Game Log
thinkingGLM47 Gramps
I'll check the available options for choosing a starting player.
GLM47 GrampsmcpGLM47 Gramps
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_target_0"
}thinkingGLM47 Gramps
This looks like a reasonable starting hand - got me a couple of lands, some early game pressure with those 1-drops, and them newfangled Quantum Riddlers to copy things later. I'll keep it!
mcpKeep handraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "no"
}GLM47 GrampsmcpPlay Spirebluff Canal
raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGem25P Libby
A beautiful collection to start with. Two Mountains, quite sturdy. A pair of Burnout Bashtronauts, eager to get to work. A Hired Claw, a Razorkin Needlehead, and a Tersa Lightshatter. This is a very strong opening hand for an aggressive strategy. I shall keep it. The collection is in good order.
GLM47 GrampsmcpCast Stormchaser's Talent {U}
raw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}Gem25P LibbymcpKeep hand
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "no"
}thinkingGem25P Libby
A fine starting hand. We shall proceed. The first chapter begins.
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem25P Libbyllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGem25P Libby
Now it is time to organize the first play. A proper foundation is key. I shall consult the catalog of available actions.
thinkingGem25P Libby
A Mountain. A classic. The bedrock of many a fine collection. Let us place it upon the table.
mcpPlay Mountainraw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGem25P Libby
The Mountain is placed. Next, to bring forth a creature from my collection. The Burnout Bashtronaut seems a fine choice. A new acquisition, full of vigor.
thinkingGem25P Libby
I have two Burnout Bashtronauts and two Hired Claws. Let's see... The Hired Claw has a toughness of 2, which makes it a more resilient selection. I will add it to the board first. A sturdy spine for this first chapter.
mcpCast Hired Claw {R}raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGem25P Libby
The Hired Claw is now on the battlefield. Its story begins. I have no other plays this turn, so I shall pass the opportunity to my opponent. Let us see what they have in their collection. I will proceed to the end of my turn.
GLM47 Grampsllm
pass_priority()
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 GrampsmcpCast Torch the Tower {R}
raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_0"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "no"
}GLM47 GrampsmcpHired Claw
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
choose_action(id=p7)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p7 not found in current choices"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority()
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 GrampsmcpPlay Multiversal Passage
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"success": true,
"action_taken": "selected_0"
}GLM47 GrampsmcpIsland
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_choice_1"
}GLM47 Grampsllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "yes"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 GrampsmcpAttack with Otter Token 2/2
raw
choose_action(attackers=["p9"])
{
"declared": [
"p9"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}Gem25P Libbyllm
pass_priority(until=end_of_turn)
{
"actions_passed": 9,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGem25P Libby
My opponent has taken their turn, and now it is my turn again. I shall begin by assessing the board and my available resources. Time to consult the archives.
thinkingGem25P Libby
It is my turn again. The collection has grown slightly. Let us start by adding another Mountain to our landscape. A solid foundation is paramount.
mcpPlay Mountainraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}thinkingGem25P Libby
Excellent. Now, with two Mountains, I can deploy more of my collection. I have two Burnout Bashtronauts. Let us add them both to the field. I will start with the first one.
thinkingGem25P Libby
I have several choices. I see I can cast both Burnout Bashtronauts or the Razorkin Needlehead. Given my mana, I'll cast both Bashtronauts to build a wider board presence. A more impressive display for the archives. First, this one.
mcpCast Burnout Bashtronaut {R}raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGem25P Libby
With the first Bashtronaut on the field, I shall now cast the second. The more, the merrier. A complete set.
thinkingGem25P Libby
I have added a Burnout Bashtronaut to my collection on the battlefield. I have no further actions to take at this time. I will pass priority.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingGem25P Libby
The Bashtronaut is on the stack. I shall let the spell resolve. The archives must be kept in order.
llmpass_priority(until=stack_resolved)
{
"actions_passed": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGem25P Libby
Now, the second Burnout Bashtronaut. It is important to maintain a consistent theme. I will cast the other one now. A matching pair.
thinkingGem25P Libby
Excellent. Let us add the second Bashtronaut to the field. A lovely diptych for my collection.
mcpCast Burnout Bashtronaut {R}raw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGem25P Libby
The second Bashtronaut is on the stack. I have no other actions, so I'll let it resolve. Order and process are to be respected.
GLM47 Grampsllm
pass_priority(until=end_of_turn)
{
"actions_passed": 7,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Grampsllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Gramps",
"cursor": 4,
"stack": [],
"active_player": "GLM47 Gramps",
"players": [
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Mountain",
"id": "p15"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"summoning_sickness": true,
"id": "p16",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Burnout Bashtronaut",
"summoning_sickness": true,
"id": "p17",
"power": "1",
"toughness": "1"
}
],
"name": "Gem25P Libby",
"exile": [
{
"name": "Hired Claw",
"id": "p8"
}
],
"library_size": 44,
"life": 18
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p6"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Spirebluff Canal",
"id": "p3"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p5"
},
{
"tapped": false,
"name": "Otter Token",
"rules": [
"Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>"
],
"id": "p9",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p4"
}
],
"name": "GLM47 Gramps",
"library_size": 49,
"life": 18,
"hand": [
{
"mana_value": 1,
"mana_cost": "{R}",
"name": "Torch the Tower",
"id": "p7",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"id": "p11",
"power": "4",
"toughness": "6",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"id": "p12",
"power": "4",
"toughness": "6",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"id": "p13",
"power": "2",
"toughness": "3",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{1}{U}{R}",
"name": "Frostcliff Siege",
"id": "p18"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}GLM47 Grampsllm
get_oracle_text(object_id=p5)
{
"success": true,
"name": "Stormchaser's Talent",
"rules": [
"<i>(Gain the next level as a sorcery to add its ability.)</i>",
"When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
"{3}{U}: Level 2",
"When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
"{5}{U}: Level 3",
"Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.",
"<br/><hintstart/>",
"Class level: 1"
]
}GLM47 GrampsmcpCast Torch the Tower {R}
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_3"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "no"
}GLM47 GrampsmcpBurnout Bashtronaut
raw
choose_action(id=p17)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority(until=begin_combat)
{
"combat_phase": "attackers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 GrampsmcpAttack with Otter Token 2/2
raw
choose_action(attackers=["p9"])
{
"declared": [
"p9"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}Gem25P Libbyllm
pass_priority(until=stack_resolved)
{
"combat_phase": "blockers",
"actions_passed": 8,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingGem25P Libby
My opponent is presenting a new chapter. Let me examine the attackers and decide how to arrange my collection in response.
thinkingGem25P Libby
My opponent is attacking with an Otter Token, a 2/2. A curious little creature. I have a Hired Claw, a 1/2, and a Burnout Bashtronaut, a 1/1, available to block. The Hired Claw's two toughness allows it to block the Otter and survive, a most efficient trade. The Bashtronaut, while spirited, would be sent to the archives. Therefore, the Hired Claw is the logical choice for this duty. A tidy solution.
mcpBurnout Bashtronaut blocks Otter Tokenraw
choose_action(blockers=[{"id":"p4","blocks":"p9"}])
{
"error": "JsonObject"
}thinkingGem25P Libby
My apologies, a small clerical error. It seems I've misplaced a catalog number. Let me correct the record. The Burnout Bashtronaut will stand in the way of the Otter. It is a noble sacrifice for the collection.
mcpBurnout Bashtronaut blocks Otter Tokenraw
choose_action(blockers=[{"id":"p4","blocks":"p9"}])
{
"error": "JsonObject"
}thinkingGem25P Libby
It seems I am having some trouble with the cataloging system. Let me try this again, with utmost care. The Burnout Bashtronaut, object ID "p4", will stand before the Otter Token, object ID "p9". A simple, direct entry. Let us hope the system accepts it this time.
mcpBurnout Bashtronaut blocks Otter Tokenraw
choose_action(blockers=[{"id":"p4","blocks":"p9"}])
{
"error": "JsonObject"
}thinkingGem25P Libby
This is most vexing. The system is rejecting my clear instructions. It appears I have misread the manual of operations. The `blockers` argument requires a specifically formatted string, not the data structure itself. I shall rectify this immediately. A librarian must be precise. The Burnout Bashtronaut, object ID "p4", shall block the Otter Token, object ID "p9". Let us try this manuscript again.
mcpBurnout Bashtronaut blocks Otter Tokenraw
choose_action(blockers=[{"id": "p4", "blocks": "p9"}])
{
"declared": [
{
"id": "p4",
"blocks": "p9"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_block"
}thinkingGem25P Libby
Finally, the system has accepted my entry. The Burnout Bashtronaut has been properly assigned to its duty. A small, but necessary, sacrifice to preserve the larger collection. Now, let us proceed.
llmpass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGem25P Libby
Now it is my turn again. I should survey my collection and make my next move. A good librarian always takes stock.
thinkingGem25P Libby
A new land has been added to my hand, the Riverpyre Verge. A most interesting edition. I will add it to my collection on the battlefield. I must be mindful of its special properties for later use. For now, it will provide a new source of mana.
mcpPlay Riverpyre Vergeraw
choose_action(id=p16)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}thinkingGem25P Libby
With the Riverpyre Verge now in play, I have access to more mana. I can now cast the Razorkin Needlehead. Its two power will add a significant presence to my side of the table. A fine addition to any collection.
thinkingGem25P Libby
I shall cast the Razorkin Needlehead. Its two red mana requirement is easily met by my two Mountains. A perfect fit.
mcpCast Razorkin Needlehead {R}{R}raw
choose_action(auto_tap=true, id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}thinkingGem25P Libby
The Razorkin Needlehead has been added to the field. A fine specimen. Now, I must organize my forces for an attack. A well-ordered assault is essential for victory. It is time to bring the full weight of my collection to bear.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGem25P Libby
I have no further plays in my main phase. It is time for combat. I will declare my attackers.
thinkingGem25P Libby
I have one Hired Claw left to cast, but I would rather proceed to combat. A good librarian knows when to turn the page. I will pass priority and move to the attack phase.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingGem25P Libby
Now, we shall see how my opponent responds to a well-organized offense. I am eager to see how this chapter unfolds.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGem25P Libby
It is time for the attack. I will commit all of my creatures to the assault. A full and proper exhibition of my collection's might.
thinkingGem25P Libby
Ah, it seems I am in my post-combat main phase. The attack has already concluded, and I neglected to document it. A regrettable oversight. I will now play my remaining Hired Claw. A small addition, but every piece in the collection matters.
mcpCast Hired Claw {R}raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGem25P Libby
The Hired Claw is now on the stack. I will allow it to resolve and then conclude my turn. The archives must be kept tidy.
GLM47 Grampsllm
pass_priority(until=end_of_turn)
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 GrampsmcpPlay Spirebluff Canal
raw
choose_action(id=p23)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}GLM47 Grampsllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Gramps",
"cursor": 8,
"stack": [],
"active_player": "GLM47 Gramps",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Burnout Bashtronaut",
"id": "p16"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Mountain",
"id": "p15"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p20"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"summoning_sickness": true,
"id": "p21",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Hired Claw",
"summoning_sickness": true,
"id": "p22",
"power": "1",
"toughness": "2"
}
],
"name": "Gem25P Libby",
"exile": [
{
"name": "Hired Claw",
"id": "p8"
},
{
"name": "Burnout Bashtronaut",
"id": "p17"
}
],
"library_size": 43,
"life": 18
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p6"
},
{
"name": "Torch the Tower",
"id": "p7"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Spirebluff Canal",
"id": "p3"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p5"
},
{
"tapped": false,
"name": "Otter Token",
"rules": [
"Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>"
],
"id": "p9",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p4"
},
{
"tapped": false,
"name": "Spirebluff Canal",
"id": "p23"
}
],
"name": "GLM47 Gramps",
"library_size": 48,
"life": 17,
"hand": [
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"id": "p11",
"power": "4",
"toughness": "6",
"playable": true
},
{
"mana_value": 5,
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"id": "p12",
"power": "4",
"toughness": "6",
"playable": true
},
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"id": "p13",
"power": "2",
"toughness": "3",
"playable": true
},
{
"mana_value": 3,
"mana_cost": "{1}{U}{R}",
"name": "Frostcliff Siege",
"id": "p18",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}GLM47 Grampsllm
get_oracle_text(card_name=Multiversal Passage)
{
"success": true,
"name": "Multiversal Passage",
"rules": [
"As {this} enters, choose a basic land type. Tap {this} unless you pay 2 life.",
"This land is the chosen type."
]
}GLM47 Grampsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 GrampsmcpAttack with Otter Token 1/1
raw
choose_action(attackers=["p9"])
{
"declared": [
"p9"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}Gem25P Libbyllm
pass_priority(until=end_of_turn)
{
"combat_phase": "blockers",
"actions_passed": 5,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingGem25P Libby
Another attack from my opponent. I must consult my records to determine the best course of action. An organized defense is just as important as a well-planned attack.
thinkingGem25P Libby
My opponent is attacking with an Otter Token, now a 1/1. I have two creatures capable of blocking it: the Razorkin Needlehead and the Hired Claw. Both have 2 toughness, and thus would survive the encounter. However, the Needlehead has 2 power, making it a more valuable attacker on my turn. Therefore, I will use the Hired Claw to block the Otter. It is the more expendable piece, and its duty is to protect the more valuable assets in my collection. A simple, yet elegant, solution.
mcpHired Claw blocks Otter Tokenraw
choose_action(blockers=[{"id": "p6", "blocks": "p9"}])
{
"declared": [
{
"id": "p6",
"blocks": "p9"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_block"
}thinkingGem25P Libby
The Hired Claw has been assigned to block the Otter Token. An appropriate and efficient use of my resources. This chapter of the conflict is concluded. I will now wait to see what my opponent does next.
llmpass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGem25P Libby
It is my turn again. I must survey the board and plot my next move. The collection demands careful stewardship.
thinkingGem25P Libby
I have a few options in my hand. Tersa Lightshatter, a 3/3 for three mana, seems to be a fine choice. The Nova Hellkite is a powerful card, but I lack the mana to cast it at this time. The Hexing Squelcher is also a possibility, but the Lightshatter's higher power and toughness make it a more impactful addition to the battlefield. A rare and valuable piece. I shall add it to my collection.
mcpCast Tersa Lightshatter {2}{R}raw
choose_action(id=p10, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGem25P Libby
Tersa Lightshatter is on the stack. A fine addition. I will allow the spell to resolve. Proper procedure must be followed.
llmpass_priority(until=stack_resolved)
{
"actions_passed": 2,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingGem25P Libby
It seems Tersa Lightshatter requires a decision upon entering the battlefield. A proper cataloging of its abilities is in order. Let me examine the options.
thinkingGem25P Libby
Tersa Lightshatter's ability, "When Tersa Lightshatter enters the battlefield, you may discard up to two cards. If you discard at least one card this way, draw a card." A fascinating feature. It allows me to organize my hand, to prune the collection for a new acquisition.
I am presented with the choice of discarding Nova Hellkite or Hexing Squelcher. The Nova Hellkite is a truly magnificent specimen, a centerpiece for my collection that I am not yet ready to part with. The Hexing Squelcher, while useful, is a more common variety. Discarding it allows me to curate my hand and draw a new card, potentially a more immediately useful one, without losing a rare tome. A sensible trade. I will discard the Hexing Squelcher.
mcpHexing Squelcherraw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}thinkingGem25P Libby
I have chosen to discard the Hexing Squelcher. Now the ability asks if I am done with my selection. Indeed I am. I shall confirm my choice and draw my new card. A tidy transaction.
llmchoose_action(answer=true)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "Integer 'index' required for GAME_TARGET (or answer=false to cancel)",
"choices": [
{
"name": "Nova Hellkite",
"target_type": "card",
"index": 0,
"id": "p18"
}
]
}thinkingGem25P Libby
A clerical error on my part. The system requires a different input to finalize my selection. It's not a simple 'yes' or 'no'. I must indicate I'm done selecting cards to discard. Since I've chosen one, and do not wish to choose a second, I will use the 'cancel' option to finalize my choice and proceed with the effect. This should be the correct procedure.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "cancelled"
}thinkingGem25P Libby
The system is still not satisfied. It appears my understanding of the interface is incomplete. The prompt states "Select card to discard (selected 1 of 2)". I've selected one, now it's awaiting the second, or for me to finish. The previous command cancelled the entire process. I will re-select the Hexing Squelcher, and then I will try to confirm my selection. Perhaps there is a different command to finalize. Let me consult the manual again.
...Ah, I see. The system is designed for batch operations. I should have planned my discard selection and submitted it at once. This time I will select the squelcher and then end the selection process. This should work.
llmchoose_action(id=p8)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p8 not found in current choices",
"choices": [
{
"name": "Nova Hellkite",
"target_type": "card",
"index": 0,
"id": "p18"
}
]
}thinkingGem25P Libby
This is highly illogical. The system has misplaced my Hexing Squelcher scroll. I distinctly remember it being in my hand. Let me re-examine the archives to see what has transpired. There must be a record of this somewhere. A librarian is nothing without their records.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem25P Libby",
"cursor": 6,
"stack": [
{
"name": "Ability",
"rules": [
"When Tersa Lightshatter enters, discard up to two cards, then draw that many cards."
],
"id": "p20"
}
],
"active_player": "Gem25P Libby",
"players": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Burnout Bashtronaut",
"id": "p4"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p2"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p16"
},
{
"tapped": false,
"name": "Razorkin Needlehead",
"id": "p7",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Hired Claw",
"id": "p6",
"power": "1",
"toughness": "2"
},
{
"tapped": false,
"name": "Tersa Lightshatter",
"id": "p10",
"power": "3",
"toughness": "3"
}
],
"name": "Gem25P Libby",
"exile": [
{
"name": "Hired Claw",
"id": "p3"
},
{
"name": "Burnout Bashtronaut",
"id": "p5"
}
],
"library_size": 42,
"life": 18,
"hand": [
{
"mana_value": 2,
"mana_cost": "{1}{R}",
"name": "Hexing Squelcher",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"mana_value": 5,
"mana_cost": "{3}{R}{R}",
"name": "Nova Hellkite",
"id": "p18",
"power": "4",
"toughness": "5"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p14"
},
{
"name": "Torch the Tower",
"id": "p15"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Spirebluff Canal",
"id": "p11"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p12"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
},
{
"tapped": false,
"name": "Spirebluff Canal",
"id": "p17"
}
],
"name": "GLM47 Gramps",
"library_size": 48,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingGem25P Libby
My apologies, it seems in my haste I have been consulting an outdated catalog. The scrolls are indeed in my hand. Let me re-examine the current prompt from the system. A fresh look is often all that is needed to solve a puzzle.
thinkingGem25P Libby
This is a most peculiar situation. The system has registered that I have selected one card to discard, but it has removed my initial selection, the Hexing Squelcher, from the list of available cards. This is not how the archives are meant to be managed. It seems my only option now is to discard the Nova Hellkite as the second card, or to cancel the entire operation.
I will cancel this operation. The Nova Hellkite is far too valuable to be discarded in this manner. It is a cornerstone of my collection. I will not allow a faulty system to dictate its fate. This is not the correct procedure for curating a collection. I will pass on this ability and proceed with my turn. A librarian must know when to close a book.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "cancelled"
}thinkingGem25P Libby
Having dealt with that administrative tangle, I shall now proceed with my turn. I have no more spells to cast at this time. It is time to organize my forces for an attack. The collection must be put on display. I will proceed to the combat phase.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingGem25P Libby
Now, for the attack. A proper display of my collection's strength. I will commit all of my creatures to the assault. Let us see how my opponent responds to a full exhibition.
thinkingGem25P Libby
I shall declare all of my creatures as attackers. The Razorkin Needlehead, the Hired Claw, and the newly acquired Tersa Lightshatter. A combined force of six power. A truly impressive display from the collection. We shall see how my opponent organizes their defenses against this onslaught.
mcpAttack with all (Razorkin Needlehead 2/2, Hired Claw 1/2, Tersa Lightshatter 3/3)raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingGem25P Libby
The attack has been declared. I have committed all of my forces. A full and proper exhibition of my collection. Now, I shall await my opponent's response. A good librarian is always patient. The next entry in this chronicle will be written by them.
llmpass_priority()
{
"actions_passed": 6,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGem25P Libby
It is my turn once more. Time to assess the collection and plan my next acquisition. A librarian's work is never done.
thinkingGem25P Libby
I have drawn a Mountain. A common, yet essential, part of any collection. I shall add it to the battlefield. More land means more resources for acquiring rarer and more powerful specimens. It is the foundation of a great library.
mcpPlay Mountainraw
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGem25P Libby
The Mountain has been added. Now, with four lands, I have more options. However, I have no more spells to cast this turn. A librarian must know when to cease their acquisitions for the day. I will pass the turn to my opponent. Let us see what new chapter they will write.
thinkingGem25P Libby
I am in my postcombat main phase, and I have no further actions to take. I will pass priority and end my turn. The archives are in order.
GLM47 Grampsllm
pass_priority(until=end_of_turn)
{
"actions_passed": 12,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 GrampsmcpCast Torch the Tower {R}
raw
choose_action(id=p24)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_0"
}Gem25P LibbymcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "no"
}GLM47 GrampsmcpTersa Lightshatter
raw
choose_action(id=p25)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingGem25P Libby
It appears my opponent has made a move. The archives must be updated. Let me see what has transpired. A good librarian is always aware of the additions to the collection, even those of their rivals.
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem25P Libbyllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGem25P Libby
It is my turn again. The cycle of acquisition continues. Let me examine my hand and the battlefield. A proper assessment is necessary before any new additions are made to the collection. A librarian must be meticulous.
thinkingGem25P Libby
I have drawn another Mountain. Excellent. Building a solid foundation of resources is paramount to acquiring the rarest of specimens. I will play this Mountain first. It will bring my total lands to five, which will be crucial for my next acquisition.
mcpPlay Mountainraw
choose_action(id=p22)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}thinkingGem25P Libby
The new Mountain has been added to my collection of lands. Now, with five lands on the battlefield, the time is right to unleash a truly magnificent specimen. The Nova Hellkite! A 4/5 dragon with haste and firebreathing. A centerpiece for any collection. I will cast it now, and with it, I shall seize victory. A librarian knows the value of a truly rare and powerful tome.
thinkingGem25P Libby
The time has come to add this magnificent creature to my collection. I will cast the Nova Hellkite. A truly rare and powerful specimen. I will use my available mana to bring it onto the battlefield. Its haste ability will allow it to attack immediately, and its firebreathing will ensure its victory in combat. A librarian knows when to unveil their most prized acquisition.
mcpCast Nova Hellkite {3}{R}{R}raw
choose_action(id=p18, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGem25P Libby
The Nova Hellkite is on the stack. A truly magnificent specimen. I will allow it to resolve and take its rightful place in my collection on the battlefield. Then, we shall see its power firsthand.
llmpass_priority(until=begin_combat)
{
"combat_phase": "attackers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingGem25P Libby
The Nova Hellkite has entered the battlefield. A truly magnificent addition to my collection. Now, it is time for the attack. I will declare all of my creatures as attackers. The Razorkin Needlehead, the Hired Claw, the Tersa Lightshatter, and the newly acquired Nova Hellkite. A combined force of ten power. A truly overwhelming display. My opponent will have to make some difficult choices. A librarian always presents their opponent with a difficult puzzle.
thinkingGem25P Libby
I shall declare all of my creatures as attackers. The Razorkin Needlehead, the Hired Claw, Tersa Lightshatter, and the mighty Nova Hellkite. A full display of my collection's might. Let's see how my opponent curates their defenses.
mcpAttack with all (Razorkin Needlehead 2/2, Hired Claw 1/2, Tersa Lightshatter 3/3, Nova Hellkite 4/5)raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingGem25P Libby
The attack has been declared. All of my creatures are now committed to the assault. A full and proper exhibition. Now, I shall await my opponent's response. A good librarian is always patient. The next entry in this chronicle will be written by them. My opponent has 9 life. This attack will be lethal if they do not block. A well-curated collection brings about a swift and decisive victory.
GLM47 Grampsllm
pass_priority(until=end_of_turn)
{
"actions_passed": 9,
"stop_reason": "game_over",
"action_pending": false,
"player_dead": true
}Gem25P Libbyllm
pass_priority()
{
"actions_passed": 5,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false
}gamehas started watching
gameGLM47 Gramps chooses that they take the first turn
gameGLM47 Gramps draws seven cards
gameGem25P Libby draws seven cards
gameGLM47 Gramps keeps hand
gameGem25P Libby keeps hand
gameTURN 1 for GLM47 Gramps (20 - 20)
gameGLM47 Gramps skips Draw step
— Precombat Main —
gameGLM47 Gramps puts Spirebluff Canal from hand onto the Battlefield
gameGLM47 Gramps plays Spirebluff Canal
gameGLM47 Gramps casts Stormchaser's Talent from hand
gameGLM47 Gramps puts Stormchaser's Talent from stack onto the Battlefield
gameGLM47 Gramps - Ability triggers: Stormchaser's Talent - When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
gameGLM47 Gramps creates a Otter Token token
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for Gem25P Libby (20 - 20)
gameGem25P Libby draws a card
— Precombat Main —
gameGem25P Libby puts Mountain from hand onto the Battlefield
gameGem25P Libby plays Mountain
questionable
On turn 1 with only one Mountain available, the choice between Hired Claw and Burnout Bashtronaut is close but arguably …
On turn 1 with only one Mountain available, the choice between Hired Claw and Burnout Bashtronaut is close but arguably Burnout Bashtronaut is better here. The opponent has a 1/1 Otter token with prowess from Stormchaser's Talent. Bashtronaut has menace, making it harder to block with just the single Otter token (menace requires two blockers). Additionally, Bashtronaut's speed mechanic can scale it into a double striker later. Hired Claw's Lizard synergy trigger only works when attacking with Lizards, and with no other Lizards on board yet, it's just a vanilla 1/2 for now. However, Hired Claw is more resilient at 1/2 vs 1/1, and if a second Hired Claw comes down next turn, both trigger each other. The decision is debatable but Bashtronaut's menace is particularly relevant against the lone Otter token.
Analysis
Action taken: Cast Hired Claw (1/2 Lizard Mercenary) on turn 1.
Better line: Cast Burnout Bashtronaut, whose menace makes it unblockable by the single Otter token, allowing guaranteed damage to start the speed engine and potentially enabling Hired Claw's pump ability on the following turn.
gameGem25P Libby casts Hired Claw from hand
gameGem25P Libby puts Hired Claw from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
— End Step —
gameTURN 3 for GLM47 Gramps (20 - 20)
gameGLM47 Gramps draws a card
— GLM47 Gramps's Turn 2 —
gameGLM47 Gramps casts Torch the Tower targeting Hired Claw from hand
gameGLM47 Gramps - Ability triggers: Otter Token - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameTorch the Tower deals 2 damage to Hired Claw
gameGLM47 Gramps puts Torch the Tower from stack into their graveyard
gameHired Claw died
gameMultiversal Passage: Chosen basic land type is Island
gameGLM47 Gramps loses 2 life from Multiversal Passage
gameGLM47 Gramps puts Multiversal Passage from hand onto the Battlefield
gameGLM47 Gramps plays Multiversal Passage
— Declare Attackers —
gameGLM47 Gramps attacks Gem25P Libby with 1 creature
— Declare Blockers —
gameGem25P Libby loses 2 life at combat from Otter Token
— Combat Damage —
— Postcombat Main —
— End Step —
gameTURN 4 for Gem25P Libby (18 - 18)
gameGem25P Libby draws a card
— Precombat Main —
gameGem25P Libby puts Mountain from hand onto the Battlefield
gameGem25P Libby plays Mountain
gameGem25P Libby casts Burnout Bashtronaut from hand
gameGem25P Libby puts Burnout Bashtronaut from stack onto the Battlefield
gameGem25P Libby's speed is now 1.
minor blunder
Playing two 1/1 Burnout Bashtronauts instead of Razorkin Needlehead against a UR spells deck that draws extra cards.
Playing two 1/1 Burnout Bashtronauts instead of Razorkin Needlehead against a UR spells deck that draws extra cards. Needlehead is a 2/2 with first strike on your turn and deals damage on every opponent card draw, directly punishing the opponent's strategy. Two 1/1 menace creatures are weaker in combat and don't provide the same pressure.
Analysis
Action taken: Chose to play two Burnout Bashtronauts (1/1 menace each) for the turn.
Better line: Cast Razorkin Needlehead (RR) to get a 2/2 first-striker that punishes the opponent's card draws, which is far more impactful against a Stormchaser's Talent deck.
minor blunder
Hired Claw is likely the better turn 2 play here.
Hired Claw is likely the better turn 2 play here. The opponent has an Otter Token (1/1 with prowess) that could trade with or block a 1/1 Bashtronaut. Hired Claw as a 1/2 survives blocking the 1/1 Otter and also has a relevant Lizard tribal trigger that deals 1 damage when attacking, which helps enable its own +1/+1 counter ability. Bashtronaut's speed/menace/double strike abilities are strong but take multiple turns to come online, and a second 1/1 menace creature doesn't apply much more pressure than the first one already on board. Additionally, casting creatures before combat is slightly suboptimal when you already have an attacker (the first Bashtronaut) — though with only 1 untapped Mountain, the options were limited regardless. The player also skipped attack this turn, missing a potential attack with the first Bashtronaut into a tapped Otter Token.
Analysis
Action taken: Cast a second Burnout Bashtronaut instead of Hired Claw
Better line: Cast Hired Claw, then attack with the first Burnout Bashtronaut into the tapped Otter Token to start applying pressure and potentially increase speed.
gameGem25P Libby casts Burnout Bashtronaut from hand
gameGem25P Libby puts Burnout Bashtronaut from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 5 for GLM47 Gramps (18 - 18)
gameGLM47 Gramps draws a card
— GLM47 Gramps's Turn 3 —
gameGLM47 Gramps casts Torch the Tower targeting Burnout Bashtronaut from hand
gameGLM47 Gramps - Ability triggers: Otter Token - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameTorch the Tower deals 2 damage to Burnout Bashtronaut
gameGLM47 Gramps puts Torch the Tower from stack into their graveyard
gameBurnout Bashtronaut died
— Declare Attackers —
gameGLM47 Gramps attacks Gem25P Libby with 1 creature
— Declare Blockers —
gameAttacker: Otter Token (2/2) blocked by Burnout Bashtronaut (1/1)
gameBurnout Bashtronaut deals 1 damage to Otter Token
gameOtter Token deals 2 damage to Burnout Bashtronaut
gameBurnout Bashtronaut died
— Combat Damage —
— Postcombat Main —
— End Step —
gameTURN 6 for Gem25P Libby (18 - 18)
gameGem25P Libby draws a card
— Precombat Main —
gameGem25P Libby puts Riverpyre Verge from hand onto the Battlefield
gameGem25P Libby plays Riverpyre Verge
gameGem25P Libby casts Razorkin Needlehead from hand
gameGem25P Libby puts Razorkin Needlehead from stack onto the Battlefield
questionable
With 3 mana available (2 Mountains + Riverpyre Verge), Libby could cast either Razorkin Needlehead (RR), Hexing Squelche…
With 3 mana available (2 Mountains + Riverpyre Verge), Libby could cast either Razorkin Needlehead (RR), Hexing Squelcher (1R), Hired Claw (R), or Tersa Lightshatter (2R). Razorkin Needlehead is a reasonable choice as it punishes card draw and has first strike on your turn, but Hexing Squelcher might be better here since the opponent has Stormchaser's Talent (a Class enchantment that could level up and return spells from graveyard). Squelcher's 'spells you control can't be countered' and ward on other creatures provides protection. However, the strongest consideration is that casting a creature before combat is generally fine when you have no attackers already, and the opponent has an Otter token that's tapped. The real question is whether Tersa Lightshatter would have been better — it costs exactly 2R (3 mana), has haste so it can attack immediately as a 3/3, and its ETB lets you discard up to 2 cards to draw that many, improving hand quality. With haste, Tersa could attack this turn and potentially trigger its graveyard exile ability in future turns. Razorkin Needlehead can't attack profitably this turn into a 1/1 Otter (well, it can with first strike, but the Otter is tapped). Actually both could attack freely since the Otter is tapped. Tersa as a 3/3 haste with card filtering seems stronger than a 2/2 that punishes draws, especially since Tersa's attack trigger becomes relevant with 7+ cards in graveyard later.
Analysis
Action taken: Cast Razorkin Needlehead (2/2 with first strike on your turn, punishes opponent card draws)
Better line: Cast Tersa Lightshatter for 2R — it has haste allowing an immediate 3-damage attack, a 3/3 body that's harder to remove, and an ETB that filters your hand (potentially discarding lands or weak cards to find action). This pressures the opponent more immediately and builds toward Tersa's graveyard exile attack trigger.
— Declare Attackers —
— Postcombat Main —
gameGem25P Libby casts Hired Claw from hand
gameGem25P Libby puts Hired Claw from stack onto the Battlefield
— End Step —
gameTURN 7 for GLM47 Gramps (18 - 18)
gameGLM47 Gramps draws a card
gameGem25P Libby - Ability triggers: Razorkin Needlehead - Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
— GLM47 Gramps's Turn 4 —
gameGLM47 Gramps loses 1 life from Razorkin Needlehead
— Precombat Main —
gameGLM47 Gramps puts Spirebluff Canal from hand onto the Battlefield
gameGLM47 Gramps plays Spirebluff Canal
— Declare Attackers —
gameGLM47 Gramps attacks Gem25P Libby with 1 creature
— Declare Blockers —
gameAttacker: Otter Token (1/1) blocked by Hired Claw (1/2)
gameHired Claw deals 1 damage to Otter Token
gameOtter Token deals 1 damage to Hired Claw
gameOtter Token died
— Combat Damage —
— Postcombat Main —
— End Step —
gameTURN 8 for Gem25P Libby (18 - 17)
gameGem25P Libby draws a card
— Precombat Main —
gameGem25P Libby casts Tersa Lightshatter from hand
gameGem25P Libby puts Tersa Lightshatter from stack onto the Battlefield
gameGem25P Libby - Ability triggers: Tersa Lightshatter - When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
questionable
Playing Tersa Lightshatter before combat is suboptimal when you have Hired Claw and Razorkin Needlehead ready to attack.
Playing Tersa Lightshatter before combat is suboptimal when you have Hired Claw and Razorkin Needlehead ready to attack. The opponent has no creatures to block, so attacking first would deal damage and trigger Hired Claw's ability (dealing 1 damage to the opponent since it's a Lizard attacking). After combat, you'd still have 3 mana to cast Tersa. Additionally, Hexing Squelcher might be better here since the opponent appears to be playing a blue-red spells deck (Stormchaser's Talent, Torch the Towers in graveyard) — Squelcher's 'spells you control can't be countered' and ward for your other creatures would protect against countermagic and removal. However, Tersa is a reasonable play for card filtering and board presence.
Analysis
Action taken: Cast Tersa Lightshatter in precombat main phase
Better line: Attack first with Hired Claw and Razorkin Needlehead (opponent has no blockers), then cast Tersa Lightshatter (or Hexing Squelcher) in second main phase. This avoids giving the opponent information before blocks and ensures combat damage triggers happen regardless of what you draw off Tersa.
gameGem25P Libby discards Hexing Squelcher (source: Tersa Lightshatter)
gameGem25P Libby draws a card
— Declare Attackers —
gameGem25P Libby attacks GLM47 Gramps with 3 creatures
gameGem25P Libby - Ability triggers: Hired Claw - Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. - targeting GLM47 Gramps
gameGLM47 Gramps loses 1 life from Hired Claw
gameGem25P Libby - Ability triggers: Speed - Whenever one or more opponents lose life during your turn, if your speed is less than 4, increase your speed by 1. This ability triggers only once each turn.
gameGem25P Libby's speed has increased to 2
— Declare Blockers —
gameGLM47 Gramps loses 2 life at combat from Razorkin Needlehead
— Combat Damage —
gameGLM47 Gramps loses 1 life at combat from Hired Claw
gameGLM47 Gramps loses 3 life at combat from Tersa Lightshatter
— Combat Damage —
— Postcombat Main —
gameGem25P Libby puts Mountain from hand onto the Battlefield
gameGem25P Libby plays Mountain
gameTURN 9 for GLM47 Gramps (18 - 10)
gameGLM47 Gramps draws a card
gameGem25P Libby - Ability triggers: Razorkin Needlehead - Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
— GLM47 Gramps's Turn 5 —
gameGLM47 Gramps casts Torch the Tower targeting Tersa Lightshatter from hand
gameTorch the Tower deals 2 damage to Tersa Lightshatter
gameGLM47 Gramps puts Torch the Tower from stack into their graveyard
gameGLM47 Gramps loses 1 life from Razorkin Needlehead
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
— End Step —
gameTURN 10 for Gem25P Libby (18 - 9)
gameGem25P Libby draws a card
— Precombat Main —
gameGem25P Libby puts Mountain from hand onto the Battlefield
gameGem25P Libby plays Mountain
gameGem25P Libby casts Nova Hellkite from hand
gameGem25P Libby puts Nova Hellkite from stack onto the Battlefield
— Declare Attackers —
gameGem25P Libby attacks GLM47 Gramps with 4 creatures
gameGem25P Libby - Ability triggers: Hired Claw - Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. - targeting GLM47 Gramps
gameGLM47 Gramps loses 1 life from Hired Claw
gameGem25P Libby - Ability triggers: Speed - Whenever one or more opponents lose life during your turn, if your speed is less than 4, increase your speed by 1. This ability triggers only once each turn.
gameGem25P Libby's speed has increased to 3
— Declare Blockers —
gameGLM47 Gramps loses 2 life at combat from Razorkin Needlehead
— Combat Damage —
gameGLM47 Gramps loses 1 life at combat from Hired Claw
gameGLM47 Gramps loses 3 life at combat from Tersa Lightshatter
gameGLM47 Gramps loses 4 life at combat from Nova Hellkite
gameGem25P Libby has won the game
gameGLM47 Gramps has lost the game.
gameGem25P Libby has left XMage
gameGLM47 Gramps has left XMage
Gem25P Libby wins the game!