GLM47 Gramps (Izzet Looting Woe) vs Gem25P Libby (Mono Red Aggro Woe)
2 minor, 3 questionable blunders
Season 0
This is a Season 0 game. MCP tools and priority semantics have changed since this game was played, so its results are excluded from Season 1 ratings.
/ 81
Stack
Game Log
llmGem25P Libby game_start
llmGLM47 Gramps game_start
thinkingGLM47 Gramps
I'll check the available options for choosing a starting player.
GLM47 GrampsmcpGLM47 Gramps
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingGLM47 Gramps
This looks like a reasonable starting hand - got me a couple of lands, some early game pressure with those 1-drops, and them newfangled Quantum Riddlers to copy things later. I'll keep it!
mcpKeep hand
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "no"
}
GLM47 GrampsmcpPlay Spirebluff Canal
raw
choose_action(id=p3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem25P Libby
A beautiful collection to start with. Two Mountains, quite sturdy. A pair of Burnout Bashtronauts, eager to get to work. A Hired Claw, a Razorkin Needlehead, and a Tersa Lightshatter. This is a very strong opening hand for an aggressive strategy. I shall keep it. The collection is in good order.
GLM47 GrampsmcpCast Stormchaser's Talent {U}
raw
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
Gem25P LibbymcpKeep hand
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "no"
}
thinkingGem25P Libby
A fine starting hand. We shall proceed. The first chapter begins.
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
Gem25P Libbyllm
pass_priority()
{
  "actions_passed": 5,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGem25P Libby
Now it is time to organize the first play. A proper foundation is key. I shall consult the catalog of available actions.
thinkingGem25P Libby
A Mountain. A classic. The bedrock of many a fine collection. Let us place it upon the table.
mcpPlay Mountain
raw
choose_action(id=p1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem25P Libby
The Mountain is placed. Next, to bring forth a creature from my collection. The Burnout Bashtronaut seems a fine choice. A new acquisition, full of vigor.
thinkingGem25P Libby
I have two Burnout Bashtronauts and two Hired Claws. Let's see... The Hired Claw has a toughness of 2, which makes it a more resilient selection. I will add it to the board first. A sturdy spine for this first chapter.
mcpCast Hired Claw {R}
raw
choose_action(id=p3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem25P Libby
The Hired Claw is now on the battlefield. Its story begins. I have no other plays this turn, so I shall pass the opportunity to my opponent. Let us see what they have in their collection. I will proceed to the end of my turn.
GLM47 Grampsllm
pass_priority()
{
  "actions_passed": 8,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 GrampsmcpCast Torch the Tower {R}
raw
choose_action(id=p6)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "no"
}
GLM47 GrampsmcpHired Claw
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Grampsllm
choose_action(id=p7)
{
  "retryable": true,
  "success": false,
  "error_code": "invalid_choice",
  "error": "Object p7 not found in current choices"
}
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Grampsllm
pass_priority()
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 GrampsmcpPlay Multiversal Passage
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_CHOICE",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 GrampsmcpIsland
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_choice_1"
}
GLM47 Grampsllm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "yes"
}
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Grampsllm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 GrampsmcpAttack with Otter Token 2/2
raw
choose_action(attackers=["p9"])
{
  "declared": [
    "p9"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
Gem25P Libbyllm
pass_priority(until=end_of_turn)
{
  "actions_passed": 9,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGem25P Libby
My opponent has taken their turn, and now it is my turn again. I shall begin by assessing the board and my available resources. Time to consult the archives.
thinkingGem25P Libby
It is my turn again. The collection has grown slightly. Let us start by adding another Mountain to our landscape. A solid foundation is paramount.
mcpPlay Mountain
raw
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_3"
}
thinkingGem25P Libby
Excellent. Now, with two Mountains, I can deploy more of my collection. I have two Burnout Bashtronauts. Let us add them both to the field. I will start with the first one.
thinkingGem25P Libby
I have several choices. I see I can cast both Burnout Bashtronauts or the Razorkin Needlehead. Given my mana, I'll cast both Bashtronauts to build a wider board presence. A more impressive display for the archives. First, this one.
mcpCast Burnout Bashtronaut {R}
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem25P Libby
With the first Bashtronaut on the field, I shall now cast the second. The more, the merrier. A complete set.
thinkingGem25P Libby
I have added a Burnout Bashtronaut to my collection on the battlefield. I have no further actions to take at this time. I will pass priority.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem25P Libby
The Bashtronaut is on the stack. I shall let the spell resolve. The archives must be kept in order.
llm
pass_priority(until=stack_resolved)
{
  "actions_passed": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGem25P Libby
Now, the second Burnout Bashtronaut. It is important to maintain a consistent theme. I will cast the other one now. A matching pair.
thinkingGem25P Libby
Excellent. Let us add the second Bashtronaut to the field. A lovely diptych for my collection.
mcpCast Burnout Bashtronaut {R}
raw
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem25P Libby
The second Bashtronaut is on the stack. I have no other actions, so I'll let it resolve. Order and process are to be respected.
GLM47 Grampsllm
pass_priority(until=end_of_turn)
{
  "actions_passed": 7,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Grampsllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Gramps",
  "cursor": 4,
  "stack": [],
  "active_player": "GLM47 Gramps",
  "players": [
    {
      "hand_size": 4,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Burnout Bashtronaut",
          "summoning_sickness": true,
          "id": "p16",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Burnout Bashtronaut",
          "summoning_sickness": true,
          "id": "p17",
          "power": "1",
          "toughness": "1"
        }
      ],
      "name": "Gem25P Libby",
      "exile": [
        {
          "name": "Hired Claw",
          "id": "p8"
        }
      ],
      "library_size": 44,
      "life": 18
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Torch the Tower",
          "id": "p6"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Spirebluff Canal",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Stormchaser's Talent",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Otter Token",
          "rules": [
            "Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>"
          ],
          "id": "p9",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Multiversal Passage",
          "id": "p4"
        }
      ],
      "name": "GLM47 Gramps",
      "library_size": 49,
      "life": 18,
      "hand": [
        {
          "mana_value": 1,
          "mana_cost": "{R}",
          "name": "Torch the Tower",
          "id": "p7",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{U}{U}",
          "name": "Quantum Riddler",
          "id": "p11",
          "power": "4",
          "toughness": "6",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{U}{U}",
          "name": "Quantum Riddler",
          "id": "p12",
          "power": "4",
          "toughness": "6",
          "playable": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Fear of Missing Out",
          "id": "p13",
          "power": "2",
          "toughness": "3",
          "playable": true
        },
        {
          "mana_value": 3,
          "mana_cost": "{1}{U}{R}",
          "name": "Frostcliff Siege",
          "id": "p18"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 1
}
GLM47 Grampsllm
get_oracle_text(object_id=p5)
{
  "success": true,
  "name": "Stormchaser's Talent",
  "rules": [
    "<i>(Gain the next level as a sorcery to add its ability.)</i>",
    "When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
    "{3}{U}: Level 2",
    "When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
    "{5}{U}: Level 3",
    "Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.",
    "<br/><hintstart/>",
    "Class level: 1"
  ]
}
GLM47 GrampsmcpCast Torch the Tower {R}
raw
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_3"
}
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "no"
}
GLM47 GrampsmcpBurnout Bashtronaut
raw
choose_action(id=p17)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Grampsllm
pass_priority(until=begin_combat)
{
  "combat_phase": "attackers",
  "actions_passed": 2,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 GrampsmcpAttack with Otter Token 2/2
raw
choose_action(attackers=["p9"])
{
  "declared": [
    "p9"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
Gem25P Libbyllm
pass_priority(until=stack_resolved)
{
  "combat_phase": "blockers",
  "actions_passed": 8,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingGem25P Libby
My opponent is presenting a new chapter. Let me examine the attackers and decide how to arrange my collection in response.
thinkingGem25P Libby
My opponent is attacking with an Otter Token, a 2/2. A curious little creature. I have a Hired Claw, a 1/2, and a Burnout Bashtronaut, a 1/1, available to block. The Hired Claw's two toughness allows it to block the Otter and survive, a most efficient trade. The Bashtronaut, while spirited, would be sent to the archives. Therefore, the Hired Claw is the logical choice for this duty. A tidy solution.
mcpBurnout Bashtronaut blocks Otter Token
raw
choose_action(blockers=[{"id":"p4","blocks":"p9"}])
{
  "error": "JsonObject"
}
thinkingGem25P Libby
My apologies, a small clerical error. It seems I've misplaced a catalog number. Let me correct the record. The Burnout Bashtronaut will stand in the way of the Otter. It is a noble sacrifice for the collection.
mcpBurnout Bashtronaut blocks Otter Token
raw
choose_action(blockers=[{"id":"p4","blocks":"p9"}])
{
  "error": "JsonObject"
}
thinkingGem25P Libby
It seems I am having some trouble with the cataloging system. Let me try this again, with utmost care. The Burnout Bashtronaut, object ID "p4", will stand before the Otter Token, object ID "p9". A simple, direct entry. Let us hope the system accepts it this time.
mcpBurnout Bashtronaut blocks Otter Token
raw
choose_action(blockers=[{"id":"p4","blocks":"p9"}])
{
  "error": "JsonObject"
}
thinkingGem25P Libby
This is most vexing. The system is rejecting my clear instructions. It appears I have misread the manual of operations. The `blockers` argument requires a specifically formatted string, not the data structure itself. I shall rectify this immediately. A librarian must be precise. The Burnout Bashtronaut, object ID "p4", shall block the Otter Token, object ID "p9". Let us try this manuscript again.
mcpBurnout Bashtronaut blocks Otter Token
raw
choose_action(blockers=[{"id": "p4", "blocks": "p9"}])
{
  "declared": [
    {
      "id": "p4",
      "blocks": "p9"
    }
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_block"
}
thinkingGem25P Libby
Finally, the system has accepted my entry. The Burnout Bashtronaut has been properly assigned to its duty. A small, but necessary, sacrifice to preserve the larger collection. Now, let us proceed.
llm
pass_priority()
{
  "actions_passed": 3,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGem25P Libby
Now it is my turn again. I should survey my collection and make my next move. A good librarian always takes stock.
thinkingGem25P Libby
A new land has been added to my hand, the Riverpyre Verge. A most interesting edition. I will add it to my collection on the battlefield. I must be mindful of its special properties for later use. For now, it will provide a new source of mana.
mcpPlay Riverpyre Verge
raw
choose_action(id=p16)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_3"
}
thinkingGem25P Libby
With the Riverpyre Verge now in play, I have access to more mana. I can now cast the Razorkin Needlehead. Its two power will add a significant presence to my side of the table. A fine addition to any collection.
thinkingGem25P Libby
I shall cast the Razorkin Needlehead. Its two red mana requirement is easily met by my two Mountains. A perfect fit.
mcpCast Razorkin Needlehead {R}{R}
raw
choose_action(auto_tap=true, id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_2"
}
thinkingGem25P Libby
The Razorkin Needlehead has been added to the field. A fine specimen. Now, I must organize my forces for an attack. A well-ordered assault is essential for victory. It is time to bring the full weight of my collection to bear.
llm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGem25P Libby
I have no further plays in my main phase. It is time for combat. I will declare my attackers.
thinkingGem25P Libby
I have one Hired Claw left to cast, but I would rather proceed to combat. A good librarian knows when to turn the page. I will pass priority and move to the attack phase.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem25P Libby
Now, we shall see how my opponent responds to a well-organized offense. I am eager to see how this chapter unfolds.
llm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGem25P Libby
It is time for the attack. I will commit all of my creatures to the assault. A full and proper exhibition of my collection's might.
thinkingGem25P Libby
Ah, it seems I am in my post-combat main phase. The attack has already concluded, and I neglected to document it. A regrettable oversight. I will now play my remaining Hired Claw. A small addition, but every piece in the collection matters.
mcpCast Hired Claw {R}
raw
choose_action(id=p6)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem25P Libby
The Hired Claw is now on the stack. I will allow it to resolve and then conclude my turn. The archives must be kept tidy.
GLM47 Grampsllm
pass_priority(until=end_of_turn)
{
  "actions_passed": 8,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 GrampsmcpPlay Spirebluff Canal
raw
choose_action(id=p23)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_3"
}
GLM47 Grampsllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Gramps",
  "cursor": 8,
  "stack": [],
  "active_player": "GLM47 Gramps",
  "players": [
    {
      "hand_size": 2,
      "graveyard": [
        {
          "name": "Burnout Bashtronaut",
          "id": "p16"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p15"
        },
        {
          "tapped": true,
          "name": "Riverpyre Verge",
          "id": "p20"
        },
        {
          "tapped": false,
          "name": "Razorkin Needlehead",
          "summoning_sickness": true,
          "id": "p21",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Hired Claw",
          "summoning_sickness": true,
          "id": "p22",
          "power": "1",
          "toughness": "2"
        }
      ],
      "name": "Gem25P Libby",
      "exile": [
        {
          "name": "Hired Claw",
          "id": "p8"
        },
        {
          "name": "Burnout Bashtronaut",
          "id": "p17"
        }
      ],
      "library_size": 43,
      "life": 18
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Torch the Tower",
          "id": "p6"
        },
        {
          "name": "Torch the Tower",
          "id": "p7"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Spirebluff Canal",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Stormchaser's Talent",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Otter Token",
          "rules": [
            "Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>"
          ],
          "id": "p9",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Multiversal Passage",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Spirebluff Canal",
          "id": "p23"
        }
      ],
      "name": "GLM47 Gramps",
      "library_size": 48,
      "life": 17,
      "hand": [
        {
          "mana_value": 5,
          "mana_cost": "{3}{U}{U}",
          "name": "Quantum Riddler",
          "id": "p11",
          "power": "4",
          "toughness": "6",
          "playable": true
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{U}{U}",
          "name": "Quantum Riddler",
          "id": "p12",
          "power": "4",
          "toughness": "6",
          "playable": true
        },
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Fear of Missing Out",
          "id": "p13",
          "power": "2",
          "toughness": "3",
          "playable": true
        },
        {
          "mana_value": 3,
          "mana_cost": "{1}{U}{R}",
          "name": "Frostcliff Siege",
          "id": "p18",
          "playable": true
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 1
}
GLM47 Grampsllm
get_oracle_text(card_name=Multiversal Passage)
{
  "success": true,
  "name": "Multiversal Passage",
  "rules": [
    "As {this} enters, choose a basic land type. Tap {this} unless you pay 2 life.",
    "This land is the chosen type."
  ]
}
GLM47 Grampsllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 GrampsmcpAttack with Otter Token 1/1
raw
choose_action(attackers=["p9"])
{
  "declared": [
    "p9"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
Gem25P Libbyllm
pass_priority(until=end_of_turn)
{
  "combat_phase": "blockers",
  "actions_passed": 5,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingGem25P Libby
Another attack from my opponent. I must consult my records to determine the best course of action. An organized defense is just as important as a well-planned attack.
thinkingGem25P Libby
My opponent is attacking with an Otter Token, now a 1/1. I have two creatures capable of blocking it: the Razorkin Needlehead and the Hired Claw. Both have 2 toughness, and thus would survive the encounter. However, the Needlehead has 2 power, making it a more valuable attacker on my turn. Therefore, I will use the Hired Claw to block the Otter. It is the more expendable piece, and its duty is to protect the more valuable assets in my collection. A simple, yet elegant, solution.
mcpHired Claw blocks Otter Token
raw
choose_action(blockers=[{"id": "p6", "blocks": "p9"}])
{
  "declared": [
    {
      "id": "p6",
      "blocks": "p9"
    }
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_block"
}
thinkingGem25P Libby
The Hired Claw has been assigned to block the Otter Token. An appropriate and efficient use of my resources. This chapter of the conflict is concluded. I will now wait to see what my opponent does next.
llm
pass_priority()
{
  "actions_passed": 3,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGem25P Libby
It is my turn again. I must survey the board and plot my next move. The collection demands careful stewardship.
thinkingGem25P Libby
I have a few options in my hand. Tersa Lightshatter, a 3/3 for three mana, seems to be a fine choice. The Nova Hellkite is a powerful card, but I lack the mana to cast it at this time. The Hexing Squelcher is also a possibility, but the Lightshatter's higher power and toughness make it a more impactful addition to the battlefield. A rare and valuable piece. I shall add it to my collection.
mcpCast Tersa Lightshatter {2}{R}
raw
choose_action(id=p10, auto_tap=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem25P Libby
Tersa Lightshatter is on the stack. A fine addition. I will allow the spell to resolve. Proper procedure must be followed.
llm
pass_priority(until=stack_resolved)
{
  "actions_passed": 2,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingGem25P Libby
It seems Tersa Lightshatter requires a decision upon entering the battlefield. A proper cataloging of its abilities is in order. Let me examine the options.
thinkingGem25P Libby
Tersa Lightshatter's ability, "When Tersa Lightshatter enters the battlefield, you may discard up to two cards. If you discard at least one card this way, draw a card." A fascinating feature. It allows me to organize my hand, to prune the collection for a new acquisition. I am presented with the choice of discarding Nova Hellkite or Hexing Squelcher. The Nova Hellkite is a truly magnificent specimen, a centerpiece for my collection that I am not yet ready to part with. The Hexing Squelcher, while useful, is a more common variety. Discarding it allows me to curate my hand and draw a new card, potentially a more immediately useful one, without losing a rare tome. A sensible trade. I will discard the Hexing Squelcher.
mcpHexing Squelcher
raw
choose_action(id=p8)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_1"
}
thinkingGem25P Libby
I have chosen to discard the Hexing Squelcher. Now the ability asks if I am done with my selection. Indeed I am. I shall confirm my choice and draw my new card. A tidy transaction.
llm
choose_action(answer=true)
{
  "retryable": true,
  "success": false,
  "error_code": "missing_param",
  "error": "Integer 'index' required for GAME_TARGET (or answer=false to cancel)",
  "choices": [
    {
      "name": "Nova Hellkite",
      "target_type": "card",
      "index": 0,
      "id": "p18"
    }
  ]
}
thinkingGem25P Libby
A clerical error on my part. The system requires a different input to finalize my selection. It's not a simple 'yes' or 'no'. I must indicate I'm done selecting cards to discard. Since I've chosen one, and do not wish to choose a second, I will use the 'cancel' option to finalize my choice and proceed with the effect. This should be the correct procedure.
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "cancelled"
}
thinkingGem25P Libby
The system is still not satisfied. It appears my understanding of the interface is incomplete. The prompt states "Select card to discard (selected 1 of 2)". I've selected one, now it's awaiting the second, or for me to finish. The previous command cancelled the entire process. I will re-select the Hexing Squelcher, and then I will try to confirm my selection. Perhaps there is a different command to finalize. Let me consult the manual again. ...Ah, I see. The system is designed for batch operations. I should have planned my discard selection and submitted it at once. This time I will select the squelcher and then end the selection process. This should work.
llm
choose_action(id=p8)
{
  "retryable": true,
  "success": false,
  "error_code": "invalid_choice",
  "error": "Object p8 not found in current choices",
  "choices": [
    {
      "name": "Nova Hellkite",
      "target_type": "card",
      "index": 0,
      "id": "p18"
    }
  ]
}
thinkingGem25P Libby
This is highly illogical. The system has misplaced my Hexing Squelcher scroll. I distinctly remember it being in my hand. Let me re-examine the archives to see what has transpired. There must be a record of this somewhere. A librarian is nothing without their records.
llm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Gem25P Libby",
  "cursor": 6,
  "stack": [
    {
      "name": "Ability",
      "rules": [
        "When Tersa Lightshatter enters, discard up to two cards, then draw that many cards."
      ],
      "id": "p20"
    }
  ],
  "active_player": "Gem25P Libby",
  "players": [
    {
      "hand_size": 2,
      "graveyard": [
        {
          "name": "Burnout Bashtronaut",
          "id": "p4"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p2"
        },
        {
          "tapped": true,
          "name": "Riverpyre Verge",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Razorkin Needlehead",
          "id": "p7",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Hired Claw",
          "id": "p6",
          "power": "1",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Tersa Lightshatter",
          "id": "p10",
          "power": "3",
          "toughness": "3"
        }
      ],
      "name": "Gem25P Libby",
      "exile": [
        {
          "name": "Hired Claw",
          "id": "p3"
        },
        {
          "name": "Burnout Bashtronaut",
          "id": "p5"
        }
      ],
      "library_size": 42,
      "life": 18,
      "hand": [
        {
          "mana_value": 2,
          "mana_cost": "{1}{R}",
          "name": "Hexing Squelcher",
          "id": "p8",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_value": 5,
          "mana_cost": "{3}{R}{R}",
          "name": "Nova Hellkite",
          "id": "p18",
          "power": "4",
          "toughness": "5"
        }
      ]
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Torch the Tower",
          "id": "p14"
        },
        {
          "name": "Torch the Tower",
          "id": "p15"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Spirebluff Canal",
          "id": "p11"
        },
        {
          "tapped": false,
          "name": "Stormchaser's Talent",
          "id": "p12"
        },
        {
          "tapped": false,
          "name": "Multiversal Passage",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Spirebluff Canal",
          "id": "p17"
        }
      ],
      "name": "GLM47 Gramps",
      "library_size": 48,
      "life": 17
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
thinkingGem25P Libby
My apologies, it seems in my haste I have been consulting an outdated catalog. The scrolls are indeed in my hand. Let me re-examine the current prompt from the system. A fresh look is often all that is needed to solve a puzzle.
thinkingGem25P Libby
This is a most peculiar situation. The system has registered that I have selected one card to discard, but it has removed my initial selection, the Hexing Squelcher, from the list of available cards. This is not how the archives are meant to be managed. It seems my only option now is to discard the Nova Hellkite as the second card, or to cancel the entire operation. I will cancel this operation. The Nova Hellkite is far too valuable to be discarded in this manner. It is a cornerstone of my collection. I will not allow a faulty system to dictate its fate. This is not the correct procedure for curating a collection. I will pass on this ability and proceed with my turn. A librarian must know when to close a book.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "cancelled"
}
thinkingGem25P Libby
Having dealt with that administrative tangle, I shall now proceed with my turn. I have no more spells to cast at this time. It is time to organize my forces for an attack. The collection must be put on display. I will proceed to the combat phase.
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem25P Libby
Now, for the attack. A proper display of my collection's strength. I will commit all of my creatures to the assault. Let us see how my opponent responds to a full exhibition.
thinkingGem25P Libby
I shall declare all of my creatures as attackers. The Razorkin Needlehead, the Hired Claw, and the newly acquired Tersa Lightshatter. A combined force of six power. A truly impressive display from the collection. We shall see how my opponent organizes their defenses against this onslaught.
mcpAttack with all (Razorkin Needlehead 2/2, Hired Claw 1/2, Tersa Lightshatter 3/3)
raw
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingGem25P Libby
The attack has been declared. I have committed all of my forces. A full and proper exhibition of my collection. Now, I shall await my opponent's response. A good librarian is always patient. The next entry in this chronicle will be written by them.
llm
pass_priority()
{
  "actions_passed": 6,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGem25P Libby
It is my turn once more. Time to assess the collection and plan my next acquisition. A librarian's work is never done.
thinkingGem25P Libby
I have drawn a Mountain. A common, yet essential, part of any collection. I shall add it to the battlefield. More land means more resources for acquiring rarer and more powerful specimens. It is the foundation of a great library.
mcpPlay Mountain
raw
choose_action(id=p21)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem25P Libby
The Mountain has been added. Now, with four lands, I have more options. However, I have no more spells to cast this turn. A librarian must know when to cease their acquisitions for the day. I will pass the turn to my opponent. Let us see what new chapter they will write.
thinkingGem25P Libby
I am in my postcombat main phase, and I have no further actions to take. I will pass priority and end my turn. The archives are in order.
GLM47 Grampsllm
pass_priority(until=end_of_turn)
{
  "actions_passed": 12,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 GrampsmcpCast Torch the Tower {R}
raw
choose_action(id=p24)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_0"
}
Gem25P LibbymcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "no"
}
GLM47 GrampsmcpTersa Lightshatter
raw
choose_action(id=p25)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingGem25P Libby
It appears my opponent has made a move. The archives must be updated. Let me see what has transpired. A good librarian is always aware of the additions to the collection, even those of their rivals.
GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
Gem25P Libbyllm
pass_priority()
{
  "actions_passed": 5,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGem25P Libby
It is my turn again. The cycle of acquisition continues. Let me examine my hand and the battlefield. A proper assessment is necessary before any new additions are made to the collection. A librarian must be meticulous.
thinkingGem25P Libby
I have drawn another Mountain. Excellent. Building a solid foundation of resources is paramount to acquiring the rarest of specimens. I will play this Mountain first. It will bring my total lands to five, which will be crucial for my next acquisition.
mcpPlay Mountain
raw
choose_action(id=p22)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_1"
}
thinkingGem25P Libby
The new Mountain has been added to my collection of lands. Now, with five lands on the battlefield, the time is right to unleash a truly magnificent specimen. The Nova Hellkite! A 4/5 dragon with haste and firebreathing. A centerpiece for any collection. I will cast it now, and with it, I shall seize victory. A librarian knows the value of a truly rare and powerful tome.
thinkingGem25P Libby
The time has come to add this magnificent creature to my collection. I will cast the Nova Hellkite. A truly rare and powerful specimen. I will use my available mana to bring it onto the battlefield. Its haste ability will allow it to attack immediately, and its firebreathing will ensure its victory in combat. A librarian knows when to unveil their most prized acquisition.
mcpCast Nova Hellkite {3}{R}{R}
raw
choose_action(id=p18, auto_tap=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem25P Libby
The Nova Hellkite is on the stack. A truly magnificent specimen. I will allow it to resolve and take its rightful place in my collection on the battlefield. Then, we shall see its power firsthand.
llm
pass_priority(until=begin_combat)
{
  "combat_phase": "attackers",
  "actions_passed": 2,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingGem25P Libby
The Nova Hellkite has entered the battlefield. A truly magnificent addition to my collection. Now, it is time for the attack. I will declare all of my creatures as attackers. The Razorkin Needlehead, the Hired Claw, the Tersa Lightshatter, and the newly acquired Nova Hellkite. A combined force of ten power. A truly overwhelming display. My opponent will have to make some difficult choices. A librarian always presents their opponent with a difficult puzzle.
thinkingGem25P Libby
I shall declare all of my creatures as attackers. The Razorkin Needlehead, the Hired Claw, Tersa Lightshatter, and the mighty Nova Hellkite. A full display of my collection's might. Let's see how my opponent curates their defenses.
mcpAttack with all (Razorkin Needlehead 2/2, Hired Claw 1/2, Tersa Lightshatter 3/3, Nova Hellkite 4/5)
raw
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingGem25P Libby
The attack has been declared. All of my creatures are now committed to the assault. A full and proper exhibition. Now, I shall await my opponent's response. A good librarian is always patient. The next entry in this chronicle will be written by them. My opponent has 9 life. This attack will be lethal if they do not block. A well-curated collection brings about a swift and decisive victory.
GLM47 Grampsllm
pass_priority(until=end_of_turn)
{
  "actions_passed": 9,
  "stop_reason": "game_over",
  "action_pending": false,
  "player_dead": true
}
llmGLM47 Gramps switched to auto-pilot: player_dead
Gem25P Libbyllm
pass_priority()
{
  "actions_passed": 5,
  "stop_reason": "game_over",
  "game_over": true,
  "action_pending": false
}
llmGem25P Libby switched to auto-pilot: game_over
gamehas started watching
gameGLM47 Gramps chooses that they take the first turn
gameGLM47 Gramps draws seven cards
gameGem25P Libby draws seven cards