GLM47 Coach (Boros Energy) vs MiniMx Analyst (Izzet Prowess)
1 major, 6 moderate, 6 minor, 3 questionable blunders
Season 0
This is a Season 0 game. MCP tools and priority semantics have changed since this game was played, so its results are excluded from Season 1 ratings.
/ 100
Stack
Game Log
llmGLM47 Coach game_start
llmMiniMx Analyst game_start
thinkingMiniMx Analyst
I'll choose to go first - having the initiative in Magic is generally advantageous.
mcpMiniMx Analyst
raw
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_target_1"
}
llmMiniMx Analyst error: timeout Timed out after 45s [1]
thinkingGLM47 Coach
Looking at this opening hand - 3 lands, a 1-drop creature, a 2-drop, removal, and a Blood Moon. That's a solid curve and good disruption. I'm keeping this hand, team!
thinkingMiniMx Analyst
This hand is excellent. Two Preordains give me incredible dig power to find lands, Mishra's Bauble provides free card draw, and the spells look like a solid Izzet spellslinger shell. With the ability to find lands quickly through the Preordains, I'm happy to keep 7.
GLM47 CoachmcpKeep hand
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "no"
}
MiniMx AnalystmcpKeep hand
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
MiniMx AnalystmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 3,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 CoachmcpPlay Arena of Glory
raw
choose_action(id=p1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 4,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll cast Mishra's Bauble - a free artifact that provides card draw value over the game.
mcpCast Mishra's Bauble {0}
raw
choose_action(id=p3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll activate Mishra's Bauble to look at the top card of my opponent's library - good information to have.
mcpActivate Mishra's Bauble
raw
choose_action(id=p3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_0"
}
MiniMx AnalystmcpGLM47 Coach
raw
choose_action(id=p1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 8,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGLM47 Coach
Let's get our mana base set up, team!
mcpPlay Arid Mesa
raw
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 11,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll discard the two Lava Darts - they're redundant and I want to keep my cantrips and creatures for now.
mcpLava Dart
raw
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx Analystllm
choose_action(id=p8)
{
  "success": true,
  "action_taken": "selected_target_3"
}
thinkingGLM47 Coach
Let's get another land down to power up our game plan!
mcpPlay Flooded Strand
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 CoachmcpActivate Flooded Strand
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 CoachmcpSacred Foundry
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Coachmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "yes"
}
thinkingGLM47 Coach
Let's get our first creature on the board! Guide of Souls will give us some great value when we attack.
mcpCast Guide of Souls {W}
raw
choose_action(id=p11, mana_plan=[{"tap": "p16"}])
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0",
  "mana_plan_set": true,
  "mana_plan_size": 1
}
GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingGLM47 Coach
Let's use Galvanic Discharge and then send our Guide of Souls into battle!
mcpCast Galvanic Discharge {R}
raw
choose_action(id=p9)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_1"
}
GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "recent_chat": [
    "[System] Spell cancelled — mana plan was incorrect or incomplete."
  ],
  "action_pending": true
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 8,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I need to discard one more card. I'll discard Monastery Swiftspear - it's a creature that needs to attack to generate prowess triggers, and I want to keep my spell-heavy draw cards.
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx AnalystmcpMonastery Swiftspear
raw
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_3"
}
GLM47 Coachllm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 Coachmcp0
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Coachmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "confirmed"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 CoachmcpCast Galvanic Discharge {R}
raw
choose_action(id=p9, auto_tap=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_1"
}
GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_GET_AMOUNT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Coachmcp3
raw
choose_action(amount=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "amount_3"
}
GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 5,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll play Fiery Islet to get access to red mana.
mcpPlay Fiery Islet
raw
choose_action(id=p19)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I have no creatures in play to attack with, so I'll skip the attack phase.
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx AnalystmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingMiniMx Analyst
I'll activate Fiery Islet to draw a card, sacrificing it to get card advantage.
mcpActivate Fiery Islet
raw
choose_action(id=p19)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_2"
}
thinkingMiniMx Analyst
I'll cast one Preordain to dig for lands and better cards.
mcpCast Preordain {U}
raw
choose_action(id=p6)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll cancel this scry - I want to keep both cards on top to draw into them.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "cancelled"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
MiniMx Analystllm
get_game_state()
{
  "phase": "Postcombat Main",
  "priority_player": "MiniMx Analyst",
  "cursor": 4,
  "stack": [
    {
      "name": "Preordain",
      "rules": [
        "Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"
      ],
      "id": "p23"
    }
  ],
  "active_player": "MiniMx Analyst",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Mishra's Bauble",
          "id": "p3"
        },
        {
          "name": "Lava Dart",
          "id": "p5"
        },
        {
          "name": "Lava Dart",
          "id": "p8"
        },
        {
          "name": "Monastery Swiftspear",
          "id": "p7"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Fiery Islet",
          "id": "p19"
        }
      ],
      "name": "MiniMx Analyst",
      "library_size": 48,
      "life": 19,
      "hand": [
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p11"
        },
        {
          "mana_cost": "{U}",
          "name": "Preordain",
          "id": "p10"
        },
        {
          "mana_cost": "{R}",
          "name": "Unholy Heat",
          "id": "p12"
        },
        {
          "mana_cost": "{R}",
          "name": "Violent Urge",
          "id": "p9"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p4",
          "power": "1",
          "toughness": "2"
        },
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p13"
        }
      ]
    },
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Flooded Strand",
          "id": "p18"
        },
        {
          "name": "Galvanic Discharge",
          "id": "p20"
        },
        {
          "name": "Guide of Souls",
          "id": "p17"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Arena of Glory",
          "id": "p14"
        },
        {
          "tapped": false,
          "name": "Arid Mesa",
          "id": "p15"
        },
        {
          "tapped": true,
          "name": "Sacred Foundry",
          "id": "p16"
        }
      ],
      "name": "GLM47 Coach",
      "library_size": 43,
      "life": 17
    }
  ],
  "available": true,
  "step": "Postcombat Main",
  "turn": 1
}
thinkingMiniMx Analyst
I'll pass priority to let Preordain resolve.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll put Monastery Swiftspear first and Slickshot Show-Off on top, so I can draw the Swiftspear next turn.
mcpMonastery Swiftspear
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
MiniMx Analystllm
choose_action(index=1)
{
  "retryable": true,
  "success": false,
  "error_code": "index_out_of_range",
  "error": "Index 1 is out of range (no choices loaded). Call get_action_choices to see current options."
}
thinkingMiniMx Analyst
I'll cast my second Preordain to continue digging for cards.
mcpPass
raw
choose_action(id=p10)
{
  "retryable": true,
  "success": false,
  "error_code": "invalid_choice",
  "error": "Object p10 not found in current choices"
}
thinkingMiniMx Analyst
I'll pass priority to continue the turn.
GLM47 Coachllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Coachllm
pass_priority(until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx AnalystmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
MiniMx Analystllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "MiniMx Analyst",
  "cursor": 6,
  "stack": [],
  "active_player": "GLM47 Coach",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Mishra's Bauble",
          "id": "p3"
        },
        {
          "name": "Lava Dart",
          "id": "p5"
        },
        {
          "name": "Lava Dart",
          "id": "p8"
        },
        {
          "name": "Monastery Swiftspear",
          "id": "p7"
        },
        {
          "name": "Preordain",
          "id": "p6"
        }
      ],
      "is_active": false,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Fiery Islet",
          "id": "p19"
        }
      ],
      "name": "MiniMx Analyst",
      "library_size": 47,
      "life": 19,
      "hand": [
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p11"
        },
        {
          "mana_cost": "{U}",
          "name": "Preordain",
          "id": "p10"
        },
        {
          "mana_cost": "{R}",
          "name": "Unholy Heat",
          "id": "p12"
        },
        {
          "mana_cost": "{R}",
          "name": "Violent Urge",
          "id": "p9"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p4",
          "power": "1",
          "toughness": "2"
        },
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p13"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p22",
          "power": "1",
          "toughness": "2"
        }
      ]
    },
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Flooded Strand",
          "id": "p18"
        },
        {
          "name": "Galvanic Discharge",
          "id": "p20"
        },
        {
          "name": "Guide of Souls",
          "id": "p17"
        }
      ],
      "is_active": true,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Arena of Glory",
          "id": "p14"
        },
        {
          "tapped": false,
          "name": "Arid Mesa",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Sacred Foundry",
          "id": "p16"
        }
      ],
      "name": "GLM47 Coach",
      "library_size": 42,
      "life": 17
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 2
}
GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 3,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll cast Monastery Swiftspear to get a creature on the board with prowess.
mcpCast Monastery Swiftspear {R}
raw
choose_action(id=p21)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Coachllm
pass_priority(until=begin_combat)
{
  "actions_passed": 2,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Precombat Main"
}
MiniMx Analystllm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 2,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll attack with Monastery Swiftspear to apply pressure and potentially trigger prowess.
mcpAttack with Monastery Swiftspear 1/2
raw
choose_action(attackers=["p21"])
{
  "declared": [
    "p21"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingMiniMx Analyst
I'll pass priority to let the opponent respond to the attack.
GLM47 Coachllm
pass_priority(until=end_of_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 CoachmcpPlay Plains
raw
choose_action(id=p15)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 CoachmcpCast Blood Moon {2}{R}
raw
choose_action(id=p8, auto_tap=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_3"
}
GLM47 Coachllm
pass_priority(until=stack_resolved)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 CoachmcpCast Ragavan, Nimble Pilferer {R}
raw
choose_action(id=p28, auto_tap=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_CHOICE",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 CoachmcpCast with no alternative cost: {R}
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_choice_1"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 5,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll pass priority to let the opponent act.
llm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll keep passing to see if the opponent will use their Lava Darts or if we're moving to combat.
llm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll attack with Monastery Swiftspear to apply pressure on the opponent's life total.
mcpAttack with Monastery Swiftspear 1/2
raw
choose_action(attackers=["p21"])
{
  "declared": [
    "p21"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingMiniMx Analyst
I'll pass priority to let the opponent respond to the attack.
GLM47 Coachllm
pass_priority(until=stack_resolved)
{
  "combat_phase": "blockers",
  "actions_passed": 6,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingMiniMx Analyst
I'll pass priority to see if the opponent will block or if we proceed to damage.
MiniMx AnalystmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingMiniMx Analyst
I'll pass priority to let the opponent respond to combat damage.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingMiniMx Analyst
I'll cast Dragon's Rage Channeler. It's a strong play with prowess and surveil 2, helping me dig through my deck while putting a body on the board.
mcpCast Dragon's Rage Channeler {R}
raw
choose_action(id=p27)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_3"
}
thinkingMiniMx Analyst
I'll pass priority to let Dragon's Rage Channeler resolve.
GLM47 Coachllm
pass_priority(until=postcombat_main)
{
  "actions_passed": 2,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Postcombat Main"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Coachllm
pass_priority(until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll keep passing to let the game resolve. If my Dragon's Rage Channeler resolved, I should check what options I have next.
llm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
Let me check the action choices since there are playable cards available.
thinkingMiniMx Analyst
I see I'm back in Precombat Main. Let me check what Violent Urge does to make an informed decision.
llm
get_oracle_text(card_name=Violent Urge)
{
  "success": true,
  "name": "Violent Urge",
  "rules": [
    "Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn."
  ]
}
thinkingMiniMx Analyst
Violent Urge gives a creature +1/+0 and first strike (double strike with delirium). Given my graveyard likely has creatures and instants, I probably have delirium for double strike. Let me cast it targeting Monastery Swiftspear to buff it for combat.
mcpCast Violent Urge {R}
raw
choose_action(id=p9)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_2"
}
MiniMx Analystllm
choose_action(id=p21)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_1"
}
thinkingMiniMx Analyst
Now I'll pass priority to let Violent Urge resolve and apply the +1/+0 and first strike to Monastery Swiftspear.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I see there are triggered abilities on the stack. Let me pick the first one to resolve.
mcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingMiniMx Analyst
I'll pass priority to let the surveil trigger resolve.
GLM47 Coachllm
pass_priority(until=begin_combat)
{
  "actions_passed": 2,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Precombat Main"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll activate Lava Dart to deal 2 damage to the opponent, putting them to 13 life.
mcpActivate Lava Dart
raw
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_0"
}
MiniMx Analystllm
choose_action(id=p0)
{
  "error": "Unknown short ID: p0"
}
thinkingMiniMx Analyst
Let me check the game state to identify the opponent's player ID.
llm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "MiniMx Analyst",
  "cursor": 14,
  "stack": [
    {
      "name": "Lava Dart",
      "rules": [
        "{this} deals 1 damage to any target.",
        "Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
      ],
      "id": "p32"
    },
    {
      "name": "Ability",
      "rules": [
        "Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"
      ],
      "id": "p30"
    },
    {
      "target_count": 1,
      "name": "Violent Urge",
      "rules": [
        "Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.",
        "",
        "Card types in the number of card types among cards in your graveyard: 4 (Artifact, Creature, Instant, Sorcery)"
      ],
      "id": "p29"
    }
  ],
  "active_player": "MiniMx Analyst",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Mishra's Bauble",
          "id": "p3"
        },
        {
          "name": "Lava Dart",
          "id": "p8"
        },
        {
          "name": "Monastery Swiftspear",
          "id": "p7"
        },
        {
          "name": "Preordain",
          "id": "p6"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Fiery Islet",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Monastery Swiftspear",
          "id": "p21",
          "power": "2",
          "toughness": "3"
        },
        {
          "tapped": false,
          "name": "Dragon's Rage Channeler",
          "id": "p27",
          "power": "3",
          "toughness": "3"
        }
      ],
      "name": "MiniMx Analyst",
      "library_size": 44,
      "life": 18,
      "hand": [
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p11"
        },
        {
          "mana_cost": "{U}",
          "name": "Preordain",
          "id": "p10"
        },
        {
          "mana_cost": "{R}",
          "name": "Unholy Heat",
          "id": "p12"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p4",
          "power": "1",
          "toughness": "2"
        },
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p13"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p22",
          "power": "1",
          "toughness": "2"
        },
        {
          "name": "Bloodstained Mire",
          "is_land": true,
          "id": "p28"
        }
      ]
    },
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Flooded Strand",
          "id": "p18"
        },
        {
          "name": "Galvanic Discharge",
          "id": "p20"
        },
        {
          "name": "Guide of Souls",
          "id": "p17"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Arena of Glory",
          "id": "p14"
        },
        {
          "tapped": false,
          "name": "Arid Mesa",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Sacred Foundry",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p24"
        },
        {
          "tapped": false,
          "name": "Blood Moon",
          "id": "p25"
        },
        {
          "tapped": false,
          "name": "Ragavan, Nimble Pilferer",
          "id": "p26",
          "power": "2",
          "toughness": "1"
        }
      ],
      "name": "GLM47 Coach",
      "library_size": 40,
      "life": 15
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
MiniMx Analystllm
choose_action(id=p1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_1"
}
thinkingMiniMx Analyst
I'll pass priority to let the Lava Dart resolve and deal 1 damage to the opponent.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll sacrifice Fiery Islet to complete the Lava Dart flashback.
mcpFiery Islet
raw
choose_action(id=p19)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingMiniMx Analyst
Now I'll pass priority to let the Lava Dart flashback complete.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll pick the first triggered ability to resolve.
mcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingMiniMx Analyst
I'll pass priority to let the triggered ability resolve.
llm
pass_priority()
{
  "actions_passed": 2,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
Let me check the current game state to understand what triggered abilities need resolution.
llm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "MiniMx Analyst",
  "cursor": 17,
  "stack": [
    {
      "name": "Ability",
      "rules": [
        "Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"
      ],
      "id": "p33"
    },
    {
      "target_count": 1,
      "name": "Lava Dart",
      "rules": [
        "{this} deals 1 damage to any target.",
        "Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
      ],
      "id": "p32"
    },
    {
      "name": "Ability",
      "rules": [
        "Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"
      ],
      "id": "p30"
    },
    {
      "target_count": 1,
      "name": "Violent Urge",
      "rules": [
        "Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.",
        "",
        "Card types in the number of card types among cards in your graveyard: 5 (Artifact, Creature, Instant, Land, Sorcery)"
      ],
      "id": "p29"
    }
  ],
  "active_player": "MiniMx Analyst",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Mishra's Bauble",
          "id": "p3"
        },
        {
          "name": "Lava Dart",
          "id": "p8"
        },
        {
          "name": "Monastery Swiftspear",
          "id": "p7"
        },
        {
          "name": "Preordain",
          "id": "p6"
        },
        {
          "name": "Fiery Islet",
          "id": "p19"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Monastery Swiftspear",
          "id": "p21",
          "power": "3",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Dragon's Rage Channeler",
          "id": "p27",
          "power": "3",
          "toughness": "3"
        }
      ],
      "name": "MiniMx Analyst",
      "library_size": 44,
      "life": 18,
      "hand": [
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p11"
        },
        {
          "mana_cost": "{U}",
          "name": "Preordain",
          "id": "p10"
        },
        {
          "mana_cost": "{R}",
          "name": "Unholy Heat",
          "id": "p12"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p4",
          "power": "1",
          "toughness": "2"
        },
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p13"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p22",
          "power": "1",
          "toughness": "2"
        },
        {
          "name": "Bloodstained Mire",
          "is_land": true,
          "id": "p28"
        }
      ]
    },
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Flooded Strand",
          "id": "p18"
        },
        {
          "name": "Galvanic Discharge",
          "id": "p20"
        },
        {
          "name": "Guide of Souls",
          "id": "p17"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Arena of Glory",
          "id": "p14"
        },
        {
          "tapped": false,
          "name": "Arid Mesa",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Sacred Foundry",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p24"
        },
        {
          "tapped": false,
          "name": "Blood Moon",
          "id": "p25"
        },
        {
          "tapped": false,
          "name": "Ragavan, Nimble Pilferer",
          "id": "p26",
          "power": "2",
          "toughness": "1"
        }
      ],
      "name": "GLM47 Coach",
      "library_size": 40,
      "life": 15
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
thinkingMiniMx Analyst
I see the stack still has multiple triggered abilities. Let me pick the next one to resolve.
llm
choose_action(index=0)
{
  "retryable": true,
  "success": false,
  "error_code": "index_out_of_range",
  "error": "Index 0 is out of range (no choices loaded). Call get_action_choices to see current targets.",
  "choices": [
    {
      "name": "Steam Vents",
      "target_type": "card",
      "index": 0,
      "id": "p35"
    }
  ]
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll put Steam Vents into my graveyard as part of surveil, further building toward delirium.
mcpSteam Vents
raw
choose_action(id=p35)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingMiniMx Analyst
I'll pass priority to let the surveil complete and continue.
llm
pass_priority()
{
  "actions_passed": 2,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll put Steam Vents into my graveyard again to continue building toward delirium.
mcpSteam Vents
raw
choose_action(id=p36)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingMiniMx Analyst
I'll pass priority to let the surveil resolve.
llm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll play Bloodstained Mire to get an extra land for mana this turn.
mcpPlay Bloodstained Mire
raw
choose_action(id=p28)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingMiniMx Analyst
I'll pass priority to let Bloodstained Mire resolve.
llm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingMiniMx Analyst
I'm in the declare attackers phase. I have: - Monastery Swiftspear (3/4) with first strike from Violent Urge - Dragon's Rage Channeler (3/3) Opponent has Ragavan (2/1) which can block. I'll attack with both creatures - Swiftspear with prowess trigger will become a 4/5 that easily kills Ragavan, and Dragon's Rage Channeler is a solid 3/3 threat.
llm
choose_action(attackers=["p21","p27"])
{
  "declared": [
    "p21"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack",
  "failed": [
    {
      "id": "p27",
      "reason": "not a valid attacker"
    }
  ]
}
thinkingMiniMx Analyst
Only Monastery Swiftspear attacked. Let me pass priority to proceed to combat.
GLM47 Coachllm
pass_priority(until=begin_combat)
{
  "combat_phase": "blockers",
  "actions_passed": 8,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 Coachllm
pass_priority()
{
  "combat_phase": "blockers",
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingMiniMx Analyst
I'll cast Lava Dart with flashback targeting the opponent to deal 1 more damage, bringing them to 13 life.
mcpActivate Lava Dart
raw
choose_action(id=p8)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_0"
}
thinkingMiniMx Analyst
I'll target the opponent with Lava Dart.
llm
choose_action(id=p1)
{
  "success": true,
  "action_taken": "auto_passed_loop_detected",
  "warning": "Too many interactions this turn (26). Auto-passing until next turn."
}
thinkingMiniMx Analyst
I'll check the current game state after the Lava Dart resolved.
llm
pass_priority()
{
  "actions_passed": 4,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll pass priority to continue with the game.
GLM47 Coachllm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 Coachllm
get_oracle_text(object_id=p28)
{
  "success": true,
  "name": "Ragavan, Nimble Pilferer",
  "rules": [
    "Whenever {this} deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.",
    "Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)"
  ]
}
GLM47 Coachllm
get_oracle_text(card_names=["Snow-Covered Mountain","Snow-Covered P...)
{
  "cards": [
    {
      "name": "Snow-Covered Mountain",
      "rules": [
        "{T}: Add {R}."
      ]
    },
    {
      "name": "Snow-Covered Plains",
      "rules": [
        "{T}: Add {W}."
      ]
    },
    {
      "name": "Clifftop Retreat",
      "rules": [
        "{this} enters tapped unless you control a Mountain or a Plains.",
        "{T}: Add {R}.",
        "{T}: Add {W}."
      ]
    },
    {
      "name": "Valakut, the Molten Pinnacle",
      "rules": [
        "{this} enters tapped.",
        "Whenever a Mountain you control enters, if you control at least five other Mountains, you may have {this} deal 3 damage to any target.",
        "{T}: Add {R}."
      ]
    }
  ],
  "success": true
}
GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll get the action choices to see what I can play right now.
thinkingMiniMx Analyst
I have a lethal Lava Dart in hand. Let me pass priority to see what the opponent attacks with.
llm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll cast Lava Dart with flashback, sacrificing a Mountain to deal 1 damage to the opponent, bringing them to 2 life.
mcpActivate Lava Dart
raw
choose_action(id=p8)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_0"
}
thinkingMiniMx Analyst
I'll target the opponent to bring them to 2 life.
llm
choose_action(id=p1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_1"
}
thinkingMiniMx Analyst
I'll pass priority to let Lava Dart resolve.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll sacrifice Bloodstained Mire to complete the Lava Dart flashback.
mcpBloodstained Mire
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingMiniMx Analyst
I'll pass priority to let the Lava Dart resolve.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll pass priority again to let the stack clear.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll keep passing priority to advance the game state.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll keep passing priority to let Lava Dart fully resolve.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll keep passing priority until Lava Dart resolves.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll get the action choices to see what I need to do next.
thinkingMiniMx Analyst
I need to pick a triggered ability - this is likely from the Bloodstained Mire I sacrificed. Let me pick the first ability.
mcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingMiniMx Analyst
Opponent is at 2 life! I have Unholy Heat that can kill them. I'll pass priority to let the triggered ability resolve.
llm
pass_priority()
{
  "actions_passed": 2,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll get the action choices to see what I can do now.
thinkingMiniMx Analyst
I'll cancel the surveil trigger to keep priority for lethal Unholy Heat.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "cancelled"
}
thinkingMiniMx Analyst
I'll get the action choices to see if I can cast Unholy Heat.
thinkingMiniMx Analyst
I'll pass priority since I don't have any playable cards at this moment.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingMiniMx Analyst
I'll keep passing priority to advance the game state.
llm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll get the action choices to see what I can do now.
thinkingMiniMx Analyst
I'll play the Mountain to increase my mana available for next turn.
mcpPlay Mountain
raw
choose_action(id=p40)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingMiniMx Analyst
I'll pass priority to let the Mountain resolve.
llm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll get the action choices to see my attackers for this combat phase.
thinkingMiniMx Analyst
I'll attack with all creatures to lethal the opponent at 2 life!
mcpAttack with all (Monastery Swiftspear 1/2)
raw
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingMiniMx Analyst
I'll get the action choices to see if the opponent blocks.
thinkingMiniMx Analyst
I'll cast Unholy Heat to deal lethal damage to the opponent!
mcpCast Unholy Heat {R}
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_0"
}
thinkingMiniMx Analyst
I'll target the opponent with Unholy Heat to deal lethal damage!
llm
choose_action(id=p1)
{
  "retryable": true,
  "success": false,
  "error_code": "invalid_choice",
  "error": "Object p1 not found in current choices",
  "choices": [
    {
      "controller": "GLM47 Coach",
      "name": "Ragavan, Nimble Pilferer",
      "target_type": "permanent",
      "index": 0,
      "id": "p26",
      "power": "2",
      "toughness": "1"
    },
    {
      "tapped": true,
      "name": "Monastery Swiftspear",
      "target_type": "permanent",
      "index": 1,
      "id": "p21",
      "power": "1",
      "toughness": "2"
    },
    {
      "tapped": true,
      "name": "Dragon's Rage Channeler",
      "target_type": "permanent",
      "index": 2,
      "id": "p27",
      "power": "3",
      "toughness": "3"
    }
  ]
}
thinkingMiniMx Analyst
I'll let the opponent target my Ragavan with Unholy Heat - they'll deal 3 damage to it, but I'll win through combat damage anyway.
llm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingMiniMx Analyst
I'll pass priority to let Unholy Heat resolve.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll get the game state to understand the current situation.
llm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "MiniMx Analyst",
  "cursor": 27,
  "stack": [
    {
      "target_count": 1,
      "name": "Unholy Heat",
      "rules": [
        "{this} deals 2 damage to target creature or planeswalker.Delirium — {this} deals 6 damage instead if there are four or more card types among cards in your graveyard.",
        "",
        "Card types in the number of card types among cards in your graveyard: 5 (Artifact, Creature, Instant, Land, Sorcery)"
      ],
      "id": "p41"
    }
  ],
  "active_player": "MiniMx Analyst",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Mishra's Bauble",
          "id": "p3"
        },
        {
          "name": "Monastery Swiftspear",
          "id": "p7"
        },
        {
          "name": "Preordain",
          "id": "p6"
        },
        {
          "name": "Fiery Islet",
          "id": "p19"
        },
        {
          "name": "Steam Vents",
          "id": "p35"
        },
        {
          "name": "Steam Vents",
          "id": "p36"
        },
        {
          "name": "Violent Urge",
          "id": "p9"
        },
        {
          "name": "Bloodstained Mire",
          "id": "p28"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Monastery Swiftspear",
          "id": "p21",
          "power": "1",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Dragon's Rage Channeler",
          "id": "p27",
          "power": "3",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p40"
        }
      ],
      "name": "MiniMx Analyst",
      "exile": [
        {
          "name": "Lava Dart",
          "id": "p5"
        },
        {
          "name": "Lava Dart",
          "id": "p8"
        }
      ],
      "library_size": 41,
      "life": 18,
      "hand": [
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p11"
        },
        {
          "mana_cost": "{U}",
          "name": "Preordain",
          "id": "p10"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p4",
          "power": "1",
          "toughness": "2"
        },
        {
          "mana_cost": "{U}{R}",
          "name": "Expressive Iteration",
          "id": "p13"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p22",
          "power": "1",
          "toughness": "2"
        }
      ]
    },
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Flooded Strand",
          "id": "p18"
        },
        {
          "name": "Galvanic Discharge",
          "id": "p20"
        },
        {
          "name": "Guide of Souls",
          "id": "p17"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Arena of Glory",
          "id": "p14"
        },
        {
          "tapped": false,
          "name": "Arid Mesa",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Sacred Foundry",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p24"
        },
        {
          "tapped": false,
          "name": "Blood Moon",
          "id": "p25"
        },
        {
          "tapped": false,
          "name": "Ragavan, Nimble Pilferer",
          "id": "p26",
          "power": "2",
          "toughness": "1"
        }
      ],
      "name": "GLM47 Coach",
      "library_size": 39,
      "life": 2
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "combat": [
    {
      "blocked": false,
      "defending": "GLM47 Coach",
      "attackers": [
        {
          "name": "Dragon's Rage Channeler",
          "id": "p27",
          "power": "3",
          "toughness": "3"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Coach",
      "attackers": [
        {
          "name": "Monastery Swiftspear",
          "id": "p21",
          "power": "1",
          "toughness": "2"
        }
      ]
    }
  ],
  "turn": 4
}
thinkingMiniMx Analyst
I can see Unholy Heat is on the stack targeting Ragavan for 6 damage (delirium is active). My creatures are attacking and will deal lethal combat damage. Let me pass priority to let Unholy Heat resolve.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll get the action choices to see what the game is asking.
thinkingMiniMx Analyst
I need to pick Ragavan's triggered ability (treasure token creation from its death trigger).
mcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingMiniMx Analyst
I'll pass priority to let Ragavan's death trigger resolve, then my combat damage will finish the game.
llm
pass_priority()
{
  "actions_passed": 2,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingMiniMx Analyst
I'll get the action choices to see the current game state.
thinkingMiniMx Analyst
I'll cancel the surveil trigger since I'm about to win through combat damage regardless.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "cancelled"
}
thinkingMiniMx Analyst
I'll confirm the attacks since they're lethal.
llm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "confirmed"
}
thinkingMiniMx Analyst
I'll pass priority to let combat damage resolve and finish the game!
GLM47 Coachllm
pass_priority(until=my_turn)
{
  "actions_passed": 4,
  "stop_reason": "game_over",
  "action_pending": false,
  "player_dead": true
}
llmGLM47 Coach switched to auto-pilot: player_dead
MiniMx Analystllm
pass_priority()
{
  "actions_passed": 2,
  "stop_reason": "game_over",
  "game_over": true,
  "action_pending": false
}
llmMiniMx Analyst switched to auto-pilot: game_over
llmGLM47 Coach Spell cancelled — mana plan was incorrect or incomplete.
gamehas started watching
gameMiniMx Analyst chooses that they take the first turn
gameMiniMx Analyst draws seven cards
gameGLM47 Coach draws seven cards