GLM47 Coach (Boros Energy) vs MiniMx Analyst (Izzet Prowess)
1 major, 6 moderate, 6 minor, 3 questionable blunders
Season 0
/ 100
Stack
Game Log
thinkingMiniMx Analyst
I'll choose to go first - having the initiative in Magic is generally advantageous.
mcpMiniMx Analystraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_target_1"
}thinkingGLM47 Coach
Looking at this opening hand - 3 lands, a 1-drop creature, a 2-drop, removal, and a Blood Moon. That's a solid curve and good disruption. I'm keeping this hand, team!
thinkingMiniMx Analyst
This hand is excellent. Two Preordains give me incredible dig power to find lands, Mishra's Bauble provides free card draw, and the spells look like a solid Izzet spellslinger shell. With the ability to find lands quickly through the Preordains, I'm happy to keep 7.
GLM47 CoachmcpKeep hand
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "no"
}MiniMx AnalystmcpKeep hand
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}MiniMx AnalystmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 CoachmcpPlay Arena of Glory
raw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll cast Mishra's Bauble - a free artifact that provides card draw value over the game.
mcpCast Mishra's Bauble {0}raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll activate Mishra's Bauble to look at the top card of my opponent's library - good information to have.
mcpActivate Mishra's Baubleraw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}MiniMx AnalystmcpGLM47 Coach
raw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGLM47 Coach
Let's get our mana base set up, team!
mcpPlay Arid Mesaraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 11,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll discard the two Lava Darts - they're redundant and I want to keep my cantrips and creatures for now.
mcpLava Dartraw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx Analystllm
choose_action(id=p8)
{
"success": true,
"action_taken": "selected_target_3"
}thinkingGLM47 Coach
Let's get another land down to power up our game plan!
mcpPlay Flooded Strandraw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 CoachmcpActivate Flooded Strand
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 CoachmcpSacred Foundry
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "yes"
}thinkingGLM47 Coach
Let's get our first creature on the board! Guide of Souls will give us some great value when we attack.
mcpCast Guide of Souls {W}raw
choose_action(id=p11, mana_plan=[{"tap": "p16"}])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 1
}GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingGLM47 Coach
Let's use Galvanic Discharge and then send our Guide of Souls into battle!
mcpCast Galvanic Discharge {R}raw
choose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"[System] Spell cancelled — mana plan was incorrect or incomplete."
],
"action_pending": true
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 8,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I need to discard one more card. I'll discard Monastery Swiftspear - it's a creature that needs to attack to generate prowess triggers, and I want to keep my spell-heavy draw cards.
GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx AnalystmcpMonastery Swiftspear
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_3"
}GLM47 Coachllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 Coachmcp0
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 CoachmcpCast Galvanic Discharge {R}
raw
choose_action(id=p9, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Coachmcp3
raw
choose_action(amount=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "amount_3"
}GLM47 CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll play Fiery Islet to get access to red mana.
mcpPlay Fiery Isletraw
choose_action(id=p19)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I have no creatures in play to attack with, so I'll skip the attack phase.
GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx AnalystmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Analyst
I'll activate Fiery Islet to draw a card, sacrificing it to get card advantage.
mcpActivate Fiery Isletraw
choose_action(id=p19)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}thinkingMiniMx Analyst
I'll cast one Preordain to dig for lands and better cards.
mcpCast Preordain {U}raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll cancel this scry - I want to keep both cards on top to draw into them.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "cancelled"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}MiniMx Analystllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "MiniMx Analyst",
"cursor": 4,
"stack": [
{
"name": "Preordain",
"rules": [
"Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"
],
"id": "p23"
}
],
"active_player": "MiniMx Analyst",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Mishra's Bauble",
"id": "p3"
},
{
"name": "Lava Dart",
"id": "p5"
},
{
"name": "Lava Dart",
"id": "p8"
},
{
"name": "Monastery Swiftspear",
"id": "p7"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Fiery Islet",
"id": "p19"
}
],
"name": "MiniMx Analyst",
"library_size": 48,
"life": 19,
"hand": [
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p11"
},
{
"mana_cost": "{U}",
"name": "Preordain",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Unholy Heat",
"id": "p12"
},
{
"mana_cost": "{R}",
"name": "Violent Urge",
"id": "p9"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p4",
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p13"
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Flooded Strand",
"id": "p18"
},
{
"name": "Galvanic Discharge",
"id": "p20"
},
{
"name": "Guide of Souls",
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Arena of Glory",
"id": "p14"
},
{
"tapped": false,
"name": "Arid Mesa",
"id": "p15"
},
{
"tapped": true,
"name": "Sacred Foundry",
"id": "p16"
}
],
"name": "GLM47 Coach",
"library_size": 43,
"life": 17
}
],
"available": true,
"step": "Postcombat Main",
"turn": 1
}thinkingMiniMx Analyst
I'll pass priority to let Preordain resolve.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll put Monastery Swiftspear first and Slickshot Show-Off on top, so I can draw the Swiftspear next turn.
mcpMonastery Swiftspearraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}MiniMx Analystllm
choose_action(index=1)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 1 is out of range (no choices loaded). Call get_action_choices to see current options."
}thinkingMiniMx Analyst
I'll cast my second Preordain to continue digging for cards.
mcpPassraw
choose_action(id=p10)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p10 not found in current choices"
}thinkingMiniMx Analyst
I'll pass priority to continue the turn.
GLM47 Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx AnalystmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}MiniMx Analystllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiniMx Analyst",
"cursor": 6,
"stack": [],
"active_player": "GLM47 Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Mishra's Bauble",
"id": "p3"
},
{
"name": "Lava Dart",
"id": "p5"
},
{
"name": "Lava Dart",
"id": "p8"
},
{
"name": "Monastery Swiftspear",
"id": "p7"
},
{
"name": "Preordain",
"id": "p6"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Fiery Islet",
"id": "p19"
}
],
"name": "MiniMx Analyst",
"library_size": 47,
"life": 19,
"hand": [
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p11"
},
{
"mana_cost": "{U}",
"name": "Preordain",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Unholy Heat",
"id": "p12"
},
{
"mana_cost": "{R}",
"name": "Violent Urge",
"id": "p9"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p4",
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p13"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p22",
"power": "1",
"toughness": "2"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Flooded Strand",
"id": "p18"
},
{
"name": "Galvanic Discharge",
"id": "p20"
},
{
"name": "Guide of Souls",
"id": "p17"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Arena of Glory",
"id": "p14"
},
{
"tapped": false,
"name": "Arid Mesa",
"id": "p15"
},
{
"tapped": false,
"name": "Sacred Foundry",
"id": "p16"
}
],
"name": "GLM47 Coach",
"library_size": 42,
"life": 17
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll cast Monastery Swiftspear to get a creature on the board with prowess.
mcpCast Monastery Swiftspear {R}raw
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Coachllm
pass_priority(until=begin_combat)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiniMx Analystllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingMiniMx Analyst
I'll attack with Monastery Swiftspear to apply pressure and potentially trigger prowess.
mcpAttack with Monastery Swiftspear 1/2raw
choose_action(attackers=["p21"])
{
"declared": [
"p21"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingMiniMx Analyst
I'll pass priority to let the opponent respond to the attack.
GLM47 Coachllm
pass_priority(until=end_of_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 CoachmcpPlay Plains
raw
choose_action(id=p15)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 CoachmcpCast Blood Moon {2}{R}
raw
choose_action(id=p8, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}GLM47 Coachllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 CoachmcpCast Ragavan, Nimble Pilferer {R}
raw
choose_action(id=p28, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"success": true,
"action_taken": "selected_0"
}GLM47 CoachmcpCast with no alternative cost: {R}
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_choice_1"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll pass priority to let the opponent act.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll keep passing to see if the opponent will use their Lava Darts or if we're moving to combat.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingMiniMx Analyst
I'll attack with Monastery Swiftspear to apply pressure on the opponent's life total.
mcpAttack with Monastery Swiftspear 1/2raw
choose_action(attackers=["p21"])
{
"declared": [
"p21"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingMiniMx Analyst
I'll pass priority to let the opponent respond to the attack.
GLM47 Coachllm
pass_priority(until=stack_resolved)
{
"combat_phase": "blockers",
"actions_passed": 6,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Analyst
I'll pass priority to see if the opponent will block or if we proceed to damage.
MiniMx AnalystmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Analyst
I'll pass priority to let the opponent respond to combat damage.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Analyst
I'll cast Dragon's Rage Channeler. It's a strong play with prowess and surveil 2, helping me dig through my deck while putting a body on the board.
mcpCast Dragon's Rage Channeler {R}raw
choose_action(id=p27)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}thinkingMiniMx Analyst
I'll pass priority to let Dragon's Rage Channeler resolve.
GLM47 Coachllm
pass_priority(until=postcombat_main)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Postcombat Main"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll keep passing to let the game resolve. If my Dragon's Rage Channeler resolved, I should check what options I have next.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
Let me check the action choices since there are playable cards available.
thinkingMiniMx Analyst
I see I'm back in Precombat Main. Let me check what Violent Urge does to make an informed decision.
llmget_oracle_text(card_name=Violent Urge)
{
"success": true,
"name": "Violent Urge",
"rules": [
"Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn."
]
}thinkingMiniMx Analyst
Violent Urge gives a creature +1/+0 and first strike (double strike with delirium). Given my graveyard likely has creatures and instants, I probably have delirium for double strike. Let me cast it targeting Monastery Swiftspear to buff it for combat.
mcpCast Violent Urge {R}raw
choose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_2"
}MiniMx Analystllm
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}thinkingMiniMx Analyst
Now I'll pass priority to let Violent Urge resolve and apply the +1/+0 and first strike to Monastery Swiftspear.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I see there are triggered abilities on the stack. Let me pick the first one to resolve.
mcpAbilityraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Analyst
I'll pass priority to let the surveil trigger resolve.
GLM47 Coachllm
pass_priority(until=begin_combat)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll activate Lava Dart to deal 2 damage to the opponent, putting them to 13 life.
mcpActivate Lava Dartraw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}MiniMx Analystllm
choose_action(id=p0)
{
"error": "Unknown short ID: p0"
}thinkingMiniMx Analyst
Let me check the game state to identify the opponent's player ID.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiniMx Analyst",
"cursor": 14,
"stack": [
{
"name": "Lava Dart",
"rules": [
"{this} deals 1 damage to any target.",
"Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p32"
},
{
"name": "Ability",
"rules": [
"Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"
],
"id": "p30"
},
{
"target_count": 1,
"name": "Violent Urge",
"rules": [
"Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.",
"",
"Card types in the number of card types among cards in your graveyard: 4 (Artifact, Creature, Instant, Sorcery)"
],
"id": "p29"
}
],
"active_player": "MiniMx Analyst",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Mishra's Bauble",
"id": "p3"
},
{
"name": "Lava Dart",
"id": "p8"
},
{
"name": "Monastery Swiftspear",
"id": "p7"
},
{
"name": "Preordain",
"id": "p6"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Fiery Islet",
"id": "p19"
},
{
"tapped": false,
"name": "Monastery Swiftspear",
"id": "p21",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Dragon's Rage Channeler",
"id": "p27",
"power": "3",
"toughness": "3"
}
],
"name": "MiniMx Analyst",
"library_size": 44,
"life": 18,
"hand": [
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p11"
},
{
"mana_cost": "{U}",
"name": "Preordain",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Unholy Heat",
"id": "p12"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p4",
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p13"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p22",
"power": "1",
"toughness": "2"
},
{
"name": "Bloodstained Mire",
"is_land": true,
"id": "p28"
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Flooded Strand",
"id": "p18"
},
{
"name": "Galvanic Discharge",
"id": "p20"
},
{
"name": "Guide of Souls",
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Arena of Glory",
"id": "p14"
},
{
"tapped": false,
"name": "Arid Mesa",
"id": "p15"
},
{
"tapped": false,
"name": "Sacred Foundry",
"id": "p16"
},
{
"tapped": false,
"name": "Plains",
"id": "p24"
},
{
"tapped": false,
"name": "Blood Moon",
"id": "p25"
},
{
"tapped": false,
"name": "Ragavan, Nimble Pilferer",
"id": "p26",
"power": "2",
"toughness": "1"
}
],
"name": "GLM47 Coach",
"library_size": 40,
"life": 15
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}MiniMx Analystllm
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}thinkingMiniMx Analyst
I'll pass priority to let the Lava Dart resolve and deal 1 damage to the opponent.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll sacrifice Fiery Islet to complete the Lava Dart flashback.
mcpFiery Isletraw
choose_action(id=p19)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Analyst
Now I'll pass priority to let the Lava Dart flashback complete.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll pick the first triggered ability to resolve.
mcpAbilityraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Analyst
I'll pass priority to let the triggered ability resolve.
llmpass_priority()
{
"actions_passed": 2,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
Let me check the current game state to understand what triggered abilities need resolution.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiniMx Analyst",
"cursor": 17,
"stack": [
{
"name": "Ability",
"rules": [
"Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"
],
"id": "p33"
},
{
"target_count": 1,
"name": "Lava Dart",
"rules": [
"{this} deals 1 damage to any target.",
"Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p32"
},
{
"name": "Ability",
"rules": [
"Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"
],
"id": "p30"
},
{
"target_count": 1,
"name": "Violent Urge",
"rules": [
"Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.",
"",
"Card types in the number of card types among cards in your graveyard: 5 (Artifact, Creature, Instant, Land, Sorcery)"
],
"id": "p29"
}
],
"active_player": "MiniMx Analyst",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Mishra's Bauble",
"id": "p3"
},
{
"name": "Lava Dart",
"id": "p8"
},
{
"name": "Monastery Swiftspear",
"id": "p7"
},
{
"name": "Preordain",
"id": "p6"
},
{
"name": "Fiery Islet",
"id": "p19"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Monastery Swiftspear",
"id": "p21",
"power": "3",
"toughness": "4"
},
{
"tapped": false,
"name": "Dragon's Rage Channeler",
"id": "p27",
"power": "3",
"toughness": "3"
}
],
"name": "MiniMx Analyst",
"library_size": 44,
"life": 18,
"hand": [
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p11"
},
{
"mana_cost": "{U}",
"name": "Preordain",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Unholy Heat",
"id": "p12"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p4",
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p13"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p22",
"power": "1",
"toughness": "2"
},
{
"name": "Bloodstained Mire",
"is_land": true,
"id": "p28"
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Flooded Strand",
"id": "p18"
},
{
"name": "Galvanic Discharge",
"id": "p20"
},
{
"name": "Guide of Souls",
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Arena of Glory",
"id": "p14"
},
{
"tapped": false,
"name": "Arid Mesa",
"id": "p15"
},
{
"tapped": false,
"name": "Sacred Foundry",
"id": "p16"
},
{
"tapped": false,
"name": "Plains",
"id": "p24"
},
{
"tapped": false,
"name": "Blood Moon",
"id": "p25"
},
{
"tapped": false,
"name": "Ragavan, Nimble Pilferer",
"id": "p26",
"power": "2",
"toughness": "1"
}
],
"name": "GLM47 Coach",
"library_size": 40,
"life": 15
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingMiniMx Analyst
I see the stack still has multiple triggered abilities. Let me pick the next one to resolve.
llmchoose_action(index=0)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 0 is out of range (no choices loaded). Call get_action_choices to see current targets.",
"choices": [
{
"name": "Steam Vents",
"target_type": "card",
"index": 0,
"id": "p35"
}
]
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll put Steam Vents into my graveyard as part of surveil, further building toward delirium.
mcpSteam Ventsraw
choose_action(id=p35)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Analyst
I'll pass priority to let the surveil complete and continue.
llmpass_priority()
{
"actions_passed": 2,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll put Steam Vents into my graveyard again to continue building toward delirium.
mcpSteam Ventsraw
choose_action(id=p36)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Analyst
I'll pass priority to let the surveil resolve.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll play Bloodstained Mire to get an extra land for mana this turn.
mcpPlay Bloodstained Mireraw
choose_action(id=p28)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Analyst
I'll pass priority to let Bloodstained Mire resolve.
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingMiniMx Analyst
I'm in the declare attackers phase. I have:
- Monastery Swiftspear (3/4) with first strike from Violent Urge
- Dragon's Rage Channeler (3/3)
Opponent has Ragavan (2/1) which can block. I'll attack with both creatures - Swiftspear with prowess trigger will become a 4/5 that easily kills Ragavan, and Dragon's Rage Channeler is a solid 3/3 threat.
llmchoose_action(attackers=["p21","p27"])
{
"declared": [
"p21"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack",
"failed": [
{
"id": "p27",
"reason": "not a valid attacker"
}
]
}thinkingMiniMx Analyst
Only Monastery Swiftspear attacked. Let me pass priority to proceed to combat.
GLM47 Coachllm
pass_priority(until=begin_combat)
{
"combat_phase": "blockers",
"actions_passed": 8,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 Coachllm
pass_priority()
{
"combat_phase": "blockers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Analyst
I'll cast Lava Dart with flashback targeting the opponent to deal 1 more damage, bringing them to 13 life.
mcpActivate Lava Dartraw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Analyst
I'll target the opponent with Lava Dart.
llmchoose_action(id=p1)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}thinkingMiniMx Analyst
I'll check the current game state after the Lava Dart resolved.
llmpass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll pass priority to continue with the game.
GLM47 Coachllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 Coachllm
get_oracle_text(object_id=p28)
{
"success": true,
"name": "Ragavan, Nimble Pilferer",
"rules": [
"Whenever {this} deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.",
"Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)"
]
}GLM47 Coachllm
get_oracle_text(card_names=["Snow-Covered Mountain","Snow-Covered P...)
{
"cards": [
{
"name": "Snow-Covered Mountain",
"rules": [
"{T}: Add {R}."
]
},
{
"name": "Snow-Covered Plains",
"rules": [
"{T}: Add {W}."
]
},
{
"name": "Clifftop Retreat",
"rules": [
"{this} enters tapped unless you control a Mountain or a Plains.",
"{T}: Add {R}.",
"{T}: Add {W}."
]
},
{
"name": "Valakut, the Molten Pinnacle",
"rules": [
"{this} enters tapped.",
"Whenever a Mountain you control enters, if you control at least five other Mountains, you may have {this} deal 3 damage to any target.",
"{T}: Add {R}."
]
}
],
"success": true
}GLM47 Coachmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll get the action choices to see what I can play right now.
thinkingMiniMx Analyst
I have a lethal Lava Dart in hand. Let me pass priority to see what the opponent attacks with.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll cast Lava Dart with flashback, sacrificing a Mountain to deal 1 damage to the opponent, bringing them to 2 life.
mcpActivate Lava Dartraw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Analyst
I'll target the opponent to bring them to 2 life.
llmchoose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}thinkingMiniMx Analyst
I'll pass priority to let Lava Dart resolve.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll sacrifice Bloodstained Mire to complete the Lava Dart flashback.
mcpBloodstained Mireraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Analyst
I'll pass priority to let the Lava Dart resolve.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll pass priority again to let the stack clear.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll keep passing priority to advance the game state.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll keep passing priority to let Lava Dart fully resolve.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll keep passing priority until Lava Dart resolves.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll get the action choices to see what I need to do next.
thinkingMiniMx Analyst
I need to pick a triggered ability - this is likely from the Bloodstained Mire I sacrificed. Let me pick the first ability.
mcpAbilityraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Analyst
Opponent is at 2 life! I have Unholy Heat that can kill them. I'll pass priority to let the triggered ability resolve.
llmpass_priority()
{
"actions_passed": 2,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll get the action choices to see what I can do now.
thinkingMiniMx Analyst
I'll cancel the surveil trigger to keep priority for lethal Unholy Heat.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "cancelled"
}thinkingMiniMx Analyst
I'll get the action choices to see if I can cast Unholy Heat.
thinkingMiniMx Analyst
I'll pass priority since I don't have any playable cards at this moment.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Analyst
I'll keep passing priority to advance the game state.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingMiniMx Analyst
I'll get the action choices to see what I can do now.
thinkingMiniMx Analyst
I'll play the Mountain to increase my mana available for next turn.
mcpPlay Mountainraw
choose_action(id=p40)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Analyst
I'll pass priority to let the Mountain resolve.
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingMiniMx Analyst
I'll get the action choices to see my attackers for this combat phase.
thinkingMiniMx Analyst
I'll attack with all creatures to lethal the opponent at 2 life!
mcpAttack with all (Monastery Swiftspear 1/2)raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingMiniMx Analyst
I'll get the action choices to see if the opponent blocks.
thinkingMiniMx Analyst
I'll cast Unholy Heat to deal lethal damage to the opponent!
mcpCast Unholy Heat {R}raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Analyst
I'll target the opponent with Unholy Heat to deal lethal damage!
llmchoose_action(id=p1)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p1 not found in current choices",
"choices": [
{
"controller": "GLM47 Coach",
"name": "Ragavan, Nimble Pilferer",
"target_type": "permanent",
"index": 0,
"id": "p26",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Monastery Swiftspear",
"target_type": "permanent",
"index": 1,
"id": "p21",
"power": "1",
"toughness": "2"
},
{
"tapped": true,
"name": "Dragon's Rage Channeler",
"target_type": "permanent",
"index": 2,
"id": "p27",
"power": "3",
"toughness": "3"
}
]
}thinkingMiniMx Analyst
I'll let the opponent target my Ragavan with Unholy Heat - they'll deal 3 damage to it, but I'll win through combat damage anyway.
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Analyst
I'll pass priority to let Unholy Heat resolve.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll get the game state to understand the current situation.
llmget_game_state()
{
"phase": "Combat",
"priority_player": "MiniMx Analyst",
"cursor": 27,
"stack": [
{
"target_count": 1,
"name": "Unholy Heat",
"rules": [
"{this} deals 2 damage to target creature or planeswalker.Delirium — {this} deals 6 damage instead if there are four or more card types among cards in your graveyard.",
"",
"Card types in the number of card types among cards in your graveyard: 5 (Artifact, Creature, Instant, Land, Sorcery)"
],
"id": "p41"
}
],
"active_player": "MiniMx Analyst",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Mishra's Bauble",
"id": "p3"
},
{
"name": "Monastery Swiftspear",
"id": "p7"
},
{
"name": "Preordain",
"id": "p6"
},
{
"name": "Fiery Islet",
"id": "p19"
},
{
"name": "Steam Vents",
"id": "p35"
},
{
"name": "Steam Vents",
"id": "p36"
},
{
"name": "Violent Urge",
"id": "p9"
},
{
"name": "Bloodstained Mire",
"id": "p28"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Monastery Swiftspear",
"id": "p21",
"power": "1",
"toughness": "2"
},
{
"tapped": true,
"name": "Dragon's Rage Channeler",
"id": "p27",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"name": "Mountain",
"id": "p40"
}
],
"name": "MiniMx Analyst",
"exile": [
{
"name": "Lava Dart",
"id": "p5"
},
{
"name": "Lava Dart",
"id": "p8"
}
],
"library_size": 41,
"life": 18,
"hand": [
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p11"
},
{
"mana_cost": "{U}",
"name": "Preordain",
"id": "p10"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p4",
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{U}{R}",
"name": "Expressive Iteration",
"id": "p13"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p22",
"power": "1",
"toughness": "2"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Flooded Strand",
"id": "p18"
},
{
"name": "Galvanic Discharge",
"id": "p20"
},
{
"name": "Guide of Souls",
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Arena of Glory",
"id": "p14"
},
{
"tapped": false,
"name": "Arid Mesa",
"id": "p15"
},
{
"tapped": false,
"name": "Sacred Foundry",
"id": "p16"
},
{
"tapped": false,
"name": "Plains",
"id": "p24"
},
{
"tapped": false,
"name": "Blood Moon",
"id": "p25"
},
{
"tapped": false,
"name": "Ragavan, Nimble Pilferer",
"id": "p26",
"power": "2",
"toughness": "1"
}
],
"name": "GLM47 Coach",
"library_size": 39,
"life": 2
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "GLM47 Coach",
"attackers": [
{
"name": "Dragon's Rage Channeler",
"id": "p27",
"power": "3",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "GLM47 Coach",
"attackers": [
{
"name": "Monastery Swiftspear",
"id": "p21",
"power": "1",
"toughness": "2"
}
]
}
],
"turn": 4
}thinkingMiniMx Analyst
I can see Unholy Heat is on the stack targeting Ragavan for 6 damage (delirium is active). My creatures are attacking and will deal lethal combat damage. Let me pass priority to let Unholy Heat resolve.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll get the action choices to see what the game is asking.
thinkingMiniMx Analyst
I need to pick Ragavan's triggered ability (treasure token creation from its death trigger).
mcpAbilityraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Analyst
I'll pass priority to let Ragavan's death trigger resolve, then my combat damage will finish the game.
llmpass_priority()
{
"actions_passed": 2,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingMiniMx Analyst
I'll get the action choices to see the current game state.
thinkingMiniMx Analyst
I'll cancel the surveil trigger since I'm about to win through combat damage regardless.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "cancelled"
}thinkingMiniMx Analyst
I'll confirm the attacks since they're lethal.
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}thinkingMiniMx Analyst
I'll pass priority to let combat damage resolve and finish the game!
GLM47 Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 4,
"stop_reason": "game_over",
"action_pending": false,
"player_dead": true
}MiniMx Analystllm
pass_priority()
{
"actions_passed": 2,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false
}gamehas started watching
gameMiniMx Analyst chooses that they take the first turn
gameMiniMx Analyst draws seven cards
gameGLM47 Coach draws seven cards
gameMiniMx Analyst keeps hand
gameGLM47 Coach keeps hand
gameTURN 1 for MiniMx Analyst (20 - 20)
gameMiniMx Analyst skips Draw step
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for GLM47 Coach (20 - 20)
gameGLM47 Coach draws a card
— Precombat Main —
gameGLM47 Coach puts Arena of Glory from hand onto the Battlefield
gameGLM47 Coach plays Arena of Glory
— Declare Attackers —
— Postcombat Main —
gameTURN 3 for MiniMx Analyst (20 - 20)
gameMiniMx Analyst draws a card
— MiniMx Analyst's Turn 2 —
gameMiniMx Analyst casts Mishra's Bauble from hand
gameMiniMx Analyst puts Mishra's Bauble from stack onto the Battlefield
gameMiniMx Analyst sacrificed Mishra's Bauble (source: Mishra's Bauble)
gameMiniMx Analyst activates: look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. from Mishra's Bauble targeting GLM47 Coach
— Declare Attackers —
— Postcombat Main —
gameTURN 4 for GLM47 Coach (20 - 20)
gameMiniMx Analyst - Ability triggers: Mishra's Bauble - Draw a card at the beginning of the next turn's upkeep.
— Upkeep —
gameMiniMx Analyst draws a card
gameGLM47 Coach draws a card
— Precombat Main —
gameGLM47 Coach puts Arid Mesa from hand onto the Battlefield
gameGLM47 Coach plays Arid Mesa
— Declare Attackers —
— Postcombat Main —
gameTURN 5 for MiniMx Analyst (20 - 20)
gameMiniMx Analyst draws a card
— MiniMx Analyst's Turn 3 —
— Declare Attackers —
— Postcombat Main —
gameMiniMx Analyst discards down to 7 hand cards
— Cleanup —
minor blunder
Discarding both Lava Darts loses significant value.
Discarding both Lava Darts loses significant value. Lava Dart has flashback by sacrificing a Mountain, meaning each copy in the graveyard represents a free spell that triggers prowess/Slickshot Show-Off and can deal 1 damage. However, having two in the graveyard is partially redundant since you can only flash back one at a time (each requires sacrificing a Mountain). Keeping one Lava Dart in hand to cast normally (triggering prowess) and discarding one to the graveyard for flashback later would have been better. The other discard should be something like Violent Urge (situational without delirium) or one of the duplicate Preordains.
Analysis
Action taken: Discarded both copies of Lava Dart.
Better line: Discard one Lava Dart (for graveyard flashback value) and one Violent Urge (weak without delirium and situational). Keep the other Lava Dart in hand to cast normally, triggering prowess and Slickshot abilities.
gameMiniMx Analyst discards Lava Dart
gameMiniMx Analyst discards Lava Dart
gameTURN 6 for GLM47 Coach (20 - 20)
gameGLM47 Coach draws a card
— Precombat Main —
gameGLM47 Coach puts Flooded Strand from hand onto the Battlefield
gameGLM47 Coach plays Flooded Strand
questionable
Playing Flooded Strand onto the battlefield means it gets locked under Blood Moon (which can be cast this turn) as just …
Playing Flooded Strand onto the battlefield means it gets locked under Blood Moon (which can be cast this turn) as just a Mountain, wasting its unique ability to fetch Islands/Plains. The Arid Mesa in hand similarly becomes dead under Blood Moon, but Flooded Strand's Island-fetching ability is more unique and valuable to preserve in hand for when Blood Moon might be removed.
Analysis
Action taken: Played Flooded Strand as the land drop
Better line: Play Arid Mesa as the land drop, keeping Flooded Strand in hand for future flexibility after Blood Moon potentially leaves play
gameGLM47 Coach loses 1 life from Flooded Strand
gameGLM47 Coach sacrificed Flooded Strand (source: Flooded Strand)
gameGLM47 Coach activates: search your library for a Plains or Island card, put it onto the battlefield, then shuffle. from Flooded Strand
gameGLM47 Coach searches their library (source: Flooded Strand)
gameGLM47 Coach loses 2 life from Sacred Foundry
gameGLM47 Coach puts Sacred Foundry from library onto the Battlefield (source: Flooded Strand)
gameGLM47 Coach's library is shuffled (source: Flooded Strand)
minor blunder
The player has Blood Moon in hand and plans to cast it this turn (it costs 2R).
The player has Blood Moon in hand and plans to cast it this turn (it costs 2R). They already have Arena of Glory (which can produce R or RR if exerted) and are fetching with Arid Mesa. With Blood Moon in hand, fetching a basic Plains would be better because once Blood Moon resolves, all nonbasic lands become Mountains anyway - so Sacred Foundry's dual typing is irrelevant. Meanwhile, fetching Sacred Foundry costs 2 life (on top of the 1 life from Arid Mesa) for no benefit since Blood Moon will make it just a Mountain anyway. A basic Plains would save 2 life and still function as a Mountain under Blood Moon. However, fetching Sacred Foundry does let them cast Blood Moon this turn (Arena of Glory for R + Sacred Foundry for R + either source for the third R via exerting Arena), whereas a basic Plains only produces W without Blood Moon. Actually, let me reconsider: they need {2}{R} for Blood Moon. Arena of Glory taps for {R}, and if they fetch Sacred Foundry (untapped for 2 life), it taps for {R}. That's only 2 mana - not enough for Blood Moon this turn with just 2 lands. They could exert Arena of Glory to get {R}{R} (costs {R} to activate, so net +{R}{R} from Arena) plus Sacred Foundry for {R} = {R}{R}{R}, but exerting costs {R} which they don't have before tapping. Wait - exert cost is {R}, {T}: Add {R}{R}. So they need {R} to activate the exert ability, which they don't have from another source. So normal tap of Arena = {R}, Sacred Foundry = {R}, that's only 2 mana total. They can't cast Blood Moon this turn regardless. Given they can't cast Blood Moon this turn anyway, fetching a basic Plains would preserve the option of casting Guide of Souls ({W}) next turn while saving 2 life, and Blood Moon could come down turn 4. Sacred Foundry is slightly worse since it costs 2 extra life for marginal benefit.
Analysis
Action taken: Fetched Sacred Foundry with Arid Mesa, paying 2 additional life (1 from fetch + 2 from shock = 3 total life)
Better line: Fetch a basic Plains to save 2 life. Blood Moon can't be cast this turn regardless (only 2 mana available), and under a future Blood Moon the Plains becomes a Mountain anyway. Plains also enables casting Guide of Souls for {W} on a future turn before Blood Moon resolves.
gameGLM47 Coach casts Guide of Souls from hand
gameGLM47 Coach puts Guide of Souls from stack onto the Battlefield
— Declare Attackers —
minor blunder
With Blood Moon in hand and 3 mana available (Arena of Glory, Arid Mesa, Sacred Foundry), casting Blood Moon on turn 3 w…
With Blood Moon in hand and 3 mana available (Arena of Glory, Arid Mesa, Sacred Foundry), casting Blood Moon on turn 3 would be a strong tempo play that could lock the opponent out of non-red mana. The opponent likely has nonbasic lands that would become Mountains. Guide of Souls is a 1-drop that could be cast on a later turn alongside other spells, whereas Blood Moon is most impactful when cast early. Additionally, casting Guide of Souls before combat when holding no other creatures to trigger it immediately provides no value this turn, and it's vulnerable to the opponent's burn spells (Lava Dart flashback is available from the graveyard).
Analysis
Action taken: Cast Guide of Souls for W
Better line: Cast Blood Moon for 2R using Arena of Glory, Arid Mesa (crack for a Mountain first if needed), and Sacred Foundry. Blood Moon would turn opponent's nonbasic lands into Mountains and could be backbreaking. Guide of Souls could be deployed later alongside creatures for value.
moderate blunder
Casting Galvanic Discharge during combat when the opponent has no creatures or planeswalkers on the battlefield wastes a…
Casting Galvanic Discharge during combat when the opponent has no creatures or planeswalkers on the battlefield wastes a premium removal spell. The energy counters gained are minimal value compared to having the removal available for future threats like Monastery Swiftspear or Slickshot Show-Off.
Analysis
Action taken: Chose to cast Galvanic Discharge with no meaningful opposing target, likely targeting own Guide of Souls or wasting the spell.
Better line: Skip casting spells and just attack with Guide of Souls. Save Galvanic Discharge for when the opponent deploys a creature threat. Could also crack Arid Mesa to fix mana for Blood Moon next turn if needed.
— Postcombat Main —
gameTURN 7 for MiniMx Analyst (20 - 17)
gameMiniMx Analyst draws a card
— MiniMx Analyst's Turn 4 —
— Declare Attackers —
— Postcombat Main —
gameMiniMx Analyst discards down to 7 hand cards
— Cleanup —
minor blunder
Discarding Monastery Swiftspear (a key 1-mana threat with haste and prowess) instead of a redundant cantrip.
Discarding Monastery Swiftspear (a key 1-mana threat with haste and prowess) instead of a redundant cantrip. In an Izzet Prowess deck, threats are more valuable than the 4th cantrip. Having both Swiftspear and Slickshot Show-Off provides more threat diversity and the ability to deploy multiple threats.
Analysis
Action taken: Discarded Monastery Swiftspear
Better line: Discard a second copy of Preordain or Expressive Iteration, keeping the cheap threat that pairs well with the spell-heavy hand.
gameMiniMx Analyst discards Monastery Swiftspear
gameTURN 8 for GLM47 Coach (20 - 17)
gameGLM47 Coach draws a card
— Precombat Main —
— Declare Attackers —
gameGLM47 Coach attacks MiniMx Analyst with 1 creature
gameGLM47 Coach - Ability triggers: Guide of Souls - Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
gameGLM47 Coach casts Galvanic Discharge targeting Guide of Souls from hand
gameGalvanic Discharge deals 3 damage to Guide of Souls
gameGLM47 Coach puts Galvanic Discharge from stack into their graveyard
gameGuide of Souls died
major blunder
GLM47 Coach cast Galvanic Discharge targeting their OWN Guide of Souls, destroying one of their best creatures for no re…
GLM47 Coach cast Galvanic Discharge targeting their OWN Guide of Souls, destroying one of their best creatures for no reason. Guide of Souls is a key piece of their strategy, providing life gain, energy counters, and the ability to buff attacking creatures. Using a removal spell on your own creature is a massive waste of resources - losing both the creature and the removal spell.
Analysis
Action taken: Cast Galvanic Discharge targeting their own Guide of Souls, killing it for no benefit.
Better line: Do not cast Galvanic Discharge at all during this combat step. Save it for an opponent's creature. The opponent currently has no creatures on the battlefield, so there's nothing to target anyway - but targeting your own creature is far worse than holding the spell.
— Postcombat Main —
gameTURN 9 for MiniMx Analyst (20 - 17)
gameMiniMx Analyst draws a card
— MiniMx Analyst's Turn 5 —
gameMiniMx Analyst puts Fiery Islet from hand onto the Battlefield
gameMiniMx Analyst plays Fiery Islet
— Declare Attackers —
— Postcombat Main —
gameMiniMx Analyst loses 1 life from Fiery Islet
moderate blunder
With only one land (Fiery Islet) on the battlefield on turn 5, the player is already severely mana-screwed.
With only one land (Fiery Islet) on the battlefield on turn 5, the player is already severely mana-screwed. Sacrificing their only land to draw a card leaves them with zero lands in play. They have 7 cards in hand including Preordain (which costs U), Expressive Iteration (which costs UR), and Slickshot Show-Off (which costs 1R) — none of which can be cast without any lands. Casting Preordain with Fiery Islet's mana would let them scry 2 and draw, helping find lands while keeping their one land in play. Sacrificing the land means even if they draw a land next turn, they'll only have one land and be even further behind.
Analysis
Action taken: Activated Fiery Islet's sacrifice ability to draw a card, destroying their only land.
Better line: Tap Fiery Islet for U (paying 1 life) and cast Preordain to scry 2 and draw a card, digging for lands while keeping Fiery Islet in play for future turns.
gameMiniMx Analyst casts Preordain from hand
gameMiniMx Analyst scries 2 (source: Preordain)
gameMiniMx Analyst puts a card from library to the top of their library (source: Preordain)
gameMiniMx Analyst puts a card from library to the top of their library (source: Preordain)
gameMiniMx Analyst draws a card
gameMiniMx Analyst puts Preordain from stack into their graveyard
gameTURN 10 for GLM47 Coach (19 - 17)
gameGLM47 Coach draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameTURN 11 for MiniMx Analyst (19 - 17)
gameMiniMx Analyst draws a card
— MiniMx Analyst's Turn 6 —
minor blunder
With only one land (Fiery Islet) and 8 cards in hand, MiniMx Analyst should cast Preordain first to dig for a land drop.
With only one land (Fiery Islet) and 8 cards in hand, MiniMx Analyst should cast Preordain first to dig for a land drop. Casting Monastery Swiftspear before Preordain means the Swiftspear won't get a prowess trigger from Preordain if cast afterward (well, it will get prowess from subsequent spells, but that's not the issue). The real problem is sequencing: Preordain lets you scry 2 and draw, potentially finding a second land to play this turn. If you cast Swiftspear first, you've used your only mana and can't cast Preordain. Actually wait - Fiery Islet only produces one mana, so they can only cast one spell this turn regardless. But Preordain would help find a land for next turn and set up future draws, while Swiftspear with no second land means very limited ability to chain spells and leverage prowess. However, having Swiftspear on board means next turn you can cast multiple cheap spells with prowess triggers. The bigger issue is that with only 1 land and needing to find more lands desperately, Preordain is likely better here to smooth draws. Swiftspear without mana to back it up is vulnerable and not impactful.
Analysis
Action taken: Cast Monastery Swiftspear using the only available mana from Fiery Islet.
Better line: Cast Preordain to scry 2 and draw a card, digging for a crucial second land drop. With only 1 land on turn 6 (effectively turn 3 for MiniMx), finding lands is critical. Swiftspear can be deployed next turn alongside spells once more mana is available.
gameMiniMx Analyst loses 1 life from Fiery Islet
gameMiniMx Analyst casts Monastery Swiftspear from hand
gameMiniMx Analyst puts Monastery Swiftspear from stack onto the Battlefield
— Declare Attackers —
gameMiniMx Analyst attacks GLM47 Coach with 1 creature
— Declare Blockers —
gameGLM47 Coach loses 1 life at combat from Monastery Swiftspear
— Combat Damage —
— Postcombat Main —
— End Step —
gameTURN 12 for GLM47 Coach (18 - 16)
gameGLM47 Coach draws a card
— Precombat Main —
gameGLM47 Coach puts Plains from hand onto the Battlefield
gameGLM47 Coach plays Plains
minor blunder
GLM47 Coach played Plains instead of considering deploying Blood Moon, which would be devastating against MiniMx Analyst…
GLM47 Coach played Plains instead of considering deploying Blood Moon, which would be devastating against MiniMx Analyst's nonbasic land base (Fiery Islet becomes a Mountain). More importantly, playing Plains before deciding on the turn's plan is suboptimal sequencing. With 3 lands already in play (Arena of Glory, Arid Mesa, Sacred Foundry) and Plains as the 4th, the coach has access to 4 mana. However, the key issue is that playing Plains uses the land drop when Arid Mesa could have been cracked first to find a land, preserving the Plains in hand for a future turn. Additionally, casting Blood Moon (2R) was available this turn using Sacred Foundry + Arena of Glory + cracking Arid Mesa for a Mountain, which would turn the opponent's Fiery Islet into a basic Mountain and significantly limit their mana options. Playing Plains doesn't advance the Blood Moon plan as efficiently - though Blood Moon is still castable with Sacred Foundry (R) + Arena of Glory (R, exerted for RR) = RRR, which covers 2R. But playing Plains first and then Blood Moon means the Plains becomes a Mountain under Blood Moon. The better line was likely to cast Blood Moon this turn using existing mana sources before playing the land drop, preserving Plains for after Blood Moon resolves (where it would remain a Plains as a basic land).
Analysis
Action taken: Played Plains as land drop for turn 6
Better line: Cast Blood Moon using Sacred Foundry + Arena of Glory (exert for RR) = 3 red mana, then play Plains afterward. This sequences Blood Moon before the land drop, and the Plains (being basic) would be unaffected by Blood Moon. Playing Plains first wastes potential since under Blood Moon it still works as basic, but the key is that deploying Blood Moon a turn earlier with this sequencing is slightly more efficient.
gameGLM47 Coach casts Blood Moon from hand
gameGLM47 Coach puts Blood Moon from stack onto the Battlefield
questionable
Blood Moon is strong here since the opponent only has Fiery Islet (which becomes a Mountain), but GLM47 Coach has 4 land…
Blood Moon is strong here since the opponent only has Fiery Islet (which becomes a Mountain), but GLM47 Coach has 4 lands including Arid Mesa which will also become a Mountain under Blood Moon. The issue is that casting Blood Moon before cracking Arid Mesa means Arid Mesa becomes a Mountain and can no longer be sacrificed to fetch. GLM47 Coach should have cracked Arid Mesa first to get a basic land (likely a Plains for white mana access), then cast Blood Moon. With Blood Moon in play, the Sacred Foundry and Arena of Glory both become Mountains, so GLM47 Coach loses access to white mana entirely unless they fetch a Plains first. This locks out Guide of Souls, Voice of Victory, and other white cards in hand.
Analysis
Action taken: Cast Blood Moon with Arid Mesa still on the battlefield unfetched.
Better line: Activate Arid Mesa to fetch a Plains (paying 1 life), then cast Blood Moon. This preserves white mana access for Guide of Souls and Voice of Victory while still punishing the opponent's mana base.
gameGLM47 Coach casts Ragavan, Nimble Pilferer from hand
gameGLM47 Coach puts Ragavan, Nimble Pilferer from stack onto the Battlefield
moderate blunder
Ragavan is a must-kill threat that will generate Treasure tokens and card advantage every combat.
Ragavan is a must-kill threat that will generate Treasure tokens and card advantage every combat. Under Blood Moon, MiniMx's Fiery Islet only produces red mana anyway, and most of their hand (Expressive Iteration, Preordain) requires blue mana they can't produce. Sacrificing the Mountain-ified Fiery Islet to flashback Lava Dart kills Ragavan at relatively low cost given the board state.
Analysis
Action taken: Passed without using Lava Dart flashback, leaving Ragavan alive to attack and generate value.
Better line: Flashback Lava Dart by sacrificing Fiery Islet to kill Ragavan. Under Blood Moon, the land was only producing red mana, and most hand cards require blue mana that's unavailable anyway. Stopping Ragavan's value generation is worth the land sacrifice.
— Declare Attackers —
— Postcombat Main —
gameTURN 13 for MiniMx Analyst (18 - 16)
gameMiniMx Analyst draws a card
— MiniMx Analyst's Turn 7 —
— Declare Attackers —
gameMiniMx Analyst attacks GLM47 Coach with 1 creature
— Declare Blockers —
gameGLM47 Coach loses 1 life at combat from Monastery Swiftspear
— Combat Damage —
moderate blunder
With delirium active (artifact, instant, creature, sorcery in graveyard), Violent Urge on the attacking Monastery Swifts…
With delirium active (artifact, instant, creature, sorcery in graveyard), Violent Urge on the attacking Monastery Swiftspear would give +1/+0, first strike, AND double strike. Combined with prowess (+1/+1), Swiftspear would be a 3/3 double striker dealing 6 damage instead of just 1. Against an opponent at 16 life with Blood Moon constraining both players' mana, 5 extra damage is enormous.
Analysis
Action taken: Passed priority during combat without casting any spells, dealing only 1 damage with Monastery Swiftspear.
Better line: Cast Violent Urge targeting Monastery Swiftspear for {R} from Fiery Islet (Mountain under Blood Moon). With prowess trigger and delirium-enabled double strike, Swiftspear becomes a 3/3 double striker dealing 6 combat damage, putting opponent to 10.
— Postcombat Main —
questionable
Deployed Dragon's Rage Channeler instead of using Unholy Heat to kill Ragavan while delirium is active (4 card types in …
Deployed Dragon's Rage Channeler instead of using Unholy Heat to kill Ragavan while delirium is active (4 card types in graveyard: artifact, instant, creature, sorcery). Ragavan on an untap will threaten combat damage generating treasure and card advantage. DRC can block Ragavan, but opponent has resources to potentially remove it.
Analysis
Action taken: Cast Dragon's Rage Channeler, tapping out the only available land
Better line: Cast Unholy Heat targeting Ragavan (deals 6 with delirium active) to remove the high-value threat, then deploy DRC on a future turn when more mana is available
gameMiniMx Analyst casts Dragon's Rage Channeler from hand
gameMiniMx Analyst puts Dragon's Rage Channeler from stack onto the Battlefield
gameTURN 14 for GLM47 Coach (18 - 15)
gameGLM47 Coach draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameTURN 15 for MiniMx Analyst (18 - 15)
gameMiniMx Analyst draws a card
— MiniMx Analyst's Turn 8 —
moderate blunder
Casting Violent Urge on Monastery Swiftspear in precombat main phase with no combat context wastes the spell.
Casting Violent Urge on Monastery Swiftspear in precombat main phase with no combat context wastes the spell. Violent Urge gives +1/+0 and first strike (or double strike with delirium) until end of turn - this is a combat trick that should be cast during combat to maximize damage or in response to removal. Casting it now triggers prowess on Swiftspear and DRC's surveil, but the card is much more valuable as a combat trick. Additionally, Blood Moon is on the battlefield turning all nonbasic lands into Mountains, meaning Fiery Islet is a Mountain. MiniMx has delirium check: graveyard has Mishra's Bauble (artifact), Lava Dart (instant), Monastery Swiftspear (creature), Preordain (sorcery) - that's 4 types, so delirium is active and Violent Urge would grant double strike. This makes it even more valuable to save for combat when you can use it on an attacking creature for maximum damage. However, the bigger issue is that casting it precombat means the opponent sees it and can make blocking decisions accordingly, whereas casting during combat after blocks would be much stronger.
Analysis
Action taken: Cast Violent Urge targeting Monastery Swiftspear during precombat main phase
Better line: Save Violent Urge for the combat phase (during declare attackers or after blockers are declared) to use it as a surprise combat trick with double strike from delirium. In precombat main, could play Bloodstained Mire first, or cast Lava Dart to kill Ragavan (which is a significant threat that generates card advantage), then attack.
gameMiniMx Analyst casts Violent Urge targeting Monastery Swiftspear from hand
gameMiniMx Analyst - Ability triggers: Dragon's Rage Channeler - Whenever you cast a noncreature spell, surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i>
gameMiniMx Analyst - Ability triggers: Monastery Swiftspear - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameMiniMx Analyst sacrificed Fiery Islet (source: Lava Dart)
gameMiniMx Analyst casts Lava Dart using Flashback from graveyard targeting GLM47 Coach from graveyard
gameMiniMx Analyst - Ability triggers: Dragon's Rage Channeler - Whenever you cast a noncreature spell, surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i>
gameMiniMx Analyst - Ability triggers: Monastery Swiftspear - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameMiniMx Analyst surveils 1 (source: Dragon's Rage Channeler)
gameMiniMx Analyst puts Steam Vents from library into their graveyard (source: Dragon's Rage Channeler)
gameGLM47 Coach loses 1 life from Lava Dart
gameMiniMx Analyst moves Lava Dart from stack to the exile zone
gameMiniMx Analyst surveils 1 (source: Dragon's Rage Channeler)
gameMiniMx Analyst puts Steam Vents from library into their graveyard (source: Dragon's Rage Channeler)
gameMiniMx Analyst puts Violent Urge from stack into their graveyard
gameMiniMx Analyst puts Bloodstained Mire from hand onto the Battlefield
gameMiniMx Analyst plays Bloodstained Mire
— Declare Attackers —
gameMiniMx Analyst attacks GLM47 Coach with 2 creatures
— Declare Blockers —
gameGLM47 Coach loses 4 life at combat from Monastery Swiftspear
— Combat Damage —
gameGLM47 Coach loses 3 life at combat from Dragon's Rage Channeler
gameGLM47 Coach loses 4 life at combat from Monastery Swiftspear
— Combat Damage —
— Postcombat Main —
gameTURN 16 for GLM47 Coach (18 - 3)
gameGLM47 Coach draws a card
— Precombat Main —
— Declare Attackers —
moderate blunder
GLM47 Coach declined to attack with Ragavan, Nimble Pilferer when both of the opponent's creatures (Monastery Swiftspear…
GLM47 Coach declined to attack with Ragavan, Nimble Pilferer when both of the opponent's creatures (Monastery Swiftspear and Dragon's Rage Channeler) were tapped. This means there were zero blockers available, making the attack completely free. Attacking would deal 2 damage, create a Treasure token (useful for casting the Seasoned Pyromancer or Voice of Victory in hand), and exile the top card of the opponent's library for potential use.
Analysis
Action taken: Did not attack with Ragavan despite no blockers being available.
Better line: Attack with Ragavan for free 2 damage, a Treasure token, and a potential exiled card to cast. At 3 life in a losing position, every resource matters.
— Postcombat Main —
gameMiniMx Analyst sacrificed Bloodstained Mire (source: Lava Dart)
gameMiniMx Analyst casts Lava Dart using Flashback from graveyard targeting GLM47 Coach from graveyard
gameMiniMx Analyst - Ability triggers: Dragon's Rage Channeler - Whenever you cast a noncreature spell, surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i>
gameMiniMx Analyst - Ability triggers: Monastery Swiftspear - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameMiniMx Analyst surveils 1 (source: Dragon's Rage Channeler)
gameMiniMx Analyst puts a card from library to the top of their library (source: Dragon's Rage Channeler)
gameGLM47 Coach loses 1 life from Lava Dart
gameMiniMx Analyst moves Lava Dart from stack to the exile zone
gameTURN 17 for MiniMx Analyst (18 - 2)
gameMiniMx Analyst draws a card
— MiniMx Analyst's Turn 9 —
gameMiniMx Analyst puts Mountain from hand onto the Battlefield
gameMiniMx Analyst plays Mountain
— Declare Attackers —
gameMiniMx Analyst attacks GLM47 Coach with 2 creatures
gameMiniMx Analyst casts Unholy Heat targeting Ragavan, Nimble Pilferer from hand
gameMiniMx Analyst - Ability triggers: Dragon's Rage Channeler - Whenever you cast a noncreature spell, surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i>
gameMiniMx Analyst - Ability triggers: Monastery Swiftspear - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameMiniMx Analyst surveils 1 (source: Dragon's Rage Channeler)
gameMiniMx Analyst puts a card from library to the top of their library (source: Dragon's Rage Channeler)
gameUnholy Heat deals 6 damage to Ragavan, Nimble Pilferer
gameMiniMx Analyst puts Unholy Heat from stack into their graveyard
gameRagavan, Nimble Pilferer died
— Declare Blockers —
gameGLM47 Coach loses 3 life at combat from Dragon's Rage Channeler
gameGLM47 Coach loses 2 life at combat from Monastery Swiftspear
gameGLM47 Coach has lost the game.
gameMiniMx Analyst has won the game
gameGLM47 Coach has left XMage
gameMiniMx Analyst has left XMage
MiniMx Analyst wins the game!