GLM47 Stoic (Mono Red Leyline Aggro Woe) vs GPT5m Villain (Dimir Midrange Woe)
1 major, 3 moderate, 7 minor, 2 questionable blunders
Season 0
/ 64
Stack
Game Log
thinkingGLM47 Stoic
I'll start by checking my options for selecting the starting player.
GLM47 StoicmcpGLM47 Stoic
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_target_0"
}GLM47 Stoicllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingGLM47 Stoic
This hand has 2 Mountains and 5 one-mana cards. That's a low land count, but with all spells costing just {R}, as long as I draw lands consistently I'll be able to deploy multiple threats quickly. I'll keep.
GPT5m Villainllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 StoicmcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}GLM47 Stoicllm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 StoicmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingGPT5m Villain
I keep. I refuse the siren call of a mulligan — two lands and an early one-drop, plus answers and threats? Perfect. Mwahaha! My minions shall rise and my dark machinations will unfold. I'll play my turn normally.
GPT5m Villainllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Declare Attackers"
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingGPT5m Villain
I pass through to combat — my minions await their orders. Cackle.
llmpass_priority(until=postcombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Postcombat Main"
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=p1, text=)
{
"retryable": false,
"success": false,
"error_code": "missing_param",
"error": "id and index are mutually exclusive"
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=p1, text=)
{
"retryable": false,
"success": false,
"error_code": "missing_param",
"error": "id and index are mutually exclusive"
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingGPT5m Villain
I tap into the void—I'll play Island as my land drop. Mwahaha! My minions whisper, the scene is set.
GLM47 Stoicllm
pass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Stoicmcp0
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Stoicmcp0
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Stoicllm
pass_priority(until=declare_attackers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Declare Attackers"
}GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GPT5m Villainllm
pass_priority(until=end_of_turn)
{
"actions_passed": 6,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Stoicllm
pass_priority(until=declare_blockers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}GLM47 Stoicllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=5, mana_plan=, attackers=[], blockers=, id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_5"
}thinkingGPT5m Villain
I discard one of the Enduring Curiosities to the void—sacrifices for the greater plan! Mwahaha. My hand tightens; the dark machination continues.
GLM47 Stoicmcp0
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Stoicllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}GPT5m Villainllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Stoicllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Stoic",
"cursor": 2,
"stack": [],
"active_player": "GLM47 Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Enduring Curiosity",
"id": "p12"
},
{
"name": "Deep-Cavern Bat",
"id": "p13"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p7"
}
],
"name": "GPT5m Villain",
"library_size": 48,
"life": 18
},
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p5",
"power": "1",
"toughness": "1"
}
],
"name": "GLM47 Stoic",
"library_size": 47,
"life": 20,
"hand": [
{
"name": "Mountain",
"is_land": true,
"id": "p4",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Dreadmaw's Ire",
"id": "p8"
},
{
"mana_cost": "{R}",
"name": "Full Bore",
"id": "p9",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Might of the Meek",
"id": "p10",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Redirect Lightning",
"id": "p11"
},
{
"mana_cost": "{R}",
"name": "Stadium Headliner",
"id": "p6",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{1}{R}",
"name": "Bulk Up",
"id": "p14"
},
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"id": "p15",
"power": "1",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=, attackers=[], blockers=, id=, text=)
{
"success": true,
"action_taken": "selected_target_1"
}thinkingGPT5m Villain
I discard Deep-Cavern Bat. Another pawn sent into shadow. The stage is set—prepare for your move. Mwahaha.
GLM47 StoicmcpPlay Mountain
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}GLM47 StoicmcpCast Slickshot Show-Off {1}{R}
raw
choose_action(index=4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_4"
}GLM47 Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Stoic",
"cursor": 3,
"stack": [],
"active_player": "GLM47 Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Enduring Curiosity",
"id": "p12"
},
{
"name": "Deep-Cavern Bat",
"id": "p13"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p7"
}
],
"name": "GPT5m Villain",
"library_size": 48,
"life": 18
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p4"
}
],
"name": "GLM47 Stoic",
"exile": [
{
"name": "Slickshot Show-Off",
"id": "p15"
}
],
"library_size": 47,
"life": 20,
"hand": [
{
"mana_cost": "{R}",
"name": "Dreadmaw's Ire",
"id": "p8"
},
{
"mana_cost": "{R}",
"name": "Full Bore",
"id": "p9"
},
{
"mana_cost": "{R}",
"name": "Might of the Meek",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Redirect Lightning",
"id": "p11"
},
{
"mana_cost": "{R}",
"name": "Stadium Headliner",
"id": "p6",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}{R}",
"name": "Bulk Up",
"id": "p14"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Stoicllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GPT5m Villainllm
pass_priority(until=my_turn)
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=3, mana_plan=, attackers=[], blockers=, id=, text=)
{
"success": true,
"action_taken": "selected_target_3"
}thinkingGPT5m Villain
I discard Island. The plot thins, but only to sharpen the edge. Mwahaha.
GLM47 StoicmcpActivate Slickshot Show-Off
raw
choose_action(index=4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_4"
}GLM47 StoicmcpCast Bulk Up {1}{R}
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}GLM47 Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Stoic",
"cursor": 5,
"stack": [
{
"target_count": 1,
"name": "Bulk Up",
"rules": [
"Double target creature's power until end of turn.",
"Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p18"
},
{
"name": "Slickshot Show-Off",
"rules": [
"Flying",
"Haste",
"Whenever you cast a noncreature spell, {this} gets +2/+0 until end of turn.",
"Plot {1}{R}"
],
"id": "p19"
}
],
"active_player": "GLM47 Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Enduring Curiosity",
"id": "p12"
},
{
"name": "Deep-Cavern Bat",
"id": "p13"
},
{
"name": "Island",
"id": "p16"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p7"
}
],
"name": "GPT5m Villain",
"library_size": 47,
"life": 18
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p4"
}
],
"name": "GLM47 Stoic",
"library_size": 46,
"life": 20,
"hand": [
{
"mana_cost": "{R}",
"name": "Dreadmaw's Ire",
"id": "p8"
},
{
"mana_cost": "{R}",
"name": "Full Bore",
"id": "p9"
},
{
"mana_cost": "{R}",
"name": "Might of the Meek",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Redirect Lightning",
"id": "p11"
},
{
"mana_cost": "{R}",
"name": "Stadium Headliner",
"id": "p6",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Leyline of Resonance",
"id": "p17"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}GLM47 StoicmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
"combat_phase": "attackers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 StoicmcpStadium Headliner
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Stoicllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}GPT5m Villainllm
pass_priority(until=my_turn)
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Stoicllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Stoic",
"cursor": 7,
"stack": [],
"active_player": "GLM47 Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Enduring Curiosity",
"id": "p12"
},
{
"name": "Deep-Cavern Bat",
"id": "p13"
},
{
"name": "Island",
"id": "p16"
},
{
"name": "Essence Scatter",
"id": "p22"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p7"
}
],
"name": "GPT5m Villain",
"library_size": 46,
"life": 15
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Bulk Up",
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Mountain",
"id": "p4"
},
{
"tapped": false,
"name": "Slickshot Show-Off",
"id": "p15",
"power": "1",
"toughness": "2"
}
],
"name": "GLM47 Stoic",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_cost": "{R}",
"name": "Dreadmaw's Ire",
"id": "p8"
},
{
"mana_cost": "{R}",
"name": "Full Bore",
"id": "p9",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Might of the Meek",
"id": "p10",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Redirect Lightning",
"id": "p11"
},
{
"mana_cost": "{R}",
"name": "Stadium Headliner",
"id": "p6",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{2}{R}{R}",
"name": "Leyline of Resonance",
"id": "p17"
},
{
"mana_cost": "{R}",
"name": "Turn Inside Out",
"id": "p21",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=, text=)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingGPT5m Villain
I discard Essence Scatter. The enemies' countermagic shall not restrain my ascent. Mwahaha.
GLM47 StoicmcpCast Stadium Headliner {R}
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 StoicmcpAttack with Stadium Headliner 1/1, Slickshot Show-Off 1/2
raw
choose_action(attackers=["p5","p15"])
{
"declared": [
"p5",
"p15"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Stoicllm
get_oracle_text(card_names=["Might of the Meek","Dreadmaw's Ire","F...)
{
"cards": [
{
"name": "Might of the Meek",
"rules": [
"Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card."
]
},
{
"name": "Dreadmaw's Ire",
"rules": [
"Until end of turn, target attacking creature gets +2/+2 and gains trample and \"Whenever this creature deals combat damage to a player, destroy target artifact that player controls.\""
]
},
{
"name": "Full Bore",
"rules": [
"Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn."
]
},
{
"name": "Turn Inside Out",
"rules": [
"Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread."
]
}
],
"success": true
}GLM47 StoicmcpCast Dreadmaw's Ire {R}
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_2"
}GLM47 Stoicllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Stoic",
"cursor": 10,
"stack": [
{
"name": "Ability",
"rules": [
"Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn."
],
"id": "p25"
},
{
"target_count": 1,
"name": "Dreadmaw's Ire",
"rules": [
"Until end of turn, target attacking creature gets +2/+2 and gains trample and \"Whenever this creature deals combat damage to a player, destroy target artifact that player controls.\""
],
"id": "p26"
}
],
"active_player": "GLM47 Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Enduring Curiosity",
"id": "p12"
},
{
"name": "Deep-Cavern Bat",
"id": "p13"
},
{
"name": "Island",
"id": "p16"
},
{
"name": "Essence Scatter",
"id": "p22"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p7"
}
],
"name": "GPT5m Villain",
"library_size": 46,
"life": 15
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Bulk Up",
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": true,
"name": "Stadium Headliner",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p4"
},
{
"tapped": true,
"name": "Slickshot Show-Off",
"id": "p15",
"power": "1",
"toughness": "2"
},
{
"tapped": false,
"name": "Stadium Headliner",
"summoning_sickness": true,
"id": "p6",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p24",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "GLM47 Stoic",
"library_size": 45,
"life": 20,
"hand": [
{
"mana_cost": "{R}",
"name": "Full Bore",
"id": "p9"
},
{
"mana_cost": "{R}",
"name": "Might of the Meek",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Redirect Lightning",
"id": "p11"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Leyline of Resonance",
"id": "p17"
},
{
"mana_cost": "{R}",
"name": "Turn Inside Out",
"id": "p21"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "GPT5m Villain",
"attackers": [
{
"name": "Stadium Headliner",
"id": "p5",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "GPT5m Villain",
"attackers": [
{
"name": "Slickshot Show-Off",
"id": "p15",
"power": "1",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "GPT5m Villain",
"attackers": [
{
"name": "Warrior Token",
"id": "p24",
"power": "1",
"toughness": "1"
}
]
}
],
"turn": 3
}GPT5m Villainllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
"actions_passed": 9,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 StoicmcpPlay Mountain
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}GLM47 StoicmcpCast Turn Inside Out {R}
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_3"
}GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=4, mana_plan=, attackers=[], blockers=, id=, text=)
{
"success": true,
"action_taken": "selected_target_4"
}GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}thinkingGPT5m Villain
I discard Starting Town. The theater of war narrows. The curtain rises—your move. Mwahaha.
GLM47 StoicmcpCast Redirect Lightning {R}
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_3"
}GLM47 Stoicmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "yes"
}GLM47 Stoicllm
get_oracle_text(card_name=Redirect Lightning)
{
"success": true,
"name": "Redirect Lightning",
"rules": [
"As an additional cost to cast this spell, pay 5 life or pay {2}.",
"Change the target of target spell or ability with a single target."
]
}GLM47 Stoicmcp0
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Stoic",
"cursor": 14,
"stack": [
{
"target_count": 1,
"name": "Redirect Lightning",
"rules": [
"As an additional cost to cast this spell, pay 5 life or pay {2}.",
"Change the target of target spell or ability with a single target.",
"Target on stack: Turn Inside Out"
],
"id": "p29"
},
{
"name": "Ability",
"rules": [
"Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn."
],
"id": "p30"
},
{
"target_count": 1,
"name": "Turn Inside Out",
"rules": [
"Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread."
],
"id": "p31"
}
],
"active_player": "GLM47 Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Enduring Curiosity",
"id": "p12"
},
{
"name": "Deep-Cavern Bat",
"id": "p13"
},
{
"name": "Island",
"id": "p16"
},
{
"name": "Essence Scatter",
"id": "p22"
},
{
"name": "Starting Town",
"id": "p28"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p7"
}
],
"name": "GPT5m Villain",
"library_size": 45,
"life": 8
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Bulk Up",
"id": "p14"
},
{
"name": "Dreadmaw's Ire",
"id": "p8"
},
{
"name": "Might of the Meek",
"id": "p10"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p4"
},
{
"tapped": false,
"name": "Slickshot Show-Off",
"id": "p15",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p6",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p27"
}
],
"name": "GLM47 Stoic",
"library_size": 43,
"life": 15,
"hand": [
{
"mana_cost": "{R}",
"name": "Full Bore",
"id": "p9"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Leyline of Resonance",
"id": "p17"
},
{
"name": "Fire Nation Palace",
"is_land": true,
"id": "p34"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingGLM47 Stoic
Looking at the stack situation:
1. Redirect Lightning is targeting Turn Inside Out (to change its target)
2. Slickshot Show-Off triggers from the noncreature spell
3. Turn Inside Out will resolve targeting Slickshot Show-Off (after Redirect resolves)
With Might of the Meek in the graveyard, Slickshot Show-Off is a Mouse. Turn Inside Out gives +3/+0 to Slickshot Show-Off, which is currently a 5/2 (got +2/+0 from Redirect Lightning).
If I target Slickshot Show-Off with Turn Inside Out:
- Slickshot Show-Off becomes 8/2 (+3/+0 from Turn Inside Out)
- Plus the trample from Might of the Meek that was cast earlier
- I have 2 untapped lands and can continue playing
This looks like the right setup for a lethal attack. Let me proceed with Turn Inside Out targeting Slickshot Show-Off.
GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 Stoicllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Stoic",
"cursor": 14,
"stack": [
{
"target_count": 1,
"name": "Redirect Lightning",
"rules": [
"As an additional cost to cast this spell, pay 5 life or pay {2}.",
"Change the target of target spell or ability with a single target.",
"Target on stack: Turn Inside Out"
],
"id": "p29"
},
{
"name": "Ability",
"rules": [
"Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn."
],
"id": "p30"
},
{
"target_count": 1,
"name": "Turn Inside Out",
"rules": [
"Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread."
],
"id": "p31"
}
],
"active_player": "GLM47 Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Enduring Curiosity",
"id": "p12"
},
{
"name": "Deep-Cavern Bat",
"id": "p13"
},
{
"name": "Island",
"id": "p16"
},
{
"name": "Essence Scatter",
"id": "p22"
},
{
"name": "Starting Town",
"id": "p28"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p7"
}
],
"name": "GPT5m Villain",
"library_size": 45,
"life": 8
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Bulk Up",
"id": "p14"
},
{
"name": "Dreadmaw's Ire",
"id": "p8"
},
{
"name": "Might of the Meek",
"id": "p10"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p4"
},
{
"tapped": false,
"name": "Slickshot Show-Off",
"id": "p15",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p6",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p27"
}
],
"name": "GLM47 Stoic",
"library_size": 43,
"life": 15,
"hand": [
{
"mana_cost": "{R}",
"name": "Full Bore",
"id": "p9"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Leyline of Resonance",
"id": "p17"
},
{
"name": "Fire Nation Palace",
"is_land": true,
"id": "p34"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "cancelled"
}GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Stoicllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Stoic",
"cursor": 14,
"stack": [
{
"target_count": 1,
"name": "Redirect Lightning",
"rules": [
"As an additional cost to cast this spell, pay 5 life or pay {2}.",
"Change the target of target spell or ability with a single target.",
"Target on stack: Turn Inside Out"
],
"id": "p29"
},
{
"name": "Ability",
"rules": [
"Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn."
],
"id": "p30"
},
{
"target_count": 1,
"name": "Turn Inside Out",
"rules": [
"Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread."
],
"id": "p31"
}
],
"active_player": "GLM47 Stoic",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Enduring Curiosity",
"id": "p12"
},
{
"name": "Deep-Cavern Bat",
"id": "p13"
},
{
"name": "Island",
"id": "p16"
},
{
"name": "Essence Scatter",
"id": "p22"
},
{
"name": "Starting Town",
"id": "p28"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p7"
}
],
"name": "GPT5m Villain",
"library_size": 45,
"life": 8
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Bulk Up",
"id": "p14"
},
{
"name": "Dreadmaw's Ire",
"id": "p8"
},
{
"name": "Might of the Meek",
"id": "p10"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p4"
},
{
"tapped": false,
"name": "Slickshot Show-Off",
"id": "p15",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Stadium Headliner",
"id": "p6",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Mountain",
"id": "p27"
}
],
"name": "GLM47 Stoic",
"library_size": 43,
"life": 15,
"hand": [
{
"mana_cost": "{R}",
"name": "Full Bore",
"id": "p9"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Leyline of Resonance",
"id": "p17"
},
{
"name": "Fire Nation Palace",
"is_land": true,
"id": "p34"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}GLM47 StoicmcpStadium Headliner
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}GLM47 StoicmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}GLM47 StoicmcpAttack with Stadium Headliner 4/1, Slickshot Show-Off 7/2, Stadium Headliner 1/1
raw
choose_action(attackers=["p5","p15","p6"])
{
"declared": [
"p5",
"p15",
"p6"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}GLM47 Stoicllm
pass_priority(until=combat_resolved)
{
"error": "Invalid until value: combat_resolved. Valid values: declare_blockers, upkeep, precombat_main, draw, postcombat_main, end_combat, declare_attackers, begin_combat, end_of_turn, my_turn, stack_resolved"
}GPT5m Villainllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"stop_reason": "game_over",
"action_pending": false,
"player_dead": true
}GLM47 Stoicllm
pass_priority(until=end_combat)
{
"actions_passed": 4,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false
}gamehas started watching
gameGLM47 Stoic chooses that they take the first turn
gameGLM47 Stoic draws seven cards
gameGPT5m Villain draws seven cards
gameGLM47 Stoic keeps hand
gameGPT5m Villain keeps hand
gameTURN 1 for GLM47 Stoic (20 - 20)
gameGLM47 Stoic skips Draw step
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for GPT5m Villain (20 - 20)
gameGPT5m Villain draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGPT5m Villain puts Island from hand onto the Battlefield
gameGPT5m Villain plays Island
— End Step —
gameTURN 3 for GLM47 Stoic (20 - 20)
gameGLM47 Stoic draws a card
— GLM47 Stoic's Turn 2 —
gameGLM47 Stoic plays Mountain
gameGLM47 Stoic casts Stadium Headliner from hand
gameGLM47 Stoic puts Stadium Headliner from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 4 for GPT5m Villain (20 - 20)
gameGPT5m Villain draws a card
— Precombat Main —
questionable
Discarded Enduring Curiosity (a very powerful card with flash, card draw engine, and death resilience) over Flitterwing …
Discarded Enduring Curiosity (a very powerful card with flash, card draw engine, and death resilience) over Flitterwing Nuisance, which is a 1/1 flyer that requires additional mana investment to draw cards. While having a duplicate Curiosity makes this somewhat defensible, Enduring Curiosity is significantly more impactful than Flitterwing Nuisance, and keeping both copies gives more chances to deploy this game-winning threat.
Analysis
Action taken: Discarded Enduring Curiosity
Better line: Discard Flitterwing Nuisance, which is the weakest card in hand - a 1/1 flyer that needs 3 mana activation to draw cards, compared to Enduring Curiosity's passive card draw engine and death resilience.
— End Step —
gameGPT5m Villain discards down to 7 hand cards
— Cleanup —
gameGPT5m Villain discards Enduring Curiosity
gameTURN 5 for GLM47 Stoic (20 - 20)
gameGLM47 Stoic draws a card
— GLM47 Stoic's Turn 3 —
— Declare Attackers —
gameGLM47 Stoic attacks GPT5m Villain with 1 creature
gameGLM47 Stoic - Ability triggers: Stadium Headliner - Mobilize 1 <i>(Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)</i>
gameGLM47 Stoic creates a Warrior Token token
gameGPT5m Villain loses 1 life at combat from Stadium Headliner
gameGPT5m Villain loses 1 life at combat from Warrior Token
gameGLM47 Stoic - Ability triggers: Stadium Headliner - At the beginning of the next end step, sacrifice those tokens.
gameGLM47 Stoic sacrificed Warrior Token (source: Stadium Headliner)
gameTURN 6 for GPT5m Villain (18 - 20)
gameGPT5m Villain draws a card
— Precombat Main —
— Declare Attackers —
gameGPT5m Villain discards down to 7 hand cards
— Cleanup —
gameGPT5m Villain discards Deep-Cavern Bat
gameTURN 7 for GLM47 Stoic (18 - 20)
gameGLM47 Stoic draws a card
— GLM47 Stoic's Turn 4 —
gameGLM47 Stoic puts Mountain from hand onto the Battlefield
gameGLM47 Stoic plays Mountain
gameGLM47 Stoic activates: from Slickshot Show-Off
gameGLM47 Stoic plots Slickshot Show-Off from hand
minor blunder
Casting Slickshot Show-Off in the precombat main phase is suboptimal when holding multiple combat tricks (Dreadmaw's Ire…
Casting Slickshot Show-Off in the precombat main phase is suboptimal when holding multiple combat tricks (Dreadmaw's Ire, Full Bore, Might of the Meek, Bulk Up). The opponent has only 1 Island untapped (no counterspell mana), so there's minimal risk of it being countered. However, playing it pre-combat reveals information unnecessarily and means the opponent knows about it before declaring blockers. More importantly, Slickshot Show-Off has Plot for {1}{R} - plotting it would let you deploy it for free on a later turn while keeping mana open for combat tricks. With only 2 Mountains available, casting Show-Off uses all mana and prevents casting any combat tricks this turn. Plotting it would also use all mana but set up a much more explosive future turn where you can cast Show-Off for free and chain multiple pump spells.
Analysis
Action taken: Cast Slickshot Show-Off from hand for {1}{R} during precombat main
Better line: Plot Slickshot Show-Off for {1}{R} to set up a future explosive turn where you can cast it for free and chain pump spells with full mana available. Alternatively, if wanting to deploy it now, it still should be cast pre-combat since it has haste, but plotting is likely better given the hand full of tricks.
— Declare Attackers —
gameTURN 8 for GPT5m Villain (18 - 20)
gameGPT5m Villain draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
moderate blunder
Discarded a basic Island while severely mana-screwed with only 1 land on the battlefield.
Discarded a basic Island while severely mana-screwed with only 1 land on the battlefield. With 3 lands in an 8-card hand and desperate need for mana development, every land is critical. Enduring Curiosity (4 mana, already one in graveyard) is the obvious discard as it's uncastable for many turns.
Analysis
Action taken: Discarded Island, reducing land count in hand from 3 to 2 while at only 1 land on battlefield.
Better line: Discard Enduring Curiosity - it costs 4 mana and is uncastable for several turns given the severe mana screw, and there's already a copy in the graveyard.
gameGPT5m Villain discards down to 7 hand cards
— Cleanup —
gameGPT5m Villain discards Island
gameTURN 9 for GLM47 Stoic (18 - 20)
gameGLM47 Stoic draws a card
— GLM47 Stoic's Turn 5 —
gameGLM47 Stoic casts Slickshot Show-Off using Plot from exile zone
gameGLM47 Stoic casts Bulk Up targeting Stadium Headliner from hand
gameGLM47 Stoic puts Bulk Up from stack into their graveyard
gameGLM47 Stoic puts Slickshot Show-Off from stack onto the Battlefield
— Declare Attackers —
moderate blunder
Casting Bulk Up (a combat trick that doubles power) during precombat main phase is wasteful in multiple ways.
Casting Bulk Up (a combat trick that doubles power) during precombat main phase is wasteful in multiple ways. First, it tips off the opponent before blocks are declared. Second and more critically, with Leyline of Resonance in hand (which copies instants/sorceries targeting a single creature you control), GLM47 should have played Leyline of Resonance first to get double value from combat tricks. Additionally, casting combat tricks before combat means the opponent sees the pump and can plan accordingly. With only 1 Island on the opponent's board, there's minimal counterplay risk, but the sequencing is still wrong. The Leyline of Resonance would double every subsequent combat trick (Bulk Up, Full Bore, Dreadmaw's Ire, Might of the Meek), providing enormous value over the game.
Analysis
Action taken: Cast Bulk Up targeting Stadium Headliner during precombat main phase, doubling its power from 1 to 2 until end of turn.
Better line: Play a land if possible, then move to combat. Attack with Stadium Headliner (creating a token via Mobilize), and cast combat tricks like Bulk Up or Full Bore after blocks are declared. Better yet, save mana this turn and work toward casting Leyline of Resonance (4 mana) to multiply the value of all future combat tricks.
moderate blunder
GLM47 attacked with only Stadium Headliner instead of all creatures.
GLM47 attacked with only Stadium Headliner instead of all creatures. The opponent has only 1 untapped Island and no creatures to block. Slickshot Show-Off has flying and haste, and with pump spells in hand (Dreadmaw's Ire, Full Bore, Might of the Meek), attacking with both creatures would deal significantly more damage. With Slickshot Show-Off attacking unblocked (flying, no flyers on opponent's side), casting pump spells on it would trigger its +2/+0 ability per noncreature spell. For example, attacking all and then casting Dreadmaw's Ire on Slickshot would make it 1+2+2=5 power with trample, plus the Headliner's 1 damage and Mobilize token's 1 damage = 7+ damage. Even without pumps, sending both would deal at least 3 damage (1+1 from Headliner+token, 1 from Slickshot) instead of 2. Holding back Slickshot for no reason when the opponent has no blockers and minimal interaction (1 untapped Island could represent Essence Scatter but Show-Off is already on board) wastes significant damage.
Analysis
Action taken: Attacked with only Stadium Headliner, keeping Slickshot Show-Off back.
Better line: Attack with all creatures (Stadium Headliner and Slickshot Show-Off), then use pump spells like Dreadmaw's Ire or Full Bore on the unblocked Slickshot Show-Off to deal massive damage. The opponent has no blockers and only 1 untapped Island.
gameGLM47 Stoic attacks GPT5m Villain with 1 creature
gameGLM47 Stoic - Ability triggers: Stadium Headliner - Mobilize 1 <i>(Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)</i>
gameGLM47 Stoic creates a Warrior Token token
gameGPT5m Villain loses 2 life at combat from Stadium Headliner
gameGPT5m Villain loses 1 life at combat from Warrior Token
gameGLM47 Stoic - Ability triggers: Stadium Headliner - At the beginning of the next end step, sacrifice those tokens.
gameGLM47 Stoic sacrificed Warrior Token (source: Stadium Headliner)
gameTURN 10 for GPT5m Villain (15 - 20)
gameGPT5m Villain draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
questionable
Discarding Essence Scatter over Soulstone Sanctuary when severely behind on mana development.
Discarding Essence Scatter over Soulstone Sanctuary when severely behind on mana development. Soulstone Sanctuary only provides colorless mana, while the hand is full of colored-mana-intensive spells (Kaito at 2UB, Enduring Curiosity at 2UU, Deep-Cavern Bat at 1B). Essence Scatter at 1U could be crucial for stopping opponent's threats while catching up on board.
Analysis
Action taken: Discarded Essence Scatter
Better line: Discard Soulstone Sanctuary instead, as it only provides colorless mana and a very expensive activation, while Essence Scatter provides crucial interaction against the aggressive opponent. Alternatively, discarding Enduring Curiosity (hardest to cast at UU with this mana base) could also be considered.
gameGPT5m Villain discards down to 7 hand cards
— Cleanup —
gameGPT5m Villain discards Essence Scatter
gameTURN 11 for GLM47 Stoic (15 - 20)
gameGLM47 Stoic draws a card
— GLM47 Stoic's Turn 6 —
gameGLM47 Stoic casts Stadium Headliner from hand
gameGLM47 Stoic puts Stadium Headliner from stack onto the Battlefield
— Declare Attackers —
minor blunder
Casting Stadium Headliner (a creature) before combat is suboptimal when holding multiple combat tricks (Dreadmaw's Ire, …
Casting Stadium Headliner (a creature) before combat is suboptimal when holding multiple combat tricks (Dreadmaw's Ire, Full Bore, Might of the Meek, Turn Inside Out). The player already has Stadium Headliner and Slickshot Show-Off on board to attack with. Casting a creature pre-combat gives the opponent information and doesn't benefit from haste. More importantly, Slickshot Show-Off gets +2/+0 for each noncreature spell cast, so the player should attack first, then cast pump spells during combat for maximum damage. Casting the creature pre-combat doesn't trigger Slickshot's ability and uses mana that could be held for combat tricks. The second Stadium Headliner won't have haste and can't attack this turn anyway, so it should be cast post-combat to preserve mana flexibility during combat.
Analysis
Action taken: Cast Stadium Headliner from hand during precombat main phase
Better line: Move to combat first, attack with Stadium Headliner and Slickshot Show-Off, then use pump spells on the unblocked Slickshot Show-Off to maximize damage via its +2/+0 triggers. Cast Stadium Headliner post-combat.
gameGLM47 Stoic attacks GPT5m Villain with 2 creatures
gameGLM47 Stoic - Ability triggers: Stadium Headliner - Mobilize 1 <i>(Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)</i>
gameGLM47 Stoic creates a Warrior Token token
minor blunder
Left one Stadium Headliner back when the opponent had no creatures to block and only 1 untapped Island.
Left one Stadium Headliner back when the opponent had no creatures to block and only 1 untapped Island. Attacking with all 3 creatures would have generated an additional Mobilize token and dealt more damage (5 instead of ~3-4) with zero risk.
Analysis
Action taken: Attacked with only 2 creatures (one Stadium Headliner + Slickshot Show-Off), holding one Stadium Headliner back.
Better line: Choose 'All attack' to send all 3 creatures, generating 2 Mobilize tokens and maximizing damage against an empty board. With pump spells in hand and Leyline of Resonance's copy effect, more attackers means more potential damage.
minor blunder
Dreadmaw's Ire gives +2/+2 and trample to an attacking creature, but the trample is largely irrelevant on a flying Slick…
Dreadmaw's Ire gives +2/+2 and trample to an attacking creature, but the trample is largely irrelevant on a flying Slickshot Show-Off, and the artifact destruction trigger is useless against an opponent with no artifacts. Full Bore would have given +3/+2 (1 more damage), and Might of the Meek would have drawn a card while still triggering prowess, which is more valuable than 2 extra damage when opponent is at 15 life.
Analysis
Action taken: Cast Dreadmaw's Ire for +2/+2 and irrelevant trample/artifact destruction
Better line: Cast Might of the Meek to trigger prowess on Slickshot Show-Off and draw a card, maintaining card advantage while still dealing significant combat damage
gameGLM47 Stoic casts Dreadmaw's Ire targeting Slickshot Show-Off from hand
gameGLM47 Stoic - Ability triggers: Slickshot Show-Off - Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
gameGLM47 Stoic puts Dreadmaw's Ire from stack into their graveyard
— Declare Blockers —
gameGPT5m Villain loses 1 life at combat from Stadium Headliner
gameGPT5m Villain loses 5 life at combat from Slickshot Show-Off
gameGPT5m Villain loses 1 life at combat from Warrior Token
— Combat Damage —
— Postcombat Main —
gameGLM47 Stoic - Ability triggers: Stadium Headliner - At the beginning of the next end step, sacrifice those tokens.
— End Step —
gameGLM47 Stoic sacrificed Warrior Token (source: Stadium Headliner)
gameTURN 12 for GPT5m Villain (8 - 20)
gameGPT5m Villain draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGPT5m Villain discards down to 7 hand cards
— Cleanup —
gameGPT5m Villain discards Starting Town
gameTURN 13 for GLM47 Stoic (8 - 20)
gameGLM47 Stoic draws a card
— GLM47 Stoic's Turn 7 —
gameGLM47 Stoic puts Mountain from hand onto the Battlefield
gameGLM47 Stoic plays Mountain
minor blunder
Cast Turn Inside Out targeting Slickshot Show-Off during precombat main instead of during combat.
Cast Turn Inside Out targeting Slickshot Show-Off during precombat main instead of during combat. While lethal is available either way (Slickshot + 2 Headliners + 2 tokens = enough damage), casting pump spells before combat gives the opponent more information and a window to respond before attackers are declared. With only 1 untapped Island the risk is small, but it's still strictly worse sequencing.
Analysis
Action taken: Cast Turn Inside Out on Slickshot Show-Off during precombat main phase
Better line: Declare attackers first (all creatures), then cast Turn Inside Out on Slickshot Show-Off during the declare attackers step to minimize the opponent's response window and maintain information advantage
gameGLM47 Stoic casts Turn Inside Out targeting Slickshot Show-Off from hand
gameGLM47 Stoic - Ability triggers: Slickshot Show-Off - Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
gameGLM47 Stoic loses 5 life from Redirect Lightning
gameGLM47 Stoic casts Redirect Lightning targeting Turn Inside Out from hand
gameGLM47 Stoic - Ability triggers: Slickshot Show-Off - Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
minor blunder
Redirect Lightning was cast unnecessarily on the stack targeting their own Turn Inside Out, wasting a card (and likely 5…
Redirect Lightning was cast unnecessarily on the stack targeting their own Turn Inside Out, wasting a card (and likely 5 life or 2 mana). GLM47 already had lethal damage available: Slickshot Show-Off (1/2 flying haste) + Turn Inside Out (+3/+0, triggers +2/+0) = 6 power, plus Full Bore (+3/+2, triggers +2/+0) = 11 power flying, which is lethal against 8 life. The extra spell was completely unnecessary.
Analysis
Action taken: Cast Redirect Lightning (paying 5 life or {2}) to redirect their own Turn Inside Out, wasting a card for an unnecessary Slickshot trigger.
Better line: Save Redirect Lightning and simply attack with the pump spells already on the stack plus Full Bore for lethal damage.
gameGLM47 Stoic casts Might of the Meek targeting Slickshot Show-Off from hand
gameGLM47 Stoic - Ability triggers: Slickshot Show-Off - Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
gameGLM47 Stoic draws a card
gameGLM47 Stoic puts Might of the Meek from stack into their graveyard
gameTurn Inside Out is now targeting Stadium Headliner
gameGLM47 Stoic puts Redirect Lightning from stack into their graveyard
gameGLM47 Stoic puts Turn Inside Out from stack into their graveyard
— Declare Attackers —
minor blunder
Redirected Turn Inside Out (+3/+0) to Stadium Headliner instead of Slickshot Show-Off.
Redirected Turn Inside Out (+3/+0) to Stadium Headliner instead of Slickshot Show-Off. Slickshot Show-Off has flying (harder to block) and already benefits from noncreature spell triggers (+2/+0 each). With the opponent at 8 life, maximizing damage on the evasive flyer would be more effective for pushing lethal damage.
Analysis
Action taken: Targeted Stadium Headliner with Turn Inside Out's +3/+0 buff
Better line: Target Slickshot Show-Off with Turn Inside Out to stack the +3/+0 on the flying creature that already gets +2/+0 triggers from noncreature spells, maximizing evasive damage against the 8-life opponent
major blunder
Missed lethal by not playing Fire Nation Palace before combat.
Missed lethal by not playing Fire Nation Palace before combat. Fire Nation Palace enters untapped (controls basic Mountains), providing {R} to cast Full Bore on Slickshot Show-Off during combat. Slickshot would get +2/+0 from noncreature trigger and +3/+2 from Full Bore, becoming 6/4 flying. Combined with 2 Stadium Headliners (2 damage) and 2 Mobilize tokens (2 damage), that's 10 total damage against opponent's 8 life — lethal.
Analysis
Action taken: Attacked with all creatures without playing Fire Nation Palace first, dealing only 5 damage.
Better line: Play Fire Nation Palace (enters untapped), then attack with all creatures, then cast Full Bore targeting Slickshot Show-Off for lethal damage (6 + 2 + 2 = 10 vs 8 life).
gameGLM47 Stoic attacks GPT5m Villain with 3 creatures
gameGLM47 Stoic - Ability triggers: Stadium Headliner - Mobilize 1 <i>(Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)</i>
gameGLM47 Stoic - Ability triggers: Stadium Headliner - Mobilize 1 <i>(Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)</i>
gameGLM47 Stoic creates a Warrior Token token
gameGLM47 Stoic creates a Warrior Token token
— Declare Blockers —
gameGPT5m Villain loses 4 life at combat from Stadium Headliner
gameGPT5m Villain loses 1 life at combat from Stadium Headliner
gameGPT5m Villain loses 1 life at combat from Warrior Token
gameGPT5m Villain loses 1 life at combat from Warrior Token
gameGPT5m Villain loses 7 life at combat from Slickshot Show-Off
gameGPT5m Villain has lost the game.
gameGLM47 Stoic has won the game
gameGPT5m Villain has left XMage
GLM47 Stoic wins the game!