GLM47 Stoic (Mono Red Leyline Aggro Woe) vs GPT5m Villain (Dimir Midrange Woe)
1 major, 3 moderate, 7 minor, 2 questionable blunders
Season 0
This is a Season 0 game. MCP tools and priority semantics have changed since this game was played, so its results are excluded from Season 1 ratings.
/ 64
Stack
Game Log
llmGLM47 Stoic game_start
llmGPT5m Villain game_start
thinkingGLM47 Stoic
I'll start by checking my options for selecting the starting player.
GLM47 StoicmcpGLM47 Stoic
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_target_0"
}
GLM47 Stoicllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingGLM47 Stoic
This hand has 2 Mountains and 5 one-mana cards. That's a low land count, but with all spells costing just {R}, as long as I draw lands consistently I'll be able to deploy multiple threats quickly. I'll keep.
GPT5m Villainllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 StoicmcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
llmGPT5m Villain error: timeout Timed out after 45s [1]
GLM47 Stoicllm
pass_priority()
{
  "actions_passed": 2,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 StoicmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGPT5m Villain
I keep. I refuse the siren call of a mulligan — two lands and an early one-drop, plus answers and threats? Perfect. Mwahaha! My minions shall rise and my dark machinations will unfold. I'll play my turn normally.
GPT5m Villainllm
pass_priority(until=precombat_main)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Declare Attackers"
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGPT5m Villain
I pass through to combat — my minions await their orders. Cackle.
llm
pass_priority(until=postcombat_main)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Postcombat Main"
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=p1, text=)
{
  "retryable": false,
  "success": false,
  "error_code": "missing_param",
  "error": "id and index are mutually exclusive"
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=p1, text=)
{
  "retryable": false,
  "success": false,
  "error_code": "missing_param",
  "error": "id and index are mutually exclusive"
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGPT5m Villain
I tap into the void—I'll play Island as my land drop. Mwahaha! My minions whisper, the scene is set.
GLM47 Stoicllm
pass_priority()
{
  "actions_passed": 3,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Stoicmcp0
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Stoicmcp0
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Stoicllm
pass_priority(until=declare_attackers)
{
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Declare Attackers"
}
GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Villainllm
pass_priority(until=end_of_turn)
{
  "actions_passed": 6,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Stoicllm
pass_priority(until=declare_blockers)
{
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Precombat Main"
}
GLM47 Stoicllm
pass_priority(until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=5, mana_plan=, attackers=[], blockers=, id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_5"
}
thinkingGPT5m Villain
I discard one of the Enduring Curiosities to the void—sacrifices for the greater plan! Mwahaha. My hand tightens; the dark machination continues.
GLM47 Stoicmcp0
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Stoicllm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "confirmed"
}
GPT5m Villainllm
pass_priority(until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Stoicllm
pass_priority(until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Stoicllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Stoic",
  "cursor": 2,
  "stack": [],
  "active_player": "GLM47 Stoic",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Enduring Curiosity",
          "id": "p12"
        },
        {
          "name": "Deep-Cavern Bat",
          "id": "p13"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p7"
        }
      ],
      "name": "GPT5m Villain",
      "library_size": 48,
      "life": 18
    },
    {
      "hand_size": 8,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        }
      ],
      "name": "GLM47 Stoic",
      "library_size": 47,
      "life": 20,
      "hand": [
        {
          "name": "Mountain",
          "is_land": true,
          "id": "p4",
          "playable": true
        },
        {
          "mana_cost": "{R}",
          "name": "Dreadmaw's Ire",
          "id": "p8"
        },
        {
          "mana_cost": "{R}",
          "name": "Full Bore",
          "id": "p9",
          "playable": true
        },
        {
          "mana_cost": "{R}",
          "name": "Might of the Meek",
          "id": "p10",
          "playable": true
        },
        {
          "mana_cost": "{R}",
          "name": "Redirect Lightning",
          "id": "p11"
        },
        {
          "mana_cost": "{R}",
          "name": "Stadium Headliner",
          "id": "p6",
          "power": "1",
          "toughness": "1",
          "playable": true
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Bulk Up",
          "id": "p14"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Slickshot Show-Off",
          "id": "p15",
          "power": "1",
          "toughness": "2"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=, attackers=[], blockers=, id=, text=)
{
  "success": true,
  "action_taken": "selected_target_1"
}
thinkingGPT5m Villain
I discard Deep-Cavern Bat. Another pawn sent into shadow. The stage is set—prepare for your move. Mwahaha.
GLM47 StoicmcpPlay Mountain
raw
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_2"
}
GLM47 StoicmcpCast Slickshot Show-Off {1}{R}
raw
choose_action(index=4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_4"
}
GLM47 Stoicllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Stoic",
  "cursor": 3,
  "stack": [],
  "active_player": "GLM47 Stoic",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Enduring Curiosity",
          "id": "p12"
        },
        {
          "name": "Deep-Cavern Bat",
          "id": "p13"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p7"
        }
      ],
      "name": "GPT5m Villain",
      "library_size": 48,
      "life": 18
    },
    {
      "hand_size": 6,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p4"
        }
      ],
      "name": "GLM47 Stoic",
      "exile": [
        {
          "name": "Slickshot Show-Off",
          "id": "p15"
        }
      ],
      "library_size": 47,
      "life": 20,
      "hand": [
        {
          "mana_cost": "{R}",
          "name": "Dreadmaw's Ire",
          "id": "p8"
        },
        {
          "mana_cost": "{R}",
          "name": "Full Bore",
          "id": "p9"
        },
        {
          "mana_cost": "{R}",
          "name": "Might of the Meek",
          "id": "p10"
        },
        {
          "mana_cost": "{R}",
          "name": "Redirect Lightning",
          "id": "p11"
        },
        {
          "mana_cost": "{R}",
          "name": "Stadium Headliner",
          "id": "p6",
          "power": "1",
          "toughness": "1"
        },
        {
          "mana_cost": "{1}{R}",
          "name": "Bulk Up",
          "id": "p14"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Stoicllm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GPT5m Villainllm
pass_priority(until=my_turn)
{
  "actions_passed": 2,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=3, mana_plan=, attackers=[], blockers=, id=, text=)
{
  "success": true,
  "action_taken": "selected_target_3"
}
thinkingGPT5m Villain
I discard Island. The plot thins, but only to sharpen the edge. Mwahaha.
GLM47 StoicmcpActivate Slickshot Show-Off
raw
choose_action(index=4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_4"
}
GLM47 StoicmcpCast Bulk Up {1}{R}
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_3"
}
GLM47 Stoicllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Stoic",
  "cursor": 5,
  "stack": [
    {
      "target_count": 1,
      "name": "Bulk Up",
      "rules": [
        "Double target creature's power until end of turn.",
        "Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
      ],
      "id": "p18"
    },
    {
      "name": "Slickshot Show-Off",
      "rules": [
        "Flying",
        "Haste",
        "Whenever you cast a noncreature spell, {this} gets +2/+0 until end of turn.",
        "Plot {1}{R}"
      ],
      "id": "p19"
    }
  ],
  "active_player": "GLM47 Stoic",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Enduring Curiosity",
          "id": "p12"
        },
        {
          "name": "Deep-Cavern Bat",
          "id": "p13"
        },
        {
          "name": "Island",
          "id": "p16"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p7"
        }
      ],
      "name": "GPT5m Villain",
      "library_size": 47,
      "life": 18
    },
    {
      "hand_size": 6,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p4"
        }
      ],
      "name": "GLM47 Stoic",
      "library_size": 46,
      "life": 20,
      "hand": [
        {
          "mana_cost": "{R}",
          "name": "Dreadmaw's Ire",
          "id": "p8"
        },
        {
          "mana_cost": "{R}",
          "name": "Full Bore",
          "id": "p9"
        },
        {
          "mana_cost": "{R}",
          "name": "Might of the Meek",
          "id": "p10"
        },
        {
          "mana_cost": "{R}",
          "name": "Redirect Lightning",
          "id": "p11"
        },
        {
          "mana_cost": "{R}",
          "name": "Stadium Headliner",
          "id": "p6",
          "power": "1",
          "toughness": "1"
        },
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Leyline of Resonance",
          "id": "p17"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
GLM47 StoicmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
  "combat_phase": "attackers",
  "actions_passed": 2,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 StoicmcpStadium Headliner
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Stoicllm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "confirmed"
}
GPT5m Villainllm
pass_priority(until=my_turn)
{
  "actions_passed": 2,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Stoicllm
pass_priority(until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Stoicllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Stoic",
  "cursor": 7,
  "stack": [],
  "active_player": "GLM47 Stoic",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Enduring Curiosity",
          "id": "p12"
        },
        {
          "name": "Deep-Cavern Bat",
          "id": "p13"
        },
        {
          "name": "Island",
          "id": "p16"
        },
        {
          "name": "Essence Scatter",
          "id": "p22"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p7"
        }
      ],
      "name": "GPT5m Villain",
      "library_size": 46,
      "life": 15
    },
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Bulk Up",
          "id": "p14"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Slickshot Show-Off",
          "id": "p15",
          "power": "1",
          "toughness": "2"
        }
      ],
      "name": "GLM47 Stoic",
      "library_size": 45,
      "life": 20,
      "hand": [
        {
          "mana_cost": "{R}",
          "name": "Dreadmaw's Ire",
          "id": "p8"
        },
        {
          "mana_cost": "{R}",
          "name": "Full Bore",
          "id": "p9",
          "playable": true
        },
        {
          "mana_cost": "{R}",
          "name": "Might of the Meek",
          "id": "p10",
          "playable": true
        },
        {
          "mana_cost": "{R}",
          "name": "Redirect Lightning",
          "id": "p11"
        },
        {
          "mana_cost": "{R}",
          "name": "Stadium Headliner",
          "id": "p6",
          "power": "1",
          "toughness": "1",
          "playable": true
        },
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Leyline of Resonance",
          "id": "p17"
        },
        {
          "mana_cost": "{R}",
          "name": "Turn Inside Out",
          "id": "p21",
          "playable": true
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=, attackers=[], blockers=, id=, text=)
{
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingGPT5m Villain
I discard Essence Scatter. The enemies' countermagic shall not restrain my ascent. Mwahaha.
GLM47 StoicmcpCast Stadium Headliner {R}
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_3"
}
GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 StoicmcpAttack with Stadium Headliner 1/1, Slickshot Show-Off 1/2
raw
choose_action(attackers=["p5","p15"])
{
  "declared": [
    "p5",
    "p15"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Stoicllm
get_oracle_text(card_names=["Might of the Meek","Dreadmaw's Ire","F...)
{
  "cards": [
    {
      "name": "Might of the Meek",
      "rules": [
        "Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card."
      ]
    },
    {
      "name": "Dreadmaw's Ire",
      "rules": [
        "Until end of turn, target attacking creature gets +2/+2 and gains trample and \"Whenever this creature deals combat damage to a player, destroy target artifact that player controls.\""
      ]
    },
    {
      "name": "Full Bore",
      "rules": [
        "Target creature you control gets +3/+2 until end of turn. If that creature was cast for its warp cost, it also gains trample and haste until end of turn."
      ]
    },
    {
      "name": "Turn Inside Out",
      "rules": [
        "Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread."
      ]
    }
  ],
  "success": true
}
GLM47 StoicmcpCast Dreadmaw's Ire {R}
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_1"
}
GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_2"
}
GLM47 Stoicllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "GLM47 Stoic",
  "cursor": 10,
  "stack": [
    {
      "name": "Ability",
      "rules": [
        "Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn."
      ],
      "id": "p25"
    },
    {
      "target_count": 1,
      "name": "Dreadmaw's Ire",
      "rules": [
        "Until end of turn, target attacking creature gets +2/+2 and gains trample and \"Whenever this creature deals combat damage to a player, destroy target artifact that player controls.\""
      ],
      "id": "p26"
    }
  ],
  "active_player": "GLM47 Stoic",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Enduring Curiosity",
          "id": "p12"
        },
        {
          "name": "Deep-Cavern Bat",
          "id": "p13"
        },
        {
          "name": "Island",
          "id": "p16"
        },
        {
          "name": "Essence Scatter",
          "id": "p22"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p7"
        }
      ],
      "name": "GPT5m Villain",
      "library_size": 46,
      "life": 15
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Bulk Up",
          "id": "p14"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p3"
        },
        {
          "tapped": true,
          "name": "Stadium Headliner",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p4"
        },
        {
          "tapped": true,
          "name": "Slickshot Show-Off",
          "id": "p15",
          "power": "1",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "summoning_sickness": true,
          "id": "p6",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Warrior Token",
          "summoning_sickness": true,
          "id": "p24",
          "power": "1",
          "toughness": "1",
          "token": true
        }
      ],
      "name": "GLM47 Stoic",
      "library_size": 45,
      "life": 20,
      "hand": [
        {
          "mana_cost": "{R}",
          "name": "Full Bore",
          "id": "p9"
        },
        {
          "mana_cost": "{R}",
          "name": "Might of the Meek",
          "id": "p10"
        },
        {
          "mana_cost": "{R}",
          "name": "Redirect Lightning",
          "id": "p11"
        },
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Leyline of Resonance",
          "id": "p17"
        },
        {
          "mana_cost": "{R}",
          "name": "Turn Inside Out",
          "id": "p21"
        }
      ]
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "combat": [
    {
      "blocked": false,
      "defending": "GPT5m Villain",
      "attackers": [
        {
          "name": "Stadium Headliner",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GPT5m Villain",
      "attackers": [
        {
          "name": "Slickshot Show-Off",
          "id": "p15",
          "power": "1",
          "toughness": "2"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GPT5m Villain",
      "attackers": [
        {
          "name": "Warrior Token",
          "id": "p24",
          "power": "1",
          "toughness": "1"
        }
      ]
    }
  ],
  "turn": 3
}
GPT5m Villainllm
pass_priority(until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
  "actions_passed": 9,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
GLM47 StoicmcpPlay Mountain
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_3"
}
GLM47 StoicmcpCast Turn Inside Out {R}
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_3"
}
GPT5m VillainmcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=4, mana_plan=, attackers=[], blockers=, id=, text=)
{
  "success": true,
  "action_taken": "selected_target_4"
}
GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_1"
}
thinkingGPT5m Villain
I discard Starting Town. The theater of war narrows. The curtain rises—your move. Mwahaha.
GLM47 StoicmcpCast Redirect Lightning {R}
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_3"
}
GLM47 Stoicmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "yes"
}
GLM47 Stoicllm
get_oracle_text(card_name=Redirect Lightning)
{
  "success": true,
  "name": "Redirect Lightning",
  "rules": [
    "As an additional cost to cast this spell, pay 5 life or pay {2}.",
    "Change the target of target spell or ability with a single target."
  ]
}
GLM47 Stoicmcp0
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
  "actions_passed": 1,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Stoicllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Stoic",
  "cursor": 14,
  "stack": [
    {
      "target_count": 1,
      "name": "Redirect Lightning",
      "rules": [
        "As an additional cost to cast this spell, pay 5 life or pay {2}.",
        "Change the target of target spell or ability with a single target.",
        "Target on stack: Turn Inside Out"
      ],
      "id": "p29"
    },
    {
      "name": "Ability",
      "rules": [
        "Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn."
      ],
      "id": "p30"
    },
    {
      "target_count": 1,
      "name": "Turn Inside Out",
      "rules": [
        "Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread."
      ],
      "id": "p31"
    }
  ],
  "active_player": "GLM47 Stoic",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Enduring Curiosity",
          "id": "p12"
        },
        {
          "name": "Deep-Cavern Bat",
          "id": "p13"
        },
        {
          "name": "Island",
          "id": "p16"
        },
        {
          "name": "Essence Scatter",
          "id": "p22"
        },
        {
          "name": "Starting Town",
          "id": "p28"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p7"
        }
      ],
      "name": "GPT5m Villain",
      "library_size": 45,
      "life": 8
    },
    {
      "hand_size": 3,
      "graveyard": [
        {
          "name": "Bulk Up",
          "id": "p14"
        },
        {
          "name": "Dreadmaw's Ire",
          "id": "p8"
        },
        {
          "name": "Might of the Meek",
          "id": "p10"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Slickshot Show-Off",
          "id": "p15",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p6",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p27"
        }
      ],
      "name": "GLM47 Stoic",
      "library_size": 43,
      "life": 15,
      "hand": [
        {
          "mana_cost": "{R}",
          "name": "Full Bore",
          "id": "p9"
        },
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Leyline of Resonance",
          "id": "p17"
        },
        {
          "name": "Fire Nation Palace",
          "is_land": true,
          "id": "p34"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
thinkingGLM47 Stoic
Looking at the stack situation: 1. Redirect Lightning is targeting Turn Inside Out (to change its target) 2. Slickshot Show-Off triggers from the noncreature spell 3. Turn Inside Out will resolve targeting Slickshot Show-Off (after Redirect resolves) With Might of the Meek in the graveyard, Slickshot Show-Off is a Mouse. Turn Inside Out gives +3/+0 to Slickshot Show-Off, which is currently a 5/2 (got +2/+0 from Redirect Lightning). If I target Slickshot Show-Off with Turn Inside Out: - Slickshot Show-Off becomes 8/2 (+3/+0 from Turn Inside Out) - Plus the trample from Might of the Meek that was cast earlier - I have 2 untapped lands and can continue playing This looks like the right setup for a lethal attack. Let me proceed with Turn Inside Out targeting Slickshot Show-Off.
GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 Stoicllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 Stoicllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Stoic",
  "cursor": 14,
  "stack": [
    {
      "target_count": 1,
      "name": "Redirect Lightning",
      "rules": [
        "As an additional cost to cast this spell, pay 5 life or pay {2}.",
        "Change the target of target spell or ability with a single target.",
        "Target on stack: Turn Inside Out"
      ],
      "id": "p29"
    },
    {
      "name": "Ability",
      "rules": [
        "Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn."
      ],
      "id": "p30"
    },
    {
      "target_count": 1,
      "name": "Turn Inside Out",
      "rules": [
        "Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread."
      ],
      "id": "p31"
    }
  ],
  "active_player": "GLM47 Stoic",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Enduring Curiosity",
          "id": "p12"
        },
        {
          "name": "Deep-Cavern Bat",
          "id": "p13"
        },
        {
          "name": "Island",
          "id": "p16"
        },
        {
          "name": "Essence Scatter",
          "id": "p22"
        },
        {
          "name": "Starting Town",
          "id": "p28"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p7"
        }
      ],
      "name": "GPT5m Villain",
      "library_size": 45,
      "life": 8
    },
    {
      "hand_size": 3,
      "graveyard": [
        {
          "name": "Bulk Up",
          "id": "p14"
        },
        {
          "name": "Dreadmaw's Ire",
          "id": "p8"
        },
        {
          "name": "Might of the Meek",
          "id": "p10"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Slickshot Show-Off",
          "id": "p15",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p6",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p27"
        }
      ],
      "name": "GLM47 Stoic",
      "library_size": 43,
      "life": 15,
      "hand": [
        {
          "mana_cost": "{R}",
          "name": "Full Bore",
          "id": "p9"
        },
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Leyline of Resonance",
          "id": "p17"
        },
        {
          "name": "Fire Nation Palace",
          "is_land": true,
          "id": "p34"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
GLM47 Stoicmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "cancelled"
}
GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
GLM47 StoicmcpSlickshot Show-Off
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Stoicllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Stoic",
  "cursor": 14,
  "stack": [
    {
      "target_count": 1,
      "name": "Redirect Lightning",
      "rules": [
        "As an additional cost to cast this spell, pay 5 life or pay {2}.",
        "Change the target of target spell or ability with a single target.",
        "Target on stack: Turn Inside Out"
      ],
      "id": "p29"
    },
    {
      "name": "Ability",
      "rules": [
        "Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn."
      ],
      "id": "p30"
    },
    {
      "target_count": 1,
      "name": "Turn Inside Out",
      "rules": [
        "Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread."
      ],
      "id": "p31"
    }
  ],
  "active_player": "GLM47 Stoic",
  "players": [
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Enduring Curiosity",
          "id": "p12"
        },
        {
          "name": "Deep-Cavern Bat",
          "id": "p13"
        },
        {
          "name": "Island",
          "id": "p16"
        },
        {
          "name": "Essence Scatter",
          "id": "p22"
        },
        {
          "name": "Starting Town",
          "id": "p28"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p7"
        }
      ],
      "name": "GPT5m Villain",
      "library_size": 45,
      "life": 8
    },
    {
      "hand_size": 3,
      "graveyard": [
        {
          "name": "Bulk Up",
          "id": "p14"
        },
        {
          "name": "Dreadmaw's Ire",
          "id": "p8"
        },
        {
          "name": "Might of the Meek",
          "id": "p10"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Slickshot Show-Off",
          "id": "p15",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Stadium Headliner",
          "id": "p6",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p27"
        }
      ],
      "name": "GLM47 Stoic",
      "library_size": 43,
      "life": 15,
      "hand": [
        {
          "mana_cost": "{R}",
          "name": "Full Bore",
          "id": "p9"
        },
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Leyline of Resonance",
          "id": "p17"
        },
        {
          "name": "Fire Nation Palace",
          "is_land": true,
          "id": "p34"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
GLM47 StoicmcpStadium Headliner
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
GLM47 StoicmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Stoicllm
pass_priority(until=stack_resolved)
{
  "combat_phase": "attackers",
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
GLM47 StoicmcpAttack with Stadium Headliner 4/1, Slickshot Show-Off 7/2, Stadium Headliner 1/1
raw
choose_action(attackers=["p5","p15","p6"])
{
  "declared": [
    "p5",
    "p15",
    "p6"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
GLM47 Stoicllm
pass_priority(until=combat_resolved)
{
  "error": "Invalid until value: combat_resolved. Valid values: declare_blockers, upkeep, precombat_main, draw, postcombat_main, end_combat, declare_attackers, begin_combat, end_of_turn, my_turn, stack_resolved"
}
GPT5m Villainllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "stop_reason": "game_over",
  "action_pending": false,
  "player_dead": true
}
llmGPT5m Villain switched to auto-pilot: player_dead
GLM47 Stoicllm
pass_priority(until=end_combat)
{
  "actions_passed": 4,
  "stop_reason": "game_over",
  "game_over": true,
  "action_pending": false
}
llmGLM47 Stoic switched to auto-pilot: game_over
gamehas started watching
gameGLM47 Stoic chooses that they take the first turn
gameGLM47 Stoic draws seven cards
gameGPT5m Villain draws seven cards