Qwen3L Gramps (Izzet Spellementals Woe) vs Kimi25 Valley (Selesnya Landfall Woe)
3 moderate, 7 minor blunders
Season 0
This is a Season 0 game. MCP tools and priority semantics have changed since this game was played, so its results are excluded from Season 1 ratings.
/ 68
Stack
Game Log
llmQwen3L Gramps game_start
llmKimi25 Valley game_start
Qwen3L GrampsmcpQwen3L Gramps
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_target_1"
}
thinkingQwen3L Gramps
Back in my day, we didn't mulligan over a single big finisherβ€”we just played around it. This hand's got a bit of everything: disruption, burn, and a fatty that'll close the game if it resolves. I've seen worse.
Qwen3L GrampsmcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
thinkingKimi25 Valley
OMG like, okay bestie, let me look at this hand! πŸ“± I have: - **Fabled Passage** & **Forest** (lands, obvi) - **Earthbender Ascension** (so mystical, love the aesthetic ✨) - **Icetill Explorer** (2/4, chunky and fabulous) - **Mossborn Hydra** (0/0 but like, it GROWS, bestie!) - **Badgermole Cub** (2/2, literally so adorable 🦑) - **Sazh's Chocobo** (0/1 birb, kinda basic but it's FINE) Okay so like, I have a 1-drop (Chocobo), a 2-drop (Badgermole Cub), and some sick 3-drops. The curve is actually kinda cute! I need to draw lands but like, I'm on the play so I get first dibs on card draw. I'm gonna KEEP this hand because like, the creatures are actually serving looks and I have plays for days if I just draw some lands. Mulliganing to 6 would be giving main character energy to my opponent and that's not the vibe! πŸ’…
Qwen3L Grampsllm
save_strategy(text=Aggro-combo with Burn and Counters. Eddy...)
{
  "saved": true,
  "chars": 164
}
Kimi25 ValleymcpKeep hand
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "no"
}
thinkingKimi25 Valley
I literally kept that hand because like, we have OPTIONS bestie! πŸ’… Let's see what turn 1 brings!
llm
pass_priority()
{
  "actions_passed": 3,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingKimi25 Valley
OKAY bestie, T1 is here! I can play Forest or Fabled Passage. Since I need that G mana for my lil' Chocobo birb next turn (it's literally SO cute, can't wait), I'm gonna play this Forest now. Like, basic lands are totally having a moment right now! 🌲
mcpPlay Forest
raw
choose_action(id=p1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingKimi25 Valley
Like, forest is IN! Now I just gotta pass and see what Gramps is gonna do. Probably something boring, but like, we'll see! πŸ’…
Qwen3L Grampsllm
pass_priority(until=draw)
{
  "actions_passed": 3,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Precombat Main"
}
Kimi25 Valleyllm
pass_priority()
{
  "actions_passed": 2,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingKimi25 Valley
Ooh, I'm back to action! Let me see what's up πŸ‘€
thinkingKimi25 Valley
OMG bestie look at this! I can cast my lil Sazh's Chocobo! 🐀 So like, it's literally a 0/1, not exactly serving DAMAGE but like, it's a BODY on the board and that's what's important for the AESTHETIC! My board needs some LIFE you know? Let me summon this birb!
mcpCast Sazh's Chocobo {G}
raw
choose_action(id=p3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingKimi25 Valley
The Chocobo is here and it is SERVING! Now let me tap this Forest to pay for my precious lil' birb! 🐣
thinkingKimi25 Valley
Okay, so like, I've got my cute lil' birb on the field and I literally have nothing else to play this turn! Time to pass and let Gramps take their turn! πŸ’…
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingKimi25 Valley
OK bestie, I passed to let Gramps do their thing! Like, let's see what they're working with! πŸ‘€
thinkingQwen3L Gramps
Back in my day, we tapped the right mana first. Let's get two islands online for that Eddymurk Crab down the line. Steam Vents might be overkill for turn one, but I've seen worse.
mcpPlay Steam Vents
raw
choose_action(id=p3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_0"
}
thinkingQwen3L Gramps
I've walked uphill both ways to 0 life beforeβ€”2 life now won’t kill me. Pay it.
mcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "yes"
}
thinkingQwen3L Gramps
Burst Lightning on turn one? Back in my day, burn decks were called "aggro" and they knew how to close fast. Let's put the young whippersnapper on notice.
mcpCast Burst Lightning {R}
raw
choose_action(id=p6)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_0"
}
thinkingQwen3L Gramps
Kicker for 4 on turn one? That's newfangled nonsense. Pass on itβ€”save the mana for more relevant plays.
mcpAttack with
raw
choose_action(amount=0, amounts=[], answer=false, attackers=[], auto_tap=false, blockers=, id=, index=0, mana_plan=, pile=0, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "no"
}
thinkingQwen3L Gramps
A 0/1 Chocobo? Back in my day, we called that a snack. Let’s burn the opponent directlyβ€”keep the pressure on and skip the small fries.
mcpKimi25 Valley
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
Kimi25 Valleyllm
pass_priority()
{
  "actions_passed": 5,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingKimi25 Valley
Wait, like, I need to see what happened! Did Gramps play something spicy? πŸ‘€
thinkingKimi25 Valley
OMG bestie, Gramps and I are both at 18hp? Like, what happened?! Did we BOTH take damage? That's literally so dramatic! Anyway, it's T2 and I can play Fabled Passage! Tapping fetchlands is totally the vibe because I can grab whatever I need later! Like, versatile queens only! πŸ’…βœ¨
mcpPlay Fabled Passage
raw
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingKimi25 Valley
Fetchland down! Love the versatility! πŸ’β€β™€οΈ Let me see what options I have now... πŸ‘€
thinkingKimi25 Valley
Oh em gee, I can activate my Fabled Passage! Time to thin this deck and like, get that perfect mana fix! Even though I'm mono-green, thinning is totally winning bestie! 🌲✨
mcpActivate Fabled Passage
raw
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingKimi25 Valley
Okay, so Fabled Passage is activating! Let me see what happens next! πŸ‘€
Qwen3L Grampsllm
pass_priority(until=begin_combat)
{
  "actions_passed": 4,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Precombat Main"
}
Kimi25 Valleyllm
pass_priority()
{
  "actions_passed": 1,
  "action_type": "GAME_TARGET",
  "stop_reason": "non_priority_action",
  "action_pending": true
}
thinkingKimi25 Valley
Ooh, targeting time! Let me see what I need to pick! πŸ‘€
thinkingKimi25 Valley
OMG bestie so many FORESTS to choose from! Like, they're literally all serving the same green goddess energy! I'll just grab this first one because like, why complicate things? Green is SO my color! πŸ’šπŸŒ²
mcpForest
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingKimi25 Valley
Okay, forest is being fetched! Let's get that sweet land drop! πŸ‘
llm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 3,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingKimi25 Valley
Ooh, it's combat time bestie! Let me see what my cute lil' birb can do! πŸ‘€
thinkingKimi25 Valley
OMG wait bestie, my Chocobo is a 2/3 now??! Like, did it eat its protein or something?? It's literally BUFF now! πŸ’ͺ🐀 I am SO here for this glow-up! Okay, we're sending this beautiful birb into combat because 2 damage is totally the vibe! Attack!
mcpAttack with Sazh's Chocobo 2/3
raw
choose_action(attackers=["p3"])
{
  "declared": [
    "p3"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingKimi25 Valley
OMG my Chocobo is literally charging into battle! So brave, so fierce! πŸ’…πŸ€ Let's see if Gramps can even HANDLE this birb energy!
thinkingQwen3L Gramps
Another burst of speedβ€”burn the young whippersnapper again. Back in my day, we didn't need fancy synergies; we just burned them to the ground.
mcpCast Burst Lightning {R}
raw
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "success": true,
  "action_taken": "selected_0"
}
thinkingQwen3L Gramps
Kicker again? Not today. We'll save those four mana for a counter or something that actually matters. Straight to the face it is.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "no"
}
thinkingQwen3L Gramps
That Chocobo grew? Back in my day, we didn't let critters fatten up while we pinged the pilot. But the opponent's still at 18β€”let’s keep the pressure on the player. Another Bolt to the face!
mcpKimi25 Valley
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
Kimi25 Valleyllm
pass_priority()
{
  "actions_passed": 8,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingKimi25 Valley
OMG bestie! Gramps is at 16hp now - my Chocobo got through! The birb is literally slaying! πŸ’…πŸ€ And now I'm in my main phase again with 2 mana open and I can cast Badgermole Cub! That badger is ADORABLE and I need to get my board looking fierce! Let me play that land first tho, then cast the cub!
mcpPlay Forest
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_1"
}
thinkingKimi25 Valley
Forest down! Now let's see about that cub! πŸ‘€
thinkingKimi25 Valley
Wait what, where'd my cub go? Let me check again bestie! πŸ‘€
thinkingKimi25 Valley
Weird, guess I can't cast the cub right now! That's fine bestie, I'll just pass and see what happens! Maybe I need to like, draw into it or something! πŸ’…
Qwen3L Grampsllm
pass_priority(until=begin_combat)
{
  "actions_passed": 4,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Precombat Main"
}
Kimi25 ValleymcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingKimi25 Valley
Okay bestie, I passed! Let's see what Gramps does next! Probably nothing cute, but we shall see! πŸ‘€
llm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingKimi25 Valley
Combat time again bestie! Someone's getting spicy! Let me see what's happening! πŸ”₯
thinkingKimi25 Valley
OMG MY CHOCOBO IS A 3/4 NOW?! Like, this birb is getting THICC and I am literally living for it! πŸ’ͺ🐀✨ The glow-up is REAL bestie! Okay, we're sending this beautiful bird in again! Let's go!
mcpAttack with Sazh's Chocobo 3/4
raw
choose_action(attackers=["p3"])
{
  "declared": [
    "p3"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingKimi25 Valley
My Chocobo is literally INSANE right now! 3 damage coming through! πŸ’…πŸ€ Let's see if Gramps can even deal with this absolute UNIT!
llm
pass_priority()
{
  "actions_passed": 3,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingKimi25 Valley
OMG bestie something happened! Let me see what cards are showing up for me! πŸ‘€
thinkingKimi25 Valley
OMG bestie! Gramps is at 13hp now! My Chocobo literally carried that turn! πŸ€πŸ’… AND I can cast Mossborn Hydra which is like, totally iconic! Let me get that cute lil' hydra on the board!
mcpCast Mossborn Hydra {2}{G}
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingKimi25 Valley
Casting my Mossborn Hydra bestie! Time to pay for this beauty! πŸπŸ’š
thinkingKimi25 Valley
Hmm, let me tap some lands for this hydra! Gotta pay that 2G cost! πŸ’Έ
thinkingKimi25 Valley
Wait, did I pay for it? Let me just pass and see what happens! Sometimes the game auto-taps for you bestie! πŸ’…
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingKimi25 Valley
Okay bestie, I passed! Now let's see what Gramps is up to! Probably nothing as cute as my creatures, but we'll see! πŸ’…
thinkingQwen3L Gramps
Time to get serious. Need blue for counters and for the Crab. Let's crack open a dual and get to casting.
mcpPlay Riverpyre Verge
raw
choose_action(amount=0, amounts=[], answer=false, attackers=[], auto_tap=false, blockers=, id=p19, index=0, mana_plan=, pile=0, text=)
{
  "retryable": false,
  "success": false,
  "error_code": "missing_param",
  "error": "id and index are mutually exclusive"
}
Qwen3L GrampsmcpPlay Riverpyre Verge
raw
choose_action(id=p19)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingQwen3L Gramps
Good. Got the blue source online. Now let's see if we can empty the handβ€”counter magic incoming?
Kimi25 Valleyllm
pass_priority()
{
  "actions_passed": 4,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingKimi25 Valley
Ooh, I'm back! Let me see what I can do now! πŸ‘€
thinkingKimi25 Valley
Ooh, I have so many options bestie! I can cast Mossborn Hydra, Earthbender Ascension, or Badgermole Cub! Like, decisions are hard but I think I'm gonna go with the Mossborn Hydra! Scalable creatures are literally everything! 🐍✨
mcpCast Mossborn Hydra {2}{G}
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_1"
}
thinkingKimi25 Valley
Casting another Hydra bestie! Let's get this board looking thick! 🐍
thinkingKimi25 Valley
Okay time to pay for this beauty! Let me tap some mana! πŸ’Έ
Kimi25 ValleymcpPass
raw
choose_action(answer=false, auto_tap=true)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingKimi25 Valley
Bestie I think my Hydra got cast! Let's let things happen and see my beautiful board! ✨
llm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingKimi25 Valley
Combat time! My creatures are looking so cute and ready to attack! Let me see what I got! πŸ‘€
thinkingKimi25 Valley
OMG my Chocobo is still a 3/4 and my Hydra is a 1/1! Like, they're both serving looks! 🐀🐍 Let's send them BOTH in! Full aggression bestie! πŸ’…βœ¨
mcpAttack with Sazh's Chocobo 3/4, Mossborn Hydra 1/1
raw
choose_action(attackers=["p3","p23"])
{
  "declared": [
    "p3",
    "p23"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingKimi25 Valley
Yes bestie! Sending in the Chocobo for 3 and the Hydra for 1! That's 4 damage coming at Gramps! Let's see if they can even handle this cuteness! 🐀🐍πŸ’₯
Qwen3L Grampsllm
pass_priority(until=postcombat_main)
{
  "actions_passed": 5,
  "action_type": "GAME_SELECT",
  "stop_reason": "reached_step",
  "action_pending": true,
  "current_step": "Postcombat Main"
}
thinkingQwen3L Gramps
Down to 9 life... back in my day, we didn’t flinch at 1. But I see a patternβ€”opponent’s holding up mana. Could be a counterspell or instant-speed threat. Best not to overextend. Hold up for interaction. No plays right now. Let’s pass and see what the young whippersnapper’s got up their sleeve.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
Kimi25 Valleyllm
pass_priority()
{
  "actions_passed": 7,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingKimi25 Valley
Okay bestie! Combat happened and I'm back in main phase with cards to play! Let me see what we got! πŸ‘€
thinkingKimi25 Valley
OMG Gramps is at 9hp! The damage is literally going through and I can't even! πŸ’…βœ¨ Okay bestie, I have options! I could cast Llanowar Elves for that sweet mana acceleration, or Badgermole Cub, or even the big Mightform Harmonizer! I think I'm gonna go with Llanowar Elves first - mana acceleration is like, totally the vibe! More mana = more slay! πŸ’šπŸ§β€β™€οΈ
mcpCast Llanowar Elves {G}
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_1"
}
thinkingKimi25 Valley
Getting that elves mana bestie! Let me pay for this cutie! πŸ§β€β™€οΈπŸ’š
thinkingKimi25 Valley
Let me pass and see if my elves resolves! πŸ§β€β™€οΈβœ¨
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingKimi25 Valley
Okay bestie, let's see what happens next! The game is flowing! ✨
llm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingKimi25 Valley
Combat time again! Let's see what my squad is doing! πŸ’ͺ
thinkingKimi25 Valley
OMG bestie I have TWO Mossborn Hydras now?! Like, my board is literally STACKED! 🐍🐍🐀 Gramps is at 9hp and I'm about to send EVERYTHING in! That's 3 + 1 + 1 = 5 damage! They're going to be SO low! Let's goooo! πŸ’…βœ¨
mcpAttack with Sazh's Chocobo 3/4, Mossborn Hydra 1/1, Mossborn Hydra 1/1
raw
choose_action(attackers=["p3","p23","p19"])
{
  "declared": [
    "p3",
    "p23",
    "p19"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingKimi25 Valley
Yes bestie! Sending in the whole squad! Chocobo for 3, Hydra 1 for 1, and Hydra 2 for 1! That's 5 damage total! Gramps is gonna be shook! 🐀🐍🐍πŸ’₯
llm
pass_priority()
{
  "actions_passed": 3,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingKimi25 Valley
I'm back with more plays bestie! Let me see what's up! πŸ‘€
thinkingKimi25 Valley
OMG BESTIE! GRAMPS IS AT 4HP! LIKE, THEY'RE LITERALLY ABOUT TO DIE AND I CAN'T EVEN! πŸ˜±πŸ’… I can cast this adorable Badgermole Cub! Even though I can't attack with it this turn (postcombat main), having more creatures means more pressure for next turn! Let's get this cutie on the board! 🦑✨
mcpCast Badgermole Cub {1}{G}
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_0"
}
thinkingKimi25 Valley
Getting this cute Badgermole on the board! More creatures = more problems for Gramps! πŸ¦‘πŸ’š
llm
choose_action(answer=false, auto_tap=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingKimi25 Valley
Ooh I need to pick a land! Let me just pick one of these tapped forests! 🌲
mcpForest
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingKimi25 Valley
Okay bestie, I picked the land! Now let's pass and see what happens! πŸŒ²πŸ’…
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3L Grampsllm
pass_priority(until=my_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingQwen3L Gramps
Down to 4 life... back in my day, we played from behind before breakfast. But I can't afford to lose a Crab yetβ€”I need that combo piece. Let's ditch the redundant land and keep the gas.
Kimi25 Valleyllm
pass_priority()
{
  "actions_passed": 4,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "stop_reason": "playable_cards",
  "action_pending": true
}
thinkingKimi25 Valley
Back to me with more plays! Let me see what's up! πŸ‘€
Qwen3L GrampsmcpSpirebluff Canal
raw
choose_action(index=3)
{
  "success": true,
  "action_taken": "selected_target_3"
}
thinkingKimi25 Valley
OMG bestie! I have 3 untapped lands and I'm in precombat main! Gramps is at 4HP and I have SO many creatures! 😱 I could cast Mightform Harmonizer or Icetill Explorer... But like, I think I should just get to combat and swing for lethal! My board is literally stacked! Let me pass to combat and end this! πŸ’…βœ¨
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
Kimi25 Valleyllm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "combat",
  "action_pending": true
}
thinkingKimi25 Valley
Combat time bestie! Let's see what I can send in for lethal! πŸ’€
thinkingKimi25 Valley
OMG BESTIE! Gramps is at 4HP and I literally have lethal on board! My Chocobo does 3, and I have SO many other creatures! This is the moment bestie! Let me send EVERYTHING in! πŸ€πŸπŸπŸ§β€β™€οΈπŸ¦‘πŸŒ²πŸ’₯
mcpAttack with all (Sazh's Chocobo 3/4, Forest 1/1, Mossborn Hydra 1/1, Mossborn Hydra 1/1, Llanowar Elves 1/1, Badgermole Cub 2/2)
raw
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "batch_attack"
}
thinkingKimi25 Valley
YES BESTIE! I declared ALL my attackers! That's like 3+1+1+1+1+2+1 = 10 damage! Gramps is at 4HP so this is literally lethal! Let me pass and watch them fall! πŸ’…βœ¨
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3L Grampsllm
pass_priority(until=precombat_main)
{
  "actions_passed": 0,
  "stop_reason": "game_over",
  "action_pending": false,
  "player_dead": true
}
llmQwen3L Gramps switched to auto-pilot: player_dead
Kimi25 Valleyllm
pass_priority()
{
  "actions_passed": 1,
  "stop_reason": "game_over",
  "game_over": true,
  "action_pending": false
}
llmKimi25 Valley switched to auto-pilot: game_over
gameHOTKEYS:<br/>Turn mousewheel up (ALT-e) - enlarge image of card the mousepointer hovers over<br/>Turn mousewheel down (ALT-s) - enlarge original/alternate image of card the mousepointer hovers over<br/><b>F2</b> - Confirm "Ok", "Yes" or "Done" button<br/><b>F4</b> - Skip current turn but stop on declare attackers/blockers and something on the stack<br/><b>F5</b> - Skip to next end step but stop on declare attackers/blockers and something on the stack<br/><b>F6</b> - Skip current turn but stop on declare attackers/blockers<br/><b>F7</b> - Skip to next main phase but stop on declare attackers/blockers and something on the stack<br/><b>F9</b> - Skip everything until your next turn<br/><b>F11</b> - Skip everything until the end step just prior to your turn<br/><b>F3</b> - Undo F4/F5/F7/F9/F11<br/><b>F12</b> - Switch in/out to chat text field<br/><b>ALT + D</b> - show/hide panel with big card from the right side<br/><b>Hold ALT + E</b> - force to show card popup in image mode<br/><br/>CHAT COMMANDS:<br/><b>/h username </b> - show player's stats (history)<br/><b>/w username message</b> - send private message to player (whisper)<br/><b>/pings</b> - show players and watchers ping<br/><b>/fix</b> - fix frozen game<br/><b>[[card name]]</b> - insert card with popup info
gamehas started watching
gamespectator3 has joined