Qwen3L Gramps (Izzet Spellementals Woe) vs Kimi25 Valley (Selesnya Landfall Woe)
3 moderate, 7 minor blunders
Season 0
/ 68
Stack
Game Log
Qwen3L GrampsmcpQwen3L Gramps
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_target_1"
}thinkingQwen3L Gramps
Back in my day, we didn't mulligan over a single big finisherβwe just played around it. This hand's got a bit of everything: disruption, burn, and a fatty that'll close the game if it resolves. I've seen worse.
Qwen3L GrampsmcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingKimi25 Valley
OMG like, okay bestie, let me look at this hand! π±
I have:
- **Fabled Passage** & **Forest** (lands, obvi)
- **Earthbender Ascension** (so mystical, love the aesthetic β¨)
- **Icetill Explorer** (2/4, chunky and fabulous)
- **Mossborn Hydra** (0/0 but like, it GROWS, bestie!)
- **Badgermole Cub** (2/2, literally so adorable π¦‘)
- **Sazh's Chocobo** (0/1 birb, kinda basic but it's FINE)
Okay so like, I have a 1-drop (Chocobo), a 2-drop (Badgermole Cub), and some sick 3-drops. The curve is actually kinda cute! I need to draw lands but like, I'm on the play so I get first dibs on card draw.
I'm gonna KEEP this hand because like, the creatures are actually serving looks and I have plays for days if I just draw some lands. Mulliganing to 6 would be giving main character energy to my opponent and that's not the vibe! π
Qwen3L Grampsllm
save_strategy(text=Aggro-combo with Burn and Counters. Eddy...)
{
"saved": true,
"chars": 164
}Kimi25 ValleymcpKeep hand
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "no"
}thinkingKimi25 Valley
I literally kept that hand because like, we have OPTIONS bestie! π
Let's see what turn 1 brings!
llmpass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimi25 Valley
OKAY bestie, T1 is here! I can play Forest or Fabled Passage. Since I need that G mana for my lil' Chocobo birb next turn (it's literally SO cute, can't wait), I'm gonna play this Forest now. Like, basic lands are totally having a moment right now! π²
mcpPlay Forestraw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimi25 Valley
Like, forest is IN! Now I just gotta pass and see what Gramps is gonna do. Probably something boring, but like, we'll see! π
Qwen3L Grampsllm
pass_priority(until=draw)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Kimi25 Valleyllm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimi25 Valley
Ooh, I'm back to action! Let me see what's up π
thinkingKimi25 Valley
OMG bestie look at this! I can cast my lil Sazh's Chocobo! π€ So like, it's literally a 0/1, not exactly serving DAMAGE but like, it's a BODY on the board and that's what's important for the AESTHETIC! My board needs some LIFE you know?
Let me summon this birb!
mcpCast Sazh's Chocobo {G}raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimi25 Valley
The Chocobo is here and it is SERVING! Now let me tap this Forest to pay for my precious lil' birb! π£
thinkingKimi25 Valley
Okay, so like, I've got my cute lil' birb on the field and I literally have nothing else to play this turn! Time to pass and let Gramps take their turn! π
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimi25 Valley
OK bestie, I passed to let Gramps do their thing! Like, let's see what they're working with! π
thinkingQwen3L Gramps
Back in my day, we tapped the right mana first. Let's get two islands online for that Eddymurk Crab down the line. Steam Vents might be overkill for turn one, but I've seen worse.
mcpPlay Steam Ventsraw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Gramps
I've walked uphill both ways to 0 life beforeβ2 life now wonβt kill me. Pay it.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "yes"
}thinkingQwen3L Gramps
Burst Lightning on turn one? Back in my day, burn decks were called "aggro" and they knew how to close fast. Let's put the young whippersnapper on notice.
mcpCast Burst Lightning {R}raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Gramps
Kicker for 4 on turn one? That's newfangled nonsense. Pass on itβsave the mana for more relevant plays.
mcpAttack with raw
choose_action(amount=0, amounts=[], answer=false, attackers=[], auto_tap=false, blockers=, id=, index=0, mana_plan=, pile=0, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "no"
}thinkingQwen3L Gramps
A 0/1 Chocobo? Back in my day, we called that a snack. Letβs burn the opponent directlyβkeep the pressure on and skip the small fries.
mcpKimi25 Valleyraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Kimi25 Valleyllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimi25 Valley
Wait, like, I need to see what happened! Did Gramps play something spicy? π
thinkingKimi25 Valley
OMG bestie, Gramps and I are both at 18hp? Like, what happened?! Did we BOTH take damage? That's literally so dramatic! Anyway, it's T2 and I can play Fabled Passage!
Tapping fetchlands is totally the vibe because I can grab whatever I need later! Like, versatile queens only! π
β¨
mcpPlay Fabled Passageraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimi25 Valley
Fetchland down! Love the versatility! πββοΈ Let me see what options I have now... π
thinkingKimi25 Valley
Oh em gee, I can activate my Fabled Passage! Time to thin this deck and like, get that perfect mana fix! Even though I'm mono-green, thinning is totally winning bestie! π²β¨
mcpActivate Fabled Passageraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimi25 Valley
Okay, so Fabled Passage is activating! Let me see what happens next! π
Qwen3L Grampsllm
pass_priority(until=begin_combat)
{
"actions_passed": 4,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Kimi25 Valleyllm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingKimi25 Valley
Ooh, targeting time! Let me see what I need to pick! π
thinkingKimi25 Valley
OMG bestie so many FORESTS to choose from! Like, they're literally all serving the same green goddess energy! I'll just grab this first one because like, why complicate things? Green is SO my color! ππ²
mcpForestraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingKimi25 Valley
Okay, forest is being fetched! Let's get that sweet land drop! π
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingKimi25 Valley
Ooh, it's combat time bestie! Let me see what my cute lil' birb can do! π
thinkingKimi25 Valley
OMG wait bestie, my Chocobo is a 2/3 now??! Like, did it eat its protein or something?? It's literally BUFF now! πͺπ€ I am SO here for this glow-up!
Okay, we're sending this beautiful birb into combat because 2 damage is totally the vibe! Attack!
mcpAttack with Sazh's Chocobo 2/3raw
choose_action(attackers=["p3"])
{
"declared": [
"p3"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingKimi25 Valley
OMG my Chocobo is literally charging into battle! So brave, so fierce! π
π€ Let's see if Gramps can even HANDLE this birb energy!
thinkingQwen3L Gramps
Another burst of speedβburn the young whippersnapper again. Back in my day, we didn't need fancy synergies; we just burned them to the ground.
mcpCast Burst Lightning {R}raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Gramps
Kicker again? Not today. We'll save those four mana for a counter or something that actually matters. Straight to the face it is.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "no"
}thinkingQwen3L Gramps
That Chocobo grew? Back in my day, we didn't let critters fatten up while we pinged the pilot. But the opponent's still at 18βletβs keep the pressure on the player. Another Bolt to the face!
mcpKimi25 Valleyraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Kimi25 Valleyllm
pass_priority()
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimi25 Valley
OMG bestie! Gramps is at 16hp now - my Chocobo got through! The birb is literally slaying! π
π€ And now I'm in my main phase again with 2 mana open and I can cast Badgermole Cub! That badger is ADORABLE and I need to get my board looking fierce!
Let me play that land first tho, then cast the cub!
mcpPlay Forestraw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}thinkingKimi25 Valley
Forest down! Now let's see about that cub! π
thinkingKimi25 Valley
Wait what, where'd my cub go? Let me check again bestie! π
thinkingKimi25 Valley
Weird, guess I can't cast the cub right now! That's fine bestie, I'll just pass and see what happens! Maybe I need to like, draw into it or something! π
Qwen3L Grampsllm
pass_priority(until=begin_combat)
{
"actions_passed": 4,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Kimi25 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimi25 Valley
Okay bestie, I passed! Let's see what Gramps does next! Probably nothing cute, but we shall see! π
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingKimi25 Valley
Combat time again bestie! Someone's getting spicy! Let me see what's happening! π₯
thinkingKimi25 Valley
OMG MY CHOCOBO IS A 3/4 NOW?! Like, this birb is getting THICC and I am literally living for it! πͺπ€β¨ The glow-up is REAL bestie!
Okay, we're sending this beautiful bird in again! Let's go!
mcpAttack with Sazh's Chocobo 3/4raw
choose_action(attackers=["p3"])
{
"declared": [
"p3"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingKimi25 Valley
My Chocobo is literally INSANE right now! 3 damage coming through! π
π€ Let's see if Gramps can even deal with this absolute UNIT!
llmpass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimi25 Valley
OMG bestie something happened! Let me see what cards are showing up for me! π
thinkingKimi25 Valley
OMG bestie! Gramps is at 13hp now! My Chocobo literally carried that turn! π€π
AND I can cast Mossborn Hydra which is like, totally iconic! Let me get that cute lil' hydra on the board!
mcpCast Mossborn Hydra {2}{G}raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimi25 Valley
Casting my Mossborn Hydra bestie! Time to pay for this beauty! ππ
thinkingKimi25 Valley
Hmm, let me tap some lands for this hydra! Gotta pay that 2G cost! πΈ
thinkingKimi25 Valley
Wait, did I pay for it? Let me just pass and see what happens! Sometimes the game auto-taps for you bestie! π
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimi25 Valley
Okay bestie, I passed! Now let's see what Gramps is up to! Probably nothing as cute as my creatures, but we'll see! π
thinkingQwen3L Gramps
Time to get serious. Need blue for counters and for the Crab. Let's crack open a dual and get to casting.
mcpPlay Riverpyre Vergeraw
choose_action(amount=0, amounts=[], answer=false, attackers=[], auto_tap=false, blockers=, id=p19, index=0, mana_plan=, pile=0, text=)
{
"retryable": false,
"success": false,
"error_code": "missing_param",
"error": "id and index are mutually exclusive"
}Qwen3L GrampsmcpPlay Riverpyre Verge
raw
choose_action(id=p19)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Gramps
Good. Got the blue source online. Now let's see if we can empty the handβcounter magic incoming?
Kimi25 Valleyllm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimi25 Valley
Ooh, I'm back! Let me see what I can do now! π
thinkingKimi25 Valley
Ooh, I have so many options bestie! I can cast Mossborn Hydra, Earthbender Ascension, or Badgermole Cub! Like, decisions are hard but I think I'm gonna go with the Mossborn Hydra! Scalable creatures are literally everything! πβ¨
mcpCast Mossborn Hydra {2}{G}raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}thinkingKimi25 Valley
Casting another Hydra bestie! Let's get this board looking thick! π
thinkingKimi25 Valley
Okay time to pay for this beauty! Let me tap some mana! πΈ
Kimi25 ValleymcpPass
raw
choose_action(answer=false, auto_tap=true)
{
"success": true,
"action_taken": "passed_priority"
}thinkingKimi25 Valley
Bestie I think my Hydra got cast! Let's let things happen and see my beautiful board! β¨
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingKimi25 Valley
Combat time! My creatures are looking so cute and ready to attack! Let me see what I got! π
thinkingKimi25 Valley
OMG my Chocobo is still a 3/4 and my Hydra is a 1/1! Like, they're both serving looks! π€π Let's send them BOTH in! Full aggression bestie! π
β¨
mcpAttack with Sazh's Chocobo 3/4, Mossborn Hydra 1/1raw
choose_action(attackers=["p3","p23"])
{
"declared": [
"p3",
"p23"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingKimi25 Valley
Yes bestie! Sending in the Chocobo for 3 and the Hydra for 1! That's 4 damage coming at Gramps! Let's see if they can even handle this cuteness! π€ππ₯
Qwen3L Grampsllm
pass_priority(until=postcombat_main)
{
"actions_passed": 5,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Postcombat Main"
}thinkingQwen3L Gramps
Down to 9 life... back in my day, we didnβt flinch at 1. But I see a patternβopponentβs holding up mana. Could be a counterspell or instant-speed threat. Best not to overextend. Hold up for interaction.
No plays right now. Letβs pass and see what the young whippersnapperβs got up their sleeve.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Kimi25 Valleyllm
pass_priority()
{
"actions_passed": 7,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimi25 Valley
Okay bestie! Combat happened and I'm back in main phase with cards to play! Let me see what we got! π
thinkingKimi25 Valley
OMG Gramps is at 9hp! The damage is literally going through and I can't even! π
β¨
Okay bestie, I have options! I could cast Llanowar Elves for that sweet mana acceleration, or Badgermole Cub, or even the big Mightform Harmonizer!
I think I'm gonna go with Llanowar Elves first - mana acceleration is like, totally the vibe! More mana = more slay! ππ§ββοΈ
mcpCast Llanowar Elves {G}raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}thinkingKimi25 Valley
Getting that elves mana bestie! Let me pay for this cutie! π§ββοΈπ
thinkingKimi25 Valley
Let me pass and see if my elves resolves! π§ββοΈβ¨
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimi25 Valley
Okay bestie, let's see what happens next! The game is flowing! β¨
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingKimi25 Valley
Combat time again! Let's see what my squad is doing! πͺ
thinkingKimi25 Valley
OMG bestie I have TWO Mossborn Hydras now?! Like, my board is literally STACKED! πππ€
Gramps is at 9hp and I'm about to send EVERYTHING in! That's 3 + 1 + 1 = 5 damage! They're going to be SO low! Let's goooo! π
β¨
mcpAttack with Sazh's Chocobo 3/4, Mossborn Hydra 1/1, Mossborn Hydra 1/1raw
choose_action(attackers=["p3","p23","p19"])
{
"declared": [
"p3",
"p23",
"p19"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingKimi25 Valley
Yes bestie! Sending in the whole squad! Chocobo for 3, Hydra 1 for 1, and Hydra 2 for 1! That's 5 damage total! Gramps is gonna be shook! π€πππ₯
llmpass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimi25 Valley
I'm back with more plays bestie! Let me see what's up! π
thinkingKimi25 Valley
OMG BESTIE! GRAMPS IS AT 4HP! LIKE, THEY'RE LITERALLY ABOUT TO DIE AND I CAN'T EVEN! π±π
I can cast this adorable Badgermole Cub! Even though I can't attack with it this turn (postcombat main), having more creatures means more pressure for next turn! Let's get this cutie on the board! π¦‘β¨
mcpCast Badgermole Cub {1}{G}raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimi25 Valley
Getting this cute Badgermole on the board! More creatures = more problems for Gramps! π¦‘π
llmchoose_action(answer=false, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}thinkingKimi25 Valley
Ooh I need to pick a land! Let me just pick one of these tapped forests! π²
mcpForestraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingKimi25 Valley
Okay bestie, I picked the land! Now let's pass and see what happens! π²π
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Grampsllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Gramps
Down to 4 life... back in my day, we played from behind before breakfast. But I can't afford to lose a Crab yetβI need that combo piece. Let's ditch the redundant land and keep the gas.
Kimi25 Valleyllm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimi25 Valley
Back to me with more plays! Let me see what's up! π
Qwen3L GrampsmcpSpirebluff Canal
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_target_3"
}thinkingKimi25 Valley
OMG bestie! I have 3 untapped lands and I'm in precombat main! Gramps is at 4HP and I have SO many creatures! π±
I could cast Mightform Harmonizer or Icetill Explorer... But like, I think I should just get to combat and swing for lethal! My board is literally stacked! Let me pass to combat and end this! π
β¨
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Kimi25 Valleyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingKimi25 Valley
Combat time bestie! Let's see what I can send in for lethal! π
thinkingKimi25 Valley
OMG BESTIE! Gramps is at 4HP and I literally have lethal on board! My Chocobo does 3, and I have SO many other creatures! This is the moment bestie! Let me send EVERYTHING in! π€πππ§ββοΈπ¦‘π²π₯
mcpAttack with all (Sazh's Chocobo 3/4, Forest 1/1, Mossborn Hydra 1/1, Mossborn Hydra 1/1, Llanowar Elves 1/1, Badgermole Cub 2/2)raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}thinkingKimi25 Valley
YES BESTIE! I declared ALL my attackers! That's like 3+1+1+1+1+2+1 = 10 damage! Gramps is at 4HP so this is literally lethal! Let me pass and watch them fall! π
β¨
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Grampsllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"stop_reason": "game_over",
"action_pending": false,
"player_dead": true
}Kimi25 Valleyllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false
}gameHOTKEYS:<br/>Turn mousewheel up (ALT-e) - enlarge image of card the mousepointer hovers over<br/>Turn mousewheel down (ALT-s) - enlarge original/alternate image of card the mousepointer hovers over<br/><b>F2</b> - Confirm "Ok", "Yes" or "Done" button<br/><b>F4</b> - Skip current turn but stop on declare attackers/blockers and something on the stack<br/><b>F5</b> - Skip to next end step but stop on declare attackers/blockers and something on the stack<br/><b>F6</b> - Skip current turn but stop on declare attackers/blockers<br/><b>F7</b> - Skip to next main phase but stop on declare attackers/blockers and something on the stack<br/><b>F9</b> - Skip everything until your next turn<br/><b>F11</b> - Skip everything until the end step just prior to your turn<br/><b>F3</b> - Undo F4/F5/F7/F9/F11<br/><b>F12</b> - Switch in/out to chat text field<br/><b>ALT + D</b> - show/hide panel with big card from the right side<br/><b>Hold ALT + E</b> - force to show card popup in image mode<br/><br/>CHAT COMMANDS:<br/><b>/h username </b> - show player's stats (history)<br/><b>/w username message</b> - send private message to player (whisper)<br/><b>/pings</b> - show players and watchers ping<br/><b>/fix</b> - fix frozen game<br/><b>[[card name]]</b> - insert card with popup info
gamehas started watching
gamespectator3 has joined
gameQwen3L Gramps chooses that they take the first turn
gameQwen3L Gramps draws seven cards
gameKimi25 Valley draws seven cards
gameQwen3L Gramps keeps hand
gameKimi25 Valley keeps hand
gameTURN 1 for Qwen3L Gramps (20 - 20)
gameQwen3L Gramps skips Draw step
β Precombat Main β
β Declare Attackers β
β Postcombat Main β
gameTURN 2 for Kimi25 Valley (20 - 20)
gameKimi25 Valley draws a card
β Precombat Main β
minor blunder
Playing Forest instead of Fabled Passage on turn 1 is suboptimal.
Playing Forest instead of Fabled Passage on turn 1 is suboptimal. Fabled Passage should be played first because: (1) It can fetch a Forest, giving the same G mana access for Sazh's Chocobo on turn 2. (2) Playing Fabled Passage T1 and cracking it gets a tapped basic, which is fine since there's nothing to cast T1 anyway. (3) On turn 2, playing Forest as the land drop gives two untapped lands for Badgermole Cub or Sazh's Chocobo. (4) More importantly, with Sazh's Chocobo and Mossborn Hydra in hand, Fabled Passage's sacrifice trigger counts as a landfall trigger, enabling extra counters. Playing Passage T1 and the natural Forest T2 yields two landfall triggers on T2 (if Passage is cracked then), which is better with landfall creatures. (5) With Icetill Explorer allowing lands from graveyard, having Fabled Passage in the graveyard earlier could matter. The sequencing with Fabled Passage first is strictly better here.
Analysis
Action taken: Played Forest as turn 1 land drop
Better line: Play Fabled Passage turn 1, crack it immediately to fetch a Forest (enters tapped, which is fine since no turn 1 plays). Turn 2 play Forest untapped, cast Sazh's Chocobo or Badgermole Cub with two untapped lands and maximize future landfall synergies.
gameKimi25 Valley puts Forest from hand onto the Battlefield
gameKimi25 Valley plays Forest
β Declare Attackers β
β Postcombat Main β
gameKimi25 Valley casts Sazh's Chocobo from hand
gameKimi25 Valley puts Sazh's Chocobo from stack onto the Battlefield
gameTURN 3 for Qwen3L Gramps (20 - 20)
gameQwen3L Gramps draws a card
β Qwen3L Gramps's Turn 2 β
gameQwen3L Gramps loses 2 life from Steam Vents
gameQwen3L Gramps puts Steam Vents from hand onto the Battlefield
gameQwen3L Gramps plays Steam Vents
minor blunder
Playing Riverpyre Verge turn 1 instead of Steam Vents means no blue mana is available this turn (Verge only produces {U}β¦
Playing Riverpyre Verge turn 1 instead of Steam Vents means no blue mana is available this turn (Verge only produces {U} if you control an Island or Mountain). This means Spell Pierce and Spell Snare cannot be held up on the opponent's turn 2, missing the chance to counter key early plays like Badgermole Cub or other 2-mana threats. The opponent already has Sazh's Chocobo and will likely make an important turn 2 play.
Analysis
Action taken: Played Riverpyre Verge on turn 1, which only produces {R} without an Island/Mountain in play
Better line: Play Steam Vents (paying 2 life, entering untapped) to have {U} or {R} available, enabling Spell Pierce or Spell Snare on opponent's turn 2. Then play Riverpyre Verge turn 2, which would now produce both {U} and {R} thanks to Steam Vents being an Island Mountain.
minor blunder
Casting Burst Lightning before playing a land this turn.
Casting Burst Lightning before playing a land this turn. With Riverpyre Verge in hand, they should play it first, then cast Burst Lightning using Riverpyre Verge's red mana, keeping Steam Vents untapped to hold up Spell Pierce or Spell Snare on the opponent's turn 2.
Analysis
Action taken: Cast Burst Lightning with only Steam Vents available, using all mana and leaving no countermagic available for opponent's turn.
Better line: Play Riverpyre Verge first, tap it for R to cast Burst Lightning on Sazh's Chocobo, keep Steam Vents untapped for Spell Pierce or Spell Snare.
moderate blunder
Sazh's Chocobo is a 0/1 that grows with each landfall trigger.
Sazh's Chocobo is a 0/1 that grows with each landfall trigger. Left unchecked, it will quickly become a serious threat. Burst Lightning kills it cleanly right now. Going face for 2 damage on turn 2 is nearly meaningless β the opponent is at 20 life and this isn't an aggro deck (it's a UR control/tempo deck with Eddymurk Crab and counterspells). Meanwhile, the Chocobo will accumulate +1/+1 counters every turn as the green opponent plays lands, potentially becoming a 3/4 or larger creature that Burst Lightning can no longer handle.
Analysis
Action taken: Targeted Kimi25 Valley (opponent's face) with Burst Lightning for 2 damage.
Better line: Target Sazh's Chocobo with Burst Lightning to remove the growing threat while it's still a 0/1, preventing it from snowballing with landfall triggers.
gameQwen3L Gramps casts Burst Lightning targeting Kimi25 Valley from hand
gameKimi25 Valley loses 2 life from Burst Lightning
gameQwen3L Gramps puts Burst Lightning from stack into their graveyard
β Declare Attackers β
β Postcombat Main β
gameTURN 4 for Kimi25 Valley (18 - 18)
gameKimi25 Valley draws a card
β Precombat Main β
gameKimi25 Valley puts Fabled Passage from hand onto the Battlefield
gameKimi25 Valley plays Fabled Passage
gameKimi25 Valley - Ability triggers: Sazh's Chocobo - <i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on Sazh's Chocobo.
minor blunder
Playing Fabled Passage on turn 2 with only 2 total lands means the fetched land enters tapped (fewer than 4 lands), leavβ¦
Playing Fabled Passage on turn 2 with only 2 total lands means the fetched land enters tapped (fewer than 4 lands), leaving only 1 untapped mana and preventing casting Badgermole Cub this turn. Additionally, Fabled Passage is more valuable later when 4+ lands are controlled (fetched land enters untapped). While Passage does give 2 landfall triggers for Chocobo vs 1, missing the Badgermole Cub deployment is a bigger tempo loss.
Analysis
Action taken: Played Fabled Passage as their land for turn 2
Better line: Play Forest, then cast Badgermole Cub (using 2 Forests). This develops a 2/2 body, triggers earthbend, and gives a landfall trigger to Chocobo. Save Fabled Passage for later turns when it can be cracked with 4+ lands for an untapped fetch.
gameKimi25 Valley sacrificed Fabled Passage (source: Fabled Passage)
gameKimi25 Valley searches their library (source: Fabled Passage)
gameKimi25 Valley's library is shuffled (source: Fabled Passage)
gameKimi25 Valley puts Forest from library onto the Battlefield (source: Fabled Passage)
gameKimi25 Valley - Ability triggers: Sazh's Chocobo - <i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on Sazh's Chocobo.
β Declare Attackers β
gameKimi25 Valley attacks Qwen3L Gramps with 1 creature
β Declare Blockers β
gameQwen3L Gramps loses 2 life at combat from Sazh's Chocobo
β Combat Damage β
β Postcombat Main β
gameTURN 5 for Qwen3L Gramps (16 - 18)
gameQwen3L Gramps draws a card
β Qwen3L Gramps's Turn 3 β
moderate blunder
The player chose to cast Burst Lightning (presumably targeting the opponent or a creature) instead of playing a land.
The player chose to cast Burst Lightning (presumably targeting the opponent or a creature) instead of playing a land. They have Riverpyre Verge in hand and only one land on the battlefield (Steam Vents, which is tapped). Missing this land drop is very costly - they're stuck on one land in a deck that needs to develop mana to cast Eddymurk Crab and other spells. Additionally, with only one tapped land, they likely can't even cast Burst Lightning this turn since Steam Vents is tapped and they have no untapped mana sources. Even if they could cast it, playing a land first is strictly better sequencing since Riverpyre Verge enters untapped (they control two or fewer other lands... wait, Riverpyre Verge always enters untapped as it has no ETB tapped condition). Playing the land would let them hold up Spell Snare or Spell Pierce next turn.
Analysis
Action taken: Chose Burst Lightning instead of playing a land
Better line: Play Riverpyre Verge as their land drop to develop mana, then potentially hold up interaction or cast Burst Lightning with the available mana
moderate blunder
Sazh's Chocobo is a 1/2 (started as 0/1, got one +1/+1 counter from landfall) and will continue to grow with each land dβ¦
Sazh's Chocobo is a 1/2 (started as 0/1, got one +1/+1 counter from landfall) and will continue to grow with each land drop. Burst Lightning deals exactly 2 damage, which would kill the Chocobo cleanly. Instead, sending 2 damage to the face of an 18-life opponent is negligible pressure, especially for a blue-red deck that appears to be more of a tempo/control deck (Spell Pierce, Spell Snare, Eddymurk Crab in hand). The Chocobo will continue accumulating +1/+1 counters every turn and become a serious threat that will be much harder to remove later. Additionally, the opponent has Earthbender Ascension and other green ramp cards that could accelerate land drops, making the Chocobo grow even faster.
Analysis
Action taken: Targeted Kimi25 Valley (opponent's face) with Burst Lightning for 2 damage, bringing them from 18 to 16 life.
Better line: Target Sazh's Chocobo with Burst Lightning to kill it before it grows out of range. A 2-damage removal spell lines up perfectly against the 1/2 Chocobo now, but won't be sufficient later as it accumulates more counters.
gameQwen3L Gramps casts Burst Lightning targeting Kimi25 Valley from hand
gameKimi25 Valley loses 2 life from Burst Lightning
gameQwen3L Gramps puts Burst Lightning from stack into their graveyard
β Declare Attackers β
β Postcombat Main β
gameTURN 6 for Kimi25 Valley (16 - 16)
gameKimi25 Valley draws a card
β Precombat Main β
gameKimi25 Valley puts Forest from hand onto the Battlefield
gameKimi25 Valley plays Forest
gameKimi25 Valley - Ability triggers: Sazh's Chocobo - <i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on Sazh's Chocobo.
minor blunder
Playing the land before casting Badgermole Cub means the Chocobo gets a +1/+1 counter from the land's landfall trigger, β¦
Playing the land before casting Badgermole Cub means the Chocobo gets a +1/+1 counter from the land's landfall trigger, but Badgermole Cub's earthbend ability (which animates a land and puts a +1/+1 counter on it) would also trigger landfall if sequenced differently. More importantly, casting Badgermole Cub first (with the 2 forests already available) and then playing the land would trigger landfall on both Sazh's Chocobo AND the earthbent land creature (if it counts as entering). However, the key issue is that playing the Forest first is actually fine for Chocobo, but casting Badgermole Cub before the land drop would let you earthbend the newly played Forest after it enters untapped (since you'd play it post-Cub). Actually, with 2 Forests untapped, casting Badgermole Cub first uses both forests, then playing the 3rd Forest gives landfall to Chocobo. Playing Forest first gives landfall to Chocobo, then casting Cub with 2 of 3 forests uses mana but earthbends a land. The sequencing matters because playing the land first and then casting Badgermole Cub means the Cub's earthbend targets one of 3 forests. If instead they cast Cub first (2 forests, both tapped), then play Forest (landfall on Chocobo), the earthbend from Cub still targets one of the 2 tapped forests. The land-first line is slightly better since it gives an extra untapped forest as an earthbend target, but the real consideration is whether Mossborn Hydra at 3 mana (with the 3rd forest) would have been better than Badgermole Cub - Mossborn Hydra enters as 1/1 with trample, and subsequent land drops double its counters, which could be very powerful. But Badgermole Cub at 2 mana plus land drop is reasonable. The sequencing of land before creature is slightly suboptimal in that it telegraphs information, but functionally the play is acceptable.
Analysis
Action taken: Played Forest before casting Badgermole Cub
Better line: Cast Badgermole Cub first with the 2 available Forests (earthbending one of them), then play Forest to trigger landfall on both Sazh's Chocobo and the earthbent land creature. Alternatively, consider whether Mossborn Hydra (which doubles counters on each landfall) would be a stronger turn 3 play given the remaining land drops available.
β Declare Attackers β
gameKimi25 Valley attacks Qwen3L Gramps with 1 creature
β Declare Blockers β
gameQwen3L Gramps loses 3 life at combat from Sazh's Chocobo
β Combat Damage β
β Postcombat Main β
minor blunder
With 3 Forests available and a Fabled Passage in the graveyard, Earthbender Ascension would have been a stronger play.
With 3 Forests available and a Fabled Passage in the graveyard, Earthbender Ascension would have been a stronger play. It costs {2}{G} (same as Mossborn Hydra), but it earthbends 2 lands (creating two 1/1 creature-lands with haste) AND fetches a basic land to the battlefield. This would provide immediate board presence comparable to the Hydra (two 1/1s vs one 1/1), plus ramp for next turn to cast Icetill Explorer, and start accumulating quest counters for the landfall trigger. The Mossborn Hydra enters as a 1/1 with trample, and while its landfall ability to double counters is powerful, Earthbender Ascension sets up the mana base and board state more effectively at this stage. Additionally, playing Earthbender Ascension first means future land drops (including from Icetill Explorer next turn) would trigger both the Ascension's quest counters and the Hydra's counter-doubling when the Hydra is cast later with more lands available.
Analysis
Action taken: Cast Mossborn Hydra for {2}{G}, creating a 1/1 trampler.
Better line: Cast Earthbender Ascension for {2}{G}, earthbending 2 lands into 1/1 creature-lands with haste and fetching a basic land, providing better board development and mana acceleration. Save Mossborn Hydra for a later turn when more landfall triggers are available to grow it.
gameKimi25 Valley casts Mossborn Hydra from hand
gameKimi25 Valley puts Mossborn Hydra from stack onto the Battlefield
gameTURN 7 for Qwen3L Gramps (13 - 16)
gameQwen3L Gramps draws a card
β Qwen3L Gramps's Turn 4 β
gameQwen3L Gramps puts Riverpyre Verge from hand onto the Battlefield
β Declare Attackers β
β Postcombat Main β
gameTURN 8 for Kimi25 Valley (13 - 16)
gameKimi25 Valley draws a card
β Precombat Main β
gameKimi25 Valley casts Mossborn Hydra from hand
gameKimi25 Valley puts Mossborn Hydra from stack onto the Battlefield
β Declare Attackers β
minor blunder
Casting a second Mossborn Hydra (which enters as a 0/0 with one +1/+1 counter, making it a 1/1) is suboptimal when Earthβ¦
Casting a second Mossborn Hydra (which enters as a 0/0 with one +1/+1 counter, making it a 1/1) is suboptimal when Earthbender Ascension would earthbend 2 lands into creatures, fetch a basic land (triggering landfall on both Hydras and Sazh's Chocobo), and start accumulating quest counters. The Ascension line generates far more value: earthbending 2 lands creates two 1/1 hasty creatures, the fetched land triggers landfall doubling the existing Hydra's counters (1β2β4 with the second land entering), grows Sazh's Chocobo, and sets up future landfall triggers to be even more explosive. The second Hydra starting as a 1/1 is much less impactful.
Analysis
Action taken: Cast Mossborn Hydra (second copy) for {2}{G}, creating a 1/1 with one +1/+1 counter.
Better line: Cast Earthbender Ascension for {2}{G}, earthbending 2 lands into creatures, fetching a basic land to trigger landfall on the existing Mossborn Hydra (doubling its counters) and Sazh's Chocobo, while building toward the Ascension's quest counter payoff.
gameKimi25 Valley attacks Qwen3L Gramps with 2 creatures
β Declare Blockers β
gameQwen3L Gramps loses 3 life at combat from Sazh's Chocobo
gameQwen3L Gramps loses 1 life at combat from Mossborn Hydra
β Combat Damage β
β Postcombat Main β
gameTURN 9 for Qwen3L Gramps (9 - 16)
gameQwen3L Gramps draws a card
β Qwen3L Gramps's Turn 5 β
β Declare Attackers β
β Postcombat Main β
gameTURN 10 for Kimi25 Valley (9 - 16)
gameKimi25 Valley draws a card
β Precombat Main β
gameKimi25 Valley casts Llanowar Elves from hand
gameKimi25 Valley puts Llanowar Elves from stack onto the Battlefield
β Declare Attackers β
gameKimi25 Valley attacks Qwen3L Gramps with 3 creatures
β Declare Blockers β
gameQwen3L Gramps loses 3 life at combat from Sazh's Chocobo
gameQwen3L Gramps loses 1 life at combat from Mossborn Hydra
gameQwen3L Gramps loses 1 life at combat from Mossborn Hydra
β Combat Damage β
β Postcombat Main β
gameKimi25 Valley casts Badgermole Cub from hand
gameKimi25 Valley puts Badgermole Cub from stack onto the Battlefield
gameKimi25 Valley - Ability triggers: Badgermole Cub - When Badgermole Cub enters, earthbend 1. <i>(Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)</i> - targeting Forest
gameTURN 11 for Qwen3L Gramps (4 - 16)
gameQwen3L Gramps draws a card
β Qwen3L Gramps's Turn 6 β
β Declare Attackers β
β Postcombat Main β
gameQwen3L Gramps discards down to 7 hand cards
β Cleanup β
gameQwen3L Gramps discards Spirebluff Canal
gameTURN 12 for Kimi25 Valley (4 - 16)
gameKimi25 Valley draws a card
β Precombat Main β
β Declare Attackers β
gameKimi25 Valley attacks Qwen3L Gramps with 6 creatures
β Declare Blockers β
gameQwen3L Gramps loses 3 life at combat from Sazh's Chocobo
gameQwen3L Gramps loses 1 life at combat from Forest
gameQwen3L Gramps loses 1 life at combat from Mossborn Hydra
gameQwen3L Gramps loses 1 life at combat from Mossborn Hydra
gameQwen3L Gramps loses 1 life at combat from Llanowar Elves
gameQwen3L Gramps loses 2 life at combat from Badgermole Cub
gameQwen3L Gramps has lost the game.
gameKimi25 Valley has won the game
Kimi25 Valley wins the game!