Gem3F Coach (Coven Counters (GW)) vs GLM47 Gramps (Buckle Up (UW)) vs Qwen3L Johnny (Nature of the Beast ) vs KimiK2 Valley (Stalwart Unity (RGWU) )
14 major, 12 moderate, 31 minor, 21 questionable blunders
Season 0
/ 345
Stack
Game Log
chatGem3F Coach: Looking good, team! Let's get some practice drills in. Ainok, show 'em that form! Taking a swing at Gramps here—stay sharp everyone!
chatGem3F Coach: "Alright team, huddle up! We've got the advantage, but we stay focused. Gramps, you've put up a good fight, but it's time for a timeout. Herald, Leinore, Ainok—take to the skies! Let's show them what Abzan spirit looks like! Stay positive, keep the pressure, and let's bring home the win!"
chatGem3F Coach: Alright team, listen up! We've got a solid lead, but we need to stay focused. Herald, you're looking like a powerhouse—keep that pressure up! Sigarda, Leinore, lead the line. We're going to put some pressure on Johnny over there. Let's show them what real teamwork looks like! Break!
chatGem3F Coach: Alright team, this is it! We've worked hard, we've built the board, and now it's time for the final play. Johnny's been a tough competitor, but he's wide open. I want everyone out there—Herald, lead the charge! Sigarda, keep 'em safe! Everyone else, follow through! Let's bring this home! All in!
thinkingGLM47 Gramps
I'll check my options for selecting the starting player.
GLM47 Grampsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Alright team, huddle up! This opening fo...)
{
"success": true
}GLM47 GrampsmcpGem3F Coach
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_target_2"
}Qwen3L Johnnyllm
get_oracle_text(card_name=Rakeclaw Gargantuan)
{
"success": true,
"name": "Rakeclaw Gargantuan",
"rules": [
"{1}: Target creature with power 5 or greater gains first strike until end of turn."
]
}Qwen3L Johnnyllm
get_oracle_text(card_name=Terra Ravager)
{
"success": true,
"name": "Terra Ravager",
"rules": [
"Whenever {this} attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls."
]
}Gem3F CoachmcpMulligan
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}Qwen3L Johnnyllm
get_oracle_text(card_name=Krosan Warchief)
{
"success": true,
"name": "Krosan Warchief",
"rules": [
"Beast spells you cast cost {1} less to cast.",
"{1}{G}: Regenerate target Beast."
]
}Qwen3L Johnnyllm
get_oracle_text(card_name=Where Ancients Tread)
{
"success": true,
"name": "Where Ancients Tread",
"rules": [
"Whenever a creature you control with power 5 or greater enters, you may have {this} deal 5 damage to any target."
]
}GLM47 GrampsmcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Qwen3L Johnnyllm
get_my_decklist()
{
"cards": "1x Slippery Karst\n1x Harmonize\n1x Smoldering Crater\n1x Temple of the False God\n1x Tranquil Thicket\n1x Seer's Sundial\n1x Fiery Justice\n1x Curse of the Forsaken\n1x Crater Hellion\n1x Curse of Chaos\n1x Fireball\n1x Archangel\n1x From the Ashes\n1x Darksteel Mutation\n5x Mountain\n1x Spellbreaker Behemoth\n1x Wrath of God\n8x Forest\n1x Curse of Predation\n1x Sol Ring\n1x Deadwood Treefolk\n1x Gruul Guildgate\n1x Drumhunter\n1x Homeward Path\n1x Selesnya Guildgate\n1x Selesnya Sanctuary\n1x Jungle Shrine\n1x Grazing Gladehart\n1x Tempt with Discovery\n1x Rupture Spire\n1x Swiftfoot Boots\n1x Sprouting Vines\n1x Cultivate\n1x Tower of Fortunes\n1x Behemoth Sledge\n1x Secluded Steppe\n1x Boros Charm\n1x Slice in Twain\n1x Valley Rannet\n1x Spawning Grounds\n4x Plains\n1x Mystic Barrier\n1x Eternal Dragon\n1x Where Ancients Tread\n1x Avenger of Zendikar\n1x Baloth Woodcrasher\n1x Witch Hunt\n1x Opal Palace\n1x Mosswort Bridge\n1x Naya Panorama\n1x Boros Garrison\n1x New Benalia\n1x Khalni Garden\n1x Vitu-Ghazi, the City-Tree\n1x Vivid Crag\n1x Rakeclaw Gargantuan\n1x Terra Ravager\n1x Savage Twister\n1x War Cadence\n1x Warstorm Surge\n1x Street Spasm\n1x Naya Charm\n1x Spitebellows\n1x Restore\n1x Rain of Thorns\n1x Rampaging Baloths\n1x Ravenous Baloth\n1x Forgotten Cave\n1x Mayael the Anima\n1x Evolving Wilds\n1x Drifting Meadow\n1x One Dozen Eyes\n1x Contested Cliffs\n1x Command Tower\n1x Gahiji, Honored One\n1x Slice and Dice\n1x Boros Guildgate\n1x Hull Breach\n1x Druidic Satchel\n1x Fires of Yavimaya\n1x Magus of the Arena\n1x Naya Soulbeast\n1x Krosan Warchief\n1x Mold Shambler\n1x Krosan Tusker",
"sideboard": "1x Marath, Will of the Wild"
}Qwen3L Johnnyllm
save_strategy(text=Game plan: Ramp early with Cultivate/Kro...)
{
"saved": true,
"chars": 240
}thinkingQwen3L Johnny
// Hand Evaluation:
// Playable lands: 1x Slippery Karst (land), but only one land - that's a problem.
// Ramp: Cultivate is excellent for finding more lands.
// Mana: We have no other sources beyond the single land, which means we can't cast anything beyond 1-mana spells without help.
// Key cards:
// - Krosan Warchief (2G) reduces Beast spell costs by {1}, enabling Rakeclaw Gargantuan (2RRGW → 1RRGW) — still too costly on turn 1.
// - Rakeclaw Gargantuan (2RRGW) is stuck at 6 total mana with no colored sources.
// - Terra Ravager (2RR) is 4 total mana — uncastable without mountains.
// - Cultivate (2G) is our only ramp — crucial.
// - Swiftfoot Boots (2) is tempo protection but too expensive.
// - Where Ancients Tread (4R) is uncastable.
// Problem: We have only 1 land and no reliable way to ramp fast on turn 1. Cultivate helps on turn 2, but turn 1 is dead. No mana acceleration (e.g. Sol Ring) drew.
// Expected land per turn: 1. We *must* draw into lands or risk missing our drops.
// Mulligan Decision:
// This hand has zero turn 1 plays — we pass turn 1 doing nothing. That’s a disaster in a multiplayer game.
// We can dig for a better hand with more lands or ramp.
// Mulligan is correct — dig for consistency.
thinkingKimiK2 Valley
I'll check my opening hand and decide on the mulligan.
thinkingKimiK2 Valley
OMG bestie, I can't even with this hand! Like, I have literally ONE land and a bunch of super expensive cards? This is SO not cute. I need to mulligan this disaster and try for something that actually makes sense.
Let me send this hand back and get a new one:
Gem3F Coachllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}Qwen3L JohnnymcpMulligan
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "yes"
}Qwen3L Johnnyllm
get_oracle_text(card_name=War Cadence)
{
"success": true,
"name": "War Cadence",
"rules": [
"{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control."
]
}KimiK2 ValleymcpMulligan
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}Qwen3L Johnnyllm
get_oracle_text(card_name=Warstorm Surge)
{
"success": true,
"name": "Warstorm Surge",
"rules": [
"Whenever a creature you control enters, it deals damage equal to its power to any target."
]
}Qwen3L Johnnyllm
get_oracle_text(card_name=Spitebellows)
{
"success": true,
"name": "Spitebellows",
"rules": [
"When {this} leaves the battlefield, it deals 6 damage to target creature.",
"Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)"
]
}thinkingKimiK2 Valley
Ugh, thank goodness! Like, that hand was literally giving me anxiety. Hopefully the universe blesses me with something way better this time around!
Gem3F CoachmcpMulligan
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}thinkingQwen3L Johnny
// New hand analysis:
// Lands: 2 (Contested Cliffs, Selesnya Guildgate) — much better, can produce {W/B} and {G/W}.
// Ramp: Sol Ring! Amazing — allows us to cast a 3-mana spell on turn 1.
// Threats:
// - Ravenous Baloth (4GG) — can be cast on turn 2 with Cultivate or land drop.
// - War Cadence (2R) — castable T1 with Sol Ring + 1 land.
// - Warstorm Surge (5R) — big payoff, but needs setup.
// - Spitebellows (5R) — evokes for {1}{R}{R} = can be cast T2 for 3 mana, trade instantly for 6 damage.
// Synergies:
// - Sol Ring on T1 enables War Cadence → enables attacks from future threats (e.g. Rakeclaw Gargantuan) by taxing blockers.
// - If we play Krosan Warchief soon, Beast spells get cheaper — Ravenous Baloth becomes 3GG, Rakeclaw becomes 1RRGW.
// This hand is *actionable*:
// - T1: Play land, play Sol Ring.
// - T2: Play land, use Cultivate next turn to ramp further.
// We have multiple paths forward and enablers.
// Do NOT mulligan. Keep.
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}Qwen3L JohnnymcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingKimiK2 Valley
OMG yes bestie, this is SO much better! Like, five lands? That's literally what I'm talking about! And Howling Mine is super cute for card draw, plus Windborn Muse is giving me major slay vibes as a flyer. This hand is totally giving me life!
I'm keeping this one for sure:
Gem3F Coachllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}Gem3F CoachmcpMoorland Rescuer
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_target_1"
}Gem3F Coachmcpsend_chat_messagemcpKeep hand
raw
send_chat_message(message=This is a solid core team right here. La...)
{
"success": true
}raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "no"
}KimiK2 ValleymcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Gem3F CoachmcpPlay Plains
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}Gem3F CoachmcpCast Sol Ring {1}
raw
choose_action(mana_plan=[{"tap":"p4"}], id=p8)
{
"error": "JsonObject"
}thinkingKimiK2 Valley
Now let's see what the other players are up to! Can't wait to see what kind of decks everyone brought to this table!
Gem3F CoachmcpCast Sol Ring {1}
raw
choose_action(id=p8, mana_plan=[{"tap": "p4"}])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 1
}Qwen3L Johnnyllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"recent_chat": [
"Gem3F Coach: This is a solid core team right here. Lands, a solid curve, and some recursion? I'm liking this play! Let's get to work!"
],
"action_pending": true,
"current_step": "Precombat Main"
}thinkingQwen3L Johnny
// We are in our precombat main phase. We can play lands and cast sorcery-speed spells.
// Current mana: none. We have two lands in hand and Sol Ring.
// Priority: Play a land first.
// Lands:
// - Contested Cliffs: enters untapped if you control a Mountain or Forest. We don’t, so it enters tapped.
// - Selesnya Guildgate: enters tapped, produces {W} or {G}.
// Since both enter tapped, choose Selesnya Guildgate to fix toward green/red (our deck’s core colors).
// Play Selesnya Guildgate, then play Sol Ring.
// Goal: Set up T2 to play a threat or ramp.
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Qwen3L JohnnymcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,0,0,0,0], answer=false, attackers=["all"], auto_tap=false, blockers=, id=p8, index=0, mana_plan=, pile=1, text=test)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority()
{
"actions_passed": 4,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Alright team, huddle up! This opening formation isn't quite where we need it to be. Let's take our free timeout and see if we can find a stronger starting line!",
"Gem3F Coach: This is a solid core team right here. Lands, a solid curve, and some recursion? I'm liking this play! Let's get to work!"
],
"action_pending": true
}GLM47 GrampsmcpPlay Island
raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}GLM47 GrampsmcpCast Sol Ring {1}
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Grampsllm
choose_action(mana_plan=[{"tap": "p6"}])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsmcp0
raw
choose_action(index=0, auto_tap=true)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 0 is out of range (no choices loaded). Call get_action_choices to see current options."
}GLM47 Grampsllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Gramps",
"cursor": 1,
"stack": [
{
"name": "Sol Ring",
"rules": [
"{T}: Add {C}{C}."
],
"id": "p14"
}
],
"active_player": "GLM47 Gramps",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 92,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 92,
"life": 40
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p6"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 91,
"life": 40,
"hand": [
{
"name": "Plains",
"is_land": true,
"id": "p4"
},
{
"name": "Plains",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{2}{W}",
"name": "Generous Gift",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Swift Reconfiguration",
"id": "p9"
},
{
"mana_cost": "{2}",
"name": "Silver Myr",
"id": "p10",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{4}{U}",
"name": "Thoughtcast",
"id": "p11"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 92,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Qwen3L Johnnyllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3L JohnnymcpAttack with
raw
choose_action(amount=0, amounts=[0,0,0,0,0], answer=false, attackers=[], auto_tap=false, blockers=, id=p9, index=0, mana_plan=, pile=0, text=)
{
"retryable": false,
"success": false,
"error_code": "missing_param",
"error": "id and index are mutually exclusive"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L JohnnymcpAttack with
raw
choose_action(amount=0, amounts=[0,0,0,0,0], answer=false, attackers=[], auto_tap=false, blockers=, id=, index=0, mana_plan=, pile=0, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 GrampsmcpCast Silver Myr {2}
raw
choose_action(index=0, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}GLM47 Grampsllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "GLM47 Gramps",
"cursor": 3,
"stack": [
{
"name": "Silver Myr",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
}
],
"active_player": "GLM47 Gramps",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 92,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 92,
"life": 40
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p6"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p7"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 91,
"life": 40,
"hand": [
{
"name": "Plains",
"is_land": true,
"id": "p4"
},
{
"name": "Plains",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{2}{W}",
"name": "Generous Gift",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Swift Reconfiguration",
"id": "p9"
},
{
"mana_cost": "{4}{U}",
"name": "Thoughtcast",
"id": "p11"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 92,
"life": 40
}
],
"available": true,
"step": "Postcombat Main",
"turn": 1
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Johnny
// We are in our precombat main phase. We can play a land.
// We have two lands in hand:
// - p1: Contested Cliffs — enters tapped unless we control a Mountain or Forest
// - p2: Selesnya Guildgate — enters tapped, produces {W} or {G}
// We control no permanents, so both will enter tapped.
// Since we need green and red mana most, and Selesnya Guildgate produces {G}, play that first.
// Later, we can play Contested Cliffs, which may enter untapped if we have a Mountain or Forest.
// Play Selesnya Guildgate.
mcpPlay Selesnya Guildgateraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 12,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: This is a solid core team right here. Lands, a solid curve, and some recursion? I'm liking this play! Let's get to work!"
],
"action_pending": true
}thinkingKimiK2 Valley
OMG bestie, Coach is already getting all excited about their deck! Like, calm down sweetie, the game literally just started!
So I'm on turn 1 and I can play a land. Let me think about this - I have so many cute lands to choose from! Myriad Landscape is super fetch because it can get me two basics later, but Transguild Promenade is like that versatile friend who can help with any color. I think I'll keep it simple and just play a basic Island first:
mcpPlay Islandraw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}thinkingKimiK2 Valley
Perfect! Island down and looking fab! Now let's see what everyone else is doing on their turns!
Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Gem3F Coach",
"cursor": 2,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 91,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 91,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"summoning_sickness": true,
"id": "p14",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 91,
"life": 40
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 91,
"life": 40,
"hand": [
{
"name": "Forest",
"is_land": true,
"id": "p6",
"playable": true
},
{
"mana_cost": "{2}{G}",
"name": "Growth Spasm",
"id": "p5"
},
{
"mana_cost": "{2}{W}",
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{1}{W}",
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{2}{W}{W}",
"name": "Citadel Siege",
"id": "p15"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 1
}Gem3F CoachmcpCast Abzan Falconer {2}{W}
raw
choose_action(id=p7, mana_plan=[{"tap": "p8"}, {"tap": "p4"}])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2",
"mana_plan_set": true,
"mana_plan_size": 2
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPlay Forest
raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}Qwen3L Johnnyllm
pass_priority()
{
"actions_passed": 9,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
We are on turn 1, with 1 Forest already on the battlefield (p15), and two lands in hand: Contested Cliffs (p1) and Selesnya Guildgate (not listed — likely p1 refers to Contested Cliffs, and we must have drawn it after last game state update). But wait — the choices show:
- p5: Sol Ring ({1} to cast)
- p15: Forest (already in play)
- p1: Contested Cliffs (land to play)
Wait — there's a discrepancy. The card with id p1 is being offered as a land to play, but in the prior context, p1 was Contested Cliffs in hand. Seems the server has updated.
We can play a land (land_drops_used = 0), and we have Sol Ring in hand.
Sol Ring is a 2-mana value card (pay {1}, get {2}) and enables us to ramp into a turn 2 Cultivate or Krosan Warchief.
We should play Sol Ring if we can cast it.
We need to confirm if we can cast it — but get_action_choices shows it in the list, so we *can* cast it with available mana.
We have 1 untapped Forest.
So: tap Forest, pay {1}, cast Sol Ring.
Let’s do that.
mcpCast Sol Ring {1}raw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Johnny
Sol Ring has been cast and is on the stack. We need to pay the cost. We have one untapped Forest (p15). We must tap it for mana.
We'll use a mana_plan to tap the Forest.
llmchoose_action(mana_plan=[{"tap": "p15"}], id=p5)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p5 not found in current choices"
}thinkingQwen3L Johnny
I see the issue — after selecting the card to cast, the game moves to a mana payment step, but the `id` "p5" is no longer valid in the current choices. Instead, we should just provide the `mana_plan` without the `id`, or use `auto_tap` since the mana source is straightforward.
We have one Forest (p15) untapped. We can either:
- Use `auto_tap: true` to let the system tap it (safe here, only one source)
- Or correctly format the `mana_plan`
But the error suggests the `id` was invalid in context — likely because the spell is already chosen, and now we're in the payment phase.
Let’s retry with just the `mana_plan`, no `id`.
llmchoose_action(mana_plan=[{"tap": "p15"}])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}thinkingQwen3L Johnny
I need to call `get_action_choices` again to see what's currently actionable.
It seems the game state has advanced, and I'm likely being asked to pay mana or confirm something. Let's check the current choices.
thinkingQwen3L Johnny
We're in the main phase, and the game is prompting us with a boolean choice: likely asking whether we want to play an instant or ability.
But Sol Ring is on the stack, cast from our hand, and we just need to pay the cost.
Wait — this suggests the spell *didn’t* get cast successfully earlier.
Possibly, when I chose `id: "p5"` to cast Sol Ring, it required mana payment, but I didn’t include `auto_tap: true` or `mana_plan` in the same call — but typically, casting a spell and paying costs are separate steps.
The correct sequence is:
1. Choose to cast Sol Ring (`id: "p5"`)
2. When prompted for mana, tap land via `mana_plan` or `auto_tap`
But it seems that after casting, the game moved to a state where no action is pending except “play instants and abilities” — which suggests Sol Ring is *not* on the stack.
Thus, the cast failed because I didn’t pay mana.
Let’s retry: call `get_action_choices` again to confirm we can still cast Sol Ring.
thinkingQwen3L Johnny
It seems Sol Ring is no longer in our hand or we can't cast it — the only option presented is a boolean: "Play instants and activated abilities", with no spells listed.
This suggests that either:
- Sol Ring was already cast successfully and resolved, or
- The cast failed and is no longer an option
Let’s check our current hand and battlefield to verify.
We’ll get the full game state.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Johnny",
"cursor": 6,
"stack": [
{
"name": "Sol Ring",
"rules": [
"{T}: Add {C}{C}."
],
"id": "p19"
}
],
"active_player": "Qwen3L Johnny",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p16"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 91,
"life": 40
},
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 90,
"life": 40,
"hand": [
{
"name": "Contested Cliffs",
"is_land": true,
"id": "p1"
},
{
"mana_cost": "{5}{R}",
"name": "Warstorm Surge",
"id": "p3"
},
{
"mana_cost": "{2}{R}",
"name": "War Cadence",
"id": "p4"
},
{
"mana_cost": "{5}{R}",
"name": "Spitebellows",
"id": "p6",
"power": "6",
"toughness": "1"
},
{
"mana_cost": "{2}{G}{G}",
"name": "Ravenous Baloth",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"mana_cost": "{5}{G}",
"name": "One Dozen Eyes",
"id": "p14"
},
{
"name": "Forest",
"is_land": true,
"id": "p15"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p13",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 90,
"life": 40
},
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p8"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p9"
},
{
"tapped": false,
"name": "Abzan Falconer",
"summoning_sickness": true,
"id": "p17",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p18"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 91,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}thinkingQwen3L Johnny
Ah, perfect — now we have clarity.
- Sol Ring **is on the stack** (id: p19), being cast by **KimiK2 Valley**, not us.
- We have a Forest (p15) and Contested Cliffs (p1) in hand.
- We played a Selesnya Guildgate (p2) — it’s on the battlefield, tapped.
Wait — we played a land already? But land_drops_used was 0 earlier? No — in the current game state, we have p2 (Selesnya Guildgate) on the battlefield, tapped. That means **we already played a land this turn**.
And our hand has 7 cards: no Sol Ring.
So our earlier attempt to cast Sol Ring must have been confusion — likely I misread the game state.
Correct facts:
- We are on turn 1.
- We played Selesnya Guildgate (entered tapped).
- We did **not** play a second land — we can’t.
- We did **not** cast Sol Ring — it’s being cast by an opponent (KimiK2 Valley).
Current priority: Opponent cast Sol Ring, it’s on the stack.
We are being asked to pass priority or respond.
Since Sol Ring has flash and no meaningful counter on turn 1, we should just pass.
Then, on our turn, we can play another land.
Let’s pass priority and see what happens.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
Now we're back to our main phase, and we have **not** used our land drop this turn — land_drops_used is 0.
We have two lands in hand:
- p15: Forest
- p1: Contested Cliffs
We already have Selesnya Guildgate in play (p2), tapped.
We can play one land — best to play the **Forest** (p15), since:
- It enters the battlefield untapped
- It provides mana we need for turn 2 plays (Cultivate, Krosan Warchief, etc.)
Contested Cliffs may enter tapped (we control a Forest? Well, not yet — but once we play Forest, we will control one). However, since it checks as it enters, and we haven’t played it yet, it will **enter tapped** if we play it now — because while we *are* about to play a Forest, we don’t control it yet when Cliffs resolves.
But we can only play one.
So: play the **Forest** (p15) — enters untapped, better mana fixer short-term.
Make it happen.
mcpPlay Forestraw
choose_action(id=p15)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Johnny
Forest has been played successfully. Now we're back in our main phase.
We have no more lands to play (land_drops_used will now be 1).
Our hand:
- p1: Contested Cliffs
- p3: Warstorm Surge {5}{R}
- p4: War Cadence {2}{R}
- p6: Spitebellows {5}{R}
- p7: Ravenous Baloth {2}{G}{G}
- p14: One Dozen Eyes {5}{G}
All of these are too expensive for turn 1.
We should pass priority and go to combat.
But wait — is our mana_pool empty? Yes — we didn’t tap anything.
No spells to cast.
So: pass priority, go to combat.
But first, call `pass_priority` to advance.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
Wait — why are we being offered to play a land again?
We just played a Forest in the precombat main phase. This should be the **postcombat main phase** — but land_drops_used is still 0?
That suggests we didn’t actually use our land drop.
But we chose to play p15 (Forest) — and the game said "selected_0", success: true.
Yet now we’re being offered the same choice again.
Let’s check the game state again to see what permanents we control.
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Qwen3L Johnny",
"cursor": 7,
"stack": [],
"active_player": "Qwen3L Johnny",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p16"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 91,
"life": 40
},
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p2"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p5"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 90,
"life": 40,
"hand": [
{
"name": "Contested Cliffs",
"is_land": true,
"id": "p1",
"playable": true
},
{
"mana_cost": "{5}{R}",
"name": "Warstorm Surge",
"id": "p3"
},
{
"mana_cost": "{2}{R}",
"name": "War Cadence",
"id": "p4"
},
{
"mana_cost": "{5}{R}",
"name": "Spitebellows",
"id": "p6",
"power": "6",
"toughness": "1"
},
{
"mana_cost": "{2}{G}{G}",
"name": "Ravenous Baloth",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"mana_cost": "{5}{G}",
"name": "One Dozen Eyes",
"id": "p14"
},
{
"name": "Forest",
"is_land": true,
"id": "p15",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p13",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 90,
"life": 40
},
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p8"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p9"
},
{
"tapped": false,
"name": "Abzan Falconer",
"summoning_sickness": true,
"id": "p17",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p18"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 91,
"life": 40
}
],
"available": true,
"step": "Postcombat Main",
"turn": 1
}thinkingQwen3L Johnny
Now it’s clear:
- We **did** successfully play Sol Ring (p5) — it’s on the battlefield, untapped.
- We **did not** play a Forest — it’s still in our hand (p15).
- We played Selesnya Guildgate (p2), tapped.
So our land drop is **still available** — we never used it.
Earlier, I **thought** we played the Forest, but we didn't — the system accepted the selection, but due to a prior error (missing mana plan), it might have silently failed, or the state didn’t update until now.
Now we are in the **postcombat main phase**, and land_drops_used is 0 — meaning we never played a land this turn.
But we can still play one now.
We have:
- p15: Forest — enters untapped, best mana fixer
- p1: Contested Cliffs — enters tapped (no Mountain or Forest yet in play? But we’re about to play one — but the replacement effect checks as Cliffs enters, so still tapped)
So best to play the **Forest (p15)** to get an untapped land.
Then we can tap both for {G} and {W}, plus Sol Ring for {2}, total {3} mana.
But no playable spells — all cost at least {4}.
So we’ll play the Forest and pass.
Let’s do it.
mcpPlay Forestraw
choose_action(id=p15)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Johnny
Forest has been played successfully. Now we control:
- Selesnya Guildgate (tapped)
- Sol Ring (untapped)
- Forest (untapped)
We have no more lands to play and no spells we can cast.
Time to pass priority and end the turn.
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 14,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
Oh em gee, I still have a land drop available! Let me get another land down because more mana is literally always better. I think I'll play Myriad Landscape this time - it's like investing in my future mana, bestie! Plus it's colorless so it won't mess with my mana base.
mcpPlay Myriad Landscaperaw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Perfect! Now I have Myriad Landscape down and ready to fetch me some basics later. That's like, SO efficient! But I think I'm done for now - I can't play Howling Mine yet since it costs 2, and I want to save some options for later. Time to pass:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Let me see what's happening with everyone else now!
Gem3F Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 5,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 90,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 90,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 90,
"life": 40
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 90,
"life": 40,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Growth Spasm",
"id": "p5",
"playable": true
},
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{1}{W}",
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{2}{W}{W}",
"name": "Citadel Siege",
"id": "p15"
},
{
"name": "Blighted Woodland",
"is_land": true,
"id": "p20",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F CoachmcpPlay Blighted Woodland
raw
choose_action(id=p20)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}Gem3F Coachllm
get_oracle_text(object_id=p21)
{
"success": false,
"error": "Object not found in current game state: p21"
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 6,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 90,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 90,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 90,
"life": 40
},
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 90,
"life": 40,
"hand": [
{
"mana_cost": "{2}{G}",
"name": "Growth Spasm",
"id": "p5",
"playable": true
},
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{1}{W}",
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{2}{W}{W}",
"name": "Citadel Siege",
"id": "p15"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F CoachmcpCast Growth Spasm {2}{G}
raw
choose_action(id=p5, mana_plan=[{"tap": "p8"}, {"tap": "p6"}])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1",
"mana_plan_set": true,
"mana_plan_size": 2
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPlains
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpCast Ainok Bond-Kin {1}{W}
raw
choose_action(id=p1, mana_plan=[{"tap": "p4"}, {"tap": "p20"}])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 2
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}GLM47 GrampsmcpCast Thoughtcast {4}{U}
raw
choose_action(index=2, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}GLM47 Grampsllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Gramps",
"cursor": 5,
"stack": [
{
"name": "Thoughtcast",
"rules": [
"Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)",
"Draw two cards.",
"",
"Artifacts you control: 2"
],
"id": "p30"
}
],
"active_player": "GLM47 Gramps",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p16"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p22"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 90,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p17"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p23"
},
{
"tapped": false,
"name": "Forest",
"id": "p24"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 90,
"life": 40
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p6"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p7"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p10",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 89,
"life": 40,
"hand": [
{
"name": "Plains",
"is_land": true,
"id": "p4"
},
{
"name": "Plains",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{2}{W}",
"name": "Generous Gift",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Swift Reconfiguration",
"id": "p9"
},
{
"name": "Island",
"is_land": true,
"id": "p18"
},
{
"name": "Port Town",
"is_land": true,
"id": "p21"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p19",
"power": "2",
"toughness": "3"
},
{
"tapped": true,
"name": "Forest",
"id": "p20"
},
{
"tapped": true,
"name": "Blighted Woodland",
"id": "p25"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"summoning_sickness": true,
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p27",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Ainok Bond-Kin",
"summoning_sickness": true,
"id": "p28",
"power": "2",
"toughness": "1"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 89,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}GLM47 GrampsmcpPlay Port Town
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "selected_3"
}GLM47 Grampsmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "yes"
}GLM47 Grampsllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}GLM47 Grampsmcp0
raw
choose_action(index=0, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}GLM47 GrampsmcpAbzan Falconer
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Johnnyllm
pass_priority()
{
"actions_passed": 14,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
Wait — we're back on **turn 1**, **precombat main phase**?
This suggests the game state rolled back or we had a soft reset.
But based on the current choices:
- We have 2 untapped lands: Sol Ring and Forest (Selesnya Guildgate is tapped)
- We can play a land: Contested Cliffs (p1)
- We can cast:
- Ravenous Baloth {2}{G}{G} — 4/4 for {4}
- Drumhunter {3}{G} — 2/2 with "when you cast a creature spell, create a 1/1 Beast token" — good with Krosan Warchief
But we also have a land in hand.
**Turn 2 priority:**
1. Play a land
2. Cast a 4-drop or combo piece
We don’t have Krosan Warchief in hand — only Ravenous Baloth, Drumhunter, and War Cadence.
Drumhunter enables token creation when we cast creatures — but we can only cast one spell this turn.
Ravenous Baloth is a larger threat.
But we also need to ramp — we’re playing a green midrange deck.
We should play the land first.
We have:
- Contested Cliffs (p1) in hand
- Already in play: Selesnya Guildgate (tapped), Sol Ring (untapped), Forest (untapped)
So we control a Forest — therefore, **Contested Cliffs enters untapped**.
Perfect — play it.
Then, after playing the land, we’ll have:
- 1 green from Forest
- 2 colorless from Sol Ring
- Can tap Contested Cliffs for {W} or {R}
So we can generate {G}{W} or {G}{R}, plus {2} from Sol Ring → total {3}{G}, maybe {4} if we float.
But Ravenous Baloth costs {2}{G}{G} — so we can cast it.
Drumhunter costs {3}{G} — also castable.
Which is better?
- Ravenous Baloth: 4/4 body
- Drumhunter: 2/2 but triggers token generation on future creature casts — great with Krosan Warchief
We don’t have a follow-up yet, so immediate board presence is better.
Also, Drumhunter’s trigger only happens **when you cast** — so if we cast it now, no trigger this turn.
Thus, **Ravenous Baloth is better** — bigger body, immediate impact.
But let’s see if we should play the land first — yes, we must.
So sequence:
1. Play Contested Cliffs (enters untapped due to Forest)
2. Tap Forest for {G}
3. Tap Sol Ring for {2}
4. Tap Contested Cliffs for {G}
5. Cast Ravenous Baloth
Total: {2} + {G} + {G} = {2}{G}{G} — perfect.
Let’s do it.
First, play the land.
mcpPlay Contested Cliffsraw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}thinkingQwen3L Johnny
Contested Cliffs (p1) has been played and enters **untapped** because we control a Forest.
Now we’re still in our main phase, and we can cast a spell.
We want to cast Ravenous Baloth (p7) for {2}{G}{G}.
We have:
- Forest (p15): untapped → tap for {G}
- Sol Ring (p5): untapped → tap for {2}
- Contested Cliffs (p1): untapped → can tap for {W} or {R}, but we need a second {G}
Problem: **We don’t have a second green source.**
Contested Cliffs produces {W} or {R}, not {G}.
So we can only get:
- {G} from Forest
- {G} from nowhere — Contested Cliffs can't produce {G}
- {2} from Sol Ring
So total: {2}{G} — missing one {G}.
We **cannot** cast Ravenous Baloth.
What about Drumhunter? {3}{G}
We need {3}{G} — we have {2}{G} — still missing one.
We can float {2} from Sol Ring, tap Forest for {G}, tap Cliffs for {W} → {2}{G}{W}
Still not enough — no way to get a second {G}.
So we **cannot cast either creature**.
We must pass.
But wait — is there a way?
No second green source.
Our only green source is the Forest.
We need to draw another green source or ramp spell.
So after playing Contested Cliffs, we have no legal casts.
We should pass priority.
But we may have mana we can use — no, no spells.
So pass.
llmpass_priority(until=stack_resolved)
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
We're in the postcombat main phase, still on our turn.
We've played our land (Contested Cliffs), and now we have:
- 3 untapped lands: Forest (p15), Contested Cliffs (p1), Sol Ring (p5)
Mana available:
- Forest → {G}
- Contested Cliffs → {W} or {R}
- Sol Ring → {2}
Total: {2}{G}{W} or {2}{G}{R}
Still not enough for Ravenous Baloth ({2}{G}{G}) or Drumhunter ({3}{G})
No second green source.
So we cannot cast anything.
We should pass priority and end our turn.
But the game is still letting us attempt to cast — likely because some cards *could* be cast if we had the mana, but the server doesn't know we can't afford them.
The "playable_cards" list is shown only if we can legally cast them — so if Ravenous Baloth and Drumhunter are listed, that means **we can pay for them**.
But how?
Unless... do we have another green source?
Let me check the mana cost again.
Ravenous Baloth: {2}{G}{G} — that's two green.
We have only one Forest.
Sol Ring produces colorless.
Contested Cliffs produces white or red.
No second green.
Unless — is there a way to generate another {G}?
No.
Perhaps the game is mistaken?
Or maybe I'm missing something.
Wait — is Krosan Warchief in play? No.
Perhaps we can tap something else?
No.
Let’s get our full hand and battlefield again to confirm.
llmget_game_state(cursor=7)
{
"phase": "Postcombat Main",
"priority_player": "Qwen3L Johnny",
"cursor": 8,
"stack": [],
"active_player": "Qwen3L Johnny",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p16"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p21"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 90,
"life": 40
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p2"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p5"
},
{
"tapped": false,
"name": "Forest",
"id": "p15"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p1"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 89,
"life": 40,
"hand": [
{
"mana_cost": "{5}{R}",
"name": "Warstorm Surge",
"id": "p3"
},
{
"mana_cost": "{2}{R}",
"name": "War Cadence",
"id": "p4"
},
{
"mana_cost": "{5}{R}",
"name": "Spitebellows",
"id": "p6",
"power": "6",
"toughness": "1"
},
{
"mana_cost": "{2}{G}{G}",
"name": "Ravenous Baloth",
"id": "p7",
"power": "4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{5}{G}",
"name": "One Dozen Eyes",
"id": "p14"
},
{
"mana_cost": "{3}{G}",
"name": "Drumhunter",
"id": "p20",
"power": "2",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p23"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p13",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p22"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 87,
"life": 40
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p8"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p9"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p17"
},
{
"tapped": true,
"name": "Forest",
"id": "p18"
},
{
"tapped": true,
"name": "Blighted Woodland",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"summoning_sickness": true,
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p26",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Ainok Bond-Kin",
"summoning_sickness": true,
"id": "p27",
"power": "2",
"toughness": "1"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p28"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 89,
"life": 40
}
],
"available": true,
"step": "Postcombat Main",
"turn": 1
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 15,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
OMG bestie, now I'm really cooking! I have 2 untapped lands so I can totally cast Howling Mine! Extra cards for everyone is like, SO generous of me! Plus it'll keep the cards flowing for my later plays. Let me get this party started:
mcpCast Howling Mine {2}raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}thinkingQwen3L Johnny
The game state confirms:
- We control: Selesnya Guildgate, Sol Ring, Forest, Contested Cliffs — all untapped.
- Hand: Ravenous Baloth ({2}{G}{G}), Drumhunter ({3}{G}), etc.
- Both creatures are marked as "playable": true.
But mathematically, we only have one {G} available.
Unless... is there a typo in the mana cost?
Let’s get the oracle text of Ravenous Baloth to confirm.
llmget_oracle_text(card_name=Ravenous Baloth, card_names=["Drumhunter"], object_id=p7, object_ids=["p20"])
{
"success": false,
"error": "Provide exactly one of: card_name, object_id, card_names, or object_ids"
}thinkingKimiK2 Valley
Slay! Howling Mine is down and giving me those sweet card draw vibes! I literally can't even with how good this feels. Everyone's gonna draw extra cards now - it's like the gift that keeps on giving! Time to pass and see what everyone else is up to:
Qwen3L Johnnyllm
get_oracle_text(card_name=Ravenous Baloth)
{
"success": true,
"name": "Ravenous Baloth",
"rules": [
"Sacrifice a Beast: You gain 4 life."
]
}KimiK2 Valleyllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
What's happening now, besties?
thinkingQwen3L Johnny
Ravenous Baloth is indeed {2}{G}{G}.
Drumhunter: {3}{G}
No reduction.
But we don’t have enough mana.
Yet the game says they are playable.
Only explanation: the server includes cards you can cast if you have enough mana *in total* across floating, your pool, and untapped lands — but it’s possible I missed a green source.
Wait — **Selesnya Guildgate** produces {W} or {G} — yes! It produces green!
We control:
- Selesnya Guildgate (p2) — produces {W} or {G}
- Forest (p15) — {G}
- Contested Cliffs (p1) — {W} or {R}
- Sol Ring (p5) — {2}
So we can tap:
- Selesnya Guildgate → {G}
- Forest → {G}
- Sol Ring → {2}
Total: {2}{G}{G} — perfect for Ravenous Baloth.
And Selesnya Guildgate was already on the battlefield, untapped.
I forgot it could produce {G}.
So we *can* cast Ravenous Baloth.
Let’s do it.
Sequence:
1. Tap Selesnya Guildgate for {G}
2. Tap Forest for {G}
3. Tap Sol Ring for {2}
4. Cast Ravenous Baloth (p7)
We don’t need to tap Contested Cliffs.
Now, we need to provide the mana plan.
But first, choose to cast it.
mcpCast Ravenous Baloth {2}{G}{G}raw
choose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p7, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I included too many parameters. Only use `mana_plan` and `id` for casting.
Let’s simplify:
mcpCast Ravenous Baloth {2}{G}{G}raw
choose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p7, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I'm sending the wrong parameters. Only `id` and `mana_plan` are needed — and `id` might not be necessary if we use the index from choices.
From get_action_choices, Ravenous Baloth is index 0.
So:
choose_action(index=0) to cast it.
Then, when prompted for mana, provide mana_plan.
Let’s do it step by step.
First, cast the spell:
mcpCast Ravenous Baloth {2}{G}{G}raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Johnny
Now we are being prompted to pay the cost.
We need to tap:
- p2: Selesnya Guildgate → {G}
- p15: Forest → {G}
- p5: Sol Ring → {2}
Total: {2}{G}{G}
We’ll use mana_plan to do this in order.
llmchoose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p7, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
Stopped sending extra parameters.
Only send the mana_plan now.
llmchoose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p5, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I keep including invalid parameters. Let's only send the `mana_plan` now, nothing else.
The current action is to pay mana for the spell — so we just need to specify how to pay.
llmchoose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p5, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I need to only include the `mana_plan` parameter — nothing else.
Let’s try again:
llmchoose_action(mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ...)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}thinkingQwen3L Johnny
I see the issue — I need to call `get_action_choices` first to see what’s being asked.
Even during payment, I should call it to confirm the context.
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
It's my postcombat main phase now, so I can play another land! Since I'm in my second main phase, I should get one of my other lands down. I think I'll play Transguild Promenade this time - it can tap for any color I need, which is literally perfect for a multi-color deck!
mcpPlay Transguild Promenaderaw
choose_action(id=)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards.",
"choices": [
{
"name": "Transguild Promenade",
"index": 0,
"action": "land",
"id": "p2"
},
{
"name": "Mountain",
"index": 1,
"action": "land",
"id": "p6"
},
{
"name": "Plains",
"index": 2,
"action": "land",
"id": "p4"
},
{
"name": "Terramorphic Expanse",
"index": 3,
"action": "land",
"id": "p5"
}
]
}thinkingKimiK2 Valley
Oops, let me actually pick the right spot! I'll take Transguild Promenade:
mcpPlay Transguild Promenaderaw
choose_action(index=0)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 0 is out of range (no choices loaded). Call get_action_choices to see current options.",
"choices": [
{
"name": "Transguild Promenade",
"index": 0,
"action": "land",
"id": "p2"
},
{
"name": "Mountain",
"index": 1,
"action": "land",
"id": "p6"
},
{
"name": "Plains",
"index": 2,
"action": "land",
"id": "p4"
},
{
"name": "Terramorphic Expanse",
"index": 3,
"action": "land",
"id": "p5"
}
]
}thinkingKimiK2 Valley
Let me try again with the correct choice:
mcpPlay Transguild Promenaderaw
choose_action(index=0)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 0 is out of range (no choices loaded). Call get_action_choices to see current options.",
"choices": [
{
"name": "Transguild Promenade",
"index": 0,
"action": "land",
"id": "p2"
},
{
"name": "Mountain",
"index": 1,
"action": "land",
"id": "p6"
},
{
"name": "Plains",
"index": 2,
"action": "land",
"id": "p4"
},
{
"name": "Terramorphic Expanse",
"index": 3,
"action": "land",
"id": "p5"
}
]
}KimiK2 ValleymcpPlay Transguild Promenade
raw
choose_action(index=0)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 0 is out of range (no choices loaded). Call get_action_choices to see current options.",
"choices": [
{
"name": "Transguild Promenade",
"index": 0,
"action": "land",
"id": "p2"
},
{
"name": "Mountain",
"index": 1,
"action": "land",
"id": "p6"
},
{
"name": "Plains",
"index": 2,
"action": "land",
"id": "p4"
},
{
"name": "Terramorphic Expanse",
"index": 3,
"action": "land",
"id": "p5"
}
]
}thinkingKimiK2 Valley
I think I need to call get_action_choices again since my current view might be outdated:
thinkingKimiK2 Valley
Now I'll play Transguild Promenade with the updated view:
mcpPlay Transguild Promenaderaw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Perfect! Transguild Promenade is down and ready to tap for whatever color I need! Like, that's SO convenient! But I think I'm done for my turn - I've played my land for the turn and can't cast anything else right now:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
And there we go! Turn 1 done with two lands down and Howling Mine giving us all those sweet extra cards! Let's see what everyone's got planned for their turns!
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingKimiK2 Valley
Wait, it's asking if I want to pay {1}? Let me see what this is about - it might be related to Transguild Promenade since it usually enters tapped unless I pay 1 life. Let me check what I'm paying for by looking at the choices:
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "yes"
}thinkingKimiK2 Valley
I think I just declined the Transguild Promenade payment, which means it'll enter tapped. That's totally fine with me - I don't need the life loss right now when I have other mana sources available!
Let's see what happens next:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Alright, now I'm totally done with my turn and I've got a nice little board going! Howling Mine giving everyone extra cards, two lands down, and a happy deck that's ready to do some work. Time to see everyone's dramatic plays unfold!
What's happening now, besties? Anyone gonna make a move?
Gem3F Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 10,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 87,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "2",
"toughness": "1"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 87,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Citadel Siege",
"id": "p15",
"playable": true
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3",
"playable": true
},
{
"name": "Plains",
"is_land": true,
"id": "p34",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F Coachllm
get_oracle_text(object_id=p52)
{
"success": true,
"name": "Swift Reconfiguration",
"rules": [
"Flash",
"Enchant creature or Vehicle",
"Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types."
]
}Gem3F Coachllm
get_oracle_text(object_id=p51)
{
"success": true,
"name": "Bastion Protector",
"rules": [
"Commander creatures you control get +2/+2 and have indestructible."
]
}Gem3F Coachllm
get_oracle_text(object_id=p15)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F Coachllm
get_oracle_text(object_id=p1)
{
"success": true,
"name": "Ainok Bond-Kin",
"rules": [
"Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has first strike."
]
}Gem3F Coachllm
get_oracle_text(object_id=p7)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying.",
"Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}Gem3F Coachllm
get_oracle_text(object_id=p52)
{
"success": true,
"name": "Swift Reconfiguration",
"rules": [
"Flash",
"Enchant creature or Vehicle",
"Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types."
]
}Gem3F Coachllm
get_game_log(max_chars=1000)
{
"cursor": 13539,
"log": "' object_id='9b2bc0f3-6973-471e-93b5-ad02610f602e'>Transguild Promenade enters, sacrifice it unless you pay {1}.\nKimiK2 Valley chooses not to pay {1} to prevent sacrifice effect\nKimiK2 Valley sacrificed Transguild Promenade (source: Transguild Promenade)\nKimiK2 Valley turn 3 (40 - 40 - 40 - 40)\nGem3F Coach draws a card\nKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.\nGem3F Coach draws a card",
"truncated": true,
"total_length": 13539
}Gem3F CoachmcpPlay Plains
raw
choose_action(id=p34)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}Gem3F Coachllm
get_oracle_text(object_id=p21)
{
"success": false,
"error": "Object not found in current game state: p21"
}Gem3F CoachmcpCast Citadel Siege {2}{W}{W}
raw
choose_action(mana_plan=[{"tap": "p4"}, {"tap": "p22"}, {"tap": ..., id=p15)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3",
"mana_plan_set": true,
"mana_plan_size": 4
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpKhans
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_choice_0"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 13,
"stack": [
{
"name": "Ability",
"rules": [
"At the beginning of combat on your turn, put two +1/+1 counters on target creature you control."
],
"id": "p54"
}
],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 87,
"life": 40
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "2",
"toughness": "1"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 87,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Begin Combat",
"turn": 1
}Gem3F CoachmcpAinok Bond-Kin
raw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(card_name=Leinore, Autumn Sovereign)
{
"success": true,
"name": "Leinore, Autumn Sovereign",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card."
]
}Gem3F Coachllm
get_game_log(max_chars=500, since_turn=1)
{
"cursor": 14966,
"since_player": "Gem3F Coach",
"log": "Gem3F Coach turn 1 (40 - 40 - 40 - 40)\nGLM47 Gramps draws a card\nGLM47 Gramps puts Island from hand onto the Battlefield\nGLM47 Gramps casts Sol Ring from hand\nGLM47 Gramps puts Sol Ring from stack onto the Battlefield\nGLM47 Gramps skip attack\nGLM47 Gramps casts Silver Myr from hand\nGLM47 Gramps puts Silver Myr from stack onto the Battlefield\nGLM47 Gramps turn 1 (40 - 40 - 40 - 40)\nQwen3L Johnny draws a card\nQwen3L Johnny puts Selesnya Guildgate from hand onto the Battlefield\nQwen3L Johnny plays Selesnya Guildgate\nQwen3L Johnny skip attack\nQwen3L Johnny turn 1 (40 - 40 - 40 - 40)\nKimiK2 Valley draws a card\nKimiK2 Valley plays Island\nKimiK2 Valley puts Island from hand onto the Battlefield\nKimiK2 Valley skip attack\nKimiK2 Valley turn 1 (40 - 40 - 40 - 40)\nGem3F Coach draws a card\nGem3F Coach skip attack\nGem3F Coach casts Abzan Falconer from hand\nGem3F Coach puts Abzan Falconer from stack onto the Battlefield\nGem3F Coach puts Forest from hand onto the Battlefield\nGem3F Coach plays Forest\nGem3F Coach turn 2 (40 - 40 - 40 - 40)\nGLM47 Gramps draws a card\nGLM47 Gramps skip attack\nGLM47 Gramps turn 2 (40 - 40 - 40 - 40)\nQwen3L Johnny draws a card\nQwen3L Johnny casts Sol Ring from hand\nQwen3L Johnny puts Sol Ring from stack onto the Battlefield\nQwen3L Johnny skip attack\nQwen3L Johnny puts Forest from hand onto the Battlefield\nQwen3L Johnny plays Forest\nQwen3L Johnny turn 2 (40 - 40 - 40 - 40)\nKimiK2 Valley draws a card\nKimiK2 Valley puts Myriad Landscape from hand onto the Battlefield\nKimiK2 Valley plays Myriad Landscape\nKimiK2 Valley skip attack\nKimiK2 Valley turn 2 (40 - 40 - 40 - 40)\nGem3F Coach draws a card\nGem3F Coach puts Blighted Woodland from hand onto the Battlefield\nGem3F Coach plays Blighted Woodland\nGem3F Coach casts Growth Spasm from hand\nGem3F Coach searches their library (source: Growth Spasm)\nGem3F Coach puts Plains from library onto the Battlefield (source: Growth Spasm)\nGem3F Coach's library is shuffled (source: Growth Spasm)\nGem3F Coach creates a Eldrazi Spawn Token token\nGem3F Coach puts Growth Spasm from stack into their graveyard\nGem3F Coach casts Ainok Bond-Kin from hand\nGem3F Coach puts Ainok Bond-Kin from stack onto the Battlefield\nGem3F Coach skip attack\nGem3F Coach turn 3 (40 - 40 - 40 - 40)\nGLM47 Gramps draws a card\nGLM47 Gramps casts Thoughtcast from hand\nGLM47 Gramps draws two cards\nGLM47 Gramps puts Thoughtcast from stack into their graveyard\nGLM47 Gramps skip attack\nGLM47 Gramps reveals Plains\nGLM47 Gramps puts Port Town from hand onto the Battlefield\nGLM47 Gramps plays Port Town\nGLM47 Gramps casts Swift Reconfiguration targeting Abzan Falconer from hand\nGLM47 Gramps puts Swift Reconfiguration from stack onto the Battlefield\nGLM47 Gramps turn 3 (40 - 40 - 40 - 40)\nQwen3L Johnny draws a card\nQwen3L Johnny puts Contested Cliffs from hand onto the Battlefield\nQwen3L Johnny plays Contested Cliffs\nQwen3L Johnny skip attack\nQwen3L Johnny turn 3 (40 - 40 - 40 - 40)\nKimiK2 Valley draws a card\nKimiK2 Valley casts Howling Mine from hand\nKimiK2 Valley puts Howling Mine from stack onto the Battlefield\nKimiK2 Valley skip attack\nKimiK2 Valley puts Transguild Promenade from hand onto the Battlefield\nKimiK2 Valley plays Transguild Promenade\nKimiK2 Valley - Ability triggers: Transguild Promenade - When Transguild Promenade enters, sacrifice it unless you pay {1}.\nKimiK2 Valley chooses not to pay {1} to prevent sacrifice effect\nKimiK2 Valley sacrificed Transguild Promenade (source: Transguild Promenade)\nKimiK2 Valley turn 3 (40 - 40 - 40 - 40)\nGem3F Coach draws a card\nKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.\nGem3F Coach draws a card\nGem3F Coach puts Plains from hand onto the Battlefield\nGem3F Coach plays Plains\nGem3F Coach casts Citadel Siege from hand\nCitadel Siege: Gem3F Coach has chosen Khans\nGem3F Coach puts Citadel Siege from stack onto the Battlefield\nGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Ainok Bond-Kin\nCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Ainok Bond-Kin",
"since_turn": 1,
"truncated": false,
"total_length": 14966
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 14,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 87,
"life": 40
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 87,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Great hustle out there, team! Citadel Si...)
{
"success": true
}Gem3F CoachmcpAttack with Ainok Bond-Kin 4/3
raw
choose_action(attackers=["p1"])
{
"declared": [
"p1"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Gem3F CoachmcpGLM47 Gramps
raw
choose_action(id=p56)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Gem3F Coach",
"cursor": 17,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 87,
"life": 36
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 87,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 1
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Great hustle out there, team! Citadel Siege in Khans mode is looking strong. Ainok Bond-Kin, you're leading the charge! Let's see some good sportsmanship and a great game!"
],
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
get_game_log(max_chars=500)
{
"cursor": 16339,
"log": "2-87e9-fa556324a9b5'>Ainok Bond-Kin\nGem3F Coach turn 4 (40 - 40 - 36 - 40)\nGLM47 Gramps draws a card\nKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.",
"truncated": true,
"total_length": 16339
}GLM47 Grampsllm
get_game_state()
{
"phase": "Beginning",
"priority_player": "GLM47 Gramps",
"cursor": 9,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card."
],
"id": "p39"
}
],
"active_player": "GLM47 Gramps",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p34"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p16"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p22"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p33"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p17"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p23"
},
{
"tapped": false,
"name": "Forest",
"id": "p24"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p35"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 89,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p6"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p7"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p10",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p21"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 86,
"life": 36,
"hand": [
{
"name": "Plains",
"is_land": true,
"id": "p4"
},
{
"name": "Plains",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{2}{W}",
"name": "Generous Gift",
"id": "p8",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p18"
},
{
"mana_cost": "{2}{U}{U}",
"name": "Katsumasa, the Animator",
"id": "p32",
"power": "3",
"toughness": "3"
},
{
"name": "Plains",
"is_land": true,
"id": "p31"
},
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p36"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p19"
},
{
"tapped": false,
"name": "Forest",
"id": "p20"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p25"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p27",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p28",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p9"
},
{
"tapped": true,
"name": "Plains",
"id": "p37"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p38"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "Draw",
"turn": 1
}GLM47 Grampsllm
pass_priority(until=precombat_main)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Precombat Main"
}GLM47 Grampsllm
get_oracle_text(object_id=p41)
{
"success": false,
"error": "Object not found in current game state: p41"
}GLM47 Grampsllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Gramps",
"cursor": 10,
"stack": [],
"active_player": "GLM47 Gramps",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p34"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p16"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p22"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p33"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 89,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p17"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p23"
},
{
"tapped": false,
"name": "Forest",
"id": "p24"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p35"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 89,
"life": 40
},
{
"hand_size": 8,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p6"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p7"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p10",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p21"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36,
"hand": [
{
"name": "Plains",
"is_land": true,
"id": "p4",
"playable": true
},
{
"name": "Plains",
"is_land": true,
"id": "p5",
"playable": true
},
{
"mana_cost": "{2}{W}",
"name": "Generous Gift",
"id": "p8",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p18",
"playable": true
},
{
"mana_cost": "{2}{U}{U}",
"name": "Katsumasa, the Animator",
"id": "p32",
"power": "3",
"toughness": "3",
"playable": true
},
{
"name": "Plains",
"is_land": true,
"id": "p31",
"playable": true
},
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p36",
"playable": true
},
{
"mana_cost": "{4}",
"name": "Surgehacker Mech",
"id": "p40",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p19"
},
{
"tapped": false,
"name": "Forest",
"id": "p20"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p25"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p27",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p28",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p9"
},
{
"tapped": true,
"name": "Plains",
"id": "p37"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p38"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}GLM47 GrampsmcpCast Katsumasa, the Animator {2}{U}{U}
raw
choose_action(index=3, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}GLM47 Grampsmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Johnny
We're back in the precombat main phase — likely because my actions failed.
But now, we haven't played a land yet — land_drops_used is 0.
We can:
- Play Boros Garrison (p31)
- Cast Ravenous Baloth or Drumhunter
But we need to play a land first.
Boros Garrison enters tapped unless we control a Plains or Mountain.
We don't — only Selesnya Guildgate, Sol Ring.
So it enters tapped.
But we also have Contested Cliffs in hand? Wait — our hand now shows Boros Garrison? Did we draw it?
This is getting messy.
Best path:
1. Play a land — Boros Garrison (enters tapped)
2. Use Sol Ring + Forest + Selesnya Guildgate to tap for {G}{G}{2}
3. Cast Ravenous Baloth
Same plan.
Play Boros Garrison first.
mcpPlay Boros Garrisonraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Johnny
Boros Garrison (p31) has been played and entered tapped.
We still have Sol Ring, Forest, Selesnya Guildgate — all untapped.
We can now cast Ravenous Baloth.
Let’s cast it using index 1 (since it's now choice index 1 after playing the land).
llmchoose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p7, index=1, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I need to only use `index` and `mana_plan` — but `mana_plan` is only valid after choosing to cast.
So first: choose to cast with `index: 1`
Then, separately, provide `mana_plan`
llmchoose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p7, index=1, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I'm including too many parameters again.
Let's break it down:
1. First, cast the spell — use only `index: 1`
2. Then, when prompted to pay mana, use only `mana_plan`
I already tried to cast with `index: 1`, but I sent extra parameters.
Let me do it cleanly:
llmchoose_action(index=1)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 1 is out of range (no choices loaded). Call get_action_choices to see current options."
}thinkingQwen3L Johnny
I need to call `get_action_choices` first to refresh the available options before choosing an index.
Let's do that.
thinkingQwen3L Johnny
Now the game is asking: "Play instants and activated abilities" as a boolean — that means no spells are currently castable or it's not the right time.
But we should be able to cast Ravenous Baloth.
Perhaps because we already used our land drop? land_drops_used is now 1 — yes.
But the spell should still be castable if we have mana.
Wait — response_type is "boolean", not "select".
That means no spells or abilities are available to play — the list is gone.
So even though we have mana, the game may not have refreshed.
Let’s check the game state again to see if anything changed.
llmget_game_state(cursor=8)
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Johnny",
"cursor": 10,
"stack": [
{
"name": "Ability",
"rules": [
"When Boros Garrison enters, return a land you control to its owner's hand."
],
"id": "p38"
}
],
"active_player": "Qwen3L Johnny",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p16"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p21"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p32"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 89,
"life": 40
},
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p2"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p5"
},
{
"tapped": false,
"name": "Forest",
"id": "p15"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p1"
},
{
"tapped": true,
"name": "Boros Garrison",
"id": "p31"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40,
"hand": [
{
"mana_cost": "{5}{R}",
"name": "Warstorm Surge",
"id": "p3"
},
{
"mana_cost": "{2}{R}",
"name": "War Cadence",
"id": "p4"
},
{
"mana_cost": "{5}{R}",
"name": "Spitebellows",
"id": "p6",
"power": "6",
"toughness": "1"
},
{
"mana_cost": "{2}{G}{G}",
"name": "Ravenous Baloth",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"mana_cost": "{5}{G}",
"name": "One Dozen Eyes",
"id": "p14"
},
{
"mana_cost": "{3}{G}",
"name": "Drumhunter",
"id": "p20",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rampaging Baloths",
"id": "p34",
"power": "6",
"toughness": "6"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p23"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p13",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p22"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p35",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p8"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p9"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p17"
},
{
"tapped": false,
"name": "Forest",
"id": "p18"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p26",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p27",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p28"
},
{
"tapped": true,
"name": "Plains",
"id": "p36"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p37"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}thinkingQwen3L Johnny
Ah! Now we see what happened.
We played **Boros Garrison** (p31), which has an ability:
> "When Boros Garrison enters, return a land you control to its owner's hand."
And that ability is now **on the stack** (id: p38).
So before we can cast anything, that ability must resolve.
We control:
- Selesnya Guildgate
- Sol Ring (not a land)
- Forest
- Contested Cliffs
- Boros Garrison (just entered)
We must return one land to our hand.
We want to keep:
- Sol Ring (artifact)
- Forest (basic)
- Selesnya Guildgate (may produce {G})
But Boros Garrison enters tapped, so it's not a great mana source.
Best to return **Bor这时 we are on turn 1
We played Boros Garrison, which triggers its ability to return a land to hand.
We control: Selesnya Guildgate, Sol Ring, Forest, Contested Cliffs, Boros Garrison.
Boros Garrison's ability triggers: "Return a land you control to its owner's hand."
We must choose one to return.
Which land should we sacrifice?
Options:
- Selesnya Guildgate — produces {G}/{W}, good fixer
- Forest — basic, untapped, produces {G}
- Contested Cliffs — produces {W}/{R}, not great for us
- Boros Garrison — just played, enters tapped, poor source
Best to return **Boros Garrison** — we just played it, it enters tapped, and we don’t need its ability.
But it’s the source of the ability — can we return it to hand?
Yes — tokens or any land, including itself.
So by returning Boros Garrison, we essentially negate the downside — we get the land drop, and then returns itself.
Perfect.
So set target: Boros Garrison (p31)
But let’s confirm with `get_action_choices` first.
thinkingQwen3L Johnny
We must choose a land to return.
Choices:
- p2: Selesnya Guildgate
- p15: Forest
- p1: Contested Cliffs
- p31: Boros Garrison
Best choice: **p31 — Boros Garrison**, so we keep the better lands.
Return the land we just played — it entered tapped anyway.
Index 3.
mcpBoros Garrisonraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_3"
}thinkingQwen3L Johnny
Boros Garrison's ability resolves, returning itself to our hand.
We now control:
- Selesnya Guildgate (p2)
- Sol Ring (p5)
- Forest (p15)
- Contested Cliffs (p1)
All untapped.
We are back in our precombat main phase.
land_drops_used is still 1 — we played a land, even though it left.
But we can now play another? No — land_drops_used = 1, so we can't play another.
Wait — we played Boros Garrison, then it returned. But the land drop is already used.
So we cannot play a land.
But we have mana:
- Selesnya Guildgate → {G}
- Forest → {G}
- Sol Ring → {2}
Total: {2}{G}{G}
We can cast **Ravenous Baloth**!
Let’s call `get_action_choices` to see if it’s available.
thinkingQwen3L Johnny
Perfect — Ravenous Baloth is castable.
Index 0.
Let’s cast it.
mcpCast Ravenous Baloth {2}{G}{G}raw
choose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p7, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
Only use `index` for casting:
mcpCast Ravenous Baloth {2}{G}{G}raw
choose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p7, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I must only send `index: 0` — nothing else.
Let's try that:
mcpCast Ravenous Baloth {2}{G}{G}raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Johnny
Casting Ravenous Baloth.
Now we need to pay the mana.
Use mana_plan to tap:
- p2: Selesnya Guildgate for {G}
- p15: Forest for {G}
- p5: Sol Ring for {2}
Mana plan: [{"tap": "p2"}, {"tap": "p15"}, {"tap": "p5"}]
llmchoose_action(mana_plan=[{"tap":"p2"},{"tap":"p15"},{"tap":"p5"}...)
{
"error": "Array must have size 1, but has size 3"
}thinkingQwen3L Johnny
The system wants one tap at a time.
But earlier logs showed it accepts an array.
Perhaps the format is wrong.
Try as a string? No, it should be JSON.
Wait — error says "Array must have size 1" — so it's asking for one mana source at a time.
So we need to tap one, then next.
But we can't see the prompt.
Call `get_action_choices` to see what's needed.
thinkingQwen3L Johnny
It seems the casting failed or the stack resolved.
But Ravenous Baloth should be on the stack.
Perhaps we need to use `auto_tap` instead.
Let’s use the automatic mana tapper to avoid complexity.
mcpPassraw
choose_action(auto_tap=true)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}thinkingQwen3L Johnny
I need to start over: first, cast the spell with `index: 0`, then when prompted to tap, use `auto_tap: true`.
Let’s check current choices:
thinkingQwen3L Johnny
Ravenous Baloth is now in play — so it must have resolved!
The server auto-tapped correctly when I chose `auto_tap`, or it used floating logic.
So Ravenous Baloth (p7) is on the battlefield, a 4/4.
We are still in precombat main.
We can attack or pass.
But on turn 1, with a 4/4 — great!
We may have more plays, but only if we have mana.
We have:
- Boros Garrison returned, so not in play
- But we have Forest, Selesnya Guildgate, Contested Cliffs, Sol Ring all tapped now? Or not?
untapped_lands: 1 — so one is untapped.
We played land, cast spell, all mana used.
No more mana.
And no other playable cards.
So we should attack with Ravenous Baloth.
But it's turn 1 — opponents may have fliers or chump blockers.
But let’s attack.
Declare attacker: p7 (Ravenous Baloth)
mcpAttack with Ravenous Balothraw
choose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p7, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
We're not in combat yet.
We need to pass to combat.
Use `pass_priority` to skip to combat phase.
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 20,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment.",
"Gem3F Coach: Great hustle out there, team! Citadel Siege in Khans mode is looking strong. Ainok Bond-Kin, you're leading the charge! Let's see some good sportsmanship and a great game!"
],
"action_pending": true
}thinkingKimiK2 Valley
Oh my gosh bestie, did someone just get attacked? Gramps is down to 36 life already! Coach was talking about Citadel Siege and Ainok Bond-Kin - sounds like someone's getting aggressive early!
But it's my draw step now and I have Howling Mine, which means I'm getting an extra card! Let me see what I can do - I can activate Myriad Landscape to fetch two basics, but I think I'll save that for when I really need the mana. Right now I want to draw my card and see what the new turn brings:
Qwen3L Johnnyllm
pass_priority(until=begin_combat)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Draw"
}thinkingQwen3L Johnny
We didn't reach combat — the turn passed to draw step.
But we're on the same turn.
Let’s go to declare attackers.
KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Let's keep this turn moving and see what I draw! I can't wait to see what fabulous new card is joining my squad!
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
Wait, is it my combat phase already? I need to check my battlefield to see what creatures I have since I thought we were all just playing lands. Let me see what I can attack with:
llmget_game_state()
{
"phase": "Combat",
"priority_player": "KimiK2 Valley",
"cursor": 6,
"stack": [],
"active_player": "KimiK2 Valley",
"players": [
{
"hand_size": 8,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p2"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p3"
},
{
"tapped": false,
"name": "Myriad Landscape",
"id": "p1"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p7"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40,
"hand": [
{
"name": "Plains",
"is_land": true,
"id": "p4"
},
{
"name": "Terramorphic Expanse",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{3}{W}",
"name": "Windborn Muse",
"id": "p8",
"power": "2",
"toughness": "3"
},
{
"mana_cost": "{4}",
"name": "Akroan Horse",
"id": "p9",
"power": "0",
"toughness": "4"
},
{
"name": "Mountain",
"is_land": true,
"id": "p6"
},
{
"mana_cost": "{1}{W}{U}",
"name": "Gwafa Hazid, Profiteer",
"id": "p10",
"power": "2",
"toughness": "2"
},
{
"name": "Forest",
"is_land": true,
"id": "p33"
},
{
"mana_cost": "{4}{R}{G}",
"name": "Rubblehulk",
"id": "p34",
"power": "2",
"toughness": "2"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"id": "p13"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p14"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"summoning_sickness": true,
"id": "p35",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p19"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p15"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p16"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p17",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p18"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p36",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p21"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p22"
},
{
"tapped": false,
"name": "Forest",
"id": "p23"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p26",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p27",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p28"
},
{
"tapped": true,
"name": "Plains",
"id": "p37"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p38"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}thinkingKimiK2 Valley
Wait, this can't be right - I'm seeing I'm in my declare attackers step, but I don't have any creatures that can attack! Plus both my lands are untapped and Howling Mine is a noncreature permanent. Let me check what's actually happening here since I can't declare any attackers. Let me declare zero attackers:
Qwen3L Johnnyllm
pass_priority(until=declare_attackers)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Declare Attackers"
}thinkingQwen3L Johnny
Now in combat — declare attackers.
We have Ravenous Baloth (p7) — a 4/4, untapped.
We can attack with it.
Use:
choose_action(attackers=["p7"])
Or attackers=["all"] if only one.
mcpAttack with Ravenous Balothraw
choose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p7, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
Only use `attackers` parameter now:
mcpAttack with Ravenous Balothraw
choose_action(amount=4, amounts=[2,2], answer=true, attackers=["all"], auto_tap=true, blockers=p1, id=p7, index=0, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Johnny
I keep adding extra parameters.
Only send `attackers`:
mcpAttack with Ravenous Balothraw
choose_action(attackers=["p7"])
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingKimiK2 Valley
There we go! I literally can't even attack because I have no creatures on the battlefield yet. I'm just here with my pretty lands and Howling Mine, drawing cards and staying cute!
Now let's see what everyone else is up to - I noticed Coach has quite the board with Ainok Bond-Kin (now a 4/3 with counters!) and Citadel Siege, plus Gramps has Katsumasa, the Animator. Things are getting interesting!
What's next, besties?
thinkingQwen3L Johnny
Let me check the exact combat phase:
thinkingQwen3L Johnny
We're in **KimiK2 Valley's** turn, not ours.
Context: "T1 Combat/Declare Attackers (KimiK2 Valley)"
So they are declaring attackers.
We must wait.
Use `pass_priority` to skip to our next turn or to end of turn.
But we can act during their combat.
We have Ravenous Baloth — can we do anything?
Only "Sacrifice a Beast: You gain 4 life" — not useful now.
Best to wait.
Pass priority until our turn.
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingKimiK2 Valley
Oh no bestie! It's cleanup and I have too many cards in hand! I need to discard down to 7. Let me see... I have 8 cards and need to get rid of one. Looking at my options, I think I'll discard the Mountain since I already have one and can fetch more with Terramorphic Expanse or Myriad Landscape if needed:
mcpMountainraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_3"
}thinkingKimiK2 Valley
There we go! Goodbye Mountain, hello clean-up! Now I'm properly at 7 cards and ready for whatever comes next. Let's see what drama unfolds in everyone else's turns!
Gem3F Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 19,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": false,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"summoning_sickness": true,
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
}
],
"commanders": [
"Leinore, Autumn Sovereign"
],
"name": "Gem3F Coach",
"library_size": 85,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5",
"playable": true
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F Coachllm
get_oracle_text(object_id=p21)
{
"success": false,
"error": "Object not found in current game state: p21"
}Gem3F Coachllm
get_my_decklist()
{
"cards": "1x Abzan Falconer\n1x Ainok Bond-Kin\n1x Angel of Glory's Rise\n1x Arcane Signet\n1x Avacyn's Pilgrim\n1x Bastion Protector\n1x Beast Within\n1x Bestial Menace\n1x Biogenic Upgrade\n1x Blighted Woodland\n1x Canopy Vista\n1x Celebrate the Harvest\n1x Celestial Judgment\n1x Champion of Lambholt\n1x Citadel Siege\n1x Cleansing Nova\n1x Command Tower\n1x Curse of Clinging Webs\n1x Curse of Conformity\n1x Custodi Soulbinders\n1x Dawnhart Wardens\n1x Dearly Departed\n1x Death's Presence\n1x Elite Scaleguard\n1x Enduring Scalelord\n1x Eternal Witness\n1x Exotic Orchard\n12x Forest\n1x Fortified Village\n1x Growth Spasm\n1x Gyre Sage\n1x Herald of War\n1x Heron's Grace Champion\n1x Heronblade Elite\n1x Hour of Reckoning\n1x Inspiring Call\n1x Juniper Order Ranger\n1x Kessig Cagebreakers\n1x Knight of the White Orchid\n1x Krosan Verge\n1x Kurbis, Harvest Celebrant\n1x Kyler, Sigardian Emissary\n1x Lifecrafter's Bestiary\n1x Mikaeus, the Lunarch\n1x Moonsilver Key\n1x Moorland Rescuer\n1x Myriad Landscape\n1x Odric, Master Tactician\n1x Orzhov Advokist\n1x Path of Ancestry\n12x Plains\n1x Return to Dust\n1x Riders of Gavony\n1x Rogue's Passage\n1x Ruinous Intrusion\n1x Selesnya Sanctuary\n1x Shamanic Revelation\n1x Sigarda's Vanguard\n1x Sigarda, Heron's Grace\n1x Sigardian Zealot\n1x Sol Ring\n1x Somberwald Beastmaster\n1x Somberwald Sage\n1x Stalwart Pathlighter\n1x Sungrass Prairie\n1x Swiftfoot Boots\n1x Swords to Plowshares\n1x Talisman of Unity\n1x Temple of Plenty\n1x Temple of the False God\n1x Trostani's Summoner\n1x Unbreakable Formation\n1x Verdurous Gearhulk\n1x Victory's Envoy\n1x Wall of Mourning\n1x Wild Beastmaster\n1x Yavimaya Elder",
"sideboard": "1x Leinore, Autumn Sovereign"
}Gem3F Coachllm
get_oracle_text(object_id=p21)
{
"success": false,
"error": "Object not found in current game state: p21"
}Gem3F Coachllm
get_oracle_text(card_name=Citadel Siege)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F Coachllm
get_oracle_text(card_name=Bastion Protector)
{
"success": true,
"name": "Bastion Protector",
"rules": [
"Commander creatures you control get +2/+2 and have indestructible."
]
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Alright team, let's get our MVP on the f...)
{
"success": true
}Gem3F CoachmcpUnknown (08612536)
raw
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_5"
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Alright team, let's get our MVP on the field! Coach Leinore, you're up! Let's get these drills started! Time to work on that Coven formation!"
],
"action_pending": true
}thinkingKimiK2 Valley
Looks like Coach just cast Leinore, Autumn Sovereign - their commander is hitting the field! Things are about to get super interesting!
Now it's back to my main phase and I can activate Myriad Landscape to fetch two basic lands. This is actually perfect timing since I could use more mana fixing. Let me grab two basics - probably a Forest and an Island or Plains since I need more colors:
mcpActivate Myriad Landscaperaw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Perfect! Now I can tap Myriad Landscape to search for two basic lands! With Howling Mine giving everyone extra cards and the board starting to develop, this game is getting so juicy!
What's coming next, besties? Anyone else gonna make some moves while the tokens are getting their drama on?
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 21,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"mana_pool": {
"C": 1
},
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"summoning_sickness": true,
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p21",
"power": "0",
"toughness": "4"
}
],
"name": "Gem3F Coach",
"library_size": 85,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(object_ids=["p64","p65"])
{
"cards": [
{
"error": "not found",
"object_id": "p64"
},
{
"error": "not found",
"object_id": "p65"
}
],
"success": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 22,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"summoning_sickness": true,
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p21",
"power": "0",
"toughness": "4"
}
],
"name": "Gem3F Coach",
"library_size": 85,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
}
]
}
],
"available": true,
"step": "Begin Combat",
"turn": 1
}Gem3F Coachllm
get_oracle_text(card_name=Leinore, Autumn Sovereign)
{
"success": true,
"name": "Leinore, Autumn Sovereign",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card."
]
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 23,
"stack": [
{
"name": "Ability",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.",
"",
"Different powers among creatures you control: 2 (0, 4)"
],
"id": "p64"
}
],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"summoning_sickness": true,
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p21",
"power": "0",
"toughness": "4"
}
],
"name": "Gem3F Coach",
"library_size": 85,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
}
]
}
],
"available": true,
"step": "Begin Combat",
"turn": 1
}Gem3F Coachllm
get_oracle_text(card_name=Abzan Falconer)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying."
]
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 23,
"stack": [
{
"name": "Ability",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.",
"",
"Different powers among creatures you control: 2 (0, 4)"
],
"id": "p64"
}
],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"summoning_sickness": true,
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p21",
"power": "0",
"toughness": "4"
}
],
"name": "Gem3F Coach",
"library_size": 85,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
}
]
}
],
"available": true,
"step": "Begin Combat",
"turn": 1
}Gem3F Coachllm
get_oracle_text(card_name=Ainok Bond-Kin)
{
"success": true,
"name": "Ainok Bond-Kin",
"rules": [
"Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has first strike."
]
}Gem3F Coachllm
get_oracle_text(object_id=p7)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying.",
"Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)"
]
}Gem3F Coachllm
get_oracle_text(object_id=p52)
{
"success": true,
"name": "Swift Reconfiguration",
"rules": [
"Flash",
"Enchant creature or Vehicle",
"Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types."
]
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 23,
"stack": [
{
"name": "Ability",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.",
"",
"Different powers among creatures you control: 2 (0, 4)"
],
"id": "p64"
}
],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"summoning_sickness": true,
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p21",
"power": "0",
"toughness": "4"
}
],
"name": "Gem3F Coach",
"library_size": 85,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
}
]
}
],
"available": true,
"step": "Begin Combat",
"turn": 1
}Gem3F CoachmcpLeinore, Autumn Sovereign
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpLeinore, Autumn Sovereign
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 25,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"summoning_sickness": true,
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p21",
"power": "3",
"toughness": "7"
}
],
"name": "Gem3F Coach",
"library_size": 84,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Herald of War",
"id": "p66",
"power": "3",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}Gem3F Coachllm
get_oracle_text(card_name=Citadel Siege)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Looking good, team! Let's get some pract...)
{
"success": true
}Gem3F CoachmcpAttack with Ainok Bond-Kin 4/3
raw
choose_action(attackers=["p1"])
{
"declared": [
"p1"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Gem3F CoachmcpGLM47 Gramps
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"recent_chat": [
"Gem3F Coach: Alright team, let's get our MVP on the field! Coach Leinore, you're up! Let's get these drills started! Time to work on that Coven formation!",
"Gem3F Coach: Looking good, team! Let's get some practice drills in. Ainok, show 'em that form! Taking a swing at Gramps here—stay sharp everyone!"
],
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
get_oracle_text(object_id=p32)
{
"success": true,
"name": "Katsumasa, the Animator",
"rules": [
"Flying",
"{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.",
"At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts."
]
}GLM47 Grampsllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Gramps",
"cursor": 12,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p34"
},
{
"name": "Mountain",
"id": "p43"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p16"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p22"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p33"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p17"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p23"
},
{
"tapped": true,
"name": "Forest",
"id": "p24"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p35"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"summoning_sickness": true,
"id": "p44",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 87,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p11"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p6"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p7"
},
{
"tapped": true,
"name": "Silver Myr",
"id": "p10",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Port Town",
"id": "p21"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"summoning_sickness": true,
"id": "p32",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 85,
"life": 36,
"hand": [
{
"name": "Plains",
"is_land": true,
"id": "p4"
},
{
"name": "Plains",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{2}{W}",
"name": "Generous Gift",
"id": "p8"
},
{
"name": "Island",
"is_land": true,
"id": "p18"
},
{
"name": "Plains",
"is_land": true,
"id": "p31"
},
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p36"
},
{
"mana_cost": "{4}",
"name": "Surgehacker Mech",
"id": "p40"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p19"
},
{
"tapped": true,
"name": "Forest",
"id": "p20"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p25"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p27",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p28",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p9"
},
{
"tapped": true,
"name": "Plains",
"id": "p37"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p38"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p45",
"power": "3",
"toughness": "7"
}
],
"name": "Gem3F Coach",
"library_size": 84,
"life": 40
}
],
"available": true,
"step": "Declare Blockers",
"combat": [
{
"blocked": false,
"defending": "GLM47 Gramps",
"attackers": [
{
"name": "Ainok Bond-Kin",
"id": "p28",
"power": "4",
"toughness": "3"
}
]
}
],
"turn": 1
}GLM47 GrampsmcpNo blocks
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
get_oracle_text(card_name=Swift Reconfiguration)
{
"success": true,
"name": "Swift Reconfiguration",
"rules": [
"Flash",
"Enchant creature or Vehicle",
"Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types."
]
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "cancelled"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 GrampsmcpPlains
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Alright team, let's get our MVP on the field! Coach Leinore, you're up! Let's get these drills started! Time to work on that Coven formation!",
"Gem3F Coach: Looking good, team! Let's get some practice drills in. Ainok, show 'em that form! Taking a swing at Gramps here—stay sharp everyone!"
],
"action_pending": true
}GLM47 GrampsmcpSurgehacker Mech
raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_target_4"
}thinkingQwen3L Johnny
Back to our turn — turn 2.
We have:
- Lands: Selesnya Guildgate, Forest, Contested Cliffs, Boros Garrison (back in hand)
- Sol Ring in play
- Hand: Boros Garrison, Warstorm Surge, War Cadence, Spitebellows, One Dozen Eyes, Drumhunter, Rampaging Baloths
- On board: Ravenous Baloth (4/4)
We played a land last turn, so we can play one this turn.
Best land to play? Another Forest would be ideal, but we have Boros Garrison — not great.
But we can play it and use its own ability to bounce itself again.
But better to play a basic if we can.
But we don’t have one.
So play Boros Garrison → let it trigger → return itself to hand.
Then we have 3 lands in play: Selesnya Guildgate, Forest, Contested Cliffs.
And Sol Ring.
But Boros Garrison produces {W}/{R} — not useful.
So perhaps better to hold it.
But we want to ramp.
We have Drumhunter (3G), Rampaging Baloths (4GG), One Dozen Eyes (5G).
We can cast Drumhunter now: {3}{G} — we have {2} from Sol Ring, and {G} from a land.
So:
- Tap Sol Ring → {2}
- Tap Forest → {G}
- Total {2}{G} — not enough.
Need {3}{G} — one more.
If we play a land, we get it.
So:
1. Play Boros Garrison
2. It triggers: return a land to hand
3. Return Boros Garrison itself
4. Now we have Forest, Selesnya Guildgate, Contested Cliffs, all untapped
5. Tap all + Sol Ring → {W/R}, {G}, {W}, {2} → we can cast Drumhunter
But we don't need {W} or {W/R}.
We could tap Selesnya Guildgate for {G}, Forest for {G}, Sol Ring for {2} → {2}{G}{G} — perfect for Drumhunter.
Yes!
So:
- Play Boros Garrison
- Trigger resolves, return it to hand
- Cast Drumhunter for {2}{G}{G}
Drumhunter is a Beast, so we can abuse Ravenous Baloth's ability later: sacrifice Drumhunter to gain 4 life, then reanimate or something.
But for now, tempo.
Let’s do it.
First, play Boros Garrison.
thinkingQwen3L Johnny
We are in our **draw step**, not main phase yet.
We need to wait until precombat main.
Use `pass_priority` to skip to precombat_main.
llmpass_priority(until=precombat_main)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Precombat Main"
}thinkingQwen3L Johnny
Now in precombat main phase.
We can play a land and cast spells.
Get choices:
thinkingQwen3L Johnny
We can:
- Play Boros Guildgate (enters tapped unless control Plains or Mountain — we don't) → bad
- Play Boros Garrison → triggers, can bounce itself
- Cast Drumhunter — but need {3}{G}, we have only {2}{G} so far
Best to play Boros Garrison, trigger ability, return itself.
Then we have 3 lands in play, all untapped, plus Sol Ring.
Then cast Drumhunter.
So:
1. Choose to play Boros Garrison (index 1)
Let's do it.
mcpPlay Boros Garrisonraw
choose_action(amount=4, amounts=[2,2], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p31, index=1, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
Only use `index: 1`:
mcpPlay Boros Garrisonraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L Johnny
Played Boros Garrison (p31) — it enters the battlefield.
Trigger: "When Boros Garrison enters, return a land you control to its owner's hand."
That ability is now on the stack.
We must choose which land to return.
We want to return Boros Garrison itself to reset it.
Call `get_action_choices` to see the target options.
thinkingQwen3L Johnny
We have 4 lands. We must choose one to return.
Best to return Boros Garrison (p31), index 3, so we keep the basics and fixers.
That way, we have more durable lands in play and can replay Boros Garrison later if needed.
Choose index 3.
mcpBoros Garrisonraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_3"
}thinkingQwen3L Johnny
Boros Garrison's ability resolves, returning itself to our hand.
We now control:
- Selesnya Guildgate (p2)
- Forest (p15)
- Contested Cliffs (p1)
- Sol Ring (p5)
- Ravenous Baloth (p7)
All lands untapped.
We have mana:
- Selesnya Guildgate: {G} or {W}
- Forest: {G}
- Sol Ring: {2}
Total: {2}{G}{G} — perfect for **Drumhunter** ({3}{G}), since {2}{G}{G} = {3}{G}.
Cast Drumhunter.
Get choices first to confirm.
thinkingQwen3L Johnny
Drumhunter is available to cast — index 1.
Let’s cast it.
Use `index: 1` to cast, then `auto_tap: true` for mana (since we know it’s enough and order doesn’t matter).
mcpCast Drumhunter {3}{G}raw
choose_action(amount=3, amounts=[2,1,2,1], answer=true, attackers=["p7"], auto_tap=true, blockers=p1, id=p20, index=1, mana_plan=[{"tap": "p2"}, {"tap": "p15"}, {"tap": ..., pile=1, text=cast)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
Only use `index: 1` to cast:
mcpCast Drumhunter {3}{G}raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L Johnny
Casting Drumhunter.
Now, pay mana — use `auto_tap: true` since we have exactly enough and no color issues.
llmchoose_action(auto_tap=true)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards.",
"choices": [
{
"name": "Ravenous Baloth",
"index": 0,
"action": "activate",
"playable_abilities": [
"Sacrifice a Beast: You gain 4 life."
],
"id": "p7"
}
]
}thinkingQwen3L Johnny
After casting, we're back to the main phase.
Drumhunter should be on the battlefield.
Let's confirm with `get_game_state`.
llmget_game_state(cursor=8)
{
"phase": "Precombat Main",
"priority_player": "Qwen3L Johnny",
"cursor": 17,
"stack": [
{
"name": "Drumhunter",
"rules": [
"At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.",
"{T}: Add {C}."
],
"id": "p47"
}
],
"active_player": "Qwen3L Johnny",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p33"
},
{
"name": "Mountain",
"id": "p42"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p16"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p21"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p32"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40
},
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p2"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p5"
},
{
"tapped": true,
"name": "Forest",
"id": "p15"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p1"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p7",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 85,
"life": 40,
"hand": [
{
"mana_cost": "{5}{R}",
"name": "Warstorm Surge",
"id": "p3"
},
{
"mana_cost": "{2}{R}",
"name": "War Cadence",
"id": "p4"
},
{
"mana_cost": "{5}{R}",
"name": "Spitebellows",
"id": "p6",
"power": "6",
"toughness": "1"
},
{
"mana_cost": "{5}{G}",
"name": "One Dozen Eyes",
"id": "p14"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rampaging Baloths",
"id": "p34",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{R}{G}{W}",
"name": "Mayael the Anima",
"id": "p43",
"power": "2",
"toughness": "3"
},
{
"name": "Boros Guildgate",
"is_land": true,
"id": "p41"
},
{
"name": "Boros Garrison",
"is_land": true,
"id": "p31"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p23"
},
{
"name": "Plains",
"id": "p44"
},
{
"name": "Surgehacker Mech",
"id": "p45"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p13",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p22"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p35",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 83,
"life": 32
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p8"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p9"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p17"
},
{
"tapped": true,
"name": "Forest",
"id": "p18"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p26",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p27",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p28"
},
{
"tapped": true,
"name": "Plains",
"id": "p36"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p37"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p46",
"power": "3",
"toughness": "7"
}
],
"name": "Gem3F Coach",
"library_size": 84,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}thinkingQwen3L Johnny
Drumhunter (p47) is on the stack — not yet resolved.
It will resolve soon.
We are still in our main phase.
Once it resolves, we’ll have:
- Ravenous Baloth (4/4)
- Drumhunter (2/2) — which says: "At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card."
Currently, both our creatures have power 4 — not 5.
So the trigger won’t do anything unless we grow one.
But we have One Dozen Eyes {5}{G}, can pump a creature to 7/7.
And Rampaging Baloths {4}{G}{G}, a 6/6.
So synergy is there.
But for now, wait.
Let’s let Drumhunter resolve.
Use `pass_priority` to let it resolve.
llmpass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
Drumhunter is now on the battlefield (p47), 2/2.
We are in our precombat main phase.
No more pressing plays — we can attack.
But let’s pass to combat.
Use `pass_priority` to begin combat.
llmpass_priority(until=declare_attackers)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingQwen3L Johnny
Now in declare attackers.
We control:
- Ravenous Baloth (p7), 4/4
- Drumhunter (p47), 2/2
Both untapped.
We can attack with both.
Declare attackers: p7 and p47.
Use:
choose_action(attackers=["p7", "p47"])
llmchoose_action(attackers=["p7","p47"])
{
"declared": [
"p7"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingQwen3L Johnny
Only Ravenous Baloth was declared.
Drumhunter might be summoning sick? No — it resolved this turn, so it has summoning sickness.
Drumhunter entered this turn, so cannot attack.
Only Ravenous Baloth can attack.
So we attacked with p7 only — correct.
Now move to blockers. We don’t need to do anything yet.
Pass to end of turn to see what happens.
But we can play during end step.
Use `pass_priority` to end of turn.
llmpass_priority(until=end_of_turn)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingQwen3L Johnny
Combat damage?
Wait — we dealt combat damage?
We attacked with Ravenous Baloth — a 4/4.
Assuming no blockers, it deals 4 damage.
But we don’t know yet.
Now there’s a target prompt.
Let’s see what it is.
Call `get_action_choices`.
thinkingQwen3L Johnny
We're in the combat phase and need to declare attackers. We have one untapped land, which suggests we might have something we can attack with.
Let's check what creatures we have on the battlefield that could attack.
We'll get the current game state to see our creatures.
llmget_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Johnny",
"cursor": 19,
"stack": [],
"active_player": "Qwen3L Johnny",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p33"
},
{
"name": "Mountain",
"id": "p42"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p16"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p21"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p32"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 87,
"life": 40
},
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p2"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p5"
},
{
"tapped": true,
"name": "Forest",
"id": "p15"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p1"
},
{
"tapped": true,
"name": "Ravenous Baloth",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"summoning_sickness": true,
"id": "p20",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 85,
"life": 40,
"hand": [
{
"mana_cost": "{5}{R}",
"name": "Warstorm Surge",
"id": "p3"
},
{
"mana_cost": "{2}{R}",
"name": "War Cadence",
"id": "p4"
},
{
"mana_cost": "{5}{R}",
"name": "Spitebellows",
"id": "p6",
"power": "6",
"toughness": "1"
},
{
"mana_cost": "{5}{G}",
"name": "One Dozen Eyes",
"id": "p14"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rampaging Baloths",
"id": "p34",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{R}{G}{W}",
"name": "Mayael the Anima",
"id": "p43",
"power": "2",
"toughness": "3"
},
{
"name": "Boros Guildgate",
"is_land": true,
"id": "p41"
},
{
"name": "Boros Garrison",
"is_land": true,
"id": "p31"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p23"
},
{
"name": "Plains",
"id": "p44"
},
{
"name": "Surgehacker Mech",
"id": "p45"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p13",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p22"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p35",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 83,
"life": 32
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p8"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p9"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p17"
},
{
"tapped": true,
"name": "Forest",
"id": "p18"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p26",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p27",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p28"
},
{
"tapped": true,
"name": "Plains",
"id": "p36"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p37"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p46",
"power": "3",
"toughness": "7"
}
],
"name": "Gem3F Coach",
"library_size": 84,
"life": 40
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "GLM47 Gramps",
"attackers": [
{
"name": "Ravenous Baloth",
"id": "p7",
"power": "4",
"toughness": "4"
}
]
}
],
"turn": 1
}thinkingQwen3L Johnny
We're on turn 1, and I control:
- **Ravenous Baloth** (4/4, tapped)
- **Drumhunter** (2/2, summoning sickness, untapped)
- **Sol Ring**
- A few lands
The combat phase has already started, and it looks like **Ravenous Baloth** has already been declared as an attacker — it's listed in the combat attackers.
But the game is asking us to confirm or select attackers, with `response_type: boolean`, and message: "Select attackers".
Given that Ravenous Baloth is already listed as attacking, but it's tapped, and Drumhunter is untapped but has summoning sickness, we cannot attack with Drumhunter (summoning sickness).
So our only possible attacker is Ravenous Baloth — which is already attacking.
But why is it asking us again?
Possibility: Maybe the game is prompting us to confirm the attack declaration.
In MTG, you declare all attackers at once. Since Ravenous Baloth was played this turn (summoning sickness is not on it — wait, is it?)
Wait: Ravenous Baloth is **tapped** and does **not** have `summoning_sickness: true`, meaning it was played before this turn — so it can attack.
Drumhunter **does** have `summoning_sickness: true`, so it can't attack.
So the only legal attacker is Ravenous Baloth, which is already attacking.
But the game is prompting us — likely expecting confirmation.
We should confirm by calling `choose_action(answer=true)`?
But `answer=true` in a boolean `GAME_SELECT` during declare attackers usually means "I'm done, confirm attackers".
However, sometimes the game re-prompts after a triggered ability or something.
Wait — did something happen after we declared attackers?
Looking at the game state: Sol Ring is tapped, Selesnya Guildgate is tapped, Forest tapped, Contested Cliffs untapped.
We played Ravenous Baloth on turn 1? That seems impossible — it costs {3}{G}{G}.
Unless we had a mana dork or something.
Wait — we have Sol Ring! That explains it.
We must have cast Ravenous Baloth using Sol Ring + lands.
Yes: {2} from Sol Ring, {3}{G}{G} paid — total {5}{G}{G}, which is doable with Sol Ring and three green sources? But we only have one Forest and two gates that may not be untapped.
But the game state shows it’s in play and we’re attacking — so it happened.
Now, why are we being asked again?
Possibility: a triggered ability interrupted combat.
But the stack is empty, and we’re still in "Declare Attackers".
Actually, the `combat` section shows: `"attackers":[{"name":"Ravenous Baloth","id":"p7"...}]` — so it’s already declared.
But the game is still prompting us with `GAME_SELECT`, `boolean`, "Select attackers".
This might be a UI quirk — the game wants confirmation.
In such cases, `answer=false` usually means "pass" or "don’t attack", but we **are** attacking.
So we should confirm by saying `answer=true`.
Alternatively, maybe we need to re-declare?
But we can't attack with anything else.
Best action: confirm the attack.
Let’s do that.
But wait — could we choose not to attack? That would be suboptimal — we have a 4/4 and want to apply pressure.
No reason not to attack.
So we should proceed.
I think `choose_action(answer=true)` confirms the attack declaration.
But let me double-check.
Alternatively, maybe the game is asking us to pick attackers, and we need to select Ravenous Baloth.
But the response type is `boolean`, not `select`, so likely yes/no.
Given that, `answer=true` likely means "Yes, I want to attack (with the current selection)" and `answer=false` means "No, I don’t want to attack".
Since we do, we’ll say true.
But the system note says: for `GAME_SELECT`, `answer=true` means "confirm attackers/blockers", `answer=false` means pass priority.
Yes.
So:
GLM47 Grampsllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}Qwen3L Johnnymcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}thinkingQwen3L Johnny
We've confirmed our attackers. Ravenous Baloth is attacking Gramps (GLM47), who is at 32 life.
Now, we should pass priority and see what happens next — probably blockers, then damage.
Let’s move to the next step.
llmpass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 GrampsmcpNo blocks
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}KimiK2 Valleyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Looking good, team! Let's get some practice drills in. Ainok, show 'em that form! Taking a swing at Gramps here—stay sharp everyone!"
],
"action_pending": true
}thinkingKimiK2 Valley
Oh wow! Gramps is down to 28 life now - Coach's little practice drill with Ainok Bond-Kin really did some damage! Things are getting spicy!
Now it's my turn 2 draw step and Howling Mine is giving me that sweet extra card draw. Let me see what I draw and then I can activate Myriad Landscape if I want:
llmget_game_state()
{
"phase": "Beginning",
"priority_player": "KimiK2 Valley",
"cursor": 9,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card."
],
"id": "p46"
}
],
"active_player": "KimiK2 Valley",
"players": [
{
"hand_size": 8,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p2"
},
{
"name": "Mountain",
"id": "p6"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p3"
},
{
"tapped": false,
"name": "Myriad Landscape",
"id": "p1"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p7"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 86,
"life": 40,
"hand": [
{
"name": "Plains",
"is_land": true,
"id": "p4"
},
{
"name": "Terramorphic Expanse",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{3}{W}",
"name": "Windborn Muse",
"id": "p8",
"power": "2",
"toughness": "3"
},
{
"mana_cost": "{4}",
"name": "Akroan Horse",
"id": "p9",
"power": "0",
"toughness": "4"
},
{
"mana_cost": "{1}{W}{U}",
"name": "Gwafa Hazid, Profiteer",
"id": "p10",
"power": "2",
"toughness": "2"
},
{
"name": "Forest",
"is_land": true,
"id": "p33"
},
{
"mana_cost": "{4}{R}{G}",
"name": "Rubblehulk",
"id": "p34",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{1}{R}",
"name": "Humble Defector",
"id": "p40",
"power": "2",
"toughness": "1"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p42"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": true,
"name": "Forest",
"id": "p13"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p14"
},
{
"tapped": true,
"name": "Ravenous Baloth",
"id": "p35",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"summoning_sickness": true,
"id": "p41",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 85,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p19"
},
{
"name": "Plains",
"id": "p43"
},
{
"name": "Surgehacker Mech",
"id": "p44"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p15"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p16"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p17",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p18"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p36",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 83,
"life": 28
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p21"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p22"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p26",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p27",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p28"
},
{
"tapped": true,
"name": "Plains",
"id": "p37"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p38"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p45",
"power": "3",
"toughness": "7"
}
],
"name": "Gem3F Coach",
"library_size": 84,
"life": 40
}
],
"available": true,
"step": "Draw",
"turn": 1
}thinkingQwen3L Johnny
We're being forced to discard a card — likely due to the **cleanup step**.
In MTG, if you have more than 7 cards in hand at the end of your turn, you discard down to 7.
We had 8 cards in hand:
1. Warstorm Surge
2. War Cadence
3. Spitebellows
4. One Dozen Eyes
5. Rampaging Baloths
6. Mayael the Anima
7. Boros Guildgate
8. Boros Garrison
So we must discard one.
We need to pick the least valuable card.
### Analysis:
- **Warstorm Surge** {5}{R} — big red spell, maybe burn or swarm, high cost
- **War Cadence** {2}{R} — cheap red spell, could be useful
- **Spitebellows** {5}{R}, 6/1 — fragile, 6 power but likely dies immediately, not great
- **One Dozen Eyes** {5}{G} — 12 eyes? Sounds like token maker or wide strategy — could be good
- **Rampaging Baloths** {4}{G}{G}, 6/6 — solid beater, but expensive
- **Mayael the Anima** {R}{G}{W}, 2/3 — tri-color, might have an ability to grab big creatures
- **Boros Guildgate** — colorless land, not useful this turn
- **Boros Garrison** — land that can enter tapped or untapped depending on life — somewhat flexible
As a green deck focused on big creatures and combos, the **lands** are the safest to discard — they’re less impactful late, and right now they’re just dead in hand.
But we’re only on turn 1 — losing a land now hurts our mana development.
Still, we *have* 8 lands already on the battlefield or in hand? Let’s check:
Battlefield:
- Selesnya Guildgate (p2)
- Contested Cliffs (p1)
- Forest (p15)
- Sol Ring (p5, not a land)
→ 3 lands in play
Hand:
- Boros Guildgate (p41)
- Boros Garrison (p31)
→ 2 lands in hand
Graveyard:
- Selesnya Guildgate? No — graveyard has Transguild Promenade and Mountain — those are opponent’s?
Wait, graveyard shows:
- Transguild Promenade (p33) — not ours
- Mountain (p42) — not ours?
Our lands in graveyard? Probably not — likely opponent’s.
So we have 3 lands in play, 2 in hand → total 5 lands.
We may want to keep a land.
But we’re being forced to discard one card.
Given that, **Spitebellows** is a 6/1 for {5}{R} — very fragile. For 6 mana, dying to any removal or block.
In this board, we want resilient threats.
**War Cadence** is only {2}{R}, could be tempo.
**One Dozen Eyes** might make 12 tokens? That could combo with Marath or other effects.
**Rampaging Baloths** is a solid 6/6.
But we already have Ravenous Baloth in play.
Still, best to keep creatures over lands if possible, especially since we can use them soon.
However, **Boros Guildgate** is a dual land that comes into play tapped — we have other ways to fix? Contested Cliffs can fetch.
Boros Garrison can come in untapped if life is >10 — ours is 40 — so we can use it untapped.
So both are playable.
But we might draw into more lands.
Since we’re a green ramp deck, and we already have 5 lands total, it’s acceptable to discard a land.
Alternatively, **Spitebellows** is the worst creature — 6/1 is a liability.
It can’t block, dies to everything.
I think **Spitebellows** is the weakest card.
Let’s discard that.
So:
**Choose: Spitebellows (index 4)**
But let’s confirm the target.
Choice index 4: "Spitebellows", id: "p6"
So:
mcpSpitebellowsraw
choose_action(index=4)
{
"retryable": false,
"success": false,
"error_code": "no_pending_action",
"error": "No pending action"
}Qwen3L Johnnyllm
get_action_choices()
{
"action_pending": false
}thinkingQwen3L Johnny
It looks like the game state has moved on — there's no pending action.
This could mean that the discard was auto-resolved, or the game advanced.
Let’s check the latest game state to see what happened.
llmget_game_state(cursor=19)
{
"phase": "Beginning",
"priority_player": "KimiK2 Valley",
"cursor": 20,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card."
],
"id": "p48"
}
],
"active_player": "KimiK2 Valley",
"players": [
{
"hand_size": 8,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p33"
},
{
"name": "Mountain",
"id": "p42"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p16"
},
{
"tapped": false,
"name": "Myriad Landscape",
"id": "p21"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p32"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 86,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p6"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p2"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p5"
},
{
"tapped": true,
"name": "Forest",
"id": "p15"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p1"
},
{
"tapped": true,
"name": "Ravenous Baloth",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"summoning_sickness": true,
"id": "p20",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 85,
"life": 40,
"hand": [
{
"mana_cost": "{5}{R}",
"name": "Warstorm Surge",
"id": "p3"
},
{
"mana_cost": "{2}{R}",
"name": "War Cadence",
"id": "p4"
},
{
"mana_cost": "{5}{G}",
"name": "One Dozen Eyes",
"id": "p14"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rampaging Baloths",
"id": "p34",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{R}{G}{W}",
"name": "Mayael the Anima",
"id": "p43",
"power": "2",
"toughness": "3"
},
{
"name": "Boros Guildgate",
"is_land": true,
"id": "p41"
},
{
"name": "Boros Garrison",
"is_land": true,
"id": "p31"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p23"
},
{
"name": "Plains",
"id": "p44"
},
{
"name": "Surgehacker Mech",
"id": "p45"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p13",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p22"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p35",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 83,
"life": 28
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p8"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p9"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p17"
},
{
"tapped": true,
"name": "Forest",
"id": "p18"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p26",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p27",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p28"
},
{
"tapped": true,
"name": "Plains",
"id": "p36"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p37"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"summoning_sickness": true,
"id": "p46",
"power": "3",
"toughness": "7"
}
],
"name": "Gem3F Coach",
"library_size": 84,
"life": 40
}
],
"available": true,
"step": "Draw",
"turn": 1
}thinkingQwen3L Johnny
Great — the game has advanced to **KimiK2 Valley's turn 1 draw step**.
We see:
- Our **Spitebellows** is in our graveyard — so the discard went through. Likely the game auto-resolved it even though our last `choose_action` failed — maybe due to timing.
- We now have **7 cards in hand**, as required.
- **Howling Mine** (on the battlefield, controlled by KimiK2 Valley) has a triggered ability on the stack: "At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card."
- It's KimiK2's draw step — so they will draw 2 cards.
We’re in the **Beginning Phase**, **Draw Step**.
No actions pending for us.
We should pass priority and let the game proceed.
thinkingKimiK2 Valley
Ooh, bestie! I drew Humble Defector! That's like, literally perfect for drawing more cards, and my bestie's commander Kynaios already gives card draw! How am I supposed to choose between all these fabulous options?
But first, let me handle this Myriad Landscape activation that I started but need to complete:
mcpActivate Myriad Landscaperaw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Perfect! Now I can search for two basic lands. Since I need to get more colors online and my commander is Kynaios and Tiro (who needs all colors), I should grab a Forest and maybe a Plains or Island. Let me get this mana base looking fierce!
Now I'm ready to see what I can cast this turn with all these sweet cards and lands!
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
Ooh, it's my main phase and I can play a land! I have 4 different lands I could drop, plus I could activate Terramorphic Expanse to fetch something. Let me see what would work best - I currently have Island and Myriad Landscape untapped, so I have 2 mana available.
Looking at my options, I think I'll play the Forest since I need more colors for my commander and future plays. Plus it's always good to have that green mana for potential creature casting!
mcpPlay Forestraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Perfect! Forest down, and now I have 2 types of mana available. Now let me see what else I can cast or play:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
I'm keeping my options open for now! I've got Forest down and some sweet cards in hand, but I want to see what everyone else is up to before committing to casting anything. Plus Howling Mine is giving everyone those sweet extra draws, so the game is about to get even more exciting!
What's next for our little token squad?
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 2,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingKimiK2 Valley
Ugh, cleanup time again and I have to discard down to 7! Looking at my hand, I think I'll discard the Akroan Horse. It's cute and all, but I have better creatures and ways to draw cards. Plus it's kind of slow!
Gem3F Coachllm
pass_priority()
{
"actions_passed": 21,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Beginning",
"priority_player": "Gem3F Coach",
"cursor": 27,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card."
],
"id": "p73"
}
],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"id": "p67"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 85,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": true,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"summoning_sickness": true,
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 85,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
},
{
"name": "Plains",
"id": "p71"
},
{
"name": "Surgehacker Mech",
"id": "p72"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 83,
"life": 28
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
}
],
"name": "Gem3F Coach",
"library_size": 83,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Herald of War",
"id": "p66",
"power": "3",
"toughness": "3"
},
{
"name": "Forest",
"is_land": true,
"id": "p28"
}
]
}
],
"available": true,
"step": "Draw",
"turn": 1
}KimiK2 ValleymcpAkroan Horse
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingKimiK2 Valley
Bye Akroan Horse! You were cute but this hand is getting crowded and I have better plays coming. Now I'm at 7 cards and ready to see what everyone's dramatic plays are!
The board looks so interesting right now - Coach has Leinore who got a counter from Citadel Siege, Gramps has Katsumasa, my Howling is giving everyone cards, and things are about to get wild!
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 28,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"id": "p67"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 85,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": true,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"summoning_sickness": true,
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 85,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
},
{
"name": "Plains",
"id": "p71"
},
{
"name": "Surgehacker Mech",
"id": "p72"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 83,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
}
],
"name": "Gem3F Coach",
"library_size": 82,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5",
"playable": true
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Herald of War",
"id": "p66",
"power": "3",
"toughness": "3",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p28",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p35",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F CoachmcpPlay Forest
raw
choose_action(id=p28)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}Gem3F Coachllm
get_oracle_text(card_name=Herald of War)
{
"success": true,
"name": "Herald of War",
"rules": [
"Flying",
"Whenever {this} attacks, put a +1/+1 counter on it.",
"Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on {this}."
]
}Gem3F Coachllm
get_oracle_text(card_name=Bastion Protector)
{
"success": true,
"name": "Bastion Protector",
"rules": [
"Commander creatures you control get +2/+2 and have indestructible."
]
}Gem3F Coachllm
get_oracle_text(card_name=Leinore, Autumn Sovereign)
{
"success": true,
"name": "Leinore, Autumn Sovereign",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card."
]
}Gem3F Coachllm
get_oracle_text(card_name=Abzan Falconer)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying."
]
}Gem3F Coachllm
get_oracle_text(card_name=Ainok Bond-Kin)
{
"success": true,
"name": "Ainok Bond-Kin",
"rules": [
"Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has first strike."
]
}Gem3F CoachmcpCast Herald of War {3}{W}{W}
raw
choose_action(id=p66, mana_plan=[{"tap":"p4"},{"tap":"p8"},{"tap":"p22"}...)
{
"error": "Array must have size 1, but has size 4"
}Gem3F Coachllm
get_game_log(max_chars=1000)
{
"cursor": 27563,
"log": "y discards down to 7 hand cards\nKimiK2 Valley discards Akroan Horse\nKimiK2 Valley turn 5 (40 - 40 - 28 - 40)\nGem3F Coach draws a card\nKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.\nGem3F Coach draws a card\nGem3F Coach puts Forest from hand onto the Battlefield\nGem3F Coach plays Forest",
"truncated": true,
"total_length": 27563
}Gem3F Coachllm
get_my_decklist()
{
"cards": "1x Abzan Falconer\n1x Ainok Bond-Kin\n1x Angel of Glory's Rise\n1x Arcane Signet\n1x Avacyn's Pilgrim\n1x Bastion Protector\n1x Beast Within\n1x Bestial Menace\n1x Biogenic Upgrade\n1x Blighted Woodland\n1x Canopy Vista\n1x Celebrate the Harvest\n1x Celestial Judgment\n1x Champion of Lambholt\n1x Citadel Siege\n1x Cleansing Nova\n1x Command Tower\n1x Curse of Clinging Webs\n1x Curse of Conformity\n1x Custodi Soulbinders\n1x Dawnhart Wardens\n1x Dearly Departed\n1x Death's Presence\n1x Elite Scaleguard\n1x Enduring Scalelord\n1x Eternal Witness\n1x Exotic Orchard\n12x Forest\n1x Fortified Village\n1x Growth Spasm\n1x Gyre Sage\n1x Herald of War\n1x Heron's Grace Champion\n1x Heronblade Elite\n1x Hour of Reckoning\n1x Inspiring Call\n1x Juniper Order Ranger\n1x Kessig Cagebreakers\n1x Knight of the White Orchid\n1x Krosan Verge\n1x Kurbis, Harvest Celebrant\n1x Kyler, Sigardian Emissary\n1x Lifecrafter's Bestiary\n1x Mikaeus, the Lunarch\n1x Moonsilver Key\n1x Moorland Rescuer\n1x Myriad Landscape\n1x Odric, Master Tactician\n1x Orzhov Advokist\n1x Path of Ancestry\n12x Plains\n1x Return to Dust\n1x Riders of Gavony\n1x Rogue's Passage\n1x Ruinous Intrusion\n1x Selesnya Sanctuary\n1x Shamanic Revelation\n1x Sigarda's Vanguard\n1x Sigarda, Heron's Grace\n1x Sigardian Zealot\n1x Sol Ring\n1x Somberwald Beastmaster\n1x Somberwald Sage\n1x Stalwart Pathlighter\n1x Sungrass Prairie\n1x Swiftfoot Boots\n1x Swords to Plowshares\n1x Talisman of Unity\n1x Temple of Plenty\n1x Temple of the False God\n1x Trostani's Summoner\n1x Unbreakable Formation\n1x Verdurous Gearhulk\n1x Victory's Envoy\n1x Wall of Mourning\n1x Wild Beastmaster\n1x Yavimaya Elder",
"sideboard": "1x Leinore, Autumn Sovereign"
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Time for some height, team! Herald, show...)
{
"success": true
}Gem3F CoachmcpCast Herald of War {3}{W}{W}
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_6"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 31,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"id": "p67"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 85,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": true,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"summoning_sickness": true,
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 85,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
},
{
"name": "Plains",
"id": "p71"
},
{
"name": "Surgehacker Mech",
"id": "p72"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 83,
"life": 28
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"name": "Herald of War",
"summoning_sickness": true,
"id": "p66",
"power": "3",
"toughness": "3"
}
],
"name": "Gem3F Coach",
"library_size": 82,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Forest",
"is_land": true,
"id": "p35"
}
]
}
],
"available": true,
"step": "Begin Combat",
"turn": 1
}Gem3F Coachllm
get_oracle_text(object_ids=["p74","p75"])
{
"cards": [
{
"error": "not found",
"object_id": "p74"
},
{
"error": "not found",
"object_id": "p75"
}
],
"success": true
}Gem3F Coachllm
get_game_log(max_chars=500)
{
"cursor": 28037,
"log": "b87da'>Forest\n[Chat] Gem3F Coach: Time for some height, team! Herald, show them what a real aerial assault looks like. Stay focused, drills aren't over!\nGem3F Coach casts Herald of War from hand\nGem3F Coach puts Herald of War from stack onto the Battlefield",
"truncated": true,
"total_length": 28037
}Gem3F Coachllm
get_oracle_text(card_name=Citadel Siege)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Gramps, look out! The air team is coming...)
{
"success": true
}Gem3F CoachmcpAttack with Ainok Bond-Kin 4/3, Leinore, Autumn Sovereign 3/7
raw
choose_action(attackers=["p1","p21"])
{
"declared": [
"p1"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Gem3F CoachmcpGLM47 Gramps
raw
choose_action(id=p56)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F CoachmcpLeinore, Autumn Sovereign
raw
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}Gem3F CoachmcpGLM47 Gramps
raw
choose_action(id=p56)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"recent_chat": [
"Gem3F Coach: Time for some height, team! Herald, show them what a real aerial assault looks like. Stay focused, drills aren't over!",
"Gem3F Coach: Gramps, look out! The air team is coming in for some drills. Ainok, Leinore, show 'em how we do it!"
],
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
pass_priority(until=postcombat_main)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Postcombat Main"
}GLM47 Grampsmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "cancelled"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 GrampsmcpExotic Orchard
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Time for some height, team! Herald, show them what a real aerial assault looks like. Stay focused, drills aren't over!",
"Gem3F Coach: Gramps, look out! The air team is coming in for some drills. Ainok, Leinore, show 'em how we do it!"
],
"action_pending": true
}GLM47 Grampsllm
choose_action(index=2)
{
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingQwen3L Johnny
We're back in our **cleanup step**, and now we're being forced to discard **two cards** — likely due to a combination of effects.
Wait — we were at **turn 1**, just resolved combat and cleanup.
Now, according to the context: **T1 End/Cleanup (Qwen3L Johnny)** again?
But we already did cleanup.
This suggests that something caused us to **repeat the cleanup step**, or there was a **timing issue**.
More likely: the **game state didn’t advance** to the next turn yet — perhaps due to lingering triggers or effects.
But the key issue: we’re being asked to **discard 2 cards**, and message says: "selected 0 of 2, min 2" — so we must discard **two** cards.
We now have 9 cards in hand? Let’s check:
After previous discard, we had 7.
We didn’t draw.
But the choices show:
1. Mountain (p49)
2. One Dozen Eyes
3. Boros Guildgate
4. War Cadence
5. Boros Garrison
6. Mayael the Anima
7. Warstorm Surge
8. Rampaging Baloths
9. Khalni Garden (p50)
That’s 9 cards.
How?
We must have drawn cards somehow.
Wait — **Howling Mine** gives **all players** an extra draw if it’s untapped during their draw step.
It was untapped.
So if **KimiK2 Valley** drew, then **GLM47 Gramps**, and then **Gem3F Coach**, and finally **us (Qwen3L Johnny)** — then when it came to our draw step, we drew 2 cards.
But we’re on **turn 1** — only the first player skips draw.
We are **not the first player** (KimiK2 was), so we **do draw**.
So at the beginning of **our turn 2**, we go through:
- Untap
- Upkeep (no triggers)
- **Draw step**: Draw 1, then Howling Mine triggers → draw 1 more → total 2 cards drawn.
We must have drawn **Mountain** and **Khalni Garden**.
Hence, hand size: 7 + 2 = 9 → now must discard down to 7.
So yes, discard two.
### Now: choose two weakest cards to discard.
Current hand:
- One Dozen Eyes {5}{G}
- War Cadence {2}{R}
- Warstorm Surge {5}{R}
- Rampaging Baloths {4}{G}{G}
- Mayael the Anima {R}{G}{W}
- Boros Guildgate
- Boros Garrison
- Khalni Garden (enters tapped unless you control a Forest — we do → can enter untapped)
- Mountain
We’re a green-heavy ramp deck with Sol Ring already out.
We don’t really need more colorless or red sources.
But we’re playing **Marath, Will of the Wild** — a commander that cares about counters.
Key threats:
- We want to play big creatures and pump them.
- Rakeclaw Gargantuan + Where Ancients Tread + Swiftfoot Boots is our saved combo.
So creatures that can grow or come down fast are good.
**War Cadence** is a cheap red spell — could be pump spell or haste aura, maybe good for combat trick.
**Mayael the Anima** is our commander-mate — lets us grab the biggest creature from deck when we gain life. Valuable.
**One Dozen Eyes** — sounds like it makes 12 tokens? Might be a swarm card — could be good with Marath.
**Rampaging Baloths** is a 6/6 beater — decent.
**Warstorm Surge** — {5}{R}, might be wrath or haste, not sure.
But we can get oracle text.
Lands:
- Boros Guildgate — comes in tapped, slow
- Boros Garrison — can come in untapped (life >10), better
- Khalni Garden — can come in untapped (we control Forest) → best of the three
- Mountain — color fixer, but we’re not heavily red
Best to discard:
1. **Mountain** — we don’t need it, not a landfall deck
2. **Boros Guildgate** — worst land
Keep:
- Khalni Garden (good dual)
- Boros Garrison (flexible)
Creatures are more important than average lands.
So discard:
- **Mountain** (index 0)
- **Boros Guildgate** (index 2)
But the game wants us to select two.
`response_type: index` — but it says "min 2", so likely we need to call `choose_action` twice? Or batch?
But the interface doesn’t support multi-select here.
Possibility: it will prompt twice.
But message says: "selected 0 of 2, min 2" — so it’s expecting **two selections**.
But `response_type` is `index`, not `multi_select`.
Likely, we must choose one, then be prompted for the second.
So we’ll start with the weakest: **Mountain**
### First discard: Mountain (index 0)
mcpMountainraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Johnny
Great — we discarded **Mountain**.
Now we’re prompted again to discard the **second card**.
Choices now:
- One Dozen Eyes
- Boros Guildgate
- War Cadence
- Boros Garrison
- Mayael the Anima
- Warstorm Surge
- Rampaging Baloths
- Khalni Garden
We should discard **Boros Guildgate** — it’s the weakest remaining land.
It enters tapped, and we have better options.
So:
**Boros Guildgate** — index 1 now? Let’s check.
Current choices:
0. One Dozen Eyes
1. Boros Guildgate
2. War Cadence
3. Boros Garrison
4. Mayael the Anima
5. Warstorm Surge
6. Rampaging Baloths
7. Khalni Garden
Yes — **Boros Guildgate** is index 1.
Discard it.
llmchoose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p5', 'blocks': 'p1'}, {'id': 'p..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I made an error by providing multiple parameters in `choose_action`. I should only use the `index` parameter for this target selection.
We're in the second discard choice, and we need to select **Boros Guildgate** at index 1.
Correct call:
llmchoose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p5', 'blocks': 'p1'}, {'id': 'p..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize for the repeated error in formatting. I need to only pass the `index` parameter.
Let me correct this:
KimiK2 Valleyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Time for some height, team! Herald, show them what a real aerial assault looks like. Stay focused, drills aren't over!",
"Gem3F Coach: Gramps, look out! The air team is coming in for some drills. Ainok, Leinore, show 'em how we do it!"
],
"action_pending": true
}Qwen3L Johnnyllm
choose_action(index=1)
{
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingQwen3L Johnny
We've successfully discarded two cards: **Mountain** and **Boros Guildgate**.
Our hand is now at 7 cards, and we’re still in the cleanup step, but that should wrap up.
Now, the game should proceed to the next turn.
Let’s pass priority to wait for our next turn.
thinkingKimiK2 Valley
OMG bestie, Gramps is literally down to 21 life now! Like, that's SOON! Coach's aerial assault with Herald of Dromoka is totally doing work - I can't even with how much pressure they're putting on!
Now it's my turn 3 draw step with Howling Mine giving me that sweet bonus card. Let me get my fabulous new card and activate Myriad Landscape while I'm at it:
mcpActivate Myriad Landscaperaw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Perfect! Drawn my new card (excited to see what I got!) and now I can search for two more basic lands. With my mana base looking so good, things are about to get spicy!
This game is literally giving me life right now! Everyone's pulling out their best plays and the board is getting so dramatic! Can't wait to see what's happening next!
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
Ooh, I just drew Gruul Turf - that bouncy-bounce land! And it's my main phase with 3 untapped lands (Island, Forest, Myriad Landscape) plus the two I can fetch with the Landscape.
Let me play this Gruul Turf since it ETB tapped and I'll get to return a land to my hand. I think I'll bounce back a basic so I can replay it later:
mcpPlay Gruul Turfraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}thinkingKimiK2 Valley
Now let me see what else I can play with my current mana situation:
thinkingKimiK2 Valley
Hmm, looks like I don't have anything I can cast right now with my current mana situation. I've got Gruul Turf down (tapped), Island and Forest untapped, plus whatever lands I fetch with Myriad Landscape. Let me pass priority and see what develops:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
I'm keeping my mana open for now! Let's see what happens as we head into combat - things are getting so dramatic with Gramps at 21 life and Coach's token army being all aggressive! This is literally the best game ever!
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingKimiK2 Valley
Omg bestie! I played Gruul Turf and now it's asking me which land to return to my hand. Let me think - Myriad Landscape is tapped and might be useful to reuse later, but since it's also tapped I should probably bounce the Gruul Turf itself to keep it flexible for future turns:
mcpGruul Turfraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_3"
}thinkingKimiK2 Valley
Perfect! Bounced back Gruul Turf so I can replay it later if needed. Now let's see what combat looks like this turn!
KimiK2 Valleyllm
pass_priority(until=declare_attackers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Declare Attackers"
}thinkingKimiK2 Valley
Looks like my own declare attackers step since no one has any creatures but me! Let me check who I could possibly attack - Gramps is looking real low at 21 life but their deck might be scary this early. Johnny has 40 life so they're probably less threatening for now. Coach has a whole team but they're at full life...
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
I'm not attacking right now - my board is pretty light and I don't want to commit too early! Plus with Howling Mine giving everyone cards, things could get real spicy soon. Better to keep my mana up and see what threats develop!
KimiK2 Valleyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingKimiK2 Valley
OMG it's cleanup time again and I have to discard down to 7! Let me look at what to ditch - I need to keep my mana lands obviously, but let me toss Rubblehulk since it's a big expensive spell that might be clunky this early, and maybe Mountain since I have better land options:
mcpRubblehulkraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingKimiK2 Valley
Rubblehulk is gone, so let me ditch that Mountain too since it's redundant with my other mana sources and I can get it back later if needed:
Gem3F Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 39,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"id": "p67"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 83,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 83,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
},
{
"name": "Plains",
"id": "p71"
},
{
"name": "Surgehacker Mech",
"id": "p72"
},
{
"name": "Exotic Orchard",
"id": "p83"
},
{
"name": "Island",
"id": "p84"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 81,
"life": 21
},
{
"hand_size": 8,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
},
{
"tapped": false,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Herald of War",
"id": "p66",
"power": "6",
"toughness": "6"
}
],
"name": "Gem3F Coach",
"library_size": 79,
"life": 40,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5",
"playable": true
},
{
"mana_cost": "{3}{G}{G}",
"name": "Shamanic Revelation",
"id": "p62",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p35",
"playable": true
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3",
"playable": true
},
{
"name": "Plains",
"is_land": true,
"id": "p29",
"playable": true
},
{
"mana_cost": "{2}",
"name": "Talisman of Unity",
"id": "p78",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}KimiK2 ValleymcpMountain
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpPlay Plains
raw
choose_action(id=p29)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}thinkingKimiK2 Valley
Bye Mountain! Okay so now I'm at 7 cards and my hand is looking a bit cleaner. Can't wait to see what everyone else is doing - this game is literally giving me all the drama! Plus we're about to get back to my turn and I can see what goodies I drew!
Gem3F CoachmcpCast Shamanic Revelation {3}{G}{G}
raw
choose_action(id=p62)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_7"
}Gem3F Coachllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 41,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"id": "p67"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 83,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 83,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
},
{
"name": "Plains",
"id": "p71"
},
{
"name": "Surgehacker Mech",
"id": "p72"
},
{
"name": "Exotic Orchard",
"id": "p83"
},
{
"name": "Island",
"id": "p84"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 81,
"life": 21
},
{
"hand_size": 10,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Herald of War",
"id": "p66",
"power": "6",
"toughness": "6"
},
{
"tapped": false,
"name": "Plains",
"id": "p29"
}
],
"name": "Gem3F Coach",
"library_size": 75,
"life": 48,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{W}",
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"name": "Forest",
"is_land": true,
"id": "p35"
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{2}",
"name": "Talisman of Unity",
"id": "p78",
"playable": true
},
{
"mana_cost": "{3}{G}{W}",
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "4",
"toughness": "5"
},
{
"mana_cost": "{2}{G}",
"name": "Heronblade Elite",
"id": "p87",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"mana_cost": "{6}{G}",
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "1",
"toughness": "1"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Great work out there, team! Let's keep t...)
{
"success": true
}Gem3F CoachmcpCast Talisman of Unity {2}
raw
choose_action(id=p78)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(card_name=Citadel Siege)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F CoachmcpCast Bastion Protector {2}{W}
raw
choose_action(id=p51)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(object_ids=["p92","p93"])
{
"cards": [
{
"error": "not found",
"object_id": "p92"
},
{
"error": "not found",
"object_id": "p93"
}
],
"success": true
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F Coachllm
get_oracle_text(card_name=Leinore, Autumn Sovereign)
{
"success": true,
"name": "Leinore, Autumn Sovereign",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card."
]
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}Gem3F Coachllm
get_oracle_text(card_name=Herald of War)
{
"success": true,
"name": "Herald of War",
"rules": [
"Flying",
"Whenever {this} attacks, put a +1/+1 counter on it.",
"Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on {this}."
]
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 47,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": false,
"name": "Forest",
"id": "p67"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 83,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 83,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
},
{
"name": "Plains",
"id": "p71"
},
{
"name": "Surgehacker Mech",
"id": "p72"
},
{
"name": "Exotic Orchard",
"id": "p83"
},
{
"name": "Island",
"id": "p84"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 81,
"life": 21
},
{
"hand_size": 9,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "5",
"toughness": "9"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 6
},
"name": "Herald of War",
"id": "p66",
"power": "9",
"toughness": "9"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Bastion Protector",
"summoning_sickness": true,
"id": "p51",
"power": "3",
"toughness": "3"
}
],
"name": "Gem3F Coach",
"library_size": 74,
"life": 47,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Dearly Departed",
"id": "p58",
"power": "5",
"toughness": "5"
},
{
"name": "Forest",
"is_land": true,
"id": "p35"
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{3}{G}{W}",
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "4",
"toughness": "5"
},
{
"mana_cost": "{2}{G}",
"name": "Heronblade Elite",
"id": "p87",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"mana_cost": "{6}{G}",
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "1",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}Gem3F CoachmcpAttack with Ainok Bond-Kin 4/3, Leinore, Autumn Sovereign 5/9, Herald of War 9/9
raw
choose_action(attackers=["p1","p21","p66"])
{
"declared": [
"p1"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Gem3F CoachmcpGLM47 Gramps
raw
choose_action(id=p56)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_2"
}Gem3F CoachmcpGLM47 Gramps
raw
choose_action(id=p56)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F CoachmcpLeinore, Autumn Sovereign
raw
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}Gem3F CoachmcpGLM47 Gramps
raw
choose_action(id=p56)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Great work out there, team! Let's keep this pressure up and stay focused. Looking good!"
],
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}GLM47 GrampsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}Gem3F Coachllm
pass_priority()
{
"actions_passed": 4,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 Grampsllm
get_game_state()
{
"phase": "End",
"priority_player": "Gem3F Coach",
"cursor": 18,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p34"
},
{
"name": "Mountain",
"id": "p43"
},
{
"name": "Akroan Horse",
"id": "p50"
},
{
"name": "Rubblehulk",
"id": "p57"
},
{
"name": "Mountain",
"id": "p58"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p16"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p22"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p33"
},
{
"tapped": false,
"name": "Forest",
"id": "p49"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 83,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p52"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Khalni Garden",
"id": "p60"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p17"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p23"
},
{
"tapped": false,
"name": "Forest",
"id": "p24"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p35"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p44",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p51",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 83,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p11"
},
{
"name": "Plains",
"id": "p4"
},
{
"name": "Surgehacker Mech",
"id": "p40"
},
{
"name": "Exotic Orchard",
"id": "p36"
},
{
"name": "Island",
"id": "p48"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p6"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p7"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p10",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p21"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p32",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 81,
"life": 2,
"hand": [
{
"name": "Plains",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{2}{W}",
"name": "Generous Gift",
"id": "p8"
},
{
"name": "Island",
"is_land": true,
"id": "p18"
},
{
"name": "Plains",
"is_land": true,
"id": "p31"
},
{
"mana_cost": "{1}{U}",
"name": "Reality Shift",
"id": "p47"
},
{
"mana_cost": "{1}{W}{U}",
"name": "Hanna, Ship's Navigator",
"id": "p55",
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{3}{W}",
"name": "Crush Contraband",
"id": "p56"
}
]
},
{
"hand_size": 9,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
},
{
"name": "Shamanic Revelation",
"id": "p64"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p12"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p19"
},
{
"tapped": true,
"name": "Forest",
"id": "p20"
},
{
"tapped": true,
"name": "Blighted Woodland",
"id": "p25"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p27",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p28",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p9"
},
{
"tapped": true,
"name": "Plains",
"id": "p37"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p38"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p45",
"power": "5",
"toughness": "9"
},
{
"tapped": true,
"name": "Forest",
"id": "p53"
},
{
"tapped": true,
"counters": {
"+1/+1": 7
},
"name": "Herald of War",
"id": "p54",
"power": "10",
"toughness": "10"
},
{
"tapped": true,
"name": "Plains",
"id": "p61"
},
{
"tapped": true,
"name": "Talisman of Unity",
"id": "p62"
},
{
"tapped": false,
"name": "Bastion Protector",
"summoning_sickness": true,
"id": "p63",
"power": "3",
"toughness": "3"
}
],
"name": "Gem3F Coach",
"library_size": 74,
"life": 47
}
],
"available": true,
"step": "Cleanup",
"turn": 1
}Gem3F CoachmcpDearly Departed
raw
choose_action(id=p58)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_3"
}Gem3F Coachllm
get_oracle_text(card_name=Dearly Departed)
{
"success": true,
"name": "Dearly Departed",
"rules": [
"Flying",
"As long as {this} is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it."
]
}GLM47 GrampsmcpNo blocks
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpSomberwald Beastmaster
raw
choose_action(id=p89)
{
"success": true,
"action_taken": "selected_target_6"
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}GLM47 GrampsmcpSol Ring
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}GLM47 Grampsllm
choose_action(index=1)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 1 is out of range (no choices loaded). Call get_action_choices to see current targets.",
"choices": [
{
"name": "Sol Ring",
"target_type": "permanent",
"index": 0,
"id": "p7"
},
{
"tapped": true,
"controller": "Gem3F Coach",
"name": "Talisman of Unity",
"target_type": "permanent",
"index": 1,
"id": "p62"
},
{
"controller": "Gem3F Coach",
"name": "Abzan Falconer",
"target_type": "permanent",
"index": 2,
"id": "p19"
},
{
"controller": "Gem3F Coach",
"name": "Sol Ring",
"target_type": "permanent",
"index": 3,
"id": "p13"
}
]
}GLM47 Grampsllm
choose_action(index=3)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 3 is out of range (no choices loaded). Call get_action_choices to see current targets.",
"choices": [
{
"name": "Sol Ring",
"target_type": "permanent",
"index": 0,
"id": "p7"
},
{
"tapped": true,
"controller": "Gem3F Coach",
"name": "Talisman of Unity",
"target_type": "permanent",
"index": 1,
"id": "p62"
},
{
"controller": "Gem3F Coach",
"name": "Abzan Falconer",
"target_type": "permanent",
"index": 2,
"id": "p19"
},
{
"controller": "Gem3F Coach",
"name": "Sol Ring",
"target_type": "permanent",
"index": 3,
"id": "p13"
}
]
}GLM47 GrampsmcpSol Ring
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}GLM47 GrampsmcpSol Ring
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_2"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}GLM47 GrampsmcpPlains
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_2"
}Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Great work out there, team! Let's keep this pressure up and stay focused. Looking good!"
],
"action_pending": true
}GLM47 GrampsmcpPlains
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}thinkingQwen3L Johnny
We're being asked to discard **two more cards** — again due to Howling Mine. This must be the beginning of another turn.
But the context says **T1 End/Cleanup** — that can’t be right.
Wait — the players' life totals show:
- **GLM47 Gramps**: 2hp (down from 21)
- **Gem3F Coach**: 47hp (up from 40) — gaining 7 life?
And we’re again in cleanup.
This suggests that **multiple turns have passed**, and we're now back in **our cleanup step**, having drawn extra cards each turn due to Howling Mine.
So we likely drew 2 cards each turn (from turn 1 to now), and now must discard down to 7 again.
We’re probably on **turn 2 or 3**, but the log says T1 — likely a display issue.
We now have 9 cards in hand again:
1. Command Tower (p51) — enters tapped unless you control 2+ basic lands — we don't → enters tapped
2. One Dozen Eyes
3. Boros Guildgate
4. War Cadence
5. Boros Garrison
6. Mayael the Anima
7. Crater Hellion (p52) — {3}{R}{R}, 5/3 haste — nice
8. Warstorm Surge
9. Rampaging Baloths
We must discard **two**.
### Strategy:
We’re a green ramp deck. Red cards are less central, though we have some synergy.
Best threats:
- **Rampaging Baloths** — 6/6 for {6} — solid
- **Mayael the Anima** — lets us tutor big creatures when we gain life — good
- **Crater Hellion** — 5/3 haste for {5}{R}{R} — strong
- **One Dozen Eyes** — unknown, but 12 eyes? Might be tokens
- **War Cadence** — {2}{R} — cheap
- **Warstorm Surge** — {5}{R} — could be red wrath or anthem
Lands:
- Command Tower — slow
- Boros Guildgate — slow
- Boros Garrison — flexible (can enter untapped)
Best to discard two slow lands: **Command Tower** and **Boros Guildgate**
They’re the weakest.
### Step 1: Discard **Command Tower** (index 0)
mcpCommand Towerraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Johnny
We've discarded **Command Tower**.
Now for the second discard.
Remaining choices:
1. One Dozen Eyes
2. Boros Guildgate
3. War Cadence
4. Boros Garrison
5. Mayael the Anima
6. Crater Hellion
7. Warstorm Surge
8. Rampaging Baloths
**Boros Guildgate** is still the weakest — enters tapped, no upside.
Discard it — index 1 now? Let's see:
- Index 0: One Dozen Eyes
- Index 1: Boros Guildgate
Yes.
So:
llmchoose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p5', 'blocks': 'p1'}, {'id': 'p..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize — I provided extra parameters again. Let me correct this and only pass the `index`:
llmchoose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p5', 'blocks': 'p1'}, {'id': 'p..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize for the repeated error. I will now issue the correct command with only the `index` parameter:
KimiK2 Valleyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Great work out there, team! Let's keep this pressure up and stay focused. Looking good!"
],
"action_pending": true
}Qwen3L Johnnyllm
choose_action(index=1)
{
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingKimiK2 Valley
OMG bestie! Gramps is literally at 2 life - that's TROUBLE! Coach is looking strong at 47 life while dropping encouragement in chat. This is getting SO dramatic!
It's my turn 2/4 draw step (Howling Mine is giving me that sweet bonus card), and I haven't played a land yet. I can see Plains, Homeward Path, Terramorphic Expanse, and Gruul Turf available, plus I can activate Myriad Landscape to fetch more lands!
Let me drop that Plains since it'll give me another color for future plays:
mcpPlay Plainsraw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}thinkingQwen3L Johnny
We've successfully discarded **Boros Guildgate**.
Our hand is now at 7 cards, and the cleanup step should be complete.
Now, let’s pass priority and wait for our next turn to begin properly, so we can start playing cards.
thinkingKimiK2 Valley
Perfect! Plains down and now I have access to white mana too. Let me see what else I can do with my current mana and hand:
thinkingKimiK2 Valley
Yasss! Now I have options! I can activate Myriad Landscape to get more lands and shuffle my deck, or cast Windborn Muse, Selfless Squire, or Gwafa Hazid!
Let me activate Myriad Landscape first to get my mana base set up, then I'll see what else I can do:
mcpActivate Myriad Landscaperaw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Nice! I have 1 colorless floating from the Landscape activation and 3 untapped lands. With Gramps at only 2 life, I think Gwafa Hazid is perfect - he can make an attacking creature unable to attack or block, which might be important for stopping Coach's aggressive plans! Plus he's a solid 2/2 with upside.
mcpCast Gwafa Hazid, Profiteer {1}{W}{U}raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}thinkingKimiK2 Valley
Oof, Gwafa costs 1WU but I only have 1 untapped land and 1 colorless - let me double check: I have 3 untapped lands total! My mistake - I can definitely cast him with the 1 colorless plus my lands:
Island, Forest, Plains would give me exactly 1WU! Let me cast Gwafa:
Wait I need to check my exact mana. Let me recalculate - I have Island, Forest, Plains untapped plus 1 colorless from Myriad Landscape. That's perfect for Gwafa at 1WU!
Gem3F Coachllm
pass_priority()
{
"actions_passed": 14,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Beginning",
"priority_player": "Gem3F Coach",
"cursor": 52,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card."
],
"id": "p101"
}
],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": true,
"name": "Plains",
"id": "p94"
},
{
"tapped": false,
"name": "Gwafa Hazid, Profiteer",
"summoning_sickness": true,
"id": "p95",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 81,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 81,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
},
{
"name": "Plains",
"id": "p71"
},
{
"name": "Surgehacker Mech",
"id": "p72"
},
{
"name": "Exotic Orchard",
"id": "p83"
},
{
"name": "Island",
"id": "p84"
},
{
"name": "Plains",
"id": "p98"
},
{
"name": "Plains",
"id": "p99"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 79,
"life": 2
},
{
"hand_size": 8,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Somberwald Beastmaster",
"id": "p89"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Blighted Woodland",
"id": "p20"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "5",
"toughness": "9"
},
{
"tapped": false,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 7
},
"name": "Herald of War",
"id": "p66",
"power": "10",
"toughness": "10"
},
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
}
],
"name": "Gem3F Coach",
"library_size": 73,
"life": 47,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"id": "p35"
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{3}{G}{W}",
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "4",
"toughness": "5"
},
{
"mana_cost": "{2}{G}",
"name": "Heronblade Elite",
"id": "p87",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{1}{G}{G}",
"name": "Yavimaya Elder",
"id": "p100",
"power": "2",
"toughness": "1"
}
]
}
],
"available": true,
"step": "Draw",
"turn": 1
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(card_name=Citadel Siege)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F Coachllm
get_oracle_text(card_name=Heronblade Elite)
{
"success": true,
"name": "Heronblade Elite",
"rules": [
"Vigilance",
"Whenever another Human you control enters, put a +1/+1 counter on {this}.",
"{T}: Add X mana of any one color, where X is {this}'s power."
]
}Gem3F Coachllm
get_oracle_text(card_name=Sigarda, Heron's Grace)
{
"success": true,
"name": "Sigarda, Heron's Grace",
"rules": [
"Flying",
"You and Humans you control have hexproof.",
"{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token."
]
}Gem3F Coachllm
get_oracle_text(card_name=Heron's Grace Champion)
{
"success": true,
"name": "Heron's Grace Champion",
"rules": [
"Flash",
"Lifelink",
"When {this} enters, other Humans you control get +1/+1 and gain lifelink until end of turn."
]
}Gem3F Coachllm
get_oracle_text(card_name=Eternal Witness)
{
"success": true,
"name": "Eternal Witness",
"rules": [
"When {this} enters, you may return target card from your graveyard to your hand."
]
}Gem3F CoachmcpPlay Exotic Orchard
raw
choose_action(id=p102)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}Gem3F CoachmcpCast Sigarda, Heron's Grace {3}{G}{W}
raw
choose_action(id=p86)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_7"
}Gem3F Coachllm
get_oracle_text(card_name=Bastion Protector)
{
"success": true,
"name": "Bastion Protector",
"rules": [
"Commander creatures you control get +2/+2 and have indestructible."
]
}Gem3F CoachmcpActivate Blighted Woodland
raw
choose_action(id=p20)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 55,
"stack": [
{
"name": "Ability",
"rules": [
"{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle."
],
"id": "p103"
},
{
"name": "Sigarda, Heron's Grace",
"rules": [
"Flying",
"You and Humans you control have hexproof.",
"{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token."
],
"id": "p104"
}
],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": true,
"name": "Plains",
"id": "p94"
},
{
"tapped": false,
"name": "Gwafa Hazid, Profiteer",
"summoning_sickness": true,
"id": "p95",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 81,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 81,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
},
{
"name": "Plains",
"id": "p71"
},
{
"name": "Surgehacker Mech",
"id": "p72"
},
{
"name": "Exotic Orchard",
"id": "p83"
},
{
"name": "Island",
"id": "p84"
},
{
"name": "Plains",
"id": "p98"
},
{
"name": "Plains",
"id": "p99"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 79,
"life": 2
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Somberwald Beastmaster",
"id": "p89"
},
{
"name": "Blighted Woodland",
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "5",
"toughness": "9"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 7
},
"name": "Herald of War",
"id": "p66",
"power": "10",
"toughness": "10"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p102"
}
],
"name": "Gem3F Coach",
"library_size": 72,
"mana_pool": {
"W": 2
},
"life": 47,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"id": "p35"
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Heronblade Elite",
"id": "p87",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{1}{G}{G}",
"name": "Yavimaya Elder",
"id": "p100",
"power": "2",
"toughness": "1"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpForest
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpPlains
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_2"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(card_name=Leinore, Autumn Sovereign)
{
"success": true,
"name": "Leinore, Autumn Sovereign",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card."
]
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 57,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": true,
"name": "Plains",
"id": "p94"
},
{
"tapped": false,
"name": "Gwafa Hazid, Profiteer",
"summoning_sickness": true,
"id": "p95",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 81,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 81,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Thoughtcast",
"id": "p50"
},
{
"name": "Plains",
"id": "p71"
},
{
"name": "Surgehacker Mech",
"id": "p72"
},
{
"name": "Exotic Orchard",
"id": "p83"
},
{
"name": "Island",
"id": "p84"
},
{
"name": "Plains",
"id": "p98"
},
{
"name": "Plains",
"id": "p99"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p12"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p13"
},
{
"tapped": false,
"name": "Silver Myr",
"id": "p14",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Port Town",
"id": "p49"
},
{
"tapped": false,
"name": "Katsumasa, the Animator",
"id": "p61",
"power": "3",
"toughness": "3"
}
],
"commanders": [
"Kotori, Pilot Prodigy"
],
"name": "GLM47 Gramps",
"library_size": 79,
"life": 2
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Somberwald Beastmaster",
"id": "p89"
},
{
"name": "Blighted Woodland",
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swift Reconfiguration",
"id": "p52"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "5",
"toughness": "9"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 7
},
"name": "Herald of War",
"id": "p66",
"power": "10",
"toughness": "10"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"name": "Sigarda, Heron's Grace",
"summoning_sickness": true,
"id": "p86",
"power": "4",
"toughness": "5"
}
],
"name": "Gem3F Coach",
"library_size": 70,
"life": 47,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"id": "p35"
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Heronblade Elite",
"id": "p87",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{1}{G}{G}",
"name": "Yavimaya Elder",
"id": "p100",
"power": "2",
"toughness": "1"
}
]
}
],
"available": true,
"step": "Begin Combat",
"turn": 1
}Gem3F Coachllm
get_oracle_text(object_ids=["p105","p106"])
{
"cards": [
{
"error": "not found",
"object_id": "p105"
},
{
"error": "not found",
"object_id": "p106"
}
],
"success": true
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpSigarda, Heron's Grace
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}Gem3F Coachllm
get_oracle_text(card_name=Citadel Siege)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F CoachmcpSigarda, Heron's Grace
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(card_name=Abzan Falconer)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying."
]
}Gem3F Coachllm
get_oracle_text(card_name=Ainok Bond-Kin)
{
"success": true,
"name": "Ainok Bond-Kin",
"rules": [
"Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has first strike."
]
}Gem3F Coachllm
get_oracle_text(card_name=Bastion Protector)
{
"success": true,
"name": "Bastion Protector",
"rules": [
"Commander creatures you control get +2/+2 and have indestructible."
]
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message="Alright team, huddle up! We've got the ...)
{
"success": true
}Gem3F CoachmcpAttack with Herald of War 10/10, Leinore, Autumn Sovereign 5/9, Ainok Bond-Kin 4/3, Bastion Protector 3/3
raw
choose_action(attackers=["p66","p21","p1","p51"])
{
"declared": [
"p66"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Gem3F CoachmcpGLM47 Gramps
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F CoachmcpLeinore, Autumn Sovereign
raw
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_2"
}Gem3F CoachmcpKimiK2 Valley
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpAinok Bond-Kin
raw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}Gem3F CoachmcpKimiK2 Valley
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpBastion Protector
raw
choose_action(id=p51)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}Gem3F CoachmcpKimiK2 Valley
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: "Alright team, huddle up! We've got the advantage, but we stay focused. Gramps, you've put up a good fight, but it's time for a timeout. Herald, Leinore, Ainok—take to the skies! Let's show them what Abzan spirit looks like! Stay positive, keep the pressure, and let's bring home the win!""
],
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}KimiK2 Valleyllm
pass_priority()
{
"combat_phase": "blockers",
"actions_passed": 12,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"recent_chat": [
"Gem3F Coach: "Alright team, huddle up! We've got the advantage, but we stay focused. Gramps, you've put up a good fight, but it's time for a timeout. Herald, Leinore, Ainok—take to the skies! Let's show them what Abzan spirit looks like! Stay positive, keep the pressure, and let's bring home the win!""
],
"action_pending": true
}GLM47 Grampsllm
get_oracle_text(card_name=Reality Shift)
{
"success": true,
"name": "Reality Shift",
"rules": [
"Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)"
]
}GLM47 GrampsmcpCast Reality Shift {1}{U}
raw
choose_action(index=1)
{
"retryable": false,
"success": false,
"error_code": "no_pending_action",
"error": "No pending action"
}thinkingKimiK2 Valley
OMG bestie! Coach is being SO dramatic with their whole team speech! They're attacking Gramps with everything - Herald of War (11/11!), Leinore (5/9), Ainok Bond-Kin (4/3), and Bastion Protector (3/3). RIP Gramps!
But I have Gwafa out and can block! Let me put Gwafa in front of the Herald of War to try to protect Gramps from the biggest threat:
Wait - I should check if I can even make a difference. Even if Gwafa blocks Herald, Gramps is still taking 5+4+3 = 12 damage which would be fatal from 2 life. Let me just not block since it's hopeless:
mcpNo blocksraw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Poor Gramps is about to get eliminated! 😭 Let me see who gets eliminated and what's happening next. This is literally the most dramatic commander game ever!
GLM47 Grampsllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}Gem3F Coachllm
pass_priority(until=postcombat_main)
{
"actions_passed": 5,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Draw"
}Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: "Alright team, huddle up! We've got the advantage, but we stay focused. Gramps, you've put up a good fight, but it's time for a timeout. Herald, Leinore, Ainok—take to the skies! Let's show them what Abzan spirit looks like! Stay positive, keep the pressure, and let's bring home the win!""
],
"action_pending": true
}GLM47 GrampsmcpKatsumasa, the Animator blocks Ainok Bond-Kin, Silver Myr blocks Bastion Protector
raw
choose_action(blockers=[{"id": "p32", "blocks": "p28"}, {"id": ...)
{
"declared": [],
"success": true,
"action_taken": "batch_block",
"interrupted": true
}GLM47 Grampsllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"stop_reason": "game_over",
"action_pending": false,
"player_dead": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Johnny
We’re back in the cleanup step again — this suggests **another full turn cycle** has passed.
Gramps is now at **-9hp**, meaning he's dead — likely from combat damage or effects.
Coach is still gaining life — now at 47hp.
We’re being asked to discard **two cards** again — due to **Howling Mine** giving us an extra draw each turn.
We’ve drawn two more cards: **Plains** and **Forest**.
Hand now has 9 cards:
1. Plains (p69)
2. One Dozen Eyes
3. Boros Guildgate
{"When a creature you control dies, create a 1/1 blue Spirit creature token with flying."},"id":"p47","power":"1","toughness":"1","token":true},{"tapped":false,"name":"Echoing Truth","id":"p48"},{"tapped":false,"name":"Drake Haven","id":"p49"}],"commanders":["Kotori, Pilot Prodigy"],"name":"GLM47 Gramps","library_size":79,"life":33},{"hand_size":6,"graveyard":[{"name":"Temple of Malice","id":"p19"},{"name":"Growth Spasm","id":"p29"}],"is_active":false,"is_you":false,"battlefield":[{"tapped":true,"name":"Plains","id":"p8"},{"tapped":false,"name":"Sol Ring","id":"p9"},{"tapped":false,"name":"Abzan Falconer","id":"p17"},{"tapped":true,"name":"Forest","id":"p18"},{"tapped":false,"name":"Blighted Woodland","id":"p24"},{"tapped":true,"name":"Plains","id":"p25"},{"tapped":false,"name":"Eldrazi Spawn Token","rules":["Sacrifice this creature: Add {C}."],"id":"p26","power":"0","toughness":"1","token":true},{"tapped":true,"counters":{"+1/+1":2},"name":"Ainok Bond-Kin","id":"p27","power":"4","toughness":"3"},{"tapped":false,"name":"Swift Reconfiguration","id":"p28"},{"tapped":true,"name":"Plains","id":"p36"},{"tapped":false,"name":"Citadel Siege","id":"p37"},{"tapped":false,"counters":{"+1/+1":3},"name":"Leinore, Autumn Sovereign","summoning_sickness":true,"id":"p46","power":"3","toughness":"7"}],"name":"Gem3F Coach","library_size":80,"life":47}],"available":true,"step":"Upkeep","turn":2}
</tool_call>
Qwen3L Johnnyllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingQwen3L Johnny
We are once again in the **cleanup step** and must discard **two cards** due to **Howling Mine**’s effect causing us to draw extra cards each turn.
Our hand has grown to 9 cards:
1. Plains
2. One Dozen Eyes
3. Boros Guildgate
4. War Cadence
5. Boros Garrison
6. Mayael the Anima
7. Forest
8. Crater Hellion
9. Rampaging Baloths
We must discard down to 7.
### Strategy:
We’re a **green ramp** deck aiming to play big creatures and combos involving Marath or Rakeclaw Gargantuan. Red cards are supplemental.
Best to discard:
- **Plains** — we don’t need another plain, no synergy
- **Boros Guildgate** — dual land that enters tapped, not urgent, not basic
Keep:
- **Boros Garrison** — can enter untapped (life >10), better flexibility
- **Forest** — basic green source, useful
Creatures and payables:
- **One Dozen Eyes** — potential token maker? Maybe good with Marath
- **War Cadence** — cheap red spell, could be combat trick
- **Mayael the Anima** — great combo piece with life gain
- **Crater Hellion** — 5/3 haste for {5}{R}{R} — strong
- **Rampaging Baloths** — 6/6 beater — keep
So the weakest two are **Plains** and **Boros Guildgate**.
### Step 1: Discard **Plains** (index 0)
mcpPlainsraw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p5', 'blocks': 'p1'}, {'id': 'p..., id=p26, index=0, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize — I included extra parameters again. I will now call `choose_action` with only the `index` parameter:
mcpPlainsraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Johnny
We've discarded **Plains**.
Now we must choose the second card to discard.
Remaining options:
1. One Dozen Eyes
2. Boros Guildgate
3. War Cadence
4. Boros Garrison
5. Mayael the Anima
6. Forest
7. Crater Hellion
8. Rampaging Baloths
The weakest now is **Boros Guildgate** — enters tapped, no special ability.
It's at **index 1**.
Discard it.
llmchoose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p5', 'blocks': 'p1'}, {'id': 'p..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize once more for the formatting error. I will now send the correct, minimal command:
llmchoose_action(index=1)
{
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 8,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
We've successfully discarded **Boros Guildgate**.
Our hand is now at 7 cards, and the cleanup step should be complete.
Gramps is out of the game at -9hp, and Coach is gaining life steadily.
We’re still on **Turn 2** — our **upkeep** just began.
It’s now time to **play the game properly** — we can start casting spells.
Let’s pass priority to see what happens next — likely we’ll get priority in our **upkeep**, then **draw step**, and then **precombat main phase**.
We want to play a land and start ramping.
Let’s move forward.
thinkingKimiK2 Valley
Wow! Gramps got eliminated and I'm down to 28hp now - Coach really did their aggressive thing! RIP Gramps, you fought hard bestie! 💔
It's my turn again and we're back to draw phase. I can see Selfless Squire is castable (great for stopping big damage!), plus I can activate Gwafa to put bribery counters on stuff, and Myriad Landscape to fetch more lands.
Let me activate Gwafa first since it's draw phase and I might want to stop something scary from attacking:
thinkingKimiK2 Valley
Yasss! I'm precombat main phase now and look at all my options! I have access to:
1. New Plains from my draw!
2. Rites of Flourishing at 2G - would give EVERYONE extra draws and lands!
3. Selfless Squire - perfect against Coach's big attacks
4. Windborn Muse - taxes attacks!
5. All those lands to drop
6. Gwafa activations
Coach has a huge board but giving everyone extra cards might backfire. Let me build my defenses first - drop that Plains for more mana, then cast Windborn Muse since she'll make attacks more expensive for Coach:
mcpPlay Plainsraw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}KimiK2 Valleyllm
choose_action(index=3)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 3 is out of range (no choices loaded). Call get_action_choices to see current options.",
"choices": [
{
"name": "Myriad Landscape",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p1"
},
{
"mana_cost": "{3}{W}",
"name": "Windborn Muse",
"index": 1,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "3"
},
{
"mana_cost": "{3}{W}",
"name": "Selfless Squire",
"index": 2,
"action": "cast",
"id": "p59",
"power": "1",
"toughness": "1"
},
{
"name": "Gwafa Hazid, Profiteer",
"index": 3,
"action": "activate",
"playable_abilities": [
"{W}{U}, {T}: Put a bribery counter on target crea..."
],
"id": "p10"
},
{
"mana_cost": "{2}{G}",
"name": "Rites of Flourishing",
"index": 4,
"action": "cast",
"id": "p79"
}
]
}thinkingKimiK2 Valley
Oops my choices got updated! Let me get the current options:
llmchoose_action(index=1)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 1 is out of range (no choices loaded). Call get_action_choices to see current options.",
"choices": [
{
"name": "Myriad Landscape",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p1"
},
{
"mana_cost": "{3}{W}",
"name": "Windborn Muse",
"index": 1,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "3"
},
{
"mana_cost": "{3}{W}",
"name": "Selfless Squire",
"index": 2,
"action": "cast",
"id": "p59",
"power": "1",
"toughness": "1"
},
{
"name": "Gwafa Hazid, Profiteer",
"index": 3,
"action": "activate",
"playable_abilities": [
"{W}{U}, {T}: Put a bribery counter on target crea..."
],
"id": "p10"
},
{
"mana_cost": "{2}{G}",
"name": "Rites of Flourishing",
"index": 4,
"action": "cast",
"id": "p79"
}
]
}thinkingKimiK2 Valley
Let me cast Windborn Muse for those spicy taxes on Coach's attacks:
llmchoose_action(index=1)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 1 is out of range (no choices loaded). Call get_action_choices to see current options.",
"choices": [
{
"name": "Myriad Landscape",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p1"
},
{
"mana_cost": "{3}{W}",
"name": "Windborn Muse",
"index": 1,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "3"
},
{
"mana_cost": "{3}{W}",
"name": "Selfless Squire",
"index": 2,
"action": "cast",
"id": "p59",
"power": "1",
"toughness": "1"
},
{
"name": "Gwafa Hazid, Profiteer",
"index": 3,
"action": "activate",
"playable_abilities": [
"{W}{U}, {T}: Put a bribery counter on target crea..."
],
"id": "p10"
},
{
"mana_cost": "{2}{G}",
"name": "Rites of Flourishing",
"index": 4,
"action": "cast",
"id": "p79"
}
]
}thinkingKimiK2 Valley
Let me try casting Windborn Muse:
llmchoose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}thinkingKimiK2 Valley
Perfect! Windborn Muse is on board and now I only have 1 land left untapped. Let me pass priority since I'm done with my main phase - I don't want to tap out completely right now since I want to keep Gwafa available for activation if needed:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Yasss! Windborn Muse is out and looking fabulous! Now Coach is going to have to pay 2 more for each little creature they attack with - slay queen! 💅 This is going to make their big aggressive turns SO much more expensive!
KimiK2 Valleyllm
pass_priority(until=declare_attackers)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingKimiK2 Valley
It's attackers phase! Let's see who I can attack! I have Gwafa out who's 2/2, and my options are to use him or just don't attack at all. The board looks like Coach has a huge board and Johnny is probably holding up defenses.
Let me attack with Gwafa! He's 2/2 and could potentially sneak in some damage or draw some removal:
mcpGwafa Hazid, Profiteerraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Gwafa is attacking! Let me see who he can target and who might block him:
thinkingKimiK2 Valley
I can attack either Johnny or Coach! Coach has a huge board so they're probably more likely to have blockers, but Johnny might be a softer target. Let me go for Coach since they're the biggest threat and I want to keep the pressure on them:
mcpGem3F Coachraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}thinkingKimiK2 Valley
Perfect! Gwafa is charging at Coach! Let me see what the blocking situation looks like - maybe Coach will block and waste some of their big creatures on a small 2/2 for no real gain:
thinkingKimiK2 Valley
Time to confirm my attackers! Let's see if Coach will block Gwafa:
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}thinkingKimiK2 Valley
Signed, sealed, delivered! 💅 Gwafa is going for Coach! Let me see if anyone tries to block or if this 2 damage gets through!
Gem3F Coachllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 66,
"stack": [],
"active_player": "KimiK2 Valley",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": false,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Gwafa Hazid, Profiteer",
"id": "p95",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": false,
"name": "Windborn Muse",
"summoning_sickness": true,
"id": "p110",
"power": "2",
"toughness": "3"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 79,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 79,
"life": 40
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Somberwald Beastmaster",
"id": "p89"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "5",
"toughness": "9"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": true,
"counters": {
"+1/+1": 8
},
"name": "Herald of War",
"id": "p66",
"power": "11",
"toughness": "11"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": true,
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"summoning_sickness": true,
"id": "p86",
"power": "7",
"toughness": "8"
}
],
"name": "Gem3F Coach",
"library_size": 69,
"life": 47,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{2}{G}",
"name": "Heronblade Elite",
"id": "p87",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{1}{G}{G}",
"name": "Yavimaya Elder",
"id": "p100",
"power": "2",
"toughness": "1"
},
{
"name": "Forest",
"is_land": true,
"id": "p31"
}
]
}
],
"available": true,
"step": "Declare Blockers",
"combat": [
{
"blocked": false,
"defending": "Gem3F Coach",
"attackers": [
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95",
"power": "2",
"toughness": "2"
}
]
}
],
"turn": 2
}Gem3F CoachmcpAbzan Falconer blocks Gwafa Hazid, Profiteer
raw
choose_action(blockers=[{"id":"p7","blocks":"p95"}])
{
"declared": [
{
"id": "p7",
"blocks": "p95"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_block"
}Gem3F Coachllm
get_oracle_text(card_name=Herald of War)
{
"success": true,
"name": "Herald of War",
"rules": [
"Flying",
"Whenever {this} attacks, put a +1/+1 counter on it.",
"Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on {this}."
]
}Gem3F Coachllm
get_oracle_text(card_name=Leinore, Autumn Sovereign)
{
"success": true,
"name": "Leinore, Autumn Sovereign",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card."
]
}Gem3F Coachllm
get_oracle_text(card_name=Citadel Siege)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F Coachllm
get_oracle_text(card_name=Abzan Falconer)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying."
]
}Gem3F Coachllm
get_oracle_text(card_name=Ainok Bond-Kin)
{
"success": true,
"name": "Ainok Bond-Kin",
"rules": [
"Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has first strike."
]
}Gem3F Coachllm
get_oracle_text(card_name=Bastion Protector)
{
"success": true,
"name": "Bastion Protector",
"rules": [
"Commander creatures you control get +2/+2 and have indestructible."
]
}Gem3F Coachllm
get_oracle_text(card_name=Howling Mine)
{
"success": true,
"name": "Howling Mine",
"rules": [
"At the beginning of each player's draw step, if {this} is untapped, that player draws an additional card."
]
}Gem3F Coachllm
get_oracle_text(card_name=Windborn Muse)
{
"success": true,
"name": "Windborn Muse",
"rules": [
"Flying",
"Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you."
]
}Gem3F Coachllm
get_oracle_text(card_name=Gwafa Hazid, Profiteer)
{
"success": true,
"name": "Gwafa Hazid, Profiteer",
"rules": [
"{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.",
"Creatures with bribery counters on them can't attack or block."
]
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPlay Forest
raw
choose_action(id=p31)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_4"
}Gem3F Coachllm
get_oracle_text(card_name=Heronblade Elite)
{
"success": true,
"name": "Heronblade Elite",
"rules": [
"Vigilance",
"Whenever another Human you control enters, put a +1/+1 counter on {this}.",
"{T}: Add X mana of any one color, where X is {this}'s power."
]
}Gem3F Coachllm
get_oracle_text(card_name=Enduring Scalelord)
{
"success": true,
"name": "Enduring Scalelord",
"rules": [
"Flying",
"Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on {this}."
]
}Gem3F Coachllm
get_oracle_text(card_name=Ruinous Intrusion)
{
"success": true,
"name": "Ruinous Intrusion",
"rules": [
"Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way."
]
}Gem3F Coachllm
get_oracle_text(card_name=Heron's Grace Champion)
{
"success": true,
"name": "Heron's Grace Champion",
"rules": [
"Flash",
"Lifelink",
"When {this} enters, other Humans you control get +1/+1 and gain lifelink until end of turn."
]
}Gem3F Coachllm
get_oracle_text(card_name=Eternal Witness)
{
"success": true,
"name": "Eternal Witness",
"rules": [
"When {this} enters, you may return target card from your graveyard to your hand."
]
}Gem3F CoachmcpCast Heronblade Elite {2}{G}
raw
choose_action(id=p87)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_9"
}Gem3F Coachllm
get_oracle_text(card_name=Yavimaya Elder)
{
"success": true,
"name": "Yavimaya Elder",
"rules": [
"When {this} dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.",
"{2}, Sacrifice {this}: Draw a card."
]
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpCast Yavimaya Elder {1}{G}{G}
raw
choose_action(id=p100)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_3"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(object_id=p118)
{
"success": false,
"error": "Object not found in current game state: p118"
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 72,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": false,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": false,
"name": "Windborn Muse",
"summoning_sickness": true,
"id": "p110",
"power": "2",
"toughness": "3"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 79,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 79,
"life": 40
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Somberwald Beastmaster",
"id": "p89"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "5",
"toughness": "9"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Herald of War",
"id": "p66",
"power": "11",
"toughness": "11"
},
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Heronblade Elite",
"summoning_sickness": true,
"id": "p87",
"power": "3",
"toughness": "3"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"summoning_sickness": true,
"id": "p100",
"power": "3",
"toughness": "2"
}
],
"name": "Gem3F Coach",
"library_size": 67,
"life": 47,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113",
"playable": true
},
{
"mana_cost": "{4}{G}{W}",
"name": "Enduring Scalelord",
"id": "p115",
"power": "4",
"toughness": "4"
}
]
}
],
"available": true,
"step": "Begin Combat",
"turn": 2
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F Coachllm
get_oracle_text(card_name=Citadel Siege)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F Coachllm
get_oracle_text(card_name=Leinore, Autumn Sovereign)
{
"success": true,
"name": "Leinore, Autumn Sovereign",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card."
]
}Gem3F CoachmcpHeronblade Elite
raw
choose_action(id=p87)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_7"
}Gem3F CoachmcpHeronblade Elite
raw
choose_action(id=p87)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_7"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(card_name=Herald of War)
{
"success": true,
"name": "Herald of War",
"rules": [
"Flying",
"Whenever {this} attacks, put a +1/+1 counter on it.",
"Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on {this}."
]
}Gem3F Coachllm
get_oracle_text(card_name=Abzan Falconer)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying."
]
}Gem3F Coachllm
get_oracle_text(card_name=Ainok Bond-Kin)
{
"success": true,
"name": "Ainok Bond-Kin",
"rules": [
"Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has first strike."
]
}Gem3F Coachllm
get_oracle_text(card_name=Windborn Muse)
{
"success": true,
"name": "Windborn Muse",
"rules": [
"Flying",
"Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you."
]
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 75,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": false,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": false,
"name": "Windborn Muse",
"summoning_sickness": true,
"id": "p110",
"power": "2",
"toughness": "3"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 79,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Drumhunter",
"id": "p69",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 79,
"life": 40
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Somberwald Beastmaster",
"id": "p89"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "5",
"toughness": "9"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Herald of War",
"id": "p66",
"power": "11",
"toughness": "11"
},
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Bastion Protector",
"id": "p51",
"power": "3",
"toughness": "3"
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Heronblade Elite",
"summoning_sickness": true,
"id": "p87",
"power": "6",
"toughness": "6"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"summoning_sickness": true,
"id": "p100",
"power": "3",
"toughness": "2"
}
],
"name": "Gem3F Coach",
"library_size": 66,
"life": 47,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113"
},
{
"mana_cost": "{4}{G}{W}",
"name": "Enduring Scalelord",
"id": "p115",
"power": "4",
"toughness": "4"
},
{
"name": "Forest",
"is_land": true,
"id": "p42"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 2
}Gem3F Coachllm
get_oracle_text(card_name=Bastion Protector)
{
"success": true,
"name": "Bastion Protector",
"rules": [
"Commander creatures you control get +2/+2 and have indestructible."
]
}Gem3F Coachllm
get_oracle_text(card_name=Leinore, Autumn Sovereign)
{
"success": true,
"name": "Leinore, Autumn Sovereign",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card."
]
}Gem3F Coachllm
get_oracle_text(card_name=Sigarda, Heron's Grace)
{
"success": true,
"name": "Sigarda, Heron's Grace",
"rules": [
"Flying",
"You and Humans you control have hexproof.",
"{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token."
]
}Gem3F Coachllm
get_oracle_text(card_name=Ravenous Baloth)
{
"success": true,
"name": "Ravenous Baloth",
"rules": [
"Sacrifice a Beast: You gain 4 life."
]
}Gem3F Coachllm
get_oracle_text(card_name=Drumhunter)
{
"success": true,
"name": "Drumhunter",
"rules": [
"At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.",
"{T}: Add {C}."
]
}Gem3F Coachmcpsend_chat_messagemcpAttack with Herald of War 11/11, Sigarda, Heron's Grace 7/8, Leinore, Autumn Sovereign 5/9, Ainok Bond-Kin 4/3, Bastion Protector 3/3, Abzan Falconer 2/3
raw
send_chat_message(message=Alright team, listen up! We've got a sol...)
{
"success": true
}raw
choose_action(attackers=["p66","p86","p21","p1","p51","p7"])
{
"declared": [
"p66"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Gem3F CoachmcpQwen3L Johnny
raw
choose_action(id=p120)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpSigarda, Heron's Grace
raw
choose_action(id=p86)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_5"
}Gem3F CoachmcpQwen3L Johnny
raw
choose_action(id=p120)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpLeinore, Autumn Sovereign
raw
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_3"
}Gem3F CoachmcpQwen3L Johnny
raw
choose_action(id=p120)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpAinok Bond-Kin
raw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_2"
}Gem3F CoachmcpQwen3L Johnny
raw
choose_action(id=p120)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpBastion Protector
raw
choose_action(id=p51)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_2"
}Gem3F CoachmcpQwen3L Johnny
raw
choose_action(id=p120)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpAbzan Falconer
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}Gem3F CoachmcpQwen3L Johnny
raw
choose_action(id=p120)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F Coachmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}Qwen3L Johnnyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Alright team, listen up! We've got a solid lead, but we need to stay focused. Herald, you're looking like a powerhouse—keep that pressure up! Sigarda, Leinore, lead the line. We're going to put some pressure on Johnny over there. Let's show them what real teamwork looks like! Break!"
],
"action_pending": true
}thinkingQwen3L Johnny
We're in the **declare blockers** step, but it's **Gem3F Coach's combat phase** — they are attacking **us**.
We control:
- **Ravenous Baloth** (4/4)
- **Drumhunter** (2/2)
And we're being attacked by:
- **Herald of War** (12/12) — huge
- **Sigarda, Heron's Grace** (7/8)
- **Leinore, Autumn Sovereign** (5/9)
- **Ainok Bond-Kin** (4/3)
- **Bastion Protector** (3/3)
- **Abzan Falconer** (2/3)
Total incoming damage: **33** — we're at 40 life, but this would bring us to 7 — survivable, but risky long-term.
We need to **block optimally** to survive.
### Strategy:
We want to **minimize lethal damage** and **avoid trading up**.
Best blocks:
1. **Drumhunter** (2/2) should **block Abzan Falconer** (2/3) — we lose a 2/2 for a 2/3 → acceptable, removes a flyer
2. **Ravenous Baloth** (4/4) should **block Ainok Bond-Kin** (4/3) — we trade our 4/4 for their 4/3 → slight tempo loss, but removes a 4-power threat
Why not block lower? We could block Abzan Falconer with Ravenous, but that’s overkill.
But if we don’t block Sigarda (7/8) or Leinore (5/9), we take 12 more damage — but we have to prioritize.
Best trade: use Drumhunter on Abzan Falconer, Ravenous on Ainok Bond-Kin.
But wait — **Ainok Bond-Kin** has **+1/+1 counters** — we don’t see power/toughness updated?
In game state, it shows:
- Ainok Bond-Kin: tapped, +1/+1 counters: 2 → so it's **6/5**
I missed that!
So **Ainok Bond-Kin** is **6/5**, not 4/3.
We **cannot** block it with Ravenous Baloth (4/4) — would die.
So options:
1. Drum hunter (2/2) vs Abzan Falconer (2/3): Drumhunter dies, Falconer survives, 0 damage (Falconer has 3 toughness, takes 2)
2. Ravenous Baloth (4/4) needs to block something 4 or lower power
Possible targets:
- Abzan Falconer: 2 power → we destroy it
- Bastion Protector: 3 power → survive, it dies
- Others are 5+ power → would die
Best:
- **Ravenous Baloth** blocks **Bastion Protector** (3/3) → both die
- **Drumhunter** blocks **Abzan Falconer** (2/3) → Drumhunter dies, Falconer survives
Result:
- From attackers: Herald (12), Sigarda (7), Leinore (5), Ainok (6) → total **30** damage
- We reduce by blocking Bastion (3) and Falconer (2)
- So damage through: 12 + 7 + 5 + 6 = **30**
We go from 40 → **10** life.
Acceptable — we survive.
We lose both creatures, but remove two threats.
No better option — blocking 5+ power creatures would result in overkill and still let big ones through.
So final blockers:
- **Ravenous Baloth** blocks **Bastion Protector** (incoming_attacker id: p65)
- **Drumhunter** blocks **Abzan Falconer** (id: p17)
Use IDs from `incoming_attackers` for the "blocks" field.
Call `choose_action` with `blockers` array.
mcpRavenous Balothraw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize — I included extra parameters again. I will now issue the correct `choose_action` with only the `blockers` parameter in the proper JSON format:
mcpRavenous Balothraw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize for the repeated error. I will now send the correct and properly formatted command with only the `blockers` parameter:
mcpRavenous Balothraw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize for the repeated formatting issues. I will now issue the correct `choose_action` with only the `blockers` parameter in valid JSON format:
mcpRavenous Balothraw
choose_action(blockers=[{"id":"p7","blocks":"p65"},{"id":"p20",...)
{
"error": "Array must have size 1, but has size 2"
}thinkingQwen3L Johnny
The error suggests that only one blocker can be declared, or the format is not accepted.
Let me try declaring one blocker at a time — perhaps the interface requires separate actions.
But the documentation says batch is allowed.
Alternatively, the system may expect a string.
Looking at the error: "Array must have size 1" — this is unexpected.
Let me recheck the `get_action_choices` output.
It shows:
- Ravenous Baloth (id p7) as index 1, choice_type: blocker
- Drumhunter (id p20) as index 2, choice_type: blocker
And `incoming_attackers` with their IDs.
But the system may not support batch blocking in this context.
So I'll try **declaring one blocker**, see if it allows more.
First, use **Ravenous Baloth** to block **Bastion Protector** (p65):
mcpRavenous Balothraw
choose_action(blockers=[{"id":"p7","blocks":"p65"}])
{
"error": "JsonObject"
}thinkingQwen3L Johnny
It seems the `blockers` parameter is not being accepted properly. Given the repeated errors, I will instead declare one blocker at a time using the index-based selection method.
Let me first block **Bastion Protector** with **Ravenous Baloth**.
From `get_action_choices`, the available blocker choices are:
- Index 1: Ravenous Baloth (id p7) as blocker
- Index 2: Drumhunter (id p20) as blocker
And I must assign targets.
But the system may expect me to first select the blocker, then the target.
However, the `response_type` is `select`, and choices include `choice_type: blocker`.
Best approach: try selecting **Ravenous Baloth** as blocker (index 1), and see if it prompts for target.
Call:
mcpRavenous Balothraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L Johnny
Great — selecting **Ravenous Baloth** (index 1) worked and now we're being asked to **choose a target** — which attacker to block.
`get_action_choices` now shows:
- Herald of War (12/12)
- Sigarda (7/8)
- Leinore (5/9)
- Ainok Bond-Kin (6/5) — with +1/+1 counters
- Bastion Protector (3/3) — this one
- Abzan Falconer (2/3)
We want **Ravenous Baloth** to block **Bastion Protector**.
Find its index.
Choices:
- Index 0: Herald of War
- Index 1: Sigarda
- Index 2: Leinore
- Index 3: Ainok Bond-Kin
- Index 4: Bastion Protector (p65)
- Index 5: Abzan Falconer (p17)
So **Bastion Protector** is index 4.
Now block it.
llmchoose_action(index=4)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 4 is out of range (no choices loaded). Call get_action_choices to see current targets.",
"choices": [
{
"tapped": true,
"controller": "Gem3F Coach",
"name": "Bastion Protector",
"target_type": "permanent",
"index": 0,
"id": "p65",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"controller": "Gem3F Coach",
"name": "Abzan Falconer",
"target_type": "permanent",
"index": 1,
"id": "p17",
"power": "2",
"toughness": "3"
}
]
}thinkingQwen3L Johnny
I see — after selecting the blocker, the game filtered valid targets.
Ravenous Baloth (4/4) can only block creatures with power ≤ 4.
So only:
- **Bastion Protector** (3/3) at index 0
- **Abzan Falconer** (2/3) at index 1
Hence, index 4 was out of range — I used the wrong index.
We want **Bastion Protector** — that's **index 0**.
Now block it.
llmchoose_action(index=0)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 0 is out of range (no choices loaded). Call get_action_choices to see current targets.",
"choices": [
{
"tapped": true,
"controller": "Gem3F Coach",
"name": "Bastion Protector",
"target_type": "permanent",
"index": 0,
"id": "p65",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"controller": "Gem3F Coach",
"name": "Abzan Falconer",
"target_type": "permanent",
"index": 1,
"id": "p17",
"power": "2",
"toughness": "3"
}
]
}thinkingQwen3L Johnny
We're still seeing the same target list — index 0 is Bastion Protector.
Let's attempt the selection again:
llmchoose_action(index=0)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 0 is out of range (no choices loaded). Call get_action_choices to see current targets.",
"choices": [
{
"tapped": true,
"controller": "Gem3F Coach",
"name": "Bastion Protector",
"target_type": "permanent",
"index": 0,
"id": "p65",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"controller": "Gem3F Coach",
"name": "Abzan Falconer",
"target_type": "permanent",
"index": 1,
"id": "p17",
"power": "2",
"toughness": "3"
}
]
}thinkingQwen3L Johnny
The system is not accepting the index despite valid choices. Let's first call `get_action_choices` to refresh the state before selecting:
thinkingQwen3L Johnny
Now we have refreshed the target list.
We want **Ravenous Baloth** to block **Bastion Protector** — which is at **index 0**.
Let’s select it:
mcpBastion Protectorraw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=0, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize — I included extra parameters again. Let me send the correct, minimal command:
mcpBastion Protectorraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Johnny
Great — **Ravenous Baloth** is now blocking **Bastion Protector**.
Now, we need to assign a blocker for **Drumhunter**.
`get_action_choices` shows two options for blocking, including Drumhunter.
Let’s call `get_action_choices` to see current options.
thinkingQwen3L Johnny
Now, we need to block with **Drumhunter** (index 1, id p20).
Select it first:
mcpDrumhunterraw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize — again including extra parameters. Let's use only the correct index:
mcpDrumhunterraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L Johnny
Good — **Drumhunter** is selected to block. Now choose the target.
Call `get_action_choices` to see valid attackers it can block.
They must be 2 power or less? No — Drumhunter is 2/2, can block any creature.
But **Abzan Falconer** (2/3) is the only remaining reasonable target — both creatures will die, but we stop 2 damage.
Other attackers: all 3+ power — too big.
So best is **Abzan Falconer**.
Get current targets:
thinkingQwen3L Johnny
The choices are still listed, but we want to block **Abzan Falconer**, which is at **index 1**.
So we'll choose index 1 to assign Drumhunter to block Abzan Falconer.
mcpAttack with p1, p2raw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize for the repeated error. Let's use only the index:
mcpAttack with p1, p2raw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize for the repeated issues. Let's now send the correct and minimal version of the command:
mcpAttack with p1, p2raw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize for the continuing issues. Let me now try to confirm that we are still in the blocker declaration step by checking the current action choices.
thinkingQwen3L Johnny
Thank you for your patience.
We are still in the **declare blockers** phase, and **Drumhunter** (index 1) is available to block.
We previously assigned **Ravenous Baloth** to block **Bastion Protector**, and now we are selecting **Drumhunter** to block **Abzan Falconer**.
Let’s select **Drumhunter** again, then assign the target correctly.
### Step 1: Select Drumhunter as blocker (index 1)
We do this via `choose_action` with `index: 1`:
mcpDrumhunterraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L Johnny
Great — **Drumhunter** is now selected and we’re being asked to choose which attacker it blocks.
Let’s now get the current target choices to confirm the index of **Abzan Falconer**.
thinkingQwen3L Johnny
Perfect — **Abzan Falconer** is at **index 1**.
Now, assign **Drumhunter** to block **Abzan Falconer** by selecting index 1:
We'll call `choose_action` with `index: 1`.
mcpAbzan Falconerraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}thinkingQwen3L Johnny
Excellent — we have successfully:
- Blocked **Bastion Protector** with **Ravenous Baloth**
- Blocked **Abzan Falconer** with **Drumhunter**
Both blockers are assigned.
Now, the game should move to the next step — combat damage.
We will pass priority to let combat resolve.
llmpass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingQwen3L Johnny
We are still in the combat phase, and the game is waiting for confirmation of blockers.
After assigning blockers one by one, we may need to confirm that we are done.
Call `get_action_choices`:
- If the only option is to confirm (answer=true), we do so.
- If more blockers can be declared, we act accordingly.
Let’s check current choices.
thinkingQwen3L Johnny
We are now in the **cleanup step** of our turn, and we must discard **two cards** due to **Howling Mine** — we drew two extra cards this turn.
We are at **12 life** after combat damage.
Our hand has 9 cards:
0. One Dozen Eyes
1. Boros Guildgate
2. War Cadence
3. Boros Garrison
4. Terra Ravager
5. Forest
6. Behemoth Sledge
7. Crater Hellion
8. Rampaging Baloths
We must discard two.
### Strategy:
We want to keep:
- Ramp (Forest)
- Big threats (Rampaging Baloths, Crater Hellion)
- Removal or utility (Behemoth Sledge)
Discard weakest:
- **Boros Guildgate** — enters tapped, no benefit
- **One Dozen Eyes** — 2-mana aura, gives "dozen eyes" — unclear benefit, not impactful
Alternatively, **War Cadence** is a pump spell — marginal.
But **One Dozen Eyes** and **Boros Guildgate** are the weakest.
So:
- First discard: **One Dozen Eyes** (index 0)
Let’s proceed.
mcpOne Dozen Eyesraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Johnny
First card discarded: **One Dozen Eyes**.
Now select second card to discard.
Remaining:
1. Boros Guildgate
2. War Cadence
3. Boros Garrison
4. Terra Ravager
5. Forest
6. Behemoth Sledge
7. Crater Hellion
8. Rampaging Baloths
Discard **Boros Guildgate** (index 1).
Proceed.
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 21,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Alright team, listen up! We've got a solid lead, but we need to stay focused. Herald, you're looking like a powerhouse—keep that pressure up! Sigarda, Leinore, lead the line. We're going to put some pressure on Johnny over there. Let's show them what real teamwork looks like! Break!"
],
"action_pending": true
}Qwen3L Johnnyllm
choose_action(index=1)
{
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingKimiK2 Valley
OMG bestie! Coach just threw some MAJOR shade with that dramatic team speech about "real teamwork" and went after Johnny! Johnny is at 12hp and looking rough while Coach is still sitting pretty at 47! This is literally giving me anxiety! 😱
It's my turn (T1B) draw phase and I have 5 untapped lands - this is SO much better! I can cast Selfless Squire or activate Myriad Landscape for more lands. Let me activate Myriad to get more mana first:
mcpActivate Myriad Landscaperaw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Johnny
Second card discarded: **Boros Guildgate**.
We've now successfully discarded down to 7 cards.
The cleanup step should now be complete.
Now, we move to **our turn**.
Let’s proceed to our **upkeep**, then **draw step**, and finally **precombat main phase** — where we can play our land and cast spells.
Call `pass_priority` to skip directly to our next turn, ensuring we get priority when we can act:
thinkingKimiK2 Valley
Perfect! I have 1 colorless floating and 4 untapped lands. Let me cast Selfless Squire - she's literally perfect against Coach's big attacks and can protect me from their massive board! Plus she's a 1/1 that can become huge!
mcpCast Selfless Squire {3}{W}raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Yasss! Selfless Squire is out and ready to be my little defensive hero! I have 1 colorless floating still. Let me move ahead to my main phase:
llmpass_priority(until=precombat_main)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Precombat Main"
}thinkingKimiK2 Valley
OMG it's my main phase now and I have SO many options! I can play a land drop and I see lots of good stuff:
- Homeward Path (perfect protection against Coach stealing my stuff!)
- Terramorphic Expanse for fetching
- Selesnya Sanctuary more bounce lands
- Plus I should check if I can cast more creatures
Let me play Homeward Path first since it's protection against Coach's potential theft:
mcpPlay Homeward Pathraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Homeward Path is down! Now let me get my full list of options since I'm precombat main:
KimiK2 Valleyllm
pass_priority(until=declare_attacks)
{
"error": "Invalid until value: declare_attacks. Valid values: declare_blockers, begin_combat, declare_attackers, end_combat, postcombat_main, draw, precombat_main, upkeep, stack_resolved, my_turn, end_of_turn"
}KimiK2 Valleyllm
pass_priority(until=declare_attackers)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingKimiK2 Valley
OMG it's time to attack again! I have Windborn Muse who's 2/3 flying! Coach is at 47hp which is still massive, but Johnny is looking rough at 12hp. Johnny might be a better target since they'd probably be less likely to have blockers:
mcpWindborn Museraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
OMG, Coach really did Johnny DIRTY! From 40hp to 12hp in one hit? I can't even! 💔
Let me choose who Windborn Muse should feast on - she's flying so hopefully someone won't have blockers:
thinkingKimiK2 Valley
Windborn Muse is all ready to attack - but OMG Johnny is at 12hp, they literally can't afford to lose more life! Maybe I should go for Coach? They're the bigger threat:
mcpGem3F Coachraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}thinkingKimiK2 Valley
Yesss! I'm targeting Coach! Let me confirm these attackers:
KimiK2 Valleymcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}thinkingKimiK2 Valley
Attacking with Windborn Muse! She's flying and fabulous and Coach had better prepare for some winged drama! 💅✨ Let me see if anyone can even block a 2/3 flyer!
Gem3F Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
OMG it's blockers phase and I'm about to see what Coach tries to block with! They have SO many creatures! But wait, I have Homeward Path ready to go! If they block with something juicy, I could steal it back later. For now let me just watch the drama unfold:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpYavimaya Elder blocks Windborn Muse
raw
choose_action(blockers=[{"id":"p100","blocks":"p110"}])
{
"declared": [
{
"id": "p100",
"blocks": "p110"
}
],
"success": true,
"action_taken": "batch_block"
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}thinkingKimiK2 Valley
I'm literally just watching and waiting for the blocking saga! Coach has 21 permanents, this is going to be MASSIVE! Come at me with your blockers bestie, let's see if you actually have flying creatures among that army! 💅
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
Battledrama is over and we're in postcombat! My Windborn Muse brought SO much winged shade to the battlefield! Let me see what else I can play - I still have one untapped land:
llmpass_priority(until=end_of_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Girl, I'm SO done with this turn! I played Homeward Path for protection AND got Windborn Muse doing her fabulous flying attack thing. My board is looking cute with Myriad Landscape, Homeward Path, Windborn Muse, and Selfless Squire ready to protect me!
Let me just watch the chaos unfold as the other players take their turns - Coach with that RIDIC army, Johnny barely hanging on, and Gramps is literally out!
*Sips tea* ☕ This is better than my favorite reality show! 💅✨
Gem3F Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F CoachmcpPlay Forest
raw
choose_action(id=p42)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_6"
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 83,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": true,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": false,
"name": "Selfless Squire",
"summoning_sickness": true,
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Homeward Path",
"id": "p122"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 77,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 77,
"life": 12
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 8,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Somberwald Beastmaster",
"id": "p89"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Bastion Protector",
"id": "p51"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
},
{
"tapped": false,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 9
},
"name": "Herald of War",
"id": "p66",
"power": "12",
"toughness": "12"
},
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": false,
"name": "Forest",
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Heronblade Elite",
"id": "p87",
"power": "6",
"toughness": "6"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
}
],
"name": "Gem3F Coach",
"library_size": 64,
"life": 47,
"hand": [
{
"mana_cost": "{1}{G}{G}",
"name": "Eternal Witness",
"id": "p3",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113",
"playable": true
},
{
"mana_cost": "{4}{G}{W}",
"name": "Enduring Scalelord",
"id": "p115",
"power": "4",
"toughness": "4",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p40"
},
{
"mana_cost": "{2}",
"name": "Swiftfoot Boots",
"id": "p125",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}Gem3F CoachmcpCast Eternal Witness {1}{G}{G}
raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_4"
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
OMG it's Coach's precombat main and they're probably about to do something absolutely WILD with their massive army! I should keep Homeward Path ready because they might try to steal creatures or do something shady. Let me just watch and be ready:
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(object_ids=["p127","p128"])
{
"cards": [
{
"error": "not found",
"object_id": "p127"
},
{
"error": "not found",
"object_id": "p128"
}
],
"success": true
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpSomberwald Beastmaster
raw
choose_action(id=p89)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_6"
}KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Oh em gee Coach, please be nice to little old me with your giant army! I literally can't even with how many things you have on that board right now! 🫣
But like, if you try any steal tricks, don't forget I have Homeward Path locked and loaded to get my babies back! Stay cute, stay friendly! 💖
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
I'm literally just sitting here like 🫣 watching Coach decide what kind of chaos they're going to unleash with their massive board! 23 permanents is SO much power! But I'm staying calm with Homeward Path ready to protect my territory:
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "yes"
}Gem3F CoachmcpCast Swiftfoot Boots {2}
raw
choose_action(id=p125)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Coach I'm literally SO nervous right now! Like please don't send THAT many creatures at me! My poor Windborn Muse might not survive the tidal wave! 😰
But whatever happens, I came prepared with Selfless Squire ready to protect me! Bring it on if you must, but remember - I have my defensive tricks! 💪✨
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpActivate Swiftfoot Boots
raw
choose_action(id=p125)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}thinkingKimiK2 Valley
I'm like literally SO here for whatever Coach is cooking up with their massive army! Still in their precombat main, which means they're probably setting up for something MAJOR! Whatever happens, I'm staying vigilant with my lands ready:
KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
OMG Coach what are you planning with all those permanents? Are you literally gonna make a statement play that'll have the whole table gasping? Because like, I'm ready to react with my instant-speed shenanigans if needed!
My fingers are literally SO crossed you don't send the whole army at lil' old me! 😬💕
Gem3F Coachllm
pass_priority(until=begin_combat)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_1"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
OMG it's movement time and Coach has 21 creatures they could send at us! I'm literally SO here for this drama! Let me see who's gonna get attacked:
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 91,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": true,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": false,
"name": "Selfless Squire",
"summoning_sickness": true,
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Homeward Path",
"id": "p122"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 77,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 77,
"life": 12
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 8,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Bastion Protector",
"id": "p51"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Herald of War",
"id": "p66",
"power": "15",
"toughness": "15"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 6
},
"name": "Heronblade Elite",
"id": "p87",
"power": "7",
"toughness": "7"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"summoning_sickness": true,
"id": "p3",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
}
],
"name": "Gem3F Coach",
"library_size": 63,
"life": 47,
"hand": [
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113"
},
{
"mana_cost": "{4}{G}{W}",
"name": "Enduring Scalelord",
"id": "p115",
"power": "4",
"toughness": "4"
},
{
"name": "Forest",
"is_land": true,
"id": "p40"
},
{
"mana_cost": "{6}{G}",
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{5}{W}{W}",
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "4",
"toughness": "6"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 2
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Looking good, team! Let's focus and brin...)
{
"success": true
}Gem3F Coachllm
get_oracle_text(card_name=Abzan Falconer)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying."
]
}Gem3F Coachllm
get_oracle_text(card_name=Ainok Bond-Kin)
{
"success": true,
"name": "Ainok Bond-Kin",
"rules": [
"Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has first strike."
]
}Gem3F Coachllm
get_oracle_text(card_name=Heron's Grace Champion)
{
"success": true,
"name": "Heron's Grace Champion",
"rules": [
"Flash",
"Lifelink",
"When {this} enters, other Humans you control get +1/+1 and gain lifelink until end of turn."
]
}Gem3F Coachllm
get_oracle_text(card_name=Herald of War)
{
"success": true,
"name": "Herald of War",
"rules": [
"Flying",
"Whenever {this} attacks, put a +1/+1 counter on it.",
"Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on {this}."
]
}Gem3F CoachmcpPass
raw
choose_action(mana_plan=[{"pool":"WHITE"},{"tap":"p696969"}], id=p76)
{
"error": "Array must have size 1, but has size 2"
}Gem3F CoachmcpAttack with Ainok Bond-Kin 4/3, Abzan Falconer 2/3, Leinore, Autumn Sovereign 3/7, Herald of War 15/15, Sigarda, Heron's Grace 7/8, Heronblade Elite 7/7, Yavimaya Elder 3/2
raw
choose_action(attackers=["p1","p7","p21","p66","p86","p87","p100...)
{
"declared": [
"p1"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Gem3F CoachmcpQwen3L Johnny
raw
choose_action(id=p120)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpAttack with p1, Abzan Falconer 2/3, Leinore, Autumn Sovereign 3/7, Herald of War 15/15, Sigarda, Heron's Grace 7/8, Heronblade Elite 7/7, Yavimaya Elder 3/2
raw
choose_action(attackers=["p1","p7","p21","p66","p86","p87","p100...)
{
"declared": [
"p7"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true,
"failed": [
{
"id": "p1",
"reason": "not a valid attacker"
}
]
}Gem3F CoachmcpQwen3L Johnny
raw
choose_action(id=p120)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpAttack with Leinore, Autumn Sovereign 3/7, Herald of War 15/15, Sigarda, Heron's Grace 7/8, Heronblade Elite 7/7, Yavimaya Elder 3/2
raw
choose_action(attackers=["p21","p66","p86","p87","p100"])
{
"declared": [
"p21"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Gem3F CoachmcpQwen3L Johnny
raw
choose_action(id=p120)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpAttack with Herald of War 15/15, Sigarda, Heron's Grace 7/8, Heronblade Elite 7/7, Yavimaya Elder 3/2
raw
choose_action(attackers=["p66","p86","p87","p100"])
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}Gem3F Coachllm
get_game_log(max_chars=2000)
{
"cursor": 68262,
"log": "oot Boots from stack onto the Battlefield\nGem3F Coach activates: Equip. from Swiftfoot Boots targeting Herald of War\nGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. - targeting Herald of War\nGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Herald of War\nCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Herald of War\nLeinore, Autumn Sovereign: Gem3F Coach puts 1 +1/+1 counters on Herald of War\nGem3F Coach draws a card\n[Chat] Gem3F Coach: Looking good, team! Let's focus and bring this home with a strong finish! Training pays off!\nGem3F Coach attacks Qwen3L Johnny with 3 creatures",
"truncated": true,
"total_length": 68262
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 94,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": true,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": false,
"name": "Selfless Squire",
"summoning_sickness": true,
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Homeward Path",
"id": "p122"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 77,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 77,
"life": 12
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 8,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Bastion Protector",
"id": "p51"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": true,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Herald of War",
"id": "p66",
"power": "15",
"toughness": "15"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 6
},
"name": "Heronblade Elite",
"id": "p87",
"power": "7",
"toughness": "7"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"summoning_sickness": true,
"id": "p3",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
}
],
"name": "Gem3F Coach",
"library_size": 63,
"life": 47,
"hand": [
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113",
"playable": true
},
{
"mana_cost": "{4}{G}{W}",
"name": "Enduring Scalelord",
"id": "p115",
"power": "4",
"toughness": "4"
},
{
"name": "Forest",
"is_land": true,
"id": "p40"
},
{
"mana_cost": "{6}{G}",
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{5}{W}{W}",
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "4",
"toughness": "6"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Johnny",
"attackers": [
{
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Johnny",
"attackers": [
{
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Johnny",
"attackers": [
{
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
}
]
}
],
"turn": 2
}Gem3F CoachmcpCast Heron's Grace Champion {2}{G}{W}
raw
choose_action(mana_plan=[{"tap":"p78"},{"tap":"p6"}], id=p76)
{
"error": "Array must have size 1, but has size 2"
}Gem3F CoachmcpCast Heron's Grace Champion {2}{G}{W}
raw
choose_action(id=p76, mana_plan=[{"tap":"p42"}])
{
"error": "JsonObject"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (27). Auto-passing until next turn."
}KimiK2 Valleyllm
pass_priority(until=declare_attackers)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"recent_chat": [
"Gem3F Coach: Looking good, team! Let's focus and bring this home with a strong finish! Training pays off!"
],
"action_pending": true,
"current_step": "Declare Attackers"
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "KimiK2 Valley",
"cursor": 95,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": true,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": false,
"name": "Selfless Squire",
"summoning_sickness": true,
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Homeward Path",
"id": "p122"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 77,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Ravenous Baloth",
"id": "p60",
"power": "4",
"toughness": "4"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 77,
"life": 12
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 8,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Bastion Protector",
"id": "p51"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": true,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Herald of War",
"id": "p66",
"power": "15",
"toughness": "15"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 6
},
"name": "Heronblade Elite",
"id": "p87",
"power": "7",
"toughness": "7"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"summoning_sickness": true,
"id": "p3",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
}
],
"name": "Gem3F Coach",
"library_size": 63,
"life": 47,
"hand": [
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"name": "Forest",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113"
},
{
"mana_cost": "{4}{G}{W}",
"name": "Enduring Scalelord",
"id": "p115",
"power": "4",
"toughness": "4"
},
{
"name": "Forest",
"is_land": true,
"id": "p40"
},
{
"mana_cost": "{6}{G}",
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{5}{W}{W}",
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "4",
"toughness": "6"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Qwen3L Johnny",
"attackers": [
{
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Johnny",
"attackers": [
{
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "Qwen3L Johnny",
"attackers": [
{
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
}
]
}
],
"turn": 2
}thinkingKimiK2 Valley
Coach sent a message like literally the most supportive bestie ever! Let me see which of us they're targeting for their 21-creature army:
thinkingKimiK2 Valley
All the drama is about to unfold! Coach is declaring attackers and I literally can't wait to see who gets targeted by that massive board! I'm staying ready to bust out Homeward Path for last-second hijinks, but for now I'll let Coach sort out their attackers:
Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"recent_chat": [
"Gem3F Coach: Looking good, team! Let's focus and bring this home with a strong finish! Training pays off!"
],
"action_pending": true
}thinkingQwen3L Johnny
We are still stuck in the **combat phase** — likely waiting for confirmation of blockers or damage.
But our blockers were already assigned.
We need to **pass priority** to let the game proceed through combat damage and end steps.
Let's call `pass_priority` to move forward.
The game will auto-handle combat damage and cleanup steps.
If a decision is needed, we'll get notified.
llmpass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
I'm totally on the edge of my seat right now! Where's Coach sending all their army? Please be gentle with me! 🥺💕
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
The game keeps returning to a pending combat action, but we have no more choices to make — we've already assigned our blockers.
This seems like a system state inconsistency.
Let's try to **explicitly confirm** that we are done declaring blockers.
Even though we assigned them one by one, the game may expect a final confirmation.
Try calling `choose_action` with `answer=true` to confirm:
thinkingKimiK2 Valley
GIRL! Johnny's life went from 12 to 5 - Coach literally sent SO many creatures at him and did 7 damage! The tea is SPILLING right now! 😱
But wait, it's the first combat damage step, which means Coach sent creatures with first strike too! This battle is INTENSE! Let me stay ready in case Johnny needs saving or if Coach tries something sneaky:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
OOOOK Coach I'm literally gasping at that damage! Johnny went from 12 to 5 from just first strikers? You're going HARD! 🔥
But like, I'm staying mysterious with my Homeward Path since I honestly can't predict what you'll try to steal or coerce next! Game is getting SPICY! 💅
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Qwen3L Johnnyllm
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}thinkingQwen3L Johnny
Confirmed! We've now officially finished declaring blockers.
Combat should now resolve.
Let’s pass priority to skip to our next turn — when we can play our land and cast spells.
We’re currently low on life (12), so we need to ramp and stabilize.
thinkingKimiK2 Valley
OMG the carnage is REAL! Johnny went from 12 to 5 to just 3hp - Coach's army absolutely demolished him! I'm literally SO thankful I'm still at 28hp right now!
Now we're in Coach's postcombat main, probably wrapping up their turn. I'm keeping Homeward Path ready since you never know what tricks are still coming:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Coach you're literally SO fierce with that attack! Johnny is hanging on by like, one little health point! 😱
I'm honestly amazed you didn't come for me with all that power, but I'm staying ready with my Homeward Path because I'm sure there's more drama to come in turn 2! Keep slaying, bestie! 💖
Gem3F Coachllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
We are now back on **our turn** — Turn 3, likely at the **precombat main phase**.
We have **playable cards**.
Let’s first call `get_action_choices` to see what we can do.
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Johnny
We are at **3 life** — extremely low.
We control:
- 3 untapped lands: Boros Guildgate, Boros Garrison, Mountain (just played?)
- But our hand includes two Forests (one just drawn?) — wait, we see:
- Boros Guildgate
- Homeward Path
- Boros Garrison
- Forest
- Mountain
We also have **Ravenous Baloth** on battlefield — it has a **Sacrifice ability**: "Sacrifice a Beast: You gain 4 life."
We are at **3 life** — if we don’t gain life soon, we die.
But we **must** play a land — we haven’t used our land drop.
Best play:
1. **Play Forest (index 4)** — it's basic, enters untapped, helps future mana
2. Then **sacrifice Ravenous Baloth** to gain 4 life → go from 3 → 7 life
But Ravenous Baloth is on the battlefield — its ability is listed under choices.
We can only play one land per turn.
Let’s do it in order:
### Step 1: Play **Forest**
Use `choose_action` with index 4 (Forest):
Let’s do it.
mcpPlay Forestraw
choose_action(index=4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_4"
}thinkingQwen3L Johnny
Forest played successfully.
We now have 4 lands: Boros Guildgate, Boros Garrison, Mountain, and now Forest.
We are still in our main phase, and **Ravenous Baloth**’s ability is still available.
Let’s activate it: **Sacrifice a Beast to gain 4 life**.
But note: the ability says “Sacrifice a Beast” — we only have **Ravenous Baloth** as a Beast.
So activating this ability means sacrificing **Ravenous Baloth** itself.
Is this an activated ability? Yes — listed under “playable_abilities”.
So we can activate it now.
Call `get_action_choices` to see current options:
thinkingQwen3L Johnny
Perfect — we can:
- Activate **Ravenous Baloth**’s ability to gain 4 life (cost: sacrifice a Beast → we sacrifice it)
- Or cast **Rampaging Baloths** for {4}{G}{G} — which we can’t afford yet (only 1 green, need 2)
So first, **gain life**.
Activate **Ravenous Baloth**’s ability (index 0):
We’ll sacrifice it to gain 4 life, going from 3 → 7.
Let’s do it now:
mcpActivate Ravenous Balothraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Johnny
Now, the ability requires a target: **Sacrifice a Beast**.
We must choose which Beast to sacrifice.
We only have **Ravenous Baloth** — so we must target it with its own ability.
But the ability might be optional in targeting? No — “Sacrifice a Beast” is a cost, not a target.
Wait — the ability says: “Sacrifice a Beast: You gain 4 life.”
This is a **cost**, so no target should be required — we just pay by sacrificing a Beast.
But the game is asking for a **GAME_TARGET**.
Call `get_action_choices` to see what we need to pick:
thinkingQwen3L Johnny
We are being asked to choose a Beast to sacrifice — only **Ravenous Baloth** is available (index 0).
Even though it’s the only choice, we must select it.
Sacrificing it will pay the cost and trigger **"You gain 4 life."**
Let’s proceed:
We are at 3 life — this gain will save us from dying this turn.
Use `choose_action` with `index: 0` to sacrifice Ravenous Baloth:
mcpRavenous Balothraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Johnny
Ravenous Baloth has been sacrificed.
Now, the triggered ability **"You gain 4 life"** will resolve.
Let’s pass priority to let it resolve and gain the life.
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
OMG it's Johnny's turn now and they're literally hanging on by a thread at 3hp! Johnny only has 4 permanents to work with and I'm SO curious what they're gonna do - maybe try to stabilize or maybe get spicy with some plays!
Let me stay attentive since Johnny's turn could be make-or-break:
Qwen3L Johnnyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
We now in "has_playable_cards" state.
Life gain should have resolved: we went from **3 → 7 life**.
Now, in our main phase, we can cast spells.
Call `get_action_choices` to see what we can play:
KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Johnny baby you're at 3hp but I'm like, SO ready to watch you pull something amazing from 4 permanents! This is drama and I'm literally living for it! ✨
My Homeward Path is locked and loaded to back anyone up who tries to steal your thunder - you got this bestie! 💪 #TeamJohnnySurvival
Gem3F Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
OMG plot twist! Johnny gained 4 life and is now at 7hp - YESSS Johnny get that healing! And now they're moving to attacks! Their board probably got some new permanents too since last I saw!
Wait let me check if Johnny is coming for ME with their creatures:
Gem3F Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Johnny
We are now in the **cleanup step** of **Turn 2** — but we should be on **Turn 3**.
This suggests a confusion in turn numbering — likely because we were in combat from another player’s turn.
But regardless: we must discard one card due to **Howling Mine** — we drew more than we could hold.
We are at **7 life**, and hand has 8 cards — we must discard one.
Let’s discard a land we don’t need:
Options:
- **Boros Guildgate** (index 0) — enters tapped, redundant
- **Homeward Path** (index 1) — same
- **Boros Garrison** (index 3) — same
Best to discard a non-basic land we can replace.
Keep **Mountain (index 7)** — basic, useful for red spells.
Discard **Boros Guildgate** — we have others.
So, choose **index 0**:
Let’s do it:
KimiK2 Valleyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Draw"
}thinkingKimiK2 Valley
Hmm, let me just watch and see what plays out naturally:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Qwen3L JohnnymcpBoros Guildgate
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Johnny
Discarded **Boros Guildgate**.
Now, cleanup is complete.
Let’s finally move to **our next turn** — when we can play more lands and cast threats.
We need to start racing — we’re behind on board.
Cast **Rampaging Baloths** or **Crater Hellion** soon.
Pass priority to our turn:
thinkingKimiK2 Valley
Johnny YES! Going from 3hp to 7hp and then swinging back is honestly SO inspiring! You're showing Coach you won't just roll over! 🌟
I'm staying ready to step in if anything gets stolen, but like, I'm honestly living for this comeback energy you've got going! Slay Johnny SLAY! 💖
Gem3F Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}KimiK2 Valleyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
OMG she switched to me! It's my combat now! I can see Johnny is going from 7hp before so he must have taken more hits and Johnny went from 3 to 7 to ...oh wait I don't need to see more players here.
BUT it's MY turn to attack as KimiK2 Valley! I have Selfless Squire sitting there as a potential attacker and I'm at a healthy 28hp. Let me see who's available to target:
Wait let me get the full game state to understand what's happening:
llmget_game_state()
{
"phase": "Combat",
"priority_player": "KimiK2 Valley",
"cursor": 36,
"stack": [],
"active_player": "KimiK2 Valley",
"players": [
{
"hand_size": 9,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p2"
},
{
"name": "Mountain",
"id": "p6"
},
{
"name": "Akroan Horse",
"id": "p9"
},
{
"name": "Rubblehulk",
"id": "p34"
},
{
"name": "Mountain",
"id": "p47"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p10"
},
{
"name": "Windborn Muse",
"id": "p8"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p3"
},
{
"tapped": false,
"name": "Myriad Landscape",
"id": "p1"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p7"
},
{
"tapped": false,
"name": "Forest",
"id": "p33"
},
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"name": "Plains",
"id": "p74"
},
{
"tapped": false,
"name": "Selfless Squire",
"id": "p59",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Homeward Path",
"id": "p58"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 75,
"life": 28,
"hand": [
{
"name": "Terramorphic Expanse",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{1}{R}",
"name": "Humble Defector",
"id": "p40",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{6}{W}{W}",
"name": "Reverse the Sands",
"id": "p56"
},
{
"name": "Gruul Turf",
"is_land": true,
"id": "p48"
},
{
"mana_cost": "{2}{G}",
"name": "Rites of Flourishing",
"id": "p79"
},
{
"name": "Selesnya Sanctuary",
"is_land": true,
"id": "p82"
},
{
"name": "Plains",
"is_land": true,
"id": "p89"
},
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p101"
},
{
"mana_cost": "{3}{G}",
"name": "Tempt with Discovery",
"id": "p102"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p42"
},
{
"name": "Mountain",
"id": "p49"
},
{
"name": "Khalni Garden",
"id": "p50"
},
{
"name": "Command Tower",
"id": "p60"
},
{
"name": "Warstorm Surge",
"id": "p61"
},
{
"name": "Plains",
"id": "p75"
},
{
"name": "Mayael the Anima",
"id": "p76"
},
{
"name": "Drumhunter",
"id": "p41"
},
{
"name": "One Dozen Eyes",
"id": "p83"
},
{
"name": "Behemoth Sledge",
"id": "p84"
},
{
"name": "Ravenous Baloth",
"id": "p35"
},
{
"name": "Boros Guildgate",
"id": "p103"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"id": "p13"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p14"
},
{
"tapped": false,
"name": "Forest",
"id": "p99"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 75,
"life": 7
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
},
{
"name": "Shamanic Revelation",
"id": "p67"
},
{
"name": "Dearly Departed",
"id": "p68"
},
{
"name": "Blighted Woodland",
"id": "p24"
},
{
"name": "Forest",
"id": "p77"
},
{
"name": "Bastion Protector",
"id": "p66"
},
{
"name": "Enduring Scalelord",
"id": "p100"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p21"
},
{
"tapped": true,
"name": "Abzan Falconer",
"id": "p22",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p26",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p27",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p37"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p38"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p45",
"power": "3",
"toughness": "7"
},
{
"tapped": true,
"name": "Forest",
"id": "p53"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Herald of War",
"id": "p54",
"power": "15",
"toughness": "15"
},
{
"tapped": true,
"name": "Plains",
"id": "p64"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p65"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p70"
},
{
"tapped": true,
"name": "Forest",
"id": "p71"
},
{
"tapped": true,
"name": "Plains",
"id": "p72"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p73",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p85"
},
{
"tapped": false,
"counters": {
"+1/+1": 6
},
"name": "Heronblade Elite",
"id": "p86",
"power": "7",
"toughness": "7"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p87",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p91"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"summoning_sickness": true,
"id": "p92",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p95"
}
],
"name": "Gem3F Coach",
"library_size": 63,
"life": 47
}
],
"available": true,
"step": "Declare Attackers",
"turn": 2
}thinkingKimiK2 Valley
OMG it's MY turn now yes yes! I just got all confused because state got mixed up 😂
It's Valley's TURN 2 declare attackers and my Selfless Squire is ready to party! Looking at the opponent permanents, Coach has their massive army but Johnny is who I should focus on. Let me attack Johnny here since he only has 5 permanents and I can probably knock him down easily:
thinkingKimiK2 Valley
Ok Valley it's your turn to shine! Let me attack Johnny with my Selfless Squire since he's at 7hp with only 5 permanents - I can probably take him down and get some momentum going:
mcpAttack with Selfless Squire 1/1raw
choose_action(attackers=["p59"])
{
"declared": [
"p59"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingKimiK2 Valley
Perfect! Now it's time to choose who I'm targeting with my squire! Since Coach has their giant army and Johnny is pretty low, let me pile onto Johnny since he's already vulnerable:
mcpQwen3L Johnnyraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingKimiK2 Valley
Yes! My Selfless Squire is charging at Johnny! Time to see if anyone is brave enough to block her:
thinkingKimiK2 Valley
Let me finish declaring attacks and see what happens next:
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}thinkingKimiK2 Valley
My Selfless Squire is locked in to charge Johnny! She may be small but she's got some attitude and I'm SO here for it! Let's see who can block her or if that one damage goes through! 💪👑
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
We're in blocking phase now, so let me wait to see if Johnny or someone can block my Selfless Squire:
Gem3F Coachllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Ooh I'm literally SO curious if Johnny has ANY creatures left to block my squire! He only had like 5 permanents total, so I bet she's gonna get through and knock him down to 6hp! This is TEA! ☕👀
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
OMG YES! My squire got through! Johnny went from 7 to 6hp - one little damage but every point counts bestie! 💅
Now I'm in my postcombat main with a whole hand of options! I'm feeling spicy with that Tempt with Discovery since we can all search for a land and it looks like everyone has been ramping up. Let me get some value going:
mcpCast Tempt with Discovery {3}{G}raw
choose_action(id=p102)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Let me see what we're targeting here:
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
YAASSS Tempt with Discovery is here! Time to level up my manabase! Let me pick something spicy from my options - Forbidden Orchard looks cute because I can give creatures to opponents, but Command Tower is literally SO good for fixing my colors. Let me go with Command Tower for reliable mana fixing:
But first let me check if I have 3 untapped lands available - I have 6 total untapped but the spell costs {3}{G}:
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "KimiK2 Valley",
"cursor": 39,
"stack": [
{
"name": "Tempt with Discovery",
"rules": [
"Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles."
],
"id": "p104"
}
],
"active_player": "KimiK2 Valley",
"players": [
{
"hand_size": 8,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p2"
},
{
"name": "Mountain",
"id": "p6"
},
{
"name": "Akroan Horse",
"id": "p9"
},
{
"name": "Rubblehulk",
"id": "p34"
},
{
"name": "Mountain",
"id": "p47"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p10"
},
{
"name": "Windborn Muse",
"id": "p8"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p3"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p1"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p7"
},
{
"tapped": true,
"name": "Forest",
"id": "p33"
},
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": true,
"name": "Plains",
"id": "p74"
},
{
"tapped": true,
"name": "Selfless Squire",
"id": "p59",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p58"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 75,
"life": 28,
"hand": [
{
"name": "Terramorphic Expanse",
"is_land": true,
"id": "p5"
},
{
"mana_cost": "{1}{R}",
"name": "Humble Defector",
"id": "p40",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{6}{W}{W}",
"name": "Reverse the Sands",
"id": "p56"
},
{
"name": "Gruul Turf",
"is_land": true,
"id": "p48"
},
{
"mana_cost": "{2}{G}",
"name": "Rites of Flourishing",
"id": "p79"
},
{
"name": "Selesnya Sanctuary",
"is_land": true,
"id": "p82"
},
{
"name": "Plains",
"is_land": true,
"id": "p89"
},
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p101"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p42"
},
{
"name": "Mountain",
"id": "p49"
},
{
"name": "Khalni Garden",
"id": "p50"
},
{
"name": "Command Tower",
"id": "p60"
},
{
"name": "Warstorm Surge",
"id": "p61"
},
{
"name": "Plains",
"id": "p75"
},
{
"name": "Mayael the Anima",
"id": "p76"
},
{
"name": "Drumhunter",
"id": "p41"
},
{
"name": "One Dozen Eyes",
"id": "p83"
},
{
"name": "Behemoth Sledge",
"id": "p84"
},
{
"name": "Ravenous Baloth",
"id": "p35"
},
{
"name": "Boros Guildgate",
"id": "p103"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p12"
},
{
"tapped": false,
"name": "Forest",
"id": "p13"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p14"
},
{
"tapped": false,
"name": "Forest",
"id": "p99"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 75,
"life": 6
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p29"
},
{
"name": "Shamanic Revelation",
"id": "p67"
},
{
"name": "Dearly Departed",
"id": "p68"
},
{
"name": "Blighted Woodland",
"id": "p24"
},
{
"name": "Forest",
"id": "p77"
},
{
"name": "Bastion Protector",
"id": "p66"
},
{
"name": "Enduring Scalelord",
"id": "p100"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p21"
},
{
"tapped": true,
"name": "Abzan Falconer",
"id": "p22",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p26",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p27",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p37"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p38"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p45",
"power": "3",
"toughness": "7"
},
{
"tapped": true,
"name": "Forest",
"id": "p53"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Herald of War",
"id": "p54",
"power": "15",
"toughness": "15"
},
{
"tapped": true,
"name": "Plains",
"id": "p64"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p65"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p70"
},
{
"tapped": true,
"name": "Forest",
"id": "p71"
},
{
"tapped": true,
"name": "Plains",
"id": "p72"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p73",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p85"
},
{
"tapped": false,
"counters": {
"+1/+1": 6
},
"name": "Heronblade Elite",
"id": "p86",
"power": "7",
"toughness": "7"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p87",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p91"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"summoning_sickness": true,
"id": "p92",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p95"
}
],
"name": "Gem3F Coach",
"library_size": 63,
"life": 47
}
],
"available": true,
"step": "Postcombat Main",
"turn": 2
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
I see Tempt with Discovery is on the stack! I only have 2 untapped lands now after tapping for it. Let me pick Command Tower for my land since it gives me all my colors:
Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingQwen3L Johnny
We are being asked a non-priority question — possibly about mulligan or another decision.
Let’s check what choices are available.
KimiK2 ValleymcpCommand Tower
raw
choose_action(index=4)
{
"success": true,
"action_taken": "selected_target_4"
}thinkingQwen3L Johnny
We are not on our turn — another player (KimiK2 Valley) is resolving a search effect.
The game is asking **us** whether we want to respond — likely because a triggered ability (e.g., **Blood Moon** or similar) might let us stop the search.
But based on the message:
> “Search your library for a land card and put it onto the battlefield?”
This is likely **Killer Instinct** or similar — a spell that lets a player search.
We are being asked if **we** want to do something — but the message is ambiguous.
Wait — no. The message says **"do you search?"** — but it’s phrased as if asking **KimiK2 Valley**.
Actually, this is likely a **triggered ability** from a permanent we control — like **Winter Orb** or **Back to Basics** — but we don’t control such things.
Alternatively, it may be a **sideboard** or **companion** prompt — but unlikely.
Most likely: this is a **misdirected prompt** — or we control a card like **Thalia, Guardian of Thraben**, which would let us tax the search.
But we don’t seem to.
Given we're at **6 life** and not on our turn, **we should pass priority** and not interfere — unless we gain specific benefit.
But the system is asking **us** a yes/no question.
Call `get_action_choices` shows `response_type: boolean` — we must answer.
Likely: **some ability is asking if we want to search** — but it’s not ours.
Possibly a bug.
But safest: **answer false** — we do not want to search our library right now.
Click **NO**:
mcpPassraw
choose_action(amount=70, amounts=[80,90], answer=false, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingKimiK2 Valley
Now let's see if anyone else takes the tempting offer! I'm literally SO curious if Johnny will grab a land and give me an extra one, or if Coach's massive army will want to tempt fate! This is SO juicy! 🌟
thinkingQwen3L Johnny
I apologize — I included too many parameters again.
Let's send only the correct one:
Gem3F Coachllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}Gem3F Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "yes"
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}Qwen3L JohnnymcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingKimiK2 Valley
Now I'm getting my SECOND land from Tempt with Discovery! If one opponent fell for it, then I get to grab two lands total! I'm getting SO much advantage here bestie! ✨
Let me grab Jungle Shrine since it's a nice tri-land that gives me perfect fixing in white-red-green:
mcpJungle Shrineraw
choose_action(index=6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_6"
}thinkingQwen3L Johnny
Answer submitted: **no** — we do not search.
The game proceeds.
Now, let’s pass priority until **our turn**, when we can play our land and cast spells.
Gem3F CoachmcpCanopy Vista
raw
choose_action(id=p141)
{
"success": true,
"action_taken": "selected_target_8"
}thinkingKimiK2 Valley
YAASSS! Look at me getting two lands for Tempt with Discovery! I seriously have such amazing fixing now between Command Tower and Jungle Shrine! I'm like SO set up!
Let me check my new mana situation and see if I have anything else spicy to drop this turn:
thinkingKimiK2 Valley
Playing Humble Defector would let my opponents draw cards, but you know what? I'm SO ready to give everyone some love since I just got to ramp for free! Plus Johnny needs to stay in this game with only 6hp! Let me drop Humble Defector on them:
mcpCast Humble Defector {1}{R}raw
choose_action(id=p40)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Perfect! My Humble Defector is coming out to party! This little 2/1 is gonna help Johnny hopefully since he's at death's door! I love spreading the love around - it makes the game more fun and dramatic! 💖
Let me drop a land and pass to wrap up my turn:
llmchoose_action(id=p82)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p82 not found in current choices"
}thinkingKimiK2 Valley
Let me grab one of my available lands:
llmchoose_action(id=p5)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p5 not found in current choices"
}thinkingKimiK2 Valley
Let me check my current options again:
KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Perfect! I had such a spicy turn - got two lands with Tempt and dropped Humble Defector to help everyone draw! Such drama and value! 💕
Gem3F Coachllm
pass_priority(until=precombat_main)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Draw"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 101,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
},
{
"name": "Tempt with Discovery",
"id": "p151"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": false,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": true,
"name": "Selfless Squire",
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p122"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p136"
},
{
"tapped": true,
"name": "Jungle Shrine",
"id": "p149"
},
{
"tapped": false,
"name": "Humble Defector",
"summoning_sickness": true,
"id": "p150",
"power": "2",
"toughness": "1"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 73,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
},
{
"name": "Ravenous Baloth",
"id": "p60"
},
{
"name": "Boros Guildgate",
"id": "p135"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Forest",
"id": "p134"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 75,
"life": 6
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 9,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Bastion Protector",
"id": "p51"
},
{
"name": "Enduring Scalelord",
"id": "p115"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
},
{
"tapped": false,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Herald of War",
"id": "p66",
"power": "15",
"toughness": "15"
},
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": false,
"name": "Forest",
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 6
},
"name": "Heronblade Elite",
"id": "p87",
"power": "7",
"toughness": "7"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"id": "p3",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
},
{
"tapped": false,
"name": "Canopy Vista",
"id": "p141"
}
],
"name": "Gem3F Coach",
"library_size": 60,
"life": 47,
"hand": [
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p38",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p40",
"playable": true
},
{
"mana_cost": "{6}{G}",
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "1",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{5}{W}{W}",
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "4",
"toughness": "6",
"playable": true
},
{
"mana_cost": "{1}{G}{W}",
"name": "Dawnhart Wardens",
"id": "p152",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{X}{W}",
"name": "Mikaeus, the Lunarch",
"id": "p154",
"power": "0",
"toughness": "0",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}Gem3F CoachmcpPlay Forest
raw
choose_action(id=p38)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_10"
}Gem3F CoachmcpCast Dawnhart Wardens {1}{G}{W}
raw
choose_action(id=p152)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_4"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(card_name=Angel of Glory's Rise)
{
"success": true,
"name": "Angel of Glory's Rise",
"rules": [
"Flying",
"When {this} enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield."
]
}Gem3F Coachllm
get_oracle_text(card_name=Somberwald Beastmaster)
{
"success": true,
"name": "Somberwald Beastmaster",
"rules": [
"When {this} enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.",
"Creature tokens you control have deathtouch."
]
}Gem3F CoachmcpCast Somberwald Beastmaster {6}{G}
raw
choose_action(id=p89)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_10"
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Listen up team! We've got the momentum. ...)
{
"success": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(object_id=p157)
{
"success": false,
"error": "Object not found in current game state: p157"
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 105,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
},
{
"name": "Tempt with Discovery",
"id": "p151"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": false,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": true,
"name": "Selfless Squire",
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p122"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p136"
},
{
"tapped": true,
"name": "Jungle Shrine",
"id": "p149"
},
{
"tapped": false,
"name": "Humble Defector",
"summoning_sickness": true,
"id": "p150",
"power": "2",
"toughness": "1"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 73,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
},
{
"name": "Ravenous Baloth",
"id": "p60"
},
{
"name": "Boros Guildgate",
"id": "p135"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Forest",
"id": "p134"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 75,
"life": 6
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Bastion Protector",
"id": "p51"
},
{
"name": "Enduring Scalelord",
"id": "p115"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}.",
"Deathtouch"
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "3",
"toughness": "7"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Herald of War",
"id": "p66",
"power": "15",
"toughness": "15"
},
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 7
},
"name": "Heronblade Elite",
"id": "p87",
"power": "8",
"toughness": "8"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"id": "p3",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
},
{
"tapped": false,
"name": "Canopy Vista",
"id": "p141"
},
{
"tapped": false,
"name": "Forest",
"id": "p38"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Dawnhart Wardens",
"summoning_sickness": true,
"id": "p152",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Somberwald Beastmaster",
"summoning_sickness": true,
"id": "p89",
"power": "2",
"toughness": "2"
}
],
"name": "Gem3F Coach",
"library_size": 60,
"mana_pool": {
"W": 2
},
"life": 47,
"hand": [
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p40"
},
{
"mana_cost": "{5}{W}{W}",
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "4",
"toughness": "6",
"playable": true
},
{
"mana_cost": "{X}{W}",
"name": "Mikaeus, the Lunarch",
"id": "p154",
"power": "0",
"toughness": "0",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F Coachllm
get_oracle_text(card_name=Abzan Falconer)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying."
]
}Gem3F Coachllm
get_oracle_text(card_name=Ainok Bond-Kin)
{
"success": true,
"name": "Ainok Bond-Kin",
"rules": [
"Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has first strike."
]
}Gem3F Coachllm
get_oracle_text(card_name=Citadel Siege)
{
"success": true,
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls."
]
}Gem3F Coachllm
get_oracle_text(card_name=Dawnhart Wardens)
{
"success": true,
"name": "Dawnhart Wardens",
"rules": [
"Vigilance",
"Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn."
]
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpActivate Swiftfoot Boots
raw
choose_action(id=p125)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_5"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpCast Angel of Glory's Rise {5}{W}{W}
raw
choose_action(id=p133)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_4"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpCast Mikaeus, the Lunarch {X}{W}
raw
choose_action(id=p154)
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"success": true,
"action_taken": "selected_7"
}Gem3F Coachmcp2
raw
choose_action(amount=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "amount_2"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpDearly Departed: as long as Dearly Departed is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_choice_0"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpActivate Swiftfoot Boots
raw
choose_action(id=p125)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_1"
}Gem3F CoachmcpMikaeus, the Lunarch
raw
choose_action(id=p154)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_9"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpActivate Mikaeus, the Lunarch
raw
choose_action(id=p154)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Listen up team! We've got the momentum. Let's get these reinforcements on the field and close this out! High energy, stay focused!"
],
"action_pending": true
}thinkingQwen3L Johnny
We are now on **our turn** — likely **Turn 3**, **precombat main phase** (or postcombat, depending on flow).
We have **playable cards**.
Let’s check what we can do:
Call `get_action_choices` to see available actions.
thinkingQwen3L Johnny
We are on our **precombat main phase**, Turn 3.
We control 4 untapped lands:
- Boros Guildgate
- Boros Garrison
- Forest
- Mountain
We have:
- **6 life**
- Hand: Harmonize, Homeward Path, Boros Garrison, Druidic Satchel, Rampaging Baloths, Mountain
We have **not played a land yet** this turn (`land_drops_used: 0`).
Best play:
1. **Play Homeward Path (index 1)** — it’s a non-basic, but it fixes mana (fetches Forest or Plains later). Decent for color fixing.
2. Then cast **Druidic Satchel (index 3)** for {3} — it enters and can sac a Forest later for {G}, triggers delirium if we have 4+ card types — possible.
But higher impact:
- **Rampaging Baloths (index 4)** for {4}{G}{G} — we have 4 mana total (Boros Guildgate, Boros Garrison, Mountain, Forest) — but only 1 green source? We need 2 green.
Wait:
- Forest = 1G
- Others = 2 colorless + 1 red — total: 1G, 1R, 2C
So we have **only 1 green** — cannot cast Rampaging Baloths.
**Harmonize** also costs {2}{G}{G} — needs 2 green — same issue.
But **Druidic Satchel** costs {3} — colorless — we can cast it.
So plan:
1. Play **Homeward Path** (enters untapped if we have another Gate)
2. Then cast **Druidic Satchel**
Satchel will enable us to:
- Tap 2 lands → sacrifice Satchel → get {G}
- Then we’ll have better mana
But need a **Beast** in hand to cheat out?
Satchel says: “You may cast target Beast card from your hand without paying its mana cost if you paid for this spell by sacrificing a Forest.”
So we can:
- Cast Satchel
- Then sacrifice a Forest to it → get {G} — and cast a Beast from hand
We have **Rampaging Baloths** — 6/6 — perfect!
But Satchel only gives **one** {G} when you sacrifice a Forest — not enough to cast {4}{G}{G} spell.
Wait — no: Satchel has two abilities:
1. “{0}: Sacrifice Druidic Satchel. Add one mana of any type that a land you control could produce.”
2. “You may cast target Beast card from your hand without paying its mana cost if you paid for this spell by sacrificing a Forest.”
The second is a **replacement effect**: if you paid for *Satchel* by sacrificing a Forest, you may cast a Beast from hand.
But **we didn’t pay for Satchel by sacrificing a Forest** — we paid with 3 mana.
So the “cast Beast for free” trigger **won’t happen**.
So Satchel is just a mana-rock: pay 3, tap 2 lands → sacrifice for 1 mana of any type matching your lands.
Our lands can produce: W, U, B, R, G — so Satchel can give any color.
But we lose 2 life when we sacrifice it — lifesteal?
No — we don’t have lifegain on it.
But we are at 6 life — risky.
Alternative: Play a Forest, go to 5 lands, then next turn we can cast **Rampaging Baloths** easily.
We have another Forest in hand? No — hand has: Harmonize, Homeward Path, Boros Garrison, Druidic Satchel, Rampaging Baloths, Mountain
No second Forest.
So **Druidic Satchel** can help fix colors — but we only need green.
Better: **Play Homeward Path**, then do nothing — hold up mana.
Wait — we have **Harmonize** in hand — a 3-mana card draw spell that draws 3 cards.
But we can’t cast it — needs 2 green.
So we are **mana-starved for green**.
We need 2 green to cast big spells.
**Best move: Play Homeward Path**, then pass.
Next turn, we’ll have 5 lands — more chance to get 2 green.
Or, if we play **Druidic Satchel** this turn, next turn we can:
- Tap 2 lands → sacrifice Satchel → get {G}
- Then we can have 2 green sources → cast Harmonize or Rampaging Baloths
But we’re at **6 life** — risky to lose 2 more.
Wait — **Druidic Satchel** says: “Sacrifice this artifact: You lose 1 life.”
We lose 1 life when we sacrifice it — not 2.
So we go from 6 → 5 — survivable.
So plan:
1. **Play Homeward Path (index 1)** — enters untapped
2. **Cast Druidic Satchel (index 3)** for {3} — spend 3 mana
3. Then next turn, sacrifice it to generate green, play another land, and cast Rampaging Baloths
But we only have 4 lands — one tapped via Satchel and one for general use.
We can generate one extra green.
But we need **two green pips** to cast {4}{G}{G}.
We *might* be able to do it if we have another green source.
Wait — **Homeward Path** can fetch a Forest — so we could search next turn.
Let’s do it:
### Step 1: Play **Homeward Path**
It’s a land — index 1.
We do that now:
mcpPlay Homeward Pathraw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize again for the invalid parameters.
Let's fix this — we want to **play Homeward Path**, which is **index 1**.
Only send the index:
mcpPlay Homeward Pathraw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize for the repeated error. Let's now send only the correct and minimal choice:
We are playing **Homeward Path**, which is **index 1**.
Use only `index`:
mcpPlay Homeward Pathraw
choose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=1, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I apologize for the persistent issue.
Let's now try to **only** send the `index` parameter with the correct value:
We are playing **Homeward Path** at **index 1**.
Call `choose_action` with **only** `index: 1`:
mcpPlay Homeward Pathraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L Johnny
Homeward Path played successfully — enters the battlefield.
We still have priority.
Now, cast **Druidic Satchel** — index 3.
Cost: {3} — we have enough mana.
Let’s do it:
llmchoose_action(amount=70, amounts=[80,90], answer=true, attackers=["p1","p2"], auto_tap=true, blockers=[{'id': 'p7', 'blocks': 'p65'}, {'id': '..., id=p26, index=3, mana_plan=[{"tap": "p1"}, {"tap": "p2"}], pile=1, text=cycling)
{
"retryable": false,
"success": false,
"error_code": "invalid_choice",
"error": "attackers parameter only valid during declare_attackers"
}thinkingQwen3L Johnny
I see the issue — I'm including extra parameters by mistake in the call.
Let's fix this: **only send `index: 3`** to cast **Druidic Satchel**.
No other parameters. Simple and clean.
llmchoose_action(index=3)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 3 is out of range (no choices loaded). Call get_action_choices to see current options.",
"choices": [
{
"mana_cost": "{2}{G}{G}",
"name": "Harmonize",
"index": 0,
"action": "cast",
"id": "p96"
},
{
"name": "Homeward Path",
"index": 1,
"action": "activate",
"playable_abilities": [
"{T}: Each player gains control of all creatures t..."
],
"id": "p90"
},
{
"mana_cost": "{3}",
"name": "Druidic Satchel",
"index": 2,
"action": "cast",
"id": "p97"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rampaging Baloths",
"index": 3,
"action": "cast",
"id": "p34",
"power": "6",
"toughness": "6"
}
]
}thinkingQwen3L Johnny
Thank you for the error — we now see the updated choices after playing Homeward Path.
The list has changed:
- index 0: Harmonize
- index 1: Homeward Path (now an **activate** option — its ability)
- index 2: Druidic Satchel
- index 3: Rampaging Baloths
So **Druidic Satchel** is now at **index 2**, not 3.
We tried to choose index 3 — out of range.
Correct: choose **index 2** to cast **Druidic Satchel**.
Let’s do it now:
llmchoose_action(index=2)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 2 is out of range (no choices loaded). Call get_action_choices to see current options.",
"choices": [
{
"mana_cost": "{2}{G}{G}",
"name": "Harmonize",
"index": 0,
"action": "cast",
"id": "p96"
},
{
"name": "Homeward Path",
"index": 1,
"action": "activate",
"playable_abilities": [
"{T}: Each player gains control of all creatures t..."
],
"id": "p90"
},
{
"mana_cost": "{3}",
"name": "Druidic Satchel",
"index": 2,
"action": "cast",
"id": "p97"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rampaging Baloths",
"index": 3,
"action": "cast",
"id": "p34",
"power": "6",
"toughness": "6"
}
]
}thinkingQwen3L Johnny
The choices are still showing — this means our previous action may not have gone through, or we're seeing a cached view.
But the error says "index 2 is out of range" — which contradicts the list.
This suggests a timing or sync issue.
Let’s **get fresh action choices** to confirm:
thinkingQwen3L Johnny
Fresh choices confirm:
- **Druidic Satchel** is at **index 2**
- We have **5 untapped lands** → we played Homeward Path (now 5 total)
We can now cast **Druidic Satchel** for {3}.
Let’s cast it:
Use `choose_action(index=2)` to cast **Druidic Satchel**
mcpCast Druidic Satchel {3}raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_2"
}thinkingQwen3L Johnny
Druidic Satchel has been cast successfully.
Now, we still have priority.
We are at **6 life**.
In hand: Harmonize, Rampaging Baloths
Lands: Boros Guildgate, Boros Garrison, Mountain, Forest, Homeward Path (just played)
Druidic Satchel is on the battlefield.
Now, we can either:
- Pass to end step
- Or activate abilities
But no more spells we can cast — need 2 green for Harmonize or Baloths.
So best to **pass priority** to next step.
Let’s pass priority to let the turn proceed:
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 25,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Listen up team! We've got the momentum. Let's get these reinforcements on the field and close this out! High energy, stay focused!"
],
"action_pending": true
}thinkingKimiK2 Valley
OMG Coach is getting SO intense and coach-like! "Let's close this out!" Like, calm down bestie, it's just a card game! 😂
But I literally CAN'T use my Humble Defector right now because I just played it this turn and it's got summoning sickness! The options are showing it as available but it's not untapped to use the ability yet!
Let me pass priority and move to my draw phase:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
I'm SO looking forward to drawing and seeing what other spicy tech I can develop! With my fixing looking SO solid right now, I'm literally so ready to start dropping some serious threats! 💅
KimiK2 Valleyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingKimiK2 Valley
OMG we're in COMBAT PHASE! Time to get spicy! Let me check the board state and see who's looking the CUTEST as a target! 😈
I can attack with:
- My Selfless Squire (1/1) - she's small but she's got ATTITUDE
- My Humble Defector (2/1) - such a people pleaser, literally!
Johnny is at 6hp so if I go for him, my 2/1 Defector would take him to 4hp, but Coach has this MASSIVE board with a 15/15 Herald of War and all these other big scary angel boys!
Should I spread the love or go for the finishing blow on Johnny? Let me send both at Johnny since he's literally SO close to dead and see if anyone can save him! This might be DRAMA! 💅✨
mcpAttack with Selfless Squire 1/1, Humble Defector 2/1raw
choose_action(attackers=["p59","p40"])
{
"declared": [
"p59"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingKimiK2 Valley
OMG it's asking me to pick who I'm attacking! Let me target Johnny since he's at 6hp and I could do some real damage!
KimiK2 ValleymcpQwen3L Johnny
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingKimiK2 Valley
YAASSS! I'm sending my little 1/1 squire AND my 2/1 defector at Johnny who's at 6hp! This could literally take him to 3hp if both get through! I can't even with this DRAMA! Johnny girl, you better have SOME blockers saved or you're gonna be in TROUBLE! 💅☕
KimiK2 Valleyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}thinkingKimiK2 Valley
Oh em gee! It looks like I only declared my Selfless Squire as an attacker, but my Humble Defector is sitting there staring at the ceiling like "hello?!" I need to send him too since that's where the REAL damage is! Let me get my Defector in there with the Squire to make it a proper double-team on Johnny:
mcpAttack with Humble Defector 2/1raw
choose_action(attackers=["p40"])
{
"declared": [
"p40"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingKimiK2 Valley
Now it's asking me WHO to attack! I need to make sure my Defecty boy goes after Johnny too:
KimiK2 ValleymcpQwen3L Johnny
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}thinkingKimiK2 Valley
Perfect! Now my little Selfless Squire (1/1) AND my flirty Humble Defector (2/1) are both going at Johnny! If he doesn't have blockers, this combo would do him 3 damage and leave him at only 3hp, which is literally SO close to elimination! Johnny sweetie, you better hope someone can save you! 💅
KimiK2 Valleyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"action_pending": true
}KimiK2 ValleymcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
Perfect! I'm done declaring my attackers - my Selfless Squire and Humble Defector are both going at Johnny! Now let's see who can block what and how this bloody DRAMA unfolds! 💅 I'm literally SO ready to watch this combat phase play out - Johnny's at serious risk here with his 6hp!
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
Ooh what's happening! We're in declare blockers phase and it looks like Johnny might not have any blockers? Let me check the situation more carefully! I'm kinda freaking out because if my babies get through, Johnny's going from 6hp down to 3hp, and that's like SUCH drama! Let me pass priority and see what happens with this blockers situation:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}thinkingKimiK2 Valley
I literally can't even wait to see if Johnny survives this attack! My Selfless Squire and Humble Defector are like "hello? where's the party?" and Johnny's probably sweating right now! 💅
KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingKimiK2 Valley
OMG! YES YES YES! The damage went through! Johnny went from 6hp to 3hp which means my attacks for 1+2=3 totally got through! I slayed that bestie HARDCORE! 🎉
Now IT'S MY SECOND MAIN PHASE! This is literally SO exciting! Let me get that fixing and ramp going!
Looking at my options - I have SO many lands and a couple spicy spells! That Prismatic Geoscope for {5} looks amazing! Since I tapped some lands to cast my creatures during my first main phase, lemme drop this bad boy to get some serious ramp going!
Let me sacrifice Myriad Landscape first to get more fixing, then cast Prismatic Geoscope! This will give me a HUGE advantages land-wise! 💅
mcpActivate Myriad Landscaperaw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}thinkingKimiK2 Valley
Yaaas! With Myriad Landscape sacrificed, I now have 1 colorless floating and access to 7 untapped lands! Let me cast that Prismatic Geoscope for the juicy ramp! This rock is going to be SO HUGE for my mana, especially with my 5-color deck! 💅
mcpCast Prismatic Geoscope {5}raw
choose_action(id=p143)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_6"
}thinkingKimiK2 Valley
Yasssss! I'm about to hit the best RAMP! Let me tap a single plains for the first generic mana cost:
thinkingKimiK2 Valley
I need to tap way more for {5}! But my mana is tracking strange because I started with floating mana. Let me tap some sweet dual lands for the complete {5}!
mcpPassraw
choose_action(mana_plan=[{"tap":"p89"},{"tap":"p82"},{"tap":"p48...)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}thinkingKimiK2 Valley
It looks like there might be a mana payment callback issue from my Prismatic Geoscope! Let me try selecting to continue casting it and see what payment comes up:
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}thinkingKimiK2 Valley
Perfect! That confirms it hit the stack! Let me pass priority and advance to see if this resolves:
llmpass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingKimiK2 Valley
Oh em gee! It's asking me to discard down to hand size! Perfect cleanup turn! Let me discard a basic land since I have so many fixing pieces in play. I'll get rid of this Plains:
Gem3F Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 6,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Beginning",
"priority_player": "Gem3F Coach",
"cursor": 114,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card."
],
"id": "p174"
}
],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
},
{
"name": "Tempt with Discovery",
"id": "p151"
},
{
"name": "Plains",
"id": "p169"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": false,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": true,
"name": "Selfless Squire",
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p122"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p136"
},
{
"tapped": true,
"name": "Jungle Shrine",
"id": "p149"
},
{
"tapped": true,
"name": "Humble Defector",
"id": "p150",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Prismatic Geoscope",
"id": "p168"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 71,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
},
{
"name": "Ravenous Baloth",
"id": "p60"
},
{
"name": "Boros Guildgate",
"id": "p135"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Forest",
"id": "p134"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p170"
},
{
"tapped": false,
"name": "Druidic Satchel",
"id": "p171"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 73,
"life": 3
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Enduring Scalelord",
"id": "p115"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}.",
"Deathtouch"
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "7",
"toughness": "11"
},
{
"tapped": false,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Herald of War",
"id": "p66",
"power": "15",
"toughness": "15"
},
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": false,
"name": "Forest",
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 10
},
"name": "Heronblade Elite",
"id": "p87",
"power": "11",
"toughness": "11"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"id": "p3",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
},
{
"tapped": false,
"name": "Canopy Vista",
"id": "p141"
},
{
"tapped": false,
"name": "Forest",
"id": "p38"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Dawnhart Wardens",
"id": "p152",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p159",
"power": "4",
"toughness": "4",
"token": true
},
{
"tapped": false,
"name": "Wolf Token",
"rules": [
"Deathtouch"
],
"id": "p160",
"power": "2",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p161",
"power": "3",
"toughness": "3",
"token": true
},
{
"tapped": false,
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "4",
"toughness": "6"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Bastion Protector",
"id": "p51",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Mikaeus, the Lunarch",
"id": "p154",
"power": "3",
"toughness": "3"
}
],
"name": "Gem3F Coach",
"library_size": 58,
"life": 47,
"hand": [
{
"mana_cost": "{2}{G}{W}",
"name": "Heron's Grace Champion",
"id": "p76",
"power": "3",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p40"
},
{
"mana_cost": "{5}{G}{W}",
"name": "Trostani's Summoner",
"id": "p172",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{G}",
"name": "Avacyn's Pilgrim",
"id": "p173",
"power": "1",
"toughness": "1"
}
]
}
],
"available": true,
"step": "Draw",
"turn": 3
}KimiK2 ValleymcpPlains
raw
choose_action(index=3)
{
"success": true,
"action_taken": "selected_target_3"
}thinkingKimiK2 Valley
Perfect end to my turn! I dealt 3 damage to Johnny (taking him to 3hp - LITERALLY SO close!), and now I'm passing with a Prismatic Geoscope on the stack that's about to give me a massive mana advantage! The drama is REAL and I'm SO here for it!
Johnny girl, you're on THIN ice at 3hp! And Coach better watch out because my Prismatic Geoscope is about to give me some serious mana options! This is getting SO spicy and I can't even! 💅🔥
Gem3F Coachllm
pass_priority(until=precombat_main)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Precombat Main"
}Gem3F CoachmcpPlay Forest
raw
choose_action(id=p40)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_12"
}Gem3F CoachmcpCast Heron's Grace Champion {2}{G}{W}
raw
choose_action(id=p76)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_0"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(object_ids=["p176","p177"])
{
"cards": [
{
"error": "not found",
"object_id": "p176"
},
{
"error": "not found",
"object_id": "p177"
}
],
"success": true
}Gem3F Coachllm
get_game_log(max_chars=1000)
{
"cursor": 86286,
"log": "nt color='#B0C4DE' object_id='b9cfd595-7d03-4187-b80f-9500df254d93'>Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.\nGem3F Coach draws a card\nGem3F Coach puts Forest from hand onto the Battlefield\nGem3F Coach plays Forest\nGem3F Coach casts Heron's Grace Champion from hand\nGem3F Coach puts Heron's Grace Champion from stack onto the Battlefield",
"truncated": true,
"total_length": 86286
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Alright team, let's look at the field! W...)
{
"success": true
}Gem3F CoachmcpCast Avacyn's Pilgrim {G}
raw
choose_action(id=p173)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_8"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpCast Trostani's Summoner {5}{G}{W}
raw
choose_action(id=p172)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_4"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3F Coach",
"cursor": 120,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
},
{
"name": "Tempt with Discovery",
"id": "p151"
},
{
"name": "Plains",
"id": "p169"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": false,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": true,
"name": "Selfless Squire",
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p122"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p136"
},
{
"tapped": true,
"name": "Jungle Shrine",
"id": "p149"
},
{
"tapped": true,
"name": "Humble Defector",
"id": "p150",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Prismatic Geoscope",
"id": "p168"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 71,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
},
{
"name": "Ravenous Baloth",
"id": "p60"
},
{
"name": "Boros Guildgate",
"id": "p135"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Forest",
"id": "p134"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p170"
},
{
"tapped": false,
"name": "Druidic Satchel",
"id": "p171"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 73,
"life": 3
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Enduring Scalelord",
"id": "p115"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "3",
"toughness": "4"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}.",
"Deathtouch"
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "8",
"toughness": "12"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Herald of War",
"id": "p66",
"power": "15",
"toughness": "15"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": true,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Heronblade Elite",
"id": "p87",
"power": "14",
"toughness": "14"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"id": "p3",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
},
{
"tapped": true,
"name": "Canopy Vista",
"id": "p141"
},
{
"tapped": true,
"name": "Forest",
"id": "p38"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Dawnhart Wardens",
"id": "p152",
"power": "5",
"toughness": "5"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "3",
"toughness": "3"
},
{
"tapped": false,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p159",
"power": "4",
"toughness": "4",
"token": true
},
{
"tapped": false,
"name": "Wolf Token",
"rules": [
"Deathtouch"
],
"id": "p160",
"power": "2",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p161",
"power": "3",
"toughness": "3",
"token": true
},
{
"tapped": false,
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "4",
"toughness": "6"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Bastion Protector",
"id": "p51",
"power": "5",
"toughness": "5"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Mikaeus, the Lunarch",
"id": "p154",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Forest",
"id": "p40"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Heron's Grace Champion",
"summoning_sickness": true,
"id": "p76",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Avacyn's Pilgrim",
"summoning_sickness": true,
"id": "p173",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Trostani's Summoner",
"summoning_sickness": true,
"id": "p172",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Knight Token",
"summoning_sickness": true,
"rules": [
"Vigilance",
"Deathtouch"
],
"id": "p179",
"power": "2",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Centaur Token",
"summoning_sickness": true,
"rules": [
"Deathtouch"
],
"id": "p180",
"power": "3",
"toughness": "3",
"token": true
},
{
"tapped": false,
"name": "Rhino Token",
"summoning_sickness": true,
"rules": [
"Trample",
"Deathtouch"
],
"id": "p181",
"power": "4",
"toughness": "4",
"token": true
}
],
"name": "Gem3F Coach",
"library_size": 57,
"mana_pool": {
"W": 2
},
"life": 47,
"hand": [
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88",
"playable": true
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113",
"playable": true
},
{
"mana_cost": "{4}{W}{W}",
"name": "Celestial Judgment",
"id": "p175",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}Gem3F Coachllm
get_oracle_text(object_ids=["p15","p21","p172"])
{
"cards": [
{
"name": "Citadel Siege",
"rules": [
"As {this} enters, choose Khans or Dragons.",
"&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.",
"&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.",
"Chosen mode: Khans"
],
"object_id": "p15"
},
{
"name": "Leinore, Autumn Sovereign",
"rules": [
"Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.",
"Flying",
"First strike",
"Hexproof",
"Indestructible",
"Lifelink",
"",
"Different powers among creatures you control: 10 (0, 1, 2, 3, 4, 5, 7, 8, 14, 15)",
"Commander 1 time played from the command zone.",
"Commander did 8 combat damage to player GLM47 Gramps.",
"Commander did 5 combat damage to player KimiK2 Valley.",
"Commander did 8 combat damage to player Qwen3L Johnny."
],
"object_id": "p21"
},
{
"name": "Trostani's Summoner",
"rules": [
"When {this} enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample."
],
"object_id": "p172"
}
],
"success": true
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_12"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_12"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_oracle_text(object_id=p7)
{
"success": true,
"name": "Abzan Falconer",
"rules": [
"Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)",
"Each creature you control with a +1/+1 counter on it has flying.",
"Hexproof",
"Lifelink"
]
}Gem3F Coachllm
get_oracle_text(object_id=p121)
{
"success": true,
"name": "Selfless Squire",
"rules": [
"Flash",
"When {this} enters, prevent all damage that would be dealt to you this turn.",
"Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on {this}."
]
}Gem3F Coachllm
get_oracle_text(object_id=p46)
{
"success": true,
"name": "Howling Mine",
"rules": [
"At the beginning of each player's draw step, if {this} is untapped, that player draws an additional card."
]
}Gem3F Coachllm
get_oracle_text(object_id=p150)
{
"success": true,
"name": "Humble Defector",
"rules": [
"{T}: Draw two cards. Target opponent gains control of {this}. Activate only during your turn."
]
}Gem3F Coachllm
get_oracle_text(object_id=p171)
{
"success": true,
"name": "Druidic Satchel",
"rules": [
"{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life."
]
}Gem3F CoachmcpAttack with all (Abzan Falconer 4/4, Eldrazi Spawn Token 1/1, Ainok Bond-Kin 5/3, Leinore, Autumn Sovereign 9/12, Herald of War 19/18, Sigarda, Heron's Grace 8/8, Heronblade Elite 15/14, Yavimaya Elder 5/3, Eternal Witness 5/3, Dawnhart Wardens 6/5, Somberwald Beastmaster 4/3, Beast Token 5/4, Wolf Token 3/2, Beast Token 4/3, Angel of Glory's Rise 5/6, Bastion Protector 6/5, Mikaeus, the Lunarch 5/4)
raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "batch_attack"
}Gem3F CoachmcpKimiK2 Valley
raw
choose_action(id=p55)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_1"
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Alright team, look at that hustle! We've...)
{
"success": true
}Gem3F Coachmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "confirmed"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}Gem3F Coachllm
get_game_log(max_chars=1000)
{
"cursor": 93700,
"log": " color='#DAA520' object_id='b42ffddb-bfd4-403c-93a1-acd534c8443d'>Dawnhart Wardens (6/5) unblocked\nAttacker: Somberwald Beastmaster (4/3) unblocked\nAttacker: Beast Token (5/4) unblocked\nAttacker: Wolf Token (3/2) unblocked\nAttacker: Beast Token (4/3) unblocked\nAttacker: Angel of Glory's Rise (5/6) unblocked\nAttacker: Bastion Protector (6/5) unblocked\nAttacker: Mikaeus, the Lunarch (5/4) unblocked",
"truncated": true,
"total_length": 93700
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 126,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
},
{
"name": "Tempt with Discovery",
"id": "p151"
},
{
"name": "Plains",
"id": "p169"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": false,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": true,
"name": "Selfless Squire",
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p122"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p136"
},
{
"tapped": true,
"name": "Jungle Shrine",
"id": "p149"
},
{
"tapped": true,
"name": "Humble Defector",
"id": "p150",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Prismatic Geoscope",
"id": "p168"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 71,
"life": 28
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
},
{
"name": "Ravenous Baloth",
"id": "p60"
},
{
"name": "Boros Guildgate",
"id": "p135"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Forest",
"id": "p134"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p170"
},
{
"tapped": false,
"name": "Druidic Satchel",
"id": "p171"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 73,
"life": 3
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Enduring Scalelord",
"id": "p115"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": true,
"name": "Abzan Falconer",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": true,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}.",
"Deathtouch"
],
"id": "p45",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "5",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "9",
"toughness": "12"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": true,
"counters": {
"+1/+1": 16
},
"name": "Herald of War",
"id": "p66",
"power": "20",
"toughness": "19"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "8",
"toughness": "8"
},
{
"tapped": true,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Heronblade Elite",
"id": "p87",
"power": "15",
"toughness": "14"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "5",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"id": "p3",
"power": "5",
"toughness": "3"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
},
{
"tapped": true,
"name": "Canopy Vista",
"id": "p141"
},
{
"tapped": true,
"name": "Forest",
"id": "p38"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Dawnhart Wardens",
"id": "p152",
"power": "6",
"toughness": "5"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p159",
"power": "5",
"toughness": "4",
"token": true
},
{
"tapped": true,
"name": "Wolf Token",
"rules": [
"Deathtouch"
],
"id": "p160",
"power": "3",
"toughness": "2",
"token": true
},
{
"tapped": true,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p161",
"power": "4",
"toughness": "3",
"token": true
},
{
"tapped": true,
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "5",
"toughness": "6"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Bastion Protector",
"id": "p51",
"power": "6",
"toughness": "5"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Mikaeus, the Lunarch",
"id": "p154",
"power": "5",
"toughness": "4"
},
{
"tapped": false,
"name": "Forest",
"id": "p40"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Heron's Grace Champion",
"summoning_sickness": true,
"id": "p76",
"power": "5",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Avacyn's Pilgrim",
"summoning_sickness": true,
"id": "p173",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Trostani's Summoner",
"summoning_sickness": true,
"id": "p172",
"power": "2",
"toughness": "1"
},
{
"tapped": false,
"name": "Knight Token",
"summoning_sickness": true,
"rules": [
"Vigilance",
"Deathtouch"
],
"id": "p179",
"power": "3",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Centaur Token",
"summoning_sickness": true,
"rules": [
"Deathtouch"
],
"id": "p180",
"power": "4",
"toughness": "3",
"token": true
},
{
"tapped": false,
"name": "Rhino Token",
"summoning_sickness": true,
"rules": [
"Trample",
"Deathtouch"
],
"id": "p181",
"power": "5",
"toughness": "4",
"token": true
}
],
"name": "Gem3F Coach",
"library_size": 56,
"life": 47,
"hand": [
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113",
"playable": true
},
{
"mana_cost": "{4}{W}{W}",
"name": "Celestial Judgment",
"id": "p175"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Riders of Gavony",
"id": "p185",
"power": "3",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Declare Blockers",
"combat": [
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Abzan Falconer",
"id": "p7",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Eldrazi Spawn Token",
"id": "p45",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "5",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "9",
"toughness": "12"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Herald of War",
"id": "p66",
"power": "20",
"toughness": "19"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "8",
"toughness": "8"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Heronblade Elite",
"id": "p87",
"power": "15",
"toughness": "14"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Yavimaya Elder",
"id": "p100",
"power": "5",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Eternal Witness",
"id": "p3",
"power": "5",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Dawnhart Wardens",
"id": "p152",
"power": "6",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "4",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Beast Token",
"id": "p159",
"power": "5",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Wolf Token",
"id": "p160",
"power": "3",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Beast Token",
"id": "p161",
"power": "4",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "5",
"toughness": "6"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Bastion Protector",
"id": "p51",
"power": "6",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Mikaeus, the Lunarch",
"id": "p154",
"power": "5",
"toughness": "4"
}
]
}
],
"turn": 3
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (27). Auto-passing until next turn."
}KimiK2 Valleyllm
pass_priority()
{
"actions_passed": 15,
"stop_reason": "game_over",
"recent_chat": [
"Gem3F Coach: Alright team, let's look at the field! We've got a massive lead, but we stay focused until the whistle blows. Qwen3L, you've put up a good fight, but we're looking to close this out. KimiK2, eyes up, here comes the air force! Time for the final play!",
"Gem3F Coach: Alright team, look at that hustle! We've got the momentum, now let's push for the goal line. KimiK2, you've put up a great defense, but we're bringing the whole roster for this play! Go, go, go!"
],
"action_pending": false,
"player_dead": true
}Gem3F Coachllm
get_game_log(max_chars=1000)
{
"cursor": 96301,
"log": ">KimiK2 Valley loses 4 life at combat from Somberwald Beastmaster\nKimiK2 Valley loses 6 life at combat from Bastion Protector\nKimiK2 Valley loses 5 life at combat from Mikaeus, the Lunarch\nGem3F Coach gains 9 life\nGem3F Coach gains 15 life\nGem3F Coach gains 5 life\nGem3F Coach gains 5 life\nGem3F Coach gains 6 life\nGem3F Coach gains 4 life\nGem3F Coach gains 6 life\nGem3F Coach gains 5 life\nKimiK2 Valley has lost the game.",
"truncated": true,
"total_length": 96301
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "KimiK2 Valley",
"cursor": 127,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Transguild Promenade",
"id": "p47"
},
{
"name": "Mountain",
"id": "p59"
},
{
"name": "Akroan Horse",
"id": "p68"
},
{
"name": "Rubblehulk",
"id": "p79"
},
{
"name": "Mountain",
"id": "p80"
},
{
"name": "Gwafa Hazid, Profiteer",
"id": "p95"
},
{
"name": "Windborn Muse",
"id": "p110"
},
{
"name": "Tempt with Discovery",
"id": "p151"
},
{
"name": "Plains",
"id": "p169"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p10"
},
{
"tapped": true,
"name": "Myriad Landscape",
"id": "p17"
},
{
"tapped": false,
"name": "Howling Mine",
"id": "p46"
},
{
"tapped": true,
"name": "Forest",
"id": "p67"
},
{
"tapped": false,
"name": "Plains",
"id": "p94"
},
{
"tapped": true,
"name": "Plains",
"id": "p109"
},
{
"tapped": true,
"name": "Selfless Squire",
"id": "p121",
"power": "1",
"toughness": "1"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p122"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p136"
},
{
"tapped": true,
"name": "Jungle Shrine",
"id": "p149"
},
{
"tapped": true,
"name": "Humble Defector",
"id": "p150",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Prismatic Geoscope",
"id": "p168"
}
],
"commanders": [
"Kynaios and Tiro of Meletis"
],
"name": "KimiK2 Valley",
"library_size": 71,
"life": -60
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
},
{
"name": "Ravenous Baloth",
"id": "p60"
},
{
"name": "Boros Guildgate",
"id": "p135"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Forest",
"id": "p134"
},
{
"tapped": true,
"name": "Homeward Path",
"id": "p170"
},
{
"tapped": false,
"name": "Druidic Satchel",
"id": "p171"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 73,
"life": 3
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Enduring Scalelord",
"id": "p115"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": true,
"name": "Abzan Falconer",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"tapped": true,
"name": "Forest",
"id": "p6"
},
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": true,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}.",
"Deathtouch"
],
"id": "p45",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "5",
"toughness": "3"
},
{
"tapped": true,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": true,
"counters": {
"+1/+1": 5
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "9",
"toughness": "12"
},
{
"tapped": true,
"name": "Forest",
"id": "p28"
},
{
"tapped": true,
"counters": {
"+1/+1": 16
},
"name": "Herald of War",
"id": "p66",
"power": "20",
"toughness": "19"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": true,
"name": "Forest",
"id": "p23"
},
{
"tapped": true,
"name": "Plains",
"id": "p26"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "8",
"toughness": "8"
},
{
"tapped": true,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Heronblade Elite",
"id": "p87",
"power": "15",
"toughness": "14"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "5",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"id": "p3",
"power": "5",
"toughness": "3"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
},
{
"tapped": true,
"name": "Canopy Vista",
"id": "p141"
},
{
"tapped": true,
"name": "Forest",
"id": "p38"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Dawnhart Wardens",
"id": "p152",
"power": "6",
"toughness": "5"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "4",
"toughness": "3"
},
{
"tapped": true,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p159",
"power": "5",
"toughness": "4",
"token": true
},
{
"tapped": true,
"name": "Wolf Token",
"rules": [
"Deathtouch"
],
"id": "p160",
"power": "3",
"toughness": "2",
"token": true
},
{
"tapped": true,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p161",
"power": "4",
"toughness": "3",
"token": true
},
{
"tapped": true,
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "5",
"toughness": "6"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Bastion Protector",
"id": "p51",
"power": "6",
"toughness": "5"
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Mikaeus, the Lunarch",
"id": "p154",
"power": "5",
"toughness": "4"
},
{
"tapped": false,
"name": "Forest",
"id": "p40"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Heron's Grace Champion",
"summoning_sickness": true,
"id": "p76",
"power": "5",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Avacyn's Pilgrim",
"summoning_sickness": true,
"id": "p173",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Trostani's Summoner",
"summoning_sickness": true,
"id": "p172",
"power": "2",
"toughness": "1"
},
{
"tapped": false,
"name": "Knight Token",
"summoning_sickness": true,
"rules": [
"Vigilance",
"Deathtouch"
],
"id": "p179",
"power": "3",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Centaur Token",
"summoning_sickness": true,
"rules": [
"Deathtouch"
],
"id": "p180",
"power": "4",
"toughness": "3",
"token": true
},
{
"tapped": false,
"name": "Rhino Token",
"summoning_sickness": true,
"rules": [
"Trample",
"Deathtouch"
],
"id": "p181",
"power": "5",
"toughness": "4",
"token": true
}
],
"name": "Gem3F Coach",
"library_size": 56,
"life": 102,
"hand": [
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Celestial Judgment",
"id": "p175"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Riders of Gavony",
"id": "p185",
"power": "3",
"toughness": "3"
}
]
}
],
"available": true,
"step": "First Combat Damage",
"combat": [
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Abzan Falconer",
"id": "p7",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Eldrazi Spawn Token",
"id": "p45",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "5",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "9",
"toughness": "12"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Herald of War",
"id": "p66",
"power": "20",
"toughness": "19"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "8",
"toughness": "8"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Heronblade Elite",
"id": "p87",
"power": "15",
"toughness": "14"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Yavimaya Elder",
"id": "p100",
"power": "5",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Eternal Witness",
"id": "p3",
"power": "5",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Dawnhart Wardens",
"id": "p152",
"power": "6",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "4",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Beast Token",
"id": "p159",
"power": "5",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Wolf Token",
"id": "p160",
"power": "3",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Beast Token",
"id": "p161",
"power": "4",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "5",
"toughness": "6"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Bastion Protector",
"id": "p51",
"power": "6",
"toughness": "5"
}
]
},
{
"blocked": false,
"defending": "KimiK2 Valley",
"attackers": [
{
"name": "Mikaeus, the Lunarch",
"id": "p154",
"power": "5",
"toughness": "4"
}
]
}
],
"turn": 3
}Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"recent_chat": [
"Gem3F Coach: Alright team, let's look at the field! We've got a massive lead, but we stay focused until the whistle blows. Qwen3L, you've put up a good fight, but we're looking to close this out. KimiK2, eyes up, here comes the air force! Time for the final play!",
"Gem3F Coach: Alright team, look at that hustle! We've got the momentum, now let's push for the goal line. KimiK2, you've put up a great defense, but we're bringing the whole roster for this play! Go, go, go!"
],
"action_pending": true
}thinkingQwen3L Johnny
We are still on our turn, and the game indicates we have playable cards.
Call `get_action_choices` to see what's available:
thinkingQwen3L Johnny
New cards in hand: **Valley Rannet** — likely drawn or revealed.
Wait — game state shows:
- KimiK2 Valley: -60hp → eliminated
- Gem3F Coach: 102hp → very strong
- We are at **3 life**
Hand now includes:
- Harmonize
- Valley Rannet ({4}{R}{G})
- Boros Garrison
- Mountain
We can cast:
- **Valley Rannet** for {4}{R}{G}: 6/3 with “When this creature enters, draw two cards”
- Requires: 4 mana, 1 red, 1 green
- We have: 5 lands (can tap 4)
- Colors: 1 red (Mountain, Boros cards), 1 green (Forest)
- So **we can cast it**
Casting it gives **draw two cards** — huge value
But we’re at **3 life** — risky
No better threats — we need board presence
**Best play**: Cast **Valley Rannet**
It’s index 1
Let’s do it:
mcpCast Valley Rannet {4}{R}{G}raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_1"
}thinkingQwen3L Johnny
Valley Rannet has been cast successfully.
Now, its **"enters the battlefield"** trigger will go on the stack: **"Draw two cards."**
We still have priority.
Let’s pass priority to let the trigger resolve — we need those cards.
Gem3F Coachllm
pass_priority()
{
"actions_passed": 3,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Qwen3L Johnnyllm
pass_priority()
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}thinkingQwen3L Johnny
We are being asked to make a choice — likely due to a triggered ability or effect.
Call `get_action_choices` to see what is required:
Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Johnny
We are being asked to **select a Mountain card**, but the choice is **not required** (`required": false`).
This is likely a triggered ability from a card like **Crater Hellion** or **Skarrgan Hellkite** — "When a Mountain is put into a graveyard from anywhere, draw a card" — but in reverse?
Alternatively, it might be **Valley Rannet's** ability — but we don’t see that.
Wait — **Valley Rannet** says: “When this creature enters the battlefield, draw two cards.”
That’s it — so why are we being asked to choose a Mountain?
This may be from **another effect** — perhaps **Gem3F Coach** controls something.
But we are being prompted — so perhaps **we** control a triggered ability that triggers off Mountains.
Alternatively, it could be a **replacement effect** or cost.
But since it’s **not required**, and we have no obvious reason to pick a Mountain, we can **skip** it.
Let’s **cancel** the selection — use `answer=false` to pass:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "cancelled"
}thinkingQwen3L Johnny
Selection cancelled — probably safe.
Now, back to our main phase.
We have:
- 5 untapped lands
- Hand: Harmonize, Rampaging Baloths, and 2 new cards (from Valley Rannet’s draw)
- Just drew 2 cards
- At 3 life
Let’s check what playable cards we have:
thinkingQwen3L Johnny
We still have **Harmonize** in hand (index 0), but it costs {2}{G}{G} — we need **2 green mana**.
We only have **1 green source** (Forest), so we cannot cast it yet.
We have **Rampaging Baloths** in hand, but it’s not listed — likely because we can’t afford {4}{G}{G}.
No other playable spells.
We’ve already played a land? `land_drops_used: 0` — so we **haven’t played a land yet** this turn.
Wait — we played **Homeward Path** earlier — but the game says **land_drops_used: 0** — contradiction?
No — we are on **Turn 3**, and `land_drops_used` should be 1 after playing Homeward Path.
But now it says **0** — this is inconsistent.
Rechecking: earlier we played Homeward Path — index 1 — and it went through.
But now, **Boros Garrison** and **Mountain** are still in hand, and available as land drops.
Ah — likely: **we are still on Turn 3**, and `land_drops_used` was reset or misreported.
But the game shows `land_drops_used: 0`, and we can play a land.
We already played one — so we **should not** play a second.
Therefore: **play Boros Garrison** or **Mountain** only if we didn’t already play Homeward Path.
But we did — so we must have used our land drop.
This suggests a **bug** — likely `land_drops_used` was not updated correctly.
But the system shows **Boros Garrison** (index 2) and **Mountain** (index 4) as playable lands — so it thinks we **haven’t** played one.
Best to **not play a second land** — stick to one per turn.
So we should **pass priority** — we have no spells we can cast, and we already played our land.
Let’s pass to proceed to combat or next phase:
llmpass_priority(until=postcombat_main)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "reached_step",
"action_pending": true,
"current_step": "Postcombat Main"
}thinkingQwen3L Johnny
We have now advanced to the **postcombat main phase**.
Call `get_action_choices` to see our options:
thinkingQwen3L Johnny
We are in the **postcombat main phase**, Turn 3.
We still have:
- 5 untapped lands
- Hand: Harmonize, Rampaging Baloths, and 2 cards from Valley Rannet
- Haven’t played a land this turn? `land_drops_used: 0` — but we already played Homeward Path
The system still allows us to play **Boros Garrison** or **Mountain** — so it thinks we haven’t used land drop.
But we did.
To avoid penalty, **do not play a second land**.
We still cannot cast **Harmonize** or **Rampaging Baloths** — not enough green.
The best action is to **pass priority to end the turn**.
Let’s use `pass_priority` to go to the end step:
llmpass_priority(until=end_of_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}thinkingQwen3L Johnny
We are at the end of our turn.
The game still thinks we may have playable cards.
Call `get_action_choices` to see:
thinkingQwen3L Johnny
We can activate abilities, but no reason to.
Homeward Path’s ability:
“{T}: Each player gains control of all creatures they don’t control.”
→ **Extremely dangerous** — would give our creatures to opponents and theirs to us — **do not activate**.
Druidic Satchel:
“{2}, {T}: Reveal top card of library. If it’s a creature, put it into your hand. Otherwise, draw a card.”
→ Useful, but costs 2 mana and a turn — we’re at 3 life.
Better to save mana and end the turn.
Pass priority to let the turn end fully:
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"action_pending": true
}Gem3F Coachllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"action_pending": true
}Gem3F Coachllm
get_oracle_text(object_ids=["p187","p188","p189"])
{
"cards": [
{
"error": "not found",
"object_id": "p187"
},
{
"error": "not found",
"object_id": "p188"
},
{
"error": "not found",
"object_id": "p189"
}
],
"success": true
}Gem3F Coachllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3F Coach",
"cursor": 128,
"stack": [],
"active_player": "Gem3F Coach",
"players": [
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "KimiK2 Valley",
"library_size": 0,
"life": -60
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Spitebellows",
"id": "p70"
},
{
"name": "Mountain",
"id": "p81"
},
{
"name": "Khalni Garden",
"id": "p82"
},
{
"name": "Command Tower",
"id": "p96"
},
{
"name": "Warstorm Surge",
"id": "p97"
},
{
"name": "Plains",
"id": "p111"
},
{
"name": "Mayael the Anima",
"id": "p112"
},
{
"name": "Drumhunter",
"id": "p69"
},
{
"name": "One Dozen Eyes",
"id": "p123"
},
{
"name": "Behemoth Sledge",
"id": "p124"
},
{
"name": "Ravenous Baloth",
"id": "p60"
},
{
"name": "Boros Guildgate",
"id": "p135"
},
{
"name": "Valley Rannet",
"id": "p190"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Selesnya Guildgate",
"id": "p11"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p19"
},
{
"tapped": false,
"name": "Contested Cliffs",
"id": "p48"
},
{
"tapped": false,
"name": "Forest",
"id": "p134"
},
{
"tapped": false,
"name": "Homeward Path",
"id": "p170"
},
{
"tapped": false,
"name": "Druidic Satchel",
"id": "p171"
}
],
"commanders": [
"Marath, Will of the Wild"
],
"name": "Qwen3L Johnny",
"library_size": 72,
"life": 3
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Gramps",
"library_size": 0,
"life": -9
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Growth Spasm",
"id": "p5"
},
{
"name": "Shamanic Revelation",
"id": "p62"
},
{
"name": "Dearly Departed",
"id": "p58"
},
{
"name": "Blighted Woodland",
"id": "p20"
},
{
"name": "Forest",
"id": "p35"
},
{
"name": "Enduring Scalelord",
"id": "p115"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Sol Ring",
"id": "p8"
},
{
"tapped": false,
"name": "Abzan Falconer",
"id": "p7",
"power": "2",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p6"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}.",
"Deathtouch"
],
"id": "p45",
"power": "0",
"toughness": "1",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Ainok Bond-Kin",
"id": "p1",
"power": "4",
"toughness": "3"
},
{
"tapped": false,
"name": "Plains",
"id": "p34"
},
{
"tapped": false,
"name": "Citadel Siege",
"id": "p15"
},
{
"tapped": false,
"counters": {
"+1/+1": 5
},
"name": "Leinore, Autumn Sovereign",
"id": "p21",
"power": "7",
"toughness": "11"
},
{
"tapped": false,
"name": "Forest",
"id": "p28"
},
{
"tapped": false,
"counters": {
"+1/+1": 16
},
"name": "Herald of War",
"id": "p66",
"power": "19",
"toughness": "19"
},
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"name": "Talisman of Unity",
"id": "p78"
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p102"
},
{
"tapped": false,
"name": "Forest",
"id": "p23"
},
{
"tapped": false,
"name": "Plains",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Sigarda, Heron's Grace",
"id": "p86",
"power": "7",
"toughness": "8"
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"counters": {
"+1/+1": 12
},
"name": "Heronblade Elite",
"id": "p87",
"power": "13",
"toughness": "13"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Yavimaya Elder",
"id": "p100",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Forest",
"id": "p42"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Eternal Witness",
"id": "p3",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Swiftfoot Boots",
"id": "p125"
},
{
"tapped": false,
"name": "Canopy Vista",
"id": "p141"
},
{
"tapped": false,
"name": "Forest",
"id": "p38"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Dawnhart Wardens",
"id": "p152",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Somberwald Beastmaster",
"id": "p89",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p159",
"power": "4",
"toughness": "4",
"token": true
},
{
"tapped": false,
"name": "Wolf Token",
"rules": [
"Deathtouch"
],
"id": "p160",
"power": "2",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Beast Token",
"rules": [
"Deathtouch"
],
"id": "p161",
"power": "3",
"toughness": "3",
"token": true
},
{
"tapped": false,
"name": "Angel of Glory's Rise",
"id": "p133",
"power": "4",
"toughness": "6"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Bastion Protector",
"id": "p51",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Mikaeus, the Lunarch",
"id": "p154",
"power": "3",
"toughness": "3"
},
{
"tapped": false,
"name": "Forest",
"id": "p40"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Heron's Grace Champion",
"id": "p76",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Avacyn's Pilgrim",
"id": "p173",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Trostani's Summoner",
"id": "p172",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Knight Token",
"rules": [
"Vigilance",
"Deathtouch"
],
"id": "p179",
"power": "2",
"toughness": "2",
"token": true
},
{
"tapped": false,
"name": "Centaur Token",
"rules": [
"Deathtouch"
],
"id": "p180",
"power": "3",
"toughness": "3",
"token": true
},
{
"tapped": false,
"name": "Rhino Token",
"rules": [
"Trample",
"Deathtouch"
],
"id": "p181",
"power": "4",
"toughness": "4",
"token": true
}
],
"name": "Gem3F Coach",
"library_size": 55,
"life": 102,
"hand": [
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p88"
},
{
"mana_cost": "{3}{G}",
"name": "Ruinous Intrusion",
"id": "p113",
"playable": true
},
{
"mana_cost": "{4}{W}{W}",
"name": "Celestial Judgment",
"id": "p175"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Riders of Gavony",
"id": "p185",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{G}",
"name": "Sigardian Zealot",
"id": "p191",
"power": "3",
"toughness": "3"
}
]
}
],
"available": true,
"step": "Begin Combat",
"turn": 4
}thinkingQwen3L Johnny
Still not out of the turn — likely missed the cleanup step.
Call `get_action_choices` again:
Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Johnny
Now we are in **Turn 4**, **Gem3F Coach's combat phase** — they are about to attack.
We are **not** on our turn.
We can only respond with instants or activated abilities.
But we have **no playable cards** — only response type is **boolean**, but no cards listed.
Likely, we cannot do anything.
Pass priority to let combat proceed:
Gem3F CoachmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_0"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"success": true,
"action_taken": "selected_target_12"
}Gem3F CoachmcpHerald of War
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "selected_target_12"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachmcpsend_chat_message
raw
send_chat_message(message=Alright team, this is it! We've worked h...)
{
"success": true
}Gem3F CoachmcpAttack with all (Abzan Falconer 3/3, Eldrazi Spawn Token 1/1, Ainok Bond-Kin 5/3, Leinore, Autumn Sovereign 8/11, Herald of War 23/22, Sigarda, Heron's Grace 8/8, Heronblade Elite 14/13, Yavimaya Elder 4/2, Eternal Witness 4/2, Dawnhart Wardens 5/4, Somberwald Beastmaster 3/2, Beast Token 5/4, Wolf Token 3/2, Beast Token 4/3, Angel of Glory's Rise 5/6, Bastion Protector 5/4, Mikaeus, the Lunarch 4/3, Heron's Grace Champion 5/4, Avacyn's Pilgrim 3/2, Trostani's Summoner 2/1, Knight Token 3/2, Centaur Token 4/3, Rhino Token 5/4)
raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "batch_attack"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Johnnyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"stop_reason": "game_over",
"recent_chat": [
"Gem3F Coach: Alright team, this is it! We've worked hard, we've built the board, and now it's time for the final play. Johnny's been a tough competitor, but he's wide open. I want everyone out there—Herald, lead the charge! Sigarda, keep 'em safe! Everyone else, follow through! Let's bring this home! All in!"
],
"action_pending": false,
"player_dead": true
}Gem3F CoachmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3F Coachllm
get_game_log(max_chars=1000)
{
"cursor": 106347,
"log": "463c-a445-fd9e2d092e83'>Avacyn's Pilgrim\nGem3F Coach gains 5 life\nQwen3L Johnny has lost the game.\nGem3F Coach has won the game\nKimiK2 Valley has joined the game\nMatch score: KimiK2 Valley - 0 wins Qwen3L Johnny - 0 wins GLM47 Gramps - 0 wins QUITTED Gem3F Coach - 1 win Range: ONE Mulligan type: Game Default Free mulligans: 2Match is not ratedYou have to win 2 games to win the complete matchGame has started\nQwen3L Johnny's library is shuffled\nKimiK2 Valley's library is shuffled\nQwen3L Johnny won the toss\nGem3F Coach's library is shuffled",
"truncated": true,
"total_length": 106347
}Gem3F Coachllm
get_action_choices()
{
"action_pending": false
}Gem3F Coachllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"action_pending": true
}Gem3F CoachmcpMulligan
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "yes"
}Gem3F CoachmcpMulligan
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"success": true,
"action_taken": "yes"
}gamespectator2 has started watching
gameGLM47 Gramps chooses that Gem3F Coach take the first turn
gameGem3F Coach draws seven cards
gameGLM47 Gramps draws seven cards
gameQwen3L Johnny draws seven cards
gameKimiK2 Valley draws seven cards
minor blunder
GLM47 Gramps has an excellent opening hand with Sol Ring and Silver Myr, which gives explosive turn 1 development.
GLM47 Gramps has an excellent opening hand with Sol Ring and Silver Myr, which gives explosive turn 1 development. Going first maximizes this tempo advantage, as they could play Plains → Sol Ring → Silver Myr before anyone else has done anything. By choosing an opponent to go first, they lose the tempo advantage of their premium opening hand.
Analysis
Action taken: Chose Gem3F Coach (an opponent) as the starting player
Better line: Choose GLM47 Gramps (yourself) as the starting player to maximize the Sol Ring + Silver Myr turn 1 opener
chatGem3F Coach: Alright team, huddle up! This opening formation isn't quite where we need it to be. Let's take our free timeout and see if we can find a stronger starting line!
gameGem3F Coach decides to take mulligan
gameGLM47 Gramps keeps hand
gameQwen3L Johnny decides to take mulligan
gameKimiK2 Valley decides to take mulligan
gameGem3F Coach's library is shuffled
gameGem3F Coach mulligans for free.
gameGem3F Coach draws seven cards
gameQwen3L Johnny's library is shuffled
gameQwen3L Johnny mulligans for free.
gameQwen3L Johnny draws seven cards
gameKimiK2 Valley's library is shuffled
gameKimiK2 Valley mulligans for free.
gameKimiK2 Valley draws seven cards
gameGem3F Coach decides to take mulligan
gameQwen3L Johnny keeps hand
gameKimiK2 Valley keeps hand
gameGem3F Coach mulligans for free.
gameGem3F Coach draws seven cards
gameGem3F Coach decides to take mulligan
gameGem3F Coach's library is shuffled
gameGem3F Coach mulligans down to 6 cards
gameGem3F Coach draws seven cards
gameGem3F Coach puts a card from hand to the bottom of their library
chatGem3F Coach: This is a solid core team right here. Lands, a solid curve, and some recursion? I'm liking this play! Let's get to work!
gameGem3F Coach keeps hand
gameTURN 1 for Gem3F Coach (40 - 40 - 40 - 40)
gameGem3F Coach draws a card
— Precombat Main —
gameGem3F Coach puts Plains from hand onto the Battlefield
gameGem3F Coach plays Plains
gameGem3F Coach casts Sol Ring from hand
gameGem3F Coach puts Sol Ring from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for GLM47 Gramps (40 - 40 - 40 - 40)
gameGLM47 Gramps draws a card
— Precombat Main —
gameGLM47 Gramps puts Island from hand onto the Battlefield
gameGLM47 Gramps plays Island
gameGLM47 Gramps casts Sol Ring from hand
gameGLM47 Gramps puts Sol Ring from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameGLM47 Gramps casts Silver Myr from hand
gameGLM47 Gramps puts Silver Myr from stack onto the Battlefield
gameTURN 3 for Qwen3L Johnny (40 - 40 - 40 - 40)
gameQwen3L Johnny draws a card
— Precombat Main —
gameQwen3L Johnny puts Selesnya Guildgate from hand onto the Battlefield
gameQwen3L Johnny plays Selesnya Guildgate
— Declare Attackers —
— Postcombat Main —
gameTURN 4 for KimiK2 Valley (40 - 40 - 40 - 40)
gameKimiK2 Valley draws a card
— Precombat Main —
minor blunder
Playing a basic Island on turn 1 when Terramorphic Expanse is available.
Playing a basic Island on turn 1 when Terramorphic Expanse is available. Terramorphic Expanse should be played first since it enters tapped and can fetch any basic land, providing color flexibility later. Playing it turn 1 minimizes the tempo loss of it entering tapped. The player's hand has Howling Mine (2 mana, colorless) as the earliest play, so turn 2 they want untapped mana. Playing Terramorphic Expanse now and cracking it end of turn for a Plains or Island gives them an untapped basic on turn 2, same as playing a basic now. But it preserves flexibility - they can decide which color they need based on what they draw. Additionally, Myriad Landscape also enters tapped and could be considered for turn 1, but Terramorphic Expanse is better turn 1 since it can be cracked immediately to thin the deck and provide the needed color.
Analysis
Action taken: Played basic Island as their turn 1 land drop
Better line: Play Terramorphic Expanse on turn 1, then sacrifice it at end of turn to fetch the needed basic land (likely Plains for Windborn Muse or Island for Howling Mine), minimizing the tempo cost of the tapped land entry
gameKimiK2 Valley puts Island from hand onto the Battlefield
gameKimiK2 Valley plays Island
— Declare Attackers —
— Postcombat Main —
gameTURN 5 for Gem3F Coach (40 - 40 - 40 - 40)
gameGem3F Coach draws a card
— Gem3F Coach's Turn 2 —
— Declare Attackers —
— Postcombat Main —
gameGem3F Coach casts Abzan Falconer from hand
gameGem3F Coach puts Abzan Falconer from stack onto the Battlefield
minor blunder
With Sol Ring and Plains available (3 mana), the player chose to cast Abzan Falconer (2/3 with outlast and flying-granti…
With Sol Ring and Plains available (3 mana), the player chose to cast Abzan Falconer (2/3 with outlast and flying-granting) over Ainok Bond-Kin (2/1 with outlast and first-strike-granting). While Abzan Falconer is a fine card, the player missed the opportunity to play Ainok Bond-Kin for {1}{W} and also play the Forest from hand on the same turn. By casting Abzan Falconer (which costs {2}{W}, using all 3 mana), they could still play the Forest but it doesn't matter since all mana is spent. However, the real issue is sequencing: they should have played Forest first before casting any spell. Looking at the choices offered (Ainok Bond-Kin, Forest, Abzan Falconer), playing Forest first is strictly better sequencing since it gives access to 4 mana total (Plains, Forest, Sol Ring = {W}{G}{C}{C}), which doesn't change what can be cast this turn but is good practice. More importantly, with 4 mana after playing Forest, they could cast Ainok Bond-Kin ({1}{W}) and still have {G}{C} left over - though nothing else costs that. Alternatively, Abzan Falconer at {2}{W} uses 3 of 4 mana. The Falconer is arguably the better card (2/3 vs 2/1, flying vs first strike), so the creature choice is reasonable. But they should have played Forest first before casting the spell - casting spells before playing lands is a sequencing error.
Analysis
Action taken: Cast Abzan Falconer without first playing the Forest from hand.
Better line: Play Forest first, then cast Abzan Falconer. This ensures the land drop isn't missed and maximizes available mana.
gameGem3F Coach puts Forest from hand onto the Battlefield
gameGem3F Coach plays Forest
gameTURN 6 for GLM47 Gramps (40 - 40 - 40 - 40)
gameGLM47 Gramps draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameTURN 7 for Qwen3L Johnny (40 - 40 - 40 - 40)
gameQwen3L Johnny draws a card
— Precombat Main —
gameQwen3L Johnny casts Sol Ring from hand
gameQwen3L Johnny puts Sol Ring from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
minor blunder
Johnny played Forest instead of Contested Cliffs as their land for the turn.
Johnny played Forest instead of Contested Cliffs as their land for the turn. Contested Cliffs is a land that taps for colorless mana but also has the activated ability to make a Beast creature fight an opponent's creature. Given that Johnny's deck contains Beast creatures (Ravenous Baloth, Marath, and the Beast token from One Dozen Eyes), getting Contested Cliffs into play early provides a repeatable removal engine. Playing Forest here is slightly worse since Johnny already has a Selesnya Guildgate for green mana and Sol Ring for colorless. The Contested Cliffs only produces colorless like Sol Ring already does, but its fight ability is a unique and powerful effect worth establishing early. However, Johnny does need colored mana for expensive spells like Warstorm Surge (5R) and One Dozen Eyes (5G), so a basic Forest has some merit for mana development.
Analysis
Action taken: Played Forest as land drop for the turn.
Better line: Play Contested Cliffs instead of Forest. With Beast creatures in hand (Ravenous Baloth) and Sol Ring already providing colorless mana, getting the utility land into play early is more valuable than an additional green source when Selesnya Guildgate already provides green.
gameQwen3L Johnny puts Forest from hand onto the Battlefield
gameQwen3L Johnny plays Forest
gameTURN 8 for KimiK2 Valley (40 - 40 - 40 - 40)
gameKimiK2 Valley draws a card
— Precombat Main —
minor blunder
Playing Myriad Landscape (which enters tapped) on turn 2 when the player has Howling Mine (2 mana) in hand and only 1 un…
Playing Myriad Landscape (which enters tapped) on turn 2 when the player has Howling Mine (2 mana) in hand and only 1 untapped land means they cannot cast Howling Mine this turn. If they had played Plains or Mountain instead (which enter untapped), they would have had 2 mana available to cast Howling Mine on turn 2, getting the card draw engine online earlier. Terramorphic Expanse would also have been better as it fixes colors and thins the deck while still providing a land that can be cracked at end of turn. Myriad Landscape enters tapped AND costs 2 + tap + sacrifice to activate later, so playing it this early when you need colored mana and have a 2-drop to cast is suboptimal.
Analysis
Action taken: Played Myriad Landscape (enters tapped) as land for turn 2
Better line: Play Plains (or Mountain) to have 2 mana available, then cast Howling Mine this turn to start drawing extra cards earlier. Myriad Landscape could be played on a later turn when the tempo loss of entering tapped matters less.
gameKimiK2 Valley puts Myriad Landscape from hand onto the Battlefield
gameKimiK2 Valley plays Myriad Landscape
— Declare Attackers —
— Postcombat Main —
gameTURN 9 for Gem3F Coach (40 - 40 - 40 - 40)
gameGem3F Coach draws a card
— Gem3F Coach's Turn 3 —
gameGem3F Coach puts Blighted Woodland from hand onto the Battlefield
gameGem3F Coach plays Blighted Woodland
minor blunder
With 4 lands (Plains, Forest, Sol Ring, and now Blighted Woodland) plus Sol Ring, Coach has 5 mana available this turn (…
With 4 lands (Plains, Forest, Sol Ring, and now Blighted Woodland) plus Sol Ring, Coach has 5 mana available this turn (Plains + Forest + Sol Ring for 4, but Blighted Woodland enters untapped so that's 5 total). Growth Spasm costs 3 mana (2G) and would ramp by fetching a basic land + creating an Eldrazi Spawn token (which can sac for colorless). Playing Blighted Woodland first is fine as a land drop, but the question is whether to cast Growth Spasm this turn instead of just playing the land. With Blighted Woodland in play, Coach has Plains, Forest, Sol Ring, Blighted Woodland = 5 mana. Growth Spasm costs 2G, leaving 2 mana open. This would accelerate toward Citadel Siege (costs 2WW) next turn. Actually, playing Blighted Woodland and then casting Growth Spasm would be the optimal line - play land, then cast the ramp spell. But the decision here is just about the land drop, which is correct. However, looking more carefully: Coach could have cast Growth Spasm (using Forest + Sol Ring for 2G = 3 mana) and THEN played Blighted Woodland as the land drop. But Growth Spasm is a sorcery that searches for a basic land - playing Blighted Woodland first doesn't change available mana since it also taps for colorless. Wait - the decision shows Coach chose Blighted Woodland as their play. The question is whether they should have cast Growth Spasm instead or in addition. With Plains + Forest + Sol Ring = 4 mana, they can cast Growth Spasm (2G) using Forest + Sol Ring (1 colorless + 1 colorless + 1 green = 3 mana), then play Blighted Woodland. That would give them 6+ mana sources next turn (Plains, Forest, Sol Ring, Blighted Woodland, fetched basic, Eldrazi Spawn), enabling Citadel Siege. If they just play Blighted Woodland, they have 5 mana next turn - not enough for Citadel Siege (2WW needs 4 mana including 2 white, and they only have 1 Plains). Actually with Growth Spasm they could fetch a Plains, giving them 2 white sources. This seems like a clear case where casting Growth Spasm + playing Blighted Woodland would have been better than just playing the land.
Analysis
Action taken: Played Blighted Woodland as land drop without casting Growth Spasm
Better line: Cast Growth Spasm first (using Forest + Sol Ring for 2G), fetching a Plains to enable Citadel Siege next turn, then play Blighted Woodland as the land drop. This would provide 6+ mana sources next turn and enable the powerful Citadel Siege on turn 4.
gameGem3F Coach casts Growth Spasm from hand
gameGem3F Coach searches their library (source: Growth Spasm)
gameGem3F Coach puts Plains from library onto the Battlefield (source: Growth Spasm)
gameGem3F Coach's library is shuffled (source: Growth Spasm)
gameGem3F Coach creates a Eldrazi Spawn Token token
gameGem3F Coach puts Growth Spasm from stack into their graveyard
gameGem3F Coach casts Ainok Bond-Kin from hand
gameGem3F Coach puts Ainok Bond-Kin from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
questionable
In a multiplayer game at 40 life, declining free attacks is debatable.
In a multiplayer game at 40 life, declining free attacks is debatable. KimiK2 Valley and Qwen3L Johnny have no creatures to block, so Abzan Falconer could attack for 2 damage completely risk-free. While multiplayer politics can justify not attacking early, passing on free damage with no downside is at least worth questioning.
Analysis
Action taken: Chose not to attack with any creatures
Better line: Attack one opponent (likely the one perceived as the biggest threat) with Abzan Falconer for 2 free damage, since multiple opponents have no blockers
gameTURN 10 for GLM47 Gramps (40 - 40 - 40 - 40)
gameGLM47 Gramps draws a card
— Precombat Main —
minor blunder
GLM47 cast Thoughtcast before playing a land.
GLM47 cast Thoughtcast before playing a land. They have Port Town in hand and could reveal Plains or Island to have it enter untapped. Playing Port Town first would give them an additional artifact-independent mana source and wouldn't cost anything. More importantly, they should play a land before casting spells as a general sequencing principle - there's no reason to cast Thoughtcast first since they have enough mana already (Sol Ring + Silver Myr + Island = 4 mana, Thoughtcast with 2 artifacts costs 3). However, playing a land first preserves more options after seeing the two drawn cards.
Analysis
Action taken: Cast Thoughtcast before playing a land drop
Better line: Play Port Town (revealing Plains or Island for untapped entry) first, then cast Thoughtcast with the remaining mana. This preserves maximum flexibility after seeing the drawn cards and follows proper sequencing of land-before-spells.
gameGLM47 Gramps casts Thoughtcast from hand
gameGLM47 Gramps draws two cards
gameGLM47 Gramps puts Thoughtcast from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameGLM47 Gramps reveals Plains
gameGLM47 Gramps puts Port Town from hand onto the Battlefield
gameGLM47 Gramps plays Port Town
gameGLM47 Gramps casts Swift Reconfiguration targeting Abzan Falconer from hand
gameGLM47 Gramps puts Swift Reconfiguration from stack onto the Battlefield
gameTURN 11 for Qwen3L Johnny (40 - 40 - 40 - 40)
gameQwen3L Johnny draws a card
— Precombat Main —
gameQwen3L Johnny puts Contested Cliffs from hand onto the Battlefield
gameQwen3L Johnny plays Contested Cliffs
— Declare Attackers —
— Postcombat Main —
moderate blunder
Player miscalculated their available mana, thinking Contested Cliffs produces {W} or {R} (it produces {C}) and apparentl…
Player miscalculated their available mana, thinking Contested Cliffs produces {W} or {R} (it produces {C}) and apparently forgetting Selesnya Guildgate can produce {G}. Actual available mana was {G}{G}{C}{C}{C} (5 total), which is enough for both Ravenous Baloth ({2}{G}{G}) and Drumhunter ({3}{G}). The player's reasoning concluded they couldn't cast either spell, potentially leading to a suboptimal choice or delayed development.
Analysis
Action taken: Player believed they couldn't cast either creature due to mana miscalculation and likely chose suboptimally between the two forced options.
Better line: Cast Ravenous Baloth ({2}{G}{G}) using Forest + Selesnya Guildgate for {G}{G} and Sol Ring for {C}{C}. A 4/4 Beast on turn 3 is excellent board presence and has Beast synergy with Contested Cliffs.
gameTURN 12 for KimiK2 Valley (40 - 40 - 40 - 40)
gameKimiK2 Valley draws a card
— Precombat Main —
minor blunder
KimiK2 Valley cast Howling Mine before playing a land for the turn.
KimiK2 Valley cast Howling Mine before playing a land for the turn. They have Plains, Terramorphic Expanse, Transguild Promenade, and Mountain in hand. Playing a land first (like Plains or Terramorphic Expanse) would preserve the option to cast Howling Mine with different mana if needed, and ensures they don't accidentally miss their land drop. More importantly, they should have played Terramorphic Expanse and cracked it to fix mana for Gwafa Hazid (which needs W and U), or played Plains to have 3 mana available. The sequencing of casting spells before playing lands is a basic mistake, though here Howling Mine only costs 2 so the Island + Myriad Landscape cover it. The real concern is that Howling Mine in a 4-player game gives 3 opponents extra cards while only giving you 1 extra card - a net disadvantage. However, this is a group hug style deck so it may be intentional. The land-before-spell sequencing is still a minor error.
Analysis
Action taken: Cast Howling Mine before playing a land for the turn
Better line: Play Terramorphic Expanse (or Plains) first, then cast Howling Mine. Terramorphic Expanse could be cracked on an opponent's end step to fetch a Plains, helping fix mana for Gwafa Hazid next turn.
gameKimiK2 Valley casts Howling Mine from hand
gameKimiK2 Valley puts Howling Mine from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameKimiK2 Valley puts Transguild Promenade from hand onto the Battlefield
gameKimiK2 Valley plays Transguild Promenade
gameKimiK2 Valley - Ability triggers: Transguild Promenade - When Transguild Promenade enters, sacrifice it unless you pay {1}.
minor blunder
Playing Transguild Promenade when you have no untapped lands to pay the {1} entry cost means you must sacrifice it immed…
Playing Transguild Promenade when you have no untapped lands to pay the {1} entry cost means you must sacrifice it immediately, wasting your land drop for the turn. With Terramorphic Expanse, Plains, and Mountain all available as alternative land drops, any of those would have been strictly better. Terramorphic Expanse would let you fetch a basic land (fixing colors), Plains gives immediate white mana, and Mountain gives red mana - all without the downside of losing the land.
Analysis
Action taken: Played Transguild Promenade with no mana available to pay {1}, forcing it to be sacrificed.
Better line: Play Terramorphic Expanse (crack it to fetch a needed basic), or play Plains or Mountain for guaranteed mana. Transguild Promenade should be saved for a turn when you have {1} available to pay its enter-the-battlefield cost.
gameKimiK2 Valley chooses not to pay {1} to prevent sacrifice effect
gameKimiK2 Valley sacrificed Transguild Promenade (source: Transguild Promenade)
gameTURN 13 for Gem3F Coach (40 - 40 - 40 - 40)
gameGem3F Coach draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Gem3F Coach's Turn 4 —
gameGem3F Coach draws a card
— Precombat Main —
gameGem3F Coach puts Plains from hand onto the Battlefield
gameGem3F Coach plays Plains
gameGem3F Coach casts Citadel Siege from hand
gameCitadel Siege: Gem3F Coach has chosen Khans
gameGem3F Coach puts Citadel Siege from stack onto the Battlefield
questionable
Casting Citadel Siege on turn 4 is a strong play for the +1/+1 counter strategy with Abzan Falconer (grants flying) and …
Casting Citadel Siege on turn 4 is a strong play for the +1/+1 counter strategy with Abzan Falconer (grants flying) and Ainok Bond-Kin (grants first strike). However, Bastion Protector costs only 3 mana and would immediately provide a 3/3 body on board, which is relevant for board presence in the early game. Citadel Siege won't provide value until the next combat step. More importantly, the player could have considered playing Bastion Protector first and saving Citadel Siege for next turn when they'd have more mana available anyway. That said, Citadel Siege choosing Khans synergizes extremely well with the outlast creatures already on board, giving them counters without spending mana on outlast (which requires tapping the creature). This is a reasonable play, but the question is whether deploying a 3/3 body now (Bastion Protector) and Citadel Siege next turn would have been better sequencing, since Bastion Protector could also be a target for the Citadel Siege counters next turn.
Analysis
Action taken: Cast Citadel Siege (4 mana) on turn 4
Better line: Cast Bastion Protector (3 mana) this turn to add board presence and potentially outlast Ainok Bond-Kin with remaining mana, then cast Citadel Siege next turn to start putting counters on creatures including the Protector
— Beginning of Combat —
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Ainok Bond-Kin
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Ainok Bond-Kin
— Declare Attackers —
chatGem3F Coach: Great hustle out there, team! Citadel Siege in Khans mode is looking strong. Ainok Bond-Kin, you're leading the charge! Let's see some good sportsmanship and a great game!
gameGem3F Coach attacks GLM47 Gramps with 1 creature
gameAttacked player: GLM47 Gramps
— Declare Blockers —
questionable
Attacking with a 0/1 Eldrazi Spawn token deals 0 damage and accomplishes nothing.
Attacking with a 0/1 Eldrazi Spawn token deals 0 damage and accomplishes nothing. The token is more valuable as a mana source (sacrifice for {C}) or as a chump blocker. Sending it into combat risks losing it to any blocker while dealing no damage.
Analysis
Action taken: Attacked with the 0/1 Eldrazi Spawn token against GLM47 Gramps.
Better line: Keep the Eldrazi Spawn token back as a potential mana source or chump blocker. It deals 0 damage on attack, so there's no upside to attacking with it unless you specifically want it to die (which doesn't appear to be the case here).
gameGLM47 Gramps loses 4 life at combat from Ainok Bond-Kin
— Combat Damage —
— Combat Damage —
— Postcombat Main —
gameTURN 14 for GLM47 Gramps (40 - 40 - 36 - 40)
gameGLM47 Gramps draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameGLM47 Gramps draws a card
— Precombat Main —
gameGLM47 Gramps casts Katsumasa, the Animator from hand
gameGLM47 Gramps puts Katsumasa, the Animator from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 15 for Qwen3L Johnny (40 - 40 - 36 - 40)
gameQwen3L Johnny draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameQwen3L Johnny draws a card
— Precombat Main —
gameQwen3L Johnny puts Boros Garrison from hand onto the Battlefield
gameQwen3L Johnny plays Boros Garrison
gameQwen3L Johnny - Ability triggers: Boros Garrison - When Boros Garrison enters, return a land you control to its owner's hand.
minor blunder
Playing Boros Garrison before casting a creature is slightly suboptimal but not terrible.
Playing Boros Garrison before casting a creature is slightly suboptimal but not terrible. Boros Garrison enters tapped and requires bouncing a land, which means the player loses mana availability this turn. With 4 mana available (Selesnya Guildgate, Sol Ring, Forest, Contested Cliffs), they could cast Drumhunter (3G) or Ravenous Baloth (2GG) first, then play Boros Garrison next turn. By playing Garrison now, they bounce a land and end up with all tapped lands, unable to cast anything meaningful this turn. However, Garrison does fix red mana for future turns and the player may be planning ahead. The Howling Mine trigger means they'll draw extra cards, so developing mana isn't unreasonable.
Analysis
Action taken: Played Boros Garrison, which enters tapped and bounces a land, leaving limited mana available this turn.
Better line: Cast Drumhunter (3G) using Forest + Sol Ring + Selesnya Guildgate + Contested Cliffs to develop the board and set up card draw, then play Boros Garrison next turn when the tempo loss of a tapped land matters less.
gameQwen3L Johnny puts Boros Garrison from battlefield into their hand
moderate blunder
Bouncing Boros Garrison to hand means it must be replayed next turn and will enter tapped again, costing a full turn of …
Bouncing Boros Garrison to hand means it must be replayed next turn and will enter tapped again, costing a full turn of mana development. Boros Garrison produces 2 mana (RW) when untapped. By returning it, Johnny loses access to that mana this turn cycle and next turn must replay it tapped again, effectively wasting two land drops on the same land. Returning Selesnya Guildgate (which only produces G or W, a subset of what Boros Garrison provides) or Contested Cliffs (which requires RG to activate and has limited utility early) would have been better. Returning a basic Forest would keep the bounce land in play producing 2 mana, though Forest is untapped. The best return is likely Selesnya Guildgate since Boros Garrison already produces both colors Guildgate would, and Guildgate entered tapped previously anyway.
Analysis
Action taken: Returned Boros Garrison (the land just played) to hand, creating an infinite bounce loop where the same land must be replayed tapped next turn.
Better line: Return Selesnya Guildgate to hand. Boros Garrison already covers G and W mana production, and Guildgate is strictly worse. This keeps Boros Garrison on the battlefield to untap next turn and produce RW, while Guildgate can be replayed later if needed.
gameQwen3L Johnny casts Ravenous Baloth from hand
gameQwen3L Johnny puts Ravenous Baloth from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 16 for KimiK2 Valley (40 - 40 - 36 - 40)
gameKimiK2 Valley draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameKimiK2 Valley draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameKimiK2 Valley discards down to 7 hand cards
— Cleanup —
gameKimiK2 Valley discards Mountain
gameTURN 17 for Gem3F Coach (40 - 40 - 36 - 40)
gameGem3F Coach draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Gem3F Coach's Turn 5 —
gameGem3F Coach draws a card
— Precombat Main —
chatGem3F Coach: Alright team, let's get our MVP on the field! Coach Leinore, you're up! Let's get these drills started! Time to work on that Coven formation!
gameGem3F Coach casts Leinore, Autumn Sovereign from command
gameGem3F Coach puts Leinore, Autumn Sovereign from stack onto the Battlefield
— Beginning of Combat —
gameGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - <i>Coven</i> — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. - targeting Leinore, Autumn Sovereign
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Leinore, Autumn Sovereign
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Leinore, Autumn Sovereign
gameLeinore, Autumn Sovereign: Gem3F Coach puts 1 +1/+1 counters on Leinore, Autumn Sovereign
gameGem3F Coach draws a card
— Declare Attackers —
minor blunder
Putting the +1/+1 counter on Leinore instead of Ainok Bond-Kin misses out on activating Ainok Bond-Kin's first strike gr…
Putting the +1/+1 counter on Leinore instead of Ainok Bond-Kin misses out on activating Ainok Bond-Kin's first strike granting ability. Both targets enable coven (three distinct powers), but Ainok Bond-Kin with a counter would grant first strike to all creatures with +1/+1 counters, which is meaningful with Abzan Falconer also on board (future counters grant both flying and first strike).
Analysis
Action taken: Put the +1/+1 counter on Leinore, Autumn Sovereign
Better line: Put the +1/+1 counter on Ainok Bond-Kin to activate its first strike granting ability while still enabling coven for the card draw
minor blunder
Putting the +1/+1 counter on Leinore (making her 1/5) misses the synergy of putting it on Ainok Bond-Kin, which would ac…
Putting the +1/+1 counter on Leinore (making her 1/5) misses the synergy of putting it on Ainok Bond-Kin, which would activate both Bond-Kin's first strike aura and Abzan Falconer's flying aura for Bond-Kin, creating a 3/2 flying first striker.
Analysis
Action taken: Put the +1/+1 counter from Leinore's coven trigger on Leinore herself, making her a 1/5.
Better line: Put the +1/+1 counter on Ainok Bond-Kin to activate its first strike granting ability and gain flying from Abzan Falconer, creating a much more impactful board presence.
questionable
Attacking with the Eldrazi Spawn Token (0/1) deals 0 damage and risks losing it if blocked, though GLM47 Gramps has Kats…
Attacking with the Eldrazi Spawn Token (0/1) deals 0 damage and risks losing it if blocked, though GLM47 Gramps has Katsumasa (3/3 flying) which can't block a ground creature, and Silver Myr is tapped. The token has value as a sacrifice for {C} mana, which could be relevant for future plays. However, the attack deals 0 damage anyway since it's a 0/1, so it accomplishes nothing even if unblocked. The token's sacrifice ability for colorless mana could be more useful kept in reserve.
Analysis
Action taken: Attacked with the 0/1 Eldrazi Spawn Token, which deals 0 damage even if unblocked.
Better line: Don't attack with the Eldrazi Spawn Token. It deals 0 damage and its sacrifice-for-mana ability has more value than a 0-damage attack. Keep it back as a potential blocker or mana source.
chatGem3F Coach: Looking good, team! Let's get some practice drills in. Ainok, show 'em that form! Taking a swing at Gramps here—stay sharp everyone!
gameGem3F Coach attacks GLM47 Gramps with 1 creature
— Declare Blockers —
gameAttacked player: GLM47 Gramps
gameGLM47 Gramps loses 4 life at combat from Ainok Bond-Kin
— Combat Damage —
— Combat Damage —
— Postcombat Main —
gameTURN 18 for GLM47 Gramps (40 - 40 - 32 - 40)
— Upkeep —
minor blunder
Katsumasa's upkeep trigger allows putting +1/+1 counters on up to three noncreature artifacts for free.
Katsumasa's upkeep trigger allows putting +1/+1 counters on up to three noncreature artifacts for free. GLM47 controls Sol Ring which is a noncreature artifact. Putting counters on it has no downside and makes it stronger when later animated by Katsumasa's activated ability.
Analysis
Action taken: Declined to put +1/+1 counters on any noncreature artifacts (selected 0 targets).
Better line: Should have targeted at least their own Sol Ring to accumulate +1/+1 counters for future animation with Katsumasa's ability.
gameGLM47 Gramps - Ability triggers: Katsumasa, the Animator - At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
gameGLM47 Gramps draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameGLM47 Gramps draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGLM47 Gramps discards down to 7 hand cards
— Cleanup —
moderate blunder
GLM47 is discarding to hand size and chose to discard Surgehacker Mech, a powerful 5/5 menace Vehicle that deals damage …
GLM47 is discarding to hand size and chose to discard Surgehacker Mech, a powerful 5/5 menace Vehicle that deals damage on entry based on Vehicles controlled — which synergizes perfectly with Katsumasa, the Animator (who can animate artifacts and put +1/+1 counters on them). Katsumasa is already on the battlefield, making Surgehacker Mech a high-value card. Meanwhile, GLM47 has 3 Plains and 2 Islands in hand — they only need 1-2 more lands and could safely discard excess basic lands instead.
Analysis
Action taken: Discarded Surgehacker Mech as one of the two cards to discard to hand size.
Better line: Discard a Plains (having 3 Plains in hand is excessive when only needing a couple more land drops) instead of the Surgehacker Mech, which has strong synergy with Katsumasa and represents a significant threat.
gameGLM47 Gramps discards Plains
gameGLM47 Gramps discards Surgehacker Mech
gameTURN 19 for Qwen3L Johnny (40 - 40 - 32 - 40)
gameQwen3L Johnny draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameQwen3L Johnny draws a card
— Precombat Main —
gameQwen3L Johnny puts Boros Garrison from hand onto the Battlefield
gameQwen3L Johnny plays Boros Garrison
gameQwen3L Johnny - Ability triggers: Boros Garrison - When Boros Garrison enters, return a land you control to its owner's hand.
gameQwen3L Johnny puts Boros Garrison from battlefield into their hand
moderate blunder
Boros Garrison enters tapped and requires bouncing a land.
Boros Garrison enters tapped and requires bouncing a land. By bouncing itself, the player essentially wasted their entire land drop for the turn — they end up with the same number of lands in play as before (the Garrison replaces itself but is tapped), and they have to replay it next turn, losing another land drop to the bounce. This creates a two-turn tempo loss for no gain.
Analysis
Action taken: Bounced Boros Garrison back to hand when it entered the battlefield.
Better line: Bounce Selesnya Guildgate (which only produces GW, colors already covered by Forest and the Garrison itself producing RW). This keeps 4 lands on the battlefield including the new Garrison, and replaying Selesnya Guildgate next turn is a clean land drop with no bounce cost. Alternatively, bouncing Contested Cliffs (which requires RG to activate and is situational) would also be better than bouncing the Garrison itself.
gameQwen3L Johnny casts Drumhunter from hand
gameQwen3L Johnny puts Drumhunter from stack onto the Battlefield
— Declare Attackers —
gameQwen3L Johnny attacks GLM47 Gramps with 1 creature
— Declare Blockers —
gameAttacked player: GLM47 Gramps
gameGLM47 Gramps loses 4 life at combat from Ravenous Baloth
— Combat Damage —
— Postcombat Main —
— End Step —
gameQwen3L Johnny discards down to 7 hand cards
— Cleanup —
gameQwen3L Johnny discards Spitebellows
gameTURN 20 for KimiK2 Valley (40 - 40 - 28 - 40)
gameKimiK2 Valley draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameKimiK2 Valley draws a card
— Precombat Main —
minor blunder
Playing Forest instead of Terramorphic Expanse is slightly suboptimal.
Playing Forest instead of Terramorphic Expanse is slightly suboptimal. Terramorphic Expanse should be played first because it enters untapped and can be cracked immediately (or later) to fetch any basic land needed, providing flexibility. Playing a basic Forest locks in the land choice now, whereas Terramorphic Expanse keeps options open and also thins the deck. Additionally, the player has Kynaios and Tiro of Meletis as their commander (RGWU), and Terramorphic Expanse could fetch whatever color is most needed at the time it's cracked. Playing the Forest from hand means the Terramorphic Expanse will be played on a later turn, delaying its utility by a turn.
Analysis
Action taken: Played Forest as their land for the turn.
Better line: Play Terramorphic Expanse instead, keeping the Forest in hand for future flexibility or to put onto the battlefield via Kynaios and Tiro's end step trigger. Terramorphic Expanse could then be cracked to fetch whatever basic is most needed.
gameKimiK2 Valley puts Forest from hand onto the Battlefield
gameKimiK2 Valley plays Forest
— Declare Attackers —
— Postcombat Main —
gameKimiK2 Valley discards down to 7 hand cards
— Cleanup —
questionable
Akroan Horse is a 4-mana card that gives an opponent a 0/4 defender while giving you 1/1 tokens each upkeep - it's not g…
Akroan Horse is a 4-mana card that gives an opponent a 0/4 defender while giving you 1/1 tokens each upkeep - it's not great but it's not the worst discard. However, discarding Mountain seems strictly better here. Valley already has an Island and Forest on the battlefield plus Myriad Landscape, and has a Plains and Terramorphic Expanse in hand. The Mountain is the least useful card since Valley's colored mana needs (for cards like Gwafa Hazid which needs W/U, Windborn Muse which needs W, Humble Defector which needs R) can mostly be met by existing lands and the Terramorphic Expanse. Meanwhile, Akroan Horse at least has some utility as a token generator in multiplayer, and with Howling Mine drawing extra cards, Valley may want to deploy it eventually.
Analysis
Action taken: Discarded Akroan Horse
Better line: Discard Mountain instead - it's the most redundant card given existing mana sources and cards in hand. Terramorphic Expanse can fetch a Mountain later if needed.
gameKimiK2 Valley discards Akroan Horse
gameTURN 21 for Gem3F Coach (40 - 40 - 28 - 40)
gameGem3F Coach draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Gem3F Coach's Turn 6 —
gameGem3F Coach draws a card
— Precombat Main —
gameGem3F Coach puts Forest from hand onto the Battlefield
gameGem3F Coach plays Forest
chatGem3F Coach: Time for some height, team! Herald, show them what a real aerial assault looks like. Stay focused, drills aren't over!
gameGem3F Coach casts Herald of War from hand
gameGem3F Coach puts Herald of War from stack onto the Battlefield
— Beginning of Combat —
gameGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - <i>Coven</i> — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. - targeting Herald of War
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Herald of War
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Herald of War
gameLeinore, Autumn Sovereign: Gem3F Coach puts 1 +1/+1 counters on Herald of War
gameGem3F Coach draws a card
— Declare Attackers —
minor blunder
Attacking with all creatures (including Abzan Falconer and Ainok Bond-Kin) is questionable.
Attacking with all creatures (including Abzan Falconer and Ainok Bond-Kin) is questionable. These are key outlast creatures that form the backbone of Coach's +1/+1 counter strategy. Without any counters on them yet, they're just small bodies (2/3 and 2/1) that could easily be blocked and killed. The Eldrazi Spawn Token (0/1) also can't deal damage. Attacking into GLM47 Gramps who has Katsumasa (3/3 flyer) and Silver Myr available as blockers risks losing important synergy pieces for minimal damage. The Ainok Bond-Kin at 2/1 is particularly vulnerable. Coach should be developing their board and using outlast to build up counters rather than making ineffective attacks.
Analysis
Action taken: Chose 'All attack' sending Abzan Falconer (2/3), Ainok Bond-Kin (2/1), and Eldrazi Spawn Token (0/1) into combat.
Better line: Attack with no creatures or at most just the Eldrazi Spawn Token (which you might want to sacrifice for mana anyway). Focus on building the board - play Forest from hand, then use remaining mana to start outlasting Abzan Falconer or Ainok Bond-Kin in future turns, or play Bastion Protector to protect the commander when it comes down.
chatGem3F Coach: Gramps, look out! The air team is coming in for some drills. Ainok, Leinore, show 'em how we do it!
gameGem3F Coach attacks GLM47 Gramps with 2 creatures
— Declare Blockers —
gameAttacked player: GLM47 Gramps
gameGLM47 Gramps loses 4 life at combat from Ainok Bond-Kin
gameGLM47 Gramps loses 3 life at combat from Leinore, Autumn Sovereign
gameLeinore, Autumn Sovereign did 3 combat damage to GLM47 Gramps during the game.
— Combat Damage —
— Combat Damage —
— Postcombat Main —
gameTURN 22 for GLM47 Gramps (40 - 40 - 21 - 40)
— Upkeep —
gameGLM47 Gramps - Ability triggers: Katsumasa, the Animator - At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
gameGLM47 Gramps draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameGLM47 Gramps draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGLM47 Gramps discards down to 7 hand cards
— Cleanup —
minor blunder
GLM47 Gramps is discarding to hand size and chose to discard Exotic Orchard and an Island.
GLM47 Gramps is discarding to hand size and chose to discard Exotic Orchard and an Island. Exotic Orchard is a versatile mana-fixing land that can produce any color an opponent's land could produce, which is especially valuable in a multiplayer game where opponents have diverse land bases. With only 4 lands in play (Island, Sol Ring, Silver Myr, Port Town) and Hanna, Ship's Navigator in hand (which costs 1WU), color fixing is important. Exotic Orchard would help cast multicolored spells and provide flexibility. Discarding two basic Islands instead would preserve the more valuable land while still reducing hand size.
Analysis
Action taken: Discarded Exotic Orchard and Island
Better line: Discard two basic Plains or two basic Islands instead, keeping Exotic Orchard for its superior mana fixing in a multiplayer game where opponents control Forests, Mountains, and other diverse lands
gameGLM47 Gramps discards Exotic Orchard
gameGLM47 Gramps discards Island
gameTURN 23 for Qwen3L Johnny (40 - 40 - 21 - 40)
gameQwen3L Johnny draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameQwen3L Johnny draws a card
— Precombat Main —
minor blunder
Johnny is forced to discard 2 cards (likely down to hand size of 7).
Johnny is forced to discard 2 cards (likely down to hand size of 7). They chose to discard Mountain and Khalni Garden. However, Khalni Garden is a land that creates a 0/1 Plant token when it enters - it has real utility beyond just being a land. Meanwhile, Boros Guildgate is a strictly worse land option (enters tapped, only produces R or W which Boros Garrison already covers better). Discarding Boros Guildgate instead of Khalni Garden would have preserved a land that provides both mana fixing AND a free creature token, which synergizes with Warstorm Surge and Rampaging Baloths (landfall triggers). The Mountain discard is reasonable since they already have color sources, but Khalni Garden over Boros Guildgate is a value loss.
Analysis
Action taken: Discarded Mountain and Khalni Garden
Better line: Discard Mountain and Boros Guildgate instead, keeping Khalni Garden for its enters-the-battlefield Plant token which synergizes with Rampaging Baloths landfall and future Warstorm Surge
gameQwen3L Johnny discards down to 7 hand cards
— Cleanup —
gameQwen3L Johnny discards Mountain
gameQwen3L Johnny discards Khalni Garden
gameTURN 24 for KimiK2 Valley (40 - 40 - 21 - 40)
gameKimiK2 Valley draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameKimiK2 Valley draws a card
— Precombat Main —
gameKimiK2 Valley puts Gruul Turf from hand onto the Battlefield
gameKimiK2 Valley plays Gruul Turf
gameKimiK2 Valley - Ability triggers: Gruul Turf - When Gruul Turf enters, return a land you control to its owner's hand.
minor blunder
Playing Gruul Turf enters tapped and bounces a land, leaving only Island + Forest (2 mana) available this turn.
Playing Gruul Turf enters tapped and bounces a land, leaving only Island + Forest (2 mana) available this turn. Playing Plains instead would give 3 untapped mana (Island + Forest + Plains), enabling an immediate cast of Gwafa Hazid, Profiteer (1WU) - a strong tempo play that could start neutralizing threats. The Gruul Turf can be played next turn after establishing board presence.
Analysis
Action taken: Played Gruul Turf, which enters tapped and bounces a land, wasting the turn's mana development.
Better line: Play Plains to have Island + Forest + Plains untapped, then cast Gwafa Hazid, Profiteer (1WU) this turn. Save Gruul Turf for a later turn when the tempo loss matters less.
gameKimiK2 Valley puts Gruul Turf from battlefield into their hand
— Declare Attackers —
moderate blunder
Bouncing Gruul Turf back to hand instead of a basic land means KimiK2 Valley loses a net land on the battlefield.
Bouncing Gruul Turf back to hand instead of a basic land means KimiK2 Valley loses a net land on the battlefield. Gruul Turf taps for RG (two mana), so bouncing it means replaying it next turn (entering tapped again) and losing tempo. By contrast, bouncing a basic land like Island or Forest would leave Gruul Turf on the battlefield producing RG, while the basic land could simply be replayed next turn untapped. The player ends up in a loop of replaying Gruul Turf repeatedly without net mana advancement. With a hand containing multiple lands to play (Plains, Terramorphic Expanse, Mountain) and expensive spells to cast (Windborn Muse at 4, Rubblehulk at 6, Reverse the Sands at 8), falling behind on mana development is costly.
Analysis
Action taken: Bounced Gruul Turf back to hand when it entered the battlefield.
Better line: Bounce Island (or Forest) to hand. This leaves Gruul Turf on the battlefield producing RG, and the basic land can be replayed untapped on a future turn, resulting in net mana gain rather than spinning wheels.
— Postcombat Main —
gameKimiK2 Valley discards down to 7 hand cards
— Cleanup —
questionable
Discarded Rubblehulk instead of Reverse the Sands.
Discarded Rubblehulk instead of Reverse the Sands. Rubblehulk has a flexible Bloodrush ability ({1}{R}{G} to give an attacking creature +X/+X where X = lands controlled), making it useful even without casting it for 6 mana. Reverse the Sands costs 8 mana and is highly situational - currently all players are at 40 life except one at 21.
Analysis
Action taken: Discarded Rubblehulk as one of the two cards to discard to hand size
Better line: Discard Reverse the Sands instead of Rubblehulk, keeping the more flexible and lower-cost bloodrush option available
questionable
With only 4 lands in play and needing to develop mana, discarding a basic Mountain (a land drop) over Reverse the Sands …
With only 4 lands in play and needing to develop mana, discarding a basic Mountain (a land drop) over Reverse the Sands (an 8-mana situational spell they won't cast for many turns while at 40 life) is debatable. Extra land drops are valuable when behind on mana development.
Analysis
Action taken: Discarded Mountain as the second card (alongside Rubblehulk)
Better line: Discard Reverse the Sands instead of Mountain, keeping the basic land to ensure hitting land drops with only 4 lands in play. Reverse the Sands is too expensive and too situational at 40 life to prioritize over mana development.
gameKimiK2 Valley discards Rubblehulk
gameKimiK2 Valley discards Mountain
gameTURN 25 for Gem3F Coach (40 - 40 - 21 - 40)
gameGem3F Coach draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Gem3F Coach's Turn 7 —
gameGem3F Coach draws a card
— Precombat Main —
gameGem3F Coach puts Plains from hand onto the Battlefield
gameGem3F Coach plays Plains
gameGem3F Coach casts Shamanic Revelation from hand
gameGem3F Coach draws four cards
gameGem3F Coach gains 8 life (source: Shamanic Revelation)
gameGem3F Coach puts Shamanic Revelation from stack into their graveyard
minor blunder
Shamanic Revelation draws cards equal to the number of creatures you control.
Shamanic Revelation draws cards equal to the number of creatures you control. Gem3F Coach controls only 3 creatures (Abzan Falconer, Ainok Bond-Kin, Eldrazi Spawn Token), so this draws only 3 cards for 5 mana with no Ferocious triggers (no creature has power 4+). More importantly, casting this 5-mana sorcery before playing the Forest from hand means less mana available this turn and potentially next turn. Additionally, casting Bastion Protector (3 mana) or Eternal Witness (3 mana, returning Growth Spasm for ramp) would develop the board more efficiently. Playing the Forest first, then casting Talisman of Unity (2 mana) would set up better future turns. The Shamanic Revelation for 3 cards isn't terrible, but the sequencing is wrong — the Forest should be played first, and there may be better uses of 5 mana when you only draw 3 cards and have no board development.
Analysis
Action taken: Cast Shamanic Revelation with only 3 creatures on board (drawing 3 cards) before playing a land from hand.
Better line: Play Forest from hand first, then either cast Eternal Witness to recur Growth Spasm for future ramp, or cast Bastion Protector to develop the board. Save Shamanic Revelation for when you have more creatures for better value.
chatGem3F Coach: Great work out there, team! Let's keep this pressure up and stay focused. Looking good!
gameGem3F Coach casts Talisman of Unity from hand
gameGem3F Coach puts Talisman of Unity from stack onto the Battlefield
gameGem3F Coach loses 1 life from Talisman of Unity
gameGem3F Coach casts Bastion Protector from hand
minor blunder
Cast Bastion Protector without a commander on the battlefield, making it just a vanilla 3/3.
Cast Bastion Protector without a commander on the battlefield, making it just a vanilla 3/3. Meanwhile, the hand is loaded with expensive cards (Sigarda 5 mana, Cleansing Nova 5, Dearly Departed 6, Somberwald Beastmaster 7) that desperately need mana acceleration.
Analysis
Action taken: Cast Bastion Protector as a vanilla 3/3 with no commander to buff.
Better line: Cast Heronblade Elite, which provides mana ramp that scales with subsequent Human entries. The hand is full of expensive Humans, and Heronblade Elite would accelerate deploying them while growing from each Human played.
gameGem3F Coach puts Bastion Protector from stack onto the Battlefield
— Beginning of Combat —
gameGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - <i>Coven</i> — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. - targeting Herald of War
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Herald of War
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Herald of War
gameLeinore, Autumn Sovereign: Gem3F Coach puts 1 +1/+1 counters on Herald of War
gameGem3F Coach draws a card
— Declare Attackers —
major blunder
GLM47 declined to interact with a 10/10 Herald of War and a 4/3 Ainok Bond-Kin attacking them for 14 damage total, dropp…
GLM47 declined to interact with a 10/10 Herald of War and a 4/3 Ainok Bond-Kin attacking them for 14 damage total, dropping from 21 to 7 life. Herald of War is an escalating threat that grows every attack and was already enormous. At 7 life, GLM47 is in critical danger of dying to almost any subsequent attack.
Analysis
Action taken: Passed priority and took 14 damage from Herald of War (10/10) and Ainok Bond-Kin (4/3), going from 21 to 7 life.
Better line: Cast Reality Shift targeting Herald of War to exile it, reducing incoming damage from 14 to 4 and removing the most dangerous threat on the board. This would leave GLM47 at 17 life instead of 7, a much safer position. Herald of War only grows larger each turn and needed to be answered.
gameGem3F Coach attacks GLM47 Gramps with 3 creatures
gameGem3F Coach - Ability triggers: Herald of War - Whenever Herald of War attacks, put a +1/+1 counter on it.
— Declare Blockers —
gameAttacked player: GLM47 Gramps
gameGLM47 Gramps loses 4 life at combat from Ainok Bond-Kin
gameGLM47 Gramps loses 10 life at combat from Herald of War
gameGLM47 Gramps loses 5 life at combat from Leinore, Autumn Sovereign
gameLeinore, Autumn Sovereign did 8 combat damage to GLM47 Gramps during the game.
— Combat Damage —
— Combat Damage —
— Postcombat Main —
gameGem3F Coach discards down to 7 hand cards
— Cleanup —
gameGem3F Coach discards Dearly Departed
gameGem3F Coach discards Somberwald Beastmaster
gameTURN 26 for GLM47 Gramps (40 - 40 - 2 - 47)
— Upkeep —
major blunder
GLM47 Gramps is at 2 life and chose not to block what appears to be an incoming attack (likely Abzan Falconer, a 2/3).
GLM47 Gramps is at 2 life and chose not to block what appears to be an incoming attack (likely Abzan Falconer, a 2/3). Taking 2 damage at 2 life is lethal.
Analysis
Action taken: Declined to assign any blockers despite being at 2 life.
Better line: Block with Katsumasa, the Animator (3/3) which would kill the Abzan Falconer (2/3) while Katsumasa survives, or at minimum chump block with Silver Myr to stay alive.
moderate blunder
GLM47 Gramps is at 2 life and chose to put all three +1/+1 counters on Sol Ring, which is their own artifact.
GLM47 Gramps is at 2 life and chose to put all three +1/+1 counters on Sol Ring, which is their own artifact. Katsumasa's upkeep trigger lets you put counters on up to three target noncreature artifacts - these could be different artifacts. The player could have targeted opponent artifacts like Howling Mine (which is actively hurting them by giving opponents extra cards while they're at 2 life) or other opponent artifacts. More importantly, they're putting all 3 counters on Sol Ring when they could spread them across different artifacts. However, the biggest issue is that Sol Ring is already their own artifact and they only seem to have Sol Ring and Silver Myr as artifacts (Silver Myr is a creature so it doesn't qualify as noncreature). They chose Sol Ring three times, putting 3 counters on it. But Katsumasa can animate noncreature artifacts into creatures - so buffing Sol Ring to later animate it as a bigger creature is a reasonable plan. Still, at 2 life, the Howling Mine giving all opponents extra draws is extremely dangerous. They should have targeted the opponent's Howling Mine with at least one counter to set up animating it or simply to have the option. Actually, looking more carefully - the choices offered were 'Abzan Falconer, Talisman of Unity, Sol Ring' which are the noncreature artifacts available. Abzan Falconer is a creature belonging to Gem3F Coach, Talisman of Unity isn't on anyone's board that I can see. Wait - the choices presented seem limited. The selected 2 of 3 message and the fact they chose Sol Ring suggests they already selected some targets. The final result shows all counters on Sol Ring. Given they're at 2 life, putting counters on Sol Ring to animate it as a blocker is reasonable, but putting all 3 on the same artifact rather than spreading them is suboptimal if other valid targets existed.
Analysis
Action taken: Put all +1/+1 counters on Sol Ring three times from Katsumasa's upkeep trigger
Better line: Spread counters across different noncreature artifacts if possible, or target opponent artifacts like Howling Mine to set up animating/controlling the board better at 2 life
gameGLM47 Gramps - Ability triggers: Katsumasa, the Animator - At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. - targeting Sol Ring Sol Ring Sol Ring
gameKatsumasa, the Animator: GLM47 Gramps puts 1 +1/+1 counters on Sol Ring
gameKatsumasa, the Animator: GLM47 Gramps puts 1 +1/+1 counters on Sol Ring
gameKatsumasa, the Animator: GLM47 Gramps puts 1 +1/+1 counters on Sol Ring
gameGLM47 Gramps draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameGLM47 Gramps draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGLM47 Gramps discards down to 7 hand cards
— Cleanup —
gameGLM47 Gramps discards Plains
gameGLM47 Gramps discards Plains
gameTURN 27 for Qwen3L Johnny (40 - 40 - 2 - 47)
gameQwen3L Johnny draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameQwen3L Johnny draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
moderate blunder
Discarding Command Tower is a significant mistake.
Discarding Command Tower is a significant mistake. Command Tower is one of the best lands in Commander, entering untapped and producing any color in your commander's color identity (RGW for Marath). Johnny needs to discard 2 cards from a hand of 9, and has Boros Guildgate (enters tapped, produces only R or W) and Boros Garrison (enters tapped, bounces a land) as clearly inferior land options. War Cadence is also a low-impact card in this board state. Discarding Command Tower over these weaker options loses significant mana fixing and tempo in future turns.
Analysis
Action taken: Discarded Command Tower, one of the best fixing lands available.
Better line: Discard Boros Guildgate and War Cadence (or Boros Garrison). Command Tower enters untapped and produces any color - it's strictly better than the tapped lands and the low-impact enchantment.
gameQwen3L Johnny discards down to 7 hand cards
— Cleanup —
gameQwen3L Johnny discards Command Tower
gameTURN 28 for KimiK2 Valley (40 - 40 - 2 - 47)
gameKimiK2 Valley draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameKimiK2 Valley draws a card
— Precombat Main —
gameKimiK2 Valley puts Plains from hand onto the Battlefield
gameKimiK2 Valley plays Plains
minor blunder
Playing Plains instead of Terramorphic Expanse is slightly suboptimal.
Playing Plains instead of Terramorphic Expanse is slightly suboptimal. Terramorphic Expanse can be cracked to fetch any basic land (including a Plains if needed), providing more flexibility for future turns and thinning the deck. Additionally, with Gruul Turf available, playing Terramorphic Expanse now (crack it for a basic) and then playing Gruul Turf next turn to bounce and replay a land would maximize mana development. The Plains is a fine play but Terramorphic Expanse provides strictly more flexibility since it can find any basic.
Analysis
Action taken: Played Plains as their land for the turn.
Better line: Play Terramorphic Expanse, then sacrifice it to search for whatever basic land is most needed (likely a Plains anyway, but keeping the option open for Mountain or other basics). This also enables better synergy with Gruul Turf on a future turn.
minor blunder
Activating Myriad Landscape costs 2 mana and sacrifices the land, leaving KimiK2 Valley with only 4 lands (Island, Fores…
Activating Myriad Landscape costs 2 mana and sacrifices the land, leaving KimiK2 Valley with only 4 lands (Island, Forest, Plains, and the two fetched basics) after resolution. With 5 mana available (Island, Myriad Landscape, Forest, Plains + the 2 from sacrificing), they could have cast Gwafa Hazid (1WU) or Windborn Muse (3W) this turn instead. More importantly, GLM47 Gramps is at 2 life with Katsumasa as a potential threat, and Gwafa Hazid could lock down Katsumasa or other threats. Myriad Landscape activation is fine long-term ramp, but sequencing matters - they should play the Gruul Turf or Terramorphic Expanse from hand first as their land drop, then decide whether to activate Myriad Landscape or cast a spell. Activating Myriad Landscape before making a land drop wastes the opportunity to play a land this turn alongside the activation.
Analysis
Action taken: Activated Myriad Landscape as the first action in precombat main phase.
Better line: Play Terramorphic Expanse (or Gruul Turf) as the land drop first, then decide between activating Myriad Landscape or casting Windborn Muse/Gwafa Hazid. Playing a land before sacrificing Myriad Landscape ensures no missed land drop.
questionable
With GLM47 Gramps at only 2 life, Windborn Muse would have been a strong defensive play - its flying body and attack tax…
With GLM47 Gramps at only 2 life, Windborn Muse would have been a strong defensive play - its flying body and attack tax ({2} per attacking creature) provides significant protection. Gwafa Hazid requires additional mana investment ({W}{U} + tap) to neutralize one creature at a time, and the controller draws a card as compensation. However, Gwafa does cost 1 less mana (3 vs 4), so casting him now when mana is tight is reasonable. The main concern is that Windborn Muse's passive protection is generally more impactful in a 4-player game where multiple opponents might attack, whereas Gwafa's activated ability is slow and card-disadvantageous.
Analysis
Action taken: Cast Gwafa Hazid, Profiteer for {1}{W}{U}
Better line: Cast Windborn Muse for {3}{W} - provides immediate flying blocker and passive attack deterrent without giving opponents cards. With only 5 lands and needing to develop further, the Muse's no-activation-cost protection is more efficient.
gameKimiK2 Valley casts Gwafa Hazid, Profiteer from hand
gameKimiK2 Valley puts Gwafa Hazid, Profiteer from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 29 for Gem3F Coach (40 - 40 - 2 - 47)
gameGem3F Coach draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Gem3F Coach's Turn 8 —
gameGem3F Coach draws a card
— Precombat Main —
gameGem3F Coach puts Exotic Orchard from hand onto the Battlefield
gameGem3F Coach plays Exotic Orchard
gameGem3F Coach casts Sigarda, Heron's Grace from hand
gameGem3F Coach sacrificed Blighted Woodland (source: Blighted Woodland)
gameGem3F Coach activates: search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. from Blighted Woodland
questionable
Casting Sigarda, Heron's Grace (5 mana) before playing a Forest from hand.
Casting Sigarda, Heron's Grace (5 mana) before playing a Forest from hand. Gem3F Coach has two Forests in hand and should play a land first to have more mana available for future turns or to potentially cast additional spells. Additionally, casting Heronblade Elite first (3 mana) would allow it to get a +1/+1 counter when Sigarda enters (since Sigarda is a Human triggering Heronblade Elite, though Sigarda is an Angel not a Human - wait, Heronblade Elite triggers on 'another Human enters'). Actually, Sigarda is an Angel, not a Human, so Heronblade Elite wouldn't trigger. However, the sequencing concern about playing a land before casting spells remains valid. Also, with Dearly Departed in the graveyard, Human creatures enter with an additional +1/+1 counter - but Sigarda is an Angel, not Human. Heronblade Elite IS a Human though, and would enter with an extra counter from Dearly Departed, making it a 2/2 with vigilance and mana production equal to its power. Casting Heronblade Elite first (3 mana), it enters as a 2/2 due to Dearly Departed, then with remaining mana after playing a land (would have 7 mana total with land drop), could still cast Sigarda (5 mana) - but that's 8 mana total needed. With current lands (4 lands + Sol Ring + Eldrazi Spawn = 7 mana), playing a Forest would give 8 mana. So the better line would be: Play Forest, cast Heronblade Elite (3 mana, enters as 2/2 from Dearly Departed), then cast Sigarda (5 mana, Heronblade Elite triggers getting another counter becoming 3/3). This generates significantly more value.
Analysis
Action taken: Cast Sigarda, Heron's Grace without playing a land first and before casting Heronblade Elite
Better line: Play Forest first, then cast Heronblade Elite (enters as 2/2 from Dearly Departed in graveyard), then cast Sigarda, Heron's Grace (triggers Heronblade Elite to become 3/3). This maximizes value from Dearly Departed and Heronblade Elite's trigger, while ensuring the land drop isn't missed.
gameGem3F Coach searches their library (source: Blighted Woodland)
gameGem3F Coach puts Forest from library onto the Battlefield (source: Blighted Woodland)
gameGem3F Coach puts Plains from library onto the Battlefield (source: Blighted Woodland)
gameGem3F Coach's library is shuffled (source: Blighted Woodland)
gameGem3F Coach puts Sigarda, Heron's Grace from stack onto the Battlefield
— Beginning of Combat —
gameGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - <i>Coven</i> — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. - targeting Sigarda, Heron's Grace
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Sigarda, Heron's Grace
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Sigarda, Heron's Grace
gameLeinore, Autumn Sovereign: Gem3F Coach puts 1 +1/+1 counters on Sigarda, Heron's Grace
gameGem3F Coach draws a card
— Declare Attackers —
minor blunder
Herald of War already has flying and each +1/+1 counter on it reduces the cost of Human and Angel spells by {1}.
Herald of War already has flying and each +1/+1 counter on it reduces the cost of Human and Angel spells by {1}. With a hand full of Humans (Eternal Witness, Heron's Grace Champion, Heronblade Elite, Yavimaya Elder), putting 2 counters on Herald would save {2} on each Human cast going forward - massive mana advantage. Sigarda already has flying naturally, so the counters give her less incremental value.
Analysis
Action taken: Put two +1/+1 counters on Sigarda, Heron's Grace (already has flying)
Better line: Put two +1/+1 counters on Herald of War to get {2} cost reduction on the multiple Human spells in hand, while also making it a 5/5 flyer for attacking Gramps at 2 life
major blunder
GLM47 Gramps is at 2 life.
GLM47 Gramps is at 2 life. Gem3F Coach has Abzan Falconer (2/3) and Ainok Bond-Kin (2/1) that can attack. Gramps only has Katsumasa (3/3 flying) and Silver Myr (1/1) as potential blockers. Attacking with both creatures forces Gramps to block both or die - they'd need to use both blockers to survive. Even attacking with just one 2-power creature forces Gramps to chump block or die.
Analysis
Action taken: Declined to attack with any creatures, leaving an opponent at 2 life uncontested.
Better line: Attack GLM47 Gramps with both Abzan Falconer and Ainok Bond-Kin. Gramps must block both or die. This either eliminates a player or forces them to trade away their creatures.
major blunder
GLM47 Gramps is at 2 life with only Katsumasa (3/3 flying) and Silver Myr (1/1) as blockers.
GLM47 Gramps is at 2 life with only Katsumasa (3/3 flying) and Silver Myr (1/1) as blockers. Attacking with Herald of War (flying), Bastion Protector, and Ainok Bond-Kin at Gramps forces lethal - Katsumasa can block Herald (trade), Silver Myr can block one ground creature, but the other ground creature deals 2+ damage for the kill.
Analysis
Action taken: Did not attack for lethal against the 2-life opponent
Better line: Attack Gramps with Herald of War, Bastion Protector, and Ainok Bond-Kin. With only two blockers available, at least one 2+ power creature gets through for lethal damage against 2 life.
major blunder
GLM47 Gramps is at 2 life with only 2 potential blockers (Katsumasa the Animator 3/3 flying and Silver Myr 1/1).
GLM47 Gramps is at 2 life with only 2 potential blockers (Katsumasa the Animator 3/3 flying and Silver Myr 1/1). Attacking with 3+ creatures guarantees lethal since at least one attacker gets through unblocked for 2+ damage. Herald of War (flying), Ainok Bond-Kin, and Bastion Protector attacking would force Gramps to leave at least one unblocked.
Analysis
Action taken: Did not attack all or enough creatures at Gramps to guarantee lethal
Better line: Attack with Herald of War, Ainok Bond-Kin, and Bastion Protector (or all creatures) directed at GLM47 Gramps to guarantee lethal damage through only 2 available blockers
major blunder
GLM47 Gramps is at 2 life.
GLM47 Gramps is at 2 life. Gem3F Coach has Abzan Falconer (2/3) and Ainok Bond-Kin (2/1) on the battlefield, plus an Eldrazi Spawn Token (0/1). Attacking GLM47 Gramps with just one creature is correct in direction, but we need to check if lethal is achievable. Abzan Falconer is 2/3 and Ainok Bond-Kin is 2/1 — either one can deal 2 damage, which is exactly lethal against 2 life. Gramps has Katsumasa (3/3 flyer) and Silver Myr (1/1) as potential blockers. Since the attackers don't have flying or evasion (no +1/+1 counters on them yet), Katsumasa can block. However, the decision here is just choosing WHO to attack — and choosing Gramps at 2 life is clearly correct since that's the lethal target. The actual attack declaration (which creatures) comes next. This decision is correct.
Analysis
Action taken: Chose to attack GLM47 Gramps who is at 2 life
Better line: This is the correct choice — attacking the player at 2 life for the kill
major blunder
GLM47 Gramps is at 2 life.
GLM47 Gramps is at 2 life. Gem3F Coach has Abzan Falconer (2/3) and Ainok Bond-Kin (2/1) on the battlefield, plus an Eldrazi Spawn token. Attacking GLM47 Gramps with even just the Ainok Bond-Kin (2/1) and Abzan Falconer (2/3) would deal lethal damage since Gramps only has Katsumasa (3/3) and Silver Myr (1/1) as potential blockers - but even if one is blocked, the other gets through for at least 2 damage which is exactly lethal. Instead, Coach chose to attack KimiK2 Valley, completely missing the lethal attack on a player at 2 life.
Analysis
Action taken: Chose to attack KimiK2 Valley (40 life)
Better line: Attack GLM47 Gramps (2 life) with multiple creatures to guarantee lethal damage. Even with Katsumasa and Silver Myr as blockers, attacking with all three creatures (Abzan Falconer, Ainok Bond-Kin, Eldrazi Spawn) guarantees at least 2 damage gets through for the kill.
major blunder
GLM47 Gramps is at 2 life.
GLM47 Gramps is at 2 life. Gem3F Coach has Abzan Falconer (2/3) and Ainok Bond-Kin (2/1) on the battlefield, both untapped and able to attack. Attacking GLM47 Gramps with either creature would deal lethal damage (2 >= 2 life). GLM47 Gramps has Katsumasa, the Animator (3/3 flying) and Silver Myr (1/1) as potential blockers, but Abzan Falconer has 2 power and Ainok Bond-Kin has 2 power - sending both ensures lethal even if one is blocked. Instead, Coach chose to attack KimiK2 Valley at 40 life, completely missing the lethal opportunity to eliminate a player.
Analysis
Action taken: Attacked KimiK2 Valley (40 life) instead of GLM47 Gramps (2 life).
Better line: Attack GLM47 Gramps with Abzan Falconer and Ainok Bond-Kin. Even if Katsumasa blocks one (3/3 vs 2/3 or 2/1), the other gets through for 2 damage, which is exactly lethal. Alternatively, even a single unblocked attacker deals lethal. Eliminating a player is a massive strategic advantage.
major blunder
GLM47 Gramps is at 2 life.
GLM47 Gramps is at 2 life. Gem3F Coach has Abzan Falconer (2/3) and Ainok Bond-Kin (2/1) on the battlefield, along with an Eldrazi Spawn token. Attacking GLM47 Gramps with either the Falconer or the Bond-Kin (or both) would deal lethal damage (2 >= 2 life). Gramps has Katsumasa the Animator (3/3) and Silver Myr (1/1) as potential blockers, but even if one creature is blocked, the other would get through for lethal. Instead, Coach chose to attack KimiK2 Valley at 40 life, which accomplishes almost nothing compared to eliminating a player.
Analysis
Action taken: Attacked KimiK2 Valley (40 life) instead of GLM47 Gramps (2 life).
Better line: Attack GLM47 Gramps with Abzan Falconer and Ainok Bond-Kin. Gramps has only Katsumasa (3/3) and Silver Myr (1/1) as potential blockers — blocking one attacker still lets the other through for 2 damage, which is lethal against 2 life. This eliminates a player from the game.
major blunder
GLM47 Gramps is at 2 life.
GLM47 Gramps is at 2 life. Gem3F Coach has Abzan Falconer (2/3) and Ainok Bond-Kin (2/1) that could attack. Gramps only has Katsumasa (3/3) and Silver Myr (1/1) as blockers - they can block at most 2 creatures. Sending in Falconer and Bond-Kin forces Gramps to block both or die. Even one getting through deals 2 damage for lethal. Coach also has Heron's Grace Champion (flash, 3/3) in hand as a combat trick if needed.
Analysis
Action taken: Chose not to attack at all, leaving Gramps alive at 2 life.
Better line: Attack GLM47 Gramps with Abzan Falconer and Ainok Bond-Kin (and possibly Eldrazi Spawn). With only two blockers available, at least one 2-power creature gets through for lethal damage.
moderate blunder
GLM47 Gramps is at 2 life.
GLM47 Gramps is at 2 life. Gem3F has Sigarda (4/5 flying) which can attack into Gramps. Even though Katsumasa (3/3 flying) can block, Sigarda kills Katsumasa in combat and survives, removing Gramps' only flying blocker. Next turn Sigarda attacks for lethal with no flyer to block. Not attacking here gives Gramps extra time to find answers or stabilize.
Analysis
Action taken: Declined to attack with any creatures.
Better line: Attack GLM47 Gramps with Sigarda, Heron's Grace. Even if Katsumasa blocks, Sigarda kills it and survives, setting up lethal next turn against a player at 2 life with no remaining flying blockers.
chatGem3F Coach: "Alright team, huddle up! We've got the advantage, but we stay focused. Gramps, you've put up a good fight, but it's time for a timeout. Herald, Leinore, Ainok—take to the skies! Let's show them what Abzan spirit looks like! Stay positive, keep the pressure, and let's bring home the win!"
gameGem3F Coach attacks GLM47 Gramps, KimiK2 Valley with 4 creatures
gameGem3F Coach - Ability triggers: Herald of War - Whenever Herald of War attacks, put a +1/+1 counter on it.
— Declare Blockers —
gameAttacked player: KimiK2 Valley
gameAttacked player: GLM47 Gramps
gameGLM47 Gramps loses 11 life at combat from Herald of War
gameKimiK2 Valley loses 5 life at combat from Leinore, Autumn Sovereign
gameLeinore, Autumn Sovereign did 5 combat damage to KimiK2 Valley during the game.
gameKimiK2 Valley loses 4 life at combat from Ainok Bond-Kin
gameGLM47 Gramps has lost the game.
— Combat Damage —
gameKimiK2 Valley loses 3 life at combat from Bastion Protector
— Combat Damage —
— Postcombat Main —
gameGem3F Coach discards down to 7 hand cards
— Cleanup —
gameGem3F Coach discards Forest
gameTURN 30 for Qwen3L Johnny (28 - 40 - -9 - 47)
gameQwen3L Johnny draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameQwen3L Johnny draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameQwen3L Johnny discards down to 7 hand cards
— Cleanup —
gameGLM47 Gramps catch connection problems for 47 secs (left before expire: 133 secs)
gameGLM47 Gramps has lost connection
gameQwen3L Johnny discards Plains
gameQwen3L Johnny discards Mayael the Anima
gameTURN 31 for KimiK2 Valley (28 - 40 - -9 - 47)
gameKimiK2 Valley draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameKimiK2 Valley draws a card
— Precombat Main —
gameKimiK2 Valley puts Plains from hand onto the Battlefield
gameKimiK2 Valley plays Plains
gameGLM47 Gramps catch connection problems for 77 secs (left before expire: 103 secs)
gameKimiK2 Valley casts Windborn Muse from hand
gameKimiK2 Valley puts Windborn Muse from stack onto the Battlefield
gameGLM47 Gramps catch connection problems for 107 secs (left before expire: 73 secs)
— Declare Attackers —
questionable
Attacking with Gwafa Hazid, Profiteer is questionable because Gwafa is much more valuable as a tap ability creature (put…
Attacking with Gwafa Hazid, Profiteer is questionable because Gwafa is much more valuable as a tap ability creature (putting bribery counters on threats to prevent them from attacking or blocking) than as a 2/2 attacker. Tapping Gwafa to attack means he can't use his ability this turn cycle. With Coach having a growing board (Abzan Falconer, Ainok Bond-Kin with outlast synergies) and Johnny having Ravenous Baloth, Gwafa's bribery ability is very relevant for controlling threats. Additionally, attacking into opponents who could easily block a 2/2 for minimal damage isn't worth losing access to Gwafa's powerful tap ability.
Analysis
Action taken: Attacked with Gwafa Hazid, Profiteer as a 2/2
Better line: Keep Gwafa untapped to use his bribery counter ability on a threatening creature like Abzan Falconer or Ravenous Baloth, neutralizing a bigger threat than 2 damage would accomplish.
gameKimiK2 Valley attacks Gem3F Coach with 1 creature
— Declare Blockers —
gameAttacked player: Gem3F Coach
gameAttacker: Gwafa Hazid, Profiteer (2/2) blocked by Abzan Falconer (2/3)
gameAbzan Falconer deals 2 damage to Gwafa Hazid, Profiteer
gameGwafa Hazid, Profiteer deals 2 damage to Abzan Falconer
gameGwafa Hazid, Profiteer died
— Combat Damage —
— Postcombat Main —
gameTURN 32 for Gem3F Coach (28 - 40 - -9 - 47)
gameGem3F Coach draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Gem3F Coach's Turn 9 —
gameGLM47 Gramps catch connection problems for 137 secs (left before expire: 43 secs)
gameGem3F Coach draws a card
— Precombat Main —
questionable
Declined to cast Ruinous Intrusion on Howling Mine, which benefits opponents twice as much as Coach in a 3-player game.
Declined to cast Ruinous Intrusion on Howling Mine, which benefits opponents twice as much as Coach in a 3-player game. Exiling it would also put 2 +1/+1 counters on a creature, synergizing with Abzan Falconer (flying) and Ainok Bond-Kin (first strike).
Analysis
Action taken: Passed priority, allowing Howling Mine to continue drawing cards for all players.
Better line: Cast Ruinous Intrusion targeting Howling Mine, putting 2 +1/+1 counters on Abzan Falconer or Ainok Bond-Kin to enable flying/first strike synergies while removing asymmetric card advantage for opponents. Though mana usage this turn is a consideration, the counter synergies make this very appealing.
gameGLM47 Gramps catch connection problems for 167 secs (left before expire: 13 secs)
gameGem3F Coach puts Forest from hand onto the Battlefield
gameGem3F Coach plays Forest
gameGem3F Coach casts Heronblade Elite from hand
gameGem3F Coach puts Heronblade Elite from stack onto the Battlefield
questionable
Enduring Scalelord (4/4 flyer) would provide a much stronger immediate board presence and threat, and synergizes well wi…
Enduring Scalelord (4/4 flyer) would provide a much stronger immediate board presence and threat, and synergizes well with the +1/+1 counter theme (Abzan Falconer gives flying to creatures with counters, and Scalelord grows whenever counters are placed on other creatures). Heronblade Elite is a smaller creature that needs time and more Humans to become impactful.
Analysis
Action taken: Cast Heronblade Elite (enters as 2/2 with Dearly Departed), a mana dork that needs future Humans to grow.
Better line: Cast Enduring Scalelord for 6 mana (3 Plains + Forest + Sol Ring + Eldrazi Spawn), getting an immediate 4/4 flyer that synergizes with the counter strategy and provides real board pressure in a 3-player game.
gameGem3F Coach casts Yavimaya Elder from hand
gameGem3F Coach puts Yavimaya Elder from stack onto the Battlefield
gameGem3F Coach - Ability triggers: Heronblade Elite - Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
gameGLM47 Gramps catch connection problems for 197 secs (left before expire: 0 secs)
— Beginning of Combat —
gameGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - <i>Coven</i> — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. - targeting Heronblade Elite
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Heronblade Elite
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Heronblade Elite
gameLeinore, Autumn Sovereign: Gem3F Coach puts 1 +1/+1 counters on Heronblade Elite
gameGem3F Coach draws a card
— Declare Attackers —
moderate blunder
With Sol Ring untapped providing 2 colorless mana and Dearly Departed in the graveyard, activating Sigarda's ability to …
With Sol Ring untapped providing 2 colorless mana and Dearly Departed in the graveyard, activating Sigarda's ability to create a 1/1 Human Soldier token would result in a 2/2 token (due to Dearly Departed's +1/+1 counter) that has both flying (Abzan Falconer) and first strike (Ainok Bond-Kin). This is significant free value from an activated ability at instant speed during combat.
Analysis
Action taken: Declined to use any abilities, passing without activating Sigarda's token-creation ability.
Better line: Activate Sigarda, Heron's Grace by paying 2 mana from Sol Ring and exiling a card from the graveyard to create a 1/1 Human Soldier token that enters as a 2/2 with flying and first strike.
minor blunder
Gem3F Coach appears to have not attacked when they had safe, profitable attacks available.
Gem3F Coach appears to have not attacked when they had safe, profitable attacks available. Sigarda, Heron's Grace is a 4/5 flyer that could attack Qwen3L Johnny (40hp) with no flying blockers available. Additionally, other creatures could potentially attack. Even with Windborn Muse taxing attacks against KimiK2 Valley, attacking Johnny with flyers and ground creatures was free value.
Analysis
Action taken: Did not declare any attackers
Better line: At minimum, attack Qwen3L Johnny with Sigarda, Heron's Grace (4/5 flying) for free damage, and potentially with other creatures like Bastion Protector since Johnny only has Ravenous Baloth and Drumhunter as blockers.
questionable
Attacking with Eldrazi Spawn Token (0/1) which deals 0 damage and risks losing a mana source to a chump block.
Attacking with Eldrazi Spawn Token (0/1) which deals 0 damage and risks losing a mana source to a chump block. The token's sacrifice-for-mana ability has more value than dealing 0 combat damage. Additionally, attacking key utility creatures like Abzan Falconer and Ainok Bond-Kin into a board with Ravenous Baloth (4/4) risks losing important pieces when Coach has Cleansing Nova in hand for a future board wipe.
Analysis
Action taken: Attacked with all creatures including the 0/1 Eldrazi Spawn Token
Better line: Hold back the Eldrazi Spawn Token (preserve the mana source) and possibly hold back key utility creatures like Abzan Falconer and Ainok Bond-Kin to preserve the +1/+1 counter synergy engine, especially with Cleansing Nova available as a reset option.
chatGem3F Coach: Alright team, listen up! We've got a solid lead, but we need to stay focused. Herald, you're looking like a powerhouse—keep that pressure up! Sigarda, Leinore, lead the line. We're going to put some pressure on Johnny over there. Let's show them what real teamwork looks like! Break!
gameGem3F Coach attacks Qwen3L Johnny with 6 creatures
gameGem3F Coach - Ability triggers: Herald of War - Whenever Herald of War attacks, put a +1/+1 counter on it.
— Declare Blockers —
minor blunder
Drumhunter (2/2) blocking Abzan Falconer (2/3) results in Drumhunter dying without killing the Falconer.
Drumhunter (2/2) blocking Abzan Falconer (2/3) results in Drumhunter dying without killing the Falconer. Drumhunter is a value creature that provides card draw and mana, making this an unfavorable trade.
Analysis
Action taken: Assigned Drumhunter to block Abzan Falconer, where Drumhunter dies and the Falconer survives.
Better line: Either block Ainok Bond-Kin (2/1) with Drumhunter to trade favorably (Drumhunter survives, Bond-Kin dies), or use Ravenous Baloth (4/4) to block the Falconer (killing it while surviving), or simply take 4 damage from 40 life and preserve both creatures.
questionable
Chose to block Abzan Falconer (2/3) with Drumhunter (2/2) instead of Bastion Protector (3/3).
Chose to block Abzan Falconer (2/3) with Drumhunter (2/2) instead of Bastion Protector (3/3). Blocking Bastion Protector would prevent 1 more damage (3 vs 2) and damage a more strategically important creature that grants the commander indestructible and +2/+2. In both cases Drumhunter dies and the blocked creature survives.
Analysis
Action taken: Blocked Abzan Falconer with Drumhunter, preventing 2 damage and losing Drumhunter
Better line: Block Bastion Protector with Drumhunter to prevent 3 damage instead of 2 and damage the more strategically important creature
gameAttacked player: Qwen3L Johnny
gameAttacker: Bastion Protector (3/3) blocked by Ravenous Baloth (4/4)
gameAttacker: Abzan Falconer (2/3) blocked by Drumhunter (2/2)
gameQwen3L Johnny loses 12 life at combat from Herald of War
gameQwen3L Johnny loses 7 life at combat from Sigarda, Heron's Grace
gameLeinore, Autumn Sovereign did 5 combat damage to Qwen3L Johnny during the game.
gameQwen3L Johnny loses 4 life at combat from Ainok Bond-Kin
gameQwen3L Johnny loses 5 life at combat from Leinore, Autumn Sovereign
— Combat Damage —
gameRavenous Baloth deals 4 damage to Bastion Protector
gameBastion Protector deals 3 damage to Ravenous Baloth
gameDrumhunter deals 2 damage to Abzan Falconer
gameAbzan Falconer deals 2 damage to Drumhunter
gameBastion Protector died
gameDrumhunter died
— Combat Damage —
— Postcombat Main —
gameTURN 33 for Qwen3L Johnny (28 - 12 - -9 - 47)
gameQwen3L Johnny draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameQwen3L Johnny draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
minor blunder
At 12 life with only Ravenous Baloth as a creature, Behemoth Sledge's lifelink would be very valuable for survival.
At 12 life with only Ravenous Baloth as a creature, Behemoth Sledge's lifelink would be very valuable for survival. War Cadence and Terra Ravager are both situational and less impactful given the current board state and low life total.
Analysis
Action taken: Discarded One Dozen Eyes and Behemoth Sledge
Better line: Discard One Dozen Eyes and War Cadence (or Terra Ravager). Behemoth Sledge's lifelink is critical at 12 life - equipping Ravenous Baloth would create a 6/6 lifelink trampler that could stabilize the game.
gameQwen3L Johnny discards down to 7 hand cards
— Cleanup —
gameQwen3L Johnny discards One Dozen Eyes
gameQwen3L Johnny discards Behemoth Sledge
gameTURN 34 for KimiK2 Valley (28 - 12 - -9 - 47)
gameKimiK2 Valley draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameKimiK2 Valley casts Selfless Squire from hand
gameKimiK2 Valley puts Selfless Squire from stack onto the Battlefield
gameKimiK2 Valley - Ability triggers: Selfless Squire - When Selfless Squire enters, prevent all damage that would be dealt to you this turn.
gameKimiK2 Valley draws a card
— Precombat Main —
gameKimiK2 Valley puts Homeward Path from hand onto the Battlefield
gameKimiK2 Valley plays Homeward Path
— Declare Attackers —
minor blunder
Homeward Path only produces colorless mana and its activated ability isn't relevant right now - there are no steal effec…
Homeward Path only produces colorless mana and its activated ability isn't relevant right now - there are no steal effects threatening Valley's creatures. With all lands tapped and spells like Rites of Flourishing (2G), Humble Defector (1R), and Reverse the Sands (6WW) in hand, colored mana production is much more important.
Analysis
Action taken: Played Homeward Path, producing only colorless mana with an irrelevant activated ability.
Better line: Play Gruul Turf or Selesnya Sanctuary (bouncing a tapped land to replay next turn) to develop colored mana for casting Rites of Flourishing or Humble Defector. Even Terramorphic Expanse to fetch a needed basic would better support their game plan.
gameKimiK2 Valley attacks Gem3F Coach with 1 creature
— Declare Blockers —
questionable
KimiK2 Valley chose to attack Gem3F Coach (47hp) instead of Qwen3L Johnny (12hp).
KimiK2 Valley chose to attack Gem3F Coach (47hp) instead of Qwen3L Johnny (12hp). Johnny is at critically low life and has only a Ravenous Baloth as a blocker (no Windborn Muse tax to worry about). Windborn Muse is a 2/3 flyer, and Selfless Squire is at least 1/1 (possibly larger with counters). Attacking Johnny could apply lethal pressure or force them to sacrifice their Ravenous Baloth for life gain, weakening their board. Meanwhile, attacking Coach at 47hp with a 2/3 flyer barely dents their life total. However, Coach does have the stronger board position long-term, and Valley may want to keep Johnny alive as a buffer against Coach. The reasoning is debatable but attacking the 12hp player seems more impactful.
Analysis
Action taken: Attacked Gem3F Coach (47hp) with Windborn Muse
Better line: Attack Qwen3L Johnny (12hp) to apply lethal pressure or force them to use Ravenous Baloth's sacrifice ability for survival, weakening their already thin board
gameAttacked player: Gem3F Coach
gameAttacker: Windborn Muse (2/3) blocked by Yavimaya Elder (3/2)
gameYavimaya Elder deals 3 damage to Windborn Muse
gameWindborn Muse died
— Combat Damage —
— Postcombat Main —
— End Step —
gameTURN 35 for Gem3F Coach (28 - 12 - -9 - 47)
gameGem3F Coach draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Gem3F Coach's Turn 10 —
gameGem3F Coach draws a card
— Precombat Main —
gameGem3F Coach puts Forest from hand onto the Battlefield
gameGem3F Coach plays Forest
gameGem3F Coach casts Eternal Witness from hand
gameGem3F Coach puts Eternal Witness from stack onto the Battlefield
gameGem3F Coach - Ability triggers: Eternal Witness - When Eternal Witness enters, you may return target card from your graveyard to your hand. - targeting Somberwald Beastmaster
gameGem3F Coach - Ability triggers: Heronblade Elite - Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
gameGem3F Coach puts Somberwald Beastmaster from graveyard into their hand
gameGem3F Coach casts Swiftfoot Boots from hand
gameGem3F Coach puts Swiftfoot Boots from stack onto the Battlefield
gameGem3F Coach activates: Equip. from Swiftfoot Boots targeting Herald of War
— Beginning of Combat —
questionable
Equipping Swiftfoot Boots to Herald of War rather than Sigarda, Heron's Grace.
Equipping Swiftfoot Boots to Herald of War rather than Sigarda, Heron's Grace. Sigarda provides hexproof to the player and all Human creatures, making her the highest-value protection target. If Sigarda is removed, the entire team loses hexproof protection.
Analysis
Action taken: Equipped Swiftfoot Boots to Herald of War for haste and hexproof
Better line: Equip Swiftfoot Boots to Sigarda, Heron's Grace to protect the most impactful creature on board. Herald of War getting haste for one attack is less valuable than ensuring Sigarda's continued protection of the entire board.
gameGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - <i>Coven</i> — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. - targeting Herald of War
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Herald of War
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Herald of War
gameLeinore, Autumn Sovereign: Gem3F Coach puts 1 +1/+1 counters on Herald of War
gameGem3F Coach draws a card
— Declare Attackers —
chatGem3F Coach: Looking good, team! Let's focus and bring this home with a strong finish! Training pays off!
gameGem3F Coach attacks Qwen3L Johnny with 3 creatures
— Declare Blockers —
gameAttacked player: Qwen3L Johnny
gameQwen3L Johnny loses 4 life at combat from Ainok Bond-Kin
gameQwen3L Johnny loses 3 life at combat from Leinore, Autumn Sovereign
gameLeinore, Autumn Sovereign did 8 combat damage to Qwen3L Johnny during the game.
— Combat Damage —
gameQwen3L Johnny loses 2 life at combat from Abzan Falconer
— Combat Damage —
— Postcombat Main —
gameGem3F Coach discards down to 7 hand cards
— Cleanup —
gameGem3F Coach discards Enduring Scalelord
gameTURN 36 for Qwen3L Johnny (28 - 3 - -9 - 47)
gameQwen3L Johnny draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameQwen3L Johnny draws a card
— Precombat Main —
gameQwen3L Johnny puts Forest from hand onto the Battlefield
gameQwen3L Johnny plays Forest
moderate blunder
At 3 life, Johnny is in a desperate situation.
At 3 life, Johnny is in a desperate situation. They chose to activate Ravenous Baloth's sacrifice ability to gain 4 life (going to 7), but this sacrifices their only creature - a 4/4 Beast that serves as both a blocker and their only board presence. With Rampaging Baloths in hand costing {4}{G}{G} and only having access to 2 green sources (2 Forests) plus Sol Ring and Selesnya Guildgate, they can't cast it this turn. However, the decision presented is between activating Ravenous Baloth (sacrificing it) versus casting Rampaging Baloths. Since they can't cast Rampaging Baloths (insufficient green mana), sacrificing the Baloth for 4 life is understandable given their critical life total. But they should consider whether keeping the 4/4 blocker alive is more valuable than 4 life. With Gem3F Coach having tapped creatures and KimiK2 Valley having a Selfless Squire (which starts as 1/1 but could be larger), the 4/4 blocker could prevent more than 4 damage. Additionally, they have lands in hand (Boros Guildgate, Boros Garrison, Mountain, Homeward Path) they should play first. The real issue is sacrificing their only meaningful creature when they could play a land first and potentially set up for Rampaging Baloths next turn while keeping the Baloth as a blocker this turn cycle.
Analysis
Action taken: Activated Ravenous Baloth's sacrifice ability to gain 4 life, sacrificing their only creature.
Better line: Play a land first (Mountain or Homeward Path for untapped mana), keep Ravenous Baloth as a blocker this turn cycle. At 3 life, having a 4/4 blocker could prevent more damage than the 4 life gained. Next turn with an additional land drop, they'd be closer to casting Rampaging Baloths and could still sacrifice Baloth if needed before damage.
gameQwen3L Johnny sacrificed Ravenous Baloth (source: Ravenous Baloth)
gameQwen3L Johnny activates: you gain 4 life. from Ravenous Baloth
gameQwen3L Johnny gains 4 life (source: Ravenous Baloth)
— Declare Attackers —
— Postcombat Main —
minor blunder
Discarded Boros Guildgate (which produces R or W) over Homeward Path (which only produces colorless), when the hand is f…
Discarded Boros Guildgate (which produces R or W) over Homeward Path (which only produces colorless), when the hand is full of red-intensive spells like Crater Hellion (4RR), Terra Ravager (2RR), and War Cadence (2R). Homeward Path's activated ability has minimal relevance in this game state.
Analysis
Action taken: Discarded Boros Guildgate
Better line: Discard Homeward Path instead, preserving colored mana sources for the red-heavy spells in hand
gameQwen3L Johnny discards down to 7 hand cards
— Cleanup —
gameQwen3L Johnny discards Boros Guildgate
gameTURN 37 for KimiK2 Valley (28 - 7 - -9 - 47)
gameKimiK2 Valley draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameKimiK2 Valley draws a card
— Precombat Main —
— Declare Attackers —
gameKimiK2 Valley attacks Qwen3L Johnny with 1 creature
gameAttacked player: Qwen3L Johnny
— Declare Blockers —
gameQwen3L Johnny loses 1 life at combat from Selfless Squire
— Combat Damage —
— Postcombat Main —
gameKimiK2 Valley casts Tempt with Discovery from hand
gameKimiK2 Valley searches their library (source: Tempt with Discovery)
gameKimiK2 Valley puts Command Tower from library onto the Battlefield (source: Tempt with Discovery)
gameGem3F Coach searches their library (source: Tempt with Discovery)
gameGem3F Coach puts Canopy Vista from library onto the Battlefield (source: Tempt with Discovery)
gameKimiK2 Valley searches their library (source: Tempt with Discovery)
questionable
Casting Tempt with Discovery when Qwen3L Johnny is at 6 life and could potentially be finished off soon.
Casting Tempt with Discovery when Qwen3L Johnny is at 6 life and could potentially be finished off soon. Tempt with Discovery lets each opponent search for a land too - giving the struggling Johnny free ramp to potentially stabilize, and giving Coach (who is at 47 life and the real threat) additional lands. With Rites of Flourishing also in hand, Valley is helping opponents ramp when the board state calls for closing out the game. Additionally, Valley has Reverse the Sands in hand which becomes more powerful the wider the life total gap is - helping opponents ramp makes it harder to maintain that advantage. That said, Valley does need lands themselves (only 7 lands with expensive cards in hand), so the ramp isn't without merit.
Analysis
Action taken: Cast Tempt with Discovery, giving each opponent the option to search for a free land
Better line: Play a bounce land (Gruul Turf or Selesnya Sanctuary) to develop mana without giving opponents free resources, or play Terramorphic Expanse and hold up mana for future turns. Focus on pressuring Johnny who is at 6 life rather than enabling group ramp.
gameKimiK2 Valley puts Jungle Shrine from library onto the Battlefield (source: Tempt with Discovery)
gameKimiK2 Valley's library is shuffled (source: Tempt with Discovery)
gameGem3F Coach's library is shuffled (source: Tempt with Discovery)
gameKimiK2 Valley puts Tempt with Discovery from stack into their graveyard
questionable
KimiK2 Valley cast Humble Defector (a 2/1 that gives an opponent card draw when activated) in the postcombat main phase …
KimiK2 Valley cast Humble Defector (a 2/1 that gives an opponent card draw when activated) in the postcombat main phase when they had several other productive plays available. With 8 cards in hand including Rites of Flourishing (which would help ramp and draw), bounce lands (Gruul Turf, Selesnya Sanctuary), and Reverse the Sands (which could be game-winning given the life total disparity of 28 vs 6 vs 47), casting Humble Defector is low-impact. The Defector primarily benefits opponents - it gives them cards when activated and has a tiny 2/1 body. Meanwhile, Rites of Flourishing would accelerate Valley's game plan of playing multiple lands from hand and drawing extra cards, and could be cast with the available mana.
Analysis
Action taken: Cast Humble Defector from hand in postcombat main phase
Better line: Cast Rites of Flourishing (3 mana available from untapped lands: Island, Plains, and potentially Exotic Orchard) to accelerate land drops from the stacked hand and gain card advantage, or play a bounce land like Selesnya Sanctuary to fix mana while bouncing a basic to replay next turn with Rites.
gameKimiK2 Valley casts Humble Defector from hand
gameKimiK2 Valley puts Humble Defector from stack onto the Battlefield
gameTURN 38 for Gem3F Coach (28 - 6 - -9 - 47)
gameGem3F Coach draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Gem3F Coach's Turn 11 —
gameGem3F Coach draws a card
— Precombat Main —
gameGem3F Coach puts Forest from hand onto the Battlefield
gameGem3F Coach plays Forest
gameGem3F Coach casts Dawnhart Wardens from hand
gameGem3F Coach puts Dawnhart Wardens from stack onto the Battlefield
gameGem3F Coach - Ability triggers: Heronblade Elite - Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
gameGem3F Coach casts Somberwald Beastmaster from hand
chatGem3F Coach: Listen up team! We've got the momentum. Let's get these reinforcements on the field and close this out! High energy, stay focused!
gameGem3F Coach puts Somberwald Beastmaster from stack onto the Battlefield
gameGem3F Coach - Ability triggers: Heronblade Elite - Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
gameGem3F Coach - Ability triggers: Somberwald Beastmaster - When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
gameGem3F Coach creates a Beast Token token
gameGem3F Coach creates a Wolf Token token
gameGem3F Coach creates a Beast Token token
gameGem3F Coach activates: Equip. from Swiftfoot Boots targeting Herald of War
gameGem3F Coach casts Angel of Glory's Rise from hand
gameGem3F Coach puts Angel of Glory's Rise from stack onto the Battlefield
gameGem3F Coach - Ability triggers: Angel of Glory's Rise - When Angel of Glory's Rise enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
gameGem3F Coach puts Bastion Protector from graveyard onto the Battlefield (source: Angel of Glory's Rise)
gameGem3F Coach - Ability triggers: Heronblade Elite - Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
gameGem3F Coach announces a value of 2 for {X} (source: Mikaeus, the Lunarch)
gameGem3F Coach casts Mikaeus, the Lunarch from hand
gameGem3F Coach puts Mikaeus, the Lunarch from stack onto the Battlefield
gameGem3F Coach - Ability triggers: Heronblade Elite - Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
gameGem3F Coach activates: Equip. from Swiftfoot Boots targeting Mikaeus, the Lunarch
— Beginning of Combat —
gameGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - <i>Coven</i> — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
gameGem3F Coach - Ability triggers: Dawnhart Wardens - <i>Coven</i> — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Leinore, Autumn Sovereign
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Leinore, Autumn Sovereign
gameGem3F Coach draws a card
— Declare Attackers —
— Postcombat Main —
gameTURN 39 for Qwen3L Johnny (28 - 6 - -9 - 47)
gameQwen3L Johnny draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameQwen3L Johnny draws a card
— Precombat Main —
gameQwen3L Johnny puts Homeward Path from hand onto the Battlefield
gameQwen3L Johnny plays Homeward Path
moderate blunder
At 6 life with only 6 lands (5 untapped after playing Homeward Path), Johnny is in a desperate situation.
At 6 life with only 6 lands (5 untapped after playing Homeward Path), Johnny is in a desperate situation. Druidic Satchel costs 3 to cast and then 2 more to activate, meaning it won't generate value until next turn at the earliest. Meanwhile, Harmonize (costing 2GG) would draw 3 cards immediately, potentially finding answers or lands to stabilize. With Gem3F Coach at 47 life having creatures on board and KimiK2 Valley at 28 life with a Selfless Squire, Johnny needs to find answers fast. Druidic Satchel is a slow value engine that's terrible when you're at 6 life and need immediate impact. The Satchel's best case next turn is revealing a land (ramp) or creature (1/1 token) or gaining 2 life - none of which meaningfully stabilize at 6 life. Harmonize finding 3 cards gives much better odds of finding something impactful.
Analysis
Action taken: Cast Druidic Satchel for 3 mana
Better line: Cast Harmonize (2GG) using Sol Ring + 2 Forests + Selesnya Guildgate to draw 3 cards and find immediate answers for the critical 6-life situation. Could also consider playing Boros Garrison first (bouncing a tapped land) to have the right mana, or at minimum play the Mountain land drop before casting spells.
gameQwen3L Johnny casts Druidic Satchel from hand
gameQwen3L Johnny puts Druidic Satchel from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 40 for KimiK2 Valley (28 - 6 - -9 - 47)
gameKimiK2 Valley draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Draw Step —
gameKimiK2 Valley draws a card
— Precombat Main —
— Declare Attackers —
gameKimiK2 Valley attacks Qwen3L Johnny with 2 creatures
gameAttacked player: Qwen3L Johnny
— Declare Blockers —
gameQwen3L Johnny loses 1 life at combat from Selfless Squire
gameQwen3L Johnny loses 2 life at combat from Humble Defector
— Combat Damage —
— Postcombat Main —
gameKimiK2 Valley casts Prismatic Geoscope from hand
gameKimiK2 Valley puts Prismatic Geoscope from stack onto the Battlefield
gameKimiK2 Valley discards down to 7 hand cards
— Cleanup —
gameKimiK2 Valley discards Plains
gameTURN 41 for Gem3F Coach (28 - 3 - -9 - 47)
gameGem3F Coach draws a card
gameKimiK2 Valley - Ability triggers: Howling Mine - At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
— Gem3F Coach's Turn 12 —
gameGem3F Coach draws a card
— Precombat Main —
gameGem3F Coach puts Forest from hand onto the Battlefield
gameGem3F Coach plays Forest
gameGem3F Coach casts Heron's Grace Champion from hand
gameGem3F Coach puts Heron's Grace Champion from stack onto the Battlefield
gameGem3F Coach - Ability triggers: Heron's Grace Champion - When Heron's Grace Champion enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
gameGem3F Coach - Ability triggers: Heronblade Elite - Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
chatGem3F Coach: Alright team, let's look at the field! We've got a massive lead, but we stay focused until the whistle blows. Qwen3L, you've put up a good fight, but we're looking to close this out. KimiK2, eyes up, here comes the air force! Time for the final play!
questionable
Qwen3L Johnny is at 3 life.
Qwen3L Johnny is at 3 life. If Mikaeus, the Lunarch is on the battlefield with +1/+1 counters, using his ability to distribute counters before combat would give creatures flying (via Abzan Falconer) and first strike (via Ainok Bond-Kin), potentially enabling a lethal flying attack against the 3-life opponent.
Analysis
Action taken: Declined to use any instant-speed abilities before combat.
Better line: If Mikaeus has counters, use his distribute ability to put +1/+1 counters on attackers, granting them flying via Abzan Falconer, then attack Qwen3L Johnny for lethal.
gameGem3F Coach casts Avacyn's Pilgrim from hand
gameGem3F Coach puts Avacyn's Pilgrim from stack onto the Battlefield
gameGem3F Coach - Ability triggers: Heronblade Elite - Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite.
questionable
Casting Avacyn's Pilgrim before combat is a minor sequencing error.
Casting Avacyn's Pilgrim before combat is a minor sequencing error. While the Pilgrim can't attack this turn (no haste), it reveals information unnecessarily and should generally be cast post-combat. Additionally, with Qwen3L Johnny at 3 life, Coach should prioritize attacking first to potentially deal damage before committing mana.
Analysis
Action taken: Cast Avacyn's Pilgrim pre-combat
Better line: Move to combat first, attack with available creatures (Ainok Bond-Kin as a 2/1) to pressure Johnny at 3 life, then cast Avacyn's Pilgrim post-combat
gameGem3F Coach casts Trostani's Summoner from hand
gameGem3F Coach puts Trostani's Summoner from stack onto the Battlefield
gameGem3F Coach - Ability triggers: Trostani's Summoner - When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
gameGem3F Coach creates a Knight Token token
gameGem3F Coach creates a Centaur Token token
gameGem3F Coach creates a Rhino Token token
— Beginning of Combat —
gameGem3F Coach - Ability triggers: Dawnhart Wardens - <i>Coven</i> — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
gameGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - <i>Coven</i> — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. - targeting Herald of War
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Herald of War
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Herald of War
gameLeinore, Autumn Sovereign: Gem3F Coach puts 1 +1/+1 counters on Herald of War
gameGem3F Coach draws a card
questionable
With Qwen3L Johnny at 3 life, putting the +1/+1 counter on a ground creature without one (like Bastion Protector or anot…
With Qwen3L Johnny at 3 life, putting the +1/+1 counter on a ground creature without one (like Bastion Protector or another non-flying creature) would grant it both flying (via Abzan Falconer) and first strike (via Ainok Bond-Kin), adding evasive damage to help ensure lethal. Herald of War already has flying naturally, so the counter doesn't grant additional evasion keywords.
Analysis
Action taken: Put the +1/+1 counter on Herald of War, which already has flying.
Better line: Put the counter on a ground creature without a +1/+1 counter (like Bastion Protector or Trostani's Summoner) to grant it flying and first strike via Falconer/Bond-Kin, maximizing evasive attackers against the 3-life opponent.
minor blunder
Qwen3L Johnny is at 3 life and Gem3F Coach has Sol Ring untapped.
Qwen3L Johnny is at 3 life and Gem3F Coach has Sol Ring untapped. Could have used Sigarda's activated ability ({2}, exile a card from graveyard: create 1/1 Human Soldier token) to create an additional attacker/blocker for free value, especially relevant with a player at 3 life.
Analysis
Action taken: Passed without using any activated abilities during combat.
Better line: Use Sol Ring's {C}{C} to activate Sigarda, Heron's Grace's ability, exiling a card from the graveyard to create a 1/1 Human Soldier token before declaring attackers, adding pressure against the 3-life opponent.
— Declare Attackers —
chatGem3F Coach: Alright team, look at that hustle! We've got the momentum, now let's push for the goal line. KimiK2, you've put up a great defense, but we're bringing the whole roster for this play! Go, go, go!
gameGem3F Coach attacks KimiK2 Valley with 17 creatures
gameGem3F Coach - Ability triggers: Herald of War - Whenever Herald of War attacks, put a +1/+1 counter on it.
gameAttacked player: KimiK2 Valley
— Declare Blockers —
major blunder
Qwen3L Johnny is at 3 life with zero creatures on the battlefield to block.
Qwen3L Johnny is at 3 life with zero creatures on the battlefield to block. Gem3F Coach has numerous attackers available including Herald of War (3/3 flying), Sigarda (4/5 flying), Dawnhart Wardens (3/3), and several 2-power creatures. Any single 3+ power creature or combination of creatures totaling 3+ power attacking Johnny would be lethal with no possible blocks.
Analysis
Action taken: Failed to attack Qwen3L Johnny for lethal damage despite Johnny having no blockers at 3 life.
Better line: Attack Qwen3L Johnny with any creature(s) totaling 3+ power (e.g., just Herald of War or Sigarda alone) to eliminate a player. The remaining attackers could still pressure KimiK2 Valley.
major blunder
Qwen3L Johnny is at 3 life with no creatures to block.
Qwen3L Johnny is at 3 life with no creatures to block. Abzan Falconer (2/3) and Ainok Bond-Kin (2/1) can attack for 4 total damage, which is lethal. Attacking KimiK2 Valley instead misses a guaranteed kill.
Analysis
Action taken: Chose to attack KimiK2 Valley
Better line: Attack Qwen3L Johnny with Abzan Falconer and Ainok Bond-Kin for lethal damage (4 damage vs 3 life)
major blunder
Qwen3L Johnny is at 3 life with no creatures to block.
Qwen3L Johnny is at 3 life with no creatures to block. Abzan Falconer is a 4/4 (with flying from its own ability since it has +1/+1 counters). Attacking Johnny would be lethal (4 damage to a 3-life player with no blockers). Instead, Coach attacked KimiK2 Valley who is at 28 life.
Analysis
Action taken: Attacked KimiK2 Valley (28 life) with Abzan Falconer (4/4) and Eldrazi Spawn Token (1/1) for 5 damage
Better line: Attack Qwen3L Johnny (3 life) with Abzan Falconer (4/4) for lethal damage, eliminating a player from the game
minor blunder
Gem3F Coach declined to activate Sigarda, Heron's Grace's ability ({2}, exile a card from graveyard: create a 1/1 Human …
Gem3F Coach declined to activate Sigarda, Heron's Grace's ability ({2}, exile a card from graveyard: create a 1/1 Human Soldier token) despite having Sol Ring untapped to pay for it and multiple cards in the graveyard to exile. This is a free token that costs no cards from hand.
Analysis
Action taken: Declined all instant-speed actions during combat
Better line: Activate Sigarda's ability using Sol Ring's {C}{C} to create a 1/1 Human Soldier token for free, gaining an extra body for blocking, attacking, or synergies with +1/+1 counter effects
gameKimiK2 Valley loses 5 life at combat from Ainok Bond-Kin
gameKimiK2 Valley loses 9 life at combat from Leinore, Autumn Sovereign
gameLeinore, Autumn Sovereign did 14 combat damage to KimiK2 Valley during the game.
gameKimiK2 Valley loses 20 life at combat from Herald of War
gameKimiK2 Valley loses 8 life at combat from Sigarda, Heron's Grace
gameKimiK2 Valley loses 15 life at combat from Heronblade Elite
gameKimiK2 Valley loses 5 life at combat from Yavimaya Elder
gameKimiK2 Valley loses 5 life at combat from Eternal Witness
gameKimiK2 Valley loses 6 life at combat from Dawnhart Wardens
gameKimiK2 Valley loses 4 life at combat from Somberwald Beastmaster
gameKimiK2 Valley loses 6 life at combat from Bastion Protector
gameKimiK2 Valley loses 5 life at combat from Mikaeus, the Lunarch
gameGem3F Coach gains 9 life
gameGem3F Coach gains 15 life
gameGem3F Coach gains 5 life
gameGem3F Coach gains 5 life
gameGem3F Coach gains 6 life
gameGem3F Coach gains 4 life
gameGem3F Coach gains 5 life
gameGem3F Coach gains 6 life
gameKimiK2 Valley has lost the game.
— Combat Damage —
— Combat Damage —
— Postcombat Main —
gameTURN 42 for Qwen3L Johnny (-60 - 3 - -9 - 102)
gameQwen3L Johnny draws a card
— Precombat Main —
gameQwen3L Johnny discards Valley Rannet (source: Valley Rannet)
gameQwen3L Johnny activates: search your library for a Mountain card, reveal it, put it into your hand, then shuffle. from Valley Rannet
moderate blunder
At 3 life against a 102-life opponent, the player's reasoning incorrectly concluded they only had 1 green source when th…
At 3 life against a 102-life opponent, the player's reasoning incorrectly concluded they only had 1 green source when they actually had 2 Forests + Selesnya Guildgate (3 green sources). With Sol Ring providing {C}{C} and two Forests providing {G}{G}, Harmonize was castable this turn. Drawing 3 cards at 3 life is potentially game-deciding for finding answers or a path to survival.
Analysis
Action taken: Failed to recognize Harmonize was castable, likely leading to a wasted turn without casting the critical draw spell.
Better line: Play Mountain as land drop, then cast Harmonize using Sol Ring ({C}{C}) + Forest ({G}) + Forest ({G}) to draw 3 cards and find answers while at critically low life.
gameQwen3L Johnny searches their library (source: Valley Rannet)
gameQwen3L Johnny's library is shuffled (source: Valley Rannet)
— Declare Attackers —
— Postcombat Main —
major blunder
At 3 HP against an opponent at 102 HP, the player incorrectly concluded they couldn't cast Harmonize ({2}{G}{G}) when th…
At 3 HP against an opponent at 102 HP, the player incorrectly concluded they couldn't cast Harmonize ({2}{G}{G}) when they had 5 untapped lands producing GGG+CC (more than enough). They also appear to have skipped their land drop (Mountain was in hand, land_drops_used shows 0). Playing Mountain first then casting Harmonize would draw 3 desperately needed cards in a nearly hopeless position, and still leave mana for Druidic Satchel activation.
Analysis
Action taken: Used Druidic Satchel activation instead of casting Harmonize, missing both the land drop and the critical draw-3 spell.
Better line: Play Mountain (land drop), then cast Harmonize using 2 Forests + Selesnya Guildgate + any colorless land for {2}{G}{G}, drawing 3 cards to find answers at critically low life. Then activate Druidic Satchel with remaining 2 mana.
— End Step —
minor blunder
At end of turn with 2 untapped mana available (Sol Ring is tapped, but Selesnya Guildgate, Forest, Forest, Homeward Path…
At end of turn with 2 untapped mana available (Sol Ring is tapped, but Selesnya Guildgate, Forest, Forest, Homeward Path, and Contested Cliffs are untapped), Druidic Satchel activation costs {2} + tap. This is a pure upside mana sink at end of opponent's turn - it could reveal a creature (getting a 1/1 token chump blocker, critical at 3 life), a land (free ramp), or a noncreature/nonland spell (2 life, also critical at 3 life). There's no reason to hold mana open since it's the end step and no instants in hand. Declining a free value activation when at 3 life is a clear mistake.
Analysis
Action taken: Passed priority without activating Druidic Satchel, reasoning 'no reason to' and 'save mana'.
Better line: Activate Druidic Satchel using 2 of the available untapped lands. At 3 life, gaining 2 life, getting a chump blocker, or hitting a free land are all highly valuable outcomes with zero downside.
gameTURN 43 for Gem3F Coach (-60 - 3 - -9 - 102)
gameKimiK2 Valley catch connection problems for 58 secs (left before expire: 122 secs)
gameKimiK2 Valley has lost connection
gameGem3F Coach draws a card
— Gem3F Coach's Turn 13 —
— Beginning of Combat —
gameGem3F Coach - Ability triggers: Dawnhart Wardens - <i>Coven</i> — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
gameGem3F Coach - Ability triggers: Leinore, Autumn Sovereign - <i>Coven</i> — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. - targeting Herald of War
gameGem3F Coach - Ability triggers: Citadel Siege - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - targeting Herald of War
gameKimiK2 Valley catch connection problems for 88 secs (left before expire: 92 secs)
gameCitadel Siege: Gem3F Coach puts 2 +1/+1 counters on Herald of War
gameLeinore, Autumn Sovereign: Gem3F Coach puts 1 +1/+1 counters on Herald of War
gameGem3F Coach draws a card
— Declare Attackers —
chatGem3F Coach: Alright team, this is it! We've worked hard, we've built the board, and now it's time for the final play. Johnny's been a tough competitor, but he's wide open. I want everyone out there—Herald, lead the charge! Sigarda, keep 'em safe! Everyone else, follow through! Let's bring this home! All in!
gameGem3F Coach attacks Qwen3L Johnny with 23 creatures
gameGem3F Coach - Ability triggers: Herald of War - Whenever Herald of War attacks, put a +1/+1 counter on it.
gameAttacked player: Qwen3L Johnny
— Declare Blockers —
gameQwen3L Johnny loses 5 life at combat from Ainok Bond-Kin
gameQwen3L Johnny loses 8 life at combat from Leinore, Autumn Sovereign
gameLeinore, Autumn Sovereign did 16 combat damage to Qwen3L Johnny during the game.
gameQwen3L Johnny loses 24 life at combat from Herald of War
gameQwen3L Johnny loses 8 life at combat from Sigarda, Heron's Grace
gameQwen3L Johnny loses 14 life at combat from Heronblade Elite
gameQwen3L Johnny loses 4 life at combat from Yavimaya Elder
gameQwen3L Johnny loses 4 life at combat from Eternal Witness
gameQwen3L Johnny loses 4 life at combat from Mikaeus, the Lunarch
gameQwen3L Johnny loses 5 life at combat from Heron's Grace Champion
gameQwen3L Johnny loses 3 life at combat from Avacyn's Pilgrim
gameGem3F Coach gains 5 life
gameQwen3L Johnny has lost the game.
gameGem3F Coach has won the game
gameQwen3L Johnny loses 5 life at combat from Dawnhart Wardens
gameQwen3L Johnny loses 3 life at combat from Somberwald Beastmaster
gameQwen3L Johnny loses 5 life at combat from Bastion Protector
gameQwen3L Johnny has left XMage
gameGem3F Coach has left XMage
Gem3F Coach wins the game!