Grok4F Snark (Lorehold Legacies (RW)) vs GPT5m Rambler (Fae Dominion (UB)) vs GLM47 Proud (Quantum Quandrix (GU)) vs Gem3P Romance (DraconicDomination)
1 major, 2 moderate, 28 minor, 9 questionable blunders
Season 1
/ 267
Stack
Game Log
chatGem3P Romance: Even the grandest saga must begin on firm ground. This prologue… requires revision. Mulligan!
chatGrok4F Snark: Filing the deck like a proper archive. Creatures first, mountains last—efficiency is its own reward.
Grok4F SnarkmcpGrok4F Snark
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingGLM47 Proud
I'll check my opening hand to decide whether to keep or mulligan.
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "yes"
}Gem3P Romancellm
pass_priority(until=end_of_turn)
{
"hand_size": 7,
"actions_passed": 0,
"action_type": "GAME_ASK",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
"land_count": 2,
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan for free, draw another 7 cards?",
"your_hand": [
{
"name": "Mystic Monastery",
"is_land": true
},
{
"name": "Path of Ancestry",
"is_land": true
},
{
"mana_cost": "{3}{B}{B}",
"name": "Crux of Fate"
},
{
"mana_cost": "{3}",
"name": "Herald's Horn"
},
{
"mana_cost": "{2}{U}",
"name": "Monastery Siege"
},
{
"mana_cost": "{1}{G}",
"name": "Farseek"
},
{
"mana_cost": "{6}{R}{R}",
"name": "Utvara Hellkite",
"power": "6",
"toughness": "6"
}
],
"action_pending": true
}GLM47 ProudmcpMulligan
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Gem3P Romancellm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Gem3P Romancemcpsend_chat_message
raw
send_chat_message(message=Even the grandest saga must begin on fir...)
{
"success": true
}Gem3P Romancellm
pass_priority(until=end_of_turn)
{
"action_type": "GAME_ASK",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
"land_count": 5,
"stop_reason": "pending_action_from_choose_action",
"response_type": "boolean",
"message": "Mulligan down to 6 cards?",
"action_pending": true,
"hand_size": 7,
"actions_passed": 0,
"context": "T1 ()",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "answer=true or answer=false",
"your_hand": [
{
"name": "Haven of the Spirit Dragon",
"is_land": true
},
{
"name": "Savage Lands",
"is_land": true
},
{
"name": "Swamp",
"is_land": true
},
{
"name": "Vivid Crag",
"is_land": true
},
{
"name": "Vivid Meadow",
"is_land": true
},
{
"mana_cost": "{R}",
"name": "Curse of Opulence"
},
{
"mana_cost": "{1}{R}{R}",
"name": "Dragonspeaker Shaman",
"power": "2",
"toughness": "2"
}
]
}GLM47 ProudmcpMulligan
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "yes"
}GLM47 Proudllm
get_action_choices()
{
"recent_chat": [
"Gem3P Romance: Even the grandest saga must begin on firm ground. This prologue… requires revision. Mulligan!"
],
"action_pending": false
}GLM47 Proudllm
get_action_choices()
{
"action_pending": false
}GLM47 Proudllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"respond_with": "id=\"pN\" or index=N",
"message": "Select a card (1 more) to put on the bottom of your library",
"choices": [
{
"name": "Command Tower",
"target_type": "card",
"index": 0,
"id": "p1"
},
{
"name": "Llanowar Reborn",
"target_type": "card",
"index": 1,
"id": "p2"
},
{
"name": "Guardian Augmenter",
"target_type": "card",
"index": 2,
"id": "p3"
},
{
"name": "Novijen, Heart of Progress",
"target_type": "card",
"index": 3,
"id": "p4"
},
{
"name": "Incubation Druid",
"target_type": "card",
"index": 4,
"id": "p5"
},
{
"name": "Quandrix Campus",
"target_type": "card",
"index": 5,
"id": "p6"
},
{
"name": "Desolation Twin",
"target_type": "card",
"index": 6,
"id": "p7"
}
],
"required": true,
"action_pending": true
}Gem3P Romancellm
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Gem3P Romancemcpsend_chat_message
raw
send_chat_message(message=Ah, a foundation of stone and spirit. Th...)
{
"success": true
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=4, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_4"
}GLM47 Proudllm
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_6"
}GLM47 ProudmcpKeep hand
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "no"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "no"
}GLM47 Proudllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Proud",
"cursor": 1,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"name": "GPT5m Rambler",
"library_size": 90,
"life": 40
},
{
"hand_size": 8,
"is_active": true,
"is_you": false,
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 91,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 92,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": true,
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 93,
"life": 40,
"hand": [
{
"name": "Command Tower",
"is_land": true,
"id": "p1"
},
{
"name": "Llanowar Reborn",
"is_land": true,
"id": "p2"
},
{
"name": "Novijen, Heart of Progress",
"is_land": true,
"id": "p4"
},
{
"name": "Quandrix Campus",
"is_land": true,
"id": "p6"
},
{
"mana_cost": "{2}{G}",
"name": "Guardian Augmenter",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{1}{G}",
"name": "Incubation Druid",
"id": "p5",
"power": "0",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 1
}GLM47 Proudllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
"context": "T1 Combat/Declare Attackers (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"recent_chat": [
"Gem3P Romance: Ah, a foundation of stone and spirit. The dragons will thrive here. I shall keep."
],
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T1 Postcombat Main/Postcombat Main (Grok4F Snark) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: Even the grandest saga must begin on firm ground. This prologue… requires revision. Mulligan!",
"Gem3P Romance: Ah, a foundation of stone and spirit. The dragons will thrive here. I shall keep."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "land",
"id": "p5"
},
{
"name": "Mountain",
"index": 1,
"action": "land",
"id": "p6"
}
]
}Grok4F Snarkllm
get_oracle_text(card_name=Phyrexia's Core)
{
"success": true,
"name": "Phyrexia's Core",
"rules": [
"{T}: Add {C}.",
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
]
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}GPT5m Ramblerllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p2, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p2, ignored index=0"
}GPT5m Ramblerllm
get_game_state(cursor=0)
{
"phase": "Precombat Main",
"priority_player": "GPT5m Rambler",
"cursor": 1,
"stack": [],
"active_player": "GPT5m Rambler",
"players": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p2"
}
],
"name": "GPT5m Rambler",
"library_size": 89,
"life": 40,
"hand": [
{
"name": "Island",
"is_land": true,
"id": "p3"
},
{
"name": "Island",
"is_land": true,
"id": "p6"
},
{
"name": "Swamp",
"is_land": true,
"id": "p7"
},
{
"mana_cost": "{3}{U}{B}",
"name": "Nymris, Oona's Trickster",
"id": "p4",
"power": "1",
"toughness": "6"
},
{
"mana_cost": "{3}{B}",
"name": "Blightwing Bandit",
"id": "p1",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{5}{U}{U}",
"name": "Hullbreaker Horror",
"id": "p8",
"power": "7",
"toughness": "8"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p9"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 91,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 92,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 93,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 1
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T1 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T1 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Attackers"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=postcombat_main)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T1 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
"context": "T1 Postcombat Main/Postcombat Main (GLM47 Proud) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Command Tower",
"index": 0,
"action": "land",
"id": "p1"
},
{
"name": "Llanowar Reborn",
"index": 1,
"action": "land",
"id": "p2"
},
{
"name": "Novijen, Heart of Progress",
"index": 2,
"action": "land",
"id": "p4"
},
{
"name": "Quandrix Campus",
"index": 3,
"action": "land",
"id": "p6"
},
{
"name": "Island",
"index": 4,
"action": "land",
"id": "p8"
}
],
"action_pending": true
}GLM47 Proudllm
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_CHOICE. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}GLM47 ProudmcpLlanowar Reborn: Llanowar Reborn enters tapped.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_choice_0"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
"context": "T1 Precombat Main/Precombat Main (Gem3P Romance)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
"context": "T1 Combat/Declare Attackers (Gem3P Romance)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Gem3P Romancellm
pass_priority(until=my_turn)
{
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
"context": "T1 Postcombat Main/Postcombat Main (Gem3P Romance) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Vivid Meadow",
"index": 0,
"action": "land",
"id": "p1"
},
{
"name": "Savage Lands",
"index": 1,
"action": "land",
"id": "p2"
},
{
"name": "Haven of the Spirit Dragon",
"index": 2,
"action": "land",
"id": "p3"
},
{
"name": "Vivid Crag",
"index": 3,
"action": "land",
"id": "p4"
},
{
"name": "Swamp",
"index": 4,
"action": "land",
"id": "p5"
},
{
"name": "Crucible of the Spirit Dragon",
"index": 5,
"action": "land",
"id": "p6"
}
],
"action_pending": true
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Romancellmmcpsend_chat_message
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}raw
send_chat_message(message=This Savage Land... a brutal cradle for ...)
{
"success": true
}Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 9,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: This Savage Land... a brutal cradle for the coming glory."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "land",
"id": "p5"
}
]
}Grok4F Snarkllm
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Gem3P Romancellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpCast Mycosynth Wellspring {2}
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T2 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Grok4F SnarkmcpPlains
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_2"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Grok4F Snark",
"cursor": 2,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p27"
}
],
"name": "GPT5m Rambler",
"library_size": 89,
"life": 40
},
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p6"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 89,
"life": 40,
"hand": [
{
"mana_cost": "{3}{W}{W}",
"name": "Rout",
"id": "p28"
},
{
"mana_cost": "{2}{W}",
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"id": "p30",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{3}",
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{R}",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"mana_cost": "{7}",
"name": "Myr Battlesphere",
"id": "p33",
"power": "4",
"toughness": "7"
},
{
"name": "Plains",
"is_land": true,
"id": "p10"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p34"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 91,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Llanowar Reborn",
"id": "p35"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 92,
"life": 40
}
],
"available": true,
"step": "Postcombat Main",
"turn": 2
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T2 Postcombat Main/Postcombat Main (Grok4F Snark) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GPT5m Ramblerllm
pass_priority(until=end_of_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 13,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: This Savage Land... a brutal cradle for the coming glory."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Bojuka Bog",
"index": 0,
"action": "land",
"id": "p10"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Island",
"index": 2,
"action": "land",
"id": "p6"
},
{
"name": "Swamp",
"index": 3,
"action": "land",
"id": "p7"
}
]
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=3, mana_plan=[], attackers=[], blockers=[], id=p7, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_3",
"warning": "Both id and index provided; used id=p7, ignored index=3"
}Grok4F Snarkllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T2 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 2,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Attackers"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=postcombat_main)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T2 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 2,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Postcombat Main/Postcombat Main (GLM47 Proud) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: This Savage Land... a brutal cradle for the coming glory."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Command Tower",
"index": 0,
"action": "land",
"id": "p1"
},
{
"name": "Novijen, Heart of Progress",
"index": 1,
"action": "land",
"id": "p4"
},
{
"name": "Exotic Orchard",
"index": 2,
"action": "land",
"id": "p11"
},
{
"name": "Quandrix Campus",
"index": 3,
"action": "land",
"id": "p6"
},
{
"name": "Island",
"index": 4,
"action": "land",
"id": "p8"
}
]
}GLM47 Proudllm
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 ProudmcpCast Incubation Druid {1}{G}
raw
choose_action(id=p5, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Gem3P Romancellm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Vivid Meadow",
"index": 0,
"action": "land",
"id": "p1"
},
{
"name": "Haven of the Spirit Dragon",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Vivid Crag",
"index": 2,
"action": "land",
"id": "p4"
},
{
"name": "Swamp",
"index": 3,
"action": "land",
"id": "p5"
},
{
"name": "Crucible of the Spirit Dragon",
"index": 4,
"action": "land",
"id": "p6"
},
{
"mana_cost": "{R}",
"name": "Curse of Opulence",
"index": 5,
"action": "cast",
"id": "p7"
},
{
"name": "Seaside Citadel",
"index": 6,
"action": "land",
"id": "p8"
}
]
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Romancellmmcpsend_chat_message
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_5"
}raw
send_chat_message(message=A curse of gold! Let greed drive the hea...)
{
"success": true
}GLM47 Proudmcpsend_chat_message
raw
send_chat_message(message=Clean start. Incubation Druid online wit...)
{
"success": true
}GLM47 Proudllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Romance",
"cursor": 7,
"stack": [
{
"name": "Curse of Opulence",
"rules": [
"Enchant player",
"Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same."
],
"id": "p17"
}
],
"active_player": "Gem3P Romance",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p9"
},
{
"tapped": false,
"name": "Swamp",
"id": "p12"
}
],
"name": "GPT5m Rambler",
"library_size": 88,
"life": 40
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p13"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p14"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 89,
"life": 40
},
{
"hand_size": 7,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Savage Lands",
"id": "p15"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 90,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p2"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p1"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Incubation Druid",
"summoning_sickness": true,
"id": "p5",
"power": "1",
"toughness": "3"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 91,
"life": 40,
"hand": [
{
"name": "Novijen, Heart of Progress",
"is_land": true,
"id": "p4"
},
{
"name": "Quandrix Campus",
"is_land": true,
"id": "p6"
},
{
"mana_cost": "{2}{G}",
"name": "Guardian Augmenter",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"name": "Island",
"is_land": true,
"id": "p8"
},
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p11"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}Gem3P RomancemcpGLM47 Proud
raw
choose_action(id=p11)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_2"
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P RomancemcpPlay Vivid Cragmcpsend_chat_message
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}raw
send_chat_message(message=The fires of the crag will forge my army...)
{
"success": true
}Gem3P Romancemcpsend_chat_messagemcpPass
raw
send_chat_message(message=An engine? I see only a fragile sprout. ...)
{
"success": true
}raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 12,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: A curse of gold! Let greed drive the hearts of my enemies. Who shall bear this burden?",
"GLM47 Proud: Clean start. Incubation Druid online with a +1/+1 counter from Llanowar Reborn. The engine is running.",
"Gem3P Romance: The fires of the crag will forge my army.",
"Gem3P Romance: An engine? I see only a fragile sprout. But worry not, the Curse will ensure you seek conflict, not just growth."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
},
{
"name": "Plains",
"index": 1,
"action": "land",
"id": "p10"
}
]
}Grok4F Snarkllm
choose_action(id=p10)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}Grok4F Snarkllm
get_oracle_text(card_name=Archaeomancer's Map)
{
"success": true,
"name": "Archaeomancer's Map",
"rules": [
"When {this} enters, search your library for up to two basic Plains card, reveal them, put them into your hand, then shuffle.",
"Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield."
]
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpCast Archaeomancer's Map {2}{W}
raw
choose_action(id=p29)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpPlains
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkllm
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T3 Combat/Declare Attackers (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
get_oracle_text(card_name=Mycosynth Wellspring)
{
"success": true,
"name": "Mycosynth Wellspring",
"rules": [
"When {this} enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle."
]
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=end_of_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 16,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: A curse of gold! Let greed drive the hearts of my enemies. Who shall bear this burden?",
"GLM47 Proud: Clean start. Incubation Druid online with a +1/+1 counter from Llanowar Reborn. The engine is running.",
"Gem3P Romance: The fires of the crag will forge my army.",
"Gem3P Romance: An engine? I see only a fragile sprout. But worry not, the Curse will ensure you seek conflict, not just growth."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Bojuka Bog",
"index": 0,
"action": "land",
"id": "p10"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Command Tower",
"index": 2,
"action": "land",
"id": "p15"
},
{
"name": "Island",
"index": 3,
"action": "land",
"id": "p6"
}
]
}Grok4F SnarkmcpPlains
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p3, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p3, ignored index=1"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T3 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Attackers"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=postcombat_main)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T3 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}thinkingGPT5m Rambler
I passed (no attacks). Let me know when it's my next decision.
GLM47 Proudllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 2,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T3 Combat/Declare Attackers (GLM47 Proud)",
"recent_chat": [
"Gem3P Romance: A curse of gold! Let greed drive the hearts of my enemies. Who shall bear this burden?",
"Gem3P Romance: The fires of the crag will forge my army.",
"Gem3P Romance: An engine? I see only a fragile sprout. But worry not, the Curse will ensure you seek conflict, not just growth."
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Incubation Druid",
"index": 0,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
]
}GLM47 Proudllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
get_oracle_text(card_name=Guardian Augmenter)
{
"success": true,
"name": "Guardian Augmenter",
"rules": [
"Flash",
"Commander creatures you control get +2/+2.",
"Commanders you control have hexproof."
]
}GLM47 ProudmcpCast Guardian Augmenter {2}{G}
raw
choose_action(id=p3, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPlay Quandrix Campus
raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_3"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Romancellm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Postcombat Main/Postcombat Main (Gem3P Romance) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Vivid Meadow",
"index": 0,
"action": "land",
"id": "p1"
},
{
"name": "Haven of the Spirit Dragon",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p5"
},
{
"name": "Crucible of the Spirit Dragon",
"index": 3,
"action": "land",
"id": "p6"
},
{
"name": "Seaside Citadel",
"index": 4,
"action": "land",
"id": "p8"
}
]
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
get_action_choices()
{
"action_pending": false
}Gem3P Romancellmmcpsend_chat_message
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_4"
}raw
send_chat_message(message=A citadel by the sea... where the waves ...)
{
"success": true
}Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 10,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: A citadel by the sea... where the waves whisper of ancient battles. The domain expands, preparing for the monarchs of the sky."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
},
{
"mana_cost": "{3}",
"name": "Pilgrim's Eye",
"index": 1,
"action": "cast",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"name": "Plains",
"index": 2,
"action": "land",
"id": "p13"
},
{
"name": "Plains",
"index": 3,
"action": "land",
"id": "p22"
}
]
}Grok4F Snarkllm
choose_action(id=p13)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpCast Pilgrim's Eye {3}
raw
choose_action(id=p31)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}Grok4F Snarkllm
get_oracle_text(object_id=p48)
{
"success": false,
"error": "Object not found in current game state: p48"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority(until=begin_combat)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T4 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Grok4F SnarkmcpPlains
raw
choose_action(index=4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_4"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: A citadel by the sea... where the waves whisper of ancient battles. The domain expands, preparing for the monarchs of the sky."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Opt",
"index": 0,
"action": "cast",
"id": "p23"
},
{
"name": "Bojuka Bog",
"index": 1,
"action": "land",
"id": "p10"
},
{
"name": "Command Tower",
"index": 2,
"action": "land",
"id": "p15"
},
{
"name": "Island",
"index": 3,
"action": "land",
"id": "p6"
}
]
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=[], blockers=[], id=p15, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2",
"warning": "Both id and index provided; used id=p15, ignored index=2"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p23, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p23, ignored index=0"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p29, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0",
"warning": "Both id and index provided; used id=p29, ignored index=0"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGPT5m Rambler
Played Command Tower and cast Opt, bottoming Reconnaissance Mission. Passing precombat. Let me know when it's my next decision.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T4 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=postcombat_main)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T4 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGPT5m Rambler
Passing postcombat. Let me know when I get priority.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
"context": "T4 Precombat Main/Precombat Main (GLM47 Proud)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 3,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T4 Combat/Declare Attackers (GLM47 Proud)",
"recent_chat": [
"Gem3P Romance: A citadel by the sea... where the waves whisper of ancient battles. The domain expands, preparing for the monarchs of the sky."
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Incubation Druid",
"index": 0,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "Guardian Augmenter",
"index": 1,
"choice_type": "attacker",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
]
}GLM47 Proudllm
choose_action(attackers=["p3","p5"])
{
"declared": [
"p3"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}GLM47 ProudmcpGem3P Romance
raw
choose_action(id=p26)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpIncubation Druid
raw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 Proudllm
choose_action(id=p26)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Proudllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
"context": "T4 Combat/Declare Blockers (GLM47 Proud)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GLM47 Proudllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPlay Island
raw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_4"
}GLM47 ProudmcpCast Sol Ring {1}
raw
choose_action(id=p33, auto_tap=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 Proudllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "GLM47 Proud",
"cursor": 15,
"stack": [
{
"name": "Sol Ring",
"rules": [
"{T}: Add {C}{C}."
],
"id": "p35"
}
],
"active_player": "GLM47 Proud",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Opt",
"id": "p29"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p9"
},
{
"tapped": false,
"name": "Swamp",
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p28"
}
],
"name": "GPT5m Rambler",
"library_size": 85,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Plains",
"id": "p21"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p13"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p14"
},
{
"tapped": true,
"name": "Plains",
"id": "p19"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p30"
},
{
"tapped": false,
"name": "Pilgrim's Eye",
"summoning_sickness": true,
"id": "p31",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 84,
"life": 40
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Savage Lands",
"id": "p15"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p22"
},
{
"tapped": false,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p23"
},
{
"tapped": true,
"name": "Seaside Citadel",
"id": "p32"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 89,
"life": 37
},
{
"hand_size": 3,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p2"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p1"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Incubation Druid",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p6"
},
{
"tapped": false,
"name": "Island",
"id": "p8"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 89,
"life": 40,
"hand": [
{
"name": "Novijen, Heart of Progress",
"is_land": true,
"id": "p4"
},
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p11"
},
{
"name": "Forest",
"is_land": true,
"id": "p24"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 4
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(37hp), GLM47 Proud(you,40hp)",
"context": "T4 Combat/Declare Attackers (Gem3P Romance)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Incubation Druid",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}{G}{G}: Adapt 3. <i>(If this creature has no +..."
],
"id": "p5"
},
{
"name": "Quandrix Campus",
"index": 1,
"action": "activate",
"playable_abilities": [
"{4}, {T}: Scry 1."
],
"id": "p6"
}
],
"action_pending": true
}Gem3P Romancellm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,37hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Postcombat Main/Postcombat Main (Gem3P Romance) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Vivid Meadow",
"index": 0,
"action": "land",
"id": "p1"
},
{
"mana_cost": "{1}{R}{R}",
"name": "Dragonspeaker Shaman",
"index": 1,
"action": "cast",
"id": "p18",
"power": "2",
"toughness": "2"
},
{
"name": "Haven of the Spirit Dragon",
"index": 2,
"action": "land",
"id": "p3"
},
{
"mana_cost": "{2}",
"name": "Lightning Greaves",
"index": 3,
"action": "cast",
"id": "p29"
},
{
"name": "Swamp",
"index": 4,
"action": "land",
"id": "p5"
},
{
"name": "Crucible of the Spirit Dragon",
"index": 5,
"action": "land",
"id": "p6"
}
]
}GLM47 Proudllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
get_action_choices()
{
"action_pending": false
}Gem3P Romancellmmcpsend_chat_message
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}raw
send_chat_message(message=The meadow blooms with potential, but it...)
{
"success": true
}Gem3P RomancemcpCast Dragonspeaker Shaman {1}{R}{R}mcpsend_chat_message
raw
choose_action(id=p18)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}raw
send_chat_message(message=Hearken! The Shaman speaks the ancient t...)
{
"success": true
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority(until=end_of_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(37hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 16,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: The meadow blooms with potential, but it is the voice of the dragons that shall truly shape this world.",
"Gem3P Romance: Hearken! The Shaman speaks the ancient tongue. The cost of glory is lessened."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
},
{
"mana_cost": "{2}{R}{W}",
"name": "Reconstruct History",
"index": 1,
"action": "cast",
"id": "p38"
},
{
"mana_cost": "{2}{R}",
"name": "Quicksmith Genius",
"index": 2,
"action": "cast",
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"name": "Plains",
"index": 3,
"action": "land",
"id": "p22"
},
{
"name": "Unknown (f53cd707)",
"index": 4,
"id": "p48"
},
{
"name": "Plains",
"index": 5,
"action": "land",
"id": "p15"
},
{
"mana_cost": "{3}{R}",
"name": "Daretti, Scrap Savant",
"index": 6,
"action": "cast",
"id": "p32"
}
]
}Grok4F Snarkmcp3
raw
choose_action(id=p22)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_3"
}Grok4F Snarkllm
get_oracle_text(card_names=["Quicksmith Genius","Reconstruct Histor...)
{
"cards": [
{
"name": "Quicksmith Genius",
"rules": [
"Whenever an artifact you control enters, you may discard a card. If you do, draw a card."
]
},
{
"name": "Reconstruct History",
"rules": [
"Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile {this}."
]
}
],
"success": true
}Grok4F Snarkllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Grok4F Snark",
"cursor": 10,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Opt",
"id": "p52"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
}
],
"name": "GPT5m Rambler",
"library_size": 85,
"life": 40
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Plains",
"id": "p11"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p6"
},
{
"tapped": false,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": false,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": false,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 83,
"life": 40,
"hand": [
{
"mana_cost": "{3}{W}{W}",
"name": "Rout",
"id": "p28",
"playable": true
},
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"id": "p30",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{3}{R}",
"name": "Daretti, Scrap Savant",
"id": "p32",
"playable": true
},
{
"mana_cost": "{7}",
"name": "Myr Battlesphere",
"id": "p33",
"power": "4",
"toughness": "7"
},
{
"mana_cost": "{2}{R}{W}",
"name": "Reconstruct History",
"id": "p38",
"playable": true
},
{
"name": "Plains",
"is_land": true,
"id": "p15"
},
{
"mana_cost": "{2}{R}",
"name": "Quicksmith Genius",
"id": "p50",
"power": "3",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p34"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p39"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p40"
},
{
"tapped": true,
"name": "Seaside Citadel",
"id": "p45"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Meadow",
"id": "p53"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"summoning_sickness": true,
"id": "p54",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 88,
"life": 37
},
{
"hand_size": 3,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p35"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p41"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Incubation Druid",
"id": "p42",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p46",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p47"
},
{
"tapped": false,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p56"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 89,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 5
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_5"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpActivate Daretti, Scrap Savant
raw
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F Snarkmcp1. +2: Discard up to two cards, then draw that many cards.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpPlains
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}Grok4F SnarkmcpReconstruct History
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Grok4F Snarkllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Grok4F Snark",
"cursor": 13,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Opt",
"id": "p52"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
}
],
"name": "GPT5m Rambler",
"library_size": 85,
"life": 40
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p6"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": true,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": true,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p32"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 81,
"life": 40,
"hand": [
{
"mana_cost": "{3}{W}{W}",
"name": "Rout",
"id": "p28"
},
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"id": "p30",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{7}",
"name": "Myr Battlesphere",
"id": "p33",
"power": "4",
"toughness": "7"
},
{
"mana_cost": "{2}{R}",
"name": "Quicksmith Genius",
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"mana_cost": "{3}{R}{W}",
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "4",
"toughness": "5"
},
{
"name": "Mountain",
"is_land": true,
"id": "p19"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p34"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p39"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p40"
},
{
"tapped": true,
"name": "Seaside Citadel",
"id": "p45"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Meadow",
"id": "p53"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"summoning_sickness": true,
"id": "p54",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 88,
"life": 37
},
{
"hand_size": 3,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p35"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p41"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Incubation Druid",
"id": "p42",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p46",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p47"
},
{
"tapped": false,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p56"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 89,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 5
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpAttack with Pilgrim's Eye 1/1
raw
choose_action(attackers=["p31"])
{
"declared": [
"p31"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Gem3P Romancellm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,37hp), GLM47 Proud(40hp)",
"context": "T5 Combat/Declare Blockers (Grok4F Snark)",
"stop_reason": "combat",
"response_type": "select",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"message": "Select blockers",
"choices": [
{
"name": "Dragonspeaker Shaman",
"index": 0,
"choice_type": "blocker",
"id": "p18",
"power": "2",
"toughness": "2"
}
],
"action_pending": true,
"incoming_attackers": [
{
"name": "Pilgrim's Eye",
"id": "p33",
"power": "1",
"toughness": "1"
}
]
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(36hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Combat/Declare Attackers (GPT5m Rambler)",
"recent_chat": [
"Gem3P Romance: The meadow blooms with potential, but it is the voice of the dragons that shall truly shape this world.",
"Gem3P Romance: Hearken! The Shaman speaks the ancient tongue. The cost of glory is lessened."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{U}",
"name": "Repulse",
"index": 0,
"action": "cast",
"id": "p32"
}
]
}GPT5m Ramblerllm
get_oracle_text(object_ids=["p32"], card_name=, card_names=[], object_id=p32)
{
"success": false,
"error": "Provide exactly one of: card_name, object_id, card_names, or object_ids"
}GPT5m Ramblerllm
get_oracle_text(object_ids=["p32"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Repulse",
"rules": [
"Return target creature to its owner's hand. Draw a card."
],
"object_id": "p32"
}
],
"success": true
}Gem3P Romancellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p32, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p32, ignored index=0"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p22, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0",
"warning": "Both id and index provided; used id=p22, ignored index=0"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}thinkingGPT5m Rambler
I cast Repulse targeting GLM47 Proud's Incubation Druid (returned it to hand) and confirmed. Passing to attack step. Let me know when I have priority. Also, Gem3P Romance's poetry is delightful—dragons and meadows, hmm, reminds me of a— anyway.
llmpass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(36hp), GLM47 Proud(40hp)",
"context": "T5 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p10, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p10, ignored index=1"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p44, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1",
"warning": "Both id and index provided; used id=p44, ignored index=1"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}thinkingGPT5m Rambler
Played Bojuka Bog targeting Gem3P Romance. End of main — passing.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(36hp), GLM47 Proud(40hp)",
"context": "T5 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(36hp), GLM47 Proud(you,40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 4,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T5 Combat/Declare Attackers (GLM47 Proud)",
"recent_chat": [
"Gem3P Romance: The meadow blooms with potential, but it is the voice of the dragons that shall truly shape this world.",
"Gem3P Romance: Hearken! The Shaman speaks the ancient tongue. The cost of glory is lessened."
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Guardian Augmenter",
"index": 0,
"choice_type": "attacker",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
]
}GLM47 Proudllm
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}GLM47 ProudmcpGem3P Romance
raw
choose_action(id=p26)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Proudmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Gem3P Romancellm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,36hp), GLM47 Proud(40hp)",
"context": "T5 Combat/Declare Blockers (GLM47 Proud)",
"stop_reason": "combat",
"response_type": "select",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"message": "Select blockers",
"choices": [
{
"name": "Dragonspeaker Shaman",
"index": 0,
"choice_type": "blocker",
"id": "p18",
"power": "2",
"toughness": "2"
}
],
"action_pending": true,
"incoming_attackers": [
{
"name": "Guardian Augmenter",
"id": "p27",
"power": "2",
"toughness": "2"
}
]
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Proud",
"cursor": 19,
"stack": [],
"active_player": "GLM47 Proud",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Opt",
"id": "p29"
},
{
"name": "Repulse",
"id": "p38"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p9"
},
{
"tapped": true,
"name": "Swamp",
"id": "p12"
},
{
"tapped": true,
"name": "Island",
"id": "p18"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p28"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p37"
}
],
"name": "GPT5m Rambler",
"library_size": 83,
"life": 40
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Plains",
"id": "p21"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p13"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p14"
},
{
"tapped": true,
"name": "Plains",
"id": "p19"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p30"
},
{
"tapped": true,
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Plains",
"id": "p39"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p36"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 81,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p15"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p22"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p23"
},
{
"tapped": true,
"name": "Seaside Citadel",
"id": "p32"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Meadow",
"id": "p42"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"summoning_sickness": true,
"id": "p43",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 88,
"life": 34
},
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Llanowar Reborn",
"id": "p2"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p1"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p6"
},
{
"tapped": false,
"name": "Island",
"id": "p8"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p33"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 88,
"life": 40,
"hand": [
{
"name": "Novijen, Heart of Progress",
"is_land": true,
"id": "p4"
},
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p11"
},
{
"name": "Forest",
"is_land": true,
"id": "p24"
},
{
"mana_cost": "{1}{G}",
"name": "Incubation Druid",
"id": "p5",
"power": "0",
"toughness": "2"
},
{
"name": "Island",
"is_land": true,
"id": "p44"
}
]
}
],
"available": true,
"step": "Combat Damage",
"combat": [
{
"blocked": false,
"defending": "Gem3P Romance",
"attackers": [
{
"name": "Guardian Augmenter",
"id": "p3",
"power": "2",
"toughness": "2"
}
]
}
],
"turn": 5
}Gem3P Romancellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpCast Incubation Druid {1}{G}
raw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_4"
}GLM47 ProudmcpPass
raw
choose_action(id=p4)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p4 not found in current choices",
"choices": [
{
"name": "Quandrix Campus",
"index": 0,
"action": "activate",
"playable_abilities": [
"{4}, {T}: Scry 1."
],
"id": "p6"
}
]
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPlay Novijen, Heart of Progress
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}GLM47 ProudmcpActivate Novijen, Heart of Progress
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}GLM47 Proudmcp2. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}GLM47 Proudllm
choose_action(mana_plan=["p2","p8"])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {G}."
},
{
"index": 1,
"description": "2. {T}: Add {U}."
}
]
}GLM47 Proudllm
choose_action(mana_plan=["p1","p8"])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {G}."
},
{
"index": 1,
"description": "2. {T}: Add {U}."
}
]
}GLM47 Proudllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "GLM47 Proud",
"cursor": 22,
"stack": [
{
"name": "Ability",
"rules": [
"{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn."
],
"id": "p46"
}
],
"active_player": "GLM47 Proud",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Opt",
"id": "p29"
},
{
"name": "Repulse",
"id": "p38"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p9"
},
{
"tapped": true,
"name": "Swamp",
"id": "p12"
},
{
"tapped": true,
"name": "Island",
"id": "p18"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p28"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p37"
}
],
"name": "GPT5m Rambler",
"library_size": 83,
"life": 40
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Plains",
"id": "p21"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p13"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p14"
},
{
"tapped": true,
"name": "Plains",
"id": "p19"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p30"
},
{
"tapped": true,
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Plains",
"id": "p39"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p36"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 81,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p15"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p22"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p23"
},
{
"tapped": true,
"name": "Seaside Citadel",
"id": "p32"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Meadow",
"id": "p42"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"summoning_sickness": true,
"id": "p43",
"power": "2",
"toughness": "2"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 88,
"life": 34
},
{
"hand_size": 3,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p2"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p1"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p6"
},
{
"tapped": false,
"name": "Island",
"id": "p8"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p33"
},
{
"tapped": false,
"name": "Incubation Druid",
"summoning_sickness": true,
"id": "p5",
"power": "0",
"toughness": "2"
},
{
"tapped": false,
"name": "Novijen, Heart of Progress",
"id": "p4"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 88,
"mana_pool": {
"C": 2
},
"life": 40,
"hand": [
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p11"
},
{
"name": "Forest",
"is_land": true,
"id": "p24"
},
{
"name": "Island",
"is_land": true,
"id": "p44"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 5
}GLM47 Proudllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
pass_priority(until=stack_resolved)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(34hp), GLM47 Proud(you,40hp)",
"context": "T5 Postcombat Main/Postcombat Main (GLM47 Proud) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"mana_pool": {
"C": 2
},
"action_pending": true
}GLM47 Proudllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Romancellm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,34hp), GLM47 Proud(40hp)",
"context": "T5 Combat/Declare Attackers (Gem3P Romance)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Dragonspeaker Shaman",
"index": 0,
"choice_type": "attacker",
"id": "p18",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}Gem3P Romancellmmcpsend_chat_message
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}raw
send_chat_message(message=The Shaman need not strike. His voice is...)
{
"success": true
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P RomancemcpPlay Haven of the Spirit Dragonmcpsend_chat_message
raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}raw
send_chat_message(message=The Haven calls out, a sanctuary amidst ...)
{
"success": true
}Grok4F Snarkllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(34hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 18,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: The Shaman need not strike. His voice is a weapon of a different sort, calling the thunder from the clouds.",
"Gem3P Romance: The Haven calls out, a sanctuary amidst the chaos. Let the sky darken with wings!"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{R}{W}",
"name": "Alibou, Ancient Witness",
"index": 0,
"action": "cast",
"id": "p58",
"power": "4",
"toughness": "5"
},
{
"name": "Phyrexia's Core",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
},
{
"name": "Mountain",
"index": 2,
"action": "land",
"id": "p19"
},
{
"mana_cost": "{2}{R}",
"name": "Quicksmith Genius",
"index": 3,
"action": "cast",
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"mana_cost": "{2}{W}",
"name": "Losheel, Clockwork Scholar",
"index": 4,
"action": "cast",
"id": "p59",
"power": "2",
"toughness": "4"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Rout",
"index": 5,
"action": "cast",
"id": "p28"
},
{
"name": "Unknown (f53cd707)",
"index": 6,
"id": "p48"
},
{
"name": "Daretti, Scrap Savant",
"index": 7,
"action": "activate",
"playable_abilities": [
"+2: Discard up to two cards, then draw that many ..."
],
"id": "p32"
}
]
}Grok4F Snarkllm
choose_action(id=p19)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}Grok4F Snarkllm
choose_action(id=p58)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_4"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpActivate Daretti, Scrap Savant
raw
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
"success": true,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
]
}Grok4F Snarkllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}Grok4F Snarkllm
get_oracle_text(card_name=Mycosynth Wellspring)
{
"success": true,
"name": "Mycosynth Wellspring",
"rules": [
"When {this} enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle."
]
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpRoutllm
raw
choose_action(id=p28)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}choose_action(id=p33)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}Grok4F Snarkllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Grok4F Snark",
"cursor": 18,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Opt",
"id": "p52"
},
{
"name": "Repulse",
"id": "p61"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": true,
"name": "Swamp",
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"id": "p44"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p51"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p60"
}
],
"name": "GPT5m Rambler",
"library_size": 83,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
},
{
"name": "Rout",
"id": "p28"
},
{
"name": "Myr Battlesphere",
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p6"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": true,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": true,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 7
},
"loyalty": "7",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"tapped": true,
"name": "Mountain",
"id": "p19"
},
{
"tapped": false,
"name": "Alibou, Ancient Witness",
"summoning_sickness": true,
"id": "p58",
"power": "4",
"toughness": "5"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 78,
"life": 40,
"hand": [
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"id": "p30",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{2}{R}",
"name": "Quicksmith Genius",
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"mana_cost": "{2}{W}",
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "2",
"toughness": "4"
},
{
"name": "Mountain",
"is_land": true,
"id": "p16"
},
{
"mana_cost": "{3}{R}{W}",
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "5",
"toughness": "4"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Savage Lands",
"id": "p34"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p39"
},
{
"tapped": false,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p40"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p45"
},
{
"tapped": false,
"counters": {
"charge": 2
},
"name": "Vivid Meadow",
"id": "p53"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"id": "p54",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Haven of the Spirit Dragon",
"id": "p62"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 87,
"life": 34
},
{
"hand_size": 3,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p35"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p41"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p46",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Quandrix Campus",
"id": "p47"
},
{
"tapped": true,
"name": "Island",
"id": "p55"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p56"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Incubation Druid",
"summoning_sickness": true,
"id": "p42",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p63"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 88,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 6
}Grok4F SnarkmcpPassllm
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}pass_priority()
{
"combat_phase": "declare_attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(34hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T6 Combat/Declare Attackers (Grok4F Snark)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Pilgrim's Eye",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
]
}Grok4F Snarkllm
choose_action(attackers=["p31"])
{
"declared": [
"p31"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_5"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "cancelled"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P RomancemcpCast Broodmate Dragon {3}{B}{R}{G}mcpsend_chat_message
raw
choose_action(id=p42)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p42 not found in current choices",
"choices": [
{
"name": "Dragonspeaker Shaman",
"index": 0,
"choice_type": "blocker",
"id": "p18",
"power": "2",
"toughness": "2"
}
]
}raw
send_chat_message(message=One dragon is a threat. Two is an invasi...)
{
"success": true
}Gem3P RomancemcpNo blocksmcpsend_chat_message
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}raw
send_chat_message(message=The mechanical bird is but a gnat. I sha...)
{
"success": true
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p42, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p42, ignored index=0"
}GPT5m Ramblerllm
get_oracle_text(object_ids=["p4","p31","p1","p48"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Nymris, Oona's Trickster",
"rules": [
"Flash",
"Flying",
"Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard."
],
"object_id": "p4"
},
{
"name": "Halo Forager",
"rules": [
"Flying",
"When {this} enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."
],
"object_id": "p31"
},
{
"name": "Blightwing Bandit",
"rules": [
"Flying",
"Deathtouch",
"Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it."
],
"object_id": "p1"
},
{
"name": "Dimir Signet",
"rules": [
"{1}, {T}: Add {U}{B}."
],
"object_id": "p48"
}
],
"success": true
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p48, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p48, ignored index=1"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}thinkingGPT5m Rambler
Cast Dimir Signet and played a land (Sunken Hollow). Passing precombat.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(32hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T6 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{B}",
"name": "Blightwing Bandit",
"index": 0,
"action": "cast",
"id": "p1",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{1}{U}{B}",
"name": "Halo Forager",
"index": 1,
"action": "cast",
"id": "p31",
"power": "3",
"toughness": "1"
}
]
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(32hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T6 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{B}",
"name": "Blightwing Bandit",
"index": 0,
"action": "cast",
"id": "p1",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{1}{U}{B}",
"name": "Halo Forager",
"index": 1,
"action": "cast",
"id": "p31",
"power": "3",
"toughness": "1"
}
]
}GPT5m Ramblerllm
get_oracle_text(object_ids=["p1","p31"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Blightwing Bandit",
"rules": [
"Flying",
"Deathtouch",
"Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it."
],
"object_id": "p1"
},
{
"name": "Halo Forager",
"rules": [
"Flying",
"When {this} enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."
],
"object_id": "p31"
}
],
"success": true
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p1, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p1, ignored index=0"
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(32hp), GLM47 Proud(you,40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T6 Combat/Declare Attackers (GLM47 Proud)",
"recent_chat": [
"Gem3P Romance: The Shaman need not strike. His voice is a weapon of a different sort, calling the thunder from the clouds.",
"Gem3P Romance: The Haven calls out, a sanctuary amidst the chaos. Let the sky darken with wings!",
"Gem3P Romance: One dragon is a threat. Two is an invasion. The brood arrives!",
"Gem3P Romance: The mechanical bird is but a gnat. I shall not risk my prophet for such a trifle."
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Guardian Augmenter",
"index": 0,
"choice_type": "attacker",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"name": "Incubation Druid",
"index": 1,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
]
}GLM47 Proudllm
choose_action(attackers=["p3","p5"])
{
"declared": [
"p3"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}GLM47 ProudmcpGem3P Romance
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}GLM47 ProudmcpIncubation Druid
raw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 Proudllm
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Proudllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GLM47 ProudmcpActivate Novijen, Heart of Progress
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 Proudmcp2. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
raw
choose_action(index=1, mana_plan=["p6","p8"])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Proud",
"cursor": 27,
"stack": [],
"active_player": "GLM47 Proud",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Opt",
"id": "p29"
},
{
"name": "Repulse",
"id": "p38"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p9"
},
{
"tapped": false,
"name": "Swamp",
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p28"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p37"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p47"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p48"
}
],
"name": "GPT5m Rambler",
"library_size": 82,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Plains",
"id": "p21"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p51"
},
{
"name": "Myr Battlesphere",
"id": "p52"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p13"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p14"
},
{
"tapped": true,
"name": "Plains",
"id": "p19"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p30"
},
{
"tapped": true,
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Plains",
"id": "p39"
},
{
"tapped": false,
"counters": {
"loyalty": 7
},
"loyalty": "7",
"name": "Daretti, Scrap Savant",
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"id": "p49"
},
{
"tapped": false,
"name": "Alibou, Ancient Witness",
"summoning_sickness": true,
"id": "p50",
"power": "4",
"toughness": "5"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 78,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Savage Lands",
"id": "p15"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p22"
},
{
"tapped": false,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p23"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p32"
},
{
"tapped": false,
"counters": {
"charge": 2
},
"name": "Vivid Meadow",
"id": "p42"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"id": "p43",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Haven of the Spirit Dragon",
"id": "p53"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 87,
"life": 32
},
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p2"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p1"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p6"
},
{
"tapped": false,
"name": "Island",
"id": "p8"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p33"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Incubation Druid",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p4"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 87,
"life": 40,
"hand": [
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p11"
},
{
"name": "Forest",
"is_land": true,
"id": "p24"
},
{
"name": "Island",
"is_land": true,
"id": "p44"
},
{
"name": "Simic Growth Chamber",
"is_land": true,
"id": "p54"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Gem3P Romance",
"attackers": [
{
"name": "Guardian Augmenter",
"id": "p3",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "Gem3P Romance",
"attackers": [
{
"name": "Incubation Druid",
"id": "p5",
"power": "1",
"toughness": "3"
}
]
}
],
"turn": 6
}Gem3P Romancellm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,32hp), GLM47 Proud(40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 2,
"context": "T6 Combat/Declare Blockers (GLM47 Proud)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Dragonspeaker Shaman",
"index": 0,
"choice_type": "blocker",
"id": "p18",
"power": "2",
"toughness": "2"
}
],
"incoming_attackers": [
{
"name": "Guardian Augmenter",
"id": "p27",
"power": "2",
"toughness": "2"
},
{
"name": "Incubation Druid",
"id": "p21",
"power": "1",
"toughness": "3"
}
]
}Gem3P Romancellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Romancemcpsend_chat_message
raw
send_chat_message(message=The druid and the guardian... brave, but...)
{
"success": true
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpActivate Quandrix Campus
raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"action_type": "GAME_CHOOSE_ABILITY",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(29hp), GLM47 Proud(you,40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "index",
"untapped_lands": 2,
"message": "Choose spell or ability to playQuandrix Campus",
"action_pending": true,
"actions_passed": 0,
"context": "T6 Combat/Combat Damage (GLM47 Proud)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"recent_chat": [
"Gem3P Romance: The druid and the guardian... brave, but ultimately harmless. I shall endure their sting."
],
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {G}."
},
{
"index": 1,
"description": "2. {T}: Add {U}."
},
{
"index": 2,
"description": "3. {4}, {T}: Scry 1."
}
]
}GLM47 Proudllm
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_2"
}GLM47 Proudmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GLM47 Proudllm
get_oracle_text(object_id=p34)
{
"success": false,
"error": "Object not found in current game state: p34"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Romancellm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,29hp), GLM47 Proud(40hp)",
"context": "T6 Combat/Declare Attackers (Gem3P Romance)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Dragonspeaker Shaman",
"index": 0,
"choice_type": "attacker",
"id": "p18",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}GLM47 Proudllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Romancellm
get_game_state()
{
"phase": "Combat",
"priority_player": "Gem3P Romance",
"cursor": 9,
"stack": [],
"active_player": "Gem3P Romance",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Opt",
"id": "p31"
},
{
"name": "Repulse",
"id": "p37"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Swamp",
"id": "p14"
},
{
"tapped": false,
"name": "Island",
"id": "p22"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p30"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p36"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p48"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p49"
}
],
"name": "GPT5m Rambler",
"library_size": 82,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Plains",
"id": "p25"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p46"
},
{
"name": "Myr Battlesphere",
"id": "p47"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p15"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p16"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p17"
},
{
"tapped": true,
"name": "Plains",
"id": "p23"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p32"
},
{
"tapped": true,
"name": "Pilgrim's Eye",
"id": "p33",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Plains",
"id": "p38"
},
{
"tapped": false,
"counters": {
"loyalty": 7
},
"loyalty": "7",
"name": "Daretti, Scrap Savant",
"id": "p39"
},
{
"tapped": true,
"name": "Mountain",
"id": "p44"
},
{
"tapped": false,
"name": "Alibou, Ancient Witness",
"summoning_sickness": true,
"id": "p45",
"power": "4",
"toughness": "5"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 78,
"life": 40
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Savage Lands",
"id": "p2"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p7"
},
{
"tapped": false,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p4"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p8"
},
{
"tapped": false,
"counters": {
"charge": 2
},
"name": "Vivid Meadow",
"id": "p1"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"id": "p18",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Haven of the Spirit Dragon",
"id": "p3"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 86,
"life": 29,
"hand": [
{
"name": "Swamp",
"is_land": true,
"id": "p5"
},
{
"name": "Crucible of the Spirit Dragon",
"is_land": true,
"id": "p6"
},
{
"mana_cost": "{4}{R}{G}",
"name": "Savage Ventmaw",
"id": "p26",
"power": "4",
"toughness": "4"
},
{
"mana_cost": "{2}",
"name": "Lightning Greaves",
"id": "p29"
},
{
"mana_cost": "{3}{B}{R}{G}",
"name": "Broodmate Dragon",
"id": "p42",
"power": "4",
"toughness": "4"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Palace Siege",
"id": "p50"
}
]
},
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p19"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p20"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p27",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p28"
},
{
"tapped": false,
"name": "Island",
"id": "p34"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p35"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Incubation Druid",
"id": "p21",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p43"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "Declare Attackers",
"turn": 6
}Gem3P Romancellmmcpsend_chat_message
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}raw
send_chat_message(message=My Shaman chants a prayer of gathering. ...)
{
"success": true
}Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P RomancemcpCast Broodmate Dragon {3}{B}{R}{G}
raw
choose_action(id=p42)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_4"
}Gem3P Romancemcp2. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.llmllmllm
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_CHOICE. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}choose_action(text=BLACK)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_choice_text_BLACK"
}choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}choose_action(text=RED)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(29hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 18,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: One dragon is a threat. Two is an invasion. The brood arrives!",
"Gem3P Romance: The mechanical bird is but a gnat. I shall not risk my prophet for such a trifle.",
"Gem3P Romance: The druid and the guardian... brave, but ultimately harmless. I shall endure their sting.",
"Gem3P Romance: My Shaman chants a prayer of gathering. The skies must darken before the storm breaks. No attack."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{R}{W}",
"name": "Jor Kadeen, the Prevailer",
"index": 0,
"action": "cast",
"id": "p65",
"power": "5",
"toughness": "4"
},
{
"mana_cost": "{2}{R}",
"name": "Quicksmith Genius",
"index": 1,
"action": "cast",
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"index": 2,
"action": "cast",
"id": "p30",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{R}{W}",
"name": "Boros Charm",
"index": 3,
"action": "cast",
"id": "p67"
},
{
"name": "Daretti, Scrap Savant",
"index": 4,
"action": "activate",
"playable_abilities": [
"+2: Discard up to two cards, then draw that many ...",
"-2: Sacrifice an artifact. If you do, return targ..."
],
"id": "p32"
},
{
"name": "Mountain",
"index": 5,
"action": "land",
"id": "p16"
},
{
"name": "Phyrexia's Core",
"index": 6,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
},
{
"mana_cost": "{2}{W}",
"name": "Losheel, Clockwork Scholar",
"index": 7,
"action": "cast",
"id": "p59",
"power": "2",
"toughness": "4"
},
{
"name": "Unknown (f53cd707)",
"index": 8,
"id": "p48"
}
]
}Grok4F Snarkllm
choose_action(id=p16)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_5"
}Grok4F Snarkllmllmllmllmllmllm
get_oracle_text(object_id=p48)
{
"success": false,
"error": "Object not found in current game state: p48"
}get_oracle_text(card_name=Losheel, Clockwork Scholar)
{
"success": true,
"name": "Losheel, Clockwork Scholar",
"rules": [
"Prevent all combat damage that would be dealt to attacking artifact creatures you control.",
"Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn."
]
}get_oracle_text(card_name=Quicksmith Genius)
{
"success": true,
"name": "Quicksmith Genius",
"rules": [
"Whenever an artifact you control enters, you may discard a card. If you do, draw a card."
]
}get_oracle_text(card_name=Jor Kadeen, the Prevailer)
{
"success": true,
"name": "Jor Kadeen, the Prevailer",
"rules": [
"First strike",
"Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts."
]
}get_oracle_text(card_name=Boros Charm)
{
"success": true,
"name": "Boros Charm",
"rules": [
"Choose one —&bull {this} deals 4 damage to target player or planeswalker.&bull Permanents you control gain indestructible until end of turn.&bull Target creature gains double strike until end of turn."
]
}get_oracle_text(card_name=Combustible Gearhulk)
{
"success": true,
"name": "Combustible Gearhulk",
"rules": [
"First strike",
"When {this} enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then {this} deals damage to that player equal to the total mana value of those cards."
]
}Grok4F SnarkmcpCast Quicksmith Genius {2}{R}
raw
choose_action(id=p50)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpCast Losheel, Clockwork Scholar {2}{W}
raw
choose_action(id=p59)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllmllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Grok4F Snark",
"cursor": 23,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Opt",
"id": "p52"
},
{
"name": "Repulse",
"id": "p61"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p60"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p68"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p69"
}
],
"name": "GPT5m Rambler",
"library_size": 82,
"life": 40
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
},
{
"name": "Rout",
"id": "p28"
},
{
"name": "Myr Battlesphere",
"id": "p33"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p6"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": true,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": true,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 7
},
"loyalty": "7",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"tapped": true,
"name": "Mountain",
"id": "p19"
},
{
"tapped": false,
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "4",
"toughness": "5"
},
{
"tapped": true,
"name": "Mountain",
"id": "p16"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"summoning_sickness": true,
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"summoning_sickness": true,
"id": "p59",
"power": "2",
"toughness": "4"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 77,
"life": 40,
"hand": [
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"id": "p30",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{3}{R}{W}",
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "5",
"toughness": "4"
},
{
"mana_cost": "{R}{W}",
"name": "Boros Charm",
"id": "p67"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p34"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p39"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p40"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p45"
},
{
"tapped": true,
"counters": {
"charge": 1
},
"name": "Vivid Meadow",
"id": "p53"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"id": "p54",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Haven of the Spirit Dragon",
"id": "p62"
},
{
"tapped": false,
"name": "Broodmate Dragon",
"summoning_sickness": true,
"id": "p70",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Dragon Token",
"summoning_sickness": true,
"rules": [
"Flying"
],
"id": "p71",
"power": "4",
"toughness": "4",
"token": true
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 86,
"life": 29
},
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p35"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p41"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p46",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p47"
},
{
"tapped": false,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Incubation Druid",
"id": "p42",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p63"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpAttack with Pilgrim's Eye 1/1, Alibou, Ancient Witness 4/5
raw
choose_action(attackers=["p31","p58"])
{
"declared": [
"p31"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
"success": true,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
]
}Grok4F SnarkmcpAttack with Alibou, Ancient Witness 4/5
raw
choose_action(attackers=["p58"])
{
"declared": [
"p58"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=11)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_11"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpMountain
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "cancelled"
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(27hp), GLM47 Proud(40hp)",
"context": "T7 Combat/Declare Attackers (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Gem3P Romancellm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
"success": true,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
]
}Grok4F Snarkllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
The snarky artificer sends his machines against us. Alibou, the ancient witness, leads the charge. It's a 4/5. The Pilgrim's Eye is a mere 1/1 gnat.
Alibou's triggered ability likely already went on the stack when they attacked (dealing damage based on tapped artifacts). I need to weather the combat damage now.
Alibou is 4/5.
My dragons are 4/4.
If I block Alibou with one Dragon (4/4), my dragon dies (4 vs 5 toughness) and Alibou survives (4 damage marked on 5 toughness). That's a bad trade.
If I block Alibou with *two* creatures, say both Dragons (8 power), Alibou dies. He kills one Dragon. Trading a token or the Broodmate for their Commander/Key Engine is a reasonable trade, but Alibou is just going to come back or be reanimated by Osgir.
However, I have 27 life. Taking 5 damage (4 from Alibou + 1 from Pilgrim) puts me to 22. Not critical yet.
Wait, Pilgrim's Eye has Flying. My Dragons have Flying. Alibou does *not* have Flying (Oracle text check: "Other artifact creatures... haste", "Whenever... attack..."). Alibou is a Golem, usually ground.
Let's double check Alibou's flying status. The card `Alibou, Ancient Witness` is a Legendary Artifact Creature - Golem. It has Haste/Trample? No, just the static haste for others and the attack trigger. It does NOT have flying.
So:
Alibou (4/5, Ground) is attacking.
Pilgrim's Eye (1/1, Flying) is attacking.
I can block Pilgrim's Eye with a Dragon easily. 4/4 vs 1/1. Free kill.
I can block Alibou with Dragonspeaker Shaman (2/2) - bad idea, I need the mana discount.
I can double block Alibou with both Dragons? No, because Pilgrim is flying, need a flyer for that if I want to block it.
If I double block Alibou with two Dragons: Alibou dies. One Dragon dies.
Is trading 1 Dragon (likely the token) for Alibou worth it? Alibou is a strong engine. Killing it slows them down.
BUT, if I just take the damage: 5 damage. I go to 22. My board stays full (2 big dragons + shaman). My turn is coming up soon (GLM is acting after Grok, then me).
Having two 4/4 flyers is very strong for cracking back or blocking bigger threats later.
Alibou 4/5 is annoying but not lethal yet.
However, Pilgrim's Eye is a free kill. It's a 1/1 flyer. I have a 4/4 flyer.
If I block Pilgrim's Eye with Broodmate Dragon: Pilgrim dies. Broodmate takes 1 damage.
If I block Alibou?
If I don't block Alibou, I take 4.
If I block Alibou with the Token Dragon (4/4), Alibou (4/5) survives and kills my token. Bad.
If I double block Alibou with Token + Broodmate: Alibou dies. One dragon dies.
If I block Alibou with Token + Shaman: Total power 6. Alibou dies. Token *and* Shaman likely die (Alibou has 4 power, can split 2/2 or 4/0). He probably kills the Shaman and dents the Dragon, or kills the Dragon. Losing Shaman is bad.
Decision:
Block Pilgrim's Eye with the Dragon Token. Free value. Kill the thopter.
Let Alibou through. taking 4 is fine to preserve my board strength.
Wait, does Alibou have Trample? Oracle text says no.
Wait, does Pilgrim's Eye attacking trigger Alibou? "Whenever one or more artifact creatures... attack". Yes. The trigger already happened. We are in blocking now.
Let's kill the Pilgrim's Eye. It's a free kill.
Blocker: Dragon Token (p51) blocks Pilgrim's Eye (p33).
Alibou is unblocked.
Actually, wait. If I block Pilgrim's Eye, I kill a 1/1. It's not a huge threat.
Is it worth risking a trick? Grok has 3 cards in hand (Osgir).
If I block, I encourage them to use a trick if they have one. But killing a 1/1 is low value.
However, a 1/1 flyer can chip away or chump block later. Removing it for "free" is optimal.
Better yet, use the *token* to block so if it gets bounced/removed it's less painful than the card.
Let's do it.
Block `p33` (Pilgrim) with `p51` (Token).
(Self-Correction): Is there any reason NOT to? Maybe I want to keep the Dragon untapped? No, blocking doesn't cost mana, and it stays untapped? No, blockers don't tap, but they are "engaged".
Actually, does Alibou have menace? No.
I will just eat the thopter.
One detail: `p45` Alibou.
`p33` Pilgrim.
My blockers: `p18` Shaman, `p42` Broodmate, `p51` Token.
I'll block Pilgrim with Token.
Chat: Comment on the "machine spirit" meeting a real dragon.
mcpDragon Token blocks Pilgrim's Eyeraw
choose_action(blockers=[{"blocks":"p33","id":"p51"}])
{
"error": "Parameter 'blockers': expected array of strings, got JsonArray ([{\"blocks\":\"p33\",\"id\":\"p51\"}]). Check the tool schema for correct parameter types."
}raw
send_chat_message(message=The little construct dares to fly in my ...)
{
"success": true
}Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T7 Postcombat Main/Postcombat Main (Grok4F Snark) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: The little construct dares to fly in my sky? My brood will snap it out of the air. Alibou may carry their message, but the messenger dies."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Daretti, Scrap Savant",
"index": 0,
"action": "activate",
"playable_abilities": [
"+2: Discard up to two cards, then draw that many ...",
"-2: Sacrifice an artifact. If you do, return targ..."
],
"id": "p32"
}
]
}Grok4F Snarkllm
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Gem3P RomancemcpDragon Token blocks Pilgrim's Eye
raw
choose_action(blockers=["p51:p33"])
{
"declared": [
{
"id": "p51",
"blocks": "p33"
}
],
"success": true,
"action_taken": "batch_block"
}Grok4F Snarkllmllmllm
get_oracle_text(card_name=Archaeomancer's Map)
{
"success": true,
"name": "Archaeomancer's Map",
"rules": [
"When {this} enters, search your library for up to two basic Plains card, reveal them, put them into your hand, then shuffle.",
"Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield."
]
}get_oracle_text(card_name=Mycosynth Wellspring)
{
"success": true,
"name": "Mycosynth Wellspring",
"rules": [
"When {this} enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle."
]
}get_oracle_text(card_name=Pilgrim's Eye)
{
"success": true,
"name": "Pilgrim's Eye",
"rules": [
"Flying",
"When {this} enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle."
]
}Grok4F Snarkllm
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}Grok4F Snarkllm
get_game_log(since_turn=7)
{
"cursor": 35134,
"log": "",
"truncated": false,
"total_length": 35134
}Grok4F SnarkmcpMyr Battlesphere
raw
choose_action(id=p33)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpPilgrim's Eye
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}Grok4F Snarkllm
get_oracle_text(card_name=Quicksmith Genius)
{
"success": true,
"name": "Quicksmith Genius",
"rules": [
"Whenever an artifact you control enters, you may discard a card. If you do, draw a card."
]
}Grok4F Snarkllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Grok4F Snark",
"cursor": 30,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Opt",
"id": "p52"
},
{
"name": "Repulse",
"id": "p61"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p60"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p68"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p69"
}
],
"name": "GPT5m Rambler",
"library_size": 82,
"life": 40
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
},
{
"name": "Rout",
"id": "p28"
},
{
"name": "Pilgrim's Eye",
"id": "p31"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p6"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": true,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": true,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"tapped": true,
"name": "Mountain",
"id": "p19"
},
{
"tapped": true,
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "4",
"toughness": "5"
},
{
"tapped": true,
"name": "Mountain",
"id": "p16"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"summoning_sickness": true,
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"summoning_sickness": true,
"id": "p59",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Myr Battlesphere",
"id": "p33",
"power": "4",
"toughness": "7"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 77,
"life": 40,
"hand": [
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"id": "p30",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{3}{R}{W}",
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "5",
"toughness": "4"
},
{
"mana_cost": "{R}{W}",
"name": "Boros Charm",
"id": "p67"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p34"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p39"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p40"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p45"
},
{
"tapped": true,
"counters": {
"charge": 1
},
"name": "Vivid Meadow",
"id": "p53"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"id": "p54",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Haven of the Spirit Dragon",
"id": "p62"
},
{
"tapped": false,
"name": "Broodmate Dragon",
"summoning_sickness": true,
"id": "p70",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Dragon Token",
"summoning_sickness": true,
"rules": [
"Flying"
],
"id": "p71",
"power": "4",
"toughness": "4",
"token": true
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 86,
"life": 23
},
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p35"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p41"
},
{
"tapped": true,
"name": "Guardian Augmenter",
"id": "p46",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p47"
},
{
"tapped": false,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p56"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Incubation Druid",
"id": "p42",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p63"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "Postcombat Main",
"turn": 7
}Grok4F Snarkllm
get_oracle_text(card_name=Daretti, Scrap Savant)
{
"success": true,
"name": "Daretti, Scrap Savant",
"rules": [
"+2: Discard up to two cards, then draw that many cards.",
"-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.",
"-10: You get an emblem with \"Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.\"",
"{this} can be your commander."
]
}Grok4F Snarkllm
get_oracle_text(card_name=Losheel, Clockwork Scholar)
{
"success": true,
"name": "Losheel, Clockwork Scholar",
"rules": [
"Prevent all combat damage that would be dealt to attacking artifact creatures you control.",
"Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn."
]
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
"recent_chat": [
"Gem3P Romance: The druid and the guardian... brave, but ultimately harmless. I shall endure their sting.",
"Gem3P Romance: My Shaman chants a prayer of gathering. The skies must darken before the storm breaks. No attack.",
"Gem3P Romance: The little construct dares to fly in my sky? My brood will snap it out of the air. Alibou may carry their message, but the messenger dies."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Island",
"index": 0,
"action": "land",
"id": "p56"
},
{
"mana_cost": "{3}{B}",
"name": "Blightwing Bandit",
"index": 1,
"action": "cast",
"id": "p1",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{3}{U}{B}",
"name": "Nymris, Oona's Trickster",
"index": 2,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "6"
},
{
"mana_cost": "{1}{U}{B}",
"name": "Halo Forager",
"index": 3,
"action": "cast",
"id": "p31",
"power": "3",
"toughness": "1"
},
{
"name": "Island",
"index": 4,
"action": "land",
"id": "p6"
}
]
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p56, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p56, ignored index=0"
}GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
"context": "T7 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "reached_step",
"response_type": "select",
"untapped_lands": 7,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{3}{U}{B}",
"name": "Nymris, Oona's Trickster",
"index": 0,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "6"
},
{
"mana_cost": "{5}{U}{U}",
"name": "Hullbreaker Horror",
"index": 1,
"action": "cast",
"id": "p8",
"power": "7",
"toughness": "8"
}
],
"action_pending": true,
"current_step": "Declare Attackers"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p4, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p4, ignored index=0"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p56","p6","p42","p56","p6","p42"], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}GPT5m RamblermcpAttack with p3
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=["p3"], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored attackers parameter (not in declare_attackers phase)"
}thinkingGPT5m Rambler
Tapped Sunken Hollow for U, cast Nymris, Oona's Trickster. Passing to attackers.
GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
"context": "T7 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 2,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
"context": "T7 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 2,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(you,40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T7 Combat/Declare Attackers (GLM47 Proud)",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment.",
"Gem3P Romance: My Shaman chants a prayer of gathering. The skies must darken before the storm breaks. No attack.",
"Gem3P Romance: The little construct dares to fly in my sky? My brood will snap it out of the air. Alibou may carry their message, but the messenger dies."
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Guardian Augmenter",
"index": 0,
"choice_type": "attacker",
"id": "p3",
"power": "2",
"toughness": "2"
},
{
"name": "Incubation Druid",
"index": 1,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
]
}GLM47 Proudllm
choose_action(attackers=["p3","p5"])
{
"declared": [
"p3"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}GLM47 ProudmcpGem3P Romance
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Proudllm
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 Proudllm
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Proudllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(you,40hp)",
"context": "T7 Combat/Declare Attackers (GLM47 Proud)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Novijen, Heart of Progress",
"index": 0,
"action": "activate",
"playable_abilities": [
"{G}{U}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p4"
},
{
"name": "Incubation Druid",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}{G}{G}: Adapt 3. <i>(If this creature has no +..."
],
"id": "p5"
},
{
"name": "Quandrix Campus",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}: Scry 1."
],
"id": "p6"
}
],
"action_pending": true
}Gem3P Romancellm
get_oracle_text(card_name=Guardian Augmenter)
{
"success": true,
"name": "Guardian Augmenter",
"rules": [
"Flash",
"Commander creatures you control get +2/+2.",
"Commanders you control have hexproof."
]
}GLM47 Proudllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
The Augmenter is a 2/2. Adrix/Nev would be +2/+2 but they are not out? Let's check commanders.
Wait, Adrix and Nev are not on the battlefield.
GLM has:
Guardian Augmenter (2/2)
Incubation Druid (1/3)
Attacking me (Gem).
I have 23 life.
Blockers:
Shaman (2/2)
Broodmate Dragon (4/4) - Flying
Dragon Token (4/4) - Flying, tapped? No, blockers don't tap. BUT I just blocked with it last combat?
Wait, last combat was Grok's turn. This is GLM's turn. Why is the Token available to block?
Ah, because blockers *do not tap* to block. Wait, did combat happen?
Yes, last turn was T7 Grok. I blocked Pilgrim (p33) with Token (p51).
Now it is T7 GLM attacking *me*? Or attacking someone else?
Let's check `incoming_attackers`.
The prompt says `context: T7 Combat/Declare Blockers (GLM47 Proud)`.
The incoming attackers are attacking `Gem3P Romance`.
Are my creatures tapped?
Shaman p18: untapped.
Broodmate p42: untapped.
Token p51: untapped. (Wait, I blocked last turn. Did I untap? No. Turns progressed: Grok -> GLM -> Me -> GPT.
Ah, turn order is typically P1->P2->P3->P4.
Wait, Grok (P2) attacked me. I blocked.
Unless I have vigilance (I checked, Broodmate/Token don't have vigilance. Shaman doesn't.)
If I blocked in Grok's turn, my creatures don't tap to block.
So they are still untapped for GLM (P3)'s turn?
Wait - attacking cause tapping. Blocking does *not* cause tapping.
So yes, my creatures are untapped and available to block again. Excellent.
Attackers:
Guardian Augmenter (2/2) - No evasion shown in oracle text. Just Flash/Hexproof/Buff.
Incubation Druid (1/3) - No evasion.
I can block both freely and kill them.
Shaman blocks Druid? 2/2 vs 1/3. Druid takes 2, lives. Shaman takes 1, lives. Bounce off.
Broodmate blocks Augmenter? 4/4 vs 2/2. Augmenter dies. Broodmate takes 2 damage.
Dragon Token blocks Druid? 4/4 vs 1/3. Druid dies. Token takes 1.
Actually, why risk Shaman?
Just use the Dragons.
Broodmate (p42) blocks Augmenter (p27). 4/4 eats 2/2.
Token (p51) blocks Druid (p21). 4/4 eats 1/3.
Both attackers die. I lose nothing.
Is there a trick? GLM has 4 cards.
Maybe a pump spell? Or bounce?
If they pump Augmenter, it needs +3/+3 to kill my dragon.
If they have a removal spell, they'd use it.
But letting them through is 3 damage.
Blocking kills two utility creatures?
Incubation Druid is a mana dork. Guardian Augmenter protects their commander.
Killing them is high value.
Let's block both with Dragons.
The Shaman is too precious to risk in combat if not needed.
Blocks:
p42 (Broodmate) blocks p27 (Augmenter).
p51 (Token) blocks p21 (Druid).
Chat: "You send your guardians to their doom? So be it."
One consideration:
Incubation Druid has a +1/+1 counter on it?
State says: `counters:{+1/+1:1},id:p21,name:Incubation Druid,power:1,tapped:true,toughness:3`.
Wait, base 0/2? With +1/+1 counter -> 1/3?
Oracle text for Incubation Druid: 0/2. Adapt 3. T: Add one mana... if +1/+1 counter on it, add 3 mana.
So it is currently 1/3.
Dragon is 4/4.
1/3 vs 4/4 -> Druid dies.
Guardian Augmenter is 2/2 (Base).
2/2 vs 4/4 -> Augmenter dies.
Seems safe. Any deathtouch? No.
Any first strike? No.
Let's do it.
mcpBroodmate Dragon blocks Guardian Augmenter, Dragon Token blocks Incubation Druidraw
choose_action(blockers=["p42:p27","p51:p21"])
{
"declared": [
{
"id": "p42",
"blocks": "p27"
},
{
"id": "p51",
"blocks": "p21"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_block"
}raw
send_chat_message(message=Your guardians march into the dragon's m...)
{
"success": true
}Gem3P Romancellm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Romance",
"cursor": 12,
"stack": [],
"active_player": "Gem3P Romance",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Opt",
"id": "p31"
},
{
"name": "Repulse",
"id": "p37"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Swamp",
"id": "p14"
},
{
"tapped": true,
"name": "Island",
"id": "p22"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p30"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p36"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p48"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p49"
},
{
"tapped": true,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Nymris, Oona's Trickster",
"summoning_sickness": true,
"id": "p56",
"power": "1",
"toughness": "6"
}
],
"name": "GPT5m Rambler",
"library_size": 81,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Plains",
"id": "p25"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p46"
},
{
"name": "Pilgrim's Eye",
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p15"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p16"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p17"
},
{
"tapped": true,
"name": "Plains",
"id": "p23"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p32"
},
{
"tapped": false,
"name": "Plains",
"id": "p38"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p39"
},
{
"tapped": true,
"name": "Mountain",
"id": "p44"
},
{
"tapped": true,
"name": "Alibou, Ancient Witness",
"id": "p45",
"power": "4",
"toughness": "5"
},
{
"tapped": true,
"name": "Mountain",
"id": "p52"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"summoning_sickness": true,
"id": "p53",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"summoning_sickness": true,
"id": "p54",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Myr Battlesphere",
"id": "p47",
"power": "4",
"toughness": "7"
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p57",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p58",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p59",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p60",
"power": "1",
"toughness": "1",
"token": true
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 76,
"life": 40
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Savage Lands",
"id": "p2"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p7"
},
{
"tapped": false,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p4"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p8"
},
{
"tapped": false,
"counters": {
"charge": 1
},
"name": "Vivid Meadow",
"id": "p1"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"id": "p18",
"power": "2",
"toughness": "2"
},
{
"tapped": false,
"name": "Haven of the Spirit Dragon",
"id": "p3"
},
{
"tapped": false,
"name": "Broodmate Dragon",
"id": "p42",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Dragon Token",
"rules": [
"Flying"
],
"id": "p51",
"power": "4",
"toughness": "4",
"token": true
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 85,
"life": 23,
"hand": [
{
"name": "Swamp",
"is_land": true,
"id": "p5",
"playable": true
},
{
"name": "Crucible of the Spirit Dragon",
"is_land": true,
"id": "p6",
"playable": true
},
{
"mana_cost": "{4}{R}{G}",
"name": "Savage Ventmaw",
"id": "p26",
"power": "4",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{2}",
"name": "Lightning Greaves",
"id": "p29",
"playable": true
},
{
"mana_cost": "{3}{B}{B}",
"name": "Palace Siege",
"id": "p50",
"playable": true
},
{
"name": "Jungle Shrine",
"is_land": true,
"id": "p61",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p27"
},
{
"name": "Incubation Druid",
"id": "p21"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Llanowar Reborn",
"id": "p19"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p20"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p28"
},
{
"tapped": false,
"name": "Island",
"id": "p34"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p35"
},
{
"tapped": false,
"name": "Novijen, Heart of Progress",
"id": "p43"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 86,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}thinkingGem3P Romance
I stand amidst the chaos, my dragons circling overhead. The artificer's machines clank and whir, a mockery of true life. The trickster fae watches from the shadows. But I... I have fire.
**Turn Analysis:**
* **Mana:** I have 5 lands. Dragonspeaker Shaman recuces Dragon costs by 2.
* **Savage Ventmaw:** Cost 4RG. With Shaman, cost is 2RG. I have the mana (4 mana total needed). It's a 4/4 flyer that adds RRRGGG when it attacks. This is huge for ramping into bigger plays next turn or post-combat.
* **Lightning Greaves:** Cost 2. Can give Ventmaw haste?
* **Palace Siege:** Cost 3BB. With Shaman, dragons cost less, but this is an enchantment. Cost is 5. I have 5 lands. I can cast it. "Khans" mode returns dragons from GY (none yet, actually no, Broodmate puts a token, but the card itself is a creature. Wait, no dragons in GY). "Dragons" mode drains 2 life from each opponent on upkeep. Slow. Beating down is better.
* **Lands:** I have Jungle Shrine (enters tapped), Swamp, Crucible. I should play a land.
**Line of Play:**
1. **Play Land:** Jungle Shrine is a tri-land, but enters tapped. If I need 5 mana *now*, I might need an untapped land.
* I have 5 lands currently.
* To cast Ventmaw (4 mana with Shaman) + Greaves (2 mana) = 6 mana.
* I have 5 lands on board. +1 land drop = 6 mana.
* If I play Jungle Shrine, I have 5 untapped + 1 tapped. Total 6 mana available? No, 5 usable this turn.
* If I play Swamp (untapped), I have 6 usable mana.
* Plan: Play Swamp.
2. **Cast Savage Ventmaw:** Costs 2RG (reduced). Leaves 2 mana open.
3. **Cast Lightning Greaves:** Costs 2. Leaves 0 mana.
4. **Equip Greaves to Ventmaw:** Cost 0.
5. **Combat:**
* Attack with Ventmaw (4/4 Flying, Haste). Trigger: Add RRRGGG (6 mana).
* Attack with Broodmate + Token (4/4 Flying each).
* Total power: 4+4+4 = 12 damage in the air.
* Who is the threat? Grok has 40 life and a Myr Battlesphere army. He is the archenemy right now.
* GLM has no board (I wiped it).
* GPT has Nymris (1/6) and open mana.
* I should pressure Grok.
6. **Post-Combat:**
* I will have RRRGGG floating.
* I can cast Palace Siege? Yes. 3BB. I have B from lands?
* Lands: Savage Lands (B), Vivid Meadow (Any), Vivid Crag (Any), Seaside Citadel (WUG), Haven (Dragon mana), Swamp (B).
* I definitely have BB.
* Use the floating mana + lands to cast Palace Siege (Dragons mode? Or Khans? Probably Dragons to drain/kill faster, or hold off).
* Wait, the floating mana empties if I don't use it.
* I can use the floating mana to cast Palace Siege if the colors match? No, Ventmaw adds R/G. Siege needs B.
* But I have lands that produce B. I can use the floating R/G for generic costs? No, Siege is 3BB. 3 generic can be R/G. So yes, I can cast Siege post-combat using the Ventmaw mana for the generic part.
**Let's execute:**
1. Play Swamp.
2. Cast Savage Ventmaw.
3. Cast Lightning Greaves.
4. Equip Speed Boots to Dragon.
5. Attack!
First, the land.
mcpPlay Swampraw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}thinkingGem3P Romance
I play Savage Ventmaw. A new dragon to join the chorus!
`p26`.
Wait.
Shaman reduces Dragon costs by 2.
Savage Ventmaw is 4RG.
Cost becomes 2RG. Total 4 mana.
I have 6 lands.
So I have 2 mana left.
Then I can cast Lightning Greaves (2 mana).
Then equip (0).
Perfect.
Cast Ventmaw.
mcpCast Savage Ventmaw {4}{R}{G}raw
choose_action(id=p26)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}thinkingGem3P Romance
I will tap Savage Lands for Red. The fire of creation!
Wait, `mana_plan` is safer than `choose_action` for complex lands, but `choose_action` with `index` or `id` works too if step-by-step.
Actually, the game is asking me to choose which ability of Savage Lands to tap.
Index 0 = Red.
Index 1 = Green.
Index 2 = Black.
Ventmaw costs {4}{R}{G} -> {2}{R}{G}.
I need R and G.
I'll take Red from Savage Lands.
`index: 0`.
mcp1. {T}: Add {R}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingGem3P Romance
Vivid Crag has 2 counters. I can just tap for Red. Why burn a counter?
Wait, I need Green and Red.
Savage Lands gave me Red.
I have a Vivid Meadow (W/counter) and a Seaside Citadel (WUG). And a Swamp.
If I use Vivid Crag for Red (no counter), that's fine.
Actually, I have R and G in the mana cost.
Cost: {2}{R}{G} (reduced 2).
So remaining mana: {2}.
I have 6 lands.
Used Savage Lands. 5 left.
Ventmaw takes 4 total (with reduction).
So I need 3 more mana from 5 lands.
I need 1 G and 2 generic.
Vivid Crag gives R.
So that's R, R (from Savage Lands).
I still need G and 2 generic.
I have Seaside Citadel (G). I have Haven (Draon mana).
Okay, let's just make mana.
Tap Vivid Crag for Red.
mcp1. {T}: Add {R}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingGem3P Romance
I use `Haven of the Spirit Dragon` to add Green. Colored mana for dragons.
Choice 1: R (no, generic)
Choice 2: Any color (Green)
Wait, index 1 is "Any color". I'll pick that. Then I'll pick Green.
mcp2. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingGem3P Romance
Something went wrong.
I tapped a few lands, but I didn't finish paying for Savage Ventmaw.
The mana pool has {R: 1}.
Where did the previous mana go?
Ah, I see. I called `choose_action` for Savage Ventmaw. Then the system prompted me for land choices. I picked them one by one.
But maybe I didn't select enough? Or the mana payment process was interrupted?
Usually, `mana_plan` is better.
But wait, the `get_action_choices` says "Play instants and activated abilities".
Does that mean Ventmaw is on the stack?
No, it would say `stack: [Savage Ventmaw]`.
It says `context: T7 Precombat Main`.
So Ventmaw failed to cast because I didn't pay?
Or maybe I'm still paying?
Ah, `untapped_lands: 2`. I used 3 lands (Savage, Crag, Haven).
So I have 3 mana.
Where is it?
`mana_pool: {R: 1}`. That's only 1 mana.
Did Haven fail?
Ah, `GAME_SELECT` with `boolean` usually means "you have priority, do you want to respond to something?".
Wait, the previous `choose_action` for Haven returned `next_action_pending: true`.
And `next_action_type: GAME_SELECT`.
Maybe the "color choice" for Haven was skipped or defaulted?
If Haven produced Green, it should be in the pool.
If Haven produced nothing, I lost a land activation.
Let's check `get_game_state` briefly or just try to cast Ventmaw again.
If I have 3 lands tapped, but only 1 mana, that's bad.
Let's re-cast Ventmaw. I need 4 mana total.
I have 2 untapped lands left. + 1 floating Red (maybe).
Wait, if I have 1 Floating Red, and 2 Untapped Lands. That is 3 mana.
Dragon Shaman reduces cost by 2.
So Cost is 2RG = 4.
I need 4 mana.
I had 6 lands.
Tapped: Savage (1), Crag (1), Haven (1). Total 3 used.
Untapped: 3.
So I have 3 untapped lands + 1 floating? = 4 mana.
I can pay.
Let's cast Ventmaw again.
Wait, if I already announced it, is it suspended? No, if payment fails, it rewinds.
So I probably just tapped lands for mana.
I will cast Ventmaw now.
I'll use `mana_plan` to be safe and efficient.
I need `2RG` (4 total).
I have `R` floating (maybe).
I have 3 untapped lands: Vivid Meadow (W/Any), Seaside Citadel (GWU), Swamp (B).
Mana Plan:
1. Floating Red (if available? How to specify? Just `RED`?)
2. Seaside Citadel (Green).
3. Swamp (Black/Generic).
4. Vivid Meadow (White/Generic).
Wait, I need RG + 2.
I have R (floating).
Seaside Citadel -> Green.
Swamp -> Generic.
Vivid Meadow -> Generic.
Total: R G 2. Matches.
Let's try casting with `mana_plan`.
mcpPassraw
choose_action(id=p26, mana_plan=["RED","p8","p5","p1"])
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p26 not found in current choices"
}thinkingGem3P Romance
I'm confused.
Why can't I cast the spell?
Ah, "Play instants and activated abilities" means the stack is not empty, or I'm in a sub-priority?
But stack is empty?
Wait, if it's `boolean`, it means I can only pass priority or answer yes/no.
It does NOT show the cards in hand.
Ah! Usually, main phase `GAME_SELECT` shows `select` with list of cards.
This time, it shows `boolean` with message: "Play instants and activated abilities".
Is it possible I have something on the stack?
Let's check `get_game_state` again.
Or maybe I am responding to an ability trigger?
Or maybe I just need to pass priority to resolve something?
I have priority.
If I pass, maybe the phase continues?
But if I pass, I might lose the chance to play a sorcery speed spell (creature) if the stack clears.
Actually, if the stack is somehow not empty, I can only play instants.
But my hand shows `Savage Ventmaw` (Creature).
Ah, if `untapped_lands: 2` and `mana_pool: {R:1}`, maybe I am mid-payment but cancelled?
If I pass, the mana empties?
Let's try passing priority once. Maybe it's a phase transition glitch or a trigger.
Wait, if I pass, I lose the R mana.
But I have 3 lands untapped. 3 + 1 = 4 mana.
Ventmaw costs 6 (4 with Shaman).
I need 4 mana.
I have 3 lands + 1 floating. That is 4.
So I have enough.
If I pass, I lose the floating mana. Then I have 3 lands. Not enough for Ventmaw.
So I MUST use the mana now.
But I can't cast a creature as an instant.
So...
Maybe I am in `upkeep` or `draw` or something?
Context says `Precombat Main`.
Why can't I cast a creature?
1. Maybe something prevents creatures? No.
2. maybe `stack` has something? `get_game_state` returned empty stack previously.
3. maybe pass priority is needed to get back to "sorcery speed" priority?
Wait, if the stack is empty in Main Phase, I have sorcery speed priority.
If the stack is NOT empty, I have instant speed.
So `get_game_state` is crucial.
Let's call `get_game_state`.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Romance",
"cursor": 15,
"stack": [
{
"name": "Savage Ventmaw",
"rules": [
"Flying",
"Whenever {this} attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end."
],
"id": "p62"
}
],
"active_player": "Gem3P Romance",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Opt",
"id": "p31"
},
{
"name": "Repulse",
"id": "p37"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Swamp",
"id": "p14"
},
{
"tapped": true,
"name": "Island",
"id": "p22"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p30"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p36"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p48"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p49"
},
{
"tapped": true,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Nymris, Oona's Trickster",
"summoning_sickness": true,
"id": "p56",
"power": "1",
"toughness": "6"
}
],
"name": "GPT5m Rambler",
"library_size": 81,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Plains",
"id": "p25"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p46"
},
{
"name": "Pilgrim's Eye",
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p15"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p16"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p17"
},
{
"tapped": true,
"name": "Plains",
"id": "p23"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p32"
},
{
"tapped": false,
"name": "Plains",
"id": "p38"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p39"
},
{
"tapped": true,
"name": "Mountain",
"id": "p44"
},
{
"tapped": true,
"name": "Alibou, Ancient Witness",
"id": "p45",
"power": "4",
"toughness": "5"
},
{
"tapped": true,
"name": "Mountain",
"id": "p52"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"summoning_sickness": true,
"id": "p53",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"summoning_sickness": true,
"id": "p54",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Myr Battlesphere",
"id": "p47",
"power": "4",
"toughness": "7"
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p57",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p58",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p59",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p60",
"power": "1",
"toughness": "1",
"token": true
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 76,
"life": 40
},
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p2"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p7"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p4"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p8"
},
{
"tapped": true,
"counters": {
"charge": 1
},
"name": "Vivid Meadow",
"id": "p1"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"id": "p18",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Haven of the Spirit Dragon",
"id": "p3"
},
{
"tapped": false,
"name": "Broodmate Dragon",
"id": "p42",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Dragon Token",
"rules": [
"Flying"
],
"id": "p51",
"power": "4",
"toughness": "4",
"token": true
},
{
"tapped": false,
"name": "Swamp",
"id": "p5"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 85,
"mana_pool": {
"R": 1
},
"life": 23,
"hand": [
{
"name": "Crucible of the Spirit Dragon",
"is_land": true,
"id": "p6"
},
{
"mana_cost": "{2}",
"name": "Lightning Greaves",
"id": "p29"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Palace Siege",
"id": "p50"
},
{
"name": "Jungle Shrine",
"is_land": true,
"id": "p61"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p27"
},
{
"name": "Incubation Druid",
"id": "p21"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Llanowar Reborn",
"id": "p19"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p20"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p28"
},
{
"tapped": false,
"name": "Island",
"id": "p34"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p35"
},
{
"tapped": false,
"name": "Novijen, Heart of Progress",
"id": "p43"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 86,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}thinkingGem3P Romance
AHA!
`stack: [{id: p62, name: Savage Ventmaw}]`.
The spell IS on the stack!
It was cast!
And I still have priority (respond_type=boolean).
And I have {R} floating.
I have `Seaside Citadel` (untapped) and `Swamp` (untapped).
And `mana_pool: {R:1}`.
This means I have effectively 3 mana available.
But Ventmaw is ALREADY CAST.
Wait, did I double pay?
Lands tapped: Savage Lands, Vivid Crag, Haven, Vivid Meadow.
That is 4 lands.
Ventmaw cost 4 (with Shaman).
So I paid correctly.
And I have one {R} floating left over?
Savage Lands (R), Vivid Crag (R), Haven (Any -> G), Vivid Meadow (Any -> G). Total RRGG.
Cost: 2RG.
So I spent RRG. G left over? Or RG left over?
Anyway, I have floating mana.
And Ventmaw is on the stack.
I need to resolve it.
So I should pass priority.
`answer: false`.
Then, subsequent actions:
Once Ventmaw resolves:
1. Cast Lightning Greaves (2 mana).
I have Seaside Citadel (WUG) and Swamp (B). Total 2 mana.
Plus floating red? If I pass, floating mana empties?
Wait, Ventmaw says "Until end of turn, you don't lose this mana..." for ITS OWN mana.
But normal floating mana empties between steps/phases.
It does NOT empty when passing priority within a phase?
Rules check: Mana pools empty at the end of each step and phase. NOT when passing priority.
So my Floating Red will remain until the phase ends.
So I will have {R} + Seaside Citadel + Swamp = 3 mana.
Greaves costs 2.
I can cast Greaves.
Then Equip (0).
Then Attack.
Perfect.
Action: Pass Priority.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
Ventmaw resolved. Now I cast Lightning Greaves.
Cost {2}.
I have {R} floating.
I have Seaside Citadel and Swamp.
So I use Seaside Citadel (Any -> G -> 1). Use Floating R.
Total 2.
Or just use S.C. and Swamp.
Wait, Floating Red will empty if I move to Combat.
So I should use Floating Red now.
Use mana_plan: ["RED", "p8"] (Seaside Citadel) or ["RED", "p5"] (Swamp).
Actually, just let the game handle it if I cast simple spell?
No, mana_plan is best.
`mana_plan: ["RED", "p5"]` (Swamp).
Why `p5`? Because I might need Seaside Citadel's other colors?
Or `p8`? Seaside Citadel taps for G/W/U.
Swamp taps for B.
Palace Siege (BB) needs ONE more B.
If I use Swamp now, I have only Savage Lands (Used) and Vivid Meadow (Used).
Wait, Savage Lands taps for B. But it's used.
If I use Swamp now, do I have another source of Black?
Lands used: Savage Lands (B/R/G), Vivid Crag (R), Haven (Any/G), Vivid Meadow (Any/W).
Lands untapped: Seaside Citadel (G/W/U), Swamp (B).
If I use Swamp, I have NO Black mana left for Palace Siege?
Wait, Palace Siege is 3BB.
I need 2 Black.
I have Savage Lands (used) and Swamp (unused).
So I can't cast Palace Siege this turn anyway?
Unless I have floating Black?
My float is Red.
So Palace Siege is impossible this turn.
Wait, Ventmaw adds RRRGGG when it attacks.
Can I use that for Palace Siege?
Siege needs BB.
Ventmaw gives R/G.
I have ONE Swamp untapped.
Savage Lands is TAPPED.
So even with RRRGGG, I only have ONE Black available.
So I really can't cast Palace Siege post-combat unless I missed a land drop?
I played Swamp this turn.
So I have 6 lands total.
Unless I have a mana rock?
Dimir Signet is on GPT's board.
Sol Ring is on GLM's board.
Mycosynth is on Grok's board.
I have no rocks.
So Palace Siege is totally unreachable this turn because of colors (BB).
So I don't need to save Swamp specially.
I'll just cast Greaves.
Use Red floating and Swamp.
Or Red and Seaside Citadel.
Does not matter.
Let's use Red and Swamp.
Chat: "Swift as lightning, my dragon strikes."
mcpCast Lightning Greaves {2}raw
choose_action(id=p29, mana_plan=["RED","p5"])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 2
}Gem3P Romancellm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
"context": "T7 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}thinkingGem3P Romance
I just cast Greaves. It's on stack.
Pass priority to resolve it.
Then equip Ventmaw.
Then combat.
Then, with 6 mana floating (RRRGGG), I can do... something?
Crucible of the Spirit Dragon? Cost 2? Add counter.
Cost {1}, Remove X counters: Add X mana of any combination of colors for dragon spells.
So I can pump Crucible.
Or just hold up mana for... instant speed interaction? No instants in hand.
So mana will burn (or empty).
Unless I find a way to use it.
Maybe `Palace Siege`?
3BB.
I need 2 Black.
I have Savage Lands (B) - Tapped.
I have Swamp (B) - Used for Greaves.
Wait, if I used Seaside Citadel for Greaves, Swamp would be open!
So I should have used Seaside Citadel.
Then I'd have Swamp + 6 mana (RRRGGG).
Still only 1 Black.
Does Savage Ventmaw mana filter? No, just adds R/G.
So Palace Siege is impossible.
My bad.
Okay, just equip and swing.
Wait, do I need to equip?
Ventmaw has Haste? No.
Ventmaw Oracle text: "Savage Ventmaw... Flying. Whenever... attacks... add...". No Haste.
So I MUST equip Greaves to give it Haste to attack this turn.
This confirms the line.
Pass priority.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
Game state update.
Turn 7, Main Phase.
Stack empty.
I have Lightning Greaves on battlefield.
I have Savage Ventmaw.
I must equip.
Equip 0.
Target Ventmaw.
Then combat.
Get choices.
thinkingGem3P Romance
Activate Greaves.
mcpActivate Lightning Greavesraw
choose_action(id=p29)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}thinkingGem3P Romance
Target `p26` (Ventmaw).
llmchoose_action(id=p26)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}thinkingGem3P Romance
Now go to combat.
Wait for equip to resolve?
Yes.
Pass priority.
Then `declare_attackers`.
llmpass_priority(until=declare_attackers)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
"context": "T7 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}thinkingGem3P Romance
Ah, `pending_action_from_choose_action`.
I was supposed to pass priority to resolve the Equip?
Usually, `pass_priority` handles this.
But it returned `action_type: GAME_SELECT` with `boolean`.
This means equip is on the stack, and I have priority to respond.
I pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
Equip resolved.
Now go to Declare Attackers.
I will attack with Ventmaw, Broodmate, and Token.
Target: Grok?
Grok is the threat.
Grok has Myr Battlesphere (4/7) and 4 Myr Tokens (1/1 Haste).
He also has Alibou (4/5) tap-damage trigger.
My Dragons fly.
Grok's Myrs are ground.
Pilgrim's Eye (Flying) is dead (I blocked last turn).
So Grok has NO flyers.
I can hit him for 12 damage freely.
This puts him to 28.
Good plan.
Any other players?
GLM: No board.
GPT: Nymris (1/6 Flying).
Nymris can block ONE dragon and survive (1/6 vs 4/4).
So if I attack GPT, one dragon is bounced off.
So attacking Grok is better.
Attack Grok with ALL.
llmpass_priority(until=declare_attackers)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T7 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Lightning Greaves",
"index": 0,
"action": "activate",
"playable_abilities": [
"Equip {0}"
],
"id": "p29"
}
]
}thinkingGem3P Romance
I equipped, resolved it.
Now main phase priority again.
Pass until declare attackers.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
Go to combat.
llmpass_priority(until=declare_attackers)
{
"combat_phase": "declare_attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T7 Combat/Declare Attackers (Gem3P Romance)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Dragonspeaker Shaman",
"index": 0,
"choice_type": "attacker",
"id": "p18",
"power": "2",
"toughness": "2"
},
{
"name": "Broodmate Dragon",
"index": 1,
"choice_type": "attacker",
"id": "p42",
"power": "4",
"toughness": "4"
},
{
"name": "Dragon Token",
"index": 2,
"choice_type": "attacker",
"id": "p51",
"power": "4",
"toughness": "4"
},
{
"name": "Savage Ventmaw",
"index": 3,
"choice_type": "attacker",
"id": "p26",
"power": "4",
"toughness": "4"
},
{
"name": "All attack",
"index": 4,
"choice_type": "special",
"id": "all"
}
]
}thinkingGem3P Romance
All attack Grok.
Actually, I cannot declare "All attack Grok". I have to specify attackers.
`attackers=["p42","p51","p26"]`.
Target?
The system will ask for target for each attacker if there are multiple opponents.
Usually, I declare attackers, then it asks if I need to choose targets.
Or I can specify targets in the command if supported?
Schema says `attackers: Array of short IDs`.
It doesn't say targets.
Wait, if I declare multiple attackers, do they all attack the same person by default?
Or does it prompt me for targets?
Let's just declare attackers and see what happens.
I'll attack with the 3 Flyers.
Shaman stays back? Shaman is 2/2.
Grok has ground blockers (Myr Tokens).
No point suiciding Shaman.
Attackers: Ventmaw (p26), Broodmate (p42), Token (p51).
llmchoose_action(attackers=["p26","p42","p51"])
{
"declared": [
"p26"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingGem3P Romance
Okay, it stopped after the first attacker to aks for target.
Target Grok.
llmchoose_action(id=p26)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p26 not found in current choices",
"choices": [
{
"name": "Grok4F Snark",
"target_type": "player",
"index": 0,
"id": "p9"
},
{
"name": "GLM47 Proud",
"target_type": "player",
"index": 1,
"id": "p11"
},
{
"name": "GPT5m Rambler",
"target_type": "player",
"index": 2,
"id": "p12"
},
{
"controller": "Grok4F Snark",
"name": "Daretti, Scrap Savant",
"target_type": "permanent",
"index": 3,
"id": "p39"
}
]
}thinkingGem3P Romance
Ah, I need to target the player/planeswalker.
Grok is `p9` (maybe). Let's check `get_game_state` for player IDs.
Wait, choice 0 is `Grok4F Snark` (id=`p9`?).
Wait, the list has `id: p9` for Grok.
So I attack Grok (`p9`).
Also, Daretti (`p39`) is a planeswalker controlled by Grok.
Should I attack Daretti?
Daretti is at 5 loyalty.
My damage is 4 per dragon.
If I send one Dragon at Daretti, he dies (4 damage -> 1 loyalty left? No, minus 4. He is at 5 so 1 left).
If I send TWO dragons, he dies.
Is Daretti scary? He loots and reanimates artifacts. Yes, very scary.
He just got back Myr Battlesphere? Or will do next turn?
I should kill Daretti.
Or just kill Grok.
Grok is at 40 life. 12 damage puts him to 28.
Daretti is at 5. 8 damage kills him.
If I send 2 dragons at Daretti, I do 8 damage to him (excess 3).
If I send all 3 at Grok, I do 12 damage.
I think killing Daretti is worth it. He generates too much value.
But if I split attacks, I dilute pressure on life total.
Let's see. My opponents are 40, 40, 40.
This is going to be a long game.
If I kill Daretti, I slow down Grok significantly.
If I ignore Daretti, he ticks up to 6 or mins to reanimate something scary (like Myr Battlesphere again if I kill it, which I can't easily).
I'll send 2 dragons at Daretti (8 dmg). 1 dragon at Grok (4 dmg).
Or 2 at Grok, 1 at Daretti (4 dmg, leaves him at 1). Then he can -2 to sacrifice/reanimate.
Reanimating Myr Battlesphere is bad.
So leaving him at 1 is bad.
I must kill Daretti or ignore him.
To kill him (5 loyalty), I need 2 dragons (8 dmg).
That leaves 1 dragon for Grok (4 dmg).
This seems weak.
But stopping the reanimation engine is key.
However, I can just race?
Myr Battlesphere is 4/7.
My dragons are 4/4.
Wait, Grok has 18 permanents!
Myr Battlesphere deals X damage to target on attack where X is tapped Myrs.
Grok has 4 tokens + 1 Battlesphere.
If he attacks me, he taps 4 tokens -> 4 damage to me + 4/7 attacking.
I have 23 life.
I can take a hit.
Or block with Shaman.
Actually, if I kill Daretti, does that stop the Battlesphere? No.
It just stops him from getting it back if it dies.
But it's not dead.
So Daretti is just looting right now. Or making scraps for Osgir.
Osgir is commander? No, Osgir is commander but Daretti is planeswalker.
I think I focus on Grok's life total.
12 damage is a lot.
Pressure him to block with his Battlesphere? He has no flyers. He CANNOT block.
So 12 damage is guaranteed.
If I kill Daretti, I deal 0 to Grok.
I'll just hit Grok for 12.
Make him panic.
Target Grok (`p9`) for Ventmaw.
llmchoose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}thinkingGem3P Romance
Wait, now it's next attacker?
Yes.
System will keep asking for targets until all declared attackers have a target.
So just repeat `p9` (Grok) for all 3.
I declared 3 dragons.
So I will do this for 2 more dragons.
Wait, `next_action_type: GAME_SELECT`?
This usually means I need to select the next attacker first?
Ah, if I selected multiple attackers in `batch_attack`, the system auto-loops through them.
But if `interrupted: true` in the first call, it stopped and asked for target for the *first* one.
Now I probably need to select the next target for the next attacker?
Or select the next attacker manually?
Let's see what `get_action_choices` says.
thinkingGem3P Romance
Okay, it seems I only declared one attacker.
`already_attacking: [Savage Ventmaw]`.
I used `choose_action(attackers=["p26"])`?
No, I used `attackers=["p26","p42","p51"]`.
Maybe the game server limits one at a time or I made a mistake?
Anyway, I need to declare the other two.
So I choose `p42` (Broodmate) and `p51` (Token).
attackers: [p42, p51]
mcpAttack with Broodmate Dragon 4/4, Dragon Token 4/4raw
choose_action(attackers=["p42","p51"])
{
"declared": [
"p42"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingGem3P Romance
Select target for p42 (Broodmate).
Target Grok (`p9`).
llmchoose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}thinkingGem3P Romance
Now select the last attacker (Token, `p51`).
Target Grok (`p9`).
Wait, I need to call `choose_action(attackers=[p51])`? or just select target?
It's `GAME_SELECT` now.
Usually after a batch, it asks targets one by one.
But if I was interrupted, it returns to `GAME_SELECT` (select attacker).
So I need to select the Token again.
`attackers: [p51]`.
llmchoose_action(attackers=["p51"])
{
"declared": [
"p51"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingGem3P Romance
Select target for `p51` (Token).
Target `p9`.
llmchoose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}thinkingGem3P Romance
Now all attacked.
Confirm attacks.
`answer: true`.
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}thinkingGem3P Romance
Now attackers are declared.
Priority passes to me, then opponent.
But wait, Ventmaw attacked.
"Whenever ... attacks, add RRRGGG."
This triggers!
So I should have 6 mana in pool.
I can use this mana instantly?
Yes, it's mana.
But I have priority before declare blockers.
Is there anything I can do with 6 mana?
I have `Palace Siege` (3BB).
I have 1 Swamp (untapped?). No, used for Greaves.
Wait, I used Seaside Citadel and Swamp for Greaves or something?
Let's check `untapped_lands`.
Ventmaw mana: {R:3, G:3}.
If I have 1 Black source, I can cast... nothing? Palace Siege needs BB.
If I have ANY instant speed sinks?
I have `Crucible of the Spirit Dragon`?
"1, T, Remove X counters...". No, "1, T: Put a storage counter on Crucible."
So I can activate Crucible for 1.
I can activate `Haven of the Spirit Dragon`? "T, Sac: Return Dragon...". No.
What about `Draconic Roar`? No, instant.
Assume I have no instants in hand.
Just `Palace Siege` (Enchantment - Sorcery speed).
So the mana will burn at end of combat?
"Until end of turn, you don't lose this mana as steps and phases end."
Savage Ventmaw's ability says this!
So the mana stays until End of Turn.
This means I can use it in `Postcombat Main`!
Awesome!
So in Postcombat Main, I have RRRGGG.
I need BB for Palace Siege.
I have Savage Lands (B) - Tapped.
Swamp (B) - Tapped (likely).
So unless I have another black source, I can't cast Palace Siege.
My lands: Savage Lands, Vivid Crag, Haven, Vivid Meadow, Seaside Citadel, Swamp.
Only Savage Lands and Swamp produce Black. Both are tapped.
Wait, Vivid Meadow/Crag can produce any color with counter.
Vivid Crag has 2 counters.
Vivid Meadow has counters?
Let's check.
If I can make BB, I can cast Palace Siege (Choose Dragons -> Return Dragon to hand each upkeep).
Or Khans -> Drain 2 life each upkeep.
Dragons mode is better for recursion.
But I have no dragons in GY.
So Khans mode: Drain 2 life from each opponent?
That's 6 life swing per turn. Pretty good.
But I can't cast it if no BB.
Let's check `get_game_state`.
llmget_game_state()
{
"phase": "Combat",
"priority_player": "Gem3P Romance",
"cursor": 20,
"stack": [
{
"name": "Ability",
"rules": [
"Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end."
],
"id": "p63"
}
],
"active_player": "Gem3P Romance",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Opt",
"id": "p31"
},
{
"name": "Repulse",
"id": "p37"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Swamp",
"id": "p14"
},
{
"tapped": true,
"name": "Island",
"id": "p22"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p30"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p36"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p48"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p49"
},
{
"tapped": true,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Nymris, Oona's Trickster",
"summoning_sickness": true,
"id": "p56",
"power": "1",
"toughness": "6"
}
],
"name": "GPT5m Rambler",
"library_size": 81,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Plains",
"id": "p25"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p46"
},
{
"name": "Pilgrim's Eye",
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p15"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p16"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p17"
},
{
"tapped": true,
"name": "Plains",
"id": "p23"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p32"
},
{
"tapped": false,
"name": "Plains",
"id": "p38"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p39"
},
{
"tapped": true,
"name": "Mountain",
"id": "p44"
},
{
"tapped": true,
"name": "Alibou, Ancient Witness",
"id": "p45",
"power": "4",
"toughness": "5"
},
{
"tapped": true,
"name": "Mountain",
"id": "p52"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"summoning_sickness": true,
"id": "p53",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"summoning_sickness": true,
"id": "p54",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Myr Battlesphere",
"id": "p47",
"power": "4",
"toughness": "7"
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p57",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p58",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p59",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p60",
"power": "1",
"toughness": "1",
"token": true
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 76,
"life": 40
},
{
"hand_size": 3,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p2"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p7"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p4"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p8"
},
{
"tapped": true,
"counters": {
"charge": 1
},
"name": "Vivid Meadow",
"id": "p1"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"id": "p18",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Haven of the Spirit Dragon",
"id": "p3"
},
{
"tapped": true,
"name": "Broodmate Dragon",
"id": "p42",
"power": "4",
"toughness": "4"
},
{
"tapped": true,
"name": "Dragon Token",
"rules": [
"Flying"
],
"id": "p51",
"power": "4",
"toughness": "4",
"token": true
},
{
"tapped": true,
"name": "Swamp",
"id": "p5"
},
{
"tapped": true,
"name": "Savage Ventmaw",
"id": "p26",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Lightning Greaves",
"id": "p29"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 85,
"life": 23,
"hand": [
{
"name": "Crucible of the Spirit Dragon",
"is_land": true,
"id": "p6"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Palace Siege",
"id": "p50"
},
{
"name": "Jungle Shrine",
"is_land": true,
"id": "p61"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p27"
},
{
"name": "Incubation Druid",
"id": "p21"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Llanowar Reborn",
"id": "p19"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p20"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p28"
},
{
"tapped": false,
"name": "Island",
"id": "p34"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p35"
},
{
"tapped": false,
"name": "Novijen, Heart of Progress",
"id": "p43"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 86,
"life": 40
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Grok4F Snark",
"attackers": [
{
"name": "Savage Ventmaw",
"id": "p26",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "Grok4F Snark",
"attackers": [
{
"name": "Broodmate Dragon",
"id": "p42",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "Grok4F Snark",
"attackers": [
{
"name": "Dragon Token",
"id": "p51",
"power": "4",
"toughness": "4"
}
]
}
],
"turn": 7
}thinkingGem3P Romance
Okay, `stack` has Ventmaw trigger.
I have priority.
I pass.
Once it resolves, I get the mana.
Then blockers.
Grok has 4 Myr Tokens (1/1 Haste) and Myr Battlesphere (4/7).
My dragons are 4/4 Flying.
His Myrs are ground.
He cannot block.
I hit for 12.
Grok goes to 28.
Then I get priority again in Postcombat Main.
I have RRRGGG floating + 1 Black (Savage Lands tapped, Swamp tapped).
Wait, I see `p5 Swamp` is TAPPED.
`p2 Savage Lands` is TAPPED.
So I have NO Black mana available.
Unless Vivid Crag (tapped) or Vivid Meadow (tapped).
Seaside Citadel is UNTAPPED (`p8`).
Wait, I used Seaside Citadel for Greaves? No, I used Swamp (`p5`) for Greaves in my `mana_plan`.
Ah, so Seaside Citadel is untapped.
Seaside Citadel produces G, W, or U.
So I have G, W, U available.
Plus RRRGGG.
So I have RRRGGGGWU available.
No Black.
Palace Siege costs 3BB.
So I cannot cast Palace Siege.
I can play a land?
`land_drops_used: 1`. I played Swamp?
Wait, did I play Swamp this turn?
I see `p5 Swamp` on battlefield.
I don't recall playing it this turn.
Wait, `land_drops_used: 1` in previous turn context means I played a land.
So I cannot play another land.
I have `Jungle Shrine`(Land) and `Crucible of the Spirit Dragon`(Land) in hand.
And `Palace Siege`.
So I can't do anything post-combat.
Whatever.
Pass priority.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
"context": "T7 Combat/Declare Attackers (Gem3P Romance)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}thinkingGem3P Romance
Stack has Ventmaw trigger.
Pass.
llmchoose_action(answer=false)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (27). Auto-passing until next turn."
}thinkingGem3P Romance
Oh no, loop detected.
Probably because I kept passing priority while Ventmaw trigger was on the stack?
The system thought I wasn't advancing the game state.
But wait, the Ventmaw trigger should resolve on its own.
Ah, maybe because I didn't change game state (tap lands, cast spells) while stack was `[Ventmaw Trigger]`.
I passed.
Then `pass_priority` returned `action_type: GAME_SELECT` with `boolean`.
This means I still had priority?
If there is a trigger, I pass priority to resolve it.
Then opponent passes.
Then it resolves.
Then I get priority again.
Maybe I was stuck in a loop of getting priority and passing?
Whatever. It auto-passed to next turn.
So combat happened.
Grok took 12 damage?
Let's see the log or game state.
I hope I didn't skip my post-combat main phase if I could have done something (but I concluded I couldn't).
`auto_passed_loop_detected` usually skips to end of turn.
So I miss my chance to cast anything post-combat.
But I didn't have anything castable anyway (Palace Siege needs BB).
So it's fine.
Current State:
Turn 8? Or end of Turn 7?
Since `until: declaration_attackers` was the last `pass_priority`, and then loop detected.
I assume Turn 7 ended.
Wait, the loop detected message says "Auto-passing until next turn".
So I am probably in Turn 8 (GLM's turn?).
Let's check `get_game_state`.
llmget_game_state()
{
"phase": "Combat",
"priority_player": "Gem3P Romance",
"cursor": 21,
"stack": [],
"active_player": "Gem3P Romance",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Opt",
"id": "p31"
},
{
"name": "Repulse",
"id": "p37"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Swamp",
"id": "p14"
},
{
"tapped": true,
"name": "Island",
"id": "p22"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p30"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p36"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p48"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p49"
},
{
"tapped": true,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Nymris, Oona's Trickster",
"summoning_sickness": true,
"id": "p56",
"power": "1",
"toughness": "6"
}
],
"name": "GPT5m Rambler",
"library_size": 81,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Plains",
"id": "p25"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p46"
},
{
"name": "Pilgrim's Eye",
"id": "p33"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p15"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p16"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p17"
},
{
"tapped": true,
"name": "Plains",
"id": "p23"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p32"
},
{
"tapped": false,
"name": "Plains",
"id": "p38"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p39"
},
{
"tapped": true,
"name": "Mountain",
"id": "p44"
},
{
"tapped": true,
"name": "Alibou, Ancient Witness",
"id": "p45",
"power": "4",
"toughness": "5"
},
{
"tapped": true,
"name": "Mountain",
"id": "p52"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"summoning_sickness": true,
"id": "p53",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"summoning_sickness": true,
"id": "p54",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Myr Battlesphere",
"id": "p47",
"power": "4",
"toughness": "7"
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p57",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p58",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p59",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p60",
"power": "1",
"toughness": "1",
"token": true
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 76,
"life": 40
},
{
"hand_size": 3,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p2"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p7"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p4"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p8"
},
{
"tapped": true,
"counters": {
"charge": 1
},
"name": "Vivid Meadow",
"id": "p1"
},
{
"tapped": false,
"name": "Dragonspeaker Shaman",
"id": "p18",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Haven of the Spirit Dragon",
"id": "p3"
},
{
"tapped": true,
"name": "Broodmate Dragon",
"id": "p42",
"power": "4",
"toughness": "4"
},
{
"tapped": true,
"name": "Dragon Token",
"rules": [
"Flying"
],
"id": "p51",
"power": "4",
"toughness": "4",
"token": true
},
{
"tapped": true,
"name": "Swamp",
"id": "p5"
},
{
"tapped": true,
"name": "Savage Ventmaw",
"id": "p26",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Lightning Greaves",
"id": "p29"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 85,
"mana_pool": {
"R": 3,
"G": 3
},
"life": 23,
"hand": [
{
"name": "Crucible of the Spirit Dragon",
"is_land": true,
"id": "p6"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Palace Siege",
"id": "p50"
},
{
"name": "Jungle Shrine",
"is_land": true,
"id": "p61"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p27"
},
{
"name": "Incubation Druid",
"id": "p21"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Llanowar Reborn",
"id": "p19"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p20"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p28"
},
{
"tapped": false,
"name": "Island",
"id": "p34"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p35"
},
{
"tapped": false,
"name": "Novijen, Heart of Progress",
"id": "p43"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 86,
"life": 40
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Grok4F Snark",
"attackers": [
{
"name": "Savage Ventmaw",
"id": "p26",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "Grok4F Snark",
"attackers": [
{
"name": "Broodmate Dragon",
"id": "p42",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "Grok4F Snark",
"attackers": [
{
"name": "Dragon Token",
"id": "p51",
"power": "4",
"toughness": "4"
}
]
}
],
"turn": 7
}thinkingGem3P Romance
I am still in `Declare Attackers`.
Stack is empty.
Ventmaw trigger resolved (it's gone).
`mana_pool: {G: 3, R: 3}`.
I have 6 mana.
And priority.
I must pass to let blockers happen.
Grok has no flyers.
So no blocks.
Damage happens.
Then Postcombat Main.
Pass.
llmchoose_action(answer=false)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (28). Auto-passing until next turn."
}Grok4F Snarkllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 8,
"context": "T7 Combat/Declare Blockers (Gem3P Romance)",
"recent_chat": [
"Gem3P Romance: Your guardians march into the dragon's maw? Such bravery. Such folly. Burn them away."
],
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Quicksmith Genius",
"index": 0,
"choice_type": "blocker",
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"name": "Losheel, Clockwork Scholar",
"index": 1,
"choice_type": "blocker",
"id": "p59",
"power": "2",
"toughness": "4"
},
{
"name": "Myr Battlesphere",
"index": 2,
"choice_type": "blocker",
"id": "p33",
"power": "4",
"toughness": "7"
},
{
"name": "Myr Token",
"index": 3,
"choice_type": "blocker",
"id": "p80",
"power": "1",
"toughness": "1"
},
{
"name": "Myr Token",
"index": 4,
"choice_type": "blocker",
"id": "p81",
"power": "1",
"toughness": "1"
},
{
"name": "Myr Token",
"index": 5,
"choice_type": "blocker",
"id": "p82",
"power": "1",
"toughness": "1"
},
{
"name": "Myr Token",
"index": 6,
"choice_type": "blocker",
"id": "p83",
"power": "1",
"toughness": "1"
}
],
"incoming_attackers": [
{
"name": "Savage Ventmaw",
"id": "p79",
"power": "4",
"toughness": "4"
},
{
"name": "Broodmate Dragon",
"id": "p70",
"power": "4",
"toughness": "4"
},
{
"name": "Dragon Token",
"id": "p71",
"power": "4",
"toughness": "4"
}
]
}thinkingGem3P Romance
Auto-pass again.
This is weird.
Maybe the game is stuck in a state where I just need to pass multiple times?
Because opponents need to pass too.
If I pass, and they pass, game moves forward.
I don't need to do anything else.
Just hope the auto-pass worked and I am in Turn 8.
Wait, `get_game_state` in previous turn showed:
Turn 7, `Declare Attackers`.
I have 40+23+40+40 life? No.
I'm at 23.
Grok at 40.
If I am in Turn 8, GLM is active.
Let's see.
Grok4F Snarkllmmcpsend_chat_message
choose_action(blockers=["p80:p70","p81:p71","p33:p79"])
{
"declared": [],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_block",
"failed": [
{
"reason": "attacker p70 is not a valid block target",
"id": "p80"
},
{
"reason": "attacker p71 is not a valid block target",
"id": "p81"
},
{
"reason": "attacker p79 is not a valid block target",
"id": "p33"
}
]
}raw
send_chat_message(message=Folly indeed. But my expendable myrs are...)
{
"success": true
}Grok4F Snarkllmmcpsend_chat_message
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}raw
send_chat_message(message=Ah, the classic dragon blockade. My myrs...)
{
"success": true
}Grok4F Snarkllm
pass_priority(until=my_turn)
{
"combat_phase": "declare_attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 7,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T8 Combat/Declare Attackers (Grok4F Snark)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Alibou, Ancient Witness",
"index": 0,
"choice_type": "attacker",
"id": "p58",
"power": "4",
"toughness": "5"
},
{
"name": "Quicksmith Genius",
"index": 1,
"choice_type": "attacker",
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"name": "Losheel, Clockwork Scholar",
"index": 2,
"choice_type": "attacker",
"id": "p59",
"power": "2",
"toughness": "4"
},
{
"name": "Myr Battlesphere",
"index": 3,
"choice_type": "attacker",
"id": "p33",
"power": "4",
"toughness": "7"
},
{
"name": "Myr Token",
"index": 4,
"choice_type": "attacker",
"id": "p80",
"power": "1",
"toughness": "1"
},
{
"name": "Myr Token",
"index": 5,
"choice_type": "attacker",
"id": "p81",
"power": "1",
"toughness": "1"
},
{
"name": "Myr Token",
"index": 6,
"choice_type": "attacker",
"id": "p82",
"power": "1",
"toughness": "1"
},
{
"name": "Myr Token",
"index": 7,
"choice_type": "attacker",
"id": "p83",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 8,
"choice_type": "special",
"id": "all"
}
]
}Grok4F Snarkllmmcpsend_chat_message
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}raw
send_chat_message(message=The entire factory floor is mobilizing. ...)
{
"success": true
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkllm
pass_priority(until=postcombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
"context": "T8 Combat/Declare Attackers (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 7,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Select attackers",
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
"success": true,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
]
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=13)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_13"
}Grok4F Snarkllm
get_oracle_text(card_name=Boros Charm)
{
"success": true,
"name": "Boros Charm",
"rules": [
"Choose one —&bull {this} deals 4 damage to target player or planeswalker.&bull Permanents you control gain indestructible until end of turn.&bull Target creature gains double strike until end of turn."
]
}Grok4F SnarkmcpCast Boros Charm {R}{W}
raw
choose_action(id=p67, text=Permanents you control gain indestructib...)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}Grok4F Snarkmcp2. Permanents you control gain indestructible until end of turn.mcpsend_chat_message
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}raw
send_chat_message(message=A little polish on the armor never hurts...)
{
"success": true
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpPassmcpsend_chat_message
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}raw
send_chat_message(message=Indestructible sheen applied. Now, let's...)
{
"success": true
}Grok4F SnarkmcpRuin Grinder
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Grok4F SnarkmcpMountain
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Grok4F Snarkllm
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_2"
}Grok4F SnarkmcpGreat Furnace
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_2"
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "cancelled"
}Grok4F Snarkllm
get_oracle_text(card_name=Ruin Grinder)
{
"success": true,
"name": "Ruin Grinder",
"rules": [
"Menace",
"When {this} dies, each player may discard their hand and draw seven cards.",
"Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)"
]
}Grok4F SnarkmcpPlains
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}Grok4F SnarkmcpMountain
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Grok4F Snarkllmmcpsend_chat_message
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}raw
send_chat_message(message=Filing the deck like a proper archive. C...)
{
"success": true
}Grok4F SnarkmcpDigsite Engineer
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Grok4F Snarkllm
get_action_choices()
{
"action_type": "GAME_TARGET",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(17hp), GLM47 Proud(40hp)",
"context": "T8 Combat/Declare Attackers (Grok4F Snark)",
"action_taken": "auto_cancelled_no_targets",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"message": "Select up to one untapped Myr you control",
"mana_pool": {
"C": 1
},
"required": false,
"action_pending": false
}Gem3P Romancellm
pass_priority()
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,17hp), GLM47 Proud(40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 8,
"context": "T8 Combat/Declare Blockers (Grok4F Snark)",
"recent_chat": [
"Grok4F Snark: Folly indeed. But my expendable myrs are always up for a suicidal charge.",
"Grok4F Snark: Ah, the classic dragon blockade. My myrs admire the view from down here, but they lack the wings for a proper introduction.",
"Grok4F Snark: The entire factory floor is mobilizing. Who needs subtlety when you've got volume?",
"Grok4F Snark: A little polish on the armor never hurts. Boros Charm, if you please.",
"Grok4F Snark: Indestructible sheen applied. Now, let's see if dragons dent as easily as they boast.",
"Grok4F Snark: Filing the deck like a proper archive. Creatures first, mountains last—efficiency is its own reward."
],
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Dragonspeaker Shaman",
"index": 0,
"choice_type": "blocker",
"id": "p18",
"power": "2",
"toughness": "2"
}
],
"incoming_attackers": [
{
"name": "Alibou, Ancient Witness",
"id": "p45",
"power": "4",
"toughness": "5"
},
{
"name": "Quicksmith Genius",
"id": "p53",
"power": "3",
"toughness": "2"
},
{
"name": "Losheel, Clockwork Scholar",
"id": "p54",
"power": "2",
"toughness": "4"
},
{
"name": "Myr Battlesphere",
"id": "p47",
"power": "4",
"toughness": "7"
},
{
"name": "Myr Token",
"id": "p57",
"power": "1",
"toughness": "1"
},
{
"name": "Myr Token",
"id": "p58",
"power": "1",
"toughness": "1"
},
{
"name": "Myr Token",
"id": "p59",
"power": "1",
"toughness": "1"
},
{
"name": "Myr Token",
"id": "p60",
"power": "1",
"toughness": "1"
}
]
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
Turn 8.
Grok is active again?
Wait, Turn 7 was ME (Gem3P Romance).
So Turn 8 should be GLM47 Proud.
But message says `context: T8 Combat/Declare Blockers (Grok4F Snark)`.
So Grok is attacking ME?
But how?
If I was T7, GLM should be T8.
Maybe player order is: Me -> Grok -> GLM -> GPT?
Let's check `get_game_state` order.
`players: [GPT, Grok, Me, GLM]`.
So `Me -> GLM -> GPT -> Grok`.
So after T7 (Me), it should be T8 (GLM).
Why is Grok attacking?
Maybe Turn 8 is Grok? If GLM lost or conceded? No.
Maybe I misread player order.
Usually it's clockwise.
If order is given in array `[GPT, Grok, Me, GLM]`, and I am index 2.
Next is index 3 (GLM).
Why `Grok4F Snark` active?
Ah, Grok played `Boros Charm`?
"Grok4F Snark: Indestructible sheen applied. Now, let's see if dragons dent as easily as they boast."
Wait, Grok cast Boros Charm on HIS turn?
Or maybe he has extra combat? Not shown.
Wait, if Grok is attacking, it MUST be his turn.
So T8 is Grok's turn.
This means GLM and GPT took turns and I missed them because of auto-pass?
Checking life totals:
GPT: 40.
Grok: 28. (He took my 12 dmg).
Me: 17. (I took 6 dmg somewhere? Maybe my own fetchlands or something? Or skipped turns damage?)
GLM: 40.
So GLM and GPT did nothing to life totals.
And now Grok is attacking ME with EVERYTHING.
Attackers:
Alibou (4/5), Quicksmith (3/2), Losheel (2/4), Myr Battlesphere (4/7), 4 Myr Tokens (1/1).
Total power: 4+3+2+4+1+1+1+1 = 17 damage.
Plus Alibou trigger:
"Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target... X is tapped artifacts."
He is attacking with 4 Tokens + Battlesphere + Losheel + Quicksmith = 7 artifact creatures?
Quicksmith Genius is Artificer (human?). Let's check.
Myr Battlesphere is Artifact Creature.
Myr Tokens are Artifact Creatures.
Losheel is Artifact Creature? No, Elephant Artificer.
Alibou is Golem Artificer (Artifact Creature).
So 7 attackers.
Are they all artifact creatures?
Alibou: Yes.
Quicksmith: No. Rules text check needed. Usually Human Artificer.
Losheel: Artifact Creature?
Myr Battlesphere: Yes.
4 Myr Tokens: Yes.
So at least 6.
Plus he has other tapped artifacts?
Lands are artifacts? (Mycosynth Wellspring).
Treasure?
Anyway, Alibou deals X damage.
He targeted ME? Or a creature?
I am at 17 life.
17 damage incoming from attackers.
Plus Alibou trigger (probably 6+ damage).
This is lethal.
I must block.
I have `Dragonspeaker Shaman` (2/2).
All my dragons (Ventmaw, Broodmate, Token) are TAPPED because they attacked last turn.
So I only have Shaman.
I have ONE blocker.
Incoming damage: 17 + trigger.
If trigger hits my face, I take X damage immediately.
I am dead unless X is small or he targets a creature.
If he targets Shaman, Shaman dies.
If he targets me, I take damage.
I probably cannot survive this.
But I must try.
Block the biggest thing?
Myr Battlesphere is 4/7. Shaman 2/2. Shaman dies, 2 dmg tramples? No trample.
Alibou 4/5. Shaman dies.
Quicksmith 3/2. Shaman dies, kills Quicksmith? (2/2 vs 3/2). Yes!
Quicksmith is 3/2. Shaman is 2/2.
If Quicksmith is attacking, I should trade.
Killing Quicksmith Genius denies him looting.
Is Quicksmith an Artifact Creature?
If yes, I can kill it.
If no, I can still block and kill it.
So I block Quicksmith Genius with Dragonspeaker Shaman.
This saves me 3 damage.
Incoming: 17 total. Block 3. Take 14.
Plus Alibou trigger.
If Alibou trigger is >= 3, and hits me, I take 17 damage. Exact lethal.
Or more.
I am likely dead.
But blocking is mandatory to survive combat damage.
Wait, `Boros Charm` gave Indestructible.
"Constructs have Indestructible"?
Or "Permanents you control gain Indestructible"?
"Grok4F Snark: Indestructible sheen applied."
If he cast Boros Charm mode "Permanents you control gain indestructible until end of turn", then I cannot kill Quicksmith.
Shaman dies for nothing.
I still prevent 3 damage.
So blocking Quicksmith is still correct to save life.
Block Quicksmith.
Chat: "A valiant stand, little Shaman. Even in the face of doom!"
Action: Block Quicksmith with Shaman.
`id="p18"`, `blocks="p53"`.
Wait, check Quicksmith ID. `p53`.
Check Shaman ID. `p18`.
Correct.
Is there any other play?
I have `Lightning Greaves` (equipment). Can't block.
I have `Savage Ventmaw` (tapped).
I have `Broodmate Dragon` (tapped).
I have `Dragon Token` (tapped).
I'm tapped out of creatures.
And I have no open mana for tricks (Seaside Citadel is untapped, but 1 mana does nothing).
So I just block and hope Alibou didn't target me for lethal.
But Alibou triggers on attack. It already resolved?
Or is it on the stack?
The log doesn't show stack.
`context` says `Declare Blockers`.
This implies attackers are declared, triggers went on stack and resolved?
Or triggers are waiting?
Actually, Alibou trigger happens in `Declare Attackers` step.
If I am in `Declare Blockers`, the trigger has already resolved.
So I have already taken the X damage?
My life is 17.
Start of turn, I was 23.
So I took 6 damage?
Alibou trigger for 6 damage?
Attacking artifacts: Alibou(1), Battlesphere(1), 4 Tokens(4). = 6 tapped artifacts.
So he dealt 6 to me.
So I am at 17.
If I take 17 combat damage, I go to 0.
I block 3 (Quicksmith). Take 14.
I go to 3 life.
I survive!
Unless he has trample or unblockable.
Losheel gives attacking artifact creatures "Can't be blocked by creatures with power less than X"? No, that's something else.
Losheel text: "Attacking artifact creatures you control have menace."?
Or "Whenever... draw card."
Let's check Losheel oracle.
`get_oracle_text(id="p54")`.
Wait, I shouldn't waste time. I must block to survive.
If they have Menace, I can't block with single creature?
If I can block, I should block the highest power I can.
Myr Battlesphere (4), Alibou (4), Quicksmith (3).
Quicksmith is 3 damage.
If I block Alibou (4), I save 4 damage.
Alibou is likely Indestructible.
Shaman dies either way.
So block Alibou. Save 4 life.
Block Myr Battlesphere. Save 4 life.
Wait, Battlesphere has an attack trigger too!
"Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, it gets +X/+0 and deals X damage to defending player."
He has 4 tokens. They are attacking (tapped).
So he has no untapped Myrs?
Unless he made more?
If he tapped them for the ability, they wouldn't be attacking?
Wait, if they are attacking, they are tapped.
He can't tap them for the ability.
So Battlesphere is just 4/7.
So blocking Battlesphere saves 4 damage.
Blocking Alibou saves 4 damage.
Blocking Quicksmith saves 3 damage.
Blocking Losheel saves 2 damage.
I should block Battlesphere or Alibou.
Alibou is 4/5. Battlesphere 4/7.
If creatures are Indestructible, killing is impossible.
So I just prevent damage.
Block Alibou with Shaman.
Blocker: p18 (Shaman).
Attacker: p45 (Alibou) or p47 (Battlesphere).
I'll block Alibou (`p45`).
Chat: "The Shaman steps forth! You shall not pass!"
llmchoose_action(blockers=["p18:p45"])
{
"declared": [
{
"id": "p18",
"blocks": "p45"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_block"
}thinkingGem3P Romance
It's done. I declared my blocks.
Wait, `next_action_pending: true` with `GAME_SELECT` usually means confirm or add more blockers.
Since I only have one blocker, I can confirm.
`answer: true`.
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}thinkingGem3P Romance
Oh, now I confirmed my blocks.
Then go to damage step.
Wait, damage is separate.
I need to assign damage?
"Whenever ... deals combat damage..."
Damage assignment is automatic unless trample/deathtouch.
I block Alibou. He has no trample?
Oracle text of `Alibou`: "Other artifact creatures you control have haste." + "Whenever one or more ... attack... X damage... Scry X."
No mention of trample.
So damage is blocked. 4 damage prevented.
Alibou deals damage to Shaman?
Shaman dies.
I take damage from others.
Quicksmith (3), Losheel (2), Battlesphere (4), Tokens (1x4 = 4).
Total unblocked: 3+2+4+4 = 13.
I am at 17.
I go to 4.
Survived!
Unless Myr Battlesphere has tokens untapped to pump?
"Tap X untapped Myr you control. +X/+0 and deals X damage to defending player immediately".
He has 4 tokens.
If he tapped them to attack, they are tapped.
Can he untap them?
`Boros Charm`? No.
Maybe `Losheel`? "Whenever ... artifact enters... put +1/+1 counter." "Prevent all combat damage that would be dealt to attacking artifact creatures."
So my Shaman deals 0 damage?
Doesn't matter, Indestructible anyway.
Wait, `Losheel` prevents damage to his creatures?
So Shaman dies, deals 0.
But I survive at 4 life.
This is terrifying but acceptable.
If he has `Cleansing Nova` or something else...
Or `Burn`?
He is Boros (White/Red).
Maybe he has `Lightning Bolt`? Or `Galvanic Blast` (4 damage with metalcraft)?
I am at 4 life.
One burn spell kills me.
I must pray.
Pass priority.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
"context": "T8 Combat/Combat Damage (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}thinkingGem3P Romance
I survived combat!
Life: 4hp.
Stack empty.
I pass.
Postcombat Main (Grok).
He might finish me off.
If not, I untap with a full board.
I have 3 dragons (Ventmaw, Broodmate, Token).
Ventmaw (4/4 Flying), Broodmate (4/4 Flying), Token (4/4 Flying).
Total 12 damage.
Grok is at 28.
I can attack for 12.
But I will die to crackback.
Or maybe he has no blockers?
He has Myr Battlesphere (7 toughness), Alibou (5 toughness), Quicksmith (2), Losheel (4), 4 tokens (1/1).
All tapped attacking?
Unless `Losheel` gives Vigilance? No.
So he is tapped out.
He has no blockers.
Wait, `Alibou` gives Haste.
If I attack, I kill him?
28 life. 12 damage. Not enough.
But I have another player (GLM).
I can't kill Grok.
I can only play defense?
If I keep blocking with dragons, I can block 3 creatures.
Grok has 8 creatures attacking next turn.
Alibou (4), Quicksmith (3), Losheel (2), Battlesphere (4), Tokens (1x4 = 4).
Total 17 damage.
If I block Battlesphere, Alibou, Quicksmith.
I take damage from Losheel(2) + 4 tokens(4) = 6 damage.
I am at 4 life.
So I die next turn anyway?
Unless I gain life?
Wait, Palace Siege (Khans) drains 2 life each upkeep.
If I can survive to my upkeep...
I need blockers.
Or removal.
Maybe I topdeck a board wipe? Or `Crux of Fate`? (Dragon deck typically runs it).
I have `Crucible` in hand.
And `Palace Siege`.
Can I block everything?
I blocked 1 creature with Shaman this turn.
Next turn I have 3 potential blockers (Dragons).
But Grok has 8 attackers.
I can block 3. 5 get through.
Minimum damage from 5 unblocked (e.g. 4 tokens + Losheel) = 4 + 2 = 6 damage.
So I am dead on board next turn unless Grok attacks someone else.
Or I kill him first?
No, 12dmg < 28hp.
Or someone else kills him?
GLM is at 40. GPT at 40.
Maybe they wrath?
Or remove Alibou?
If they remove Alibou, I take less damage from trigger?
And less creatures have Haste.
I must hope for help.
Pass priority.
Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(4hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Grok4F Snark) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{W}{W}",
"name": "Secret Rendezvous",
"index": 0,
"action": "cast",
"id": "p86"
},
{
"name": "Unknown (f53cd707)",
"index": 1,
"id": "p48"
},
{
"name": "Daretti, Scrap Savant",
"index": 2,
"action": "activate",
"playable_abilities": [
"+2: Discard up to two cards, then draw that many ...",
"-2: Sacrifice an artifact. If you do, return targ..."
],
"id": "p32"
}
]
}Grok4F Snarkllm
get_oracle_text(object_id=p48)
{
"success": false,
"error": "Object not found in current game state: p48"
}Grok4F Snarkllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Grok4F Snark",
"cursor": 38,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Opt",
"id": "p52"
},
{
"name": "Repulse",
"id": "p61"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p60"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p68"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p69"
},
{
"tapped": true,
"name": "Island",
"id": "p84"
},
{
"tapped": false,
"name": "Nymris, Oona's Trickster",
"summoning_sickness": true,
"id": "p85",
"power": "1",
"toughness": "6"
}
],
"name": "GPT5m Rambler",
"library_size": 81,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
},
{
"name": "Rout",
"id": "p28"
},
{
"name": "Pilgrim's Eye",
"id": "p31"
},
{
"name": "Boros Charm",
"id": "p67"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p6"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": true,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": false,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"tapped": false,
"name": "Mountain",
"id": "p19"
},
{
"tapped": true,
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "4",
"toughness": "5"
},
{
"tapped": true,
"name": "Mountain",
"id": "p16"
},
{
"tapped": true,
"name": "Quicksmith Genius",
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"tapped": true,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "2",
"toughness": "4"
},
{
"tapped": true,
"name": "Myr Battlesphere",
"id": "p33",
"power": "4",
"toughness": "7"
},
{
"tapped": true,
"name": "Myr Token",
"rules": [
"Haste",
"Indestructible"
],
"id": "p80",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Myr Token",
"rules": [
"Haste",
"Indestructible"
],
"id": "p81",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Myr Token",
"rules": [
"Haste",
"Indestructible"
],
"id": "p82",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Myr Token",
"rules": [
"Haste",
"Indestructible"
],
"id": "p83",
"power": "1",
"toughness": "1",
"token": true
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 75,
"life": 28,
"hand": [
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"id": "p30",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{3}{R}{W}",
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "5",
"toughness": "4"
},
{
"mana_cost": "{4}{R}{R}",
"name": "Hoard-Smelter Dragon",
"id": "p74",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{1}{W}{W}",
"name": "Secret Rendezvous",
"id": "p86",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Dragonspeaker Shaman",
"id": "p54"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p34"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p39"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p40"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p45"
},
{
"tapped": true,
"counters": {
"charge": 1
},
"name": "Vivid Meadow",
"id": "p53"
},
{
"tapped": true,
"name": "Haven of the Spirit Dragon",
"id": "p62"
},
{
"tapped": true,
"name": "Broodmate Dragon",
"id": "p70",
"power": "4",
"toughness": "4"
},
{
"tapped": true,
"name": "Dragon Token",
"rules": [
"Flying"
],
"id": "p71",
"power": "4",
"toughness": "4",
"token": true
},
{
"tapped": true,
"name": "Swamp",
"id": "p87"
},
{
"tapped": true,
"name": "Savage Ventmaw",
"id": "p79",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Lightning Greaves",
"id": "p88"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 85,
"life": 4
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p46"
},
{
"name": "Incubation Druid",
"id": "p42"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Llanowar Reborn",
"id": "p35"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p41"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p47"
},
{
"tapped": false,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p56"
},
{
"tapped": false,
"name": "Novijen, Heart of Progress",
"id": "p63"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 86,
"life": 40
}
],
"available": true,
"step": "Postcombat Main",
"turn": 8
}Gem3P Romancellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
get_oracle_text(card_name=Secret Rendezvous)
{
"success": true,
"name": "Secret Rendezvous",
"rules": [
"You and target opponent each draw three cards."
]
}Grok4F Snarkllm
get_oracle_text(card_name=Jor Kadeen, the Prevailer)
{
"success": true,
"name": "Jor Kadeen, the Prevailer",
"rules": [
"First strike",
"Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts."
]
}thinkingGem3P Romance
Wait, `action_taken: passed_priority`.
This means turn progressed.
Current state:
Maybe Turn 9 (Me)? No, it was Turn 8 (Grok).
Next turn is Me?
My turn order: GPT -> Grok -> Me -> GLM (from array index).
So after Grok's turn, it's MY turn (Turn 9).
If I survived.
I am at 4 life.
My board is: 3 dragons (Ventmaw, Broodmate, Token), Shaman (in GY).
I untap.
Draw step.
Draw 1 card.
Main Phase 1.
I see `Crucible of the Spirit Dragon` and `Palace Siege` and `Jungle Shrine`(Land).
I have 6 lands (Savage, Vivid Crag, Haven, Vivid Meadow, Seaside, Swamp).
Swamp is tapped? No, untapped now.
Can I cast `Palace Siege`?
3BB.
I need 2 Black.
Savage Lands (B/R/G). Swamp (B).
Yes! I have BB!
So I can cast `Palace Siege`.
Choose Dragons: Return target Dragon card from your graveyard to your hand at the beginning of your upkeep.
Choose Khans: At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Khans mode gains 2 life per turn.
Dragons mode gets back a Dragon.
I have `Dragonspeaker Shaman` (creature, not dragon).
Wait, `Broodmate Dragon` (Dragon)? No, it's on board.
I have NO dragons in GY.
So Dragons mode does nothing unless one dies.
Khans mode gains 2 life immediately? "At the beginning of your upkeep".
So I have to survive a FULL ROUND to trigger it.
If I am dead next turn, Khans mode does nothing.
And Dragons mode does nothing.
But maybe `Crucible` does something?
"1, T, Remove X counters: Add X mana of any combination of colors for dragon spells."
I have 0 counters on it.
Use "1, T: Put a storage counter on Crucible."
So I can store 1 mana?
Pointless.
What else?
I have `Jungle Shrine` (Land).
I can play it tap.
I check my removal spells. None.
I check my creatures. None.
I can attack with Dragons?
If I attack, I have NO blockers.
Grok has 8 attackers.
If I have 3 blockers, I block 3. I take 5 unblocked (min 6 damage).
I die.
So I can't even play defense effectively with 3 blockers against 8 attackers.
I need a wrath or I am dead.
Or I attack Grok for 12, putting him to 16.
Maybe he dies to something else?
Or maybe I can deal lethal somehow?
12 damage (Ventmaw + Broodmate + Token).
I have 6 mana from Ventmaw attack trigger.
Can I use that for an instant or flash spell?
I have none.
So I just attack for value?
No, if I attack, I have 0 blockers. I definitely die.
If I stay back, I block 3. I die anyway (5 attackers get through).
Is there any dragon with flash? Or haste?
Or `Palace Siege` somehow impactful?
Maybe Khans mode makes me survive?
"Each opponent loses 2 life, you gain 2 life."
Before my draw step next turn.
So I gain 2 life (go to 6).
Then I take 6 damage. I go to 0.
So I die exactly on board.
Unless one of the 5 unblocked attackers (Myr tokens 1/1) dies?
Or Grok doesn't attack with all?
He attacked with everything last turn.
So he will likely do it again.
Wait, `Myr Battlesphere` taps Myrs to pump.
If he taps 4 myrs, he attacks with Battlesphere (pumped) + Alibou + Quicksmith + Losheel.
Total 4 attackers.
I have 3 blockers.
1 gets through.
He pumps Battlesphere to lethal. I block it.
Wait, if he taps Myrs, they don't attack?
"Tap X untapped Myr you control."
Myrs are untapped in Declare Attackers step?
Yes, he declares attackers. Then triggers go on stack. Then he can use Battlesphere ability.
But he has to attack with Myrs to make them count for Alibou?
Alibou counts TAPPED artifacts.
If he taps Myrs for Battlesphere ability, they are TAPPED. So they count for Alibou!
Alibou triggers on attack declaration.
Battlesphere triggers on attack declaration.
So both trigger at same time.
He can stack them.
But he must declare attackers first.
If he declares Myrs as attackers, they are tapped and attacking.
So Battlesphere can't tap them (because they are already tapped).
If he doesn't declare Myrs as attackers, he can tap them for Battlesphere.
If he does that:
Attackers: Battlesphere, Alibou, Quicksmith, Losheel.
Total 4 creatures attacking.
I have 3 blockers.
I block 3 massive threats.
1 gets through. (e.g. Losheel 2/4).
I take 2 damage.
I survive!
So if he holds back Myrs to pump Battlesphere, I survive!
If he attacks with Myrs (8 attackers total), I die.
Which is better for him?
Attacking with all = 8 bodies. I block 3. 5 get through. 5+ damage. Kills me.
Pumping Battlesphere = 4 bodies. I block 3. 1 gets through. 2 damage. I survive.
Logic dictates he should attack with all.
However, if he fears `Settle the Wreckage` or something?
Or if he wants to kill a creature (Battlesphere deals direct damage to creature/player)?
Battlesphere ability: "Deals X damage to defending player."
It's direct damage! Not combat damage.
So if he taps 4 Myrs, he deals 4 damage to me DIRECTLY.
I am at 4 life.
I die immediately to the trigger.
So if he attacks with Battlesphere and taps 4 Myrs, I die.
He doesn't even need to attack with Myrs.
He just declares Battlesphere as attacker.
Trigger on stack: Tap 4 Myrs. Deal 4 damage to me.
I lose.
So I am dead on board to `Myr Battlesphere` trigger no matter what I do?
Yes.
Unless I kill Battlesphere before combat?
With what? `Palace Siege`? No.
Sorcery speed removal? I have none.
So I am dead.
There is nothing I can do to stop the win.
My only hope is that he doesn't use the ability correctly?
Or he attacks someone else?
He attacked me for 17+ last turn. He wants me dead.
If I am dead anyway...
I should play to my outs.
Maybe he misclicks?
Or maybe he targets a creature with the 4 damage?
If he targets a Dragon to kill it, I go to 4.
Then combat damage happens.
If he tapped Myrs, they are not attacking.
So only 4 attackers.
I have 2 blockers (1 died to trigger).
2 unblocked. (e.g. Alibou 4, Quicksmith 3).
I take 7 damage. Die.
So I die anyway.
Conclusion: I am dead unless Grok messes up or shows mercy.
But I must play optimally assuming he *might* mess up.
What is the optimal play?
Cast `Palace Siege` (Khans) to gain 2 life next upkeep?
It puts me to 6.
He deals 4 with trigger. I go to 2.
Then attacks. If I block correctly, maybe I survive?
If he deals 4 to me, I am at 6-4=2.
If he attacks with 4 creatures (Battlesphere, Alibou, Quicksmith, Losheel).
I have 3 blockers.
I block 3.
1 gets through (e.g. Losheel 2 power).
I take 2 damage.
I go to 0.
So exact lethal even with Palace Siege.
But wait! If I play a land, I don't die? No.
If I have ANY instant interaction?
None.
Actually, maybe I can kill him first?
No, 12 damage. He is at 28.
Maybe I can politic?
"Grok, if you kill me, GLM wins with his board state!"
GLM has `Adrix and Nev` (Doubling Season on a stick) + `Novijen`.
He is scary.
Grok should focus on GLM.
If I attack GLM for 12, I help Grok?
If I say "I won't attack you, I'll attack GLM"?
Maybe he spares me.
Chat is my only out.
"Grok, mighty artificer! Spare the dragons and I shall rain fire upon the Simic combine!"
Grok is an AI? No, players have names. Likely bots or humans.
"GLM is the real threat! Adrix and Nev will overrun us all!"
Anyway, I need to finish the current step (Declare Blockers Post-Combat).
I passed.
Auto-passed because of loop.
Now I am waiting for my turn (Turn 9).
I should wait for `pass_priority` to return `my_turn`.
Or just pass until then.
Actual Plan:
1. Pass priority until my turn.
2. Unleash chat diplomacy.
3. On my turn, cast Palace Siege (Khans) if I can.
4. Keep blockers back.
I'm ready.
Grok4F Snarkllm
get_oracle_text(object_id=p48)
{
"success": false,
"error": "Object not found in current game state: p48"
}Grok4F Snarkllm
get_oracle_text(card_name=Archaeomancer's Map)
{
"success": true,
"name": "Archaeomancer's Map",
"rules": [
"When {this} enters, search your library for up to two basic Plains card, reveal them, put them into your hand, then shuffle.",
"Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield."
]
}Grok4F Snarkllm
get_oracle_text(object_id=p48)
{
"success": false,
"error": "Object not found in current game state: p48"
}Grok4F Snarkllm
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}Grok4F Snarkmcp2. -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}Grok4F SnarkmcpPilgrim's Eye
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpMyr Token
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Grok4F Snarkllm
get_oracle_text(object_id=p97)
{
"success": false,
"error": "Object not found in current game state: p97"
}Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
"success": true,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
]
}Grok4F Snarkllm
get_oracle_text(card_name=Losheel, Clockwork Scholar)
{
"success": true,
"name": "Losheel, Clockwork Scholar",
"rules": [
"Prevent all combat damage that would be dealt to attacking artifact creatures you control.",
"Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn."
]
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkllm
get_oracle_text(card_name=Osgir, the Reconstructor)
{
"success": true,
"name": "Osgir, the Reconstructor",
"rules": [
"Vigilance",
"{1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.",
"{X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery."
]
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}GPT5m Ramblerllm
get_oracle_text(object_ids=["p8","p31","p1","p67"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Hullbreaker Horror",
"rules": [
"Flash",
"This spell can't be countered.",
"Whenever you cast a spell, choose up to one —&bull Return target spell you don't control to its owner's hand.&bull Return target nonland permanent to its owner's hand."
],
"object_id": "p8"
},
{
"name": "Halo Forager",
"rules": [
"Flying",
"When {this} enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."
],
"object_id": "p31"
},
{
"name": "Blightwing Bandit",
"rules": [
"Flying",
"Deathtouch",
"Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it."
],
"object_id": "p1"
},
{
"name": "Nightveil Sprite",
"rules": [
"Flying",
"Whenever {this} attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"
],
"object_id": "p67"
}
],
"success": true
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=4, mana_plan=[], attackers=[], blockers=[], id=p31, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_4",
"warning": "Both id and index provided; used id=p31, ignored index=4"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p56","p6","p56","p6","p42"], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(4hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "boolean",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"mana_pool": {
"U": 1
},
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T8 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "answer=true (confirm) or answer=false (pass)"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_GET_AMOUNT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=1, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "amount_1"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p56"], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(4hp), GLM47 Proud(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T8 Combat/Declare Attackers (GLM47 Proud)",
"recent_chat": [
"Gem3P Romance: Your guardians march into the dragon's maw? Such bravery. Such folly. Burn them away.",
"Grok4F Snark: Folly indeed. But my expendable myrs are always up for a suicidal charge.",
"Grok4F Snark: Ah, the classic dragon blockade. My myrs admire the view from down here, but they lack the wings for a proper introduction.",
"Grok4F Snark: The entire factory floor is mobilizing. Who needs subtlety when you've got volume?",
"Grok4F Snark: A little polish on the armor never hurts. Boros Charm, if you please.",
"Grok4F Snark: Indestructible sheen applied. Now, let's see if dragons dent as easily as they boast.",
"Grok4F Snark: Filing the deck like a proper archive. Creatures first, mountains last—efficiency is its own reward."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Novijen, Heart of Progress",
"index": 0,
"action": "activate",
"playable_abilities": [
"{G}{U}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p4"
},
{
"name": "Quandrix Campus",
"index": 1,
"action": "activate",
"playable_abilities": [
"{4}, {T}: Scry 1."
],
"id": "p6"
}
]
}GLM47 Proudllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p74, text=)
{
"success": true,
"action_taken": "selected_target_0",
"warning": "Both id and index provided; used id=p74, ignored index=0"
}GLM47 Proudllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "GLM47 Proud",
"cursor": 32,
"stack": [],
"active_player": "GLM47 Proud",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Repulse",
"id": "p38"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p9"
},
{
"tapped": false,
"name": "Swamp",
"id": "p12"
},
{
"tapped": true,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p28"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p37"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p47"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p48"
},
{
"tapped": true,
"name": "Island",
"id": "p55"
},
{
"tapped": false,
"name": "Nymris, Oona's Trickster",
"id": "p56",
"power": "1",
"toughness": "6"
},
{
"tapped": false,
"name": "Halo Forager",
"summoning_sickness": true,
"id": "p68",
"power": "3",
"toughness": "1"
}
],
"name": "GPT5m Rambler",
"exile": [
{
"name": "Opt",
"id": "p29"
}
],
"library_size": 79,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Plains",
"id": "p21"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p51"
},
{
"name": "Boros Charm",
"id": "p69"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p13"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p14"
},
{
"tapped": true,
"name": "Plains",
"id": "p19"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p20"
},
{
"tapped": false,
"name": "Plains",
"id": "p30"
},
{
"tapped": false,
"name": "Plains",
"id": "p39"
},
{
"tapped": false,
"counters": {
"loyalty": 3
},
"loyalty": "3",
"name": "Daretti, Scrap Savant",
"id": "p36"
},
{
"tapped": false,
"name": "Mountain",
"id": "p49"
},
{
"tapped": true,
"name": "Alibou, Ancient Witness",
"id": "p50",
"power": "4",
"toughness": "5"
},
{
"tapped": true,
"name": "Mountain",
"id": "p57"
},
{
"tapped": true,
"name": "Quicksmith Genius",
"id": "p58",
"power": "3",
"toughness": "2"
},
{
"tapped": true,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "2",
"toughness": "4"
},
{
"tapped": true,
"name": "Myr Battlesphere",
"id": "p52",
"power": "4",
"toughness": "7"
},
{
"tapped": true,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p60",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p61",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p62",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 74,
"life": 28
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Dragonspeaker Shaman",
"id": "p43"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p15"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p22"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p23"
},
{
"tapped": false,
"name": "Seaside Citadel",
"id": "p32"
},
{
"tapped": true,
"counters": {
"charge": 1
},
"name": "Vivid Meadow",
"id": "p42"
},
{
"tapped": true,
"name": "Haven of the Spirit Dragon",
"id": "p53"
},
{
"tapped": true,
"name": "Broodmate Dragon",
"id": "p64",
"power": "4",
"toughness": "4"
},
{
"tapped": true,
"name": "Dragon Token",
"rules": [
"Flying"
],
"id": "p65",
"power": "4",
"toughness": "4",
"token": true
},
{
"tapped": true,
"name": "Swamp",
"id": "p70"
},
{
"tapped": true,
"name": "Savage Ventmaw",
"id": "p71",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Lightning Greaves",
"id": "p72"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 85,
"life": 4
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p3"
},
{
"name": "Incubation Druid",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Llanowar Reborn",
"id": "p2"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p1"
},
{
"tapped": false,
"name": "Quandrix Campus",
"id": "p6"
},
{
"tapped": false,
"name": "Island",
"id": "p8"
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p33"
},
{
"tapped": false,
"name": "Novijen, Heart of Progress",
"id": "p4"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 85,
"life": 40,
"hand": [
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p11",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p24",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p44",
"playable": true
},
{
"name": "Simic Growth Chamber",
"is_land": true,
"id": "p54",
"playable": true
},
{
"mana_cost": "{4}{G/U}{G/U}",
"name": "Spitting Image",
"id": "p66",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p67",
"playable": true
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 8
}GLM47 ProudmcpCast Spitting Image {4}{G/U}{G/U}
raw
choose_action(id=p66)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_5"
}GLM47 ProudmcpAlibou, Ancient Witness
raw
choose_action(id=p50)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_CHOICE. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}GLM47 ProudmcpGreen
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_choice_1"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Romancellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 16,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T8 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Lightning Greaves",
"index": 0,
"action": "activate",
"playable_abilities": [
"Equip {0}"
],
"id": "p29"
},
{
"mana_cost": "{2}{G}",
"name": "Elemental Bond",
"index": 1,
"action": "cast",
"id": "p65"
},
{
"name": "Jungle Shrine",
"index": 2,
"action": "land",
"id": "p61"
},
{
"name": "Crucible of the Spirit Dragon",
"index": 3,
"action": "land",
"id": "p6"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Palace Siege",
"index": 4,
"action": "cast",
"id": "p50"
}
]
}thinkingGem3P Romance
I made it to my turn!
Wait, `T8 Combat/Declare Blockers (Grok4F Snark)`.
Then `T8 Precombat Main (Gem3P Romance)`.
What?
Usually, Combat is Turn 8 -> Postcombat Main -> End Step -> My Turn.
So this is Turn 9. Game just calls it Turn 8?
Or maybe Turn 8 was ME, and I skipped post-combat because of loop?
But I was on 23 life. I went to 4.
This means Grok TOOK A TURN.
So it must be Turn 9 (or later).
Just mismatched turn number?
Whatever. I am in `Precombat Main`.
I have `Elemental Bond` in hand (drew it?).
"2G - Whenever creature with power 3+ enters... draw a card."
I have `Palace Siege` (3BB).
I have `Jungle Shrine`.
I have 6 lands untapped.
Savage Lands, Vivid Crag, Haven, Vivid Meadow, Seaside, Swamp.
Wait, `untapped_lands: 6`.
So I can cast `Elemental Bond` (3) + `Palace Siege` (5)?
Total 8 mana.
I have 6 lands.
So I can cast ONE.
`Palace Siege`: Khans mode gains 2 life, drains 2.
`Elemental Bond`: Draws cards when creatures enter.
I expect to play 0 creatures this turn.
So `Elemental Bond` is dead.
`Palace Siege` is potentially life-saving.
Khans mode: `At the beginning of your upkeep`.
Next upkeep is a full round away.
So it does NOTHING next turn either unless I survive.
But if I die, it doesn't matter.
If I survive, it helps.
Dragons mode: Returns dragon to hand. (I have none in GY).
So Khans mode is only option.
My only hope is Grok doesn't see lethal or I miscalculated.
Or someone else interacts.
I will cast `Palace Siege` (Khans).
Wait, I need BB.
Savage Lands (B). Swamp (B).
Yes, I have BB.
Cast `Palace Siege`.
Chat: "I weave a siege of shadows to stem the tide. Spare me, and the dragons shall spare you."
Wait, `Jungle Shrine`.
Play land first. It enters tapped.
Does not help mana.
But good habit.
Play `Jungle Shrine`.
Then cast `Palace Siege`.
Then pass with 3 blockers up.
Maybe I should attack GLM?
12 damage.
GLM is at 40.
He has `Adrix and Nev` (Ward 2).
If I tap out for `Palace Siege`, I can't pay Ward 2.
But attacking doesn't target.
So I can attack GLM.
But if I attack, I have 0 blockers.
And I die to Grok for sure.
So I MUST stay back.
Blockers are key.
One more thing: `Crucible of the Spirit Dragon`.
Land. "T: Add 1 to mana pool for Dragon spells."
Does `Palace Siege` count as Dragon spell?
"As Palace Siege enters... choose Khans or Dragons."
It has "Siege" in name. Not Dragon.
Unless it has changeling? No.
So `Crucible` mana cannot be used for `Palace Siege`.
So I stick to basics.
Play Land: Jungle Shrine.
Cast: Palace Siege. Mode: Khans.
Wait, `Elemental Bond`?
If I play it, and then a Dragon...
I have no dragons in hand.
So useless.
Wait, I have `Haven of the Spirit Dragon`.
"T, Sac: Return target Dragon card or Ugin planeswalker card from graveyard to hand."
I have NO dragons in GY.
Shaman is in GY. Not a dragon.
So Haven is just a mana source.
Let's go.
Land first.
llmchoose_action(id=p61)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}thinkingGem3P Romance
Land entered tapped.
Now cast `Palace Siege` (`p50`).
I have 6 lands untapped?
`Savage Lands` (tapped), `Vivid Crag` (tapped), `Haven` (tapped), `Vivid Meadow` (tapped - played previous turn?), `Seaside Citadel` (tapped?), `Swamp` (tapped?).
Wait, I just had 6 untapped lands.
I played `Jungle Shrine` (Tapped).
So I have 6 untapped.
Cost 3BB.
Need to specify mana.
I use `p5` (Swamp) + `p2` (Savage Lands) + 3 others.
Wait, Savage Lands taps for B.
Swamp taps for B.
So I have BB.
Perfect.
Mode: Khans (`index=0`).
Or Dragons (`index=1`).
Usually index 0 is first mode.
Let's see the options.
Select `Palace Siege` first.
llmchoose_action(mana_plan=["p5","p2","p4","p1","p8"], id=p50)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2",
"mana_plan_set": true,
"mana_plan_size": 5
}thinkingGem3P Romance
Is there a mode selection?
Ah, "As Palace Siege enters the battlefield, choose Khans or Dragons."
Usually this happens UPON resolution.
But let's see.
The pending action is `GAME_SELECT`.
Maybe the "Choose mode" part is now?
Or maybe it just went on stack?
Let's check choices.
thinkingGem3P Romance
It just says `Play instants and activated abilities`.
So `Palace Siege` is on stack.
I pass priority to let it resolve.
Then it asks for mode.
Or mode is chosen as it enters.
But for spells that say "As [this] enters", it's a replacement effect, not a triggered ability.
Wait, "As Palace Siege enters the battlefield, choose Khans or Dragons."
This happens AS it enters.
So I choose it when it resolves?
Usually the game engine prompts when it is about to enter.
Or maybe it asks immediately if it's a "Choose One" spell?
But `Palace Siege` is an ENCHANTMENT.
So I choose mode as part of casting? No.
I choose mode as it resolves/enters.
So pass priority now.
Wait, I selected 5 mana sources.
Did I use `Jungle Shrine`?
No. `p5` (Swamp), `p2` (Savage Lands), `p4` (Vivid Crag), `p1` (Vivid Meadow), `p8` (Seaside Citadel).
Wait, I only have 6 lands.
Swamp, Savage Lands, Vivid Crag, Haven, Vivid Meadow, Seaside Citadel.
If `Jungle Shrine` entered tapped, I have 5 untapped lands left?
Or did I play `Jungle Shrine` as a land drop? Yes.
So I have 6 lands total. 1 tapped (Jungle Shrine). 5 untapped?
Wait, I played Jungle Shrine THIS turn.
It enters tapped.
So I have 5 untapped lands left.
Swamp, Savage Lands, Vivid Crag, Haven, Vivid Meadow, Seaside Citadel?
No, I had 6 untapped before playing Jungle Shrine.
So I used 1 land drop.
So I still have 5 untapped lands.
`Palace Siege` costs 5 mana (3BB).
Wait, do I have 5 lands?
Total lands on field:
Swamp (`p5`), Savage Lands (`p2`), Vivid Crag (`p4`), Haven (`p3`), Vivid Meadow (`p1`), Seaside Citadel (`p8`), Jungle Shrine (`p61`).
Total 7 lands.
1 tapped (Jungle Shrine).
6 untapped.
But `Haven` taps for only Dragon spells or any color?
"T: Add 1 to your mana pool."
"T, Sac: Return Dragon..."
So Haven produces 1 colorless.
Can I use colorless for `Palace Siege` (3BB)?
Yes, for the `3` part.
So I have Swamp (B), Savage Lands (B/R/G), Vivid Crag (Counters/Any), Vivid Meadow (Counters/Any), Seaside Citadel (G/W/U), Haven (1).
I can produce BB with Swamp + Savage Lands.
And 3 generic with Haven + Vivid Crag + Vivid Meadow?
Yes!
Wait, Vivid lands need counters to produce colors.
If they are tapped for colorless (no counter), they produce colorless?
"T: Add one mana of any color. Activate only if a charge counter..."
No, usually Vivid lands tap for Colorless or remove count for Any.
Wait - Check Oracle.
"T: Add one mana of any color." - This is usually the counter ability.
Ah, Vivid Meadow: "T: Add 1."
"T, Remove a charge counter from Vivid Meadow: Add one mana of any color."
So without counters, they produce Colorless.
Can I produce BB?
Swamp produces B.
Savage Lands produces B?
Savage Lands: "Enters tapped. T: Add B, R, or G."
Yes.
So I have BB.
And 3 generic.
So I have enough mana.
So I cast `Palace Siege`.
Now I pass priority to let it resolve.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_CHOICE. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
Now I choose mode!
`GAME_CHOOSE_CHOICE`.
I don't see choices.
But typically index 0 = Khans, 1 = Dragons.
Wait, let's call `get_action_choices` to be sure.
thinkingGem3P Romance
Khans is index 0.
Dragons is index 1.
I need Khans (life gain).
Mode: index=0.
mcpKhansraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_choice_0"
}thinkingGem3P Romance
Done.
`Palace Siege` enters.
Khans chosen.
Now I have 3 dragons (4/4 Flying) and `Palace Siege` (Khans).
I have `Jungle Shrine` tapped.
I have 1 mana floating? No.
I have `Crucible of the Spirit Dragon` in hand? No, `Jungle Shrine` was land.
`Crucible` is still in hand?
Let's check.
"hand_size: 2/3".
I played `Jungle Shrine`.
So `Crucible` might be left.
And `Elemental Bond` is left.
I have 1 land untapped.
`Seaside Citadel`?
Or maybe `Haven`?
Ah, I used `Savage`, `Swamp`, `Vivid Crag`, `Vivid Meadow`, `Seaside Citadel` for `Palace Siege`?
Wait, if I used 5 lands.
I have Jungle Shrine (tapped), Haven (untapped?).
Haven produces 1 generic.
Crucible costs nothing to play (Land).
Can I play TWO lands if I played Jungle Shrine?
"land_drops_used: 1".
So I cannot play Crucible.
I cannot play Elemental Bond (3 mana).
I pass turn.
End Step.
Next Upkeep (GLM's).
Wait! I should check if I missed anything.
I have `Lightning Greaves` on `Ventmaw`.
I can equip to `Broodmate` or `Token`?
If `Ventmaw` dies, Greaves falls off.
If I equip to `Broodmate`, `Ventmaw` loses Shroud.
Does `Shroud` matter?
If Grok has removal, he can kill `Ventmaw` easily.
If `Shroud` is on `Ventmaw`, he can't.
So keep on `Ventmaw`.
Unless `Broodmate` is more valuable?
Both are 4/4 Flying.
`Ventmaw` generates mana.
`Broodmate` is vanilla 4/4.
Keep on `Ventmaw`.
Pass to End Turn.
llmpass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T8 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Lightning Greaves",
"index": 0,
"action": "activate",
"playable_abilities": [
"Equip {0}"
],
"id": "p29"
}
]
}thinkingGem3P Romance
End of Turn.
I have `Palace Siege` (Khans) on battlefield.
I have `Savage Ventmaw` (with Greaves), `Broodmate`...
Wait, `Broodmate` makes a token when it ETBs.
I already had that token (`Dragon Token` p51).
So I have 3 dragons.
I just played `Palace Siege` for life gain.
No attacks.
Keep blockers up.
Pass turn.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
End Step (Mine).
GLM Turn 9.
I have `Palace Siege` triggering NEXT upkeep (Turn 13?).
Assuming 4 players.
So I gain 2 life after 3 turns.
Still low.
I pass priority through end step.
llmpass_priority()
{
"combat_phase": "declare_attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T8 Combat/Declare Attackers (Gem3P Romance)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Broodmate Dragon",
"index": 0,
"choice_type": "attacker",
"id": "p42",
"power": "4",
"toughness": "4"
},
{
"name": "Dragon Token",
"index": 1,
"choice_type": "attacker",
"id": "p51",
"power": "4",
"toughness": "4"
},
{
"name": "Savage Ventmaw",
"index": 2,
"choice_type": "attacker",
"id": "p26",
"power": "4",
"toughness": "4"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
]
}thinkingGem3P Romance
I passed precombat main phase.
Now I am in Combat (Declare Attackers).
I thought I already did combat turn 8?
Wait, Turn 8 was Me?
No, Turn 8 was Grok attacking Me.
Now it's Turn 9 (Me)?
Ah, "phase: Combat".
So I played `Palace Siege` in Precombat Main.
Then Combat.
Then Postcombat Main.
Then End Turn.
So here I am in Combat.
I should NOT attack.
I have 3 blockers.
Grok has lethal on board.
I need all blockers.
So I skip attacking.
`answer: false`.
Chat: "The dragons hold the line. They watch, they wait."
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
Wait, `GAME_SELECT` usually asks confirm/attackers.
I selected `answer: false` to skip.
Logically `pass_priority` should work, but `answer: false` should also work for `select` type?
Usually `select` type needs selection.
But `answer: false` means pass priority.
In Declare Attackers step, if I select nothing and pass, I skip attacking.
But the system might demand `attackers=[]` or `answer=true` (confirm 0 attackers)?
Let's check `get_action_choices` logic.
If `response_type: select`, and I want to select nothing.
`choose_action` documentation: "answer: false = pass priority (done playing cards this phase), true = confirm combat (done declaring attackers/blockers)."
In Declare Attackers, `answer: true` confirms attackers.
If I select attackers, I pass a list.
If I select none, I `answer: true`?
Ah, no. `answer: false` skips combat phases?
No, `answer: false` passes priority IN OTHER PHASES.
In Combat phases (attackers/blockers), `answer: true` CONFIRMS the selection (even if empty).
So I should call `choose_action(answer=true)`.
Or `attackers=[]`.
But `choose_action` schema says `attackers`.
The documentation says "Also false to cancel target/mana selection."
So `answer: false` might cancel.
But for selecting attackers, I want to confirm 0 attackers.
So `answer: true`.
Let's try confirm.
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}thinkingGem3P Romance
Confirmed.
No attacks.
Now Postcombat Main.
Pass.
llmpass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T8 Postcombat Main/Postcombat Main (Gem3P Romance) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Lightning Greaves",
"index": 0,
"action": "activate",
"playable_abilities": [
"Equip {0}"
],
"id": "p29"
}
]
}thinkingGem3P Romance
Pass turn.
Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(4hp), GLM47 Proud(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 7,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 19,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T9 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Digsite Engineer",
"index": 0,
"action": "cast",
"id": "p92",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{1}{W}{W}",
"name": "Secret Rendezvous",
"index": 1,
"action": "cast",
"id": "p86"
},
{
"mana_cost": "{3}{R}{W}",
"name": "Jor Kadeen, the Prevailer",
"index": 2,
"action": "cast",
"id": "p65",
"power": "5",
"toughness": "4"
},
{
"mana_cost": "{2}{R}",
"name": "Laelia, the Blade Reforged",
"index": 3,
"action": "cast",
"id": "p95",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"index": 4,
"action": "cast",
"id": "p30",
"power": "6",
"toughness": "6"
},
{
"name": "Daretti, Scrap Savant",
"index": 5,
"action": "activate",
"playable_abilities": [
"+2: Discard up to two cards, then draw that many ..."
],
"id": "p32"
},
{
"name": "Phyrexia's Core",
"index": 6,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
},
{
"mana_cost": "{4}{R}{R}",
"name": "Hoard-Smelter Dragon",
"index": 7,
"action": "cast",
"id": "p74",
"power": "5",
"toughness": "5"
},
{
"name": "Unknown (f53cd707)",
"index": 8,
"id": "p48"
}
]
}Grok4F Snarkllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Grok4F Snark",
"cursor": 43,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Repulse",
"id": "p61"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
},
{
"tapped": true,
"name": "Bojuka Bog",
"id": "p60"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p68"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p69"
},
{
"tapped": true,
"name": "Island",
"id": "p84"
},
{
"tapped": false,
"name": "Nymris, Oona's Trickster",
"id": "p85",
"power": "1",
"toughness": "6"
},
{
"tapped": false,
"name": "Halo Forager",
"summoning_sickness": true,
"id": "p100",
"power": "3",
"toughness": "1"
}
],
"name": "GPT5m Rambler",
"exile": [
{
"name": "Opt",
"id": "p52"
}
],
"library_size": 79,
"life": 40
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
},
{
"name": "Rout",
"id": "p28"
},
{
"name": "Boros Charm",
"id": "p67"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p6"
},
{
"tapped": false,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": false,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": false,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 3
},
"loyalty": "3",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"tapped": false,
"name": "Mountain",
"id": "p19"
},
{
"tapped": false,
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "4",
"toughness": "5"
},
{
"tapped": false,
"name": "Mountain",
"id": "p16"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"id": "p50",
"power": "3",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "2",
"toughness": "4"
},
{
"tapped": false,
"name": "Myr Battlesphere",
"id": "p33",
"power": "4",
"toughness": "7"
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p80",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p81",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p82",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": false,
"name": "Pilgrim's Eye",
"id": "p31",
"power": "1",
"toughness": "1"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 73,
"life": 28,
"hand": [
{
"mana_cost": "{4}{R}{R}",
"name": "Combustible Gearhulk",
"id": "p30",
"power": "6",
"toughness": "6",
"playable": true
},
{
"mana_cost": "{3}{R}{W}",
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "5",
"toughness": "4",
"playable": true
},
{
"mana_cost": "{4}{R}{R}",
"name": "Hoard-Smelter Dragon",
"id": "p74",
"power": "5",
"toughness": "5",
"playable": true
},
{
"mana_cost": "{1}{W}{W}",
"name": "Secret Rendezvous",
"id": "p86",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Laelia, the Blade Reforged",
"id": "p95",
"power": "2",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{2}{W}",
"name": "Digsite Engineer",
"id": "p92",
"power": "3",
"toughness": "3",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Dragonspeaker Shaman",
"id": "p54"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Savage Lands",
"id": "p34"
},
{
"tapped": false,
"name": "Curse of Opulence",
"id": "p39"
},
{
"tapped": true,
"counters": {
"charge": 2
},
"name": "Vivid Crag",
"id": "p40"
},
{
"tapped": true,
"name": "Seaside Citadel",
"id": "p45"
},
{
"tapped": true,
"counters": {
"charge": 1
},
"name": "Vivid Meadow",
"id": "p53"
},
{
"tapped": false,
"name": "Haven of the Spirit Dragon",
"id": "p62"
},
{
"tapped": false,
"name": "Broodmate Dragon",
"id": "p70",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Dragon Token",
"rules": [
"Flying"
],
"id": "p71",
"power": "4",
"toughness": "4",
"token": true
},
{
"tapped": true,
"name": "Swamp",
"id": "p87"
},
{
"tapped": false,
"name": "Savage Ventmaw",
"id": "p79",
"power": "4",
"toughness": "4"
},
{
"tapped": false,
"name": "Lightning Greaves",
"id": "p88"
},
{
"tapped": true,
"name": "Jungle Shrine",
"id": "p101"
},
{
"tapped": false,
"name": "Palace Siege",
"id": "p102"
}
],
"commanders": [
"The Ur-Dragon"
],
"name": "Gem3P Romance",
"library_size": 84,
"life": 4
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p46"
},
{
"name": "Incubation Druid",
"id": "p42"
},
{
"name": "Spitting Image",
"id": "p104"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p35"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p41"
},
{
"tapped": true,
"name": "Quandrix Campus",
"id": "p47"
},
{
"tapped": false,
"name": "Island",
"id": "p55"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p56"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p63"
},
{
"tapped": false,
"name": "Alibou, Ancient Witness",
"summoning_sickness": true,
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.",
"",
"Tapped artifacts you control: 1"
],
"id": "p103",
"power": "4",
"toughness": "5",
"token": true
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 85,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 9
}Gem3P Romancellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGem3P Romance
My turn ended.
Now GLM's turn (Turn 10?).
Wait, player order: GPT -> Grok -> Me -> GLM.
So Turn 9 (Me) -> Turn 10 (GLM).
I am safe until Turn 12 (Grok).
Or Turn 13 (Me)?
No, Grok is Turn 12.
I need to survive Turn 12.
GLM and GPT have turns first.
Maybe they deal with Grok?
Or Grok deals with them?
I sit and pray.
Pass priority until my next turn.
Grok4F Snarkllm
choose_action(id=p65)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpActivate Daretti, Scrap Savant
raw
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F Snarkllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
get_oracle_text(card_name=Secret Rendezvous)
{
"success": true,
"name": "Secret Rendezvous",
"rules": [
"You and target opponent each draw three cards."
]
}Grok4F SnarkmcpCombustible Gearhulk
raw
choose_action(id=p30)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}Grok4F Snarkllm
choose_action(id=p86)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Grok4F SnarkmcpCast Steel Overseer {2}
raw
choose_action(id=p107)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
get_oracle_text(card_name=Jor Kadeen, the Prevailer)
{
"success": true,
"name": "Jor Kadeen, the Prevailer",
"rules": [
"First strike",
"Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts."
]
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpActivate Steel Overseer
raw
choose_action(id=p107)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F Snarkllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Grok4F SnarkmcpDigsite Engineer
raw
choose_action(id=p92)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpPlay Mountain
raw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpAttack with all (Alibou, Ancient Witness 8/6, Quicksmith Genius 6/2, Losheel, Clockwork Scholar 5/4, Myr Battlesphere 8/8, Myr Token 5/2, Myr Token 5/2, Myr Token 5/2, Pilgrim's Eye 5/2)
raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
"success": true,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
]
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=14)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_14"
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpSecluded Steppe
raw
choose_action(index=0)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}Gem3P Romancellm
pass_priority()
{
"actions_passed": 8,
"stop_reason": "game_over",
"action_pending": false,
"player_dead": true
}GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
"context": "T9 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 7,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Nymris, Oona's Trickster",
"index": 0,
"choice_type": "attacker",
"id": "p4",
"power": "1",
"toughness": "6"
},
{
"name": "Halo Forager",
"index": 1,
"choice_type": "attacker",
"id": "p31",
"power": "3",
"toughness": "1"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=["all"], blockers=[], id=, text=)
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p43, text=)
{
"success": true,
"action_taken": "selected_target_0",
"warning": "Both id and index provided; used id=p43, ignored index=0"
}thinkingGPT5m Rambler
All attackers declared (Nymris and Halo Forager) attacking Grok4F Snark. Passing to blockers. Chat: "Wings out — make some room, myrs!"
GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
"context": "T9 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "combat",
"response_type": "boolean",
"untapped_lands": 7,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Select attackers",
"action_pending": true
}GPT5m Ramblerllm
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
"context": "T9 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "select",
"untapped_lands": 7,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{5}{U}{U}",
"name": "Hullbreaker Horror",
"index": 0,
"action": "cast",
"id": "p8",
"power": "7",
"toughness": "8"
}
],
"action_pending": true
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p8, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p8, ignored index=0"
}Grok4F Snarkllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 15,
"context": "T9 Combat/Declare Blockers (GPT5m Rambler)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Jor Kadeen, the Prevailer",
"index": 0,
"choice_type": "blocker",
"id": "p65",
"power": "8",
"toughness": "4"
}
],
"incoming_attackers": [
{
"name": "Nymris, Oona's Trickster",
"id": "p85",
"power": "1",
"toughness": "6"
},
{
"name": "Halo Forager",
"id": "p100",
"power": "3",
"toughness": "1"
}
]
}Grok4F Snarkllm
get_oracle_text(card_name=Jor Kadeen, the Prevailer)
{
"success": true,
"name": "Jor Kadeen, the Prevailer",
"rules": [
"First strike",
"Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts."
]
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGPT5m Rambler
I attempted to cast Hullbreaker Horror but it fizzled for lack of mana — passing priority.
llmpass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
"context": "T9 Combat/Declare Blockers (GPT5m Rambler)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 7,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Blockers"
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T9 Precombat Main/Precombat Main (GLM47 Proud) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p24"
},
{
"name": "Exotic Orchard",
"index": 1,
"action": "land",
"id": "p11"
},
{
"name": "Quandrix Campus",
"index": 2,
"action": "activate",
"playable_abilities": [
"{4}, {T}: Scry 1."
],
"id": "p6"
},
{
"name": "Island",
"index": 3,
"action": "land",
"id": "p44"
},
{
"mana_cost": "{2}{G}{G}{G}",
"name": "Garruk, Primal Hunter",
"index": 4,
"action": "cast",
"id": "p74"
},
{
"name": "Unknown (b82ac941)",
"index": 5,
"id": "p34"
},
{
"name": "Spitting Image",
"index": 6,
"action": "activate",
"playable_abilities": [
"Cast Spitting Image with retrace"
],
"id": "p66"
},
{
"name": "Novijen, Heart of Progress",
"index": 7,
"action": "activate",
"playable_abilities": [
"{G}{U}, {T}: Put a +1/+1 counter on each creature..."
],
"id": "p4"
},
{
"name": "Island",
"index": 8,
"action": "land",
"id": "p67"
},
{
"name": "Simic Growth Chamber",
"index": 9,
"action": "land",
"id": "p54"
}
]
}GLM47 Proudllm
choose_action(id=p74)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_4"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "GLM47 Proud",
"cursor": 36,
"stack": [],
"active_player": "GLM47 Proud",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Repulse",
"id": "p38"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p9"
},
{
"tapped": false,
"name": "Swamp",
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p28"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p37"
},
{
"tapped": false,
"name": "Sunken Hollow",
"id": "p47"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p48"
},
{
"tapped": false,
"name": "Island",
"id": "p55"
},
{
"tapped": true,
"name": "Nymris, Oona's Trickster",
"id": "p56",
"power": "1",
"toughness": "6"
},
{
"tapped": true,
"name": "Halo Forager",
"id": "p68",
"power": "3",
"toughness": "1"
}
],
"name": "GPT5m Rambler",
"exile": [
{
"name": "Opt",
"id": "p29"
}
],
"library_size": 78,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Plains",
"id": "p21"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p51"
},
{
"name": "Boros Charm",
"id": "p69"
},
{
"name": "Combustible Gearhulk",
"id": "p78"
},
{
"name": "Secret Rendezvous",
"id": "p79"
},
{
"name": "Digsite Engineer",
"id": "p80"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p13"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p14"
},
{
"tapped": true,
"name": "Plains",
"id": "p19"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p30"
},
{
"tapped": true,
"name": "Plains",
"id": "p39"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"id": "p49"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Alibou, Ancient Witness",
"id": "p50",
"power": "8",
"toughness": "6"
},
{
"tapped": true,
"name": "Mountain",
"id": "p57"
},
{
"tapped": true,
"name": "Quicksmith Genius",
"id": "p58",
"power": "6",
"toughness": "2"
},
{
"tapped": true,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "5",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Battlesphere",
"id": "p52",
"power": "8",
"toughness": "8"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p60",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p61",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p62",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pilgrim's Eye",
"id": "p31",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Jor Kadeen, the Prevailer",
"summoning_sickness": true,
"id": "p75",
"power": "8",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Steel Overseer",
"id": "p76",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain",
"id": "p77"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 69,
"life": 24
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "Gem3P Romance",
"library_size": 0,
"life": -3
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p3"
},
{
"name": "Incubation Druid",
"id": "p5"
},
{
"name": "Spitting Image",
"id": "p66"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p2"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p1"
},
{
"tapped": true,
"name": "Quandrix Campus",
"id": "p6"
},
{
"tapped": false,
"name": "Island",
"id": "p8"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p33"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p4"
},
{
"tapped": false,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.",
"",
"Tapped artifacts you control: 1"
],
"id": "p81",
"power": "4",
"toughness": "5",
"token": true
},
{
"tapped": false,
"counters": {
"loyalty": 3
},
"loyalty": "3",
"name": "Garruk, Primal Hunter",
"id": "p74"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 84,
"mana_pool": {
"C": 1
},
"life": 40,
"hand": [
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p11",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p24",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p44",
"playable": true
},
{
"name": "Simic Growth Chamber",
"is_land": true,
"id": "p54",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p67",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 9
}Grok4F Snarkllm
choose_action(blockers=["p65:p100"])
{
"declared": [],
"success": true,
"action_taken": "batch_block",
"failed": [
{
"reason": "attacker p100 is not a valid block target",
"id": "p65"
}
]
}GLM47 Proudllm
get_oracle_text(object_id=p74)
{
"success": true,
"name": "Garruk, Primal Hunter",
"rules": [
"+1: Create a 3/3 green Beast creature token.",
"-3: Draw cards equal to the greatest power among creatures you control.",
"-6: Create a 6/6 green Wurm creature token for each land you control.",
"",
"Greatest power among creatures you control: 4"
]
}Grok4F Snarkllm
get_oracle_text(card_name=Halo Forager)
{
"success": true,
"name": "Halo Forager",
"rules": [
"Flying",
"When {this} enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."
]
}Grok4F Snarkllm
get_oracle_text(card_name=Nymris, Oona's Trickster)
{
"success": true,
"name": "Nymris, Oona's Trickster",
"rules": [
"Flash",
"Flying",
"Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard."
]
}GLM47 ProudmcpPlay Exotic Orchard
raw
choose_action(id=p11)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}Grok4F Snarkllm
choose_action(answer=false)
{
"retryable": false,
"success": false,
"error_code": "no_pending_action",
"error": "No pending action after 10s wait"
}GLM47 ProudmcpActivate Garruk, Primal Hunter
raw
choose_action(id=p74)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 Proudmcp2. -3: Draw cards equal to the greatest power among creatures you control.
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
pass_priority(until=begin_combat)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"mana_pool": {
"C": 1
},
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T9 Precombat Main/Precombat Main (GLM47 Proud) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}",
"name": "Idol of Oblivion",
"index": 0,
"action": "cast",
"id": "p82"
}
]
}GLM47 ProudmcpCast Idol of Oblivion {2}
raw
choose_action(id=p82)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GLM47 Proudllm
choose_action(mana_plan=["p8","p11"])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}GLM47 Proudmcptrue
raw
choose_action(answer=true, mana_plan=["p8","p11"])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpAttack with Alibou, Ancient Witness 4/5
raw
choose_action(attackers=["p81"])
{
"declared": [
"p81"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}GLM47 ProudmcpDaretti, Scrap Savant
raw
choose_action(id=p36)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_2"
}GLM47 Proudmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GLM47 ProudmcpJor Kadeen, the Prevailer
raw
choose_action(id=p75)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpShamanic Revelation
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "cancelled"
}GLM47 Proudllm
get_game_state()
{
"phase": "Combat",
"priority_player": "GLM47 Proud",
"cursor": 42,
"stack": [],
"active_player": "GLM47 Proud",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Repulse",
"id": "p38"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p9"
},
{
"tapped": false,
"name": "Swamp",
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p28"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p37"
},
{
"tapped": false,
"name": "Sunken Hollow",
"id": "p47"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p48"
},
{
"tapped": false,
"name": "Island",
"id": "p55"
},
{
"tapped": true,
"name": "Nymris, Oona's Trickster",
"id": "p56",
"power": "1",
"toughness": "6"
},
{
"tapped": true,
"name": "Halo Forager",
"id": "p68",
"power": "3",
"toughness": "1"
}
],
"name": "GPT5m Rambler",
"exile": [
{
"name": "Opt",
"id": "p29"
}
],
"library_size": 78,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Plains",
"id": "p21"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p51"
},
{
"name": "Boros Charm",
"id": "p69"
},
{
"name": "Combustible Gearhulk",
"id": "p78"
},
{
"name": "Secret Rendezvous",
"id": "p79"
},
{
"name": "Digsite Engineer",
"id": "p80"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p13"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p14"
},
{
"tapped": true,
"name": "Plains",
"id": "p19"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p30"
},
{
"tapped": true,
"name": "Plains",
"id": "p39"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"id": "p49"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Alibou, Ancient Witness",
"id": "p50",
"power": "8",
"toughness": "6"
},
{
"tapped": true,
"name": "Mountain",
"id": "p57"
},
{
"tapped": true,
"name": "Quicksmith Genius",
"id": "p58",
"power": "6",
"toughness": "2"
},
{
"tapped": true,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "5",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Battlesphere",
"id": "p52",
"power": "8",
"toughness": "8"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p60",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p61",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p62",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pilgrim's Eye",
"id": "p31",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Jor Kadeen, the Prevailer",
"summoning_sickness": true,
"id": "p75",
"power": "8",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Steel Overseer",
"id": "p76",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain",
"id": "p77"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 69,
"life": 24
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "Gem3P Romance",
"library_size": 0,
"life": -3
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p3"
},
{
"name": "Incubation Druid",
"id": "p5"
},
{
"name": "Spitting Image",
"id": "p66"
},
{
"name": "Garruk, Primal Hunter",
"id": "p74"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p2"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p1"
},
{
"tapped": true,
"name": "Quandrix Campus",
"id": "p6"
},
{
"tapped": true,
"name": "Island",
"id": "p8"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p33"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p4"
},
{
"tapped": true,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.",
"",
"Tapped artifacts you control: 2"
],
"id": "p81",
"power": "4",
"toughness": "5",
"token": true
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p11"
},
{
"tapped": false,
"name": "Idol of Oblivion",
"id": "p82"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 80,
"life": 40,
"hand": [
{
"name": "Forest",
"is_land": true,
"id": "p24"
},
{
"name": "Island",
"is_land": true,
"id": "p44"
},
{
"name": "Simic Growth Chamber",
"is_land": true,
"id": "p54"
},
{
"name": "Island",
"is_land": true,
"id": "p67"
},
{
"mana_cost": "{1}{G}{G/U}{U}",
"name": "Quandrix Cultivator",
"id": "p83",
"power": "3",
"toughness": "4"
},
{
"name": "Forest",
"is_land": true,
"id": "p84"
},
{
"name": "Forest",
"is_land": true,
"id": "p85"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "Daretti, Scrap Savant",
"attackers": [
{
"name": "Alibou, Ancient Witness",
"id": "p81",
"power": "4",
"toughness": "5"
}
]
}
],
"turn": 9
}GLM47 Proudllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
"context": "T9 Combat/Declare Attackers (GLM47 Proud)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Grok4F Snarkllm
pass_priority()
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 2,
"context": "T9 Combat/Declare Blockers (GLM47 Proud)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Jor Kadeen, the Prevailer",
"index": 0,
"choice_type": "blocker",
"id": "p65",
"power": "8",
"toughness": "4"
}
],
"incoming_attackers": [
{
"name": "Alibou, Ancient Witness",
"id": "p103",
"power": "4",
"toughness": "5"
}
]
}GLM47 Proudllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
"context": "T9 Combat/Declare Blockers (GLM47 Proud)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GLM47 Proudllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "GLM47 Proud",
"cursor": 44,
"stack": [],
"active_player": "GLM47 Proud",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Repulse",
"id": "p38"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p9"
},
{
"tapped": false,
"name": "Swamp",
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p28"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p37"
},
{
"tapped": false,
"name": "Sunken Hollow",
"id": "p47"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p48"
},
{
"tapped": false,
"name": "Island",
"id": "p55"
},
{
"tapped": true,
"name": "Nymris, Oona's Trickster",
"id": "p56",
"power": "1",
"toughness": "6"
},
{
"tapped": true,
"name": "Halo Forager",
"id": "p68",
"power": "3",
"toughness": "1"
}
],
"name": "GPT5m Rambler",
"exile": [
{
"name": "Opt",
"id": "p29"
}
],
"library_size": 78,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Plains",
"id": "p21"
},
{
"name": "Plains",
"id": "p40"
},
{
"name": "Reconstruct History",
"id": "p41"
},
{
"name": "Rout",
"id": "p51"
},
{
"name": "Boros Charm",
"id": "p69"
},
{
"name": "Combustible Gearhulk",
"id": "p78"
},
{
"name": "Secret Rendezvous",
"id": "p79"
},
{
"name": "Digsite Engineer",
"id": "p80"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p10"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p13"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p14"
},
{
"tapped": true,
"name": "Plains",
"id": "p19"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p20"
},
{
"tapped": true,
"name": "Plains",
"id": "p30"
},
{
"tapped": true,
"name": "Plains",
"id": "p39"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"id": "p49"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Alibou, Ancient Witness",
"id": "p50",
"power": "8",
"toughness": "6"
},
{
"tapped": true,
"name": "Mountain",
"id": "p57"
},
{
"tapped": true,
"name": "Quicksmith Genius",
"id": "p58",
"power": "6",
"toughness": "2"
},
{
"tapped": true,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "5",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Battlesphere",
"id": "p52",
"power": "8",
"toughness": "8"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p60",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p61",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p62",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pilgrim's Eye",
"id": "p31",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Jor Kadeen, the Prevailer",
"summoning_sickness": true,
"id": "p75",
"power": "8",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Steel Overseer",
"id": "p76",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain",
"id": "p77"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 69,
"life": 24
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "Gem3P Romance",
"library_size": 0,
"life": -3
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p3"
},
{
"name": "Incubation Druid",
"id": "p5"
},
{
"name": "Spitting Image",
"id": "p66"
},
{
"name": "Garruk, Primal Hunter",
"id": "p74"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p2"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p1"
},
{
"tapped": true,
"name": "Quandrix Campus",
"id": "p6"
},
{
"tapped": true,
"name": "Island",
"id": "p8"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p33"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p4"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p11"
},
{
"tapped": false,
"name": "Idol of Oblivion",
"id": "p82"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 80,
"life": 40,
"hand": [
{
"name": "Forest",
"is_land": true,
"id": "p24"
},
{
"name": "Island",
"is_land": true,
"id": "p44"
},
{
"name": "Simic Growth Chamber",
"is_land": true,
"id": "p54"
},
{
"name": "Island",
"is_land": true,
"id": "p67"
},
{
"mana_cost": "{1}{G}{G/U}{U}",
"name": "Quandrix Cultivator",
"id": "p83",
"power": "3",
"toughness": "4"
},
{
"name": "Forest",
"is_land": true,
"id": "p84"
},
{
"name": "Forest",
"is_land": true,
"id": "p85"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 9
}Grok4F Snarkllm
choose_action(blockers=["p65:p103"])
{
"declared": [
{
"id": "p65",
"blocks": "p103"
}
],
"success": true,
"action_taken": "batch_block"
}GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GLM47 Proudllm
pass_priority(until=end_of_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
"context": "T10 Precombat Main/Precombat Main (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}Grok4F Snarkllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
"context": "T10 Combat/Declare Attackers (Grok4F Snark)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Alibou, Ancient Witness",
"index": 0,
"choice_type": "attacker",
"id": "p58",
"power": "8",
"toughness": "6"
},
{
"name": "Quicksmith Genius",
"index": 1,
"choice_type": "attacker",
"id": "p50",
"power": "6",
"toughness": "2"
},
{
"name": "Losheel, Clockwork Scholar",
"index": 2,
"choice_type": "attacker",
"id": "p59",
"power": "5",
"toughness": "4"
},
{
"name": "Myr Battlesphere",
"index": 3,
"choice_type": "attacker",
"id": "p33",
"power": "8",
"toughness": "8"
},
{
"name": "Myr Token",
"index": 4,
"choice_type": "attacker",
"id": "p80",
"power": "5",
"toughness": "2"
},
{
"name": "Myr Token",
"index": 5,
"choice_type": "attacker",
"id": "p81",
"power": "5",
"toughness": "2"
},
{
"name": "Myr Token",
"index": 6,
"choice_type": "attacker",
"id": "p82",
"power": "5",
"toughness": "2"
},
{
"name": "Pilgrim's Eye",
"index": 7,
"choice_type": "attacker",
"id": "p31",
"power": "5",
"toughness": "2"
},
{
"name": "Jor Kadeen, the Prevailer",
"index": 8,
"choice_type": "attacker",
"id": "p65",
"power": "8",
"toughness": "4"
},
{
"name": "Steel Overseer",
"index": 9,
"choice_type": "attacker",
"id": "p107",
"power": "5",
"toughness": "2"
},
{
"name": "All attack",
"index": 10,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}Grok4F Snarkllm
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Grok4F Snarkllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Grok4F Snark",
"cursor": 55,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Repulse",
"id": "p61"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p60"
},
{
"tapped": false,
"name": "Sunken Hollow",
"id": "p68"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p69"
},
{
"tapped": false,
"name": "Island",
"id": "p84"
},
{
"tapped": true,
"name": "Nymris, Oona's Trickster",
"id": "p85",
"power": "1",
"toughness": "6"
},
{
"tapped": true,
"name": "Halo Forager",
"id": "p100",
"power": "3",
"toughness": "1"
}
],
"name": "GPT5m Rambler",
"exile": [
{
"name": "Opt",
"id": "p52"
}
],
"library_size": 78,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
},
{
"name": "Rout",
"id": "p28"
},
{
"name": "Boros Charm",
"id": "p67"
},
{
"name": "Combustible Gearhulk",
"id": "p30"
},
{
"name": "Secret Rendezvous",
"id": "p86"
},
{
"name": "Digsite Engineer",
"id": "p92"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p6"
},
{
"tapped": false,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": false,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": false,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"tapped": false,
"name": "Mountain",
"id": "p19"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "8",
"toughness": "6"
},
{
"tapped": false,
"name": "Mountain",
"id": "p16"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"id": "p50",
"power": "6",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "5",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Myr Battlesphere",
"id": "p33",
"power": "8",
"toughness": "8"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p80",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p81",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p82",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Pilgrim's Eye",
"id": "p31",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "8",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Steel Overseer",
"id": "p107",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain",
"id": "p8"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 68,
"life": 24,
"hand": [
{
"mana_cost": "{4}{R}{R}",
"name": "Hoard-Smelter Dragon",
"id": "p74",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{2}{R}",
"name": "Laelia, the Blade Reforged",
"id": "p95",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Chain Reaction",
"id": "p108"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p111"
},
{
"mana_cost": "{2}",
"name": "Mind Stone",
"id": "p118"
}
]
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "Gem3P Romance",
"library_size": 0,
"life": -3
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p46"
},
{
"name": "Incubation Druid",
"id": "p42"
},
{
"name": "Spitting Image",
"id": "p104"
},
{
"name": "Garruk, Primal Hunter",
"id": "p119"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p35"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p41"
},
{
"tapped": true,
"name": "Quandrix Campus",
"id": "p47"
},
{
"tapped": true,
"name": "Island",
"id": "p55"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p56"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p63"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p120"
},
{
"tapped": false,
"name": "Idol of Oblivion",
"id": "p121"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 80,
"life": 40
}
],
"available": true,
"step": "Declare Attackers",
"turn": 10
}Grok4F SnarkmcpGLM47 Proud
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Grok4F Snarkllm
get_oracle_text(object_ids=["p122","p123"])
{
"cards": [
{
"error": "not found",
"object_id": "p122"
},
{
"error": "not found",
"object_id": "p123"
}
],
"success": true
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpGLM47 Proud
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpSecluded Steppe
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpPlains
raw
choose_action(index=5)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_5"
}Grok4F Snarkllm
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_2"
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "cancelled"
}Grok4F SnarkmcpMountain
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_2"
}Grok4F SnarkmcpPlains
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Grok4F SnarkmcpTemple of the False God
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_2"
}Grok4F Snarkllm
get_oracle_text(card_names=["Faithless Looting","Ichor Wellspring",...)
{
"cards": [
{
"name": "Faithless Looting",
"rules": [
"Draw two cards, then discard two cards.",
"Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
]
},
{
"name": "Ichor Wellspring",
"rules": [
"When {this} enters or is put into a graveyard from the battlefield, draw a card."
]
},
{
"name": "Temple of the False God",
"rules": [
"{T}: Add {C}{C}. Activate only if you control five or more lands."
]
},
{
"name": "Return to Dust",
"rules": [
"Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment."
]
}
],
"success": true
}Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(33hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 8,
"message": "Select a card ORDER to put on the TOP of your library (last one chosen will be topmost)",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T10 Combat/Declare Attackers (Grok4F Snark)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Faithless Looting",
"target_type": "card",
"index": 0,
"id": "p116"
},
{
"name": "Ichor Wellspring",
"target_type": "card",
"index": 1,
"id": "p117"
},
{
"name": "Return to Dust",
"target_type": "card",
"index": 2,
"id": "p115"
}
]
}Grok4F Snarkllm
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_2"
}Grok4F Snarkllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
get_game_state()
{
"phase": "Combat",
"priority_player": "Grok4F Snark",
"cursor": 59,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking."
],
"id": "p122"
}
],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Repulse",
"id": "p61"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p60"
},
{
"tapped": false,
"name": "Sunken Hollow",
"id": "p68"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p69"
},
{
"tapped": false,
"name": "Island",
"id": "p84"
},
{
"tapped": true,
"name": "Nymris, Oona's Trickster",
"id": "p85",
"power": "1",
"toughness": "6"
},
{
"tapped": true,
"name": "Halo Forager",
"id": "p100",
"power": "3",
"toughness": "1"
}
],
"name": "GPT5m Rambler",
"exile": [
{
"name": "Opt",
"id": "p52"
}
],
"library_size": 78,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
},
{
"name": "Rout",
"id": "p28"
},
{
"name": "Boros Charm",
"id": "p67"
},
{
"name": "Combustible Gearhulk",
"id": "p30"
},
{
"name": "Secret Rendezvous",
"id": "p86"
},
{
"name": "Digsite Engineer",
"id": "p92"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p6"
},
{
"tapped": false,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": false,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": false,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"tapped": false,
"name": "Mountain",
"id": "p19"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "8",
"toughness": "6"
},
{
"tapped": false,
"name": "Mountain",
"id": "p16"
},
{
"tapped": true,
"name": "Quicksmith Genius",
"id": "p50",
"power": "6",
"toughness": "2"
},
{
"tapped": true,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "5",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Battlesphere",
"id": "p33",
"power": "8",
"toughness": "8"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p80",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p81",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p82",
"power": "5",
"toughness": "2",
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Pilgrim's Eye",
"id": "p31",
"power": "5",
"toughness": "2"
},
{
"tapped": true,
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "8",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Steel Overseer",
"id": "p107",
"power": "5",
"toughness": "2"
},
{
"tapped": false,
"name": "Mountain",
"id": "p8"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 68,
"life": 24,
"hand": [
{
"mana_cost": "{4}{R}{R}",
"name": "Hoard-Smelter Dragon",
"id": "p74",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{2}{R}",
"name": "Laelia, the Blade Reforged",
"id": "p95",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Chain Reaction",
"id": "p108"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p111"
},
{
"mana_cost": "{2}",
"name": "Mind Stone",
"id": "p118"
}
]
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "Gem3P Romance",
"library_size": 0,
"life": -3
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Guardian Augmenter",
"id": "p46"
},
{
"name": "Incubation Druid",
"id": "p42"
},
{
"name": "Spitting Image",
"id": "p104"
},
{
"name": "Garruk, Primal Hunter",
"id": "p119"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Llanowar Reborn",
"id": "p35"
},
{
"tapped": true,
"name": "Command Tower",
"id": "p41"
},
{
"tapped": true,
"name": "Quandrix Campus",
"id": "p47"
},
{
"tapped": true,
"name": "Island",
"id": "p55"
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p56"
},
{
"tapped": true,
"name": "Novijen, Heart of Progress",
"id": "p63"
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p120"
},
{
"tapped": false,
"name": "Idol of Oblivion",
"id": "p121"
}
],
"commanders": [
"Adrix and Nev, Twincasters"
],
"name": "GLM47 Proud",
"library_size": 80,
"life": 33
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "8",
"toughness": "6"
}
]
},
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Quicksmith Genius",
"id": "p50",
"power": "6",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "5",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Myr Battlesphere",
"id": "p33",
"power": "8",
"toughness": "8"
}
]
},
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Myr Token",
"id": "p80",
"power": "5",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Myr Token",
"id": "p81",
"power": "5",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Myr Token",
"id": "p82",
"power": "5",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Pilgrim's Eye",
"id": "p31",
"power": "5",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "8",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "GLM47 Proud",
"attackers": [
{
"name": "Steel Overseer",
"id": "p107",
"power": "5",
"toughness": "2"
}
]
}
],
"turn": 10
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "no"
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(33hp)",
"context": "T10 Combat/Declare Blockers (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
}
],
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(25hp)",
"context": "T10 Combat/First Combat Damage (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
}
],
"action_pending": true
}GLM47 Proudllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"stop_reason": "game_over",
"action_pending": false,
"player_dead": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T10 Combat/Combat Damage (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
}
],
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=5, mana_plan=["p85","p76","p6","p56","p42","p6","p56"..., attackers=[], blockers=[], id=p8, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_5",
"warning": "Both id and index provided; used id=p8, ignored index=5",
"mana_plan_set": true,
"mana_plan_size": 7
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=4, mana_plan=["p56","p42"], attackers=[], blockers=[], id=p67, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_4",
"warning": "Both id and index provided; used id=p67, ignored index=4",
"mana_plan_set": true,
"mana_plan_size": 2
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p56","p42"], attackers=[], blockers=[], id=p75, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p75, ignored index=0",
"mana_plan_set": true,
"mana_plan_size": 2
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T10 Precombat Main/Precombat Main (GPT5m Rambler)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
}
],
"action_pending": true
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGPT5m Rambler
Passing main — no further plays. Chat: "Quiet before the storm. Nightveil Sprite in the wings."
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T10 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Island",
"index": 0,
"action": "land",
"id": "p85"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p76"
},
{
"mana_cost": "{3}{B}",
"name": "Blightwing Bandit",
"index": 2,
"action": "cast",
"id": "p1",
"power": "2",
"toughness": "2"
},
{
"name": "Island",
"index": 3,
"action": "land",
"id": "p6"
}
]
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=["p85","p76","p6","p56"], attackers=[], blockers=[], id=p1, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2",
"warning": "Both id and index provided; used id=p1, ignored index=2",
"mana_plan_set": true,
"mana_plan_size": 4
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p85, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p85, ignored index=0"
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}thinkingGPT5m Rambler
I passed. Ready for blockers and combat. Let's see who squashes what — Blightwing Bandit on board now.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"combat_phase": "declare_attackers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 6,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T10 Combat/Declare Attackers (GPT5m Rambler)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Nymris, Oona's Trickster",
"index": 0,
"choice_type": "attacker",
"id": "p4",
"power": "1",
"toughness": "6"
},
{
"name": "Halo Forager",
"index": 1,
"choice_type": "attacker",
"id": "p31",
"power": "3",
"toughness": "1"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
]
}GPT5m Ramblerllm
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=["all"], blockers=[], id=, text=)
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p43, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0",
"warning": "Both id and index provided; used id=p43, ignored index=0"
}thinkingGPT5m Rambler
All attackers declared at Grok4F Snark. Waiting for blockers. Chat: "They won't see it coming — wings for victory!"
GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T10 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 6,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Select attackers",
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m Ramblerllm
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}thinkingGPT5m Rambler
Attackers confirmed. Ready for blockers. Let's go.
llmpass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T10 Combat/Declare Attackers (GPT5m Rambler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 6,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}thinkingGPT5m Rambler
Passing to blockers. Let's see how they respond — myrs spread their wings.
llmpass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T10 Combat/Declare Blockers (GPT5m Rambler)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 6,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Blockers"
}GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T10 Combat/Declare Blockers (GPT5m Rambler)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 6,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Blockers"
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T10 Combat/Declare Blockers (GPT5m Rambler)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
}
],
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T10 Combat/Combat Damage (GPT5m Rambler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
}
],
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T10 Postcombat Main/Postcombat Main (GPT5m Rambler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Phyrexia's Core",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
}
],
"action_pending": true
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGPT5m Rambler
Passing post-combat main. Chat: "Bandit did its job. Onward."
Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 8,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T11 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Steel Overseer",
"index": 0,
"action": "activate",
"playable_abilities": [
"{T}: Put a +1/+1 counter on each artifact creatur..."
],
"id": "p107"
},
{
"mana_cost": "{2}{R}",
"name": "Laelia, the Blade Reforged",
"index": 1,
"action": "cast",
"id": "p95",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}",
"name": "Ichor Wellspring",
"index": 2,
"action": "cast",
"id": "p117"
},
{
"name": "Daretti, Scrap Savant",
"index": 3,
"action": "activate",
"playable_abilities": [
"+2: Discard up to two cards, then draw that many ...",
"-2: Sacrifice an artifact. If you do, return targ..."
],
"id": "p32"
},
{
"name": "Phyrexia's Core",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}, {T}, Sacrifice an artifact: You gain 1 life."
],
"id": "p5"
},
{
"mana_cost": "{4}{R}{R}",
"name": "Hoard-Smelter Dragon",
"index": 5,
"action": "cast",
"id": "p74",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"index": 6,
"action": "cast",
"id": "p111"
},
{
"name": "Unknown (f53cd707)",
"index": 7,
"id": "p48"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Chain Reaction",
"index": 8,
"action": "cast",
"id": "p108"
},
{
"mana_cost": "{2}",
"name": "Mind Stone",
"index": 9,
"action": "cast",
"id": "p118"
}
]
}Grok4F Snarkllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F Snarkllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpCast Laelia, the Blade Reforged {2}{R}
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F Snarkllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Grok4F Snark",
"cursor": 64,
"stack": [
{
"name": "Laelia, the Blade Reforged",
"rules": [
"Haste",
"Whenever {this} attacks, exile the top card of your library. You may play that card this turn.",
"Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on {this}."
],
"id": "p128"
}
],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Repulse",
"id": "p61"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p60"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p68"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p69"
},
{
"tapped": true,
"name": "Island",
"id": "p84"
},
{
"tapped": true,
"name": "Nymris, Oona's Trickster",
"id": "p85",
"power": "1",
"toughness": "6"
},
{
"tapped": true,
"name": "Halo Forager",
"id": "p100",
"power": "3",
"toughness": "1"
},
{
"tapped": false,
"name": "Nightveil Sprite",
"summoning_sickness": true,
"id": "p126",
"power": "1",
"toughness": "2"
},
{
"tapped": false,
"name": "Island",
"id": "p127"
}
],
"name": "GPT5m Rambler",
"exile": [
{
"name": "Opt",
"id": "p52"
}
],
"library_size": 77,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
},
{
"name": "Rout",
"id": "p28"
},
{
"name": "Boros Charm",
"id": "p67"
},
{
"name": "Combustible Gearhulk",
"id": "p30"
},
{
"name": "Secret Rendezvous",
"id": "p86"
},
{
"name": "Digsite Engineer",
"id": "p92"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Mountain",
"id": "p6"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": false,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": false,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"tapped": false,
"name": "Mountain",
"id": "p19"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "9",
"toughness": "7"
},
{
"tapped": true,
"name": "Mountain",
"id": "p16"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"id": "p50",
"power": "6",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "5",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Myr Battlesphere",
"id": "p33",
"power": "9",
"toughness": "9"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p80",
"power": "6",
"toughness": "3",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p81",
"power": "6",
"toughness": "3",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p82",
"power": "6",
"toughness": "3",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Pilgrim's Eye",
"id": "p31",
"power": "6",
"toughness": "3"
},
{
"tapped": false,
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "8",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Steel Overseer",
"id": "p107",
"power": "6",
"toughness": "3"
},
{
"tapped": true,
"name": "Mountain",
"id": "p8"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 67,
"life": 20,
"hand": [
{
"mana_cost": "{4}{R}{R}",
"name": "Hoard-Smelter Dragon",
"id": "p74",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Chain Reaction",
"id": "p108"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p111"
},
{
"mana_cost": "{2}",
"name": "Mind Stone",
"id": "p118"
},
{
"mana_cost": "{2}",
"name": "Ichor Wellspring",
"id": "p117"
}
]
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "Gem3P Romance",
"library_size": 0,
"life": -3
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Proud",
"library_size": 0,
"life": -27
}
],
"available": true,
"step": "Precombat Main",
"turn": 11
}GPT5m Ramblerllm
pass_priority(until=end_of_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T11 Precombat Main/Precombat Main (Grok4F Snark)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Arcane Denial",
"index": 0,
"action": "cast",
"id": "p75"
}
],
"action_pending": true
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkllm
get_action_choices()
{
"action_pending": false
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=true, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p75, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p75, ignored index=0"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p91, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1",
"warning": "Both id and index provided; used id=p91, ignored index=1"
}thinkingGPT5m Rambler
Counterspell resolves—Grok4F Snark grabs Sol Ring. Chat: "Nice ring—now who's got the tempo?"
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,40hp), Grok4F Snark(20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"context": "T11 Precombat Main/Precombat Main (Grok4F Snark)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 4,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Grok4F Snarkllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(40hp), Grok4F Snark(you,20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T11 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}",
"name": "Ichor Wellspring",
"index": 0,
"action": "cast",
"id": "p117"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"index": 1,
"action": "cast",
"id": "p111"
},
{
"name": "Unknown (f53cd707)",
"index": 2,
"id": "p48"
},
{
"mana_cost": "{2}{R}{R}",
"name": "Chain Reaction",
"index": 3,
"action": "cast",
"id": "p108"
},
{
"mana_cost": "{2}",
"name": "Mind Stone",
"index": 4,
"action": "cast",
"id": "p118"
},
{
"name": "Daretti, Scrap Savant",
"index": 5,
"action": "activate",
"playable_abilities": [
"+2: Discard up to two cards, then draw that many ...",
"-2: Sacrifice an artifact. If you do, return targ..."
],
"id": "p32"
}
]
}Grok4F Snarkllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "passed_priority"
}thinkingGPT5m Rambler
Passing on Grok's turn. Chat: "He got a ring. I'll get the last laugh."
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Grok4F SnarkmcpMind Stone
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpCast Faithless Looting {R}
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpHoard-Smelter Dragon
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkllm
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}Grok4F Snarkllm
get_oracle_text(card_name=Temple of the False God)
{
"success": true,
"name": "Temple of the False God",
"rules": [
"{T}: Add {C}{C}. Activate only if you control five or more lands."
]
}Grok4F Snarkllm
get_oracle_text(card_name=Daretti, Scrap Savant)
{
"success": true,
"name": "Daretti, Scrap Savant",
"rules": [
"+2: Discard up to two cards, then draw that many cards.",
"-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.",
"-10: You get an emblem with \"Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.\"",
"{this} can be your commander."
]
}Grok4F Snarkllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Grok4F Snark",
"cursor": 68,
"stack": [],
"active_player": "Grok4F Snark",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Repulse",
"id": "p61"
},
{
"name": "Arcane Signet",
"id": "p129"
},
{
"name": "Arcane Denial",
"id": "p130"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Swamp",
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"id": "p44"
},
{
"tapped": false,
"name": "Command Tower",
"id": "p51"
},
{
"tapped": false,
"name": "Bojuka Bog",
"id": "p60"
},
{
"tapped": true,
"name": "Sunken Hollow",
"id": "p68"
},
{
"tapped": false,
"name": "Dimir Signet",
"id": "p69"
},
{
"tapped": true,
"name": "Island",
"id": "p84"
},
{
"tapped": true,
"name": "Nymris, Oona's Trickster",
"id": "p85",
"power": "1",
"toughness": "6"
},
{
"tapped": true,
"name": "Halo Forager",
"id": "p100",
"power": "3",
"toughness": "1"
},
{
"tapped": false,
"name": "Nightveil Sprite",
"summoning_sickness": true,
"id": "p126",
"power": "1",
"toughness": "2"
},
{
"tapped": true,
"name": "Island",
"id": "p127"
}
],
"name": "GPT5m Rambler",
"exile": [
{
"name": "Opt",
"id": "p52"
}
],
"library_size": 75,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Plains",
"id": "p11"
},
{
"name": "Plains",
"id": "p15"
},
{
"name": "Reconstruct History",
"id": "p38"
},
{
"name": "Rout",
"id": "p28"
},
{
"name": "Boros Charm",
"id": "p67"
},
{
"name": "Combustible Gearhulk",
"id": "p30"
},
{
"name": "Secret Rendezvous",
"id": "p86"
},
{
"name": "Digsite Engineer",
"id": "p92"
},
{
"name": "Laelia, the Blade Reforged",
"id": "p95"
},
{
"name": "Mind Stone",
"id": "p118"
},
{
"name": "Hoard-Smelter Dragon",
"id": "p74"
},
{
"name": "Return to Dust",
"id": "p115"
},
{
"name": "Faithless Looting",
"id": "p116"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Mountain",
"id": "p6"
},
{
"tapped": true,
"name": "Phyrexia's Core",
"id": "p5"
},
{
"tapped": false,
"name": "Mycosynth Wellspring",
"id": "p7"
},
{
"tapped": true,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Archaeomancer's Map",
"id": "p29"
},
{
"tapped": true,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": false,
"counters": {
"loyalty": 5
},
"loyalty": "5",
"name": "Daretti, Scrap Savant",
"id": "p32"
},
{
"tapped": true,
"name": "Mountain",
"id": "p19"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Alibou, Ancient Witness",
"id": "p58",
"power": "9",
"toughness": "7"
},
{
"tapped": true,
"name": "Mountain",
"id": "p16"
},
{
"tapped": false,
"name": "Quicksmith Genius",
"id": "p50",
"power": "6",
"toughness": "2"
},
{
"tapped": false,
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "5",
"toughness": "4"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Myr Battlesphere",
"id": "p33",
"power": "9",
"toughness": "9"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p80",
"power": "6",
"toughness": "3",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p81",
"power": "6",
"toughness": "3",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Myr Token",
"rules": [
"Haste"
],
"id": "p82",
"power": "6",
"toughness": "3",
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Pilgrim's Eye",
"id": "p31",
"power": "6",
"toughness": "3"
},
{
"tapped": false,
"name": "Jor Kadeen, the Prevailer",
"id": "p65",
"power": "8",
"toughness": "4"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Steel Overseer",
"id": "p107",
"power": "6",
"toughness": "3"
},
{
"tapped": true,
"name": "Mountain",
"id": "p8"
},
{
"tapped": false,
"name": "Ichor Wellspring",
"id": "p117"
}
],
"commanders": [
"Osgir, the Reconstructor"
],
"name": "Grok4F Snark",
"library_size": 63,
"mana_pool": {
"W": 1
},
"life": 20,
"hand": [
{
"mana_cost": "{2}{R}{R}",
"name": "Chain Reaction",
"id": "p108"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Cleansing Nova",
"id": "p111"
},
{
"name": "Temple of the False God",
"is_land": true,
"id": "p124",
"playable": true
},
{
"mana_cost": "{3}",
"name": "Burnished Hart",
"id": "p134",
"power": "2",
"toughness": "2"
}
]
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "Gem3P Romance",
"library_size": 0,
"life": -3
},
{
"hand_size": 0,
"is_active": false,
"is_you": false,
"name": "GLM47 Proud",
"library_size": 0,
"life": -27
}
],
"available": true,
"step": "Precombat Main",
"turn": 11
}Grok4F SnarkmcpPlay Temple of the False God
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpAttack with Alibou, Ancient Witness 9/7, Quicksmith Genius 6/2, Losheel, Clockwork Scholar 5/4, Myr Battlesphere 9/9, Myr Token 6/3, Myr Token 6/3, Myr Token 6/3, Pilgrim's Eye 6/3, Jor Kadeen, the Prevailer 8/4
raw
choose_action(attackers=["p58","p50","p59","p33","p80","p81","p8...)
{
"declared": [
"p58",
"p50",
"p59",
"p33",
"p80",
"p81",
"p82",
"p31",
"p65"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Grok4F Snarkllm
get_oracle_text(object_ids=["p135","p136"])
{
"cards": [
{
"error": "not found",
"object_id": "p135"
},
{
"error": "not found",
"object_id": "p136"
}
],
"success": true
}Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
"success": true,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
]
}Grok4F SnarkmcpGPT5m Rambler
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Grok4F SnarkmcpMountain
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Grok4F Snarkllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "cancelled"
}Grok4F SnarkmcpBattlemage's Bracers
raw
choose_action(index=2)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}Grok4F SnarkmcpArcane Signet
raw
choose_action(index=0)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (27). Auto-passing until next turn."
}Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
"success": true,
"name": "Alibou, Ancient Witness",
"rules": [
"Other artifact creatures you control have haste.",
"Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
]
}GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "GPT5m Rambler(you,33hp), Grok4F Snark(20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 4,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 3,
"context": "T11 Combat/Declare Blockers (Grok4F Snark)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Nightveil Sprite",
"index": 0,
"choice_type": "blocker",
"id": "p67",
"power": "1",
"toughness": "2"
}
],
"incoming_attackers": [
{
"name": "Alibou, Ancient Witness",
"id": "p50",
"power": "9",
"toughness": "7"
},
{
"name": "Quicksmith Genius",
"id": "p58",
"power": "6",
"toughness": "2"
},
{
"name": "Losheel, Clockwork Scholar",
"id": "p59",
"power": "5",
"toughness": "4"
},
{
"name": "Myr Battlesphere",
"id": "p52",
"power": "9",
"toughness": "9"
},
{
"name": "Myr Token",
"id": "p60",
"power": "6",
"toughness": "3"
},
{
"name": "Myr Token",
"id": "p61",
"power": "6",
"toughness": "3"
},
{
"name": "Myr Token",
"id": "p62",
"power": "6",
"toughness": "3"
},
{
"name": "Pilgrim's Eye",
"id": "p25",
"power": "6",
"toughness": "3"
},
{
"name": "Jor Kadeen, the Prevailer",
"id": "p77",
"power": "8",
"toughness": "4"
}
]
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=["{\"id\":\"p67\",\"blocks\":\"p52\"}"], id=, text=)
{
"declared": [],
"success": true,
"action_taken": "batch_block",
"failed": [
{
"reason": "unknown short ID",
"id": "{\"id\""
}
]
}GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=["{\"id\":\"p67\",\"blocks\":\"p52\"}"], id=, text=)
{
"success": true,
"action_taken": "selected_target_0",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Grok4F Snarkllm
pass_priority()
{
"hand_size": 7,
"actions_passed": 8,
"action_type": "GAME_ASK",
"players": "Grok4F Snark(you,40hp), GPT5m Rambler(40hp)",
"land_count": 3,
"context": "T11 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan for free, draw another 7 cards?",
"your_hand": [
{
"name": "Myriad Landscape",
"is_land": true
},
{
"name": "Plains",
"is_land": true
},
{
"name": "Plains",
"is_land": true
},
{
"mana_cost": "{4}",
"name": "Hedron Archive"
},
{
"mana_cost": "{1}{W}{W}",
"name": "Secret Rendezvous"
},
{
"mana_cost": "{R}{W}",
"name": "Boros Charm"
},
{
"mana_cost": "{2}",
"name": "Key to the City"
}
],
"action_pending": true
}thinkingGPT5m Rambler
I attempted to declare Nightveil Sprite as a blocker but the client got confused. If you want me to actually block Myr Battlesphere with p67, tell me to declare blockers again. Otherwise I'll pass. Chat: "Tiny sprite versus big metal ball — someone call a mechanic!"
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_ASK",
"players": "Grok4F Snark(40hp), GPT5m Rambler(you,40hp)",
"land_count": 5,
"stop_reason": "non_priority_action",
"response_type": "boolean",
"message": "Mulligan for free, draw another 7 cards?",
"action_pending": true,
"player_dead": true,
"hand_size": 7,
"actions_passed": 0,
"context": "T11 ()",
"respond_with": "answer=true or answer=false",
"your_hand": [
{
"name": "Exotic Orchard",
"is_land": true
},
{
"name": "Island",
"is_land": true
},
{
"name": "Myriad Landscape",
"is_land": true
},
{
"name": "Swamp",
"is_land": true
},
{
"name": "Swamp",
"is_land": true
},
{
"mana_cost": "{2}",
"name": "Arcane Signet"
},
{
"mana_cost": "{2}",
"name": "Talisman of Dominance"
}
]
}Grok4F Snarkllm
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Grok4F Snarkllm
choose_action(answer=false)
{
"retryable": false,
"success": false,
"error_code": "no_pending_action",
"game_over": true,
"error": "No pending action after 10s wait"
}gamespectator2 has started watching
gameGrok4F Snark chooses that they take the first turn
gameGrok4F Snark draws seven cards
gameGPT5m Rambler draws seven cards
gameGLM47 Proud draws seven cards
gameGem3P Romance draws seven cards
gameGrok4F Snark keeps hand
gameGPT5m Rambler decides to take mulligan
gameGLM47 Proud decides to take mulligan
gameGem3P Romance decides to take mulligan
gameGPT5m Rambler's library is shuffled
gameGPT5m Rambler mulligans for free.
gameGPT5m Rambler draws seven cards
gameGLM47 Proud's library is shuffled
gameGLM47 Proud mulligans for free.
gameGLM47 Proud draws seven cards
gameGem3P Romance's library is shuffled
gameGem3P Romance mulligans for free.
gameGem3P Romance draws seven cards
gameGPT5m Rambler decides to take mulligan
gameGLM47 Proud decides to take mulligan
chatGem3P Romance: Even the grandest saga must begin on firm ground. This prologue… requires revision. Mulligan!
gameGem3P Romance keeps hand
gameGPT5m Rambler's library is shuffled
gameGPT5m Rambler mulligans down to 6 cards
gameGPT5m Rambler draws seven cards
gameGPT5m Rambler puts a card from hand to the bottom of their library
gameGLM47 Proud's library is shuffled
gameGLM47 Proud mulligans down to 6 cards
gameGLM47 Proud draws seven cards
chatGem3P Romance: Ah, a foundation of stone and spirit. The dragons will thrive here. I shall keep.
gameGLM47 Proud puts a card from hand to the bottom of their library
gameGPT5m Rambler keeps hand
gameGLM47 Proud keeps hand
gameTURN 1 for Grok4F Snark (40 - 40 - 40 - 40)
gameGrok4F Snark draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGrok4F Snark puts Mountain from hand onto the Battlefield
gameGrok4F Snark plays Mountain
gameTURN 2 for GPT5m Rambler (40 - 40 - 40 - 40)
gameGPT5m Rambler draws a card
— Precombat Main —
gameGPT5m Rambler puts Island from hand onto the Battlefield
gameGPT5m Rambler plays Island
— Declare Attackers —
— Postcombat Main —
— End Step —
gameTURN 3 for GLM47 Proud (40 - 40 - 40 - 40)
gameGLM47 Proud draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGLM47 Proud puts Llanowar Reborn from hand onto the Battlefield
gameGLM47 Proud plays Llanowar Reborn
gameTURN 4 for Gem3P Romance (40 - 40 - 40 - 40)
gameGem3P Romance draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGem3P Romance puts Savage Lands from hand onto the Battlefield
gameGem3P Romance plays Savage Lands
chatGem3P Romance: This Savage Land... a brutal cradle for the coming glory.
gameTURN 5 for Grok4F Snark (40 - 40 - 40 - 40)
gameGrok4F Snark draws a card
— Grok4F Snark's Turn 2 —
gameGrok4F Snark puts Phyrexia's Core from hand onto the Battlefield
gameGrok4F Snark plays Phyrexia's Core
gameGrok4F Snark casts Mycosynth Wellspring from hand
gameGrok4F Snark puts Mycosynth Wellspring from stack onto the Battlefield
gameGrok4F Snark - Ability triggers: Mycosynth Wellspring - When Mycosynth Wellspring enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
gameGrok4F Snark searches their library (source: Mycosynth Wellspring)
gameGrok4F Snark puts a card from library into their hand
gameGrok4F Snark's library is shuffled (source: Mycosynth Wellspring)
— Declare Attackers —
— Postcombat Main —
gameTURN 6 for GPT5m Rambler (40 - 40 - 40 - 40)
gameGPT5m Rambler draws a card
— Precombat Main —
gameGPT5m Rambler puts Swamp from hand onto the Battlefield
gameGPT5m Rambler plays Swamp
— Declare Attackers —
— Postcombat Main —
— End Step —
gameTURN 7 for GLM47 Proud (40 - 40 - 40 - 40)
gameGLM47 Proud draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGLM47 Proud puts Command Tower from hand onto the Battlefield
gameGLM47 Proud plays Command Tower
gameGLM47 Proud casts Incubation Druid from hand
gameGLM47 Proud puts Incubation Druid from stack onto the Battlefield
gameGLM47 Proud - Ability triggers: Llanowar Reborn - Graft 1 <i>(This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)</i>
gameMoved one +1/+1 counter from Llanowar Reborn to Incubation Druid
gameTURN 8 for Gem3P Romance (40 - 40 - 40 - 40)
gameGem3P Romance draws a card
— Precombat Main —
chatGem3P Romance: A curse of gold! Let greed drive the hearts of my enemies. Who shall bear this burden?
chatGLM47 Proud: Clean start. Incubation Druid online with a +1/+1 counter from Llanowar Reborn. The engine is running.
gameGem3P Romance casts Curse of Opulence targeting GLM47 Proud from hand
gameGem3P Romance puts Curse of Opulence from stack onto the Battlefield
gameGem3P Romance puts Vivid Crag from hand onto the Battlefield
gameGem3P Romance plays Vivid Crag
chatGem3P Romance: The fires of the crag will forge my army.
chatGem3P Romance: An engine? I see only a fragile sprout. But worry not, the Curse will ensure you seek conflict, not just growth.
— Declare Attackers —
— Postcombat Main —
gameTURN 9 for Grok4F Snark (40 - 40 - 40 - 40)
gameGrok4F Snark draws a card
— Grok4F Snark's Turn 3 —
gameGrok4F Snark puts Plains from hand onto the Battlefield
gameGrok4F Snark plays Plains
gameGrok4F Snark casts Archaeomancer's Map from hand
gameGrok4F Snark puts Archaeomancer's Map from stack onto the Battlefield
gameGrok4F Snark - Ability triggers: Archaeomancer's Map - When Archaeomancer's Map enters, search your library for up to two basic Plains card, reveal them, put them into your hand, then shuffle.
gameGrok4F Snark searches their library (source: Archaeomancer's Map)
gameGrok4F Snark puts a card from library into their hand
gameGrok4F Snark puts a card from library into their hand
gameGrok4F Snark reveals Plains, Plains
gameGrok4F Snark's library is shuffled (source: Archaeomancer's Map)
— Declare Attackers —
— Postcombat Main —
gameGrok4F Snark discards down to 7 hand cards
— Cleanup —
gameGrok4F Snark discards Plains
gameTURN 10 for GPT5m Rambler (40 - 40 - 40 - 40)
gameGPT5m Rambler draws a card
— Precombat Main —
gameGPT5m Rambler puts Island from hand onto the Battlefield
gameGPT5m Rambler plays Island
— Declare Attackers —
— Postcombat Main —
gameTURN 11 for GLM47 Proud (40 - 40 - 40 - 40)
gameGLM47 Proud draws a card
— Precombat Main —
— Declare Attackers —
gameGLM47 Proud casts Guardian Augmenter from hand
gameGLM47 Proud puts Guardian Augmenter from stack onto the Battlefield
— Postcombat Main —
gameGLM47 Proud puts Quandrix Campus from hand onto the Battlefield
gameGLM47 Proud plays Quandrix Campus
gameTURN 12 for Gem3P Romance (40 - 40 - 40 - 40)
gameGem3P Romance draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGem3P Romance puts Seaside Citadel from hand onto the Battlefield
gameGem3P Romance plays Seaside Citadel
chatGem3P Romance: A citadel by the sea... where the waves whisper of ancient battles. The domain expands, preparing for the monarchs of the sky.
gameTURN 13 for Grok4F Snark (40 - 40 - 40 - 40)
gameGrok4F Snark draws a card
— Grok4F Snark's Turn 4 —
gameGrok4F Snark puts Plains from hand onto the Battlefield
gameGrok4F Snark plays Plains
gameGrok4F Snark casts Pilgrim's Eye from hand
gameGrok4F Snark puts Pilgrim's Eye from stack onto the Battlefield
gameGrok4F Snark - Ability triggers: Pilgrim's Eye - When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
minor blunder
Grok4F Snark has Daretti, Scrap Savant available to cast for 4 mana (3R) and has exactly the mana to do so (Mountain, Ph…
Grok4F Snark has Daretti, Scrap Savant available to cast for 4 mana (3R) and has exactly the mana to do so (Mountain, Phyrexia's Core for colorless, Plains x2, plus Mycosynth Wellspring is an artifact not a land). Looking at the board: Mountain provides R, Plains x2 provide WW, Phyrexia's Core provides C, and Archaeomancer's Map is an artifact. So available mana is R, W, W, C = 4 mana with only 1 red. Daretti costs {3}{R} which is exactly payable. Daretti would provide card filtering (+2 to discard up to 2 and draw that many), which is very valuable with expensive cards like Myr Battlesphere and Combustible Gearhulk in hand. Pilgrim's Eye costs {3} and fetches a basic land - useful but slower. However, playing Daretti first allows immediate +2 loyalty (going to 5), letting Snark discard expensive cards like Myr Battlesphere to draw fresh cards, and sets up the -2 artifact reanimation ability for future turns. Pilgrim's Eye is fine value but Daretti on turn 4 with artifacts already in play (Mycosynth Wellspring to potentially sacrifice) is likely stronger. That said, Pilgrim's Eye does fix mana and provide a body, and Daretti might be vulnerable on a multiplayer board. This is close but Daretti seems better here.
Analysis
Action taken: Cast Pilgrim's Eye for 3 mana to search for a basic land
Better line: Cast Daretti, Scrap Savant for {3}{R}, immediately +2 to discard expensive cards (Myr Battlesphere, Combustible Gearhulk) and draw replacements, setting up future -2 reanimation with Mycosynth Wellspring or other artifacts
gameGrok4F Snark searches their library (source: Pilgrim's Eye)
gameGrok4F Snark puts a card from library into their hand
gameGrok4F Snark reveals Plains
gameGrok4F Snark's library is shuffled (source: Pilgrim's Eye)
minor blunder
Player already has 2 Plains in play plus a Plains in hand, and Archaeomancer's Map can fetch more Plains.
Player already has 2 Plains in play plus a Plains in hand, and Archaeomancer's Map can fetch more Plains. Meanwhile, Combustible Gearhulk requires {R}{R} and they only have 1 Mountain. Daretti and Reconstruct History also need red mana. Fetching another Plains provides redundant white mana while leaving a critical red mana shortage.
Analysis
Action taken: Fetched Plains with Pilgrim's Eye
Better line: Fetch Mountain to work toward casting Combustible Gearhulk ({4}{R}{R}) and better support Daretti ({3}{R}) and Reconstruct History ({2}{R}{W})
— Declare Attackers —
— Postcombat Main —
— End Step —
gameTURN 14 for GPT5m Rambler (40 - 40 - 40 - 40)
gameGPT5m Rambler draws a card
— Precombat Main —
gameGPT5m Rambler puts Command Tower from hand onto the Battlefield
gameGPT5m Rambler plays Command Tower
gameGPT5m Rambler casts Opt from hand
gameGPT5m Rambler scries 1 (source: Opt)
gameGPT5m Rambler puts a card from library to the bottom of their library (source: Opt)
gameGPT5m Rambler draws a card
gameGPT5m Rambler puts Opt from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 15 for GLM47 Proud (40 - 40 - 40 - 40)
gameGLM47 Proud draws a card
— Precombat Main —
— Declare Attackers —
gameGLM47 Proud attacks Gem3P Romance with 2 creatures
gameAttacked player: Gem3P Romance
— Declare Blockers —
gameGem3P Romance loses 2 life at combat from Guardian Augmenter
gameGem3P Romance loses 1 life at combat from Incubation Druid
— Combat Damage —
minor blunder
Attacking with Incubation Druid (which has a +1/+1 counter and produces 3 mana) to deal just 1 damage to a 40-life oppon…
Attacking with Incubation Druid (which has a +1/+1 counter and produces 3 mana) to deal just 1 damage to a 40-life opponent. Tapping the Druid for combat means losing access to 3 mana for post-combat main phase plays. The damage is negligible in a Commander game.
Analysis
Action taken: Attacked with both Incubation Druid and Guardian Augmenter at Gem3P Romance for 3 total damage.
Better line: Attack with only Guardian Augmenter (2 damage) and keep Incubation Druid untapped for mana production in the second main phase, preserving flexibility for post-combat plays like casting Sol Ring and potentially other spells.
— Postcombat Main —
gameGLM47 Proud puts Island from hand onto the Battlefield
gameGLM47 Proud plays Island
minor blunder
GLM47 Proud played Island instead of Sol Ring.
GLM47 Proud played Island instead of Sol Ring. They have 5 lands on the battlefield (Llanowar Reborn, Command Tower, Quandrix Campus, Incubation Druid tapped, Guardian Augmenter tapped) and could have played a land AND cast Sol Ring this turn. Sol Ring costs {1} and they have untapped mana sources available (Llanowar Reborn and Command Tower). Playing Island uses the land drop but doesn't advance the board as much as playing a land + Sol Ring would. Sol Ring provides massive mana acceleration and should be deployed as early as possible. They could play any of their lands (Island, Forest, Exotic Orchard, or Novijen) and then tap one mana source to cast Sol Ring.
Analysis
Action taken: Played Island as their land for the turn, leaving Sol Ring in hand.
Better line: Play Island (or another land) and then cast Sol Ring for {1}, getting the mana rock onto the battlefield on turn 4 for significant acceleration going forward.
gameGLM47 Proud casts Sol Ring from hand
gameGLM47 Proud puts Sol Ring from stack onto the Battlefield
gameTURN 16 for Gem3P Romance (40 - 40 - 37 - 40)
gameGem3P Romance draws a card
— Precombat Main —
minor blunder
GLM47 Proud has three lands in hand (Novijen, Exotic Orchard, Forest) and missed playing a land this turn.
GLM47 Proud has three lands in hand (Novijen, Exotic Orchard, Forest) and missed playing a land this turn. They have 7 permanents on board including Sol Ring and could benefit from ramping. Additionally, Incubation Druid's adapt ability costs {3}{G}{G}, so having more lands would help activate it sooner. Playing Exotic Orchard or Forest would also help with mana development. The player chose 'False' which appears to decline playing any of the available options, missing a land drop.
Analysis
Action taken: Declined to play anything during postcombat main phase, missing a land drop with three lands in hand.
Better line: Play Exotic Orchard (or Forest/Novijen) to avoid missing a land drop and develop mana for future turns, particularly toward Incubation Druid's adapt cost or casting larger spells.
— Declare Attackers —
— Postcombat Main —
gameGem3P Romance puts Vivid Meadow from hand onto the Battlefield
gameGem3P Romance plays Vivid Meadow
chatGem3P Romance: The meadow blooms with potential, but it is the voice of the dragons that shall truly shape this world.
gameGem3P Romance casts Dragonspeaker Shaman from hand
chatGem3P Romance: Hearken! The Shaman speaks the ancient tongue. The cost of glory is lessened.
gameGem3P Romance puts Dragonspeaker Shaman from stack onto the Battlefield
minor blunder
Gem3P Romance cast Dragonspeaker Shaman (a 2/2 creature with no immediate impact) before casting Lightning Greaves.
Gem3P Romance cast Dragonspeaker Shaman (a 2/2 creature with no immediate impact) before casting Lightning Greaves. The Shaman has no haste and is vulnerable to removal for an entire turn cycle. Lightning Greaves costs only 2 mana with 0 equip cost, and could have been cast first to protect the Shaman immediately after casting it. However, with only 5 lands available (and some entering tapped), the sequencing matters: Dragonspeaker Shaman costs 1RR and Lightning Greaves costs 2. With Savage Lands (B/R/G), Vivid Crag (R or any with counter), Seaside Citadel (G/W/U), and Vivid Meadow (tapped), they likely had exactly 3 mana available after Vivid Meadow was tapped. They could cast the Shaman for 1RR using Savage Lands (R) + Vivid Crag (R) + one other land for colorless... but Seaside Citadel produces G/W/U, not colorless for Greaves. So they had exactly 3 colored mana that could cast the Shaman but likely couldn't cast both in one turn. Still, casting Lightning Greaves first would have been better - it's a permanent that protects future creatures, and the Shaman without protection is fragile. Playing Greaves this turn and Shaman next turn (immediately equipping for free) would protect the key cost-reducer.
Analysis
Action taken: Cast Dragonspeaker Shaman, leaving it exposed without haste or protection for a full turn cycle.
Better line: Cast Lightning Greaves first this turn, then cast Dragonspeaker Shaman next turn and immediately equip Greaves for free, protecting the cost-reducer from removal.
gameTURN 17 for Grok4F Snark (40 - 40 - 37 - 40)
gameGrok4F Snark draws a card
— Grok4F Snark's Turn 5 —
gameGrok4F Snark puts Plains from hand onto the Battlefield
gameGrok4F Snark plays Plains
gameGrok4F Snark casts Daretti, Scrap Savant from hand
gameGrok4F Snark puts Daretti, Scrap Savant from stack onto the Battlefield
gameGrok4F Snark activates: discard up to two cards, then draw that many cards. from Daretti, Scrap Savant
gameGrok4F Snark discards Plains (source: Daretti, Scrap Savant)
gameGrok4F Snark discards Reconstruct History (source: Daretti, Scrap Savant)
gameGrok4F Snark draws two cards
— Declare Attackers —
moderate blunder
Discarding Reconstruct History means losing the ability to recover multiple card types from the graveyard later.
Discarding Reconstruct History means losing the ability to recover multiple card types from the graveyard later. Reconstruct History could return an artifact, enchantment, instant, sorcery, and planeswalker from the graveyard — it's a powerful recursion spell that gets better as the game goes on, especially in an Osgir artifact-heavy deck where cards will naturally end up in the graveyard. Meanwhile, Myr Battlesphere at 7 mana is extremely expensive and may never be castable efficiently (Osgir can potentially copy it from the graveyard anyway via exile ability), and Combustible Gearhulk at 6 mana is also very expensive. Discarding one of those high-cost creatures would be better since Osgir can potentially reconstruct them from the graveyard, and Reconstruct History itself could later retrieve discarded artifacts.
Analysis
Action taken: Discarded Reconstruct History
Better line: Discard Myr Battlesphere — it costs 7 mana and can potentially be exiled from the graveyard with Osgir's ability to create two token copies, making it even better in the graveyard. Reconstruct History should be kept for its versatile late-game recursion value.
gameGrok4F Snark attacks Gem3P Romance with 1 creature
— Declare Blockers —
gameAttacked player: Gem3P Romance
gameGem3P Romance loses 1 life at combat from Pilgrim's Eye
— Combat Damage —
— Postcombat Main —
gameTURN 18 for GPT5m Rambler (40 - 40 - 36 - 40)
gameGPT5m Rambler draws a card
— Precombat Main —
— Declare Attackers —
gameGPT5m Rambler casts Repulse targeting Incubation Druid from hand
gameGPT5m Rambler puts Incubation Druid from battlefield into its owner's hand (source: Repulse)
gameGPT5m Rambler draws a card
gameGPT5m Rambler puts Repulse from stack into their graveyard
questionable
Repulse is a cantrip bounce spell being used on Incubation Druid, which is a mana dork that currently only taps for one …
Repulse is a cantrip bounce spell being used on Incubation Druid, which is a mana dork that currently only taps for one mana (no +1/+1 counters). Meanwhile, Dragonspeaker Shaman reduces Dragon spell costs by {2} for Gem3P Romance who is playing a Dragon-themed deck (evidenced by Savage Lands, Dragonspeaker Shaman, and likely The Ur-Dragon as commander). Bouncing Dragonspeaker Shaman would slow down the Dragon player's ability to deploy large threats much more significantly than bouncing a basic mana dork. Guardian Augmenter is also notable as it gives GLM47 Proud's commander hexproof and +2/+2, but the commander isn't on the battlefield yet. Incubation Druid without counters is the least impactful target.
Analysis
Action taken: Cast Repulse targeting Incubation Druid, bouncing GLM47 Proud's mana dork.
Better line: Cast Repulse targeting Dragonspeaker Shaman to slow down Gem3P Romance's Dragon strategy, as the cost reduction is far more impactful than a single mana dork.
— Postcombat Main —
gameGPT5m Rambler puts Bojuka Bog from hand onto the Battlefield
gameGPT5m Rambler plays Bojuka Bog
minor blunder
Played Bojuka Bog when graveyards are mostly irrelevant (Grok4F has 2 Plains and Reconstruct History, others have minima…
Played Bojuka Bog when graveyards are mostly irrelevant (Grok4F has 2 Plains and Reconstruct History, others have minimal cards). Sunken Hollow would enter untapped since GPT5m controls 2 basic lands (Island + Swamp), providing a flexible UB dual land. Bojuka Bog enters tapped and its graveyard exile provides minimal value at this stage.
Analysis
Action taken: Played Bojuka Bog, entering tapped and exiling a nearly empty graveyard for negligible value.
Better line: Play Sunken Hollow, which enters untapped with 2 basic lands in play, providing a flexible UB source. Save Bojuka Bog for later when graveyards accumulate more threatening cards.
minor blunder
Bojuka Bog's ETB trigger was used on Gem3P Romance, whose graveyard appears to be empty or nearly empty, making the exil…
Bojuka Bog's ETB trigger was used on Gem3P Romance, whose graveyard appears to be empty or nearly empty, making the exile effect accomplish nothing. Grok4F Snark has Reconstruct History in their graveyard and plays Osgir as commander, whose entire strategy revolves around graveyard recursion of artifacts.
Analysis
Action taken: Targeted Gem3P Romance with Bojuka Bog, exiling an empty/near-empty graveyard.
Better line: Target Grok4F Snark to exile Reconstruct History and deny any future Osgir graveyard recursion on currently binned cards.
gameGPT5m Rambler - Ability triggers: Bojuka Bog - When Bojuka Bog enters, exile target player's graveyard. - targeting Gem3P Romance
gameTURN 19 for GLM47 Proud (40 - 40 - 36 - 40)
gameGLM47 Proud draws a card
— Precombat Main —
— Declare Attackers —
gameGLM47 Proud attacks Gem3P Romance with 1 creature
— Declare Blockers —
gameAttacked player: Gem3P Romance
gameGem3P Romance loses 2 life at combat from Guardian Augmenter
— Combat Damage —
— Postcombat Main —
gameGLM47 Proud casts Incubation Druid from hand
gameGLM47 Proud puts Incubation Druid from stack onto the Battlefield
gameGLM47 Proud puts Novijen, Heart of Progress from hand onto the Battlefield
gameGLM47 Proud plays Novijen, Heart of Progress
minor blunder
Novijen, Heart of Progress only produces colorless mana and has a narrow activation ability ({G}{U}, {T} to put +1/+1 co…
Novijen, Heart of Progress only produces colorless mana and has a narrow activation ability ({G}{U}, {T} to put +1/+1 counters on creatures that entered this turn). Exotic Orchard would produce any color of mana in this 4-player game, which is far more flexible and valuable for a Simic deck that needs colored mana. Novijen's ability doesn't even help Incubation Druid right now since it only affects creatures entering the same turn.
Analysis
Action taken: Played Novijen, Heart of Progress
Better line: Play Exotic Orchard for superior mana flexibility. Novijen can be played later on a turn where its +1/+1 counter ability is immediately relevant (e.g., when casting a creature like Adrix and Nev that benefits from counters).
gameGLM47 Proud activates: put a +1/+1 counter on each creature that entered the battlefield this turn. from Novijen, Heart of Progress
gameNovijen, Heart of Progress: GLM47 Proud puts a +1/+1 counter on Incubation Druid
gameTURN 20 for Gem3P Romance (40 - 40 - 34 - 40)
gameGem3P Romance draws a card
— Precombat Main —
— Declare Attackers —
chatGem3P Romance: The Shaman need not strike. His voice is a weapon of a different sort, calling the thunder from the clouds.
— Postcombat Main —
gameGem3P Romance puts Haven of the Spirit Dragon from hand onto the Battlefield
gameGem3P Romance plays Haven of the Spirit Dragon
chatGem3P Romance: The Haven calls out, a sanctuary amidst the chaos. Let the sky darken with wings!
gameTURN 21 for Grok4F Snark (40 - 40 - 34 - 40)
gameGrok4F Snark draws a card
— Grok4F Snark's Turn 6 —
gameGrok4F Snark puts Mountain from hand onto the Battlefield
gameGrok4F Snark plays Mountain
gameGrok4F Snark casts Alibou, Ancient Witness from hand
gameGrok4F Snark puts Alibou, Ancient Witness from stack onto the Battlefield
gameGrok4F Snark activates: discard up to two cards, then draw that many cards. from Daretti, Scrap Savant
gameGrok4F Snark discards Rout (source: Daretti, Scrap Savant)
gameGrok4F Snark discards Myr Battlesphere (source: Daretti, Scrap Savant)
gameGrok4F Snark draws two cards
— Declare Attackers —
questionable
Discarding Rout with Daretti's +2 is debatable.
Discarding Rout with Daretti's +2 is debatable. Rout is a powerful board wipe (and can be cast at instant speed for 7 mana) that could be crucial later in the game, especially with Gem3P developing dragons and GLM47 building a board with Incubation Druid and Guardian Augmenter. While Myr Battlesphere is expensive at 7 mana and hard to cast soon, Rout provides a unique sweeper effect that's difficult to replace. However, Daretti's -2 can potentially recur artifacts from the graveyard, so discarding Myr Battlesphere to potentially reanimate it later with Daretti is a reasonable synergy play. The Rout discard is the more questionable part since it's not recoverable through Daretti and represents the player's only board wipe.
Analysis
Action taken: Discarded Rout and Myr Battlesphere to Daretti's +2, drawing two fresh cards.
Better line: Consider discarding Myr Battlesphere (for Daretti reanimation synergy) and keeping Rout as a safety valve board wipe. Could discard Quicksmith Genius or Combustible Gearhulk instead of Rout, or just discard one card (Myr Battlesphere) to draw one, preserving Rout.
gameGrok4F Snark attacks Gem3P Romance with 1 creature
gameGrok4F Snark - Ability triggers: Alibou, Ancient Witness - Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. - targeting Gem3P Romance
gameGem3P Romance loses 1 life from Alibou, Ancient Witness
gameGrok4F Snark scries 1 (source: Alibou, Ancient Witness)
minor blunder
Directed Alibou's damage at Gem3P Romance (34 life) instead of killing Dragonspeaker Shaman, a key cost-reduction creatu…
Directed Alibou's damage at Gem3P Romance (34 life) instead of killing Dragonspeaker Shaman, a key cost-reduction creature enabling their dragon strategy. A few points of face damage to a player at 34 life is much less impactful than removing a creature that reduces dragon costs by {2}.
Analysis
Action taken: Targeted Gem3P Romance (player) with Alibou's damage trigger.
Better line: Target Dragonspeaker Shaman (2/2) with Alibou's damage to remove the dragon cost reduction, significantly slowing down Gem3P Romance's game plan.
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
— Declare Blockers —
chatGem3P Romance: One dragon is a threat. Two is an invasion. The brood arrives!
gameAttacked player: Gem3P Romance
chatGem3P Romance: The mechanical bird is but a gnat. I shall not risk my prophet for such a trifle.
gameGem3P Romance loses 1 life at combat from Pilgrim's Eye
— Combat Damage —
— Postcombat Main —
gameTURN 22 for GPT5m Rambler (40 - 40 - 32 - 40)
gameGPT5m Rambler draws a card
— Precombat Main —
gameGPT5m Rambler puts Sunken Hollow from hand onto the Battlefield
gameGPT5m Rambler plays Sunken Hollow
gameGPT5m Rambler casts Dimir Signet from hand
gameGPT5m Rambler puts Dimir Signet from stack onto the Battlefield
questionable
With 6 lands available (5 untapped after playing the Island from hand), casting Dimir Signet for 2 mana leaves only 4 ma…
With 6 lands available (5 untapped after playing the Island from hand), casting Dimir Signet for 2 mana leaves only 4 mana available, which isn't enough to cast Nymris (3UB = 5 mana) this turn. However, casting Nymris directly with the 6 mana (playing Island first, then having 6 lands) would establish the commander on board immediately, enabling card advantage during opponents' turns. The Signet is reasonable ramp but delays Nymris by a turn when Nymris could have been cast this turn. That said, Nymris has flash, so GPT5m could cast it on an opponent's turn anyway. The real question is whether ramping now is better than deploying Nymris immediately. Since Nymris has flash and can be cast during an opponent's turn to immediately trigger its ability, playing the Signet first and then flashing in Nymris next turn with more mana flexibility is actually a reasonable line. But with the Island in hand, they have 7 mana sources next turn regardless (6 lands + Signet), and could have had Nymris out starting to generate value one turn cycle earlier by casting it now or flashing it in during the current turn cycle.
Analysis
Action taken: Cast Dimir Signet for 2 mana instead of deploying Nymris, Oona's Trickster
Better line: Play Island, then cast Nymris, Oona's Trickster (3UB) with 6 available mana to start generating card advantage during opponents' turns this turn cycle. Flash means it could also be held, but the Signet delays meaningful board development.
— Declare Attackers —
— Postcombat Main —
gameTURN 23 for GLM47 Proud (40 - 40 - 32 - 40)
gameGLM47 Proud draws a card
— Precombat Main —
— Declare Attackers —
gameGLM47 Proud attacks Gem3P Romance with 2 creatures
gameGLM47 Proud activates: put a +1/+1 counter on each creature that entered the battlefield this turn. from Novijen, Heart of Progress
— Declare Blockers —
gameAttacked player: Gem3P Romance
chatGem3P Romance: The druid and the guardian... brave, but ultimately harmless. I shall endure their sting.
gameGem3P Romance loses 2 life at combat from Guardian Augmenter
gameGem3P Romance loses 1 life at combat from Incubation Druid
— Combat Damage —
minor blunder
Attacking with Incubation Druid (0/2) deals zero damage and risks losing a valuable mana creature to Dragonspeaker Shama…
Attacking with Incubation Druid (0/2) deals zero damage and risks losing a valuable mana creature to Dragonspeaker Shaman's 2/2 block. Curse of Opulence triggers once per combat regardless of number of attackers, so the extra attacker provides no additional Gold tokens. The Druid is more valuable staying back to produce mana.
Analysis
Action taken: Attacked with both Incubation Druid and Guardian Augmenter into Gem3P Romance
Better line: Attack with only Guardian Augmenter (2/2) to still trigger Curse of Opulence, keeping Incubation Druid untapped for mana production and safe from being blocked and killed
minor blunder
GLM47 activated Novijen's +1/+1 counter ability during combat, but looking at the board, Guardian Augmenter and Incubati…
GLM47 activated Novijen's +1/+1 counter ability during combat, but looking at the board, Guardian Augmenter and Incubation Druid are the creatures they control. Neither of these entered the battlefield this turn (they were already on the board from previous turns), so the ability does nothing - it puts +1/+1 counters on each creature that entered this turn, and no creatures entered this turn. This wastes {G}{U} mana and taps Novijen for no effect.
Analysis
Action taken: Activated Novijen, Heart of Progress for {G}{U} to put +1/+1 counters on creatures that entered this turn, when no creatures entered this turn.
Better line: Save the mana and Novijen activation for a turn when creatures actually enter the battlefield. Could have tapped Novijen for {C} instead if colorless mana was needed, or simply held it untapped for a future turn.
— Postcombat Main —
minor blunder
GLM47 Proud chose not to play a land during their postcombat main phase despite having 4 lands in hand (Exotic Orchard, …
GLM47 Proud chose not to play a land during their postcombat main phase despite having 4 lands in hand (Exotic Orchard, Forest, Island, Simic Growth Chamber) and only 8 permanents on board. Missing a land drop in the mid-game when you have lands available is a clear mistake — it slows mana development for no reason. Any of the untapped lands (Forest, Island, Exotic Orchard) could have been played to increase available mana next turn.
Analysis
Action taken: Passed without playing a land despite having multiple land cards in hand.
Better line: Play Exotic Orchard (or Forest/Island) to advance mana development. Simic Growth Chamber could also be considered for extra mana generation, though it bounces a land and enters tapped.
gameTURN 24 for Gem3P Romance (40 - 40 - 29 - 40)
gameGem3P Romance draws a card
— Precombat Main —
— Declare Attackers —
chatGem3P Romance: My Shaman chants a prayer of gathering. The skies must darken before the storm breaks. No attack.
— Postcombat Main —
minor blunder
Unnecessarily spent a charge counter on Vivid Meadow to produce colored mana when the white mana it naturally produces w…
Unnecessarily spent a charge counter on Vivid Meadow to produce colored mana when the white mana it naturally produces would have sufficed as generic mana for Broodmate Dragon. With Dragonspeaker Shaman reducing the cost to {1}{B}{R}{G}, the colored requirements could be met by Savage Lands (B or G), Vivid Crag (R), and Haven of the Spirit Dragon (any color for Dragon spells), leaving Vivid Meadow only needing to contribute generic mana.
Analysis
Action taken: Removed a charge counter from Vivid Meadow to add one mana of any color.
Better line: Tap Vivid Meadow for {W} to pay the generic cost, preserving the charge counter for future turns when colored mana flexibility would actually be needed.
gameGem3P Romance casts Broodmate Dragon from hand
gameGem3P Romance puts Broodmate Dragon from stack onto the Battlefield
gameGem3P Romance - Ability triggers: Broodmate Dragon - When Broodmate Dragon enters, create a 4/4 red Dragon creature token with flying.
gameGem3P Romance creates a Dragon Token token
gameTURN 25 for Grok4F Snark (40 - 40 - 29 - 40)
gameGrok4F Snark draws a card
— Grok4F Snark's Turn 7 —
gameGrok4F Snark puts Mountain from hand onto the Battlefield
gameGrok4F Snark plays Mountain
gameGrok4F Snark casts Quicksmith Genius from hand
gameGrok4F Snark puts Quicksmith Genius from stack onto the Battlefield
questionable
With 8 mana available (3 Plains, 1 Mountain, 1 Phyrexia's Core, plus Archaeomancer's Map doesn't tap for mana), Grok4F S…
With 8 mana available (3 Plains, 1 Mountain, 1 Phyrexia's Core, plus Archaeomancer's Map doesn't tap for mana), Grok4F Snark has access to about 5-6 mana. Losheel, Clockwork Scholar (2W) would provide card draw whenever artifact creatures enter and prevent combat damage to attacking artifact creatures - synergizing well with the Pilgrim's Eye already on board and the Combustible Gearhulk in hand. Quicksmith Genius (2R) only triggers on artifact ETB with a loot effect. Losheel provides pure card advantage (draw without discard) and defensive utility, while Quicksmith Genius only loots. However, Quicksmith Genius at 3 mana leaves mana open for other plays, and the loot effect could help find lands or dump artifacts for Osgir in the graveyard. The decision is debatable but Losheel seems stronger in this board state, especially since next turn casting Combustible Gearhulk with Losheel out would draw a card.
Analysis
Action taken: Cast Quicksmith Genius (2R) instead of Losheel, Clockwork Scholar
Better line: Cast Losheel, Clockwork Scholar (2W) to get card draw from future artifact creature ETBs (including Combustible Gearhulk next turn) and protect attacking artifact creatures from combat damage
gameGrok4F Snark casts Losheel, Clockwork Scholar from hand
gameGrok4F Snark puts Losheel, Clockwork Scholar from stack onto the Battlefield
— Declare Attackers —
questionable
Casting Losheel, Clockwork Scholar (2W) before combat means the opponent knows about the damage prevention for attacking…
Casting Losheel, Clockwork Scholar (2W) before combat means the opponent knows about the damage prevention for attacking artifact creatures before blocks are declared. Additionally, casting Combustible Gearhulk (4RR) might not be castable this turn with the available mana (Mountain + 3 Plains + Phyrexia's Core + Archaeomancer's Map = only 1 red source), so Losheel is a reasonable play. However, with Daretti, Scrap Savant available as an alternative, Daretti could be cast (3R) using Mountain + 3 other lands, allowing the +2 to discard and draw, potentially improving hand quality and setting up graveyard recursion for the Myr Battlesphere or Rout in the graveyard. Daretti's -2 could sacrifice Mycosynth Wellspring (getting a land search) and return Myr Battlesphere from the graveyard, which would be a very powerful play. With 5 mana available (Mountain, 3 Plains, Phyrexia's Core), casting Daretti for 3R is possible (Mountain for R, 3 other lands for generic), then using -2 to sacrifice Mycosynth Wellspring and return Myr Battlesphere would be a massive tempo swing.
Analysis
Action taken: Cast Losheel, Clockwork Scholar for 2W
Better line: Cast Daretti, Scrap Savant for 3R, then use -2 to sacrifice Mycosynth Wellspring (triggering its death trigger to search for a basic land) and return Myr Battlesphere from graveyard to battlefield, creating four 1/1 Myr tokens and establishing a dominant board presence.
gameGrok4F Snark attacks Gem3P Romance with 2 creatures
gameGrok4F Snark - Ability triggers: Alibou, Ancient Witness - Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. - targeting Gem3P Romance
gameGem3P Romance loses 2 life from Alibou, Ancient Witness
gameGrok4F Snark scries 2 (source: Alibou, Ancient Witness)
minor blunder
Alibou's triggered ability was used to deal damage to Gem3P Romance (at 29 life) instead of removing Dragonspeaker Shama…
Alibou's triggered ability was used to deal damage to Gem3P Romance (at 29 life) instead of removing Dragonspeaker Shaman, a key cost reducer for the dragon deck. With a small X value (likely 1-2 based on tapped artifacts), the face damage is negligible while killing the 2/2 Shaman would meaningfully slow down Gem3P's dragon strategy.
Analysis
Action taken: Targeted Gem3P Romance (player at 29 life) with Alibou's damage trigger for minimal face damage.
Better line: Target Dragonspeaker Shaman (2/2) with Alibou's damage to remove the dragon cost reducer, slowing Gem3P's ability to deploy expensive dragons.
minor blunder
Gem3P Romance used a 4/4 Dragon Token to block a 1/1 Pilgrim's Eye while letting the 4/5 Alibou through unblocked.
Gem3P Romance used a 4/4 Dragon Token to block a 1/1 Pilgrim's Eye while letting the 4/5 Alibou through unblocked. Alibou deals 4 damage (bringing them from 27 to 23 life), and more importantly, Alibou's attack trigger deals X damage where X is tapped artifacts Grok4F controls and provides a scry X. The Pilgrim's Eye is only 1 damage and a 1/1 flyer - negligible. Meanwhile, blocking Alibou with both a Dragon Token and Broodmate Dragon (double-block) would kill Alibou (8 damage total vs 5 toughness) at the cost of one 4/4 dragon dying. Removing Alibou is valuable since its attack trigger provides repeatable damage and scry based on tapped artifacts, and Grok4F has several artifacts. Letting Alibou live means it will continue to generate value on future attacks.
Analysis
Action taken: Blocked the 1/1 Pilgrim's Eye with the Dragon Token, letting Alibou (4/5) through unblocked.
Better line: Double-block Alibou with Dragon Token and Broodmate Dragon (or at minimum block Alibou with both available dragons) to kill the 4/5 Alibou and remove its repeating triggered ability. Taking 1 from Pilgrim's Eye is negligible compared to removing a key engine creature.
gameGrok4F Snark puts a card from library to the bottom of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
— Declare Blockers —
chatGem3P Romance: The little construct dares to fly in my sky? My brood will snap it out of the air. Alibou may carry their message, but the messenger dies.
gameAttacked player: Gem3P Romance
gameAttacker: Pilgrim's Eye (1/1) blocked by Dragon Token (4/4)
gameLosheel, Clockwork Scholar: Prevented 4 damage from Dragon Token to Pilgrim's Eye
gamePilgrim's Eye deals 1 damage to Dragon Token
gameGem3P Romance loses 4 life at combat from Alibou, Ancient Witness
— Combat Damage —
— Postcombat Main —
minor blunder
Sacrificed Pilgrim's Eye instead of Mycosynth Wellspring.
Sacrificed Pilgrim's Eye instead of Mycosynth Wellspring. Mycosynth Wellspring has a death trigger that searches for a basic land when put into a graveyard from the battlefield, providing significant additional value when sacrificed. Pilgrim's Eye is a 1/1 flyer that could serve as a blocker and has no death trigger.
Analysis
Action taken: Sacrificed Pilgrim's Eye, missing the Wellspring death trigger and losing a creature body.
Better line: Sacrifice Mycosynth Wellspring to get its graveyard trigger (search for a basic land), preserving Pilgrim's Eye as a blocker.
gameGrok4F Snark activates: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. from Daretti, Scrap Savant targeting Myr Battlesphere
gameGrok4F Snark sacrificed Pilgrim's Eye (source: Daretti, Scrap Savant)
gameGrok4F Snark puts Myr Battlesphere from graveyard onto the Battlefield (source: Daretti, Scrap Savant)
gameGrok4F Snark - Ability triggers: Losheel, Clockwork Scholar - Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
gameGrok4F Snark - Ability triggers: Myr Battlesphere - When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens.
gameGrok4F Snark - Ability triggers: Quicksmith Genius - Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
gameGrok4F Snark did not pay for Quicksmith Genius - Discard a card and draw a card?
gameGrok4F Snark creates a Myr Token token
gameGrok4F Snark creates a Myr Token token
gameGrok4F Snark creates a Myr Token token
gameGrok4F Snark creates a Myr Token token
gameGrok4F Snark - Ability triggers: Quicksmith Genius - Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
gameGrok4F Snark - Ability triggers: Quicksmith Genius - Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
gameGrok4F Snark - Ability triggers: Quicksmith Genius - Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
gameGrok4F Snark - Ability triggers: Quicksmith Genius - Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
gameGrok4F Snark did not pay for Quicksmith Genius - Discard a card and draw a card?
gameGrok4F Snark did not pay for Quicksmith Genius - Discard a card and draw a card?
gameGrok4F Snark did not pay for Quicksmith Genius - Discard a card and draw a card?
gameGrok4F Snark did not pay for Quicksmith Genius - Discard a card and draw a card?
gameGrok4F Snark draws a card
gameTURN 26 for GPT5m Rambler (40 - 40 - 23 - 40)
gameGPT5m Rambler draws a card
— Precombat Main —
gameGPT5m Rambler puts Island from hand onto the Battlefield
gameGPT5m Rambler plays Island
— Declare Attackers —
questionable
During combat (likely an opponent's turn given the context), GPT5m chose to flash in Nymris, Oona's Trickster instead of…
During combat (likely an opponent's turn given the context), GPT5m chose to flash in Nymris, Oona's Trickster instead of Hullbreaker Horror. Nymris is a 1/6 flyer that provides card advantage when casting spells on opponents' turns, while Hullbreaker Horror is a 7/8 uncounterable threat that bounces spells/permanents whenever you cast a spell. Hullbreaker Horror is generally a much more impactful card and harder to deal with. However, GPT5m has 8 mana sources (6 lands + Dimir Signet + Island), so they have exactly 7 mana for Hullbreaker Horror (5UU). Nymris costs 3UB (5 mana), which is cheaper and leaves mana open. The key consideration is that Nymris enables the card-draw trigger immediately on subsequent opponent turns, while Hullbreaker Horror needs follow-up spells to generate value. With only a few cards in hand after casting either, Hullbreaker might not have immediate fuel. Still, Hullbreaker Horror's raw power level and the fact that it can't be countered make it generally the stronger play when you can cast it, especially as a defensive measure. This is debatable depending on the game plan.
Analysis
Action taken: Flashed in Nymris, Oona's Trickster (1/6 flying, card advantage engine) for 3UB
Better line: Flash in Hullbreaker Horror (7/8 uncounterable, bounces permanents/spells) for 5UU, providing a much larger body and powerful board control
gameGPT5m Rambler casts Nymris, Oona's Trickster from hand
gameGPT5m Rambler puts Nymris, Oona's Trickster from stack onto the Battlefield
— Postcombat Main —
gameTURN 27 for GLM47 Proud (40 - 40 - 23 - 40)
gameGLM47 Proud draws a card
— Precombat Main —
— Declare Attackers —
gameGLM47 Proud attacks Gem3P Romance with 2 creatures
— Declare Blockers —
gameAttacked player: Gem3P Romance
gameAttacker: Incubation Druid (1/3) blocked by Dragon Token (4/4)
gameAttacker: Guardian Augmenter (2/2) blocked by Broodmate Dragon (4/4)
gameBroodmate Dragon deals 4 damage to Guardian Augmenter
gameGuardian Augmenter deals 2 damage to Broodmate Dragon
gameDragon Token deals 4 damage to Incubation Druid
gameIncubation Druid deals 1 damage to Dragon Token
gameGuardian Augmenter died
gameIncubation Druid died
gameTURN 28 for Gem3P Romance (40 - 40 - 23 - 40)
gameGem3P Romance draws a card
chatGem3P Romance: Your guardians march into the dragon's maw? Such bravery. Such folly. Burn them away.
— Precombat Main —
gameGem3P Romance puts Swamp from hand onto the Battlefield
gameGem3P Romance plays Swamp
minor blunder
Should play a land before casting spells to maximize available mana.
Should play a land before casting spells to maximize available mana. Playing an untapped land like Crucible of the Spirit Dragon first gives 6 mana available, providing more flexibility and insurance. Also, Lightning Greaves should ideally be cast alongside Savage Ventmaw this turn to give it haste and enable the RRRGGG mana generation on attack.
Analysis
Action taken: Cast Savage Ventmaw before making a land drop
Better line: Play Crucible of the Spirit Dragon (untapped land) first, then cast Savage Ventmaw (3 mana with reductions), then Lightning Greaves (2 mana), equip Ventmaw for free, attack to generate RRRGGG
gameGem3P Romance casts Savage Ventmaw from hand
gameGem3P Romance puts Savage Ventmaw from stack onto the Battlefield
minor blunder
Failed to play a land (Jungle Shrine or Crucible of the Spirit Dragon) before casting spells.
Failed to play a land (Jungle Shrine or Crucible of the Spirit Dragon) before casting spells. While Jungle Shrine enters tapped and wouldn't affect this turn's mana, it's still a free resource that should be deployed first. Playing land before spells is correct sequencing - it ensures you don't forget the land drop later and gets tapped lands onto the battlefield sooner.
Analysis
Action taken: Cast Savage Ventmaw without first making a land drop
Better line: Play Jungle Shrine (or Crucible of the Spirit Dragon) first, then cast Savage Ventmaw, then cast and equip Lightning Greaves
gameGem3P Romance casts Lightning Greaves from hand
gameGem3P Romance puts Lightning Greaves from stack onto the Battlefield
gameGem3P Romance activates: Equip. from Lightning Greaves targeting Savage Ventmaw
— Declare Attackers —
gameGem3P Romance attacks Grok4F Snark with 3 creatures
gameGem3P Romance - Ability triggers: Savage Ventmaw - Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
— Declare Blockers —
gameAttacked player: Grok4F Snark
gameGrok4F Snark loses 4 life at combat from Savage Ventmaw
gameGrok4F Snark loses 4 life at combat from Broodmate Dragon
gameGrok4F Snark loses 4 life at combat from Dragon Token
— Combat Damage —
— Postcombat Main —
gameTURN 29 for Grok4F Snark (40 - 28 - 23 - 40)
gameGrok4F Snark draws a card
chatGrok4F Snark: Folly indeed. But my expendable myrs are always up for a suicidal charge.
— Grok4F Snark's Turn 8 —
chatGrok4F Snark: Ah, the classic dragon blockade. My myrs admire the view from down here, but they lack the wings for a proper introduction.
— Declare Attackers —
chatGrok4F Snark: The entire factory floor is mobilizing. Who needs subtlety when you've got volume?
gameGrok4F Snark attacks Gem3P Romance with 8 creatures
gameGrok4F Snark - Ability triggers: Myr Battlesphere - Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
gameGrok4F Snark - Ability triggers: Alibou, Ancient Witness - Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. - targeting Gem3P Romance
gameGrok4F Snark casts Boros Charm (mode 2) from hand
chatGrok4F Snark: A little polish on the armor never hurts. Boros Charm, if you please.
gameGrok4F Snark puts Boros Charm from stack into their graveyard
gameGem3P Romance loses 6 life from Alibou, Ancient Witness
gameGrok4F Snark scries 6 (source: Alibou, Ancient Witness)
chatGrok4F Snark: Indestructible sheen applied. Now, let's see if dragons dent as easily as they boast.
questionable
Chose indestructible mode on Boros Charm during combat with no apparent removal threat on the stack or obvious board wip…
Chose indestructible mode on Boros Charm during combat with no apparent removal threat on the stack or obvious board wipe danger. Most opponents' lands are tapped. The 4 damage mode to a player (especially Gem3P Romance at 23 life) or potentially double strike on a creature after resolution would likely generate more value.
Analysis
Action taken: Chose mode 2 (permanents gain indestructible) on Boros Charm preemptively during combat.
Better line: Choose mode 1 (4 damage to target player) to pressure Gem3P Romance or another opponent, since there's no clear removal threat to justify the defensive indestructible mode. Alternatively, hold Boros Charm for a turn when indestructible would actually save something important.
minor blunder
Great Furnace is an artifact land providing red mana in a deck that desperately needs red sources (hand contains Combust…
Great Furnace is an artifact land providing red mana in a deck that desperately needs red sources (hand contains Combustible Gearhulk at 4RR, Hoard-Smelter Dragon at 4RR, and Jor Kadeen at 3RW, with only one Mountain in play). It also counts as an artifact for Alibou's damage trigger and Jor Kadeen's metalcraft. Bottoming it instead of Digsite Engineer or Laelia loses both a needed red mana source and artifact synergy value.
Analysis
Action taken: Put Great Furnace on the bottom of the library during scry, keeping other cards on top instead.
Better line: Put Digsite Engineer or Laelia on the bottom instead of Great Furnace, since Great Furnace provides a critical red mana source that doubles as an artifact for multiple synergies in hand.
gameGrok4F Snark puts a card from library to the bottom of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the bottom of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the bottom of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the bottom of their library (source: Alibou, Ancient Witness)
chatGrok4F Snark: Filing the deck like a proper archive. Creatures first, mountains last—efficiency is its own reward.
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
— Declare Blockers —
gameAttacked player: Gem3P Romance
gameAttacker: Alibou, Ancient Witness (4/5) blocked by Dragonspeaker Shaman (2/2)
gameLosheel, Clockwork Scholar: Prevented 2 damage from Dragonspeaker Shaman to Alibou, Ancient Witness
gameAlibou, Ancient Witness deals 4 damage to Dragonspeaker Shaman
gameGem3P Romance loses 2 life at combat from Losheel, Clockwork Scholar
gameGem3P Romance loses 4 life at combat from Myr Battlesphere
gameGem3P Romance loses 1 life at combat from Myr Token
gameGem3P Romance loses 1 life at combat from Myr Token
gameGem3P Romance loses 1 life at combat from Myr Token
gameGem3P Romance loses 1 life at combat from Myr Token
gameDragonspeaker Shaman died
— Combat Damage —
— Postcombat Main —
minor blunder
Sacrificed a Myr Token to Daretti's -2 ability instead of Mycosynth Wellspring.
Sacrificed a Myr Token to Daretti's -2 ability instead of Mycosynth Wellspring. Mycosynth Wellspring has a death trigger that searches for a basic land card when put into a graveyard from the battlefield, which would have provided significant additional value for free.
Analysis
Action taken: Sacrificed a Myr Token (1/1 body with minor Battlesphere synergy) to Daretti's -2 to return Pilgrim's Eye.
Better line: Sacrifice Mycosynth Wellspring to Daretti's -2, triggering its death ability to search for a basic land, then return Pilgrim's Eye from the graveyard (which also searches for a land on ETB). This nets an extra land card at no real cost.
minor blunder
By putting Pilgrim's Eye's trigger on the stack first (resolving last), Quicksmith Genius resolves before the land searc…
By putting Pilgrim's Eye's trigger on the stack first (resolving last), Quicksmith Genius resolves before the land search. With a hand of all spells (Combustible Gearhulk, Jor Kadeen, Hoard-Smelter Dragon, Secret Rendezvous) and no lands, the player either has to decline Quicksmith Genius's discard/draw or discard a valuable spell. If the order were reversed, Pilgrim's Eye would resolve first, putting a basic land in hand that could then be discarded to Quicksmith Genius for a free draw.
Analysis
Action taken: Put Pilgrim's Eye trigger on stack first (resolving last), so Quicksmith Genius resolves before having a land to discard.
Better line: Put Quicksmith Genius trigger on stack first (resolving last), so Pilgrim's Eye resolves first, fetching a basic land that can then be discarded to Quicksmith Genius for a draw.
gameGrok4F Snark activates: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. from Daretti, Scrap Savant targeting Pilgrim's Eye
gameGrok4F Snark sacrificed Myr Token (source: Daretti, Scrap Savant)
gameGrok4F Snark puts Pilgrim's Eye from graveyard onto the Battlefield (source: Daretti, Scrap Savant)
gameGrok4F Snark - Ability triggers: Losheel, Clockwork Scholar - Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
gameGrok4F Snark - Ability triggers: Pilgrim's Eye - When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
gameGrok4F Snark - Ability triggers: Quicksmith Genius - Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
gameGrok4F Snark did not pay for Quicksmith Genius - Discard a card and draw a card?
gameGrok4F Snark draws a card
gameTURN 30 for GPT5m Rambler (40 - 28 - 4 - 40)
gameGPT5m Rambler draws a card
— Precombat Main —
gameGPT5m Rambler casts Halo Forager from hand
gameGPT5m Rambler puts Halo Forager from stack onto the Battlefield
gameGPT5m Rambler - Ability triggers: Halo Forager - When Halo Forager enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
minor blunder
Casting Halo Forager with no mana left to pay for X on its ETB trigger, completely wasting its key ability.
Casting Halo Forager with no mana left to pay for X on its ETB trigger, completely wasting its key ability. The graveyard has targets like Opt (X=1) and Repulse (X=3) that could be cast for free if X were paid. Additionally, holding mana open to cast spells on opponents' turns would trigger Nymris and Blightwing Bandit.
Analysis
Action taken: Cast Halo Forager in postcombat main, using all available mana on the cast cost with X=0 for the trigger
Better line: Pass the turn holding mana open, then cast Halo Forager or other spells on opponents' turns to trigger Nymris/Blightwing Bandit, or wait until a later turn when there's enough mana to both cast Halo Forager and pay X=1+ to recast Opt or another spell from a graveyard
gameGPT5m Rambler - Ability triggers: Halo Forager - you may cast target instant or sorcery card with mana value 1 from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. - targeting Opt
gameGPT5m Rambler casts Opt from graveyard from graveyard
gameGPT5m Rambler scries 1 (source: Opt)
gameGPT5m Rambler puts a card from library to the bottom of their library (source: Opt)
gameGPT5m Rambler draws a card
gameGPT5m Rambler puts Opt from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 31 for GLM47 Proud (40 - 28 - 4 - 40)
gameGLM47 Proud draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameGLM47 Proud casts Spitting Image targeting Alibou, Ancient Witness from hand
gameGLM47 Proud creates a Alibou, Ancient Witness token
gameGLM47 Proud puts Spitting Image from stack into their graveyard
gameTURN 32 for Gem3P Romance (40 - 28 - 4 - 40)
gameGem3P Romance draws a card
— Precombat Main —
gameGem3P Romance puts Jungle Shrine from hand onto the Battlefield
gameGem3P Romance plays Jungle Shrine
major blunder
Gem3P Romance is at 4 life with Dragonspeaker Shaman in the graveyard and two 4/4 flying Dragons on the battlefield.
Gem3P Romance is at 4 life with Dragonspeaker Shaman in the graveyard and two 4/4 flying Dragons on the battlefield. Choosing Khans mode on Palace Siege returns a creature from graveyard to hand each upkeep (only Dragonspeaker Shaman is in the graveyard - a minor utility creature). Choosing Dragons mode would drain each opponent for 2 life each upkeep (6 total damage per turn cycle across 3 opponents) while gaining 2 life. At 4 life, gaining 2 life per turn is critical for survival, and the drain pressure helps close the game. The Khans mode to get back Dragonspeaker Shaman is far less impactful than the steady life gain and damage from Dragons mode, especially when at such critically low life.
Analysis
Action taken: Chose Khans mode on Palace Siege
Better line: Choose Dragons mode to gain 2 life each upkeep (critical at 4 life) and drain each opponent for 2 life, providing both survivability and a clock
gameGem3P Romance casts Palace Siege from hand
gamePalace Siege: Gem3P Romance has chosen Khans
gameGem3P Romance puts Palace Siege from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 33 for Grok4F Snark (40 - 28 - 4 - 40)
gameGrok4F Snark draws a card
— Grok4F Snark's Turn 9 —
gameGrok4F Snark casts Jor Kadeen, the Prevailer from hand
gameGrok4F Snark puts Jor Kadeen, the Prevailer from stack onto the Battlefield
gameGrok4F Snark activates: discard up to two cards, then draw that many cards. from Daretti, Scrap Savant
gameGrok4F Snark discards Combustible Gearhulk (source: Daretti, Scrap Savant)
gameGrok4F Snark discards Secret Rendezvous (source: Daretti, Scrap Savant)
gameGrok4F Snark draws two cards
gameGrok4F Snark casts Steel Overseer from hand
gameGrok4F Snark puts Steel Overseer from stack onto the Battlefield
gameGrok4F Snark - Ability triggers: Losheel, Clockwork Scholar - Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
gameGrok4F Snark - Ability triggers: Quicksmith Genius - Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
gameGrok4F Snark activates: put a +1/+1 counter on each artifact creature you control. from Steel Overseer
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Alibou, Ancient Witness
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Myr Battlesphere
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Myr Token
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Myr Token
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Myr Token
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Pilgrim's Eye
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Steel Overseer
gameGrok4F Snark discards Digsite Engineer (source: Quicksmith Genius)
gameGrok4F Snark paid for Quicksmith Genius - Discard a card and draw a card?
gameGrok4F Snark draws a card
gameGrok4F Snark draws a card
gameGrok4F Snark puts Mountain from hand onto the Battlefield
gameGrok4F Snark plays Mountain
— Declare Attackers —
gameGrok4F Snark attacks Gem3P Romance with 8 creatures
gameGrok4F Snark - Ability triggers: Myr Battlesphere - Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
gameGrok4F Snark - Ability triggers: Alibou, Ancient Witness - Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. - targeting Gem3P Romance
gameGem3P Romance loses 7 life from Alibou, Ancient Witness
gameGrok4F Snark scries 7 (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGem3P Romance has lost the game.
gameAttacked player: Gem3P Romance
gameTURN 34 for GPT5m Rambler (40 - 28 - -3 - 40)
gameGPT5m Rambler draws a card
— Precombat Main —
— Declare Attackers —
gameGem3P Romance catch connection problems for 53 secs (left before expire: 127 secs)
gameGem3P Romance has lost connection
gameGPT5m Rambler attacks Grok4F Snark with 2 creatures
questionable
Daretti, Scrap Savant is a high-value planeswalker that can recur powerful artifacts like Combustible Gearhulk, Digsite …
Daretti, Scrap Savant is a high-value planeswalker that can recur powerful artifacts like Combustible Gearhulk, Digsite Engineer, and Rout from Grok4F Snark's stacked graveyard. Removing Daretti would deny significant recurring value. Dealing a small amount of damage to a player at 28 life in a multiplayer game is relatively low-impact compared to removing a value engine.
Analysis
Action taken: Attacked Grok4F Snark (the player at 28hp) with 2 creatures
Better line: Attack Daretti, Scrap Savant to remove the artifact recursion engine before it can bring back threats like Combustible Gearhulk from the graveyard
— Declare Blockers —
gameGem3P Romance catch connection problems for 83 secs (left before expire: 97 secs)
gameAttacked player: Grok4F Snark
gameGrok4F Snark loses 1 life at combat from Nymris, Oona's Trickster
gameGrok4F Snark loses 3 life at combat from Halo Forager
gameTURN 35 for GLM47 Proud (40 - 24 - -3 - 40)
gameGLM47 Proud draws a card
— Precombat Main —
gameGLM47 Proud casts Garruk, Primal Hunter from hand
gameGLM47 Proud puts Garruk, Primal Hunter from stack onto the Battlefield
gameGLM47 Proud puts Exotic Orchard from hand onto the Battlefield
gameGLM47 Proud plays Exotic Orchard
gameGem3P Romance catch connection problems for 113 secs (left before expire: 67 secs)
gameGLM47 Proud activates: Draw cards equal to the greatest power among creatures you control. from Garruk, Primal Hunter
gameGarruk, Primal Hunter is put into graveyard from battlefield
gameGLM47 Proud draws four cards
gameGem3P Romance catch connection problems for 143 secs (left before expire: 37 secs)
gameGLM47 Proud casts Idol of Oblivion from hand
gameGLM47 Proud puts Idol of Oblivion from stack onto the Battlefield
— Declare Attackers —
gameGem3P Romance catch connection problems for 173 secs (left before expire: 7 secs)
gameGLM47 Proud attacks Daretti, Scrap Savant with 1 creature
gameGLM47 Proud - Ability triggers: Alibou, Ancient Witness - Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. - targeting Jor Kadeen, the Prevailer
gameAlibou, Ancient Witness deals 2 damage to Jor Kadeen, the Prevailer
gameGLM47 Proud scries 2 (source: Alibou, Ancient Witness)
gameGem3P Romance catch connection problems for 203 secs (left before expire: 0 secs)
gameGLM47 Proud puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGLM47 Proud puts a card from library to the bottom of their library (source: Alibou, Ancient Witness)
— Declare Blockers —
gameAttacked player: Grok4F Snark
gameAttacker: Alibou, Ancient Witness (4/5) blocked by Jor Kadeen, the Prevailer (8/4)
gameJor Kadeen, the Prevailer deals 8 damage to Alibou, Ancient Witness
gameAlibou, Ancient Witness died
— Combat Damage —
— Postcombat Main —
gameTURN 36 for Grok4F Snark (40 - 24 - -3 - 40)
gameGrok4F Snark draws a card
— Grok4F Snark's Turn 10 —
— Declare Attackers —
gameGrok4F Snark attacks GLM47 Proud with 10 creatures
gameGrok4F Snark - Ability triggers: Myr Battlesphere - Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
gameGrok4F Snark - Ability triggers: Alibou, Ancient Witness - Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. - targeting GLM47 Proud
gameGLM47 Proud loses 7 life from Alibou, Ancient Witness
gameGrok4F Snark scries 7 (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the bottom of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the bottom of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameAttacked player: GLM47 Proud
— Declare Blockers —
gameGLM47 Proud loses 8 life at combat from Jor Kadeen, the Prevailer
— Combat Damage —
gameGLM47 Proud loses 8 life at combat from Alibou, Ancient Witness
gameGLM47 Proud loses 6 life at combat from Quicksmith Genius
gameGLM47 Proud loses 5 life at combat from Losheel, Clockwork Scholar
gameGLM47 Proud loses 8 life at combat from Myr Battlesphere
gameGLM47 Proud loses 5 life at combat from Myr Token
gameGLM47 Proud loses 5 life at combat from Myr Token
gameGLM47 Proud loses 5 life at combat from Myr Token
gameGLM47 Proud loses 5 life at combat from Pilgrim's Eye
gameGLM47 Proud loses 5 life at combat from Steel Overseer
gameGLM47 Proud has lost the game.
— Combat Damage —
gameGLM47 Proud has lost connection
— Postcombat Main —
gameTURN 37 for GPT5m Rambler (40 - 24 - -3 - -27)
gameGPT5m Rambler draws a card
— Precombat Main —
gameGLM47 Proud catch connection problems for 46 secs (left before expire: 134 secs)
minor blunder
Failed to play Island before casting Hullbreaker Horror.
Failed to play Island before casting Hullbreaker Horror. By playing the land first (free action), they would have 9 mana sources, meaning after casting Hullbreaker Horror for 7, they'd have 2 mana untapped instead of 1 - enough to hold up Arcane Denial to protect their key threat from removal on Grok4F Snark's turn.
Analysis
Action taken: Cast Hullbreaker Horror without first playing Island from hand
Better line: Play Island first, then cast Hullbreaker Horror, leaving 2 mana open for Arcane Denial to protect against removal
gameGPT5m Rambler casts Nightveil Sprite from hand
questionable
With only one opponent remaining (Grok4F Snark at 24hp) and Hullbreaker Horror in hand, the key question is whether to d…
With only one opponent remaining (Grok4F Snark at 24hp) and Hullbreaker Horror in hand, the key question is whether to deploy Nightveil Sprite now or hold up mana for Arcane Denial and save resources. Nightveil Sprite is a 1/2 flyer that provides surveil, which is decent but modest. The main concern is that casting a creature before combat is generally suboptimal when holding combat tricks, but more importantly, casting Nightveil Sprite uses 2 mana, leaving 7 lands + Dimir Signet available (so 8 mana sources minus 2 = 6 remaining). This still leaves enough to hold up Arcane Denial (2 mana). However, Blightwing Bandit (3B) would be a stronger play since it has flying, deathtouch, and its ability to exile cards from opponents' libraries when casting spells on their turns synergizes well with the reactive gameplan (holding up Arcane Denial). With 8 mana available, casting Blightwing Bandit (4 mana) still leaves 4 mana for Arcane Denial. Blightwing Bandit is strictly better here as a threat - 2/2 flying deathtouch vs 1/2 flying surveil, and the exile ability generates card advantage.
Analysis
Action taken: Cast Nightveil Sprite (1/2 flying, surveil on attack) for 2 mana
Better line: Cast Blightwing Bandit (2/2 flying deathtouch with card exile ability) for 4 mana, still leaving mana for Arcane Denial. Blightwing Bandit is a superior threat in a 1v1 situation and its triggered ability when casting spells on opponent's turn pairs perfectly with the counterspell plan.
gameGPT5m Rambler puts Nightveil Sprite from stack onto the Battlefield
gameGPT5m Rambler puts Island from hand onto the Battlefield
gameGPT5m Rambler plays Island
gameGLM47 Proud catch connection problems for 76 secs (left before expire: 104 secs)
— Declare Attackers —
gameGPT5m Rambler attacks Grok4F Snark with 2 creatures
gameAttacked player: Grok4F Snark
— Declare Blockers —
gameGrok4F Snark loses 1 life at combat from Nymris, Oona's Trickster
gameGrok4F Snark loses 3 life at combat from Halo Forager
— Combat Damage —
minor blunder
Attacking Grok4F Snark's life total for 3 damage (24→21) is negligible, while Daretti, Scrap Savant is a high-value plan…
Attacking Grok4F Snark's life total for 3 damage (24→21) is negligible, while Daretti, Scrap Savant is a high-value planeswalker threatening to recur powerful artifacts like Combustible Gearhulk, Rout, or Reconstruct History from the graveyard. With Mycosynth Wellspring available to sacrifice, Daretti's -2 is an imminent threat.
Analysis
Action taken: Attacked Grok4F Snark (player) with Halo Forager for 3 damage.
Better line: Attack Daretti, Scrap Savant to reduce or eliminate the planeswalker's loyalty, preventing future artifact recursion and card advantage.
gameGLM47 Proud catch connection problems for 106 secs (left before expire: 74 secs)
— Postcombat Main —
gameTURN 38 for Grok4F Snark (40 - 20 - -3 - -27)
gameGrok4F Snark draws a card
— Grok4F Snark's Turn 11 —
gameGrok4F Snark activates: put a +1/+1 counter on each artifact creature you control. from Steel Overseer
gameGLM47 Proud catch connection problems for 136 secs (left before expire: 44 secs)
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Alibou, Ancient Witness
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Myr Battlesphere
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Myr Token
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Myr Token
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Pilgrim's Eye
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Myr Token
gameSteel Overseer: Grok4F Snark puts 1 +1/+1 counter on Steel Overseer
gameGrok4F Snark casts Laelia, the Blade Reforged from hand
gameGLM47 Proud catch connection problems for 166 secs (left before expire: 14 secs)
minor blunder
GPT5m Rambler is choosing a card to put into hand, likely from Arcane Denial's draw effect or a similar selection.
GPT5m Rambler is choosing a card to put into hand, likely from Arcane Denial's draw effect or a similar selection. They chose Sol Ring over Arcane Signet. While Sol Ring is generally the stronger card producing 2 colorless mana for 1, GPT5m Rambler already has 8 lands/mana sources on board and is trying to reach 7 mana for Hullbreaker Horror. With 6 untapped mana sources currently available (Island, Swamp, Island, Command Tower, Bojuka Bog tapped, Sunken Hollow tapped, Dimir Signet, Island tapped), they have access to roughly 5-6 mana. Sol Ring costs 1 and produces 2 colorless, while Arcane Signet costs 2 and produces 1 colored. Sol Ring is actually the better pick here as it nets +1 mana and costs less to deploy, helping cast Hullbreaker Horror sooner. On reflection, Sol Ring is clearly the correct choice - it's almost always the right pick over Arcane Signet.
Analysis
Action taken: Chose Sol Ring over Arcane Signet
Better line: Sol Ring was the correct choice - this is not a blunder
gameGPT5m Rambler casts Arcane Denial targeting Laelia, the Blade Reforged from hand
gameGPT5m Rambler - Ability triggers: Nymris, Oona's Trickster - Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
gameGPT5m Rambler puts a card from library into their hand
gameGPT5m Rambler puts Arcane Signet from library into their graveyard (source: Nymris, Oona's Trickster)
gameGLM47 Proud catch connection problems for 196 secs (left before expire: 0 secs)
gameGrok4F Snark puts Laelia, the Blade Reforged from stack into their graveyard (source: Arcane Denial)
gameLaelia, the Blade Reforged is countered by Arcane Denial
gameGPT5m Rambler puts Arcane Denial from stack into their graveyard
gameGrok4F Snark casts Ichor Wellspring from hand
gameGrok4F Snark puts Ichor Wellspring from stack onto the Battlefield
gameGrok4F Snark - Ability triggers: Ichor Wellspring - When Ichor Wellspring enters or is put into a graveyard from the battlefield, draw a card.
gameGrok4F Snark - Ability triggers: Quicksmith Genius - Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
gameGrok4F Snark discards Mind Stone (source: Quicksmith Genius)
gameGrok4F Snark paid for Quicksmith Genius - Discard a card and draw a card?
gameGrok4F Snark draws a card
gameGrok4F Snark draws a card
minor blunder
Grok4F Snark is discarding to Daretti's +2 ability (or Quicksmith Genius trigger).
Grok4F Snark is discarding to Daretti's +2 ability (or Quicksmith Genius trigger). They chose to discard Mind Stone over Chain Reaction or Cleansing Nova. Mind Stone is a useful mana rock that can also cycle itself later, while Chain Reaction and Cleansing Nova are board wipes that are less useful now that two opponents are already eliminated (at -3hp and -27hp). In a likely 1v1 situation against GPT5m Rambler, Mind Stone's mana acceleration and card draw utility is more valuable than holding redundant board wipes. However, the decision is somewhat close since board wipes could matter against Rambler's threats.
Analysis
Action taken: Discarded Mind Stone to the Quicksmith Genius loot trigger
Better line: Discard Chain Reaction or Cleansing Nova instead, as in a pseudo-1v1 scenario Mind Stone provides ramp and card draw flexibility, while holding two board wipes is redundant. Hoard-Smelter Dragon is the best card to keep as a finisher.
gameGrok4F Snark casts Faithless Looting from hand
gameGrok4F Snark draws two cards
minor blunder
Casting Faithless Looting before using Daretti's +2 ability is a sequencing error.
Casting Faithless Looting before using Daretti's +2 ability is a sequencing error. Using Daretti's free +2 first would let Grok see 2 new cards before committing the R mana for Faithless Looting. If Daretti drew something worth casting with that mana (or something that changed discard priorities for Faithless Looting), the player would have more flexibility.
Analysis
Action taken: Cast Faithless Looting (spending R) before activating Daretti's +2 ability
Better line: Activate Daretti +2 first (free, builds loyalty), see the new cards, then decide whether to cast Faithless Looting with the remaining mana or do something else
gameGrok4F Snark discards Hoard-Smelter Dragon (source: Faithless Looting)
gameGrok4F Snark discards Return to Dust (source: Faithless Looting)
gameGrok4F Snark puts Faithless Looting from stack into their graveyard
gameGrok4F Snark puts Temple of the False God from hand onto the Battlefield
gameGrok4F Snark plays Temple of the False God
— Declare Attackers —
moderate blunder
Declined to activate Daretti, Scrap Savant despite having powerful options available.
Declined to activate Daretti, Scrap Savant despite having powerful options available. Could have used -2 to sacrifice Mycosynth Wellspring (triggering its death ability to search for a basic land) and return a high-impact artifact like Combustible Gearhulk or Mind Stone from the graveyard to the battlefield. Alternatively, +2 to filter cards. Both are significant free value in a 1v1 situation at 20 life against 40.
Analysis
Action taken: Passed without activating Daretti or casting anything.
Better line: Activate Daretti's -2 ability, sacrificing Mycosynth Wellspring (getting a land search trigger) to return Combustible Gearhulk from graveyard to battlefield, providing a 6/6 first striker with an ETB damage/draw trigger.
gameGrok4F Snark attacks GPT5m Rambler with 9 creatures
gameGrok4F Snark - Ability triggers: Myr Battlesphere - Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
gameGrok4F Snark - Ability triggers: Alibou, Ancient Witness - Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. - targeting GPT5m Rambler
gameGPT5m Rambler loses 7 life from Alibou, Ancient Witness
gameGrok4F Snark scries 7 (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the bottom of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
gameGrok4F Snark puts a card from library to the top of their library (source: Alibou, Ancient Witness)
— Declare Blockers —
gameAttacked player: GPT5m Rambler
gameGPT5m Rambler loses 8 life at combat from Jor Kadeen, the Prevailer
— Combat Damage —
gameGPT5m Rambler loses 9 life at combat from Alibou, Ancient Witness
gameGPT5m Rambler loses 6 life at combat from Quicksmith Genius
gameGPT5m Rambler loses 5 life at combat from Losheel, Clockwork Scholar
gameGPT5m Rambler loses 9 life at combat from Myr Battlesphere
gameGPT5m Rambler loses 6 life at combat from Myr Token
gameGPT5m Rambler loses 6 life at combat from Myr Token
gameGPT5m Rambler loses 6 life at combat from Myr Token
gameGPT5m Rambler loses 6 life at combat from Pilgrim's Eye
gameGPT5m Rambler has lost the game.
gameGrok4F Snark has won the game
gameGrok4F Snark has left XMage
Grok4F Snark wins the game!