Grok4F Snark (Lorehold Legacies (RW)) vs GPT5m Rambler (Fae Dominion (UB)) vs GLM47 Proud (Quantum Quandrix (GU)) vs Gem3P Romance (DraconicDomination)
1 major, 2 moderate, 28 minor, 9 questionable blunders
Season 1
/ 267
Stack
Game Log
chatGem3P Romance: Even the grandest saga must begin on firm ground. This prologue… requires revision. Mulligan!
chatGrok4F Snark: Filing the deck like a proper archive. Creatures first, mountains last—efficiency is its own reward.
llmGPT5m Rambler game_start
llmGrok4F Snark game_start
llmGLM47 Proud game_start
llmGem3P Romance game_start
Grok4F SnarkmcpGrok4F Snark
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
llmGPT5m Rambler error: timeout Timed out after 45s [1]
thinkingGLM47 Proud
I'll check my opening hand to decide whether to keep or mulligan.
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "success": true,
  "action_taken": "yes"
}
Gem3P Romancellm
pass_priority(until=end_of_turn)
{
  "hand_size": 7,
  "actions_passed": 0,
  "action_type": "GAME_ASK",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
  "land_count": 2,
  "context": "T1 ()",
  "stop_reason": "non_priority_action",
  "response_type": "boolean",
  "respond_with": "answer=true or answer=false",
  "message": "Mulligan for free, draw another 7 cards?",
  "your_hand": [
    {
      "name": "Mystic Monastery",
      "is_land": true
    },
    {
      "name": "Path of Ancestry",
      "is_land": true
    },
    {
      "mana_cost": "{3}{B}{B}",
      "name": "Crux of Fate"
    },
    {
      "mana_cost": "{3}",
      "name": "Herald's Horn"
    },
    {
      "mana_cost": "{2}{U}",
      "name": "Monastery Siege"
    },
    {
      "mana_cost": "{1}{G}",
      "name": "Farseek"
    },
    {
      "mana_cost": "{6}{R}{R}",
      "name": "Utvara Hellkite",
      "power": "6",
      "toughness": "6"
    }
  ],
  "action_pending": true
}
GLM47 ProudmcpMulligan
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
Gem3P Romancellm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
Gem3P Romancemcpsend_chat_message
raw
send_chat_message(message=Even the grandest saga must begin on fir...)
{
  "success": true
}
Gem3P Romancellm
pass_priority(until=end_of_turn)
{
  "action_type": "GAME_ASK",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
  "land_count": 5,
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "boolean",
  "message": "Mulligan down to 6 cards?",
  "action_pending": true,
  "hand_size": 7,
  "actions_passed": 0,
  "context": "T1 ()",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "answer=true or answer=false",
  "your_hand": [
    {
      "name": "Haven of the Spirit Dragon",
      "is_land": true
    },
    {
      "name": "Savage Lands",
      "is_land": true
    },
    {
      "name": "Swamp",
      "is_land": true
    },
    {
      "name": "Vivid Crag",
      "is_land": true
    },
    {
      "name": "Vivid Meadow",
      "is_land": true
    },
    {
      "mana_cost": "{R}",
      "name": "Curse of Opulence"
    },
    {
      "mana_cost": "{1}{R}{R}",
      "name": "Dragonspeaker Shaman",
      "power": "2",
      "toughness": "2"
    }
  ]
}
GLM47 ProudmcpMulligan
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "yes"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "success": true,
  "action_taken": "yes"
}
GLM47 Proudllm
get_action_choices()
{
  "recent_chat": [
    "Gem3P Romance: Even the grandest saga must begin on firm ground. This prologue… requires revision. Mulligan!"
  ],
  "action_pending": false
}
GLM47 Proudllm
get_action_choices()
{
  "action_pending": false
}
GLM47 Proudllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_TARGET",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
  "context": "T1 ()",
  "stop_reason": "non_priority_action",
  "response_type": "index",
  "can_cancel": false,
  "respond_with": "id=\"pN\" or index=N",
  "message": "Select a card (1 more) to put on the bottom of your library",
  "choices": [
    {
      "name": "Command Tower",
      "target_type": "card",
      "index": 0,
      "id": "p1"
    },
    {
      "name": "Llanowar Reborn",
      "target_type": "card",
      "index": 1,
      "id": "p2"
    },
    {
      "name": "Guardian Augmenter",
      "target_type": "card",
      "index": 2,
      "id": "p3"
    },
    {
      "name": "Novijen, Heart of Progress",
      "target_type": "card",
      "index": 3,
      "id": "p4"
    },
    {
      "name": "Incubation Druid",
      "target_type": "card",
      "index": 4,
      "id": "p5"
    },
    {
      "name": "Quandrix Campus",
      "target_type": "card",
      "index": 5,
      "id": "p6"
    },
    {
      "name": "Desolation Twin",
      "target_type": "card",
      "index": 6,
      "id": "p7"
    }
  ],
  "required": true,
  "action_pending": true
}
Gem3P Romancellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
Gem3P Romancemcpsend_chat_message
raw
send_chat_message(message=Ah, a foundation of stone and spirit. Th...)
{
  "success": true
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=4, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_4"
}
GLM47 Proudllm
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_6"
}
GLM47 ProudmcpKeep hand
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "no"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "success": true,
  "action_taken": "no"
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "GLM47 Proud",
  "cursor": 1,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 6,
      "is_active": false,
      "is_you": false,
      "name": "GPT5m Rambler",
      "library_size": 90,
      "life": 40
    },
    {
      "hand_size": 8,
      "is_active": true,
      "is_you": false,
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 91,
      "life": 40
    },
    {
      "hand_size": 7,
      "is_active": false,
      "is_you": false,
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 92,
      "life": 40
    },
    {
      "hand_size": 6,
      "is_active": false,
      "is_you": true,
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 93,
      "life": 40,
      "hand": [
        {
          "name": "Command Tower",
          "is_land": true,
          "id": "p1"
        },
        {
          "name": "Llanowar Reborn",
          "is_land": true,
          "id": "p2"
        },
        {
          "name": "Novijen, Heart of Progress",
          "is_land": true,
          "id": "p4"
        },
        {
          "name": "Quandrix Campus",
          "is_land": true,
          "id": "p6"
        },
        {
          "mana_cost": "{2}{G}",
          "name": "Guardian Augmenter",
          "id": "p3",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_cost": "{1}{G}",
          "name": "Incubation Druid",
          "id": "p5",
          "power": "0",
          "toughness": "2"
        }
      ]
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 1
}
GLM47 Proudllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
  "context": "T1 Combat/Declare Attackers (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "recent_chat": [
    "Gem3P Romance: Ah, a foundation of stone and spirit. The dragons will thrive here. I shall keep."
  ],
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 2,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T1 Postcombat Main/Postcombat Main (Grok4F Snark) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: Even the grandest saga must begin on firm ground. This prologue… requires revision. Mulligan!",
    "Gem3P Romance: Ah, a foundation of stone and spirit. The dragons will thrive here. I shall keep."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "land",
      "id": "p5"
    },
    {
      "name": "Mountain",
      "index": 1,
      "action": "land",
      "id": "p6"
    }
  ]
}
Grok4F Snarkllm
get_oracle_text(card_name=Phyrexia's Core)
{
  "success": true,
  "name": "Phyrexia's Core",
  "rules": [
    "{T}: Add {C}.",
    "{1}, {T}, Sacrifice an artifact: You gain 1 life."
  ]
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
choose_action(id=p6)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
GPT5m Ramblerllm
pass_priority(until=precombat_main)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "stop_reason": "step_not_reached",
  "action_pending": true,
  "current_step": "Precombat Main"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p2, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p2, ignored index=0"
}
GPT5m Ramblerllm
get_game_state(cursor=0)
{
  "phase": "Precombat Main",
  "priority_player": "GPT5m Rambler",
  "cursor": 1,
  "stack": [],
  "active_player": "GPT5m Rambler",
  "players": [
    {
      "hand_size": 6,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p2"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 89,
      "life": 40,
      "hand": [
        {
          "name": "Island",
          "is_land": true,
          "id": "p3"
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p6"
        },
        {
          "name": "Swamp",
          "is_land": true,
          "id": "p7"
        },
        {
          "mana_cost": "{3}{U}{B}",
          "name": "Nymris, Oona's Trickster",
          "id": "p4",
          "power": "1",
          "toughness": "6"
        },
        {
          "mana_cost": "{3}{B}",
          "name": "Blightwing Bandit",
          "id": "p1",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_cost": "{5}{U}{U}",
          "name": "Hullbreaker Horror",
          "id": "p8",
          "power": "7",
          "toughness": "8"
        }
      ]
    },
    {
      "hand_size": 7,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p9"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 91,
      "life": 40
    },
    {
      "hand_size": 7,
      "is_active": false,
      "is_you": false,
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 92,
      "life": 40
    },
    {
      "hand_size": 6,
      "is_active": false,
      "is_you": false,
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 93,
      "life": 40
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 1
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T1 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T1 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "reached_step",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true,
  "current_step": "Declare Attackers"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=postcombat_main)
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T1 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "action_pending": true
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "actions_passed": 2,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
  "context": "T1 Postcombat Main/Postcombat Main (GLM47 Proud) YOUR_MAIN",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play spells and abilities",
  "choices": [
    {
      "name": "Command Tower",
      "index": 0,
      "action": "land",
      "id": "p1"
    },
    {
      "name": "Llanowar Reborn",
      "index": 1,
      "action": "land",
      "id": "p2"
    },
    {
      "name": "Novijen, Heart of Progress",
      "index": 2,
      "action": "land",
      "id": "p4"
    },
    {
      "name": "Quandrix Campus",
      "index": 3,
      "action": "land",
      "id": "p6"
    },
    {
      "name": "Island",
      "index": 4,
      "action": "land",
      "id": "p8"
    }
  ],
  "action_pending": true
}
GLM47 Proudllm
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_CHOICE",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_CHOICE. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
GLM47 ProudmcpLlanowar Reborn: Llanowar Reborn enters tapped.
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_choice_0"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
  "context": "T1 Precombat Main/Precombat Main (Gem3P Romance)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
  "context": "T1 Combat/Declare Attackers (Gem3P Romance)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Gem3P Romancellm
pass_priority(until=my_turn)
{
  "actions_passed": 2,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
  "context": "T1 Postcombat Main/Postcombat Main (Gem3P Romance) YOUR_MAIN",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play spells and abilities",
  "choices": [
    {
      "name": "Vivid Meadow",
      "index": 0,
      "action": "land",
      "id": "p1"
    },
    {
      "name": "Savage Lands",
      "index": 1,
      "action": "land",
      "id": "p2"
    },
    {
      "name": "Haven of the Spirit Dragon",
      "index": 2,
      "action": "land",
      "id": "p3"
    },
    {
      "name": "Vivid Crag",
      "index": 3,
      "action": "land",
      "id": "p4"
    },
    {
      "name": "Swamp",
      "index": 4,
      "action": "land",
      "id": "p5"
    },
    {
      "name": "Crucible of the Spirit Dragon",
      "index": 5,
      "action": "land",
      "id": "p6"
    }
  ],
  "action_pending": true
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Romancellm
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
mcpsend_chat_message
raw
send_chat_message(message=This Savage Land... a brutal cradle for ...)
{
  "success": true
}
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 9,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T2 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: This Savage Land... a brutal cradle for the coming glory."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "land",
      "id": "p5"
    }
  ]
}
Grok4F Snarkllm
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Gem3P Romancellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpCast Mycosynth Wellspring {2}
raw
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T2 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
Grok4F SnarkmcpPlains
raw
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Postcombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 2,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 6,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p27"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 89,
      "life": 40
    },
    {
      "hand_size": 7,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 89,
      "life": 40,
      "hand": [
        {
          "mana_cost": "{3}{W}{W}",
          "name": "Rout",
          "id": "p28"
        },
        {
          "mana_cost": "{2}{W}",
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Combustible Gearhulk",
          "id": "p30",
          "power": "6",
          "toughness": "6"
        },
        {
          "mana_cost": "{3}",
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        },
        {
          "mana_cost": "{3}{R}",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "mana_cost": "{7}",
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "4",
          "toughness": "7"
        },
        {
          "name": "Plains",
          "is_land": true,
          "id": "p10"
        }
      ]
    },
    {
      "hand_size": 7,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p34"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 91,
      "life": 40
    },
    {
      "hand_size": 6,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Llanowar Reborn",
          "id": "p35"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 92,
      "life": 40
    }
  ],
  "available": true,
  "step": "Postcombat Main",
  "turn": 2
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T2 Postcombat Main/Postcombat Main (Grok4F Snark) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "action_pending": true
}
GPT5m Ramblerllm
pass_priority(until=end_of_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 13,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T2 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: This Savage Land... a brutal cradle for the coming glory."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Bojuka Bog",
      "index": 0,
      "action": "land",
      "id": "p10"
    },
    {
      "name": "Island",
      "index": 1,
      "action": "land",
      "id": "p3"
    },
    {
      "name": "Island",
      "index": 2,
      "action": "land",
      "id": "p6"
    },
    {
      "name": "Swamp",
      "index": 3,
      "action": "land",
      "id": "p7"
    }
  ]
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=3, mana_plan=[], attackers=[], blockers=[], id=p7, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_3",
  "warning": "Both id and index provided; used id=p7, ignored index=3"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T2 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "reached_step",
  "response_type": "boolean",
  "untapped_lands": 2,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true,
  "current_step": "Declare Attackers"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=postcombat_main)
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T2 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 2,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "action_pending": true
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 2,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T2 Postcombat Main/Postcombat Main (GLM47 Proud) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: This Savage Land... a brutal cradle for the coming glory."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Command Tower",
      "index": 0,
      "action": "land",
      "id": "p1"
    },
    {
      "name": "Novijen, Heart of Progress",
      "index": 1,
      "action": "land",
      "id": "p4"
    },
    {
      "name": "Exotic Orchard",
      "index": 2,
      "action": "land",
      "id": "p11"
    },
    {
      "name": "Quandrix Campus",
      "index": 3,
      "action": "land",
      "id": "p6"
    },
    {
      "name": "Island",
      "index": 4,
      "action": "land",
      "id": "p8"
    }
  ]
}
GLM47 Proudllm
choose_action(id=p1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 ProudmcpCast Incubation Druid {1}{G}
raw
choose_action(id=p5, auto_tap=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
Gem3P Romancellm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 1,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T2 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Vivid Meadow",
      "index": 0,
      "action": "land",
      "id": "p1"
    },
    {
      "name": "Haven of the Spirit Dragon",
      "index": 1,
      "action": "land",
      "id": "p3"
    },
    {
      "name": "Vivid Crag",
      "index": 2,
      "action": "land",
      "id": "p4"
    },
    {
      "name": "Swamp",
      "index": 3,
      "action": "land",
      "id": "p5"
    },
    {
      "name": "Crucible of the Spirit Dragon",
      "index": 4,
      "action": "land",
      "id": "p6"
    },
    {
      "mana_cost": "{R}",
      "name": "Curse of Opulence",
      "index": 5,
      "action": "cast",
      "id": "p7"
    },
    {
      "name": "Seaside Citadel",
      "index": 6,
      "action": "land",
      "id": "p8"
    }
  ]
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Romancellm
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_5"
}
mcpsend_chat_message
raw
send_chat_message(message=A curse of gold! Let greed drive the hea...)
{
  "success": true
}
GLM47 Proudmcpsend_chat_message
raw
send_chat_message(message=Clean start. Incubation Druid online wit...)
{
  "success": true
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Gem3P Romance",
  "cursor": 7,
  "stack": [
    {
      "name": "Curse of Opulence",
      "rules": [
        "Enchant player",
        "Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same."
      ],
      "id": "p17"
    }
  ],
  "active_player": "Gem3P Romance",
  "players": [
    {
      "hand_size": 6,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p9"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p12"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 88,
      "life": 40
    },
    {
      "hand_size": 7,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p14"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 89,
      "life": 40
    },
    {
      "hand_size": 7,
      "is_active": true,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Savage Lands",
          "id": "p15"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 90,
      "life": 40
    },
    {
      "hand_size": 5,
      "is_active": false,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p2"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p1"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 1
          },
          "name": "Incubation Druid",
          "summoning_sickness": true,
          "id": "p5",
          "power": "1",
          "toughness": "3"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 91,
      "life": 40,
      "hand": [
        {
          "name": "Novijen, Heart of Progress",
          "is_land": true,
          "id": "p4"
        },
        {
          "name": "Quandrix Campus",
          "is_land": true,
          "id": "p6"
        },
        {
          "mana_cost": "{2}{G}",
          "name": "Guardian Augmenter",
          "id": "p3",
          "power": "2",
          "toughness": "2"
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p8"
        },
        {
          "name": "Exotic Orchard",
          "is_land": true,
          "id": "p11"
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 2
}
Gem3P RomancemcpGLM47 Proud
raw
choose_action(id=p11)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_2"
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P RomancemcpPlay Vivid Crag
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
mcpsend_chat_message
raw
send_chat_message(message=The fires of the crag will forge my army...)
{
  "success": true
}
Gem3P Romancemcpsend_chat_message
raw
send_chat_message(message=An engine? I see only a fragile sprout. ...)
{
  "success": true
}
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 2,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 12,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T3 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: A curse of gold! Let greed drive the hearts of my enemies. Who shall bear this burden?",
    "GLM47 Proud: Clean start. Incubation Druid online with a +1/+1 counter from Llanowar Reborn. The engine is running.",
    "Gem3P Romance: The fires of the crag will forge my army.",
    "Gem3P Romance: An engine? I see only a fragile sprout. But worry not, the Curse will ensure you seek conflict, not just growth."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    },
    {
      "name": "Plains",
      "index": 1,
      "action": "land",
      "id": "p10"
    }
  ]
}
Grok4F Snarkllm
choose_action(id=p10)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
Grok4F Snarkllm
get_oracle_text(card_name=Archaeomancer's Map)
{
  "success": true,
  "name": "Archaeomancer's Map",
  "rules": [
    "When {this} enters, search your library for up to two basic Plains card, reveal them, put them into your hand, then shuffle.",
    "Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield."
  ]
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpCast Archaeomancer's Map {2}{W}
raw
choose_action(id=p29)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpPlains
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkllm
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T3 Combat/Declare Attackers (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
get_oracle_text(card_name=Mycosynth Wellspring)
{
  "success": true,
  "name": "Mycosynth Wellspring",
  "rules": [
    "When {this} enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle."
  ]
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=end_of_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 2,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 16,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T3 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: A curse of gold! Let greed drive the hearts of my enemies. Who shall bear this burden?",
    "GLM47 Proud: Clean start. Incubation Druid online with a +1/+1 counter from Llanowar Reborn. The engine is running.",
    "Gem3P Romance: The fires of the crag will forge my army.",
    "Gem3P Romance: An engine? I see only a fragile sprout. But worry not, the Curse will ensure you seek conflict, not just growth."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Bojuka Bog",
      "index": 0,
      "action": "land",
      "id": "p10"
    },
    {
      "name": "Island",
      "index": 1,
      "action": "land",
      "id": "p3"
    },
    {
      "name": "Command Tower",
      "index": 2,
      "action": "land",
      "id": "p15"
    },
    {
      "name": "Island",
      "index": 3,
      "action": "land",
      "id": "p6"
    }
  ]
}
Grok4F SnarkmcpPlains
raw
choose_action(index=1)
{
  "success": true,
  "action_taken": "selected_target_1"
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p3, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1",
  "warning": "Both id and index provided; used id=p3, ignored index=1"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T3 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "reached_step",
  "response_type": "boolean",
  "untapped_lands": 3,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true,
  "current_step": "Declare Attackers"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=postcombat_main)
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T3 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 3,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "action_pending": true
}
thinkingGPT5m Rambler
I passed (no attacks). Let me know when it's my next decision.
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 2,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 1,
  "context": "T3 Combat/Declare Attackers (GLM47 Proud)",
  "recent_chat": [
    "Gem3P Romance: A curse of gold! Let greed drive the hearts of my enemies. Who shall bear this burden?",
    "Gem3P Romance: The fires of the crag will forge my army.",
    "Gem3P Romance: An engine? I see only a fragile sprout. But worry not, the Curse will ensure you seek conflict, not just growth."
  ],
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Incubation Druid",
      "index": 0,
      "choice_type": "attacker",
      "id": "p5",
      "power": "1",
      "toughness": "3"
    },
    {
      "name": "All attack",
      "index": 1,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
GLM47 Proudllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
get_oracle_text(card_name=Guardian Augmenter)
{
  "success": true,
  "name": "Guardian Augmenter",
  "rules": [
    "Flash",
    "Commander creatures you control get +2/+2.",
    "Commanders you control have hexproof."
  ]
}
GLM47 ProudmcpCast Guardian Augmenter {2}{G}
raw
choose_action(id=p3, auto_tap=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPlay Quandrix Campus
raw
choose_action(id=p6)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_3"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Romancellm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,40hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 2,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 2,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T3 Postcombat Main/Postcombat Main (Gem3P Romance) YOUR_MAIN",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Vivid Meadow",
      "index": 0,
      "action": "land",
      "id": "p1"
    },
    {
      "name": "Haven of the Spirit Dragon",
      "index": 1,
      "action": "land",
      "id": "p3"
    },
    {
      "name": "Swamp",
      "index": 2,
      "action": "land",
      "id": "p5"
    },
    {
      "name": "Crucible of the Spirit Dragon",
      "index": 3,
      "action": "land",
      "id": "p6"
    },
    {
      "name": "Seaside Citadel",
      "index": 4,
      "action": "land",
      "id": "p8"
    }
  ]
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
get_action_choices()
{
  "action_pending": false
}
Gem3P Romancellm
choose_action(id=p8)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_4"
}
mcpsend_chat_message
raw
send_chat_message(message=A citadel by the sea... where the waves ...)
{
  "success": true
}
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 3,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 10,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T4 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: A citadel by the sea... where the waves whisper of ancient battles. The domain expands, preparing for the monarchs of the sky."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    },
    {
      "mana_cost": "{3}",
      "name": "Pilgrim's Eye",
      "index": 1,
      "action": "cast",
      "id": "p31",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Plains",
      "index": 2,
      "action": "land",
      "id": "p13"
    },
    {
      "name": "Plains",
      "index": 3,
      "action": "land",
      "id": "p22"
    }
  ]
}
Grok4F Snarkllm
choose_action(id=p13)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpCast Pilgrim's Eye {3}
raw
choose_action(id=p31)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
Grok4F Snarkllm
get_oracle_text(object_id=p48)
{
  "success": false,
  "error": "Object not found in current game state: p48"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority(until=begin_combat)
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T4 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
Grok4F SnarkmcpPlains
raw
choose_action(index=4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_4"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 3,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 1,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T4 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: A citadel by the sea... where the waves whisper of ancient battles. The domain expands, preparing for the monarchs of the sky."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{U}",
      "name": "Opt",
      "index": 0,
      "action": "cast",
      "id": "p23"
    },
    {
      "name": "Bojuka Bog",
      "index": 1,
      "action": "land",
      "id": "p10"
    },
    {
      "name": "Command Tower",
      "index": 2,
      "action": "land",
      "id": "p15"
    },
    {
      "name": "Island",
      "index": 3,
      "action": "land",
      "id": "p6"
    }
  ]
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=[], blockers=[], id=p15, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2",
  "warning": "Both id and index provided; used id=p15, ignored index=2"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p23, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p23, ignored index=0"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p29, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0",
  "warning": "Both id and index provided; used id=p29, ignored index=0"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGPT5m Rambler
Played Command Tower and cast Opt, bottoming Reconnaissance Mission. Passing precombat. Let me know when it's my next decision.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T4 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 3,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=postcombat_main)
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T4 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 3,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "action_pending": true
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGPT5m Rambler
Passing postcombat. Let me know when I get priority.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(40hp)",
  "context": "T4 Precombat Main/Precombat Main (GLM47 Proud)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 3,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 3,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 1,
  "context": "T4 Combat/Declare Attackers (GLM47 Proud)",
  "recent_chat": [
    "Gem3P Romance: A citadel by the sea... where the waves whisper of ancient battles. The domain expands, preparing for the monarchs of the sky."
  ],
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Incubation Druid",
      "index": 0,
      "choice_type": "attacker",
      "id": "p5",
      "power": "1",
      "toughness": "3"
    },
    {
      "name": "Guardian Augmenter",
      "index": 1,
      "choice_type": "attacker",
      "id": "p3",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "All attack",
      "index": 2,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
GLM47 Proudllm
choose_action(attackers=["p3","p5"])
{
  "declared": [
    "p3"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
GLM47 ProudmcpGem3P Romance
raw
choose_action(id=p26)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpIncubation Druid
raw
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Proudllm
choose_action(id=p26)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Proudllm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(40hp), GLM47 Proud(you,40hp)",
  "context": "T4 Combat/Declare Blockers (GLM47 Proud)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 3,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
GLM47 Proudllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPlay Island
raw
choose_action(id=p8)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_4"
}
GLM47 ProudmcpCast Sol Ring {1}
raw
choose_action(id=p33, auto_tap=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Postcombat Main",
  "priority_player": "GLM47 Proud",
  "cursor": 15,
  "stack": [
    {
      "name": "Sol Ring",
      "rules": [
        "{T}: Add {C}{C}."
      ],
      "id": "p35"
    }
  ],
  "active_player": "GLM47 Proud",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p29"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p9"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p12"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p18"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p28"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 85,
      "life": 40
    },
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p21"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p20"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p30"
        },
        {
          "tapped": false,
          "name": "Pilgrim's Eye",
          "summoning_sickness": true,
          "id": "p31",
          "power": "1",
          "toughness": "1"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 84,
      "life": 40
    },
    {
      "hand_size": 6,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Savage Lands",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p23"
        },
        {
          "tapped": true,
          "name": "Seaside Citadel",
          "id": "p32"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 89,
      "life": 37
    },
    {
      "hand_size": 3,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p2"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p1"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Incubation Druid",
          "id": "p5",
          "power": "1",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p3",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p8"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 89,
      "life": 40,
      "hand": [
        {
          "name": "Novijen, Heart of Progress",
          "is_land": true,
          "id": "p4"
        },
        {
          "name": "Exotic Orchard",
          "is_land": true,
          "id": "p11"
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p24"
        }
      ]
    }
  ],
  "available": true,
  "step": "Postcombat Main",
  "turn": 4
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(37hp), GLM47 Proud(you,40hp)",
  "context": "T4 Combat/Declare Attackers (Gem3P Romance)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "select",
  "untapped_lands": 3,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "name": "Incubation Druid",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{3}{G}{G}: Adapt 3. <i>(If this creature has no +..."
      ],
      "id": "p5"
    },
    {
      "name": "Quandrix Campus",
      "index": 1,
      "action": "activate",
      "playable_abilities": [
        "{4}, {T}: Scry 1."
      ],
      "id": "p6"
    }
  ],
  "action_pending": true
}
Gem3P Romancellm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,37hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 3,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 2,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T4 Postcombat Main/Postcombat Main (Gem3P Romance) YOUR_MAIN",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Vivid Meadow",
      "index": 0,
      "action": "land",
      "id": "p1"
    },
    {
      "mana_cost": "{1}{R}{R}",
      "name": "Dragonspeaker Shaman",
      "index": 1,
      "action": "cast",
      "id": "p18",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "Haven of the Spirit Dragon",
      "index": 2,
      "action": "land",
      "id": "p3"
    },
    {
      "mana_cost": "{2}",
      "name": "Lightning Greaves",
      "index": 3,
      "action": "cast",
      "id": "p29"
    },
    {
      "name": "Swamp",
      "index": 4,
      "action": "land",
      "id": "p5"
    },
    {
      "name": "Crucible of the Spirit Dragon",
      "index": 5,
      "action": "land",
      "id": "p6"
    }
  ]
}
GLM47 Proudllm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
get_action_choices()
{
  "action_pending": false
}
Gem3P Romancellm
choose_action(id=p1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
mcpsend_chat_message
raw
send_chat_message(message=The meadow blooms with potential, but it...)
{
  "success": true
}
Gem3P RomancemcpCast Dragonspeaker Shaman {1}{R}{R}
raw
choose_action(id=p18)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
mcpsend_chat_message
raw
send_chat_message(message=Hearken! The Shaman speaks the ancient t...)
{
  "success": true
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority(until=end_of_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(37hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 4,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 16,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T5 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: The meadow blooms with potential, but it is the voice of the dragons that shall truly shape this world.",
    "Gem3P Romance: Hearken! The Shaman speaks the ancient tongue. The cost of glory is lessened."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    },
    {
      "mana_cost": "{2}{R}{W}",
      "name": "Reconstruct History",
      "index": 1,
      "action": "cast",
      "id": "p38"
    },
    {
      "mana_cost": "{2}{R}",
      "name": "Quicksmith Genius",
      "index": 2,
      "action": "cast",
      "id": "p50",
      "power": "3",
      "toughness": "2"
    },
    {
      "name": "Plains",
      "index": 3,
      "action": "land",
      "id": "p22"
    },
    {
      "name": "Unknown (f53cd707)",
      "index": 4,
      "id": "p48"
    },
    {
      "name": "Plains",
      "index": 5,
      "action": "land",
      "id": "p15"
    },
    {
      "mana_cost": "{3}{R}",
      "name": "Daretti, Scrap Savant",
      "index": 6,
      "action": "cast",
      "id": "p32"
    }
  ]
}
Grok4F Snarkmcp3
raw
choose_action(id=p22)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_3"
}
Grok4F Snarkllm
get_oracle_text(card_names=["Quicksmith Genius","Reconstruct Histor...)
{
  "cards": [
    {
      "name": "Quicksmith Genius",
      "rules": [
        "Whenever an artifact you control enters, you may discard a card. If you do, draw a card."
      ]
    },
    {
      "name": "Reconstruct History",
      "rules": [
        "Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile {this}."
      ]
    }
  ],
  "success": true
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 10,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p52"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 85,
      "life": 40
    },
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 83,
      "life": 40,
      "hand": [
        {
          "mana_cost": "{3}{W}{W}",
          "name": "Rout",
          "id": "p28",
          "playable": true
        },
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Combustible Gearhulk",
          "id": "p30",
          "power": "6",
          "toughness": "6"
        },
        {
          "mana_cost": "{3}{R}",
          "name": "Daretti, Scrap Savant",
          "id": "p32",
          "playable": true
        },
        {
          "mana_cost": "{7}",
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "4",
          "toughness": "7"
        },
        {
          "mana_cost": "{2}{R}{W}",
          "name": "Reconstruct History",
          "id": "p38",
          "playable": true
        },
        {
          "name": "Plains",
          "is_land": true,
          "id": "p15"
        },
        {
          "mana_cost": "{2}{R}",
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "3",
          "toughness": "2",
          "playable": true
        }
      ]
    },
    {
      "hand_size": 5,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p39"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p40"
        },
        {
          "tapped": true,
          "name": "Seaside Citadel",
          "id": "p45"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Meadow",
          "id": "p53"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "summoning_sickness": true,
          "id": "p54",
          "power": "2",
          "toughness": "2"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 88,
      "life": 37
    },
    {
      "hand_size": 3,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p35"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p41"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Incubation Druid",
          "id": "p42",
          "power": "1",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p46",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p56"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 89,
      "life": 40
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 5
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
choose_action(id=p32)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_5"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpActivate Daretti, Scrap Savant
raw
choose_action(id=p32)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F Snarkmcp1. +2: Discard up to two cards, then draw that many cards.
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpPlains
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F SnarkmcpReconstruct History
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 13,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p52"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 85,
      "life": 40
    },
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 81,
      "life": 40,
      "hand": [
        {
          "mana_cost": "{3}{W}{W}",
          "name": "Rout",
          "id": "p28"
        },
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Combustible Gearhulk",
          "id": "p30",
          "power": "6",
          "toughness": "6"
        },
        {
          "mana_cost": "{7}",
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "4",
          "toughness": "7"
        },
        {
          "mana_cost": "{2}{R}",
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "3",
          "toughness": "2"
        },
        {
          "mana_cost": "{3}{R}{W}",
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "4",
          "toughness": "5"
        },
        {
          "name": "Mountain",
          "is_land": true,
          "id": "p19"
        }
      ]
    },
    {
      "hand_size": 5,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p39"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p40"
        },
        {
          "tapped": true,
          "name": "Seaside Citadel",
          "id": "p45"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Meadow",
          "id": "p53"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "summoning_sickness": true,
          "id": "p54",
          "power": "2",
          "toughness": "2"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 88,
      "life": 37
    },
    {
      "hand_size": 3,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p35"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p41"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Incubation Druid",
          "id": "p42",
          "power": "1",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p46",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p56"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 89,
      "life": 40
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 5
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpAttack with Pilgrim's Eye 1/1
raw
choose_action(attackers=["p31"])
{
  "declared": [
    "p31"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
Gem3P Romancellm
pass_priority(until=my_turn)
{
  "combat_phase": "blockers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,37hp), GLM47 Proud(40hp)",
  "context": "T5 Combat/Declare Blockers (Grok4F Snark)",
  "stop_reason": "combat",
  "response_type": "select",
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "message": "Select blockers",
  "choices": [
    {
      "name": "Dragonspeaker Shaman",
      "index": 0,
      "choice_type": "blocker",
      "id": "p18",
      "power": "2",
      "toughness": "2"
    }
  ],
  "action_pending": true,
  "incoming_attackers": [
    {
      "name": "Pilgrim's Eye",
      "id": "p33",
      "power": "1",
      "toughness": "1"
    }
  ]
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(36hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 4,
  "message": "Play instants and activated abilities",
  "action_pending": true,
  "actions_passed": 1,
  "has_playable_cards": true,
  "context": "T5 Combat/Declare Attackers (GPT5m Rambler)",
  "recent_chat": [
    "Gem3P Romance: The meadow blooms with potential, but it is the voice of the dragons that shall truly shape this world.",
    "Gem3P Romance: Hearken! The Shaman speaks the ancient tongue. The cost of glory is lessened."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{2}{U}",
      "name": "Repulse",
      "index": 0,
      "action": "cast",
      "id": "p32"
    }
  ]
}
GPT5m Ramblerllm
get_oracle_text(object_ids=["p32"], card_name=, card_names=[], object_id=p32)
{
  "success": false,
  "error": "Provide exactly one of: card_name, object_id, card_names, or object_ids"
}
GPT5m Ramblerllm
get_oracle_text(object_ids=["p32"], card_name=, card_names=[], object_id=)
{
  "cards": [
    {
      "name": "Repulse",
      "rules": [
        "Return target creature to its owner's hand. Draw a card."
      ],
      "object_id": "p32"
    }
  ],
  "success": true
}
Gem3P Romancellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p32, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p32, ignored index=0"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p22, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0",
  "warning": "Both id and index provided; used id=p22, ignored index=0"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
thinkingGPT5m Rambler
I cast Repulse targeting GLM47 Proud's Incubation Druid (returned it to hand) and confirmed. Passing to attack step. Let me know when I have priority. Also, Gem3P Romance's poetry is delightful—dragons and meadows, hmm, reminds me of a— anyway.
llm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(36hp), GLM47 Proud(40hp)",
  "context": "T5 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p10, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1",
  "warning": "Both id and index provided; used id=p10, ignored index=1"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p44, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1",
  "warning": "Both id and index provided; used id=p44, ignored index=1"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
thinkingGPT5m Rambler
Played Bojuka Bog targeting Gem3P Romance. End of main — passing.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(36hp), GLM47 Proud(40hp)",
  "context": "T5 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "action_pending": true
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(36hp), GLM47 Proud(you,40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 4,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 1,
  "context": "T5 Combat/Declare Attackers (GLM47 Proud)",
  "recent_chat": [
    "Gem3P Romance: The meadow blooms with potential, but it is the voice of the dragons that shall truly shape this world.",
    "Gem3P Romance: Hearken! The Shaman speaks the ancient tongue. The cost of glory is lessened."
  ],
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Guardian Augmenter",
      "index": 0,
      "choice_type": "attacker",
      "id": "p3",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "All attack",
      "index": 1,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
GLM47 Proudllm
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
GLM47 ProudmcpGem3P Romance
raw
choose_action(id=p26)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Proudmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
Gem3P Romancellm
pass_priority(until=my_turn)
{
  "combat_phase": "blockers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,36hp), GLM47 Proud(40hp)",
  "context": "T5 Combat/Declare Blockers (GLM47 Proud)",
  "stop_reason": "combat",
  "response_type": "select",
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "message": "Select blockers",
  "choices": [
    {
      "name": "Dragonspeaker Shaman",
      "index": 0,
      "choice_type": "blocker",
      "id": "p18",
      "power": "2",
      "toughness": "2"
    }
  ],
  "action_pending": true,
  "incoming_attackers": [
    {
      "name": "Guardian Augmenter",
      "id": "p27",
      "power": "2",
      "toughness": "2"
    }
  ]
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "GLM47 Proud",
  "cursor": 19,
  "stack": [],
  "active_player": "GLM47 Proud",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p29"
        },
        {
          "name": "Repulse",
          "id": "p38"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p9"
        },
        {
          "tapped": true,
          "name": "Swamp",
          "id": "p12"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p18"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p28"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p37"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 83,
      "life": 40
    },
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p21"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p20"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p39"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p36"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 81,
      "life": 40
    },
    {
      "hand_size": 5,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p22"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p23"
        },
        {
          "tapped": true,
          "name": "Seaside Citadel",
          "id": "p32"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Meadow",
          "id": "p42"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "summoning_sickness": true,
          "id": "p43",
          "power": "2",
          "toughness": "2"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 88,
      "life": 34
    },
    {
      "hand_size": 5,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Llanowar Reborn",
          "id": "p2"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p1"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p3",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p8"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p33"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 88,
      "life": 40,
      "hand": [
        {
          "name": "Novijen, Heart of Progress",
          "is_land": true,
          "id": "p4"
        },
        {
          "name": "Exotic Orchard",
          "is_land": true,
          "id": "p11"
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p24"
        },
        {
          "mana_cost": "{1}{G}",
          "name": "Incubation Druid",
          "id": "p5",
          "power": "0",
          "toughness": "2"
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p44"
        }
      ]
    }
  ],
  "available": true,
  "step": "Combat Damage",
  "combat": [
    {
      "blocked": false,
      "defending": "Gem3P Romance",
      "attackers": [
        {
          "name": "Guardian Augmenter",
          "id": "p3",
          "power": "2",
          "toughness": "2"
        }
      ]
    }
  ],
  "turn": 5
}
Gem3P Romancellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpCast Incubation Druid {1}{G}
raw
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_4"
}
GLM47 ProudmcpPass
raw
choose_action(id=p4)
{
  "retryable": true,
  "success": false,
  "error_code": "invalid_choice",
  "error": "Object p4 not found in current choices",
  "choices": [
    {
      "name": "Quandrix Campus",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{4}, {T}: Scry 1."
      ],
      "id": "p6"
    }
  ]
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPlay Novijen, Heart of Progress
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
GLM47 ProudmcpActivate Novijen, Heart of Progress
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
GLM47 Proudmcp2. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
GLM47 Proudllm
choose_action(mana_plan=["p2","p8"])
{
  "retryable": true,
  "success": false,
  "error_code": "missing_param",
  "error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
  "choices": [
    {
      "index": 0,
      "description": "1. {T}: Add {G}."
    },
    {
      "index": 1,
      "description": "2. {T}: Add {U}."
    }
  ]
}
GLM47 Proudllm
choose_action(mana_plan=["p1","p8"])
{
  "retryable": true,
  "success": false,
  "error_code": "missing_param",
  "error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
  "choices": [
    {
      "index": 0,
      "description": "1. {T}: Add {G}."
    },
    {
      "index": 1,
      "description": "2. {T}: Add {U}."
    }
  ]
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Postcombat Main",
  "priority_player": "GLM47 Proud",
  "cursor": 22,
  "stack": [
    {
      "name": "Ability",
      "rules": [
        "{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn."
      ],
      "id": "p46"
    }
  ],
  "active_player": "GLM47 Proud",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p29"
        },
        {
          "name": "Repulse",
          "id": "p38"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p9"
        },
        {
          "tapped": true,
          "name": "Swamp",
          "id": "p12"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p18"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p28"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p37"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 83,
      "life": 40
    },
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p21"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p20"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p39"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p36"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 81,
      "life": 40
    },
    {
      "hand_size": 5,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p22"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p23"
        },
        {
          "tapped": true,
          "name": "Seaside Citadel",
          "id": "p32"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Meadow",
          "id": "p42"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "summoning_sickness": true,
          "id": "p43",
          "power": "2",
          "toughness": "2"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 88,
      "life": 34
    },
    {
      "hand_size": 3,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p2"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p1"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p3",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p8"
        },
        {
          "tapped": true,
          "name": "Sol Ring",
          "id": "p33"
        },
        {
          "tapped": false,
          "name": "Incubation Druid",
          "summoning_sickness": true,
          "id": "p5",
          "power": "0",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Novijen, Heart of Progress",
          "id": "p4"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 88,
      "mana_pool": {
        "C": 2
      },
      "life": 40,
      "hand": [
        {
          "name": "Exotic Orchard",
          "is_land": true,
          "id": "p11"
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p24"
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p44"
        }
      ]
    }
  ],
  "available": true,
  "step": "Postcombat Main",
  "turn": 5
}
GLM47 Proudllm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
pass_priority(until=stack_resolved)
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(34hp), GLM47 Proud(you,40hp)",
  "context": "T5 Postcombat Main/Postcombat Main (GLM47 Proud) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "mana_pool": {
    "C": 2
  },
  "action_pending": true
}
GLM47 Proudllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Romancellm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,34hp), GLM47 Proud(40hp)",
  "context": "T5 Combat/Declare Attackers (Gem3P Romance)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 4,
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "message": "Select attackers",
  "choices": [
    {
      "name": "Dragonspeaker Shaman",
      "index": 0,
      "choice_type": "attacker",
      "id": "p18",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "All attack",
      "index": 1,
      "choice_type": "special",
      "id": "all"
    }
  ],
  "action_pending": true
}
Gem3P Romancellm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
mcpsend_chat_message
raw
send_chat_message(message=The Shaman need not strike. His voice is...)
{
  "success": true
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P RomancemcpPlay Haven of the Spirit Dragon
raw
choose_action(id=p3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
mcpsend_chat_message
raw
send_chat_message(message=The Haven calls out, a sanctuary amidst ...)
{
  "success": true
}
llmGem3P Romance error: timeout Timed out after 45s [1]
Grok4F Snarkllm
pass_priority(until=stack_resolved)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(34hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 5,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 18,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T6 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: The Shaman need not strike. His voice is a weapon of a different sort, calling the thunder from the clouds.",
    "Gem3P Romance: The Haven calls out, a sanctuary amidst the chaos. Let the sky darken with wings!"
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{3}{R}{W}",
      "name": "Alibou, Ancient Witness",
      "index": 0,
      "action": "cast",
      "id": "p58",
      "power": "4",
      "toughness": "5"
    },
    {
      "name": "Phyrexia's Core",
      "index": 1,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    },
    {
      "name": "Mountain",
      "index": 2,
      "action": "land",
      "id": "p19"
    },
    {
      "mana_cost": "{2}{R}",
      "name": "Quicksmith Genius",
      "index": 3,
      "action": "cast",
      "id": "p50",
      "power": "3",
      "toughness": "2"
    },
    {
      "mana_cost": "{2}{W}",
      "name": "Losheel, Clockwork Scholar",
      "index": 4,
      "action": "cast",
      "id": "p59",
      "power": "2",
      "toughness": "4"
    },
    {
      "mana_cost": "{3}{W}{W}",
      "name": "Rout",
      "index": 5,
      "action": "cast",
      "id": "p28"
    },
    {
      "name": "Unknown (f53cd707)",
      "index": 6,
      "id": "p48"
    },
    {
      "name": "Daretti, Scrap Savant",
      "index": 7,
      "action": "activate",
      "playable_abilities": [
        "+2: Discard up to two cards, then draw that many ..."
      ],
      "id": "p32"
    }
  ]
}
Grok4F Snarkllm
choose_action(id=p19)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
Grok4F Snarkllm
choose_action(id=p58)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_4"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpActivate Daretti, Scrap Savant
raw
choose_action(id=p32)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
  "success": true,
  "name": "Alibou, Ancient Witness",
  "rules": [
    "Other artifact creatures you control have haste.",
    "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
  ]
}
Grok4F Snarkllm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
Grok4F Snarkllm
get_oracle_text(card_name=Mycosynth Wellspring)
{
  "success": true,
  "name": "Mycosynth Wellspring",
  "rules": [
    "When {this} enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle."
  ]
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpRout
raw
choose_action(id=p28)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
llm
choose_action(id=p33)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 18,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p52"
        },
        {
          "name": "Repulse",
          "id": "p61"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": true,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p51"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p60"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 83,
      "life": 40
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        },
        {
          "name": "Rout",
          "id": "p28"
        },
        {
          "name": "Myr Battlesphere",
          "id": "p33"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 7
          },
          "loyalty": "7",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Alibou, Ancient Witness",
          "summoning_sickness": true,
          "id": "p58",
          "power": "4",
          "toughness": "5"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 78,
      "life": 40,
      "hand": [
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Combustible Gearhulk",
          "id": "p30",
          "power": "6",
          "toughness": "6"
        },
        {
          "mana_cost": "{2}{R}",
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "3",
          "toughness": "2"
        },
        {
          "mana_cost": "{2}{W}",
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "2",
          "toughness": "4"
        },
        {
          "name": "Mountain",
          "is_land": true,
          "id": "p16"
        },
        {
          "mana_cost": "{3}{R}{W}",
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "5",
          "toughness": "4"
        }
      ]
    },
    {
      "hand_size": 5,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Savage Lands",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p39"
        },
        {
          "tapped": false,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p40"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p45"
        },
        {
          "tapped": false,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Meadow",
          "id": "p53"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "id": "p54",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Haven of the Spirit Dragon",
          "id": "p62"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 87,
      "life": 34
    },
    {
      "hand_size": 3,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p35"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p41"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p46",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Quandrix Campus",
          "id": "p47"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": true,
          "name": "Sol Ring",
          "id": "p56"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 1
          },
          "name": "Incubation Druid",
          "summoning_sickness": true,
          "id": "p42",
          "power": "1",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p63"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 88,
      "life": 40
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 6
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
llm
pass_priority()
{
  "combat_phase": "declare_attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(34hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 0,
  "context": "T6 Combat/Declare Attackers (Grok4F Snark)",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Pilgrim's Eye",
      "index": 0,
      "choice_type": "attacker",
      "id": "p31",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "All attack",
      "index": 1,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
Grok4F Snarkllm
choose_action(attackers=["p31"])
{
  "declared": [
    "p31"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_5"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "cancelled"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P RomancemcpCast Broodmate Dragon {3}{B}{R}{G}
raw
choose_action(id=p42)
{
  "retryable": true,
  "success": false,
  "error_code": "invalid_choice",
  "error": "Object p42 not found in current choices",
  "choices": [
    {
      "name": "Dragonspeaker Shaman",
      "index": 0,
      "choice_type": "blocker",
      "id": "p18",
      "power": "2",
      "toughness": "2"
    }
  ]
}
mcpsend_chat_message
raw
send_chat_message(message=One dragon is a threat. Two is an invasi...)
{
  "success": true
}
Gem3P RomancemcpNo blocks
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
mcpsend_chat_message
raw
send_chat_message(message=The mechanical bird is but a gnat. I sha...)
{
  "success": true
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p42, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p42, ignored index=0"
}
GPT5m Ramblerllm
get_oracle_text(object_ids=["p4","p31","p1","p48"], card_name=, card_names=[], object_id=)
{
  "cards": [
    {
      "name": "Nymris, Oona's Trickster",
      "rules": [
        "Flash",
        "Flying",
        "Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard."
      ],
      "object_id": "p4"
    },
    {
      "name": "Halo Forager",
      "rules": [
        "Flying",
        "When {this} enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."
      ],
      "object_id": "p31"
    },
    {
      "name": "Blightwing Bandit",
      "rules": [
        "Flying",
        "Deathtouch",
        "Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it."
      ],
      "object_id": "p1"
    },
    {
      "name": "Dimir Signet",
      "rules": [
        "{1}, {T}: Add {U}{B}."
      ],
      "object_id": "p48"
    }
  ],
  "success": true
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p48, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1",
  "warning": "Both id and index provided; used id=p48, ignored index=1"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
thinkingGPT5m Rambler
Cast Dimir Signet and played a land (Sunken Hollow). Passing precombat.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(32hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 4,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 1,
  "context": "T6 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{3}{B}",
      "name": "Blightwing Bandit",
      "index": 0,
      "action": "cast",
      "id": "p1",
      "power": "2",
      "toughness": "2"
    },
    {
      "mana_cost": "{1}{U}{B}",
      "name": "Halo Forager",
      "index": 1,
      "action": "cast",
      "id": "p31",
      "power": "3",
      "toughness": "1"
    }
  ]
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(32hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 4,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 1,
  "context": "T6 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{3}{B}",
      "name": "Blightwing Bandit",
      "index": 0,
      "action": "cast",
      "id": "p1",
      "power": "2",
      "toughness": "2"
    },
    {
      "mana_cost": "{1}{U}{B}",
      "name": "Halo Forager",
      "index": 1,
      "action": "cast",
      "id": "p31",
      "power": "3",
      "toughness": "1"
    }
  ]
}
GPT5m Ramblerllm
get_oracle_text(object_ids=["p1","p31"], card_name=, card_names=[], object_id=)
{
  "cards": [
    {
      "name": "Blightwing Bandit",
      "rules": [
        "Flying",
        "Deathtouch",
        "Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it."
      ],
      "object_id": "p1"
    },
    {
      "name": "Halo Forager",
      "rules": [
        "Flying",
        "When {this} enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."
      ],
      "object_id": "p31"
    }
  ],
  "success": true
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p1, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p1, ignored index=0"
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(32hp), GLM47 Proud(you,40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 5,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 1,
  "context": "T6 Combat/Declare Attackers (GLM47 Proud)",
  "recent_chat": [
    "Gem3P Romance: The Shaman need not strike. His voice is a weapon of a different sort, calling the thunder from the clouds.",
    "Gem3P Romance: The Haven calls out, a sanctuary amidst the chaos. Let the sky darken with wings!",
    "Gem3P Romance: One dragon is a threat. Two is an invasion. The brood arrives!",
    "Gem3P Romance: The mechanical bird is but a gnat. I shall not risk my prophet for such a trifle."
  ],
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Guardian Augmenter",
      "index": 0,
      "choice_type": "attacker",
      "id": "p3",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "Incubation Druid",
      "index": 1,
      "choice_type": "attacker",
      "id": "p5",
      "power": "1",
      "toughness": "3"
    },
    {
      "name": "All attack",
      "index": 2,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
GLM47 Proudllm
choose_action(attackers=["p3","p5"])
{
  "declared": [
    "p3"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
GLM47 ProudmcpGem3P Romance
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 ProudmcpIncubation Druid
raw
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Proudllm
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Proudllm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
GLM47 ProudmcpActivate Novijen, Heart of Progress
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Proudmcp2. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
raw
choose_action(index=1, mana_plan=["p6","p8"])
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "GLM47 Proud",
  "cursor": 27,
  "stack": [],
  "active_player": "GLM47 Proud",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p29"
        },
        {
          "name": "Repulse",
          "id": "p38"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p9"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p12"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p18"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p28"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p37"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p48"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 82,
      "life": 40
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p21"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p51"
        },
        {
          "name": "Myr Battlesphere",
          "id": "p52"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p20"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p39"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 7
          },
          "loyalty": "7",
          "name": "Daretti, Scrap Savant",
          "id": "p36"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p49"
        },
        {
          "tapped": false,
          "name": "Alibou, Ancient Witness",
          "summoning_sickness": true,
          "id": "p50",
          "power": "4",
          "toughness": "5"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 78,
      "life": 40
    },
    {
      "hand_size": 5,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Savage Lands",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p23"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p32"
        },
        {
          "tapped": false,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Meadow",
          "id": "p42"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "id": "p43",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Haven of the Spirit Dragon",
          "id": "p53"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 87,
      "life": 32
    },
    {
      "hand_size": 4,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p2"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p1"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p3",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p8"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p33"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Incubation Druid",
          "id": "p5",
          "power": "1",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p4"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 87,
      "life": 40,
      "hand": [
        {
          "name": "Exotic Orchard",
          "is_land": true,
          "id": "p11"
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p24"
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p44"
        },
        {
          "name": "Simic Growth Chamber",
          "is_land": true,
          "id": "p54"
        }
      ]
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "combat": [
    {
      "blocked": false,
      "defending": "Gem3P Romance",
      "attackers": [
        {
          "name": "Guardian Augmenter",
          "id": "p3",
          "power": "2",
          "toughness": "2"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "Gem3P Romance",
      "attackers": [
        {
          "name": "Incubation Druid",
          "id": "p5",
          "power": "1",
          "toughness": "3"
        }
      ]
    }
  ],
  "turn": 6
}
llmGLM47 Proud error: timeout Timed out after 45s [1]
Gem3P Romancellm
pass_priority(until=my_turn)
{
  "combat_phase": "blockers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,32hp), GLM47 Proud(40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 5,
  "message": "Select blockers",
  "action_pending": true,
  "actions_passed": 2,
  "context": "T6 Combat/Declare Blockers (GLM47 Proud)",
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Dragonspeaker Shaman",
      "index": 0,
      "choice_type": "blocker",
      "id": "p18",
      "power": "2",
      "toughness": "2"
    }
  ],
  "incoming_attackers": [
    {
      "name": "Guardian Augmenter",
      "id": "p27",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "Incubation Druid",
      "id": "p21",
      "power": "1",
      "toughness": "3"
    }
  ]
}
Gem3P Romancellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Romancemcpsend_chat_message
raw
send_chat_message(message=The druid and the guardian... brave, but...)
{
  "success": true
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpActivate Quandrix Campus
raw
choose_action(id=p6)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_CHOOSE_ABILITY",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(29hp), GLM47 Proud(you,40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "index",
  "untapped_lands": 2,
  "message": "Choose spell or ability to playQuandrix Campus",
  "action_pending": true,
  "actions_passed": 0,
  "context": "T6 Combat/Combat Damage (GLM47 Proud)",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "recent_chat": [
    "Gem3P Romance: The druid and the guardian... brave, but ultimately harmless. I shall endure their sting."
  ],
  "respond_with": "index=N",
  "choices": [
    {
      "index": 0,
      "description": "1. {T}: Add {G}."
    },
    {
      "index": 1,
      "description": "2. {T}: Add {U}."
    },
    {
      "index": 2,
      "description": "3. {4}, {T}: Scry 1."
    }
  ]
}
GLM47 Proudllm
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_2"
}
GLM47 Proudmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
GLM47 Proudllm
get_oracle_text(object_id=p34)
{
  "success": false,
  "error": "Object not found in current game state: p34"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Romancellm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,29hp), GLM47 Proud(40hp)",
  "context": "T6 Combat/Declare Attackers (Gem3P Romance)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 5,
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "message": "Select attackers",
  "choices": [
    {
      "name": "Dragonspeaker Shaman",
      "index": 0,
      "choice_type": "attacker",
      "id": "p18",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "All attack",
      "index": 1,
      "choice_type": "special",
      "id": "all"
    }
  ],
  "action_pending": true
}
GLM47 Proudllm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Romancellm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Gem3P Romance",
  "cursor": 9,
  "stack": [],
  "active_player": "Gem3P Romance",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p31"
        },
        {
          "name": "Repulse",
          "id": "p37"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p14"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p22"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p30"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p36"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p48"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p49"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 82,
      "life": 40
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p25"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p46"
        },
        {
          "name": "Myr Battlesphere",
          "id": "p47"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p15"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p17"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p23"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p24"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p32"
        },
        {
          "tapped": true,
          "name": "Pilgrim's Eye",
          "id": "p33",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p38"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 7
          },
          "loyalty": "7",
          "name": "Daretti, Scrap Savant",
          "id": "p39"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Alibou, Ancient Witness",
          "summoning_sickness": true,
          "id": "p45",
          "power": "4",
          "toughness": "5"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 78,
      "life": 40
    },
    {
      "hand_size": 6,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Savage Lands",
          "id": "p2"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p7"
        },
        {
          "tapped": false,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p8"
        },
        {
          "tapped": false,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Meadow",
          "id": "p1"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "id": "p18",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Haven of the Spirit Dragon",
          "id": "p3"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 86,
      "life": 29,
      "hand": [
        {
          "name": "Swamp",
          "is_land": true,
          "id": "p5"
        },
        {
          "name": "Crucible of the Spirit Dragon",
          "is_land": true,
          "id": "p6"
        },
        {
          "mana_cost": "{4}{R}{G}",
          "name": "Savage Ventmaw",
          "id": "p26",
          "power": "4",
          "toughness": "4"
        },
        {
          "mana_cost": "{2}",
          "name": "Lightning Greaves",
          "id": "p29"
        },
        {
          "mana_cost": "{3}{B}{R}{G}",
          "name": "Broodmate Dragon",
          "id": "p42",
          "power": "4",
          "toughness": "4"
        },
        {
          "mana_cost": "{3}{B}{B}",
          "name": "Palace Siege",
          "id": "p50"
        }
      ]
    },
    {
      "hand_size": 4,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p19"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p20"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p27",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p28"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p35"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Incubation Druid",
          "id": "p21",
          "power": "1",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p43"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 87,
      "life": 40
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 6
}
Gem3P Romancellm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
mcpsend_chat_message
raw
send_chat_message(message=My Shaman chants a prayer of gathering. ...)
{
  "success": true
}
Gem3P RomancemcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P RomancemcpCast Broodmate Dragon {3}{B}{R}{G}
raw
choose_action(id=p42)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_4"
}
Gem3P Romancemcp2. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_CHOICE",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_CHOICE. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
llm
choose_action(text=BLACK)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_choice_text_BLACK"
}
llm
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
llm
choose_action(text=RED)
{
  "retryable": true,
  "success": false,
  "error_code": "missing_param",
  "error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(29hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 6,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 18,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T7 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: One dragon is a threat. Two is an invasion. The brood arrives!",
    "Gem3P Romance: The mechanical bird is but a gnat. I shall not risk my prophet for such a trifle.",
    "Gem3P Romance: The druid and the guardian... brave, but ultimately harmless. I shall endure their sting.",
    "Gem3P Romance: My Shaman chants a prayer of gathering. The skies must darken before the storm breaks. No attack."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{3}{R}{W}",
      "name": "Jor Kadeen, the Prevailer",
      "index": 0,
      "action": "cast",
      "id": "p65",
      "power": "5",
      "toughness": "4"
    },
    {
      "mana_cost": "{2}{R}",
      "name": "Quicksmith Genius",
      "index": 1,
      "action": "cast",
      "id": "p50",
      "power": "3",
      "toughness": "2"
    },
    {
      "mana_cost": "{4}{R}{R}",
      "name": "Combustible Gearhulk",
      "index": 2,
      "action": "cast",
      "id": "p30",
      "power": "6",
      "toughness": "6"
    },
    {
      "mana_cost": "{R}{W}",
      "name": "Boros Charm",
      "index": 3,
      "action": "cast",
      "id": "p67"
    },
    {
      "name": "Daretti, Scrap Savant",
      "index": 4,
      "action": "activate",
      "playable_abilities": [
        "+2: Discard up to two cards, then draw that many ...",
        "-2: Sacrifice an artifact. If you do, return targ..."
      ],
      "id": "p32"
    },
    {
      "name": "Mountain",
      "index": 5,
      "action": "land",
      "id": "p16"
    },
    {
      "name": "Phyrexia's Core",
      "index": 6,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    },
    {
      "mana_cost": "{2}{W}",
      "name": "Losheel, Clockwork Scholar",
      "index": 7,
      "action": "cast",
      "id": "p59",
      "power": "2",
      "toughness": "4"
    },
    {
      "name": "Unknown (f53cd707)",
      "index": 8,
      "id": "p48"
    }
  ]
}
Grok4F Snarkllm
choose_action(id=p16)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_5"
}
Grok4F Snarkllm
get_oracle_text(object_id=p48)
{
  "success": false,
  "error": "Object not found in current game state: p48"
}
llm
get_oracle_text(card_name=Losheel, Clockwork Scholar)
{
  "success": true,
  "name": "Losheel, Clockwork Scholar",
  "rules": [
    "Prevent all combat damage that would be dealt to attacking artifact creatures you control.",
    "Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn."
  ]
}
llm
get_oracle_text(card_name=Quicksmith Genius)
{
  "success": true,
  "name": "Quicksmith Genius",
  "rules": [
    "Whenever an artifact you control enters, you may discard a card. If you do, draw a card."
  ]
}
llm
get_oracle_text(card_name=Jor Kadeen, the Prevailer)
{
  "success": true,
  "name": "Jor Kadeen, the Prevailer",
  "rules": [
    "First strike",
    "Metalcraft &mdash; Creatures you control get +3/+0 as long as you control three or more artifacts."
  ]
}
llm
get_oracle_text(card_name=Boros Charm)
{
  "success": true,
  "name": "Boros Charm",
  "rules": [
    "Choose one &mdash;&bull {this} deals 4 damage to target player or planeswalker.&bull Permanents you control gain indestructible until end of turn.&bull Target creature gains double strike until end of turn."
  ]
}
llm
get_oracle_text(card_name=Combustible Gearhulk)
{
  "success": true,
  "name": "Combustible Gearhulk",
  "rules": [
    "First strike",
    "When {this} enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then {this} deals damage to that player equal to the total mana value of those cards."
  ]
}
Grok4F SnarkmcpCast Quicksmith Genius {2}{R}
raw
choose_action(id=p50)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpCast Losheel, Clockwork Scholar {2}{W}
raw
choose_action(id=p59)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 23,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p52"
        },
        {
          "name": "Repulse",
          "id": "p61"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p60"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p68"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p69"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 82,
      "life": 40
    },
    {
      "hand_size": 3,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        },
        {
          "name": "Rout",
          "id": "p28"
        },
        {
          "name": "Myr Battlesphere",
          "id": "p33"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 7
          },
          "loyalty": "7",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "4",
          "toughness": "5"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "summoning_sickness": true,
          "id": "p50",
          "power": "3",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "summoning_sickness": true,
          "id": "p59",
          "power": "2",
          "toughness": "4"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 77,
      "life": 40,
      "hand": [
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Combustible Gearhulk",
          "id": "p30",
          "power": "6",
          "toughness": "6"
        },
        {
          "mana_cost": "{3}{R}{W}",
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_cost": "{R}{W}",
          "name": "Boros Charm",
          "id": "p67"
        }
      ]
    },
    {
      "hand_size": 5,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p39"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p40"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p45"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 1
          },
          "name": "Vivid Meadow",
          "id": "p53"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "id": "p54",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Haven of the Spirit Dragon",
          "id": "p62"
        },
        {
          "tapped": false,
          "name": "Broodmate Dragon",
          "summoning_sickness": true,
          "id": "p70",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Dragon Token",
          "summoning_sickness": true,
          "rules": [
            "Flying"
          ],
          "id": "p71",
          "power": "4",
          "toughness": "4",
          "token": true
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 86,
      "life": 29
    },
    {
      "hand_size": 4,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p35"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p41"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p46",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p56"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Incubation Druid",
          "id": "p42",
          "power": "1",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p63"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 87,
      "life": 40
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 7
}
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpAttack with Pilgrim's Eye 1/1, Alibou, Ancient Witness 4/5
raw
choose_action(attackers=["p31","p58"])
{
  "declared": [
    "p31"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
  "success": true,
  "name": "Alibou, Ancient Witness",
  "rules": [
    "Other artifact creatures you control have haste.",
    "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
  ]
}
Grok4F SnarkmcpAttack with Alibou, Ancient Witness 4/5
raw
choose_action(attackers=["p58"])
{
  "declared": [
    "p58"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=11)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_11"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpMountain
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "cancelled"
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(27hp), GLM47 Proud(40hp)",
  "context": "T7 Combat/Declare Attackers (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Gem3P Romancellm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
  "success": true,
  "name": "Alibou, Ancient Witness",
  "rules": [
    "Other artifact creatures you control have haste.",
    "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
  ]
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
The snarky artificer sends his machines against us. Alibou, the ancient witness, leads the charge. It's a 4/5. The Pilgrim's Eye is a mere 1/1 gnat. Alibou's triggered ability likely already went on the stack when they attacked (dealing damage based on tapped artifacts). I need to weather the combat damage now. Alibou is 4/5. My dragons are 4/4. If I block Alibou with one Dragon (4/4), my dragon dies (4 vs 5 toughness) and Alibou survives (4 damage marked on 5 toughness). That's a bad trade. If I block Alibou with *two* creatures, say both Dragons (8 power), Alibou dies. He kills one Dragon. Trading a token or the Broodmate for their Commander/Key Engine is a reasonable trade, but Alibou is just going to come back or be reanimated by Osgir. However, I have 27 life. Taking 5 damage (4 from Alibou + 1 from Pilgrim) puts me to 22. Not critical yet. Wait, Pilgrim's Eye has Flying. My Dragons have Flying. Alibou does *not* have Flying (Oracle text check: "Other artifact creatures... haste", "Whenever... attack..."). Alibou is a Golem, usually ground. Let's double check Alibou's flying status. The card `Alibou, Ancient Witness` is a Legendary Artifact Creature - Golem. It has Haste/Trample? No, just the static haste for others and the attack trigger. It does NOT have flying. So: Alibou (4/5, Ground) is attacking. Pilgrim's Eye (1/1, Flying) is attacking. I can block Pilgrim's Eye with a Dragon easily. 4/4 vs 1/1. Free kill. I can block Alibou with Dragonspeaker Shaman (2/2) - bad idea, I need the mana discount. I can double block Alibou with both Dragons? No, because Pilgrim is flying, need a flyer for that if I want to block it. If I double block Alibou with two Dragons: Alibou dies. One Dragon dies. Is trading 1 Dragon (likely the token) for Alibou worth it? Alibou is a strong engine. Killing it slows them down. BUT, if I just take the damage: 5 damage. I go to 22. My board stays full (2 big dragons + shaman). My turn is coming up soon (GLM is acting after Grok, then me). Having two 4/4 flyers is very strong for cracking back or blocking bigger threats later. Alibou 4/5 is annoying but not lethal yet. However, Pilgrim's Eye is a free kill. It's a 1/1 flyer. I have a 4/4 flyer. If I block Pilgrim's Eye with Broodmate Dragon: Pilgrim dies. Broodmate takes 1 damage. If I block Alibou? If I don't block Alibou, I take 4. If I block Alibou with the Token Dragon (4/4), Alibou (4/5) survives and kills my token. Bad. If I double block Alibou with Token + Broodmate: Alibou dies. One dragon dies. If I block Alibou with Token + Shaman: Total power 6. Alibou dies. Token *and* Shaman likely die (Alibou has 4 power, can split 2/2 or 4/0). He probably kills the Shaman and dents the Dragon, or kills the Dragon. Losing Shaman is bad. Decision: Block Pilgrim's Eye with the Dragon Token. Free value. Kill the thopter. Let Alibou through. taking 4 is fine to preserve my board strength. Wait, does Alibou have Trample? Oracle text says no. Wait, does Pilgrim's Eye attacking trigger Alibou? "Whenever one or more artifact creatures... attack". Yes. The trigger already happened. We are in blocking now. Let's kill the Pilgrim's Eye. It's a free kill. Blocker: Dragon Token (p51) blocks Pilgrim's Eye (p33). Alibou is unblocked. Actually, wait. If I block Pilgrim's Eye, I kill a 1/1. It's not a huge threat. Is it worth risking a trick? Grok has 3 cards in hand (Osgir). If I block, I encourage them to use a trick if they have one. But killing a 1/1 is low value. However, a 1/1 flyer can chip away or chump block later. Removing it for "free" is optimal. Better yet, use the *token* to block so if it gets bounced/removed it's less painful than the card. Let's do it. Block `p33` (Pilgrim) with `p51` (Token). (Self-Correction): Is there any reason NOT to? Maybe I want to keep the Dragon untapped? No, blocking doesn't cost mana, and it stays untapped? No, blockers don't tap, but they are "engaged". Actually, does Alibou have menace? No. I will just eat the thopter. One detail: `p45` Alibou. `p33` Pilgrim. My blockers: `p18` Shaman, `p42` Broodmate, `p51` Token. I'll block Pilgrim with Token. Chat: Comment on the "machine spirit" meeting a real dragon.
mcpDragon Token blocks Pilgrim's Eye
raw
choose_action(blockers=[{"blocks":"p33","id":"p51"}])
{
  "error": "Parameter 'blockers': expected array of strings, got JsonArray ([{\"blocks\":\"p33\",\"id\":\"p51\"}]). Check the tool schema for correct parameter types."
}
mcpsend_chat_message
raw
send_chat_message(message=The little construct dares to fly in my ...)
{
  "success": true
}
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 2,
  "land_drops_used": 1,
  "has_playable_cards": true,
  "context": "T7 Postcombat Main/Postcombat Main (Grok4F Snark) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: The little construct dares to fly in my sky? My brood will snap it out of the air. Alibou may carry their message, but the messenger dies."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Daretti, Scrap Savant",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "+2: Discard up to two cards, then draw that many ...",
        "-2: Sacrifice an artifact. If you do, return targ..."
      ],
      "id": "p32"
    }
  ]
}
Grok4F Snarkllm
choose_action(id=p32)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Gem3P RomancemcpDragon Token blocks Pilgrim's Eye
raw
choose_action(blockers=["p51:p33"])
{
  "declared": [
    {
      "id": "p51",
      "blocks": "p33"
    }
  ],
  "success": true,
  "action_taken": "batch_block"
}
Grok4F Snarkllm
get_oracle_text(card_name=Archaeomancer's Map)
{
  "success": true,
  "name": "Archaeomancer's Map",
  "rules": [
    "When {this} enters, search your library for up to two basic Plains card, reveal them, put them into your hand, then shuffle.",
    "Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield."
  ]
}
llm
get_oracle_text(card_name=Mycosynth Wellspring)
{
  "success": true,
  "name": "Mycosynth Wellspring",
  "rules": [
    "When {this} enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle."
  ]
}
llm
get_oracle_text(card_name=Pilgrim's Eye)
{
  "success": true,
  "name": "Pilgrim's Eye",
  "rules": [
    "Flying",
    "When {this} enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle."
  ]
}
Grok4F Snarkllm
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
Grok4F Snarkllm
get_game_log(since_turn=7)
{
  "cursor": 35134,
  "log": "",
  "truncated": false,
  "total_length": 35134
}
Grok4F SnarkmcpMyr Battlesphere
raw
choose_action(id=p33)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpPilgrim's Eye
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F Snarkllm
get_oracle_text(card_name=Quicksmith Genius)
{
  "success": true,
  "name": "Quicksmith Genius",
  "rules": [
    "Whenever an artifact you control enters, you may discard a card. If you do, draw a card."
  ]
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Postcombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 30,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p52"
        },
        {
          "name": "Repulse",
          "id": "p61"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p60"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p68"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p69"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 82,
      "life": 40
    },
    {
      "hand_size": 3,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        },
        {
          "name": "Rout",
          "id": "p28"
        },
        {
          "name": "Pilgrim's Eye",
          "id": "p31"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p19"
        },
        {
          "tapped": true,
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "4",
          "toughness": "5"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "summoning_sickness": true,
          "id": "p50",
          "power": "3",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "summoning_sickness": true,
          "id": "p59",
          "power": "2",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "4",
          "toughness": "7"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 77,
      "life": 40,
      "hand": [
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Combustible Gearhulk",
          "id": "p30",
          "power": "6",
          "toughness": "6"
        },
        {
          "mana_cost": "{3}{R}{W}",
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_cost": "{R}{W}",
          "name": "Boros Charm",
          "id": "p67"
        }
      ]
    },
    {
      "hand_size": 5,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p39"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p40"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p45"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 1
          },
          "name": "Vivid Meadow",
          "id": "p53"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "id": "p54",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Haven of the Spirit Dragon",
          "id": "p62"
        },
        {
          "tapped": false,
          "name": "Broodmate Dragon",
          "summoning_sickness": true,
          "id": "p70",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Dragon Token",
          "summoning_sickness": true,
          "rules": [
            "Flying"
          ],
          "id": "p71",
          "power": "4",
          "toughness": "4",
          "token": true
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 86,
      "life": 23
    },
    {
      "hand_size": 4,
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p35"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p41"
        },
        {
          "tapped": true,
          "name": "Guardian Augmenter",
          "id": "p46",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p56"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Incubation Druid",
          "id": "p42",
          "power": "1",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p63"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 87,
      "life": 40
    }
  ],
  "available": true,
  "step": "Postcombat Main",
  "turn": 7
}
Grok4F Snarkllm
get_oracle_text(card_name=Daretti, Scrap Savant)
{
  "success": true,
  "name": "Daretti, Scrap Savant",
  "rules": [
    "+2: Discard up to two cards, then draw that many cards.",
    "-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.",
    "-10: You get an emblem with \"Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.\"",
    "{this} can be your commander."
  ]
}
Grok4F Snarkllm
get_oracle_text(card_name=Losheel, Clockwork Scholar)
{
  "success": true,
  "name": "Losheel, Clockwork Scholar",
  "rules": [
    "Prevent all combat damage that would be dealt to attacking artifact creatures you control.",
    "Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn."
  ]
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "auto_passed_loop_detected",
  "warning": "Too many interactions this turn (26). Auto-passing until next turn."
}
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 6,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 1,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T7 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Romance: The druid and the guardian... brave, but ultimately harmless. I shall endure their sting.",
    "Gem3P Romance: My Shaman chants a prayer of gathering. The skies must darken before the storm breaks. No attack.",
    "Gem3P Romance: The little construct dares to fly in my sky? My brood will snap it out of the air. Alibou may carry their message, but the messenger dies."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Island",
      "index": 0,
      "action": "land",
      "id": "p56"
    },
    {
      "mana_cost": "{3}{B}",
      "name": "Blightwing Bandit",
      "index": 1,
      "action": "cast",
      "id": "p1",
      "power": "2",
      "toughness": "2"
    },
    {
      "mana_cost": "{3}{U}{B}",
      "name": "Nymris, Oona's Trickster",
      "index": 2,
      "action": "cast",
      "id": "p4",
      "power": "1",
      "toughness": "6"
    },
    {
      "mana_cost": "{1}{U}{B}",
      "name": "Halo Forager",
      "index": 3,
      "action": "cast",
      "id": "p31",
      "power": "3",
      "toughness": "1"
    },
    {
      "name": "Island",
      "index": 4,
      "action": "land",
      "id": "p6"
    }
  ]
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p56, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p56, ignored index=0"
}
GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
  "context": "T7 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "reached_step",
  "response_type": "select",
  "untapped_lands": 7,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "mana_cost": "{3}{U}{B}",
      "name": "Nymris, Oona's Trickster",
      "index": 0,
      "action": "cast",
      "id": "p4",
      "power": "1",
      "toughness": "6"
    },
    {
      "mana_cost": "{5}{U}{U}",
      "name": "Hullbreaker Horror",
      "index": 1,
      "action": "cast",
      "id": "p8",
      "power": "7",
      "toughness": "8"
    }
  ],
  "action_pending": true,
  "current_step": "Declare Attackers"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p4, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p4, ignored index=0"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p56","p6","p42","p56","p6","p42"], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
GPT5m RamblermcpAttack with p3
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=["p3"], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority",
  "warning": "Ignored attackers parameter (not in declare_attackers phase)"
}
thinkingGPT5m Rambler
Tapped Sunken Hollow for U, cast Nymris, Oona's Trickster. Passing to attackers.
GPT5m Ramblerllm
pass_priority(until=declare_attackers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
  "context": "T7 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 2,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
  "context": "T7 Postcombat Main/Postcombat Main (GPT5m Rambler) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 2,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "action_pending": true
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(you,40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 5,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 1,
  "context": "T7 Combat/Declare Attackers (GLM47 Proud)",
  "recent_chat": [
    "[System] Spell cancelled — not enough mana to complete payment.",
    "Gem3P Romance: My Shaman chants a prayer of gathering. The skies must darken before the storm breaks. No attack.",
    "Gem3P Romance: The little construct dares to fly in my sky? My brood will snap it out of the air. Alibou may carry their message, but the messenger dies."
  ],
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Guardian Augmenter",
      "index": 0,
      "choice_type": "attacker",
      "id": "p3",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "Incubation Druid",
      "index": 1,
      "choice_type": "attacker",
      "id": "p5",
      "power": "1",
      "toughness": "3"
    },
    {
      "name": "All attack",
      "index": 2,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
GLM47 Proudllm
choose_action(attackers=["p3","p5"])
{
  "declared": [
    "p3"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
GLM47 ProudmcpGem3P Romance
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Proudllm
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Proudllm
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Proudllm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(23hp), GLM47 Proud(you,40hp)",
  "context": "T7 Combat/Declare Attackers (GLM47 Proud)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "select",
  "untapped_lands": 5,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "name": "Novijen, Heart of Progress",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{G}{U}, {T}: Put a +1/+1 counter on each creature..."
      ],
      "id": "p4"
    },
    {
      "name": "Incubation Druid",
      "index": 1,
      "action": "activate",
      "playable_abilities": [
        "{3}{G}{G}: Adapt 3. <i>(If this creature has no +..."
      ],
      "id": "p5"
    },
    {
      "name": "Quandrix Campus",
      "index": 2,
      "action": "activate",
      "playable_abilities": [
        "{4}, {T}: Scry 1."
      ],
      "id": "p6"
    }
  ],
  "action_pending": true
}
Gem3P Romancellm
get_oracle_text(card_name=Guardian Augmenter)
{
  "success": true,
  "name": "Guardian Augmenter",
  "rules": [
    "Flash",
    "Commander creatures you control get +2/+2.",
    "Commanders you control have hexproof."
  ]
}
GLM47 Proudllm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
The Augmenter is a 2/2. Adrix/Nev would be +2/+2 but they are not out? Let's check commanders. Wait, Adrix and Nev are not on the battlefield. GLM has: Guardian Augmenter (2/2) Incubation Druid (1/3) Attacking me (Gem). I have 23 life. Blockers: Shaman (2/2) Broodmate Dragon (4/4) - Flying Dragon Token (4/4) - Flying, tapped? No, blockers don't tap. BUT I just blocked with it last combat? Wait, last combat was Grok's turn. This is GLM's turn. Why is the Token available to block? Ah, because blockers *do not tap* to block. Wait, did combat happen? Yes, last turn was T7 Grok. I blocked Pilgrim (p33) with Token (p51). Now it is T7 GLM attacking *me*? Or attacking someone else? Let's check `incoming_attackers`. The prompt says `context: T7 Combat/Declare Blockers (GLM47 Proud)`. The incoming attackers are attacking `Gem3P Romance`. Are my creatures tapped? Shaman p18: untapped. Broodmate p42: untapped. Token p51: untapped. (Wait, I blocked last turn. Did I untap? No. Turns progressed: Grok -> GLM -> Me -> GPT. Ah, turn order is typically P1->P2->P3->P4. Wait, Grok (P2) attacked me. I blocked. Unless I have vigilance (I checked, Broodmate/Token don't have vigilance. Shaman doesn't.) If I blocked in Grok's turn, my creatures don't tap to block. So they are still untapped for GLM (P3)'s turn? Wait - attacking cause tapping. Blocking does *not* cause tapping. So yes, my creatures are untapped and available to block again. Excellent. Attackers: Guardian Augmenter (2/2) - No evasion shown in oracle text. Just Flash/Hexproof/Buff. Incubation Druid (1/3) - No evasion. I can block both freely and kill them. Shaman blocks Druid? 2/2 vs 1/3. Druid takes 2, lives. Shaman takes 1, lives. Bounce off. Broodmate blocks Augmenter? 4/4 vs 2/2. Augmenter dies. Broodmate takes 2 damage. Dragon Token blocks Druid? 4/4 vs 1/3. Druid dies. Token takes 1. Actually, why risk Shaman? Just use the Dragons. Broodmate (p42) blocks Augmenter (p27). 4/4 eats 2/2. Token (p51) blocks Druid (p21). 4/4 eats 1/3. Both attackers die. I lose nothing. Is there a trick? GLM has 4 cards. Maybe a pump spell? Or bounce? If they pump Augmenter, it needs +3/+3 to kill my dragon. If they have a removal spell, they'd use it. But letting them through is 3 damage. Blocking kills two utility creatures? Incubation Druid is a mana dork. Guardian Augmenter protects their commander. Killing them is high value. Let's block both with Dragons. The Shaman is too precious to risk in combat if not needed. Blocks: p42 (Broodmate) blocks p27 (Augmenter). p51 (Token) blocks p21 (Druid). Chat: "You send your guardians to their doom? So be it." One consideration: Incubation Druid has a +1/+1 counter on it? State says: `counters:{+1/+1:1},id:p21,name:Incubation Druid,power:1,tapped:true,toughness:3`. Wait, base 0/2? With +1/+1 counter -> 1/3? Oracle text for Incubation Druid: 0/2. Adapt 3. T: Add one mana... if +1/+1 counter on it, add 3 mana. So it is currently 1/3. Dragon is 4/4. 1/3 vs 4/4 -> Druid dies. Guardian Augmenter is 2/2 (Base). 2/2 vs 4/4 -> Augmenter dies. Seems safe. Any deathtouch? No. Any first strike? No. Let's do it.
mcpBroodmate Dragon blocks Guardian Augmenter, Dragon Token blocks Incubation Druid
raw
choose_action(blockers=["p42:p27","p51:p21"])
{
  "declared": [
    {
      "id": "p42",
      "blocks": "p27"
    },
    {
      "id": "p51",
      "blocks": "p21"
    }
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_block"
}
mcpsend_chat_message
raw
send_chat_message(message=Your guardians march into the dragon's m...)
{
  "success": true
}
Gem3P Romancellm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Gem3P Romance",
  "cursor": 12,
  "stack": [],
  "active_player": "Gem3P Romance",
  "players": [
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p31"
        },
        {
          "name": "Repulse",
          "id": "p37"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p22"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p36"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p48"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p49"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Nymris, Oona's Trickster",
          "summoning_sickness": true,
          "id": "p56",
          "power": "1",
          "toughness": "6"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 81,
      "life": 40
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p25"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p46"
        },
        {
          "name": "Pilgrim's Eye",
          "id": "p33"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p15"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p17"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p23"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p24"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p32"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p38"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p39"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p44"
        },
        {
          "tapped": true,
          "name": "Alibou, Ancient Witness",
          "id": "p45",
          "power": "4",
          "toughness": "5"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p52"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "summoning_sickness": true,
          "id": "p53",
          "power": "3",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "summoning_sickness": true,
          "id": "p54",
          "power": "2",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Myr Battlesphere",
          "id": "p47",
          "power": "4",
          "toughness": "7"
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p57",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p58",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p59",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p60",
          "power": "1",
          "toughness": "1",
          "token": true
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 76,
      "life": 40
    },
    {
      "hand_size": 6,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Savage Lands",
          "id": "p2"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p7"
        },
        {
          "tapped": false,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p8"
        },
        {
          "tapped": false,
          "counters": {
            "charge": 1
          },
          "name": "Vivid Meadow",
          "id": "p1"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "id": "p18",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Haven of the Spirit Dragon",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Broodmate Dragon",
          "id": "p42",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Dragon Token",
          "rules": [
            "Flying"
          ],
          "id": "p51",
          "power": "4",
          "toughness": "4",
          "token": true
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 85,
      "life": 23,
      "hand": [
        {
          "name": "Swamp",
          "is_land": true,
          "id": "p5",
          "playable": true
        },
        {
          "name": "Crucible of the Spirit Dragon",
          "is_land": true,
          "id": "p6",
          "playable": true
        },
        {
          "mana_cost": "{4}{R}{G}",
          "name": "Savage Ventmaw",
          "id": "p26",
          "power": "4",
          "toughness": "4",
          "playable": true
        },
        {
          "mana_cost": "{2}",
          "name": "Lightning Greaves",
          "id": "p29",
          "playable": true
        },
        {
          "mana_cost": "{3}{B}{B}",
          "name": "Palace Siege",
          "id": "p50",
          "playable": true
        },
        {
          "name": "Jungle Shrine",
          "is_land": true,
          "id": "p61",
          "playable": true
        }
      ]
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p27"
        },
        {
          "name": "Incubation Druid",
          "id": "p21"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Llanowar Reborn",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p20"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p28"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p35"
        },
        {
          "tapped": false,
          "name": "Novijen, Heart of Progress",
          "id": "p43"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 86,
      "life": 40
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 7
}
thinkingGem3P Romance
I stand amidst the chaos, my dragons circling overhead. The artificer's machines clank and whir, a mockery of true life. The trickster fae watches from the shadows. But I... I have fire. **Turn Analysis:** * **Mana:** I have 5 lands. Dragonspeaker Shaman recuces Dragon costs by 2. * **Savage Ventmaw:** Cost 4RG. With Shaman, cost is 2RG. I have the mana (4 mana total needed). It's a 4/4 flyer that adds RRRGGG when it attacks. This is huge for ramping into bigger plays next turn or post-combat. * **Lightning Greaves:** Cost 2. Can give Ventmaw haste? * **Palace Siege:** Cost 3BB. With Shaman, dragons cost less, but this is an enchantment. Cost is 5. I have 5 lands. I can cast it. "Khans" mode returns dragons from GY (none yet, actually no, Broodmate puts a token, but the card itself is a creature. Wait, no dragons in GY). "Dragons" mode drains 2 life from each opponent on upkeep. Slow. Beating down is better. * **Lands:** I have Jungle Shrine (enters tapped), Swamp, Crucible. I should play a land. **Line of Play:** 1. **Play Land:** Jungle Shrine is a tri-land, but enters tapped. If I need 5 mana *now*, I might need an untapped land. * I have 5 lands currently. * To cast Ventmaw (4 mana with Shaman) + Greaves (2 mana) = 6 mana. * I have 5 lands on board. +1 land drop = 6 mana. * If I play Jungle Shrine, I have 5 untapped + 1 tapped. Total 6 mana available? No, 5 usable this turn. * If I play Swamp (untapped), I have 6 usable mana. * Plan: Play Swamp. 2. **Cast Savage Ventmaw:** Costs 2RG (reduced). Leaves 2 mana open. 3. **Cast Lightning Greaves:** Costs 2. Leaves 0 mana. 4. **Equip Greaves to Ventmaw:** Cost 0. 5. **Combat:** * Attack with Ventmaw (4/4 Flying, Haste). Trigger: Add RRRGGG (6 mana). * Attack with Broodmate + Token (4/4 Flying each). * Total power: 4+4+4 = 12 damage in the air. * Who is the threat? Grok has 40 life and a Myr Battlesphere army. He is the archenemy right now. * GLM has no board (I wiped it). * GPT has Nymris (1/6) and open mana. * I should pressure Grok. 6. **Post-Combat:** * I will have RRRGGG floating. * I can cast Palace Siege? Yes. 3BB. I have B from lands? * Lands: Savage Lands (B), Vivid Meadow (Any), Vivid Crag (Any), Seaside Citadel (WUG), Haven (Dragon mana), Swamp (B). * I definitely have BB. * Use the floating mana + lands to cast Palace Siege (Dragons mode? Or Khans? Probably Dragons to drain/kill faster, or hold off). * Wait, the floating mana empties if I don't use it. * I can use the floating mana to cast Palace Siege if the colors match? No, Ventmaw adds R/G. Siege needs B. * But I have lands that produce B. I can use the floating R/G for generic costs? No, Siege is 3BB. 3 generic can be R/G. So yes, I can cast Siege post-combat using the Ventmaw mana for the generic part. **Let's execute:** 1. Play Swamp. 2. Cast Savage Ventmaw. 3. Cast Lightning Greaves. 4. Equip Speed Boots to Dragon. 5. Attack! First, the land.
mcpPlay Swamp
raw
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
thinkingGem3P Romance
I play Savage Ventmaw. A new dragon to join the chorus! `p26`. Wait. Shaman reduces Dragon costs by 2. Savage Ventmaw is 4RG. Cost becomes 2RG. Total 4 mana. I have 6 lands. So I have 2 mana left. Then I can cast Lightning Greaves (2 mana). Then equip (0). Perfect. Cast Ventmaw.
mcpCast Savage Ventmaw {4}{R}{G}
raw
choose_action(id=p26)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem3P Romance
I will tap Savage Lands for Red. The fire of creation! Wait, `mana_plan` is safer than `choose_action` for complex lands, but `choose_action` with `index` or `id` works too if step-by-step. Actually, the game is asking me to choose which ability of Savage Lands to tap. Index 0 = Red. Index 1 = Green. Index 2 = Black. Ventmaw costs {4}{R}{G} -> {2}{R}{G}. I need R and G. I'll take Red from Savage Lands. `index: 0`.
mcp1. {T}: Add {R}.
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
thinkingGem3P Romance
Vivid Crag has 2 counters. I can just tap for Red. Why burn a counter? Wait, I need Green and Red. Savage Lands gave me Red. I have a Vivid Meadow (W/counter) and a Seaside Citadel (WUG). And a Swamp. If I use Vivid Crag for Red (no counter), that's fine. Actually, I have R and G in the mana cost. Cost: {2}{R}{G} (reduced 2). So remaining mana: {2}. I have 6 lands. Used Savage Lands. 5 left. Ventmaw takes 4 total (with reduction). So I need 3 more mana from 5 lands. I need 1 G and 2 generic. Vivid Crag gives R. So that's R, R (from Savage Lands). I still need G and 2 generic. I have Seaside Citadel (G). I have Haven (Draon mana). Okay, let's just make mana. Tap Vivid Crag for Red.
mcp1. {T}: Add {R}.
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
thinkingGem3P Romance
I use `Haven of the Spirit Dragon` to add Green. Colored mana for dragons. Choice 1: R (no, generic) Choice 2: Any color (Green) Wait, index 1 is "Any color". I'll pick that. Then I'll pick Green.
mcp2. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
thinkingGem3P Romance
Something went wrong. I tapped a few lands, but I didn't finish paying for Savage Ventmaw. The mana pool has {R: 1}. Where did the previous mana go? Ah, I see. I called `choose_action` for Savage Ventmaw. Then the system prompted me for land choices. I picked them one by one. But maybe I didn't select enough? Or the mana payment process was interrupted? Usually, `mana_plan` is better. But wait, the `get_action_choices` says "Play instants and activated abilities". Does that mean Ventmaw is on the stack? No, it would say `stack: [Savage Ventmaw]`. It says `context: T7 Precombat Main`. So Ventmaw failed to cast because I didn't pay? Or maybe I'm still paying? Ah, `untapped_lands: 2`. I used 3 lands (Savage, Crag, Haven). So I have 3 mana. Where is it? `mana_pool: {R: 1}`. That's only 1 mana. Did Haven fail? Ah, `GAME_SELECT` with `boolean` usually means "you have priority, do you want to respond to something?". Wait, the previous `choose_action` for Haven returned `next_action_pending: true`. And `next_action_type: GAME_SELECT`. Maybe the "color choice" for Haven was skipped or defaulted? If Haven produced Green, it should be in the pool. If Haven produced nothing, I lost a land activation. Let's check `get_game_state` briefly or just try to cast Ventmaw again. If I have 3 lands tapped, but only 1 mana, that's bad. Let's re-cast Ventmaw. I need 4 mana total. I have 2 untapped lands left. + 1 floating Red (maybe). Wait, if I have 1 Floating Red, and 2 Untapped Lands. That is 3 mana. Dragon Shaman reduces cost by 2. So Cost is 2RG = 4. I need 4 mana. I had 6 lands. Tapped: Savage (1), Crag (1), Haven (1). Total 3 used. Untapped: 3. So I have 3 untapped lands + 1 floating? = 4 mana. I can pay. Let's cast Ventmaw again. Wait, if I already announced it, is it suspended? No, if payment fails, it rewinds. So I probably just tapped lands for mana. I will cast Ventmaw now. I'll use `mana_plan` to be safe and efficient. I need `2RG` (4 total). I have `R` floating (maybe). I have 3 untapped lands: Vivid Meadow (W/Any), Seaside Citadel (GWU), Swamp (B). Mana Plan: 1. Floating Red (if available? How to specify? Just `RED`?) 2. Seaside Citadel (Green). 3. Swamp (Black/Generic). 4. Vivid Meadow (White/Generic). Wait, I need RG + 2. I have R (floating). Seaside Citadel -> Green. Swamp -> Generic. Vivid Meadow -> Generic. Total: R G 2. Matches. Let's try casting with `mana_plan`.
mcpPass
raw
choose_action(id=p26, mana_plan=["RED","p8","p5","p1"])
{
  "retryable": true,
  "success": false,
  "error_code": "invalid_choice",
  "error": "Object p26 not found in current choices"
}
thinkingGem3P Romance
I'm confused. Why can't I cast the spell? Ah, "Play instants and activated abilities" means the stack is not empty, or I'm in a sub-priority? But stack is empty? Wait, if it's `boolean`, it means I can only pass priority or answer yes/no. It does NOT show the cards in hand. Ah! Usually, main phase `GAME_SELECT` shows `select` with list of cards. This time, it shows `boolean` with message: "Play instants and activated abilities". Is it possible I have something on the stack? Let's check `get_game_state` again. Or maybe I am responding to an ability trigger? Or maybe I just need to pass priority to resolve something? I have priority. If I pass, maybe the phase continues? But if I pass, I might lose the chance to play a sorcery speed spell (creature) if the stack clears. Actually, if the stack is somehow not empty, I can only play instants. But my hand shows `Savage Ventmaw` (Creature). Ah, if `untapped_lands: 2` and `mana_pool: {R:1}`, maybe I am mid-payment but cancelled? If I pass, the mana empties? Let's try passing priority once. Maybe it's a phase transition glitch or a trigger. Wait, if I pass, I lose the R mana. But I have 3 lands untapped. 3 + 1 = 4 mana. Ventmaw costs 6 (4 with Shaman). I need 4 mana. I have 3 lands + 1 floating. That is 4. So I have enough. If I pass, I lose the floating mana. Then I have 3 lands. Not enough for Ventmaw. So I MUST use the mana now. But I can't cast a creature as an instant. So... Maybe I am in `upkeep` or `draw` or something? Context says `Precombat Main`. Why can't I cast a creature? 1. Maybe something prevents creatures? No. 2. maybe `stack` has something? `get_game_state` returned empty stack previously. 3. maybe pass priority is needed to get back to "sorcery speed" priority? Wait, if the stack is empty in Main Phase, I have sorcery speed priority. If the stack is NOT empty, I have instant speed. So `get_game_state` is crucial. Let's call `get_game_state`.
llm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Gem3P Romance",
  "cursor": 15,
  "stack": [
    {
      "name": "Savage Ventmaw",
      "rules": [
        "Flying",
        "Whenever {this} attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end."
      ],
      "id": "p62"
    }
  ],
  "active_player": "Gem3P Romance",
  "players": [
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p31"
        },
        {
          "name": "Repulse",
          "id": "p37"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p22"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p36"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p48"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p49"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Nymris, Oona's Trickster",
          "summoning_sickness": true,
          "id": "p56",
          "power": "1",
          "toughness": "6"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 81,
      "life": 40
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p25"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p46"
        },
        {
          "name": "Pilgrim's Eye",
          "id": "p33"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p15"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p17"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p23"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p24"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p32"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p38"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p39"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p44"
        },
        {
          "tapped": true,
          "name": "Alibou, Ancient Witness",
          "id": "p45",
          "power": "4",
          "toughness": "5"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p52"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "summoning_sickness": true,
          "id": "p53",
          "power": "3",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "summoning_sickness": true,
          "id": "p54",
          "power": "2",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Myr Battlesphere",
          "id": "p47",
          "power": "4",
          "toughness": "7"
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p57",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p58",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p59",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p60",
          "power": "1",
          "toughness": "1",
          "token": true
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 76,
      "life": 40
    },
    {
      "hand_size": 4,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p2"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p7"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p8"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 1
          },
          "name": "Vivid Meadow",
          "id": "p1"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "id": "p18",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Haven of the Spirit Dragon",
          "id": "p3"
        },
        {
          "tapped": false,
          "name": "Broodmate Dragon",
          "id": "p42",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Dragon Token",
          "rules": [
            "Flying"
          ],
          "id": "p51",
          "power": "4",
          "toughness": "4",
          "token": true
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p5"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 85,
      "mana_pool": {
        "R": 1
      },
      "life": 23,
      "hand": [
        {
          "name": "Crucible of the Spirit Dragon",
          "is_land": true,
          "id": "p6"
        },
        {
          "mana_cost": "{2}",
          "name": "Lightning Greaves",
          "id": "p29"
        },
        {
          "mana_cost": "{3}{B}{B}",
          "name": "Palace Siege",
          "id": "p50"
        },
        {
          "name": "Jungle Shrine",
          "is_land": true,
          "id": "p61"
        }
      ]
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p27"
        },
        {
          "name": "Incubation Druid",
          "id": "p21"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Llanowar Reborn",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p20"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p28"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p35"
        },
        {
          "tapped": false,
          "name": "Novijen, Heart of Progress",
          "id": "p43"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 86,
      "life": 40
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 7
}
thinkingGem3P Romance
AHA! `stack: [{id: p62, name: Savage Ventmaw}]`. The spell IS on the stack! It was cast! And I still have priority (respond_type=boolean). And I have {R} floating. I have `Seaside Citadel` (untapped) and `Swamp` (untapped). And `mana_pool: {R:1}`. This means I have effectively 3 mana available. But Ventmaw is ALREADY CAST. Wait, did I double pay? Lands tapped: Savage Lands, Vivid Crag, Haven, Vivid Meadow. That is 4 lands. Ventmaw cost 4 (with Shaman). So I paid correctly. And I have one {R} floating left over? Savage Lands (R), Vivid Crag (R), Haven (Any -> G), Vivid Meadow (Any -> G). Total RRGG. Cost: 2RG. So I spent RRG. G left over? Or RG left over? Anyway, I have floating mana. And Ventmaw is on the stack. I need to resolve it. So I should pass priority. `answer: false`. Then, subsequent actions: Once Ventmaw resolves: 1. Cast Lightning Greaves (2 mana). I have Seaside Citadel (WUG) and Swamp (B). Total 2 mana. Plus floating red? If I pass, floating mana empties? Wait, Ventmaw says "Until end of turn, you don't lose this mana..." for ITS OWN mana. But normal floating mana empties between steps/phases. It does NOT empty when passing priority within a phase? Rules check: Mana pools empty at the end of each step and phase. NOT when passing priority. So my Floating Red will remain until the phase ends. So I will have {R} + Seaside Citadel + Swamp = 3 mana. Greaves costs 2. I can cast Greaves. Then Equip (0). Then Attack. Perfect. Action: Pass Priority.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
Ventmaw resolved. Now I cast Lightning Greaves. Cost {2}. I have {R} floating. I have Seaside Citadel and Swamp. So I use Seaside Citadel (Any -> G -> 1). Use Floating R. Total 2. Or just use S.C. and Swamp. Wait, Floating Red will empty if I move to Combat. So I should use Floating Red now. Use mana_plan: ["RED", "p8"] (Seaside Citadel) or ["RED", "p5"] (Swamp). Actually, just let the game handle it if I cast simple spell? No, mana_plan is best. `mana_plan: ["RED", "p5"]` (Swamp). Why `p5`? Because I might need Seaside Citadel's other colors? Or `p8`? Seaside Citadel taps for G/W/U. Swamp taps for B. Palace Siege (BB) needs ONE more B. If I use Swamp now, I have only Savage Lands (Used) and Vivid Meadow (Used). Wait, Savage Lands taps for B. But it's used. If I use Swamp now, do I have another source of Black? Lands used: Savage Lands (B/R/G), Vivid Crag (R), Haven (Any/G), Vivid Meadow (Any/W). Lands untapped: Seaside Citadel (G/W/U), Swamp (B). If I use Swamp, I have NO Black mana left for Palace Siege? Wait, Palace Siege is 3BB. I need 2 Black. I have Savage Lands (used) and Swamp (unused). So I can't cast Palace Siege this turn anyway? Unless I have floating Black? My float is Red. So Palace Siege is impossible this turn. Wait, Ventmaw adds RRRGGG when it attacks. Can I use that for Palace Siege? Siege needs BB. Ventmaw gives R/G. I have ONE Swamp untapped. Savage Lands is TAPPED. So even with RRRGGG, I only have ONE Black available. So I really can't cast Palace Siege post-combat unless I missed a land drop? I played Swamp this turn. So I have 6 lands total. Unless I have a mana rock? Dimir Signet is on GPT's board. Sol Ring is on GLM's board. Mycosynth is on Grok's board. I have no rocks. So Palace Siege is totally unreachable this turn because of colors (BB). So I don't need to save Swamp specially. I'll just cast Greaves. Use Red floating and Swamp. Or Red and Seaside Citadel. Does not matter. Let's use Red and Swamp. Chat: "Swift as lightning, my dragon strikes."
mcpCast Lightning Greaves {2}
raw
choose_action(id=p29, mana_plan=["RED","p5"])
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "mana_plan_set": true,
  "mana_plan_size": 2
}
Gem3P Romancellm
pass_priority()
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
  "context": "T7 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
thinkingGem3P Romance
I just cast Greaves. It's on stack. Pass priority to resolve it. Then equip Ventmaw. Then combat. Then, with 6 mana floating (RRRGGG), I can do... something? Crucible of the Spirit Dragon? Cost 2? Add counter. Cost {1}, Remove X counters: Add X mana of any combination of colors for dragon spells. So I can pump Crucible. Or just hold up mana for... instant speed interaction? No instants in hand. So mana will burn (or empty). Unless I find a way to use it. Maybe `Palace Siege`? 3BB. I need 2 Black. I have Savage Lands (B) - Tapped. I have Swamp (B) - Used for Greaves. Wait, if I used Seaside Citadel for Greaves, Swamp would be open! So I should have used Seaside Citadel. Then I'd have Swamp + 6 mana (RRRGGG). Still only 1 Black. Does Savage Ventmaw mana filter? No, just adds R/G. So Palace Siege is impossible. My bad. Okay, just equip and swing. Wait, do I need to equip? Ventmaw has Haste? No. Ventmaw Oracle text: "Savage Ventmaw... Flying. Whenever... attacks... add...". No Haste. So I MUST equip Greaves to give it Haste to attack this turn. This confirms the line. Pass priority.
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
Game state update. Turn 7, Main Phase. Stack empty. I have Lightning Greaves on battlefield. I have Savage Ventmaw. I must equip. Equip 0. Target Ventmaw. Then combat. Get choices.
thinkingGem3P Romance
Activate Greaves.
mcpActivate Lightning Greaves
raw
choose_action(id=p29)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
thinkingGem3P Romance
Target `p26` (Ventmaw).
llm
choose_action(id=p26)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
thinkingGem3P Romance
Now go to combat. Wait for equip to resolve? Yes. Pass priority. Then `declare_attackers`.
llm
pass_priority(until=declare_attackers)
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
  "context": "T7 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
thinkingGem3P Romance
Ah, `pending_action_from_choose_action`. I was supposed to pass priority to resolve the Equip? Usually, `pass_priority` handles this. But it returned `action_type: GAME_SELECT` with `boolean`. This means equip is on the stack, and I have priority to respond. I pass.
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
Equip resolved. Now go to Declare Attackers. I will attack with Ventmaw, Broodmate, and Token. Target: Grok? Grok is the threat. Grok has Myr Battlesphere (4/7) and 4 Myr Tokens (1/1 Haste). He also has Alibou (4/5) tap-damage trigger. My Dragons fly. Grok's Myrs are ground. Pilgrim's Eye (Flying) is dead (I blocked last turn). So Grok has NO flyers. I can hit him for 12 damage freely. This puts him to 28. Good plan. Any other players? GLM: No board. GPT: Nymris (1/6 Flying). Nymris can block ONE dragon and survive (1/6 vs 4/4). So if I attack GPT, one dragon is bounced off. So attacking Grok is better. Attack Grok with ALL.
llm
pass_priority(until=declare_attackers)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 1,
  "context": "T7 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Lightning Greaves",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "Equip {0}"
      ],
      "id": "p29"
    }
  ]
}
thinkingGem3P Romance
I equipped, resolved it. Now main phase priority again. Pass until declare attackers.
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
Go to combat.
llm
pass_priority(until=declare_attackers)
{
  "combat_phase": "declare_attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 0,
  "context": "T7 Combat/Declare Attackers (Gem3P Romance)",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Dragonspeaker Shaman",
      "index": 0,
      "choice_type": "attacker",
      "id": "p18",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "Broodmate Dragon",
      "index": 1,
      "choice_type": "attacker",
      "id": "p42",
      "power": "4",
      "toughness": "4"
    },
    {
      "name": "Dragon Token",
      "index": 2,
      "choice_type": "attacker",
      "id": "p51",
      "power": "4",
      "toughness": "4"
    },
    {
      "name": "Savage Ventmaw",
      "index": 3,
      "choice_type": "attacker",
      "id": "p26",
      "power": "4",
      "toughness": "4"
    },
    {
      "name": "All attack",
      "index": 4,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
thinkingGem3P Romance
All attack Grok. Actually, I cannot declare "All attack Grok". I have to specify attackers. `attackers=["p42","p51","p26"]`. Target? The system will ask for target for each attacker if there are multiple opponents. Usually, I declare attackers, then it asks if I need to choose targets. Or I can specify targets in the command if supported? Schema says `attackers: Array of short IDs`. It doesn't say targets. Wait, if I declare multiple attackers, do they all attack the same person by default? Or does it prompt me for targets? Let's just declare attackers and see what happens. I'll attack with the 3 Flyers. Shaman stays back? Shaman is 2/2. Grok has ground blockers (Myr Tokens). No point suiciding Shaman. Attackers: Ventmaw (p26), Broodmate (p42), Token (p51).
llm
choose_action(attackers=["p26","p42","p51"])
{
  "declared": [
    "p26"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
thinkingGem3P Romance
Okay, it stopped after the first attacker to aks for target. Target Grok.
llm
choose_action(id=p26)
{
  "retryable": true,
  "success": false,
  "error_code": "invalid_choice",
  "error": "Object p26 not found in current choices",
  "choices": [
    {
      "name": "Grok4F Snark",
      "target_type": "player",
      "index": 0,
      "id": "p9"
    },
    {
      "name": "GLM47 Proud",
      "target_type": "player",
      "index": 1,
      "id": "p11"
    },
    {
      "name": "GPT5m Rambler",
      "target_type": "player",
      "index": 2,
      "id": "p12"
    },
    {
      "controller": "Grok4F Snark",
      "name": "Daretti, Scrap Savant",
      "target_type": "permanent",
      "index": 3,
      "id": "p39"
    }
  ]
}
thinkingGem3P Romance
Ah, I need to target the player/planeswalker. Grok is `p9` (maybe). Let's check `get_game_state` for player IDs. Wait, choice 0 is `Grok4F Snark` (id=`p9`?). Wait, the list has `id: p9` for Grok. So I attack Grok (`p9`). Also, Daretti (`p39`) is a planeswalker controlled by Grok. Should I attack Daretti? Daretti is at 5 loyalty. My damage is 4 per dragon. If I send one Dragon at Daretti, he dies (4 damage -> 1 loyalty left? No, minus 4. He is at 5 so 1 left). If I send TWO dragons, he dies. Is Daretti scary? He loots and reanimates artifacts. Yes, very scary. He just got back Myr Battlesphere? Or will do next turn? I should kill Daretti. Or just kill Grok. Grok is at 40 life. 12 damage puts him to 28. Daretti is at 5. 8 damage kills him. If I send 2 dragons at Daretti, I do 8 damage to him (excess 3). If I send all 3 at Grok, I do 12 damage. I think killing Daretti is worth it. He generates too much value. But if I split attacks, I dilute pressure on life total. Let's see. My opponents are 40, 40, 40. This is going to be a long game. If I kill Daretti, I slow down Grok significantly. If I ignore Daretti, he ticks up to 6 or mins to reanimate something scary (like Myr Battlesphere again if I kill it, which I can't easily). I'll send 2 dragons at Daretti (8 dmg). 1 dragon at Grok (4 dmg). Or 2 at Grok, 1 at Daretti (4 dmg, leaves him at 1). Then he can -2 to sacrifice/reanimate. Reanimating Myr Battlesphere is bad. So leaving him at 1 is bad. I must kill Daretti or ignore him. To kill him (5 loyalty), I need 2 dragons (8 dmg). That leaves 1 dragon for Grok (4 dmg). This seems weak. But stopping the reanimation engine is key. However, I can just race? Myr Battlesphere is 4/7. My dragons are 4/4. Wait, Grok has 18 permanents! Myr Battlesphere deals X damage to target on attack where X is tapped Myrs. Grok has 4 tokens + 1 Battlesphere. If he attacks me, he taps 4 tokens -> 4 damage to me + 4/7 attacking. I have 23 life. I can take a hit. Or block with Shaman. Actually, if I kill Daretti, does that stop the Battlesphere? No. It just stops him from getting it back if it dies. But it's not dead. So Daretti is just looting right now. Or making scraps for Osgir. Osgir is commander? No, Osgir is commander but Daretti is planeswalker. I think I focus on Grok's life total. 12 damage is a lot. Pressure him to block with his Battlesphere? He has no flyers. He CANNOT block. So 12 damage is guaranteed. If I kill Daretti, I deal 0 to Grok. I'll just hit Grok for 12. Make him panic. Target Grok (`p9`) for Ventmaw.
llm
choose_action(id=p9)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingGem3P Romance
Wait, now it's next attacker? Yes. System will keep asking for targets until all declared attackers have a target. So just repeat `p9` (Grok) for all 3. I declared 3 dragons. So I will do this for 2 more dragons. Wait, `next_action_type: GAME_SELECT`? This usually means I need to select the next attacker first? Ah, if I selected multiple attackers in `batch_attack`, the system auto-loops through them. But if `interrupted: true` in the first call, it stopped and asked for target for the *first* one. Now I probably need to select the next target for the next attacker? Or select the next attacker manually? Let's see what `get_action_choices` says.
thinkingGem3P Romance
Okay, it seems I only declared one attacker. `already_attacking: [Savage Ventmaw]`. I used `choose_action(attackers=["p26"])`? No, I used `attackers=["p26","p42","p51"]`. Maybe the game server limits one at a time or I made a mistake? Anyway, I need to declare the other two. So I choose `p42` (Broodmate) and `p51` (Token). attackers: [p42, p51]
mcpAttack with Broodmate Dragon 4/4, Dragon Token 4/4
raw
choose_action(attackers=["p42","p51"])
{
  "declared": [
    "p42"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
thinkingGem3P Romance
Select target for p42 (Broodmate). Target Grok (`p9`).
llm
choose_action(id=p9)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingGem3P Romance
Now select the last attacker (Token, `p51`). Target Grok (`p9`). Wait, I need to call `choose_action(attackers=[p51])`? or just select target? It's `GAME_SELECT` now. Usually after a batch, it asks targets one by one. But if I was interrupted, it returns to `GAME_SELECT` (select attacker). So I need to select the Token again. `attackers: [p51]`.
llm
choose_action(attackers=["p51"])
{
  "declared": [
    "p51"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
thinkingGem3P Romance
Select target for `p51` (Token). Target `p9`.
llm
choose_action(id=p9)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
thinkingGem3P Romance
Now all attacked. Confirm attacks. `answer: true`.
llm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
thinkingGem3P Romance
Now attackers are declared. Priority passes to me, then opponent. But wait, Ventmaw attacked. "Whenever ... attacks, add RRRGGG." This triggers! So I should have 6 mana in pool. I can use this mana instantly? Yes, it's mana. But I have priority before declare blockers. Is there anything I can do with 6 mana? I have `Palace Siege` (3BB). I have 1 Swamp (untapped?). No, used for Greaves. Wait, I used Seaside Citadel and Swamp for Greaves or something? Let's check `untapped_lands`. Ventmaw mana: {R:3, G:3}. If I have 1 Black source, I can cast... nothing? Palace Siege needs BB. If I have ANY instant speed sinks? I have `Crucible of the Spirit Dragon`? "1, T, Remove X counters...". No, "1, T: Put a storage counter on Crucible." So I can activate Crucible for 1. I can activate `Haven of the Spirit Dragon`? "T, Sac: Return Dragon...". No. What about `Draconic Roar`? No, instant. Assume I have no instants in hand. Just `Palace Siege` (Enchantment - Sorcery speed). So the mana will burn at end of combat? "Until end of turn, you don't lose this mana as steps and phases end." Savage Ventmaw's ability says this! So the mana stays until End of Turn. This means I can use it in `Postcombat Main`! Awesome! So in Postcombat Main, I have RRRGGG. I need BB for Palace Siege. I have Savage Lands (B) - Tapped. Swamp (B) - Tapped (likely). So unless I have another black source, I can't cast Palace Siege. My lands: Savage Lands, Vivid Crag, Haven, Vivid Meadow, Seaside Citadel, Swamp. Only Savage Lands and Swamp produce Black. Both are tapped. Wait, Vivid Meadow/Crag can produce any color with counter. Vivid Crag has 2 counters. Vivid Meadow has counters? Let's check. If I can make BB, I can cast Palace Siege (Choose Dragons -> Return Dragon to hand each upkeep). Or Khans -> Drain 2 life each upkeep. Dragons mode is better for recursion. But I have no dragons in GY. So Khans mode: Drain 2 life from each opponent? That's 6 life swing per turn. Pretty good. But I can't cast it if no BB. Let's check `get_game_state`.
llm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Gem3P Romance",
  "cursor": 20,
  "stack": [
    {
      "name": "Ability",
      "rules": [
        "Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end."
      ],
      "id": "p63"
    }
  ],
  "active_player": "Gem3P Romance",
  "players": [
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p31"
        },
        {
          "name": "Repulse",
          "id": "p37"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p22"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p36"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p48"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p49"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Nymris, Oona's Trickster",
          "summoning_sickness": true,
          "id": "p56",
          "power": "1",
          "toughness": "6"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 81,
      "life": 40
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p25"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p46"
        },
        {
          "name": "Pilgrim's Eye",
          "id": "p33"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p15"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p17"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p23"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p24"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p32"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p38"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p39"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p44"
        },
        {
          "tapped": true,
          "name": "Alibou, Ancient Witness",
          "id": "p45",
          "power": "4",
          "toughness": "5"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p52"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "summoning_sickness": true,
          "id": "p53",
          "power": "3",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "summoning_sickness": true,
          "id": "p54",
          "power": "2",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Myr Battlesphere",
          "id": "p47",
          "power": "4",
          "toughness": "7"
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p57",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p58",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p59",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p60",
          "power": "1",
          "toughness": "1",
          "token": true
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 76,
      "life": 40
    },
    {
      "hand_size": 3,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p2"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p7"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p8"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 1
          },
          "name": "Vivid Meadow",
          "id": "p1"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "id": "p18",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Haven of the Spirit Dragon",
          "id": "p3"
        },
        {
          "tapped": true,
          "name": "Broodmate Dragon",
          "id": "p42",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": true,
          "name": "Dragon Token",
          "rules": [
            "Flying"
          ],
          "id": "p51",
          "power": "4",
          "toughness": "4",
          "token": true
        },
        {
          "tapped": true,
          "name": "Swamp",
          "id": "p5"
        },
        {
          "tapped": true,
          "name": "Savage Ventmaw",
          "id": "p26",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Lightning Greaves",
          "id": "p29"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 85,
      "life": 23,
      "hand": [
        {
          "name": "Crucible of the Spirit Dragon",
          "is_land": true,
          "id": "p6"
        },
        {
          "mana_cost": "{3}{B}{B}",
          "name": "Palace Siege",
          "id": "p50"
        },
        {
          "name": "Jungle Shrine",
          "is_land": true,
          "id": "p61"
        }
      ]
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p27"
        },
        {
          "name": "Incubation Druid",
          "id": "p21"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Llanowar Reborn",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p20"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p28"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p35"
        },
        {
          "tapped": false,
          "name": "Novijen, Heart of Progress",
          "id": "p43"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 86,
      "life": 40
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "combat": [
    {
      "blocked": false,
      "defending": "Grok4F Snark",
      "attackers": [
        {
          "name": "Savage Ventmaw",
          "id": "p26",
          "power": "4",
          "toughness": "4"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "Grok4F Snark",
      "attackers": [
        {
          "name": "Broodmate Dragon",
          "id": "p42",
          "power": "4",
          "toughness": "4"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "Grok4F Snark",
      "attackers": [
        {
          "name": "Dragon Token",
          "id": "p51",
          "power": "4",
          "toughness": "4"
        }
      ]
    }
  ],
  "turn": 7
}
thinkingGem3P Romance
Okay, `stack` has Ventmaw trigger. I have priority. I pass. Once it resolves, I get the mana. Then blockers. Grok has 4 Myr Tokens (1/1 Haste) and Myr Battlesphere (4/7). My dragons are 4/4 Flying. His Myrs are ground. He cannot block. I hit for 12. Grok goes to 28. Then I get priority again in Postcombat Main. I have RRRGGG floating + 1 Black (Savage Lands tapped, Swamp tapped). Wait, I see `p5 Swamp` is TAPPED. `p2 Savage Lands` is TAPPED. So I have NO Black mana available. Unless Vivid Crag (tapped) or Vivid Meadow (tapped). Seaside Citadel is UNTAPPED (`p8`). Wait, I used Seaside Citadel for Greaves? No, I used Swamp (`p5`) for Greaves in my `mana_plan`. Ah, so Seaside Citadel is untapped. Seaside Citadel produces G, W, or U. So I have G, W, U available. Plus RRRGGG. So I have RRRGGGGWU available. No Black. Palace Siege costs 3BB. So I cannot cast Palace Siege. I can play a land? `land_drops_used: 1`. I played Swamp? Wait, did I play Swamp this turn? I see `p5 Swamp` on battlefield. I don't recall playing it this turn. Wait, `land_drops_used: 1` in previous turn context means I played a land. So I cannot play another land. I have `Jungle Shrine`(Land) and `Crucible of the Spirit Dragon`(Land) in hand. And `Palace Siege`. So I can't do anything post-combat. Whatever. Pass priority.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(40hp), Gem3P Romance(you,23hp), GLM47 Proud(40hp)",
  "context": "T7 Combat/Declare Attackers (Gem3P Romance)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
thinkingGem3P Romance
Stack has Ventmaw trigger. Pass.
llm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "auto_passed_loop_detected",
  "warning": "Too many interactions this turn (27). Auto-passing until next turn."
}
thinkingGem3P Romance
Oh no, loop detected. Probably because I kept passing priority while Ventmaw trigger was on the stack? The system thought I wasn't advancing the game state. But wait, the Ventmaw trigger should resolve on its own. Ah, maybe because I didn't change game state (tap lands, cast spells) while stack was `[Ventmaw Trigger]`. I passed. Then `pass_priority` returned `action_type: GAME_SELECT` with `boolean`. This means I still had priority? If there is a trigger, I pass priority to resolve it. Then opponent passes. Then it resolves. Then I get priority again. Maybe I was stuck in a loop of getting priority and passing? Whatever. It auto-passed to next turn. So combat happened. Grok took 12 damage? Let's see the log or game state. I hope I didn't skip my post-combat main phase if I could have done something (but I concluded I couldn't). `auto_passed_loop_detected` usually skips to end of turn. So I miss my chance to cast anything post-combat. But I didn't have anything castable anyway (Palace Siege needs BB). So it's fine. Current State: Turn 8? Or end of Turn 7? Since `until: declaration_attackers` was the last `pass_priority`, and then loop detected. I assume Turn 7 ended. Wait, the loop detected message says "Auto-passing until next turn". So I am probably in Turn 8 (GLM's turn?). Let's check `get_game_state`.
llm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Gem3P Romance",
  "cursor": 21,
  "stack": [],
  "active_player": "Gem3P Romance",
  "players": [
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p31"
        },
        {
          "name": "Repulse",
          "id": "p37"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p22"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p36"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p48"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p49"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Nymris, Oona's Trickster",
          "summoning_sickness": true,
          "id": "p56",
          "power": "1",
          "toughness": "6"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 81,
      "life": 40
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p25"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p46"
        },
        {
          "name": "Pilgrim's Eye",
          "id": "p33"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p15"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p17"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p23"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p24"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p32"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p38"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p39"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p44"
        },
        {
          "tapped": true,
          "name": "Alibou, Ancient Witness",
          "id": "p45",
          "power": "4",
          "toughness": "5"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p52"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "summoning_sickness": true,
          "id": "p53",
          "power": "3",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "summoning_sickness": true,
          "id": "p54",
          "power": "2",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Myr Battlesphere",
          "id": "p47",
          "power": "4",
          "toughness": "7"
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p57",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p58",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p59",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p60",
          "power": "1",
          "toughness": "1",
          "token": true
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 76,
      "life": 40
    },
    {
      "hand_size": 3,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p2"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p7"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p8"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 1
          },
          "name": "Vivid Meadow",
          "id": "p1"
        },
        {
          "tapped": false,
          "name": "Dragonspeaker Shaman",
          "id": "p18",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Haven of the Spirit Dragon",
          "id": "p3"
        },
        {
          "tapped": true,
          "name": "Broodmate Dragon",
          "id": "p42",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": true,
          "name": "Dragon Token",
          "rules": [
            "Flying"
          ],
          "id": "p51",
          "power": "4",
          "toughness": "4",
          "token": true
        },
        {
          "tapped": true,
          "name": "Swamp",
          "id": "p5"
        },
        {
          "tapped": true,
          "name": "Savage Ventmaw",
          "id": "p26",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Lightning Greaves",
          "id": "p29"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 85,
      "mana_pool": {
        "R": 3,
        "G": 3
      },
      "life": 23,
      "hand": [
        {
          "name": "Crucible of the Spirit Dragon",
          "is_land": true,
          "id": "p6"
        },
        {
          "mana_cost": "{3}{B}{B}",
          "name": "Palace Siege",
          "id": "p50"
        },
        {
          "name": "Jungle Shrine",
          "is_land": true,
          "id": "p61"
        }
      ]
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p27"
        },
        {
          "name": "Incubation Druid",
          "id": "p21"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Llanowar Reborn",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p20"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p28"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p35"
        },
        {
          "tapped": false,
          "name": "Novijen, Heart of Progress",
          "id": "p43"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 86,
      "life": 40
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "combat": [
    {
      "blocked": false,
      "defending": "Grok4F Snark",
      "attackers": [
        {
          "name": "Savage Ventmaw",
          "id": "p26",
          "power": "4",
          "toughness": "4"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "Grok4F Snark",
      "attackers": [
        {
          "name": "Broodmate Dragon",
          "id": "p42",
          "power": "4",
          "toughness": "4"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "Grok4F Snark",
      "attackers": [
        {
          "name": "Dragon Token",
          "id": "p51",
          "power": "4",
          "toughness": "4"
        }
      ]
    }
  ],
  "turn": 7
}
thinkingGem3P Romance
I am still in `Declare Attackers`. Stack is empty. Ventmaw trigger resolved (it's gone). `mana_pool: {G: 3, R: 3}`. I have 6 mana. And priority. I must pass to let blockers happen. Grok has no flyers. So no blocks. Damage happens. Then Postcombat Main. Pass.
llm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "auto_passed_loop_detected",
  "warning": "Too many interactions this turn (28). Auto-passing until next turn."
}
Grok4F Snarkllm
pass_priority(until=my_turn)
{
  "combat_phase": "blockers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,40hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Select blockers",
  "action_pending": true,
  "actions_passed": 8,
  "context": "T7 Combat/Declare Blockers (Gem3P Romance)",
  "recent_chat": [
    "Gem3P Romance: Your guardians march into the dragon&#39;s maw? Such bravery. Such folly. Burn them away."
  ],
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Quicksmith Genius",
      "index": 0,
      "choice_type": "blocker",
      "id": "p50",
      "power": "3",
      "toughness": "2"
    },
    {
      "name": "Losheel, Clockwork Scholar",
      "index": 1,
      "choice_type": "blocker",
      "id": "p59",
      "power": "2",
      "toughness": "4"
    },
    {
      "name": "Myr Battlesphere",
      "index": 2,
      "choice_type": "blocker",
      "id": "p33",
      "power": "4",
      "toughness": "7"
    },
    {
      "name": "Myr Token",
      "index": 3,
      "choice_type": "blocker",
      "id": "p80",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Myr Token",
      "index": 4,
      "choice_type": "blocker",
      "id": "p81",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Myr Token",
      "index": 5,
      "choice_type": "blocker",
      "id": "p82",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Myr Token",
      "index": 6,
      "choice_type": "blocker",
      "id": "p83",
      "power": "1",
      "toughness": "1"
    }
  ],
  "incoming_attackers": [
    {
      "name": "Savage Ventmaw",
      "id": "p79",
      "power": "4",
      "toughness": "4"
    },
    {
      "name": "Broodmate Dragon",
      "id": "p70",
      "power": "4",
      "toughness": "4"
    },
    {
      "name": "Dragon Token",
      "id": "p71",
      "power": "4",
      "toughness": "4"
    }
  ]
}
thinkingGem3P Romance
Auto-pass again. This is weird. Maybe the game is stuck in a state where I just need to pass multiple times? Because opponents need to pass too. If I pass, and they pass, game moves forward. I don't need to do anything else. Just hope the auto-pass worked and I am in Turn 8. Wait, `get_game_state` in previous turn showed: Turn 7, `Declare Attackers`. I have 40+23+40+40 life? No. I'm at 23. Grok at 40. If I am in Turn 8, GLM is active. Let's see.
Grok4F Snarkllm
choose_action(blockers=["p80:p70","p81:p71","p33:p79"])
{
  "declared": [],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_block",
  "failed": [
    {
      "reason": "attacker p70 is not a valid block target",
      "id": "p80"
    },
    {
      "reason": "attacker p71 is not a valid block target",
      "id": "p81"
    },
    {
      "reason": "attacker p79 is not a valid block target",
      "id": "p33"
    }
  ]
}
mcpsend_chat_message
raw
send_chat_message(message=Folly indeed. But my expendable myrs are...)
{
  "success": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
mcpsend_chat_message
raw
send_chat_message(message=Ah, the classic dragon blockade. My myrs...)
{
  "success": true
}
Grok4F Snarkllm
pass_priority(until=my_turn)
{
  "combat_phase": "declare_attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 7,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 0,
  "context": "T8 Combat/Declare Attackers (Grok4F Snark)",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Alibou, Ancient Witness",
      "index": 0,
      "choice_type": "attacker",
      "id": "p58",
      "power": "4",
      "toughness": "5"
    },
    {
      "name": "Quicksmith Genius",
      "index": 1,
      "choice_type": "attacker",
      "id": "p50",
      "power": "3",
      "toughness": "2"
    },
    {
      "name": "Losheel, Clockwork Scholar",
      "index": 2,
      "choice_type": "attacker",
      "id": "p59",
      "power": "2",
      "toughness": "4"
    },
    {
      "name": "Myr Battlesphere",
      "index": 3,
      "choice_type": "attacker",
      "id": "p33",
      "power": "4",
      "toughness": "7"
    },
    {
      "name": "Myr Token",
      "index": 4,
      "choice_type": "attacker",
      "id": "p80",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Myr Token",
      "index": 5,
      "choice_type": "attacker",
      "id": "p81",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Myr Token",
      "index": 6,
      "choice_type": "attacker",
      "id": "p82",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Myr Token",
      "index": 7,
      "choice_type": "attacker",
      "id": "p83",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "All attack",
      "index": 8,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
Grok4F Snarkllm
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
mcpsend_chat_message
raw
send_chat_message(message=The entire factory floor is mobilizing. ...)
{
  "success": true
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkllm
pass_priority(until=postcombat_main)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(23hp), GLM47 Proud(40hp)",
  "context": "T8 Combat/Declare Attackers (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 7,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Select attackers",
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
  "success": true,
  "name": "Alibou, Ancient Witness",
  "rules": [
    "Other artifact creatures you control have haste.",
    "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
  ]
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=13)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_13"
}
Grok4F Snarkllm
get_oracle_text(card_name=Boros Charm)
{
  "success": true,
  "name": "Boros Charm",
  "rules": [
    "Choose one &mdash;&bull {this} deals 4 damage to target player or planeswalker.&bull Permanents you control gain indestructible until end of turn.&bull Target creature gains double strike until end of turn."
  ]
}
Grok4F SnarkmcpCast Boros Charm {R}{W}
raw
choose_action(id=p67, text=Permanents you control gain indestructib...)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
Grok4F Snarkmcp2. Permanents you control gain indestructible until end of turn.
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
mcpsend_chat_message
raw
send_chat_message(message=A little polish on the armor never hurts...)
{
  "success": true
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
mcpsend_chat_message
raw
send_chat_message(message=Indestructible sheen applied. Now, let's...)
{
  "success": true
}
Grok4F SnarkmcpRuin Grinder
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Grok4F SnarkmcpMountain
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Grok4F Snarkllm
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F SnarkmcpGreat Furnace
raw
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "cancelled"
}
Grok4F Snarkllm
get_oracle_text(card_name=Ruin Grinder)
{
  "success": true,
  "name": "Ruin Grinder",
  "rules": [
    "Menace",
    "When {this} dies, each player may discard their hand and draw seven cards.",
    "Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)"
  ]
}
Grok4F SnarkmcpPlains
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F SnarkmcpMountain
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Grok4F Snarkllm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
mcpsend_chat_message
raw
send_chat_message(message=Filing the deck like a proper archive. C...)
{
  "success": true
}
Grok4F SnarkmcpDigsite Engineer
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
Grok4F Snarkllm
get_action_choices()
{
  "action_type": "GAME_TARGET",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(17hp), GLM47 Proud(40hp)",
  "context": "T8 Combat/Declare Attackers (Grok4F Snark)",
  "action_taken": "auto_cancelled_no_targets",
  "response_type": "index",
  "can_cancel": true,
  "untapped_lands": 4,
  "respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
  "message": "Select up to one untapped Myr you control",
  "mana_pool": {
    "C": 1
  },
  "required": false,
  "action_pending": false
}
Gem3P Romancellm
pass_priority()
{
  "combat_phase": "blockers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,17hp), GLM47 Proud(40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Select blockers",
  "action_pending": true,
  "actions_passed": 8,
  "context": "T8 Combat/Declare Blockers (Grok4F Snark)",
  "recent_chat": [
    "Grok4F Snark: Folly indeed. But my expendable myrs are always up for a suicidal charge.",
    "Grok4F Snark: Ah, the classic dragon blockade. My myrs admire the view from down here, but they lack the wings for a proper introduction.",
    "Grok4F Snark: The entire factory floor is mobilizing. Who needs subtlety when you&#39;ve got volume?",
    "Grok4F Snark: A little polish on the armor never hurts. Boros Charm, if you please.",
    "Grok4F Snark: Indestructible sheen applied. Now, let&#39;s see if dragons dent as easily as they boast.",
    "Grok4F Snark: Filing the deck like a proper archive. Creatures first, mountains last&mdash;efficiency is its own reward."
  ],
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Dragonspeaker Shaman",
      "index": 0,
      "choice_type": "blocker",
      "id": "p18",
      "power": "2",
      "toughness": "2"
    }
  ],
  "incoming_attackers": [
    {
      "name": "Alibou, Ancient Witness",
      "id": "p45",
      "power": "4",
      "toughness": "5"
    },
    {
      "name": "Quicksmith Genius",
      "id": "p53",
      "power": "3",
      "toughness": "2"
    },
    {
      "name": "Losheel, Clockwork Scholar",
      "id": "p54",
      "power": "2",
      "toughness": "4"
    },
    {
      "name": "Myr Battlesphere",
      "id": "p47",
      "power": "4",
      "toughness": "7"
    },
    {
      "name": "Myr Token",
      "id": "p57",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Myr Token",
      "id": "p58",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Myr Token",
      "id": "p59",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Myr Token",
      "id": "p60",
      "power": "1",
      "toughness": "1"
    }
  ]
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
Turn 8. Grok is active again? Wait, Turn 7 was ME (Gem3P Romance). So Turn 8 should be GLM47 Proud. But message says `context: T8 Combat/Declare Blockers (Grok4F Snark)`. So Grok is attacking ME? But how? If I was T7, GLM should be T8. Maybe player order is: Me -> Grok -> GLM -> GPT? Let's check `get_game_state` order. `players: [GPT, Grok, Me, GLM]`. So `Me -> GLM -> GPT -> Grok`. So after T7 (Me), it should be T8 (GLM). Why is Grok attacking? Maybe Turn 8 is Grok? If GLM lost or conceded? No. Maybe I misread player order. Usually it's clockwise. If order is given in array `[GPT, Grok, Me, GLM]`, and I am index 2. Next is index 3 (GLM). Why `Grok4F Snark` active? Ah, Grok played `Boros Charm`? "Grok4F Snark: Indestructible sheen applied. Now, let's see if dragons dent as easily as they boast." Wait, Grok cast Boros Charm on HIS turn? Or maybe he has extra combat? Not shown. Wait, if Grok is attacking, it MUST be his turn. So T8 is Grok's turn. This means GLM and GPT took turns and I missed them because of auto-pass? Checking life totals: GPT: 40. Grok: 28. (He took my 12 dmg). Me: 17. (I took 6 dmg somewhere? Maybe my own fetchlands or something? Or skipped turns damage?) GLM: 40. So GLM and GPT did nothing to life totals. And now Grok is attacking ME with EVERYTHING. Attackers: Alibou (4/5), Quicksmith (3/2), Losheel (2/4), Myr Battlesphere (4/7), 4 Myr Tokens (1/1). Total power: 4+3+2+4+1+1+1+1 = 17 damage. Plus Alibou trigger: "Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target... X is tapped artifacts." He is attacking with 4 Tokens + Battlesphere + Losheel + Quicksmith = 7 artifact creatures? Quicksmith Genius is Artificer (human?). Let's check. Myr Battlesphere is Artifact Creature. Myr Tokens are Artifact Creatures. Losheel is Artifact Creature? No, Elephant Artificer. Alibou is Golem Artificer (Artifact Creature). So 7 attackers. Are they all artifact creatures? Alibou: Yes. Quicksmith: No. Rules text check needed. Usually Human Artificer. Losheel: Artifact Creature? Myr Battlesphere: Yes. 4 Myr Tokens: Yes. So at least 6. Plus he has other tapped artifacts? Lands are artifacts? (Mycosynth Wellspring). Treasure? Anyway, Alibou deals X damage. He targeted ME? Or a creature? I am at 17 life. 17 damage incoming from attackers. Plus Alibou trigger (probably 6+ damage). This is lethal. I must block. I have `Dragonspeaker Shaman` (2/2). All my dragons (Ventmaw, Broodmate, Token) are TAPPED because they attacked last turn. So I only have Shaman. I have ONE blocker. Incoming damage: 17 + trigger. If trigger hits my face, I take X damage immediately. I am dead unless X is small or he targets a creature. If he targets Shaman, Shaman dies. If he targets me, I take damage. I probably cannot survive this. But I must try. Block the biggest thing? Myr Battlesphere is 4/7. Shaman 2/2. Shaman dies, 2 dmg tramples? No trample. Alibou 4/5. Shaman dies. Quicksmith 3/2. Shaman dies, kills Quicksmith? (2/2 vs 3/2). Yes! Quicksmith is 3/2. Shaman is 2/2. If Quicksmith is attacking, I should trade. Killing Quicksmith Genius denies him looting. Is Quicksmith an Artifact Creature? If yes, I can kill it. If no, I can still block and kill it. So I block Quicksmith Genius with Dragonspeaker Shaman. This saves me 3 damage. Incoming: 17 total. Block 3. Take 14. Plus Alibou trigger. If Alibou trigger is >= 3, and hits me, I take 17 damage. Exact lethal. Or more. I am likely dead. But blocking is mandatory to survive combat damage. Wait, `Boros Charm` gave Indestructible. "Constructs have Indestructible"? Or "Permanents you control gain Indestructible"? "Grok4F Snark: Indestructible sheen applied." If he cast Boros Charm mode "Permanents you control gain indestructible until end of turn", then I cannot kill Quicksmith. Shaman dies for nothing. I still prevent 3 damage. So blocking Quicksmith is still correct to save life. Block Quicksmith. Chat: "A valiant stand, little Shaman. Even in the face of doom!" Action: Block Quicksmith with Shaman. `id="p18"`, `blocks="p53"`. Wait, check Quicksmith ID. `p53`. Check Shaman ID. `p18`. Correct. Is there any other play? I have `Lightning Greaves` (equipment). Can't block. I have `Savage Ventmaw` (tapped). I have `Broodmate Dragon` (tapped). I have `Dragon Token` (tapped). I'm tapped out of creatures. And I have no open mana for tricks (Seaside Citadel is untapped, but 1 mana does nothing). So I just block and hope Alibou didn't target me for lethal. But Alibou triggers on attack. It already resolved? Or is it on the stack? The log doesn't show stack. `context` says `Declare Blockers`. This implies attackers are declared, triggers went on stack and resolved? Or triggers are waiting? Actually, Alibou trigger happens in `Declare Attackers` step. If I am in `Declare Blockers`, the trigger has already resolved. So I have already taken the X damage? My life is 17. Start of turn, I was 23. So I took 6 damage? Alibou trigger for 6 damage? Attacking artifacts: Alibou(1), Battlesphere(1), 4 Tokens(4). = 6 tapped artifacts. So he dealt 6 to me. So I am at 17. If I take 17 combat damage, I go to 0. I block 3 (Quicksmith). Take 14. I go to 3 life. I survive! Unless he has trample or unblockable. Losheel gives attacking artifact creatures "Can't be blocked by creatures with power less than X"? No, that's something else. Losheel text: "Attacking artifact creatures you control have menace."? Or "Whenever... draw card." Let's check Losheel oracle. `get_oracle_text(id="p54")`. Wait, I shouldn't waste time. I must block to survive. If they have Menace, I can't block with single creature? If I can block, I should block the highest power I can. Myr Battlesphere (4), Alibou (4), Quicksmith (3). Quicksmith is 3 damage. If I block Alibou (4), I save 4 damage. Alibou is likely Indestructible. Shaman dies either way. So block Alibou. Save 4 life. Block Myr Battlesphere. Save 4 life. Wait, Battlesphere has an attack trigger too! "Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, it gets +X/+0 and deals X damage to defending player." He has 4 tokens. They are attacking (tapped). So he has no untapped Myrs? Unless he made more? If he tapped them for the ability, they wouldn't be attacking? Wait, if they are attacking, they are tapped. He can't tap them for the ability. So Battlesphere is just 4/7. So blocking Battlesphere saves 4 damage. Blocking Alibou saves 4 damage. Blocking Quicksmith saves 3 damage. Blocking Losheel saves 2 damage. I should block Battlesphere or Alibou. Alibou is 4/5. Battlesphere 4/7. If creatures are Indestructible, killing is impossible. So I just prevent damage. Block Alibou with Shaman. Blocker: p18 (Shaman). Attacker: p45 (Alibou) or p47 (Battlesphere). I'll block Alibou (`p45`). Chat: "The Shaman steps forth! You shall not pass!"
llm
choose_action(blockers=["p18:p45"])
{
  "declared": [
    {
      "id": "p18",
      "blocks": "p45"
    }
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_block"
}
thinkingGem3P Romance
It's done. I declared my blocks. Wait, `next_action_pending: true` with `GAME_SELECT` usually means confirm or add more blockers. Since I only have one blocker, I can confirm. `answer: true`.
llm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
thinkingGem3P Romance
Oh, now I confirmed my blocks. Then go to damage step. Wait, damage is separate. I need to assign damage? "Whenever ... deals combat damage..." Damage assignment is automatic unless trample/deathtouch. I block Alibou. He has no trample? Oracle text of `Alibou`: "Other artifact creatures you control have haste." + "Whenever one or more ... attack... X damage... Scry X." No mention of trample. So damage is blocked. 4 damage prevented. Alibou deals damage to Shaman? Shaman dies. I take damage from others. Quicksmith (3), Losheel (2), Battlesphere (4), Tokens (1x4 = 4). Total unblocked: 3+2+4+4 = 13. I am at 17. I go to 4. Survived! Unless Myr Battlesphere has tokens untapped to pump? "Tap X untapped Myr you control. +X/+0 and deals X damage to defending player immediately". He has 4 tokens. If he tapped them to attack, they are tapped. Can he untap them? `Boros Charm`? No. Maybe `Losheel`? "Whenever ... artifact enters... put +1/+1 counter." "Prevent all combat damage that would be dealt to attacking artifact creatures." So my Shaman deals 0 damage? Doesn't matter, Indestructible anyway. Wait, `Losheel` prevents damage to his creatures? So Shaman dies, deals 0. But I survive at 4 life. This is terrifying but acceptable. If he has `Cleansing Nova` or something else... Or `Burn`? He is Boros (White/Red). Maybe he has `Lightning Bolt`? Or `Galvanic Blast` (4 damage with metalcraft)? I am at 4 life. One burn spell kills me. I must pray. Pass priority.
llm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
  "context": "T8 Combat/Combat Damage (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
thinkingGem3P Romance
I survived combat! Life: 4hp. Stack empty. I pass. Postcombat Main (Grok). He might finish me off. If not, I untap with a full board. I have 3 dragons (Ventmaw, Broodmate, Token). Ventmaw (4/4 Flying), Broodmate (4/4 Flying), Token (4/4 Flying). Total 12 damage. Grok is at 28. I can attack for 12. But I will die to crackback. Or maybe he has no blockers? He has Myr Battlesphere (7 toughness), Alibou (5 toughness), Quicksmith (2), Losheel (4), 4 tokens (1/1). All tapped attacking? Unless `Losheel` gives Vigilance? No. So he is tapped out. He has no blockers. Wait, `Alibou` gives Haste. If I attack, I kill him? 28 life. 12 damage. Not enough. But I have another player (GLM). I can't kill Grok. I can only play defense? If I keep blocking with dragons, I can block 3 creatures. Grok has 8 creatures attacking next turn. Alibou (4), Quicksmith (3), Losheel (2), Battlesphere (4), Tokens (1x4 = 4). Total 17 damage. If I block Battlesphere, Alibou, Quicksmith. I take damage from Losheel(2) + 4 tokens(4) = 6 damage. I am at 4 life. So I die next turn anyway? Unless I gain life? Wait, Palace Siege (Khans) drains 2 life each upkeep. If I can survive to my upkeep... I need blockers. Or removal. Maybe I topdeck a board wipe? Or `Crux of Fate`? (Dragon deck typically runs it). I have `Crucible` in hand. And `Palace Siege`. Can I block everything? I blocked 1 creature with Shaman this turn. Next turn I have 3 potential blockers (Dragons). But Grok has 8 attackers. I can block 3. 5 get through. Minimum damage from 5 unblocked (e.g. 4 tokens + Losheel) = 4 + 2 = 6 damage. So I am dead on board next turn unless Grok attacks someone else. Or I kill him first? No, 12dmg < 28hp. Or someone else kills him? GLM is at 40. GPT at 40. Maybe they wrath? Or remove Alibou? If they remove Alibou, I take less damage from trigger? And less creatures have Haste. I must hope for help. Pass priority.
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(4hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 4,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 2,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T8 Postcombat Main/Postcombat Main (Grok4F Snark) YOUR_MAIN",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{1}{W}{W}",
      "name": "Secret Rendezvous",
      "index": 0,
      "action": "cast",
      "id": "p86"
    },
    {
      "name": "Unknown (f53cd707)",
      "index": 1,
      "id": "p48"
    },
    {
      "name": "Daretti, Scrap Savant",
      "index": 2,
      "action": "activate",
      "playable_abilities": [
        "+2: Discard up to two cards, then draw that many ...",
        "-2: Sacrifice an artifact. If you do, return targ..."
      ],
      "id": "p32"
    }
  ]
}
Grok4F Snarkllm
get_oracle_text(object_id=p48)
{
  "success": false,
  "error": "Object not found in current game state: p48"
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Postcombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 38,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Opt",
          "id": "p52"
        },
        {
          "name": "Repulse",
          "id": "p61"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p60"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p68"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p69"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p84"
        },
        {
          "tapped": false,
          "name": "Nymris, Oona's Trickster",
          "summoning_sickness": true,
          "id": "p85",
          "power": "1",
          "toughness": "6"
        }
      ],
      "name": "GPT5m Rambler",
      "library_size": 81,
      "life": 40
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        },
        {
          "name": "Rout",
          "id": "p28"
        },
        {
          "name": "Pilgrim's Eye",
          "id": "p31"
        },
        {
          "name": "Boros Charm",
          "id": "p67"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p19"
        },
        {
          "tapped": true,
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "4",
          "toughness": "5"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p16"
        },
        {
          "tapped": true,
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "3",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "2",
          "toughness": "4"
        },
        {
          "tapped": true,
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "4",
          "toughness": "7"
        },
        {
          "tapped": true,
          "name": "Myr Token",
          "rules": [
            "Haste",
            "Indestructible"
          ],
          "id": "p80",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": true,
          "name": "Myr Token",
          "rules": [
            "Haste",
            "Indestructible"
          ],
          "id": "p81",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": true,
          "name": "Myr Token",
          "rules": [
            "Haste",
            "Indestructible"
          ],
          "id": "p82",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": true,
          "name": "Myr Token",
          "rules": [
            "Haste",
            "Indestructible"
          ],
          "id": "p83",
          "power": "1",
          "toughness": "1",
          "token": true
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 75,
      "life": 28,
      "hand": [
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Combustible Gearhulk",
          "id": "p30",
          "power": "6",
          "toughness": "6"
        },
        {
          "mana_cost": "{3}{R}{W}",
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "5",
          "toughness": "4"
        },
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Hoard-Smelter Dragon",
          "id": "p74",
          "power": "5",
          "toughness": "5"
        },
        {
          "mana_cost": "{1}{W}{W}",
          "name": "Secret Rendezvous",
          "id": "p86",
          "playable": true
        }
      ]
    },
    {
      "hand_size": 3,
      "graveyard": [
        {
          "name": "Dragonspeaker Shaman",
          "id": "p54"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p39"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p40"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p45"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 1
          },
          "name": "Vivid Meadow",
          "id": "p53"
        },
        {
          "tapped": true,
          "name": "Haven of the Spirit Dragon",
          "id": "p62"
        },
        {
          "tapped": true,
          "name": "Broodmate Dragon",
          "id": "p70",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": true,
          "name": "Dragon Token",
          "rules": [
            "Flying"
          ],
          "id": "p71",
          "power": "4",
          "toughness": "4",
          "token": true
        },
        {
          "tapped": true,
          "name": "Swamp",
          "id": "p87"
        },
        {
          "tapped": true,
          "name": "Savage Ventmaw",
          "id": "p79",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Lightning Greaves",
          "id": "p88"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 85,
      "life": 4
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p46"
        },
        {
          "name": "Incubation Druid",
          "id": "p42"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Llanowar Reborn",
          "id": "p35"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p41"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p56"
        },
        {
          "tapped": false,
          "name": "Novijen, Heart of Progress",
          "id": "p63"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 86,
      "life": 40
    }
  ],
  "available": true,
  "step": "Postcombat Main",
  "turn": 8
}
Gem3P Romancellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
get_oracle_text(card_name=Secret Rendezvous)
{
  "success": true,
  "name": "Secret Rendezvous",
  "rules": [
    "You and target opponent each draw three cards."
  ]
}
Grok4F Snarkllm
get_oracle_text(card_name=Jor Kadeen, the Prevailer)
{
  "success": true,
  "name": "Jor Kadeen, the Prevailer",
  "rules": [
    "First strike",
    "Metalcraft &mdash; Creatures you control get +3/+0 as long as you control three or more artifacts."
  ]
}
thinkingGem3P Romance
Wait, `action_taken: passed_priority`. This means turn progressed. Current state: Maybe Turn 9 (Me)? No, it was Turn 8 (Grok). Next turn is Me? My turn order: GPT -> Grok -> Me -> GLM (from array index). So after Grok's turn, it's MY turn (Turn 9). If I survived. I am at 4 life. My board is: 3 dragons (Ventmaw, Broodmate, Token), Shaman (in GY). I untap. Draw step. Draw 1 card. Main Phase 1. I see `Crucible of the Spirit Dragon` and `Palace Siege` and `Jungle Shrine`(Land). I have 6 lands (Savage, Vivid Crag, Haven, Vivid Meadow, Seaside, Swamp). Swamp is tapped? No, untapped now. Can I cast `Palace Siege`? 3BB. I need 2 Black. Savage Lands (B/R/G). Swamp (B). Yes! I have BB! So I can cast `Palace Siege`. Choose Dragons: Return target Dragon card from your graveyard to your hand at the beginning of your upkeep. Choose Khans: At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. Khans mode gains 2 life per turn. Dragons mode gets back a Dragon. I have `Dragonspeaker Shaman` (creature, not dragon). Wait, `Broodmate Dragon` (Dragon)? No, it's on board. I have NO dragons in GY. So Dragons mode does nothing unless one dies. Khans mode gains 2 life immediately? "At the beginning of your upkeep". So I have to survive a FULL ROUND to trigger it. If I am dead next turn, Khans mode does nothing. And Dragons mode does nothing. But maybe `Crucible` does something? "1, T, Remove X counters: Add X mana of any combination of colors for dragon spells." I have 0 counters on it. Use "1, T: Put a storage counter on Crucible." So I can store 1 mana? Pointless. What else? I have `Jungle Shrine` (Land). I can play it tap. I check my removal spells. None. I check my creatures. None. I can attack with Dragons? If I attack, I have NO blockers. Grok has 8 attackers. If I have 3 blockers, I block 3. I take 5 unblocked (min 6 damage). I die. So I can't even play defense effectively with 3 blockers against 8 attackers. I need a wrath or I am dead. Or I attack Grok for 12, putting him to 16. Maybe he dies to something else? Or maybe I can deal lethal somehow? 12 damage (Ventmaw + Broodmate + Token). I have 6 mana from Ventmaw attack trigger. Can I use that for an instant or flash spell? I have none. So I just attack for value? No, if I attack, I have 0 blockers. I definitely die. If I stay back, I block 3. I die anyway (5 attackers get through). Is there any dragon with flash? Or haste? Or `Palace Siege` somehow impactful? Maybe Khans mode makes me survive? "Each opponent loses 2 life, you gain 2 life." Before my draw step next turn. So I gain 2 life (go to 6). Then I take 6 damage. I go to 0. So I die exactly on board. Unless one of the 5 unblocked attackers (Myr tokens 1/1) dies? Or Grok doesn't attack with all? He attacked with everything last turn. So he will likely do it again. Wait, `Myr Battlesphere` taps Myrs to pump. If he taps 4 myrs, he attacks with Battlesphere (pumped) + Alibou + Quicksmith + Losheel. Total 4 attackers. I have 3 blockers. 1 gets through. He pumps Battlesphere to lethal. I block it. Wait, if he taps Myrs, they don't attack? "Tap X untapped Myr you control." Myrs are untapped in Declare Attackers step? Yes, he declares attackers. Then triggers go on stack. Then he can use Battlesphere ability. But he has to attack with Myrs to make them count for Alibou? Alibou counts TAPPED artifacts. If he taps Myrs for Battlesphere ability, they are TAPPED. So they count for Alibou! Alibou triggers on attack declaration. Battlesphere triggers on attack declaration. So both trigger at same time. He can stack them. But he must declare attackers first. If he declares Myrs as attackers, they are tapped and attacking. So Battlesphere can't tap them (because they are already tapped). If he doesn't declare Myrs as attackers, he can tap them for Battlesphere. If he does that: Attackers: Battlesphere, Alibou, Quicksmith, Losheel. Total 4 creatures attacking. I have 3 blockers. I block 3 massive threats. 1 gets through. (e.g. Losheel 2/4). I take 2 damage. I survive! So if he holds back Myrs to pump Battlesphere, I survive! If he attacks with Myrs (8 attackers total), I die. Which is better for him? Attacking with all = 8 bodies. I block 3. 5 get through. 5+ damage. Kills me. Pumping Battlesphere = 4 bodies. I block 3. 1 gets through. 2 damage. I survive. Logic dictates he should attack with all. However, if he fears `Settle the Wreckage` or something? Or if he wants to kill a creature (Battlesphere deals direct damage to creature/player)? Battlesphere ability: "Deals X damage to defending player." It's direct damage! Not combat damage. So if he taps 4 Myrs, he deals 4 damage to me DIRECTLY. I am at 4 life. I die immediately to the trigger. So if he attacks with Battlesphere and taps 4 Myrs, I die. He doesn't even need to attack with Myrs. He just declares Battlesphere as attacker. Trigger on stack: Tap 4 Myrs. Deal 4 damage to me. I lose. So I am dead on board to `Myr Battlesphere` trigger no matter what I do? Yes. Unless I kill Battlesphere before combat? With what? `Palace Siege`? No. Sorcery speed removal? I have none. So I am dead. There is nothing I can do to stop the win. My only hope is that he doesn't use the ability correctly? Or he attacks someone else? He attacked me for 17+ last turn. He wants me dead. If I am dead anyway... I should play to my outs. Maybe he misclicks? Or maybe he targets a creature with the 4 damage? If he targets a Dragon to kill it, I go to 4. Then combat damage happens. If he tapped Myrs, they are not attacking. So only 4 attackers. I have 2 blockers (1 died to trigger). 2 unblocked. (e.g. Alibou 4, Quicksmith 3). I take 7 damage. Die. So I die anyway. Conclusion: I am dead unless Grok messes up or shows mercy. But I must play optimally assuming he *might* mess up. What is the optimal play? Cast `Palace Siege` (Khans) to gain 2 life next upkeep? It puts me to 6. He deals 4 with trigger. I go to 2. Then attacks. If I block correctly, maybe I survive? If he deals 4 to me, I am at 6-4=2. If he attacks with 4 creatures (Battlesphere, Alibou, Quicksmith, Losheel). I have 3 blockers. I block 3. 1 gets through (e.g. Losheel 2 power). I take 2 damage. I go to 0. So exact lethal even with Palace Siege. But wait! If I play a land, I don't die? No. If I have ANY instant interaction? None. Actually, maybe I can kill him first? No, 12 damage. He is at 28. Maybe I can politic? "Grok, if you kill me, GLM wins with his board state!" GLM has `Adrix and Nev` (Doubling Season on a stick) + `Novijen`. He is scary. Grok should focus on GLM. If I attack GLM for 12, I help Grok? If I say "I won't attack you, I'll attack GLM"? Maybe he spares me. Chat is my only out. "Grok, mighty artificer! Spare the dragons and I shall rain fire upon the Simic combine!" Grok is an AI? No, players have names. Likely bots or humans. "GLM is the real threat! Adrix and Nev will overrun us all!" Anyway, I need to finish the current step (Declare Blockers Post-Combat). I passed. Auto-passed because of loop. Now I am waiting for my turn (Turn 9). I should wait for `pass_priority` to return `my_turn`. Or just pass until then. Actual Plan: 1. Pass priority until my turn. 2. Unleash chat diplomacy. 3. On my turn, cast Palace Siege (Khans) if I can. 4. Keep blockers back. I'm ready.
Grok4F Snarkllm
get_oracle_text(object_id=p48)
{
  "success": false,
  "error": "Object not found in current game state: p48"
}
Grok4F Snarkllm
get_oracle_text(card_name=Archaeomancer's Map)
{
  "success": true,
  "name": "Archaeomancer's Map",
  "rules": [
    "When {this} enters, search your library for up to two basic Plains card, reveal them, put them into your hand, then shuffle.",
    "Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield."
  ]
}
Grok4F Snarkllm
get_oracle_text(object_id=p48)
{
  "success": false,
  "error": "Object not found in current game state: p48"
}
Grok4F Snarkllm
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
Grok4F Snarkmcp2. -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
Grok4F SnarkmcpPilgrim's Eye
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpMyr Token
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Grok4F Snarkllm
get_oracle_text(object_id=p97)
{
  "success": false,
  "error": "Object not found in current game state: p97"
}
Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
  "success": true,
  "name": "Alibou, Ancient Witness",
  "rules": [
    "Other artifact creatures you control have haste.",
    "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
  ]
}
Grok4F Snarkllm
get_oracle_text(card_name=Losheel, Clockwork Scholar)
{
  "success": true,
  "name": "Losheel, Clockwork Scholar",
  "rules": [
    "Prevent all combat damage that would be dealt to attacking artifact creatures you control.",
    "Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn."
  ]
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkllm
get_oracle_text(card_name=Osgir, the Reconstructor)
{
  "success": true,
  "name": "Osgir, the Reconstructor",
  "rules": [
    "Vigilance",
    "{1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.",
    "{X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery."
  ]
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "success": true,
  "action_taken": "auto_passed_loop_detected",
  "warning": "Too many interactions this turn (26). Auto-passing until next turn."
}
GPT5m Ramblerllm
get_oracle_text(object_ids=["p8","p31","p1","p67"], card_name=, card_names=[], object_id=)
{
  "cards": [
    {
      "name": "Hullbreaker Horror",
      "rules": [
        "Flash",
        "This spell can't be countered.",
        "Whenever you cast a spell, choose up to one &mdash;&bull Return target spell you don't control to its owner's hand.&bull Return target nonland permanent to its owner's hand."
      ],
      "object_id": "p8"
    },
    {
      "name": "Halo Forager",
      "rules": [
        "Flying",
        "When {this} enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."
      ],
      "object_id": "p31"
    },
    {
      "name": "Blightwing Bandit",
      "rules": [
        "Flying",
        "Deathtouch",
        "Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it."
      ],
      "object_id": "p1"
    },
    {
      "name": "Nightveil Sprite",
      "rules": [
        "Flying",
        "Whenever {this} attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)"
      ],
      "object_id": "p67"
    }
  ],
  "success": true
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=4, mana_plan=[], attackers=[], blockers=[], id=p31, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_4",
  "warning": "Both id and index provided; used id=p31, ignored index=4"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p56","p6","p56","p6","p42"], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(4hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "boolean",
  "untapped_lands": 3,
  "message": "Play instants and activated abilities",
  "mana_pool": {
    "U": 1
  },
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 0,
  "context": "T8 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "answer=true (confirm) or answer=false (pass)"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_GET_AMOUNT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_GET_AMOUNT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=1, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "amount_1"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p56"], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(4hp), GLM47 Proud(you,40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 5,
  "message": "Play instants and activated abilities",
  "action_pending": true,
  "actions_passed": 1,
  "has_playable_cards": true,
  "context": "T8 Combat/Declare Attackers (GLM47 Proud)",
  "recent_chat": [
    "Gem3P Romance: Your guardians march into the dragon&#39;s maw? Such bravery. Such folly. Burn them away.",
    "Grok4F Snark: Folly indeed. But my expendable myrs are always up for a suicidal charge.",
    "Grok4F Snark: Ah, the classic dragon blockade. My myrs admire the view from down here, but they lack the wings for a proper introduction.",
    "Grok4F Snark: The entire factory floor is mobilizing. Who needs subtlety when you&#39;ve got volume?",
    "Grok4F Snark: A little polish on the armor never hurts. Boros Charm, if you please.",
    "Grok4F Snark: Indestructible sheen applied. Now, let&#39;s see if dragons dent as easily as they boast.",
    "Grok4F Snark: Filing the deck like a proper archive. Creatures first, mountains last&mdash;efficiency is its own reward."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Novijen, Heart of Progress",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{G}{U}, {T}: Put a +1/+1 counter on each creature..."
      ],
      "id": "p4"
    },
    {
      "name": "Quandrix Campus",
      "index": 1,
      "action": "activate",
      "playable_abilities": [
        "{4}, {T}: Scry 1."
      ],
      "id": "p6"
    }
  ]
}
GLM47 Proudllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p74, text=)
{
  "success": true,
  "action_taken": "selected_target_0",
  "warning": "Both id and index provided; used id=p74, ignored index=0"
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Postcombat Main",
  "priority_player": "GLM47 Proud",
  "cursor": 32,
  "stack": [],
  "active_player": "GLM47 Proud",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Repulse",
          "id": "p38"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p9"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p12"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p18"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p28"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p37"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p48"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": false,
          "name": "Nymris, Oona's Trickster",
          "id": "p56",
          "power": "1",
          "toughness": "6"
        },
        {
          "tapped": false,
          "name": "Halo Forager",
          "summoning_sickness": true,
          "id": "p68",
          "power": "3",
          "toughness": "1"
        }
      ],
      "name": "GPT5m Rambler",
      "exile": [
        {
          "name": "Opt",
          "id": "p29"
        }
      ],
      "library_size": 79,
      "life": 40
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p21"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p51"
        },
        {
          "name": "Boros Charm",
          "id": "p69"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p20"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p30"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p39"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 3
          },
          "loyalty": "3",
          "name": "Daretti, Scrap Savant",
          "id": "p36"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p49"
        },
        {
          "tapped": true,
          "name": "Alibou, Ancient Witness",
          "id": "p50",
          "power": "4",
          "toughness": "5"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p57"
        },
        {
          "tapped": true,
          "name": "Quicksmith Genius",
          "id": "p58",
          "power": "3",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "2",
          "toughness": "4"
        },
        {
          "tapped": true,
          "name": "Myr Battlesphere",
          "id": "p52",
          "power": "4",
          "toughness": "7"
        },
        {
          "tapped": true,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p60",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": true,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p61",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": true,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p62",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 74,
      "life": 28
    },
    {
      "hand_size": 3,
      "graveyard": [
        {
          "name": "Dragonspeaker Shaman",
          "id": "p43"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p15"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p22"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p23"
        },
        {
          "tapped": false,
          "name": "Seaside Citadel",
          "id": "p32"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 1
          },
          "name": "Vivid Meadow",
          "id": "p42"
        },
        {
          "tapped": true,
          "name": "Haven of the Spirit Dragon",
          "id": "p53"
        },
        {
          "tapped": true,
          "name": "Broodmate Dragon",
          "id": "p64",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": true,
          "name": "Dragon Token",
          "rules": [
            "Flying"
          ],
          "id": "p65",
          "power": "4",
          "toughness": "4",
          "token": true
        },
        {
          "tapped": true,
          "name": "Swamp",
          "id": "p70"
        },
        {
          "tapped": true,
          "name": "Savage Ventmaw",
          "id": "p71",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Lightning Greaves",
          "id": "p72"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 85,
      "life": 4
    },
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p3"
        },
        {
          "name": "Incubation Druid",
          "id": "p5"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Llanowar Reborn",
          "id": "p2"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p1"
        },
        {
          "tapped": false,
          "name": "Quandrix Campus",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p8"
        },
        {
          "tapped": false,
          "name": "Sol Ring",
          "id": "p33"
        },
        {
          "tapped": false,
          "name": "Novijen, Heart of Progress",
          "id": "p4"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 85,
      "life": 40,
      "hand": [
        {
          "name": "Exotic Orchard",
          "is_land": true,
          "id": "p11",
          "playable": true
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p24",
          "playable": true
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p44",
          "playable": true
        },
        {
          "name": "Simic Growth Chamber",
          "is_land": true,
          "id": "p54",
          "playable": true
        },
        {
          "mana_cost": "{4}{G/U}{G/U}",
          "name": "Spitting Image",
          "id": "p66",
          "playable": true
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p67",
          "playable": true
        }
      ]
    }
  ],
  "available": true,
  "step": "Postcombat Main",
  "turn": 8
}
GLM47 ProudmcpCast Spitting Image {4}{G/U}{G/U}
raw
choose_action(id=p66)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_5"
}
GLM47 ProudmcpAlibou, Ancient Witness
raw
choose_action(id=p50)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_CHOICE",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_CHOICE. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
GLM47 ProudmcpGreen
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_choice_1"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
llmGLM47 Proud error: timeout Timed out after 45s [1]
Gem3P Romancellm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 6,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 16,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T8 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Lightning Greaves",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "Equip {0}"
      ],
      "id": "p29"
    },
    {
      "mana_cost": "{2}{G}",
      "name": "Elemental Bond",
      "index": 1,
      "action": "cast",
      "id": "p65"
    },
    {
      "name": "Jungle Shrine",
      "index": 2,
      "action": "land",
      "id": "p61"
    },
    {
      "name": "Crucible of the Spirit Dragon",
      "index": 3,
      "action": "land",
      "id": "p6"
    },
    {
      "mana_cost": "{3}{B}{B}",
      "name": "Palace Siege",
      "index": 4,
      "action": "cast",
      "id": "p50"
    }
  ]
}
thinkingGem3P Romance
I made it to my turn! Wait, `T8 Combat/Declare Blockers (Grok4F Snark)`. Then `T8 Precombat Main (Gem3P Romance)`. What? Usually, Combat is Turn 8 -> Postcombat Main -> End Step -> My Turn. So this is Turn 9. Game just calls it Turn 8? Or maybe Turn 8 was ME, and I skipped post-combat because of loop? But I was on 23 life. I went to 4. This means Grok TOOK A TURN. So it must be Turn 9 (or later). Just mismatched turn number? Whatever. I am in `Precombat Main`. I have `Elemental Bond` in hand (drew it?). "2G - Whenever creature with power 3+ enters... draw a card." I have `Palace Siege` (3BB). I have `Jungle Shrine`. I have 6 lands untapped. Savage Lands, Vivid Crag, Haven, Vivid Meadow, Seaside, Swamp. Wait, `untapped_lands: 6`. So I can cast `Elemental Bond` (3) + `Palace Siege` (5)? Total 8 mana. I have 6 lands. So I can cast ONE. `Palace Siege`: Khans mode gains 2 life, drains 2. `Elemental Bond`: Draws cards when creatures enter. I expect to play 0 creatures this turn. So `Elemental Bond` is dead. `Palace Siege` is potentially life-saving. Khans mode: `At the beginning of your upkeep`. Next upkeep is a full round away. So it does NOTHING next turn either unless I survive. But if I die, it doesn't matter. If I survive, it helps. Dragons mode: Returns dragon to hand. (I have none in GY). So Khans mode is only option. My only hope is Grok doesn't see lethal or I miscalculated. Or someone else interacts. I will cast `Palace Siege` (Khans). Wait, I need BB. Savage Lands (B). Swamp (B). Yes, I have BB. Cast `Palace Siege`. Chat: "I weave a siege of shadows to stem the tide. Spare me, and the dragons shall spare you." Wait, `Jungle Shrine`. Play land first. It enters tapped. Does not help mana. But good habit. Play `Jungle Shrine`. Then cast `Palace Siege`. Then pass with 3 blockers up. Maybe I should attack GLM? 12 damage. GLM is at 40. He has `Adrix and Nev` (Ward 2). If I tap out for `Palace Siege`, I can't pay Ward 2. But attacking doesn't target. So I can attack GLM. But if I attack, I have 0 blockers. And I die to Grok for sure. So I MUST stay back. Blockers are key. One more thing: `Crucible of the Spirit Dragon`. Land. "T: Add 1 to mana pool for Dragon spells." Does `Palace Siege` count as Dragon spell? "As Palace Siege enters... choose Khans or Dragons." It has "Siege" in name. Not Dragon. Unless it has changeling? No. So `Crucible` mana cannot be used for `Palace Siege`. So I stick to basics. Play Land: Jungle Shrine. Cast: Palace Siege. Mode: Khans. Wait, `Elemental Bond`? If I play it, and then a Dragon... I have no dragons in hand. So useless. Wait, I have `Haven of the Spirit Dragon`. "T, Sac: Return target Dragon card or Ugin planeswalker card from graveyard to hand." I have NO dragons in GY. Shaman is in GY. Not a dragon. So Haven is just a mana source. Let's go. Land first.
llm
choose_action(id=p61)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
thinkingGem3P Romance
Land entered tapped. Now cast `Palace Siege` (`p50`). I have 6 lands untapped? `Savage Lands` (tapped), `Vivid Crag` (tapped), `Haven` (tapped), `Vivid Meadow` (tapped - played previous turn?), `Seaside Citadel` (tapped?), `Swamp` (tapped?). Wait, I just had 6 untapped lands. I played `Jungle Shrine` (Tapped). So I have 6 untapped. Cost 3BB. Need to specify mana. I use `p5` (Swamp) + `p2` (Savage Lands) + 3 others. Wait, Savage Lands taps for B. Swamp taps for B. So I have BB. Perfect. Mode: Khans (`index=0`). Or Dragons (`index=1`). Usually index 0 is first mode. Let's see the options. Select `Palace Siege` first.
llm
choose_action(mana_plan=["p5","p2","p4","p1","p8"], id=p50)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2",
  "mana_plan_set": true,
  "mana_plan_size": 5
}
thinkingGem3P Romance
Is there a mode selection? Ah, "As Palace Siege enters the battlefield, choose Khans or Dragons." Usually this happens UPON resolution. But let's see. The pending action is `GAME_SELECT`. Maybe the "Choose mode" part is now? Or maybe it just went on stack? Let's check choices.
thinkingGem3P Romance
It just says `Play instants and activated abilities`. So `Palace Siege` is on stack. I pass priority to let it resolve. Then it asks for mode. Or mode is chosen as it enters. But for spells that say "As [this] enters", it's a replacement effect, not a triggered ability. Wait, "As Palace Siege enters the battlefield, choose Khans or Dragons." This happens AS it enters. So I choose it when it resolves? Usually the game engine prompts when it is about to enter. Or maybe it asks immediately if it's a "Choose One" spell? But `Palace Siege` is an ENCHANTMENT. So I choose mode as part of casting? No. I choose mode as it resolves/enters. So pass priority now. Wait, I selected 5 mana sources. Did I use `Jungle Shrine`? No. `p5` (Swamp), `p2` (Savage Lands), `p4` (Vivid Crag), `p1` (Vivid Meadow), `p8` (Seaside Citadel). Wait, I only have 6 lands. Swamp, Savage Lands, Vivid Crag, Haven, Vivid Meadow, Seaside Citadel. If `Jungle Shrine` entered tapped, I have 5 untapped lands left? Or did I play `Jungle Shrine` as a land drop? Yes. So I have 6 lands total. 1 tapped (Jungle Shrine). 5 untapped? Wait, I played Jungle Shrine THIS turn. It enters tapped. So I have 5 untapped lands left. Swamp, Savage Lands, Vivid Crag, Haven, Vivid Meadow, Seaside Citadel? No, I had 6 untapped before playing Jungle Shrine. So I used 1 land drop. So I still have 5 untapped lands. `Palace Siege` costs 5 mana (3BB). Wait, do I have 5 lands? Total lands on field: Swamp (`p5`), Savage Lands (`p2`), Vivid Crag (`p4`), Haven (`p3`), Vivid Meadow (`p1`), Seaside Citadel (`p8`), Jungle Shrine (`p61`). Total 7 lands. 1 tapped (Jungle Shrine). 6 untapped. But `Haven` taps for only Dragon spells or any color? "T: Add 1 to your mana pool." "T, Sac: Return Dragon..." So Haven produces 1 colorless. Can I use colorless for `Palace Siege` (3BB)? Yes, for the `3` part. So I have Swamp (B), Savage Lands (B/R/G), Vivid Crag (Counters/Any), Vivid Meadow (Counters/Any), Seaside Citadel (G/W/U), Haven (1). I can produce BB with Swamp + Savage Lands. And 3 generic with Haven + Vivid Crag + Vivid Meadow? Yes! Wait, Vivid lands need counters to produce colors. If they are tapped for colorless (no counter), they produce colorless? "T: Add one mana of any color. Activate only if a charge counter..." No, usually Vivid lands tap for Colorless or remove count for Any. Wait - Check Oracle. "T: Add one mana of any color." - This is usually the counter ability. Ah, Vivid Meadow: "T: Add 1." "T, Remove a charge counter from Vivid Meadow: Add one mana of any color." So without counters, they produce Colorless. Can I produce BB? Swamp produces B. Savage Lands produces B? Savage Lands: "Enters tapped. T: Add B, R, or G." Yes. So I have BB. And 3 generic. So I have enough mana. So I cast `Palace Siege`. Now I pass priority to let it resolve.
mcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_CHOICE",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_CHOICE. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
Now I choose mode! `GAME_CHOOSE_CHOICE`. I don't see choices. But typically index 0 = Khans, 1 = Dragons. Wait, let's call `get_action_choices` to be sure.
thinkingGem3P Romance
Khans is index 0. Dragons is index 1. I need Khans (life gain). Mode: index=0.
mcpKhans
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_choice_0"
}
thinkingGem3P Romance
Done. `Palace Siege` enters. Khans chosen. Now I have 3 dragons (4/4 Flying) and `Palace Siege` (Khans). I have `Jungle Shrine` tapped. I have 1 mana floating? No. I have `Crucible of the Spirit Dragon` in hand? No, `Jungle Shrine` was land. `Crucible` is still in hand? Let's check. "hand_size: 2/3". I played `Jungle Shrine`. So `Crucible` might be left. And `Elemental Bond` is left. I have 1 land untapped. `Seaside Citadel`? Or maybe `Haven`? Ah, I used `Savage`, `Swamp`, `Vivid Crag`, `Vivid Meadow`, `Seaside Citadel` for `Palace Siege`? Wait, if I used 5 lands. I have Jungle Shrine (tapped), Haven (untapped?). Haven produces 1 generic. Crucible costs nothing to play (Land). Can I play TWO lands if I played Jungle Shrine? "land_drops_used: 1". So I cannot play Crucible. I cannot play Elemental Bond (3 mana). I pass turn. End Step. Next Upkeep (GLM's). Wait! I should check if I missed anything. I have `Lightning Greaves` on `Ventmaw`. I can equip to `Broodmate` or `Token`? If `Ventmaw` dies, Greaves falls off. If I equip to `Broodmate`, `Ventmaw` loses Shroud. Does `Shroud` matter? If Grok has removal, he can kill `Ventmaw` easily. If `Shroud` is on `Ventmaw`, he can't. So keep on `Ventmaw`. Unless `Broodmate` is more valuable? Both are 4/4 Flying. `Ventmaw` generates mana. `Broodmate` is vanilla 4/4. Keep on `Ventmaw`. Pass to End Turn.
llm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 1,
  "context": "T8 Precombat Main/Precombat Main (Gem3P Romance) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Lightning Greaves",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "Equip {0}"
      ],
      "id": "p29"
    }
  ]
}
thinkingGem3P Romance
End of Turn. I have `Palace Siege` (Khans) on battlefield. I have `Savage Ventmaw` (with Greaves), `Broodmate`... Wait, `Broodmate` makes a token when it ETBs. I already had that token (`Dragon Token` p51). So I have 3 dragons. I just played `Palace Siege` for life gain. No attacks. Keep blockers up. Pass turn.
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
End Step (Mine). GLM Turn 9. I have `Palace Siege` triggering NEXT upkeep (Turn 13?). Assuming 4 players. So I gain 2 life after 3 turns. Still low. I pass priority through end step.
llm
pass_priority()
{
  "combat_phase": "declare_attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 0,
  "context": "T8 Combat/Declare Attackers (Gem3P Romance)",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Broodmate Dragon",
      "index": 0,
      "choice_type": "attacker",
      "id": "p42",
      "power": "4",
      "toughness": "4"
    },
    {
      "name": "Dragon Token",
      "index": 1,
      "choice_type": "attacker",
      "id": "p51",
      "power": "4",
      "toughness": "4"
    },
    {
      "name": "Savage Ventmaw",
      "index": 2,
      "choice_type": "attacker",
      "id": "p26",
      "power": "4",
      "toughness": "4"
    },
    {
      "name": "All attack",
      "index": 3,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
thinkingGem3P Romance
I passed precombat main phase. Now I am in Combat (Declare Attackers). I thought I already did combat turn 8? Wait, Turn 8 was Me? No, Turn 8 was Grok attacking Me. Now it's Turn 9 (Me)? Ah, "phase: Combat". So I played `Palace Siege` in Precombat Main. Then Combat. Then Postcombat Main. Then End Turn. So here I am in Combat. I should NOT attack. I have 3 blockers. Grok has lethal on board. I need all blockers. So I skip attacking. `answer: false`. Chat: "The dragons hold the line. They watch, they wait."
llm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
Wait, `GAME_SELECT` usually asks confirm/attackers. I selected `answer: false` to skip. Logically `pass_priority` should work, but `answer: false` should also work for `select` type? Usually `select` type needs selection. But `answer: false` means pass priority. In Declare Attackers step, if I select nothing and pass, I skip attacking. But the system might demand `attackers=[]` or `answer=true` (confirm 0 attackers)? Let's check `get_action_choices` logic. If `response_type: select`, and I want to select nothing. `choose_action` documentation: "answer: false = pass priority (done playing cards this phase), true = confirm combat (done declaring attackers/blockers)." In Declare Attackers, `answer: true` confirms attackers. If I select attackers, I pass a list. If I select none, I `answer: true`? Ah, no. `answer: false` skips combat phases? No, `answer: false` passes priority IN OTHER PHASES. In Combat phases (attackers/blockers), `answer: true` CONFIRMS the selection (even if empty). So I should call `choose_action(answer=true)`. Or `attackers=[]`. But `choose_action` schema says `attackers`. The documentation says "Also false to cancel target/mana selection." So `answer: false` might cancel. But for selecting attackers, I want to confirm 0 attackers. So `answer: true`. Let's try confirm.
llm
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
thinkingGem3P Romance
Confirmed. No attacks. Now Postcombat Main. Pass.
llm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(28hp), Gem3P Romance(you,4hp), GLM47 Proud(40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 1,
  "context": "T8 Postcombat Main/Postcombat Main (Gem3P Romance) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Lightning Greaves",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "Equip {0}"
      ],
      "id": "p29"
    }
  ]
}
thinkingGem3P Romance
Pass turn.
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(4hp), GLM47 Proud(40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 7,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 19,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T9 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{2}{W}",
      "name": "Digsite Engineer",
      "index": 0,
      "action": "cast",
      "id": "p92",
      "power": "3",
      "toughness": "3"
    },
    {
      "mana_cost": "{1}{W}{W}",
      "name": "Secret Rendezvous",
      "index": 1,
      "action": "cast",
      "id": "p86"
    },
    {
      "mana_cost": "{3}{R}{W}",
      "name": "Jor Kadeen, the Prevailer",
      "index": 2,
      "action": "cast",
      "id": "p65",
      "power": "5",
      "toughness": "4"
    },
    {
      "mana_cost": "{2}{R}",
      "name": "Laelia, the Blade Reforged",
      "index": 3,
      "action": "cast",
      "id": "p95",
      "power": "2",
      "toughness": "2"
    },
    {
      "mana_cost": "{4}{R}{R}",
      "name": "Combustible Gearhulk",
      "index": 4,
      "action": "cast",
      "id": "p30",
      "power": "6",
      "toughness": "6"
    },
    {
      "name": "Daretti, Scrap Savant",
      "index": 5,
      "action": "activate",
      "playable_abilities": [
        "+2: Discard up to two cards, then draw that many ..."
      ],
      "id": "p32"
    },
    {
      "name": "Phyrexia's Core",
      "index": 6,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    },
    {
      "mana_cost": "{4}{R}{R}",
      "name": "Hoard-Smelter Dragon",
      "index": 7,
      "action": "cast",
      "id": "p74",
      "power": "5",
      "toughness": "5"
    },
    {
      "name": "Unknown (f53cd707)",
      "index": 8,
      "id": "p48"
    }
  ]
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 43,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Repulse",
          "id": "p61"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        },
        {
          "tapped": true,
          "name": "Bojuka Bog",
          "id": "p60"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p68"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p69"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p84"
        },
        {
          "tapped": false,
          "name": "Nymris, Oona's Trickster",
          "id": "p85",
          "power": "1",
          "toughness": "6"
        },
        {
          "tapped": false,
          "name": "Halo Forager",
          "summoning_sickness": true,
          "id": "p100",
          "power": "3",
          "toughness": "1"
        }
      ],
      "name": "GPT5m Rambler",
      "exile": [
        {
          "name": "Opt",
          "id": "p52"
        }
      ],
      "library_size": 79,
      "life": 40
    },
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        },
        {
          "name": "Rout",
          "id": "p28"
        },
        {
          "name": "Boros Charm",
          "id": "p67"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 3
          },
          "loyalty": "3",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "4",
          "toughness": "5"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "3",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "2",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "4",
          "toughness": "7"
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p80",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p81",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p82",
          "power": "1",
          "toughness": "1",
          "token": true
        },
        {
          "tapped": false,
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "1",
          "toughness": "1"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 73,
      "life": 28,
      "hand": [
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Combustible Gearhulk",
          "id": "p30",
          "power": "6",
          "toughness": "6",
          "playable": true
        },
        {
          "mana_cost": "{3}{R}{W}",
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "5",
          "toughness": "4",
          "playable": true
        },
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Hoard-Smelter Dragon",
          "id": "p74",
          "power": "5",
          "toughness": "5",
          "playable": true
        },
        {
          "mana_cost": "{1}{W}{W}",
          "name": "Secret Rendezvous",
          "id": "p86",
          "playable": true
        },
        {
          "mana_cost": "{2}{R}",
          "name": "Laelia, the Blade Reforged",
          "id": "p95",
          "power": "2",
          "toughness": "2",
          "playable": true
        },
        {
          "mana_cost": "{2}{W}",
          "name": "Digsite Engineer",
          "id": "p92",
          "power": "3",
          "toughness": "3",
          "playable": true
        }
      ]
    },
    {
      "hand_size": 2,
      "graveyard": [
        {
          "name": "Dragonspeaker Shaman",
          "id": "p54"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Savage Lands",
          "id": "p34"
        },
        {
          "tapped": false,
          "name": "Curse of Opulence",
          "id": "p39"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 2
          },
          "name": "Vivid Crag",
          "id": "p40"
        },
        {
          "tapped": true,
          "name": "Seaside Citadel",
          "id": "p45"
        },
        {
          "tapped": true,
          "counters": {
            "charge": 1
          },
          "name": "Vivid Meadow",
          "id": "p53"
        },
        {
          "tapped": false,
          "name": "Haven of the Spirit Dragon",
          "id": "p62"
        },
        {
          "tapped": false,
          "name": "Broodmate Dragon",
          "id": "p70",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Dragon Token",
          "rules": [
            "Flying"
          ],
          "id": "p71",
          "power": "4",
          "toughness": "4",
          "token": true
        },
        {
          "tapped": true,
          "name": "Swamp",
          "id": "p87"
        },
        {
          "tapped": false,
          "name": "Savage Ventmaw",
          "id": "p79",
          "power": "4",
          "toughness": "4"
        },
        {
          "tapped": false,
          "name": "Lightning Greaves",
          "id": "p88"
        },
        {
          "tapped": true,
          "name": "Jungle Shrine",
          "id": "p101"
        },
        {
          "tapped": false,
          "name": "Palace Siege",
          "id": "p102"
        }
      ],
      "commanders": [
        "The Ur-Dragon"
      ],
      "name": "Gem3P Romance",
      "library_size": 84,
      "life": 4
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p46"
        },
        {
          "name": "Incubation Druid",
          "id": "p42"
        },
        {
          "name": "Spitting Image",
          "id": "p104"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p35"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p41"
        },
        {
          "tapped": true,
          "name": "Quandrix Campus",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": true,
          "name": "Sol Ring",
          "id": "p56"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p63"
        },
        {
          "tapped": false,
          "name": "Alibou, Ancient Witness",
          "summoning_sickness": true,
          "rules": [
            "Other artifact creatures you control have haste.",
            "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.",
            "",
            "Tapped artifacts you control: 1"
          ],
          "id": "p103",
          "power": "4",
          "toughness": "5",
          "token": true
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 85,
      "life": 40
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 9
}
Gem3P Romancellm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGem3P Romance
My turn ended. Now GLM's turn (Turn 10?). Wait, player order: GPT -> Grok -> Me -> GLM. So Turn 9 (Me) -> Turn 10 (GLM). I am safe until Turn 12 (Grok). Or Turn 13 (Me)? No, Grok is Turn 12. I need to survive Turn 12. GLM and GPT have turns first. Maybe they deal with Grok? Or Grok deals with them? I sit and pray. Pass priority until my next turn.
Grok4F Snarkllm
choose_action(id=p65)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpActivate Daretti, Scrap Savant
raw
choose_action(id=p32)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F Snarkllm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
get_oracle_text(card_name=Secret Rendezvous)
{
  "success": true,
  "name": "Secret Rendezvous",
  "rules": [
    "You and target opponent each draw three cards."
  ]
}
Grok4F SnarkmcpCombustible Gearhulk
raw
choose_action(id=p30)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F Snarkllm
choose_action(id=p86)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Grok4F SnarkmcpCast Steel Overseer {2}
raw
choose_action(id=p107)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
get_oracle_text(card_name=Jor Kadeen, the Prevailer)
{
  "success": true,
  "name": "Jor Kadeen, the Prevailer",
  "rules": [
    "First strike",
    "Metalcraft &mdash; Creatures you control get +3/+0 as long as you control three or more artifacts."
  ]
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpActivate Steel Overseer
raw
choose_action(id=p107)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F Snarkllm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
Grok4F SnarkmcpDigsite Engineer
raw
choose_action(id=p92)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpPlay Mountain
raw
choose_action(id=p8)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpAttack with all (Alibou, Ancient Witness 8/6, Quicksmith Genius 6/2, Losheel, Clockwork Scholar 5/4, Myr Battlesphere 8/8, Myr Token 5/2, Myr Token 5/2, Myr Token 5/2, Pilgrim's Eye 5/2)
raw
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
  "success": true,
  "name": "Alibou, Ancient Witness",
  "rules": [
    "Other artifact creatures you control have haste.",
    "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
  ]
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpGem3P Romance
raw
choose_action(index=14)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_14"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpSecluded Steppe
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "auto_passed_loop_detected",
  "warning": "Too many interactions this turn (26). Auto-passing until next turn."
}
Gem3P Romancellm
pass_priority()
{
  "actions_passed": 8,
  "stop_reason": "game_over",
  "action_pending": false,
  "player_dead": true
}
llmGem3P Romance switched to auto-pilot: player_dead
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
  "context": "T9 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 7,
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "message": "Select attackers",
  "choices": [
    {
      "name": "Nymris, Oona's Trickster",
      "index": 0,
      "choice_type": "attacker",
      "id": "p4",
      "power": "1",
      "toughness": "6"
    },
    {
      "name": "Halo Forager",
      "index": 1,
      "choice_type": "attacker",
      "id": "p31",
      "power": "3",
      "toughness": "1"
    },
    {
      "name": "All attack",
      "index": 2,
      "choice_type": "special",
      "id": "all"
    }
  ],
  "action_pending": true
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=["all"], blockers=[], id=, text=)
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p43, text=)
{
  "success": true,
  "action_taken": "selected_target_0",
  "warning": "Both id and index provided; used id=p43, ignored index=0"
}
thinkingGPT5m Rambler
All attackers declared (Nymris and Halo Forager) attacking Grok4F Snark. Passing to blockers. Chat: "Wings out — make some room, myrs!"
GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
  "combat_phase": "attackers",
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
  "context": "T9 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "combat",
  "response_type": "boolean",
  "untapped_lands": 7,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Select attackers",
  "action_pending": true
}
GPT5m Ramblerllm
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
  "context": "T9 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "select",
  "untapped_lands": 7,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "mana_cost": "{5}{U}{U}",
      "name": "Hullbreaker Horror",
      "index": 0,
      "action": "cast",
      "id": "p8",
      "power": "7",
      "toughness": "8"
    }
  ],
  "action_pending": true
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p8, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p8, ignored index=0"
}
Grok4F Snarkllm
pass_priority(until=my_turn)
{
  "combat_phase": "blockers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Select blockers",
  "action_pending": true,
  "actions_passed": 15,
  "context": "T9 Combat/Declare Blockers (GPT5m Rambler)",
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Jor Kadeen, the Prevailer",
      "index": 0,
      "choice_type": "blocker",
      "id": "p65",
      "power": "8",
      "toughness": "4"
    }
  ],
  "incoming_attackers": [
    {
      "name": "Nymris, Oona's Trickster",
      "id": "p85",
      "power": "1",
      "toughness": "6"
    },
    {
      "name": "Halo Forager",
      "id": "p100",
      "power": "3",
      "toughness": "1"
    }
  ]
}
Grok4F Snarkllm
get_oracle_text(card_name=Jor Kadeen, the Prevailer)
{
  "success": true,
  "name": "Jor Kadeen, the Prevailer",
  "rules": [
    "First strike",
    "Metalcraft &mdash; Creatures you control get +3/+0 as long as you control three or more artifacts."
  ]
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGPT5m Rambler
I attempted to cast Hullbreaker Horror but it fizzled for lack of mana — passing priority.
llm
pass_priority(until=declare_blockers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(28hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
  "context": "T9 Combat/Declare Blockers (GPT5m Rambler)",
  "stop_reason": "reached_step",
  "response_type": "boolean",
  "untapped_lands": 7,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true,
  "current_step": "Declare Blockers"
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 5,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 1,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T9 Precombat Main/Precombat Main (GLM47 Proud) YOUR_MAIN",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Forest",
      "index": 0,
      "action": "land",
      "id": "p24"
    },
    {
      "name": "Exotic Orchard",
      "index": 1,
      "action": "land",
      "id": "p11"
    },
    {
      "name": "Quandrix Campus",
      "index": 2,
      "action": "activate",
      "playable_abilities": [
        "{4}, {T}: Scry 1."
      ],
      "id": "p6"
    },
    {
      "name": "Island",
      "index": 3,
      "action": "land",
      "id": "p44"
    },
    {
      "mana_cost": "{2}{G}{G}{G}",
      "name": "Garruk, Primal Hunter",
      "index": 4,
      "action": "cast",
      "id": "p74"
    },
    {
      "name": "Unknown (b82ac941)",
      "index": 5,
      "id": "p34"
    },
    {
      "name": "Spitting Image",
      "index": 6,
      "action": "activate",
      "playable_abilities": [
        "Cast Spitting Image with retrace"
      ],
      "id": "p66"
    },
    {
      "name": "Novijen, Heart of Progress",
      "index": 7,
      "action": "activate",
      "playable_abilities": [
        "{G}{U}, {T}: Put a +1/+1 counter on each creature..."
      ],
      "id": "p4"
    },
    {
      "name": "Island",
      "index": 8,
      "action": "land",
      "id": "p67"
    },
    {
      "name": "Simic Growth Chamber",
      "index": 9,
      "action": "land",
      "id": "p54"
    }
  ]
}
GLM47 Proudllm
choose_action(id=p74)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_4"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "GLM47 Proud",
  "cursor": 36,
  "stack": [],
  "active_player": "GLM47 Proud",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Repulse",
          "id": "p38"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p9"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p12"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p18"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p28"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Sunken Hollow",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p48"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": true,
          "name": "Nymris, Oona's Trickster",
          "id": "p56",
          "power": "1",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Halo Forager",
          "id": "p68",
          "power": "3",
          "toughness": "1"
        }
      ],
      "name": "GPT5m Rambler",
      "exile": [
        {
          "name": "Opt",
          "id": "p29"
        }
      ],
      "library_size": 78,
      "life": 40
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p21"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p51"
        },
        {
          "name": "Boros Charm",
          "id": "p69"
        },
        {
          "name": "Combustible Gearhulk",
          "id": "p78"
        },
        {
          "name": "Secret Rendezvous",
          "id": "p79"
        },
        {
          "name": "Digsite Engineer",
          "id": "p80"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p20"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p39"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p36"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p49"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Alibou, Ancient Witness",
          "id": "p50",
          "power": "8",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p57"
        },
        {
          "tapped": true,
          "name": "Quicksmith Genius",
          "id": "p58",
          "power": "6",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "5",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Battlesphere",
          "id": "p52",
          "power": "8",
          "toughness": "8"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p60",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p61",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p62",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Jor Kadeen, the Prevailer",
          "summoning_sickness": true,
          "id": "p75",
          "power": "8",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Steel Overseer",
          "id": "p76",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p77"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 69,
      "life": 24
    },
    {
      "hand_size": 0,
      "is_active": false,
      "is_you": false,
      "name": "Gem3P Romance",
      "library_size": 0,
      "life": -3
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p3"
        },
        {
          "name": "Incubation Druid",
          "id": "p5"
        },
        {
          "name": "Spitting Image",
          "id": "p66"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p2"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p1"
        },
        {
          "tapped": true,
          "name": "Quandrix Campus",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p8"
        },
        {
          "tapped": true,
          "name": "Sol Ring",
          "id": "p33"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p4"
        },
        {
          "tapped": false,
          "name": "Alibou, Ancient Witness",
          "rules": [
            "Other artifact creatures you control have haste.",
            "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.",
            "",
            "Tapped artifacts you control: 1"
          ],
          "id": "p81",
          "power": "4",
          "toughness": "5",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 3
          },
          "loyalty": "3",
          "name": "Garruk, Primal Hunter",
          "id": "p74"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 84,
      "mana_pool": {
        "C": 1
      },
      "life": 40,
      "hand": [
        {
          "name": "Exotic Orchard",
          "is_land": true,
          "id": "p11",
          "playable": true
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p24",
          "playable": true
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p44",
          "playable": true
        },
        {
          "name": "Simic Growth Chamber",
          "is_land": true,
          "id": "p54",
          "playable": true
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p67",
          "playable": true
        }
      ]
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 9
}
Grok4F Snarkllm
choose_action(blockers=["p65:p100"])
{
  "declared": [],
  "success": true,
  "action_taken": "batch_block",
  "failed": [
    {
      "reason": "attacker p100 is not a valid block target",
      "id": "p65"
    }
  ]
}
GLM47 Proudllm
get_oracle_text(object_id=p74)
{
  "success": true,
  "name": "Garruk, Primal Hunter",
  "rules": [
    "+1: Create a 3/3 green Beast creature token.",
    "-3: Draw cards equal to the greatest power among creatures you control.",
    "-6: Create a 6/6 green Wurm creature token for each land you control.",
    "",
    "Greatest power among creatures you control: 4"
  ]
}
Grok4F Snarkllm
get_oracle_text(card_name=Halo Forager)
{
  "success": true,
  "name": "Halo Forager",
  "rules": [
    "Flying",
    "When {this} enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead."
  ]
}
Grok4F Snarkllm
get_oracle_text(card_name=Nymris, Oona's Trickster)
{
  "success": true,
  "name": "Nymris, Oona's Trickster",
  "rules": [
    "Flash",
    "Flying",
    "Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard."
  ]
}
GLM47 ProudmcpPlay Exotic Orchard
raw
choose_action(id=p11)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "retryable": false,
  "success": false,
  "error_code": "no_pending_action",
  "error": "No pending action after 10s wait"
}
GLM47 ProudmcpActivate Garruk, Primal Hunter
raw
choose_action(id=p74)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Proudmcp2. -3: Draw cards equal to the greatest power among creatures you control.
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
pass_priority(until=begin_combat)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 2,
  "message": "Play spells and abilities",
  "mana_pool": {
    "C": 1
  },
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 1,
  "context": "T9 Precombat Main/Precombat Main (GLM47 Proud) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{2}",
      "name": "Idol of Oblivion",
      "index": 0,
      "action": "cast",
      "id": "p82"
    }
  ]
}
GLM47 ProudmcpCast Idol of Oblivion {2}
raw
choose_action(id=p82)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GLM47 Proudllm
choose_action(mana_plan=["p8","p11"])
{
  "retryable": true,
  "success": false,
  "error_code": "missing_param",
  "error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}
GLM47 Proudmcptrue
raw
choose_action(answer=true, mana_plan=["p8","p11"])
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpAttack with Alibou, Ancient Witness 4/5
raw
choose_action(attackers=["p81"])
{
  "declared": [
    "p81"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack",
  "interrupted": true
}
GLM47 ProudmcpDaretti, Scrap Savant
raw
choose_action(id=p36)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_2"
}
GLM47 Proudmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
GLM47 ProudmcpJor Kadeen, the Prevailer
raw
choose_action(id=p75)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpShamanic Revelation
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "cancelled"
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "GLM47 Proud",
  "cursor": 42,
  "stack": [],
  "active_player": "GLM47 Proud",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Repulse",
          "id": "p38"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p9"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p12"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p18"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p28"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Sunken Hollow",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p48"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": true,
          "name": "Nymris, Oona's Trickster",
          "id": "p56",
          "power": "1",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Halo Forager",
          "id": "p68",
          "power": "3",
          "toughness": "1"
        }
      ],
      "name": "GPT5m Rambler",
      "exile": [
        {
          "name": "Opt",
          "id": "p29"
        }
      ],
      "library_size": 78,
      "life": 40
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p21"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p51"
        },
        {
          "name": "Boros Charm",
          "id": "p69"
        },
        {
          "name": "Combustible Gearhulk",
          "id": "p78"
        },
        {
          "name": "Secret Rendezvous",
          "id": "p79"
        },
        {
          "name": "Digsite Engineer",
          "id": "p80"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p20"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p39"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p36"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p49"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Alibou, Ancient Witness",
          "id": "p50",
          "power": "8",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p57"
        },
        {
          "tapped": true,
          "name": "Quicksmith Genius",
          "id": "p58",
          "power": "6",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "5",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Battlesphere",
          "id": "p52",
          "power": "8",
          "toughness": "8"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p60",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p61",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p62",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Jor Kadeen, the Prevailer",
          "summoning_sickness": true,
          "id": "p75",
          "power": "8",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Steel Overseer",
          "id": "p76",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p77"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 69,
      "life": 24
    },
    {
      "hand_size": 0,
      "is_active": false,
      "is_you": false,
      "name": "Gem3P Romance",
      "library_size": 0,
      "life": -3
    },
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p3"
        },
        {
          "name": "Incubation Druid",
          "id": "p5"
        },
        {
          "name": "Spitting Image",
          "id": "p66"
        },
        {
          "name": "Garruk, Primal Hunter",
          "id": "p74"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p2"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p1"
        },
        {
          "tapped": true,
          "name": "Quandrix Campus",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p8"
        },
        {
          "tapped": true,
          "name": "Sol Ring",
          "id": "p33"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p4"
        },
        {
          "tapped": true,
          "name": "Alibou, Ancient Witness",
          "rules": [
            "Other artifact creatures you control have haste.",
            "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.",
            "",
            "Tapped artifacts you control: 2"
          ],
          "id": "p81",
          "power": "4",
          "toughness": "5",
          "token": true
        },
        {
          "tapped": true,
          "name": "Exotic Orchard",
          "id": "p11"
        },
        {
          "tapped": false,
          "name": "Idol of Oblivion",
          "id": "p82"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 80,
      "life": 40,
      "hand": [
        {
          "name": "Forest",
          "is_land": true,
          "id": "p24"
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p44"
        },
        {
          "name": "Simic Growth Chamber",
          "is_land": true,
          "id": "p54"
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p67"
        },
        {
          "mana_cost": "{1}{G}{G/U}{U}",
          "name": "Quandrix Cultivator",
          "id": "p83",
          "power": "3",
          "toughness": "4"
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p84"
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p85"
        }
      ]
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "combat": [
    {
      "blocked": false,
      "defending": "Daretti, Scrap Savant",
      "attackers": [
        {
          "name": "Alibou, Ancient Witness",
          "id": "p81",
          "power": "4",
          "toughness": "5"
        }
      ]
    }
  ],
  "turn": 9
}
GLM47 Proudllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
  "context": "T9 Combat/Declare Attackers (GLM47 Proud)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Grok4F Snarkllm
pass_priority()
{
  "combat_phase": "blockers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Select blockers",
  "action_pending": true,
  "actions_passed": 2,
  "context": "T9 Combat/Declare Blockers (GLM47 Proud)",
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Jor Kadeen, the Prevailer",
      "index": 0,
      "choice_type": "blocker",
      "id": "p65",
      "power": "8",
      "toughness": "4"
    }
  ],
  "incoming_attackers": [
    {
      "name": "Alibou, Ancient Witness",
      "id": "p103",
      "power": "4",
      "toughness": "5"
    }
  ]
}
GLM47 Proudllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
  "context": "T9 Combat/Declare Blockers (GLM47 Proud)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
GLM47 Proudllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
get_game_state()
{
  "phase": "Postcombat Main",
  "priority_player": "GLM47 Proud",
  "cursor": 44,
  "stack": [],
  "active_player": "GLM47 Proud",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Repulse",
          "id": "p38"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p9"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p12"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p18"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p28"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Sunken Hollow",
          "id": "p47"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p48"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": true,
          "name": "Nymris, Oona's Trickster",
          "id": "p56",
          "power": "1",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Halo Forager",
          "id": "p68",
          "power": "3",
          "toughness": "1"
        }
      ],
      "name": "GPT5m Rambler",
      "exile": [
        {
          "name": "Opt",
          "id": "p29"
        }
      ],
      "library_size": 78,
      "life": 40
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p21"
        },
        {
          "name": "Plains",
          "id": "p40"
        },
        {
          "name": "Reconstruct History",
          "id": "p41"
        },
        {
          "name": "Rout",
          "id": "p51"
        },
        {
          "name": "Boros Charm",
          "id": "p69"
        },
        {
          "name": "Combustible Gearhulk",
          "id": "p78"
        },
        {
          "name": "Secret Rendezvous",
          "id": "p79"
        },
        {
          "name": "Digsite Engineer",
          "id": "p80"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p19"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p20"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p30"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p39"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p36"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p49"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Alibou, Ancient Witness",
          "id": "p50",
          "power": "8",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p57"
        },
        {
          "tapped": true,
          "name": "Quicksmith Genius",
          "id": "p58",
          "power": "6",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "5",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Battlesphere",
          "id": "p52",
          "power": "8",
          "toughness": "8"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p60",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p61",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p62",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Jor Kadeen, the Prevailer",
          "summoning_sickness": true,
          "id": "p75",
          "power": "8",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Steel Overseer",
          "id": "p76",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p77"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 69,
      "life": 24
    },
    {
      "hand_size": 0,
      "is_active": false,
      "is_you": false,
      "name": "Gem3P Romance",
      "library_size": 0,
      "life": -3
    },
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p3"
        },
        {
          "name": "Incubation Druid",
          "id": "p5"
        },
        {
          "name": "Spitting Image",
          "id": "p66"
        },
        {
          "name": "Garruk, Primal Hunter",
          "id": "p74"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p2"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p1"
        },
        {
          "tapped": true,
          "name": "Quandrix Campus",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p8"
        },
        {
          "tapped": true,
          "name": "Sol Ring",
          "id": "p33"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p4"
        },
        {
          "tapped": true,
          "name": "Exotic Orchard",
          "id": "p11"
        },
        {
          "tapped": false,
          "name": "Idol of Oblivion",
          "id": "p82"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 80,
      "life": 40,
      "hand": [
        {
          "name": "Forest",
          "is_land": true,
          "id": "p24"
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p44"
        },
        {
          "name": "Simic Growth Chamber",
          "is_land": true,
          "id": "p54"
        },
        {
          "name": "Island",
          "is_land": true,
          "id": "p67"
        },
        {
          "mana_cost": "{1}{G}{G/U}{U}",
          "name": "Quandrix Cultivator",
          "id": "p83",
          "power": "3",
          "toughness": "4"
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p84"
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p85"
        }
      ]
    }
  ],
  "available": true,
  "step": "Postcombat Main",
  "turn": 9
}
Grok4F Snarkllm
choose_action(blockers=["p65:p103"])
{
  "declared": [
    {
      "id": "p65",
      "blocks": "p103"
    }
  ],
  "success": true,
  "action_taken": "batch_block"
}
GLM47 ProudmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GLM47 Proudllm
pass_priority(until=end_of_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(you,40hp)",
  "context": "T10 Precombat Main/Precombat Main (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
GLM47 Proudmcpfalse
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "auto_passed_loop_detected",
  "warning": "Too many interactions this turn (26). Auto-passing until next turn."
}
Grok4F Snarkllm
pass_priority()
{
  "combat_phase": "attackers",
  "actions_passed": 1,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(40hp)",
  "context": "T10 Combat/Declare Attackers (Grok4F Snark)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 8,
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "message": "Select attackers",
  "choices": [
    {
      "name": "Alibou, Ancient Witness",
      "index": 0,
      "choice_type": "attacker",
      "id": "p58",
      "power": "8",
      "toughness": "6"
    },
    {
      "name": "Quicksmith Genius",
      "index": 1,
      "choice_type": "attacker",
      "id": "p50",
      "power": "6",
      "toughness": "2"
    },
    {
      "name": "Losheel, Clockwork Scholar",
      "index": 2,
      "choice_type": "attacker",
      "id": "p59",
      "power": "5",
      "toughness": "4"
    },
    {
      "name": "Myr Battlesphere",
      "index": 3,
      "choice_type": "attacker",
      "id": "p33",
      "power": "8",
      "toughness": "8"
    },
    {
      "name": "Myr Token",
      "index": 4,
      "choice_type": "attacker",
      "id": "p80",
      "power": "5",
      "toughness": "2"
    },
    {
      "name": "Myr Token",
      "index": 5,
      "choice_type": "attacker",
      "id": "p81",
      "power": "5",
      "toughness": "2"
    },
    {
      "name": "Myr Token",
      "index": 6,
      "choice_type": "attacker",
      "id": "p82",
      "power": "5",
      "toughness": "2"
    },
    {
      "name": "Pilgrim's Eye",
      "index": 7,
      "choice_type": "attacker",
      "id": "p31",
      "power": "5",
      "toughness": "2"
    },
    {
      "name": "Jor Kadeen, the Prevailer",
      "index": 8,
      "choice_type": "attacker",
      "id": "p65",
      "power": "8",
      "toughness": "4"
    },
    {
      "name": "Steel Overseer",
      "index": 9,
      "choice_type": "attacker",
      "id": "p107",
      "power": "5",
      "toughness": "2"
    },
    {
      "name": "All attack",
      "index": 10,
      "choice_type": "special",
      "id": "all"
    }
  ],
  "action_pending": true
}
Grok4F Snarkllm
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Grok4F Snark",
  "cursor": 55,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Repulse",
          "id": "p61"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p60"
        },
        {
          "tapped": false,
          "name": "Sunken Hollow",
          "id": "p68"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p69"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p84"
        },
        {
          "tapped": true,
          "name": "Nymris, Oona's Trickster",
          "id": "p85",
          "power": "1",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Halo Forager",
          "id": "p100",
          "power": "3",
          "toughness": "1"
        }
      ],
      "name": "GPT5m Rambler",
      "exile": [
        {
          "name": "Opt",
          "id": "p52"
        }
      ],
      "library_size": 78,
      "life": 40
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        },
        {
          "name": "Rout",
          "id": "p28"
        },
        {
          "name": "Boros Charm",
          "id": "p67"
        },
        {
          "name": "Combustible Gearhulk",
          "id": "p30"
        },
        {
          "name": "Secret Rendezvous",
          "id": "p86"
        },
        {
          "name": "Digsite Engineer",
          "id": "p92"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p19"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 1
          },
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "8",
          "toughness": "6"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "6",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "5",
          "toughness": "4"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "8",
          "toughness": "8"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p80",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p81",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p82",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 1
          },
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "8",
          "toughness": "4"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 1
          },
          "name": "Steel Overseer",
          "id": "p107",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p8"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 68,
      "life": 24,
      "hand": [
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Hoard-Smelter Dragon",
          "id": "p74",
          "power": "5",
          "toughness": "5"
        },
        {
          "mana_cost": "{2}{R}",
          "name": "Laelia, the Blade Reforged",
          "id": "p95",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Chain Reaction",
          "id": "p108"
        },
        {
          "mana_cost": "{3}{W}{W}",
          "name": "Cleansing Nova",
          "id": "p111"
        },
        {
          "mana_cost": "{2}",
          "name": "Mind Stone",
          "id": "p118"
        }
      ]
    },
    {
      "hand_size": 0,
      "is_active": false,
      "is_you": false,
      "name": "Gem3P Romance",
      "library_size": 0,
      "life": -3
    },
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p46"
        },
        {
          "name": "Incubation Druid",
          "id": "p42"
        },
        {
          "name": "Spitting Image",
          "id": "p104"
        },
        {
          "name": "Garruk, Primal Hunter",
          "id": "p119"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p35"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p41"
        },
        {
          "tapped": true,
          "name": "Quandrix Campus",
          "id": "p47"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": true,
          "name": "Sol Ring",
          "id": "p56"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p63"
        },
        {
          "tapped": true,
          "name": "Exotic Orchard",
          "id": "p120"
        },
        {
          "tapped": false,
          "name": "Idol of Oblivion",
          "id": "p121"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 80,
      "life": 40
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "turn": 10
}
Grok4F SnarkmcpGLM47 Proud
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
Grok4F Snarkllm
get_oracle_text(object_ids=["p122","p123"])
{
  "cards": [
    {
      "error": "not found",
      "object_id": "p122"
    },
    {
      "error": "not found",
      "object_id": "p123"
    }
  ],
  "success": true
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpGLM47 Proud
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpSecluded Steppe
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpPlains
raw
choose_action(index=5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_5"
}
Grok4F Snarkllm
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "cancelled"
}
Grok4F SnarkmcpMountain
raw
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F SnarkmcpPlains
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Grok4F SnarkmcpTemple of the False God
raw
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F Snarkllm
get_oracle_text(card_names=["Faithless Looting","Ichor Wellspring",...)
{
  "cards": [
    {
      "name": "Faithless Looting",
      "rules": [
        "Draw two cards, then discard two cards.",
        "Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
      ]
    },
    {
      "name": "Ichor Wellspring",
      "rules": [
        "When {this} enters or is put into a graveyard from the battlefield, draw a card."
      ]
    },
    {
      "name": "Temple of the False God",
      "rules": [
        "{T}: Add {C}{C}. Activate only if you control five or more lands."
      ]
    },
    {
      "name": "Return to Dust",
      "rules": [
        "Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment."
      ]
    }
  ],
  "success": true
}
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_TARGET",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(33hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "index",
  "can_cancel": false,
  "untapped_lands": 8,
  "message": "Select a card ORDER to put on the TOP of your library (last one chosen will be topmost)",
  "required": true,
  "action_pending": true,
  "actions_passed": 0,
  "context": "T10 Combat/Declare Attackers (Grok4F Snark)",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N",
  "choices": [
    {
      "name": "Faithless Looting",
      "target_type": "card",
      "index": 0,
      "id": "p116"
    },
    {
      "name": "Ichor Wellspring",
      "target_type": "card",
      "index": 1,
      "id": "p117"
    },
    {
      "name": "Return to Dust",
      "target_type": "card",
      "index": 2,
      "id": "p115"
    }
  ]
}
Grok4F Snarkllm
choose_action(index=2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_2"
}
Grok4F Snarkllm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Combat",
  "priority_player": "Grok4F Snark",
  "cursor": 59,
  "stack": [
    {
      "target_count": 1,
      "name": "Ability",
      "rules": [
        "Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking."
      ],
      "id": "p122"
    }
  ],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 6,
      "graveyard": [
        {
          "name": "Repulse",
          "id": "p61"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p60"
        },
        {
          "tapped": false,
          "name": "Sunken Hollow",
          "id": "p68"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p69"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p84"
        },
        {
          "tapped": true,
          "name": "Nymris, Oona's Trickster",
          "id": "p85",
          "power": "1",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Halo Forager",
          "id": "p100",
          "power": "3",
          "toughness": "1"
        }
      ],
      "name": "GPT5m Rambler",
      "exile": [
        {
          "name": "Opt",
          "id": "p52"
        }
      ],
      "library_size": 78,
      "life": 40
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        },
        {
          "name": "Rout",
          "id": "p28"
        },
        {
          "name": "Boros Charm",
          "id": "p67"
        },
        {
          "name": "Combustible Gearhulk",
          "id": "p30"
        },
        {
          "name": "Secret Rendezvous",
          "id": "p86"
        },
        {
          "name": "Digsite Engineer",
          "id": "p92"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": false,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p19"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "8",
          "toughness": "6"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p16"
        },
        {
          "tapped": true,
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "6",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "5",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "8",
          "toughness": "8"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p80",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p81",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p82",
          "power": "5",
          "toughness": "2",
          "token": true
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "8",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 1
          },
          "name": "Steel Overseer",
          "id": "p107",
          "power": "5",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p8"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 68,
      "life": 24,
      "hand": [
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Hoard-Smelter Dragon",
          "id": "p74",
          "power": "5",
          "toughness": "5"
        },
        {
          "mana_cost": "{2}{R}",
          "name": "Laelia, the Blade Reforged",
          "id": "p95",
          "power": "2",
          "toughness": "2"
        },
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Chain Reaction",
          "id": "p108"
        },
        {
          "mana_cost": "{3}{W}{W}",
          "name": "Cleansing Nova",
          "id": "p111"
        },
        {
          "mana_cost": "{2}",
          "name": "Mind Stone",
          "id": "p118"
        }
      ]
    },
    {
      "hand_size": 0,
      "is_active": false,
      "is_you": false,
      "name": "Gem3P Romance",
      "library_size": 0,
      "life": -3
    },
    {
      "hand_size": 7,
      "graveyard": [
        {
          "name": "Guardian Augmenter",
          "id": "p46"
        },
        {
          "name": "Incubation Druid",
          "id": "p42"
        },
        {
          "name": "Spitting Image",
          "id": "p104"
        },
        {
          "name": "Garruk, Primal Hunter",
          "id": "p119"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Llanowar Reborn",
          "id": "p35"
        },
        {
          "tapped": true,
          "name": "Command Tower",
          "id": "p41"
        },
        {
          "tapped": true,
          "name": "Quandrix Campus",
          "id": "p47"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p55"
        },
        {
          "tapped": true,
          "name": "Sol Ring",
          "id": "p56"
        },
        {
          "tapped": true,
          "name": "Novijen, Heart of Progress",
          "id": "p63"
        },
        {
          "tapped": true,
          "name": "Exotic Orchard",
          "id": "p120"
        },
        {
          "tapped": false,
          "name": "Idol of Oblivion",
          "id": "p121"
        }
      ],
      "commanders": [
        "Adrix and Nev, Twincasters"
      ],
      "name": "GLM47 Proud",
      "library_size": 80,
      "life": 33
    }
  ],
  "available": true,
  "step": "Declare Attackers",
  "combat": [
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "8",
          "toughness": "6"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "6",
          "toughness": "2"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "5",
          "toughness": "4"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "8",
          "toughness": "8"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Myr Token",
          "id": "p80",
          "power": "5",
          "toughness": "2"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Myr Token",
          "id": "p81",
          "power": "5",
          "toughness": "2"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Myr Token",
          "id": "p82",
          "power": "5",
          "toughness": "2"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "5",
          "toughness": "2"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "8",
          "toughness": "4"
        }
      ]
    },
    {
      "blocked": false,
      "defending": "GLM47 Proud",
      "attackers": [
        {
          "name": "Steel Overseer",
          "id": "p107",
          "power": "5",
          "toughness": "2"
        }
      ]
    }
  ],
  "turn": 10
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "no"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(33hp)",
  "context": "T10 Combat/Declare Blockers (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "select",
  "untapped_lands": 8,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    }
  ],
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(25hp)",
  "context": "T10 Combat/First Combat Damage (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "select",
  "untapped_lands": 8,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    }
  ],
  "action_pending": true
}
GLM47 Proudllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "stop_reason": "game_over",
  "action_pending": false,
  "player_dead": true
}
llmGLM47 Proud switched to auto-pilot: player_dead
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T10 Combat/Combat Damage (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "select",
  "untapped_lands": 8,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    }
  ],
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=5, mana_plan=["p85","p76","p6","p56","p42","p6","p56"..., attackers=[], blockers=[], id=p8, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_5",
  "warning": "Both id and index provided; used id=p8, ignored index=5",
  "mana_plan_set": true,
  "mana_plan_size": 7
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=4, mana_plan=["p56","p42"], attackers=[], blockers=[], id=p67, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_4",
  "warning": "Both id and index provided; used id=p67, ignored index=4",
  "mana_plan_set": true,
  "mana_plan_size": 2
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p56","p42"], attackers=[], blockers=[], id=p75, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p75, ignored index=0",
  "mana_plan_set": true,
  "mana_plan_size": 2
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T10 Precombat Main/Precombat Main (GPT5m Rambler)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 8,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    }
  ],
  "action_pending": true
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGPT5m Rambler
Passing main — no further plays. Chat: "Quiet before the storm. Nightveil Sprite in the wings."
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 5,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 0,
  "context": "T10 Precombat Main/Precombat Main (GPT5m Rambler) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Island",
      "index": 0,
      "action": "land",
      "id": "p85"
    },
    {
      "name": "Island",
      "index": 1,
      "action": "land",
      "id": "p76"
    },
    {
      "mana_cost": "{3}{B}",
      "name": "Blightwing Bandit",
      "index": 2,
      "action": "cast",
      "id": "p1",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "Island",
      "index": 3,
      "action": "land",
      "id": "p6"
    }
  ]
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=["p85","p76","p6","p56"], attackers=[], blockers=[], id=p1, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2",
  "warning": "Both id and index provided; used id=p1, ignored index=2",
  "mana_plan_set": true,
  "mana_plan_size": 4
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p85, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p85, ignored index=0"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGPT5m Rambler
I passed. Ready for blockers and combat. Let's see who squashes what — Blightwing Bandit on board now.
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "combat_phase": "declare_attackers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 6,
  "message": "Select attackers",
  "action_pending": true,
  "actions_passed": 0,
  "context": "T10 Combat/Declare Attackers (GPT5m Rambler)",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Nymris, Oona's Trickster",
      "index": 0,
      "choice_type": "attacker",
      "id": "p4",
      "power": "1",
      "toughness": "6"
    },
    {
      "name": "Halo Forager",
      "index": 1,
      "choice_type": "attacker",
      "id": "p31",
      "power": "3",
      "toughness": "1"
    },
    {
      "name": "All attack",
      "index": 2,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
GPT5m Ramblerllm
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=["all"], blockers=[], id=, text=)
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p43, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0",
  "warning": "Both id and index provided; used id=p43, ignored index=0"
}
thinkingGPT5m Rambler
All attackers declared at Grok4F Snark. Waiting for blockers. Chat: "They won't see it coming — wings for victory!"
GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T10 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 6,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Select attackers",
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m Ramblerllm
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "confirmed"
}
thinkingGPT5m Rambler
Attackers confirmed. Ready for blockers. Let's go.
llm
pass_priority(until=declare_blockers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T10 Combat/Declare Attackers (GPT5m Rambler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 6,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
thinkingGPT5m Rambler
Passing to blockers. Let's see how they respond — myrs spread their wings.
llm
pass_priority(until=declare_blockers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T10 Combat/Declare Blockers (GPT5m Rambler)",
  "stop_reason": "reached_step",
  "response_type": "boolean",
  "untapped_lands": 6,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true,
  "current_step": "Declare Blockers"
}
GPT5m Ramblerllm
pass_priority(until=declare_blockers)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T10 Combat/Declare Blockers (GPT5m Rambler)",
  "stop_reason": "reached_step",
  "response_type": "boolean",
  "untapped_lands": 6,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true,
  "current_step": "Declare Blockers"
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,24hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T10 Combat/Declare Blockers (GPT5m Rambler)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 8,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    }
  ],
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T10 Combat/Combat Damage (GPT5m Rambler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "select",
  "untapped_lands": 8,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    }
  ],
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T10 Postcombat Main/Postcombat Main (GPT5m Rambler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "select",
  "untapped_lands": 8,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "name": "Phyrexia's Core",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    }
  ],
  "action_pending": true
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGPT5m Rambler
Passing post-combat main. Chat: "Bandit did its job. Onward."
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 8,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 0,
  "context": "T11 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Steel Overseer",
      "index": 0,
      "action": "activate",
      "playable_abilities": [
        "{T}: Put a +1/+1 counter on each artifact creatur..."
      ],
      "id": "p107"
    },
    {
      "mana_cost": "{2}{R}",
      "name": "Laelia, the Blade Reforged",
      "index": 1,
      "action": "cast",
      "id": "p95",
      "power": "2",
      "toughness": "2"
    },
    {
      "mana_cost": "{2}",
      "name": "Ichor Wellspring",
      "index": 2,
      "action": "cast",
      "id": "p117"
    },
    {
      "name": "Daretti, Scrap Savant",
      "index": 3,
      "action": "activate",
      "playable_abilities": [
        "+2: Discard up to two cards, then draw that many ...",
        "-2: Sacrifice an artifact. If you do, return targ..."
      ],
      "id": "p32"
    },
    {
      "name": "Phyrexia's Core",
      "index": 4,
      "action": "activate",
      "playable_abilities": [
        "{1}, {T}, Sacrifice an artifact: You gain 1 life."
      ],
      "id": "p5"
    },
    {
      "mana_cost": "{4}{R}{R}",
      "name": "Hoard-Smelter Dragon",
      "index": 5,
      "action": "cast",
      "id": "p74",
      "power": "5",
      "toughness": "5"
    },
    {
      "mana_cost": "{3}{W}{W}",
      "name": "Cleansing Nova",
      "index": 6,
      "action": "cast",
      "id": "p111"
    },
    {
      "name": "Unknown (f53cd707)",
      "index": 7,
      "id": "p48"
    },
    {
      "mana_cost": "{2}{R}{R}",
      "name": "Chain Reaction",
      "index": 8,
      "action": "cast",
      "id": "p108"
    },
    {
      "mana_cost": "{2}",
      "name": "Mind Stone",
      "index": 9,
      "action": "cast",
      "id": "p118"
    }
  ]
}
Grok4F Snarkllm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F Snarkllm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpCast Laelia, the Blade Reforged {2}{R}
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 64,
  "stack": [
    {
      "name": "Laelia, the Blade Reforged",
      "rules": [
        "Haste",
        "Whenever {this} attacks, exile the top card of your library. You may play that card this turn.",
        "Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on {this}."
      ],
      "id": "p128"
    }
  ],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Repulse",
          "id": "p61"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": false,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p60"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p68"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p69"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p84"
        },
        {
          "tapped": true,
          "name": "Nymris, Oona's Trickster",
          "id": "p85",
          "power": "1",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Halo Forager",
          "id": "p100",
          "power": "3",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Nightveil Sprite",
          "summoning_sickness": true,
          "id": "p126",
          "power": "1",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p127"
        }
      ],
      "name": "GPT5m Rambler",
      "exile": [
        {
          "name": "Opt",
          "id": "p52"
        }
      ],
      "library_size": 77,
      "life": 40
    },
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        },
        {
          "name": "Rout",
          "id": "p28"
        },
        {
          "name": "Boros Charm",
          "id": "p67"
        },
        {
          "name": "Combustible Gearhulk",
          "id": "p30"
        },
        {
          "name": "Secret Rendezvous",
          "id": "p86"
        },
        {
          "name": "Digsite Engineer",
          "id": "p92"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "tapped": false,
          "name": "Mountain",
          "id": "p19"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "9",
          "toughness": "7"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "6",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "5",
          "toughness": "4"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "9",
          "toughness": "9"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p80",
          "power": "6",
          "toughness": "3",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p81",
          "power": "6",
          "toughness": "3",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p82",
          "power": "6",
          "toughness": "3",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "6",
          "toughness": "3"
        },
        {
          "tapped": false,
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "8",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 2
          },
          "name": "Steel Overseer",
          "id": "p107",
          "power": "6",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p8"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 67,
      "life": 20,
      "hand": [
        {
          "mana_cost": "{4}{R}{R}",
          "name": "Hoard-Smelter Dragon",
          "id": "p74",
          "power": "5",
          "toughness": "5"
        },
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Chain Reaction",
          "id": "p108"
        },
        {
          "mana_cost": "{3}{W}{W}",
          "name": "Cleansing Nova",
          "id": "p111"
        },
        {
          "mana_cost": "{2}",
          "name": "Mind Stone",
          "id": "p118"
        },
        {
          "mana_cost": "{2}",
          "name": "Ichor Wellspring",
          "id": "p117"
        }
      ]
    },
    {
      "hand_size": 0,
      "is_active": false,
      "is_you": false,
      "name": "Gem3P Romance",
      "library_size": 0,
      "life": -3
    },
    {
      "hand_size": 0,
      "is_active": false,
      "is_you": false,
      "name": "GLM47 Proud",
      "library_size": 0,
      "life": -27
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 11
}
GPT5m Ramblerllm
pass_priority(until=end_of_turn)
{
  "actions_passed": 1,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T11 Precombat Main/Precombat Main (Grok4F Snark)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 6,
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play instants and activated abilities",
  "choices": [
    {
      "mana_cost": "{1}{U}",
      "name": "Arcane Denial",
      "index": 0,
      "action": "cast",
      "id": "p75"
    }
  ],
  "action_pending": true
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkllm
get_action_choices()
{
  "action_pending": false
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=true, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p75, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "warning": "Both id and index provided; used id=p75, ignored index=0"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
GPT5m RamblermcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p91, text=)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1",
  "warning": "Both id and index provided; used id=p91, ignored index=1"
}
thinkingGPT5m Rambler
Counterspell resolves—Grok4F Snark grabs Sol Ring. Chat: "Nice ring—now who's got the tempo?"
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,40hp), Grok4F Snark(20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "context": "T11 Precombat Main/Precombat Main (Grok4F Snark)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 4,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Grok4F Snarkllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(40hp), Grok4F Snark(you,20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 5,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 2,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T11 Precombat Main/Precombat Main (Grok4F Snark) YOUR_MAIN",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{2}",
      "name": "Ichor Wellspring",
      "index": 0,
      "action": "cast",
      "id": "p117"
    },
    {
      "mana_cost": "{3}{W}{W}",
      "name": "Cleansing Nova",
      "index": 1,
      "action": "cast",
      "id": "p111"
    },
    {
      "name": "Unknown (f53cd707)",
      "index": 2,
      "id": "p48"
    },
    {
      "mana_cost": "{2}{R}{R}",
      "name": "Chain Reaction",
      "index": 3,
      "action": "cast",
      "id": "p108"
    },
    {
      "mana_cost": "{2}",
      "name": "Mind Stone",
      "index": 4,
      "action": "cast",
      "id": "p118"
    },
    {
      "name": "Daretti, Scrap Savant",
      "index": 5,
      "action": "activate",
      "playable_abilities": [
        "+2: Discard up to two cards, then draw that many ...",
        "-2: Sacrifice an artifact. If you do, return targ..."
      ],
      "id": "p32"
    }
  ]
}
Grok4F Snarkllm
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
  "success": true,
  "action_taken": "passed_priority"
}
thinkingGPT5m Rambler
Passing on Grok's turn. Chat: "He got a ring. I'll get the last laugh."
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F Snarkmcptrue
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
Grok4F SnarkmcpMind Stone
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpCast Faithless Looting {R}
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpHoard-Smelter Dragon
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkllm
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F Snarkllm
get_oracle_text(card_name=Temple of the False God)
{
  "success": true,
  "name": "Temple of the False God",
  "rules": [
    "{T}: Add {C}{C}. Activate only if you control five or more lands."
  ]
}
Grok4F Snarkllm
get_oracle_text(card_name=Daretti, Scrap Savant)
{
  "success": true,
  "name": "Daretti, Scrap Savant",
  "rules": [
    "+2: Discard up to two cards, then draw that many cards.",
    "-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.",
    "-10: You get an emblem with \"Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.\"",
    "{this} can be your commander."
  ]
}
Grok4F Snarkllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Grok4F Snark",
  "cursor": 68,
  "stack": [],
  "active_player": "Grok4F Snark",
  "players": [
    {
      "hand_size": 5,
      "graveyard": [
        {
          "name": "Repulse",
          "id": "p61"
        },
        {
          "name": "Arcane Signet",
          "id": "p129"
        },
        {
          "name": "Arcane Denial",
          "id": "p130"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Island",
          "id": "p27"
        },
        {
          "tapped": false,
          "name": "Swamp",
          "id": "p37"
        },
        {
          "tapped": false,
          "name": "Island",
          "id": "p44"
        },
        {
          "tapped": false,
          "name": "Command Tower",
          "id": "p51"
        },
        {
          "tapped": false,
          "name": "Bojuka Bog",
          "id": "p60"
        },
        {
          "tapped": true,
          "name": "Sunken Hollow",
          "id": "p68"
        },
        {
          "tapped": false,
          "name": "Dimir Signet",
          "id": "p69"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p84"
        },
        {
          "tapped": true,
          "name": "Nymris, Oona's Trickster",
          "id": "p85",
          "power": "1",
          "toughness": "6"
        },
        {
          "tapped": true,
          "name": "Halo Forager",
          "id": "p100",
          "power": "3",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Nightveil Sprite",
          "summoning_sickness": true,
          "id": "p126",
          "power": "1",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Island",
          "id": "p127"
        }
      ],
      "name": "GPT5m Rambler",
      "exile": [
        {
          "name": "Opt",
          "id": "p52"
        }
      ],
      "library_size": 75,
      "life": 40
    },
    {
      "hand_size": 4,
      "graveyard": [
        {
          "name": "Plains",
          "id": "p11"
        },
        {
          "name": "Plains",
          "id": "p15"
        },
        {
          "name": "Reconstruct History",
          "id": "p38"
        },
        {
          "name": "Rout",
          "id": "p28"
        },
        {
          "name": "Boros Charm",
          "id": "p67"
        },
        {
          "name": "Combustible Gearhulk",
          "id": "p30"
        },
        {
          "name": "Secret Rendezvous",
          "id": "p86"
        },
        {
          "name": "Digsite Engineer",
          "id": "p92"
        },
        {
          "name": "Laelia, the Blade Reforged",
          "id": "p95"
        },
        {
          "name": "Mind Stone",
          "id": "p118"
        },
        {
          "name": "Hoard-Smelter Dragon",
          "id": "p74"
        },
        {
          "name": "Return to Dust",
          "id": "p115"
        },
        {
          "name": "Faithless Looting",
          "id": "p116"
        }
      ],
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p6"
        },
        {
          "tapped": true,
          "name": "Phyrexia's Core",
          "id": "p5"
        },
        {
          "tapped": false,
          "name": "Mycosynth Wellspring",
          "id": "p7"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p10"
        },
        {
          "tapped": false,
          "name": "Archaeomancer's Map",
          "id": "p29"
        },
        {
          "tapped": true,
          "name": "Plains",
          "id": "p13"
        },
        {
          "tapped": false,
          "name": "Plains",
          "id": "p22"
        },
        {
          "tapped": false,
          "counters": {
            "loyalty": 5
          },
          "loyalty": "5",
          "name": "Daretti, Scrap Savant",
          "id": "p32"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p19"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Alibou, Ancient Witness",
          "id": "p58",
          "power": "9",
          "toughness": "7"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p16"
        },
        {
          "tapped": false,
          "name": "Quicksmith Genius",
          "id": "p50",
          "power": "6",
          "toughness": "2"
        },
        {
          "tapped": false,
          "name": "Losheel, Clockwork Scholar",
          "id": "p59",
          "power": "5",
          "toughness": "4"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Myr Battlesphere",
          "id": "p33",
          "power": "9",
          "toughness": "9"
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p80",
          "power": "6",
          "toughness": "3",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p81",
          "power": "6",
          "toughness": "3",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Myr Token",
          "rules": [
            "Haste"
          ],
          "id": "p82",
          "power": "6",
          "toughness": "3",
          "token": true
        },
        {
          "tapped": false,
          "counters": {
            "+1/+1": 2
          },
          "name": "Pilgrim's Eye",
          "id": "p31",
          "power": "6",
          "toughness": "3"
        },
        {
          "tapped": false,
          "name": "Jor Kadeen, the Prevailer",
          "id": "p65",
          "power": "8",
          "toughness": "4"
        },
        {
          "tapped": true,
          "counters": {
            "+1/+1": 2
          },
          "name": "Steel Overseer",
          "id": "p107",
          "power": "6",
          "toughness": "3"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p8"
        },
        {
          "tapped": false,
          "name": "Ichor Wellspring",
          "id": "p117"
        }
      ],
      "commanders": [
        "Osgir, the Reconstructor"
      ],
      "name": "Grok4F Snark",
      "library_size": 63,
      "mana_pool": {
        "W": 1
      },
      "life": 20,
      "hand": [
        {
          "mana_cost": "{2}{R}{R}",
          "name": "Chain Reaction",
          "id": "p108"
        },
        {
          "mana_cost": "{3}{W}{W}",
          "name": "Cleansing Nova",
          "id": "p111"
        },
        {
          "name": "Temple of the False God",
          "is_land": true,
          "id": "p124",
          "playable": true
        },
        {
          "mana_cost": "{3}",
          "name": "Burnished Hart",
          "id": "p134",
          "power": "2",
          "toughness": "2"
        }
      ]
    },
    {
      "hand_size": 0,
      "is_active": false,
      "is_you": false,
      "name": "Gem3P Romance",
      "library_size": 0,
      "life": -3
    },
    {
      "hand_size": 0,
      "is_active": false,
      "is_you": false,
      "name": "GLM47 Proud",
      "library_size": 0,
      "life": -27
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 11
}
Grok4F SnarkmcpPlay Temple of the False God
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpAttack with Alibou, Ancient Witness 9/7, Quicksmith Genius 6/2, Losheel, Clockwork Scholar 5/4, Myr Battlesphere 9/9, Myr Token 6/3, Myr Token 6/3, Myr Token 6/3, Pilgrim's Eye 6/3, Jor Kadeen, the Prevailer 8/4
raw
choose_action(attackers=["p58","p50","p59","p33","p80","p81","p8...)
{
  "declared": [
    "p58",
    "p50",
    "p59",
    "p33",
    "p80",
    "p81",
    "p82",
    "p31",
    "p65"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
Grok4F Snarkllm
get_oracle_text(object_ids=["p135","p136"])
{
  "cards": [
    {
      "error": "not found",
      "object_id": "p135"
    },
    {
      "error": "not found",
      "object_id": "p136"
    }
  ],
  "success": true
}
Grok4F SnarkmcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
  "success": true,
  "name": "Alibou, Ancient Witness",
  "rules": [
    "Other artifact creatures you control have haste.",
    "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
  ]
}
Grok4F SnarkmcpGPT5m Rambler
raw
choose_action(index=3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_3"
}
Grok4F SnarkmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Grok4F SnarkmcpMountain
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "cancelled"
}
Grok4F SnarkmcpBattlemage's Bracers
raw
choose_action(index=2)
{
  "success": true,
  "action_taken": "auto_passed_loop_detected",
  "warning": "Too many interactions this turn (26). Auto-passing until next turn."
}
Grok4F SnarkmcpArcane Signet
raw
choose_action(index=0)
{
  "success": true,
  "action_taken": "auto_passed_loop_detected",
  "warning": "Too many interactions this turn (27). Auto-passing until next turn."
}
Grok4F Snarkllm
get_oracle_text(card_name=Alibou, Ancient Witness)
{
  "success": true,
  "name": "Alibou, Ancient Witness",
  "rules": [
    "Other artifact creatures you control have haste.",
    "Whenever one or more artifact creatures you control attack, {this} deals X damage to any target and you scry X, where X is the number of tapped artifacts you control."
  ]
}
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "combat_phase": "blockers",
  "action_type": "GAME_SELECT",
  "players": "GPT5m Rambler(you,33hp), Grok4F Snark(20hp), Gem3P Romance(-3hp), GLM47 Proud(-27hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 4,
  "message": "Select blockers",
  "action_pending": true,
  "actions_passed": 3,
  "context": "T11 Combat/Declare Blockers (Grok4F Snark)",
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Nightveil Sprite",
      "index": 0,
      "choice_type": "blocker",
      "id": "p67",
      "power": "1",
      "toughness": "2"
    }
  ],
  "incoming_attackers": [
    {
      "name": "Alibou, Ancient Witness",
      "id": "p50",
      "power": "9",
      "toughness": "7"
    },
    {
      "name": "Quicksmith Genius",
      "id": "p58",
      "power": "6",
      "toughness": "2"
    },
    {
      "name": "Losheel, Clockwork Scholar",
      "id": "p59",
      "power": "5",
      "toughness": "4"
    },
    {
      "name": "Myr Battlesphere",
      "id": "p52",
      "power": "9",
      "toughness": "9"
    },
    {
      "name": "Myr Token",
      "id": "p60",
      "power": "6",
      "toughness": "3"
    },
    {
      "name": "Myr Token",
      "id": "p61",
      "power": "6",
      "toughness": "3"
    },
    {
      "name": "Myr Token",
      "id": "p62",
      "power": "6",
      "toughness": "3"
    },
    {
      "name": "Pilgrim's Eye",
      "id": "p25",
      "power": "6",
      "toughness": "3"
    },
    {
      "name": "Jor Kadeen, the Prevailer",
      "id": "p77",
      "power": "8",
      "toughness": "4"
    }
  ]
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=["{\"id\":\"p67\",\"blocks\":\"p52\"}"], id=, text=)
{
  "declared": [],
  "success": true,
  "action_taken": "batch_block",
  "failed": [
    {
      "reason": "unknown short ID",
      "id": "{\"id\""
    }
  ]
}
GPT5m Ramblerllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=["{\"id\":\"p67\",\"blocks\":\"p52\"}"], id=, text=)
{
  "success": true,
  "action_taken": "selected_target_0",
  "warning": "Ignored blockers parameter (not in declare_blockers phase)"
}
Grok4F Snarkllm
pass_priority()
{
  "hand_size": 7,
  "actions_passed": 8,
  "action_type": "GAME_ASK",
  "players": "Grok4F Snark(you,40hp), GPT5m Rambler(40hp)",
  "land_count": 3,
  "context": "T11 ()",
  "stop_reason": "non_priority_action",
  "response_type": "boolean",
  "respond_with": "answer=true or answer=false",
  "message": "Mulligan for free, draw another 7 cards?",
  "your_hand": [
    {
      "name": "Myriad Landscape",
      "is_land": true
    },
    {
      "name": "Plains",
      "is_land": true
    },
    {
      "name": "Plains",
      "is_land": true
    },
    {
      "mana_cost": "{4}",
      "name": "Hedron Archive"
    },
    {
      "mana_cost": "{1}{W}{W}",
      "name": "Secret Rendezvous"
    },
    {
      "mana_cost": "{R}{W}",
      "name": "Boros Charm"
    },
    {
      "mana_cost": "{2}",
      "name": "Key to the City"
    }
  ],
  "action_pending": true
}
thinkingGPT5m Rambler
I attempted to declare Nightveil Sprite as a blocker but the client got confused. If you want me to actually block Myr Battlesphere with p67, tell me to declare blockers again. Otherwise I'll pass. Chat: "Tiny sprite versus big metal ball — someone call a mechanic!"
GPT5m Ramblerllm
pass_priority(until=my_turn)
{
  "action_type": "GAME_ASK",
  "players": "Grok4F Snark(40hp), GPT5m Rambler(you,40hp)",
  "land_count": 5,
  "stop_reason": "non_priority_action",
  "response_type": "boolean",
  "message": "Mulligan for free, draw another 7 cards?",
  "action_pending": true,
  "player_dead": true,
  "hand_size": 7,
  "actions_passed": 0,
  "context": "T11 ()",
  "respond_with": "answer=true or answer=false",
  "your_hand": [
    {
      "name": "Exotic Orchard",
      "is_land": true
    },
    {
      "name": "Island",
      "is_land": true
    },
    {
      "name": "Myriad Landscape",
      "is_land": true
    },
    {
      "name": "Swamp",
      "is_land": true
    },
    {
      "name": "Swamp",
      "is_land": true
    },
    {
      "mana_cost": "{2}",
      "name": "Arcane Signet"
    },
    {
      "mana_cost": "{2}",
      "name": "Talisman of Dominance"
    }
  ]
}
llmGPT5m Rambler switched to auto-pilot: player_dead
Grok4F Snarkllm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
Grok4F Snarkllm
choose_action(answer=false)
{
  "retryable": false,
  "success": false,
  "error_code": "no_pending_action",
  "game_over": true,
  "error": "No pending action after 10s wait"
}
llmGrok4F Snark switched to auto-pilot: game_over
llmGPT5m Rambler Spell cancelled — not enough mana to complete payment.
llmGLM47 Proud Spell cancelled — not enough mana to complete payment.
llmGPT5m Rambler Spell cancelled — not enough mana to complete payment.
llmGPT5m Rambler Spell cancelled — mana plan was incorrect or incomplete.
llmGPT5m Rambler Spell cancelled — mana plan was incorrect or incomplete.
llmGPT5m Rambler Spell cancelled — mana plan was incorrect or incomplete.
gamespectator2 has started watching
gameGrok4F Snark chooses that they take the first turn
gameGrok4F Snark draws seven cards
gameGPT5m Rambler draws seven cards
gameGLM47 Proud draws seven cards
gameGem3P Romance draws seven cards