Qwen3 Rivals (Azorius Tempo Woe) vs GPT5m Timmy (Izzet Looting Woe)
2 minor, 1 questionable blunders
Season 1
/ 94
Stack
Game Log
GPT5m Timmyllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"players": "Qwen3 Rivals(20hp), GPT5m Timmy(you,20hp)",
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"respond_with": "id=\"pN\" or index=N",
"message": "Select a starting player",
"choices": [
{
"is_you": true,
"name": "GPT5m Timmy",
"target_type": "player",
"index": 0,
"id": "p1"
},
{
"name": "Qwen3 Rivals",
"target_type": "player",
"index": 1,
"id": "p2"
}
],
"required": true,
"action_pending": true
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "no"
}thinkingGPT5m Timmy
I choose to be the starting player (keep opening hand). Let's go!
Qwen3 RivalsmcpMulligan
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Qwen3 RivalsmcpAven Interrupter
raw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_4"
}GPT5m Timmyllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"land_drops_used": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(20hp), GPT5m Timmy(you,20hp)",
"context": "T1 Precombat Main/Precombat Main (GPT5m Timmy) YOUR_MAIN",
"stop_reason": "reached_step",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Mountain",
"index": 0,
"action": "land",
"id": "p3"
},
{
"name": "Steam Vents",
"index": 1,
"action": "land",
"id": "p4"
}
],
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3 RivalsmcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p4, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p4, ignored index=1"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}GPT5m Timmyllm
get_oracle_text(object_ids=[], card_name=Stormchaser's Talent, card_names=[], object_id=)
{
"success": true,
"name": "Stormchaser's Talent",
"rules": [
"(Gain the next level as a sorcery to add its ability.)",
"When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
"{3}{U}: Level 2",
"When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
"{5}{U}: Level 3",
"Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess."
]
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p4","COLORLESS"], attackers=[], blockers=[], id=p5, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p5, ignored index=0",
"mana_plan_set": true,
"mana_plan_size": 2
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(20hp), GPT5m Timmy(you,18hp)",
"context": "T1 Precombat Main/Precombat Main (GPT5m Timmy) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 5,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,20hp), GPT5m Timmy(18hp)",
"context": "T1 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Hallowed Fountain",
"index": 0,
"action": "land",
"id": "p2"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Restless Anchorage",
"index": 2,
"action": "land",
"id": "p6"
}
],
"action_pending": true
}Qwen3 Rivalsllm
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "no"
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority(until=draw)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,20hp), GPT5m Timmy(18hp)",
"context": "T1 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,20hp), GPT5m Timmy(18hp)",
"context": "T1 Postcombat Main/Postcombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GPT5m Timmyllm
pass_priority(until=begin_combat)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,20hp), GPT5m Timmy(18hp)",
"context": "T2 Precombat Main/Precombat Main (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Timmyllm
pass_priority(until=begin_combat)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(20hp), GPT5m Timmy(you,18hp)",
"context": "T2 Combat/Declare Attackers (GPT5m Timmy)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Otter Token",
"index": 0,
"choice_type": "attacker",
"id": "p6",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}GPT5m TimmymcpAttack with p6
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=["p6"], blockers=[], id=, text=)
{
"declared": [
"p6"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,20hp), GPT5m Timmy(18hp)",
"context": "T2 Combat/Declare Attackers (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(20hp), GPT5m Timmy(you,18hp)",
"context": "T2 Combat/Declare Blockers (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,20hp), GPT5m Timmy(18hp)",
"context": "T2 Combat/Declare Blockers (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T2 Combat/Combat Damage (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T2 Postcombat Main/Postcombat Main (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T2 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Island",
"index": 0,
"action": "land",
"id": "p3"
},
{
"name": "Restless Anchorage",
"index": 1,
"action": "land",
"id": "p6"
}
]
}Qwen3 Rivalsllm
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Qwen3 Rivalsllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Qwen3 Rivals",
"cursor": 3,
"stack": [],
"active_player": "Qwen3 Rivals",
"players": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Hallowed Fountain",
"id": "p2"
},
{
"tapped": false,
"name": "Island",
"id": "p3"
}
],
"name": "Qwen3 Rivals",
"library_size": 49,
"life": 19,
"hand": [
{
"name": "Restless Anchorage",
"is_land": true,
"id": "p6"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"id": "p4",
"power": "2",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Voice of Victory",
"id": "p1",
"power": "1",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Voice of Victory",
"id": "p7",
"power": "1",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"id": "p8",
"power": "4",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "High Noon",
"id": "p12",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p9"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p10"
},
{
"tapped": true,
"name": "Otter Token",
"rules": [
"Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)"
],
"id": "p11",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "GPT5m Timmy",
"library_size": 50,
"life": 18
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}Qwen3 Rivalsllm
get_oracle_text(card_name=Stormchaser's Talent)
{
"success": true,
"name": "Stormchaser's Talent",
"rules": [
"(Gain the next level as a sorcery to add its ability.)",
"When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
"{3}{U}: Level 2",
"When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
"{5}{U}: Level 3",
"Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess."
]
}Qwen3 Rivalsllm
get_game_log(max_chars=500)
{
"cursor": 3956,
"log": " combat from Otter Token\nGPT5m Timmy turn 2 (19 - 18)\nQwen3 Rivals draws a card\nQwen3 Rivals puts Island from hand onto the Battlefield\nQwen3 Rivals plays Island",
"truncated": true,
"total_length": 3956
}Qwen3 RivalsmcpCast Voice of Victory {1}{W}
raw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}GPT5m Timmyllm
pass_priority(until=end_combat)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T2 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T2 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T2 Postcombat Main/Postcombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GPT5m Timmyllm
pass_priority(until=postcombat_main)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,18hp)",
"context": "T2 Postcombat Main/Postcombat Main (Qwen3 Rivals)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Postcombat Main"
}GPT5m Timmyllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,18hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (GPT5m Timmy) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Mountain",
"index": 0,
"action": "land",
"id": "p3"
},
{
"name": "Riverpyre Verge",
"index": 1,
"action": "land",
"id": "p12"
}
]
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T3 Precombat Main/Precombat Main (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p12, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p12, ignored index=1"
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m TimmymcpAttack with Otter Token 1/1
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=["p6"], blockers=[], id=, text=)
{
"declared": [
"p6"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Qwen3 Rivalsllm
pass_priority()
{
"combat_phase": "blockers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T3 Combat/Declare Blockers (GPT5m Timmy)",
"stop_reason": "combat",
"response_type": "select",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"message": "Select blockers",
"choices": [
{
"name": "Voice of Victory",
"index": 0,
"choice_type": "blocker",
"id": "p1",
"power": "1",
"toughness": "3"
}
],
"action_pending": true,
"incoming_attackers": [
{
"name": "Otter Token",
"id": "p11",
"power": "1",
"toughness": "1"
}
]
}Qwen3 Rivalsllm
choose_action(blockers=[{"id":"p1","blocks":"p11"}])
{
"error": "Parameter 'blockers': expected array of strings, got JsonArray ([{\"id\":\"p1\",\"blocks\":\"p11\"}]). Check the tool schema for correct parameter types."
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,18hp)",
"context": "T3 Combat/Declare Blockers (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(blockers=["p1:p11"])
{
"declared": [
{
"blocks": "p11",
"id": "p1"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_block"
}Qwen3 Rivalsllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T3 Combat/Combat Damage (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T3 Postcombat Main/Postcombat Main (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T3 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"index": 0,
"action": "cast",
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"name": "Restless Anchorage",
"index": 1,
"action": "land",
"id": "p6"
},
{
"mana_cost": "{1}{W}",
"name": "Voice of Victory",
"index": 2,
"action": "cast",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "High Noon",
"index": 3,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"index": 4,
"action": "cast",
"id": "p13",
"power": "2",
"toughness": "1"
}
]
}Qwen3 Rivalsllm
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}Qwen3 RivalsmcpCast Voice of Victory {1}{W}
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}GPT5m Timmyllm
pass_priority(until=end_combat)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T3 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"combat_phase": "declare_attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T3 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "select",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Voice of Victory",
"index": 0,
"choice_type": "attacker",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}Qwen3 Rivalsllm
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Qwen3 Rivalsllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T3 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(18hp)",
"context": "T3 Combat/Declare Blockers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"context": "T3 Combat/Combat Damage (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"context": "T3 Postcombat Main/Postcombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GPT5m Timmyllm
pass_priority(until=postcombat_main)
{
"actions_passed": 6,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,15hp)",
"context": "T3 Postcombat Main/Postcombat Main (Qwen3 Rivals)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Postcombat Main"
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"context": "T3 End/End Turn (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Timmyllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,15hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (GPT5m Timmy) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Mountain",
"index": 0,
"action": "land",
"id": "p3"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 1,
"action": "cast",
"id": "p16"
},
{
"name": "Riverpyre Verge",
"index": 2,
"action": "land",
"id": "p12"
}
]
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
get_oracle_text(object_ids=["p16"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Torch the Tower",
"rules": [
"Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)",
"{this} deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by {this} would die this turn, exile it instead."
],
"object_id": "p16"
}
],
"success": true
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"context": "T4 Precombat Main/Precombat Main (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Timmyllm
get_game_state(cursor=0)
{
"phase": "Combat",
"priority_player": "GPT5m Timmy",
"cursor": 5,
"stack": [],
"active_player": "GPT5m Timmy",
"players": [
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Hallowed Fountain",
"id": "p7"
},
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p14",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Restless Anchorage",
"id": "p17"
},
{
"tapped": false,
"name": "Voice of Victory",
"summoning_sickness": true,
"id": "p18",
"power": "1",
"toughness": "3"
}
],
"name": "Qwen3 Rivals",
"library_size": 48,
"life": 19
},
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p4"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p5"
}
],
"name": "GPT5m Timmy",
"library_size": 48,
"life": 15,
"hand": [
{
"name": "Mountain",
"is_land": true,
"id": "p3"
},
{
"mana_cost": "{1}{U}{R}",
"name": "Frostcliff Siege",
"id": "p8"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p9"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"id": "p10",
"power": "4",
"toughness": "6"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"id": "p11",
"power": "2",
"toughness": "3"
},
{
"name": "Riverpyre Verge",
"is_land": true,
"id": "p12"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p15"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"id": "p16",
"playable": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 4
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
pass_priority(until=declare_attackers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,15hp)",
"context": "T4 Combat/Declare Attackers (GPT5m Timmy)",
"stop_reason": "reached_step",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p16"
}
],
"action_pending": true,
"current_step": "Declare Attackers"
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=["p4"], attackers=[], blockers=[], id=p16, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p16, ignored index=0",
"mana_plan_set": true,
"mana_plan_size": 1
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "no"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p18, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1",
"warning": "Both id and index provided; used id=p18, ignored index=1"
}GPT5m TimmymcpAttack with p6
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=["p6"], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed",
"warning": "Ignored attackers parameter (not in declare_attackers phase)"
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,15hp)",
"context": "T4 Combat/Declare Attackers (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 3,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"index": 0,
"action": "cast",
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"name": "Restless Anchorage",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}{W}{U}: Until end of turn, {this} becomes a 2/..."
],
"id": "p6"
},
{
"mana_cost": "{1}{W}",
"name": "Voice of Victory",
"index": 2,
"action": "cast",
"id": "p16",
"power": "1",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "High Noon",
"index": 3,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"index": 4,
"action": "cast",
"id": "p13",
"power": "2",
"toughness": "1"
}
]
}Qwen3 Rivalsllm
choose_action(id=p12)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_3"
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"context": "T4 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"combat_phase": "declare_attackers",
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T4 Combat/Declare Attackers (Qwen3 Rivals)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Voice of Victory",
"index": 0,
"choice_type": "attacker",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"name": "Voice of Victory",
"index": 1,
"choice_type": "attacker",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
]
}Qwen3 Rivalsllm
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Qwen3 Rivalsllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"context": "T4 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"context": "T4 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(15hp)",
"context": "T4 Combat/Declare Blockers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 5,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,15hp)",
"context": "T4 Combat/Declare Blockers (Qwen3 Rivals)",
"stop_reason": "reached_step",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Blockers"
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"context": "T4 Combat/Combat Damage (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"context": "T4 Postcombat Main/Postcombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p23","p24"])
{
"cards": [
{
"error": "not found",
"object_id": "p23"
},
{
"error": "not found",
"object_id": "p24"
}
],
"success": true
}Qwen3 Rivalsllm
get_game_state()
{
"phase": "End",
"priority_player": "Qwen3 Rivals",
"cursor": 16,
"stack": [],
"active_player": "Qwen3 Rivals",
"players": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Hallowed Fountain",
"id": "p2"
},
{
"tapped": true,
"name": "Island",
"id": "p3"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "Restless Anchorage",
"id": "p6"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "High Noon",
"id": "p12"
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p18",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p19",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p21",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p22",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Qwen3 Rivals",
"library_size": 47,
"life": 19,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"id": "p8",
"power": "4",
"toughness": "3"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"id": "p13",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{1}{W}",
"name": "Voice of Victory",
"id": "p16",
"power": "1",
"toughness": "3"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Steam Vents",
"id": "p9"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p10"
}
],
"name": "GPT5m Timmy",
"library_size": 48,
"life": 9
}
],
"available": true,
"step": "End Turn",
"turn": 4
}Qwen3 Rivalsllm
get_oracle_text(card_name=High Noon)
{
"success": true,
"name": "High Noon",
"rules": [
"Each player can't cast more than one spell each turn.",
"{4}{R}, Sacrifice {this}: It deals 5 damage to any target."
]
}Qwen3 RivalsmcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"context": "T4 End/End Turn (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Timmyllm
pass_priority(until=end_combat)
{
"actions_passed": 5,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"context": "T5 Precombat Main/Precombat Main (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"context": "T5 Combat/Declare Attackers (GPT5m Timmy)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Timmyllm
pass_priority(until=postcombat_main)
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,9hp)",
"stop_reason": "reached_step",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 0,
"context": "T5 Postcombat Main/Postcombat Main (GPT5m Timmy) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Island",
"index": 0,
"action": "land",
"id": "p20"
},
{
"name": "Mountain",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Riverpyre Verge",
"index": 2,
"action": "land",
"id": "p12"
}
],
"current_step": "Postcombat Main"
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p20, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p20, ignored index=0"
}GPT5m Timmyllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,9hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T5 Postcombat Main/Postcombat Main (GPT5m Timmy) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 0,
"action": "cast",
"id": "p10",
"power": "4",
"toughness": "6"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"index": 1,
"action": "cast",
"id": "p11",
"power": "2",
"toughness": "3"
}
]
}Qwen3 Rivalsllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"index": 0,
"action": "cast",
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"name": "Restless Anchorage",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}{W}{U}: Until end of turn, {this} becomes a 2/..."
],
"id": "p6"
},
{
"mana_cost": "{1}{W}",
"name": "Voice of Victory",
"index": 2,
"action": "cast",
"id": "p16",
"power": "1",
"toughness": "3"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"index": 3,
"action": "cast",
"id": "p13",
"power": "2",
"toughness": "1"
}
]
}Qwen3 Rivalsllm
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"context": "T5 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"combat_phase": "declare_attackers",
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T5 Combat/Declare Attackers (Qwen3 Rivals)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Voice of Victory",
"index": 0,
"choice_type": "attacker",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"name": "Voice of Victory",
"index": 1,
"choice_type": "attacker",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
]
}Qwen3 Rivalsllm
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Qwen3 Rivalsllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"context": "T5 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"context": "T5 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(9hp)",
"context": "T5 Combat/Declare Blockers (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(3hp)",
"context": "T5 Combat/Combat Damage (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(3hp)",
"context": "T5 Postcombat Main/Postcombat Main (Qwen3 Rivals) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(3hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 1,
"message": "Pick triggered ability (goes to the stack first)",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T5 End/End Turn (Qwen3 Rivals)",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p32"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p33"
}
]
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p32","p33"])
{
"cards": [
{
"error": "not found",
"object_id": "p32"
},
{
"error": "not found",
"object_id": "p33"
}
],
"success": true
}Qwen3 Rivalsllm
get_game_state()
{
"phase": "End",
"priority_player": "Qwen3 Rivals",
"cursor": 22,
"stack": [],
"active_player": "Qwen3 Rivals",
"players": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Hallowed Fountain",
"id": "p2"
},
{
"tapped": true,
"name": "Island",
"id": "p3"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "Restless Anchorage",
"id": "p6"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "High Noon",
"id": "p12"
},
{
"tapped": false,
"name": "Floodpits Drowner",
"summoning_sickness": true,
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p27",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p28",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p30",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p31",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Qwen3 Rivals",
"library_size": 46,
"life": 19,
"hand": [
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"id": "p8",
"power": "4",
"toughness": "3"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"id": "p13",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{1}{W}",
"name": "Voice of Victory",
"id": "p16",
"power": "1",
"toughness": "3"
},
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"id": "p25",
"power": "4",
"toughness": "3"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p9"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"id": "p26"
}
],
"name": "GPT5m Timmy",
"library_size": 47,
"life": 3
}
],
"available": true,
"step": "End Turn",
"turn": 5
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p12"])
{
"cards": [
{
"name": "High Noon",
"rules": [
"Each player can't cast more than one spell each turn.",
"{4}{R}, Sacrifice {this}: It deals 5 damage to any target."
],
"object_id": "p12"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p10"])
{
"cards": [
{
"name": "Stormchaser's Talent",
"rules": [
"(Gain the next level as a sorcery to add its ability.)",
"When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
"{3}{U}: Level 2",
"When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
"{5}{U}: Level 3",
"Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.",
"",
"Class level: 1"
],
"object_id": "p10"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p9"])
{
"cards": [
{
"name": "Steam Vents",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}."
],
"object_id": "p9"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p26"])
{
"cards": [
{
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"object_id": "p26"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p17"])
{
"cards": [
{
"name": "Torch the Tower",
"rules": [
"Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)",
"{this} deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by {this} would die this turn, exile it instead."
],
"object_id": "p17"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p27"])
{
"cards": [
{
"name": "Warrior Token",
"rules": [],
"object_id": "p27"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p28"])
{
"cards": [
{
"name": "Warrior Token",
"rules": [],
"object_id": "p28"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p30"])
{
"cards": [
{
"name": "Warrior Token",
"rules": [],
"object_id": "p30"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p31"])
{
"cards": [
{
"name": "Warrior Token",
"rules": [],
"object_id": "p31"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p1"])
{
"cards": [
{
"name": "Voice of Victory",
"rules": [
"Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)",
"Your opponents can't cast spells during your turn."
],
"object_id": "p1"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p7"])
{
"cards": [
{
"name": "Voice of Victory",
"rules": [
"Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)",
"Your opponents can't cast spells during your turn."
],
"object_id": "p7"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p16"])
{
"cards": [
{
"name": "Voice of Victory",
"rules": [
"Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)",
"Your opponents can't cast spells during your turn."
],
"object_id": "p16"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p13"])
{
"cards": [
{
"name": "Floodpits Drowner",
"rules": [
"Flash",
"Vigilance",
"When {this} enters, tap target creature an opponent controls and put a stun counter on it.",
"{1}{U}, {T}: Shuffle {this} and target creature with a stun counter on it into their owners' libraries."
],
"object_id": "p13"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p25"])
{
"cards": [
{
"name": "Enduring Curiosity",
"rules": [
"Flash",
"Whenever a creature you control deals combat damage to a player, draw a card.",
"When {this} dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment."
],
"object_id": "p25"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p8"])
{
"cards": [
{
"name": "Enduring Curiosity",
"rules": [
"Flash",
"Whenever a creature you control deals combat damage to a player, draw a card.",
"When {this} dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment."
],
"object_id": "p8"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p2"])
{
"cards": [
{
"name": "Hallowed Fountain",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {W}.",
"{T}: Add {U}."
],
"object_id": "p2"
}
],
"success": true
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p3"])
{
"cards": [
{
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"object_id": "p3"
}
],
"success": true
}Qwen3 Rivalsllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(3hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 1,
"message": "Pick triggered ability (goes to the stack first)",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T5 End/End Turn (Qwen3 Rivals)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p32"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p33"
}
]
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p32","p33"])
{
"cards": [
{
"error": "not found",
"object_id": "p32"
},
{
"error": "not found",
"object_id": "p33"
}
],
"success": true
}Qwen3 Rivalsllm
get_game_state()
{
"phase": "End",
"priority_player": "Qwen3 Rivals",
"cursor": 22,
"stack": [],
"active_player": "Qwen3 Rivals",
"players": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Hallowed Fountain",
"id": "p2"
},
{
"tapped": true,
"name": "Island",
"id": "p3"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "Restless Anchorage",
"id": "p6"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "High Noon",
"id": "p12"
},
{
"tapped": false,
"name": "Floodpits Drowner",
"summoning_sickness": true,
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p27",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p28",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p30",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p31",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Qwen3 Rivals",
"library_size": 46,
"life": 19,
"hand": [
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"id": "p8",
"power": "4",
"toughness": "3"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"id": "p13",
"power": "2",
"toughness": "1"
},
{
"mana_cost": "{1}{W}",
"name": "Voice of Victory",
"id": "p16",
"power": "1",
"toughness": "3"
},
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"id": "p25",
"power": "4",
"toughness": "3"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p9"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"id": "p26"
}
],
"name": "GPT5m Timmy",
"library_size": 47,
"life": 3
}
],
"available": true,
"step": "End Turn",
"turn": 5
}Qwen3 Rivalsllm
get_oracle_text(object_ids=["p6","p12","p27","p28","p30","p31"])
{
"cards": [
{
"name": "Restless Anchorage",
"rules": [
"{this} enters tapped.",
"{T}: Add {W}.",
"{T}: Add {U}.",
"{1}{W}{U}: Until end of turn, {this} becomes a 2/3 white and blue Bird creature with flying. It's still a land.",
"Whenever {this} attacks, create a Map token."
],
"object_id": "p6"
},
{
"name": "High Noon",
"rules": [
"Each player can't cast more than one spell each turn.",
"{4}{R}, Sacrifice {this}: It deals 5 damage to any target."
],
"object_id": "p12"
},
{
"name": "Warrior Token",
"rules": [],
"object_id": "p27"
},
{
"name": "Warrior Token",
"rules": [],
"object_id": "p28"
},
{
"name": "Warrior Token",
"rules": [],
"object_id": "p30"
},
{
"name": "Warrior Token",
"rules": [],
"object_id": "p31"
}
],
"success": true
}Qwen3 Rivalsllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (GPT5m Timmy) YOUR_MAIN",
"recent_chat": [
"Qwen3 Rivals: Brain freeze! Auto-passing until next turn..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Mountain",
"index": 0,
"action": "land",
"id": "p3"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 1,
"action": "cast",
"id": "p10",
"power": "4",
"toughness": "6"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"index": 2,
"action": "cast",
"id": "p11",
"power": "2",
"toughness": "3"
},
{
"name": "Riverpyre Verge",
"index": 3,
"action": "land",
"id": "p12"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"index": 4,
"action": "cast",
"id": "p22",
"power": "2",
"toughness": "3"
}
]
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=true, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p10, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p10, ignored index=1"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p3, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p3, ignored index=1"
}GPT5m Timmyllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"context": "T6 Precombat Main/Precombat Main (GPT5m Timmy) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=true, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(3hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 6,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (Qwen3 Rivals) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Agna Qel'a",
"index": 0,
"action": "land",
"id": "p34"
},
{
"name": "Restless Anchorage",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}{W}{U}: Until end of turn, {this} becomes a 2/..."
],
"id": "p6"
},
{
"mana_cost": "{1}{W}",
"name": "Voice of Victory",
"index": 2,
"action": "cast",
"id": "p16",
"power": "1",
"toughness": "3"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"index": 3,
"action": "cast",
"id": "p13",
"power": "2",
"toughness": "1"
}
]
}Qwen3 Rivalsllm
choose_action(id=p34)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Qwen3 Rivalsllm
get_oracle_text(object_id=p34)
{
"success": true,
"name": "Agna Qel'a",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {U}.",
"{2}{U}, {T}: Draw a card, then discard a card.",
"",
"ICON_GOODYou control a basic land"
]
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}GPT5m Timmyllm
get_oracle_text(object_ids=["p11","p10","p22"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Fear of Missing Out",
"rules": [
"When {this} enters, discard a card, then draw a card.",
"Delirium — Whenever {this} attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.",
"",
"Card types in the number of card types among cards in your graveyard: 1 (Instant)"
],
"object_id": "p11"
},
{
"name": "Quantum Riddler",
"rules": [
"Flying",
"When {this} enters, draw a card.",
"As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.",
"Warp {1}{U}"
],
"object_id": "p10"
},
{
"name": "Fear of Missing Out",
"rules": [
"When {this} enters, discard a card, then draw a card.",
"Delirium — Whenever {this} attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.",
"",
"Card types in the number of card types among cards in your graveyard: 1 (Instant)"
],
"object_id": "p22"
}
],
"success": true
}Qwen3 RivalsmcpPass
raw
choose_action(id=p25)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p25 not found in current choices",
"choices": [
{
"name": "Voice of Victory",
"index": 0,
"choice_type": "attacker",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"name": "Voice of Victory",
"index": 1,
"choice_type": "attacker",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"name": "Floodpits Drowner",
"index": 2,
"choice_type": "attacker",
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
]
}Qwen3 RivalsmcpPass
raw
choose_action(id=p8)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p8 not found in current choices",
"choices": [
{
"name": "Voice of Victory",
"index": 0,
"choice_type": "attacker",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"name": "Voice of Victory",
"index": 1,
"choice_type": "attacker",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"name": "Floodpits Drowner",
"index": 2,
"choice_type": "attacker",
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
]
}Qwen3 RivalsmcpPass
raw
choose_action(id=p16)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p16 not found in current choices",
"choices": [
{
"name": "Voice of Victory",
"index": 0,
"choice_type": "attacker",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"name": "Voice of Victory",
"index": 1,
"choice_type": "attacker",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"name": "Floodpits Drowner",
"index": 2,
"choice_type": "attacker",
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
]
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
pass_priority(until=declare_attackers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"context": "T6 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Attackers"
}GPT5m Timmyllm
get_game_state(cursor=0)
{
"phase": "Combat",
"priority_player": "GPT5m Timmy",
"cursor": 11,
"stack": [],
"active_player": "Qwen3 Rivals",
"players": [
{
"hand_size": 4,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Hallowed Fountain",
"id": "p7"
},
{
"tapped": false,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Voice of Victory",
"id": "p14",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "Restless Anchorage",
"id": "p17"
},
{
"tapped": false,
"name": "Voice of Victory",
"id": "p18",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "High Noon",
"id": "p21"
},
{
"tapped": false,
"name": "Floodpits Drowner",
"id": "p23",
"power": "2",
"toughness": "1"
},
{
"tapped": false,
"name": "Agna Qel'a",
"id": "p26"
}
],
"name": "Qwen3 Rivals",
"library_size": 45,
"life": 19
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p16"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Steam Vents",
"id": "p4"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p5"
},
{
"tapped": true,
"name": "Island",
"id": "p20"
},
{
"tapped": false,
"name": "Mountain",
"id": "p3"
}
],
"name": "GPT5m Timmy",
"exile": [
{
"name": "Quantum Riddler",
"id": "p10"
}
],
"library_size": 45,
"life": 3,
"hand": [
{
"mana_cost": "{1}{U}{R}",
"name": "Frostcliff Siege",
"id": "p8"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p9"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"id": "p11",
"power": "2",
"toughness": "3"
},
{
"name": "Riverpyre Verge",
"is_land": true,
"id": "p12"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p15"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"id": "p22",
"power": "2",
"toughness": "3"
},
{
"name": "Spirebluff Canal",
"is_land": true,
"id": "p25"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 6
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"context": "T6 Postcombat Main/Postcombat Main (Qwen3 Rivals)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T7 Precombat Main/Precombat Main (GPT5m Timmy) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Spirebluff Canal",
"index": 0,
"action": "land",
"id": "p25"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p27"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"index": 2,
"action": "cast",
"id": "p11",
"power": "2",
"toughness": "3"
},
{
"name": "Riverpyre Verge",
"index": 3,
"action": "land",
"id": "p12"
},
{
"mana_cost": "{1}{U}{R}",
"name": "Frostcliff Siege",
"index": 4,
"action": "cast",
"id": "p8"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"index": 5,
"action": "cast",
"id": "p22",
"power": "2",
"toughness": "3"
}
]
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p25, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p25, ignored index=0"
}GPT5m Timmyllm
get_oracle_text(object_ids=["p8","p11","p22"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Frostcliff Siege",
"rules": [
"As {this} enters, choose Jeskai or Temur.",
"&bull Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.",
"&bull Temur — Creatures you control get +1/+0 and have trample and haste."
],
"object_id": "p8"
},
{
"name": "Fear of Missing Out",
"rules": [
"When {this} enters, discard a card, then draw a card.",
"Delirium — Whenever {this} attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.",
"",
"Card types in the number of card types among cards in your graveyard: 1 (Instant)"
],
"object_id": "p11"
},
{
"name": "Fear of Missing Out",
"rules": [
"When {this} enters, discard a card, then draw a card.",
"Delirium — Whenever {this} attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.",
"",
"Card types in the number of card types among cards in your graveyard: 1 (Instant)"
],
"object_id": "p22"
}
],
"success": true
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=true, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p11, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p11, ignored index=0"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(3hp)",
"context": "T7 Precombat Main/Precombat Main (GPT5m Timmy)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Agna Qel'a",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}{U}, {T}: Draw a card, then discard a card."
],
"id": "p34"
},
{
"name": "Restless Anchorage",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}{W}{U}: Until end of turn, {this} becomes a 2/..."
],
"id": "p6"
},
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"index": 2,
"action": "cast",
"id": "p25",
"power": "4",
"toughness": "3"
},
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"index": 3,
"action": "cast",
"id": "p8",
"power": "4",
"toughness": "3"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"index": 4,
"action": "cast",
"id": "p13",
"power": "2",
"toughness": "1"
}
],
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
pass_priority(until=declare_attackers)
{
"action_type": "GAME_TARGET",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 1,
"message": "Select a card to discard",
"required": true,
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 1,
"context": "T7 Precombat Main/Precombat Main (GPT5m Timmy) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Spell Snare",
"target_type": "card",
"index": 0,
"id": "p9"
},
{
"name": "Riverpyre Verge",
"target_type": "card",
"index": 1,
"id": "p12"
},
{
"name": "Spell Snare",
"target_type": "card",
"index": 2,
"id": "p15"
},
{
"name": "Island",
"target_type": "card",
"index": 3,
"id": "p27"
},
{
"name": "Frostcliff Siege",
"target_type": "card",
"index": 4,
"id": "p8"
},
{
"name": "Fear of Missing Out",
"target_type": "card",
"index": 5,
"id": "p22"
}
]
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p12, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1",
"warning": "Both id and index provided; used id=p12, ignored index=1"
}GPT5m Timmyllm
pass_priority(until=declare_attackers)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"context": "T7 Precombat Main/Precombat Main (GPT5m Timmy) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(3hp)",
"context": "T7 Combat/Declare Attackers (GPT5m Timmy)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Agna Qel'a",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}{U}, {T}: Draw a card, then discard a card."
],
"id": "p34"
},
{
"name": "Restless Anchorage",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}{W}{U}: Until end of turn, {this} becomes a 2/..."
],
"id": "p6"
},
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"index": 2,
"action": "cast",
"id": "p25",
"power": "4",
"toughness": "3"
},
{
"mana_cost": "{2}{U}{U}",
"name": "Enduring Curiosity",
"index": 3,
"action": "cast",
"id": "p8",
"power": "4",
"toughness": "3"
},
{
"mana_cost": "{1}{U}",
"name": "Floodpits Drowner",
"index": 4,
"action": "cast",
"id": "p13",
"power": "2",
"toughness": "1"
}
],
"action_pending": true
}Qwen3 Rivalsllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Rivalsllm
get_oracle_text(object_id=p41)
{
"success": true,
"name": "Parting Gust",
"rules": [
"Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)",
"They create a tapped 1/1 blue Fish creature token. Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step."
]
}Qwen3 RivalsmcpCast Parting Gust {W}{W}
raw
choose_action(id=p41)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_3"
}Qwen3 Rivalsmcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Qwen3 RivalsmcpFear of Missing Out
raw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_3"
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}GPT5m Timmyllm
get_game_state(cursor=12)
{
"phase": "Precombat Main",
"priority_player": "GPT5m Timmy",
"cursor": 14,
"stack": [
{
"target_count": 1,
"name": "Parting Gust",
"rules": [
"Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)",
"They create a tapped 1/1 blue Fish creature token. Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step."
],
"id": "p30"
}
],
"active_player": "Qwen3 Rivals",
"players": [
{
"hand_size": 4,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Hallowed Fountain",
"id": "p7"
},
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Voice of Victory",
"id": "p14",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Restless Anchorage",
"id": "p17"
},
{
"tapped": false,
"name": "Voice of Victory",
"id": "p18",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "High Noon",
"id": "p21"
},
{
"tapped": false,
"name": "Floodpits Drowner",
"id": "p23",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Agna Qel'a",
"id": "p26"
}
],
"name": "Qwen3 Rivals",
"library_size": 44,
"mana_pool": {
"U": 2
},
"life": 19
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p16"
},
{
"name": "Riverpyre Verge",
"id": "p12"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p4"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p5"
},
{
"tapped": true,
"name": "Island",
"id": "p20"
},
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": true,
"name": "Spirebluff Canal",
"id": "p25"
},
{
"tapped": false,
"name": "Fear of Missing Out",
"summoning_sickness": true,
"id": "p11",
"power": "2",
"toughness": "3"
}
],
"name": "GPT5m Timmy",
"exile": [
{
"name": "Quantum Riddler",
"id": "p10"
}
],
"library_size": 43,
"life": 3,
"hand": [
{
"mana_cost": "{1}{U}{R}",
"name": "Frostcliff Siege",
"id": "p8"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p15"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"id": "p22",
"power": "2",
"toughness": "3"
},
{
"name": "Island",
"is_land": true,
"id": "p27"
},
{
"name": "Riverpyre Verge",
"is_land": true,
"id": "p29"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}Qwen3 RivalsmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}GPT5m Timmyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=true, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p9, text=)
{
"retryable": true,
"success": false,
"warning": "Both id and index provided; used id=p9, ignored index=0",
"error_code": "invalid_choice",
"error": "Object p9 not found in current choices"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "confirmed"
}Qwen3 Rivalsllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(you,19hp), GPT5m Timmy(3hp)",
"context": "T7 Combat/Declare Attackers (Qwen3 Rivals)",
"stop_reason": "combat",
"response_type": "select",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Voice of Victory",
"index": 0,
"choice_type": "attacker",
"id": "p1",
"power": "1",
"toughness": "3"
},
{
"name": "Voice of Victory",
"index": 1,
"choice_type": "attacker",
"id": "p7",
"power": "1",
"toughness": "3"
},
{
"name": "Floodpits Drowner",
"index": 2,
"choice_type": "attacker",
"id": "p4",
"power": "2",
"toughness": "1"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}Qwen3 Rivalsllm
choose_action(attackers=["p1","p4","p7"])
{
"declared": [
"p1",
"p4",
"p7"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}GPT5m Timmyllm
get_game_state(cursor=14)
{
"phase": "Combat",
"priority_player": "GPT5m Timmy",
"cursor": 16,
"stack": [
{
"name": "Ability",
"rules": [
"Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)"
],
"id": "p33"
},
{
"name": "Ability",
"rules": [
"Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)"
],
"id": "p34"
}
],
"active_player": "Qwen3 Rivals",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Parting Gust",
"id": "p31"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Hallowed Fountain",
"id": "p7"
},
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p14",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Restless Anchorage",
"id": "p17"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p18",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "High Noon",
"id": "p21"
},
{
"tapped": false,
"name": "Floodpits Drowner",
"id": "p23",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Agna Qel'a",
"id": "p26"
}
],
"name": "Qwen3 Rivals",
"library_size": 44,
"life": 19
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p16"
},
{
"name": "Riverpyre Verge",
"id": "p12"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p4"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p5"
},
{
"tapped": true,
"name": "Island",
"id": "p20"
},
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": true,
"name": "Spirebluff Canal",
"id": "p25"
},
{
"tapped": true,
"name": "Fish Token",
"summoning_sickness": true,
"id": "p32",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "GPT5m Timmy",
"exile": [
{
"name": "Fear of Missing Out",
"id": "p11"
},
{
"name": "Quantum Riddler",
"id": "p10"
}
],
"library_size": 43,
"life": 3,
"hand": [
{
"mana_cost": "{1}{U}{R}",
"name": "Frostcliff Siege",
"id": "p8"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p15"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"id": "p22",
"power": "2",
"toughness": "3"
},
{
"name": "Island",
"is_land": true,
"id": "p27"
},
{
"name": "Riverpyre Verge",
"is_land": true,
"id": "p29"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Voice of Victory",
"id": "p14",
"power": "1",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Floodpits Drowner",
"id": "p23",
"power": "2",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Voice of Victory",
"id": "p18",
"power": "1",
"toughness": "3"
}
]
}
],
"turn": 7
}Qwen3 Rivalsmcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"context": "T7 Combat/Declare Blockers (Qwen3 Rivals)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Blockers"
}GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"context": "T7 Combat/Declare Blockers (Qwen3 Rivals)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Blockers"
}thinkingGPT5m Timmy
Pass priority -> declare blockers. I block Floodpits Drowner (p23) with my Fish token (p32).
Calling choose_action with blockers = [{"id":"p32","blocks":"p23"}].
Yes! One little Fish to the rescue — let's survive on 1 life and keep the game going!
GPT5m Timmyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Qwen3 Rivals(19hp), GPT5m Timmy(you,3hp)",
"context": "T7 Combat/Declare Blockers (Qwen3 Rivals)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Blockers"
}GPT5m TimmymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=["{\"id\":\"p32\",\"blocks\":\"p23\"}"], id=, text=)
{
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3 Rivalsllm
pass_priority()
{
"actions_passed": 3,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false
}GPT5m Timmyllm
get_game_state(cursor=16)
{
"phase": "Combat",
"priority_player": "GPT5m Timmy",
"cursor": 18,
"stack": [],
"active_player": "Qwen3 Rivals",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Parting Gust",
"id": "p31"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Hallowed Fountain",
"id": "p7"
},
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p14",
"power": "1",
"toughness": "3"
},
{
"tapped": true,
"name": "Restless Anchorage",
"id": "p17"
},
{
"tapped": true,
"name": "Voice of Victory",
"id": "p18",
"power": "1",
"toughness": "3"
},
{
"tapped": false,
"name": "High Noon",
"id": "p21"
},
{
"tapped": false,
"name": "Floodpits Drowner",
"id": "p23",
"power": "2",
"toughness": "1"
},
{
"tapped": true,
"name": "Agna Qel'a",
"id": "p26"
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p35",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p36",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p37",
"power": "1",
"toughness": "1",
"token": true
},
{
"tapped": true,
"name": "Warrior Token",
"summoning_sickness": true,
"id": "p38",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "Qwen3 Rivals",
"library_size": 44,
"life": 19
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Torch the Tower",
"id": "p16"
},
{
"name": "Riverpyre Verge",
"id": "p12"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p4"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p5"
},
{
"tapped": true,
"name": "Island",
"id": "p20"
},
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": true,
"name": "Spirebluff Canal",
"id": "p25"
},
{
"tapped": true,
"name": "Fish Token",
"summoning_sickness": true,
"id": "p32",
"power": "1",
"toughness": "1",
"token": true
}
],
"name": "GPT5m Timmy",
"exile": [
{
"name": "Fear of Missing Out",
"id": "p11"
},
{
"name": "Quantum Riddler",
"id": "p10"
}
],
"library_size": 43,
"life": -5
}
],
"available": true,
"step": "Combat Damage",
"combat": [
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Voice of Victory",
"id": "p14",
"power": "1",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Floodpits Drowner",
"id": "p23",
"power": "2",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Voice of Victory",
"id": "p18",
"power": "1",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Warrior Token",
"id": "p35",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Warrior Token",
"id": "p36",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Warrior Token",
"id": "p37",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "GPT5m Timmy",
"attackers": [
{
"name": "Warrior Token",
"id": "p38",
"power": "1",
"toughness": "1"
}
]
}
],
"turn": 7
}GPT5m Timmyllm
pass_priority(until=end_combat)
{
"actions_passed": 0,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false,
"player_dead": true
}gamespectator2 has started watching
gameGPT5m Timmy chooses that they take the first turn
gameGPT5m Timmy draws seven cards
gameQwen3 Rivals draws seven cards
gameGPT5m Timmy keeps hand
gameQwen3 Rivals decides to take mulligan
gameQwen3 Rivals's library is shuffled
gameQwen3 Rivals mulligans down to 6 cards
gameQwen3 Rivals draws seven cards
gameQwen3 Rivals puts a card from hand to the bottom of their library
gameQwen3 Rivals keeps hand
gameTURN 1 for GPT5m Timmy (20 - 20)
gameGPT5m Timmy skips Draw step
— Precombat Main —
gameGPT5m Timmy loses 2 life from Steam Vents
gameGPT5m Timmy puts Steam Vents from hand onto the Battlefield
gameGPT5m Timmy plays Steam Vents
gameGPT5m Timmy casts Stormchaser's Talent from hand
gameGPT5m Timmy puts Stormchaser's Talent from stack onto the Battlefield
gameGPT5m Timmy - Ability triggers: Stormchaser's Talent - When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
gameGPT5m Timmy creates a Otter Token token
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for Qwen3 Rivals (20 - 18)
gameQwen3 Rivals draws a card
— Precombat Main —
gameQwen3 Rivals puts Hallowed Fountain from hand onto the Battlefield
gameQwen3 Rivals plays Hallowed Fountain
— Declare Attackers —
— Postcombat Main —
gameTURN 3 for GPT5m Timmy (20 - 18)
gameGPT5m Timmy draws a card
— GPT5m Timmy's Turn 2 —
— Declare Attackers —
gameGPT5m Timmy attacks Qwen3 Rivals with 1 creature
— Declare Blockers —
gameQwen3 Rivals loses 1 life at combat from Otter Token
— Combat Damage —
— Postcombat Main —
gameTURN 4 for Qwen3 Rivals (19 - 18)
gameQwen3 Rivals draws a card
— Precombat Main —
gameQwen3 Rivals puts Island from hand onto the Battlefield
gameQwen3 Rivals plays Island
gameQwen3 Rivals casts Voice of Victory from hand
gameQwen3 Rivals puts Voice of Victory from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 5 for GPT5m Timmy (19 - 18)
gameGPT5m Timmy draws a card
— GPT5m Timmy's Turn 3 —
— Declare Attackers —
gameGPT5m Timmy attacks Qwen3 Rivals with 1 creature
— Declare Blockers —
gameAttacker: Otter Token (1/1) blocked by Voice of Victory (1/3)
gameVoice of Victory deals 1 damage to Otter Token
gameOtter Token deals 1 damage to Voice of Victory
gameOtter Token died
— Combat Damage —
— Postcombat Main —
gameTURN 6 for Qwen3 Rivals (19 - 18)
gameQwen3 Rivals draws a card
— Precombat Main —
gameQwen3 Rivals puts Restless Anchorage from hand onto the Battlefield
gameQwen3 Rivals plays Restless Anchorage
questionable
Casting a second Voice of Victory (1/3) on turn 3 when already having one on the battlefield is a legendary-agnostic pla…
Casting a second Voice of Victory (1/3) on turn 3 when already having one on the battlefield is a legendary-agnostic play, but more importantly, the opponent has a Stormchaser's Talent with an Otter token (prowess 1/1) and only Steam Vents untapped. Casting Floodpits Drowner at flash speed during combat or on the opponent's turn would be more flexible - it could tap down a blocker or an attacker, and holds up the option to react. Additionally, playing High Noon (each player can't cast more than one spell per turn) could be very strong here since the opponent is playing a spell-heavy Izzet strategy with Stormchaser's Talent. High Noon would severely limit their ability to chain spells and trigger prowess multiple times. However, Voice of Victory's 'opponents can't cast spells during your turn' effect is also powerful, and having two copies provides redundancy. The choice is debatable but High Noon seems like a stronger lock piece in this matchup.
Analysis
Action taken: Cast a second Voice of Victory
Better line: Cast High Noon to lock the opponent to one spell per turn, which is devastating against a prowess/spells strategy. Alternatively, hold mana open for Floodpits Drowner at flash speed to interact with the opponent's creatures.
gameQwen3 Rivals casts Voice of Victory from hand
gameQwen3 Rivals puts Voice of Victory from stack onto the Battlefield
— Declare Attackers —
gameQwen3 Rivals attacks GPT5m Timmy with 1 creature
gameQwen3 Rivals - Ability triggers: Voice of Victory - Mobilize 2 <i>(Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)</i>
gameQwen3 Rivals creates a Warrior Token token
gameQwen3 Rivals creates a Warrior Token token
— Declare Blockers —
gameGPT5m Timmy loses 1 life at combat from Voice of Victory
gameGPT5m Timmy loses 1 life at combat from Warrior Token
— Combat Damage —
— Postcombat Main —
gameQwen3 Rivals - Ability triggers: Voice of Victory - At the beginning of the next end step, sacrifice those tokens.
— End Step —
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameTURN 7 for GPT5m Timmy (19 - 15)
gameGPT5m Timmy draws a card
— GPT5m Timmy's Turn 4 —
— Declare Attackers —
gameGPT5m Timmy casts Torch the Tower targeting Voice of Victory from hand
gameTorch the Tower deals 2 damage to Voice of Victory
gameGPT5m Timmy puts Torch the Tower from stack into their graveyard
— Postcombat Main —
gameTURN 8 for Qwen3 Rivals (19 - 15)
gameQwen3 Rivals draws a card
— Precombat Main —
gameQwen3 Rivals casts High Noon from hand
gameQwen3 Rivals puts High Noon from stack onto the Battlefield
— Declare Attackers —
gameQwen3 Rivals attacks GPT5m Timmy with 2 creatures
gameQwen3 Rivals - Ability triggers: Voice of Victory - Mobilize 2 <i>(Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)</i>
gameQwen3 Rivals - Ability triggers: Voice of Victory - Mobilize 2 <i>(Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)</i>
gameQwen3 Rivals creates a Warrior Token token
gameQwen3 Rivals creates a Warrior Token token
gameQwen3 Rivals creates a Warrior Token token
gameQwen3 Rivals creates a Warrior Token token
— Declare Blockers —
gameGPT5m Timmy loses 1 life at combat from Voice of Victory
gameGPT5m Timmy loses 1 life at combat from Voice of Victory
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy loses 1 life at combat from Warrior Token
— Combat Damage —
— Postcombat Main —
— End Step —
gameQwen3 Rivals - Ability triggers: Voice of Victory - At the beginning of the next end step, sacrifice those tokens.
gameQwen3 Rivals - Ability triggers: Voice of Victory - At the beginning of the next end step, sacrifice those tokens.
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameTURN 9 for GPT5m Timmy (19 - 9)
gameGPT5m Timmy draws a card
— GPT5m Timmy's Turn 5 —
— Declare Attackers —
— Postcombat Main —
gameGPT5m Timmy plays Island
gameTURN 10 for Qwen3 Rivals (19 - 9)
gameQwen3 Rivals draws a card
— Precombat Main —
gameQwen3 Rivals casts Floodpits Drowner from hand
gameQwen3 Rivals puts Floodpits Drowner from stack onto the Battlefield
— Declare Attackers —
gameQwen3 Rivals attacks GPT5m Timmy with 2 creatures
gameQwen3 Rivals - Ability triggers: Voice of Victory - Mobilize 2 <i>(Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)</i>
gameQwen3 Rivals - Ability triggers: Voice of Victory - Mobilize 2 <i>(Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)</i>
gameQwen3 Rivals creates a Warrior Token token
gameQwen3 Rivals creates a Warrior Token token
gameQwen3 Rivals creates a Warrior Token token
gameQwen3 Rivals creates a Warrior Token token
— Declare Blockers —
gameGPT5m Timmy loses 1 life at combat from Voice of Victory
gameGPT5m Timmy loses 1 life at combat from Voice of Victory
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy loses 1 life at combat from Warrior Token
— Combat Damage —
— Postcombat Main —
— End Step —
chatQwen3 Rivals: Brain freeze! Auto-passing until next turn...
gameQwen3 Rivals - Ability triggers: Voice of Victory - At the beginning of the next end step, sacrifice those tokens.
gameQwen3 Rivals - Ability triggers: Voice of Victory - At the beginning of the next end step, sacrifice those tokens.
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameQwen3 Rivals sacrificed Warrior Token (source: Voice of Victory)
gameTURN 11 for GPT5m Timmy (19 - 3)
gameGPT5m Timmy draws a card
— GPT5m Timmy's Turn 6 —
gameGPT5m Timmy casts Quantum Riddler with Warp from hand
gameGPT5m Timmy puts Quantum Riddler from stack onto the Battlefield
gameGPT5m Timmy - Ability triggers: Quantum Riddler - When Quantum Riddler enters, draw a card.
gameGPT5m Timmy draws a card
gameGPT5m Timmy puts Mountain from hand onto the Battlefield
gameGPT5m Timmy plays Mountain
— Declare Attackers —
minor blunder
Played Mountain instead of Spirebluff Canal.
Played Mountain instead of Spirebluff Canal. With only 2 other lands in play (Steam Vents and Island), Spirebluff Canal would enter untapped and provide both U and R mana. Mountain only provides R. Since Spirebluff Canal enters tapped with 3+ other lands, this was the optimal time to play it. Playing Mountain now means Spirebluff Canal will likely enter tapped on a future turn.
Analysis
Action taken: Played Mountain (only produces R)
Better line: Play Spirebluff Canal, which enters untapped with 2 or fewer other lands and produces both U and R, preserving Mountain for a later turn when Spirebluff Canal would enter tapped
— Postcombat Main —
gameGPT5m Timmy - Ability triggers: Quantum Riddler - At the beginning of the next end step, exile this creature if it was cast for its warp cost.
— End Step —
gameGPT5m Timmy moves Quantum Riddler from battlefield to the exile zone
gameTURN 12 for Qwen3 Rivals (19 - 3)
gameQwen3 Rivals draws a card
— Precombat Main —
gameQwen3 Rivals puts Agna Qel'a from hand onto the Battlefield
gameQwen3 Rivals plays Agna Qel'a
— Declare Attackers —
— Postcombat Main —
gameTURN 13 for GPT5m Timmy (19 - 3)
gameGPT5m Timmy draws a card
— GPT5m Timmy's Turn 7 —
gameGPT5m Timmy puts Spirebluff Canal from hand onto the Battlefield
gameGPT5m Timmy plays Spirebluff Canal
gameGPT5m Timmy casts Fear of Missing Out from hand
gameGPT5m Timmy puts Fear of Missing Out from stack onto the Battlefield
gameGPT5m Timmy - Ability triggers: Fear of Missing Out - When Fear of Missing Out enters, discard a card, then draw a card.
gameGPT5m Timmy discards Riverpyre Verge (source: Fear of Missing Out)
gameGPT5m Timmy draws a card
— Declare Attackers —
— Postcombat Main —
gameTURN 14 for Qwen3 Rivals (19 - 3)
gameQwen3 Rivals draws a card
— Precombat Main —
minor blunder
Failed to use Agna Qel'a's loot ability ({2}{U}, {T}: Draw a card, then discard a card) with unused mana in postcombat m…
Failed to use Agna Qel'a's loot ability ({2}{U}, {T}: Draw a card, then discard a card) with unused mana in postcombat main. This is a pure-upside mana sink that provides card selection at no real cost. Additionally, could have cast Floodpits Drowner to tap down Fear of Missing Out and prevent any delirium/extra combat shenanigans on opponent's turn.
Analysis
Action taken: Passed without using any abilities or casting any spells, leaving mana completely unused.
Better line: Activate Agna Qel'a to loot for card selection, and/or cast Floodpits Drowner to tap Fear of Missing Out with a stun counter, neutralizing the opponent's only creature.
gameQwen3 Rivals casts Parting Gust with Gift a tapped Fish targeting Fear of Missing Out from hand
gameGPT5m Timmy creates a Fish Token token
gameQwen3 Rivals moves Fear of Missing Out from battlefield to the exile zone (source: Parting Gust)
gameQwen3 Rivals puts Parting Gust from stack into their graveyard
— Declare Attackers —
gameQwen3 Rivals attacks GPT5m Timmy with 3 creatures
gameQwen3 Rivals - Ability triggers: Voice of Victory - Mobilize 2 <i>(Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)</i>
gameQwen3 Rivals - Ability triggers: Voice of Victory - Mobilize 2 <i>(Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)</i>
gameQwen3 Rivals creates a Warrior Token token
gameQwen3 Rivals creates a Warrior Token token
gameQwen3 Rivals creates a Warrior Token token
— Declare Blockers —
gameGPT5m Timmy loses 1 life at combat from Voice of Victory
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy loses 2 life at combat from Floodpits Drowner
gameGPT5m Timmy loses 1 life at combat from Voice of Victory
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy loses 1 life at combat from Warrior Token
gameGPT5m Timmy has lost the game.
gameQwen3 Rivals has won the game
gameGPT5m Timmy has left XMage
Qwen3 Rivals wins the game!