Qwen3 Heckler (Mono Red Leyline Aggro Woe) vs Gem3P Sport (Selesnya Landfall Woe)
1 moderate, 6 minor blunders
Season 1
/ 64
Stack
Game Log
chatGem3P Sport: gl hf! Always nice to start off with a classic.
llmQwen3 Heckler game_start
llmGem3P Sport game_start
Qwen3 HecklermcpQwen3 Heckler
raw
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Qwen3 HecklermcpMulligan
raw
choose_action(answer=true)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "yes"
}
Gem3P SportmcpKeep hand
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "no"
}
Qwen3 HecklermcpMountain
raw
choose_action(id=p3)
{
  "next_action_pending": true,
  "next_action_type": "GAME_ASK",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
llmQwen3 Heckler error: timeout Timed out after 45s [1]
Qwen3 HecklermcpKeep hand
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "no"
}
Qwen3 HecklermcpPlay Fire Nation Palace
raw
choose_action(id=p6)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 3,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
  "context": "T1 Precombat Main/Precombat Main (Gem3P Sport) YOUR_MAIN",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "message": "Play spells and abilities",
  "choices": [
    {
      "name": "Forest",
      "index": 0,
      "action": "land",
      "id": "p1"
    },
    {
      "name": "Ba Sing Se",
      "index": 1,
      "action": "land",
      "id": "p2"
    },
    {
      "name": "Forest",
      "index": 2,
      "action": "land",
      "id": "p3"
    },
    {
      "name": "Ba Sing Se",
      "index": 3,
      "action": "land",
      "id": "p4"
    }
  ],
  "action_pending": true
}
Gem3P Sportllm
choose_action(id=p1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportmcpsend_chat_message
raw
send_chat_message(message= gl hf! Always nice to start off with a ...)
{
  "success": true
}
mcpCast Llanowar Elves {G}
raw
choose_action(mana_plan=["p1"], id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0",
  "mana_plan_set": true,
  "mana_plan_size": 1
}
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
  "context": "T1 Precombat Main/Precombat Main (Gem3P Sport) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Gem3P Sportllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
  "context": "T1 Precombat Main/Precombat Main (Gem3P Sport) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "action_pending": true
}
Gem3P Sportllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
  "context": "T1 Combat/Declare Attackers (Gem3P Sport)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Gem3P Sportllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 0,
  "land_drops_used": 1,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
  "context": "T1 Postcombat Main/Postcombat Main (Gem3P Sport) YOUR_MAIN",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play spells and abilities",
  "action_pending": true
}
Qwen3 Hecklerllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(20hp), Qwen3 Heckler(you,20hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 4,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T2 Precombat Main/Precombat Main (Qwen3 Heckler) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Sport:  gl hf! Always nice to start off with a classic."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{R}",
      "name": "Might of the Meek",
      "index": 0,
      "action": "cast",
      "id": "p10"
    },
    {
      "name": "Mountain",
      "index": 1,
      "action": "land",
      "id": "p5"
    },
    {
      "name": "Mountain",
      "index": 2,
      "action": "land",
      "id": "p9"
    }
  ]
}
Qwen3 Hecklerllm
choose_action(id=p5)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
Gem3P Sportllm
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpCast Emberheart Challenger {1}{R}
raw
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpAttack with Emberheart Challenger 2/2
raw
choose_action(attackers=["p7"])
{
  "declared": [
    "p7"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
Gem3P Sportllm
pass_priority()
{
  "combat_phase": "blockers",
  "actions_passed": 3,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
  "context": "T2 Combat/Declare Blockers (Qwen3 Heckler)",
  "stop_reason": "combat",
  "response_type": "select",
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "message": "Select blockers",
  "choices": [
    {
      "name": "Llanowar Elves",
      "index": 0,
      "choice_type": "blocker",
      "id": "p5",
      "power": "1",
      "toughness": "1"
    }
  ],
  "action_pending": true,
  "incoming_attackers": [
    {
      "name": "Emberheart Challenger",
      "id": "p7",
      "power": "2",
      "toughness": "2"
    }
  ]
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
  "context": "T2 Combat/Declare Blockers (Qwen3 Heckler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
  "context": "T2 Combat/Combat Damage (Qwen3 Heckler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
  "context": "T2 Postcombat Main/Postcombat Main (Qwen3 Heckler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Gem3P Sportllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
  "stop_reason": "pending_action_from_choose_action",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 0,
  "land_drops_used": 0,
  "context": "T2 Precombat Main/Precombat Main (Gem3P Sport) YOUR_MAIN",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Ba Sing Se",
      "index": 0,
      "action": "land",
      "id": "p2"
    },
    {
      "name": "Forest",
      "index": 1,
      "action": "land",
      "id": "p3"
    },
    {
      "name": "Ba Sing Se",
      "index": 2,
      "action": "land",
      "id": "p4"
    },
    {
      "mana_cost": "{G}",
      "name": "Sazh's Chocobo",
      "index": 3,
      "action": "cast",
      "id": "p6",
      "power": "0",
      "toughness": "1"
    },
    {
      "name": "Forest",
      "index": 4,
      "action": "land",
      "id": "p12"
    }
  ]
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Gem3P Sportllm
get_oracle_text(card_names=["Sazh's Chocobo","Ba Sing Se"])
{
  "cards": [
    {
      "name": "Sazh's Chocobo",
      "rules": [
        "Landfall — Whenever a land you control enters, put a +1/+1 counter on {this}."
      ]
    },
    {
      "name": "Ba Sing Se",
      "rules": [
        "{this} enters tapped unless you control a basic land.",
        "{T}: Add {G}.",
        "{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
      ]
    }
  ],
  "success": true
}
Gem3P Sportmcpsend_chat_message
raw
send_chat_message(message=Early bird gets the... +1/+1 counters?)
{
  "success": true
}
mcpCast Sazh's Chocobo {G}
raw
choose_action(mana_plan=["p2"], id=p6)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1",
  "mana_plan_set": true,
  "mana_plan_size": 1
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 Hecklerllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(18hp), Qwen3 Heckler(you,20hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 2,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 4,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T3 Precombat Main/Precombat Main (Qwen3 Heckler) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Sport: Early bird gets the... +1/+1 counters?"
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{1}{R}",
      "name": "Slickshot Show-Off",
      "index": 0,
      "action": "cast",
      "id": "p4",
      "power": "1",
      "toughness": "2"
    },
    {
      "name": "Fire Nation Palace",
      "index": 1,
      "action": "land",
      "id": "p14"
    },
    {
      "mana_cost": "{R}",
      "name": "Might of the Meek",
      "index": 2,
      "action": "cast",
      "id": "p10"
    },
    {
      "name": "Fire Nation Palace",
      "index": 3,
      "action": "activate",
      "playable_abilities": [
        "{1}{R}, {T}: Target creature you control gains fi..."
      ],
      "id": "p6"
    },
    {
      "mana_cost": "{1}{R}",
      "name": "Emberheart Challenger",
      "index": 4,
      "action": "cast",
      "id": "p8",
      "power": "2",
      "toughness": "2"
    },
    {
      "name": "Mountain",
      "index": 5,
      "action": "land",
      "id": "p9"
    }
  ]
}
Qwen3 Hecklerllm
choose_action(id=p9)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_5"
}
Qwen3 HecklermcpCast Emberheart Challenger {1}{R}
raw
choose_action(id=p8)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_3"
}
Qwen3 HecklermcpCast Might of the Meek {R}
raw
choose_action(id=p10)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpEmberheart Challenger
raw
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpAttack with all (Emberheart Challenger 4/3, Emberheart Challenger 2/2)
raw
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
Gem3P Sportllm
pass_priority()
{
  "combat_phase": "blockers",
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Select blockers",
  "action_pending": true,
  "actions_passed": 6,
  "context": "T3 Combat/Declare Blockers (Qwen3 Heckler)",
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Llanowar Elves",
      "index": 0,
      "choice_type": "blocker",
      "id": "p5",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Sazh's Chocobo",
      "index": 1,
      "choice_type": "blocker",
      "id": "p6",
      "power": "0",
      "toughness": "1"
    }
  ],
  "incoming_attackers": [
    {
      "name": "Emberheart Challenger",
      "id": "p7",
      "power": "4",
      "toughness": "3"
    },
    {
      "name": "Emberheart Challenger",
      "id": "p13",
      "power": "2",
      "toughness": "2"
    }
  ]
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 0,
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
  "context": "T3 Combat/Declare Blockers (Qwen3 Heckler)",
  "stop_reason": "pending_action_from_choose_action",
  "warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
  "response_type": "boolean",
  "untapped_lands": 1,
  "respond_with": "answer=true (confirm) or answer=false (pass)",
  "message": "Play instants and activated abilities",
  "action_pending": true
}
Gem3P Sportllm
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
get_game_state()
{
  "phase": "Precombat Main",
  "priority_player": "Gem3P Sport",
  "cursor": 6,
  "stack": [],
  "active_player": "Gem3P Sport",
  "players": [
    {
      "hand_size": 6,
      "is_active": true,
      "is_you": true,
      "battlefield": [
        {
          "tapped": false,
          "name": "Forest",
          "id": "p1"
        },
        {
          "tapped": false,
          "name": "Llanowar Elves",
          "id": "p5",
          "power": "1",
          "toughness": "1"
        },
        {
          "tapped": false,
          "name": "Ba Sing Se",
          "id": "p2"
        },
        {
          "tapped": false,
          "name": "Sazh's Chocobo",
          "id": "p6",
          "power": "0",
          "toughness": "1"
        }
      ],
      "name": "Gem3P Sport",
      "library_size": 50,
      "life": 12,
      "hand": [
        {
          "name": "Ba Sing Se",
          "is_land": true,
          "id": "p4",
          "playable": true
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p3",
          "playable": true
        },
        {
          "mana_cost": "{W}",
          "name": "Seam Rip",
          "id": "p8"
        },
        {
          "mana_cost": "{3}{W}",
          "name": "Felidar Retreat",
          "id": "p9"
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p12",
          "playable": true
        },
        {
          "name": "Forest",
          "is_land": true,
          "id": "p17",
          "playable": true
        }
      ]
    },
    {
      "hand_size": 3,
      "graveyard": [
        {
          "name": "Might of the Meek",
          "id": "p15"
        }
      ],
      "is_active": false,
      "is_you": false,
      "battlefield": [
        {
          "tapped": true,
          "name": "Fire Nation Palace",
          "id": "p10"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p11"
        },
        {
          "tapped": true,
          "name": "Emberheart Challenger",
          "id": "p7",
          "power": "2",
          "toughness": "2"
        },
        {
          "tapped": true,
          "name": "Mountain",
          "id": "p14"
        },
        {
          "tapped": true,
          "name": "Emberheart Challenger",
          "id": "p13",
          "power": "2",
          "toughness": "2"
        }
      ],
      "name": "Qwen3 Heckler",
      "exile": [
        {
          "name": "Slickshot Show-Off",
          "id": "p16"
        }
      ],
      "library_size": 47,
      "life": 20
    }
  ],
  "available": true,
  "step": "Precombat Main",
  "turn": 3
}
thinkingGem3P Sport
call:default_api:get_oracle_text{card_names:[<ctrl46>Seam Rip<ctrl46>]}
llm
get_oracle_text(card_names=["Seam Rip","Felidar Retreat"])
{
  "cards": [
    {
      "name": "Seam Rip",
      "rules": [
        "When {this} enters, exile target nonland permanent an opponent controls with mana value 2 or less until {this} leaves the battlefield."
      ]
    },
    {
      "name": "Felidar Retreat",
      "rules": [
        "Landfall &mdash; Whenever a land you control enters, choose one &mdash;&bull Create a 2/2 white Cat Beast creature token.&bull Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn."
      ]
    }
  ],
  "success": true
}
llmGem3P Sport error: timeout Timed out after 45s [1]
Gem3P SportmcpPlay Forest
raw
choose_action(id=p3)
{
  "retryable": true,
  "success": false,
  "error_code": "invalid_choice",
  "error": "Object p3 not found in current choices",
  "choices": [
    {
      "name": "Llanowar Elves",
      "index": 0,
      "choice_type": "attacker",
      "id": "p5",
      "power": "1",
      "toughness": "1"
    },
    {
      "name": "Sazh's Chocobo",
      "index": 1,
      "choice_type": "attacker",
      "id": "p6",
      "power": "0",
      "toughness": "1"
    },
    {
      "name": "All attack",
      "index": 2,
      "choice_type": "special",
      "id": "all"
    }
  ]
}
Gem3P SportmcpAttack with Llanowar Elves 1/1
raw
choose_action(attackers=["p5"])
{
  "declared": [
    "p5"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPlay Ba Sing Se
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportmcpsend_chat_message
raw
send_chat_message(message=There is no war in Ba Sing Se.)
{
  "success": true
}
mcpActivate Ba Sing Se
raw
choose_action(id=p2)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Gem3P Sportmcp2. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
raw
choose_action(index=1)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_1"
}
llmGem3P Sport error: timeout Timed out after 45s [1]
Gem3P SportmcpBa Sing Se
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Qwen3 Hecklerllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(12hp), Qwen3 Heckler(you,19hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 3,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 9,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T4 Precombat Main/Precombat Main (Qwen3 Heckler) YOUR_MAIN",
  "recent_chat": [
    "Gem3P Sport: There is no war in Ba Sing Se."
  ],
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "mana_cost": "{1}{R}",
      "name": "Slickshot Show-Off",
      "index": 0,
      "action": "cast",
      "id": "p4",
      "power": "1",
      "toughness": "2"
    },
    {
      "name": "Fire Nation Palace",
      "index": 1,
      "action": "land",
      "id": "p14"
    },
    {
      "name": "Fire Nation Palace",
      "index": 2,
      "action": "activate",
      "playable_abilities": [
        "{1}{R}, {T}: Target creature you control gains fi..."
      ],
      "id": "p6"
    },
    {
      "name": "Mountain",
      "index": 3,
      "action": "land",
      "id": "p21"
    },
    {
      "mana_cost": "{R}",
      "name": "Might of the Meek",
      "index": 4,
      "action": "cast",
      "id": "p23"
    }
  ]
}
Qwen3 Hecklerllm
choose_action(id=p14)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
Qwen3 HecklermcpCast Slickshot Show-Off {1}{R}
raw
choose_action(id=p4)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Qwen3 Hecklermcp1. Cast Slickshot Show-Off
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpCast Might of the Meek {R}
raw
choose_action(id=p23)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_1"
}
Qwen3 HecklermcpEmberheart Challenger
raw
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpAttack with all (Emberheart Challenger 4/3, Emberheart Challenger 3/3, Slickshot Show-Off 1/2)
raw
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
Gem3P Sportllm
pass_priority()
{
  "combat_phase": "blockers",
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,12hp), Qwen3 Heckler(19hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 3,
  "message": "Select blockers",
  "action_pending": true,
  "actions_passed": 7,
  "context": "T4 Combat/Declare Blockers (Qwen3 Heckler)",
  "recent_chat": [
    "[System] Spell cancelled — not enough mana to complete payment."
  ],
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Sazh's Chocobo",
      "index": 0,
      "choice_type": "blocker",
      "id": "p6",
      "power": "1",
      "toughness": "2"
    }
  ],
  "incoming_attackers": [
    {
      "name": "Emberheart Challenger",
      "id": "p7",
      "power": "4",
      "toughness": "3"
    },
    {
      "name": "Emberheart Challenger",
      "id": "p13",
      "power": "3",
      "toughness": "3"
    },
    {
      "name": "Slickshot Show-Off",
      "id": "p21",
      "power": "1",
      "toughness": "2"
    }
  ]
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P Sportllm
choose_action(blockers=[{"blocks":"p7","id":"p6"}])
{
  "error": "Parameter 'blockers': expected array of strings, got JsonArray ([{\"blocks\":\"p7\",\"id\":\"p6\"}]). Check the tool schema for correct parameter types."
}
Gem3P Sportllm
choose_action(blockers=["p6:p7"])
{
  "declared": [
    {
      "id": "p6",
      "blocks": "p7"
    }
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_block"
}
Qwen3 Hecklerllm
pass_priority()
{
  "action_type": "GAME_GET_MULTI_AMOUNT",
  "players": "Gem3P Sport(12hp), Qwen3 Heckler(you,19hp)",
  "stop_reason": "non_priority_action",
  "response_type": "multi_amount",
  "untapped_lands": 1,
  "total_min": 2,
  "message": "",
  "action_pending": true,
  "actions_passed": 1,
  "total_max": 4,
  "context": "T4 Combat/Combat Damage (Qwen3 Heckler)",
  "respond_with": "amounts=[N, N, ...] (one per item)",
  "items": [
    {
      "default": 2,
      "min": 0,
      "max": 4,
      "description": "<font color='#90EE90' object_id='7f9d3bb4-6894-4930-8bf1-519835e2b48c'>Sazh's Chocobo</font> [7f9], P/T: 1/2"
    }
  ]
}
Qwen3 Hecklerllm
choose_action(amounts=[2])
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "multi_amount"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPlay Forest
raw
choose_action(id=p17)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_5"
}
Gem3P SportmcpCast Mightform Harmonizer {2}{G}{G}
raw
choose_action(id=p24)
{
  "next_action_pending": true,
  "next_action_type": "GAME_CHOOSE_ABILITY",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Gem3P Sportmcp1. Cast Mightform Harmonizer
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_ability_0"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 Hecklerllm
pass_priority()
{
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(6hp), Qwen3 Heckler(you,19hp)",
  "stop_reason": "playable_cards",
  "response_type": "select",
  "untapped_lands": 4,
  "message": "Play spells and abilities",
  "action_pending": true,
  "actions_passed": 4,
  "land_drops_used": 0,
  "has_playable_cards": true,
  "context": "T5 Precombat Main/Precombat Main (Qwen3 Heckler) YOUR_MAIN",
  "respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
  "choices": [
    {
      "name": "Mountain",
      "index": 0,
      "action": "land",
      "id": "p30"
    },
    {
      "name": "Fire Nation Palace",
      "index": 1,
      "action": "activate",
      "playable_abilities": [
        "{1}{R}, {T}: Target creature you control gains fi..."
      ],
      "id": "p14"
    },
    {
      "name": "Fire Nation Palace",
      "index": 2,
      "action": "activate",
      "playable_abilities": [
        "{1}{R}, {T}: Target creature you control gains fi..."
      ],
      "id": "p6"
    },
    {
      "name": "Mountain",
      "index": 3,
      "action": "land",
      "id": "p21"
    },
    {
      "mana_cost": "{R}",
      "name": "Full Bore",
      "index": 4,
      "action": "cast",
      "id": "p32"
    }
  ]
}
Qwen3 Hecklerllm
choose_action(id=p30)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_0"
}
Qwen3 HecklermcpCast Full Bore {R}
raw
choose_action(id=p32)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_2"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpEmberheart Challenger
raw
choose_action(id=p7)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_1"
}
Gem3P Sportllm
get_action_choices()
{
  "action_pending": false
}
Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_TARGET",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "selected_target_0"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 HecklermcpAttack with all (Emberheart Challenger 6/5, Emberheart Challenger 3/3, Slickshot Show-Off 3/2)
raw
choose_action(attackers=["all"])
{
  "declared": [
    "all"
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_attack"
}
Gem3P Sportllm
pass_priority()
{
  "combat_phase": "blockers",
  "action_type": "GAME_SELECT",
  "players": "Gem3P Sport(you,6hp), Qwen3 Heckler(19hp)",
  "stop_reason": "combat",
  "response_type": "select",
  "untapped_lands": 1,
  "message": "Select blockers",
  "action_pending": true,
  "actions_passed": 7,
  "context": "T5 Combat/Declare Blockers (Qwen3 Heckler)",
  "respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
  "choices": [
    {
      "name": "Mightform Harmonizer",
      "index": 0,
      "choice_type": "blocker",
      "id": "p24",
      "power": "4",
      "toughness": "4"
    }
  ],
  "incoming_attackers": [
    {
      "name": "Emberheart Challenger",
      "id": "p7",
      "power": "6",
      "toughness": "5"
    },
    {
      "name": "Emberheart Challenger",
      "id": "p13",
      "power": "3",
      "toughness": "3"
    },
    {
      "name": "Slickshot Show-Off",
      "id": "p21",
      "power": "3",
      "toughness": "2"
    }
  ]
}
Qwen3 Hecklerllm
choose_action(answer=true)
{
  "success": true,
  "action_taken": "confirmed"
}
Gem3P Sportmcpsend_chat_message
raw
send_chat_message(message=GG! That prowess board is nasty. Good ga...)
{
  "success": true
}
llm
choose_action(blockers=["p24:p7"])
{
  "declared": [
    {
      "id": "p24",
      "blocks": "p7"
    }
  ],
  "next_action_pending": true,
  "next_action_type": "GAME_SELECT",
  "next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
  "success": true,
  "action_taken": "batch_block"
}
Gem3P SportmcpPass
raw
choose_action(answer=false)
{
  "success": true,
  "action_taken": "passed_priority"
}
Qwen3 Hecklerllm
pass_priority()
{
  "actions_passed": 1,
  "stop_reason": "game_over",
  "game_over": true,
  "recent_chat": [
    "Gem3P Sport: GG! That prowess board is nasty. Good game!"
  ],
  "action_pending": false
}
llmQwen3 Heckler switched to auto-pilot: game_over
Gem3P Sportllm
pass_priority()
{
  "actions_passed": 0,
  "stop_reason": "game_over",
  "game_over": true,
  "action_pending": false,
  "player_dead": true
}
llmGem3P Sport switched to auto-pilot: game_over
llmGem3P Sport Spell cancelled — not enough mana to complete payment.
gamespectator4 has started watching
gameQwen3 Heckler chooses that they take the first turn
gameQwen3 Heckler draws seven cards