Qwen3 Heckler (Mono Red Leyline Aggro Woe) vs Gem3P Sport (Selesnya Landfall Woe)
1 moderate, 6 minor blunders
Season 1
/ 64
Stack
Game Log
chatGem3P Sport: gl hf! Always nice to start off with a classic.
Qwen3 HecklermcpQwen3 Heckler
raw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Qwen3 HecklermcpMulligan
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "yes"
}Gem3P SportmcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Qwen3 HecklermcpMountain
raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_ASK. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 HecklermcpKeep hand
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "no"
}Qwen3 HecklermcpPlay Fire Nation Palace
raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 3,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
"context": "T1 Precombat Main/Precombat Main (Gem3P Sport) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p1"
},
{
"name": "Ba Sing Se",
"index": 1,
"action": "land",
"id": "p2"
},
{
"name": "Forest",
"index": 2,
"action": "land",
"id": "p3"
},
{
"name": "Ba Sing Se",
"index": 3,
"action": "land",
"id": "p4"
}
],
"action_pending": true
}Gem3P Sportllm
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportmcpsend_chat_messagemcpCast Llanowar Elves {G}
raw
send_chat_message(message= gl hf! Always nice to start off with a ...)
{
"success": true
}raw
choose_action(mana_plan=["p1"], id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 1
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
"context": "T1 Precombat Main/Precombat Main (Gem3P Sport) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Gem3P Sportllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
"context": "T1 Precombat Main/Precombat Main (Gem3P Sport) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}Gem3P Sportllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
"context": "T1 Combat/Declare Attackers (Gem3P Sport)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Gem3P Sportllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
"context": "T1 Postcombat Main/Postcombat Main (Gem3P Sport) YOUR_MAIN",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true
}Qwen3 Hecklerllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(20hp), Qwen3 Heckler(you,20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 4,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (Qwen3 Heckler) YOUR_MAIN",
"recent_chat": [
"Gem3P Sport: gl hf! Always nice to start off with a classic."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Might of the Meek",
"index": 0,
"action": "cast",
"id": "p10"
},
{
"name": "Mountain",
"index": 1,
"action": "land",
"id": "p5"
},
{
"name": "Mountain",
"index": 2,
"action": "land",
"id": "p9"
}
]
}Qwen3 Hecklerllm
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}Gem3P Sportllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpCast Emberheart Challenger {1}{R}
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpAttack with Emberheart Challenger 2/2
raw
choose_action(attackers=["p7"])
{
"declared": [
"p7"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Gem3P Sportllm
pass_priority()
{
"combat_phase": "blockers",
"actions_passed": 3,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
"context": "T2 Combat/Declare Blockers (Qwen3 Heckler)",
"stop_reason": "combat",
"response_type": "select",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"message": "Select blockers",
"choices": [
{
"name": "Llanowar Elves",
"index": 0,
"choice_type": "blocker",
"id": "p5",
"power": "1",
"toughness": "1"
}
],
"action_pending": true,
"incoming_attackers": [
{
"name": "Emberheart Challenger",
"id": "p7",
"power": "2",
"toughness": "2"
}
]
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,20hp), Qwen3 Heckler(20hp)",
"context": "T2 Combat/Declare Blockers (Qwen3 Heckler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
"context": "T2 Combat/Combat Damage (Qwen3 Heckler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
"context": "T2 Postcombat Main/Postcombat Main (Qwen3 Heckler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Gem3P Sportllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
"stop_reason": "pending_action_from_choose_action",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T2 Precombat Main/Precombat Main (Gem3P Sport) YOUR_MAIN",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Ba Sing Se",
"index": 0,
"action": "land",
"id": "p2"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Ba Sing Se",
"index": 2,
"action": "land",
"id": "p4"
},
{
"mana_cost": "{G}",
"name": "Sazh's Chocobo",
"index": 3,
"action": "cast",
"id": "p6",
"power": "0",
"toughness": "1"
},
{
"name": "Forest",
"index": 4,
"action": "land",
"id": "p12"
}
]
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Gem3P Sportllm
get_oracle_text(card_names=["Sazh's Chocobo","Ba Sing Se"])
{
"cards": [
{
"name": "Sazh's Chocobo",
"rules": [
"Landfall — Whenever a land you control enters, put a +1/+1 counter on {this}."
]
},
{
"name": "Ba Sing Se",
"rules": [
"{this} enters tapped unless you control a basic land.",
"{T}: Add {G}.",
"{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)"
]
}
],
"success": true
}Gem3P Sportmcpsend_chat_messagemcpCast Sazh's Chocobo {G}
raw
send_chat_message(message=Early bird gets the... +1/+1 counters?)
{
"success": true
}raw
choose_action(mana_plan=["p2"], id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1",
"mana_plan_set": true,
"mana_plan_size": 1
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Hecklerllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(18hp), Qwen3 Heckler(you,20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 4,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (Qwen3 Heckler) YOUR_MAIN",
"recent_chat": [
"Gem3P Sport: Early bird gets the... +1/+1 counters?"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"index": 0,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "2"
},
{
"name": "Fire Nation Palace",
"index": 1,
"action": "land",
"id": "p14"
},
{
"mana_cost": "{R}",
"name": "Might of the Meek",
"index": 2,
"action": "cast",
"id": "p10"
},
{
"name": "Fire Nation Palace",
"index": 3,
"action": "activate",
"playable_abilities": [
"{1}{R}, {T}: Target creature you control gains fi..."
],
"id": "p6"
},
{
"mana_cost": "{1}{R}",
"name": "Emberheart Challenger",
"index": 4,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Mountain",
"index": 5,
"action": "land",
"id": "p9"
}
]
}Qwen3 Hecklerllm
choose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_5"
}Qwen3 HecklermcpCast Emberheart Challenger {1}{R}
raw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_3"
}Qwen3 HecklermcpCast Might of the Meek {R}
raw
choose_action(id=p10)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpEmberheart Challenger
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpAttack with all (Emberheart Challenger 4/3, Emberheart Challenger 2/2)
raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Gem3P Sportllm
pass_priority()
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 6,
"context": "T3 Combat/Declare Blockers (Qwen3 Heckler)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Llanowar Elves",
"index": 0,
"choice_type": "blocker",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"name": "Sazh's Chocobo",
"index": 1,
"choice_type": "blocker",
"id": "p6",
"power": "0",
"toughness": "1"
}
],
"incoming_attackers": [
{
"name": "Emberheart Challenger",
"id": "p7",
"power": "4",
"toughness": "3"
},
{
"name": "Emberheart Challenger",
"id": "p13",
"power": "2",
"toughness": "2"
}
]
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,18hp), Qwen3 Heckler(20hp)",
"context": "T3 Combat/Declare Blockers (Qwen3 Heckler)",
"stop_reason": "pending_action_from_choose_action",
"warning": "A previous choose_action returned next_action_pending:true. Call get_action_choices or choose_action instead of pass_priority to avoid cancelling the pending action.",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true
}Gem3P Sportllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
get_game_state()
{
"phase": "Precombat Main",
"priority_player": "Gem3P Sport",
"cursor": 6,
"stack": [],
"active_player": "Gem3P Sport",
"players": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Forest",
"id": "p1"
},
{
"tapped": false,
"name": "Llanowar Elves",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"tapped": false,
"name": "Ba Sing Se",
"id": "p2"
},
{
"tapped": false,
"name": "Sazh's Chocobo",
"id": "p6",
"power": "0",
"toughness": "1"
}
],
"name": "Gem3P Sport",
"library_size": 50,
"life": 12,
"hand": [
{
"name": "Ba Sing Se",
"is_land": true,
"id": "p4",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p3",
"playable": true
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p8"
},
{
"mana_cost": "{3}{W}",
"name": "Felidar Retreat",
"id": "p9"
},
{
"name": "Forest",
"is_land": true,
"id": "p12",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"id": "p17",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Might of the Meek",
"id": "p15"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Fire Nation Palace",
"id": "p10"
},
{
"tapped": true,
"name": "Mountain",
"id": "p11"
},
{
"tapped": true,
"name": "Emberheart Challenger",
"id": "p7",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Mountain",
"id": "p14"
},
{
"tapped": true,
"name": "Emberheart Challenger",
"id": "p13",
"power": "2",
"toughness": "2"
}
],
"name": "Qwen3 Heckler",
"exile": [
{
"name": "Slickshot Show-Off",
"id": "p16"
}
],
"library_size": 47,
"life": 20
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingGem3P Sport
call:default_api:get_oracle_text{card_names:[<ctrl46>Seam Rip<ctrl46>]}
llmget_oracle_text(card_names=["Seam Rip","Felidar Retreat"])
{
"cards": [
{
"name": "Seam Rip",
"rules": [
"When {this} enters, exile target nonland permanent an opponent controls with mana value 2 or less until {this} leaves the battlefield."
]
},
{
"name": "Felidar Retreat",
"rules": [
"Landfall — Whenever a land you control enters, choose one —&bull Create a 2/2 white Cat Beast creature token.&bull Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn."
]
}
],
"success": true
}Gem3P SportmcpPlay Forest
raw
choose_action(id=p3)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p3 not found in current choices",
"choices": [
{
"name": "Llanowar Elves",
"index": 0,
"choice_type": "attacker",
"id": "p5",
"power": "1",
"toughness": "1"
},
{
"name": "Sazh's Chocobo",
"index": 1,
"choice_type": "attacker",
"id": "p6",
"power": "0",
"toughness": "1"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
]
}Gem3P SportmcpAttack with Llanowar Elves 1/1
raw
choose_action(attackers=["p5"])
{
"declared": [
"p5"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPlay Ba Sing Se
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportmcpsend_chat_messagemcpActivate Ba Sing Se
raw
send_chat_message(message=There is no war in Ba Sing Se.)
{
"success": true
}raw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Gem3P Sportmcp2. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_1"
}Gem3P SportmcpBa Sing Se
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Qwen3 Hecklerllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(12hp), Qwen3 Heckler(you,19hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 9,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (Qwen3 Heckler) YOUR_MAIN",
"recent_chat": [
"Gem3P Sport: There is no war in Ba Sing Se."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{R}",
"name": "Slickshot Show-Off",
"index": 0,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "2"
},
{
"name": "Fire Nation Palace",
"index": 1,
"action": "land",
"id": "p14"
},
{
"name": "Fire Nation Palace",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}{R}, {T}: Target creature you control gains fi..."
],
"id": "p6"
},
{
"name": "Mountain",
"index": 3,
"action": "land",
"id": "p21"
},
{
"mana_cost": "{R}",
"name": "Might of the Meek",
"index": 4,
"action": "cast",
"id": "p23"
}
]
}Qwen3 Hecklerllm
choose_action(id=p14)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}Qwen3 HecklermcpCast Slickshot Show-Off {1}{R}
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Qwen3 Hecklermcp1. Cast Slickshot Show-Off
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpCast Might of the Meek {R}
raw
choose_action(id=p23)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_1"
}Qwen3 HecklermcpEmberheart Challenger
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpAttack with all (Emberheart Challenger 4/3, Emberheart Challenger 3/3, Slickshot Show-Off 1/2)
raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Gem3P Sportllm
pass_priority()
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,12hp), Qwen3 Heckler(19hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 3,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 7,
"context": "T4 Combat/Declare Blockers (Qwen3 Heckler)",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Sazh's Chocobo",
"index": 0,
"choice_type": "blocker",
"id": "p6",
"power": "1",
"toughness": "2"
}
],
"incoming_attackers": [
{
"name": "Emberheart Challenger",
"id": "p7",
"power": "4",
"toughness": "3"
},
{
"name": "Emberheart Challenger",
"id": "p13",
"power": "3",
"toughness": "3"
},
{
"name": "Slickshot Show-Off",
"id": "p21",
"power": "1",
"toughness": "2"
}
]
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P Sportllm
choose_action(blockers=[{"blocks":"p7","id":"p6"}])
{
"error": "Parameter 'blockers': expected array of strings, got JsonArray ([{\"blocks\":\"p7\",\"id\":\"p6\"}]). Check the tool schema for correct parameter types."
}Gem3P Sportllm
choose_action(blockers=["p6:p7"])
{
"declared": [
{
"id": "p6",
"blocks": "p7"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_block"
}Qwen3 Hecklerllm
pass_priority()
{
"action_type": "GAME_GET_MULTI_AMOUNT",
"players": "Gem3P Sport(12hp), Qwen3 Heckler(you,19hp)",
"stop_reason": "non_priority_action",
"response_type": "multi_amount",
"untapped_lands": 1,
"total_min": 2,
"message": "",
"action_pending": true,
"actions_passed": 1,
"total_max": 4,
"context": "T4 Combat/Combat Damage (Qwen3 Heckler)",
"respond_with": "amounts=[N, N, ...] (one per item)",
"items": [
{
"default": 2,
"min": 0,
"max": 4,
"description": "<font color='#90EE90' object_id='7f9d3bb4-6894-4930-8bf1-519835e2b48c'>Sazh's Chocobo</font> [7f9], P/T: 1/2"
}
]
}Qwen3 Hecklerllm
choose_action(amounts=[2])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "multi_amount"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPlay Forest
raw
choose_action(id=p17)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_5"
}Gem3P SportmcpCast Mightform Harmonizer {2}{G}{G}
raw
choose_action(id=p24)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_CHOOSE_ABILITY. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Gem3P Sportmcp1. Cast Mightform Harmonizer
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_ability_0"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 Hecklerllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(6hp), Qwen3 Heckler(you,19hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 4,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (Qwen3 Heckler) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Mountain",
"index": 0,
"action": "land",
"id": "p30"
},
{
"name": "Fire Nation Palace",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}{R}, {T}: Target creature you control gains fi..."
],
"id": "p14"
},
{
"name": "Fire Nation Palace",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}{R}, {T}: Target creature you control gains fi..."
],
"id": "p6"
},
{
"name": "Mountain",
"index": 3,
"action": "land",
"id": "p21"
},
{
"mana_cost": "{R}",
"name": "Full Bore",
"index": 4,
"action": "cast",
"id": "p32"
}
]
}Qwen3 Hecklerllm
choose_action(id=p30)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_0"
}Qwen3 HecklermcpCast Full Bore {R}
raw
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_2"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpEmberheart Challenger
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_1"
}Gem3P Sportllm
get_action_choices()
{
"action_pending": false
}Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_TARGET. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 HecklermcpAbility
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "passed_priority"
}Qwen3 HecklermcpAttack with all (Emberheart Challenger 6/5, Emberheart Challenger 3/3, Slickshot Show-Off 3/2)
raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_attack"
}Gem3P Sportllm
pass_priority()
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "Gem3P Sport(you,6hp), Qwen3 Heckler(19hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 7,
"context": "T5 Combat/Declare Blockers (Qwen3 Heckler)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Mightform Harmonizer",
"index": 0,
"choice_type": "blocker",
"id": "p24",
"power": "4",
"toughness": "4"
}
],
"incoming_attackers": [
{
"name": "Emberheart Challenger",
"id": "p7",
"power": "6",
"toughness": "5"
},
{
"name": "Emberheart Challenger",
"id": "p13",
"power": "3",
"toughness": "3"
},
{
"name": "Slickshot Show-Off",
"id": "p21",
"power": "3",
"toughness": "2"
}
]
}Qwen3 Hecklerllm
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}Gem3P Sportmcpsend_chat_messagellm
raw
send_chat_message(message=GG! That prowess board is nasty. Good ga...)
{
"success": true
}choose_action(blockers=["p24:p7"])
{
"declared": [
{
"id": "p24",
"blocks": "p7"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to handle the pending GAME_SELECT. Do NOT call pass_priority — it would cancel the pending action.",
"success": true,
"action_taken": "batch_block"
}Gem3P SportmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3 Hecklerllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "game_over",
"game_over": true,
"recent_chat": [
"Gem3P Sport: GG! That prowess board is nasty. Good game!"
],
"action_pending": false
}Gem3P Sportllm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false,
"player_dead": true
}gamespectator4 has started watching
gameQwen3 Heckler chooses that they take the first turn
gameQwen3 Heckler draws seven cards
gameQwen3 Heckler decides to take mulligan
gameGem3P Sport keeps hand
gameQwen3 Heckler's library is shuffled
gameQwen3 Heckler mulligans down to 6 cards
gameQwen3 Heckler draws seven cards
gameQwen3 Heckler puts a card from hand to the bottom of their library
gameQwen3 Heckler keeps hand
gameTURN 1 for Qwen3 Heckler (20 - 20)
gameQwen3 Heckler skips Draw step
— Precombat Main —
gameQwen3 Heckler puts Fire Nation Palace from hand onto the Battlefield
gameQwen3 Heckler plays Fire Nation Palace
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for Gem3P Sport (20 - 20)
gameGem3P Sport draws a card
— Precombat Main —
gameGem3P Sport puts Forest from hand onto the Battlefield
gameGem3P Sport plays Forest
chatGem3P Sport: gl hf! Always nice to start off with a classic.
gameGem3P Sport casts Llanowar Elves from hand
gameGem3P Sport puts Llanowar Elves from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 3 for Qwen3 Heckler (20 - 20)
gameQwen3 Heckler draws a card
— Qwen3 Heckler's Turn 2 —
gameQwen3 Heckler puts Mountain from hand onto the Battlefield
gameQwen3 Heckler plays Mountain
gameQwen3 Heckler casts Emberheart Challenger from hand
gameQwen3 Heckler puts Emberheart Challenger from stack onto the Battlefield
minor blunder
Casting Emberheart Challenger in the precombat main phase is suboptimal when holding Might of the Meek, a combat trick t…
Casting Emberheart Challenger in the precombat main phase is suboptimal when holding Might of the Meek, a combat trick that could target it. By casting the creature before combat, the opponent sees it and can plan blocks accordingly. More importantly, Slickshot Show-Off could have been plotted here instead (paying 1R to exile it for a future free cast), preserving both Emberheart Challengers for a later turn where they could be deployed alongside the plotted Slickshot for a more explosive turn. However, since the opponent only has a Llanowar Elves as a blocker, casting Emberheart Challenger pre-combat to attack with haste is reasonable — the main issue is that it should ideally be cast before combat anyway since it has haste. The real sequencing concern is whether plotting Slickshot Show-Off would have been better use of the 2 mana this turn, saving Emberheart Challenger for turn 3 alongside the plotted Slickshot on turn 4. But playing the hasty 2/2 to pressure immediately is defensible. Actually, the creature has haste so it needs to be cast pre-combat to attack — that's fine. The question is whether plotting Slickshot would have been better. With Might of the Meek in hand, deploying Emberheart now and attacking (potentially using Might of the Meek to trigger prowess and valiant) is a strong aggressive line. This is reasonable.
Analysis
Action taken: Cast Emberheart Challenger in precombat main phase
Better line: Plot Slickshot Show-Off instead, saving the Emberheart Challengers for a more explosive future turn with the free Slickshot cast and Might of the Meek triggers
— Declare Attackers —
gameQwen3 Heckler attacks Gem3P Sport with 1 creature
— Declare Blockers —
gameGem3P Sport loses 2 life at combat from Emberheart Challenger
— Combat Damage —
— Postcombat Main —
gameTURN 4 for Gem3P Sport (18 - 20)
gameGem3P Sport draws a card
— Precombat Main —
gameGem3P Sport puts Ba Sing Se from hand onto the Battlefield
gameGem3P Sport plays Ba Sing Se
chatGem3P Sport: Early bird gets the... +1/+1 counters?
gameGem3P Sport casts Sazh's Chocobo from hand
gameGem3P Sport puts Sazh's Chocobo from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
minor blunder
Gem3P Sport has a Llanowar Elves (1/1) that could attack freely.
Gem3P Sport has a Llanowar Elves (1/1) that could attack freely. Qwen3 Heckler's only creature (Emberheart Challenger) is tapped, so there are no blockers available. Attacking with Llanowar Elves would deal 1 free damage with zero risk. While 1 damage is small, there's no downside — Llanowar Elves can still tap for mana in the second main phase if needed, but the opponent is tapped out and it's turn 2, so there's likely nothing critical to ramp into this turn that couldn't wait. Passing up free damage with no risk is a clear, albeit small, mistake.
Analysis
Action taken: Chose not to attack with Llanowar Elves despite the opponent having no untapped blockers.
Better line: Attack with Llanowar Elves for 1 free damage, then use second main phase to play land and cast spells if mana from Elves is needed.
gameTURN 5 for Qwen3 Heckler (18 - 20)
gameQwen3 Heckler draws a card
— Qwen3 Heckler's Turn 3 —
gameQwen3 Heckler puts Mountain from hand onto the Battlefield
gameQwen3 Heckler plays Mountain
gameQwen3 Heckler casts Emberheart Challenger from hand
minor blunder
Casting Emberheart Challenger in the precombat main phase is suboptimal when holding Might of the Meek, an instant-speed…
Casting Emberheart Challenger in the precombat main phase is suboptimal when holding Might of the Meek, an instant-speed combat trick. The existing Emberheart Challenger on board already has haste and can attack. Playing the second Challenger pre-combat gives the opponent full information about the board before blocks. More importantly, if the player attacks first with the existing Emberheart Challenger and then casts Might of the Meek during combat, the Challenger gets +1/+1 from prowess and +1/+0 from the spell (controlling a Mouse), plus draws a card. Additionally, Slickshot Show-Off has haste and could have been deployed pre-combat to attack alongside the existing Challenger, then Might of the Meek during combat would pump both the Show-Off (+2/+0) and the Challenger (+1/+1 prowess), maximizing damage. Playing the second Challenger pre-combat instead of the Show-Off is a missed opportunity for more damage this turn, though the difference is modest.
Analysis
Action taken: Cast a second Emberheart Challenger in precombat main phase
Better line: Cast Slickshot Show-Off (which has haste and flying) pre-combat, attack with both Slickshot and the existing Emberheart Challenger, then cast Might of the Meek during combat targeting one of them to maximize prowess/pump triggers and evasive damage.
gameQwen3 Heckler casts Might of the Meek targeting Emberheart Challenger from hand
gameQwen3 Heckler - Ability triggers: Emberheart Challenger - <i>Valiant</i> — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. You may play that card this turn.
gameQwen3 Heckler - Ability triggers: Emberheart Challenger - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameQwen3 Heckler moves Slickshot Show-Off from library to the exile zone (source: Emberheart Challenger)
gameQwen3 Heckler draws a card
gameQwen3 Heckler puts Might of the Meek from stack into their graveyard
gameQwen3 Heckler puts Emberheart Challenger from stack onto the Battlefield
— Declare Attackers —
gameQwen3 Heckler attacks Gem3P Sport with 2 creatures
— Declare Blockers —
gameGem3P Sport loses 4 life at combat from Emberheart Challenger
— Combat Damage —
— Postcombat Main —
gameTURN 6 for Gem3P Sport (12 - 20)
gameGem3P Sport draws a card
— Precombat Main —
— Declare Attackers —
gameGem3P Sport attacks Qwen3 Heckler with 1 creature
— Declare Blockers —
minor blunder
Only attacked with 1 creature when the opponent had all permanents tapped (zero possible blockers).
Only attacked with 1 creature when the opponent had all permanents tapped (zero possible blockers). Free damage was left on the table.
Analysis
Action taken: Attacked with only 1 creature (likely Sazh's Chocobo or Llanowar Elves alone)
Better line: Attack with both Llanowar Elves and Sazh's Chocobo since the opponent has no untapped creatures to block, dealing maximum free damage.
gameQwen3 Heckler loses 1 life at combat from Llanowar Elves
— Combat Damage —
— Postcombat Main —
gameGem3P Sport puts Ba Sing Se from hand onto the Battlefield
gameGem3P Sport plays Ba Sing Se
gameGem3P Sport - Ability triggers: Sazh's Chocobo - <i>Landfall</i> — Whenever a land you control enters, put a +1/+1 counter on Sazh's Chocobo.
moderate blunder
Activating Earthbend 2 costs {2}{G} and taps Ba Sing Se, using 4 mana total (3 mana + the land itself).
Activating Earthbend 2 costs {2}{G} and taps Ba Sing Se, using 4 mana total (3 mana + the land itself). This turns a land into a 2/2 creature, but the player is at 12 life facing two Emberheart Challengers. Making a land into a creature exposes it to removal - if the land-creature dies, they lose a land permanently (it returns tapped but at least survives). More importantly, the player has Felidar Retreat (costs {3}{W}) in hand and 3 Forests to play. They should be saving mana and setting up for Felidar Retreat on turn 4 rather than spending resources on Earthbend. Additionally, they have Seam Rip in hand which could exile an Emberheart Challenger (mana value 2) for just {W} - though they lack white mana currently. The Earthbend activation uses up mana that could be better spent, and the 2/2 land-creature is vulnerable to the opponent's red removal. With Sazh's Chocobo on the stack already providing a growing threat, the Earthbend is unnecessary aggression when the player should be playing defensively at 12 life.
Analysis
Action taken: Activated Ba Sing Se's Earthbend 2 ability for {2}{G}, turning a land into a 2/2 creature.
Better line: Tap Ba Sing Se for {G} mana instead, saving resources. Focus on playing a Forest from hand to trigger Sazh's Chocobo's landfall, and set up to cast Felidar Retreat next turn for sustained value generation.
chatGem3P Sport: There is no war in Ba Sing Se.
gameTURN 7 for Qwen3 Heckler (12 - 19)
gameQwen3 Heckler draws a card
— Qwen3 Heckler's Turn 4 —
gameQwen3 Heckler puts Fire Nation Palace from hand onto the Battlefield
gameQwen3 Heckler plays Fire Nation Palace
gameQwen3 Heckler casts Slickshot Show-Off from hand
minor blunder
Casting Slickshot Show-Off before combat is suboptimal.
Casting Slickshot Show-Off before combat is suboptimal. By casting it now in precombat main, the opponent sees the 1/2 flyer before blocks are declared. More importantly, casting it pre-combat means Slickshot won't benefit from noncreature spells cast during combat (like Might of the Meek). The optimal line is to go to combat first, attack with the two Emberheart Challengers, then cast Slickshot Show-Off post-combat or use Plot to set it up for next turn. However, Slickshot has haste, so casting it pre-combat does let it attack this turn. The real issue is sequencing: playing the Mountain land drop first (to have more mana available), then going to combat with the two Emberhearts attacking, then in the declare attackers step or after blocks, casting Might of the Meek on an Emberheart to trigger prowess and potentially the valiant ability, would maximize damage. Casting Slickshot pre-combat does trigger prowess on both Emberhearts (+1/+1 each), but then Might of the Meek during combat would only give Slickshot +2/+0 and one prowess trigger on Emberhearts. The sequencing concern is that casting the creature spell before combat gives away information and the land drop should come first.
Analysis
Action taken: Cast Slickshot Show-Off during precombat main phase
Better line: Play Mountain first (land drop), then cast Slickshot Show-Off. The land should be played before spending mana. Additionally, plotting Slickshot for {1}{R} to cast it free next turn could be considered, preserving mana for Might of the Meek this combat, though casting it now with haste for immediate pressure is defensible.
minor blunder
Casting Might of the Meek while Slickshot Show-Off is still on the stack means Slickshot won't be on the battlefield to …
Casting Might of the Meek while Slickshot Show-Off is still on the stack means Slickshot won't be on the battlefield to receive its +2/+0 trigger from the noncreature spell. Waiting for Slickshot to resolve first would give an additional 2 flying damage.
Analysis
Action taken: Cast Might of the Meek before Slickshot Show-Off resolved
Better line: Let Slickshot Show-Off resolve first, then cast Might of the Meek during combat to trigger Slickshot's +2/+0, both Emberheart Challengers' prowess, and potentially Valiant
gameQwen3 Heckler casts Might of the Meek targeting Emberheart Challenger from hand
gameQwen3 Heckler - Ability triggers: Emberheart Challenger - <i>Valiant</i> — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. You may play that card this turn.
gameQwen3 Heckler - Ability triggers: Emberheart Challenger - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameQwen3 Heckler - Ability triggers: Emberheart Challenger - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameQwen3 Heckler moves Mountain from library to the exile zone (source: Emberheart Challenger)
gameQwen3 Heckler draws a card
gameQwen3 Heckler puts Might of the Meek from stack into their graveyard
gameQwen3 Heckler puts Slickshot Show-Off from stack onto the Battlefield
— Declare Attackers —
gameQwen3 Heckler attacks Gem3P Sport with 3 creatures
— Declare Blockers —
gameAttacker: Emberheart Challenger (4/3) blocked by Sazh's Chocobo (1/2)
— Combat Damage —
gameGem3P Sport loses 2 life at combat from Emberheart Challenger
gameSazh's Chocobo deals 1 damage to Emberheart Challenger
gameEmberheart Challenger deals 2 damage to Sazh's Chocobo
gameGem3P Sport loses 1 life at combat from Slickshot Show-Off
gameGem3P Sport loses 3 life at combat from Emberheart Challenger
gameSazh's Chocobo died
— Postcombat Main —
gameTURN 8 for Gem3P Sport (6 - 19)
gameGem3P Sport draws a card
— Precombat Main —
gameGem3P Sport puts Forest from hand onto the Battlefield
gameGem3P Sport plays Forest
gameGem3P Sport casts Mightform Harmonizer from hand
gameGem3P Sport puts Mightform Harmonizer from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 9 for Qwen3 Heckler (6 - 19)
gameQwen3 Heckler draws a card
— Qwen3 Heckler's Turn 5 —
gameQwen3 Heckler puts Mountain from hand onto the Battlefield
gameQwen3 Heckler plays Mountain
gameQwen3 Heckler casts Full Bore targeting Emberheart Challenger from hand
gameQwen3 Heckler - Ability triggers: Emberheart Challenger - <i>Valiant</i> — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. You may play that card this turn.
gameQwen3 Heckler - Ability triggers: Emberheart Challenger - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameQwen3 Heckler - Ability triggers: Emberheart Challenger - Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
gameQwen3 Heckler - Ability triggers: Slickshot Show-Off - Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
gameQwen3 Heckler moves Mountain from library to the exile zone (source: Emberheart Challenger)
gameQwen3 Heckler puts Full Bore from stack into their graveyard
— Declare Attackers —
gameQwen3 Heckler attacks Gem3P Sport with 3 creatures
— Declare Blockers —
chatGem3P Sport: GG! That prowess board is nasty. Good game!
gameAttacker: Emberheart Challenger (6/5) blocked by Mightform Harmonizer (4/4)
gameMightform Harmonizer deals 4 damage to Emberheart Challenger
gameEmberheart Challenger deals 6 damage to Mightform Harmonizer
gameGem3P Sport loses 3 life at combat from Emberheart Challenger
gameGem3P Sport loses 3 life at combat from Slickshot Show-Off
gameGem3P Sport has lost the game.
gameQwen3 Heckler has won the game
gameMightform Harmonizer died
gameQwen3 Heckler has left XMage
Qwen3 Heckler wins the game!