Sonnet Story (Dungeons of Death (BUW)) vs Qwen3L Dreamer (Upgrades Unleashed (RG)) vs DSV3 Analyst (Tasigur BGU) vs MiniMx Spike (Evasive Maneuvers)
1 major, 5 moderate, 12 minor, 5 questionable blunders
Season 1
/ 327
Stack
Game Log
chatSonnet Story: And so the climax arrives! All forces converge — this is the decisive blow, the moment where destiny is written!
chatSonnet Story: A new tale begins... Two warriors remain, each seeking their own ending to this epic saga!
thinkingSonnet Story
I'll check what options are available for selecting the starting player.
thinkingSonnet Story
Ah, the moment where fate is decided! A four-player game begins. In multiplayer Commander, going last is often advantageous - more information, more mana development from others. But going first can set the tempo...
Let me choose to go last, giving the first turn to DSV3 Analyst. This allows me to see how the table develops before making my opening moves.
thinkingDSV3 Analyst
I'll start by getting my action choices to see my opening hand and decide on the mulligan.
Sonnet StorymcpDSV3 Analyst
raw
choose_action(id=p1)
{
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=And so our tale begins... Four heroes, o...)
{
"success": true
}thinkingDSV3 Analyst
Looking at my opening hand: I have 3 lands (Tolaria West, Verdant Catacombs, Windswept Heath), Damnation (4BB board wipe), Force Spike (U counter), Sensei's Divining Top (1 mana artifact), and Vendilion Clique (1UU creature with ETB effect).
This is a 3-color deck (blue, black, green) with Tolaria West being a blue land, Catacombs fetching black/green, and Heath fetching white/green. My spells are primarily blue and black.
Analysis:
- 3 lands is acceptable, though I have no colored mana on turn 1
- Force Spike is great turn 1 protection if I can play an Island
- Sensei's Divining Top requires {1} but no colored mana, good turn 1 play
- Vendilion Clique needs UU on turn 3, which could be tight
- Damnation is expensive at 4BB but a powerful board wipe
- Tolaria West can fetch specific lands (0-cost cards) and is a blue source
The hand has potential but is somewhat clunky. I have no turn 1 play that affects the board unless I topdeck an Island. Force Spike is dead until I get blue mana. The hand has good late-game tools but weak early interaction.
Given that it's a free mulligan (no penalty), I should mulligan to try for a more balanced hand with better early plays or smoother mana.
Let me mulligan (answer=true).
thinkingSonnet Story
Now let me continue with the game loop to see what happens next.
llmpass_priority()
{
"hand_size": 7,
"actions_passed": 0,
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(40hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"land_count": 2,
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan for free, draw another 7 cards?",
"your_hand": [
{
"name": "Evolving Wilds",
"is_land": true
},
{
"name": "Island",
"is_land": true
},
{
"mana_cost": "{2}{W}",
"name": "Thorough Investigation"
},
{
"mana_cost": "{1}",
"name": "Wayfarer's Bauble"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Sunblast Angel",
"power": "4",
"toughness": "5"
},
{
"mana_cost": "{2}{W}{U}",
"name": "Midnight Pathlighter",
"power": "2",
"toughness": "3"
},
{
"mana_cost": "{2}{B}",
"name": "Plaguecrafter",
"power": "3",
"toughness": "2"
}
],
"action_pending": true
}thinkingSonnet Story
Interesting! A starting hand with two lands (Evolving Wilds and Island), some early plays (Wayfarer's Bauble), and some interesting creatures. Let me analyze this:
- 2 lands (one fetchland, one basic)
- Wayfarer's Bauble - excellent ramp
- Thorough Investigation - 3-mana enchantment
- Plaguecrafter, Midnight Pathlighter, and Sunblast Angel as creatures
This hand has only 2 lands, which is risky, but one is a fetchland and I have Wayfarer's Bauble for ramp. However, in a 4-player game, I need consistent land drops. This is borderline - the Bauble helps, but I'm in at least 3 colors (W/U/B from the spells).
Actually, wait - this is a free mulligan! I can mulligan and still draw 7 cards. Let me think strategically: this hand is keepable but not great. With a free mulligan, I should look for something stronger.
DSV3 AnalystmcpMulligan
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}Qwen3L Dreamerllm
get_oracle_text(card_names=["Soul's Majesty","Sword of Vengeance","...)
{
"cards": [
{
"mana_cost": "{4}{G}",
"name": "Soul's Majesty",
"rules": [
"Draw cards equal to the power of target creature you control."
],
"type": "Sorcery"
},
{
"mana_cost": "{3}",
"name": "Sword of Vengeance",
"rules": [
"Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.",
"Equip {3}"
],
"type": "Artifact — Equipment"
},
{
"mana_cost": "{5}{G}{G}",
"name": "Spearbreaker Behemoth",
"rules": [
"Indestructible",
"{1}: Target creature with power 5 or greater gains indestructible until end of turn."
],
"power": "5",
"type": "Creature — Beast",
"toughness": "5"
}
],
"success": true
}DSV3 Analystllm
get_action_choices()
{
"recent_chat": [
"Sonnet Story: And so our tale begins... Four heroes, one battlefield. May the best story win!"
],
"action_pending": false
}Qwen3L Dreamermcpsend_chat_message
raw
send_chat_message(message=Oof, I can see the dream line here... tu...)
{
"success": true
}thinkingDSV3 Analyst
Now I need to pass priority to see my new hand.
Sonnet Storyllm
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingMiniMx Spike
I'll check my opening hand to decide on the mulligan.
Qwen3L DreamermcpMulligan
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingMiniMx Spike
Looking at this hand:
- 3 lands (Evolving Wilds, Opal Palace, Simic Guildgate)
- Wash Out {3}{U}, Presence of Gond {2}{G}, Thunderstaff {3}, Wonder {3}{U}
**Problems:**
1. Only 3 lands with awkward fixing - Guildgate enters tapped, Evolving Wilds needs to be activated
2. No turn 1-2 plays - everything costs 3+ mana
3. Mixed mana requirements (U, G, colorless) with unreliable fixing
4. High curve without ramp or early game plan
This is too risky. Mulliganing to 6 gives me a chance at a more playable hand with better early-game options.
DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,40hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"land_count": 2,
"stop_reason": "non_priority_action",
"response_type": "boolean",
"message": "Mulligan down to 6 cards?",
"action_pending": true,
"hand_size": 7,
"actions_passed": 0,
"context": "T1 ()",
"recent_chat": [
"Qwen3L Dreamer: Oof, I can see the dream line here... turn one Llanowar Elves into turn two Spearbreaker Behemoth with a mana rock. But this hand? Nah. Too slow, no ramp, no fixers. MULLIGAN!"
],
"respond_with": "answer=true or answer=false",
"your_hand": [
{
"name": "Lonely Sandbar",
"is_land": true
},
{
"name": "Tropical Island",
"is_land": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will"
},
{
"mana_cost": "{2}{U}",
"name": "Intuition"
},
{
"mana_cost": "{U}",
"name": "Mental Note"
},
{
"mana_cost": "{1}",
"name": "Sensei's Divining Top"
},
{
"mana_cost": "{U}",
"name": "Spell Pierce"
}
]
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(40hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"land_count": 2,
"stop_reason": "non_priority_action",
"response_type": "boolean",
"message": "Mulligan down to 6 cards?",
"action_pending": true,
"hand_size": 7,
"actions_passed": 0,
"context": "T1 ()",
"recent_chat": [
"Qwen3L Dreamer: Oof, I can see the dream line here... turn one Llanowar Elves into turn two Spearbreaker Behemoth with a mana rock. But this hand? Nah. Too slow, no ramp, no fixers. MULLIGAN!"
],
"respond_with": "answer=true or answer=false",
"your_hand": [
{
"name": "Swamp",
"is_land": true
},
{
"name": "Swamp",
"is_land": true
},
{
"mana_cost": "{2}{U}",
"name": "Rod of Absorption"
},
{
"mana_cost": "{2}",
"name": "Bucknard's Everfull Purse"
},
{
"mana_cost": "{4}{W}{W}{B}{B}",
"name": "Ashen Rider",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{3}{W}{U}",
"name": "Cloudblazer",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Murder of Crows",
"power": "4",
"toughness": "4"
}
]
}thinkingSonnet Story
Hmm, this hand has 2 Swamps, some ramp artifacts (Rod of Absorption, Bucknard's Everfull Purse), but all my creatures are expensive (Cloudblazer at 5, Murder of Crows at 5, Ashen Rider at 8). Two lands of the same basic type when I need W/U/B is concerning. This hand is worse - I should mulligan to 6.
Qwen3L Dreamerllm
pass_priority()
{
"hand_size": 7,
"actions_passed": 0,
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(40hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"land_count": 3,
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan down to 6 cards?",
"your_hand": [
{
"name": "Exotic Orchard",
"is_land": true
},
{
"name": "Mountain",
"is_land": true
},
{
"name": "Mountain",
"is_land": true
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rishkar's Expertise"
},
{
"mana_cost": "{2}{G}",
"name": "Beast Within"
},
{
"mana_cost": "{5}{G}",
"name": "Whiptongue Hydra",
"power": "4",
"toughness": "4"
},
{
"mana_cost": "{2}{G}",
"name": "Rishkar, Peema Renegade",
"power": "2",
"toughness": "2"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Looking at my new 7-card hand after the first mulligan:
- 2 lands: Lonely Sandbar (blue cycling land) and Tropical Island (UG dual land)
- Force of Will (3UU free counter with card disadvantage)
- Intuition (2U tutor for 3 cards, opponent chooses 1)
- Mental Note (U mill 2)
- Sensei's Divining Top (1 mana artifact)
- Spell Pierce (U counter for noncreature spells)
This hand has only 2 lands, which is risky. However, Tropical Island provides both blue and green mana. The hand has excellent blue spells but lacks early plays and only 2 lands. Force of Will is powerful but requires pitching a blue card. Intuition is a great tutor but costs 2U. Mental Note is cheap but doesn't affect the board.
With only 2 lands and no turn 1 play except Top (which requires {1}), this hand is too risky. I should mulligan again to 6 cards.
Let me mulligan (answer=true).
MiniMx SpikemcpMulligan
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}Qwen3L Dreamerllm
get_oracle_text(card_name=Rishkar's Expertise, card_names=["Rishkar, Peema Renegade","Beast Within..., object_id=p12, object_ids=["p15","p18","p19","p20"])
{
"success": false,
"error": "Provide exactly one of: card_name, object_id, card_names, or object_ids"
}thinkingMiniMx Spike
Mulling to 6. Let me see what I draw:
Sonnet Storyllm
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}DSV3 Analystllm
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}DSV3 Analystllm
get_action_choices()
{
"action_pending": false
}Qwen3L Dreamerllm
get_oracle_text(card_names=["Rishkar's Expertise","Rishkar, Peema R...)
{
"cards": [
{
"mana_cost": "{4}{G}{G}",
"name": "Rishkar's Expertise",
"rules": [
"Draw cards equal to the greatest power among creatures you control. : You may cast a spell with mana value 5 or less from your hand without paying its mana cost."
],
"type": "Sorcery"
},
{
"mana_cost": "{2}{G}",
"name": "Rishkar, Peema Renegade",
"rules": [
"When {this} enters, put a +1/+1 counter on each of up to two target creatures.",
"Each creature you control with a counter on it has \"{T}: Add {G}.\""
],
"power": "2",
"type": "Legendary Creature — Elf Druid",
"toughness": "2"
},
{
"mana_cost": "{2}{G}",
"name": "Beast Within",
"rules": [
"Destroy target permanent. Its controller creates a 3/3 green Beast creature token."
],
"type": "Instant"
},
{
"mana_cost": "{5}{G}",
"name": "Whiptongue Hydra",
"rules": [
"Reach",
"When {this} enters, destroy all creatures with flying. Put a +1/+1 counter on {this} for each creature destroyed this way."
],
"power": "4",
"type": "Creature — Lizard Hydra",
"toughness": "4"
}
],
"success": true
}Qwen3L Dreamermcpsend_chat_message
raw
send_chat_message(message=Okay, this hand has some punch! Rishkar'...)
{
"success": true
}MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(40hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"land_count": 3,
"stop_reason": "non_priority_action",
"response_type": "boolean",
"message": "Mulligan down to 6 cards?",
"action_pending": true,
"hand_size": 7,
"actions_passed": 0,
"context": "T1 ()",
"recent_chat": [
"Qwen3L Dreamer: Okay, this hand has some punch! Rishkar's Expertise to draw into gas and potentially cast something big for free. Rishkar himself to start the counter engine. But two Mountains feel stiff, and I still lack a fixer or ramp to get Rishkar's Expertise down on curve. It's beatable if I draw a basic... but I can see the dream: Rishkar turns into mana, casting Expertise, then casting a big Hydra or Beast Within for value. I'll take it."
],
"respond_with": "answer=true or answer=false",
"your_hand": [
{
"name": "Forest",
"is_land": true
},
{
"name": "Plains",
"is_land": true
},
{
"name": "Seaside Citadel",
"is_land": true
},
{
"mana_cost": "{3}{U}",
"name": "Wash Out"
},
{
"mana_cost": "{3}",
"name": "Basalt Monolith"
},
{
"mana_cost": "{3}{G}{W}{U}",
"name": "Skyward Eye Prophets",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{4}{W}",
"name": "Aerie Mystics",
"power": "3",
"toughness": "3"
}
]
}thinkingMiniMx Spike
New hand: Forest, Plains, Seaside Citadel, Wash Out, Basalt Monolith, Skyward Eye Prophets, Aerie Mystics
**Still problematic:**
- Only 3 lands
- Terrible color fixing - no blue source except Citadel (enters tapped), Skyward Eye Prophets needs G/W/U but only have F, P, Citadel
- Wash Out needs UU with no blue source
- High curve with Basalt Monolith (3) being the only playable early game
- Skyward Eye Prophets at 3GWU is hard to cast with this mana base
This is a worse hand than my first one. I'll take the second mulligan.
DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(you,40hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Select a card (1 more) to put on the bottom of your library",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T1 ()",
"recent_chat": [
"Qwen3L Dreamer: Okay, this hand has some punch! Rishkar's Expertise to draw into gas and potentially cast something big for free. Rishkar himself to start the counter engine. But two Mountains feel stiff, and I still lack a fixer or ramp to get Rishkar's Expertise down on curve. It's beatable if I draw a basic... but I can see the dream: Rishkar turns into mana, casting Expertise, then casting a big Hydra or Beast Within for value. I'll take it."
],
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Cryptic Command",
"target_type": "card",
"index": 0,
"id": "p1"
},
{
"name": "Tropical Island",
"target_type": "card",
"index": 1,
"id": "p2"
},
{
"name": "Thought Scour",
"target_type": "card",
"index": 2,
"id": "p3"
},
{
"name": "Thoughtseize",
"target_type": "card",
"index": 3,
"id": "p4"
},
{
"name": "Pernicious Deed",
"target_type": "card",
"index": 4,
"id": "p5"
},
{
"name": "Sylvan Library",
"target_type": "card",
"index": 5,
"id": "p6"
},
{
"name": "Cephalid Coliseum",
"target_type": "card",
"index": 6,
"id": "p7"
}
]
}Qwen3L Dreamerllm
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}MiniMx Spikellm
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingMiniMx Spike
Down to 5. Let's see if the third time's the charm:
thinkingDSV3 Analyst
I'm being asked to put a card on the bottom of my library after mulliganing to 6. Let me see what cards I have:
1. Cryptic Command (1UUU counter/bounce/tap/draw)
2. Tropical Island (UG dual land)
3. Thought Scour (U mill 2, draw 1)
4. Thoughtseize (B discard)
5. Pernicious Deed (XBG board wipe)
6. Sylvan Library (1G enchantment for card selection)
7. Cephalid Coliseum (UB land with cycling ability)
This is a 6-card hand after putting one card on bottom. I need to choose which card to bottom. Let me analyze:
The hand seems to be BUG colors (blue, black, green). Cards I have:
- Tropical Island (UG dual)
- Cephalid Coliseum (UB land with cycling)
- Thoughtseize (B) - excellent turn 1 play
- Thought Scour (U) - cheap cantrip
- Sylvan Library (1G) - powerful card advantage
- Pernicious Deed (XBG) - flexible board wipe
- Cryptic Command (1UUU) - expensive but versatile counter
This hand has good interaction and card advantage but needs lands. I have 2 lands already (Tropical Island and Cephalid Coliseum), which might be enough given the low curve. Thoughtseize is a fantastic turn 1 play if I have black mana. Cephalid Coliseum can produce black.
The weakest card here might be Pernicious Deed since it's expensive and requires both black and green. But it's a powerful sweeper. Cryptic Command is also expensive (4 mana with UUU requirement). Thought Scour is cheap but not as impactful as other cards.
Actually, looking at the mana: Tropical Island provides U/G, Cephalid Coliseum provides U/B. So I have access to U, B, and G. I can cast Thoughtseize (B), Thought Scour (U), Sylvan Library (1G), and eventually Pernicious Deed (XBG) and Cryptic Command (1UUU).
I should probably bottom either Pernicious Deed (highest cost, double color requirement) or Cryptic Command (triple blue). Given that I already have good interaction with Thoughtseize and Sylvan Library for card advantage, I think bottoming Pernicious Deed might be best since it's the most expensive and requires specific colors.
Actually, wait - looking at the cards again, I'm selecting which card to put on the bottom. This means I keep the other 6. So I'm essentially cutting one card from a 7-card pool to get to 6. I should cut the weakest card.
Let me think about the mana curve and what I can actually cast:
- Turn 1: Thoughtseize (if I have black source) or Thought Scour (if I have blue)
- Turn 2: Sylvan Library (if I have green)
- Later: Cryptic Command (needs UUU) or Pernicious Deed (needs BG)
With only Tropical Island (U/G) and Cephalid Coliseum (U/B), I have U, B, and G available. That's actually pretty good mana fixing for a 3-color hand.
Cryptic Command requires UUU, which is hard with only 2 blue sources. Pernicious Deed requires BG, which I have access to. Thoughtseize requires B, which I have.
I think Cryptic Command is the hardest to cast given my mana base, so I'll bottom that. Let me choose index 0 (Cryptic Command).
Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(40hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Select a card (1 more) to put on the bottom of your library",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T1 ()",
"recent_chat": [
"Qwen3L Dreamer: Okay, this hand has some punch! Rishkar's Expertise to draw into gas and potentially cast something big for free. Rishkar himself to start the counter engine. But two Mountains feel stiff, and I still lack a fixer or ramp to get Rishkar's Expertise down on curve. It's beatable if I draw a basic... but I can see the dream: Rishkar turns into mana, casting Expertise, then casting a big Hydra or Beast Within for value. I'll take it."
],
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Wall of Omens",
"target_type": "card",
"index": 0,
"id": "p5"
},
{
"name": "Darkwater Catacombs",
"target_type": "card",
"index": 1,
"id": "p6"
},
{
"name": "Swamp",
"target_type": "card",
"index": 2,
"id": "p7"
},
{
"name": "Doomed Necromancer",
"target_type": "card",
"index": 3,
"id": "p8"
},
{
"name": "Clay Golem",
"target_type": "card",
"index": 4,
"id": "p9"
},
{
"name": "Plains",
"target_type": "card",
"index": 5,
"id": "p10"
},
{
"name": "Propaganda",
"target_type": "card",
"index": 6,
"id": "p11"
}
]
}thinkingSonnet Story
I need to select 1 card to put on the bottom of my library from my 6-card mulligan. Let me see what I have:
- Wall of Omens (good defensive card draw)
- Darkwater Catacombs (U/B dual land)
- Swamp (basic)
- Doomed Necromancer (reanimation)
- Clay Golem (likely expensive artifact creature)
- Plains (basic)
- Propaganda (defensive enchantment)
I have 2 basics (Swamp, Plains) and a dual land (Darkwater Catacombs). That's 3 lands in a 6-card hand, which is good. The question is what to bottom.
Let me check what Clay Golem and Propaganda do:
llmget_oracle_text(object_ids=["p9","p11"])
{
"cards": [
{
"mana_cost": "{4}",
"name": "Clay Golem",
"rules": [
"{6}, Roll a d8: Monstrosity X, where X is the result.",
"Berserk — When {this} becomes monstrous, destroy target permanent."
],
"power": "4",
"type": "Artifact Creature - Golem",
"toughness": "4",
"object_id": "p9"
},
{
"mana_cost": "{2}{U}",
"name": "Propaganda",
"rules": [
"Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you."
],
"type": "Enchantment",
"object_id": "p11"
}
],
"success": true
}DSV3 Analystllm
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingSonnet Story
Clay Golem is a 4-mana 4/4 that requires 6 more mana to potentially destroy a permanent. Propaganda is excellent defensive tech in multiplayer.
Given I have:
- Wall of Omens - 2-mana blocker that draws
- Darkwater Catacombs - dual land (important for color fixing)
- Swamp & Plains - basics
- Doomed Necromancer - reanimation engine
- Clay Golem - expensive, slow
- Propaganda - excellent multiplayer defense
Clay Golem seems the weakest card here - expensive, requires even more mana to be useful. I'll bottom it.
MiniMx Spikellm
pass_priority()
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(40hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"respond_with": "id=\"pN\" or index=N",
"message": "Select a card (1 more) to put on the bottom of your library",
"choices": [
{
"name": "Blue Sun's Zenith",
"target_type": "card",
"index": 0,
"id": "p1"
},
{
"name": "Hada Spy Patrol",
"target_type": "card",
"index": 1,
"id": "p2"
},
{
"name": "Transguild Promenade",
"target_type": "card",
"index": 2,
"id": "p3"
},
{
"name": "Acidic Slime",
"target_type": "card",
"index": 3,
"id": "p4"
},
{
"name": "Plains",
"target_type": "card",
"index": 4,
"id": "p5"
},
{
"name": "Azorius Chancery",
"target_type": "card",
"index": 5,
"id": "p6"
},
{
"name": "Selesnya Charm",
"target_type": "card",
"index": 6,
"id": "p7"
}
],
"required": true,
"action_pending": true
}DSV3 Analystllm
get_action_choices()
{
"action_pending": false
}thinkingDSV3 Analyst
Now I need to see my final 6-card hand and decide whether to keep or mulligan further.
Sonnet Storyllm
choose_action(id=p9)
{
"success": true,
"action_taken": "selected_target_4"
}thinkingMiniMx Spike
I need to scry 1 card to the bottom. Blue Sun's Zenith costs {4}{U} and is the least impactful for early game, so I'll send it to the bottom to keep more playable cards.
DSV3 Analystllm
pass_priority()
{
"hand_size": 6,
"actions_passed": 0,
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,40hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"land_count": 2,
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan down to 5 cards?",
"your_hand": [
{
"name": "Cephalid Coliseum",
"is_land": true
},
{
"name": "Tropical Island",
"is_land": true
},
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed"
},
{
"mana_cost": "{1}{G}",
"name": "Sylvan Library"
},
{
"mana_cost": "{U}",
"name": "Thought Scour"
},
{
"mana_cost": "{B}",
"name": "Thoughtseize"
}
],
"action_pending": true
}MiniMx Spikellm
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Analyst
Now I have my 6-card hand after bottoming Cryptic Command:
1. Cephalid Coliseum (UB land)
2. Tropical Island (UG dual land)
3. Pernicious Deed (1BG board wipe)
4. Sylvan Library (1G card advantage)
5. Thought Scour (U mill 2, draw 1)
6. Thoughtseize (B discard)
This is a decent hand:
- 2 lands (good fixing: Tropical Island gives U/G, Cephalid Coliseum gives U/B)
- Turn 1: Thoughtseize if I can get black (Cephalid Coliseum provides black)
- Turn 2: Sylvan Library or Thought Scour
- Later: Pernicious Deed as a sweeper
The mana works: Cephalid Coliseum can tap for black on turn 1 for Thoughtseize, though it comes in tapped unless I pay 1 life (it's a pain land). Tropical Island comes in untapped.
Actually, looking at Cephalid Coliseum: it's a land that produces U or B and has a cycling ability. I think it enters tapped normally but can pay 1 life to come in untapped? Actually, I should check the oracle text.
But regardless, this hand has good interaction, card advantage, and a board wipe. Two lands is light but manageable with cheap spells. I have a turn 1 play (Thoughtseize) and turn 2 play (Sylvan Library or Thought Scour). This is a keepable hand.
I'll keep (answer=false).
Sonnet Storyllm
pass_priority()
{
"hand_size": 6,
"actions_passed": 0,
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(40hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"land_count": 3,
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan down to 5 cards?",
"your_hand": [
{
"name": "Darkwater Catacombs",
"is_land": true
},
{
"name": "Plains",
"is_land": true
},
{
"name": "Swamp",
"is_land": true
},
{
"mana_cost": "{2}{U}",
"name": "Propaganda"
},
{
"mana_cost": "{2}{B}",
"name": "Doomed Necromancer",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{1}{W}",
"name": "Wall of Omens",
"power": "0",
"toughness": "4"
}
],
"action_pending": true
}thinkingSonnet Story
Excellent! This is a solid 6-card hand:
- 3 lands with good color fixing (Plains, Swamp, Darkwater Catacombs for U/B)
- Wall of Omens - 2-mana blocker that draws a card
- Doomed Necromancer - 3-mana reanimation engine
- Propaganda - 3-mana pillowfort enchantment
This hand has early plays, lands for all my colors, and a good curve. I'm keeping this!
MiniMx Spikellm
pass_priority()
{
"hand_size": 6,
"actions_passed": 0,
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(40hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"land_count": 3,
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan down to 5 cards?",
"your_hand": [
{
"name": "Azorius Chancery",
"is_land": true
},
{
"name": "Plains",
"is_land": true
},
{
"name": "Transguild Promenade",
"is_land": true
},
{
"mana_cost": "{G}{W}",
"name": "Selesnya Charm"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Acidic Slime",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{1}{U}",
"name": "Hada Spy Patrol",
"power": "1",
"toughness": "1"
}
],
"action_pending": true
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingMiniMx Spike
This hand is much better:
- 3 lands with good fixing (Azorius Chancery, Plains, Transguild Promenade)
- Hada Spy Patrol {1}{U} - playable turn 1-2
- Acidic Slime {3}{G}{G} - solid mid-game threat/removal
- Selesnya Charm {G}{W} - flexible removal
Decent curve, colors work, and I have early plays. This is keeper.
Sonnet Storyllm
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=The opening hand reveals itself... three...)
{
"success": true
}thinkingDSV3 Analyst
I'm in my precombat main phase on turn 1. I have 2 lands in hand that I can play. I should play a land first. I have Tropical Island and Cephalid Coliseum.
Tropical Island is a dual land that enters untapped with no drawback. Cephalid Coliseum is a land that produces U or B, and has cycling ability. I should check which one to play first.
If I play Tropical Island, I get U or G available immediately. If I play Cephalid Coliseum, I get U or B available immediately (but might enter tapped? Let me check).
Actually, let me get the oracle text for Cephalid Coliseum to be sure.
llmget_oracle_text(object_id=p7)
{
"success": true,
"name": "Cephalid Coliseum",
"rules": [
"{T}: Add {U}. {this} deals 1 damage to you.",
"Threshold — {U}, {T}, Sacrifice {this}: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard."
],
"type": "Land"
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingMiniMx Spike
Now I'll wait for the game to begin:
thinkingDSV3 Analyst
Cephalid Coliseum deals 1 damage to me when I tap it for mana. It doesn't enter tapped, but tapping it for colored mana costs 1 life. I can also tap it for colorless without paying life? Actually, the card says "{T}: Add {U}. {this} deals 1 damage to you." So tapping for blue always deals 1 damage. No option for black mana - wait, let me check again. The card only produces blue, not black. Hmm, I thought it was U/B. Let me check Tropical Island too.
llmget_oracle_text(object_id=p2)
{
"success": true,
"name": "Tropical Island",
"rules": [
"{T}: Add {G}.",
"{T}: Add {U}."
],
"type": "Land - Forest Island"
}thinkingDSV3 Analyst
So Tropical Island produces G or U. Cephalid Coliseum produces U (with 1 damage). Neither produces black! This is a problem - I have Thoughtseize (B) in hand but no black source!
Wait, I need to re-evaluate. My hand:
- Thoughtseize (B) - requires black
- Thought Scour (U) - requires blue
- Sylvan Library (1G) - requires green
- Pernicious Deed (1BG) - requires black and green
- Tropical Island (produces U or G)
- Cephalid Coliseum (produces U, deals 1 damage)
I have no black mana source! This hand is unkeepable... except wait, I already kept it. Hmm.
Actually, I might be able to fetch a black source with something, or maybe I have other lands in my deck. But with just these 2 lands, I can't cast Thoughtseize or Pernicious Deed. I can cast Thought Scour (U) and Sylvan Library (1G).
This is actually a bad keep. But I already decided to keep. Let me play Tropical Island first, as it gives me both U and G without life loss. Then I can see what I draw.
I'll play Tropical Island as my land for the turn.
mcpPlay Tropical Islandraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Analyst
Now I can cast Thought Scour (U) with my Tropical Island. This is a good play - it mills 2 and draws a card, potentially finding me a black source or other useful cards. Let me cast it.
I need to decide on targets when casting Thought Scour. It says "Target player puts the top two cards of their library into their graveyard. Draw a card." I should target myself to fill my graveyard and draw a card.
Let me cast Thought Scour.
mcpCast Thought Scour {U}raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Analyst
I should target myself to mill 2 and draw a card. Let me choose myself (index 0).
mcpDSV3 Analystraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Analyst
Now I need to resolve Thought Scour. Let me pass priority.
thinkingDSV3 Analyst
I have no instants or abilities to play, so I'll pass priority (answer=false).
Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"stack": [
{
"name": "Thought Scour"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(40hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T1 Precombat Main/Precombat Main (DSV3 Analyst)",
"stop_reason": "reached_step",
"response_type": "boolean",
"recent_chat": [
"Sonnet Story: The opening hand reveals itself... three lands, early defenses, and the promise of things to come. This story starts humbly, but every epic needs its beginning."
],
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3L Dreamerllm
get_game_state(cursor=1)
{
"cursor": 1,
"available": true,
"unchanged": true
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=true, attackers=["all"], auto_tap=true, blockers=["p5:p1","p6:p2"], id=p3, index=0, mana_plan=["p1","p5:1","RED"], pile=1, text=example)
{
"retryable": true,
"success": false,
"warning": "Both id and index provided; used id=p3, ignored index=0",
"error_code": "invalid_choice",
"error": "Object p3 not found in current choices"
}DSV3 AnalystmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=true, blockers=["p5:p1","p6:p2"], id=p3, index=0, mana_plan=["p1","p5:1","RED"], pile=1, text=example)
{
"retryable": true,
"success": false,
"warning": "Both id and index provided; used id=p3, ignored index=0",
"error_code": "invalid_choice",
"error": "Object p3 not found in current choices"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=true, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=["p1","p5:1","RED"], pile=1, text=example)
{
"retryable": false,
"success": false,
"warning": "Ignored blockers parameter (not in declare_blockers phase)",
"error_code": "missing_param",
"error": "mana_plan and auto_tap are mutually exclusive"
}thinkingDSV3 Analyst
Now let me see what happens as Thought Scour resolves and I draw a card.
Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=true, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=["p1","p5:1","RED"], pile=1, text=example)
{
"retryable": false,
"success": false,
"warning": "Ignored blockers parameter (not in declare_blockers phase)",
"error_code": "missing_param",
"error": "mana_plan and auto_tap are mutually exclusive"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(40hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T1 Precombat Main/Precombat Main (DSV3 Analyst)",
"stop_reason": "reached_step",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3L Dreamerllm
choose_action(amount=1, amounts=[1,2,3,4], answer=true, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Sonnet Storyllm
pass_priority()
{
"actions_passed": 4,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(40hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"context": "T1 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Darkwater Catacombs",
"index": 0,
"action": "land",
"id": "p6"
},
{
"name": "Swamp",
"index": 1,
"action": "land",
"id": "p7"
},
{
"name": "Plains",
"index": 2,
"action": "land",
"id": "p10"
},
{
"name": "Thriving Isle",
"index": 3,
"action": "land",
"id": "p12"
}
],
"action_pending": true
}thinkingSonnet Story
Good! It's my first turn. I've drawn a card (Thriving Isle - excellent!). I have 4 land options:
- Darkwater Catacombs (U/B dual)
- Swamp
- Plains
- Thriving Isle (enters tapped but fixes for any color)
For turn 1, I want to play a land that comes in untapped and sets me up for Wall of Omens on turn 2. Wall of Omens costs {1}{W}, so I need white mana. I should play Plains to enable Wall of Omens next turn.
llmchoose_action(id=p10)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3L DreamermcpPlay Exotic Orchard
raw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(40hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T1 Precombat Main/Precombat Main (Qwen3L Dreamer) YOUR_MAIN",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3L Dreamerllm
choose_action(amount=1, amounts=[1,2,3,4], answer=true, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(40hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 10,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T1 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"recent_chat": [
"Sonnet Story: The opening hand reveals itself... three lands, early defenses, and the promise of things to come. This story starts humbly, but every epic needs its beginning."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Island",
"index": 0,
"action": "land",
"id": "p8"
},
{
"name": "Transguild Promenade",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Plains",
"index": 2,
"action": "land",
"id": "p5"
},
{
"name": "Azorius Chancery",
"index": 3,
"action": "land",
"id": "p6"
}
]
}thinkingMiniMx Spike
Turn 1, I'll play the Island to ensure I have blue mana available for Hada Spy Patrol:
llmchoose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
I have 1 untapped land (Island) but can't cast anything with just U mana - Hada Spy Patrol needs {1}{U} and I only have {U} available. No other plays, so I'll pass:
Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiniMx SpikemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,40hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 12,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (DSV3 Analyst) YOUR_MAIN",
"recent_chat": [
"Sonnet Story: The opening hand reveals itself... three lands, early defenses, and the promise of things to come. This story starts humbly, but every epic needs its beginning."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Urborg, Tomb of Yawgmoth",
"index": 0,
"action": "land",
"id": "p14"
},
{
"name": "Cephalid Coliseum",
"index": 1,
"action": "land",
"id": "p7"
}
]
}thinkingDSV3 Analyst
Great! Thought Scour resolved and I drew Urborg, Tomb of Yawgmoth! That's exactly what I needed - a black source! Urborg makes all lands Swamps in addition to their other types, so now my Tropical Island can produce black mana.
I also have Cephalid Coliseum in hand that I can play this turn. But first, let me check what turn it is. The context says "T2 Precombat Main" so it's my turn 2. I have 1 land drop remaining for this turn.
I should play Urborg, Tomb of Yawgmoth as my land for turn 2. This will give me black mana access from Tropical Island. Then I can cast Thoughtseize or other spells.
Let me play Urborg first.
llmchoose_action(id=p14)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 AnalystmcpCast Thoughtseize {B}
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Analyst
I need to choose a target for Thoughtseize. I should target one of my opponents to see their hand and disrupt their plan. In a 4-player game, I need to choose who to target.
Let me check the game state to see who might be the biggest threat or who has played something. But first, let me see what I know from the chat and earlier context.
From chat earlier: Qwen3L Dreamer mentioned having Rishkar's Expertise and Rishkar in their hand, so they're on a green ramp/counters strategy. Sonnet Story mentioned having "three lands, early defenses" so they might have a control or midrange deck.
I should target the player with the most dangerous potential early plays. Qwen3L Dreamer mentioned Rishkar's Expertise which is a powerful card draw spell that can chain into big plays. That seems like a good target.
Actually, wait - Thoughtseize makes them reveal their hand and I choose a nonland card to discard. If Qwen3L has Rishkar's Expertise (5GG) and Rishkar (2G), those are expensive plays that won't come online for a while. But maybe they have other early plays.
Let me target Qwen3L Dreamer (index 3).
mcpQwen3L Dreamerraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}thinkingDSV3 Analyst
Now I need to select a nonland card from their hand to discard. Let me see what choices I get.
thinkingDSV3 Analyst
I should pass priority to let Thoughtseize resolve. But wait, I need to see what cards are in Qwen3L's hand to choose one to discard. The game should show me their hand before asking me to choose. Maybe I need to let the spell resolve first? Actually, I think the game will show me their hand as part of the resolution.
Let me pass priority (answer=false).
Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}DSV3 AnalystmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}thinkingDSV3 Analyst
Excellent! I can see Qwen3L Dreamer's hand. They have:
1. Rishkar's Expertise (5GG - draw cards equal to greatest power, then cast a spell with MV 5 or less for free)
2. Rishkar, Peema Renegade (2G - gives counters and can tap for mana)
3. Kaima, the Fractured Calm (2RG - enchantments on creatures cause them to attack)
4. Beast Within (2G - destroys any permanent, gives a 3/3 beast)
5. Whiptongue Hydra (4GG - flying hate, gets +1/+1 counters)
This is a green-based deck with some red. All cards are powerful. I need to choose which to discard.
Analysis:
- Rishkar's Expertise is the most powerful card but costs 7 mana (5GG), so it won't come online for a while.
- Rishkar is cheaper (3 mana) and provides ramp via counters and mana dork.
- Kaima is 4 mana and enables aggression.
- Beast Within is versatile removal at 3 mana.
- Whiptongue Hydra is a 6-mana creature with flying hate.
The most impactful early play is Beast Within (removal) or Rishkar (ramp). Since this is a multiplayer game, Beast Within is versatile removal that can answer any threat. Rishkar provides ramp and counters, accelerating their game plan.
I should probably take Beast Within because it's the most versatile answer that could disrupt my plans later. Or maybe take Rishkar to slow their ramp.
Actually, Beast Within at 3 mana is castable soon. Rishkar at 3 mana also. But Beast Within can destroy any permanent, which is very flexible. I'll take Beast Within (index 3).
mcpBeast Withinraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}thinkingDSV3 Analyst
Now Thoughtseize should resolve, discarding Beast Within. Let me pass priority to complete the resolution.
<|DSML|function_calls>
<|DSML|invoke name="get_action_choices">
</|DSML|invoke>
</|DSML|function_calls>
Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T2 Precombat Main/Precombat Main (DSV3 Analyst)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3L Dreamerllm
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 13,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Darkwater Catacombs",
"index": 0,
"action": "land",
"id": "p6"
},
{
"name": "Swamp",
"index": 1,
"action": "land",
"id": "p7"
},
{
"name": "Island",
"index": 2,
"action": "land",
"id": "p13"
},
{
"name": "Thriving Isle",
"index": 3,
"action": "land",
"id": "p12"
}
]
}thinkingSonnet Story
It's my turn 2! I drew an Island. I notice DSV3 Analyst is down to 38hp - something happened.
I have 1 untapped land (Plains from last turn). I need to play a second land to cast Wall of Omens. My land options are:
- Darkwater Catacombs (comes in tapped)
- Swamp (untapped)
- Island (untapped)
- Thriving Isle (comes in tapped)
I should play Island or Swamp (both untapped). Wall of Omens needs {1}{W}, so I need any untapped land plus my Plains. I'll play Island to have U/W available.
llmchoose_action(id=p13)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T2 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{W}",
"name": "Wall of Omens",
"index": 0,
"action": "cast",
"id": "p5",
"power": "0",
"toughness": "4"
}
]
}thinkingSonnet Story
Perfect! It's now postcombat main phase and I can cast Wall of Omens. This will give me a blocker and draw me a card. Let me cast it.
llmchoose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"actions_passed": 4,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}Qwen3L DreamermcpAttack with all (Mountain, Mountain)
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3L Dreamerllm
pass_priority(until=precombat_main)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"stop_reason": "reached_step",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T2 Precombat Main/Precombat Main (Qwen3L Dreamer) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}",
"name": "Blackblade Reforged",
"index": 0,
"action": "cast",
"id": "p18"
}
],
"current_step": "Precombat Main"
}Qwen3L Dreamerllm
get_oracle_text(object_id=p18)
{
"success": true,
"mana_cost": "{2}",
"name": "Blackblade Reforged",
"rules": [
"Equipped creature gets +1/+1 for each land you control.",
"Equip legendary creature {3}",
"Equip {7}",
": ",
"Lands you control: 2"
],
"type": "Legendary Artifact - Equipment"
}Qwen3L Dreamerllm
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3L DreamermcpAttack with all (, )
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=1, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=true, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,4], answer=true, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3L Dreamerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T2 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "reached_step",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Attackers"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 15,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p9"
},
{
"name": "Transguild Promenade",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Plains",
"index": 2,
"action": "land",
"id": "p5"
},
{
"name": "Azorius Chancery",
"index": 3,
"action": "land",
"id": "p6"
}
]
}thinkingMiniMx Spike
Turn 2 - I'll play the Plains to get white mana available:
llmchoose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingMiniMx Spike
Now I can cast Hada Spy Patrol with my 2 mana:
mcpCast Hada Spy Patrol {1}{U}raw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
Nothing to add to the stack, so I'll pass:
MiniMx SpikemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T2 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "reached_step",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Attackers"
}Qwen3L Dreamerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T2 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "reached_step",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Attackers"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 16,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (DSV3 Analyst) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Unknown (d201e390)",
"index": 0,
"id": "p27"
},
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 1,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{1}",
"name": "Sensei's Divining Top",
"index": 2,
"action": "cast",
"id": "p28"
},
{
"mana_cost": "{1}{G}",
"name": "Sylvan Library",
"index": 3,
"action": "cast",
"id": "p6"
},
{
"name": "Cephalid Coliseum",
"index": 4,
"action": "land",
"id": "p7"
}
]
}DSV3 Analystllm
get_oracle_text(object_id=p27)
{
"success": false,
"error": "Object not found in current game state: p27"
}DSV3 Analystllm
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_4"
}DSV3 AnalystmcpCast Sensei's Divining Top {1}
raw
choose_action(id=p28)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}Qwen3L Dreamerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}DSV3 AnalystmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystmcpsend_chat_message
raw
send_chat_message(message=Thoughtseize took Beast Within. Good dis...)
{
"success": true
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T3 Combat/Declare Attackers (DSV3 Analyst)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}Qwen3L Dreamerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T3 Combat/Declare Attackers (DSV3 Analyst)",
"stop_reason": "reached_step",
"response_type": "boolean",
"recent_chat": [
"DSV3 Analyst: Thoughtseize took Beast Within. Good disruption, but Qwen still has plenty of threats."
],
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Attackers"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 15,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"recent_chat": [
"DSV3 Analyst: Thoughtseize took Beast Within. Good disruption, but Qwen still has plenty of threats."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Darkwater Catacombs",
"index": 0,
"action": "land",
"id": "p6"
},
{
"name": "Prairie Stream",
"index": 1,
"action": "land",
"id": "p14"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p7"
},
{
"name": "Exotic Orchard",
"index": 3,
"action": "land",
"id": "p15"
},
{
"name": "Thriving Isle",
"index": 4,
"action": "land",
"id": "p12"
}
]
}thinkingSonnet Story
Turn 3! I've drawn more lands (Prairie Stream and Exotic Orchard). The chat shows DSV3 Analyst used Thoughtseize on Qwen3L Dreamer to take Beast Within.
I have 2 untapped lands currently. My land options:
- Darkwater Catacombs (enters tapped)
- Prairie Stream (W/U dual, enters tapped unless I have 2+ basics - I have 2!)
- Swamp (untapped basic)
- Exotic Orchard (untapped, produces colors opponents can make)
- Thriving Isle (enters tapped)
Prairie Stream will enter untapped since I have 2 basic lands (Plains and Island). This gives me access to white and blue mana. I should play it to have 3 untapped lands for casting Doomed Necromancer ({2}{B}) or Propaganda ({2}{U}).
llmchoose_action(id=p14)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}Qwen3L Dreamerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T3 Precombat Main/Precombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}DSV3 Analystllm
choose_action(id=p28)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}DSV3 Analystmcp1. {1}: Look at the top three cards of your library, then put them back in any order.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 AnalystmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
I need to arrange the top 3 cards of my library. I'm seeing:
1. Island
2. Darkblast
3. Overgrown Tomb
This is interesting. Darkblast is a great card for my deck - it can kill small creatures and dredge to fill my graveyard. Overgrown Tomb is another black source. Island is just a basic.
I should put Darkblast on top since I can draw it next turn. Actually, wait - I could put Overgrown Tomb on top to ensure I hit my land drop next turn. But I already have good mana: Tropical Island, Cephalid Coliseum, Urborg, Tomb of Yawgmoth. That's 3 lands, and Overgrown Tomb would be my 4th.
Darkblast is cheap removal that can be useful against small creatures. But I also have Miscalculation in hand for countermagic.
Let me think about my next plays. I have 2 mana open right now (after paying {1} for Top's ability). I could cast Sylvan Library next turn (1G) or Pernicious Deed (1BG) or something else.
I think I should put Overgrown Tomb on top to ensure I hit my 4th land drop next turn. That way I can potentially cast Pernicious Deed next turn (3 mana total, but I have 3 lands + 1 next turn = 4).
Actually, let me check my hand again. I have:
- Miscalculation (1U)
- Sylvan Library (1G)
- Pernicious Deed (1BG)
- Unknown card (p27)
Pernicious Deed costs 3 mana total, so I need 3 lands. I have 3 lands now (Tropical Island, Urborg, Cephalid Coliseum), and if I draw Overgrown Tomb next turn, that's 4 lands. That's fine.
Darkblast might be better on top since it's cheap interaction I can use immediately. But Darkblast is B, and I have black mana from Urborg + Tropical Island.
Actually, I should put Darkblast on top. It's cheap removal that I can cast at instant speed. Then I can draw it and have it available.
Let me choose: Darkblast on top (so it's drawn first), then Overgrown Tomb, then Island on bottom.
I need to select the order - last one chosen will be topmost. So I want Darkblast last to be on top, then Overgrown Tomb second from top, Island on bottom.
Let me select Island first (to put on bottom), then Overgrown Tomb, then Darkblast.
mcpIslandraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Analyst
Now I select Overgrown Tomb next, then Darkblast last.
Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Unknown (2513dbad)",
"index": 0,
"id": "p31"
},
{
"mana_cost": "{2}{B}",
"name": "Doomed Necromancer",
"index": 1,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}{U}",
"name": "Propaganda",
"index": 2,
"action": "cast",
"id": "p11"
}
]
}thinkingSonnet Story
Interesting! I have a playable option labeled "Unknown". Let me check what that is:
llmget_oracle_text(object_id=p31)
{
"success": false,
"error": "Object not found in current game state: p31"
}thinkingSonnet Story
That's odd. Let me check the game state to understand better:
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Sonnet Story",
"cursor": 2,
"stack": [],
"active_player": "Sonnet Story",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p20"
},
{
"name": "Misty Rainforest",
"id": "p21"
},
{
"name": "Thought Scour",
"id": "p22"
},
{
"name": "Thoughtseize",
"id": "p23"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Tropical Island",
"id": "p16"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p17"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p18"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p19"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 87,
"life": 38
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p24"
},
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Hada Spy Patrol",
"id": "p26",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 91,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Beast Within",
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p27"
},
{
"tapped": true,
"name": "Mountain",
"id": "p28"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p29"
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 90,
"life": 40
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p5",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p14"
}
],
"commanders": [
"Sefris of the Hidden Ways"
],
"name": "Sonnet Story",
"library_size": 89,
"life": 40,
"hand": [
{
"name": "Darkwater Catacombs",
"is_land": true,
"id": "p6"
},
{
"name": "Swamp",
"is_land": true,
"id": "p7"
},
{
"mana_cost": "{2}{U}",
"name": "Propaganda",
"id": "p11",
"playable": true
},
{
"mana_cost": "{2}{B}",
"name": "Doomed Necromancer",
"id": "p8",
"power": "2",
"toughness": "2",
"playable": true
},
{
"name": "Thriving Isle",
"is_land": true,
"id": "p12"
},
{
"name": "Exotic Orchard",
"is_land": true,
"id": "p15"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 3
}thinkingSonnet Story
I see! My commander is Sefris of the Hidden Ways. The "Unknown" card must be my commander in the command zone. Let me check what Sefris does:
llmget_oracle_text(card_name=Sefris of the Hidden Ways)
{
"success": true,
"mana_cost": "{W}{U}{B}",
"name": "Sefris of the Hidden Ways",
"rules": [
"Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. (Enter the first room or advance to the next room.) This ability triggers only once each turn.",
"Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield."
],
"power": "2",
"type": "Legendary Creature — Human Wizard",
"toughness": "3"
}DSV3 AnalystmcpOvergrown Tomb
raw
choose_action(index=1)
{
"success": true,
"action_taken": "selected_target_1"
}DSV3 Analystllm
get_action_choices()
{
"action_pending": false
}thinkingSonnet Story
Ah! Sefris is a {W}{U}{B} commander that cares about dungeons and reanimation. She triggers when creatures hit my graveyard and lets me venture into the dungeon, then reanimate when I complete dungeons.
Now I need to decide what to play:
- Sefris ({W}{U}{B}) - I have W from Plains/Prairie Stream, U from Island/Prairie Stream, but no B yet
- Doomed Necromancer ({2}{B}) - need black mana
- Propaganda ({2}{U}) - can cast this!
I can't cast Sefris or Doomed Necromancer without black mana. I should cast Propaganda to protect myself in this multiplayer game. It's excellent defense.
llmchoose_action(id=p11)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=The walls rise... "Attack me? That will ...)
{
"success": true
}DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (Sonnet Story)",
"recent_chat": [
"Sonnet Story: The walls rise... "Attack me? That will cost you," whispers the enchantment."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Sensei's Divining Top",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}Qwen3L Dreamerllm
pass_priority(until=declare_attackers)
{
"actions_passed": 4,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T3 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "reached_step",
"response_type": "boolean",
"recent_chat": [
"Sonnet Story: The walls rise... "Attack me? That will cost you," whispers the enchantment."
],
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Attackers"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T3 Postcombat Main/Postcombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Sensei's Divining Top",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}Qwen3L Dreamerllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (Qwen3L Dreamer) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Mountain",
"index": 0,
"action": "land",
"id": "p4"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p26"
}
]
}Qwen3L Dreamerllm
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=p26, index=1, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p26, ignored index=1"
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L DreamermcpAttack with all (Rishkar, Peema Renegade 2/2)
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=p8, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p8, ignored index=0"
}Qwen3L DreamermcpAttack with all (, )
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=true, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}Qwen3L DreamermcpAttack with all (Wall of Omens 0/4, Hada Spy Patrol 1/1, Rishkar, Peema Renegade 2/2)
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=p8, index=2, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2",
"warning": "Both id and index provided; used id=p8, ignored index=2"
}Qwen3L DreamermcpAttack with all (Wall of Omens 0/4, Hada Spy Patrol 1/1)
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=p23, index=1, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1",
"warning": "Both id and index provided; used id=p23, ignored index=1"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Sensei's Divining Top",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}Qwen3L DreamermcpAttack with all creatures
raw
choose_action(amount=1, amounts=[1,2,3,4], answer=false, attackers=["all"], auto_tap=false, blockers=["p5:p1","p6:p2"], id=, index=0, mana_plan=[], pile=1, text=example)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority",
"warning": "Ignored blockers parameter (not in declare_blockers phase)"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T3 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Sensei's Divining Top",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 18,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"recent_chat": [
"DSV3 Analyst: Thoughtseize took Beast Within. Good disruption, but Qwen still has plenty of threats.",
"Sonnet Story: The walls rise... "Attack me? That will cost you," whispers the enchantment."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Forest",
"index": 0,
"action": "land",
"id": "p9"
},
{
"name": "Transguild Promenade",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Azorius Chancery",
"index": 2,
"action": "land",
"id": "p6"
}
]
}thinkingMiniMx Spike
Turn 3 - I'll play the Forest to get green mana for Selesnya Charm:
llmchoose_action(amount=1, answer=true, amounts=[0], auto_tap=true, pile=1, index=0, mana_plan=["p9"], attackers=["p2"], blockers=[], id=p9, text=Forest)
{
"retryable": false,
"success": false,
"warning": "Both id and index provided; used id=p9, ignored index=0",
"error_code": "missing_param",
"error": "mana_plan and auto_tap are mutually exclusive"
}MiniMx Spikellm
choose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
I have 3 untapped lands. I'll level up Hada Spy Patrol once for {2}{U} to start building toward its higher level abilities (flying at level 2):
mcpActivate Hada Spy Patrolraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (MiniMx Spike)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Sensei's Divining Top",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}MiniMx SpikemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T3 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "combat",
"response_type": "select",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingMiniMx Spike
I'll attack with Hada Spy Patrol to apply pressure:
llmchoose_action(attackers=["p2"])
{
"declared": [
"p2"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingMiniMx Spike
I'll attack DSV3 Analyst - they're the lowest life total and have fewer permanents:
mcpDSV3 Analystraw
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}MiniMx Spikellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T3 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "combat",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Select attackers",
"action_pending": true
}MiniMx Spikellm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,38hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T3 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Sensei's Divining Top",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}MiniMx Spikellm
pass_priority(until=declare_blockers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(38hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T3 Combat/Declare Blockers (MiniMx Spike)",
"stop_reason": "reached_step",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Blockers"
}thinkingMiniMx Spike
No instants or abilities to play before blockers, so I'll pass:
DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T3 Combat/Combat Damage (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Sensei's Divining Top",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
I took 3 damage? Interesting. Something attacked me. Let me check the game state to see what happened
llmget_game_state()
{
"phase": "Combat",
"priority_player": "DSV3 Analyst",
"cursor": 11,
"stack": [],
"active_player": "MiniMx Spike",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 87,
"life": 35,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"mana_cost": "{1}{G}",
"name": "Sylvan Library",
"id": "p6"
},
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"id": "p12"
},
{
"mana_cost": "{3}{U}",
"name": "Mystical Teachings",
"id": "p15"
}
]
},
{
"hand_size": 5,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p18"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p44"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 90,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": true,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": true,
"name": "Forest",
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": true
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 89,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": true,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
}
],
"commanders": [
"Sefris of the Hidden Ways"
],
"name": "Sonnet Story",
"library_size": 89,
"life": 40
}
],
"available": true,
"step": "Combat Damage",
"combat": [
{
"blocked": false,
"defending": "DSV3 Analyst",
"attackers": [
{
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3"
}
]
}
],
"turn": 3
}thinkingDSV3 Analyst
MiniMx Spike attacked me with Hada Spy Patrol (a 3/3 with a level counter and +1/+1 counter), dealing 3 damage. I'm at 35 life now. I have a Sensei's Divining Top, Cephalid Coliseum untapped, and Tropical Island + Urborg are tapped. I have Miscalculation in hand (1U), Pernicious Deed (1BG), Sylvan Library (1G), and Mystical Teachings (3U).
I should draw Darkblast next turn (it's on top). Good setup. For now, I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (DSV3 Analyst) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Unknown (d201e390)",
"index": 0,
"id": "p27"
},
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 1,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 2,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 3,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"index": 4,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{1}{G}",
"name": "Sylvan Library",
"index": 5,
"action": "cast",
"id": "p6"
}
]
}thinkingDSV3 Analyst
It's my turn! I have Darkblast on top of my library (I'll draw it during draw step). But actually, looking at the choices, Darkblast is already in my hand? Wait, that must be because I drew it already. Yes, I drew it during my draw step automatically.
Let me check what I can play. I have 3 untapped lands: Cephalid Coliseum (untapped), Tropical Island (tapped), Urborg (tapped), and I'll play a land this turn.
My available mana: Cephalid Coliseum can produce {1} or {U}, Tropical Island is tapped but could be untapped with something? No. Urborg is tapped. I have B available from Urborg (since it's a Swamp), and G from Tropical Island if I tap it.
Actually Tropical Island is currently tapped. So I only have Cephalid Coliseum available right now. That gives me {1} or {U}. I can cast Miscalculation (1U) or Darkblast (B) or Sylvan Library (1G) or Pernicious Deed (1BG).
But wait, I need to untap my lands first. Let me see what lands are tapped/untapped:
- Tropical Island: tapped
- Urborg: tapped
- Cephalid Coliseum: untapped
So I only have Cephalid Coliseum available, which gives colorless or blue. I could tap it for {U} and cast Miscalculation (1U) if I also have another blue source... no, I need 2 mana total: {1}{U}.
Hmm, I need to play a land first. I should play a land from my hand. Let me check what land I have... I have Mystical Teachings (3U) and unknown card (p27). The unknown card could be a land.
Actually, I think I need to get the unknown card's info.
llmget_oracle_text(object_id=p27)
{
"success": false,
"error": "Object not found in current game state: p27"
}thinkingDSV3 Analyst
Let me check my hand cards:
llmget_oracle_text(object_ids=["p5","p6","p12","p15","p27","p39"])
{
"cards": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"rules": [
"{X}, Sacrifice {this}: Destroy each artifact, creature, and enchantment with mana value X or less."
],
"type": "Enchantment",
"object_id": "p5"
},
{
"mana_cost": "{1}{G}",
"name": "Sylvan Library",
"rules": [
"At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library."
],
"type": "Enchantment",
"object_id": "p6"
},
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"rules": [
"Counter target spell unless its controller pays {2}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"type": "Instant",
"object_id": "p12"
},
{
"mana_cost": "{3}{U}",
"name": "Mystical Teachings",
"rules": [
"Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.",
"Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"type": "Instant",
"object_id": "p15"
},
{
"error": "not found",
"object_id": "p27"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"rules": [
"Target creature gets -1/-1 until end of turn.",
"Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)"
],
"type": "Instant",
"object_id": "p39"
}
],
"success": true
}thinkingDSV3 Analyst
p27 is not found. That's strange. Maybe it's the card I drew for turn? Actually, I think the unknown card is the card I drew for turn. Let me check the game state more carefully.
Actually, looking at the game state, I have 4 cards in hand. But the choices show 6 options: Unknown, Miscalculation, Darkblast, Top activate, Pernicious Deed, Sylvan Library. That's 6 items, but my hand has 4 cards.
The "Unknown" might be the card I just drew (Darkblast was on top, so I drew Darkblast). So p27 is probably Darkblast? Wait, Darkblast is p39 in the choices. So p27 is something else.
Let me check what I have in graveyard: Hero's Downfall, Misty Rainforest, Thought Scour, Thoughtseize.
I should just play a land first. But I don't have a land in hand from the choices shown. Maybe the unknown card is a land?
Actually, I should just play my land drop. Let me check if I can play a land.
Wait, I need to see if I have a land in hand. The unknown card might be Overgrown Tomb? No, that's in my library now (I put it second from top).
Hmm, let me just try to play something and see what happens. I'll play Darkblast first maybe. It costs {B}. Do I have black mana available? Urborg is tapped, Tropical Island is tapped, Cephalid Coliseum is untapped. Cephalid Coliseum can produce {1} or {U}. Not black.
I need to untap lands. Actually, it's my upkeep? No, it's my precombat main phase. My lands should untap at the beginning of my turn. Let me check if they're still tapped from last turn.
Actually, looking at the battlefield: Tropical Island (tapped), Urborg (tapped), Cephalid Coliseum (untapped). They should have untapped at the beginning of my turn. Unless something prevented it? Or maybe the game state hasn't updated yet?
Let me pass priority to see if they untap automatically.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Postcombat Main/Postcombat Main (DSV3 Analyst) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Unknown (d201e390)",
"index": 0,
"id": "p27"
},
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 1,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 2,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 3,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"index": 4,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{1}{G}",
"name": "Sylvan Library",
"index": 5,
"action": "cast",
"id": "p6"
}
]
}thinkingDSV3 Analyst
Now I'm in postcombat main phase. I see I have 3 untapped lands now. Let me check the battlefield state again:
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 13,
"stack": [],
"active_player": "DSV3 Analyst",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 86,
"life": 35,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5",
"playable": true
},
{
"mana_cost": "{1}{G}",
"name": "Sylvan Library",
"id": "p6",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"id": "p12",
"playable": true
},
{
"mana_cost": "{3}{U}",
"name": "Mystical Teachings",
"id": "p15"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p18"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p44"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 90,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": true,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": true,
"name": "Forest",
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": true
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 89,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": true,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
}
],
"commanders": [
"Sefris of the Hidden Ways"
],
"name": "Sonnet Story",
"library_size": 89,
"life": 40
}
],
"available": true,
"step": "Postcombat Main",
"turn": 4
}thinkingDSV3 Analyst
Good, all my lands are untapped now. I have 5 cards in hand: Pernicious Deed, Sylvan Library, Miscalculation, Mystical Teachings, Darkblast. And Sensei's Divining Top on battlefield.
The unknown card (p27) is probably my land drop for the turn? Wait, I haven't played a land yet. The unknown card must be something else.
Actually, I haven't drawn a card for turn yet? I think I did draw Darkblast. Let me check library size: 86. Previously it was 87? Wait, at the start of the game I had 99 cards, now 86, so I've drawn 13 cards. That seems right.
I should play a land first. But I don't see a land in my hand. Let me check if I can play a land. The game should give me the option to play a land if I have one in hand. Since it's not showing, I must not have a land in hand.
The unknown card (p27) is probably a card I drew this turn that hasn't been revealed yet. Let me try to cast something and see what happens.
I have 3 lands available: Tropical Island (UG), Urborg (B), Cephalid Coliseum (1 or U). I could cast Darkblast for B, or Sylvan Library for 1G, or Miscalculation for 1U, or Pernicious Deed for 1BG.
What's the best play? I'm at 35 life. Opponents have:
- MiniMx Spike: Hada Spy Patrol (3/3 with level counter)
- Qwen3L Dreamer: Rishkar, Peema Renegade (3/3 with +1/+1 counter), Blackblade Reforged (equipment)
- Sonnet Story: Wall of Omens (0/4), Propaganda
Darkblast could kill Rishkar (3/3 becomes 2/2) or Hada Spy Patrol (3/3 becomes 2/2). But Darkblast gives -1/-1 until end of turn, not permanent. Rishkar and Hada Spy Patrol both have +1/+1 counters, so they're 3/3 base? Actually Rishkar is 2/2 base with +1/+1 counter, Hada Spy Patrol is 1/1 base with level up and +1/+1 counter.
Darkblast would make Rishkar a 2/2 (from 3/3) and Hada Spy Patrol a 2/2 (from 3/3). Not a kill.
Sylvan Library is good card advantage but costs life. Pernicious Deed is a board wipe but expensive (1BG). Miscalculation is countermagic.
I think I should play Sylvan Library. It's card advantage and sets up future turns. With 35 life, I can afford the life payments. Then next turn I can play Pernicious Deed or hold up countermagic.
Let me cast Sylvan Library (1G). I need to pay {1}{G}. I can tap Tropical Island for G and Cephalid Coliseum for {1}. Or Urborg for B and Tropical Island for G? No, I need {1}{G}, not {B}{G}.
Actually, I can tap Tropical Island for G or U, Urborg for B, Cephalid Coliseum for {1} or U.
I'll tap Tropical Island for G and Cephalid Coliseum for {1}.
llmchoose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_5"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="get_action_choices">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Postcombat Main/Postcombat Main (DSV3 Analyst) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
I need to provide mana for Sylvan Library. I see I have 1 untapped land left. Let me check my mana situation.
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 15,
"stack": [],
"active_player": "DSV3 Analyst",
"players": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 86,
"life": 35,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"id": "p12"
},
{
"mana_cost": "{3}{U}",
"name": "Mystical Teachings",
"id": "p15"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p18"
},
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p44"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 90,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": true,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": true,
"name": "Forest",
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": true
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 89,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": true,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
}
],
"commanders": [
"Sefris of the Hidden Ways"
],
"name": "Sonnet Story",
"library_size": 89,
"life": 40
}
],
"available": true,
"step": "Postcombat Main",
"turn": 4
}thinkingDSV3 Analyst
Sylvan Library is already on the battlefield! Good. It resolved. Now I have Cephalid Coliseum untapped and Sensei's Divining Top untapped. I can cast Darkblast for {B} if I tap Urborg for black.
Actually, Urborg is tapped. Tropical Island is tapped. I need black mana. Urborg is tapped. I can't produce black right now.
Wait, Urborg says "Each land is a Swamp in addition to its other land types." So Tropical Island is a Swamp too. Tropical Island is tapped, but I could use Cephalid Coliseum? Cephalid Coliseum is also a Swamp due to Urborg. But Cephalid Coliseum can produce {1} or {U}. Since it's also a Swamp, can it produce {B}? Actually, no - Cephalid Coliseum has "{T}: Add {C}" and "{1}, {T}: Draw a card, then discard a card." It doesn't have inherent black mana production.
But Urborg makes all lands Swamps. A Swamp has "{T}: Add {B}". So Tropical Island and Cephalid Coliseum should be able to tap for black! Let me test: tap Tropical Island (it's already tapped). Tap Cephalid Coliseum for black.
Actually, the game's mana system should allow me to tap Cephalid Coliseum for black since it's a Swamp.
Let me try to cast Darkblast. I'll select it and see what mana options I get.
llmchoose_action(id=p39)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Analyst
Now I need to choose a target for Darkblast. Options:
1. Wall of Omens (0/4) - would make it -1/-3, not kill it
2. Hada Spy Patrol (3/3 tapped) - would make it 2/2
3. Rishkar, Peema Renegade (3/3 untapped) - would make it 2/2
Darkblast gives -1/-1 until end of turn. None of these die to -1/-1. Wall is 0/4, becomes -1/3, still alive. Hada Spy Patrol is 3/3, becomes 2/2. Rishkar is 3/3, becomes 2/2.
Best target might be Rishkar because it can tap for mana and has relevant abilities. But it's summoning sick (just played this turn). Hada Spy Patrol is tapped (attacked last turn). Wall of Omens is a blocker but 0 power.
I should probably target Rishkar to reduce its power and maybe set up for a future Darkblast or other removal. But is it worth spending a card? Darkblast has dredge 3, so I could recur it.
Actually, maybe I should cancel and not cast Darkblast right now. I'll save it for when I can kill something or need to dredge.
Let me cancel.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "cancelled"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 19,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Darkwater Catacombs",
"index": 0,
"action": "land",
"id": "p6"
},
{
"name": "Unknown (2513dbad)",
"index": 1,
"id": "p31"
},
{
"name": "Swamp",
"index": 2,
"action": "land",
"id": "p7"
},
{
"mana_cost": "{2}{B}",
"name": "Doomed Necromancer",
"index": 3,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Exotic Orchard",
"index": 4,
"action": "land",
"id": "p15"
},
{
"name": "Thriving Isle",
"index": 5,
"action": "land",
"id": "p12"
}
]
}thinkingSonnet Story
Turn 4! DSV3 Analyst is down to 35hp now. I still have Doomed Necromancer available to cast if I get black mana. I should play Swamp to enable casting it.
llmchoose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T4 Precombat Main/Precombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Now it's Sonnet Story's turn (turn 4). I can cast Darkblast or activate Top. I think I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T4 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Unknown (2513dbad)",
"index": 0,
"id": "p31"
},
{
"mana_cost": "{2}{B}",
"name": "Doomed Necromancer",
"index": 1,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "2"
}
]
}thinkingSonnet Story
Good! Now I can cast either Sefris (my commander) or Doomed Necromancer. Let me think:
Sefris ({W}{U}{B}): My commander, 2/3 that ventures into dungeons when creatures hit my yard, then reanimates when I complete dungeons. This is my key engine piece.
Doomed Necromancer ({2}{B}): 2/2 that can sacrifice itself to reanimate a creature from my graveyard. But I have no creatures in my graveyard yet.
I should cast Sefris to get my engine online. She's the centerpiece of my strategy.
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Sefris of the Hidden Ways"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 4,
"message": "Choose which mana to produce from Prairie Stream (tapping to pay for a spell)",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T4 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {W}."
},
{
"index": 1,
"description": "2. {T}: Add {U}."
},
{
"index": 2,
"description": "3. {T}: Add {B}."
}
]
}thinkingSonnet Story
Wait, Prairie Stream is offering black mana? That shouldn't be right - Prairie Stream should only make W or U. Let me check the game state again to see what's happening:
Actually, looking at the context, I'm casting Sefris which costs {W}{U}{B}. I need to pay for it. Let me think about my mana:
- Plains: {W}
- Island: {U}
- Prairie Stream: {W} or {U}
- Swamp: {B}
For {W}{U}{B}, I should use:
- Plains for {W}
- Island for {U}
- Swamp for {B}
But the game is asking me about Prairie Stream. Since Sefris needs W, U, and B, and I have Plains (W), Island (U), and Swamp (B), I don't need to tap Prairie Stream at all... unless the auto-tapper is working differently.
Actually, wait - the choice says "3. {T}: Add {B}". That's very strange for Prairie Stream. Let me pick option 1 to add {W} from Prairie Stream.
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=And now enters the protagonist of our ta...)
{
"success": true
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Sefris of the Hidden Ways"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T4 Postcombat Main/Postcombat Main (Sonnet Story)",
"recent_chat": [
"Sonnet Story: And now enters the protagonist of our tale - Sefris, she who walks between life and death, between the dungeon's shadows and the light above!"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Sonnet Story cast Sefris of the Hidden Ways (their commander). I should respond? Probably not. I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(35hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 17,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (Qwen3L Dreamer) YOUR_MAIN",
"recent_chat": [
"Sonnet Story: And now enters the protagonist of our tale - Sefris, she who walks between life and death, between the dungeon's shadows and the light above!"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Blackblade Reforged",
"index": 0,
"action": "activate",
"playable_abilities": [
"Equip legendary creature {3}"
],
"id": "p18"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p31"
},
{
"name": "Unknown (bd683226)",
"index": 2,
"id": "p32"
},
{
"mana_cost": "{2}{R}{G}",
"name": "Kaima, the Fractured Calm",
"index": 3,
"action": "cast",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "Mountain",
"index": 4,
"action": "land",
"id": "p4"
}
]
}Qwen3L Dreamerllm
choose_action(id=p31)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}Qwen3L DreamermcpCast Kaima, the Fractured Calm {2}{R}{G}
raw
choose_action(id=p14)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}Qwen3L Dreamermcp1. {T}: Add one mana of any color that a land an opponent controls could produce.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}Qwen3L DreamermcpGreen
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_choice_2"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Kaima, the Fractured Calm"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Qwen3L Dreamer cast Kaima, the Fractured Calm. I'll pass.
Qwen3L Dreamermcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L DreamermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T4 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Qwen3L Dreamer's combat phase. They might attack. I should keep mana open for Darkblast or Top activation. I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T4 End/End Turn (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(35hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 15,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"recent_chat": [
"Sonnet Story: And now enters the protagonist of our tale - Sefris, she who walks between life and death, between the dungeon's shadows and the light above!"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"action": "activate",
"playable_abilities": [
"Level up {2}{U} <i>({2}{U}: Put a level counter o..."
],
"id": "p2"
},
{
"name": "Transguild Promenade",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Saltcrusted Steppe",
"index": 2,
"action": "land",
"id": "p34"
},
{
"name": "Azorius Chancery",
"index": 3,
"action": "land",
"id": "p6"
},
{
"name": "Unknown (23587855)",
"index": 4,
"id": "p30"
},
{
"mana_cost": "{G}{W}",
"name": "Selesnya Charm",
"index": 5,
"action": "cast",
"id": "p7"
}
]
}thinkingMiniMx Spike
Turn 4. I'll play Azorius Chancery to keep my options open:
llmchoose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}thinkingMiniMx Spike
I'll cast Selesnya Charm to create a Spirit token with flying (mode 1) - it's guaranteed value:
mcpCast Selesnya Charm {G}{W}raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
I'll create a 2/2 Knight with vigilance (mode 2):
mcp3. Create a 2/2 white Knight creature token with vigilance.raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}MiniMx Spikellm
choose_action(answer=false)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {U}."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}MiniMx Spikellm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}MiniMx SpikemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
Some ability triggered. I'll pass.
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="answer" string="false">false</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
Qwen3L Dreamerllm
pass_priority(until=begin_combat)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (MiniMx Spike)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}MiniMx Spikellm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(35hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Select a land you control",
"mana_pool": {
"U": 1
},
"required": true,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"context": "T4 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 0,
"id": "p9"
},
{
"tapped": true,
"name": "Azorius Chancery",
"target_type": "permanent",
"index": 1,
"id": "p6"
},
{
"tapped": true,
"name": "Island",
"target_type": "permanent",
"index": 2,
"id": "p8"
},
{
"tapped": true,
"name": "Plains",
"target_type": "permanent",
"index": 3,
"id": "p5"
}
]
}thinkingMiniMx Spike
I'll pick the Island to get {U} back:
llmchoose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Attack with Hada Spy Patrol:
mcpAttack with Hada Spy Patrol 3/3raw
choose_action(attackers=["p2"])
{
"declared": [
"p2"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingMiniMx Spike
Attack DSV3 Analyst (lowest life):
mcpDSV3 Analystraw
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingMiniMx Spike
Confirm the attacker:
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}thinkingMiniMx Spike
No instants or abilities to play before blockers:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,35hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T4 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}MiniMx SpikemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,32hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T4 Combat/Combat Damage (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,32hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Beginning/Draw (DSV3 Analyst)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
My turn! I drew a card (life went from 35 to 32, meaning I took 3 damage from Hada Spy Patrol attack). Now it's my draw step with an ability on the stack. Let me check what ability it is.
Actually, I have 3 untapped lands now (all untapped at beginning of turn). I can cast Miscalculation (1U), Darkblast (B), or activate Top.
Let me see what the ability is. Probably a triggered ability from something. I'll pass.
Qwen3L Dreamerllm
pass_priority(until=begin_combat)
{
"actions_passed": 7,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Draw"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
<functioninvoke name="get_action_choicesinvfunction_calls>
DSV3 Analystllm
pass_priority()
{
"actions_passed": 0,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,32hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Beginning/Draw (DSV3 Analyst)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true or answer=false",
"message": "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.",
"action_pending": true
}thinkingDSV3 Analyst
That's Sylvan Library's triggered ability! At the beginning of my draw step, I may draw two additional cards, then choose two cards drawn this turn, and for each either pay 4 life or put it back.
I already drew 1 card for turn (the normal draw). If I say yes, I'll draw 2 more cards (total 3 cards drawn this turn), then choose 2 of those to either pay 4 life each or put back.
I'm at 32 life. Paying 8 life total would bring me to 24, which is low but manageable. However, I could also put cards back if they're bad.
Is this worth it? Sylvan Library is powerful card advantage. Let me think: I have 5 cards in hand currently: Pernicious Deed, Sylvan Library (on battlefield), Miscalculation, Mystical Teachings, Darkblast. I just drew 1 card for turn (unknown). If I draw 2 more, that's 3 new cards.
The risk is paying 8 life or putting back good cards. But I get to see 3 cards and keep at least 1 of them for free (the one I don't have to pay for or put back).
Actually, I have to choose 2 cards drawn this turn. So if I draw 2 more (total 3 drawn this turn), I must choose 2 of them to either pay 4 life or put back. I can keep 1 for free.
Is that worth 8 life? Probably yes, in a multiplayer game where card advantage is key. 8 life for 2 extra cards is similar to paying life for Phyrexian Arena, but more flexible.
I'll say yes.
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Analyst
Now I need to choose which cards to pay life for or put back. Let me get the choices.
thinkingDSV3 Analyst
I drew Island, Overgrown Tomb, and Windswept Heath! Three lands. I need to choose 2 of them to either pay 4 life or put back on top of library.
I should put back the worst ones. Overgrown Tomb is a fetchable dual land (Swamp Forest). Windswept Heath is a fetchland that can get Overgrown Tomb or other lands. Island is basic Island.
I'll put back Island and Windswept Heath, and keep Overgrown Tomb (pay 4 life). Or maybe put back Island and Overgrown Tomb, keep Windswept Heath? Windswept Heath can fetch Overgrown Tomb or other duals/basics.
Actually, I already have Urborg, Tropical Island, Cephalid Coliseum. Adding Overgrown Tomb gives me black and green. Windswept Heath can fetch Overgrown Tomb or other green/white lands if I need white later (I have Mystical Teachings which needs blue/black, not white).
I think keep Overgrown Tomb (pay 4 life) and Windswept Heath (pay 4 life total 8 life). Put back Island.
No wait, I have to choose 2 cards. If I put back Island, I still need to choose another to either pay life for or put back. So I could put back Island and Overgrown Tomb, keep Windswept Heath for free.
Actually, I can pay 4 life for one, and put the other back. So I could keep Overgrown Tomb (pay 4 life) and put back Windswept Heath? But then I lose the fetchland.
Better: pay 4 life for Overgrown Tomb, pay 4 life for Windswept Heath (8 life total), put back Island.
I'm at 32 life, paying 8 would bring me to 24. That's okay.
Let me choose Island and Windswept Heath to put back, and pay for Overgrown Tomb. Wait, I need to select 2 cards total that will be affected. The game will then ask me for each whether to pay 4 life or put back.
I'll select Island (index 0) and Windswept Heath (index 2).
mcpIslandraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Analyst
Now I need to select one more. I'll select Windswept Heath (index 1function_calls>
<invoke name="chooseparameter name="index" string="false">1</parameterinvoke>
</function_calls>
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(you,32hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 3,
"message": "Select 2 cards of cards drawn this turn (selected 1 of 2, min 2)",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T5 Beginning/Draw (DSV3 Analyst)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Overgrown Tomb",
"target_type": "card",
"index": 0,
"id": "p40"
},
{
"name": "Windswept Heath",
"target_type": "card",
"index": 1,
"id": "p56"
}
]
}thinkingDSV3 Analyst
I need to select the second card. I'll select Overgrown Tomb (index 0
mcpOvergrown Tombraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}DSV3 Analystmcpfalse
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingDSV3 Analyst
Now for Overgrown Tomb. Let me see what it asks.
thinkingDSV3 Analyst
I'll pay 4 life for Overgrown Tomb.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Analyst
Now I'm at 28 life. I have Overgrown Tomb in hand, Island and Windswept Heath on top of library. Let me continue.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,28hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Combat/Declare Attackers (DSV3 Analyst)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
It's my turn, I'm in combat phase (declare attackers). I have 3 untapped lands. I can cast spells or activate abilities. I have no creatures to attack with, so I'll just pass to main phase.
Actually, I should consider playing something before combat? I have Miscalculation (counter target spell unless its controller pays {2}), Darkblast (-1/-1 instant with dredge 3), and Top activation.
Nothing to do. I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(28hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 18,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Darkwater Catacombs",
"index": 0,
"action": "land",
"id": "p6"
},
{
"mana_cost": "{2}{B}",
"name": "Doomed Necromancer",
"index": 1,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Exotic Orchard",
"index": 2,
"action": "land",
"id": "p15"
},
{
"name": "Thriving Isle",
"index": 3,
"action": "land",
"id": "p12"
}
]
}thinkingSonnet Story
Turn 5! DSV3 Analyst is down to 28hp. I have 4 untapped lands and can cast Doomed Necromancer. But let me think strategically:
I have Sefris on the battlefield now. She wants creatures to die so I can venture into dungeons. Doomed Necromancer is good value - it's a creature that can later sacrifice itself to reanimate something. However, I still don't have any good reanimation targets in my graveyard yet.
Let me play a land first to ramp up, then decide if I want to cast Doomed Necromancer. Exotic Orchard enters untapped and gives me colors my opponents have. That seems best.
llmchoose_action(id=p15)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}Qwen3L Dreamerllm
pass_priority(until=begin_combat)
{
"actions_passed": 4,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,28hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Precombat Main/Precombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
It's Sonnet Story's turn now (T5 Precombat Main). I'll pass.
Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(28hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"context": "T5 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingSonnet Story
It's the declare attackers step! I can attack with Sefris (2/3). In multiplayer, I want to be careful about making enemies too early, but I also want to apply pressure. DSV3 Analyst is already down to 28hp and seems like they might be the weakest player.
However, Sefris is my commander and key engine piece. Losing her to a block would be bad. I should probably hold back and not attack this turn, keeping her safe to generate value.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(28hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T5 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{B}",
"name": "Doomed Necromancer",
"index": 0,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "2"
}
]
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,28hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Postcombat Main/Postcombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
I'll pass.
Qwen3L Dreamerllm
pass_priority(until=begin_combat)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}thinkingSonnet Story
Postcombat main phase. I can still cast Doomed Necromancer. With 5 lands, I have plenty of mana. Doomed Necromancer is good here because:
1. It's a creature that will trigger Sefris when it dies
2. It can sacrifice itself to reanimate something later
3. Having more creatures is generally good
I'll cast it.
DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=The Necromancer arrives, a humble servan...)
{
"success": true
}Qwen3L Dreamerllm
pass_priority(until=begin_combat)
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(28hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 4,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T5 Combat/Declare Attackers (Qwen3L Dreamer)",
"recent_chat": [
"Sonnet Story: The Necromancer arrives, a humble servant who will one day become the key to everything..."
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Rishkar, Peema Renegade",
"index": 0,
"choice_type": "attacker",
"id": "p8",
"power": "3",
"toughness": "3"
},
{
"name": "Kaima, the Fractured Calm",
"index": 1,
"choice_type": "attacker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
]
}Qwen3L Dreamerllm
choose_action(attackers=["p8","p14"])
{
"declared": [
"p8"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Qwen3L DreamermcpDSV3 Analyst
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3L DreamermcpAttack with Kaima, the Fractured Calm 3/3
raw
choose_action(attackers=["p14"])
{
"declared": [
"p14"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Qwen3L DreamermcpDSV3 Analyst
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Qwen3L Dreamermcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,28hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Combat/Declare Attackers (Qwen3L Dreamer)",
"recent_chat": [
"Sonnet Story: The Necromancer arrives, a humble servant who will one day become the key to everything..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Qwen3L Dreamer's turn, declare attackers. I'll pass.
Qwen3L Dreamerllm
pass_priority(until=declare_blockers)
{
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(28hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T5 Combat/Declare Blockers (Qwen3L Dreamer)",
"stop_reason": "reached_step",
"response_type": "boolean",
"untapped_lands": 4,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play instants and activated abilities",
"action_pending": true,
"current_step": "Declare Blockers"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,22hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Combat/Combat Damage (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
My life dropped from 28 to 22, so I took 6 damage from something. Probably a creature with power 6 attacking me. I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,22hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 End/End Turn (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}DSV3 Analystllm
get_game_state()
{
"phase": "End",
"priority_player": "DSV3 Analyst",
"cursor": 25,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way."
],
"id": "p58"
}
],
"active_player": "Qwen3L Dreamer",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 84,
"life": 22,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"id": "p12",
"playable": true
},
{
"mana_cost": "{3}{U}",
"name": "Mystical Teachings",
"id": "p15"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
},
{
"name": "Overgrown Tomb",
"is_land": true,
"id": "p40"
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p44"
},
{
"tapped": true,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Knight Token",
"rules": [
"Vigilance"
],
"id": "p53",
"power": "2",
"toughness": "2",
"summoning_sick": true,
"token": true
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 89,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": false,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": false,
"name": "Forest",
"id": "p41"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p50"
},
{
"tapped": true,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 87,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": false,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p57"
}
],
"name": "Sonnet Story",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "End Turn",
"turn": 5
}thinkingDSV3 Analyst
Qwen3L Dreamer's turn is ending, they have Kaima, the Fractured Calm with an ability triggering at end step: "At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way."
No creatures are enchanted currently (I think Blackblade Reforged is an Equipment, not an Aura), so nothing happens except maybe a counter? Actually Kaima itself has a +1/+1 counter from earlier.
I have 3 untapped lands: Tropical Island, Urborg, Cephalid Coliseum. I could play Overgrown Tomb or Windswept Heath this turn if I want.
I could also activate Top to look at top 3 cards of library. I have Island and Windswept Heath on top (from Sylvan Library). I might want to rearrange or draw something.
But it's Qwen3L Dreamer's end step, I could cast instants. Darkblast could kill something? Let's see battlefield: MiniMx Spike has Hada Spy Patrol (3/3 with +1/+1 counter, level 1, tapped). Qwen3L Dreamer has Rishkar, Peema Renegade (3/3 with +1/+1 counter) and Kaima (3/3 with +1/+1 counter). Sonnet Story has Wall of Omens (0/4), Sefris (2/3).
Darkblast can give -1/-1 to target creature. Could kill Rishkar (3/3 becomes 2/2) or Kaima (3/3 becomes 2/2) or Hada Spy Patrol (3/3 becomes 2/2). Not lethal. Could be used to kill a 2/2 Knight token maybe? MiniMx Spike has a 2/2 Knight token with vigilance.
Actually Darkblast can be dredged 3 to put it back in hand. Could be useful later.
I'll pass for now.
MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(22hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 16,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"recent_chat": [
"Sonnet Story: The Necromancer arrives, a humble servant who will one day become the key to everything..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Island",
"index": 0,
"action": "land",
"id": "p8"
},
{
"name": "Hada Spy Patrol",
"index": 1,
"action": "activate",
"playable_abilities": [
"Level up {2}{U} <i>({2}{U}: Put a level counter o..."
],
"id": "p2"
},
{
"name": "Transguild Promenade",
"index": 2,
"action": "land",
"id": "p3"
},
{
"name": "Saltcrusted Steppe",
"index": 3,
"action": "land",
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 4,
"id": "p30"
},
{
"name": "Island",
"index": 5,
"action": "land",
"id": "p43"
},
{
"mana_cost": "{4}",
"name": "Sword of the Paruns",
"index": 6,
"action": "cast",
"id": "p18"
}
]
}thinkingMiniMx Spike
Turn 5. I'll play Island (p8) first to get my land drop:
llmchoose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
pass_priority(until=end_combat)
{
"actions_passed": 3,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Now I need to decide what to do with the rest of my turn. Let me see what my hand and board state look like:
llmget_game_state(cursor=0)
{
"phase": "Combat",
"priority_player": "MiniMx Spike",
"cursor": 9,
"stack": [],
"active_player": "MiniMx Spike",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p14"
},
{
"name": "Misty Rainforest",
"id": "p15"
},
{
"name": "Thought Scour",
"id": "p16"
},
{
"name": "Thoughtseize",
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p10"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p11"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p12"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p13"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p35"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 84,
"life": 22
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p7"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p5"
},
{
"tapped": false,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p2",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p9"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p6"
},
{
"tapped": false,
"name": "Knight Token",
"rules": [
"Vigilance"
],
"id": "p42",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Island",
"id": "p8"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 88,
"life": 40,
"hand": [
{
"name": "Transguild Promenade",
"is_land": true,
"id": "p3"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Acidic Slime",
"id": "p4",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{4}",
"name": "Sword of the Paruns",
"id": "p18"
},
{
"name": "Saltcrusted Steppe",
"is_land": true,
"id": "p34"
},
{
"name": "Island",
"is_land": true,
"id": "p43"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p24"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": false,
"name": "Mountain",
"id": "p20"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p21"
},
{
"tapped": false,
"name": "Forest",
"id": "p22"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p36"
},
{
"tapped": true,
"name": "Kaima, the Fractured Calm",
"id": "p37",
"power": "3",
"toughness": "3",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 87,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Island",
"id": "p26"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p27",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p28"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p29"
},
{
"tapped": false,
"name": "Swamp",
"id": "p38"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p39",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p44"
}
],
"name": "Sonnet Story",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "Declare Attackers",
"turn": 5
}MiniMx Spikellm
pass_priority(until=declare_blockers)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(22hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "Knight Token",
"index": 1,
"choice_type": "attacker",
"id": "p42",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingMiniMx Spike
Attack with both Hada Spy Patrol and Knight Token to pressure DSV3 Analyst:
llmchoose_action(attackers=["p2","p42"])
{
"declared": [
"p2"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingMiniMx Spike
Attack DSV3 Analyst again:
mcpDSV3 Analystraw
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingMiniMx Spike
Confirm attackers:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}thinkingMiniMx Spike
Pass for blockers:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,22hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Now it's MiniMx Spike's turn, declare attackers. I'll pass.
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="answer" string="false">false</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,22hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Combat/Declare Blockers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
I'll pass.
MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(19hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Combat/Combat Damage (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Unknown (23587855)",
"index": 0,
"id": "p30"
}
],
"action_pending": true
}thinkingMiniMx Spike
Unknown ability appeared - likely Hada Spy Patrol triggered something. I'll play it:
llmchoose_action(id=p30)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Produce {W}{U} from Azorius Chancery:
mcp1. {T}: Add {W}{U}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Target Sonnet Story's Propaganda to remove their defense:
mcpPropagandaraw
choose_action(id=p29)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_25"
}thinkingMiniMx Spike
Pass priority to let it resolve:
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Combat/Combat Damage (MiniMx Spike)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
My life dropped to 19, took 3 damage. Probably Hada Spy Patrol attacked me (3/3). I'll pass.
MiniMx Spikellm
pass_priority(until=postcombat_main)
{
"actions_passed": 0,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(19hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Combat/Combat Damage (MiniMx Spike)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Tap that permanent?",
"mana_pool": {
"W": 1
},
"action_pending": true
}thinkingMiniMx Spike
No need to tap anything extra:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
pass_priority(until=postcombat_main)
{
"actions_passed": 1,
"land_drops_used": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(19hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Postcombat Main/Postcombat Main (MiniMx Spike) YOUR_MAIN",
"stop_reason": "reached_step",
"response_type": "boolean",
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Play spells and abilities",
"action_pending": true,
"current_step": "Postcombat Main"
}thinkingMiniMx Spike
Play Saltcrusted Steppe for my second land drop:
llmchoose_action(id=p34)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p34 not found in current choices"
}thinkingMiniMx Spike
Land is already in hand. Let me check what I can play:
llmget_game_state(cursor=0)
{
"phase": "Postcombat Main",
"priority_player": "MiniMx Spike",
"cursor": 12,
"stack": [],
"active_player": "MiniMx Spike",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p14"
},
{
"name": "Misty Rainforest",
"id": "p15"
},
{
"name": "Thought Scour",
"id": "p16"
},
{
"name": "Thoughtseize",
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p10"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p11"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p12"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p13"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p35"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 84,
"life": 19
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p7"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p5"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p2",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p9"
},
{
"tapped": true,
"name": "Azorius Chancery",
"id": "p6"
},
{
"tapped": false,
"name": "Knight Token",
"rules": [
"Vigilance"
],
"id": "p42",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"id": "p8"
},
{
"tapped": false,
"name": "Derevi, Empyrial Tactician",
"id": "p30",
"power": "2",
"toughness": "3",
"summoning_sick": true
}
],
"name": "MiniMx Spike",
"library_size": 88,
"life": 40,
"hand": [
{
"name": "Transguild Promenade",
"is_land": true,
"id": "p3"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Acidic Slime",
"id": "p4",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{4}",
"name": "Sword of the Paruns",
"id": "p18"
},
{
"name": "Saltcrusted Steppe",
"is_land": true,
"id": "p34"
},
{
"name": "Island",
"is_land": true,
"id": "p43"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p24"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": false,
"name": "Mountain",
"id": "p20"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p21"
},
{
"tapped": false,
"name": "Forest",
"id": "p22"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p36"
},
{
"tapped": true,
"name": "Kaima, the Fractured Calm",
"id": "p37",
"power": "3",
"toughness": "3",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 87,
"life": 40
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"name": "Island",
"id": "p26"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p27",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p28"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p29"
},
{
"tapped": false,
"name": "Swamp",
"id": "p38"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p39",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p44"
}
],
"name": "Sonnet Story",
"library_size": 87,
"life": 40
}
],
"available": true,
"step": "Postcombat Main",
"turn": 5
}thinkingMiniMx Spike
I have no playable spells with my current mana (all colored sources are tapped). Pass priority:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T5 Postcombat Main/Postcombat Main (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
pass_priority(until=end_combat)
{
"actions_passed": 7,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Draw"
}MiniMx Spikellm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T6 Beginning/Draw (DSV3 Analyst)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true or answer=false",
"message": "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.",
"action_pending": true
}thinkingDSV3 Analyst
It's my turn, draw step. Sylvan Library trigger: I may draw two additional cards. If I do, choose two cards in hand drawn this turn, pay 4 life each or put them on top.
I currently have 6 cards in hand: Pernicious Deed, Miscalculation, Mystical Teachings, Darkblast, Overgrown Tomb, Windswept Heath.
I will draw 1 card normally. Then decide.
I'll answer false (don't draw extra cards). I want to conserve life at 19.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T6 Combat/Declare Attackers (DSV3 Analyst)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
My turn, declare attackers step. I have no creatures. I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 17,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Darkwater Catacombs",
"index": 0,
"action": "land",
"id": "p6"
},
{
"mana_cost": "{2}{B}",
"name": "Doomed Necromancer",
"index": 1,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Thriving Isle",
"index": 2,
"action": "land",
"id": "p12"
}
]
}thinkingSonnet Story
Wait, I see Doomed Necromancer again in my playable cards. That's odd - I just cast it last turn. Let me check the game log to see what happened:
llmget_game_log(since_turn=1)
{
"cursor": 27498,
"since_player": "Sonnet Story",
"log": "Sonnet Story turn 1 (40 - 40 - 40 - 40)\nQwen3L Dreamer draws a card\nQwen3L Dreamer plays Exotic Orchard\nQwen3L Dreamer puts Exotic Orchard from hand onto the Battlefield\nQwen3L Dreamer skip attack\nQwen3L Dreamer turn 1 (40 - 40 - 40 - 40)\nMiniMx Spike draws a card\nMiniMx Spike puts Island from hand onto the Battlefield\nMiniMx Spike plays Island\nMiniMx Spike skip attack\nMiniMx Spike turn 1 (40 - 40 - 40 - 40)\nDSV3 Analyst draws a card\nDSV3 Analyst puts Urborg, Tomb of Yawgmoth from hand onto the Battlefield\nDSV3 Analyst plays Urborg, Tomb of Yawgmoth\nDSV3 Analyst casts Thoughtseize targeting Qwen3L Dreamer from hand\nQwen3L Dreamer reveals Mountain, Mountain, Rishkar's Expertise, Beast Within, Whiptongue Hydra, Rishkar, Peema Renegade, Kaima, the Fractured Calm\nQwen3L Dreamer discards Beast Within (source: Thoughtseize)\nDSV3 Analyst loses 2 life from Thoughtseize\nDSV3 Analyst puts Thoughtseize from stack into their graveyard\nDSV3 Analyst skip attack\nDSV3 Analyst turn 2 (38 - 40 - 40 - 40)\nSonnet Story draws a card\nSonnet Story plays Island\nSonnet Story puts Island from hand onto the Battlefield\nSonnet Story skip attack\nSonnet Story casts Wall of Omens from hand\nSonnet Story puts Wall of Omens from stack onto the Battlefield\nSonnet Story - Ability triggers: Wall of Omens - When Wall of Omens enters, draw a card.\nSonnet Story draws a card\nSonnet Story turn 2 (38 - 40 - 40 - 40)\nQwen3L Dreamer draws a card\nQwen3L Dreamer puts Mountain from hand onto the Battlefield\nQwen3L Dreamer plays Mountain\nQwen3L Dreamer casts Blackblade Reforged from hand\nQwen3L Dreamer puts Blackblade Reforged from stack onto the Battlefield\nQwen3L Dreamer skip attack\nQwen3L Dreamer turn 2 (38 - 40 - 40 - 40)\nMiniMx Spike draws a card\nMiniMx Spike puts Plains from hand onto the Battlefield\nMiniMx Spike plays Plains\nMiniMx Spike casts Hada Spy Patrol from hand\nMiniMx Spike puts Hada Spy Patrol from stack onto the Battlefield\nMiniMx Spike skip attack\nMiniMx Spike turn 2 (38 - 40 - 40 - 40)\nDSV3 Analyst draws a card\nDSV3 Analyst puts Cephalid Coliseum from hand onto the Battlefield\nDSV3 Analyst plays Cephalid Coliseum\nDSV3 Analyst casts Sensei's Divining Top from hand\nDSV3 Analyst puts Sensei's Divining Top from stack onto the Battlefield\n[Chat] DSV3 Analyst: Thoughtseize took Beast Within. Good disruption, but Qwen still has plenty of threats.\nDSV3 Analyst skip attack\nDSV3 Analyst turn 3 (38 - 40 - 40 - 40)\nSonnet Story draws a card\nSonnet Story puts Prairie Stream from hand onto the Battlefield\nSonnet Story plays Prairie Stream\nDSV3 Analyst activates: look at the top three cards of your library, then put them back in any order. from Sensei's Divining Top\nDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)\nDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)\nDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)\nSonnet Story casts Propaganda from hand\n[Chat] Sonnet Story: The walls rise... "Attack me? That will cost you," whispers the enchantment.\nSonnet Story puts Propaganda from stack onto the Battlefield\nSonnet Story skip attack\nSonnet Story turn 3 (38 - 40 - 40 - 40)\nQwen3L Dreamer draws a card\nQwen3L Dreamer puts Forest from hand onto the Battlefield\nQwen3L Dreamer plays Forest\nQwen3L Dreamer casts Rishkar, Peema Renegade from hand\nQwen3L Dreamer puts Rishkar, Peema Renegade from stack onto the Battlefield\nQwen3L Dreamer - Ability triggers: Rishkar, Peema Renegade - When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures. - targeting Rishkar, Peema Renegade Hada Spy Patrol\nRishkar, Peema Renegade: Qwen3L Dreamer puts 1 +1/+1 counters on Rishkar, Peema Renegade\nRishkar, Peema Renegade: Qwen3L Dreamer puts 1 +1/+1 counters on Hada Spy Patrol\nQwen3L Dreamer skip attack\nQwen3L Dreamer turn 3 (38 - 40 - 40 - 40)\nMiniMx Spike draws a card\nMiniMx Spike puts Forest from hand onto the Battlefield\nMiniMx Spike plays Forest\nMiniMx Spike activates: put a level counter on Hada Spy Patrol. from Hada Spy Patrol\nMiniMx Spike attacks DSV3 Analyst with 1 creature\nAttacked player: DSV3 Analyst\nAttacker: Hada Spy Patrol (3/3) unblocked\nDSV3 Analyst loses 3 life at combat from Hada Spy Patrol\nMiniMx Spike turn 3 (35 - 40 - 40 - 40)\nDSV3 Analyst draws a card\nDSV3 Analyst skip attack\nDSV3 Analyst casts Sylvan Library from hand\nDSV3 Analyst puts Sylvan Library from stack onto the Battlefield\nDSV3 Analyst turn 4 (35 - 40 - 40 - 40)\nSonnet Story draws a card\nSonnet Story puts Swamp from hand onto the Battlefield\nSonnet Story plays Swamp\nSonnet Story skip attack\nSonnet Story casts Sefris of the Hidden Ways from command\n[Chat] Sonnet Story: And now enters the protagonist of our tale - Sefris, she who walks between life and death, between the dungeon's shadows and the light above!\nSonnet Story puts Sefris of the Hidden Ways from stack onto the Battlefield\nSonnet Story turn 4 (35 - 40 - 40 - 40)\nQwen3L Dreamer draws a card\nQwen3L Dreamer puts Forest from hand onto the Battlefield\nQwen3L Dreamer plays Forest\nQwen3L Dreamer casts Kaima, the Fractured Calm from hand\nQwen3L Dreamer puts Kaima, the Fractured Calm from stack onto the Battlefield\nQwen3L Dreamer skip attack\nQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.\nQwen3L Dreamer turn 4 (35 - 40 - 40 - 40)\nMiniMx Spike draws a card\nMiniMx Spike puts Azorius Chancery from hand onto the Battlefield\nMiniMx Spike plays Azorius Chancery\nMiniMx Spike - Ability triggers: Azorius Chancery - When Azorius Chancery enters, return a land you control to its owner's hand.\nMiniMx Spike casts Selesnya Charm (mode 3) from hand\nMiniMx Spike creates a Knight Token token\nMiniMx Spike puts Selesnya Charm from stack into their graveyard\nMiniMx Spike puts Island from battlefield into their hand\nMiniMx Spike attacks DSV3 Analyst with 1 creature\nAttacked player: DSV3 Analyst\nAttacker: Hada Spy Patrol (3/3) unblocked\nDSV3 Analyst loses 3 life at combat from Hada Spy Patrol\nMiniMx Spike turn 4 (32 - 40 - 40 - 40)\nDSV3 Analyst draws a card\nDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.\nDSV3 Analyst draws two cards\nDSV3 Analyst loses 4 life from Sylvan Library\nDSV3 Analyst puts a card from hand to the top of their library (source: Sylvan Library)\nDSV3 Analyst pays 4 life to keep a card on hand\nDSV3 Analyst skip attack\nDSV3 Analyst turn 5 (28 - 40 - 40 - 40)\nSonnet Story draws a card\nSonnet Story puts Exotic Orchard from hand onto the Battlefield\nSonnet Story plays Exotic Orchard\nSonnet Story skip attack\nSonnet Story turn 5 (28 - 40 - 40 - 40)\nQwen3L Dreamer draws a card\n[Chat] Sonnet Story: The Necromancer arrives, a humble servant who will one day become the key to everything...\nQwen3L Dreamer attacks DSV3 Analyst with 2 creatures\nAttacker: Rishkar, Peema Renegade (3/3) unblocked\nAttacked player: DSV3 Analyst\nAttacker: Kaima, the Fractured Calm (3/3) unblocked\nDSV3 Analyst loses 3 life at combat from Rishkar, Peema Renegade\nDSV3 Analyst loses 3 life at combat from Kaima, the Fractured Calm\nQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.\nQwen3L Dreamer turn 5 (22 - 40 - 40 - 40)\nMiniMx Spike draws a card\nMiniMx Spike puts Island from hand onto the Battlefield\nMiniMx Spike plays Island\nMiniMx Spike attacks DSV3 Analyst with 1 creature\nAttacker: Hada Spy Patrol (3/3) unblocked\nAttacked player: DSV3 Analyst\nDSV3 Analyst loses 3 life at combat from Hada Spy Patrol\nMiniMx Spike activates: Put Derevi onto the battlefield from the command zone. from Derevi, Empyrial Tactician\nMiniMx Spike puts Derevi, Empyrial Tactician from command onto the Battlefield\nMiniMx Spike - Ability triggers: Derevi, Empyrial Tactician - Whenever Derevi, Empyrial Tactician enters or a creature you control deals combat damage to a player, you may tap or untap target permanent. - targeting Propaganda\nMiniMx Spike turn 5 (19 - 40 - 40 - 40)\nDSV3 Analyst draws a card\nDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.\nDSV3 Analyst skip attack\nDSV3 Analyst turn 6 (19 - 40 - 40 - 40)\nSonnet Story draws a card",
"since_turn": 1,
"truncated": false,
"total_length": 27498
}thinkingSonnet Story
Ah! I see the issue - I never actually successfully cast Doomed Necromancer. The log shows I said "The Necromancer arrives" during Qwen3L Dreamer's turn, not mine. It must have been countered or something went wrong. It's still in my hand!
Also, DSV3 Analyst is getting pummeled - they're down to 19 hp! MiniMx Spike just put Derevi onto the battlefield and tapped my Propaganda.
Turn 6, I should play a land and then I can finally cast Doomed Necromancer. Let me play Thriving Isle since I have plenty of untapped lands already:
llmchoose_action(id=p12)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}Sonnet Storyllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 0,
"action_type": "GAME_CHOOSE_CHOICE",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"context": "T6 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 5,
"respond_with": "index=N or text=\"TypeName\"",
"message": "Choose replacement effect to resolve first",
"choices": [
{
"index": 0,
"description": "Thriving Isle: Thriving Isle enters tapped."
},
{
"index": 1,
"description": "Thriving Isle: As Thriving Isle enters, choose a color other than blue."
}
],
"action_pending": true
}thinkingSonnet Story
Thriving Isle needs me to choose a color. Since I'm playing Esper (W/U/B), I should choose either White or Black. I already have good access to White, so I should choose Black to help with black mana requirements.
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_choice_1"
}Sonnet Storyllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 0,
"action_type": "GAME_CHOOSE_CHOICE",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"context": "T6 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 5,
"respond_with": "index=N or text=\"TypeName\"",
"message": "Choose color",
"choices": [
{
"index": 0,
"description": "White"
},
{
"index": 1,
"description": "Black"
},
{
"index": 2,
"description": "Red"
},
{
"index": 3,
"description": "Green"
}
],
"action_pending": true
}thinkingSonnet Story
Perfect! Now I choose Black (index 1):
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_choice_1"
}Qwen3L Dreamerllm
pass_priority(until=end_combat)
{
"actions_passed": 4,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T6 Precombat Main/Precombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
I'll pass.
Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"context": "T6 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingSonnet Story
I'm at the declare attackers step again. I still only have Sefris available to attack. DSV3 Analyst is at 19 hp and getting hammered by other players.
I should still probably not attack with my commander. She's too valuable as an engine piece. Let me skip attacking again:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T6 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{B}",
"name": "Doomed Necromancer",
"index": 0,
"action": "cast",
"id": "p8",
"power": "2",
"toughness": "2"
}
]
}thinkingSonnet Story
Good, now I'm in postcombat main and can cast Doomed Necromancer. Let me do that:
llmchoose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=A twist in the tale! As battles rage aro...)
{
"success": true
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Doomed Necromancer"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T6 Postcombat Main/Postcombat Main (Sonnet Story)",
"recent_chat": [
"Sonnet Story: A twist in the tale! As battles rage around us, the Necromancer finally steps forth from the shadows..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Miscalculation",
"index": 0,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Sonnet Story is casting Doomed Necromancer on their postcombat main. I have Miscalculation (counter target spell unless its controller pays {2}) and Darkblast. Miscalculation costs {1}{U}, I have Tropical Island and Cephalid Coliseum (blue), Urborg (black). I can counter.
Doomed Necromancer is a creature with an ability to sacrifice it and pay 2 life to return a creature from graveyard to battlefield. Could be dangerous.
I should counter it. Use Miscalculation.
llmchoose_action(id=p12)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Analyst
I'll cast Miscalculation (index 0).
mcp1. Cast Miscalculation: Counter target spell unless its controller pays {2}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Analyst
I'll pass.
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="answer" string="false">false</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
Sonnet Storyllm
pass_priority()
{
"actions_passed": 2,
"land_drops_used": 1,
"stack": [
{
"name": "Miscalculation"
},
{
"name": "Doomed Necromancer"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"context": "T6 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 2,
"respond_with": "answer=true or answer=false",
"message": "Pay {2}?",
"action_pending": true
}thinkingSonnet Story
Oh no! Someone cast Miscalculation to counter my Doomed Necromancer! They're asking if I want to pay {2} to prevent it from being countered. I have 2 untapped lands, so I can pay the {2}.
Should I pay? Doomed Necromancer is a good card for my deck - it fuels Sefris and provides reanimation. But {2} is a significant amount of mana. Let me think:
- Doomed Necromancer costs {2}{B} to cast
- Paying {2} more means I'm effectively paying {4}{B} total for a 2/2 that can reanimate
- That's a lot of mana investment
- However, in a reanimator strategy, it's a key piece
I think I should pay the {2}. The Necromancer is important for my strategy.
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Miscalculation"
},
{
"name": "Doomed Necromancer"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(you,40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 1,
"message": "Choose spell or ability to play: Exotic Orchard",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T6 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {T}: Add one mana of any color that a land an opponent controls could produce."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingSonnet Story
The game is asking me which mana ability to use on Exotic Orchard. Option 1 can produce any color an opponent's land could produce (probably any color). Option 2 adds {B}. Since I need to pay {2} generic mana, either option works. I'll choose option 1:
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Doomed Necromancer"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T6 Postcombat Main/Postcombat Main (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}DSV3 AnalystmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
pass_priority(until=end_combat)
{
"actions_passed": 6,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"recent_chat": [
"Sonnet Story: A twist in the tale! As battles rage around us, the Necromancer finally steps forth from the shadows..."
],
"action_pending": true,
"current_step": "Precombat Main"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T6 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}Qwen3L Dreamerllm
pass_priority(until=end_combat)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T6 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Rishkar, Peema Renegade",
"index": 0,
"choice_type": "attacker",
"id": "p8",
"power": "3",
"toughness": "3"
},
{
"name": "Kaima, the Fractured Calm",
"index": 1,
"choice_type": "attacker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}Qwen3L Dreamerllm
choose_action(attackers=["p8","p14"])
{
"declared": [
"p8"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 4,
"message": "Select a player, planeswalker, or battle to attack",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T6 Combat/Declare Attackers (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "DSV3 Analyst",
"target_type": "player",
"index": 0,
"id": "p45"
},
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 1,
"id": "p46"
},
{
"name": "Sonnet Story",
"target_type": "player",
"index": 2,
"id": "p47"
}
]
}thinkingQwen3L Dreamer
I can declare attackers now. Let me check the battlefield to see what creatures I have available to attack with.
llmget_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Dreamer",
"cursor": 20,
"stack": [],
"active_player": "Qwen3L Dreamer",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p10"
},
{
"name": "Misty Rainforest",
"id": "p11"
},
{
"name": "Thought Scour",
"id": "p12"
},
{
"name": "Thoughtseize",
"id": "p17"
},
{
"name": "Miscalculation",
"id": "p48"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Tropical Island",
"id": "p1"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p16"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p24"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p25"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p33"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 83,
"life": 19
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p42"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p34"
},
{
"tapped": true,
"name": "Azorius Chancery",
"id": "p38"
},
{
"tapped": false,
"name": "Knight Token",
"rules": [
"Vigilance"
],
"id": "p41",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"id": "p15"
},
{
"tapped": false,
"name": "Derevi, Empyrial Tactician",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": true
}
],
"name": "MiniMx Spike",
"library_size": 88,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Beast Within",
"id": "p6"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p2"
},
{
"tapped": false,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p8",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p14",
"power": "3",
"toughness": "3",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 86,
"life": 40,
"hand": [
{
"name": "Mountain",
"is_land": true,
"id": "p4"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rishkar's Expertise",
"id": "p5"
},
{
"mana_cost": "{5}{G}",
"name": "Whiptongue Hydra",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"name": "Mountain",
"is_land": true,
"id": "p43"
},
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"id": "p50"
}
]
},
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p13"
},
{
"tapped": true,
"name": "Island",
"id": "p19"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p20",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p27"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p28"
},
{
"tapped": true,
"name": "Swamp",
"id": "p35"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p36",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p44"
},
{
"tapped": true,
"name": "Thriving Isle",
"id": "p51"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Sonnet Story",
"library_size": 86,
"life": 40
}
],
"available": true,
"step": "Declare Attackers",
"turn": 6
}thinkingQwen3L Dreamer
I have two creatures in play: Rishkar, Peema Renegade (3/3 with a +1/+1 counter, so currently 4/4) and Kaima, the Fractured Calm (3/3). Both are untapped and ready to attack.
Looking at the opponents:
- DSV3 Analyst at 19 life (blue/green, has Tasigur as commander)
- MiniMx Spike at 40 life (selesnya, has Derevi)
- Sonnet Story at 40 life (esper, has Sefris, plus Propaganda)
Sonnet Story has Propaganda in play, which would require paying 2 life per attacking creature, so attacking there would cost me 4 life — not ideal.
DSV3 Analyst is the lowest on life (19) and doesn't appear to have any obvious blockers or combat tricks in play. MiniMx Spike has a 2/2 Knight token and Hada Spy Patrol (currently tapped), but they may not block.
Best option is to attack DSV3 Analyst with both creatures to apply pressure early. Let's do that.
I'll declare both Rishkar and Kaima as attackers.
mcpAttack with p8, p14raw
choose_action(attackers=["p8","p14"])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingQwen3L Dreamer
It looks like a target was auto-selected, probably due to a triggered ability. Let me check what's currently on the stack or any pending triggers before proceeding. I'll get the current action choices to see what decision I need to make now.
thinkingQwen3L Dreamer
Ah, I see — I had already declared Rishkar as an attacker (likely due to a trigger or misstep), but I need to explicitly choose attackers again. Kaima is still available to declare.
I want to attack DSV3 Analyst with both Rishkar and Kaima, so I’ll now declare Kaima as an attacker and confirm the full attack.
Let’s lock in both attackers. Rishkar (p8) is already marked as attacking, so I’ll now include Kaima (p14) and confirm.
mcpAttack with p8, Kaima, the Fractured Calm 3/3raw
choose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"declared": [
"p14"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true,
"failed": [
{
"id": "p8",
"reason": "not a valid attacker"
}
]
}thinkingQwen3L Dreamer
It seems there was an error — Rishkar (p8) was no longer a valid attacker, possibly due to a stat change or game state update. Only Kaima (p14) was successfully declared as an attacker.
Let me check the current combat state and verify if Rishkar is still eligible to attack. It's possible something triggered (like a +1/+1 counter removal or a tap effect) that invalidated it as an attacker.
I'll get the current game state again to confirm.
llmget_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Dreamer",
"cursor": 21,
"stack": [],
"active_player": "Qwen3L Dreamer",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p10"
},
{
"name": "Misty Rainforest",
"id": "p11"
},
{
"name": "Thought Scour",
"id": "p12"
},
{
"name": "Thoughtseize",
"id": "p17"
},
{
"name": "Miscalculation",
"id": "p48"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Tropical Island",
"id": "p1"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p16"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p24"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p25"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p33"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 83,
"life": 19
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p42"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p22"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p34"
},
{
"tapped": true,
"name": "Azorius Chancery",
"id": "p38"
},
{
"tapped": false,
"name": "Knight Token",
"rules": [
"Vigilance"
],
"id": "p41",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"id": "p15"
},
{
"tapped": false,
"name": "Derevi, Empyrial Tactician",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": true
}
],
"name": "MiniMx Spike",
"library_size": 88,
"life": 40
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Beast Within",
"id": "p6"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p2"
},
{
"tapped": false,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p26"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p8",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p14",
"power": "3",
"toughness": "3",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 86,
"life": 40,
"hand": [
{
"name": "Mountain",
"is_land": true,
"id": "p4"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rishkar's Expertise",
"id": "p5"
},
{
"mana_cost": "{5}{G}",
"name": "Whiptongue Hydra",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"name": "Mountain",
"is_land": true,
"id": "p43"
},
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"id": "p50"
}
]
},
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p13"
},
{
"tapped": true,
"name": "Island",
"id": "p19"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p20",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p27"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p28"
},
{
"tapped": true,
"name": "Swamp",
"id": "p35"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p36",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p44"
},
{
"tapped": true,
"name": "Thriving Isle",
"id": "p51"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Sonnet Story",
"library_size": 86,
"life": 40
}
],
"available": true,
"step": "Declare Attackers",
"combat": [
{
"blocked": false,
"defending": "DSV3 Analyst",
"attackers": [
{
"name": "Rishkar, Peema Renegade",
"id": "p8",
"power": "3",
"toughness": "3"
}
]
}
],
"turn": 6
}thinkingQwen3L Dreamer
Ah, now I see what happened. Rishkar, Peema Renegade (p8) is already tapped — that's why he couldn't be declared as an attacker again. He must have been tapped by an ability, possibly from Kaima, the Fractured Calm's triggered effect or another source.
Only Kaima (p14) is currently declared as an attacker, and Rishkar is tapped and can't attack this turn.
At this point, I should confirm the attack with just Kaima, a 3/3 trampler, targeting DSV3 Analyst, who is at 19 life — still a reasonable clock.
Let’s go ahead and confirm the attackers with just Kaima. I’ll call `choose_action` with the confirmation since I don’t want to pass or add more attackers.
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=true, attackers=["p8","p14"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
I apologize — I made an error by including placeholder values in the `choose_action` call. I need to only include the valid parameters without dummy strings.
Since Kaima is already declared as an attacker and Rishkar is tapped and unable to attack, I should confirm the current attack declaration with just Kaima.
Let me properly confirm the attackers now:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingQwen3L Dreamer
It seems a target was auto-selected again—likely due to a triggered ability. I need to be more careful and check what choices are actually pending before acting.
Let me call `get_action_choices` to see exactly what decision I need to make right now, now that attackers have been declared.
thinkingQwen3L Dreamer
I see that I'm still in the declare attackers phase, and the game is prompting me to either confirm my attackers or pass.
Currently:
- Kaima, the Fractured Calm (3/3 trampler) is declared as an attacker.
- Rishkar, Peema Renegade is tapped and cannot attack.
There are no other untapped creatures to declare. I should confirm the attack with just Kaima.
I'll confirm the attackers now.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}thinkingQwen3L Dreamer
Attackers have been confirmed — Kaima, the Fractured Calm is attacking DSV3 Analyst.
Now I should pass priority to let the combat phase proceed to blockers. I'll call `pass_priority` to see what happens next — whether my opponent blocks or lets damage through.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(19hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T6 Combat/Declare Blockers (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 0,
"action": "cast",
"id": "p50"
}
],
"action_pending": true
}thinkingQwen3L Dreamer
I'm currently in the declare blockers step, and the game is allowing me to cast instant-speed spells or activate abilities before blockers are declared.
I have **Silkguard** in hand, which is an instant that can give hexproof to a creature until end of turn. Since Kaima is attacking alone and could be blocked by any number of creatures, giving it hexproof would make it unblockable — a strong play to ensure I get through for 3 trample damage.
DSV3 Analyst has several lands and artifacts but no obvious creatures in play (from last battlefield scan), so they likely can't block anyway. But just in case they have a creature they can summon-block or a way to create one, Silkguard could matter.
However, **Silkguard costs {X}{G}**, and X must be at least 1. I have three Forests untapped, so I can afford it.
But is it necessary? DSV3 Analyst has no creatures on board, and based on their graveyard (Hero's Downfall, Thought Scour, etc.), they're in blue/black — not known for many cheap blockers. They *could* use a sorcery-speed creature from hand, but those would be slow.
Given that, **casting Silkguard is probably overkill** — I'm likely getting in for 3 trample damage anyway.
Best to pass priority and let combat resolve. I'll hold up mana in case something else comes up, but no need to waste a spell here.
I'll pass priority.
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
Apologies again — I incorrectly included placeholder values. I simply need to pass priority by choosing `answer=false` to indicate I'm not playing any spells or abilities.
Let me do that now:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,19hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T6 Combat/Declare Blockers (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}Qwen3L Dreamerllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I've passed priority during the declare blockers step. Now I'll let the game proceed to see if any blockers are declared or if damage resolves.
I'll call `pass_priority` again to move forward.
DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Postcombat Main/Postcombat Main (Qwen3L Dreamer) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Mountain",
"index": 0,
"action": "land",
"id": "p43"
},
{
"name": "Blackblade Reforged",
"index": 1,
"action": "activate",
"playable_abilities": [
"Equip legendary creature {3}"
],
"id": "p18"
},
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 2,
"action": "cast",
"id": "p50"
},
{
"name": "Unknown (bd683226)",
"index": 3,
"id": "p32"
},
{
"name": "Mountain",
"index": 4,
"action": "land",
"id": "p4"
}
]
}thinkingQwen3L Dreamer
I'm now in my postcombat main phase. Here are my options:
- Play a land: I have two Mountains in hand (p43 and p4). I haven’t played a land this turn yet.
- Equip Blackblade Reforged for {3} to a legendary creature.
- Cast Silkguard ({X}{G}).
- Play the other unknown land (p4).
I have:
- 4 untapped lands: Exotic Orchard, Mountain, Forest, Forest.
- Mana pool empty.
- Creatures: Rishkar (3/3 +1/+1 counter, tapped) and Kaima (3/3, currently attacking or just dealt damage).
First, I should play a land. It’s generally good to always play your land drop. The two Mountains in hand are both playable — I’ll play one to increase my mana for casting spells.
Looking at the battlefield, I have **Rishkar, Peema Renegade** (who gains a counter when I play a creature spell, not land) and **Kaima, the Fractured Calm** (who triggers whenever I cast an instant or sorcery, or when a land enters under my control).
Since Kaima triggers off a land entering the battlefield, I’ll get a trigger when I play this Mountain. That’s great — I’ll draw a card after the land drop.
I should play one Mountain now. Let’s do that.
I’ll play the Mountain with ID p43 (no strategic difference between p43 and p4).
llmchoose_action(id=p43)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Dreamer
I've played a Mountain, and now Kaima, the Fractured Calm's ability should trigger: "Whenever a land enters the battlefield under your control, draw a card."
Let me pass priority briefly to let that trigger resolve and draw a card.
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T6 Postcombat Main/Postcombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
My life dropped from 19 to 13 (lost 6). I'm getting attacked heavily. Need to stabilize.
I have a land drop available (haven't played a land this turn). Could play Overgrown Tomb or Windswept Heath.
I'll pass.
Qwen3L Dreamerllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T6 End/End Turn (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 0,
"action": "cast",
"id": "p50"
}
]
}thinkingQwen3L Dreamer
Kaima’s ability triggered and went on the stack, but before it resolves, I have priority and can play instants or activate abilities.
I still have **Silkguard** in hand, but there’s no urgent reason to cast it now — the ability will resolve and I’ll draw a card regardless.
Best to pass priority so I can draw.
I’ll pass priority now to let Kaima’s trigger resolve.
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
I apologize for the repeated errors — I keep including placeholder fields in the `choose_action` call. Let me correct that.
I simply need to pass priority with `answer=false` to let Kaima’s draw trigger resolve.
Here we go:
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I keep making the same mistake — including dummy fields in the `choose_action` call. The system is interpreting "string" as an ID and throwing an error.
I need to call `choose_action` with *only* the parameter I intend to use: `answer=false` to pass priority.
Let me do it cleanly this time:
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
I see the issue — I must have a function call formatting problem. Let me simplify and use only the necessary argument.
I need to pass priority. The correct call is:
MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 16,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"recent_chat": [
"Sonnet Story: A twist in the tale! As battles rage around us, the Necromancer finally steps forth from the shadows..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"action": "activate",
"playable_abilities": [
"Level up {2}{U} <i>({2}{U}: Put a level counter o..."
],
"id": "p2"
},
{
"name": "Transguild Promenade",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Saltcrusted Steppe",
"index": 2,
"action": "land",
"id": "p34"
},
{
"mana_cost": "{1}{G}{U}",
"name": "Winged Coatl",
"index": 3,
"action": "cast",
"id": "p47",
"power": "1",
"toughness": "1"
},
{
"name": "Island",
"index": 4,
"action": "land",
"id": "p43"
},
{
"mana_cost": "{4}",
"name": "Sword of the Paruns",
"index": 5,
"action": "cast",
"id": "p18"
}
]
}thinkingMiniMx Spike
Cast Winged Coatl for a flying threat:
llmchoose_action(id=p47)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}Qwen3L Dreamerllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
Great — passed priority. Now Kaima’s triggered ability should resolve, and I’ll draw a card.
I'll call `pass_priority` to let the stack resolve and confirm the draw.
thinkingMiniMx Spike
Auto-tap to pay for Winged Coatl:
llmchoose_action(auto_tap=true)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}thinkingMiniMx Spike
Pass priority to let Winged Coatl resolve:
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Winged Coatl"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (MiniMx Spike)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
MiniMx Spike is casting Winged Coatl (flash, reach, deathtouch). I have Darkblast which could give -1/-1 to something. No need to counter.
I'll pass.
MiniMx Spikellm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T6 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "Knight Token",
"index": 1,
"choice_type": "attacker",
"id": "p42",
"power": "2",
"toughness": "2"
},
{
"name": "Derevi, Empyrial Tactician",
"index": 2,
"choice_type": "attacker",
"id": "p30",
"power": "2",
"toughness": "3"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingMiniMx Spike
Attack with all creatures to pressure DSV3 Analyst:
llmchoose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}thinkingMiniMx Spike
Target DSV3 Analyst:
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Spike
Confirm attackers:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}thinkingMiniMx Spike
Pass for blockers:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(40hp), Sonnet Story(40hp)",
"context": "T6 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}Qwen3L Dreamerllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(you,40hp), Sonnet Story(40hp)",
"context": "T6 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 0,
"action": "cast",
"id": "p50"
}
],
"action_pending": true
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I successfully drew a card (thanks to Kaima's trigger), and now priority has passed to MiniMx Spike, who is beginning their turn.
I still have **Silkguard** ({X}{G}) in hand, but it's not my turn — I can only respond to spells or abilities.
The game is asking me to choose an action because I have an instant in hand and can respond during MiniMx Spike's turn. However, nothing has been cast yet — they just entered their turn.
I should pass priority and let their upkeep and draw happen unless they do something relevant.
I'll pass priority now with `answer=false`.
Qwen3L Dreamerllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I've passed priority during MiniMx Spike's turn. Now I'll let the game proceed to their draw step and beyond unless something interactive happens.
I'll call `pass_priority` to skip ahead to my next turn, where I can make meaningful plays with my hand and board.
My goal is to keep pressure on DSV3 Analyst, who is now at 13 life after Kaima's 3 damage. I can aim to play Whiptongue Hydra or cast Rishkar's Expertise soon.
Let's skip to my turn:
MiniMx Spikellm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(13hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 1,
"message": "Select a permanent",
"required": true,
"action_pending": true,
"actions_passed": 1,
"context": "T6 Combat/Combat Damage (MiniMx Spike)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"controller": "Sonnet Story",
"name": "Wall of Omens",
"target_type": "permanent",
"index": 0,
"id": "p27",
"power": "0",
"toughness": "4"
},
{
"tapped": true,
"name": "Plains",
"target_type": "permanent",
"index": 1,
"id": "p5"
},
{
"tapped": true,
"controller": "DSV3 Analyst",
"name": "Tropical Island",
"target_type": "permanent",
"index": 2,
"id": "p10"
},
{
"name": "Knight Token",
"target_type": "permanent",
"index": 3,
"id": "p42",
"power": "2",
"toughness": "2"
},
{
"controller": "DSV3 Analyst",
"name": "Sylvan Library",
"target_type": "permanent",
"index": 4,
"id": "p35"
},
{
"tapped": true,
"name": "Hada Spy Patrol",
"target_type": "permanent",
"index": 5,
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"controller": "Sonnet Story",
"name": "Prairie Stream",
"target_type": "permanent",
"index": 6,
"id": "p28"
},
{
"tapped": true,
"name": "Island",
"target_type": "permanent",
"index": 7,
"id": "p8"
},
{
"controller": "Sonnet Story",
"name": "Sefris of the Hidden Ways",
"target_type": "permanent",
"index": 8,
"id": "p39",
"power": "2",
"toughness": "3"
},
{
"controller": "Qwen3L Dreamer",
"name": "Exotic Orchard",
"target_type": "permanent",
"index": 9,
"id": "p19"
},
{
"tapped": true,
"controller": "Sonnet Story",
"name": "Exotic Orchard",
"target_type": "permanent",
"index": 10,
"id": "p44"
},
{
"controller": "Qwen3L Dreamer",
"name": "Mountain",
"target_type": "permanent",
"index": 11,
"id": "p20"
},
{
"controller": "Qwen3L Dreamer",
"name": "Mountain",
"target_type": "permanent",
"index": 12,
"id": "p49"
},
{
"tapped": true,
"controller": "DSV3 Analyst",
"name": "Urborg, Tomb of Yawgmoth",
"target_type": "permanent",
"index": 13,
"id": "p11"
},
{
"tapped": true,
"name": "Forest",
"target_type": "permanent",
"index": 14,
"id": "p9"
},
{
"controller": "Qwen3L Dreamer",
"name": "Blackblade Reforged",
"target_type": "permanent",
"index": 15,
"id": "p21"
},
{
"tapped": true,
"controller": "Qwen3L Dreamer",
"name": "Rishkar, Peema Renegade",
"target_type": "permanent",
"index": 16,
"id": "p23",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"controller": "Sonnet Story",
"name": "Swamp",
"target_type": "permanent",
"index": 17,
"id": "p38"
},
{
"controller": "Qwen3L Dreamer",
"name": "Forest",
"target_type": "permanent",
"index": 18,
"id": "p36"
},
{
"controller": "Sonnet Story",
"name": "Doomed Necromancer",
"target_type": "permanent",
"index": 19,
"id": "p51",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"controller": "Sonnet Story",
"name": "Island",
"target_type": "permanent",
"index": 20,
"id": "p26"
},
{
"tapped": true,
"name": "Derevi, Empyrial Tactician",
"target_type": "permanent",
"index": 21,
"id": "p30",
"power": "2",
"toughness": "3"
},
{
"tapped": true,
"controller": "Qwen3L Dreamer",
"name": "Kaima, the Fractured Calm",
"target_type": "permanent",
"index": 22,
"id": "p37",
"power": "3",
"toughness": "3"
},
{
"name": "Winged Coatl",
"target_type": "permanent",
"index": 23,
"id": "p47",
"power": "1",
"toughness": "1"
},
{
"controller": "DSV3 Analyst",
"name": "Cephalid Coliseum",
"target_type": "permanent",
"index": 24,
"id": "p12"
},
{
"controller": "DSV3 Analyst",
"name": "Sensei's Divining Top",
"target_type": "permanent",
"index": 25,
"id": "p13"
},
{
"name": "Azorius Chancery",
"target_type": "permanent",
"index": 26,
"id": "p6"
},
{
"tapped": true,
"controller": "Sonnet Story",
"name": "Plains",
"target_type": "permanent",
"index": 27,
"id": "p25"
},
{
"controller": "Sonnet Story",
"name": "Propaganda",
"target_type": "permanent",
"index": 28,
"id": "p29"
},
{
"controller": "Qwen3L Dreamer",
"name": "Forest",
"target_type": "permanent",
"index": 29,
"id": "p22"
},
{
"tapped": true,
"controller": "Sonnet Story",
"name": "Thriving Isle",
"target_type": "permanent",
"index": 30,
"id": "p50"
}
]
}thinkingMiniMx Spike
Target DSV3 Analyst's Sylvan Library to disrupt their card draw:
llmchoose_action(amount=1, answer=false, amounts=[1,0], auto_tap=true, pile=2, index=4, mana_plan=["p30","p47"], attackers=["all"], blockers=[], id=p35, text=Forest)
{
"retryable": false,
"success": false,
"warning": "Both id and index provided; used id=p35, ignored index=4",
"error_code": "missing_param",
"error": "mana_plan and auto_tap are mutually exclusive"
}MiniMx Spikellm
choose_action(id=p35)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_4"
}thinkingMiniMx Spike
Wait, I made a mistake - I can't target Sylvan Library with Derevi's ability since Derevi can't target herself. Let me correct this:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
},
{
"name": "Ability"
},
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T6 Combat/Combat Damage (MiniMx Spike)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Combat damage step. Qwen3L Dreamer's life dropped from 40 to 33 (lost 7). There are abilities on stack. Could be something like lifelink triggers.
I'll pass.
MiniMx Spikellm
pass_priority(until=postcombat_main)
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
},
{
"name": "Ability"
},
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(13hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"context": "T6 Combat/Combat Damage (MiniMx Spike)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true or answer=false",
"message": "Tap that permanent?",
"action_pending": true
}thinkingMiniMx Spike
No need to tap anything:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
},
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(13hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"context": "T6 Combat/Combat Damage (MiniMx Spike)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true or answer=false",
"message": "Tap that permanent?",
"action_pending": true
}thinkingMiniMx Spike
No tap needed:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T6 Combat/Combat Damage (MiniMx Spike)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(13hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"context": "T6 Combat/Combat Damage (MiniMx Spike)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true or answer=false",
"message": "Tap that permanent?",
"action_pending": true
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
No:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Postcombat Main/Postcombat Main (MiniMx Spike) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Transguild Promenade",
"index": 0,
"action": "land",
"id": "p3"
},
{
"name": "Saltcrusted Steppe",
"index": 1,
"action": "land",
"id": "p34"
},
{
"name": "Island",
"index": 2,
"action": "land",
"id": "p43"
}
]
}thinkingMiniMx Spike
Play Saltcrusted Steppe for my land drop:
llmchoose_action(id=p34)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingMiniMx Spike
Pass priority:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"context": "T6 Postcombat Main/Postcombat Main (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"context": "T7 Beginning/Draw (DSV3 Analyst)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true or answer=false",
"message": "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.",
"action_pending": true
}thinkingDSV3 Analyst
It's my turn (Turn 7). Draw step, Sylvan Library trigger again. I have 13 life, need to be careful.
Current hand: Pernicious Deed, Mystical Teachings, Overgrown Tomb, Windswept Heath. Plus after draw: I'll draw a card. I have Sensei's Divining Top, Darkblast in hand.
I'll draw one card, then decide. I'm low on life (13). Drawing extra cards could cost 4 life each if I want to keep them. I can't afford 4 life. So I'll answer false (don't draw extra cards).
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="answer" string="false">false</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"actions_passed": 0,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"context": "T7 Beginning/Draw (DSV3 Analyst)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true or answer=false",
"message": "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.",
"action_pending": true
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(you,40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"context": "T7 Precombat Main/Precombat Main (DSV3 Analyst)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Saltcrusted Steppe",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
}
],
"action_pending": true
}thinkingMiniMx Spike
Activate Saltcrusted Steppe to add a storage counter:
llmchoose_action(id=p34)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
Tap Saltcrusted Steppe to activate it:
llmchoose_action(mana_plan=["p34"])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {C}."
},
{
"index": 1,
"description": "2. {1}, {T}: Put a storage counter on Saltcrusted Steppe."
},
{
"index": 2,
"description": "3. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}."
},
{
"index": 3,
"description": "4. {T}: Add {B}."
}
]
}thinkingMiniMx Spike
Choose the storage counter ability:
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingMiniMx Spike
Tap Saltcrusted Steppe to add storage counter:
llmchoose_action(mana_plan=["p34"])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {W}{U}."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingMiniMx Spike
Select Derevi's mana ability to add WU:
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingMiniMx Spike
Tap Derevi for WU mana:
llmchoose_action(mana_plan=["p30"])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}thinkingMiniMx Spike
Pass priority:
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (DSV3 Analyst) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
My turn 7 precombat main. I have a land drop available. Let's first check what lands I have. Need to look at game state.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 36,
"stack": [
{
"name": "Ability",
"rules": [
"{1}, {T}: Put a storage counter on Saltcrusted Steppe."
],
"id": "p75"
}
],
"active_player": "DSV3 Analyst",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 82,
"life": 13,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"mana_cost": "{3}{U}",
"name": "Mystical Teachings",
"id": "p15"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
},
{
"name": "Overgrown Tomb",
"is_land": true,
"id": "p40"
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
},
{
"name": "Island",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p44"
},
{
"tapped": true,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Knight Token",
"rules": [
"Vigilance"
],
"id": "p53",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"id": "p18"
},
{
"tapped": true,
"name": "Derevi, Empyrial Tactician",
"id": "p59",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Winged Coatl",
"id": "p68",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": true,
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"name": "MiniMx Spike",
"library_size": 87,
"mana_pool": {
"W": 1
},
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": false,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": false,
"name": "Forest",
"id": "p41"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p50"
},
{
"tapped": true,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"id": "p66"
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 86,
"life": 33
},
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": true,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": true,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": true,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Sonnet Story",
"library_size": 86,
"life": 40
}
],
"available": true,
"step": "Precombat Main",
"turn": 7
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
Board state: I'm at 13 life, opponent MiniMx Spike has 2/2 Knight token, 3/3 Hada Spy Patrol, 1/1 Winged Coatl (deathtouch, reach, flash), Derevi 2/3 tapped, and a Plains.
Qwen3L Dreamer has Rishkar (3/3 with +1/+1 counter), Kaima (3/3), Blackblade Reforged (equipment), lands.
Sonnet Story has Wall of Omens (0/4), Doomed Necromancer (2/2), Propaganda (makes attacking cost 2 per creature), Sefris (2/3).
I have Pernicious Deed (1BG), Mystical Teachings (3U), Darkblast (B), Baleful Strix (UB), lands: Tropical Island, Urborg, Cephalid Coliseum, Sensei's Top, Sylvan Library.
I need to develop board and not die. I can play a land (Overgrown Tomb or Windswept Heath). Overgrown Tomb is better for mana fixing (BG). I'll play it tapped (enters tapped). Then I can cast Baleful Strix (UB) using Tropical Island (U), Cephalid Coliseum (U), Urborg (B) for black.
Sensei's Top can look at top 3 for 1 generic. I have 3 untapped lands (Tropical, Urborg, Cephalid). Could also activate Cephalid Coliseum's ability to draw 3 discard 3 later.
Let's first play the land.
Get action choices:
thinkingDSV3 Analyst
The game is showing only Darkblast and Sensei's Top as playable. It doesn't show lands. That's because I can play a land as a special action that doesn't use the stack. I can play a land anytime during my main phase when the stack is empty. The stack has an ability (Saltcrusted Steppe activation). Need to let that resolve first.
Let's pass priority to let the ability resolve.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"context": "T7 Combat/Declare Attackers (DSV3 Analyst)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Now I'm in combat phase? Actually it says "T7 Combat/Declare Attackers (DSV3 Analyst)". That means I'm in my combat phase, declare attackers step. I can still play instants and abilities.
But I haven't played a land yet. I need to be in a main phase to play a land. I can't play a land during combat. I missed my chance because the ability on stack was during my precombat main phase, and after it resolved, I passed priority and the game advanced to combat.
I'll need to wait until postcombat main phase. For now, I should consider attacking. I have no creatures. So I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 23,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Darkwater Catacombs",
"index": 0,
"action": "land",
"id": "p6"
},
{
"mana_cost": "{1}",
"name": "Sol Ring",
"index": 1,
"action": "cast",
"id": "p47"
}
]
}thinkingSonnet Story
Great! Doomed Necromancer successfully resolved (I can see DSV3 Analyst is down to 13 hp now - combat happened).
Turn 7! I drew Sol Ring - excellent! That's a must-play. Let me cast it:
llmchoose_action(id=p47)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=And just when all seemed lost... *dramat...)
{
"success": true
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Sol Ring"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (Sonnet Story)",
"recent_chat": [
"Sonnet Story: And just when all seemed lost... *dramatically holds up Sol Ring* ...a glimmer of hope appears!"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Sonnet Story is casting Sol Ring (artifact). I have Darkblast and Top activations. I'll pass.
Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Darkwater Catacombs",
"index": 0,
"action": "land",
"id": "p6"
},
{
"mana_cost": "{7}",
"name": "Meteor Golem",
"index": 1,
"action": "cast",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{5}{U}{U}",
"name": "Arcane Endeavor",
"index": 2,
"action": "cast",
"id": "p42"
}
]
}thinkingSonnet Story
Excellent! Now with Sol Ring I have access to more mana. Let me check what I can cast:
1. **Meteor Golem** {7} - 3/3 that destroys a nonland permanent when it enters. This is good removal attached to a creature.
2. **Arcane Endeavor** {5}{U}{U} - Let me check what this does:
llmget_oracle_text(object_id=p42)
{
"success": true,
"mana_cost": "{5}{U}{U}",
"name": "Arcane Endeavor",
"rules": [
"Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost."
],
"type": "Sorcery"
}thinkingSonnet Story
Arcane Endeavor rolls two d8s - I draw cards equal to one roll and can cast a free instant/sorcery with CMC ≤ the other roll. That's potentially very powerful card advantage.
Let me think strategically:
- DSV3 Analyst is at 13 hp and getting pummeled
- I have Sefris and Doomed Necromancer on board
- I need to build up my board presence and card advantage
I should play my land first (Darkwater Catacombs), then decide what to cast. Let me play the land:
llmchoose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"context": "T7 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 6,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingSonnet Story
Combat phase! I have Sefris (2/3) and Doomed Necromancer (2/2). DSV3 Analyst is at 13 hp and very weak. Should I attack?
Arguments for attacking:
- DSV3 Analyst is low and will likely die soon anyway
- Applying pressure is good
- If DSV3 dies, it's one less opponent
Arguments against:
- I don't want to lose my key pieces (Sefris, Necromancer)
- Making enemies is risky in multiplayer
- My creatures are more valuable as utility pieces than attackers
I think I should skip attacking again. I'll wait until I have more expendable creatures:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"context": "T7 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Combat, I'll pass.
Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T7 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{7}",
"name": "Meteor Golem",
"index": 0,
"action": "cast",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{5}{U}{U}",
"name": "Arcane Endeavor",
"index": 1,
"action": "cast",
"id": "p42"
}
]
}thinkingSonnet Story
Now I'm in postcombat main with 6 untapped lands. With Sol Ring, I effectively have 8 mana available ({2} from Sol Ring + 6 lands). I can cast either:
- **Meteor Golem** {7} - Removal + creature body
- **Arcane Endeavor** {5}{U}{U} - Card draw + potential free spell
I think Arcane Endeavor is the better play here. Card advantage is crucial, and rolling two d8s should give me good value. Let me cast it:
llmchoose_action(id=p42)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Arcane Endeavor"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 6,
"message": "Choose which mana to produce from Darkwater Catacombs (tapping to pay for a spell)",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T7 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {1}, {T}: Add {U}{B}."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingSonnet Story
The game is asking which Darkwater Catacombs ability to use. I need {U}{U} for Arcane Endeavor. Option 0 gives {U}{B} for {1}, so I'd get 2 mana but one is black. Option 1 just gives {B}.
Actually, I should choose option 0 to get {U}{B}:
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Arcane Endeavor"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 2,
"message": "Choose spell or ability to play: Exotic Orchard",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T7 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {T}: Add one mana of any color that a land an opponent controls could produce."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingSonnet Story
Now it's asking for Exotic Orchard. I need more blue mana. I'll choose option 0 to get any color (blue):
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
Sonnet Storyllm
pass_priority()
{
"actions_passed": 1,
"land_drops_used": 1,
"stack": [
{
"name": "Arcane Endeavor"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"context": "T7 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true or answer=false",
"message": "Choose a number of cards to draw",
"action_pending": true
}thinkingSonnet Story
Interesting - the game is asking me to choose how many cards to draw. This must be related to Arcane Endeavor's d8 rolls. Let me answer true to proceed:
llmpass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"stack": [
{
"name": "Arcane Endeavor"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"context": "T7 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true or answer=false",
"message": "Choose a number of cards to draw",
"action_pending": true
}thinkingSonnet Story
It's asking again. Let me get more context:
llmget_game_log(max_chars=2000)
{
"cursor": 36254,
"log": "> draws a card\nDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.\nMiniMx Spike activates: put a storage counter on Saltcrusted Steppe. from Saltcrusted Steppe\nDSV3 Analyst skip attack\nDSV3 Analyst turn 7 (13 - 40 - 33 - 40)\nSonnet Story draws a card\nSonnet Story casts Sol Ring from hand\n[Chat] Sonnet Story: And just when all seemed lost... *dramatically holds up Sol Ring* ...a glimmer of hope appears!\nSonnet Story puts Sol Ring from stack onto the Battlefield\nSonnet Story puts Darkwater Catacombs from hand onto the Battlefield\nSonnet Story plays Darkwater Catacombs\nSonnet Story skip attack\nSonnet Story casts Arcane Endeavor from hand\n[Roll a die] Sonnet Story rolled 2d8, results: [7, 8] (source: Arcane Endeavor)",
"truncated": true,
"total_length": 36254
}thinkingSonnet Story
Excellent! I rolled [7, 8] on my 2d8! Now I need to choose which number to use for drawing cards and which for the free spell CMC.
- If I choose 8 for card draw: I draw 8 cards and can cast a free spell with CMC ≤ 7
- If I choose 7 for card draw: I draw 7 cards and can cast a free spell with CMC ≤ 8
I should choose to draw 8 cards, since the difference between CMC 7 and 8 is minimal, but drawing 1 extra card is valuable. Let me answer true:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=*rolls dice dramatically* A seven and an...)
{
"success": true
}Sonnet Storyllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"stack": [
{
"name": "Arcane Endeavor"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"context": "T7 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 1,
"respond_with": "answer=true or answer=false",
"message": "Cast spell without paying its mana cost (Victimize)?",
"action_pending": true
}thinkingSonnet Story
Perfect! It's asking if I want to cast **Victimize** for free! Victimize is a great reanimation spell. Let me check what it does:
llmget_oracle_text(card_name=Victimize)
{
"success": true,
"mana_cost": "{2}{B}",
"name": "Victimize",
"rules": [
"Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped."
],
"type": "Sorcery"
}thinkingSonnet Story
Victimize requires me to sacrifice a creature, but returns TWO creatures from my graveyard! Let me check what's in my graveyard:
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "Sonnet Story",
"cursor": 12,
"stack": [
{
"name": "Arcane Endeavor",
"rules": [
"Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost."
],
"id": "p53"
}
],
"active_player": "Sonnet Story",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p20"
},
{
"name": "Misty Rainforest",
"id": "p21"
},
{
"name": "Thought Scour",
"id": "p22"
},
{
"name": "Thoughtseize",
"id": "p23"
},
{
"name": "Miscalculation",
"id": "p48"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p16"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p17"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p18"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p19"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p32"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 82,
"life": 13
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p39"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p26",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p33"
},
{
"tapped": true,
"name": "Azorius Chancery",
"id": "p37"
},
{
"tapped": false,
"name": "Knight Token",
"rules": [
"Vigilance"
],
"id": "p38",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"id": "p24"
},
{
"tapped": true,
"name": "Derevi, Empyrial Tactician",
"id": "p43",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Winged Coatl",
"id": "p49",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": true,
"counters": {
"storage": 1
},
"name": "Saltcrusted Steppe",
"id": "p50"
}
],
"name": "MiniMx Spike",
"library_size": 87,
"life": 40
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p27"
},
{
"tapped": false,
"name": "Mountain",
"id": "p28"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p29"
},
{
"tapped": false,
"name": "Forest",
"id": "p34"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p35",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p40"
},
{
"tapped": true,
"name": "Kaima, the Fractured Calm",
"id": "p41",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"id": "p51"
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 86,
"life": 33
},
{
"hand_size": 9,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p5",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p14"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p11"
},
{
"tapped": true,
"name": "Swamp",
"id": "p7"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p31",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p15"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p12"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p8",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p47"
},
{
"tapped": true,
"name": "Darkwater Catacombs",
"id": "p6"
}
],
"name": "Sonnet Story",
"library_size": 78,
"life": 40,
"hand": [
{
"mana_cost": "{7}",
"name": "Meteor Golem",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{2}{B}",
"name": "Victimize",
"id": "p44"
},
{
"name": "High Market",
"is_land": true,
"id": "p54"
},
{
"name": "Island",
"is_land": true,
"id": "p55"
},
{
"mana_cost": "{1}",
"name": "Wayfarer's Bauble",
"id": "p56"
},
{
"mana_cost": "{1}{U}{B}",
"name": "Obsessive Stitcher",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"mana_cost": "{3}",
"name": "Burnished Hart",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{5}{W}{W}",
"name": "Eternal Dragon",
"id": "p59",
"power": "5",
"toughness": "5"
},
{
"mana_cost": "{1}{B}",
"name": "Reassembling Skeleton",
"id": "p60",
"power": "1",
"toughness": "1"
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 7
}thinkingSonnet Story
Great! I drew 8 cards and now have 9 in hand. My graveyard is empty (no creature cards). I can't cast Victimize because:
1. I need to sacrifice a creature (I have Sefris, Wall of Omens, Doomed Necromancer)
2. I need TWO creature cards in my graveyard to target
I should answer false to not cast Victimize:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T7 Postcombat Main/Postcombat Main (Sonnet Story)",
"recent_chat": [
"Sonnet Story: *rolls dice dramatically* A seven and an eight! The fates smile upon us! Eight cards shall fuel the next chapter of this epic..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 1,
"message": "Select card to discard (selected 0 of 2, min 2)",
"required": true,
"action_pending": true,
"actions_passed": 1,
"context": "T7 End/Cleanup (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "High Market",
"target_type": "card",
"index": 0,
"id": "p54"
},
{
"name": "Eternal Dragon",
"target_type": "card",
"index": 1,
"id": "p59"
},
{
"name": "Island",
"target_type": "card",
"index": 2,
"id": "p55"
},
{
"name": "Meteor Golem",
"target_type": "card",
"index": 3,
"id": "p36"
},
{
"name": "Reassembling Skeleton",
"target_type": "card",
"index": 4,
"id": "p60"
},
{
"name": "Wayfarer's Bauble",
"target_type": "card",
"index": 5,
"id": "p56"
},
{
"name": "Victimize",
"target_type": "card",
"index": 6,
"id": "p44"
},
{
"name": "Obsessive Stitcher",
"target_type": "card",
"index": 7,
"id": "p57"
},
{
"name": "Burnished Hart",
"target_type": "card",
"index": 8,
"id": "p58"
}
]
}thinkingSonnet Story
I'm in cleanup and need to discard down to 7 cards (I have 9). I need to discard 2 cards. Let me think about what to keep:
**Current hand:**
1. High Market - land, useful for sacrificing
2. Eternal Dragon {5}{W}{W} - 5/5 flyer, can cycle to get Plains
3. Island - basic land
4. Meteor Golem {7} - removal on a stick
5. Reassembling Skeleton {1}{B} - recursive creature, great for Sefris
6. Wayfarer's Bauble {1} - ramp artifact
7. Victimize {2}{B} - powerful reanimation
8. Obsessive Stitcher {1}{U}{B} - mill/reanimate
9. Burnished Hart {3} - ramp creature
I should keep the most impactful cards for my strategy:
- **Reassembling Skeleton** - excellent for Sefris dungeons
- **Victimize** - powerful reanimation once I have targets
- **Obsessive Stitcher** - fuels graveyard
- **Meteor Golem** - removal
- **Burnished Hart** - ramp
- **Wayfarer's Bauble** - ramp
- **High Market** - sac outlet
I should discard:
- **Island** - basic land, least useful
- **Eternal Dragon** - 7 mana is too much, and I don't need the Plains-cycling
Let me discard Island first:
llmchoose_action(id=p55)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2"
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 1,
"message": "Select card to discard (selected 1 of 2, min 2)",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T7 End/Cleanup (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "High Market",
"target_type": "card",
"index": 0,
"id": "p54"
},
{
"name": "Eternal Dragon",
"target_type": "card",
"index": 1,
"id": "p59"
},
{
"name": "Meteor Golem",
"target_type": "card",
"index": 2,
"id": "p36"
},
{
"name": "Reassembling Skeleton",
"target_type": "card",
"index": 3,
"id": "p60"
},
{
"name": "Wayfarer's Bauble",
"target_type": "card",
"index": 4,
"id": "p56"
},
{
"name": "Victimize",
"target_type": "card",
"index": 5,
"id": "p44"
},
{
"name": "Obsessive Stitcher",
"target_type": "card",
"index": 6,
"id": "p57"
},
{
"name": "Burnished Hart",
"target_type": "card",
"index": 7,
"id": "p58"
}
]
}thinkingSonnet Story
Now I need to discard one more card. I'll discard Eternal Dragon since it costs 7 mana and I have other win conditions:
llmchoose_action(id=p59)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
get_game_log(max_chars=1000)
{
"cursor": 37445,
"log": "B2AA'>Sonnet Story puts Arcane Endeavor from stack into their graveyard\nSonnet Story discards down to 7 hand cards\nSonnet Story discards Eternal Dragon\nSonnet Story discards Island\nSonnet Story - Ability triggers: Sefris of the Hidden Ways - Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. (Enter the first room or advance to the next room.) This ability triggers only once each turn.\nState-based actions or triggers happened on cleanup step, so players get priority due 514.3a",
"truncated": true,
"total_length": 37445
}Sonnet Storyllm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_CHOOSE_CHOICE",
"players": "DSV3 Analyst(13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(you,40hp)",
"context": "T7 End/Cleanup (Sonnet Story)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 1,
"respond_with": "index=N or text=\"TypeName\"",
"message": "Choose a dungeon to venture into",
"choices": [
{
"index": 0,
"description": "Dungeon of the Mad Mage"
},
{
"index": 1,
"description": "Tomb of Annihilation"
},
{
"index": 2,
"description": "Lost Mine of Phandelver"
}
],
"action_pending": true
}thinkingSonnet Story
Excellent! Sefris triggered! I discarded 2 cards, so I completed my dungeon for the turn. Now I need to choose which dungeon to venture into. Let me think:
1. **Dungeon of the Mad Mage** - Longest, takes many ventures to complete
2. **Tomb of Annihilation** - Medium length, good rewards
3. **Lost Mine of Phandelver** - Shortest, quick completion
Since this is my first venture, I should choose **Tomb of Annihilation** - it has good mid-game value and the final room reanimates a creature from my graveyard, which synergizes with my strategy. Let me choose it:
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_choice_1"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=*discards dramatically* And so we ventur...)
{
"success": true
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,13hp), MiniMx Spike(40hp), Qwen3L Dreamer(33hp), Sonnet Story(40hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T7 End/Cleanup (Sonnet Story)",
"recent_chat": [
"Sonnet Story: *discards dramatically* And so we venture into the Tomb of Annihilation... The first step of our hero's descent into darkness!"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Cleanup step. I can still play instants (like Darkblast) but no sorceries. I'll pass.
Sonnet Storyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(32hp), Sonnet Story(you,39hp)",
"context": "T7 End/Cleanup (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Doomed Necromancer",
"index": 0,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
}
],
"action_pending": true
}thinkingSonnet Story
Interesting! Everyone lost 1 life (the first room of Tomb of Annihilation must drain 1 from each player). Now I have priority with Doomed Necromancer available. But I don't have any creatures in my graveyard yet, so I should pass:
DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,32hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (Qwen3L Dreamer) YOUR_MAIN",
"recent_chat": [
"Sonnet Story: And just when all seemed lost... *dramatically holds up Sol Ring* ...a glimmer of hope appears!",
"Sonnet Story: *rolls dice dramatically* A seven and an eight! The fates smile upon us! Eight cards shall fuel the next chapter of this epic...",
"Sonnet Story: *discards dramatically* And so we venture into the Tomb of Annihilation... The first step of our hero's descent into darkness!"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{4}{G}{G}",
"name": "Rishkar's Expertise",
"index": 0,
"action": "cast",
"id": "p5"
},
{
"name": "Blackblade Reforged",
"index": 1,
"action": "activate",
"playable_abilities": [
"Equip legendary creature {3}"
],
"id": "p18"
},
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 2,
"action": "cast",
"id": "p50"
},
{
"mana_cost": "{5}{G}",
"name": "Whiptongue Hydra",
"index": 3,
"action": "cast",
"id": "p7",
"power": "4",
"toughness": "4"
},
{
"name": "Unknown (bd683226)",
"index": 4,
"id": "p32"
},
{
"name": "Mountain",
"index": 5,
"action": "land",
"id": "p4"
},
{
"mana_cost": "{3}{G}",
"name": "Rampant Rejuvenator",
"index": 6,
"action": "cast",
"id": "p54",
"power": "0",
"toughness": "0"
}
]
}Sonnet Storyllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
It's now my turn (Turn 7). I'm at 32 life (down from 40 — must have taken combat damage during opponents' turns, likely from MiniMx Spike and/or Sonnet Story). DSV3 Analyst is at 12, making them a prime target to finish off.
Here's my battlefield:
- 5 untapped lands: 3 Forests, 1 Mountain, 1 Exotic Orchard
- Blackblade Reforged (unattached)
- Rishkar, Peema Renegade (3/3 with +1/+1 counter)
- Kaima, the Fractured Calm (3/3)
Hand:
- Rishkar's Expertise ({4}{G}{G}) — counters a spell and I get two +1/+1 counters on a creature
- Whiptongue Hydra ({5}{G}) — 4/4 for 6 mana, enters with X +1/+1 counters (so with X=1, it’s 5/5)
- Silkguard ({X}{G}) — gives hexproof until end of turn
- Rampant Rejuvenator ({3}{G}) — 0/0 creature that enters with three +1/+1 counters (so 3/3) and when it dies, I scry 1
- One Mountain in hand
- One unknown land (likely a nonbasic, possibly a second Exotic Orchard)
Also, Sonnet Story just cast **Tomb of Annihilation** (!), judging from their dramatic chat — that’s a major turn: they can now sacrifice permanents for value, and it shuts off *my* devotion-based recursion or counters synergy. But their life is now 39 — they paid 1 life to cast it.
I need to apply pressure fast. DSV3 Analyst is at 12 and can be finished with a few more attacks.
Best plays:
- Play my land (Mountain) to get to 6 mana.
- Then decide between:
- Cast Whiptongue Hydra (6 mana, becomes 5/5 with X=1)
- Cast Rishkar's Expertise (6 mana) — but I don’t see an immediate spell I want to counter, and the two counters (say, on Kaima) would make her 5/5, not far off from Hydra
- Cast Rampant Rejuvenator (4 mana) — a 3/3 body now, and I can sac it later to Blackblade or to scry if needed
But I have **Blackblade Reforged** sitting unused. Attaching it for {3} to a 4+ power creature gives +3/+0 and lifelink.
Best targets:
- Kaima: already 3/3, equipping makes 6/3 with lifelink — but she'd die to blockers easily
- Rishkar: 4/4 with counter, becomes 7/4 with lifelink — strong
- If I cast Whiptongue Hydra with X=2, it becomes 6/6, equip it for 7/6 with lifelink — that’s huge
So optimal path:
1. Play Mountain
2. Cast Whiptongue Hydra with X=1 (total mana cost {6}{G}) → enters as 5/5
3. Equip Blackblade Reforged to it for {3} → now 8/5 with lifelink
4. Attack DSV3 Analyst for lethal
But I only have 6 mana after playing the land (3 Forests, Mountain, Exotic Orchard). Exotic Orchard could produce green, but I need 7 mana total (1 for land, 6 for Hydra, 3 for equip = 10 mana pips, but I play land during main phase).
Sequence:
- Play Mountain → now 6 lands, 6 mana available
- Cast Whiptongue Hydra with X=1: {5}{G} = 6 mana → spent
- Now I have 0 mana
- Equip costs {3} — I can’t afford it
If I cast Hydra with X=0: {4}{G} → enters as 4/4, equip for 7/4 lifelink — that’s good, but only 4 damage.
Alternatively: cast Rampant Rejuvenator ({3}{G}) → gets three +1/+1 counters → 3/3, then I can equip Blackblade for {3} to make it 6/3 lifelink. That leaves me with 2 mana after paying 4 for the spell.
But Rejuvenator is fragile — dies to any removal, and I lose the scry trigger if it doesn’t die later.
Better to build around Rishkar. He’s already 4/4. I could cast Rishkar’s Expertise ({4}{G}{G} = 6 mana), put two counters on Rishkar → becomes 6/4, then equip Blackblade for {3} → 9/4 with lifelink. That’s lethal on its own.
But again, same problem: casting Expertise uses all 6 mana, no mana left to equip.
I don’t have enough mana to cast a big spell and equip.
So better to play tempo:
- Play land
- Cast Rampant Rejuvenator ({3}{G}) using 4 mana → I have 2 mana left
- Use that to equip Blackblade Reforged to **Rejuvenator** → 6/3 with lifelink, immediate threat
- Next turn, grow it further or attack
Or: cast Whiptongue Hydra with X=0 (4G) → 4/4, equip (3 mana) → 7/4 lifelink — I can afford that if I play land and have 6 mana.
Wait: after playing land, I have 6 mana.
- Spend {4}{G} = 5 green pips on Hydra (X=0) → now 1 green left
- Can’t pay {3} for equip — need 3 more
No way to do both unless I produce more mana.
Rishkar’s Expertise is tempting — 6 mana, counters *anything*. If an opponent casts a planeswalker or big spell, I can counter it and get two counters on Rishkar → 6/4, then next turn equip or grow.
But DSV3 Analyst is at 12 and needs to be finished — I need to *attack*, not just grow.
Best option:
- Play land
- Cast Rampant Rejuvenator ({3}{G}) — 3/3
- Equip Blackblade Reforged to it for {3} — now 6/3 with lifelink, equipped creature has lifelink
- Attack DSV3 Analyst with both Kaima (3/3) and Rejuvenator (6/3 tramplers? No — Rejuvenator has trample? Let me check.
Wait, I don’t know what **Rampant Rejuvenator** is — I have its ID (p54), but not the oracle text.
Let me check it before casting.
llmget_oracle_text(object_id=p54)
{
"success": true,
"mana_cost": "{3}{G}",
"name": "Rampant Rejuvenator",
"rules": [
"{this} enters with two +1/+1 counters on it.",
"When {this} dies, search your library for up to X basic land cards, where X is {this}'s power, put them onto the battlefield, then shuffle."
],
"power": "0",
"type": "Creature - Plant Hydra",
"toughness": "0"
}thinkingQwen3L Dreamer
Ah! I misread it earlier.
**Rampant Rejuvenator** ({3}{G}) is a 0/0 Plant Hydra that:
- Enters with **two** +1/+1 counters (so 2/2)
- When it dies, I search for up to X basic land cards (X = its power) and put them onto the battlefield
But it has no trample, and only enters as a 2/2.
So even if I equip Blackblade, it becomes 5/2 — not impressive.
And equipping costs {3}, which I could do after casting it with 4 mana.
But a 5/2 isn’t a strong attacker.
Back to better options.
I could:
- Play land
- Cast Whiptongue Hydra with X=1 ({5}{G}) → 5/5
- Next turn, equip and attack
Or:
- Play land
- Cast Rishkar's Expertise — counter a future spell and grow Rishkar to 6/4
But no way to do two big things now.
Another idea: **Kaima, the Fractured Calm** triggers whenever I cast an instant or sorcery. If I cast Silkguard *now*, I can draw a card.
But Silkguard is best saved for combat — giving a creature hexproof when I attack.
Alternatively, cast it on my own turn to enable Kaima’s trigger — draw a card.
But I’d be spending 2+ mana just to draw one.
Not worth it unless I’m desperate for cards.
Best play:
- Play a Mountain
- Cast Whiptongue Hydra with X=1 → 5/5 for 6 mana
- Keeps pressure on DSV3 Analyst
- Next turn, I’ll have 7+ mana to equip or grow
Rampant Rejuvenator is better saved for later when I can cast it and sacrifice it for land drops.
I’ll go with the Hydra.
Step:
1. Play Mountain (p4)
2. Cast Whiptongue Hydra with X=1
3. No equip — save for next turn
Let’s do it.
llmchoose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_5"
}thinkingQwen3L Dreamer
I've played my Mountain. Now I have 6 mana available (3 Forests, 2 Mountains, Exotic Orchard — assuming I can produce green from it).
Now I'll cast **Whiptongue Hydra** with X=1. That makes its cost {5}{G}, total 6 mana.
Let me cast it.
llmchoose_action(id=p7, index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3",
"warning": "Both id and index provided; used id=p7, ignored index=3"
}thinkingQwen3L Dreamer
Whiptongue Hydra ({5}{G}) has been cast with X=1 — it will enter as a 5/5 creature.
Now, since I cast a creature spell, **Rishkar, Peema Renegade**'s ability triggers: "Whenever you cast a creature spell, put a +1/+1 counter on Rishkar."
Rishkar is currently a 4/4 (base 3/3 with one +1/+1 counter), so after this trigger resolves, he'll become 5/4.
Additionally, I played a land this turn, so **Kaima, the Fractured Calm**'s ability triggers: "Whenever a land enters the battlefield under your control, draw a card."
I'll get both a counter on Rishkar and a card draw.
Now, the game is likely waiting for me to pass priority so these triggers can go on the stack.
I'll call `pass_priority` to proceed and let the triggers resolve.
llmpass_priority()
{
"stack": [
{
"name": "Whiptongue Hydra"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,32hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 4,
"message": "Choose spell or ability to play: Exotic Orchard",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T7 Precombat Main/Precombat Main (Qwen3L Dreamer) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {T}: Add one mana of any color that a land an opponent controls could produce."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingQwen3L Dreamer
The game is asking me to choose an ability for **Exotic Orchard**, which just tapped to help pay for Whiptongue Hydra.
Exotic Orchard has two abilities:
1. {T}: Add one mana of any color that a land an opponent controls could produce.
2. {T}: Add {B}.
Since I just used it to help cast a green spell, I likely used the first ability to add {G}, but the game wants me to confirm which mode I chose.
I want green mana, so I’ll pick the first ability: **{T}: Add one mana of any color that a land an opponent controls could produce.**
I already have enough mana (6 total) to pay for the Hydra, so this is likely just a formality — but I need to pick it to complete the payment.
Let me choose index 0.
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingQwen3L Dreamer
The Exotic Orchard's ability has been resolved, and Whiptongue Hydra is about to enter the battlefield.
Now, Rishkar’s triggered ability ("whenever you cast a creature spell") and Kaima’s triggered ability ("whenever a land enters the battlefield") should go on the stack.
I’ll pass priority to let those triggers be put on the stack, so I can sequence them properly (I control the order).
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Whiptongue Hydra"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(32hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Interesting. Life totals changed: I'm at 12 (lost 1), others down 1 each. Must be Painful Quandary or something.
Qwen3L Dreamer is casting Whiptongue Hydra. I could Darkblast something, but maybe not. I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(32hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Doomed Necromancer",
"index": 0,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
}
]
}thinkingSonnet Story
We're in Qwen3L Dreamer's turn now. I still don't have creatures in my graveyard to reanimate, so I'll pass:
MiniMx Spikellm
pass_priority()
{
"actions_passed": 13,
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(32hp), Sonnet Story(39hp)",
"context": "T7 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"recent_chat": [
"Sonnet Story: And just when all seemed lost... *dramatically holds up Sol Ring* ...a glimmer of hope appears!",
"Sonnet Story: *rolls dice dramatically* A seven and an eight! The fates smile upon us! Eight cards shall fuel the next chapter of this epic...",
"Sonnet Story: *discards dramatically* And so we venture into the Tomb of Annihilation... The first step of our hero's descent into darkness!"
],
"respond_with": "answer=true or answer=false",
"message": "Move Derevi, Empyrial Tactician to the command zone or leave it in current zone (GRAVEYARD)?",
"action_pending": true
}thinkingMiniMx Spike
Move Derevi to command zone to keep her available for recasting:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(32hp), Sonnet Story(39hp)",
"context": "T7 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}Sonnet Storyllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 3,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,32hp), Sonnet Story(39hp)",
"context": "T7 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Kaima, the Fractured Calm",
"index": 0,
"choice_type": "attacker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingQwen3L Dreamer
Whiptongue Hydra has entered and both triggers resolved — so:
- Rishkar, Peema Renegade gained a +1/+1 counter → now 5/4
- Kaima, the Fractured Calm is 3/3
- Whiptongue Hydra is 5/5 (with X=1)
All three are untapped and ready to attack.
I should attack DSV3 Analyst, who is at 12 life — exactly the amount of damage these three can deal combined if unchecked:
- Kaima: 3
- Rishkar: 5
- Whiptongue Hydra: 5
→ Total: 13 damage → lethal
DSV3 Analyst is in blue/black — unlikely to have many blockers. They might have a removal spell, but I need to apply pressure now.
Sonnet Story has Propaganda, but I'm not attacking them.
Best to go for the kill.
I'll declare all three as attackers targeting DSV3 Analyst.
Batch declare with `attackers` list:
llmchoose_action(attackers=["p14","p8","p7"])
{
"retryable": true,
"success": false,
"warning": "Ignored attackers parameter (not in declare_attackers phase)",
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}thinkingQwen3L Dreamer
I need to use the correct format for declaring attackers. The game is in the declare attackers phase, and I must use the `attackers` argument with the IDs of the creatures I want to attack with.
The error suggests I should first call `get_action_choices` to confirm the available options, though the choices were already listed.
Let me call `get_action_choices` to refresh the options, then declare attackers properly.
thinkingQwen3L Dreamer
Interesting — the game is now giving me the chance to play instants or activated abilities *before* declaring attackers.
I have:
- 1 untapped land (probably a Forest)
- No cheap instants in hand (Silkguard costs {X}{G}, minimum 1 mana, so {1}{G})
- Creatures: Kaima (3/3), Rishkar (5/4), Whiptongue Hydra (5/5)
I could cast Silkguard on one of my attackers to give it hexproof, but that might be overkill — DSV3 Analyst is at 12 and likely doesn't have blockers. Spending {1}{G} just to give one creature hexproof isn't necessary.
Best to skip playing spells and proceed to declare attackers.
I'll pass priority now with `answer=false` to move to the attackers declaration step.
Sonnet Storyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(32hp), Sonnet Story(you,39hp)",
"context": "T7 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Doomed Necromancer",
"index": 0,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
}
],
"action_pending": true
}thinkingSonnet Story
Still combat with Qwen3L Dreamer. I'll pass:
Qwen3L DreamermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
Pass.
thinkingQwen3L Dreamer
I've passed priority, and now I should be able to declare attackers.
Let me call `get_action_choices` again to see if the attacker selection is now available.
Sonnet Storyllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
It seems combat has already resolved — I’m now in my postcombat main phase.
That means I didn’t properly declare attackers, and the game assumed I skipped attacking.
That’s a critical mistake — I had lethal damage on board and didn’t attack.
How did this happen?
Let me check the game log to understand what phase I missed and why I wasn’t able to declare attackers.
I’ll get the recent game log to see if the declare attackers step passed without my action.
llmget_game_log(max_chars=1000)
{
"cursor": 40602,
"log": "/+1 counter on Whiptongue Hydra for each creature destroyed this way.\nDerevi, Empyrial Tactician died by Whiptongue Hydra\nWinged Coatl died by Whiptongue Hydra\nQwen3L Dreamer puts 2 +1/+1 counter on Whiptongue Hydra\nMiniMx Spike puts Derevi, Empyrial Tactician from graveyard to their command zone\nQwen3L Dreamer skip attack",
"truncated": true,
"total_length": 40602
}thinkingQwen3L Dreamer
The log confirms it: "Qwen3L Dreamer skip attack" — I accidentally passed combat without declaring any attackers.
That’s a major missed opportunity. I had three untapped creatures totaling 13 power, and DSV3 Analyst was at exactly 12 life.
Instead of attacking, I passed priority and the game moved on.
This likely happened because after passing priority during the pre-attack phase, I didn’t get a second chance to declare — the system expected me to use the attacker selection when it was available.
Now I’m in the postcombat main phase, and it’s too late.
I’ll have to attack next turn, but DSV3 Analyst may have gained life or drawn a removal spell.
For now, I should play from here. I have:
- Whiptongue Hydra is now 7/7 — the log shows it got 2 +1/+1 counters ("puts 2 +1/+1 counters on Whiptongue Hydra")
- Why? Because it destroyed two creatures — Derevi and Winged Coatl — with its triggered ability
- So Whiptongue Hydra: entered as 5/5, now 7/7
- Rishkar: 5/4
- Kaima: 3/3
- Blackblade Reforged still unattached
And I’m at 32 life.
I can equip Blackblade Reforged now — target one of my creatures for a big threat.
Best target: equip to **Whiptongue Hydra** (7/7) for +3/+0 — becomes 10/7 with lifelink. That’s a massive beater.
Costs {3} — I have 1 mana available (1 untapped land), so I can’t do it now.
I’ll have to wait.
My hand: Silkguard, Rampant Rejuvenator, Rishkar's Expertise
I can cast Rampant Rejuvenator ({3}{G}) — 2/2 creature, gets two +1/+1 counters. Then next turn, I can sac it to Blackblade or let it grow.
But it’s not urgent.
Best to pass priority and end my turn, setting up to attack next turn with Hydra equipped.
I’ll pass priority now.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I've passed priority and ended my turn.
Now I need to let the game proceed to the next player's turn. I'll call `pass_priority` with `until="my_turn"` to skip ahead to my next turn, where I can finally equip Blackblade Reforged and attack with my massive 10/7 Whiptongue Hydra and 5/4 Rishkar — that should be enough to finish off DSV3 Analyst or pressure Sonnet Story.
Let's go:
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(32hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T7 End/End Turn (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
End step, I could Darkblast something before turn ends. Let's consider targets. Qwen3L Dreamer has Rishkar (3/3 with +1/+1 counter) and Kaima (3/3). MiniMx Spike has 2/2 Knight token, 3/3 Hada Spy Patrol, 1/1 Winged Coatl (deathtouch). Darkblast is B sorcery speed? No, it's an instant. It's Dredge 3, but also can be cast for B: target creature gets -1/-1 until end of turn.
Could kill Winged Coatl (1/1) or Knight token (2/2) but -1/-1 won't kill them unless I cast it twice. Darkblast can be cast multiple times per turn (you can dredge it back). But we need to consider board.
I'll hold for now. Pass.
Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(32hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T7 End/End Turn (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Doomed Necromancer",
"index": 0,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
}
]
}thinkingSonnet Story
End of Qwen3L's turn. Still passing:
MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(32hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 4,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "2"
},
{
"name": "Hada Spy Patrol",
"index": 1,
"action": "activate",
"playable_abilities": [
"Level up {2}{U} <i>({2}{U}: Put a level counter o..."
],
"id": "p2"
},
{
"name": "Transguild Promenade",
"index": 2,
"action": "land",
"id": "p3"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Acidic Slime",
"index": 3,
"action": "cast",
"id": "p4",
"power": "2",
"toughness": "2"
},
{
"name": "Saltcrusted Steppe",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 5,
"id": "p30"
},
{
"name": "Island",
"index": 6,
"action": "land",
"id": "p43"
},
{
"mana_cost": "{4}",
"name": "Sword of the Paruns",
"index": 7,
"action": "cast",
"id": "p18"
}
]
}thinkingMiniMx Spike
Cast Stonecloaker for a 3/2 flier:
llmchoose_action(mana_plan=["p43","p3"], id=p65)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 2
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass to let Stonecloaker resolve:
Sonnet Storyllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
pass_priority()
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(32hp), Sonnet Story(39hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T7 Combat/Declare Attackers (MiniMx Spike)",
"recent_chat": [
"[System] Spell cancelled — mana plan was incorrect or incomplete."
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "Knight Token",
"index": 1,
"choice_type": "attacker",
"id": "p42",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
]
}thinkingMiniMx Spike
Attack with all creatures:
llmchoose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}thinkingMiniMx Spike
Pass for blockers:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(32hp), Sonnet Story(39hp)",
"context": "T7 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Combat again (MiniMx Spike attacking). Still no land drop for me. I'll pass.
Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,32hp), Sonnet Story(39hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 1,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 2,
"context": "T7 Combat/Declare Blockers (MiniMx Spike)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Kaima, the Fractured Calm",
"index": 0,
"choice_type": "blocker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "Whiptongue Hydra",
"index": 1,
"choice_type": "blocker",
"id": "p7",
"power": "6",
"toughness": "6"
}
],
"incoming_attackers": [
{
"name": "Hada Spy Patrol",
"id": "p23",
"power": "3",
"toughness": "3"
},
{
"name": "Knight Token",
"id": "p41",
"power": "2",
"toughness": "2"
}
]
}thinkingQwen3L Dreamer
It’s not my turn yet — we’re in MiniMx Spike’s combat phase, and I need to block.
MiniMx Spike is attacking me with:
- Hada Spy Patrol (3/3)
- Knight Token (2/2)
I control:
- Kaima, the Fractured Calm (3/3) — can block either
- Whiptongue Hydra — currently 6/6? Wait, earlier log said 7/7?
Wait, there’s inconsistency.
Earlier, after resolving its ability, the log said: "Qwen3L Dreamer puts 2 +1/+1 counters on Whiptongue Hydra" — so it went from 5/5 to 7/7.
But now it’s listed as 6/6. Possibly a temporary display issue.
Assuming it’s 7/7, it can easily block both.
But I have to assign blockers.
Options:
- Block Hada Spy Patrol (3/3) with Kaima (3/3) — even trade
- Block Knight Token (2/2) with Whiptongue Hydra — overkill, but fine
- Or block both with Hydra, let Kaima take damage
Best to minimize damage.
I’m at 32 life — can take some, but no need to take more than necessary.
I’ll:
- Block Hada Spy Patrol with Kaima (3/3) — trades
- Block Knight Token with Whiptongue Hydra (7/7) — kills
That takes 0 damage.
Declare blockers now.
Use batch `blockers` format: `[{"id":"p14","blocks":"p23"},{"id":"p7","blocks":"p41"}]`
llmchoose_action(blockers=[{"id":"p14","blocks":"p23"},{"id":"p7",...)
{
"error": "Parameter 'blockers': expected array of strings, got JsonArray ([{\"id\":\"p14\",\"blocks\":\"p23\"},{\"id\":\"p7\",\"blocks\":\"p41\"}]). Check the tool schema for correct parameter types."
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
Ah, I see — the `blockers` parameter expects an array of strings in the format `"blocker_id:attacker_id"`, not objects.
Let me correct that.
I need to pass:
- `"p14:p23"` → Kaima blocks Hada Spy Patrol
- `"p7:p41"` → Whiptongue Hydra blocks Knight Token
So:
```json
{"blockers": ["p14:p23", "p7:p41"]}
```
Let me try again.
MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(32hp), Sonnet Story(39hp)",
"context": "T7 Combat/Declare Blockers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Saltcrusted Steppe",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
],
"action_pending": true
}thinkingMiniMx Spike
Activate Saltcrusted Steppe to add a storage counter:
llmchoose_action(id=p34)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
Choose the storage counter ability:
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Qwen3L Dreamerllm
choose_action(blockers=["p14:p23","p7:p41"])
{
"declared": [
{
"id": "p14",
"blocks": "p23"
},
{
"id": "p7",
"blocks": "p41"
}
],
"success": true,
"action_taken": "batch_block"
}thinkingQwen3L Dreamer
Blockers declared successfully:
- Kaima, the Fractured Calm (3/3) blocks Hada Spy Patrol (3/3) — likely a trade
- Whiptongue Hydra (7/7) blocks Knight Token (2/2) — easy kill
Now I’ll pass priority to let combat damage resolve and move to my turn, where I can finally equip Blackblade Reforged and attack for lethal.
Let’s skip to my turn:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(32hp), Sonnet Story(39hp)",
"context": "T7 Combat/Declare Blockers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
I'll pass.
MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_GET_MULTI_AMOUNT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "multi_amount",
"untapped_lands": 3,
"total_min": 2,
"message": "",
"action_pending": true,
"actions_passed": 1,
"total_max": 2,
"context": "T7 Combat/Combat Damage (MiniMx Spike)",
"respond_with": "amounts=[N, N, ...] (one per item)",
"items": [
{
"default": 2,
"min": 0,
"max": 2,
"description": "<font color='#DAA520' object_id='08092364-5f47-4d0f-9761-cefe97642eb4'>Kaima, the Fractured Calm</font> [080], P/T: 3/3"
},
{
"default": 0,
"min": 0,
"max": 2,
"description": "<font color='#90EE90' object_id='ec7179d8-da10-44fd-a4a9-da0befd711fd'>Whiptongue Hydra</font> [ec7], P/T: 6/6"
}
]
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Assign combat damage - kill Kaima with Spy Patrol, hit Hydra with Knight Token:
llmchoose_action(amounts=[2,2])
{
"next_action_pending": true,
"next_action_type": "GAME_GET_MULTI_AMOUNT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "multi_amount"
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "Array 'amounts' required for GAME_GET_MULTI_AMOUNT"
}thinkingMiniMx Spike
Assign 3 damage to Kaima (kill it) and 2 to Hydra:
llmchoose_action(amounts=[3,2])
{
"next_action_pending": true,
"next_action_type": "GAME_GET_MULTI_AMOUNT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "multi_amount"
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "Array 'amounts' required for GAME_GET_MULTI_AMOUNT"
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "Array 'amounts' required for GAME_GET_MULTI_AMOUNT"
}thinkingMiniMx Spike
Assign damage - 3 to Kaima, 2 to Hydra:
llmchoose_action(amounts=[3,2])
{
"next_action_pending": true,
"next_action_type": "GAME_GET_MULTI_AMOUNT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "multi_amount"
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "Array 'amounts' required for GAME_GET_MULTI_AMOUNT"
}thinkingMiniMx Spike
Pass priority:
llmpass_priority()
{
"action_type": "GAME_GET_MULTI_AMOUNT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "multi_amount",
"untapped_lands": 3,
"total_min": 2,
"message": "",
"action_pending": true,
"actions_passed": 0,
"total_max": 2,
"context": "T7 Combat/Combat Damage (MiniMx Spike)",
"respond_with": "amounts=[N, N, ...] (one per item)",
"items": [
{
"default": 2,
"min": 0,
"max": 2,
"description": "<font color='#DAA520' object_id='08092364-5f47-4d0f-9761-cefe97642eb4'>Kaima, the Fractured Calm</font> [080], P/T: 3/3"
},
{
"default": 0,
"min": 0,
"max": 2,
"description": "<font color='#90EE90' object_id='ec7179d8-da10-44fd-a4a9-da0befd711fd'>Whiptongue Hydra</font> [ec7], P/T: 6/6"
}
]
}thinkingMiniMx Spike
Assign combat damage - 2 to Kaima (enough to kill it), 0 to Hydra:
llmchoose_action(amounts=[2,0])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "multi_amount"
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T7 Postcombat Main/Postcombat Main (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Qwen3L Dreamer lost life (32->29). Possibly from attacks? I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
MiniMx Spikellm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T8 Beginning/Draw (DSV3 Analyst)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "2"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
]
}thinkingMiniMx Spike
Pass priority:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Beginning/Draw (DSV3 Analyst)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true or answer=false",
"message": "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.",
"action_pending": true
}thinkingDSV3 Analyst
It's my turn (T8). Beginning of draw step, Sylvan Library trigger: I may draw two extra cards, then choose two cards from among those drawn this turn and either pay 4 life each or put them back.
I need to decide. I have 12 life, low. Drawing extra cards could be valuable but paying 8 life (if I keep both) would put me at 4 life, dangerous. I could put cards back.
I have a decent hand: Pernicious Deed, Mystical Teachings, Overgrown Tomb, Windswept Heath, Darkblast, Baleful Strix, Sensei's Top. I need board presence. Drawing extra could give me more options.
I'll decline. answer=false (no, don't draw extra).
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Combat/Declare Attackers (DSV3 Analyst)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Wait, I'm already in combat phase? The game skipped my main phase because I didn't play any land or sorcery earlier. That's weird. I didn't have a chance to play a land this turn because the Sylvan Library trigger resolved and then we went straight to combat? Actually the trigger was at beginning of draw step. After I declined, I drew a card (normal draw). Then we moved to main phase? But the game is showing "T8 Combat/Declare Attackers (DSV3 Analyst)". That means the game skipped my main phase because I had no playable sorceries/land? I have a land in hand (Overgrown Tomb) but maybe I already played a land this turn? Let's check.
I haven't played a land yet. I should have a land drop available. The game might have advanced because I passed priority during my main phase? But I never got a priority in my main phase because I didn't call pass_priority after the draw step? Actually I called pass_priority and it gave me the Sylvan Library trigger, then after I answered, I called pass_priority again and it jumped to combat.
I need to see the log. Let's get game state.
llmget_game_state()
{
"phase": "Combat",
"priority_player": "DSV3 Analyst",
"cursor": 44,
"stack": [],
"active_player": "DSV3 Analyst",
"players": [
{
"hand_size": 8,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 81,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"mana_cost": "{3}{U}",
"name": "Mystical Teachings",
"id": "p15"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
},
{
"name": "Overgrown Tomb",
"is_land": true,
"id": "p40"
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
},
{
"name": "Island",
"is_land": true,
"id": "p38"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Bloodstained Mire",
"is_land": true,
"id": "p84"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
},
{
"name": "Winged Coatl",
"id": "p68"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p44"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": true,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 86,
"life": 39
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": true,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": true,
"name": "Forest",
"id": "p41"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p50"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"id": "p66"
},
{
"tapped": false,
"name": "Mountain",
"id": "p83"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p26",
"power": "6",
"toughness": "6",
"summoning_sick": true
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 85,
"life": 29
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p79"
},
{
"name": "Island",
"id": "p80"
},
{
"name": "Eternal Dragon",
"id": "p81"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": true,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": true,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p76"
},
{
"tapped": true,
"name": "Darkwater Catacombs",
"id": "p77"
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 78,
"life": 39
}
],
"available": true,
"step": "Declare Attackers",
"turn": 8
}thinkingDSV3 Analyst
I'm in Combat, Declare Attackers step. I have no creatures. So I'll pass attacks.
MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Combat/Declare Attackers (DSV3 Analyst)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "2"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
],
"action_pending": true
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority:
DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 3,
"message": "Select a card to discard",
"required": true,
"action_pending": true,
"actions_passed": 1,
"context": "T8 End/Cleanup (DSV3 Analyst)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Mystical Teachings",
"target_type": "card",
"index": 0,
"id": "p15"
},
{
"name": "Overgrown Tomb",
"target_type": "card",
"index": 1,
"id": "p40"
},
{
"name": "Darkblast",
"target_type": "card",
"index": 2,
"id": "p39"
},
{
"name": "Pernicious Deed",
"target_type": "card",
"index": 3,
"id": "p5"
},
{
"name": "Island",
"target_type": "card",
"index": 4,
"id": "p38"
},
{
"name": "Baleful Strix",
"target_type": "card",
"index": 5,
"id": "p72"
},
{
"name": "Bloodstained Mire",
"target_type": "card",
"index": 6,
"id": "p84"
},
{
"name": "Windswept Heath",
"target_type": "card",
"index": 7,
"id": "p56"
}
]
}thinkingDSV3 Analyst
I have 8 cards in hand, need to discard down to 7. I should discard a land or something less important. Overgrown Tomb is a dual land; Windswept Heath is a fetch; Bloodstained Mire is a fetch; Island is basic. Darkblast is a recurring removal, Pernicious Deed is powerful board wipe, Mystical Teachings is tutor, Baleful Strix is a creature with draw.
Probably discard Island (basic). It's the least impactful. I'll choose index 4 (Island).
Sonnet Storyllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 7,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T8 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{7}",
"name": "Meteor Golem",
"index": 0,
"action": "cast",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"mana_cost": "{3}",
"name": "Burnished Hart",
"index": 2,
"action": "cast",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "High Market",
"index": 3,
"action": "land",
"id": "p54"
},
{
"mana_cost": "{1}{B}",
"name": "Reassembling Skeleton",
"index": 4,
"action": "cast",
"id": "p60",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}",
"name": "Wayfarer's Bauble",
"index": 5,
"action": "cast",
"id": "p56"
},
{
"mana_cost": "{1}{U}{B}",
"name": "Obsessive Stitcher",
"index": 6,
"action": "cast",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 7,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
Excellent! It's my turn 8. I see Qwen3L lost 3 life (now at 29), likely from combat. I have:
- 7 untapped lands
- 0 land drops used
- New card in hand: **Grave Endeavor {5}{B}{B}** - another roll spell!
My strategy this turn:
1. Play **High Market** (free land drop, useful sac outlet)
2. Cast **Wayfarer's Bauble** {1} - ramp
3. Cast **Reassembling Skeleton** {1}{B} - recurring creature for Sefris
4. Cast **Obsessive Stitcher** {1}{U}{B} - mill and reanimate
5. Save mana for interactions
Let me start with the land:
llmchoose_action(id=p54)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Precombat Main/Precombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "2"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
],
"action_pending": true
}DSV3 Analystllm
choose_action(index=4)
{
"success": true,
"action_taken": "selected_target_4"
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"context": "T8 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingSonnet Story
I'm in combat! I can attack with Sefris (2/3) and Doomed Necromancer (2/2). However:
- Sefris is valuable for her dungeon ability
- Doomed Necromancer is valuable for reanimation
- I'm at 39 life and in a good position
I should skip attacking this turn since I don't have good creatures to sacrifice yet and I need to build my board:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Pass.
Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 8,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{7}",
"name": "Meteor Golem",
"index": 0,
"action": "cast",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"mana_cost": "{3}",
"name": "Burnished Hart",
"index": 2,
"action": "cast",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "High Market",
"index": 3,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"mana_cost": "{1}{B}",
"name": "Reassembling Skeleton",
"index": 4,
"action": "cast",
"id": "p60",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}",
"name": "Wayfarer's Bauble",
"index": 5,
"action": "cast",
"id": "p56"
},
{
"mana_cost": "{1}{U}{B}",
"name": "Obsessive Stitcher",
"index": 6,
"action": "cast",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 7,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
Perfect! Main phase 2. I have 8 untapped lands. Let me build my board strategically:
1. Cast **Wayfarer's Bauble** {1} first (1 mana)
2. Cast **Reassembling Skeleton** {1}{B} (2 mana, total 3)
3. Cast **Obsessive Stitcher** {1}{U}{B} (3 mana, total 6)
4. Save 2 mana for interaction
Let me start with Wayfarer's Bauble:
llmchoose_action(id=p56)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_5"
}MiniMx Spikellm
pass_priority()
{
"stack": [
{
"name": "Wayfarer's Bauble"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "2"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
]
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority to let Wayfarer's Bauble resolve:
Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 7,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{7}",
"name": "Meteor Golem",
"index": 0,
"action": "cast",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"mana_cost": "{3}",
"name": "Burnished Hart",
"index": 2,
"action": "cast",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "High Market",
"index": 3,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"mana_cost": "{1}{B}",
"name": "Reassembling Skeleton",
"index": 4,
"action": "cast",
"id": "p60",
"power": "1",
"toughness": "1"
},
{
"name": "Wayfarer's Bauble",
"index": 5,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"mana_cost": "{1}{U}{B}",
"name": "Obsessive Stitcher",
"index": 6,
"action": "cast",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 7,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
Good! Now I'll cast Reassembling Skeleton:
llmchoose_action(id=p60)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_4"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Reassembling Skeleton"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 7,
"message": "Choose which mana to produce from Darkwater Catacombs (tapping to pay for a spell)",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {1}, {T}: Add {U}{B}."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingSonnet Story
It's asking which ability of Darkwater Catacombs to use. I need {1}{B} for Reassembling Skeleton. I'll choose option 1 to add {B}:
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Reassembling Skeleton"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Pass.
Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{7}",
"name": "Meteor Golem",
"index": 0,
"action": "cast",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Wayfarer's Bauble",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"mana_cost": "{1}{U}{B}",
"name": "Obsessive Stitcher",
"index": 3,
"action": "cast",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"mana_cost": "{3}",
"name": "Burnished Hart",
"index": 4,
"action": "cast",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 5,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
Great! Reassembling Skeleton resolved. Now I have 5 untapped lands. Let me cast Obsessive Stitcher {1}{U}{B}:
llmchoose_action(id=p57)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}MiniMx Spikellm
pass_priority()
{
"stack": [
{
"name": "Obsessive Stitcher"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "2"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
]
}thinkingMiniMx Spike
Pass priority to let Obsessive Stitcher resolve:
DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"mana_pool": {
"C": 1
},
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Doomed Necromancer",
"index": 0,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Wayfarer's Bauble",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"mana_cost": "{3}",
"name": "Burnished Hart",
"index": 2,
"action": "cast",
"id": "p58",
"power": "2",
"toughness": "2"
}
]
}thinkingSonnet Story
Perfect! Obsessive Stitcher resolved. I have 3 untapped lands + 1 colorless floating. I can:
1. Cast **Burnished Hart** {3} for ramp
2. Activate **Wayfarer's Bauble** {2}, {T}, Sacrifice to ramp
Let me cast Burnished Hart since it's a creature that can also sacrifice itself later for lands:
llmchoose_action(id=p58)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Burnished Hart"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 2,
"message": "Choose spell or ability to play: Exotic Orchard",
"mana_pool": {
"C": 1
},
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {T}: Add one mana of any color that a land an opponent controls could produce."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingSonnet Story
It's asking which ability to use for Exotic Orchard. I need 3 mana total for Burnished Hart ({3}). I have 1 colorless floating. Let me choose option 0 to add any color an opponent has:
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Burnished Hart"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 1,
"message": "Choose spell or ability to play: Thriving Isle",
"mana_pool": {
"C": 1
},
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {U}."
},
{
"index": 1,
"description": "2. {T}: Add one mana of the chosen color."
},
{
"index": 2,
"description": "3. {T}: Add {B}."
}
]
}thinkingSonnet Story
Now it's asking which ability of Thriving Isle. I'll choose option 0 to add {U}:
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=And so our forces gather... skeleton, st...)
{
"success": true
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Burnished Hart"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story)",
"recent_chat": [
"Sonnet Story: And so our forces gather... skeleton, stitcher, and now a burnished hart! The pieces of our dark tale fall into place..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
Pass.
MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (Sonnet Story)",
"recent_chat": [
"Sonnet Story: And so our forces gather... skeleton, stitcher, and now a burnished hart! The pieces of our dark tale fall into place..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "2"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
]
}thinkingMiniMx Spike
Pass priority - let Sonnet Story finish their turn:
DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Qwen3L Dreamer's turn. Pass.
Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 6,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T8 Combat/Declare Attackers (Qwen3L Dreamer)",
"recent_chat": [
"Sonnet Story: And so our forces gather... skeleton, stitcher, and now a burnished hart! The pieces of our dark tale fall into place..."
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Rishkar, Peema Renegade",
"index": 0,
"choice_type": "attacker",
"id": "p8",
"power": "3",
"toughness": "3"
},
{
"name": "Kaima, the Fractured Calm",
"index": 1,
"choice_type": "attacker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "Whiptongue Hydra",
"index": 2,
"choice_type": "attacker",
"id": "p7",
"power": "6",
"toughness": "6"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
]
}thinkingQwen3L Dreamer
It's my turn — finally.
I'm at 29 life (took 3 damage from combat — likely Kaima died blocking, or I took trample damage? But Kaima is still listed as an attacker, so probably Kaima survived? Wait, Kaima blocked Hada Spy Patrol 3/3 — trade means both die, so Kaima should be dead.
But here she is — still in play? Maybe I blocked wrong or something changed.
Wait — in the blockers step, I blocked with Kaima (3/3) vs Hada Spy Patrol (3/3), so both should have died.
But now the game lists Kaima as an available attacker — that suggests she survived.
Possibly because of trample, or indestructible, or something — but no, I think Kaima is still alive because the game state is updating differently.
Or I misremembered: maybe Whiptongue Hydra blocked the 3/3, and Kaima blocked the 2/2?
No — I declared:
- Kaima (3/3) blocking Hada Spy Patrol (3/3)
- Hydra (7/7) blocking Knight (2/2)
So Kaima should be dead.
But she’s listed as an attacker — so perhaps she survived? Or the game state hasn’t updated?
Looking at the attackers list:
- Rishkar: 3/3 — wait, earlier he was 5/4?
- Kaima: 3/3
- Whiptongue Hydra: 6/6 — but earlier log said 7/7
Inconsistencies.
Let me check the current state of my creatures.
I’ll get the battlefield state to clarify power/toughness and who is alive.
llmget_game_state()
{
"phase": "Combat",
"priority_player": "Qwen3L Dreamer",
"cursor": 26,
"stack": [],
"active_player": "Qwen3L Dreamer",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p10"
},
{
"name": "Misty Rainforest",
"id": "p11"
},
{
"name": "Thought Scour",
"id": "p12"
},
{
"name": "Thoughtseize",
"id": "p17"
},
{
"name": "Miscalculation",
"id": "p48"
},
{
"name": "Island",
"id": "p63"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p1"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p16"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p24"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p25"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p33"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 81,
"life": 12
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p42"
},
{
"name": "Winged Coatl",
"id": "p55"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p34"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p38"
},
{
"tapped": false,
"name": "Island",
"id": "p15"
},
{
"tapped": true,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p56"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 86,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p6"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p2"
},
{
"tapped": false,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p18"
},
{
"tapped": false,
"name": "Forest",
"id": "p26"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p8",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p14",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"id": "p43"
},
{
"tapped": false,
"name": "Mountain",
"id": "p4"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p7",
"power": "6",
"toughness": "6",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 84,
"life": 29,
"hand": [
{
"mana_cost": "{4}{G}{G}",
"name": "Rishkar's Expertise",
"id": "p5"
},
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"id": "p50"
},
{
"mana_cost": "{3}{G}",
"name": "Rampant Rejuvenator",
"id": "p54",
"power": "0",
"toughness": "0"
},
{
"name": "Mountain",
"is_land": true,
"id": "p64"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p59"
},
{
"name": "Island",
"id": "p60"
},
{
"name": "Eternal Dragon",
"id": "p61"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p13"
},
{
"tapped": true,
"name": "Island",
"id": "p19"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p20",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p27"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p28"
},
{
"tapped": true,
"name": "Swamp",
"id": "p35"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p36",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p44"
},
{
"tapped": true,
"name": "Thriving Isle",
"id": "p51"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p57"
},
{
"tapped": true,
"name": "Darkwater Catacombs",
"id": "p58"
},
{
"tapped": true,
"name": "High Market",
"id": "p65"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p66"
},
{
"tapped": false,
"name": "Reassembling Skeleton",
"id": "p67",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Obsessive Stitcher",
"id": "p68",
"power": "0",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p69",
"power": "2",
"toughness": "2",
"summoning_sick": true
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 77,
"life": 39
}
],
"available": true,
"step": "Declare Attackers",
"turn": 8
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
Now I have the full game state.
Here’s what’s happening with my board:
- **Rishkar, Peema Renegade**: 3/3 with one +1/+1 counter — but earlier he was 5/4? Why did he go down?
- Wait: I see — **Rishkar is listed as 3/3**, which is his base power/toughness with one +1/+1 counter.
- But earlier he was 4/4 from a previous counter, then should have gotten another from casting Whiptongue Hydra — that would make 5/4 or 6/4?
- The state shows only one +1/+1 counter. Possibly I missed a trigger or it was removed.
- Looking back: Rishkar was 3/3 with one counter → 4/4. Then I cast Whiptongue Hydra — that should have triggered Rishkar’s ability again → another counter → 5/4.
- But now he’s 3/3 — that suggests he somehow lost a counter? Or I misremembered.
- Or possibly, the +1/+1 counter from earlier was never added? No — the log said "Rishkar, Peema Renegade gains a +1/+1 counter", so it should have happened.
- Unless there was a reset effect? Not that I know of.
This is confusing, but the current state is that Rishkar is 3/3 with one counter.
- **Kaima, the Fractured Calm**: 3/3 — still alive? But she blocked a 3/3 — should have died.
- Unless indestructible or damage didn’t resolve? But no.
- Wait: in the combat log, only Derevi and Winged Coatl died — not Kaima.
- So did Kaima survive?
- According to the state, Kaima is still in play — so she must have survived. Possibly because Whiptongue Hydra dealt lethal and Kaima didn’t?
I need to accept the current state: Kaima survived combat.
But the bigger issue: **Whiptongue Hydra** is listed as 6/6 with two +1/+1 counters — that means:
- Base 4/4
- Two counters → 6/6
- But earlier I paid X=1 when casting → should have been 5/5
- And then it got two more counters from killing Derevi and Winged Coatl → total 7/7
- But now it’s 6/6 — so either X=0, or the counters didn’t apply fully
The game state says it has two +1/+1 counters — so it likely entered with X=0 (4/4), then got two counters → 6/6. That suggests I cast it with X=0, not X=1.
But I thought I used X=1.
Anyway — current board:
- Rishkar: 3/3
- Kaima: 3/3
- Whiptongue Hydra: 6/6
- All untapped
I can equip **Blackblade Reforged** to one of them. Cost: {3}.
I have 6 untapped lands:
- 3 Forests
- 3 Mountains
→ Can produce at least 6 mana.
So I can easily pay {3} to equip.
Best target: Whiptongue Hydra (6/6) → becomes 9/6 with +3/+0 and lifelink? No — Blackblade Reforged gives **+3/+0 and “When this creature dies, each opponent loses 2 life”** — not lifelink.
Wait — I think I misremembered. Blackblade Reforged doesn't give lifelink.
But equipping it still makes Hydra a 9/6 — massive threat.
Or equip to Rishkar (3/3) → 6/3 — not as impactful.
Best to go for maximum pressure.
Plan:
- Equip Blackblade Reforged to Whiptongue Hydra for {3}
- Attack DSV3 Analyst (12 life) with Kaima (3), Rishkar (6), and Hydra (9) → total 18 damage → lethal
But Propaganda — Sonnet Story controls Propaganda, which says "Each attacking creature deals combat damage to defending player equal to its power minus 1."
No — actually, Propaganda says: "Creatures can't attack you unless their controller pays {2} for each creature."
So if I attack Sonnet Story, I must pay {2} per creature. But I’m not attacking them — I’m attacking DSV3 Analyst, who doesn’t control Propaganda. So Propaganda doesn’t stop me from attacking DSV3 Analyst.
Only if I attack Sonnet Story would I have to pay.
So I’m fine.
I’ll:
1. Activate equip ability of Blackblade Reforged
2. Target Whiptongue Hydra
3. Pay {3}
4. Declare all three creatures as attackers targeting DSV3 Analyst
Let me do it step by step.
First, I’ll call `get_action_choices` to see the options — likely Blackblade’s equip ability is available.
Wait — the game is currently in the declare attackers step, so I must **first pass priority** to go back to the main phase to equip.
I can’t equip during combat.
I have to **pass priority now** to indicate I don’t want to attack yet — this will let me go back to the main phase? No.
Wait — the phase is "Declare Attackers", so I can’t go back.
I already missed the main phase.
To equip, I needed to do it before combat.
Now it’s too late — I must either attack now or skip.
And if I skip attacking, I go to postcombat main — I could still equip then, but won’t get to attack this turn.
I want to attack this turn.
So I need to **equip during this turn’s precombat main phase — but I’m already in combat**.
That means I missed my chance to equip at sorcery speed.
Only way to equip now is if I had an instant — but equip is sorcery speed.
So I cannot equip this turn.
I either:
- Attack now with current stats
- Or pass attack, equip in postcombat, and attack next turn
But next turn, DSV3 Analyst might draw a removal.
Best to attack now with what I have.
Current attackers:
- Kaima: 3/3
- Rishkar: 3/3
- Whiptongue Hydra: 6/6
Total: 12 damage — exactly what DSV3 Analyst has.
If they block, I might not get lethal.
But they’re in blue/black, no obvious blockers.
I should attack with all.
Declare attackers:
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"declared": [
"p8"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingQwen3L Dreamer
It looks like my batch attackers declaration was partially accepted, but then the game interrupted — likely because I included placeholder fields in the `choose_action` call again.
I need to send a clean call with only the `attackers` array.
Let me try again with just the attackers ID list:
llmchoose_action(attackers=["p8","p14","p7"])
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingQwen3L Dreamer
The attackers were declared successfully.
Now, because Kaima, the Fractured Calm has an ability that triggers when it attacks ("Whenever this creature attacks, draw a card"), and Whiptongue Hydra has a triggered ability ("When Whiptongue Hydra attacks"), those abilities are going on the stack.
But the game auto-selected a target — probably for Whiptongue Hydra's ability.
Whiptongue Hydra's ability: "When Whiptongue Hydra attacks, you may pay {2}{G}. If you do, put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way [after combat]."
But it's asking me to pay now? No — it's a "may" ability, so I'll get a pop-up.
The game likely auto-responded with not paying.
I need to stay on top of things.
But since I’m focused on winning now, and I’ve already attacked with lethal potential (12 damage), I’ll let combat resolve.
I’ll pass priority to let blockers be declared by DSV3 Analyst.
llmpass_priority(until=stack_resolved)
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"context": "T8 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 6,
"respond_with": "answer=true or answer=false",
"message": "Pay {2} to attack?",
"action_pending": true
}thinkingQwen3L Dreamer
I'm being asked: **"Pay {2} to attack?"**
This is likely due to **Propaganda** — but I'm attacking DSV3 Analyst, not Sonnet Story, so Propaganda shouldn't apply.
Unless... is Propaganda worded such that *any* attacker must pay? No — Propaganda says: "Creatures can't attack you unless their controller pays {2} for each creature."
"you" refers to Sonnet Story. Since I'm not attacking Sonnet Story, I don't have to pay.
So this prompt shouldn't be happening.
But it is — so maybe I *am* attacking Sonnet Story?
Let me check the attackers I declared.
I said `attackers: ["p8", "p14", "p7"]` — which are:
- p8: Rishkar
- p14: Kaima
- p7: Whiptongue Hydra
But the game didn't specify *who* I'm attacking. In multiplayer, you must choose the defending player/ring.
I might have accidentally targeted Sonnet Story instead of DSV3 Analyst.
That would explain the "Pay {2} to attack?" prompt — because if I'm attacking Sonnet Story, I must pay {2} per creature due to Propaganda.
But I wanted to attack DSV3 Analyst.
I need to confirm.
Let me get the current action choices to see what’s being asked.
I’ll call `get_action_choices`.
thinkingQwen3L Dreamer
The game is asking whether I want to pay {2} to attack — confirming that I’ve declared attackers targeting **Sonnet Story**, not DSV3 Analyst.
That’s a critical mistake.
I wanted to attack DSV3 Analyst at 12 life, but the game assumed I was attacking Sonnet Story, triggering Propaganda.
I need to backtrack, but I can't — the attack is already declared.
I have two options:
- Pay {2} to each opponent (per Propaganda) to continue the attack
- Or cancel the attack
But I can't cancel after declaring.
The "Pay {2} to attack?" prompt means I must pay {2} total (I believe it's {2} total, not per creature — but the card says "for each creature", so likely per creature).
Propaganda: "Creatures can't attack you unless their controller pays {2} for each creature."
So for three creatures, I must pay {6} — I have the mana, but it's a huge cost.
And even then, I’d be attacking Sonnet Story at 39 life, not finishing DSV3 Analyst.
I should not have attacked that way.
But it's too late.
To fix this in the future, I must ensure I'm attacking the intended player.
For now, since I can't retract, I'll have to decide.
But let me check — is there a way to redirect attackers?
No — once declared, it's set.
Best is to **not pay** and let the attack be canceled? But the game won't let you pay after — it's now or never.
If I say `answer=false`, I'm saying "no" to paying, so the attack is illegal and the creatures are removed from combat.
But I've already lost priority — is it even possible?
No — I must either pay {6} or forfeit the combat.
But that seems extreme.
Alternatively, maybe the game misapplied Propaganda.
But I think the real issue is: in multiplayer Magic, when you declare attackers, you must specify *who* they're attacking, and I may have failed to do that properly, so the game defaulted to the next player or something.
But the tools don't let me specify the defending player in the `attackers` array — it's assumed from context.
Given that I'm looping and making attacks late, I need to press on.
But for now, I’ll **pay the {2}** to satisfy Propaganda — no, it's {2} per creature, so {6} total.
I can afford it — I have 6 lands.
But it’s a 6-mana tax to attack the wrong player.
Not worth it.
Better to **decline to pay**, let the attack be nullified, then in my postcombat main phase, I can equip and prepare to attack next turn with clearer targeting.
So I'll choose **answer=false** — do not pay {2}, so attackers are removed from combat.
Then I'll equip Blackblade in postcombat.
Let’s do it.
mcpPassraw
choose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
Again — I must avoid including dummy fields.
Simplest fix:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingQwen3L Dreamer
I declined to pay the Propaganda cost, so my attack was canceled.
Now I’m in the postcombat main phase. I still have all my creatures, and I can now equip Blackblade Reforged.
Let me do it now.
Call `get_action_choices` to see if I can activate the equip ability.
thinkingQwen3L Dreamer
I'm still in the declare attackers phase — my choice to not pay didn't advance the game as expected.
The system might be stuck.
I need to properly pass priority or confirm my action.
But I've already attacked and declined the cost.
This suggests the game state is not progressing.
To break the loop, I'll try to pass priority cleanly.
Let me call `pass_priority` to let the game resolve whatever is pending.
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"context": "T8 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 6,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Rishkar, Peema Renegade",
"index": 0,
"choice_type": "attacker",
"id": "p8",
"power": "3",
"toughness": "3"
},
{
"name": "Kaima, the Fractured Calm",
"index": 1,
"choice_type": "attacker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "Whiptongue Hydra",
"index": 2,
"choice_type": "attacker",
"id": "p7",
"power": "6",
"toughness": "6"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingQwen3L Dreamer
I'm still in the declare attackers phase. The game is asking me to select attackers again.
This suggests that my previous attack declaration failed or was reset.
I should now declare attackers, but this time, I must ensure I'm attacking DSV3 Analyst, not Sonnet Story.
Since the game doesn’t let me specify the defender in the API call, I’ll assume that the default attacking order will target the player I want — likely DSV3 Analyst, who is my opponent to the left or the one I’ve been pressuring.
I’ll declare all three attackers again.
This time, I’ll use only the required field.
Let me try:
mcpAttack with Rishkar, Peema Renegade 3/3, Kaima, the Fractured Calm 3/3, Whiptongue Hydra 6/6raw
choose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"declared": [
"p8"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingQwen3L Dreamer
The attack was partially processed, but interrupted.
I need to simplify. Let's focus only on the `attackers` field with the correct IDs.
I will declare attackers with only the necessary argument:
llmchoose_action(attackers=["p8","p14","p7"])
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "auto_selected_required_target",
"warning": "Required target auto-selected. Use get_action_choices first, then index=N."
}thinkingQwen3L Dreamer
The attackers have been declared. Now the game is handling triggered abilities.
Whiptongue Hydra's ability triggered: "When Whiptongue Hydra attacks, you may pay {2}{G}. If you do, put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way [after combat]."
The game likely auto-selected "no" since I didn't respond.
But more importantly, I need to ensure I'm attacking the right player.
The earlier Propaganda prompt suggests I was attacking Sonnet Story. But if I attacked DSV3 Analyst this time, it should not trigger.
I'll proceed and let combat happen.
I'll pass priority to let blockers be declared by DSV3 Analyst, who is at 12 life and likely has no blockers.
Let’s go to blockers:
llmpass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"context": "T8 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 6,
"respond_with": "answer=true or answer=false",
"message": "Pay {2} to attack?",
"action_pending": true
}thinkingQwen3L Dreamer
Again, the game is asking: **"Pay {2} to attack?"**
This confirms that my attack is directed at **Sonnet Story**, not DSV3 Analyst. That is why Propaganda is triggering.
This is a critical issue — I keep accidentally targeting the wrong player.
I do not want to pay {2} per attacker ({6} total) to attack Sonnet Story at 39 life. I want to attack DSV3 Analyst at 12 life.
The problem is that the `attackers` declaration doesn't let me specify the defending player in the API — it must be inferred from game context or the turn order.
I need to find a way to attack the correct opponent.
Since I can't fix this mid-action, I'll **decline to pay** and then, in the postcombat main phase, I will not attack again this turn. Instead, I'll equip Blackblade Reforged and set up to attack correctly next turn.
I'll choose **answer=false** to cancel the attack.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingQwen3L Dreamer
I've declined to pay the Propaganda cost, so my attack has been canceled.
Now I expect to be in the postcombat main phase, where I can activate abilities and equip Blackblade Reforged.
Let me call `get_action_choices` to see what I can do now.
thinkingQwen3L Dreamer
I'm still in the declare attackers phase — the game hasn't advanced.
This suggests that declining the Propaganda payment did not reset the attacking step, and I'm stuck in a loop.
To break it, I should skip attacking entirely this turn by passing without declaring attackers.
I'll use `choose_action(answer=false)` to skip the attack phase completely.
Then I should move to the postcombat main phase, where I can equip and end my turn, setting up for a clean attack next turn on the correct player.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I've successfully skipped the attack phase.
Now I should be in the postcombat main phase.
I'll check what actions are available — I should be able to equip Blackblade Reforged.
Call `get_action_choices` to see playable abilities:
MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "2"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
],
"action_pending": true
}thinkingMiniMx Spike
Pass priority during Qwen3L's attack phase:
MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority:
thinkingQwen3L Dreamer
Great — I’m in the postcombat main phase.
I can now activate **Blackblade Reforged**'s equip ability.
Options:
- "Equip legendary creature {3}"
- "Equip {7}"
Since Whiptongue Hydra is not legendary, I must use the second ability: **Equip {7}**
Cost is {7} — I have 6 mana available (3 Mountains, 3 Forests) — not enough.
I only have 6 lands untapped → can produce 6 mana.
I need 7.
I cannot afford it.
Best to use the **{3}** version — but only on a legendary creature.
My legendary creatures:
- Whiptongue Hydra — not legendary
- Rishkar — not legendary
- Kaima — not legendary
- My commander is Chishiro — but not on the battlefield
So no legal target for the {3} equip.
I cannot equip Blackblade Reforged this turn.
I could cast a spell — Rishkar’s Expertise costs {4}{G}{G} = 6 mana → affordable.
Rampant Rejuvenator or Silkguard are cheaper.
But equipping was the plan.
Since I can’t equip, best to pass and try again next turn.
I’ll pass priority now.
But first, I could cast **Rampant Rejuvenator** ({3}{G}) — it’s a 0/0 that gets two +1/+1 counters.
Why do this? To have a body to sac later or to grow.
But not urgent.
Alternatively, cast **Silkguard** on Whiptongue Hydra to give it hexproof.
But that costs at least {1}{G}, and I want to save mana.
Since I nothing urgent to cast, I’ll pass priority and end my turn.
Next turn, I'll have 7 mana — enough to equip with {7}.
And I’ll make sure to attack DSV3 Analyst correctly.
mcpPassraw
choose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
I apologize. I keep including invalid fields in my call.
I will simply pass priority with `answer=false` to end my turn cleanly.
mcpPassraw
choose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
I'm making repeated errors due to including dummy parameters.
I will now call `choose_action` with only the `answer` field to pass priority:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Postcombat Main/Postcombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Pass.
Qwen3L DreamermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I've passed priority successfully.
Now I'll let the game proceed to the next player's turn, and then skip directly to my next turn, where I'll have 7 mana and can finally equip Blackblade Reforged for {7} and attack with a 13/6 Whiptongue Hydra.
Let’s skip to my turn:
MiniMx Spikellm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T8 End/End Turn (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"index": 0,
"action": "cast",
"id": "p65",
"power": "3",
"toughness": "2"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
]
}thinkingMiniMx Spike
Pass priority:
DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Get current game state to see what's happening:
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "MiniMx Spike",
"cursor": 26,
"stack": [],
"active_player": "MiniMx Spike",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p14"
},
{
"name": "Misty Rainforest",
"id": "p15"
},
{
"name": "Thought Scour",
"id": "p16"
},
{
"name": "Thoughtseize",
"id": "p17"
},
{
"name": "Miscalculation",
"id": "p48"
},
{
"name": "Island",
"id": "p67"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p10"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p11"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p12"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p13"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p35"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 81,
"life": 12
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p7"
},
{
"name": "Winged Coatl",
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p5"
},
{
"tapped": false,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p2",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p9"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p6"
},
{
"tapped": false,
"name": "Island",
"id": "p8"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p34"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 85,
"life": 39,
"hand": [
{
"name": "Transguild Promenade",
"is_land": true,
"id": "p3",
"playable": true
},
{
"mana_cost": "{3}{G}{G}",
"name": "Acidic Slime",
"id": "p4",
"power": "2",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{4}",
"name": "Sword of the Paruns",
"id": "p18",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p43",
"playable": true
},
{
"mana_cost": "{2}{W}",
"name": "Stonecloaker",
"id": "p65",
"power": "3",
"toughness": "2",
"playable": true
},
{
"mana_cost": "{1}{W}",
"name": "Flickerform",
"id": "p74",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p24"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": false,
"name": "Mountain",
"id": "p20"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p21"
},
{
"tapped": false,
"name": "Forest",
"id": "p22"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p36"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p37",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"id": "p49"
},
{
"tapped": false,
"name": "Mountain",
"id": "p58"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p59",
"power": "6",
"toughness": "6",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 84,
"life": 29
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p62"
},
{
"name": "Island",
"id": "p63"
},
{
"name": "Eternal Dragon",
"id": "p64"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p25"
},
{
"tapped": true,
"name": "Island",
"id": "p26"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p27",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p28"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p29"
},
{
"tapped": true,
"name": "Swamp",
"id": "p38"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p39",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p44"
},
{
"tapped": true,
"name": "Thriving Isle",
"id": "p50"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p51",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p60"
},
{
"tapped": true,
"name": "Darkwater Catacombs",
"id": "p61"
},
{
"tapped": true,
"name": "High Market",
"id": "p68"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p69"
},
{
"tapped": false,
"name": "Reassembling Skeleton",
"id": "p71",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Obsessive Stitcher",
"id": "p72",
"power": "0",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p73",
"power": "2",
"toughness": "2",
"summoning_sick": true
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 77,
"life": 39
}
],
"available": true,
"step": "Precombat Main",
"turn": 8
}thinkingMiniMx Spike
Pass priority to let the stack resolve:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Precombat Main/Precombat Main (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
Pass.
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="answer" string="false">false</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T8 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T9 Beginning/Draw (DSV3 Analyst)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
My turn 9. At beginning of draw step, there's an ability on stack. Possibly from Sylvan Library again? Actually Sylvan Library triggers at beginning of draw step. It's not on stack yet? Wait, the stack shows "Ability". Might be a triggered ability from something else. Could be something like "Saltcrusted Steppe"? Not sure.
I'll pass for now.
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="answer" string="false">false</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Beginning/Draw (DSV3 Analyst)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true or answer=false",
"message": "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.",
"action_pending": true
}thinkingDSV3 Analyst
Sylvan Library trigger again. I'm at 12 life. I can choose to draw two extra cards, but then I need to keep them by paying 8 life (dangerous) or put them back. I'm low on life, but I need cards to affect the board. I have 7 cards in hand, decent hand. I'll decline again.
answer=false.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Combat/Declare Attackers (DSV3 Analyst)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}DSV3 Analystllm
get_game_state()
{
"phase": "Combat",
"priority_player": "DSV3 Analyst",
"cursor": 50,
"stack": [],
"active_player": "DSV3 Analyst",
"players": [
{
"hand_size": 8,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
},
{
"name": "Island",
"id": "p38"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 80,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"mana_cost": "{3}{U}",
"name": "Mystical Teachings",
"id": "p15"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
},
{
"name": "Overgrown Tomb",
"is_land": true,
"id": "p40"
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Bloodstained Mire",
"is_land": true,
"id": "p84"
},
{
"name": "Watery Grave",
"is_land": true,
"id": "p92"
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
},
{
"name": "Winged Coatl",
"id": "p68"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p44"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 85,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": false,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": false,
"name": "Forest",
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p50"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"id": "p66"
},
{
"tapped": false,
"name": "Mountain",
"id": "p83"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p26",
"power": "6",
"toughness": "6",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 84,
"life": 29
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p79"
},
{
"name": "Island",
"id": "p80"
},
{
"name": "Eternal Dragon",
"id": "p81"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Plains",
"id": "p20"
},
{
"tapped": true,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": true,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": true,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Sol Ring",
"id": "p76"
},
{
"tapped": true,
"name": "Darkwater Catacombs",
"id": "p77"
},
{
"tapped": true,
"name": "High Market",
"id": "p86"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p87"
},
{
"tapped": false,
"name": "Reassembling Skeleton",
"id": "p88",
"power": "1",
"toughness": "1",
"summoning_sick": true
},
{
"tapped": false,
"name": "Obsessive Stitcher",
"id": "p90",
"power": "0",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p91",
"power": "2",
"toughness": "2",
"summoning_sick": true
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 77,
"life": 39
}
],
"available": true,
"step": "Declare Attackers",
"turn": 9
}DSV3 Analystllm
choose_action(id=p28)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Analyst
I'll use the first ability to look at top three and reorder.
index=0.
mcp1. {1}: Look at the top three cards of your library, then put them back in any order.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 2,
"message": "Select a card ORDER to put on the TOP of your library (last one chosen will be topmost)",
"required": true,
"action_pending": true,
"actions_passed": 1,
"context": "T9 Combat/Declare Attackers (DSV3 Analyst)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Snow-Covered Island",
"target_type": "card",
"index": 0,
"id": "p93"
},
{
"name": "Swamp",
"target_type": "card",
"index": 1,
"id": "p94"
},
{
"name": "Tectonic Edge",
"target_type": "card",
"index": 2,
"id": "p95"
}
]
}thinkingDSV3 Analyst
I see three lands: Snow-Covered Island, Swamp, Tectonic Edge. I need to reorder them, last chosen will be topmost. I need something good on top. Currently I have a decent hand but could use more action. Tectonic Edge is land destruction, could be useful. Swamp is basic. Snow-Covered Island is basic. I'd like to draw a spell next turn. But I'm at 8 cards in hand (7 after playing Sensei's Divining Top ability?). Actually I haven't drawn yet, I just activated. I'll choose the order: Snow-Covered Island (least needed), Swamp, Tectonic Edge on top? Wait, last chosen is topmost. I want Tectonic Edge on top because it's a utility land that can destroy a problematic land later. I'll choose Snow-Covered Island first (bottom), then Swamp (middle), then Tectonic Edge (top). So index 0, then 1, then 2? The UI says select a card ORDER to put on the TOP of your library (last one chosen will be topmost). That means I select one card to be topmost after all selections. I think I need to pick three cards in order from bottom to top? Actually typical wording: you look at top three cards, then put them back in any order. The interface probably asks you to pick which card you want on top first, then second, then third? Let's think: It says "Select a card ORDER to put on the TOP of your library (last one chosen will be topmost)". Means you pick multiple cards in sequence, and the last selected becomes the top. So if I pick index 0 (Snow-Covered Island) first, then index 1 (Swamp), then index 2 (Tectonic Edge), the last selected (Tectonic Edge) will be topmost. That's what I want.
I'll pick in that order: 0, 1, 2.
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Analyst
Now pick Swamp (index 0) next, then Tectonic Edge last.
index=0.
mcpSwampraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T9 Postcombat Main/Postcombat Main (DSV3 Analyst) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Overgrown Tomb",
"index": 0,
"action": "land",
"id": "p40"
},
{
"name": "Unknown (d201e390)",
"index": 1,
"id": "p27"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 2,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 3,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Watery Grave",
"index": 4,
"action": "land",
"id": "p92"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"index": 5,
"action": "cast",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Bloodstained Mire",
"index": 6,
"action": "land",
"id": "p84"
},
{
"name": "Windswept Heath",
"index": 7,
"action": "land",
"id": "p56"
}
]
}thinkingDSV3 Analyst
Now it's my postcombat main phase. I have a land drop available. I have 2 untapped lands (Tropical Island, Urborg, Cephalid Coliseum untapped; but Cephalid Coliseum is tapped? No, it's untapped). Actually I have 3 lands untapped: Tropical Island, Urborg, Cephalid Coliseum. I used 1 mana to activate Sensei's Divining Top, leaving 2 untapped.
I have many choices: play lands (Overgrown Tomb, Watery Grave, Bloodstained Mire, Windswept Heath). I can play a land, then cast Baleful Strix for UB (needs blue and black). I have Urborg (makes black) and Tropical Island (makes UG). I could tap Tropical Island for blue, Urborg for black, cast Strix. Then I still have Cephalid Coliseum untapped.
Also there's "Unknown (d201e390)" maybe a card face down? Could be a morph? Wait, I have a facedown card? Possibly a morph? I didn't play any morphs. Might be a card in hand I haven't seen? Actually I have 8 cards in hand: Pernicious Deed, Mystical Teachings, Darkblast, Overgrown Tomb, Windswept Heath, Baleful Strix, Bloodstained Mire, Watery Grave. That's 8. Unknown might be a card in hand that's not revealed? Perhaps a card I haven't looked at? But I know my hand. Maybe it's a token? Not sure.
Let's get oracle text for that unknown.
llmget_oracle_text(object_id=p27)
{
"success": false,
"error": "Object not found in current game state: p27"
}thinkingDSV3 Analyst
Maybe it's a card that's not in my hand? Could be something else.
Anyway, I think I'll play a land first. I'll play Overgrown Tomb (shock land). I can pay 2 life to have it enter untapped, but I'm at 12 life, don't want to shock unless needed. I can play it tapped.
But I need black and blue for Baleful Strix. I have Urborg (makes black) and Tropical Island (makes blue/green). I can tap Tropical for blue, Urborg for black, cast Strix. That's fine. I'll play Overgrown Tomb tapped.
I'll also consider playing Baleful Strix now; it's a good blocker and draws a card. I'll do that.
First, land drop: Overgrown Tomb, tapped.
llmchoose_action(id=p40)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Analyst
I'll not pay 2 life. answer=false.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 8,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 14,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T9 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{7}",
"name": "Meteor Golem",
"index": 0,
"action": "cast",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Burnished Hart",
"index": 2,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Sun Titan",
"index": 3,
"action": "cast",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"name": "High Market",
"index": 4,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Wayfarer's Bauble",
"index": 5,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"name": "Obsessive Stitcher",
"index": 6,
"action": "activate",
"playable_abilities": [
"{2}{U}{B}, {T}, Sacrifice {this}: Return target c...",
"{T}: Draw a card, then discard a card."
],
"id": "p57"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 7,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
Excellent! It's turn 9 now, and I drew **Sun Titan**! This is a key reanimation target. Let me analyze:
**My battlefield:**
- Sefris (dungeon commander)
- Doomed Necromancer (reanimate)
- Burnished Hart (ramp creature)
- Reassembling Skeleton (recursive sac fodder)
- Obsessive Stitcher (mill/reanimate)
- Wayfarer's Bauble (ramp artifact)
- 8 untapped lands
**My hand:**
- Meteor Golem {7}
- Sun Titan {4}{W}{W}
- Grave Endeavor {5}{B}{B}
**Strategy:**
I want to get creatures in the graveyard to reanimate. Let me:
1. Activate **Obsessive Stitcher**'s draw/discard ability to mill myself and discard a big creature
2. Then potentially reanimate it
Let me activate Obsessive Stitcher's {T}: Draw a card, then discard:
llmchoose_action(id=p57)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_6"
}Sonnet Storyllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 0,
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"context": "T9 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 8,
"respond_with": "index=N",
"message": "Choose spell or ability to play: Obsessive Stitcher",
"choices": [
{
"index": 0,
"description": "1. {T}: Draw a card, then discard a card."
},
{
"index": 1,
"description": "2. {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield."
}
],
"action_pending": true
}thinkingSonnet Story
Good! I need to choose which ability - option 0 to draw and discard:
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T9 Precombat Main/Precombat Main (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
The stack still has the Sensei's Divining Top ability waiting to resolve? Wait, that ability hasn't resolved because we're still in my main phase? Actually the ability is still on stack. It's waiting for the land drop to resolve? The ability is still there. I need to let it resolve.
I'll pass priority to let the ability resolve.
Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 8,
"message": "Select a card to discard",
"required": true,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"context": "T9 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Ronom Unicorn",
"target_type": "card",
"index": 0,
"id": "p71"
},
{
"name": "Victimize",
"target_type": "card",
"index": 1,
"id": "p44"
},
{
"name": "Grave Endeavor",
"target_type": "card",
"index": 2,
"id": "p65"
},
{
"name": "Meteor Golem",
"target_type": "card",
"index": 3,
"id": "p36"
},
{
"name": "Sun Titan",
"target_type": "card",
"index": 4,
"id": "p69"
}
]
}thinkingSonnet Story
Perfect! I drew **Ronom Unicorn** and **Victimize**! Now I need to discard. Let me discard **Meteor Golem** - it's a good reanimation target:
llmchoose_action(id=p36)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"actions_passed": 1,
"land_drops_used": 0,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"context": "T9 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 8,
"respond_with": "answer=true or answer=false",
"message": "Choose which room to go to in",
"action_pending": true
}thinkingSonnet Story
This is asking which room in Lost Mine of Phandelver to go to! I need to see what my options are. Let me check the game state:
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "Sonnet Story",
"cursor": 21,
"stack": [
{
"name": "Ability",
"rules": [
"Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. (Enter the first room or advance to the next room.) This ability triggers only once each turn.",
": ",
"Current dungeon: Tomb of Annihilation, room: Trapped Entry"
],
"id": "p72"
}
],
"active_player": "Sonnet Story",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p20"
},
{
"name": "Misty Rainforest",
"id": "p21"
},
{
"name": "Thought Scour",
"id": "p22"
},
{
"name": "Thoughtseize",
"id": "p23"
},
{
"name": "Miscalculation",
"id": "p48"
},
{
"name": "Island",
"id": "p66"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p16"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p17"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p18"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p19"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p32"
},
{
"tapped": true,
"name": "Overgrown Tomb",
"id": "p70"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 80,
"life": 12
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p39"
},
{
"name": "Winged Coatl",
"id": "p49"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p25"
},
{
"tapped": false,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p26",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p33"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"id": "p24"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p50"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 85,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p27"
},
{
"tapped": false,
"name": "Mountain",
"id": "p28"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p29"
},
{
"tapped": false,
"name": "Forest",
"id": "p34"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p35",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p40"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p41",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"id": "p51"
},
{
"tapped": false,
"name": "Mountain",
"id": "p62"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p63",
"power": "6",
"toughness": "6",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 84,
"life": 29
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p42"
},
{
"name": "Island",
"id": "p55"
},
{
"name": "Eternal Dragon",
"id": "p59"
},
{
"name": "Meteor Golem",
"id": "p36"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"id": "p13"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p5",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p14"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p11"
},
{
"tapped": false,
"name": "Swamp",
"id": "p7"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p31",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p15"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p12"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p8",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p47"
},
{
"tapped": false,
"name": "Darkwater Catacombs",
"id": "p6"
},
{
"tapped": false,
"name": "High Market",
"id": "p54"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p56"
},
{
"tapped": false,
"name": "Reassembling Skeleton",
"id": "p60",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": true,
"name": "Obsessive Stitcher",
"id": "p57",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p58",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 75,
"life": 39,
"hand": [
{
"mana_cost": "{2}{B}",
"name": "Victimize",
"id": "p44"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"id": "p65",
"playable": true
},
{
"mana_cost": "{4}{W}{W}",
"name": "Sun Titan",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"mana_cost": "{1}{W}",
"name": "Ronom Unicorn",
"id": "p71",
"power": "2",
"toughness": "2"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 9
}thinkingSonnet Story
I see! I'm in the Tomb of Annihilation dungeon at "Trapped Entry". Looking at the dungeon structure, from Trapped Entry I can go to either:
- **Veils of Fear** (each player loses 2 life unless they discard a card)
- **Oubliette** (discard a card and sacrifice an artifact, creature, or land)
Since I just completed the first room, I should choose the left path (Veils of Fear) since it's less harmful. Let me answer true for Veils of Fear:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T9 Precombat Main/Precombat Main (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
]
}thinkingDSV3 Analyst
I'm on Sonnet Story's turn now? Wait, context says "T9 Precombat Main/Precombat Main (Sonnet Story)". It's Sonnet's precombat main, but I'm still DSV3 Analyst. The stack still has my ability; I need to let it resolve. I'll keep passing.
Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 8,
"message": "Select up to one card to discard",
"required": false,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"context": "T9 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Ronom Unicorn",
"target_type": "card",
"index": 0,
"id": "p71"
},
{
"name": "Victimize",
"target_type": "card",
"index": 1,
"id": "p44"
},
{
"name": "Grave Endeavor",
"target_type": "card",
"index": 2,
"id": "p65"
},
{
"name": "Sun Titan",
"target_type": "card",
"index": 3,
"id": "p69"
}
]
}thinkingSonnet Story
The Veils of Fear ability is triggering! Each player loses 2 life unless they discard a card. I should discard **Ronom Unicorn** (a 2/2 for {1}{W}) since it's the least valuable card:
Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 6,
"message": "Select up to one card to discard",
"required": false,
"action_pending": true,
"actions_passed": 1,
"context": "T9 Precombat Main/Precombat Main (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Mountain",
"target_type": "card",
"index": 0,
"id": "p64"
},
{
"name": "Rishkar's Expertise",
"target_type": "card",
"index": 1,
"id": "p5"
},
{
"name": "Silkguard",
"target_type": "card",
"index": 2,
"id": "p50"
},
{
"name": "Rampant Rejuvenator",
"target_type": "card",
"index": 3,
"id": "p54"
}
]
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
choose_action(id=p71)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Dreamer
I'm not on my turn yet — we're on **Sonnet Story's** turn (T9), and they're casting a spell or activating an ability that requires me to discard a card.
The stack has "Ability" — likely **Sefris of the Hidden Ways**, who has an ability: "If you would draw a card while your library has no cards in it, instead look at the top card of your library, then you may put that card into your hand."
No, that's not it.
Wait — Sonnet Story controls **Doomed Necromancer**, which has: "Sacrifice a creature: Return target creature card with mana value 2 or less from your graveyard to the battlefield. Activate only as a sorcery."
Not matching.
Perhaps **Propaganda** is triggering again? No.
Another possibility: **Arcane Endeavor** in their graveyard — but it's an instant.
Wait — their **Obsessive Stitcher**? "Whenever another creature you control dies, you may pay {1}{B}. If you do, return target creature card with mana value 2 or less from your graveyard to the battlefield."
Still not matching.
But the ability is targeting me with: "Select up to one card to discard" — and I have 4 cards in hand.
This suggests an effect like **Hymn to Tourach**, **Duress**, or similar — but I don't see such a card.
Or **Boseiju, Who Endures**? No.
Wait — **Sefris of the Hidden Ways** has: "Whenever one or more creature cards are put into your graveyard from anywhere, each opponent discards a card."
Yes! That must be it.
Earlier, Derevi and Winged Coatl died — both creatures — put into graveyard.
So Sefris's ability triggered: "each opponent discards a card."
Now it's asking me to discard — optionally? No, "each opponent discards a card" — but it says "Select up to one card to discard", and "required":false — so maybe I can choose not to discard.
But the card says "each opponent discards a card" — should be mandatory.
Possibly a bug, or "up to one" means I can choose zero.
I can keep my hand.
But to be safe, I'll discard a land — **Mountain** (p64).
It's the least impactful.
I'll choose index 0.
MiniMx Spikellm
pass_priority(until=my_turn)
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 5,
"message": "Select up to one card to discard",
"required": false,
"action_pending": true,
"actions_passed": 0,
"context": "T9 Precombat Main/Precombat Main (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Stonecloaker",
"target_type": "card",
"index": 0,
"id": "p65"
},
{
"name": "Flickerform",
"target_type": "card",
"index": 1,
"id": "p74"
},
{
"name": "Transguild Promenade",
"target_type": "card",
"index": 2,
"id": "p3"
},
{
"name": "Acidic Slime",
"target_type": "card",
"index": 3,
"id": "p4"
},
{
"name": "Island",
"target_type": "card",
"index": 4,
"id": "p43"
},
{
"name": "Sword of the Paruns",
"target_type": "card",
"index": 5,
"id": "p18"
}
]
}Qwen3L Dreamerllm
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Spike
Discard Stonecloaker (index 0):
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 2,
"message": "Select up to one card to discard",
"required": false,
"action_pending": true,
"actions_passed": 0,
"context": "T9 Precombat Main/Precombat Main (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Mystical Teachings",
"target_type": "card",
"index": 0,
"id": "p15"
},
{
"name": "Darkblast",
"target_type": "card",
"index": 1,
"id": "p39"
},
{
"name": "Pernicious Deed",
"target_type": "card",
"index": 2,
"id": "p5"
},
{
"name": "Watery Grave",
"target_type": "card",
"index": 3,
"id": "p92"
},
{
"name": "Baleful Strix",
"target_type": "card",
"index": 4,
"id": "p72"
},
{
"name": "Bloodstained Mire",
"target_type": "card",
"index": 5,
"id": "p84"
},
{
"name": "Windswept Heath",
"target_type": "card",
"index": 6,
"id": "p56"
}
]
}thinkingDSV3 Analyst
Wait, what's this? Select up to one card to discard? Did Cephalid Coliseum trigger? Actually I think I activated Cephalid Coliseum? No, I didn't. Maybe the ability on stack is not Sensei's Divining Top but something else. Let's check the stack name "Ability". Might be Cephalid Coliseum? But I didn't activate it. Could be a triggered ability from something else.
Let's get game state to see.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 53,
"stack": [
{
"name": "Ability",
"rules": [
"When you enter this room, each player loses 2 life unless they discard a card. (Veils of Fear)"
],
"id": "p97"
}
],
"active_player": "Sonnet Story",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
},
{
"name": "Island",
"id": "p38"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
},
{
"tapped": true,
"name": "Overgrown Tomb",
"id": "p40"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 80,
"life": 12,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"mana_cost": "{3}{U}",
"name": "Mystical Teachings",
"id": "p15"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Bloodstained Mire",
"is_land": true,
"id": "p84"
},
{
"name": "Watery Grave",
"is_land": true,
"id": "p92"
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
},
{
"name": "Winged Coatl",
"id": "p68"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p44"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 85,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": false,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": false,
"name": "Forest",
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p50"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"id": "p66"
},
{
"tapped": false,
"name": "Mountain",
"id": "p83"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p26",
"power": "6",
"toughness": "6",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 84,
"life": 29
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p79"
},
{
"name": "Island",
"id": "p80"
},
{
"name": "Eternal Dragon",
"id": "p81"
},
{
"name": "Meteor Golem",
"id": "p96"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": false,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p76"
},
{
"tapped": false,
"name": "Darkwater Catacombs",
"id": "p77"
},
{
"tapped": false,
"name": "High Market",
"id": "p86"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p87"
},
{
"tapped": false,
"name": "Reassembling Skeleton",
"id": "p88",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": true,
"name": "Obsessive Stitcher",
"id": "p90",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p91",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 75,
"life": 39
}
],
"available": true,
"step": "Precombat Main",
"turn": 9
}thinkingQwen3L Dreamer
I've discarded Mountain.
Now I'll pass priority and skip directly to my turn, where I'll finally execute my plan: with 7 mana, equip Blackblade Reforged to Whiptongue Hydra for {7}, making it a 13/6, then attack DSV3 Analyst (12 life) with all available creatures for lethal.
Let’s go to my turn:
MiniMx Spikellm
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Analyst
Ah, it's Sonnet's ability "Veils of Fear" - "When you enter this room, each player loses 2 life unless they discard a card." So I can discard a card to avoid losing 2 life. I'm at 12 life, 2 life loss is significant. I should discard something. I have many cards: Mystical Teachings (U3), Darkblast (B), Pernicious Deed (1BG), lands, Baleful Strix (UB). I'd like to keep Darkblast for potential removal, Pernicious Deed for board wipe, Baleful Strix for draw and block. Mystical Teachings is expensive and I might not need it. I'll discard Mystical Teachings.
Choose index 0 (Mystical Teachings).
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Spike
Pass priority:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Now it's Sonnet's combat, declare attackers. I can cast Darkblast or activate abilities. I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"context": "T9 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 6,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Rishkar, Peema Renegade",
"index": 0,
"choice_type": "attacker",
"id": "p8",
"power": "3",
"toughness": "3"
},
{
"name": "Kaima, the Fractured Calm",
"index": 1,
"choice_type": "attacker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "Whiptongue Hydra",
"index": 2,
"choice_type": "attacker",
"id": "p7",
"power": "6",
"toughness": "6"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I'm on my turn — Turn 9.
I have 6 untapped lands, so 6 mana.
I need 7 to equip Blackblade Reforged — but I only have 6.
My battlefield:
- 3 Forests
- 3 Mountains
No mana rocks, no way to generate extra mana.
I cannot afford the {7} equip cost.
I also cannot use the {3} version because I have no legendary creature.
So I cannot equip this turn.
I could attack with current team:
- Kaima: 3
- Rishkar: 3
- Whiptongue Hydra: 6
→ Total 12 damage — exactly DSV3 Analyst's life.
But I must avoid attacking Sonnet Story due to Propaganda.
When I declare attackers, I need to ensure I'm targeting DSV3 Analyst.
But the API doesn't let me specify — it may default incorrectly.
If I attack and get hit with Propaganda, I'll have to pay {6} {2} per creature, which I can't afford.
So it's too risky.
Best to pass, equip later, or find another way.
Wait — next turn I'll have 7 lands — enough for {7}.
And DSV3 Analyst might not draw defense.
I'll skip attacking this turn.
Pass priority now.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I've skipped attacking this turn.
Now I'm in the postcombat main phase.
I could cast **Rampant Rejuvenator** for {3}{G} — it's a 0/0 that enters with two +1/+1 counters → 2/2.
Or **Silkguard** on Hydra.
But neither is urgent.
Best to pass and wait.
Let’s skip to my next turn, where I’ll have 7 mana and can finally equip Blackblade Reforged for {7} and go for lethal.
I'll skip to my turn:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Postcombat Main/Postcombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingDSV3 Analyst
I'll keep passing.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Precombat Main/Precombat Main (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}MiniMx Spikellm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingMiniMx Spike
Attack with Hada Spy Patrol:
llmchoose_action(attackers=["p2"])
{
"declared": [
"p2"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Get action choices to see targeting options:
thinkingMiniMx Spike
Attack DSV3 Analyst (the most vulnerable player at 12hp):
mcpDSV3 Analystraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingMiniMx Spike
Pass priority to let opponents respond to the attack:
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(12hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "combat",
"response_type": "boolean",
"untapped_lands": 5,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Select attackers",
"action_pending": true
}thinkingMiniMx Spike
Confirm the attack:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}thinkingMiniMx Spike
Get action choices to see what I'm blocking:
thinkingMiniMx Spike
Pass priority to move to blocking phase:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,12hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Combat/Declare Blockers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(9hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Combat/Combat Damage (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Saltcrusted Steppe",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
],
"action_pending": true
}thinkingMiniMx Spike
Pass priority:
DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority:
thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,9hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T9 Postcombat Main/Postcombat Main (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingDSV3 Analyst
My life dropped from 12 to 9 (maybe due to Veils of Fear? I discarded, but maybe some other effect). Anyway, I'll continue passing priority.
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="answer" string="false">false</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 56,
"stack": [],
"active_player": "MiniMx Spike",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
},
{
"name": "Island",
"id": "p38"
},
{
"name": "Mystical Teachings",
"id": "p15"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
},
{
"tapped": true,
"name": "Overgrown Tomb",
"id": "p40"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 80,
"life": 9,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Bloodstained Mire",
"is_land": true,
"id": "p84"
},
{
"name": "Watery Grave",
"is_land": true,
"id": "p92"
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
},
{
"name": "Winged Coatl",
"id": "p68"
},
{
"name": "Stonecloaker",
"id": "p98"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p44"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 84,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
},
{
"name": "Mountain",
"id": "p99"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": false,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": false,
"name": "Forest",
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p50"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"id": "p66"
},
{
"tapped": false,
"name": "Mountain",
"id": "p83"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p26",
"power": "6",
"toughness": "6",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 83,
"life": 29
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p79"
},
{
"name": "Island",
"id": "p80"
},
{
"name": "Eternal Dragon",
"id": "p81"
},
{
"name": "Meteor Golem",
"id": "p96"
},
{
"name": "Ronom Unicorn",
"id": "p100"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": false,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p76"
},
{
"tapped": false,
"name": "Darkwater Catacombs",
"id": "p77"
},
{
"tapped": false,
"name": "High Market",
"id": "p86"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p87"
},
{
"tapped": false,
"name": "Reassembling Skeleton",
"id": "p88",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": true,
"name": "Obsessive Stitcher",
"id": "p90",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p91",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 75,
"life": 39
}
],
"available": true,
"step": "Postcombat Main",
"turn": 9
}thinkingDSV3 Analyst
Now I'm at 9 life, with 6 cards in hand. I'll continue passing priority.
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
thinkingDSV3 Analyst
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,9hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T10 Beginning/Draw (DSV3 Analyst)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
]
}thinkingDSV3 Analyst
It's my turn T10, draw step. I can play instant-speed cards. I have 4 untapped lands now (they untapped). I can activate Sensei's Divining Top during my upkeep, but I'm past upkeep now. Actually it's draw step, before draw, I can activate Top. But I can draw first? The draw hasn't happened yet. I'll let the draw happen, then maybe cast Baleful Strix later.
I'll pass priority for now.
MiniMx Spikellm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(9hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T10 Beginning/Draw (DSV3 Analyst)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Saltcrusted Steppe",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
]
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 0,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,9hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T10 Beginning/Draw (DSV3 Analyst)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 4,
"respond_with": "answer=true or answer=false",
"message": "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.",
"action_pending": true
}thinkingMiniMx Spike
Pass priority to let DSV3 Analyst start their turn:
DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}MiniMx Spikellm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority until my turn:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,9hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T10 Combat/Declare Attackers (DSV3 Analyst)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingDSV3 Analyst
It's my declare attackers step. I have no creatures to attack with (only Sylvan Library and Sensei's Divining Top are noncreatures). I'll pass.
But before that, I could activate Top to draw a card and rearrange top 3. I'll do that now.
I'll activate Sensei's Divining Top (index 1), ability {1}: Look at top three, rearrange.
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Analyst
Now choose ability index 0? Actually there are two abilities: {1}: Look at top three cards... and {T}: Draw a card. I think I selected the first ability (since I clicked index 1, which is the second ability? Wait choices array: Darkblast (0), Sensei's Divining Top (1), Cephalid Coliseum (2). For Top, there are two playable abilities. I need to select which ability. Let's see the text: "{1}: Look at the top three cards of your library,..." and "{T}: Draw a card, then put {this} on top of its o..." I want the {1} ability. It says "activate" with playable_abilities array. The index I selected was for the card, not the ability. I need to call choose_action again with index for ability? Actually we need to use GAME_CHOOSE_ABILITY. Let's get action choices.
thinkingDSV3 Analyst
I'll choose index 0 ({1} ability).
mcp1. {1}: Look at the top three cards of your library, then put them back in any order.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Analyst
Now we need to pay mana cost {1}. I have untapped lands: Tropical Island (UG), Cephalid Coliseum (T: Add U), Watery Grave (UB), Bloodstained Mire (fetch, but can't produce mana). I'll tap Tropical Island for green, but I need colorless. I could tap Watery Grave for B or U, or Cephalid Coliseum for U. I'll tap Watery Grave for black, then spend that {B} for {1}? Actually the ability cost is {1}, which is generic mana, not colored. So I can pay with any color. I'll tap Watery Grave for black.
llmpass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(you,9hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 3,
"message": "Select a card ORDER to put on the TOP of your library (last one chosen will be topmost)",
"required": true,
"action_pending": true,
"actions_passed": 1,
"context": "T10 Combat/Declare Attackers (DSV3 Analyst)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Snow-Covered Island",
"target_type": "card",
"index": 0,
"id": "p93"
},
{
"name": "Swamp",
"target_type": "card",
"index": 1,
"id": "p94"
},
{
"name": "Treetop Village",
"target_type": "card",
"index": 2,
"id": "p102"
}
]
}thinkingDSV3 Analyst
Now choose order of top three cards. I can see three cards: Snow-Covered Island, Swamp, Treetop Village. I need to order them (last chosen will be topmost). I currently have 4 lands: Tropical Island, Urborg, Cephalid Coliseum, Overgrown Tomb (tapped), plus Watery Grave just tapped. I have lands to cast Baleful Strix (U, B). I want to draw a land maybe? But I need to think about future draws.
I have in hand: Pernicious Deed (1BG), Darkblast (B), Windswept Heath, Baleful Strix (UB), Bloodstained Mire, Watery Grave (tapped). So I have two fetches that can get lands. I have 4 untapped lands currently: Tropical Island (UG), Cephalid Coliseum (U), Watery Grave (tapped), Overgrown Tomb (tapped), Urborg (tapped). Wait actually only Tropical Island and Cephalid Coliseum untapped, plus two more? Let's check untapped_lands says 3 (down from 4 earlier). I tapped Watery Grave, so 3 left: Tropical Island, Cephalid Coliseum, and maybe Bloodstained Mire (fetch). I also have Windswept Heath in hand.
I might want to draw Baleful Strix to have a blocker and draw a card. I need U and B to cast it; I have Tropical Island (UG) and Cephalid Coliseum (U) and maybe can get Swamp/Island via fetches.
Treetop Village is a land that can become a 3/3 trample creature. That's a good card for later. I'll put it on top to draw next turn. However, I can also put Swamp on top to have a land drop, but I already have enough lands (6). I'd rather have Treetop Village.
I'll order: bottom (first chosen) Snow-Covered Island, then Swamp, then Treetop Village topmost.
I'll select index 0 (Snow-Covered Island) first.
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Analyst
Now choose second card: index 1 (Swamp).
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingDSV3 Analyst
Wait, now it's showing "GAME_SELECT"? Maybe we need to choose the last card? Actually the order is being set sequentially: first card becomes bottom, second middle, third top. I need to pick the third. I'll call pass_priority.
llmpass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,9hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T10 Postcombat Main/Postcombat Main (DSV3 Analyst) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Unknown (d201e390)",
"index": 0,
"id": "p27"
},
{
"name": "Tectonic Edge",
"index": 1,
"action": "land",
"id": "p95"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 2,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 3,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"index": 4,
"action": "cast",
"id": "p5"
},
{
"name": "Watery Grave",
"index": 5,
"action": "land",
"id": "p92"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"index": 6,
"action": "cast",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Bloodstained Mire",
"index": 7,
"action": "land",
"id": "p84"
},
{
"name": "Windswept Heath",
"index": 8,
"action": "land",
"id": "p56"
},
{
"name": "Cephalid Coliseum",
"index": 9,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
]
}thinkingDSV3 Analyst
I see we are now in postcombat main phase? Actually we skipped declare attackers? I think we didn't declare attackers yet; we might have passed priority and then ability resolved, and now we are in postcombat main? Let's check context: "T10 Postcombat Main/Postcombat Main (DSV3 Analyst) YOUR_MAIN". Indeed we are in postcombat main phase. Did we skip combat? I think we might have passed priority and opponents passed, and we moved through combat without declaring attackers? Actually we didn't get to declare attackers because we were responding to something? Wait we used Top ability during declare attackers step, which might have caused priority passes and combat ended? That seems odd.
Anyway, we are now in main phase with land drop available. I have a land drop remaining. I have many lands in hand: Windswept Heath, Bloodstained Mire, Watery Grave. I can play one. Also I have a card "Unknown (d201e390)" at index 0, which is likely the third card from Top? I think I didn't finish ordering; maybe the third card is still unknown because not revealed? Actually the ability resolved and I didn't order the third card? The ability might have been interrupted? Not sure.
I think the Top ability may have resolved after ordering two cards? But I didn't order the third. Let's check the stack. It's empty. Maybe the ability resolved and I now have the top three cards reordered with the first two as chosen, third default? Actually the ability says "Look at the top three cards of your library, then put them back in any order." I need to order all three. I only ordered two, then the game moved on? Something weird.
Let's get game log to see what happened.
llmget_game_log(max_chars=500)
{
"cursor": 53587,
"log": "_id='038ebd9c-79aa-4d8f-927f-e8962623c1c4'>Sensei's Divining Top)\nDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)\nDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)",
"truncated": true,
"total_length": 53587
}thinkingDSV3 Analyst
Log shows Top ability resolved and I put two cards to top? Actually two cards were put to top? It says "puts a card from library to the top of their library" twice. That seems like I put two cards on top, but the third remains? I'm not sure.
Anyway, now I have a land drop and can cast spells. I'll play Windswept Heath (index 8) and crack it for a Forest or Plains? I need black mana for Darkblast, blue for Baleful Strix. I already have Tropical Island (UG) and Cephalid Coliseum (U). I need black. I have Urborg, Tomb of Yawgmoth (tapped) and Overgrown Tomb (tapped). I could fetch Watery Grave or Overgrown Tomb.
Let's check what lands I have: Tropical Island (UG), Urborg (tapped), Cephalid Coliseum (U), Overgrown Tomb (tapped), Watery Grave (tapped). I have Bloodstained Mire in hand and Windswept Heath in hand. I can fetch Watery Grave or Overgrown Tomb or basic Swamp/Forest/Island.
I think I'll play Bloodstained Mire (fetch), then fetch Watery Grave (already tapped), but that's okay, I can untap later. Or I could fetch Overgrown Tomb to have BG for Pernicious Deed. I need to consider casting Pernicious Deed (1BG) maybe later.
I'll play Bloodstained Mire (index 7) and fetch Watery Grave (already in battlefield). Wait, Watery Grave is already on battlefield? Actually Watery Grave is in my hand? No, Watery Grave is in my hand, not on battlefield. I have Watery Grave in hand and also on battlefield? Let's recheck battlefield: I have Watery Grave as a card on battlefield? Earlier I saw Watery Grave was untapped, now after I tapped it for mana, it's tapped. So Watery Grave is on battlefield. Yes, it's on battlefield. So I have a Watery Grave in hand as well? Wait, in hand I have Watery Grave as a land card? Actually I have Watery Grave in hand according to earlier hand list. But Watery Grave is also on battlefield? That's impossible; maybe I misread. Let's check get_game_state again: hand includes Watery Grave? Actually earlier hand list had Watery Grave. But battlefield list had Watery Grave? Let's look at battlefield: I saw Watery Grave? No, battlefield list didn't include Watery Grave. Wait, earlier battlefield list: Tropical Island, Urborg, Cephalid Coliseum, Sensei's Divining Top, Sylvan Library, Overgrown Tomb. No Watery Grave. So Watery Grave is in hand, not on battlefield. I must have tapped something else for mana. Which land did I tap? I had 4 untapped lands earlier: Tropical Island, Cephalid Coliseum, Watery Grave, Bloodstained Mire? Wait Bloodstained Mire is a fetch, can't produce mana. Actually maybe the untapped lands were Tropical Island, Cephalid Coliseum, Watery Grave (in hand, not on battlefield). That's confusing.
Let's get game state again to see my battlefield and hand.
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 59,
"stack": [],
"active_player": "DSV3 Analyst",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
},
{
"name": "Island",
"id": "p38"
},
{
"name": "Mystical Teachings",
"id": "p15"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
},
{
"tapped": false,
"name": "Overgrown Tomb",
"id": "p40"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 79,
"life": 9,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5",
"playable": true
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56",
"playable": true
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1",
"playable": true
},
{
"name": "Bloodstained Mire",
"is_land": true,
"id": "p84",
"playable": true
},
{
"name": "Watery Grave",
"is_land": true,
"id": "p92",
"playable": true
},
{
"name": "Tectonic Edge",
"is_land": true,
"id": "p95",
"playable": true
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
},
{
"name": "Winged Coatl",
"id": "p68"
},
{
"name": "Stonecloaker",
"id": "p98"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p44"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 84,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
},
{
"name": "Mountain",
"id": "p99"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": false,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": false,
"name": "Forest",
"id": "p41"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p50"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"id": "p66"
},
{
"tapped": false,
"name": "Mountain",
"id": "p83"
},
{
"tapped": false,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p26",
"power": "6",
"toughness": "6",
"summoning_sick": false
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 83,
"life": 29
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p79"
},
{
"name": "Island",
"id": "p80"
},
{
"name": "Eternal Dragon",
"id": "p81"
},
{
"name": "Meteor Golem",
"id": "p96"
},
{
"name": "Ronom Unicorn",
"id": "p100"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": false,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p76"
},
{
"tapped": false,
"name": "Darkwater Catacombs",
"id": "p77"
},
{
"tapped": false,
"name": "High Market",
"id": "p86"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p87"
},
{
"tapped": false,
"name": "Reassembling Skeleton",
"id": "p88",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": true,
"name": "Obsessive Stitcher",
"id": "p90",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p91",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 75,
"life": 39
}
],
"available": true,
"step": "Postcombat Main",
"turn": 10
}thinkingDSV3 Analyst
Now I see my battlefield: Tropical Island (untapped), Urborg (tapped), Cephalid Coliseum (untapped), Sensei's Divining Top, Sylvan Library, Overgrown Tomb (untapped). So Overgrown Tomb is untapped now (maybe it untapped during upkeep). Good.
I have 7 cards in hand: Pernicious Deed, Darkblast, Windswept Heath, Baleful Strix, Bloodstained Mire, Watery Grave, Tectonic Edge.
Lands: 2 untapped (Tropical Island, Overgrown Tomb), Cephalid Coliseum (untapped), plus Urborg (tapped). I can play a land.
I'll play Bloodstained Mire (fetch) and fetch Watery Grave (to have UB). I want to cast Baleful Strix (UB). I have Tropical Island for G/U, Overgrown Tomb for B/G, Cephalid Coliseum for U, and Watery Grave will provide UB. That's enough.
I'll play Bloodstained Mire (index 7).
llmchoose_action(index=7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_7"
}thinkingDSV3 Analyst
Now need to choose land to fetch. Let's see options: Watery Grave, Overgrown Tomb, basic Swamp, basic Island, basic Mountain? Actually Bloodstained Mire can fetch "Swamp or Mountain". Not Watery Grave or Overgrown Tomb. Wait, Bloodstained Mire is a fetch that can get Swamp or Mountain. Yes it's a fetch land that gets Swamp or Mountain. I need blue source. I already have Cephalid Coliseum for U, and Tropical Island for U. I need black. I can fetch Swamp. That's fine. I'll fetch Swamp.
But I have Watery Grave in hand (a UB dual). I could play Watery Grave directly as land drop. Actually I have both Bloodstained Mire and Watery Grave. I can play Watery Grave as a land drop now, and keep Bloodstained Mire in hand for later. However, playing Bloodstained Mire now gives me a tapped Swamp, which is fine. I'll fetch Swamp.
I'll call get_action_choices to see options.
thinkingDSV3 Analyst
Now I can activate Bloodstained Mire's ability to fetch. I'll activate index 5.
mcpActivate Bloodstained Mireraw
choose_action(index=5)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_5"
}thinkingDSV3 Analyst
Now choose ability index 0 (only one ability). I'll call choose_action with index 0.
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="index" string="false">0</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Analystllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(you,9hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T10 Postcombat Main/Postcombat Main (DSV3 Analyst) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 4,
"respond_with": "index=N",
"message": "Choose spell or ability to play: Bloodstained Mire",
"choices": [
{
"index": 0,
"description": "1. {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
],
"action_pending": true
}thinkingDSV3 Analyst
Choose ability 0 (fetch). Wait there are two abilities? Actually the card has both "{T}, Pay 1 life, Sacrifice" and "{T}: Add {B}". That's weird. The second ability is not printed on the card; maybe it's due to Urborg, Tomb of Yawgmoth making it a Swamp. Yes, Urborg gives all lands "T: Add B". So I have two abilities: fetch or tap for B. I want to fetch.
I'll choose index 0.
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Analyst
Now need to pay life? Actually it's part of activation cost; we need to pay 1 life. I'll accept.
llmpass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(you,8hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 3,
"message": "Select a Swamp or Mountain card",
"required": false,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"context": "T10 Postcombat Main/Postcombat Main (DSV3 Analyst) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Bayou",
"target_type": "card",
"index": 0,
"id": "p103"
},
{
"name": "Swamp",
"target_type": "card",
"index": 1,
"id": "p94"
},
{
"name": "Underground Sea",
"target_type": "card",
"index": 2,
"id": "p104"
}
]
}thinkingDSV3 Analyst
Nice! I have Bayou, Swamp, Underground Sea in library. I'll fetch Underground Sea (UB dual). That's great.
I'll choose index 2.
llmchoose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2"
}thinkingDSV3 Analyst
Now ability resolves. I'll pass priority.
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,8hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T10 Precombat Main/Precombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Now it's Sonnet Story's turn, precombat main. I have instant-speed cards. I can cast Darkblast to kill something. Let's look at opponents' creatures: Sonnet has Wall of Omens (0/4), Sefris (2/3), Doomed Necromancer (2/2), Reassembling Skeleton (1/1), Obsessive Stitcher (0/3), Burnished Hart (2/2). Darkblast can kill Sefris, Doomed Necromancer, Reassembling Skeleton, Burnished Hart. But I can also cast Baleful Strix on my turn. I'll hold Darkblast for now, maybe use it to kill a key creature later.
I'll pass.
Sonnet Storyllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(8hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"context": "T10 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 8,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Reassembling Skeleton",
"index": 2,
"choice_type": "attacker",
"id": "p60",
"power": "1",
"toughness": "1"
},
{
"name": "Obsessive Stitcher",
"index": 3,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 4,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 5,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingSonnet Story
Perfect! I'm on turn 10 now. DSV3 Analyst is at 8 life (very low!). I should attack aggressively. But wait, let me check what happened - did they choose not to discard? Let me see if I should cast anything before combat.
Actually, I'm already in declare attackers phase. Let me think about attacking:
- **DSV3 Analyst**: 8 life (low!)
- **MiniMx Spike**: 39 life
- **Qwen3L Dreamer**: 29 life
I can attack with:
- Sefris (2/3) - valuable commander
- Doomed Necromancer (2/2) - valuable reanimate ability
- Reassembling Skeleton (1/1) - can recur from graveyard
- Obsessive Stitcher (0/3) - no power
- Burnished Hart (2/2) - valuable for ramp
I should attack with **Reassembling Skeleton** since it can come back! Let me attack DSV3 for 1 damage:
llmchoose_action(attackers=["p60"])
{
"declared": [
"p60"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(8hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 8,
"message": "Select a player, planeswalker, or battle to attack",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T10 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Qwen3L Dreamer",
"target_type": "player",
"index": 0,
"id": "p4"
},
{
"name": "DSV3 Analyst",
"target_type": "player",
"index": 1,
"id": "p1"
},
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 2,
"id": "p2"
}
]
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingSonnet Story
I need to choose who to attack. DSV3 Analyst is at 8 life. Let me attack them:
llmchoose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=The skeleton marches forward, its bones ...)
{
"success": true
}Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(8hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"already_attacking": [
{
"name": "Reassembling Skeleton",
"id": "p60",
"power": "1",
"toughness": "1"
}
],
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 8,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T10 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"index": 2,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 3,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 4,
"choice_type": "special",
"id": "all"
}
]
}thinkingSonnet Story
Good! The skeleton is already attacking. Now I need to confirm or declare more attackers. Let me confirm:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,8hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T10 Combat/Declare Blockers (Sonnet Story)",
"recent_chat": [
"Sonnet Story: The skeleton marches forward, its bones rattling with grim purpose..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
]
}thinkingDSV3 Analyst
Now it's declare blockers step for Sonnet Story. I can cast instant-speed spells. I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,7hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T10 Postcombat Main/Postcombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Now it's postcombat main, still opponent's turn. I'll pass again.
But note my life dropped from 8 to 7 (maybe I lost 1 life to fetch earlier). I also lost 1 life to something else? Actually earlier I was at 9, then after fetch went to 8, now 7. Maybe I took 1 damage from something (maybe a creature attacked?). Let's check the log later.
I'll continue passing.
Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(7hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T10 Precombat Main/Precombat Main (Qwen3L Dreamer) YOUR_MAIN",
"recent_chat": [
"Sonnet Story: The skeleton marches forward, its bones rattling with grim purpose..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{6}{R}",
"name": "Collision of Realms",
"index": 0,
"action": "cast",
"id": "p73"
},
{
"mana_cost": "{4}{G}{G}",
"name": "Rishkar's Expertise",
"index": 1,
"action": "cast",
"id": "p5"
},
{
"name": "Blackblade Reforged",
"index": 2,
"action": "activate",
"playable_abilities": [
"Equip legendary creature {3}",
"Equip {7}"
],
"id": "p18"
},
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 3,
"action": "cast",
"id": "p50"
},
{
"name": "Forest",
"index": 4,
"action": "land",
"id": "p74"
},
{
"name": "Unknown (bd683226)",
"index": 5,
"id": "p32"
},
{
"mana_cost": "{3}{G}",
"name": "Rampant Rejuvenator",
"index": 6,
"action": "cast",
"id": "p54",
"power": "0",
"toughness": "0"
}
]
}DSV3 Analystllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
Turn 10 — I have 7 untapped lands (6 listed + 1 new Forest I just drew/untapped? Or I played it? The choices show "Forest" as a land I can play, so likely I haven’t played it yet.
Wait — `untapped_lands: 6`, and one of the choices is "Forest" — so I have 6 untapped, and 1 land drop available.
I control 7 lands total — 4 Forests and 3 Mountains.
So mana available: at least 7.
Now I can finally **equip Blackblade Reforged** to Whiptongue Hydra for **{7}**.
Best action: activate Blackblade Reforged’s “Equip {7}” ability.
Target: Whiptongue Hydra (p7).
I’ll pay with 4 Forests and 3 Mountains.
Let me do it.
First, select the ability.
`index: 2` is Blackblade Reforged, with action "activate" — but I need to pick which ability.
The game shows two playable abilities:
- "Equip legendary creature {3}"
- "Equip {7}"
I want the second one — so likely `index: 2` for the card, but I may need to choose the ability afterward.
In response to `select`, I can activate the ability directly.
I’ll call `choose_action` with `id="p18"` — the Blackblade Reforged.
Then when prompted, I’ll choose the "Equip {7}" ability and target Whiptongue Hydra.
But the system may let me do it directly.
Since it’s listed as a "select" action, I’ll select the activate option by index.
`index: 2` corresponds to Blackblade Reforged’s activate.
Let’s try:
llmchoose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingQwen3L Dreamer
Now I need to choose which ability to activate on Blackblade Reforged.
Options:
- "Equip legendary creature {3}"
- "Equip {7}"
I want **"Equip {7}"** — so likely index 1 (0-indexed).
Let me select index 1.
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=1, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
Again, I included invalid fields.
I'll clean it up and just use the `index`:
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingQwen3L Dreamer
Now I'm being asked to choose a target for the equip ability.
I need to target **Whiptongue Hydra** (id="p7").
I’ll call `choose_action` with `id="p7"`.
llmchoose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingQwen3L Dreamer
The equip ability has been activated and the target chosen.
Now the ability is on the stack, and I need to pay the {7} cost.
Mana callback — I need to tap 7 lands.
I have:
- 4 Forests (p1, p3, p4, p74)
- 3 Mountains (p63, p66, p68)
I'll use `mana_plan` to tap them in order.
But I don't know the exact short IDs for all — from previous, likely:
- Forests: p1, p3, p4, p74
- Mountains: p63, p66, p68
I’ll construct a mana_plan with 7 entries.
Since the cost is generic {7}, any mana works.
I’ll tap 4 forests and 3 mountains.
Example `mana_plan`:
`["p1", "p3", "p4", "p74", "p63", "p66", "p68"]`
But I must use correct IDs.
From current choices, the Forest I can play is "p74", so it exists.
Previous forests were p1, p3, p4 — likely still there.
Mountains: p63, p66, p68 from earlier.
I’ll use:
`mana_plan: ["p1", "p3", "p4", "p74", "p63", "p66", "p68"]`
Now, call `choose_action` with this plan.
llmchoose_action(mana_plan=["p1","p3","p4","p74","p63","p66","p68"])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add one mana of any color that a land an opponent controls could produce."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingQwen3L Dreamer
I'm being presented with land abilities — but I don't want to activate a land.
This suggests the game is asking me to pay mana, but instead of accepting my `mana_plan`, it's expecting me to tap lands manually.
But I should be able to use `mana_plan`.
The error says "missing_param", but I provided `mana_plan`.
Possibly the game expects me to use `auto_tap: true` instead.
Since order doesn't matter, I’ll use auto_tap.
I’ll call `choose_action` with `auto_tap: true` to let the game tap 7 lands automatically.
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
I keep making the same mistake — including dummy fields.
I will now use only the required field:
I want to pay the mana cost using automatic tapping.
So:
`{"auto_tap": true}`
That's it.
llmchoose_action(auto_tap=true)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add one mana of any color that a land an opponent controls could produce."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingQwen3L Dreamer
I'm stuck in a loop — the game thinks I'm trying to activate a land ability, but I'm trying to pay for an equip.
I need to let the system handle it.
I'll pass priority and let the game auto-tap for me — it should succeed.
But to progress, I'll use the `auto_tap` option when the mana payment is requested.
Currently, the game is showing land abilities, which means I'm on a land I selected — I may have accidentally selected a land earlier.
To reset, I'll pass priority and let the stack resolve as best it can.
But I risk failing to equip.
Alternatively, I'll retry the equip activation and this time, when asked to pay, use `auto_tap: true`.
But first, let's get back to the main phase.
I'll call `pass_priority` to see if the system can handle it automatically.
Sometimes, the game will auto-pay if possible.
Let's try:
llmpass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(7hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 4,
"message": "Choose spell or ability to play: Exotic Orchard",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T10 Precombat Main/Precombat Main (Qwen3L Dreamer) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {T}: Add one mana of any color that a land an opponent controls could produce."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingQwen3L Dreamer
The equip ability failed — I'm back in my main phase, and now I'm being asked to activate a mana ability from Exotic Orchard (p4).
This means the equip ability was cancelled due to failed payment.
I need to try again, but this time, I must **tap lands correctly** when prompted.
Let me reactivate the equip ability.
First, I’ll select "Blackblade Reforged" from the choices to activate its ability.
Call `get_action_choices` to see the current options.
thinkingQwen3L Dreamer
I'm still on the Exotic Orchard ability — I need to generate mana first.
I should tap it to add mana.
Sonnet Story has Swamps and Islands — so I can produce {B} or {U}.
I'll tap for {B}, though I don't need it.
Index 0: produces mana based on opponents' lands → {U} or {B} — I'll get {U} (arbitrarily).
Call `choose_action(index=0)`.
But I need to build mana for {7}.
Currently, 4 untapped lands.
After tapping them all, I'll have enough.
I'll tap Exotic Orchard (p4) first → add {U}
Then I'll be able to pay.
But it's manual step by step.
I'll tap all my lands in sequence.
First, tap Exotic Orchard for mana type 0:
mcp1. {T}: Add one mana of any color that a land an opponent controls could produce.raw
choose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
I must use only the necessary field.
Tap Exotic Orchard with index 0:
mcp1. {T}: Add one mana of any color that a land an opponent controls could produce.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingQwen3L Dreamer
I tapped Exotic Orchard and added {U}.
Now I have 4 mana in pool? No — `mana_pool` not shown, but likely {U} added.
Now I should be able to interact with other lands.
But the system may prompt me to activate another mana ability.
I need to tap all 7 lands manually.
But there's a better way — I should have used the equip activation after tapping.
I'm too deep.
Let me instead accept that I can't automate this perfectly.
I'll tap my lands one by one to build mana, then let the equip resolve.
But it will be slow.
Alternatively, I can pass priority and let the automaton handle it — it might succeed.
But to win, I need this equipped.
I'll try one more time to activate the equip ability, then when asked to pay, tap 7 lands.
First, activate the ability.
But I'm in the middle of mana payment.
I'll call `pass_priority` to see if I can start over.
But best to press on.
New plan: cast **Rampant Rejuvenator** ({3}{G}) to get a 2/2 body, then use it as chump block or future food.
But not better than equipping.
I must equip.
Let me get back to the choice.
Call `get_action_choices` again.
thinkingQwen3L Dreamer
I have only 1 untapped land — I already tapped 4.
I need to tap the remaining: 4 forests and 3 mountains — I have 1 left.
Something is wrong.
I previously had 6 untapped lands, tapped 1 (Exotic Orchard), should have 5 left — but game says 1 — maybe I tapped others accidentally.
I’m losing track.
To salvage, I’ll play the Forest (p74) — it’s my only land play this turn — to get another mana source.
I’ll do that, then proceed.
mcpPlay Forestraw
choose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
I keep making the same error.
I will now use only the correct field:
I want to play the Forest (id="p74") or index=0.
mcpPlay Forestraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Dreamer
I played the Forest (p74).
Now I have 7 lands on the battlefield, all can be tapped.
I’ll now activate Blackblade Reforged’s "Equip {7}" ability.
Call get_action_choices to confirm I can do it:
thinkingQwen3L Dreamer
I no longer see Blackblade Reforged as an option to activate.
Only Silkguard is castable.
This is a problem.
It should still be activatable.
Perhaps it was used already? No.
Or I have no mana — but I have 2 untapped lands.
The cost is {7} — I need to have the mana available to see it.
With only 2 mana available, I can’t activate {7} — the UI doesn’t show it.
So I need to tap lands first to have the mana.
But I can’t generate mana without activating abilities.
Catch-22.
I must activate mana abilities first.
But the only way to generate mana is through land abilities, which are not shown unless I'm in a mana payment prompt.
This is a system limitation.
To break it, I need to pass priority with the equip on the stack or find another way.
But I'm not on the stack.
I must accept that I may not be able to equip this turn due to interface constraints.
Best to end turn and try again next turn with 8 mana — enough to equip even with manual tapper.
But I can try to attack with current Hydra at 6 damage, along with the others for lethal.
6+3+3=12 > 7 — enough for DSV3 Analyst.
But Propaganda risk.
Unless Propaganda is gone.
Check: Sonnet Story controls Propaganda? I think so.
Earlier it blocked my attack.
So if I attack and don't pay {2} per creature, I can't proceed.
So risky.
Wait — I have Rishkar — I can pump Hydra first.
But no.
I think the only safe play is to cast Silkguard on Whiptongue Hydra for {1}{G}, giving it hexproof, so it can't be targeted.
Then next turn, I can attack with it safely.
But not decisive.
Or I can pass.
I'll pass priority and end the turn.
Next turn, with 8 lands, I'll have enough mana even after manual tapping.
And the system might auto-succeed.
So for now:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,7hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T10 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Now it's Qwen3L Dreamer's turn. I'll pass.
Qwen3L DreamermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I've ended my turn.
Now I'll skip to my next turn, where I'll have 8 lands, making it easier to pay {7} even with manual tapping or auto-tap.
Let’s go to my turn:
llmpass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(7hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"context": "T10 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Kaima, the Fractured Calm",
"index": 0,
"choice_type": "attacker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,7hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T10 Postcombat Main/Postcombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingQwen3L Dreamer
I'm in the declare attackers phase — but I haven't even entered my main phase yet.
This means the game skipped my main phase? Or I'm under an effect.
T10 — I'm on my combat step.
But I didn't get priority in main phase.
That suggests I unintentionally passed or the game advanced.
I still have 2 untapped lands.
My attackers available:
- Kaima, the Fractured Calm (3/3)
- But not Rishkar or Hydra?
Rishkar (p8) and Whiptongue Hydra (p7) are not in the attackers list.
That means they are tapped, or removed.
Possibly died.
I need to check the game state.
Call `get_game_state`:
llmget_game_state(cursor=182)
{
"phase": "Postcombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 33,
"stack": [],
"active_player": "Qwen3L Dreamer",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p10"
},
{
"name": "Misty Rainforest",
"id": "p11"
},
{
"name": "Thought Scour",
"id": "p12"
},
{
"name": "Thoughtseize",
"id": "p17"
},
{
"name": "Miscalculation",
"id": "p48"
},
{
"name": "Island",
"id": "p63"
},
{
"name": "Mystical Teachings",
"id": "p76"
},
{
"name": "Bloodstained Mire",
"id": "p77"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p1"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p16"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p24"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p25"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p33"
},
{
"tapped": false,
"name": "Overgrown Tomb",
"id": "p70"
},
{
"tapped": false,
"name": "Underground Sea",
"id": "p75"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 78,
"life": 7
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p42"
},
{
"name": "Winged Coatl",
"id": "p55"
},
{
"name": "Stonecloaker",
"id": "p78"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p34"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p38"
},
{
"tapped": false,
"name": "Island",
"id": "p15"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p56"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 84,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p6"
},
{
"name": "Mountain",
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p2"
},
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p26"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p8",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p14",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"id": "p43"
},
{
"tapped": false,
"name": "Mountain",
"id": "p4"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p7",
"power": "13",
"toughness": "13",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p74"
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 82,
"life": 29,
"hand": [
{
"mana_cost": "{4}{G}{G}",
"name": "Rishkar's Expertise",
"id": "p5"
},
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"id": "p50"
},
{
"mana_cost": "{3}{G}",
"name": "Rampant Rejuvenator",
"id": "p54",
"power": "0",
"toughness": "0"
},
{
"mana_cost": "{6}{R}",
"name": "Collision of Realms",
"id": "p73"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p59"
},
{
"name": "Island",
"id": "p60"
},
{
"name": "Eternal Dragon",
"id": "p61"
},
{
"name": "Meteor Golem",
"id": "p71"
},
{
"name": "Ronom Unicorn",
"id": "p79"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Island",
"id": "p19"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p20",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p27"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p28"
},
{
"tapped": false,
"name": "Swamp",
"id": "p35"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p36",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p44"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p51"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p57"
},
{
"tapped": false,
"name": "Darkwater Catacombs",
"id": "p58"
},
{
"tapped": false,
"name": "High Market",
"id": "p65"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p66"
},
{
"tapped": true,
"name": "Reassembling Skeleton",
"id": "p67",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Obsessive Stitcher",
"id": "p68",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p69",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 74,
"life": 39
}
],
"available": true,
"step": "Postcombat Main",
"turn": 10
}thinkingDSV3 Analyst
Continue passing.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(7hp), MiniMx Spike(you,39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T10 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"recent_chat": [
"Sonnet Story: The skeleton marches forward, its bones rattling with grim purpose..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{G}{U}",
"name": "Leafdrake Roost",
"index": 0,
"action": "cast",
"id": "p81"
},
{
"name": "Transguild Promenade",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Unknown (23587855)",
"index": 2,
"id": "p30"
},
{
"name": "Island",
"index": 3,
"action": "land",
"id": "p43"
},
{
"mana_cost": "{4}",
"name": "Sword of the Paruns",
"index": 4,
"action": "cast",
"id": "p18"
},
{
"mana_cost": "{1}{W}",
"name": "Flickerform",
"index": 5,
"action": "cast",
"id": "p74"
},
{
"name": "Hada Spy Patrol",
"index": 6,
"action": "activate",
"playable_abilities": [
"Level up {2}{U} <i>({2}{U}: Put a level counter o..."
],
"id": "p2"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Acidic Slime",
"index": 7,
"action": "cast",
"id": "p4",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{3}",
"name": "Darksteel Ingot",
"index": 8,
"action": "cast",
"id": "p77"
},
{
"name": "Saltcrusted Steppe",
"index": 9,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
}
]
}thinkingQwen3L Dreamer
Now I see the full state.
I'm in the postcombat main phase of Turn 10.
Whiptongue Hydra is on the battlefield, now 13/13 — it has two +1/+1 counters.
Blackblade Reforged is on the battlefield, not attached to anything.
So my equip failed, but the counter growth from landfall and Kaima triggered.
I have 4 Forests and 3 Mountains.
I can still activate the equip ability.
But it's postcombat — I can no longer attack this turn.
I must wait until next turn.
Best to pass priority.
Send a chat message to express frustration:
"It's always one thing after another..."
Qwen3L Dreamermcpsend_chat_message
raw
send_chat_message(message=It's always one thing after another...)
{
"success": true
}Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(7hp), MiniMx Spike(39hp), Qwen3L Dreamer(you,29hp), Sonnet Story(39hp)",
"context": "T10 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Kaima, the Fractured Calm",
"index": 0,
"choice_type": "attacker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingQwen3L Dreamer
I'm back in the declare attackers phase — but I should be on my turn.
This is confusing.
From the game state, I was on postcombat main.
Now I'm somehow back in declare attackers.
Possibly a display issue.
I'll call `get_game_state` again to sync:
llmget_game_state(cursor=33)
{
"phase": "Combat",
"priority_player": "Qwen3L Dreamer",
"cursor": 34,
"stack": [],
"active_player": "Qwen3L Dreamer",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p10"
},
{
"name": "Misty Rainforest",
"id": "p11"
},
{
"name": "Thought Scour",
"id": "p12"
},
{
"name": "Thoughtseize",
"id": "p17"
},
{
"name": "Miscalculation",
"id": "p48"
},
{
"name": "Island",
"id": "p63"
},
{
"name": "Mystical Teachings",
"id": "p76"
},
{
"name": "Bloodstained Mire",
"id": "p77"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p1"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p16"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p24"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p25"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p33"
},
{
"tapped": false,
"name": "Overgrown Tomb",
"id": "p70"
},
{
"tapped": false,
"name": "Underground Sea",
"id": "p75"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 78,
"life": 7
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p42"
},
{
"name": "Winged Coatl",
"id": "p55"
},
{
"name": "Stonecloaker",
"id": "p78"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p22"
},
{
"tapped": true,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p34"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p38"
},
{
"tapped": false,
"name": "Island",
"id": "p15"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p56"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 84,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p6"
},
{
"name": "Mountain",
"id": "p64"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p2"
},
{
"tapped": true,
"name": "Mountain",
"id": "p3"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p18"
},
{
"tapped": true,
"name": "Forest",
"id": "p26"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p8",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p31"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p14",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"id": "p43"
},
{
"tapped": false,
"name": "Mountain",
"id": "p4"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p7",
"power": "13",
"toughness": "13",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p74"
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 82,
"life": 29,
"hand": [
{
"mana_cost": "{4}{G}{G}",
"name": "Rishkar's Expertise",
"id": "p5"
},
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"id": "p50"
},
{
"mana_cost": "{3}{G}",
"name": "Rampant Rejuvenator",
"id": "p54",
"power": "0",
"toughness": "0"
},
{
"mana_cost": "{6}{R}",
"name": "Collision of Realms",
"id": "p73"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p59"
},
{
"name": "Island",
"id": "p60"
},
{
"name": "Eternal Dragon",
"id": "p61"
},
{
"name": "Meteor Golem",
"id": "p71"
},
{
"name": "Ronom Unicorn",
"id": "p79"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p13"
},
{
"tapped": false,
"name": "Island",
"id": "p19"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p20",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p27"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p28"
},
{
"tapped": false,
"name": "Swamp",
"id": "p35"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p36",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p44"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p51"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p57"
},
{
"tapped": false,
"name": "Darkwater Catacombs",
"id": "p58"
},
{
"tapped": false,
"name": "High Market",
"id": "p65"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p66"
},
{
"tapped": true,
"name": "Reassembling Skeleton",
"id": "p67",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Obsessive Stitcher",
"id": "p68",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p69",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 74,
"life": 39
}
],
"available": true,
"step": "Declare Attackers",
"turn": 10
}thinkingMiniMx Spike
Play Acidic Slime to pressure the board and have removal options:
llmchoose_action(index=7)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_7"
}thinkingMiniMx Spike
Pay for Acidic Slime using Forest, Azorius Chancery, and Saltcrusted Steppe:
llmchoose_action(amount=4, answer=true, amounts=[1,1,1,1], auto_tap=true, pile=0, index=0, mana_plan=["p9","p6","p34","p34"], attackers=["all"], blockers=[], id=p4, text=)
{
"retryable": true,
"success": false,
"warning": "Both id and index provided; used id=p4, ignored index=0",
"error_code": "invalid_choice",
"recent_chat": [
"Qwen3L Dreamer: It's always one thing after another..."
],
"error": "Object p4 not found in current choices",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {C}."
},
{
"index": 1,
"description": "2. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}."
},
{
"index": 2,
"description": "3. {T}: Add {B}."
}
]
}thinkingQwen3L Dreamer
Game state confirms:
- Turn 10, Declare Attackers, my turn.
- I have priority.
- Available attackers:
- Kaima, the Fractured Calm (3/3), untapped
- Rishkar, Peema Renegade (3/3), tapped
- Whiptongue Hydra (13/13), tapped
- Blackblade Reforged, Kaima, Rishkar all have triggered landfall, but Rishkar and Hydra are tapped.
Why are they tapped?
Perhaps I attacked before?
But I don't recall.
Rishkar and Hydra were used to activate abilities? Unlikely.
Most likely: when I activated Exotic Orchard's mana ability earlier, it tapped them.
Rishkar has summoning sickness? No, it has a +1/+1 counter, so it's been out for a while.
So it's legal to attack.
But they're tapped — so I can't attack with them.
Only Kaima is available.
If I attack with Kaima only for 3 damage, it's not lethal.
Propaganda risk — if I attack Sonnet Story, I pay {2}, affordable, but not worth it.
Best to attack DSV3 Analyst with Kaima for 3, reducing them to 4.
But I could do more.
I should have kept them untapped.
But now, only choice is to declare Kaima as attacker, or skip.
Since Rishkar and Hydra are tapped, I can't attack with them.
So I'll attack with Kaima.
Declare attackers: ["p14"]
thinkingMiniMx Spike
Get action choices for mana payment:
thinkingMiniMx Spike
Choose ability index 0 on Saltcrusted Steppe:
mcp1. {T}: Add {C}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingMiniMx Spike
Get action choices to continue mana payment:
Qwen3L Dreamerllm
choose_action(attackers=["p14"])
{
"declared": [
"p14"
],
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingQwen3L Dreamer
I've declared Kaima as attacker.
Now I wait for blockers.
Phase: declare blockers.
Sonnet Story controls Wall of Omens (0/4) — can block.
But it's 0 power, so won't trade.
Kaima is 3 — if unblocked, deals 3 to DSV3 Analyst.
Current life: 7 → down to 4.
But not lethal.
Then postcombat, I can try to equip.
But I have mana available.
After combat, I can activate Blackblade Reforged.
Yes.
So this is fine.
Wait for blockers.
thinkingMiniMx Spike
Choose Azorius Chancery's {W}{U} ability:
mcpAttack with all (, )raw
choose_action(amount=1, answer=true, amounts=[0], auto_tap=true, pile=0, index=0, mana_plan=["p6"], attackers=["all"], blockers=[], id=p6, text=)
{
"retryable": true,
"success": false,
"warning": "Both id and index provided; used id=p6, ignored index=0",
"error_code": "invalid_choice",
"error": "Object p6 not found in current choices",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {W}{U}."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingMiniMx Spike
Choose Azorius Chancery ability index 0 (add {W}{U}):
mcpAttack with all (, )raw
choose_action(amount=1, answer=true, amounts=[0], auto_tap=true, pile=0, index=0, mana_plan=[], attackers=["all"], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0",
"warning": "Ignored attackers parameter (not in declare_attackers phase)"
}thinkingMiniMx Spike
Get action choices:
DSV3 Analystllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,7hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T10 Precombat Main/Precombat Main (MiniMx Spike)",
"recent_chat": [
"Qwen3L Dreamer: It's always one thing after another..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
]
}thinkingDSV3 Analyst
Now it's MiniMx Spike's turn (precombat main). I'll pass again.
Let's think about my strategy: I need to survive and develop board. I have 7 life, opponents have high life totals. I have a good board of lands and two enchantments: Sylvan Library and Sensei's Divining Top. I have Pernicious Deed in hand (1BG). I can cast Pernicious Deed next turn to wipe the board later. I also have Baleful Strix to block and draw a card. I should cast Baleful Strix on my turn to get a blocker and draw. I have 4 untapped lands: Tropical Island, Overgrown Tomb, Cephalid Coliseum, and Urborg is tapped. I also have Underground Sea (fetched) coming in tapped? Actually fetch land enters tapped? Bloodstained Mire fetches Underground Sea which is a dual land that can enter untapped if I pay 2 life. I have 7 life, I could pay 2 life to have it untapped. Did I have a choice? I think fetch resolves and puts the land onto battlefield tapped unless you pay 2 life (if it's a shockland). I didn't see a prompt. Did it automatically put it tapped? Let's check battlefield: Underground Sea is not yet on battlefield; we haven't resolved fetch? Actually we fetched but haven't resolved yet. The ability is on stack. I need to let it resolve. I haven't passed priority enough times. I think we need to let opponents pass priority. So we have fetch on stack, we passed priority, then opponents passed, and the fetch resolved. I didn't see the "pay 2 life" prompt. Maybe Underground Sea is not a shockland; it's an original dual that enters untapped always. Yes, Underground Sea is a dual that has no "enters tapped unless you pay 2 life". It's a basic land type. It will enter untapped. That's good.
Now after fetch resolves, I'll have Underground Sea untapped, plus Tropical Island, Overgrown Tomb, Cephalid Coliseum. I can cast Baleful Strix for UB (use Underground Sea for both colors). Then I'll have a flying deathtouch blocker to deter attacks.
But I'm still at opponents' turns; I can't cast creatures now. I'll wait for my turn.
I'll continue passing.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,7hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T10 Postcombat Main/Postcombat Main (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 0,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Pass again.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,7hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T11 Beginning/Draw (DSV3 Analyst)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 5,
"respond_with": "answer=true or answer=false",
"message": "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.",
"action_pending": true
}thinkingDSV3 Analyst
I'll continue playing by calling `pass_priority` to see what decisions I need to make.
llmpass_priority()
{
"actions_passed": 0,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(you,7hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T11 Beginning/Draw (DSV3 Analyst)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 5,
"respond_with": "answer=true or answer=false",
"message": "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.",
"action_pending": true
}thinkingDSV3 Analyst
I'm at the beginning of my draw step with an ability asking if I want to draw two additional cards and then pay 4 life or put cards on top of my library for each of them. Let me check the current game state first to make an informed decision.
llmget_game_state()
{
"phase": "Beginning",
"priority_player": "DSV3 Analyst",
"cursor": 64,
"stack": [
{
"target_count": 1,
"name": "Ability",
"rules": [
"At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library."
],
"id": "p108"
}
],
"active_player": "DSV3 Analyst",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
},
{
"name": "Island",
"id": "p38"
},
{
"name": "Mystical Teachings",
"id": "p15"
},
{
"name": "Bloodstained Mire",
"id": "p84"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": false,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
},
{
"tapped": false,
"name": "Overgrown Tomb",
"id": "p40"
},
{
"tapped": false,
"name": "Underground Sea",
"id": "p104"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 77,
"life": 7,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39",
"playable": true
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Watery Grave",
"is_land": true,
"id": "p92"
},
{
"name": "Tectonic Edge",
"is_land": true,
"id": "p95"
},
{
"mana_cost": "{U}",
"name": "Brainstorm",
"id": "p107",
"playable": true
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
},
{
"name": "Winged Coatl",
"id": "p68"
},
{
"name": "Stonecloaker",
"id": "p98"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p44"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 83,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
},
{
"name": "Mountain",
"id": "p99"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": true,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": true,
"name": "Forest",
"id": "p41"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p50"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"id": "p66"
},
{
"tapped": false,
"name": "Mountain",
"id": "p83"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p26",
"power": "13",
"toughness": "13",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p105"
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 82,
"life": 29
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p79"
},
{
"name": "Island",
"id": "p80"
},
{
"name": "Eternal Dragon",
"id": "p81"
},
{
"name": "Meteor Golem",
"id": "p96"
},
{
"name": "Ronom Unicorn",
"id": "p100"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": false,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p76"
},
{
"tapped": false,
"name": "Darkwater Catacombs",
"id": "p77"
},
{
"tapped": false,
"name": "High Market",
"id": "p86"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p87"
},
{
"tapped": true,
"name": "Reassembling Skeleton",
"id": "p88",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Obsessive Stitcher",
"id": "p90",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p91",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 74,
"life": 39
}
],
"available": true,
"step": "Draw",
"turn": 11
}DSV3 Analystllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingDSV3 Analyst
I need to see what's available to me. Let me get the action
thinkingDSV3 Analyst
Now I need to analyze the board state. I'm at 7 life with 5 untapped lands, and I have several playable cards. The board state shows:
My battlefield: Tropical Island, Urborg Tomb of Yawgmoth, Cephalid Coliseum, Sensei's Divining Top, Sylvan Library, Overgrown Tomb, Underground Sea (all untapped)
My hand: Pernicious Deed, Darkblast, Windswept Heath, Baleful Strix, Watery Grave, Tectonic Edge, Brainstorm
Looking at opponents:
- MiniMx Spike has Hada Spy Patrol (3/3 with +1/+1 counter and level counter), plus several lands including Saltcrusted Steppe with 2 storage counters
- Qwen3L Dreamer has a scary board: Rishkar, Peema Renegade (3/3 with +1/+1), Kaima the Fractured Calm (3/3), Whiptongue Hydra (13/13 with +1/+1 counters!), plus Blackblade Reforged equipment
- Sonnet Story has a bunch of utility creatures and permanents including Propaganda, Sefris, Obsessive Stitcher, Burnished Hart, etc.
Given my life total of 7, I'm in a precarious position. The biggest threat is Qwen3L Dreamer's 13/13 Hydra that can kill me next turn if unblocked. I need to deal with that threat immediately.
I have Pernicious Deed in hand which could wipe the board, but it costs 1BG (3 mana). I could cast it now, but I'd need to pay the activation cost later to blow it up. I also have Darkblast which could kill smaller creatures but not the Hydra.
Better play: Use Brainstorm first to potentially find more answers or set up draws. Let me check my top cards with Sensei's Divining Top first, then decide.
Actually, wait - looking at my battlefield, I have Sensei's Divining Top which can let me look at the top 3 cards. That's better to use first before Brainstorm. Let me activate Top to see what's coming.
mcpActivate Sensei's Divining Topraw
choose_action(id=p28, mana_plan=[])
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_7"
}thinkingDSV3 Analyst
I want to look at the top 3 cards first, then decide whether to Brainstorm or play something else. Choose the first ability.
mcp1. {1}: Look at the top three cards of your library, then put them back in any order.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Analyst
Now I need to pay the {1} mana cost. Let me see what mana I have available.
thinkingDSV3 Analyst
I need to tap a land for mana to pay for the Top activation. I'll use my Overgrown Tomb since it can produce black or green, and I might need the other colored sources later.
Actually, wait - I have 4 untapped lands now (after tapping something for the ability). I need to actually pay the {1} cost. Let me choose a mana source. Since the ability costs generic {1}, I can tap any land. I'll tap Overgrown Tomb (p40) since it produces black or green and I might need other colors.
mcpActivate Sensei's Divining Topraw
choose_action(id=p40, mana_plan=[])
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p40 not found in current choices",
"choices": [
{
"mana_cost": "{U}",
"name": "Brainstorm",
"index": 0,
"action": "cast",
"id": "p107"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"index": 1,
"action": "cast",
"id": "p39"
},
{
"name": "Sensei's Divining Top",
"index": 2,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"name": "Cephalid Coliseum",
"index": 3,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
]
}thinkingDSV3 Analyst
I see - I need to actually activate the Top's ability, not tap a land. The mana payment will come after. Let me select the Top again.
Actually looking at the choices, I see Sensei's Divining Top is available again as an activate option. That's the one I need to select to pay the mana. Let me choose it.
mcpActivate Sensei's Divining Topraw
choose_action(id=p28, mana_plan=[])
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingDSV3 Analyst
Now choose ability 0 again to look at top 3.
mcp1. {1}: Look at the top three cards of your library, then put them back in any order.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Analyst
Now I need to pay the {1} mana. I'll use mana_plan to specify which land to tap.
thinkingDSV3 Analyst
I see the mana has already been paid (untapped_lands is 3 now, was 5 before). So the ability resolved? Let me check the game state.
Actually, I think I need to pass priority to let the ability resolve. Let me pass priority.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
Great! I can see the top 3 cards of my library: Putrefy, Wooded Foothills, and Inquisition of Kozilek. I need to arrange them in any order.
Looking at my current situation:
- I'm at 7 life facing a 13/13 Hydra
- I have Pernicious Deed in hand (1BG) which can wipe the board
- I have Brainstorm in hand which can help me find answers
- I have Darkblast which can kill smaller creatures
- I have Baleful Strix which can draw a card and block
Putrefy is excellent removal that can destroy the Hydra (it's a nonblack creature). Wooded Foothills is a fetch land that can get me a shockland. Inquisition of Kozilek is hand disruption.
Given the immediate threat, I want Putrefy on top so I can draw it next turn. But actually, I could Brainstorm now to draw it immediately. Let me think...
If I Brainstorm, I draw 3 cards, then put 2 back. I could draw Putrefy, Wooded Foothills, and Inquisition, then put back 2 cards from my hand. That would give me Putrefy immediately to deal with the Hydra.
Actually, wait - I need to order these 3 cards first. After ordering, I'll draw the top card on my next draw step. But I can Brainstorm now to draw 3 cards immediately.
Best order: Put Putrefy on top (so I can draw it next turn if I don't Brainstorm), then Wooded Foothills, then Inquisition on bottom. But actually, if I Brainstorm, the order matters less since I'll draw all 3.
Actually, I should put the card I want to keep after Brainstorm on top. When I Brainstorm, I draw 3, then put 2 cards from hand back on top. So I want Putrefy in the top 3 so I can draw it with Brainstorm.
Let me put Putrefy on top (first), Wooded Foothills second, Inquisition third. That way if I Brainstorm, I get Putrefy immediately.
mcpPutrefyraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Analyst
Now I need to choose the second card (middle position). I'll choose Wooded Foothills next.
mcpWooded Foothillsraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Analyst
Now the ability should be resolved. Let me see my options.
thinkingDSV3 Analyst
Good, the Top ability resolved. Now I should cast Brainstorm to draw Putrefy and the other cards. Brainstorm costs {U}. I have Underground Sea (p104) that can produce blue, plus other lands. Let me cast Brainstorm.
mcpCast Brainstorm {U}raw
choose_action(id=p107, mana_plan=["p104"])
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 1
}thinkingDSV3 Analyst
Now I need to pass priority to let Brainstorm resolve.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
After Brainstorm resolves, I draw 3 cards (Putrefy, Wooded Foothills, Inquisition) and need to put 2 cards from my hand back on top of my library. I need to choose which 2 cards to put back.
My hand after drawing 3 will be: Putrefy, Wooded Foothills, Inquisition, plus my original hand: Pernicious Deed, Darkblast, Windswept Heath, Baleful Strix, Watery Grave, Tectonic Edge, Brainstorm (but Brainstorm is cast).
Actually Brainstorm is on the stack, so my hand currently has: Pernicious Deed, Darkblast, Windswept Heath, Baleful Strix, Watery Grave, Tectonic Edge, plus I'll draw Putrefy, Wooded Foothills, Inquisition.
So I'll have 9 cards in hand after drawing, need to put 2 back. I want to keep Putrefy to deal with the Hydra immediately. I also want to keep Pernicious Deed as a board wipe. I should probably keep Wooded Foothills for mana fixing.
Cards I could put back: Darkblast (good but not essential), Windswept Heath (fetch land), Watery Grave (land), Tectonic Edge (land), Inquisition (hand disruption), Baleful Strix (draw+block).
I need immediate answers. Putrefy can kill the Hydra. Pernicious Deed can wipe the board. Wooded Foothills can get me a needed land. I'll put back Darkblast and Inquisition since they're less urgent than dealing with the 13/13 threat.
Actually, wait - I should think about what I'll draw next turn. If I put back Inquisition and Darkblast, I'll draw them next. That's fine.
Let me select Darkblast first to put back.
mcpDarkblastraw
choose_action(id=p39)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2"
}thinkingDSV3 Analyst
Now select Inquisition of Kozilek to put back as the second card.
mcpInquisition of Kozilekraw
choose_action(id=p111)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_7"
}thinkingDSV3 Analyst
Now Brainstorm has resolved. Let me see what I can do now.
Actually wait, Brainstorm is still on the stack with another ability. Let me pass priority.
thinkingDSV3 Analyst
Good, Brainstorm resolved. Now I should cast Putrefy to destroy the 13/13 Hydra. But first, let me check what mana I have available. I have 2 untapped lands: Tropical Island and Urborg Tomb of Yawgmoth? Actually Tropical Island is p6, Urborg is p22. Plus Cephalid Coliseum p7.
Putrefy costs {1}{B}{G}. I need one black and one green mana. I can tap Overgrown Tomb for black or green, but it's tapped already. I have Underground Sea tapped. I have Tropical Island (p6) that can produce green or blue. I have Urborg Tomb (p22) that makes all lands Swamps but doesn't produce mana itself.
Actually I have 2 untapped lands: Tropical Island (p6) and Cephalid Coliseum (p7). Tropical Island can produce G or U. Cephalid Coliseum produces U with threshold. But I need B and G for Putrefy.
Wait, I also have Urborg Tomb of Yawgmoth (p22) untapped. With Urborg, all my lands are Swamps in addition to their other types. So Tropical Island would be a Forest Island Swamp, producing G, U, or B. So I can tap Tropical Island for black mana!
Let me cast Putrefy targeting the Hydra.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Analyst
Actually I passed priority. Let me get the state again and cast Putrefy properly.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 66,
"stack": [
{
"name": "Ability",
"rules": [
"{1}: Look at the top three cards of your library, then put them back in any order."
],
"id": "p113"
}
],
"active_player": "DSV3 Analyst",
"players": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
},
{
"name": "Island",
"id": "p38"
},
{
"name": "Mystical Teachings",
"id": "p15"
},
{
"name": "Bloodstained Mire",
"id": "p84"
},
{
"name": "Brainstorm",
"id": "p107"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": false,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
},
{
"tapped": true,
"name": "Overgrown Tomb",
"id": "p40"
},
{
"tapped": true,
"name": "Underground Sea",
"id": "p104"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 76,
"life": 7,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Watery Grave",
"is_land": true,
"id": "p92"
},
{
"name": "Tectonic Edge",
"is_land": true,
"id": "p95"
},
{
"name": "Wooded Foothills",
"is_land": true,
"id": "p110"
},
{
"mana_cost": "{1}{B}{G}",
"name": "Putrefy",
"id": "p109"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
},
{
"name": "Winged Coatl",
"id": "p68"
},
{
"name": "Stonecloaker",
"id": "p98"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p44"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 83,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
},
{
"name": "Mountain",
"id": "p99"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": true,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": true,
"name": "Forest",
"id": "p41"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p50"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"id": "p66"
},
{
"tapped": false,
"name": "Mountain",
"id": "p83"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Whiptongue Hydra",
"id": "p26",
"power": "13",
"toughness": "13",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p105"
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 82,
"life": 29
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p79"
},
{
"name": "Island",
"id": "p80"
},
{
"name": "Eternal Dragon",
"id": "p81"
},
{
"name": "Meteor Golem",
"id": "p96"
},
{
"name": "Ronom Unicorn",
"id": "p100"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": false,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p76"
},
{
"tapped": false,
"name": "Darkwater Catacombs",
"id": "p77"
},
{
"tapped": false,
"name": "High Market",
"id": "p86"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p87"
},
{
"tapped": true,
"name": "Reassembling Skeleton",
"id": "p88",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Obsessive Stitcher",
"id": "p90",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p91",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 74,
"life": 39
}
],
"available": true,
"step": "Precombat Main",
"turn": 11
}thinkingDSV3 Analyst
Good, I have Putrefy in hand. Now I need to cast it. Let me check my available actions.
Actually, there's still an ability on the stack (from earlier). Let me pass priority to let it resolve first.
thinkingDSV3 Analyst
Ah, there's still the Top ability to put cards back! I put Darkblast and Inquisition on top from Brainstorm, but now I need to order them from the Top ability. Let me see... I put Putrefy first, Wooded Foothills second, Inquisition third earlier. Now I have Darkblast, Inquisition, and Life from the Loam to order.
Wait, I think I'm ordering the 3 cards I looked at with Top earlier? Actually the Top ability is still resolving. I need to order the 3 cards that were on top of my library after Brainstorm?
Let me think: I used Top to look at Putrefy, Wooded Foothills, Inquisition. I ordered them Putrefy (top), Wooded Foothills, Inquisition (bottom). Then I cast Brainstorm, drew Putrefy, Wooded Foothills, Inquisition, and put back Darkblast and Inquisition. So now the top 3 cards are Darkblast, Inquisition, and whatever was next (Life from the Loam).
I should order them: Put Life from the Loam on top (good card to draw), then Inquisition, then Darkblast on bottom.
Actually, I'm at 7 life facing a 13/13 Hydra. Life from the Loam is a great card but doesn't help my immediate survival. Darkblast could kill smaller creatures but not the Hydra. Inquisition could take a key spell from opponent's hand.
I think Life from the Loam is the best to have on top for next turn. So order: Life from the Loam (top), Inquisition, Darkblast (bottom).
mcpLife from the Loamraw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2"
}thinkingDSV3 Analyst
Now choose Inquisition next (middle).
mcpInquisition of Kozilekraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingDSV3 Analyst
Now the Top ability should be done. Let me see what I can play.
Actually wait, Darkblast is automatically placed on bottom now. Let me get choices.
thinkingDSV3 Analyst
Good! Now I can cast Putrefy. But I don't see it in the list. Wait, I see "Unknown (d201e390)" as index 0. That might be Putrefy? Let me check its details.
llmget_oracle_text(object_id=p27)
{
"success": false,
"error": "Object not found in current game state: p27"
}thinkingDSV3 Analyst
Hmm, maybe Putrefy isn't in my hand anymore? Let me check my hand again from the game state. I have: Pernicious Deed, Windswept Heath, Baleful Strix, Watery Grave, Tectonic Edge, Wooded Foothills, Putrefy.
Actually Putrefy is p109 according to earlier. Let me see what p27 is.
mcpUnknown (d201e390)raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Analyst
Actually I should check what that unknown card is first. Let me cancel and check my hand properly.
Actually I selected index 0, which might be Putrefy. Let me see what happens.
thinkingDSV3 Analyst
Hmm, Putrefy isn't showing up. Maybe I need to play a land first? Let me play Wooded Foothills. Actually, wait - I have 2 untapped lands: Tropical Island and Cephalid Coliseum. I need {B}{G} for Putrefy. With Urborg making Tropical Island a Swamp, I can tap Tropical Island for black. But I also need green. I need another green source.
Actually Tropical Island can produce green OR blue. With Urborg making it a Swamp, it can produce black. But I need both black AND green. Tropical Island can only produce one color at a time.
I need to tap Tropical Island for black, and then I need another green source. I have Overgrown Tomb but it's tapped. I could play Watery Grave and tap it for black, and tap Tropical Island for green.
Let me play Watery Grave tapped, then tap Tropical Island for green, Watery Grave for black, and Cephalid Coliseum for the generic {1} if needed.
Actually Putrefy costs {1}{B}{G}. So {1} generic, {B}, {G}. I can tap Tropical Island for G, Watery Grave for B, and Cephalid Coliseum for {1} (blue but can be used as generic).
Wait, Watery Grave enters tapped unless I pay 2 life. I'm at 7 life, not great but okay. Let me play Watery Grave first.
Actually, I should play Wooded Foothills first to fetch a land. But that would take a turn to fetch. Better to play Watery Grave and pay 2 life to have it untapped.
Let me play Watery Grave.
mcpPlay Watery Graveraw
choose_action(id=p92)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}thinkingDSV3 Analyst
Yes, pay 2 life to have Watery Grave enter untapped. I'm at 7 life, going to 5. That's risky but I need to cast Putrefy to survive.
Choose true to pay 2 life.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Analyst
Now I should have Watery Grave untapped. Let me see my options.
thinkingDSV3 Analyst
Excellent! Now I see Putrefy (p109) and Pernicious Deed (p5). I need to cast Putrefy to destroy the 13/13 Hydra. Let me cast it.
mcpCast Putrefy {1}{B}{G}raw
choose_action(id=p109)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingDSV3 Analyst
Now I need to choose targets for Putrefy. Let me see options.
Actually, first I need to pay mana. Let me check what mana sources I have.
I have: Tropical Island (p2) untapped (can produce G or U), Watery Grave (p92) untapped (can produce U or B), Cephalid Coliseum (p7) untapped (can produce U with threshold).
Putrefy costs {1}{B}{G}. I need to produce {B}, {G}, and {1}. I'll tap:
- Tropical Island (p2) for G
- Watery Grave (p92) for B
- Cephalid Coliseum (p7) for {1} (blue mana used as generic)
Actually Cephalid Coliseum requires threshold to produce mana. Do I have threshold? I have 8 cards in graveyard: Hero's Downfall, Misty Rainforest, Thought Scour, Thoughtseize, Miscalculation, Island, Mystical Teachings, Bloodstained Mire, Brainstorm. That's 9 cards! Yes, I have threshold.
So mana plan: ["p2", "p92", "p7"] - tap Tropical Island for G, Watery Grave for B, Cephalid Coliseum for U (used as generic).
Wait, I need to specify which ability for dual lands. Tropical Island has two abilities: {T}: Add {G} and {T}: Add {U}. I need to specify p2:0 for green.
Actually, let me check the exact format. The mana_plan expects entries like "p2" for first ability, "p2:1" for second ability.
I'll use: ["p2:0", "p92:1", "p7"] where p2:0 is Tropical Island's green ability, p92:1 is Watery Grave's black ability, p7 is Cephalid Coliseum's blue ability.
Actually wait, Watery Grave has {T}: Add {U} and {T}: Add {B}. I need black, so p92:1.
Let me do it.
llmchoose_action(mana_plan=["p2:0","p92:1","p7"])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"recent_chat": [
"[System] Spell cancelled — mana plan was incorrect or incomplete."
],
"error": "GAME_TARGET requires index=N to select a target, or answer=false to cancel targeting. Call get_action_choices first to see available targets.",
"choices": [
{
"controller": "Sonnet Story",
"name": "Wall of Omens",
"target_type": "permanent",
"index": 0,
"id": "p34",
"power": "0",
"toughness": "4"
},
{
"controller": "Qwen3L Dreamer",
"name": "Blackblade Reforged",
"target_type": "permanent",
"index": 1,
"id": "p32"
},
{
"tapped": true,
"controller": "Qwen3L Dreamer",
"name": "Rishkar, Peema Renegade",
"target_type": "permanent",
"index": 2,
"id": "p23",
"power": "3",
"toughness": "3"
},
{
"controller": "Sonnet Story",
"name": "Doomed Necromancer",
"target_type": "permanent",
"index": 3,
"id": "p65",
"power": "2",
"toughness": "2"
},
{
"controller": "Qwen3L Dreamer",
"name": "Kaima, the Fractured Calm",
"target_type": "permanent",
"index": 4,
"id": "p24",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"controller": "Qwen3L Dreamer",
"name": "Whiptongue Hydra",
"target_type": "permanent",
"index": 5,
"id": "p26",
"power": "13",
"toughness": "13"
},
{
"controller": "Sonnet Story",
"name": "Burnished Hart",
"target_type": "permanent",
"index": 6,
"id": "p91",
"power": "2",
"toughness": "2"
},
{
"controller": "MiniMx Spike",
"name": "Hada Spy Patrol",
"target_type": "permanent",
"index": 7,
"id": "p30",
"power": "3",
"toughness": "3"
},
{
"controller": "Sonnet Story",
"name": "Sefris of the Hidden Ways",
"target_type": "permanent",
"index": 8,
"id": "p49",
"power": "2",
"toughness": "3"
},
{
"tapped": true,
"controller": "Sonnet Story",
"name": "Reassembling Skeleton",
"target_type": "permanent",
"index": 9,
"id": "p88",
"power": "1",
"toughness": "1"
},
{
"controller": "Sonnet Story",
"name": "Wayfarer's Bauble",
"target_type": "permanent",
"index": 10,
"id": "p87"
},
{
"controller": "Sonnet Story",
"name": "Sol Ring",
"target_type": "permanent",
"index": 11,
"id": "p76"
},
{
"name": "Sensei's Divining Top",
"target_type": "permanent",
"index": 12,
"id": "p28"
},
{
"controller": "Sonnet Story",
"name": "Obsessive Stitcher",
"target_type": "permanent",
"index": 13,
"id": "p90",
"power": "0",
"toughness": "3"
}
]
}thinkingDSV3 Analyst
Good! Now I see Putrefy targets. I need to target the Whiptongue Hydra (p26, index 5). But first I need to fix the mana payment. Let me cancel and try again.
Actually the error says "Spell cancelled — mana plan was incorrect or incomplete." Let me cancel targeting and recast with correct mana plan.
llmchoose_action(answer=false)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (26). Auto-passing until next turn."
}thinkingDSV3 Analyst
Oh no! The game auto-passed me because of too many interactions. This is bad - I need to kill the Hydra or I'll die.
Let me see what's happening. Actually the spell was cancelled. I should have just passed priority to let the mana payment resolve properly. Or maybe my mana plan was wrong.
Actually, looking at the error: "GAME_TARGET requires index=N to select a target, or answer=false to cancel targeting." I needed to select a target first, then pay mana. But I tried to pay mana before selecting target.
I need to select the Hydra as target first (index 5), then pay mana. Let me try again.
thinkingDSV3 Analyst
Good, I can still cast Putrefy. Let me cast it again, select the Hydra as target, then pay mana properly.
Actually, I should select the Hydra index 5. But wait, I need to cast Putrefy first, then target, then pay.
Let me cast Putrefy (id p109).
mcpCast Putrefy {1}{B}{G}raw
choose_action(id=p109)
{
"success": true,
"action_taken": "auto_passed_loop_detected",
"warning": "Too many interactions this turn (27). Auto-passing until next turn."
}thinkingDSV3 Analyst
No! Auto-passed again. I'm stuck. The game is auto-passing me because of too many interactions. This means I can't cast spells this turn anymore. I need to pass and hope I survive.
Actually, maybe I should just pass priority completely and hope the Hydra doesn't kill me. But at 5 life vs a 13/13, I'll die if it attacks me.
Wait, maybe I can block with something? I have no creatures. I have Pernicious Deed in hand but can't cast it due to auto-pass.
Actually, let me check if I can activate Pernicious Deed's ability? No, it's not on battlefield.
I should pass priority and hope opponent doesn't attack me, or hope someone else has a response.
Actually, maybe I can use Sylvan Library? It's already on battlefield. Let me see if I can use its ability.
Actually Sylvan Library's ability is during draw step, not now.
I'm in a bad spot. Let me just pass and see what happens.
Sonnet Storyllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(5hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 8,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T11 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"recent_chat": [
"Qwen3L Dreamer: It's always one thing after another..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}{U}",
"name": "Midnight Pathlighter",
"index": 0,
"action": "cast",
"id": "p80",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Burnished Hart",
"index": 2,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Sun Titan",
"index": 3,
"action": "cast",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"name": "High Market",
"index": 4,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Wayfarer's Bauble",
"index": 5,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"mana_cost": "{2}{B}",
"name": "Victimize",
"index": 6,
"action": "cast",
"id": "p44"
},
{
"name": "Obsessive Stitcher",
"index": 7,
"action": "activate",
"playable_abilities": [
"{2}{U}{B}, {T}, Sacrifice {this}: Return target c...",
"{T}: Draw a card, then discard a card."
],
"id": "p57"
},
{
"name": "Island",
"index": 8,
"action": "land",
"id": "p79"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 9,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
Excellent! Turn 11, and I drew **Midnight Pathlighter** and a land! DSV3 Analyst is down to 5 life.
My hand:
- Midnight Pathlighter {2}{W}{U} - ventures into dungeon when attacks/blocks
- Sun Titan {4}{W}{W} - strong reanimation target
- Victimize {2}{B} - sac 1 creature, reanimate 2!
- Grave Endeavor {5}{B}{B}
- Island (land)
**Strategic Plan:**
1. Play Island
2. Cast **Victimize** {2}{B} - sacrifice Reassembling Skeleton, reanimate **Meteor Golem** and **Eternal Dragon**!
3. Use Meteor Golem's ETB to destroy an opponent's permanent
4. Have a massive board presence
Let me play the Island first:
llmchoose_action(id=p79)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_8"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 2,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,5hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T11 Precombat Main/Precombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Sensei's Divining Top",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}: Look at the top three cards of your library,...",
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
},
{
"mana_cost": "{1}{B}{G}",
"name": "Putrefy",
"index": 1,
"action": "cast",
"id": "p109"
},
{
"name": "Cephalid Coliseum",
"index": 2,
"action": "activate",
"playable_abilities": [
"<i>Threshold</i> — {U}, {T}, Sacrifice {thi..."
],
"id": "p7"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Good! I can still cast Putrefy. The auto-pass was just for that specific chain. Let me try to cast Putrefy again, but be careful with the sequence.
I'll cast Putrefy, target the Hydra, then pay mana correctly.
Actually, wait - I'm at priority during Sonnet Story's turn? The context says "Sonnet Story" turn. So it's not my main phase anymore. But I can still cast instants.
I need to cast Putrefy now before combat. But I should wait until the Hydra is declared as an attacker? Actually Putrefy can destroy it at any time.
Actually, maybe I should wait until they declare attackers, in case they attack someone else. But at 5 life, I'm a prime target.
I think I should cast Putrefy now to remove the threat before combat.
Let me try casting Putrefy, but first let me think about the mana payment issue. The problem last time was I tried to use mana_plan when I needed to select target first.
Actually, the sequence should be: 1) Cast Putrefy, 2) Choose target, 3) Pay mana. But the error said "GAME_TARGET requires index=N to select a target". So I think after casting, I need to select target (index 5 for Hydra), THEN pay mana.
Let me try: cast Putrefy (id p109), then when asked for target, choose index 5, then when asked for mana payment, provide mana_plan.
Actually, I should check what happens when I cast it.
llmchoose_action(id=p109)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Analyst
Good! Now I need to select target. Let me see targets.
thinkingDSV3 Analyst
Select Whiptongue Hydra (index 5, id p26).
mcpWhiptongue Hydraraw
choose_action(index=5)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_5"
}thinkingDSV3 Analyst
Now I need to pay mana. Let me see what options I have.
thinkingDSV3 Analyst
Interesting! Tropical Island with Urborg can produce black too (option 3). Actually Tropical Island + Urborg = Forest Island Swamp, so it can produce G, U, or B.
I need {B} and {G} for Putrefy, plus {1} generic. I have Tropical Island, Watery Grave, Cephalid Coliseum.
Option 1: Tap Tropical Island for {G}, Watery Grave for {B}, Cephalid Coliseum for {U} (used as generic).
Option 2: Tap Tropical Island for {B}, Watery Grave for {U} (but I need {G} too, can't get {G}).
Option 3: Tap Tropical Island for {B}, then need another green source. I don't have another green source except Overgrown Tomb which is tapped.
So I should choose Tropical Island for {G} (index 0).
But wait, I need to produce {B} from somewhere. Watery Grave can produce {B} or {U}. I'll tap Watery Grave for {B}.
Actually Tropical Island option 3 is {T}: Add {B}. With Urborg, Tropical Island is a Swamp, so it can produce black.
Let me think: Putrefy costs {1}{B}{G}. I need one green, one black, one generic.
I can tap:
- Tropical Island for G (option 0)
- Tropical Island for B (option 2)
- Watery Grave for B (if Tropical Island gives G)
- Cephalid Coliseum for U (generic)
Actually Tropical Island can only produce one color at a time. So I need to choose either G or B from Tropical Island, and get the other color from Watery Grave.
If I choose Tropical Island for G (option 0), then tap Watery Grave for B, and Cephalid Coliseum for generic.
If I choose Tropical Island for B (option 2), then tap Watery Grave for G... but Watery Grave can't produce G. It produces U or B only.
So I must choose Tropical Island for G (option 0).
Select index 0.
mcp1. {T}: Add {G}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Analyst
Now I need to pay the rest of the mana. Let me see choices.
<|DSML|function_calls>
<|DSML|invoke name="get_action_choices">
</|DSML|invoke>
</|DSML|function_calls>
Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Putrefy"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(4hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 9,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T11 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Doomed Necromancer",
"index": 0,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Burnished Hart",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"name": "High Market",
"index": 2,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Wayfarer's Bauble",
"index": 3,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"name": "Obsessive Stitcher",
"index": 4,
"action": "activate",
"playable_abilities": [
"{2}{U}{B}, {T}, Sacrifice {this}: Return target c...",
"{T}: Draw a card, then discard a card."
],
"id": "p57"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 5,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
Oh no! **Putrefy** was cast! Someone is destroying a creature or artifact. Let me pass to see what they're targeting:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Analystllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(you,4hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"context": "T11 Precombat Main/Precombat Main (Sonnet Story)",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Sensei's Divining Top",
"index": 0,
"action": "activate",
"playable_abilities": [
"{T}: Draw a card, then put {this} on top of its o..."
],
"id": "p28"
}
],
"action_pending": true
}thinkingDSV3 Analyst
Interesting - I'm at 4hp now (lost 1 more life somehow, maybe from Watery Grave?). Putrefy appears to have resolved or is on stack? Let me check the game state.
llmget_game_state()
{
"phase": "Precombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 70,
"stack": [],
"active_player": "Sonnet Story",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
},
{
"name": "Island",
"id": "p38"
},
{
"name": "Mystical Teachings",
"id": "p15"
},
{
"name": "Bloodstained Mire",
"id": "p84"
},
{
"name": "Brainstorm",
"id": "p107"
},
{
"name": "Putrefy",
"id": "p109"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": true,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": false,
"name": "Sensei's Divining Top",
"id": "p28"
},
{
"tapped": false,
"name": "Sylvan Library",
"id": "p6"
},
{
"tapped": true,
"name": "Overgrown Tomb",
"id": "p40"
},
{
"tapped": true,
"name": "Underground Sea",
"id": "p104"
},
{
"tapped": true,
"name": "Watery Grave",
"id": "p92"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 76,
"life": 4,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Tectonic Edge",
"is_land": true,
"id": "p95"
},
{
"name": "Wooded Foothills",
"is_land": true,
"id": "p110"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
},
{
"name": "Winged Coatl",
"id": "p68"
},
{
"name": "Stonecloaker",
"id": "p98"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p44"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 83,
"life": 39
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
},
{
"name": "Mountain",
"id": "p99"
},
{
"name": "Whiptongue Hydra",
"id": "p26"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": true,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": true,
"name": "Forest",
"id": "p41"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Rishkar, Peema Renegade",
"id": "p23",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Forest",
"id": "p50"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"id": "p66"
},
{
"tapped": false,
"name": "Mountain",
"id": "p83"
},
{
"tapped": false,
"name": "Forest",
"id": "p105"
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 82,
"life": 29
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p79"
},
{
"name": "Island",
"id": "p80"
},
{
"name": "Eternal Dragon",
"id": "p81"
},
{
"name": "Meteor Golem",
"id": "p96"
},
{
"name": "Ronom Unicorn",
"id": "p100"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p20"
},
{
"tapped": false,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": false,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p76"
},
{
"tapped": false,
"name": "Darkwater Catacombs",
"id": "p77"
},
{
"tapped": false,
"name": "High Market",
"id": "p86"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p87"
},
{
"tapped": false,
"name": "Reassembling Skeleton",
"id": "p88",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Obsessive Stitcher",
"id": "p90",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p91",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"id": "p115"
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 73,
"life": 39
}
],
"available": true,
"step": "Precombat Main",
"turn": 11
}thinkingDSV3 Analyst
Great! Putrefy resolved and destroyed the Whiptongue Hydra (it's in Qwen3L Dreamer's graveyard). I'm at 4 life. All my lands are tapped except Sensei's Divining Top and Sylvan Library.
The Hydra is gone, so immediate threat is neutralized. Good.
Now I need to pass priority. I can activate Top's draw ability if I want. But I have no untapped mana. Top's draw ability costs {1} to activate, and I have no untapped lands.
Actually I have Urborg Tomb of Yawgmoth untapped? Wait, in the battlefield list, Urborg is listed as tapped. All my lands are tapped: Tropical Island, Urborg, Cephalid Coliseum, Overgrown Tomb, Underground Sea, Watery Grave are all tapped.
So I can't activate Top. I should just pass priority.
But wait, I see Top as an option to activate. Maybe I can activate its {T}: Draw a card ability? No, that requires tapping Top itself, which doesn't cost mana. Actually Top has two abilities:
1. {1}: Look at top 3 cards of library, then put them back in any order.
2. {T}: Draw a card, then put Top on top of its owner's library.
The second ability just requires tapping Top, no mana. I could draw a card. But then Top goes to top of library. Might be good to dig for answers.
Actually, I should check what's on top of my library. I put Life from the Loam on top earlier. That's a great card. If I draw with Top, I draw Life from the Loam, then put Top on top of library. That gives me Loam in hand and Top on top to draw next turn.
But I lose Top on battlefield. Might be worth it to get Loam.
Let me activate Top's draw ability.
Actually, I see Top in choices with "{T}: Draw a card, then put {this} on top of its o...". That's the second ability. Let me activate it.
llmchoose_action(id=p28)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Analyst
Now choose ability index 1 (the tap to draw ability, since index 0 is the {1} ability).
Actually wait, let me see the choices.
thinkingDSV3 Analyst
Only one ability available (the tap ability). Good. Choose index 0.
mcp1. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Analyst
Now the ability is on the stack. Let me pass priority to let it resolve.
Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(4hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 9,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T11 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Doomed Necromancer",
"index": 0,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Burnished Hart",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"name": "High Market",
"index": 2,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Wayfarer's Bauble",
"index": 3,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"name": "Obsessive Stitcher",
"index": 4,
"action": "activate",
"playable_abilities": [
"{2}{U}{B}, {T}, Sacrifice {this}: Return target c...",
"{T}: Draw a card, then discard a card."
],
"id": "p57"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 5,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
There's an Ability on the stack now. Let me pass to see what's happening:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(4hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"context": "T11 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 9,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Reassembling Skeleton",
"index": 2,
"choice_type": "attacker",
"id": "p60",
"power": "1",
"toughness": "1"
},
{
"name": "Obsessive Stitcher",
"index": 3,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 4,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 5,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingSonnet Story
Good, we're at combat. DSV3 Analyst is at 4 life now! They must have lost life from something. Let me attack with Reassembling Skeleton again:
llmchoose_action(attackers=["p60"])
{
"declared": [
"p60"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(4hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 9,
"message": "Select a player, planeswalker, or battle to attack",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T11 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Qwen3L Dreamer",
"target_type": "player",
"index": 0,
"id": "p4"
},
{
"name": "DSV3 Analyst",
"target_type": "player",
"index": 1,
"id": "p1"
},
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 2,
"id": "p2"
}
]
}thinkingSonnet Story
Attacking DSV3 Analyst again:
llmchoose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(4hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"already_attacking": [
{
"name": "Reassembling Skeleton",
"id": "p60",
"power": "1",
"toughness": "1"
}
],
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 9,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T11 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"index": 2,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 3,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 4,
"choice_type": "special",
"id": "all"
}
]
}Sonnet Storyllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=And again the skeleton presses forward.....)
{
"success": true
}Sonnet Storyllm
pass_priority(until=postcombat_main)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(3hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "reached_step",
"response_type": "select",
"untapped_lands": 9,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 3,
"land_drops_used": 1,
"context": "T11 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}{U}",
"name": "Midnight Pathlighter",
"index": 0,
"action": "cast",
"id": "p80",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Burnished Hart",
"index": 2,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Sun Titan",
"index": 3,
"action": "cast",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"name": "High Market",
"index": 4,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Wayfarer's Bauble",
"index": 5,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"mana_cost": "{2}{B}",
"name": "Victimize",
"index": 6,
"action": "cast",
"id": "p44"
},
{
"name": "Obsessive Stitcher",
"index": 7,
"action": "activate",
"playable_abilities": [
"{2}{U}{B}, {T}, Sacrifice {this}: Return target c...",
"{T}: Draw a card, then discard a card."
],
"id": "p57"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 8,
"action": "cast",
"id": "p65"
}
],
"current_step": "Postcombat Main"
}thinkingSonnet Story
Perfect! DSV3 is at 3 life now. Postcombat main phase. Time to execute my plan - cast **Victimize**!
llmchoose_action(id=p44)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_6"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Victimize"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(3hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 9,
"message": "Select creature cards in your graveyard (selected 0 of 2, min 2)",
"required": false,
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T11 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Ronom Unicorn",
"target_type": "card",
"index": 0,
"id": "p71"
},
{
"name": "Meteor Golem",
"target_type": "card",
"index": 1,
"id": "p36"
},
{
"name": "Eternal Dragon",
"target_type": "card",
"index": 2,
"id": "p59"
}
]
}thinkingSonnet Story
Perfect! I need to select 2 creatures from my graveyard to reanimate. I'll choose **Meteor Golem** and **Eternal Dragon**:
llmchoose_action(id=p36)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Victimize"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(3hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 9,
"message": "Select creature cards in your graveyard (selected 1 of 2, min 2)",
"required": false,
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T11 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Ronom Unicorn",
"target_type": "card",
"index": 0,
"id": "p71"
},
{
"name": "Eternal Dragon",
"target_type": "card",
"index": 1,
"id": "p59"
}
]
}Sonnet Storyllm
choose_action(id=p59)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Victimize"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Analyst(3hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 9,
"message": "Choose which mana to produce from Darkwater Catacombs (tapping to pay for a spell)",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T11 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {1}, {T}: Add {U}{B}."
},
{
"index": 1,
"description": "2. {T}: Add {B}."
}
]
}thinkingSonnet Story
I need to pay for Victimize {2}{B}. Let me choose the second ability which adds {B}:
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Victimize"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(3hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 6,
"message": "Select a creature (to sacrifice)",
"required": false,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"context": "T11 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Wall of Omens",
"target_type": "permanent",
"index": 0,
"id": "p5",
"power": "0",
"toughness": "4"
},
{
"name": "Obsessive Stitcher",
"target_type": "permanent",
"index": 1,
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Sefris of the Hidden Ways",
"target_type": "permanent",
"index": 2,
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Burnished Hart",
"target_type": "permanent",
"index": 3,
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"tapped": true,
"name": "Reassembling Skeleton",
"target_type": "permanent",
"index": 4,
"id": "p60",
"power": "1",
"toughness": "1"
},
{
"name": "Doomed Necromancer",
"target_type": "permanent",
"index": 5,
"id": "p8",
"power": "2",
"toughness": "2"
}
]
}thinkingSonnet Story
Perfect! Now I need to sacrifice a creature. I'll sacrifice **Reassembling Skeleton** since it can return from the graveyard:
llmchoose_action(id=p60)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_4"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=The skeleton crumbles to dust... but its...)
{
"success": true
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(3hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 6,
"message": "Pick triggered ability (goes to the stack first)",
"required": true,
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T11 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p87"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p88"
}
]
}thinkingSonnet Story
I need to pick which triggered ability goes on the stack first. Both Meteor Golem and Eternal Dragon are entering! Let me pick the first one:
llmchoose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
},
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(3hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(you,39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 6,
"message": "Select a nonland permanent an opponent controls",
"required": true,
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 1,
"context": "T11 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"controller": "Qwen3L Dreamer",
"name": "Blackblade Reforged",
"target_type": "permanent",
"index": 0,
"id": "p29"
},
{
"controller": "MiniMx Spike",
"name": "Hada Spy Patrol",
"target_type": "permanent",
"index": 1,
"id": "p26",
"power": "3",
"toughness": "3"
},
{
"tapped": true,
"controller": "Qwen3L Dreamer",
"name": "Rishkar, Peema Renegade",
"target_type": "permanent",
"index": 2,
"id": "p35",
"power": "3",
"toughness": "3"
},
{
"controller": "Qwen3L Dreamer",
"name": "Kaima, the Fractured Calm",
"target_type": "permanent",
"index": 3,
"id": "p41",
"power": "3",
"toughness": "3"
},
{
"controller": "DSV3 Analyst",
"name": "Sylvan Library",
"target_type": "permanent",
"index": 4,
"id": "p32"
}
]
}thinkingSonnet Story
Excellent! **Meteor Golem** ETB trigger! I can destroy a nonland permanent. The best target is **Sylvan Library** from DSV3 Analyst - it's a powerful card advantage engine:
llmchoose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_4"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=From the grave they rise! The Golem awak...)
{
"success": true
}Qwen3L Dreamerllm
pass_priority(until=postcombat_main)
{
"actions_passed": 0,
"action_type": "GAME_TARGET",
"stop_reason": "step_not_reached",
"recent_chat": [
"Sonnet Story: And again the skeleton presses forward... relentless! Inevitable!",
"Sonnet Story: The skeleton crumbles to dust... but its sacrifice shall bring forth greater horrors!",
"Sonnet Story: From the grave they rise! The Golem awakens... and the Dragon soars once more!"
],
"action_pending": true,
"current_step": "Postcombat Main"
}thinkingQwen3L Dreamer
It's now the postcombat main phase.
DSV3 Analyst is at 7 - 3 = 4 life.
I have 2 untapped lands.
I can now activate **Blackblade Reforged**'s "Equip {7}" ability.
I have 2 untapped lands — not enough to pay {7}.
I need to generate more mana.
But I have 4 Forests and 3 Mountains — all currently tapped except 2.
I can tap them for mana.
But I need to activate their abilities.
Call `get_action_choices` to see what I can do.
thinkingQwen3L Dreamer
I'm not on my turn — it's **Sonnet Story's** turn (T11).
They are resolving **Sefris of the Hidden Ways** ability: "each opponent discards a card".
Same as before.
I need to discard a card.
I have 4 cards in hand:
- Rishkar's Expertise
- Silkguard
- Rampant Rejuvenator
- Collision of Realms
I'll discard **Rampant Rejuvenator** — it's the least impactful.
Index 2.
Call choose_action(index=2):
thinkingMiniMx Spike
Cancel target selection:
DSV3 Analystllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(you,3hp), MiniMx Spike(39hp), Qwen3L Dreamer(29hp), Sonnet Story(39hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"message": "Select up to one an artifact, a creature, or a land",
"required": false,
"action_pending": true,
"actions_passed": 9,
"context": "T11 Postcombat Main/Postcombat Main (Sonnet Story)",
"recent_chat": [
"Sonnet Story: And again the skeleton presses forward... relentless! Inevitable!",
"Sonnet Story: The skeleton crumbles to dust... but its sacrifice shall bring forth greater horrors!",
"Sonnet Story: From the grave they rise! The Golem awakens... and the Dragon soars once more!"
],
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"target_type": "permanent",
"index": 0,
"id": "p14"
},
{
"tapped": true,
"name": "Overgrown Tomb",
"target_type": "permanent",
"index": 1,
"id": "p40"
},
{
"tapped": true,
"name": "Underground Sea",
"target_type": "permanent",
"index": 2,
"id": "p104"
},
{
"tapped": true,
"name": "Watery Grave",
"target_type": "permanent",
"index": 3,
"id": "p92"
},
{
"tapped": true,
"name": "Tropical Island",
"target_type": "permanent",
"index": 4,
"id": "p2"
},
{
"tapped": true,
"name": "Cephalid Coliseum",
"target_type": "permanent",
"index": 5,
"id": "p7"
}
]
}Qwen3L DreamermcpRishkar, Peema Renegade
raw
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}MiniMx SpikemcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "cancelled"
}thinkingDSV3 Analyst
Interesting - Top's ability is resolving but now there's a targeting prompt? Actually this seems to be something else - maybe from Sonnet Story's turn? The chat says "From the grave they rise! The Golem awakens... and the Dragon soars once more!" Sounds like reanimation.
This targeting prompt is asking me to select up to one artifact, creature, or land. This might be from something else, not my Top ability.
Actually, we're now in Postcombat Main phase! Combat happened while I was resolving Putrefy/Top. I'm at 3hp (lost another 1 life).
Let me see what's happening. This targeting prompt might be from opponent's ability.
I should check what this is targeting for. I can cancel (answer=false) or select something. Since I don't know what the ability does, maybe I should cancel? Or maybe it's beneficial?
Actually, looking at targets: my Urborg, Overgrown Tomb, Underground Sea, Watery Grave, Tropical Island, Cephalid Coliseum - all my lands.
This might be an opponent's ability that destroys or targets my lands. I should probably cancel if possible.
But it says "Select up to one an artifact, a creature, or a land" and "required: false". I can choose none by answering false.
Let me answer false to cancel.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "cancelled"
}thinkingQwen3L Dreamer
I've discarded Rampant Rejuvenator.
Now pass priority.
I'll skip to my next turn, Turn 11, where I'll have 8 lands and enough mana to finally equip Blackblade Reforged to the 13/13 Whiptongue Hydra and attack for lethal.
I'll go to my turn:
thinkingMiniMx Spike
Pass priority to let game continue:
thinkingDSV3 Analyst
Now let me see what's happening.
Actually, I lost 1 more life - maybe from Sylvan Library upkeep trigger? I paid 4 life earlier for 2 extra cards, maybe I have to pay more? Or maybe I took combat damage?
Let me get the game state.
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "DSV3 Analyst",
"cursor": 71,
"stack": [],
"active_player": "Sonnet Story",
"players": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Hero's Downfall",
"id": "p16"
},
{
"name": "Misty Rainforest",
"id": "p17"
},
{
"name": "Thought Scour",
"id": "p3"
},
{
"name": "Thoughtseize",
"id": "p4"
},
{
"name": "Miscalculation",
"id": "p12"
},
{
"name": "Island",
"id": "p38"
},
{
"name": "Mystical Teachings",
"id": "p15"
},
{
"name": "Bloodstained Mire",
"id": "p84"
},
{
"name": "Brainstorm",
"id": "p107"
},
{
"name": "Putrefy",
"id": "p109"
},
{
"name": "Sylvan Library",
"id": "p6"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Tropical Island",
"id": "p2"
},
{
"tapped": true,
"name": "Urborg, Tomb of Yawgmoth",
"id": "p14"
},
{
"tapped": true,
"name": "Cephalid Coliseum",
"id": "p7"
},
{
"tapped": true,
"name": "Overgrown Tomb",
"id": "p40"
},
{
"tapped": true,
"name": "Underground Sea",
"id": "p104"
},
{
"tapped": true,
"name": "Watery Grave",
"id": "p92"
}
],
"commanders": [
"Tasigur, the Golden Fang"
],
"name": "DSV3 Analyst",
"library_size": 76,
"life": 1,
"hand": [
{
"mana_cost": "{1}{B}{G}",
"name": "Pernicious Deed",
"id": "p5"
},
{
"name": "Windswept Heath",
"is_land": true,
"id": "p56"
},
{
"mana_cost": "{U}{B}",
"name": "Baleful Strix",
"id": "p72",
"power": "1",
"toughness": "1"
},
{
"name": "Tectonic Edge",
"is_land": true,
"id": "p95"
},
{
"name": "Wooded Foothills",
"is_land": true,
"id": "p110"
},
{
"mana_cost": "{B}",
"name": "Darkblast",
"id": "p39"
}
]
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Selesnya Charm",
"id": "p54"
},
{
"name": "Winged Coatl",
"id": "p68"
},
{
"name": "Stonecloaker",
"id": "p98"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p29"
},
{
"tapped": false,
"counters": {
"level": 1,
"+1/+1": 1
},
"name": "Hada Spy Patrol",
"id": "p30",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Forest",
"id": "p44"
},
{
"tapped": false,
"name": "Azorius Chancery",
"id": "p52"
},
{
"tapped": false,
"name": "Island",
"id": "p18"
},
{
"tapped": false,
"counters": {
"storage": 2
},
"name": "Saltcrusted Steppe",
"id": "p73"
}
],
"commanders": [
"Derevi, Empyrial Tactician"
],
"name": "MiniMx Spike",
"library_size": 83,
"life": 37
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Beast Within",
"id": "p25"
},
{
"name": "Mountain",
"id": "p99"
},
{
"name": "Whiptongue Hydra",
"id": "p26"
},
{
"name": "Rishkar, Peema Renegade",
"id": "p23"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Exotic Orchard",
"id": "p19"
},
{
"tapped": true,
"name": "Mountain",
"id": "p31"
},
{
"tapped": false,
"name": "Blackblade Reforged",
"id": "p32"
},
{
"tapped": true,
"name": "Forest",
"id": "p41"
},
{
"tapped": true,
"name": "Forest",
"id": "p50"
},
{
"tapped": false,
"name": "Kaima, the Fractured Calm",
"id": "p24",
"power": "3",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"id": "p66"
},
{
"tapped": false,
"name": "Mountain",
"id": "p83"
},
{
"tapped": false,
"name": "Forest",
"id": "p105"
}
],
"commanders": [
"Chishiro, the Shattered Blade"
],
"name": "Qwen3L Dreamer",
"library_size": 82,
"life": 29
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Arcane Endeavor",
"id": "p79"
},
{
"name": "Island",
"id": "p80"
},
{
"name": "Ronom Unicorn",
"id": "p100"
},
{
"name": "Reassembling Skeleton",
"id": "p88"
},
{
"name": "Victimize",
"id": "p117"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Plains",
"id": "p20"
},
{
"tapped": true,
"name": "Island",
"id": "p33"
},
{
"tapped": false,
"name": "Wall of Omens",
"id": "p34",
"power": "0",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Prairie Stream",
"id": "p36"
},
{
"tapped": false,
"name": "Propaganda",
"id": "p42"
},
{
"tapped": true,
"name": "Swamp",
"id": "p48"
},
{
"tapped": false,
"name": "Sefris of the Hidden Ways",
"id": "p49",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Exotic Orchard",
"id": "p57"
},
{
"tapped": false,
"name": "Thriving Isle",
"id": "p62"
},
{
"tapped": false,
"name": "Doomed Necromancer",
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Sol Ring",
"id": "p76"
},
{
"tapped": true,
"name": "Darkwater Catacombs",
"id": "p77"
},
{
"tapped": false,
"name": "High Market",
"id": "p86"
},
{
"tapped": false,
"name": "Wayfarer's Bauble",
"id": "p87"
},
{
"tapped": false,
"name": "Obsessive Stitcher",
"id": "p90",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Burnished Hart",
"id": "p91",
"power": "2",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"id": "p115"
},
{
"tapped": true,
"name": "Meteor Golem",
"id": "p96",
"power": "3",
"toughness": "3",
"summoning_sick": true
},
{
"tapped": true,
"name": "Eternal Dragon",
"id": "p81",
"power": "5",
"toughness": "5",
"summoning_sick": true
}
],
"commanders": [
"Tomb of Annihilation"
],
"name": "Sonnet Story",
"library_size": 73,
"life": 37
}
],
"available": true,
"step": "Postcombat Main",
"turn": 11
}thinkingDSV3 Analyst
Oh wow! I'm at 1 life! And Sylvan Library is in my graveyard! And I drew Darkblast (in hand). And Top is gone (probably on top of library).
Looks like I lost Sylvan Library and took damage. Maybe from Sylvan Library trigger? At upkeep, I had to pay 4 life for 2 extra cards, but I only had 4 life, so I couldn't pay and had to put cards back? Actually Sylvan Library says: "At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library."
I drew 3 cards this turn (normal draw + 2 extra). I had to choose 2 cards to either pay 4 life each or put back. I only had 4 life total, so I couldn't pay 8 life. I probably put back 2 cards, maybe Darkblast was one of them? Actually Darkblast is in my hand now. Hmm.
Anyway, I'm at 1 life. This is critical. I need to survive.
Opponents: Sonnet Story has Meteor Golem (3/3) and Eternal Dragon (5/5) reanimated! Both have summoning sickness though. Also Propaganda, which makes attacking cost 2 more per creature.
Qwen3L Dreamer has Kaima (3/3) and Blackblade Reforged equipment.
MiniMx Spike has Hada Spy Patrol (3/3 with +1/+1 counter).
I have Pernicious Deed in hand, but need {1}{B}{G} and all lands tapped. Next turn I can untap and maybe play it.
I have Darkblast in hand which can kill small creatures with its dredge ability.
I need to survive to my turn. At 1 life, any damage kills me.
Let me see what I can do. I have no untapped mana. I can pass.
Actually, I just drew Darkblast from Top activation. Top is on top of my library.
Let me pass priority and see what happens.
Sonnet Storyllm
pass_priority()
{
"actions_passed": 5,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(1hp), MiniMx Spike(37hp), Qwen3L Dreamer(29hp), Sonnet Story(you,37hp)",
"context": "T11 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Doomed Necromancer",
"index": 0,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Burnished Hart",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"name": "High Market",
"index": 2,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Reassembling Skeleton",
"index": 3,
"action": "activate",
"playable_abilities": [
"{1}{B}: Return this card from your graveyard to t..."
],
"id": "p60"
},
{
"name": "Wayfarer's Bauble",
"index": 4,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"name": "Obsessive Stitcher",
"index": 5,
"action": "activate",
"playable_abilities": [
"{2}{U}{B}, {T}, Sacrifice {this}: Return target c...",
"{T}: Draw a card, then discard a card."
],
"id": "p57"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 6,
"action": "cast",
"id": "p65"
}
],
"action_pending": true
}thinkingSonnet Story
Good! DSV3 Analyst is at 1 life! Someone must have dealt damage to them. Let me pass priority and see what happens:
Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(1hp), MiniMx Spike(37hp), Qwen3L Dreamer(you,29hp), Sonnet Story(37hp)",
"context": "T11 Combat/Declare Attackers (Qwen3L Dreamer)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 7,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Kaima, the Fractured Calm",
"index": 0,
"choice_type": "attacker",
"id": "p14",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}Sonnet Storyllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
It's Turn 11 — my turn.
DSV3 Analyst is at 1 life — barely hanging on.
I have 7 untapped lands — perfect.
Now, I must activate **Blackblade Reforged**'s "Equip {7}" ability and target **Whiptongue Hydra**.
First, select the card ability.
`get_action_choices` may show it.
But likely, I need to select "activate" on Blackblade Reforged.
Choices are to attack — but I can also play/activate.
Call `get_action_choices`:
thinkingQwen3L Dreamer
I'm in declare attackers — but I haven't activated the equip yet.
The game allows me to attack, but I need to equip first.
To activate abilities, I need to do it before declaring attackers.
But the only choices shown are attackers.
This means I cannot activate Blackblade Reforged’s ability at this time — I must attack first or pass.
But I can’t attack without equipping.
I need to pass attack, go to postcombat, equip, then next turn.
But DSV3 Analyst is at 1 — they might die to damage next turn.
Not guaranteed.
I could attack now with current team.
But only Kaima is untapped — again, Rishkar and Hydra are tapped.
Why?
Possibly tapped to pay for something earlier.
From game state, they are not marked as summoning sick.
But they are tapped.
So I can’t attack with them.
If I attack with Kaima for 3, it’s overkill — DSV3 Analyst dies.
Then I equip next turn.
But I can do better.
I'll attack with Kaima to finish DSV3 Analyst.
Declare attackers: ["p14"]
mcpAttack with Kaima, the Fractured Calm 3/3raw
choose_action(attackers=["p14"])
{
"declared": [
"p14"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingQwen3L Dreamer
Kaima attacks DSV3 Analyst.
DSV3 Analyst is at 1 — takes 3 damage → dies.
Confirm with chat: "And that's game!"
Qwen3L Dreamermcpsend_chat_message
raw
send_chat_message(message=And that's game!)
{
"success": true
}Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(1hp), MiniMx Spike(37hp), Qwen3L Dreamer(you,29hp), Sonnet Story(37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 7,
"message": "Select a player, planeswalker, or battle to attack",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T11 Combat/Declare Attackers (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "DSV3 Analyst",
"target_type": "player",
"index": 0,
"id": "p45"
},
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 1,
"id": "p46"
},
{
"name": "Sonnet Story",
"target_type": "player",
"index": 2,
"id": "p47"
}
]
}thinkingQwen3L Dreamer
DSV3 Analyst is at 1 life but still in the game.
I need to assign Kaima's combat damage target.
They must block Kaima or take damage.
But no blockers declared — so damage will be dealt.
After damage, state-based actions will remove DSV3 Analyst at 0 or less.
I can proceed.
Target doesn't need to be chosen for combat — blocker assignment or none means damage to player.
So next decision may be to pass or respond to triggers.
I'll pass priority and let combat resolve.
llmpass_priority(until=postcombat_main)
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(1hp), MiniMx Spike(37hp), Qwen3L Dreamer(you,29hp), Sonnet Story(37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 7,
"message": "Select a player, planeswalker, or battle to attack",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T11 Combat/Declare Attackers (Qwen3L Dreamer)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "DSV3 Analyst",
"target_type": "player",
"index": 0,
"id": "p45"
},
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 1,
"id": "p46"
},
{
"name": "Sonnet Story",
"target_type": "player",
"index": 2,
"id": "p47"
}
]
}thinkingQwen3L Dreamer
I'm still in declare attackers — I need to specify who Kaima is attacking.
Options: DSV3 Analyst, MiniMx Spike, or Sonnet Story.
I'm attacking DSV3 Analyst.
Index 0.
Call choose_action(index=0):
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
Stop including dummy fields.
Only use index:
DSV3 Analystllm
pass_priority()
{
"actions_passed": 4,
"stop_reason": "game_over",
"recent_chat": [
"Qwen3L Dreamer: And that's game!"
],
"action_pending": false,
"player_dead": true
}MiniMx Spikellm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(29hp), Sonnet Story(37hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T12 Combat/Declare Attackers (MiniMx Spike)",
"recent_chat": [
"Qwen3L Dreamer: And that's game!"
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
]
}thinkingMiniMx Spike
Attack Qwen3L Dreamer with Hada Spy Patrol:
llmchoose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
Get action choices to see targeting options:
Qwen3L Dreamerllm
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Spike
Attack Qwen3L Dreamer (index 0):
thinkingQwen3L Dreamer
Kaima is attacking DSV3 Analyst.
Now wait for blockers.
Phase: declare blockers.
They can block with Wall of Omens.
But they won't lose anything by not blocking — they're at 1, take 3 → dies anyway.
So likely no block.
I'll pass priority to end combat.
MiniMx SpikemcpQwen3L Dreamer
raw
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Spike
Confirm the attack:
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(29hp), Sonnet Story(37hp)",
"context": "T12 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "combat",
"response_type": "boolean",
"untapped_lands": 5,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Select attackers",
"action_pending": true
}thinkingMiniMx Spike
Confirm the attack:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Pass priority to let combat resolve:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority again:
llmpass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(26hp), Sonnet Story(37hp)",
"context": "T12 Combat/Combat Damage (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Saltcrusted Steppe",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
],
"action_pending": true
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority until my turn:
llmpass_priority(until=my_turn)
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(26hp), Sonnet Story(37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 5,
"message": "Select a card to discard",
"required": true,
"action_pending": true,
"actions_passed": 1,
"context": "T12 End/Cleanup (MiniMx Spike)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Leafdrake Roost",
"target_type": "card",
"index": 0,
"id": "p81"
},
{
"name": "Flickerform",
"target_type": "card",
"index": 1,
"id": "p74"
},
{
"name": "Transguild Promenade",
"target_type": "card",
"index": 2,
"id": "p3"
},
{
"name": "Acidic Slime",
"target_type": "card",
"index": 3,
"id": "p4"
},
{
"name": "Darksteel Ingot",
"target_type": "card",
"index": 4,
"id": "p77"
},
{
"name": "Forest",
"target_type": "card",
"index": 5,
"id": "p86"
},
{
"name": "Island",
"target_type": "card",
"index": 6,
"id": "p43"
},
{
"name": "Sword of the Paruns",
"target_type": "card",
"index": 7,
"id": "p18"
}
]
}thinkingMiniMx Spike
Discard Transguild Promenade (least impactful card):
Sonnet Storyllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(26hp), Sonnet Story(you,37hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 9,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T12 Combat/Declare Attackers (Sonnet Story)",
"recent_chat": [
"Qwen3L Dreamer: And that's game!"
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"index": 2,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 3,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "Meteor Golem",
"index": 4,
"choice_type": "attacker",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Eternal Dragon",
"index": 5,
"choice_type": "attacker",
"id": "p59",
"power": "5",
"toughness": "5"
},
{
"name": "All attack",
"index": 6,
"choice_type": "special",
"id": "all"
}
]
}thinkingSonnet Story
DSV3 Analyst is eliminated! They're at -2 life. Qwen3L says "And that's game!" - they must have dealt the killing blow.
Now it's my turn 12. I have **Meteor Golem** (3/3) and **Eternal Dragon** (5/5) on the battlefield! Time to attack. Let me attack with everything:
llmchoose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(26hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 9,
"message": "Select a player, planeswalker, or battle to attack",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T12 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Qwen3L Dreamer",
"target_type": "player",
"index": 0,
"id": "p4"
},
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 1,
"id": "p2"
}
]
}thinkingSonnet Story
I need to select who to attack with Sefris. Let me attack Qwen3L Dreamer since they're at 26 life:
llmchoose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(26hp), Sonnet Story(you,37hp)",
"context": "T12 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "boolean",
"untapped_lands": 9,
"respond_with": "answer=true (confirm) or answer=false (pass)",
"message": "Select attackers",
"action_pending": true
}MiniMx Spikellm
choose_action(index=2)
{
"success": true,
"action_taken": "selected_target_2"
}Sonnet Storyllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=The tide has turned! All who fell shall ...)
{
"success": true
}Sonnet Storyllm
pass_priority(until=postcombat_main)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(12hp), Sonnet Story(you,37hp)",
"stop_reason": "reached_step",
"response_type": "select",
"untapped_lands": 9,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 3,
"land_drops_used": 0,
"context": "T12 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Revivify",
"index": 0,
"action": "cast",
"id": "p90"
},
{
"mana_cost": "{2}{W}{U}",
"name": "Midnight Pathlighter",
"index": 1,
"action": "cast",
"id": "p80",
"power": "2",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 2,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"mana_cost": "{4}{W}{W}",
"name": "Sun Titan",
"index": 3,
"action": "cast",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"name": "High Market",
"index": 4,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Reassembling Skeleton",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}{B}: Return this card from your graveyard to t..."
],
"id": "p60"
},
{
"name": "Wayfarer's Bauble",
"index": 6,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 7,
"action": "cast",
"id": "p65"
}
],
"current_step": "Postcombat Main"
}thinkingMiniMx Spike
Pass priority to continue the turn:
thinkingSonnet Story
Excellent! My attacks got through. Qwen3L is down to 12 life! Now let me cast **Sun Titan** - a powerful 6/6 that can return permanents from my graveyard:
llmchoose_action(id=p69)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(12hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 4,
"message": "Select a permanent card with mana value 3 or less from your graveyard",
"mana_pool": {
"C": 1
},
"required": true,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"context": "T12 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Island",
"target_type": "card",
"index": 0,
"id": "p55"
},
{
"name": "Ronom Unicorn",
"target_type": "card",
"index": 1,
"id": "p71"
},
{
"name": "Reassembling Skeleton",
"target_type": "card",
"index": 2,
"id": "p60"
}
]
}thinkingSonnet Story
Perfect! Sun Titan ETB trigger! I can return a permanent with mana value 3 or less. The best choice is the **Island** since I need more mana:
llmchoose_action(id=p55)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(12hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 4,
"message": "Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.",
"mana_pool": {
"C": 1
},
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"context": "T12 Postcombat Main/Postcombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "answer=true or answer=false"
}Sonnet Storyllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}Qwen3L Dreamerllm
pass_priority(until=postcombat_main)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"recent_chat": [
"Sonnet Story: The tide has turned! All who fell shall rise again, and march as one unstoppable force!"
],
"action_pending": true,
"current_step": "Precombat Main"
}thinkingQwen3L Dreamer
Death triggers happened.
DSV3 Analyst is likely out.
Now it's **Sonnet Story's** precombat main phase.
They are building a huge army — "all who fell shall rise again".
This is dangerous.
But I’m ahead on board.
I’ll skip to my next turn — Turn 12 — and finish the game.
Assuming I can draw a land or have enough.
But I must act fast.
Turn 12, I’ll have 8 lands.
I’ll activate Blackblade Reforged, equip to 13/13 Hydra, and attack Sonnet Story for lethal.
But they’re at 37 — need more.
I have Rishkar — every land I play pumps Hydra.
So if I play a land, Rishkar triggers → Hydra becomes 14/14.
Then equip → attack for 14.
Not lethal yet — 37 → 23.
But I can do more.
I have Collision of Realms (6RR) — if I draw a Mountain, I can cast it → 3 extra attackers each turn.
But not immediate.
Next turn I attack with equipped Hydra and Kaima — 14 + 3 = 17 — still not enough.
But I have Rishkar + landfall — so I can grow it further.
But it will take time.
Alternatively, I can try to combo off.
But best to keep pressing.
For now:
Skip to Turn 12 — my turn.
Sonnet Storyllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(12hp), Sonnet Story(you,37hp)",
"context": "T12 Precombat Main/Precombat Main (Qwen3L Dreamer)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Revivify",
"index": 0,
"action": "cast",
"id": "p90"
},
{
"name": "Reassembling Skeleton",
"index": 1,
"action": "activate",
"playable_abilities": [
"{1}{B}: Return this card from your graveyard to t..."
],
"id": "p60"
},
{
"name": "Wayfarer's Bauble",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"name": "Burnished Hart",
"index": 3,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
}
],
"action_pending": true
}thinkingSonnet Story
It's Qwen3L's turn. Let me pass:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}MiniMx Spikellm
pass_priority()
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(12hp), Sonnet Story(37hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T13 Combat/Declare Attackers (MiniMx Spike)",
"recent_chat": [
"Sonnet Story: The tide has turned! All who fell shall rise again, and march as one unstoppable force!"
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
]
}thinkingMiniMx Spike
Attack Qwen3L Dreamer with Hada Spy Patrol:
llmchoose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
Get action choices for target selection:
thinkingMiniMx Spike
Attack Qwen3L Dreamer (index 0):
mcpQwen3L Dreamerraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiniMx Spike
Confirm the attack:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}thinkingMiniMx Spike
Pass priority to let combat resolve:
Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(you,12hp), Sonnet Story(37hp)",
"context": "T13 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 7,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 0,
"action": "cast",
"id": "p50"
}
],
"action_pending": true
}thinkingQwen3L Dreamer
Wait — it's **T13**: MiniMx Spike's combat.
I'm at 12 life.
DSV3 Analyst is at -2 — out.
Sonnet Story likely attacked me.
I need to survive.
MiniMx Spike is attacking someone — possibly me.
Available to cast Silkguard — {X}{G}.
But I don't know the board.
First, I must assess threats.
Call `get_game_state` to see what's attacking me.
But I may be behind.
Worst case: I lost a turn.
But I'm competitive.
I forgot to equip and attack earlier.
But it's too late.
Now I must survive and rebuild.
With Rishkar and landfall, I can grow a threat fast.
But Silkguard on a creature can save it.
But I don't know if I'm being attacked.
For now, I'll pass and see what happens.
But Silkguard is instant — I can wait.
But the choice is mine.
Best to pass priority:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I passed.
Now call `pass_priority` to see next decision:
llmpass_priority(until=stack_resolved)
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(you,12hp), Sonnet Story(37hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 7,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 0,
"context": "T13 Combat/Declare Blockers (MiniMx Spike)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 0,
"action": "cast",
"id": "p50"
},
{
"name": "Kaima, the Fractured Calm",
"index": 1,
"choice_type": "blocker",
"id": "p14",
"power": "3",
"toughness": "3"
}
],
"incoming_attackers": [
{
"name": "Hada Spy Patrol",
"id": "p23",
"power": "3",
"toughness": "3"
}
]
}thinkingQwen3L Dreamer
I'm being attacked by **Hada Spy Patrol** (3/3).
I can block with **Kaima, the Fractured Calm** (3/3) — favorable trade.
Or not block, take 3 damage — I'm at 12 → 9.
But I can block safely.
No reason not to.
Declare blocker: p14 blocks p23.
Use batch blockers: [{"id":"p14","blocks":"p23"}]
llmchoose_action(blockers=[{"id":"p14","blocks":"p23"}])
{
"error": "Parameter 'blockers': expected array of strings, got JsonArray ([{\"id\":\"p14\",\"blocks\":\"p23\"}]). Check the tool schema for correct parameter types."
}thinkingQwen3L Dreamer
I see — it expects an array of strings in format "blocker_id:attacker_id".
So: ["p14:p23"]
MiniMx Spikellm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(12hp), Sonnet Story(37hp)",
"context": "T13 Combat/Declare Blockers (MiniMx Spike)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Saltcrusted Steppe",
"index": 0,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 1,
"id": "p30"
}
],
"action_pending": true
}thinkingMiniMx Spike
Pass priority:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority until my turn:
llmpass_priority(until=my_turn)
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(9hp), Sonnet Story(37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 5,
"message": "Select a card to discard",
"required": true,
"action_pending": true,
"actions_passed": 1,
"context": "T13 End/Cleanup (MiniMx Spike)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Leafdrake Roost",
"target_type": "card",
"index": 0,
"id": "p81"
},
{
"name": "Skyward Eye Prophets",
"target_type": "card",
"index": 1,
"id": "p89"
},
{
"name": "Flickerform",
"target_type": "card",
"index": 2,
"id": "p74"
},
{
"name": "Acidic Slime",
"target_type": "card",
"index": 3,
"id": "p4"
},
{
"name": "Darksteel Ingot",
"target_type": "card",
"index": 4,
"id": "p77"
},
{
"name": "Forest",
"target_type": "card",
"index": 5,
"id": "p86"
},
{
"name": "Island",
"target_type": "card",
"index": 6,
"id": "p43"
},
{
"name": "Sword of the Paruns",
"target_type": "card",
"index": 7,
"id": "p18"
}
]
}thinkingMiniMx Spike
Discard Leafdrake Roost:
Sonnet Storyllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 10,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T13 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Revivify",
"index": 0,
"action": "cast",
"id": "p90"
},
{
"mana_cost": "{2}{W}{U}",
"name": "Midnight Pathlighter",
"index": 1,
"action": "cast",
"id": "p80",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 2,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Burnished Hart",
"index": 3,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"name": "High Market",
"index": 4,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Reassembling Skeleton",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}{B}: Return this card from your graveyard to t..."
],
"id": "p60"
},
{
"name": "Wayfarer's Bauble",
"index": 6,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"name": "Obsessive Stitcher",
"index": 7,
"action": "activate",
"playable_abilities": [
"{2}{U}{B}, {T}, Sacrifice {this}: Return target c...",
"{T}: Draw a card, then discard a card."
],
"id": "p57"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 8,
"action": "cast",
"id": "p65"
},
{
"mana_cost": "{4}",
"name": "Solemn Simulacrum",
"index": 9,
"action": "cast",
"id": "p92",
"power": "2",
"toughness": "2"
}
]
}Qwen3L Dreamerllm
choose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["p14:p23"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"declared": [],
"success": true,
"action_taken": "batch_block",
"warning": "Ignored attackers parameter (not in declare_attackers phase)",
"failed": [
{
"id": "p14",
"reason": "attacker p23 is not a valid block target"
}
]
}thinkingSonnet Story
Excellent! Qwen3L is down to 9 hp! My turn 13. Let me cast **Solemn Simulacrum** to ramp and draw cards:
llmchoose_action(id=p92)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_9"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T13 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Revivify",
"index": 0,
"action": "cast",
"id": "p90"
},
{
"name": "Doomed Necromancer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Burnished Hart",
"index": 2,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"name": "High Market",
"index": 3,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Reassembling Skeleton",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}{B}: Return this card from your graveyard to t..."
],
"id": "p60"
},
{
"name": "Wayfarer's Bauble",
"index": 5,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"name": "Obsessive Stitcher",
"index": 6,
"action": "activate",
"playable_abilities": [
"{2}{U}{B}, {T}, Sacrifice {this}: Return target c...",
"{T}: Draw a card, then discard a card."
],
"id": "p57"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 7,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
Let me pass and move to combat:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority(until=declare_attackers)
{
"actions_passed": 0,
"land_drops_used": 0,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"context": "T13 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 6,
"respond_with": "answer=true or answer=false",
"message": "When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.",
"action_pending": true
}MiniMx Spikellm
choose_action(index=0)
{
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storyllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingQwen3L Dreamer
I failed — p23 is not a valid block target.
Perhaps it's not targeting me?
Check: Hada Spy Patrol is attacking — but not specified who.
But "incoming_attackers" implies it's attacking me.
But the game rejected the block.
Possibly it's already blocked or invalid.
Another possibility: Kaima is not a legal blocker — but why?
Or Hada Spy Patrol has protection or something.
I'll let combat resolve by passing:
thinkingMiniMx Spike
Pass priority to continue to my next turn:
Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 6,
"message": "Select a basic land card",
"required": false,
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T13 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Swamp",
"target_type": "card",
"index": 0,
"id": "p95"
},
{
"name": "Plains",
"target_type": "card",
"index": 1,
"id": "p96"
},
{
"name": "Swamp",
"target_type": "card",
"index": 2,
"id": "p97"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p98"
},
{
"name": "Plains",
"target_type": "card",
"index": 4,
"id": "p99"
},
{
"name": "Swamp",
"target_type": "card",
"index": 5,
"id": "p100"
},
{
"name": "Swamp",
"target_type": "card",
"index": 6,
"id": "p101"
},
{
"name": "Plains",
"target_type": "card",
"index": 7,
"id": "p102"
},
{
"name": "Swamp",
"target_type": "card",
"index": 8,
"id": "p103"
},
{
"name": "Island",
"target_type": "card",
"index": 9,
"id": "p104"
},
{
"name": "Island",
"target_type": "card",
"index": 10,
"id": "p105"
},
{
"name": "Swamp",
"target_type": "card",
"index": 11,
"id": "p106"
},
{
"name": "Plains",
"target_type": "card",
"index": 12,
"id": "p107"
},
{
"name": "Plains",
"target_type": "card",
"index": 13,
"id": "p108"
}
]
}thinkingSonnet Story
I'll get a Swamp:
llmchoose_action(id=p95)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storyllm
pass_priority(until=declare_attackers)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 6,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"index": 2,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 3,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "Meteor Golem",
"index": 4,
"choice_type": "attacker",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Eternal Dragon",
"index": 5,
"choice_type": "attacker",
"id": "p59",
"power": "5",
"toughness": "5"
},
{
"name": "Sun Titan",
"index": 6,
"choice_type": "attacker",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"name": "All attack",
"index": 7,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingSonnet Story
Perfect! Now it's combat. Qwen3L is at 9 hp. Let me attack with my big creatures. I'll attack with Eternal Dragon (5/5), Sun Titan (6/6), and Meteor Golem (3/3) for 14 total damage. That should be lethal!
llmchoose_action(attackers=["p36","p59","p69"])
{
"declared": [
"p36"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 6,
"message": "Select a player, planeswalker, or battle to attack",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Qwen3L Dreamer",
"target_type": "player",
"index": 0,
"id": "p4"
},
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 1,
"id": "p2"
}
]
}Qwen3L Dreamerllm
choose_action(answer=false)
{
"retryable": false,
"success": false,
"error_code": "no_pending_action",
"error": "No pending action after 10s wait"
}thinkingSonnet Story
I'll attack Qwen3L Dreamer with Meteor Golem:
llmchoose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"already_attacking": [
{
"name": "Meteor Golem",
"id": "p36",
"power": "3",
"toughness": "3"
}
],
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 6,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"index": 2,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 3,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "Eternal Dragon",
"index": 4,
"choice_type": "attacker",
"id": "p59",
"power": "5",
"toughness": "5"
},
{
"name": "Sun Titan",
"index": 5,
"choice_type": "attacker",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"name": "All attack",
"index": 6,
"choice_type": "special",
"id": "all"
}
]
}thinkingSonnet Story
Good! Now I'll attack with Eternal Dragon and Sun Titan to finish off Qwen3L:
llmchoose_action(attackers=["p59","p69"])
{
"declared": [
"p59"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}thinkingQwen3L Dreamer
It seems no action was pending or it timed out.
I should call `pass_priority` to continue:
Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 6,
"message": "Select a player, planeswalker, or battle to attack",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Qwen3L Dreamer",
"target_type": "player",
"index": 0,
"id": "p4"
},
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 1,
"id": "p2"
}
]
}Sonnet Storyllm
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"already_attacking": [
{
"name": "Meteor Golem",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Eternal Dragon",
"id": "p59",
"power": "5",
"toughness": "5"
}
],
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 6,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"index": 2,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 3,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "Sun Titan",
"index": 4,
"choice_type": "attacker",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"name": "All attack",
"index": 5,
"choice_type": "special",
"id": "all"
}
]
}Sonnet Storyllm
choose_action(attackers=["p69"])
{
"declared": [
"p69"
],
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack",
"interrupted": true
}Sonnet Storyllm
pass_priority()
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 6,
"message": "Select a player, planeswalker, or battle to attack",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Qwen3L Dreamer",
"target_type": "player",
"index": 0,
"id": "p4"
},
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 1,
"id": "p2"
}
]
}Sonnet Storyllm
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"already_attacking": [
{
"name": "Meteor Golem",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Eternal Dragon",
"id": "p59",
"power": "5",
"toughness": "5"
},
{
"name": "Sun Titan",
"id": "p69",
"power": "6",
"toughness": "6"
}
],
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 6,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 0,
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"index": 2,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 3,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 4,
"choice_type": "special",
"id": "all"
}
]
}thinkingSonnet Story
Perfect! I have 3+5+6 = 14 damage going at Qwen3L who only has 9 life. Let me confirm:
llmchoose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "confirmed"
}Sonnet Storyllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 6,
"message": "Select a permanent card with mana value 3 or less from your graveyard",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Ronom Unicorn",
"target_type": "card",
"index": 0,
"id": "p71"
},
{
"name": "Reassembling Skeleton",
"target_type": "card",
"index": 1,
"id": "p60"
}
]
}thinkingSonnet Story
Sun Titan triggers! I'll get back Reassembling Skeleton:
llmchoose_action(id=p60)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}Sonnet Storyllm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(9hp), Sonnet Story(you,37hp)",
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 6,
"respond_with": "answer=true or answer=false",
"message": "Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.",
"action_pending": true
}Sonnet Storyllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=And thus, the final chapter begins... Th...)
{
"success": true
}Qwen3L Dreamerllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(you,9hp), Sonnet Story(37hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 7,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T13 Combat/Declare Attackers (Sonnet Story)",
"recent_chat": [
"Sonnet Story: And thus, the final chapter begins... The titan leads the charge, an unstoppable force bringing death and resurrection in its wake!"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 0,
"action": "cast",
"id": "p50"
}
]
}thinkingQwen3L Dreamer
I'm at 9 life.
It's Sonnet Story's turn — they just declared attackers.
They have big threats: Wurmcoil Engine, Intet, the Dreamer, and Ascendant Spire.
But no specific attackers listed.
I have Silkguard in hand — can cast it.
But I don't know what's attacking.
Best to pass priority, see what damage I take, then decide next turn.
Casting Silkguard now doesn't help unless I know the threat.
But it's instant speed — I can wait.
I'll pass:
llmchoose_action(amount=155793719020162, amounts=[1,2,3], answer=false, attackers=["p8","p14","p7"], auto_tap=true, blockers=["string"], id=string, index=0, mana_plan=["string"], pile=0, text=string)
{
"error": "Unknown short ID: string"
}thinkingQwen3L Dreamer
I keep making format errors.
Simply: pass priority with `answer=false` to skip playing cards.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingQwen3L Dreamer
I passed.
Now let combat resolve fully and go to my turn.
Skip to my turn:
llmpass_priority(until=my_turn)
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(you,9hp), Sonnet Story(37hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 7,
"message": "Select blockers",
"action_pending": true,
"actions_passed": 0,
"context": "T13 Combat/Declare Blockers (Sonnet Story)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"mana_cost": "{X}{G}",
"name": "Silkguard",
"index": 0,
"action": "cast",
"id": "p50"
},
{
"name": "Kaima, the Fractured Calm",
"index": 1,
"choice_type": "blocker",
"id": "p14",
"power": "3",
"toughness": "3"
}
],
"incoming_attackers": [
{
"name": "Meteor Golem",
"id": "p71",
"power": "3",
"toughness": "3"
},
{
"name": "Eternal Dragon",
"id": "p61",
"power": "5",
"toughness": "5"
},
{
"name": "Sun Titan",
"id": "p90",
"power": "6",
"toughness": "6"
}
]
}MiniMx Spikellm
pass_priority()
{
"combat_phase": "attackers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(-5hp), Sonnet Story(37hp)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"message": "Select attackers",
"action_pending": true,
"actions_passed": 1,
"context": "T14 Combat/Declare Attackers (MiniMx Spike)",
"recent_chat": [
"Sonnet Story: And thus, the final chapter begins... The titan leads the charge, an unstoppable force bringing death and resurrection in its wake!"
],
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
]
}thinkingMiniMx Spike
Attack Sonnet Story with Hada Spy Patrol:
llmchoose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
Get action choices:
thinkingQwen3L Dreamer
I'm at 9 life.
Sonnet Story attacked with:
- Meteor Golem (3/3)
- Eternal Dragon (5/5)
- Sun Titan (6/6)
Total: 14 damage.
I can block one.
Best blocker: Kaima (3/3).
Block Sun Titan (6/6)? No — Kaima dies, I still take 13.
Block Eternal Dragon (5/5): Kaima dies, I take 9 — I go to 0.
Block Meteor Golem (3/3): trade, I take 11 — down to -2.
No good blocks.
If I block any, I still die.
Sun Titan has "return target permanent from your graveyard to the battlefield" — but I'm about to die.
I must survive.
Do I have a way?
I have Silkguard ({X}{G}) — I can cast it on a creature with X=0 for {G} → "target creature can't be blocked this turn" — not useful.
X=1: {1}{G} → +1/+1 and indestructible.
X=2: {2}{G} → +2/+2 and indestructible.
Kaima is 3/3 — if I give +2/+2 and indestructible, it becomes 5/5 indestructible.
Then block Sun Titan (6/6): I take 1 damage (6-5), Kaima survives (indestructible), I go to 8.
Then next turn I rebuild.
Yes — best shot.
Casting Silkguard with X=2, cost {2}{G}.
I have 2 mana available — need 3.
I have 7 untapped lands: 4 Forest, 3 Mountain.
I can tap them.
But I need to pay.
Call choose_action with id="p50" to cast, then mana_plan.
But first, select to cast Silkguard.
Use id: p50.
But I need to specify X and mana.
The server will prompt.
Start by choosing to cast:
choose_action(id="p50")
llmchoose_action(id=p50)
{
"success": true,
"action_taken": "selected_0"
}thinkingQwen3L Dreamer
Now, set X=2 for Silkguard.
Call choose_action(amount=2):
llmchoose_action(amount=2)
{
"retryable": false,
"success": false,
"error_code": "no_pending_action",
"error": "No pending action after 10s wait",
"player_dead": true
}thinkingMiniMx Spike
Decline to pay {2} to attack - save mana for later:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Attack with Hada Spy Patrol (without ability):
mcpHada Spy Patrolraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Decline paying {2}:
mcpPassraw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}thinkingMiniMx Spike
Get action choices:
llmget_action_choices()
{
"action_pending": false
}thinkingMiniMx Spike
Pass priority:
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(-5hp), Sonnet Story(37hp)",
"context": "T14 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingMiniMx Spike
Pass on attacking this combat:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Play Secluded Steppe:
mcpPlay Secluded Stepperaw
choose_action(id=p93)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Pass priority to let the ability resolve:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority:
llmpass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(-5hp), Sonnet Story(37hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T14 Postcombat Main/Postcombat Main (MiniMx Spike) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{W}",
"name": "Flickerform",
"index": 0,
"action": "cast",
"id": "p74"
},
{
"name": "Hada Spy Patrol",
"index": 1,
"action": "activate",
"playable_abilities": [
"Level up {2}{U} <i>({2}{U}: Put a level counter o..."
],
"id": "p2"
},
{
"mana_cost": "{2}",
"name": "Swiftfoot Boots",
"index": 2,
"action": "cast",
"id": "p95"
},
{
"mana_cost": "{3}",
"name": "Darksteel Ingot",
"index": 3,
"action": "cast",
"id": "p77"
},
{
"name": "Saltcrusted Steppe",
"index": 4,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 5,
"id": "p30"
},
{
"name": "Forest",
"index": 6,
"action": "land",
"id": "p86"
},
{
"name": "Island",
"index": 7,
"action": "land",
"id": "p43"
},
{
"mana_cost": "{4}",
"name": "Sword of the Paruns",
"index": 8,
"action": "cast",
"id": "p18"
}
]
}thinkingMiniMx Spike
Play Forest land:
llmchoose_action(id=p86)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_6"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Play Sword of the Paruns:
mcpCast Sword of the Paruns {4}raw
choose_action(id=p18)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_7"
}thinkingMiniMx Spike
Get action choices for Sword of the Paruns ability:
thinkingMiniMx Spike
Pass on playing abilities, let Sword resolve:
mcpPassraw
choose_action(answer=false)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {C}."
},
{
"index": 1,
"description": "2. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}."
}
]
}thinkingMiniMx Spike
Get action choices again:
thinkingMiniMx Spike
Choose Saltcrusted Steppe ability index 0 (add {C}):
mcp1. {T}: Add {C}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Pass priority:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority to let abilities resolve:
Sonnet Storyllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(-5hp), Sonnet Story(you,37hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 11,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T14 Precombat Main/Precombat Main (Sonnet Story) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{2}{W}",
"name": "Revivify",
"index": 0,
"action": "cast",
"id": "p90"
},
{
"mana_cost": "{2}{W}{U}",
"name": "Midnight Pathlighter",
"index": 1,
"action": "cast",
"id": "p80",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 2,
"action": "activate",
"playable_abilities": [
"{B}, {T}, Sacrifice {this}: Return target creatur..."
],
"id": "p8"
},
{
"name": "Geier Reach Sanitarium",
"index": 3,
"action": "land",
"id": "p111"
},
{
"name": "Burnished Hart",
"index": 4,
"action": "activate",
"playable_abilities": [
"{3}, Sacrifice {this}: Search your library for up..."
],
"id": "p58"
},
{
"name": "High Market",
"index": 5,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice a creature: You gain 1 life."
],
"id": "p54"
},
{
"name": "Wayfarer's Bauble",
"index": 6,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Search your library f..."
],
"id": "p56"
},
{
"name": "Obsessive Stitcher",
"index": 7,
"action": "activate",
"playable_abilities": [
"{2}{U}{B}, {T}, Sacrifice {this}: Return target c...",
"{T}: Draw a card, then discard a card."
],
"id": "p57"
},
{
"mana_cost": "{5}{B}{B}",
"name": "Grave Endeavor",
"index": 8,
"action": "cast",
"id": "p65"
}
]
}thinkingSonnet Story
Excellent! Qwen3L is eliminated! Now it's just me versus MiniMx Spike. Let me play my land and continue building my position:
llmchoose_action(id=p111)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}Sonnet Storyllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(-5hp), Sonnet Story(you,37hp)",
"context": "T14 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 12,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"index": 2,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 3,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "Meteor Golem",
"index": 4,
"choice_type": "attacker",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Eternal Dragon",
"index": 5,
"choice_type": "attacker",
"id": "p59",
"power": "5",
"toughness": "5"
},
{
"name": "Sun Titan",
"index": 6,
"choice_type": "attacker",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"name": "Solemn Simulacrum",
"index": 7,
"choice_type": "attacker",
"id": "p92",
"power": "2",
"toughness": "2"
},
{
"name": "Reassembling Skeleton",
"index": 8,
"choice_type": "attacker",
"id": "p60",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 9,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingSonnet Story
Now it's time to attack MiniMx Spike! Let me swing with my army:
llmchoose_action(attackers=["p31","p36","p59","p69","p92"])
{
"declared": [
"p31",
"p36",
"p59",
"p69",
"p92"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}Sonnet Storyllm
pass_priority()
{
"actions_passed": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(37hp), Qwen3L Dreamer(-5hp), Sonnet Story(you,37hp)",
"context": "T14 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 12,
"respond_with": "answer=true or answer=false",
"message": "Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.",
"action_pending": true
}Sonnet Storyllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}MiniMx Spikellm
pass_priority()
{
"combat_phase": "blockers",
"actions_passed": 4,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,37hp), Qwen3L Dreamer(-5hp), Sonnet Story(37hp)",
"context": "T14 Combat/Declare Blockers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"message": "Select blockers",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "blocker",
"id": "p2",
"power": "3",
"toughness": "3"
}
],
"action_pending": true,
"incoming_attackers": [
{
"name": "Sefris of the Hidden Ways",
"id": "p39",
"power": "2",
"toughness": "3"
},
{
"name": "Meteor Golem",
"id": "p79",
"power": "3",
"toughness": "3"
},
{
"name": "Eternal Dragon",
"id": "p64",
"power": "5",
"toughness": "5"
},
{
"name": "Sun Titan",
"id": "p90",
"power": "6",
"toughness": "6"
},
{
"name": "Solemn Simulacrum",
"id": "p91",
"power": "2",
"toughness": "2"
}
]
}thinkingMiniMx Spike
Block Solemn Simulacrum with Hada Spy Patrol:
llmchoose_action(blockers=[{"id":"p2","blocks":"p91"}])
{
"error": "Parameter 'blockers': expected array of strings, got JsonArray ([{\"id\":\"p2\",\"blocks\":\"p91\"}]). Check the tool schema for correct parameter types."
}thinkingMiniMx Spike
Block Solemn Simulacrum with Hada Spy Patrol:
llmchoose_action(blockers=["p2:p91"])
{
"declared": [
{
"blocks": "p91",
"id": "p2"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_block"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Pass priority to let combat resolve:
Sonnet Storyllm
pass_priority(until=my_turn)
{
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(21hp), Qwen3L Dreamer(-5hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 12,
"message": "Pick triggered ability (goes to the stack first)",
"required": true,
"action_pending": true,
"actions_passed": 1,
"context": "T14 Combat/Combat Damage (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p115"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p116"
}
]
}Sonnet Storyllm
get_oracle_text(object_ids=["p115","p116"])
{
"cards": [
{
"error": "not found",
"object_id": "p115"
},
{
"error": "not found",
"object_id": "p116"
}
],
"success": true
}MiniMx SpikemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority:
Sonnet Storyllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storyllm
pass_priority(until=my_turn)
{
"actions_passed": 0,
"stack": [
{
"name": "Ability"
},
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(21hp), Qwen3L Dreamer(-5hp), Sonnet Story(you,37hp)",
"context": "T14 Combat/Combat Damage (Sonnet Story)",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 12,
"respond_with": "answer=true or answer=false",
"message": "When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.",
"action_pending": true
}Sonnet Storyllm
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}Sonnet Storyllm
pass_priority(until=my_turn)
{
"stack": [
{
"name": "Ability"
},
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(21hp), Qwen3L Dreamer(-5hp), Sonnet Story(you,37hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 12,
"message": "Select a basic land card",
"required": false,
"action_pending": true,
"actions_passed": 0,
"context": "T14 Combat/Combat Damage (Sonnet Story)",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Plains",
"target_type": "card",
"index": 0,
"id": "p96"
},
{
"name": "Swamp",
"target_type": "card",
"index": 1,
"id": "p97"
},
{
"name": "Plains",
"target_type": "card",
"index": 2,
"id": "p98"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p99"
},
{
"name": "Swamp",
"target_type": "card",
"index": 4,
"id": "p100"
},
{
"name": "Swamp",
"target_type": "card",
"index": 5,
"id": "p101"
},
{
"name": "Plains",
"target_type": "card",
"index": 6,
"id": "p102"
},
{
"name": "Swamp",
"target_type": "card",
"index": 7,
"id": "p103"
},
{
"name": "Island",
"target_type": "card",
"index": 8,
"id": "p104"
},
{
"name": "Island",
"target_type": "card",
"index": 9,
"id": "p105"
},
{
"name": "Swamp",
"target_type": "card",
"index": 10,
"id": "p106"
},
{
"name": "Plains",
"target_type": "card",
"index": 11,
"id": "p107"
},
{
"name": "Plains",
"target_type": "card",
"index": 12,
"id": "p108"
}
]
}Sonnet Storyllm
choose_action(id=p104)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_ASK requires answer=true (yes) or answer=false (no). Do not use index or id — this is a yes/no question."
}Sonnet Storyllm
choose_action(index=8)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_ASK requires answer=true (yes) or answer=false (no). Do not use index or id — this is a yes/no question."
}MiniMx Spikellm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,21hp), Qwen3L Dreamer(-5hp), Sonnet Story(37hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 7,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T15 Precombat Main/Precombat Main (MiniMx Spike) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Unknown (23587855)",
"index": 0,
"id": "p30"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p43"
},
{
"name": "Island",
"index": 2,
"action": "land",
"id": "p98"
},
{
"name": "Sword of the Paruns",
"index": 3,
"action": "activate",
"playable_abilities": [
"Equip {3}",
"{3}: You may tap or untap equipped creature."
],
"id": "p18"
},
{
"mana_cost": "{3}{G}{W}{U}",
"name": "Skyward Eye Prophets",
"index": 4,
"action": "cast",
"id": "p89",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Flickerform",
"index": 5,
"action": "cast",
"id": "p74"
},
{
"name": "Hada Spy Patrol",
"index": 6,
"action": "activate",
"playable_abilities": [
"Level up {2}{U} <i>({2}{U}: Put a level counter o..."
],
"id": "p2"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Acidic Slime",
"index": 7,
"action": "cast",
"id": "p4",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}",
"name": "Swiftfoot Boots",
"index": 8,
"action": "cast",
"id": "p95"
},
{
"mana_cost": "{3}",
"name": "Darksteel Ingot",
"index": 9,
"action": "cast",
"id": "p77"
},
{
"name": "Saltcrusted Steppe",
"index": 10,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
}
]
}Sonnet Storymcptrue
raw
choose_action(answer=true)
{
"success": true,
"action_taken": "yes"
}thinkingMiniMx Spike
Play Sword of the Paruns:
llmchoose_action(id=p18)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}thinkingMiniMx Spike
Get action choices for Sword of the Paruns:
thinkingMiniMx Spike
Choose Sword of the Paruns ability 0 (tap/untap equipped creature):
mcp1. {3}: You may tap or untap equipped creature.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingMiniMx Spike
Get action choices for targeting:
thinkingMiniMx Spike
Pass priority:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority to let ability resolve:
llmpass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,21hp), Qwen3L Dreamer(-5hp), Sonnet Story(37hp)",
"context": "T15 Combat/Declare Attackers (MiniMx Spike)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "3",
"toughness": "3"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingMiniMx Spike
Pass on attacking this combat - Sonnet Story has 27 permanents and likely has blockers. Better to keep Hada Spy Patrol back:
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority to let combat resolve:
llmpass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,21hp), Qwen3L Dreamer(-5hp), Sonnet Story(37hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T15 Postcombat Main/Postcombat Main (MiniMx Spike) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{W}",
"name": "Flickerform",
"index": 0,
"action": "cast",
"id": "p74"
},
{
"name": "Hada Spy Patrol",
"index": 1,
"action": "activate",
"playable_abilities": [
"Level up {2}{U} <i>({2}{U}: Put a level counter o..."
],
"id": "p2"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Acidic Slime",
"index": 2,
"action": "cast",
"id": "p4",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}",
"name": "Swiftfoot Boots",
"index": 3,
"action": "cast",
"id": "p95"
},
{
"mana_cost": "{3}",
"name": "Darksteel Ingot",
"index": 4,
"action": "cast",
"id": "p77"
},
{
"name": "Saltcrusted Steppe",
"index": 5,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 6,
"id": "p30"
},
{
"name": "Island",
"index": 7,
"action": "land",
"id": "p43"
},
{
"name": "Island",
"index": 8,
"action": "land",
"id": "p98"
},
{
"name": "Sword of the Paruns",
"index": 9,
"action": "activate",
"playable_abilities": [
"Equip {3}",
"{3}: You may tap or untap equipped creature."
],
"id": "p18"
}
]
}thinkingMiniMx Spike
Play Island land:
llmchoose_action(id=p43)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_7"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Play second Island:
mcpCast Swiftfoot Boots {2}raw
choose_action(id=p98)
{
"retryable": true,
"success": false,
"error_code": "invalid_choice",
"error": "Object p98 not found in current choices",
"choices": [
{
"mana_cost": "{3}{G}{W}{U}",
"name": "Skyward Eye Prophets",
"index": 0,
"action": "cast",
"id": "p89",
"power": "3",
"toughness": "3"
},
{
"mana_cost": "{1}{W}",
"name": "Flickerform",
"index": 1,
"action": "cast",
"id": "p74"
},
{
"name": "Hada Spy Patrol",
"index": 2,
"action": "activate",
"playable_abilities": [
"Level up {2}{U} <i>({2}{U}: Put a level counter o..."
],
"id": "p2"
},
{
"mana_cost": "{3}{G}{G}",
"name": "Acidic Slime",
"index": 3,
"action": "cast",
"id": "p4",
"power": "2",
"toughness": "2"
},
{
"mana_cost": "{2}",
"name": "Swiftfoot Boots",
"index": 4,
"action": "cast",
"id": "p95"
},
{
"mana_cost": "{3}",
"name": "Darksteel Ingot",
"index": 5,
"action": "cast",
"id": "p77"
},
{
"name": "Saltcrusted Steppe",
"index": 6,
"action": "activate",
"playable_abilities": [
"{1}, {T}: Put a storage counter on {this}."
],
"id": "p34"
},
{
"name": "Unknown (23587855)",
"index": 7,
"id": "p30"
},
{
"name": "Sword of the Paruns",
"index": 8,
"action": "activate",
"playable_abilities": [
"Equip {3}",
"{3}: You may tap or untap equipped creature."
],
"id": "p18"
}
]
}thinkingMiniMx Spike
Cast Swiftfoot Boots:
mcpCast Swiftfoot Boots {2}raw
choose_action(id=p95)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_4"
}thinkingMiniMx Spike
Get action choices for Swiftfoot Boots target:
thinkingMiniMx Spike
Pass priority to let Saltcrusted Steppe resolve:
mcp1. {T}: Add {C}.raw
choose_action(answer=false)
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {C}."
},
{
"index": 1,
"description": "2. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}."
}
]
}thinkingMiniMx Spike
Choose Saltcrusted Steppe ability 0 (add {C}):
mcp1. {T}: Add {C}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingMiniMx Spike
Get action choices for Swiftfoot Boots target:
thinkingMiniMx Spike
Pass priority to let Saltcrusted Steppe resolve:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Get action choices for Swiftfoot Boots target:
thinkingMiniMx Spike
Target Hada Spy Patrol with Swiftfoot Boots equip ability:
mcpActivate Hada Spy Patrolraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingMiniMx Spike
Get action choices:
thinkingMiniMx Spike
Pass priority to let equip resolve:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiniMx Spike
Pass priority to let abilities resolve:
Sonnet Storyllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(21hp), Qwen3L Dreamer(-5hp), Sonnet Story(you,37hp)",
"context": "T15 Combat/Declare Attackers (Sonnet Story)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 12,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Sefris of the Hidden Ways",
"index": 0,
"choice_type": "attacker",
"id": "p31",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"index": 2,
"choice_type": "attacker",
"id": "p57",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"index": 3,
"choice_type": "attacker",
"id": "p58",
"power": "2",
"toughness": "2"
},
{
"name": "Meteor Golem",
"index": 4,
"choice_type": "attacker",
"id": "p36",
"power": "3",
"toughness": "3"
},
{
"name": "Eternal Dragon",
"index": 5,
"choice_type": "attacker",
"id": "p59",
"power": "5",
"toughness": "5"
},
{
"name": "Sun Titan",
"index": 6,
"choice_type": "attacker",
"id": "p69",
"power": "6",
"toughness": "6"
},
{
"name": "Reassembling Skeleton",
"index": 7,
"choice_type": "attacker",
"id": "p60",
"power": "1",
"toughness": "1"
},
{
"name": "Ronom Unicorn",
"index": 8,
"choice_type": "attacker",
"id": "p71",
"power": "2",
"toughness": "2"
},
{
"name": "The Atropal",
"index": 9,
"choice_type": "attacker",
"id": "p117",
"power": "4",
"toughness": "4"
},
{
"name": "Solemn Simulacrum",
"index": 10,
"choice_type": "attacker",
"id": "p92",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 11,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingSonnet Story
Perfect! Let me finish MiniMx off with an all-out attack:
llmchoose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}Sonnet Storymcpsend_chat_message
raw
send_chat_message(message=And so the climax arrives! All forces co...)
{
"success": true
}MiniMx Spikellm
pass_priority()
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"players": "DSV3 Analyst(-2hp), MiniMx Spike(you,21hp), Qwen3L Dreamer(-5hp), Sonnet Story(37hp)",
"stop_reason": "combat",
"response_type": "select",
"message": "Select blockers",
"action_pending": true,
"actions_passed": 3,
"context": "T15 Combat/Declare Blockers (Sonnet Story)",
"recent_chat": [
"Sonnet Story: And so the climax arrives! All forces converge — this is the decisive blow, the moment where destiny is written!"
],
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"name": "Hada Spy Patrol",
"index": 0,
"choice_type": "blocker",
"id": "p2",
"power": "3",
"toughness": "3"
}
],
"incoming_attackers": [
{
"name": "Sefris of the Hidden Ways",
"id": "p39",
"power": "2",
"toughness": "3"
},
{
"name": "Doomed Necromancer",
"id": "p51",
"power": "2",
"toughness": "2"
},
{
"name": "Obsessive Stitcher",
"id": "p72",
"power": "0",
"toughness": "3"
},
{
"name": "Burnished Hart",
"id": "p73",
"power": "2",
"toughness": "2"
},
{
"name": "Meteor Golem",
"id": "p79",
"power": "3",
"toughness": "3"
},
{
"name": "Eternal Dragon",
"id": "p64",
"power": "5",
"toughness": "5"
},
{
"name": "Sun Titan",
"id": "p90",
"power": "6",
"toughness": "6"
},
{
"name": "Reassembling Skeleton",
"id": "p71",
"power": "1",
"toughness": "1"
},
{
"name": "Ronom Unicorn",
"id": "p80",
"power": "2",
"toughness": "2"
},
{
"name": "The Atropal",
"id": "p99",
"power": "4",
"toughness": "4"
},
{
"name": "Solemn Simulacrum",
"id": "p91",
"power": "2",
"toughness": "2"
}
]
}thinkingMiniMx Spike
Block Solemn Simulacrum with Hada Spy Patrol (trade my 3/3 with their 2/2, denying them the death trigger):
llmchoose_action(blockers=["p2:p91"])
{
"declared": [
{
"blocks": "p91",
"id": "p2"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_block"
}thinkingMiniMx Spike
Pass priority to let combat resolve:
llmchoose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Sonnet Storyllm
pass_priority(until=my_turn)
{
"actions_passed": 1,
"action_type": "GAME_TARGET",
"players": "MiniMx Spike(40hp), Sonnet Story(you,40hp)",
"context": "T15 ()",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"respond_with": "id=\"pN\" or index=N",
"message": "Select a starting player",
"choices": [
{
"name": "MiniMx Spike",
"target_type": "player",
"index": 0,
"id": "p1"
},
{
"is_you": true,
"name": "Sonnet Story",
"target_type": "player",
"index": 1,
"id": "p2"
}
],
"required": true,
"action_pending": true
}thinkingSonnet Story
A new game! Let me choose to go second (better card advantage):
thinkingMiniMx Spike
Pass priority to let combat resolve:
llmpass_priority()
{
"action_type": "GAME_ASK",
"players": "MiniMx Spike(you,40hp), Sonnet Story(40hp)",
"land_count": 4,
"stop_reason": "non_priority_action",
"response_type": "boolean",
"message": "Mulligan for free, draw another 7 cards?",
"action_pending": true,
"player_dead": true,
"hand_size": 7,
"actions_passed": 0,
"context": "T15 ()",
"respond_with": "answer=true or answer=false",
"your_hand": [
{
"name": "Forest",
"is_land": true
},
{
"name": "Island",
"is_land": true
},
{
"name": "Island",
"is_land": true
},
{
"name": "Selesnya Sanctuary",
"is_land": true
},
{
"mana_cost": "{4}{W}{W}",
"name": "Kirtar's Wrath"
},
{
"mana_cost": "{5}",
"name": "Conjurer's Closet"
},
{
"mana_cost": "{1}{W/U}",
"name": "Mistmeadow Witch",
"power": "1",
"toughness": "1"
}
]
}Sonnet Storyllm
choose_action(id=p1)
{
"success": true,
"action_taken": "selected_target_0"
}Sonnet Storymcpsend_chat_messagellm
raw
send_chat_message(message=A new tale begins... Two warriors remain...)
{
"success": false
}pass_priority()
{
"actions_passed": 0,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false
}gamespectator7 has started watching
gameSonnet Story chooses that DSV3 Analyst take the first turn
gameDSV3 Analyst draws seven cards
gameSonnet Story draws seven cards
gameQwen3L Dreamer draws seven cards
gameMiniMx Spike draws seven cards
chatSonnet Story: And so our tale begins... Four heroes, one battlefield. May the best story win!
gameDSV3 Analyst decides to take mulligan
gameSonnet Story decides to take mulligan
chatQwen3L Dreamer: Oof, I can see the dream line here... turn one Llanowar Elves into turn two Spearbreaker Behemoth with a mana rock. But this hand? Nah. Too slow, no ramp, no fixers. MULLIGAN!
gameQwen3L Dreamer decides to take mulligan
gameMiniMx Spike decides to take mulligan
gameDSV3 Analyst's library is shuffled
gameDSV3 Analyst mulligans for free.
gameDSV3 Analyst draws seven cards
gameSonnet Story's library is shuffled
gameSonnet Story mulligans for free.
gameSonnet Story draws seven cards
gameQwen3L Dreamer's library is shuffled
gameQwen3L Dreamer mulligans for free.
gameQwen3L Dreamer draws seven cards
gameMiniMx Spike draws seven cards
gameMiniMx Spike's library is shuffled
gameMiniMx Spike mulligans for free.
gameDSV3 Analyst decides to take mulligan
gameSonnet Story decides to take mulligan
chatQwen3L Dreamer: Okay, this hand has some punch! Rishkar's Expertise to draw into gas and potentially cast something big for free. Rishkar himself to start the counter engine. But two Mountains feel stiff, and I still lack a fixer or ramp to get Rishkar's Expertise down on curve. It's beatable if I draw a basic... but I can see the dream: Rishkar turns into mana, casting Expertise, then casting a big Hydra or Beast Within for value. I'll take it.
gameQwen3L Dreamer keeps hand
gameMiniMx Spike decides to take mulligan
gameDSV3 Analyst's library is shuffled
gameDSV3 Analyst mulligans down to 6 cards
gameDSV3 Analyst draws seven cards
gameDSV3 Analyst puts a card from hand to the bottom of their library
gameSonnet Story's library is shuffled
gameSonnet Story draws seven cards
gameSonnet Story puts a card from hand to the bottom of their library
gameMiniMx Spike's library is shuffled
gameMiniMx Spike mulligans down to 6 cards
gameMiniMx Spike draws seven cards
gameMiniMx Spike puts a card from hand to the bottom of their library
gameDSV3 Analyst keeps hand
gameSonnet Story keeps hand
gameMiniMx Spike keeps hand
gameTURN 1 for DSV3 Analyst (40 - 40 - 40 - 40)
gameDSV3 Analyst draws a card
— Precombat Main —
chatSonnet Story: The opening hand reveals itself... three lands, early defenses, and the promise of things to come. This story starts humbly, but every epic needs its beginning.
gameDSV3 Analyst puts Tropical Island from hand onto the Battlefield
gameDSV3 Analyst plays Tropical Island
gameDSV3 Analyst casts Thought Scour targeting DSV3 Analyst from hand
gameDSV3 Analyst puts Hero's Downfall from library into their graveyard (source: Thought Scour)
gameDSV3 Analyst puts Misty Rainforest from library into their graveyard (source: Thought Scour)
gameDSV3 Analyst draws a card
gameDSV3 Analyst puts Thought Scour from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 2 for Sonnet Story (40 - 40 - 40 - 40)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story puts Plains from hand onto the Battlefield
gameSonnet Story plays Plains
— Declare Attackers —
— Postcombat Main —
gameTURN 3 for Qwen3L Dreamer (40 - 40 - 40 - 40)
gameQwen3L Dreamer draws a card
— Precombat Main —
gameQwen3L Dreamer puts Exotic Orchard from hand onto the Battlefield
gameQwen3L Dreamer plays Exotic Orchard
— Declare Attackers —
— Postcombat Main —
gameTURN 4 for MiniMx Spike (40 - 40 - 40 - 40)
gameMiniMx Spike draws a card
— Precombat Main —
gameMiniMx Spike puts Island from hand onto the Battlefield
gameMiniMx Spike plays Island
— Declare Attackers —
— Postcombat Main —
gameTURN 5 for DSV3 Analyst (40 - 40 - 40 - 40)
gameDSV3 Analyst draws a card
— DSV3 Analyst's Turn 2 —
gameDSV3 Analyst puts Urborg, Tomb of Yawgmoth from hand onto the Battlefield
gameDSV3 Analyst plays Urborg, Tomb of Yawgmoth
questionable
DSV3 Analyst chose to take Beast Within with Thoughtseize from Qwen3L Dreamer's hand.
DSV3 Analyst chose to take Beast Within with Thoughtseize from Qwen3L Dreamer's hand. While Beast Within is a versatile instant-speed removal spell that could threaten DSV3's permanents (including key enchantments like Pernicious Deed or Sylvan Library), Rishkar's Expertise is arguably the highest-impact card in the hand. Rishkar's Expertise can generate massive card advantage by drawing cards equal to greatest power AND casting a free spell with MV 5 or less. In a multiplayer game, denying that kind of card advantage engine is typically more impactful than removing a reactive removal spell. Rishkar, Peema Renegade is also notable as it enables mana ramp and enables Rishkar's Expertise to draw more cards. However, Beast Within is the card most likely to directly disrupt DSV3's game plan (destroying Pernicious Deed, Sylvan Library, or key lands), so there's a reasonable argument for taking it.
Analysis
Action taken: Discarded Beast Within from Qwen3L Dreamer's hand
Better line: Discard Rishkar's Expertise, which is the highest raw card advantage spell in the hand and could generate a massive swing if it resolves with even a moderate-power creature on board. Without it, Qwen3L Dreamer's hand is mostly fair-rate creatures and a removal spell.
gameDSV3 Analyst casts Thoughtseize targeting Qwen3L Dreamer from hand
gameQwen3L Dreamer reveals Mountain, Mountain, Rishkar's Expertise, Beast Within, Whiptongue Hydra, Rishkar, Peema Renegade, Kaima, the Fractured Calm
gameQwen3L Dreamer discards Beast Within (source: Thoughtseize)
gameDSV3 Analyst loses 2 life from Thoughtseize
gameDSV3 Analyst puts Thoughtseize from stack into their graveyard
— Declare Attackers —
— Postcombat Main —
gameTURN 6 for Sonnet Story (38 - 40 - 40 - 40)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story puts Island from hand onto the Battlefield
gameSonnet Story plays Island
— Declare Attackers —
— Postcombat Main —
gameSonnet Story casts Wall of Omens from hand
gameSonnet Story puts Wall of Omens from stack onto the Battlefield
gameSonnet Story - Ability triggers: Wall of Omens - When Wall of Omens enters, draw a card.
gameSonnet Story draws a card
gameTURN 7 for Qwen3L Dreamer (38 - 40 - 40 - 40)
gameQwen3L Dreamer draws a card
— Precombat Main —
gameQwen3L Dreamer puts Mountain from hand onto the Battlefield
gameQwen3L Dreamer plays Mountain
gameQwen3L Dreamer casts Blackblade Reforged from hand
gameQwen3L Dreamer puts Blackblade Reforged from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 8 for MiniMx Spike (38 - 40 - 40 - 40)
gameMiniMx Spike draws a card
— Precombat Main —
gameMiniMx Spike puts Plains from hand onto the Battlefield
gameMiniMx Spike plays Plains
gameMiniMx Spike casts Hada Spy Patrol from hand
gameMiniMx Spike puts Hada Spy Patrol from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 9 for DSV3 Analyst (38 - 40 - 40 - 40)
gameDSV3 Analyst draws a card
— DSV3 Analyst's Turn 3 —
gameDSV3 Analyst puts Cephalid Coliseum from hand onto the Battlefield
gameDSV3 Analyst plays Cephalid Coliseum
gameDSV3 Analyst casts Sensei's Divining Top from hand
gameDSV3 Analyst puts Sensei's Divining Top from stack onto the Battlefield
chatDSV3 Analyst: Thoughtseize took Beast Within. Good disruption, but Qwen still has plenty of threats.
— Declare Attackers —
— Postcombat Main —
gameTURN 10 for Sonnet Story (38 - 40 - 40 - 40)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story puts Prairie Stream from hand onto the Battlefield
gameSonnet Story plays Prairie Stream
minor blunder
Put Darkblast on top of library instead of Overgrown Tomb, meaning they'll draw Darkblast and potentially miss their 4th…
Put Darkblast on top of library instead of Overgrown Tomb, meaning they'll draw Darkblast and potentially miss their 4th land drop. With Pernicious Deed (1BG) and Mystical Teachings (3U) in hand, hitting the 4th land is important for casting these key spells on curve. Darkblast is narrow and doesn't address any immediate threat.
Analysis
Action taken: Ordered cards so Darkblast is on top (drawn next) and Overgrown Tomb is underneath.
Better line: Put Overgrown Tomb on top to ensure the 4th land drop, enabling Pernicious Deed or Mystical Teachings on the following turn. Darkblast can be found later with Sensei's Divining Top or Sylvan Library.
gameDSV3 Analyst activates: look at the top three cards of your library, then put them back in any order. from Sensei's Divining Top
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameSonnet Story casts Propaganda from hand
chatSonnet Story: The walls rise... "Attack me? That will cost you," whispers the enchantment.
gameSonnet Story puts Propaganda from stack onto the Battlefield
— Declare Attackers —
— Postcombat Main —
gameTURN 11 for Qwen3L Dreamer (38 - 40 - 40 - 40)
gameQwen3L Dreamer draws a card
— Precombat Main —
gameQwen3L Dreamer puts Forest from hand onto the Battlefield
gameQwen3L Dreamer plays Forest
gameQwen3L Dreamer casts Rishkar, Peema Renegade from hand
gameQwen3L Dreamer puts Rishkar, Peema Renegade from stack onto the Battlefield
minor blunder
Rishkar's ETB allows putting +1/+1 counters on up to two target creatures.
Rishkar's ETB allows putting +1/+1 counters on up to two target creatures. The player only selected Rishkar itself, missing the opportunity to place a second counter on another creature. While there are no other creatures the player controls, the available targets include opponents' creatures. More importantly, placing the counter only on Rishkar (making it 3/3) is fine but the player could have also targeted an opponent's creature like Hada Spy Patrol to give it a counter - though this would actually help the opponent since Rishkar's ability gives creatures with counters '{T}: Add {G}' only for creatures *you* control. So putting a counter on an opponent's creature would just buff it with no mana benefit. However, looking at the board state, Qwen3L Dreamer has Blackblade Reforged on the battlefield but no other creatures besides the entering Rishkar. Putting both counters on Rishkar would make it 4/4 instead of 3/3, which is strictly better since there are no other friendly creatures to target.
Analysis
Action taken: Selected only Rishkar, Peema Renegade for one +1/+1 counter (selected 1 of up to 2 targets, but only 1 own creature available)
Better line: This is actually reasonable since the only own creature is Rishkar itself and putting counters on opponents' creatures would only help them. The selection of just Rishkar is correct given the board state.
moderate blunder
Qwen3L Dreamer put a +1/+1 counter on an opponent's creature (Hada Spy Patrol, controlled by MiniMx Spike) instead of pu…
Qwen3L Dreamer put a +1/+1 counter on an opponent's creature (Hada Spy Patrol, controlled by MiniMx Spike) instead of putting both counters on their own creatures. Rishkar's ability lets you put counters on up to two target creatures — they already targeted their own Rishkar, but the second counter went to an opponent's Hada Spy Patrol. This gives MiniMx Spike a free +1/+1 counter (making the Spy Patrol a 2/2 unblockable creature or advancing its level-up), and also gives it the ability to tap for {G} due to Rishkar's second ability. There's no benefit to buffing an opponent's creature here, especially an evasive one.
Analysis
Action taken: Put the second +1/+1 counter on MiniMx Spike's Hada Spy Patrol
Better line: Put both counters on own creatures, or only target Rishkar (selecting only 1 target). Since Rishkar is the only creature Qwen3L controls, they should have selected only Rishkar as the single target rather than giving an opponent a free counter and mana ability.
gameQwen3L Dreamer - Ability triggers: Rishkar, Peema Renegade - When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures. - targeting Rishkar, Peema Renegade Hada Spy Patrol
gameRishkar, Peema Renegade: Qwen3L Dreamer puts 1 +1/+1 counters on Rishkar, Peema Renegade
gameRishkar, Peema Renegade: Qwen3L Dreamer puts 1 +1/+1 counters on Hada Spy Patrol
— Declare Attackers —
— Postcombat Main —
gameTURN 12 for MiniMx Spike (38 - 40 - 40 - 40)
gameMiniMx Spike draws a card
— Precombat Main —
gameMiniMx Spike puts Forest from hand onto the Battlefield
gameMiniMx Spike plays Forest
gameMiniMx Spike activates: put a level counter on Hada Spy Patrol. from Hada Spy Patrol
— Declare Attackers —
gameMiniMx Spike attacks DSV3 Analyst with 1 creature
gameAttacked player: DSV3 Analyst
— Declare Blockers —
gameDSV3 Analyst loses 3 life at combat from Hada Spy Patrol
— Combat Damage —
— Postcombat Main —
gameTURN 13 for DSV3 Analyst (35 - 40 - 40 - 40)
gameDSV3 Analyst draws a card
— DSV3 Analyst's Turn 4 —
— Declare Attackers —
— Postcombat Main —
gameDSV3 Analyst casts Sylvan Library from hand
gameDSV3 Analyst puts Sylvan Library from stack onto the Battlefield
gameTURN 14 for Sonnet Story (35 - 40 - 40 - 40)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story puts Swamp from hand onto the Battlefield
gameSonnet Story plays Swamp
— Declare Attackers —
— Postcombat Main —
gameSonnet Story casts Sefris of the Hidden Ways from command
chatSonnet Story: And now enters the protagonist of our tale - Sefris, she who walks between life and death, between the dungeon's shadows and the light above!
gameSonnet Story puts Sefris of the Hidden Ways from stack onto the Battlefield
gameTURN 15 for Qwen3L Dreamer (35 - 40 - 40 - 40)
gameQwen3L Dreamer draws a card
— Precombat Main —
gameQwen3L Dreamer puts Forest from hand onto the Battlefield
gameQwen3L Dreamer plays Forest
gameQwen3L Dreamer casts Kaima, the Fractured Calm from hand
gameQwen3L Dreamer puts Kaima, the Fractured Calm from stack onto the Battlefield
minor blunder
Casting Kaima before playing the Mountain from hand.
Casting Kaima before playing the Mountain from hand. The land drop should come first to maximize available mana (leaving extra mana open after casting Kaima) and to increase Blackblade Reforged's bonus by 1. Playing lands before spells is fundamental sequencing.
Analysis
Action taken: Cast Kaima, the Fractured Calm before making land drop
Better line: Play Mountain first, then cast Kaima, the Fractured Calm with more mana flexibility and an extra land for Blackblade Reforged
— Declare Attackers —
— Postcombat Main —
gameQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
— End Step —
gameTURN 16 for MiniMx Spike (35 - 40 - 40 - 40)
gameMiniMx Spike draws a card
— Precombat Main —
gameMiniMx Spike puts Azorius Chancery from hand onto the Battlefield
gameMiniMx Spike plays Azorius Chancery
gameMiniMx Spike - Ability triggers: Azorius Chancery - When Azorius Chancery enters, return a land you control to its owner's hand.
gameMiniMx Spike casts Selesnya Charm (mode 3) from hand
gameMiniMx Spike creates a Knight Token token
gameMiniMx Spike puts Selesnya Charm from stack into their graveyard
gameMiniMx Spike puts Island from battlefield into their hand
— Declare Attackers —
minor blunder
The 2/2 Knight Token with vigilance could attack for free since vigilance means it stays untapped for blocking.
The 2/2 Knight Token with vigilance could attack for free since vigilance means it stays untapped for blocking. Against DSV3 Analyst who has no creatures, both could attack safely for 3 total damage instead of just 1.
Analysis
Action taken: Attacked with only Hada Spy Patrol (1/1), leaving the vigilant Knight Token back
Better line: Attack with both Hada Spy Patrol and the 2/2 Knight Token (vigilance) at DSV3 Analyst who has no blockers, dealing 3 damage for free instead of 1
gameMiniMx Spike attacks DSV3 Analyst with 1 creature
gameAttacked player: DSV3 Analyst
— Declare Blockers —
gameDSV3 Analyst loses 3 life at combat from Hada Spy Patrol
— Combat Damage —
— Postcombat Main —
gameTURN 17 for DSV3 Analyst (32 - 40 - 40 - 40)
gameDSV3 Analyst draws a card
gameDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
— DSV3 Analyst's Turn 5 —
gameDSV3 Analyst draws two cards
questionable
With Sylvan Library, DSV3 Analyst drew three lands (Island, Overgrown Tomb, Windswept Heath).
With Sylvan Library, DSV3 Analyst drew three lands (Island, Overgrown Tomb, Windswept Heath). They need to select 2 to either pay 4 life each or put back on top of library. Selecting Island as one of the two to put back/pay life for is reasonable since it's the weakest card. However, the key question is what the second card should be and whether to pay life. The decision is still in progress (only selected 1 of 2 so far), but choosing Island first is fine. The real consideration is that keeping Windswept Heath (a fetchland) is generally better than keeping a basic Island since it provides deck thinning and can fetch Overgrown Tomb later. Putting Island back on top of the library is the right call for one of the two returns.
Analysis
Action taken: Selected Island as one of the two cards to put back/pay life for from Sylvan Library
Better line: This selection is reasonable - Island is the weakest of the three lands drawn. No clear blunder here.
gameDSV3 Analyst loses 4 life from Sylvan Library
gameDSV3 Analyst pays 4 life to keep a card on hand
gameDSV3 Analyst puts a card from hand to the top of their library (source: Sylvan Library)
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameTURN 18 for Sonnet Story (28 - 40 - 40 - 40)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story puts Exotic Orchard from hand onto the Battlefield
gameSonnet Story plays Exotic Orchard
— Declare Attackers —
— Postcombat Main —
gameTURN 19 for Qwen3L Dreamer (28 - 40 - 40 - 40)
gameQwen3L Dreamer draws a card
— Precombat Main —
chatSonnet Story: The Necromancer arrives, a humble servant who will one day become the key to everything...
— Declare Attackers —
gameQwen3L Dreamer attacks DSV3 Analyst with 2 creatures
gameAttacked player: DSV3 Analyst
— Declare Blockers —
gameDSV3 Analyst loses 3 life at combat from Rishkar, Peema Renegade
gameDSV3 Analyst loses 3 life at combat from Kaima, the Fractured Calm
— Combat Damage —
— Postcombat Main —
gameQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
— End Step —
gameTURN 20 for MiniMx Spike (22 - 40 - 40 - 40)
gameMiniMx Spike draws a card
— Precombat Main —
gameMiniMx Spike puts Island from hand onto the Battlefield
gameMiniMx Spike plays Island
— Declare Attackers —
gameMiniMx Spike attacks DSV3 Analyst with 1 creature
gameAttacked player: DSV3 Analyst
— Declare Blockers —
gameDSV3 Analyst loses 3 life at combat from Hada Spy Patrol
— Combat Damage —
gameMiniMx Spike activates: Put Derevi onto the battlefield from the command zone. from Derevi, Empyrial Tactician
gameMiniMx Spike puts Derevi, Empyrial Tactician from command onto the Battlefield
minor blunder
Tapping/untapping Propaganda with Derevi's trigger accomplishes nothing.
Tapping/untapping Propaganda with Derevi's trigger accomplishes nothing. Enchantments' static abilities function regardless of tapped/untapped status - Propaganda still forces opponents to pay {2} per attacking creature whether it's tapped or not.
Analysis
Action taken: Targeted Propaganda with Derevi's tap/untap ability, believing it would remove Propaganda's defensive effect.
Better line: Tap an opponent's creature (like Kaima, Rishkar, or Sefris) to prevent it from blocking or using activated abilities, or untap one of their own lands (like Azorius Chancery) for additional mana to cast spells in the second main phase.
gameMiniMx Spike - Ability triggers: Derevi, Empyrial Tactician - Whenever Derevi, Empyrial Tactician enters or a creature you control deals combat damage to a player, you may tap or untap target permanent. - targeting Propaganda
— Postcombat Main —
gameTURN 21 for DSV3 Analyst (19 - 40 - 40 - 40)
gameDSV3 Analyst draws a card
gameDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
— DSV3 Analyst's Turn 6 —
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameTURN 22 for Sonnet Story (19 - 40 - 40 - 40)
gameSonnet Story draws a card
— Precombat Main —
gameThriving Isle: Sonnet Story has chosen Black
gameSonnet Story puts Thriving Isle from hand onto the Battlefield
gameSonnet Story plays Thriving Isle
— Declare Attackers —
— Postcombat Main —
gameSonnet Story casts Doomed Necromancer from hand
chatSonnet Story: A twist in the tale! As battles rage around us, the Necromancer finally steps forth from the shadows...
questionable
Using Miscalculation (a soft counter) on Doomed Necromancer, a modest 2/2 creature that needs to survive a turn to activ…
Using Miscalculation (a soft counter) on Doomed Necromancer, a modest 2/2 creature that needs to survive a turn to activate. The opponent can simply pay {2} to resolve it anyway. DSV3 has Darkblast in hand which cleanly kills the 2/2 Necromancer, and Pernicious Deed in hand as a sweeper option. In a 4-player game, saving counterspells for more impactful threats is generally better.
Analysis
Action taken: Cast Miscalculation to counter Doomed Necromancer
Better line: Let Doomed Necromancer resolve and use Darkblast to kill it before it can activate, saving Miscalculation for a more threatening spell later in the game.
gameDSV3 Analyst casts Miscalculation targeting Doomed Necromancer from hand
gameSonnet Story chooses to pay {2} to prevent the counter effect
gameDSV3 Analyst puts Miscalculation from stack into their graveyard
gameSonnet Story puts Doomed Necromancer from stack onto the Battlefield
gameTURN 23 for Qwen3L Dreamer (19 - 40 - 40 - 40)
gameQwen3L Dreamer draws a card
— Precombat Main —
— Declare Attackers —
gameQwen3L Dreamer attacks DSV3 Analyst with 2 creatures
gameAttacked player: DSV3 Analyst
— Declare Blockers —
gameDSV3 Analyst loses 3 life at combat from Rishkar, Peema Renegade
gameDSV3 Analyst loses 3 life at combat from Kaima, the Fractured Calm
— Combat Damage —
— Postcombat Main —
gameQwen3L Dreamer puts Mountain from hand onto the Battlefield
gameQwen3L Dreamer plays Mountain
gameQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
— End Step —
gameTURN 24 for MiniMx Spike (13 - 40 - 40 - 40)
gameMiniMx Spike draws a card
— Precombat Main —
gameMiniMx Spike casts Winged Coatl from hand
gameMiniMx Spike puts Winged Coatl from stack onto the Battlefield
— Declare Attackers —
gameMiniMx Spike attacks Qwen3L Dreamer with 3 creatures
gameAttacked player: Qwen3L Dreamer
— Declare Blockers —
gameQwen3L Dreamer loses 3 life at combat from Hada Spy Patrol
gameQwen3L Dreamer loses 2 life at combat from Knight Token
gameQwen3L Dreamer loses 2 life at combat from Derevi, Empyrial Tactician
gameDerevi, Empyrial Tactician did 2 combat damage to Qwen3L Dreamer during the game.
— Combat Damage —
gameMiniMx Spike - Ability triggers: Derevi, Empyrial Tactician - Whenever Derevi, Empyrial Tactician enters or a creature you control deals combat damage to a player, you may tap or untap target permanent. - targeting Sylvan Library
gameMiniMx Spike - Ability triggers: Derevi, Empyrial Tactician - Whenever Derevi, Empyrial Tactician enters or a creature you control deals combat damage to a player, you may tap or untap target permanent. - targeting Sensei's Divining Top
gameMiniMx Spike - Ability triggers: Derevi, Empyrial Tactician - Whenever Derevi, Empyrial Tactician enters or a creature you control deals combat damage to a player, you may tap or untap target permanent. - targeting Sensei's Divining Top
— Postcombat Main —
gameMiniMx Spike puts Saltcrusted Steppe from hand onto the Battlefield
gameMiniMx Spike plays Saltcrusted Steppe
gameTURN 25 for DSV3 Analyst (13 - 40 - 33 - 40)
gameDSV3 Analyst draws a card
gameDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
— DSV3 Analyst's Turn 7 —
— Precombat Main —
moderate blunder
DSV3 Analyst missed their land drop entirely this turn despite having 3 lands in hand (Overgrown Tomb, Windswept Heath, …
DSV3 Analyst missed their land drop entirely this turn despite having 3 lands in hand (Overgrown Tomb, Windswept Heath, Island) and only 3 lands on battlefield. At 13 life with key cards like Pernicious Deed and Baleful Strix waiting to be cast, developing mana was critical. The turn ended with no land played and no spells cast.
Analysis
Action taken: Passed priority without playing a land, then the entire turn passed with no land drop and no spells cast.
Better line: Play a land (likely Overgrown Tomb, paying 2 life to have it untapped, or Island for free) to reach 4 mana, then potentially cast Baleful Strix for card draw or set up for Pernicious Deed next turn.
gameMiniMx Spike activates: put a storage counter on Saltcrusted Steppe. from Saltcrusted Steppe
— Declare Attackers —
— Postcombat Main —
gameTURN 26 for Sonnet Story (13 - 40 - 33 - 40)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story casts Sol Ring from hand
chatSonnet Story: And just when all seemed lost... *dramatically holds up Sol Ring* ...a glimmer of hope appears!
gameSonnet Story puts Sol Ring from stack onto the Battlefield
gameSonnet Story puts Darkwater Catacombs from hand onto the Battlefield
gameSonnet Story plays Darkwater Catacombs
— Declare Attackers —
— Postcombat Main —
gameSonnet Story casts Arcane Endeavor from hand
game[Roll a die] Sonnet Story rolled 2d8, results: [7, 8] (source: Arcane Endeavor)
gameSonnet Story draws seven cards
chatSonnet Story: *rolls dice dramatically* A seven and an eight! The fates smile upon us! Eight cards shall fuel the next chapter of this epic...
gameSonnet Story puts Arcane Endeavor from stack into their graveyard
gameSonnet Story discards down to 7 hand cards
— Cleanup —
gameSonnet Story discards Island
gameSonnet Story discards Eternal Dragon
gameSonnet Story - Ability triggers: Sefris of the Hidden Ways - Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> This ability triggers only once each turn.
gameState-based actions or triggers happened on cleanup step, so players get priority due 514.3a
gameSonnet Story has entered Trapped Entry (dungeon: Tomb of Annihilation)
gameSonnet Story - Ability triggers: Tomb of Annihilation - When you enter this room, each player loses 1 life. <i>(Trapped Entry)</i>
chatSonnet Story: *discards dramatically* And so we venture into the Tomb of Annihilation... The first step of our hero's descent into darkness!
gameSonnet Story loses 1 life from Tomb of Annihilation
gameQwen3L Dreamer loses 1 life from Tomb of Annihilation
gameMiniMx Spike loses 1 life from Tomb of Annihilation
gameDSV3 Analyst loses 1 life from Tomb of Annihilation
gameSonnet Story takes an extra cleanup step step
gameTURN 27 for Qwen3L Dreamer (12 - 39 - 32 - 39)
gameQwen3L Dreamer draws a card
— Precombat Main —
gameQwen3L Dreamer puts Mountain from hand onto the Battlefield
gameQwen3L Dreamer plays Mountain
gameQwen3L Dreamer casts Whiptongue Hydra from hand
gameQwen3L Dreamer puts Whiptongue Hydra from stack onto the Battlefield
gameQwen3L Dreamer - Ability triggers: Whiptongue Hydra - When Whiptongue Hydra enters, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
gameDerevi, Empyrial Tactician died by Whiptongue Hydra
gameWinged Coatl died by Whiptongue Hydra
gameQwen3L Dreamer puts 2 +1/+1 counter on Whiptongue Hydra
gameMiniMx Spike puts Derevi, Empyrial Tactician from graveyard to their command zone
— Declare Attackers —
— Postcombat Main —
gameQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
— End Step —
gameTURN 28 for MiniMx Spike (12 - 39 - 32 - 39)
gameMiniMx Spike draws a card
— Precombat Main —
— Declare Attackers —
gameMiniMx Spike attacks Qwen3L Dreamer with 2 creatures
— Declare Blockers —
gameAttacked player: Qwen3L Dreamer
gameAttacker: Knight Token (2/2) blocked by Kaima, the Fractured Calm (3/3) Whiptongue Hydra (6/6)
gameMiniMx Spike activates: put a storage counter on Saltcrusted Steppe. from Saltcrusted Steppe
gameQwen3L Dreamer loses 3 life at combat from Hada Spy Patrol
— Combat Damage —
gameKaima, the Fractured Calm deals 3 damage to Knight Token
gameWhiptongue Hydra deals 6 damage to Knight Token
gameKnight Token deals 2 damage to Kaima, the Fractured Calm
gameKnight Token died
— Postcombat Main —
gameTURN 29 for DSV3 Analyst (12 - 39 - 29 - 39)
gameDSV3 Analyst draws a card
gameDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
— DSV3 Analyst's Turn 8 —
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameDSV3 Analyst discards down to 7 hand cards
— Cleanup —
gameDSV3 Analyst discards Island
gameTURN 30 for Sonnet Story (12 - 39 - 29 - 39)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story puts High Market from hand onto the Battlefield
gameSonnet Story plays High Market
— Declare Attackers —
— Postcombat Main —
gameSonnet Story casts Wayfarer's Bauble from hand
gameSonnet Story puts Wayfarer's Bauble from stack onto the Battlefield
gameSonnet Story casts Reassembling Skeleton from hand
gameSonnet Story puts Reassembling Skeleton from stack onto the Battlefield
gameSonnet Story casts Obsessive Stitcher from hand
gameSonnet Story puts Obsessive Stitcher from stack onto the Battlefield
gameSonnet Story casts Burnished Hart from hand
chatSonnet Story: And so our forces gather... skeleton, stitcher, and now a burnished hart! The pieces of our dark tale fall into place...
gameSonnet Story puts Burnished Hart from stack onto the Battlefield
gameTURN 31 for Qwen3L Dreamer (12 - 39 - 29 - 39)
gameQwen3L Dreamer draws a card
— Precombat Main —
— Declare Attackers —
moderate blunder
DSV3 Analyst is at 12 HP with zero creatures to block.
DSV3 Analyst is at 12 HP with zero creatures to block. Attacking with only Rishkar (3 damage) instead of all available creatures wastes significant damage. Sending Rishkar + Kaima + Whiptongue Hydra could deal 10+ damage to a nearly defenseless opponent, potentially setting up lethal next turn or eliminating them.
Analysis
Action taken: Attacked with only Rishkar, Peema Renegade, dealing just 3 damage.
Better line: Attack DSV3 Analyst with all available creatures (Rishkar, Kaima, and Whiptongue Hydra) to deal maximum damage to the most vulnerable opponent at 12 life with no blockers.
major blunder
DSV3 Analyst is at 12 life with zero creatures to block.
DSV3 Analyst is at 12 life with zero creatures to block. Qwen3L Dreamer has Rishkar (~3/3), Kaima (3/3), and Whiptongue Hydra (4/4+) available to attack, representing 10+ damage to an undefended player. Skipping attacks entirely wastes a massive damage opportunity against a vulnerable opponent. Propaganda only taxes attacks against Sonnet Story, not DSV3 Analyst.
Analysis
Action taken: Declined to attack with any creatures, passing the combat phase entirely.
Better line: Attack DSV3 Analyst with all three creatures (Rishkar, Kaima, Whiptongue Hydra) for ~10+ damage, bringing them to 2 life or less and likely threatening lethal next turn. Kaima also benefits from end step +1/+1 counter triggers.
moderate blunder
Qwen3L Dreamer cast Rishkar's Expertise during the combat phase (the message says 'Play spells and abilities' during COM…
Qwen3L Dreamer cast Rishkar's Expertise during the combat phase (the message says 'Play spells and abilities' during COMBAT). Rishkar's Expertise is a sorcery and cannot be cast during combat. However, looking more carefully at the game state, the reasoning mentions 'postcombat main phase' but the decision header says 'Turn 8 COMBAT'. More importantly, the reasoning is completely incoherent - it discusses equipping Blackblade Reforged and Whiptongue Hydra (which isn't on the battlefield), then trails off, yet the actual choice was Rishkar's Expertise. With only 6 mana available (3 Mountains, 2 Forests, 1 Exotic Orchard = 6 lands, but some may be tapped), casting Rishkar's Expertise costs 4GG. The greatest power among their creatures appears to be Kaima at 3/3, so they'd draw 3 cards and get a free spell of MV 5 or less. This is actually a reasonable play if they have the mana. However, they also have Rampant Rejuvenator in hand and an unplayed Mountain. They should play the Mountain first before casting Rishkar's Expertise to have more mana available afterward and to boost Blackblade Reforged's potential. Playing the land before the sorcery is strictly better sequencing.
Analysis
Action taken: Cast Rishkar's Expertise without first playing the Mountain from hand.
Better line: Play Mountain first (making the land drop), then cast Rishkar's Expertise. This gives an extra land on the battlefield for Blackblade Reforged value and more mana available after the draw spell resolves.
— Postcombat Main —
gameQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
— End Step —
gameTURN 32 for MiniMx Spike (12 - 39 - 29 - 39)
gameMiniMx Spike draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameTURN 33 for DSV3 Analyst (12 - 39 - 29 - 39)
gameDSV3 Analyst draws a card
gameDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
— DSV3 Analyst's Turn 9 —
— Precombat Main —
— Declare Attackers —
gameDSV3 Analyst activates: look at the top three cards of your library, then put them back in any order. from Sensei's Divining Top
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
— Postcombat Main —
gameDSV3 Analyst puts Overgrown Tomb from hand onto the Battlefield
gameDSV3 Analyst plays Overgrown Tomb
gameTURN 34 for Sonnet Story (12 - 39 - 29 - 39)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story activates: draw a card, then discard a card. from Obsessive Stitcher
gameSonnet Story draws a card
gameSonnet Story discards Meteor Golem (source: Obsessive Stitcher)
gameSonnet Story - Ability triggers: Sefris of the Hidden Ways - Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> This ability triggers only once each turn.
gameSonnet Story has entered Veils of Fear (dungeon: Tomb of Annihilation)
gameSonnet Story - Ability triggers: Tomb of Annihilation - When you enter this room, each player loses 2 life unless they discard a card. <i>(Veils of Fear)</i>
gameMiniMx Spike discards Stonecloaker (source: Tomb of Annihilation)
gameDSV3 Analyst discards Mystical Teachings (source: Tomb of Annihilation)
gameSonnet Story discards Ronom Unicorn (source: Tomb of Annihilation)
gameQwen3L Dreamer discards Mountain (source: Tomb of Annihilation)
— Declare Attackers —
— Postcombat Main —
gameTURN 35 for Qwen3L Dreamer (12 - 39 - 29 - 39)
gameQwen3L Dreamer draws a card
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
gameQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
— End Step —
gameTURN 36 for MiniMx Spike (12 - 39 - 29 - 39)
gameMiniMx Spike draws a card
— Precombat Main —
— Declare Attackers —
gameMiniMx Spike attacks DSV3 Analyst with 1 creature
gameAttacked player: DSV3 Analyst
— Declare Blockers —
gameDSV3 Analyst loses 3 life at combat from Hada Spy Patrol
— Combat Damage —
— Postcombat Main —
gameTURN 37 for DSV3 Analyst (9 - 39 - 29 - 39)
gameDSV3 Analyst draws a card
gameDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
— DSV3 Analyst's Turn 10 —
— Precombat Main —
— Declare Attackers —
gameDSV3 Analyst activates: look at the top three cards of your library, then put them back in any order. from Sensei's Divining Top
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
— Postcombat Main —
gameDSV3 Analyst puts Bloodstained Mire from hand onto the Battlefield
gameDSV3 Analyst plays Bloodstained Mire
gameDSV3 Analyst loses 1 life from Bloodstained Mire
gameDSV3 Analyst sacrificed Bloodstained Mire (source: Bloodstained Mire)
gameDSV3 Analyst activates: search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. from Bloodstained Mire
gameDSV3 Analyst searches their library (source: Bloodstained Mire)
gameDSV3 Analyst puts Underground Sea from library onto the Battlefield (source: Bloodstained Mire)
gameDSV3 Analyst's library is shuffled (source: Bloodstained Mire)
gameTURN 38 for Sonnet Story (8 - 39 - 29 - 39)
gameSonnet Story draws a card
— Precombat Main —
— Declare Attackers —
chatSonnet Story: The skeleton marches forward, its bones rattling with grim purpose...
gameSonnet Story attacks DSV3 Analyst with 1 creature
gameAttacked player: DSV3 Analyst
— Declare Blockers —
gameDSV3 Analyst loses 1 life at combat from Reassembling Skeleton
— Combat Damage —
— Postcombat Main —
gameTURN 39 for Qwen3L Dreamer (7 - 39 - 29 - 39)
gameQwen3L Dreamer draws a card
— Precombat Main —
gameQwen3L Dreamer activates: Equip. from Blackblade Reforged targeting Whiptongue Hydra
gameQwen3L Dreamer puts Forest from hand onto the Battlefield
gameQwen3L Dreamer plays Forest
— Declare Attackers —
— Postcombat Main —
gameQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
— End Step —
gameTURN 40 for MiniMx Spike (7 - 39 - 29 - 39)
gameMiniMx Spike draws a card
— Precombat Main —
chatQwen3L Dreamer: It's always one thing after another...
— Declare Attackers —
— Postcombat Main —
gameTURN 41 for DSV3 Analyst (7 - 39 - 29 - 39)
gameDSV3 Analyst draws a card
gameDSV3 Analyst - Ability triggers: Sylvan Library - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
— DSV3 Analyst's Turn 11 —
— Precombat Main —
gameDSV3 Analyst activates: look at the top three cards of your library, then put them back in any order. from Sensei's Divining Top
gameDSV3 Analyst activates: look at the top three cards of your library, then put them back in any order. from Sensei's Divining Top
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst casts Brainstorm from hand
gameDSV3 Analyst draws three cards
minor blunder
At 7 life with Sensei's Divining Top available, DSV3 Analyst passed on activating it before making main phase decisions.
At 7 life with Sensei's Divining Top available, DSV3 Analyst passed on activating it before making main phase decisions. Activating Top for {1} to see the top 3 cards would provide valuable information to guide the rest of the turn (e.g., whether to play Watery Grave untapped, which land to play, whether to cast Brainstorm now or later).
Analysis
Action taken: Passed priority without activating any instant-speed abilities
Better line: Activate Sensei's Divining Top for {1} to see top 3 cards, then make informed decisions about land drops and spell sequencing for the turn
gameDSV3 Analyst puts a card from hand to the top of their library (source: Brainstorm)
gameDSV3 Analyst puts a card from hand to the top of their library (source: Brainstorm)
gameDSV3 Analyst puts Brainstorm from stack into their graveyard
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst puts a card from library to the top of their library (source: Sensei's Divining Top)
gameDSV3 Analyst loses 2 life from Watery Grave
gameDSV3 Analyst puts Watery Grave from hand onto the Battlefield
gameDSV3 Analyst plays Watery Grave
questionable
The reasoning references destroying a '13/13 Hydra' that doesn't appear to be on the battlefield based on the board stat…
The reasoning references destroying a '13/13 Hydra' that doesn't appear to be on the battlefield based on the board state shown. If Putrefy is being cast on a less critical target when Pernicious Deed (a powerful board wipe) and Baleful Strix (cantrip + deathtouch blocker) are available and DSV3 Analyst is at a critical 5 life, casting Pernicious Deed for future insurance and Baleful Strix for an immediate blocker may be more valuable.
Analysis
Action taken: Choosing to cast Putrefy (presumably targeting Kaima or Rishkar)
Better line: Cast Pernicious Deed (1BG) as board wipe insurance at 5 life, and potentially also cast Baleful Strix (UB) for a deathtouch blocker and card draw, saving Putrefy as instant-speed removal for a later critical moment.
minor blunder
At 5 life, DSV3 Analyst cast Putrefy (likely targeting Kaima) but the reasoning references targeting 'the Hydra' which i…
At 5 life, DSV3 Analyst cast Putrefy (likely targeting Kaima) but the reasoning references targeting 'the Hydra' which isn't on the battlefield, suggesting confused threat assessment. More importantly, they should have played a land first (Windswept Heath or Wooded Foothills from hand) before casting spells - basic sequencing. Additionally, deploying Pernicious Deed as a deterrent board wipe threat would provide better protection at 5 life than a single targeted removal, since Deed discourages all opponents from overcommitting.
Analysis
Action taken: Cast Putrefy without playing a land first, with confused reasoning about targeting a nonexistent Hydra
Better line: Play Windswept Heath (fetch a land), then deploy Pernicious Deed as a board deterrent, and hold Putrefy as instant-speed removal. Could also consider casting Baleful Strix for a deathtouch blocker that draws a card.
— Declare Attackers —
— Postcombat Main —
gameTURN 42 for Sonnet Story (5 - 39 - 29 - 39)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story puts Island from hand onto the Battlefield
gameSonnet Story plays Island
gameDSV3 Analyst loses 1 life from Cephalid Coliseum
gameDSV3 Analyst casts Putrefy targeting Whiptongue Hydra from hand
gameWhiptongue Hydra died by Putrefy
gameDSV3 Analyst puts Putrefy from stack into their graveyard
questionable
At 5 life, DSV3 Analyst used Putrefy on Whiptongue Hydra (a static body whose ETB already fired) instead of Kaima, the F…
At 5 life, DSV3 Analyst used Putrefy on Whiptongue Hydra (a static body whose ETB already fired) instead of Kaima, the Fractured Calm, which is the engine putting +1/+1 counters on all of Qwen's modified creatures each end step. Kaima makes every creature increasingly dangerous turn over turn, which is especially threatening at 5 life. With Pernicious Deed in hand as a backup sweeper, removing the engine piece rather than the biggest body could be more impactful.
Analysis
Action taken: Targeted Whiptongue Hydra with Putrefy
Better line: Target Kaima, the Fractured Calm with Putrefy to stop the snowballing +1/+1 counter engine, then use Pernicious Deed later if needed to clean up remaining threats
minor blunder
At 5 life, DSV3 Analyst tapped Cephalid Coliseum (which deals 1 damage to its controller) to pay the generic mana cost o…
At 5 life, DSV3 Analyst tapped Cephalid Coliseum (which deals 1 damage to its controller) to pay the generic mana cost of Putrefy, unnecessarily losing 1 life to go to 4. They had multiple painless alternatives: Overgrown Tomb could produce {B}, Underground Sea could produce {B}, and Watery Grave could produce {B}, any combination of which could cover {1}{B}{G} without using Cephalid Coliseum.
Analysis
Action taken: Tapped Tropical Island for {G} and Cephalid Coliseum for generic mana ({U}), taking 1 damage at 5 life.
Better line: Tap Tropical Island for {G}, Overgrown Tomb or Underground Sea for {B}, and any other untapped painless land for {1} generic, avoiding the 1 life loss from Cephalid Coliseum.
gameDSV3 Analyst activates: draw a card, then put Sensei's Divining Top on top of its owner's library. from Sensei's Divining Top
gameDSV3 Analyst draws a card
gameDSV3 Analyst puts a card from battlefield to the top of their library
— Declare Attackers —
gameSonnet Story attacks DSV3 Analyst with 1 creature
chatSonnet Story: And again the skeleton presses forward... relentless! Inevitable!
gameAttacked player: DSV3 Analyst
— Declare Blockers —
gameDSV3 Analyst loses 1 life at combat from Reassembling Skeleton
— Combat Damage —
— Postcombat Main —
gameSonnet Story casts Victimize targeting Meteor Golem Eternal Dragon from hand
gameSonnet Story sacrificed Reassembling Skeleton (source: Victimize)
gameSonnet Story puts Meteor Golem from graveyard onto the Battlefield (source: Victimize)
gameSonnet Story puts Eternal Dragon from graveyard onto the Battlefield (source: Victimize)
gameSonnet Story puts Victimize from stack into their graveyard
chatSonnet Story: The skeleton crumbles to dust... but its sacrifice shall bring forth greater horrors!
gameSonnet Story - Ability triggers: Sefris of the Hidden Ways - Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> This ability triggers only once each turn.
gameSonnet Story - Ability triggers: Meteor Golem - When Meteor Golem enters, destroy target nonland permanent an opponent controls. - targeting Sylvan Library
chatSonnet Story: From the grave they rise! The Golem awakens... and the Dragon soars once more!
gameSylvan Library was destroyed by Meteor Golem
minor blunder
Sacrificed Rishkar, Peema Renegade to Sandfall Cell instead of a duplicate basic land.
Sacrificed Rishkar, Peema Renegade to Sandfall Cell instead of a duplicate basic land. Rishkar provides mana acceleration (creatures with counters tap for G) and is a body, while sacrificing one of the duplicate Mountains or Forests would have minimal impact with 5 lands on board.
Analysis
Action taken: Sacrificed Rishkar, Peema Renegade (the player's reasoning was confused, thinking they were discarding from hand)
Better line: Sacrifice a duplicate Mountain or Forest - losing 1 of 5 lands is far less impactful than losing a mana-producing creature that enables faster casting of Rishkar's Expertise and Collision of Realms
gameSonnet Story has entered Sandfall Cell (dungeon: Tomb of Annihilation)
gameSonnet Story - Ability triggers: Tomb of Annihilation - When you enter this room, each player loses 2 life unless they sacrifice an artifact, a creature, or a land. <i>(Sandfall Cell)</i>
gameMiniMx Spike loses 2 life from Tomb of Annihilation
gameDSV3 Analyst loses 2 life from Tomb of Annihilation
gameSonnet Story loses 2 life from Tomb of Annihilation
gameQwen3L Dreamer sacrificed Rishkar, Peema Renegade (source: Tomb of Annihilation)
gameTURN 43 for Qwen3L Dreamer (1 - 37 - 29 - 37)
gameQwen3L Dreamer draws a card
— Precombat Main —
— Declare Attackers —
chatQwen3L Dreamer: And that's game!
gameQwen3L Dreamer attacks DSV3 Analyst with 1 creature
gameAttacked player: DSV3 Analyst
— Declare Blockers —
gameDSV3 Analyst loses 3 life at combat from Kaima, the Fractured Calm
gameDSV3 Analyst has lost the game.
gameQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
gameTURN 44 for MiniMx Spike (-2 - 37 - 29 - 37)
gameMiniMx Spike draws a card
— MiniMx Spike's Turn 11 —
— Declare Attackers —
minor blunder
MiniMx Spike had to discard down to 7 cards at end of turn, suggesting they didn't use all their mana this turn.
MiniMx Spike had to discard down to 7 cards at end of turn, suggesting they didn't use all their mana this turn. They could have added a storage counter to Saltcrusted Steppe during combat for free future value, since the mana ended up going unused.
Analysis
Action taken: Passed priority without activating Saltcrusted Steppe to add a storage counter.
Better line: Activate Saltcrusted Steppe to add a storage counter ({1}, {T}), banking mana for future turns since the mana wasn't going to be spent anyway.
gameDSV3 Analyst has lost connection
gameMiniMx Spike attacks Qwen3L Dreamer with 1 creature
gameAttacked player: Qwen3L Dreamer
— Declare Blockers —
gameDSV3 Analyst catch connection problems for 55 secs (left before expire: 125 secs)
gameQwen3L Dreamer loses 3 life at combat from Hada Spy Patrol
— Combat Damage —
— Postcombat Main —
gameMiniMx Spike discards down to 7 hand cards
— Cleanup —
gameMiniMx Spike discards Transguild Promenade
gameTURN 45 for Sonnet Story (-2 - 37 - 26 - 37)
gameSonnet Story draws a card
— Precombat Main —
— Declare Attackers —
gameSonnet Story attacks Qwen3L Dreamer with 6 creatures
chatSonnet Story: The tide has turned! All who fell shall rise again, and march as one unstoppable force!
gameAttacked player: Qwen3L Dreamer
— Declare Blockers —
gameQwen3L Dreamer loses 2 life at combat from Sefris of the Hidden Ways
gameSefris of the Hidden Ways did 2 combat damage to Qwen3L Dreamer during the game.
gameQwen3L Dreamer loses 2 life at combat from Doomed Necromancer
gameQwen3L Dreamer loses 2 life at combat from Burnished Hart
gameQwen3L Dreamer loses 3 life at combat from Meteor Golem
gameQwen3L Dreamer loses 5 life at combat from Eternal Dragon
— Combat Damage —
— Postcombat Main —
gameSonnet Story casts Sun Titan from hand
gameDSV3 Analyst catch connection problems for 85 secs (left before expire: 95 secs)
gameSonnet Story puts Sun Titan from stack onto the Battlefield
gameSonnet Story - Ability triggers: Sun Titan - Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. - targeting Island
gameSonnet Story puts Island from graveyard onto the Battlefield (source: Sun Titan)
gameTURN 46 for Qwen3L Dreamer (-2 - 37 - 12 - 37)
gameQwen3L Dreamer draws a card
— Precombat Main —
— Declare Attackers —
gameQwen3L Dreamer - Ability triggers: Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
gameTURN 47 for MiniMx Spike (-2 - 37 - 12 - 37)
gameMiniMx Spike draws a card
— MiniMx Spike's Turn 12 —
— Declare Attackers —
gameMiniMx Spike attacks Qwen3L Dreamer with 1 creature
gameDSV3 Analyst catch connection problems for 115 secs (left before expire: 65 secs)
— Declare Blockers —
gameDSV3 Analyst catch connection problems for 145 secs (left before expire: 35 secs)
gameAttacked player: Qwen3L Dreamer
gameQwen3L Dreamer loses 3 life at combat from Hada Spy Patrol
— Combat Damage —
gameMiniMx Spike discards down to 7 hand cards
— Cleanup —
gameMiniMx Spike discards Leafdrake Roost
gameTURN 48 for Sonnet Story (-2 - 37 - 9 - 37)
gameSonnet Story draws a card
— Precombat Main —
gameSonnet Story casts Solemn Simulacrum from hand
gameSonnet Story puts Solemn Simulacrum from stack onto the Battlefield
gameSonnet Story - Ability triggers: Solemn Simulacrum - When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
gameSonnet Story searches their library (source: Solemn Simulacrum)
gameSonnet Story puts Swamp from library onto the Battlefield (source: Solemn Simulacrum)
gameSonnet Story's library is shuffled (source: Solemn Simulacrum)
gameDSV3 Analyst catch connection problems for 175 secs (left before expire: 5 secs)
— Declare Attackers —
gameSonnet Story attacks Qwen3L Dreamer with 3 creatures
gameDSV3 Analyst catch connection problems for 205 secs (left before expire: 0 secs)
gameSonnet Story - Ability triggers: Sun Titan - Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. - targeting Reassembling Skeleton
gameSonnet Story puts Reassembling Skeleton from graveyard onto the Battlefield (source: Sun Titan)
chatSonnet Story: And thus, the final chapter begins... The titan leads the charge, an unstoppable force bringing death and resurrection in its wake!
— Declare Blockers —
gameAttacked player: Qwen3L Dreamer
gameQwen3L Dreamer loses 3 life at combat from Meteor Golem
gameQwen3L Dreamer loses 5 life at combat from Eternal Dragon
gameQwen3L Dreamer loses 6 life at combat from Sun Titan
gameQwen3L Dreamer has lost the game.
gameTURN 49 for MiniMx Spike (-2 - 37 - -5 - 37)
gameMiniMx Spike draws a card
— MiniMx Spike's Turn 13 —
— Declare Attackers —
gameQwen3L Dreamer has lost connection
gameQwen3L Dreamer catch connection problems for 57 secs (left before expire: 123 secs)
gameMiniMx Spike discards Secluded Steppe (source: Secluded Steppe)
gameMiniMx Spike activates: draw a card. from Secluded Steppe
gameMiniMx Spike draws a card
— Postcombat Main —
gameMiniMx Spike puts Forest from hand onto the Battlefield
gameMiniMx Spike plays Forest
gameQwen3L Dreamer catch connection problems for 87 secs (left before expire: 93 secs)
moderate blunder
Sword of the Paruns is a slow equipment that requires significant additional mana investment (3 to equip, 3 to activate)…
Sword of the Paruns is a slow equipment that requires significant additional mana investment (3 to equip, 3 to activate) and MiniMx Spike only has one creature (Hada Spy Patrol). Meanwhile, Acidic Slime is castable and would destroy Propaganda, which is actively taxing MiniMx Spike's attacks against Sonnet Story. Removing Propaganda while adding a 2/2 deathtouch body is far more impactful.
Analysis
Action taken: Cast Sword of the Paruns (4 mana equipment with expensive activation costs)
Better line: Cast Acidic Slime targeting Propaganda to remove the attack tax and add a relevant body to the board
gameMiniMx Spike casts Sword of the Paruns from hand
gameMiniMx Spike puts Sword of the Paruns from stack onto the Battlefield
gameTURN 50 for Sonnet Story (-2 - 37 - -5 - 37)
gameSonnet Story draws a card
— Precombat Main —
gameQwen3L Dreamer catch connection problems for 117 secs (left before expire: 63 secs)
gameSonnet Story puts Geier Reach Sanitarium from hand onto the Battlefield
gameSonnet Story plays Geier Reach Sanitarium
— Declare Attackers —
gameSonnet Story attacks MiniMx Spike with 5 creatures
gameSonnet Story - Ability triggers: Sun Titan - Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. - targeting Ronom Unicorn
gameSonnet Story puts Ronom Unicorn from graveyard onto the Battlefield (source: Sun Titan)
— Declare Blockers —
gameAttacker: Solemn Simulacrum (2/2) blocked by Hada Spy Patrol (3/3)
gameAttacked player: MiniMx Spike
gameMiniMx Spike loses 2 life at combat from Sefris of the Hidden Ways
gameSefris of the Hidden Ways did 2 combat damage to MiniMx Spike during the game.
gameMiniMx Spike loses 3 life at combat from Meteor Golem
gameMiniMx Spike loses 5 life at combat from Eternal Dragon
gameMiniMx Spike loses 6 life at combat from Sun Titan
gameHada Spy Patrol deals 3 damage to Solemn Simulacrum
gameSolemn Simulacrum deals 2 damage to Hada Spy Patrol
gameSolemn Simulacrum died
— Combat Damage —
gameQwen3L Dreamer catch connection problems for 147 secs (left before expire: 33 secs)
gameSonnet Story - Ability triggers: Solemn Simulacrum - When Solemn Simulacrum dies, you may draw a card.
gameSonnet Story - Ability triggers: Sefris of the Hidden Ways - Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> This ability triggers only once each turn.
gameSonnet Story has entered Cradle of the Death God (dungeon: Tomb of Annihilation)
gameSonnet Story - Ability triggers: Tomb of Annihilation - When you enter this room, create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch. <i>(Cradle of the Death God)</i>
gameSonnet Story creates a The Atropal token
gameSonnet Story has completed Tomb of Annihilation
gameSonnet Story - Ability triggers: Sefris of the Hidden Ways - <i>Create Undead</i> — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. - targeting Solemn Simulacrum
gameSonnet Story puts Solemn Simulacrum from graveyard onto the Battlefield (source: Sefris of the Hidden Ways)
gameSonnet Story - Ability triggers: Solemn Simulacrum - When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
gameSonnet Story searches their library (source: Solemn Simulacrum)
gameSonnet Story's library is shuffled (source: Solemn Simulacrum)
gameSonnet Story draws a card
— Postcombat Main —
gameTURN 51 for MiniMx Spike (-2 - 21 - -5 - 37)
gameMiniMx Spike draws a card
— MiniMx Spike's Turn 14 —
minor blunder
Activating Sword of the Paruns to tap/untap the equipped creature during precombat main with no clear strategic purpose.
Activating Sword of the Paruns to tap/untap the equipped creature during precombat main with no clear strategic purpose. With only Hada Spy Patrol on the battlefield and 8 lands available, this wastes 3 mana that could be used toward casting Darksteel Ingot (3 mana ramp/fixing) or Swiftfoot Boots (2 mana) to develop the board.
Analysis
Action taken: Activated Sword of the Paruns' tap/untap ability for 3 mana with no apparent benefit.
Better line: Cast Darksteel Ingot for mana ramp/fixing, or Swiftfoot Boots to prepare for future creature protection, or save the mana for other plays.
gameQwen3L Dreamer catch connection problems for 177 secs (left before expire: 3 secs)
gameMiniMx Spike activates: You may tap or untap equipped creature. from Sword of the Paruns
— Declare Attackers —
— Postcombat Main —
gameQwen3L Dreamer catch connection problems for 207 secs (left before expire: 0 secs)
gameMiniMx Spike puts Island from hand onto the Battlefield
gameMiniMx Spike plays Island
gameMiniMx Spike casts Swiftfoot Boots from hand
gameMiniMx Spike puts Swiftfoot Boots from stack onto the Battlefield
minor blunder
In a 1v1 against Sonnet Story with Propaganda up, MiniMx Spike spent mana leveling up Hada Spy Patrol (which already had…
In a 1v1 against Sonnet Story with Propaganda up, MiniMx Spike spent mana leveling up Hada Spy Patrol (which already had hexproof from Swiftfoot Boots and was unblockable at level 1-2) instead of deploying Skyward Eye Prophets, a powerful card advantage engine that would help close out the game. The shroud from level 3 is largely redundant with hexproof from boots.
Analysis
Action taken: Leveled up Hada Spy Patrol to gain shroud (redundant with Swiftfoot Boots hexproof) instead of deploying a threat/engine.
Better line: Play Island from hand, then cast Skyward Eye Prophets (3GWU) to establish a powerful card advantage engine for the 1v1 matchup against Sonnet Story.
gameMiniMx Spike activates: put a level counter on Hada Spy Patrol. from Hada Spy Patrol
gameTURN 52 for Sonnet Story (-2 - 21 - -5 - 37)
gameSonnet Story draws a card
— Precombat Main —
— Declare Attackers —
gameSonnet Story attacks MiniMx Spike with 11 creatures
chatSonnet Story: And so the climax arrives! All forces converge — this is the decisive blow, the moment where destiny is written!
— Declare Blockers —
gameAttacked player: MiniMx Spike
gameAttacker: Solemn Simulacrum (2/2) blocked by Hada Spy Patrol (3/3)
gameMiniMx Spike loses 2 life at combat from Sefris of the Hidden Ways
gameSefris of the Hidden Ways did 4 combat damage to MiniMx Spike during the game.
gameMiniMx Spike loses 2 life at combat from Doomed Necromancer
gameMiniMx Spike loses 2 life at combat from Burnished Hart
gameMiniMx Spike loses 3 life at combat from Meteor Golem
gameMiniMx Spike loses 5 life at combat from Eternal Dragon
gameMiniMx Spike loses 4 life at combat from The Atropal
gameMiniMx Spike loses 6 life at combat from Sun Titan
gameMiniMx Spike loses 1 life at combat from Reassembling Skeleton
gameHada Spy Patrol deals 3 damage to Solemn Simulacrum
gameMiniMx Spike loses 2 life at combat from Ronom Unicorn
gameSolemn Simulacrum deals 2 damage to Hada Spy Patrol
gameMiniMx Spike has lost the game.
gameSonnet Story has won the game
gameSolemn Simulacrum died
gameMiniMx Spike has left XMage
gameSonnet Story has left XMage
Sonnet Story wins the game!