o3 Valley (Azorius Control Woe) vs DSV3 Worrier (Izzet Looting Woe)
3 major, 4 moderate, 4 minor, 2 questionable blunders
Season 1
/ 211
Stack
Game Log
thinkingDSV3 Worrier
I'll start by getting the action choices to see what options I have for selecting a starting player.
DSV3 WorriermcpDSV3 Worrier
raw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingDSV3 Worrier
I need to evaluate this opening hand. Let me think about it... I have 3 lands (Riverpyre Verge, and 2 Steam Vents), which is good. But my spells are interesting: Boomerang Basics (U), Into the Flood Maw (U), Quantum Riddler (3UU), and Duelist of the Mind (1U). This is a control-oriented hand with some bounce and interaction.
However, I'm anxious... This hand lacks early plays beyond just bouncing basics, and Quantum Riddler costs 5 mana total. But 3 lands means I can at least play my 1-drops on turn 1 or 2. Riverpyre Verge can help fix colors if needed. The hand has potential but is a bit slow. Let me check what Duelist of the Mind does...
Actually, wait - I chose myself as starting player, which means I'll go first. With 3 lands, I can play a Steam Vents turn 1 (paying 2 life if I need blue), then Boomerang Basics on turn 1 potentially, or Duelist on turn 2. This hand could work. I think I should keep.
I'll keep this hand (answer=false).
DSV3 WorriermcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "no"
}thinkingo3 Valley
Like, bestie, we’re totally keeping this hand—those lands are literally giving me life right now. Slay!
thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worrierllm
pass_priority()
{
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,20hp), o3 Valley(20hp)",
"context": "T1 Postcombat Main/Postcombat Main (DSV3 Worrier) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Riverpyre Verge",
"index": 0,
"action": "land",
"id": "p3"
},
{
"name": "Steam Vents",
"index": 1,
"action": "land",
"id": "p4"
},
{
"name": "Steam Vents",
"index": 2,
"action": "land",
"id": "p5"
}
],
"action_pending": true
}DSV3 Worrierllm
get_oracle_text(object_ids=["p3","p4","p5"])
{
"cards": [
{
"name": "Riverpyre Verge",
"rules": [
"{T}: Add {R}.",
"{T}: Add {U}. Activate only if you control an Island or a Mountain.",
": ",
"ICON_BADYou control an Island or a Mountain"
],
"type": "Land",
"object_id": "p3"
},
{
"name": "Steam Vents",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}."
],
"type": "Land - Island Mountain",
"object_id": "p4"
},
{
"name": "Steam Vents",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {U}.",
"{T}: Add {R}."
],
"type": "Land - Island Mountain",
"object_id": "p5"
}
],
"success": true
}o3 Valleyllm
pass_priority(until=my_turn)
{
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(20hp), o3 Valley(you,20hp)",
"context": "T1 Postcombat Main/Postcombat Main (o3 Valley) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Demolition Field",
"index": 0,
"action": "land",
"id": "p1"
},
{
"name": "Sunken Citadel",
"index": 1,
"action": "land",
"id": "p2"
},
{
"name": "Fountainport",
"index": 2,
"action": "land",
"id": "p3"
},
{
"name": "Island",
"index": 3,
"action": "land",
"id": "p4"
}
],
"action_pending": true
}o3 Valleyllm
get_oracle_text(object_ids=["p3","p2"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Fountainport",
"rules": [
"{T}: Add {C}.",
"{2}, {T}, Sacrifice a token: Draw a card.",
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.",
"{4}, {T}: Create a Treasure token."
],
"type": "Land",
"object_id": "p3"
},
{
"name": "Sunken Citadel",
"rules": [
"{this} enters tapped. As it enters, choose a color.",
"{T}: Add one mana of the chosen color.",
"{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources."
],
"type": "Land - Cave",
"object_id": "p2"
}
],
"success": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p4, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3",
"warning": "Both id and index provided; used id=p4, ignored index=0"
}o3 Valleyllm
get_oracle_text(object_ids=["p5"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"rules": [
"Spree (Choose one or more additional costs.): + {1}{U} — Counter target spell.: + {3} — Create a token that's a copy of target artifact or creature you control.: + {2} — Draw two cards, then discard a card.: "
],
"type": "Instant",
"object_id": "p5"
}
],
"success": true
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Worrier
I'm in my main phase on turn 1. I should play a land first. I have 3 lands in hand: Riverpyre Verge (needs Island or Mountain to produce blue), and 2 Steam Vents (can pay 2 life to enter untapped). Since I'm going first and have no lands in play yet, I should play a Steam Vents and pay 2 life to have it enter untapped. This gives me access to blue or red mana immediately.
I'll play Steam Vents (p4) and pay 2 life to have it enter untapped.
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="id" string="true">p4</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
o3 Valleyllm
pass_priority(until=end_of_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(20hp), o3 Valley(you,20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 2,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (DSV3 Worrier)",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 0,
"action": "cast",
"id": "p5"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingo3 Valley
(Uh-oh, I got into a silly loop trying to cast that spell without enough mana. Passing priority now—like, literally stepping aside until I actually can slay with my spells.)
DSV3 Worrierllm
pass_priority()
{
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,20hp), o3 Valley(20hp)",
"context": "T2 Postcombat Main/Postcombat Main (DSV3 Worrier) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Riverpyre Verge",
"index": 0,
"action": "land",
"id": "p3"
},
{
"name": "Steam Vents",
"index": 1,
"action": "land",
"id": "p4"
},
{
"name": "Steam Vents",
"index": 2,
"action": "land",
"id": "p5"
}
],
"action_pending": true
}thinkingDSV3 Worrier
I need to check what happened with my Steam Vents play. It looks like I'm still in my main phase and still have the same land options. Maybe the game is waiting for me to decide about paying 2 life for the Steam Vents? Let me check the game state.
llmget_game_state()
{
"phase": "Postcombat Main",
"priority_player": "DSV3 Worrier",
"cursor": 1,
"stack": [],
"active_player": "DSV3 Worrier",
"players": [
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"name": "DSV3 Worrier",
"library_size": 50,
"life": 20,
"hand": [
{
"name": "Riverpyre Verge",
"is_land": true,
"id": "p3",
"playable": true
},
{
"name": "Steam Vents",
"is_land": true,
"id": "p4",
"playable": true
},
{
"name": "Steam Vents",
"is_land": true,
"id": "p5",
"playable": true
},
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"id": "p6"
},
{
"mana_cost": "{U}",
"name": "Into the Flood Maw",
"id": "p7"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"id": "p8",
"power": "4",
"toughness": "6"
},
{
"mana_cost": "{1}{U}",
"name": "Duelist of the Mind",
"id": "p9",
"power": "1",
"toughness": "3"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"id": "p10"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p11"
}
],
"name": "o3 Valley",
"library_size": 52,
"life": 20
}
],
"available": true,
"step": "Postcombat Main",
"turn": 2
}DSV3 Worrierllm
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingDSV3 Worrier
Yes, I should pay 2 life to have Steam Vents enter untapped. This gives me access to mana immediately.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Worrier
Now I have 2 Steam Vents in play (one entered untapped, the other will enter untapped after paying 2 life). I'm at 18 life. I have 1 untapped land (the first Steam Vents). I should pass priority since I have no other plays this turn.
o3 Valleyllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(18hp), o3 Valley(you,20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (o3 Valley) YOUR_MAIN",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Demolition Field",
"index": 0,
"action": "land",
"id": "p1"
},
{
"name": "Sunken Citadel",
"index": 1,
"action": "land",
"id": "p2"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 2,
"action": "cast",
"id": "p5"
},
{
"name": "Fountainport",
"index": 3,
"action": "land",
"id": "p3"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 4,
"action": "cast",
"id": "p6"
}
]
}DSV3 WorriermcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p2, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p2, ignored index=1"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_choice_0"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
get_oracle_text(object_ids=["p2"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Sunken Citadel",
"rules": [
"{this} enters tapped. As it enters, choose a color.",
"{T}: Add one mana of the chosen color.",
"{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.",
"Chosen color: White"
],
"type": "Land - Cave",
"object_id": "p2"
}
],
"success": true
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
get_game_state(cursor=0)
{
"phase": "Precombat Main",
"priority_player": "o3 Valley",
"cursor": 2,
"stack": [
{
"name": "Three Steps Ahead",
"rules": [
"Spree (Choose one or more additional costs.): + {1}{U} — Counter target spell.: + {3} — Create a token that's a copy of target artifact or creature you control.: + {2} — Draw two cards, then discard a card.: "
],
"id": "p11"
}
],
"active_player": "o3 Valley",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
}
],
"name": "DSV3 Worrier",
"library_size": 50,
"life": 18
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": true,
"name": "Sunken Citadel",
"id": "p2"
}
],
"name": "o3 Valley",
"library_size": 51,
"life": 20,
"hand": [
{
"name": "Demolition Field",
"is_land": true,
"id": "p1"
},
{
"name": "Fountainport",
"is_land": true,
"id": "p3"
},
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"id": "p6",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 2
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(18hp), o3 Valley(you,20hp)",
"context": "T2 Combat/Declare Attackers (o3 Valley)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 0,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 1,
"action": "cast",
"id": "p6"
}
],
"action_pending": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(18hp), o3 Valley(you,20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Postcombat Main/Postcombat Main (o3 Valley) YOUR_MAIN",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 0,
"action": "cast",
"id": "p6"
}
]
}o3 Valleyllm
get_oracle_text(object_ids=["p1","p3"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Demolition Field",
"rules": [
"{T}: Add {C}.",
"{2}, {T}, Sacrifice {this}: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"type": "Land",
"object_id": "p1"
},
{
"name": "Fountainport",
"rules": [
"{T}: Add {C}.",
"{2}, {T}, Sacrifice a token: Draw a card.",
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.",
"{4}, {T}: Create a Treasure token."
],
"type": "Land",
"object_id": "p3"
}
],
"success": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
get_game_state(cursor=2)
{
"phase": "Postcombat Main",
"priority_player": "o3 Valley",
"cursor": 4,
"stack": [
{
"name": "Three Steps Ahead",
"rules": [
"Spree (Choose one or more additional costs.): + {1}{U} — Counter target spell.: + {3} — Create a token that's a copy of target artifact or creature you control.: + {2} — Draw two cards, then discard a card.: "
],
"id": "p12"
}
],
"active_player": "o3 Valley",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
}
],
"name": "DSV3 Worrier",
"library_size": 50,
"life": 18
},
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": true,
"name": "Sunken Citadel",
"id": "p2"
}
],
"name": "o3 Valley",
"library_size": 51,
"life": 20,
"hand": [
{
"name": "Demolition Field",
"is_land": true,
"id": "p1"
},
{
"name": "Fountainport",
"is_land": true,
"id": "p3"
},
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"id": "p5",
"playable": true
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 2
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 2 is out of range (valid: 0-1). Call get_action_choices to see current options.",
"choices": [
{
"index": 0,
"description": "Done"
},
{
"index": 1,
"description": "Cancel"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,18hp), o3 Valley(20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 3,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Riverpyre Verge",
"index": 0,
"action": "land",
"id": "p3"
},
{
"name": "Steam Vents",
"index": 1,
"action": "land",
"id": "p4"
},
{
"name": "Multiversal Passage",
"index": 2,
"action": "land",
"id": "p12"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "passed_priority"
}thinkingo3 Valley
I'm caught in a loop because Three Steps Ahead costs 1U (or more if I pick extra modes) but I only have a single untapped Island. The server keeps prompting because I keep trying to cast it without mana. Passing priority (answer =false) is correct; we shouldn’t attempt to cast anything right now.
Optimal play this phase: simply pass (answer =false).
thinkingDSV3 Worrier
I'm in my precombat main phase on turn 3. I have 2 Steam Vents in play (both untapped?), and I have a Riverpyre Verge and a Multiversal Passage in hand. Wait, where did Multiversal Passage come from? I must have drawn it. Let me check the game state to see what's happening.
Actually, looking at the context: "T3 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN" - this is my turn 3, but the log shows "actions_passed":3. Let me see what's in my hand now and what lands I have.
Actually, I should play a land first. I have 3 lands in hand: Riverpyre Verge (p3), Steam Vents (p4), and Multiversal Passage (p12). I already have 2 Steam Vents in play. I should play Multiversal Passage since it's a new land I drew, and save Riverpyre Verge for when I need the mana flexibility.
llmchoose_action(id=p12)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingDSV3 Worrier
Multiversal Passage is entering the battlefield and I need to choose a basic land type. I'm playing blue-red based on my Steam Vents, so I should choose Island to have access to blue mana. This will give me another blue source.
mcpIslandraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_choice_1"
}thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="get_action_choices">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worriermcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Worrier
Now I'm at 16 life, with 3 lands in play (2 Steam Vents and 1 Multiversal Passage as Island). I have 2 untapped lands. I have Quantum Riddler (5 mana, 3UU) and Duelist of the Mind (2 mana, 1U) available to cast.
Let me check what Duelist of the Mind does since I'm not familiar with it.
Actually wait, I need to think... I have 2 untapped lands, but Quantum Riddler costs 5 total mana. I can't cast it yet. Duelist of the Mind costs 2 mana (1U), which I can cast with my 2 untapped lands. Let me check its oracle text first.
llmget_oracle_text(object_id=p9)
{
"success": true,
"mana_cost": "{1}{U}",
"name": "Duelist of the Mind",
"rules": [
"Flying",
"Vigilance",
"{this}'s power is equal to the number of cards you've drawn this turn.",
"Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.",
": ",
"Cards you've drawn this turn: 1"
],
"power": "1",
"type": "Creature - Human Advisor",
"toughness": "3"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(16hp), o3 Valley(you,20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T3 Combat/Declare Attackers (DSV3 Worrier)",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 0,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 1,
"action": "cast",
"id": "p6"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingo3 Valley
We still have only 1 untapped Island and can’t pay the minimum 3-mana spree cost on Three Steps Ahead, so the correct play is to pass priority.
choose_action(answer=false)
o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 0,
"stack": [
{
"name": "Three Steps Ahead"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Worrier(16hp), o3 Valley(you,20hp)",
"context": "T3 Combat/Declare Attackers (DSV3 Worrier)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 1,
"respond_with": "index=N",
"message": "Choose mode (selected 0 of 2147483647, min 1): Three Steps Ahead",
"choices": [
{
"index": 0,
"description": "3. Draw two cards, then discard a card."
},
{
"index": 1,
"description": "Cancel"
}
],
"action_pending": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(16hp), o3 Valley(you,20hp)",
"context": "T3 Postcombat Main/Postcombat Main (DSV3 Worrier)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 0,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 1,
"action": "cast",
"id": "p6"
}
],
"action_pending": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingo3 Valley
answer=false
o3 Valleyllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(16hp), o3 Valley(you,20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T3 Combat/Declare Attackers (o3 Valley)",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 0,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 1,
"action": "cast",
"id": "p6"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingo3 Valley
answer=false
o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
get_game_state(cursor=0)
{
"phase": "Combat",
"priority_player": "o3 Valley",
"cursor": 10,
"stack": [
{
"name": "Three Steps Ahead",
"rules": [
"Spree (Choose one or more additional costs.): + {1}{U} — Counter target spell.: + {3} — Create a token that's a copy of target artifact or creature you control.: + {2} — Draw two cards, then discard a card.: ",
"Chosen mode: draw two cards, then discard a card."
],
"id": "p11"
}
],
"active_player": "o3 Valley",
"players": [
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
}
],
"name": "DSV3 Worrier",
"library_size": 49,
"life": 16
},
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p2"
}
],
"name": "o3 Valley",
"library_size": 50,
"life": 20,
"hand": [
{
"name": "Demolition Field",
"is_land": true,
"id": "p1"
},
{
"name": "Fountainport",
"is_land": true,
"id": "p3"
},
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8",
"playable": true
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"id": "p6",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p14"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 3
}o3 Valleyllm
get_oracle_text(object_ids=["p2"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Sunken Citadel",
"rules": [
"{this} enters tapped. As it enters, choose a color.",
"{T}: Add one mana of the chosen color.",
"{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.",
"Chosen color: White"
],
"type": "Land - Cave",
"object_id": "p2"
}
],
"success": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p14, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p14, ignored index=0"
}thinkingDSV3 Worrier
Duelist of the Mind is a 1/3 flyer with vigilance that grows based on cards drawn this turn. It also has a crime trigger for card draw/discard. Currently it would be a 1/3 since I've drawn 1 card this turn (Multiversal Passage).
I could cast it now, or I could wait. I'm anxious... If I cast it now, I'll have a 1/3 flyer with vigilance that can attack next turn and potentially grow. But I have limited mana and I'm not sure what my opponent is playing. They have an Island in play.
Actually, looking at the game state again: I'm in my precombat main phase on turn 3. I should play Duelist of the Mind now so I can attack with it next turn. A 1/3 flyer with vigilance is decent early defense and offense.
I'll cast Duelist of the Mind.
<function_calls>
<invoke name="chooseparameter name="id" string="true">p9</parameterinvoke>
</function_calls>
o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(16hp), o3 Valley(you,20hp)",
"context": "T4 Precombat Main/Precombat Main (DSV3 Worrier)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 0,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 1,
"action": "cast",
"id": "p6"
}
],
"action_pending": true
}o3 Valleyllm
get_game_state(cursor=10)
{
"phase": "Precombat Main",
"priority_player": "o3 Valley",
"cursor": 12,
"stack": [],
"active_player": "DSV3 Worrier",
"players": [
{
"hand_size": 8,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
}
],
"name": "DSV3 Worrier",
"library_size": 48,
"life": 16
},
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p2"
},
{
"tapped": false,
"name": "Island",
"id": "p14"
}
],
"name": "o3 Valley",
"library_size": 50,
"life": 20,
"hand": [
{
"name": "Demolition Field",
"is_land": true,
"id": "p1"
},
{
"name": "Fountainport",
"is_land": true,
"id": "p3"
},
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"id": "p5",
"playable": true
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"id": "p6",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 4
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingo3 Valley
Our single untapped Island can’t pay Three Steps Ahead’s spree costs yet. The card keeps getting presented because the engine thinks {U} is enough for “choose zero modes,” but doing that still requires picking at least one mode, which costs more mana than we have. Therefore we should pass priority whenever it offers.
choose_action(answer=false)
thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="id" string="true">p9</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="get_action_choices">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worrierllm
get_game_state()
{
"phase": "Postcombat Main",
"priority_player": "DSV3 Worrier",
"cursor": 4,
"stack": [],
"active_player": "DSV3 Worrier",
"players": [
{
"hand_size": 8,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p5"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p12"
}
],
"name": "DSV3 Worrier",
"library_size": 48,
"life": 16,
"hand": [
{
"name": "Riverpyre Verge",
"is_land": true,
"id": "p3",
"playable": true
},
{
"name": "Steam Vents",
"is_land": true,
"id": "p4",
"playable": true
},
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"id": "p6"
},
{
"mana_cost": "{U}",
"name": "Into the Flood Maw",
"id": "p7"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"id": "p8",
"power": "4",
"toughness": "6",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Duelist of the Mind",
"id": "p9",
"power": "1",
"toughness": "3",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"id": "p10"
},
{
"mana_cost": "{U}",
"name": "Stormchaser's Talent",
"id": "p14",
"playable": true
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p11"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p13"
},
{
"tapped": false,
"name": "Island",
"id": "p15"
}
],
"name": "o3 Valley",
"library_size": 50,
"life": 20
}
],
"available": true,
"step": "Postcombat Main",
"turn": 4
}DSV3 WorriermcpPlay Riverpyre Verge
raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}DSV3 Worrierllm
get_game_log(since_turn=1)
{
"cursor": 4240,
"since_player": "DSV3 Worrier",
"log": "DSV3 Worrier turn 1 (20 - 20)\no3 Valley draws a card\no3 Valley skip attack\no3 Valley puts Island from hand onto the Battlefield\no3 Valley plays Island\no3 Valley turn 1 (20 - 20)\nDSV3 Worrier draws a card\nDSV3 Worrier skip attack\nDSV3 Worrier puts Steam Vents from hand onto the Battlefield\nDSV3 Worrier loses 2 life from Steam Vents\nDSV3 Worrier plays Steam Vents\nDSV3 Worrier turn 2 (18 - 20)\no3 Valley draws a card\nSunken Citadel: o3 Valley has chosen White\no3 Valley puts Sunken Citadel from hand onto the Battlefield\no3 Valley plays Sunken Citadel\no3 Valley skip attack\no3 Valley turn 2 (18 - 20)\nDSV3 Worrier draws a card\nMultiversal Passage: Chosen basic land type is Island\nDSV3 Worrier puts Multiversal Passage from hand onto the Battlefield\nDSV3 Worrier plays Multiversal Passage\nDSV3 Worrier loses 2 life from Multiversal Passage\nDSV3 Worrier skip attack\nDSV3 Worrier turn 3 (16 - 20)\no3 Valley draws a card\no3 Valley skip attack\no3 Valley puts Island from hand onto the Battlefield\no3 Valley plays Island\no3 Valley turn 3 (16 - 20)\nDSV3 Worrier draws a card\nDSV3 Worrier skip attack\nDSV3 Worrier puts Riverpyre Verge from hand onto the Battlefield\nDSV3 Worrier plays Riverpyre Verge",
"since_turn": 1,
"truncated": false,
"total_length": 4240
}thinkingDSV3 Worrier
Wait, I just played Riverpyre Verge. Now I have 4 lands in play: 2 Steam Vents, 1 Multiversal Passage (Island), and 1 Riverpyre Verge. I'm in postcombat main phase of turn 4, with 3 untapped lands. I have Quantum Riddler (5 mana, 3UU), Stormchaser's Talent (1 mana, U), and Duelist of the Mind (2 mana, 1U) available.
I should check what Stormchaser's Talent does since I don't know that card.
But actually, looking at my hand: I have 8 cards total, including lands. I have Boomerang Basics (U), Into the Flood Maw (U), Torch the Tower (R), and Stormchaser's Talent (U). I should play something this turn since I have mana available.
Let me check Stormchaser's Talent first.
llmget_oracle_text(object_id=p14)
{
"success": true,
"mana_cost": "{U}",
"name": "Stormchaser's Talent",
"rules": [
"(Gain the next level as a sorcery to add its ability.)",
"When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
"{3}{U}: Level 2",
"When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
"{5}{U}: Level 3",
"Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess."
],
"type": "Enchantment - Class"
}thinkingDSV3 Worrier
Stormchaser's Talent is an Enchantment - Class that creates a 1/1 Otter token with prowess when it enters, and has level up abilities. For 1U (3U to level up, 5U to level 3). That seems like good value for 1 mana.
Quantum Riddler costs 5 mana (3UU) - I could potentially cast it if I have the right mana. Let me check my lands: I have 4 lands total, 3 untapped. I have Steam Vents (can produce R or U), Multiversal Passage (Island, produces U), and Riverpyre Verge (needs Island or Mountain to produce U). I think I can produce UU for Quantum Riddler if I tap correctly.
Actually wait, I need to think about my mana: I have 3 untapped lands. Quantum Riddler costs 3UU (5 total). I only have 3 mana available right now (from 3 untapped lands). I can't cast Quantum Riddler yet. I could cast Stormchaser's Talent (U) or Duelist of the Mind (1U). Or I could just pass and save mana for interaction.
But I'm in postcombat main phase, so I won't get another chance to cast sorcery-speed spells this turn. I should play something. Stormchaser's Talent for U gives me a 1/1 Otter token with prowess, which is decent value.
Actually, let me check if I have any other plays... Looking at my hand: Boomerang Basics (U) and Into the Flood Maw (U) are instant-speed, so I could hold those. Torch the Tower (R) is also instant-speed removal.
I think I should cast Stormchaser's Talent now for 1 blue mana. It gives me a creature token and potential future value.
mcpCast Stormchaser's Talent {U}raw
choose_action(id=p14)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Worrier
Now I need to choose a mana ability for Stormchaser's Talent. Since it costs U, I can tap one of my blue sources. Let me think... I have Steam Vents (p5), Multiversal Passage (p12), and Riverpyre Verge (p3). I should tap Multiversal Passage since it's already an Island and can produce U without paying life.
llmchoose_action(mana_plan=["p12"])
{
"retryable": true,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {R}."
},
{
"index": 1,
"description": "2. {T}: Add {U}. Activate only if you control an Island or a Mountain."
}
]
}thinkingDSV3 Worrier
I need to choose which mana ability to use for Riverpyre Verge (p3). I need blue mana for Stormchaser's Talent, and I control an Island (Multiversal Passage), so I can use the blue ability (index 1).
mcp2. {T}: Add {U}. Activate only if you control an Island or a Mountain.raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingDSV3 Worrier
Now Stormchaser's Talent is on the stack. I should pass priority to let it resolve.
o3 Valleyllm
pass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Stormchaser's Talent"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(16hp), o3 Valley(you,20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T4 Postcombat Main/Postcombat Main (DSV3 Worrier)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 0,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"index": 1,
"action": "cast",
"id": "p8"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 2,
"action": "cast",
"id": "p6"
}
]
}DSV3 WorriermcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
get_oracle_text(object_ids=["p8"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"rules": [
"Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard."
],
"type": "Instant",
"object_id": "p8"
}
],
"success": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Stormchaser's Talent, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{U}",
"name": "Stormchaser's Talent",
"rules": [
"(Gain the next level as a sorcery to add its ability.)",
"When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
"{3}{U}: Level 2",
"When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
"{5}{U}: Level 3",
"Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess."
],
"type": "Enchantment — Class"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=["p2","p4"], attackers=[], blockers=[], id=p8, text=)
{
"retryable": true,
"success": false,
"warning": "Both id and index provided; used id=p8, ignored index=1",
"error_code": "invalid_choice",
"error": "Object p8 not found in current choices",
"choices": [
{
"index": 0,
"description": "1. Counter target spell."
},
{
"index": 1,
"description": "3. Draw two cards, then discard a card."
},
{
"index": 2,
"description": "Cancel"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=["p2","p4"], attackers=[], blockers=[], id=p8, text=)
{
"retryable": true,
"success": false,
"warning": "Both id and index provided; used id=p8, ignored index=1",
"error_code": "invalid_choice",
"error": "Object p8 not found in current choices",
"choices": [
{
"index": 0,
"description": "3. Draw two cards, then discard a card."
},
{
"index": 1,
"description": "Done"
},
{
"index": 2,
"description": "Cancel"
}
]
}o3 Valleyllm
get_oracle_text(object_ids=["p9"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"mana_cost": "{W}",
"name": "Seam Rip",
"rules": [
"When {this} enters, exile target nonland permanent an opponent controls with mana value 2 or less until {this} leaves the battlefield."
],
"type": "Enchantment",
"object_id": "p9"
}
],
"success": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_2"
}DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,16hp), o3 Valley(20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T4 Postcombat Main/Postcombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 0,
"action": "cast",
"id": "p8",
"power": "4",
"toughness": "6"
},
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"index": 1,
"action": "cast",
"id": "p6"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 2,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{1}{U}",
"name": "Duelist of the Mind",
"index": 3,
"action": "cast",
"id": "p9",
"power": "1",
"toughness": "3"
}
]
}thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="answer" string="false">false</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worrierllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
o3 Valleyllm
get_game_state(cursor=12)
{
"phase": "Postcombat Main",
"priority_player": "o3 Valley",
"cursor": 16,
"stack": [],
"active_player": "DSV3 Worrier",
"players": [
{
"hand_size": 6,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p15"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p17"
},
{
"tapped": false,
"name": "Otter Token",
"rules": [
"Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)"
],
"id": "p18",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
}
],
"name": "DSV3 Worrier",
"library_size": 48,
"life": 16
},
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p2"
},
{
"tapped": false,
"name": "Island",
"id": "p14"
}
],
"name": "o3 Valley",
"library_size": 50,
"life": 20,
"hand": [
{
"name": "Demolition Field",
"is_land": true,
"id": "p1"
},
{
"name": "Fountainport",
"is_land": true,
"id": "p3"
},
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"id": "p5",
"playable": true
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"id": "p6",
"playable": true
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 4
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingo3 Valley
We’re still being offered Three Steps Ahead that costs more than the single blue we can pay, so the correct action is to pass priority again.
choose_action(answer=false)
o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(16hp), o3 Valley(you,20hp)",
"context": "T4 Combat/Declare Attackers (o3 Valley)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 0,
"action": "cast",
"id": "p5"
},
{
"mana_cost": "{U}",
"name": "Three Steps Ahead",
"index": 1,
"action": "cast",
"id": "p6"
}
],
"action_pending": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingo3 Valley
We still can’t pay any real mode of Three Steps Ahead, so we should decline to cast anything right now.
choose_action(answer=false)
o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 Worrierllm
pass_priority()
{
"stack": [
{
"name": "Three Steps Ahead"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,16hp), o3 Valley(20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T4 Combat/Declare Attackers (o3 Valley)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
]
}DSV3 Worrierllm
get_game_state()
{
"phase": "Combat",
"priority_player": "DSV3 Worrier",
"cursor": 9,
"stack": [
{
"name": "Three Steps Ahead",
"rules": [
"Spree (Choose one or more additional costs.): + {1}{U} — Counter target spell.: + {3} — Create a token that's a copy of target artifact or creature you control.: + {2} — Draw two cards, then discard a card.: ",
"Chosen mode: draw two cards, then discard a card."
],
"id": "p18"
}
],
"active_player": "o3 Valley",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p5"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p12"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p3"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p14"
},
{
"tapped": false,
"name": "Otter Token",
"rules": [
"Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)"
],
"id": "p17",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
}
],
"name": "DSV3 Worrier",
"library_size": 48,
"life": 16,
"hand": [
{
"name": "Steam Vents",
"is_land": true,
"id": "p4"
},
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"id": "p6"
},
{
"mana_cost": "{U}",
"name": "Into the Flood Maw",
"id": "p7"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"id": "p8",
"power": "4",
"toughness": "6"
},
{
"mana_cost": "{1}{U}",
"name": "Duelist of the Mind",
"id": "p9",
"power": "0",
"toughness": "3"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"id": "p10",
"playable": true
}
]
},
{
"hand_size": 7,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p11"
},
{
"tapped": true,
"name": "Sunken Citadel",
"id": "p13"
},
{
"tapped": true,
"name": "Island",
"id": "p15"
}
],
"name": "o3 Valley",
"library_size": 49,
"life": 20
}
],
"available": true,
"step": "Declare Attackers",
"turn": 4
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"retryable": false,
"success": false,
"error_code": "no_pending_action",
"error": "No pending action after 10s wait"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Three Steps Ahead"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Worrier(16hp), o3 Valley(you,20hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Select a card to discard",
"required": true,
"action_pending": true,
"actions_passed": 0,
"context": "T4 Combat/Declare Attackers (o3 Valley)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Demolition Field",
"target_type": "card",
"index": 0,
"id": "p1"
},
{
"name": "Elspeth, Storm Slayer",
"target_type": "card",
"index": 1,
"id": "p19"
},
{
"name": "Soul-Guide Lantern",
"target_type": "card",
"index": 2,
"id": "p20"
},
{
"name": "Fountainport",
"target_type": "card",
"index": 3,
"id": "p3"
},
{
"name": "No More Lies",
"target_type": "card",
"index": 4,
"id": "p8"
},
{
"name": "Three Steps Ahead",
"target_type": "card",
"index": 5,
"id": "p6"
},
{
"name": "Day of Judgment",
"target_type": "card",
"index": 6,
"id": "p21"
},
{
"name": "Seam Rip",
"target_type": "card",
"index": 7,
"id": "p9"
},
{
"name": "Spell Snare",
"target_type": "card",
"index": 8,
"id": "p10"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=p6, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_5",
"warning": "Both id and index provided; used id=p6, ignored index=-1"
}DSV3 Worrierllm
get_oracle_text(object_id=p10)
{
"success": true,
"mana_cost": "{R}",
"name": "Torch the Tower",
"rules": [
"Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)",
"{this} deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. : If a permanent dealt damage by {this} would die this turn, exile it instead."
],
"type": "Instant"
}thinkingDSV3 Worrier
Now I'm in my opponent's turn, combat phase. They have "Three Steps Ahead" on the stack (a spree spell that draws 2 and discards 1). I have Torch the Tower available to cast.
I'm anxious... Should I cast Torch the Tower? It's my opponent's turn, they're declaring attackers. I have a 1/1 Otter token that's summoning sick. I could use Torch the Tower to deal 3 damage to a creature if I bargain it (sacrifice the Otter token). But I don't know what creature they might attack with yet.
Actually, let me check the current board state: My opponent has 3 tapped lands (Island, Sunken Citadel, Island). They might not have any creatures yet. Three Steps Ahead is a draw spell on their turn during combat. They might be setting up for something.
I should probably hold my Torch the Tower for when there's an actual threat. Sacrificing my Otter token for bargain might not be worth it unless there's a good target. And it's only instant-speed removal, not a counterspell for their draw spell.
Actually, wait - I can see they're in declare attackers step, and they have priority to cast Three Steps Ahead (which is likely an instant since it's during combat). They might be trying to draw into a creature to attack with. But even if they do, I can respond after they declare attackers.
I think I should pass and let the Three Steps Ahead resolve. Then see what happens.
o3 Valleyllm
get_oracle_text(object_ids=["p3"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Fountainport",
"rules": [
"{T}: Add {C}.",
"{2}, {T}, Sacrifice a token: Draw a card.",
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.",
"{4}, {T}: Create a Treasure token."
],
"type": "Land",
"object_id": "p3"
}
],
"success": true
}DSV3 Worrierllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p3, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p3, ignored index=1"
}o3 Valleyllm
get_game_state(cursor=0)
{
"phase": "Postcombat Main",
"priority_player": "o3 Valley",
"cursor": 20,
"stack": [],
"active_player": "o3 Valley",
"players": [
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p15"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p17"
},
{
"tapped": false,
"name": "Otter Token",
"rules": [
"Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)"
],
"id": "p18",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
}
],
"name": "DSV3 Worrier",
"library_size": 48,
"life": 16
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Three Steps Ahead",
"id": "p6"
},
{
"name": "Three Steps Ahead",
"id": "p5"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p4"
},
{
"tapped": true,
"name": "Sunken Citadel",
"id": "p2"
},
{
"tapped": true,
"name": "Island",
"id": "p14"
},
{
"tapped": false,
"name": "Fountainport",
"id": "p3"
}
],
"name": "o3 Valley",
"library_size": 47,
"life": 20,
"hand": [
{
"name": "Demolition Field",
"is_land": true,
"id": "p1"
},
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"id": "p19"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"id": "p21"
},
{
"mana_cost": "{1}",
"name": "Soul-Guide Lantern",
"id": "p20",
"playable": true
}
]
}
],
"available": true,
"step": "Postcombat Main",
"turn": 4
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=["p3"], attackers=[], blockers=[], id=p20, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p20, ignored index=-1",
"mana_plan_set": true,
"mana_plan_size": 1
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p5, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0",
"warning": "Both id and index provided; used id=p5, ignored index=0"
}DSV3 Worrierllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,16hp), o3 Valley(20hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T4 Postcombat Main/Postcombat Main (o3 Valley)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Into the Flood Maw",
"index": 0,
"action": "cast",
"id": "p7"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 1,
"action": "cast",
"id": "p10"
}
]
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(16hp), o3 Valley(you,20hp)",
"context": "T4 Postcombat Main/Postcombat Main (o3 Valley) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Soul-Guide Lantern",
"index": 0,
"action": "activate",
"playable_abilities": [
"{T}, Sacrifice {this}: Exile each opponent's grav..."
],
"id": "p20"
}
],
"action_pending": true
}DSV3 Worrierllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingo3 Valley
Passing priority for the rest of the phase.
DSV3 Worrierllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,16hp), o3 Valley(20hp)",
"context": "T4 Postcombat Main/Postcombat Main (o3 Valley)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
],
"action_pending": true
}DSV3 Worrierllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Worrier
Now I'm on turn 5, precombat main phase. I have 3 untapped lands, plus a tapped Riverpyre Verge. I have 7 cards in hand including 2 lands (Island and Steam Vents) that I can play. I have 16 life, opponent has 20.
I need to decide what to play. I have:
- Quantum Riddler (5 mana, 3UU) - 4/6 creature
- Duelist of the Mind (2 mana, 1U) - 1/3 flyer with vigilance that grows with cards drawn
- Boomerang Basics (U) - bounce spell
- Torch the Tower (R) - removal
- 2 lands I can play
I should play my land for turn first. I have 4 lands already, so playing a 5th land would let me cast Quantum Riddler (5 mana). I have Steam Vents and Island in hand. I should play Steam Vents (p4) to have more red mana available for Torch the Tower.
Actually wait, let me think about my mana base... I currently have:
- Steam Vents (untapped, can produce R or U)
- Multiversal Passage (Island, untapped, produces U)
- Riverpyre Verge (tapped, produces U or R with Island/Mountain)
- Stormchaser's Talent (enchantment)
- Otter token (1/1)
If I play Steam Vents from hand, that gives me 5 total lands: 2 Steam Vents, 1 Multiversal Passage (Island), 1 Riverpyre Verge, and the new Steam Vents. That's 3 red sources and 3 blue sources (since Riverpyre Verge needs Island/Mountain to produce colored mana).
I should play Steam Vents first.
mcpPlay Steam Ventsraw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}thinkingDSV3 Worrier
Steam Vents asks if I want to pay 2 life to have it enter untapped. I'm at 16 life, opponent at 20. I want to have it enter untapped so I can use the mana this turn. Paying 2 life to have access to that mana now is worth it, especially since I want to cast a 5-drop this turn.
I'll pay the 2 life.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Worrier
Now I have 4 untapped lands (16->14 life after paying 2). I can cast Quantum Riddler (5 mana). I have 4 lands, need to produce UU. Let me check my lands:
1. Steam Vents (p5) - can produce R or U
2. Multiversal Passage (p12) - Island, produces U
3. Riverpyre Verge (p3) - can produce U (if I control Island) or R
4. Steam Vents (new one, p4) - can produce R or U
I need UU total for Quantum Riddler's blue requirements, plus 3 generic. I should tap:
- Multiversal Passage (p12) for U
- Riverpyre Verge (p3) for U (I control Island - Multiversal Passage)
- One Steam Vents for U
- Other Steam Vents for R (for generic)
Actually Quantum Riddler costs 3UU. So I need 2 blue and 3 generic. With 4 lands, I can produce: U, U, R, R. That gives me UU and RR for the generic costs.
Wait, but I need 3 generic, not 2. I have 4 mana sources, 2 produce U, 2 produce R. That's UU + RR = 4 colored mana. But I need 5 total mana (3UU). I'm 1 mana short!
Oh right, I only have 4 lands total. Quantum Riddler costs 5. I need 5 mana sources. I have 4 lands. I can't cast it yet.
But wait, Stormchaser's Talent has an ability to level up for 3U. That would cost 4 total mana (3U). I could level it up to get the ability to return an instant/sorcery from graveyard to hand when it becomes level 2.
Actually, let me think... I have Duelist of the Mind (1U), which is a 1/3 flyer with vigilance that grows with cards drawn. I've drawn 1 card this turn (the draw step). So it would be a 1/3. That's not great.
Boomerang Basics (U) could bounce a basic land. Not useful right now.
Torch the Tower (R) is removal.
I think my best play is to cast Duelist of the Mind (1U) for a flying blocker/threat, or maybe just pass and hold up Boomerang Basics/Torch the Tower.
Actually, let me check if I have any other options... I could also level up Stormchaser's Talent for 3U, which would get me the level 2 ability (return target instant/sorcery from graveyard to hand when it becomes level 2). But my graveyard is empty right now, so that ability wouldn't do anything immediately.
Hmm, I'm anxious... What if my opponent plays a big threat next turn? I should hold up Torch the Tower (R) to deal with it. But I also want to develop my board.
I think I should cast Duelist of the Mind. A 1/3 flyer with vigilance is decent, and it can attack next turn. I'll have 1 mana left (after using 2 of my 4 lands). I can hold up Boomerang Basics (U) or keep R for Torch the Tower.
Actually, let me count my mana: If I tap 2 lands for Duelist of the Mind (1U), I'll have 2 lands left untapped. I can keep one red source for Torch the Tower and one blue source for Boomerang Basics.
Yes, that seems reasonable. Cast Duelist of the Mind.
mcpCast Duelist of the Mind {1}{U}raw
choose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_4"
}thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="get_action_choices">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worriermcp2. {T}: Add {U}. Activate only if you control an Island or a Mountain.
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="get_action_choices">
</|DSML|invoke>
</|DSML|function_calls>
thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="get_action_choices">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worrierllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(20hp)",
"context": "T5 Combat/Declare Attackers (DSV3 Worrier)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Otter Token",
"index": 0,
"choice_type": "attacker",
"id": "p17",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}DSV3 Worrierllm
get_game_state()
{
"phase": "Combat",
"priority_player": "DSV3 Worrier",
"cursor": 14,
"stack": [],
"active_player": "DSV3 Worrier",
"players": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p5"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p12"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p3"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p14"
},
{
"tapped": false,
"name": "Otter Token",
"rules": [
"Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)"
],
"id": "p17",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Steam Vents",
"id": "p4"
},
{
"tapped": false,
"name": "Duelist of the Mind",
"id": "p9",
"power": "1",
"toughness": "3",
"summoning_sick": true
}
],
"name": "DSV3 Worrier",
"library_size": 47,
"life": 14,
"hand": [
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"id": "p6"
},
{
"mana_cost": "{U}",
"name": "Into the Flood Maw",
"id": "p7"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"id": "p8",
"power": "4",
"toughness": "6"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"id": "p10"
},
{
"name": "Island",
"is_land": true,
"id": "p21"
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Three Steps Ahead",
"id": "p19"
},
{
"name": "Soul-Guide Lantern",
"id": "p23"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"id": "p11"
},
{
"tapped": true,
"name": "Sunken Citadel",
"id": "p13"
},
{
"tapped": true,
"name": "Island",
"id": "p15"
},
{
"tapped": true,
"name": "Fountainport",
"id": "p22"
}
],
"name": "o3 Valley",
"exile": [
{
"name": "Three Steps Ahead",
"id": "p20"
}
],
"library_size": 47,
"life": 20
}
],
"available": true,
"step": "Declare Attackers",
"turn": 5
}thinkingDSV3 Worrier
Now I'm in combat on my turn. I have:
- Otter Token (1/1 with prowess, not summoning sick)
- Duelist of the Mind (1/3 flyer with vigilance, summoning sick)
- 2 untapped lands (Multiversal Passage and Steam Vents p5)
- Cards in hand: Boomerang Basics, Into the Flood Maw, Quantum Riddler, Torch the Tower, Island
I can attack with the Otter token (1/1). Opponent has no creatures, so it's safe to attack. Duelist is summoning sick, so can't attack.
I'll attack with just the Otter token.
llmchoose_action(attackers=["p17"])
{
"declared": [
"p17"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worrierllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(20hp)",
"context": "T5 Combat/Declare Blockers (DSV3 Worrier)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
],
"action_pending": true
}thinkingDSV3 Worrier
I'm in declare blockers step, my opponent has no creatures to block with. I have Torch the Tower playable. Should I cast it before damage? There's nothing to target right now. Maybe I want to bargain it (sacrifice the Otter token) to deal 3 damage to something, but there's nothing to target. I should just pass.
Actually wait, I could cast Torch the Tower targeting nothing? No, it needs a target. Or I could cast it targeting my opponent to deal 2 damage, but that seems bad. Better to hold it for when there's a creature.
I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(19hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T5 Postcombat Main/Postcombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 0,
"action": "cast",
"id": "p8",
"power": "4",
"toughness": "6"
},
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"index": 1,
"action": "cast",
"id": "p6"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 2,
"action": "cast",
"id": "p10"
}
]
}thinkingDSV3 Worrier
Now in postcombat main phase. I have 2 untapped lands (Multiversal Passage and Steam Vents p5). My opponent went to 19 life from the Otter attack.
I have Quantum Riddler (5 mana), Boomerang Basics (U), and Torch the Tower (R) available. I only have 2 mana available, so can't cast Quantum Riddler. Could cast Boomerang Basics or Torch the Tower, but no good targets. I could also play my Island from hand as my second land for turn.
Actually wait, I already played a land this turn (Steam Vents). Can I play another? Normally 1 land per turn. So land drop used.
I should just pass to end my turn.
o3 Valleyllm
pass_priority(until=end_of_turn)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(14hp), o3 Valley(you,19hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 8,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (o3 Valley) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Demolition Field",
"index": 0,
"action": "land",
"id": "p1"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"index": 1,
"action": "cast",
"id": "p19"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"index": 2,
"action": "cast",
"id": "p21"
},
{
"name": "Fountainport",
"index": 3,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"index": 4,
"action": "cast",
"id": "p9"
}
]
}o3 Valleyllm
get_game_state(cursor=0)
{
"phase": "Precombat Main",
"priority_player": "o3 Valley",
"cursor": 23,
"stack": [],
"active_player": "o3 Valley",
"players": [
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p15"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p17"
},
{
"tapped": true,
"name": "Otter Token",
"rules": [
"Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)"
],
"id": "p18",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Steam Vents",
"id": "p23"
},
{
"tapped": false,
"name": "Duelist of the Mind",
"id": "p24",
"power": "0",
"toughness": "3",
"summoning_sick": true
}
],
"name": "DSV3 Worrier",
"library_size": 47,
"life": 14
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Three Steps Ahead",
"id": "p6"
},
{
"name": "Soul-Guide Lantern",
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p2"
},
{
"tapped": false,
"name": "Island",
"id": "p14"
},
{
"tapped": false,
"name": "Fountainport",
"id": "p3"
}
],
"name": "o3 Valley",
"exile": [
{
"name": "Three Steps Ahead",
"id": "p5"
}
],
"library_size": 46,
"life": 19,
"hand": [
{
"name": "Demolition Field",
"is_land": true,
"id": "p1",
"playable": true
},
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9",
"playable": true
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"id": "p19",
"playable": true
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"id": "p21",
"playable": true
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p25"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 5
}DSV3 Worrierllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p1, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p1, ignored index=0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingo3 Valley
Played Demolition Field. Passing priority for now.
DSV3 Worrierllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(19hp)",
"context": "T5 Combat/Declare Attackers (o3 Valley)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Now opponent's turn, they're declaring attackers. I have Torch the Tower available. They might attack with something. Should I hold it? No creatures yet. I'll pass.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
pass_priority(until=begin_combat)
{
"actions_passed": 2,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}o3 Valleyllm
get_oracle_text(object_ids=["p2"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Sunken Citadel",
"rules": [
"{this} enters tapped. As it enters, choose a color.",
"{T}: Add one mana of the chosen color.",
"{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.",
"Chosen color: White"
],
"type": "Land - Cave",
"object_id": "p2"
}
],
"success": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index -1 is out of range (valid: 0-1). Call get_action_choices to see current options.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {C}."
},
{
"index": 1,
"description": "2. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle."
}
]
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
get_game_state(cursor=0)
{
"phase": "Precombat Main",
"priority_player": "o3 Valley",
"cursor": 26,
"stack": [],
"active_player": "DSV3 Worrier",
"players": [
{
"hand_size": 6,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
},
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "p15"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p17"
},
{
"tapped": false,
"name": "Otter Token",
"rules": [
"Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)"
],
"id": "p18",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Steam Vents",
"id": "p23"
},
{
"tapped": false,
"name": "Duelist of the Mind",
"id": "p24",
"power": "1",
"toughness": "3",
"summoning_sick": false
}
],
"name": "DSV3 Worrier",
"library_size": 46,
"life": 14
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Three Steps Ahead",
"id": "p6"
},
{
"name": "Soul-Guide Lantern",
"id": "p20"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p2"
},
{
"tapped": false,
"name": "Island",
"id": "p14"
},
{
"tapped": false,
"name": "Fountainport",
"id": "p3"
},
{
"tapped": true,
"name": "Demolition Field",
"id": "p1"
}
],
"name": "o3 Valley",
"exile": [
{
"name": "Three Steps Ahead",
"id": "p5"
}
],
"library_size": 46,
"mana_pool": {
"C": 1
},
"life": 19,
"hand": [
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"id": "p19"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"id": "p21"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p25"
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 6
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(19hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 0,
"action": "cast",
"id": "p8",
"power": "4",
"toughness": "6"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p21"
},
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"index": 2,
"action": "cast",
"id": "p6"
},
{
"name": "Stormchaser's Talent",
"index": 3,
"action": "activate",
"playable_abilities": [
"{3}{U}: Level 2"
],
"id": "p14"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 4,
"action": "cast",
"id": "p10"
},
{
"name": "Spirebluff Canal",
"index": 5,
"action": "land",
"id": "p26"
}
]
}thinkingDSV3 Worrier
My turn 6, precombat main. I have 5 cards in hand, can play a land (Island or Spirebluff Canal). I also have all my lands untapped now: 4 lands (2 Steam Vents, Multiversal Passage, Riverpyre Verge).
I should play a land first. I have Island (p21) and Spirebluff Canal (p26) in hand. Spirebluff Canal enters untapped if I have 2 or fewer other lands. I have 4 lands already, so it would enter tapped. Island enters untapped always. I'll play Island for the guaranteed untapped blue source.
Then I'll have 5 lands total: 3 blue sources (2 Islands + Multiversal Passage), 2 red sources (2 Steam Vents). That gives me UUU + RR mana. Enough to cast Quantum Riddler (3UU) which needs 2 blue and 3 generic.
Actually, Quantum Riddler costs 5 total mana: 3UU. With 5 lands, I can cast it. Let me play the Island first.
llmchoose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "passed_priority"
}thinkingo3 Valley
Tapped Demolition Field for 1 colorless. Passing priority until begin combat.
thinkingDSV3 Worrier
Now I have 5 untapped lands. I can cast Quantum Riddler (5 mana). Let me cast it. I need to pay 3UU. I'll need to use 2 blue sources for UU, and 3 other sources for the generic cost.
My lands:
1. Steam Vents (p5) - R/U
2. Multiversal Passage (p12) - Island (U)
3. Riverpyre Verge (p3) - U (with Island) or R
4. Steam Vents (p4) - R/U
5. Island (p21) - U
I should tap:
- Multiversal Passage (p12) for U
- Island (p21) for U
- Steam Vents (p5) for R (generic)
- Steam Vents (p4) for R (generic)
- Riverpyre Verge (p3) for R (generic)
That gives me UU + RRR = 3UU. Actually that's 2 blue and 3 red, which covers the cost.
I'll cast Quantum Riddler.
mcpCast Quantum Riddler {3}{U}{U}raw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 Worriermcp1. Cast Quantum Riddler
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Worrier
I need to choose which mana Riverpyre Verge produces. I control an Island (Multiversal Passage and my new Island), so I can produce U. But I need 2 blue for Quantum Riddler's cost. I already have 2 blue from Multiversal Passage and Island. I need 3 generic mana. So I should produce red from Riverpyre Verge for the generic cost.
Choose red.
mcp1. {T}: Add {R}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 Worrierllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 3,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(19hp)",
"context": "T6 Combat/Declare Attackers (DSV3 Worrier)",
"stop_reason": "combat",
"response_type": "select",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Otter Token",
"index": 0,
"choice_type": "attacker",
"id": "p17",
"power": "1",
"toughness": "1"
},
{
"name": "Duelist of the Mind",
"index": 1,
"choice_type": "attacker",
"id": "p9",
"power": "2",
"toughness": "3"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Quantum Riddler resolved. Now I'm in combat, declare attackers step.
I have:
- Otter Token (1/1 prowess) - not summoning sick
- Duelist of the Mind (2/3 flyer with vigilance) - no longer summoning sick (played last turn)
- Quantum Riddler (4/6) - summoning sick, can't attack
Duelist has 2 power because I've drawn cards: 1 from draw step last turn, 1 from draw step this turn? Actually it gets +1/+1 for each card drawn this turn. I've drawn 1 card this turn (draw step). So it's 1/3 +1/+1 = 2/4? Wait, it says "Whenever you draw a card, put a +1/+1 counter on Duelist of the Mind." So it should have a +1/+1 counter from this turn's draw. Let me check the get_game_state again to see its power/toughness.
Actually looking at the choice: Duelist shows power "2", toughness "3". That suggests it has 1 +1/+1 counter (base 1/3 becomes 2/4? Wait 1/3 with +1/+1 counter becomes 2/4. But it shows toughness 3, which is wrong. Maybe the display is showing base stats, not with counters.
Anyway, I can attack with Otter token and Duelist. Both can attack. Opponent has no creatures. I should attack with both.
llmchoose_action(attackers=["p17","p9"])
{
"declared": [
"p17",
"p9"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(14hp), o3 Valley(you,16hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 7,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (o3 Valley) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"index": 0,
"action": "cast",
"id": "p19"
},
{
"name": "Demolition Field",
"index": 1,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Destroy target nonbas..."
],
"id": "p1"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"index": 2,
"action": "cast",
"id": "p21"
},
{
"name": "Fountainport",
"index": 3,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"index": 4,
"action": "cast",
"id": "p26"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"index": 5,
"action": "cast",
"id": "p9"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=4, mana_plan=["COLORLESS","p4"], attackers=[], blockers=[], id=p26, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_4",
"warning": "Both id and index provided; used id=p26, ignored index=4",
"mana_plan_set": true,
"mana_plan_size": 2
}o3 Valleyllm
get_oracle_text(object_ids=["p26"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"error": "not found",
"object_id": "p26"
}
],
"success": true
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Consult the Star Charts, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"rules": [
"Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)",
"Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order."
],
"type": "Instant"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(14hp), o3 Valley(you,16hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T6 Combat/Declare Attackers (o3 Valley)",
"recent_chat": [
"[System] Spell cancelled — mana plan was incorrect or incomplete."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Demolition Field",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Destroy target nonbas..."
],
"id": "p1"
},
{
"name": "Fountainport",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
}
]
}o3 Valleyllm
get_game_state(cursor=26)
{
"phase": "Combat",
"priority_player": "o3 Valley",
"cursor": 29,
"stack": [],
"active_player": "o3 Valley",
"players": [
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": true,
"name": "Multiversal Passage",
"id": "p13"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p15"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p17"
},
{
"tapped": true,
"name": "Otter Token",
"rules": [
"Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)"
],
"id": "p18",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Steam Vents",
"id": "p23"
},
{
"tapped": false,
"name": "Duelist of the Mind",
"id": "p24",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": false,
"name": "Quantum Riddler",
"id": "p28",
"power": "4",
"toughness": "6",
"summoning_sick": true
}
],
"name": "DSV3 Worrier",
"library_size": 45,
"life": 14
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Three Steps Ahead",
"id": "p6"
},
{
"name": "Soul-Guide Lantern",
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p2"
},
{
"tapped": false,
"name": "Island",
"id": "p14"
},
{
"tapped": false,
"name": "Fountainport",
"id": "p3"
},
{
"tapped": false,
"name": "Demolition Field",
"id": "p1"
}
],
"name": "o3 Valley",
"exile": [
{
"name": "Three Steps Ahead",
"id": "p5"
}
],
"library_size": 45,
"life": 16,
"hand": [
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"id": "p19"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"id": "p21"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p25"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"id": "p26",
"playable": true
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 6
}DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(16hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 7,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"index": 0,
"action": "cast",
"id": "p6"
},
{
"name": "Stormchaser's Talent",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}{U}: Level 2"
],
"id": "p14"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 2,
"action": "cast",
"id": "p10"
},
{
"name": "Spirebluff Canal",
"index": 3,
"action": "land",
"id": "p26"
},
{
"mana_cost": "{2}{U}",
"name": "Winternight Stories",
"index": 4,
"action": "cast",
"id": "p28"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 5,
"action": "cast",
"id": "p29",
"power": "4",
"toughness": "6"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "passed_priority"
}thinkingo3 Valley
Pass priority—no responses.
thinkingDSV3 Worrier
Turn 7, precombat main. I drew cards (Quantum Riddler trigger? Actually Quantum Riddler says "When Quantum Riddler enters, draw a card." So I drew a card. And maybe other triggers.)
I have a new card in hand: Winternight Stories (2U) and another Quantum Riddler. My board: Otter Token, Duelist of the Mind (has +1/+1 counter from drawing), Quantum Riddler (4/6), Stormchaser's Talent.
I can play a land (Spirebluff Canal). It enters tapped or untapped? I have 2 or fewer other lands? I have 5 lands already, so it would enter tapped. But maybe I want to play it tapped for color fixing.
Actually I have 5 lands in play: Steam Vents (p5), Multiversal Passage, Riverpyre Verge, Steam Vents (p4), Island (p21). That's 5. Spirebluff Canal enters tapped if I have 3 or more other lands. So it enters tapped.
I could play it anyway for more mana next turn. Or I could hold it to bluff.
I also have Boomerang Basics, Torch the Tower, Winternight Stories (2U), Quantum Riddler (5 mana). I have 5 untapped lands.
I could cast Winternight Stories (2U). It's an instant that can be flashed back. Let me think... Or I could level up Stormchaser's Talent to level 2 (costs 3U). That would give me the ability to return an instant/sorcery from graveyard to hand when it becomes level 2. My graveyard has no instants/sorceries though.
Actually, let me check my graveyard. I cast Torch the Tower earlier? No, haven't cast it. I cast Duelist of the Mind, Quantum Riddler. Graveyard might have nothing.
I think I should play Spirebluff Canal tapped, then pass. Or maybe cast Winternight Stories to have an instant in hand for later. But I have Boomerang Basics and Torch the Tower already.
Actually, I could cast Winternight Stories now, then on opponent's turn I could cast Boomerang Basics or Torch the Tower if needed.
Let me play Spirebluff Canal tapped first.
llmchoose_action(id=p26)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}thinkingDSV3 Worrier
Now I have 5 untapped lands. I could cast Winternight Stories (2U) or level up Stormchaser's Talent (3U). Winternight Stories is an instant I can cast later anyway. Leveling up Stormchaser's Talent gets me the ability to return an instant/sorcery from graveyard when it becomes level 2, but my graveyard is empty.
Actually, let me check if I have any instants/sorceries in graveyard. I cast Duelist of the Mind (creature), Quantum Riddler (creature). No instants/sorceries. So leveling up Stormchaser's Talent doesn't give me value immediately.
I could cast Winternight Stories to have an instant in graveyard for later recursion with Stormchaser's Talent. But Winternight Stories itself is an instant, so if I cast it and it goes to graveyard, I could later return it with Stormchaser's Talent.
Hmm. I think I should just pass and hold up Boomerang Basics (U) and Torch the Tower (R) for interaction. I have 5 untapped lands: 2 Steam Vents (R/U), Multiversal Passage (U), Riverpyre Verge (U/R), Island (U). I can keep UU and RRR available.
Actually, I could level up Stormchaser's Talent now to get the level 2 ability ready for when I do have an instant/sorcery in graveyard. Cost 3U. That would leave me with 2 mana left (RR maybe). Could still hold up Torch the Tower (R).
But leveling up Stormchaser's Talent doesn't do anything until an instant/sorcery enters my graveyard. Might be better to wait.
I'll pass.
o3 Valleyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"stop_reason": "step_not_reached",
"action_pending": true,
"current_step": "Precombat Main"
}DSV3 WorriermcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(16hp)",
"context": "T7 Combat/Declare Attackers (DSV3 Worrier)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Otter Token",
"index": 0,
"choice_type": "attacker",
"id": "p17",
"power": "1",
"toughness": "1"
},
{
"name": "Duelist of the Mind",
"index": 1,
"choice_type": "attacker",
"id": "p9",
"power": "1",
"toughness": "3"
},
{
"name": "Quantum Riddler",
"index": 2,
"choice_type": "attacker",
"id": "p8",
"power": "4",
"toughness": "6"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Now combat, declare attackers. I have:
- Otter Token (1/1)
- Duelist of the Mind (1/3? Shows power 1, toughness 3. But earlier it showed power 2. Might have lost the +1/+1 counter? Maybe it only gets counters when I draw a card, and those counters stay? Actually it says "Whenever you draw a card, put a +1/+1 counter on Duelist of the Mind." So counters should persist. But display shows 1/3. Maybe the display shows base stats.
- Quantum Riddler (4/6) - no summoning sickness (entered last turn)
All can attack. Opponent has no creatures. I should attack with all.
But wait, Duelist has vigilance, so it can attack and still block. Quantum Riddler has no vigilance, but it's a 4/6 that can attack safely.
Attack with all three.
llmchoose_action(attackers=["p17","p9","p8"])
{
"declared": [
"p17",
"p9",
"p8"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(14hp), o3 Valley(you,16hp)",
"context": "T7 Combat/Declare Attackers (DSV3 Worrier)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Demolition Field",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Destroy target nonbas..."
],
"id": "p1"
},
{
"name": "Fountainport",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"index": 2,
"action": "cast",
"id": "p26"
}
],
"action_pending": true
}o3 Valleyllm
get_oracle_text(object_ids=["p3"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Fountainport",
"rules": [
"{T}: Add {C}.",
"{2}, {T}, Sacrifice a token: Draw a card.",
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.",
"{4}, {T}: Create a Treasure token."
],
"type": "Land",
"object_id": "p3"
}
],
"success": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=["p4","p14","p1"], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 0,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Worrier(14hp), o3 Valley(you,16hp)",
"context": "T7 Combat/Declare Attackers (DSV3 Worrier)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 4,
"respond_with": "index=N",
"message": "Choose spell or ability to play: Sunken Citadel",
"choices": [
{
"index": 0,
"description": "1. {T}: Add one mana of the chosen color."
},
{
"index": 1,
"description": "2. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources."
}
],
"action_pending": true
}DSV3 Worrierllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(15hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T7 Combat/Declare Attackers (DSV3 Worrier)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
]
}thinkingDSV3 Worrier
Attacks resolved, opponent down to 15 life. Now there's an "Ability" on the stack (maybe Quantum Riddler trigger? It says "When Quantum Riddler attacks, each player draws a card.") That's on stack. I have priority. I could cast Torch the Tower. Opponent is at 15 life, I could target them for 2 damage. But maybe I should save it for a creature.
I'll let the ability resolve.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 Worrierllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(15hp)",
"context": "T7 Combat/Declare Blockers (DSV3 Worrier)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{U}",
"name": "Into the Flood Maw",
"index": 0,
"action": "cast",
"id": "p7"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 1,
"action": "cast",
"id": "p10"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Now in declare blockers step, opponent has no creatures to block. I have Into the Flood Maw (U) and Torch the Tower (R) playable. Into the Flood Maw is an instant that can be overloaded for 5U to return all creatures to owners' hands. Not needed.
I'll pass.
o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="pass_priority">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(10hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T7 Postcombat Main/Postcombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"index": 0,
"action": "cast",
"id": "p6"
},
{
"name": "Stormchaser's Talent",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}{U}: Level 2"
],
"id": "p14"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 2,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{2}{U}",
"name": "Winternight Stories",
"index": 3,
"action": "cast",
"id": "p28"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 4,
"action": "cast",
"id": "p29",
"power": "4",
"toughness": "6"
}
]
}thinkingDSV3 Worrier
Postcombat main phase. Opponent at 10 life (down from 15, so I dealt 5 damage: Otter 1 + Duelist 1? Wait Duelist shows 1 power, Quantum Riddler 4 power = 5 total). Good.
I have 5 untapped lands. I could level up Stormchaser's Talent (3U) or cast Winternight Stories (2U) or Quantum Riddler (5 mana). Or just pass.
I think I should level up Stormchaser's Talent to level 2. That gives me the ability to return an instant or sorcery from graveyard to hand when it becomes level 2. My graveyard currently has no instants/sorceries, but I have Torch the Tower and Boomerang Basics in hand that I could cast later, and if they end up in graveyard, I could return them.
But leveling up costs 3U, leaving me with 2 mana left (RR). I could still hold up Torch the Tower (R) for interaction.
Actually, I could cast Winternight Stories (2U) now, then level up Stormchaser's Talent (3U) next turn. Winternight Stories is an instant that can be flashed back later.
But I'm at 14 life, opponent at 10. I'm ahead on board with 3 creatures. I should probably just hold up interaction (Boomerang Basics U, Torch the Tower R) and pass.
I'll pass.
o3 Valleyllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(14hp), o3 Valley(you,10hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 3,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (o3 Valley) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"index": 0,
"action": "cast",
"id": "p19"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p33"
},
{
"name": "Demolition Field",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Destroy target nonbas..."
],
"id": "p1"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"index": 3,
"action": "cast",
"id": "p21"
},
{
"name": "Fountainport",
"index": 4,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"index": 5,
"action": "cast",
"id": "p26"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"index": 6,
"action": "cast",
"id": "p9"
}
]
}DSV3 Worrierllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Elspeth, Storm Slayer, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"rules": [
"If one or more tokens would be created under your control, twice that many of those tokens are created instead.",
"+1: Create a 1/1 white Soldier creature token.",
"0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.",
"-3: Destroy target creature an opponent controls with mana value 3 or greater."
],
"type": "Legendary Planeswalker — Elspeth",
"starting_loyalty": "5"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=5, mana_plan=["p4","p1"], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_5",
"mana_plan_set": true,
"mana_plan_size": 2
}o3 Valleyllm
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}o3 Valleyllm
get_game_state(cursor=0)
{
"phase": "Combat",
"priority_player": "o3 Valley",
"cursor": 33,
"stack": [],
"active_player": "o3 Valley",
"players": [
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
},
{
"tapped": false,
"name": "Riverpyre Verge",
"id": "p15"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p17"
},
{
"tapped": false,
"name": "Steam Vents",
"id": "p23"
},
{
"tapped": false,
"name": "Duelist of the Mind",
"id": "p24",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Island",
"id": "p27"
},
{
"tapped": true,
"name": "Quantum Riddler",
"id": "p28",
"power": "4",
"toughness": "6",
"summoning_sick": false
},
{
"tapped": true,
"name": "Spirebluff Canal",
"id": "p30"
}
],
"name": "DSV3 Worrier",
"library_size": 44,
"life": 14
},
{
"hand_size": 8,
"graveyard": [
{
"name": "Three Steps Ahead",
"id": "p6"
},
{
"name": "Soul-Guide Lantern",
"id": "p20"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p2"
},
{
"tapped": false,
"name": "Island",
"id": "p14"
},
{
"tapped": false,
"name": "Fountainport",
"id": "p3"
},
{
"tapped": false,
"name": "Demolition Field",
"id": "p1"
}
],
"name": "o3 Valley",
"exile": [
{
"name": "Three Steps Ahead",
"id": "p5"
}
],
"library_size": 44,
"life": 10,
"hand": [
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"id": "p19"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"id": "p21"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p25"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"id": "p26",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p33"
}
]
}
],
"available": true,
"step": "Declare Attackers",
"turn": 7
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Consult the Star Charts, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"rules": [
"Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)",
"Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order."
],
"type": "Instant"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 0,
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Worrier(14hp), o3 Valley(you,10hp)",
"context": "T7 Combat/Declare Attackers (o3 Valley)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 5,
"respond_with": "index=N",
"message": "Choose spell or ability to play: Demolition Field",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {C}."
},
{
"index": 1,
"description": "2. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle."
}
],
"action_pending": true
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=["p4","p14"], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}o3 Valleyllm
get_oracle_text(object_ids=["p15","p13"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Riverpyre Verge",
"rules": [
"{T}: Add {R}.",
"{T}: Add {U}. Activate only if you control an Island or a Mountain.",
": ",
"ICON_GOODYou control an Island or a Mountain"
],
"type": "Land",
"object_id": "p15"
},
{
"name": "Multiversal Passage",
"rules": [
"As {this} enters, choose a basic land type. Tap {this} unless you pay 2 life.",
"This land is the chosen type.",
"{T}: Add {U}.",
"Chosen basic land type: Island"
],
"type": "Land - Island",
"object_id": "p13"
}
],
"success": true
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p15, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"warning": "Both id and index provided; used id=p15, ignored index=0"
}DSV3 Worrierllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(10hp)",
"context": "T7 Combat/Declare Attackers (o3 Valley)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Opponent's turn, they're declaring attackers. They might attack with something. I have Torch the Tower playable. I'll wait to see what they attack with before deciding.
o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_TARGET",
"players": "DSV3 Worrier(14hp), o3 Valley(you,10hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 5,
"message": "Select a card to discard",
"required": true,
"action_pending": true,
"actions_passed": 1,
"context": "T7 End/Cleanup (o3 Valley)",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Elspeth, Storm Slayer",
"target_type": "card",
"index": 0,
"id": "p19"
},
{
"name": "Island",
"target_type": "card",
"index": 1,
"id": "p33"
},
{
"name": "Spell Snare",
"target_type": "card",
"index": 2,
"id": "p25"
},
{
"name": "No More Lies",
"target_type": "card",
"index": 3,
"id": "p8"
},
{
"name": "Day of Judgment",
"target_type": "card",
"index": 4,
"id": "p21"
},
{
"name": "Consult the Star Charts",
"target_type": "card",
"index": 5,
"id": "p26"
},
{
"name": "Seam Rip",
"target_type": "card",
"index": 6,
"id": "p9"
},
{
"name": "Spell Snare",
"target_type": "card",
"index": 7,
"id": "p10"
}
]
}DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(10hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T8 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Duelist of the Mind",
"index": 0,
"action": "cast",
"id": "p30",
"power": "1",
"toughness": "3"
},
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"index": 1,
"action": "cast",
"id": "p6"
},
{
"name": "Stormchaser's Talent",
"index": 2,
"action": "activate",
"playable_abilities": [
"{3}{U}: Level 2"
],
"id": "p14"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 3,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{2}{U}",
"name": "Winternight Stories",
"index": 4,
"action": "cast",
"id": "p28"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 5,
"action": "cast",
"id": "p29",
"power": "4",
"toughness": "6"
}
]
}thinkingDSV3 Worrier
My turn 8, precombat main. I drew a card (maybe Duelist of the Mind? Actually I already have Duelist in play. I drew another Duelist of the Mind). I have 6 untapped lands now (including Spirebluff Canal which entered tapped last turn, now untapped). I have 7 cards in hand.
I can play a land? Not listed. I already played Spirebluff Canal last turn, so land drop used. I have 6 lands.
I have Duelist of the Mind in hand (1U). I could cast it. It's a 1/3 flyer with vigilance that grows when I draw cards. I already have one in play. Having two is good for offense/defense.
I could also level up Stormchaser's Talent (3U) or cast Winternight Stories (2U) or Quantum Riddler (5 mana).
I think casting Duelist of the Mind is good. It's cheap (1U) and adds to my board. Then I'll have 4 creatures.
Cast Duelist of the Mind.
llmchoose_action(id=p30)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=[], blockers=[], id=p25, text=)
{
"success": true,
"action_taken": "selected_target_2",
"warning": "Both id and index provided; used id=p25, ignored index=2"
}thinkingDSV3 Worrier
Need to produce U for Duelist (1U). I have Island and Multiversal Passage for blue. I'll produce U from Riverpyre Verge since I control an Island.
Choose index 1.
mcp2. {T}: Add {U}. Activate only if you control an Island or a Mountain.raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(10hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T8 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"index": 0,
"action": "cast",
"id": "p6"
},
{
"name": "Stormchaser's Talent",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}{U}: Level 2"
],
"id": "p14"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 2,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{2}{U}",
"name": "Winternight Stories",
"index": 3,
"action": "cast",
"id": "p28"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 4,
"action": "cast",
"id": "p29",
"power": "4",
"toughness": "6"
}
]
}thinkingDSV3 Worrier
Duelist resolved. Now I have 4 untapped lands. I could level up Stormchaser's Talent (3U) or cast Winternight Stories (2U) or Quantum Riddler (5 mana but I only have 4 lands untapped). I need 5 mana for Quantum Riddler. I have 6 total lands but 2 are tapped (I tapped 2 for Duelist). Actually I tapped Riverpyre Verge and one other? Let me count.
I have 6 lands total: 2 Steam Vents, Multiversal Passage, Riverpyre Verge, Island, Spirebluff Canal. I tapped Riverpyre Verge (for U) and maybe Island? Actually Duelist cost 1U. I paid U from Riverpyre Verge and 1 generic from another land. Probably tapped Island for generic.
So I have 4 untapped lands left: 2 Steam Vents, Multiversal Passage, Spirebluff Canal. That's U/R, U, U, U/R. Total mana available: 4.
I could level up Stormchaser's Talent (3U) leaving 0 mana. Or cast Winternight Stories (2U) leaving 2 mana (RR). Or hold up Boomerang Basics (U) and Torch the Tower (R).
I think I should level up Stormchaser's Talent now. It becomes level 2, and when it becomes level 2 I can return an instant or sorcery from graveyard to hand. My graveyard has no instants/sorceries yet, but I have Torch the Tower and Boomerang Basics in hand. If I cast one of them later, it goes to graveyard, then I could return it.
Actually, the ability triggers when Stormchaser's Talent becomes level 2. So if I level it up now, the trigger goes on stack and I can choose a target. But my graveyard is empty, so no target. The trigger would do nothing.
Better to wait until I have an instant/sorcery in graveyard, then level up.
I'll pass and hold up interaction.
o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(14hp), o3 Valley(you,10hp)",
"context": "T8 Precombat Main/Precombat Main (DSV3 Worrier)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Demolition Field",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Destroy target nonbas..."
],
"id": "p1"
},
{
"name": "Fountainport",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"index": 2,
"action": "cast",
"id": "p26"
}
],
"action_pending": true
}DSV3 Worrierllm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(10hp)",
"context": "T8 Combat/Declare Attackers (DSV3 Worrier)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Duelist of the Mind",
"index": 0,
"choice_type": "attacker",
"id": "p9",
"power": "1",
"toughness": "3"
},
{
"name": "Quantum Riddler",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "4",
"toughness": "6"
},
{
"name": "All attack",
"index": 2,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Combat, declare attackers. Otter token is not listed? Maybe it died? Let me check. Opponent might have killed it. I have Duelist (original) and Quantum Riddler available to attack. New Duelist is summoning sick.
Duelist has vigilance, so can attack and still block. Quantum Riddler can attack. Opponent at 10 life. Attack with both.
llmchoose_action(attackers=["p9","p8"])
{
"declared": [
"p9",
"p8"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}DSV3 Worrierllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(10hp)",
"context": "T8 Combat/Declare Blockers (DSV3 Worrier)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Declare blockers step. I have Torch the Tower playable. Opponent may block. I'll wait to see if they block.
o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T8 Postcombat Main/Postcombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"index": 0,
"action": "cast",
"id": "p6"
},
{
"name": "Stormchaser's Talent",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}{U}: Level 2"
],
"id": "p14"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 2,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{2}{U}",
"name": "Winternight Stories",
"index": 3,
"action": "cast",
"id": "p28"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 4,
"action": "cast",
"id": "p29",
"power": "4",
"toughness": "6"
}
]
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Worrier
Attacks resolved, opponent down to 5 life! Good. I'm at 14 life.
Postcombat main. I have 4 untapped lands. I could level up Stormchaser's Talent (3U) or cast Winternight Stories (2U). Or just pass.
Opponent is at 5 life. I have Duelist (1 power), Duelist (summoning sick), Quantum Riddler (4 power), Stormchaser's Talent (level 1). Next turn I can attack with Duelist (vigilance) and Quantum Riddler for 5 damage exactly, killing them.
But opponent might have removal or blockers. I should hold up interaction. I have Boomerang Basics (U) to bounce a land or Torch the Tower (R) for 2 damage to player or creature.
Actually Torch the Tower can deal 2 damage to any target. I could cast it now targeting opponent for 2 damage, putting them at 3 life. Then next turn I need 3 damage.
But I could also cast Winternight Stories now, then next turn flash it back? It's an instant with flashback 4U. Not great.
I think I should just pass and hold up Boomerang Basics and Torch the Tower. If opponent plays a creature, I can Torch it. If they play a land that matters, I can bounce it.
Pass.
o3 Valleyllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(14hp), o3 Valley(you,5hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T8 Precombat Main/Precombat Main (o3 Valley) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"index": 0,
"action": "cast",
"id": "p19"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p33"
},
{
"name": "Demolition Field",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Destroy target nonbas..."
],
"id": "p1"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"index": 3,
"action": "cast",
"id": "p21"
},
{
"name": "Fountainport",
"index": 4,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
},
{
"mana_cost": "{X}{U}{U}",
"name": "Wan Shi Tong, Librarian",
"index": 5,
"action": "cast",
"id": "p36",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"index": 6,
"action": "cast",
"id": "p26"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"index": 7,
"action": "cast",
"id": "p9"
}
]
}DSV3 Worrierllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
get_oracle_text(object_ids=["p2"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"name": "Sunken Citadel",
"rules": [
"{this} enters tapped. As it enters, choose a color.",
"{T}: Add one mana of the chosen color.",
"{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.",
"Chosen color: White"
],
"type": "Land - Cave",
"object_id": "p2"
}
],
"success": true
}o3 Valleyllm
get_oracle_text(object_ids=["p36"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"mana_cost": "{X}{U}{U}",
"name": "Wan Shi Tong, Librarian",
"rules": [
"Flash",
"Flying",
"Vigilance",
"When {this} enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.",
"Whenever an opponent searches their library, put a +1/+1 counter on {this} and draw a card."
],
"power": "1",
"type": "Legendary Creature - Bird Spirit",
"toughness": "1",
"object_id": "p36"
}
],
"success": true
}o3 Valleyllm
get_game_state(cursor=33)
{
"phase": "Precombat Main",
"priority_player": "o3 Valley",
"cursor": 37,
"stack": [],
"active_player": "o3 Valley",
"players": [
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p15"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p17"
},
{
"tapped": false,
"name": "Steam Vents",
"id": "p23"
},
{
"tapped": false,
"name": "Duelist of the Mind",
"id": "p24",
"power": "0",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": true,
"name": "Quantum Riddler",
"id": "p28",
"power": "4",
"toughness": "6",
"summoning_sick": false
},
{
"tapped": false,
"name": "Spirebluff Canal",
"id": "p30"
},
{
"tapped": false,
"name": "Duelist of the Mind",
"id": "p35",
"power": "0",
"toughness": "3",
"summoning_sick": true
}
],
"name": "DSV3 Worrier",
"library_size": 43,
"life": 14
},
{
"hand_size": 8,
"graveyard": [
{
"name": "Three Steps Ahead",
"id": "p6"
},
{
"name": "Soul-Guide Lantern",
"id": "p20"
},
{
"name": "Spell Snare",
"id": "p25"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p2"
},
{
"tapped": false,
"name": "Island",
"id": "p14"
},
{
"tapped": false,
"name": "Fountainport",
"id": "p3"
},
{
"tapped": false,
"name": "Demolition Field",
"id": "p1"
}
],
"name": "o3 Valley",
"exile": [
{
"name": "Three Steps Ahead",
"id": "p5"
}
],
"library_size": 43,
"life": 5,
"hand": [
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9",
"playable": true
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"id": "p19",
"playable": true
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"id": "p21",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"id": "p26",
"playable": true
},
{
"name": "Island",
"is_land": true,
"id": "p33",
"playable": true
},
{
"mana_cost": "{X}{U}{U}",
"name": "Wan Shi Tong, Librarian",
"id": "p36",
"power": "1",
"toughness": "1",
"playable": true
}
]
}
],
"available": true,
"step": "Precombat Main",
"turn": 8
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=No More Lies, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{W}{U}",
"name": "No More Lies",
"rules": [
"Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard."
],
"type": "Instant"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=["p4","p14"], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}DSV3 Worrierllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"context": "T8 Combat/Declare Attackers (o3 Valley)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Opponent's turn, declare attackers step. They might attack. I have Torch the Tower. I'll wait.
llmchoose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Fountainport, card_names=[], object_id=)
{
"success": true,
"name": "Fountainport",
"rules": [
"{T}: Add {C}.",
"{2}, {T}, Sacrifice a token: Draw a card.",
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.",
"{4}, {T}: Create a Treasure token."
],
"type": "Land"
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=p15, text=)
{
"retryable": true,
"success": false,
"warning": "Both id and index provided; used id=p15, ignored index=0",
"error_code": "invalid_choice",
"error": "Object p15 not found in current choices",
"choices": [
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"index": 0,
"action": "cast",
"id": "p19"
},
{
"name": "Island",
"index": 1,
"action": "land",
"id": "p33"
},
{
"name": "Demolition Field",
"index": 2,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Destroy target nonbas..."
],
"id": "p1"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"index": 3,
"action": "cast",
"id": "p21"
},
{
"name": "Fountainport",
"index": 4,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
},
{
"mana_cost": "{X}{U}{U}",
"name": "Wan Shi Tong, Librarian",
"index": 5,
"action": "cast",
"id": "p36",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"index": 6,
"action": "cast",
"id": "p26"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"index": 7,
"action": "cast",
"id": "p9"
}
]
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Seam Rip, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{W}",
"name": "Seam Rip",
"rules": [
"When {this} enters, exile target nonland permanent an opponent controls with mana value 2 or less until {this} leaves the battlefield."
],
"type": "Enchantment"
}o3 Valleyllm
get_oracle_text(object_ids=["p19"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"rules": [
"If one or more tokens would be created under your control, twice that many of those tokens are created instead.",
"+1: Create a 1/1 white Soldier creature token.",
"0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.",
"-3: Destroy target creature an opponent controls with mana value 3 or greater."
],
"type": "Legendary Planeswalker - Elspeth",
"object_id": "p19",
"starting_loyalty": "5"
}
],
"success": true
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p33, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1",
"warning": "Both id and index provided; used id=p33, ignored index=1"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=6, mana_plan=["p3","p4"], attackers=[], blockers=[], id=p26, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_5",
"warning": "Both id and index provided; used id=p26, ignored index=6",
"mana_plan_set": true,
"mana_plan_size": 2
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 0,
"land_drops_used": 1,
"stack": [
{
"name": "Consult the Star Charts"
}
],
"action_type": "GAME_ASK",
"players": "DSV3 Worrier(14hp), o3 Valley(you,5hp)",
"context": "T8 Postcombat Main/Postcombat Main (o3 Valley) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 6,
"respond_with": "answer=true or answer=false",
"message": "Pay Kicker {1}{U} ?",
"action_pending": true
}o3 Valleyllm
get_oracle_text(object_ids=["p26"], card_name=, card_names=[], object_id=)
{
"cards": [
{
"error": "not found",
"object_id": "p26"
}
],
"success": true
}o3 Valleyllm
choose_action(amount=0, answer=true, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}DSV3 Worrierllm
pass_priority()
{
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T9 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Boomerang Basics",
"index": 0,
"action": "cast",
"id": "p6"
},
{
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"index": 1,
"action": "cast",
"id": "p32",
"power": "2",
"toughness": "3"
},
{
"name": "Stormchaser's Talent",
"index": 2,
"action": "activate",
"playable_abilities": [
"{3}{U}: Level 2"
],
"id": "p14"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 3,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{2}{U}",
"name": "Winternight Stories",
"index": 4,
"action": "cast",
"id": "p28"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Quantum Riddler",
"index": 5,
"action": "cast",
"id": "p29",
"power": "4",
"toughness": "6"
}
]
}thinkingDSV3 Worrier
Turn 9 precombat main. I drew a card (Fear of Missing Out). I have 6 untapped lands. I can play a land? Not listed. I already played Spirebluff Canal last turn.
I have Fear of Missing Out (1R) - a creature 2/3 with haste. Could be good to attack this turn. I also have other options.
Opponent at 5 life. I have Duelist (vigilance) and Quantum Riddler (4 power) ready to attack for 5 damage exactly. But opponent might have blockers or removal.
If I cast Fear of Missing Out (1R), I can attack with it (haste), Duelist, and Quantum Riddler for 2+1+4 = 7 damage, more than enough. That's safe.
I should cast Fear of Missing Out now, then attack with everything.
But wait, I need to consider mana. Fear costs 1R. I have 6 untapped lands: 2 Steam Vents (R/U), Multiversal Passage (U), Riverpyre Verge (U/R), Island (U), Spirebluff Canal (U/R). I can pay R with Steam Vents or Riverpyre Verge or Spirebluff Canal.
Cast Fear of Missing Out.
llmchoose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Worrier
<|DSML|function_calls>
<|DSML|invoke name="get_action_choices">
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worrierllm
pass_priority()
{
"stack": [
{
"name": "Fear of Missing Out"
}
],
"action_type": "GAME_CHOOSE_ABILITY",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 5,
"message": "Choose which mana to produce from Riverpyre Verge (tapping to pay for a spell)",
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T9 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "index=N",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {R}."
},
{
"index": 1,
"description": "2. {T}: Add {U}. Activate only if you control an Island or a Mountain."
}
]
}DSV3 Worrierllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Fear of Missing Out, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{1}{R}",
"name": "Fear of Missing Out",
"rules": [
"When {this} enters, discard a card, then draw a card.",
"Delirium — Whenever {this} attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase."
],
"power": "2",
"type": "Enchantment Creature — Nightmare",
"toughness": "3"
}DSV3 Worrierllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T9 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
]
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Worrier
Fear of Missing Out is on stack, there's an "Ability" (maybe the triggered ability from Quantum Riddler from earlier?). I'll let it resolve.
<|DSML|function_calls>
<|DSML|invoke name="choose_action">
<|DSML|parameter name="answer" string="false">false</|DSML|parameter>
</|DSML|invoke>
</|DSML|function_calls>
DSV3 Worrierllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 4,
"message": "Select a card to discard",
"required": true,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"context": "T9 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Into the Flood Maw",
"target_type": "card",
"index": 0,
"id": "p7"
},
{
"name": "Torch the Tower",
"target_type": "card",
"index": 1,
"id": "p10"
},
{
"name": "Winternight Stories",
"target_type": "card",
"index": 2,
"id": "p28"
},
{
"name": "Boomerang Basics",
"target_type": "card",
"index": 3,
"id": "p6"
},
{
"name": "Quantum Riddler",
"target_type": "card",
"index": 4,
"id": "p29"
}
]
}thinkingDSV3 Worrier
Ability requires me to discard a card (maybe from Fear of Missing Out's ability?). Let me check what Fear of Missing Out does. "Haste. When this creature enters, each player draws a card and discards a card." That's the ability. I need to discard a card.
I have Into the Flood Maw, Torch the Tower, Winternight Stories, Boomerang Basics, Quantum Riddler in hand. I want to discard something that's least useful. I'm about to win this turn hopefully, so I can discard something expensive like Quantum Riddler (5 mana) or Winternight Stories (2U). But Quantum Riddler is a 4/6 that draws cards; could be good if game goes longer. Winternight Stories is an instant that can be flashed back.
But I'm in a winning position. I'll discard Quantum Riddler.
<function_calls>
<invoke name="choose_action">
<parameter name="index" string="false">4</parameterinvoke>
</function_calls>
DSV3 Worrierllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 4,
"message": "Select a card to discard",
"required": true,
"action_pending": true,
"actions_passed": 0,
"land_drops_used": 0,
"context": "T9 Precombat Main/Precombat Main (DSV3 Worrier) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Into the Flood Maw",
"target_type": "card",
"index": 0,
"id": "p7"
},
{
"name": "Torch the Tower",
"target_type": "card",
"index": 1,
"id": "p10"
},
{
"name": "Winternight Stories",
"target_type": "card",
"index": 2,
"id": "p28"
},
{
"name": "Boomerang Basics",
"target_type": "card",
"index": 3,
"id": "p6"
},
{
"name": "Quantum Riddler",
"target_type": "card",
"index": 4,
"id": "p29"
}
]
}thinkingDSV3 Worrier
Wait, it's still asking for a card to discard. Did my previous selection not go through? Let me choose again.
I'll choose index 4 (Quantum Riddler).
llmchoose_action(index=4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_4"
}DSV3 Worrierllm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"context": "T9 Combat/Declare Attackers (DSV3 Worrier)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Duelist of the Mind",
"index": 0,
"choice_type": "attacker",
"id": "p9",
"power": "2",
"toughness": "3"
},
{
"name": "Quantum Riddler",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "4",
"toughness": "6"
},
{
"name": "Duelist of the Mind",
"index": 2,
"choice_type": "attacker",
"id": "p30",
"power": "2",
"toughness": "3"
},
{
"name": "All attack",
"index": 3,
"choice_type": "special",
"id": "all"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Fear of Missing Out resolved, opponent drew and discarded? Not sure. Now declare attackers. I have Duelist (original) with 2 power? Wait it says 2/3. It grew from drawing a card (Fear's ability). The other Duelist is also 2/3 (summoning sick). Quantum Riddler 4/6. Fear of Missing Out 2/3 haste, but not listed as attacker? Probably summoning sick? Actually it has haste, should be able to attack. But not listed. Maybe it's still on the stack? No, it resolved. Maybe it's not showing because it's tapped? Not sure.
I'll attack with Duelist (vigilance), Quantum Riddler, and the other Duelist (summoning sick can't attack). Duelist (original) has vigilance, so can attack and still block.
Attack with Duelist (p9) and Quantum Riddler (p8). That's 2+4 = 6 damage, opponent at 5 life, lethal.
Wait, opponent is at 5 life. 6 damage kills them. Good.
Attack with both.
llmchoose_action(attackers=["p9","p8"])
{
"declared": [
"p9",
"p8"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}o3 Valleyllm
pass_priority(until=stack_resolved)
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(14hp), o3 Valley(you,5hp)",
"context": "T9 Combat/Declare Attackers (DSV3 Worrier)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Demolition Field",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Destroy target nonbas..."
],
"id": "p1"
},
{
"name": "Fountainport",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
},
{
"mana_cost": "{X}{U}{U}",
"name": "Wan Shi Tong, Librarian",
"index": 2,
"action": "cast",
"id": "p36",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"index": 3,
"action": "cast",
"id": "p26"
}
],
"action_pending": true
}DSV3 Worrierllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"context": "T9 Combat/Declare Blockers (DSV3 Worrier)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 0,
"action": "cast",
"id": "p10"
}
],
"action_pending": true
}thinkingDSV3 Worrier
Declare blockers step. I have Torch the Tower. Opponent may block. I'll wait.
o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=-1, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}o3 Valleyllm
pass_priority(until=declare_blockers)
{
"actions_passed": 0,
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(14hp), o3 Valley(you,5hp)",
"context": "T9 Combat/Declare Blockers (DSV3 Worrier)",
"stop_reason": "reached_step",
"response_type": "select",
"untapped_lands": 6,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Demolition Field",
"index": 0,
"action": "activate",
"playable_abilities": [
"{2}, {T}, Sacrifice {this}: Destroy target nonbas..."
],
"id": "p1"
},
{
"name": "Fountainport",
"index": 1,
"action": "activate",
"playable_abilities": [
"{3}, {T}, Pay 1 life: Create a 1/1 blue Fish crea...",
"{4}, {T}: Create a Treasure token."
],
"id": "p3"
},
{
"mana_cost": "{X}{U}{U}",
"name": "Wan Shi Tong, Librarian",
"index": 2,
"action": "cast",
"id": "p36",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"index": 3,
"action": "cast",
"id": "p26"
}
],
"action_pending": true,
"current_step": "Declare Blockers"
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Consult the Star Charts, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"rules": [
"Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)",
"Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order."
],
"type": "Instant"
}o3 Valleyllm
get_game_state(cursor=37)
{
"phase": "Combat",
"priority_player": "o3 Valley",
"cursor": 41,
"stack": [],
"active_player": "DSV3 Worrier",
"players": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Quantum Riddler",
"id": "p39"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Steam Vents",
"id": "p7"
},
{
"tapped": false,
"name": "Multiversal Passage",
"id": "p13"
},
{
"tapped": true,
"name": "Riverpyre Verge",
"id": "p15"
},
{
"tapped": false,
"name": "Stormchaser's Talent",
"id": "p17"
},
{
"tapped": false,
"name": "Steam Vents",
"id": "p23"
},
{
"tapped": false,
"name": "Duelist of the Mind",
"id": "p24",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": true,
"name": "Island",
"id": "p27"
},
{
"tapped": true,
"name": "Quantum Riddler",
"id": "p28",
"power": "4",
"toughness": "6",
"summoning_sick": false
},
{
"tapped": false,
"name": "Spirebluff Canal",
"id": "p30"
},
{
"tapped": false,
"name": "Duelist of the Mind",
"id": "p35",
"power": "2",
"toughness": "3",
"summoning_sick": false
},
{
"tapped": false,
"name": "Fear of Missing Out",
"id": "p38",
"power": "2",
"toughness": "3",
"summoning_sick": true
}
],
"name": "DSV3 Worrier",
"library_size": 41,
"life": 14
},
{
"hand_size": 7,
"graveyard": [
{
"name": "Three Steps Ahead",
"id": "p6"
},
{
"name": "Soul-Guide Lantern",
"id": "p20"
},
{
"name": "Spell Snare",
"id": "p25"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"id": "p4"
},
{
"tapped": false,
"name": "Sunken Citadel",
"id": "p2"
},
{
"tapped": false,
"name": "Island",
"id": "p14"
},
{
"tapped": false,
"name": "Fountainport",
"id": "p3"
},
{
"tapped": false,
"name": "Demolition Field",
"id": "p1"
},
{
"tapped": false,
"name": "Island",
"id": "p33"
}
],
"name": "o3 Valley",
"exile": [
{
"name": "Three Steps Ahead",
"id": "p5"
}
],
"library_size": 43,
"life": 5,
"hand": [
{
"mana_cost": "{W}{U}",
"name": "No More Lies",
"id": "p8"
},
{
"mana_cost": "{W}",
"name": "Seam Rip",
"id": "p9"
},
{
"mana_cost": "{U}",
"name": "Spell Snare",
"id": "p10"
},
{
"mana_cost": "{3}{W}{W}",
"name": "Elspeth, Storm Slayer",
"id": "p19"
},
{
"mana_cost": "{2}{W}{W}",
"name": "Day of Judgment",
"id": "p21"
},
{
"mana_cost": "{1}{U}",
"name": "Consult the Star Charts",
"id": "p26",
"playable": true
},
{
"mana_cost": "{X}{U}{U}",
"name": "Wan Shi Tong, Librarian",
"id": "p36",
"power": "1",
"toughness": "1",
"playable": true
}
]
}
],
"available": true,
"step": "Declare Blockers",
"combat": [
{
"blocked": false,
"defending": "o3 Valley",
"attackers": [
{
"name": "Duelist of the Mind",
"id": "p24",
"power": "2",
"toughness": "3"
}
]
},
{
"blocked": false,
"defending": "o3 Valley",
"attackers": [
{
"name": "Quantum Riddler",
"id": "p28",
"power": "4",
"toughness": "6"
}
]
}
],
"turn": 9
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Stormchaser's Talent, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{U}",
"name": "Stormchaser's Talent",
"rules": [
"(Gain the next level as a sorcery to add its ability.)",
"When {this} enters, create a 1/1 blue and red Otter creature token with prowess.",
"{3}{U}: Level 2",
"When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.",
"{5}{U}: Level 3",
"Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess."
],
"type": "Enchantment — Class"
}o3 Valleyllm
get_oracle_text(object_ids=[], card_name=Duelist of the Mind, card_names=[], object_id=)
{
"success": true,
"mana_cost": "{1}{U}",
"name": "Duelist of the Mind",
"rules": [
"Flying",
"Vigilance",
"{this}'s power is equal to the number of cards you've drawn this turn.",
"Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn."
],
"power": "0",
"type": "Creature — Human Advisor",
"toughness": "3"
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=2, mana_plan=["p4","p14"], attackers=[], blockers=[], id=p36, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2",
"warning": "Both id and index provided; used id=p36, ignored index=2",
"mana_plan_set": true,
"mana_plan_size": 2
}o3 Valleyllm
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=0, mana_plan=[], attackers=[], blockers=[], id=, text=)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "amount_0"
}DSV3 Worrierllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"players": "DSV3 Worrier(you,14hp), o3 Valley(5hp)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T9 Combat/Declare Blockers (DSV3 Worrier)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Into the Flood Maw",
"index": 0,
"action": "cast",
"id": "p36"
},
{
"mana_cost": "{U}",
"name": "Into the Flood Maw",
"index": 1,
"action": "cast",
"id": "p7"
},
{
"mana_cost": "{R}",
"name": "Torch the Tower",
"index": 2,
"action": "cast",
"id": "p10"
}
]
}thinkingDSV3 Worrier
Declare blockers step again? Ability on stack. I have Into the Flood Maw (draw 2 cards, discard 2 cards) playable. I can cast it. Might be good to draw into more gas. I have 4 untapped lands, 1U cost. I can cast it.
But maybe I should wait until after combat damage. If opponent has no blockers, I win now. Let's see if they block. If they block, I could use Torch the Tower to kill a blocker.
I'll wait.
llmchoose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Worrierllm
pass_priority()
{
"actions_passed": 1,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false
}o3 ValleymcpAttack with
raw
choose_action(amount=0, answer=false, amounts=[], auto_tap=false, pile=0, index=1, mana_plan=[], attackers=[], blockers=[], id=p3, text=)
{
"retryable": false,
"success": false,
"error_code": "no_pending_action",
"game_over": true,
"error": "No pending action after 10s wait",
"player_dead": true
}gamespectator6 has started watching
gameDSV3 Worrier chooses that they take the first turn
gameDSV3 Worrier draws seven cards
gameo3 Valley draws seven cards
gameDSV3 Worrier keeps hand
gameo3 Valley keeps hand
gameTURN 1 for DSV3 Worrier (20 - 20)
— Upkeep —
gameDSV3 Worrier skips Draw step
— Precombat Main —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 2 for o3 Valley (20 - 20)
— Upkeep —
gameo3 Valley draws a card
— Draw Step —
— Precombat Main —
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
gameo3 Valley puts Island from hand onto the Battlefield
gameo3 Valley plays Island
— End Step —
gameTURN 3 for DSV3 Worrier (20 - 20)
— DSV3 Worrier's Turn 2 —
gameDSV3 Worrier draws a card
— Draw Step —
— Precombat Main —
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
gameDSV3 Worrier loses 2 life from Steam Vents
gameDSV3 Worrier puts Steam Vents from hand onto the Battlefield
gameDSV3 Worrier plays Steam Vents
— End Step —
gameTURN 4 for o3 Valley (18 - 20)
— Upkeep —
gameo3 Valley draws a card
— Draw Step —
— Precombat Main —
gameSunken Citadel: o3 Valley has chosen White
gameo3 Valley puts Sunken Citadel from hand onto the Battlefield
gameo3 Valley plays Sunken Citadel
minor blunder
Sunken Citadel enters tapped and the player chose White as its color.
Sunken Citadel enters tapped and the player chose White as its color. Looking at the hand, the only white card is Seam Rip (W) and No More Lies (WU). However, the deck appears to be primarily Blue-based (Spell Snare, Three Steps Ahead x2, No More Lies). Choosing Blue would provide much more flexibility - it could cast Spell Snare, and contribute to Three Steps Ahead or No More Lies. With only an Island in play, Blue mana is the primary need. The Sunken Citadel's special ability adds two mana of the chosen color for land abilities, but that's a niche use. For general casting, Blue would have been far more useful since most cards in hand require blue mana. White is only needed for Seam Rip (1W) and partially for No More Lies (WU), but Blue is needed for almost everything.
Analysis
Action taken: Chose White for Sunken Citadel's color
Better line: Choose Blue for Sunken Citadel, as the hand is heavily blue-dependent (Spell Snare, Two Three Steps Ahead, No More Lies all need blue). With only one Island, blue mana is the bottleneck. Fountainport and Demolition Field provide colorless, so the colored source should be blue.
major blunder
Three Steps Ahead was cast with Spree, requiring at least one mode to be chosen.
Three Steps Ahead was cast with Spree, requiring at least one mode to be chosen. The player had already started casting the spell (it's on the stack) and needed to select the 'Draw two cards, then discard a card' mode for {2} additional cost (total {U} + {2} = 3 mana, which they could pay with Island + Sunken Citadel producing 2 mana... actually they only have 2 lands). Wait - let me reconsider. They have Island (untapped) and Sunken Citadel (tapped). So they only have 1 mana available. They can't actually pay for any mode of Three Steps Ahead beyond the base {U}. But Spree requires choosing at least one additional cost mode. The cheapest mode is the draw mode at +{2} (total 3 mana) or counter at +{1}{U} (total 3 mana). With only 1 untapped land, they can't pay for any mode. So casting Three Steps Ahead was itself the mistake - they cast a spell they couldn't afford to complete. By canceling the mode selection, the spell fizzles and they've wasted the card. This is a major error - they threw away Three Steps Ahead, one of their best cards, for nothing.
Analysis
Action taken: Cast Three Steps Ahead with only 1 available mana, then canceled mode selection, wasting the card.
Better line: Should not have cast Three Steps Ahead this turn. Should have played a land (Demolition Field or Fountainport) and passed, holding Three Steps Ahead and countermagic for future turns.
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 5 for DSV3 Worrier (18 - 20)
— DSV3 Worrier's Turn 3 —
gameDSV3 Worrier draws a card
— Draw Step —
— Precombat Main —
gameMultiversal Passage: Chosen basic land type is Island
gameDSV3 Worrier loses 2 life from Multiversal Passage
gameDSV3 Worrier puts Multiversal Passage from hand onto the Battlefield
gameDSV3 Worrier plays Multiversal Passage
moderate blunder
Quantum Riddler can be cast via Warp for {1}{U} (2 mana), producing a 4/6 flyer that draws a card on ETB - a vastly supe…
Quantum Riddler can be cast via Warp for {1}{U} (2 mana), producing a 4/6 flyer that draws a card on ETB - a vastly superior play to Duelist of the Mind which enters as a 0/3. The opponent has only 1 untapped mana so countermagic is unlikely.
Analysis
Action taken: Cast Duelist of the Mind (a 0-power creature that needs cards drawn to have any attack power)
Better line: Warp Quantum Riddler for {1}{U} to get a 4/6 flyer plus draw a card, presenting a much stronger threat while the opponent is mostly tapped out
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 6 for o3 Valley (16 - 20)
— Upkeep —
gameo3 Valley draws a card
— Draw Step —
— Precombat Main —
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
gameo3 Valley puts Island from hand onto the Battlefield
gameo3 Valley plays Island
— End Step —
gameTURN 7 for DSV3 Worrier (16 - 20)
— DSV3 Worrier's Turn 4 —
gameDSV3 Worrier draws a card
— Draw Step —
— Precombat Main —
minor blunder
Cast a spell before making their land drop.
Cast a spell before making their land drop. They have Riverpyre Verge and Steam Vents in hand and should play a land first before casting spells. Playing Riverpyre Verge first (enters untapped with Steam Vents providing Mountain type) gives 3 mana total, allowing them to cast Stormchaser's Talent for U and still hold up 2 mana for No More Lies on the opponent's turn.
Analysis
Action taken: Cast Stormchaser's Talent before playing a land
Better line: Play Riverpyre Verge first, then cast Stormchaser's Talent, leaving UW open for No More Lies
moderate blunder
o3 Valley cast Three Steps Ahead choosing the draw-two mode (cost U + 2 = 3 mana total with Spree) but then cancelled th…
o3 Valley cast Three Steps Ahead choosing the draw-two mode (cost U + 2 = 3 mana total with Spree) but then cancelled the spell entirely. This wastes the entire turn's mana and misses out on drawing two cards and filtering. The hand has reactive spells (No More Lies, Spell Snare, Three Steps Ahead) and lands, but drawing two cards on turn 4 when the opponent has no board pressure and only lands is excellent — it digs toward threats like Duelist of the Mind or Stormchaser's Talent while still having future turns to hold up counters. The opponent has no creatures and only 2-3 lands, so there's minimal risk in tapping out. Cancelling the spell means the mana is wasted and the card stays in hand unused.
Analysis
Action taken: Cancelled Three Steps Ahead after putting it on the stack, wasting the turn without advancing the game plan.
Better line: Complete the Three Steps Ahead choosing the draw-two mode to draw 2 cards and discard 1, improving hand quality and digging for threats while the opponent has no board presence to punish tapping out.
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
gameDSV3 Worrier puts Riverpyre Verge from hand onto the Battlefield
gameDSV3 Worrier plays Riverpyre Verge
gameDSV3 Worrier casts Stormchaser's Talent from hand
gameDSV3 Worrier puts Stormchaser's Talent from stack onto the Battlefield
gameDSV3 Worrier - Ability triggers: Stormchaser's Talent - When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
gameDSV3 Worrier creates a Otter Token token
minor blunder
Tapping out on own turn to cast Three Steps Ahead (draw mode) when already holding 7 cards including No More Lies and Sp…
Tapping out on own turn to cast Three Steps Ahead (draw mode) when already holding 7 cards including No More Lies and Spell Snare. This gives the opponent a free turn to develop without fear of countermagic. The opponent has Stormchaser's Talent that could be leveled up, and could deploy additional threats.
Analysis
Action taken: Cast Three Steps Ahead (draw 2, discard 1) in postcombat main, tapping all 3 lands
Better line: Play Fountainport or Demolition Field as a 4th land and pass the turn holding up No More Lies or Spell Snare to interact with the opponent's next play. The card advantage from Three Steps Ahead is marginal when already at 7 cards in hand.
major blunder
Three Steps Ahead was cast with Spree, meaning at least one mode must be chosen.
Three Steps Ahead was cast with Spree, meaning at least one mode must be chosen. The player chose 'Cancel' instead of selecting the 'Draw two cards, then discard a card' mode (costing {2} additional). Since Three Steps Ahead is already on the stack, canceling it wastes the card entirely for no effect. The player had 3 mana available (Island, Island, Sunken Citadel) and chose to spend {U} casting Three Steps Ahead but then canceled without selecting any mode, effectively throwing away the spell. The draw-two mode would have cost {1}{U} + {2} = {3}{U} total, which with the available lands (2 Islands + Sunken Citadel for 1 mana) gives only 3 mana, so the draw mode at total cost {3}{U} requires 4 mana. However, looking at the result 'o3 Valley draws a card' - it appears the spell resolved somehow. But choosing Cancel on mode selection for a Spree spell that's already been cast is a significant error - it wastes the card if the spell fizzles, or at minimum represents a failure to get value from the spell.
Analysis
Action taken: Chose 'Cancel' when selecting modes for Three Steps Ahead, declining to pick any mode for the Spree spell.
Better line: Should have selected 'Draw two cards, then discard a card' mode if mana was sufficient, or should not have cast Three Steps Ahead at all if unable to pay for any useful mode. The counter mode ({1}{U} + {1}{U} = {2}{U}{U}) could have been held up on the opponent's turn to counter a threat.
— End Step —
gameTURN 8 for o3 Valley (16 - 20)
— Upkeep —
gameo3 Valley draws a card
— Draw Step —
— Precombat Main —
— Beginning of Combat —
— Declare Attackers —
gameo3 Valley casts Three Steps Ahead (mode 3) from hand
gameo3 Valley draws two cards
gameo3 Valley discards Three Steps Ahead (source: Three Steps Ahead)
gameo3 Valley puts Three Steps Ahead from stack into their graveyard
— End Combat —
— Postcombat Main —
gameo3 Valley puts Fountainport from hand onto the Battlefield
gameo3 Valley plays Fountainport
minor blunder
Playing Fountainport instead of Demolition Field delays access to white mana.
Playing Fountainport instead of Demolition Field delays access to white mana. o3 Valley's hand is loaded with white spells (Day of Judgment, Elspeth, Seam Rip, No More Lies) but has no white sources on board. Demolition Field could be activated next turn to destroy an opponent's nonbasic land and search for a Plains, enabling the critical Day of Judgment against the growing Otter/prowess board.
Analysis
Action taken: Played Fountainport, which only produces colorless mana and has expensive, slow activated abilities.
Better line: Play Demolition Field, then next turn activate it (2 mana + tap + sacrifice) to destroy an opponent's nonbasic land and fetch a Plains, enabling Day of Judgment and other white spells.
gameo3 Valley casts Soul-Guide Lantern from hand
gameo3 Valley puts Soul-Guide Lantern from stack onto the Battlefield
gameo3 Valley - Ability triggers: Soul-Guide Lantern - When Soul-Guide Lantern enters, exile target card from a graveyard. - targeting Three Steps Ahead
gameo3 Valley moves Three Steps Ahead from graveyard to the exile zone (source: Soul-Guide Lantern)
gameo3 Valley sacrificed Soul-Guide Lantern (source: Soul-Guide Lantern)
gameo3 Valley activates: exile each opponent's graveyard. from Soul-Guide Lantern
— End Step —
gameTURN 9 for DSV3 Worrier (16 - 20)
— DSV3 Worrier's Turn 5 —
gameDSV3 Worrier draws a card
— Draw Step —
— Precombat Main —
gameDSV3 Worrier loses 2 life from Steam Vents
gameDSV3 Worrier puts Steam Vents from hand onto the Battlefield
gameDSV3 Worrier plays Steam Vents
gameDSV3 Worrier casts Duelist of the Mind from hand
gameDSV3 Worrier puts Duelist of the Mind from stack onto the Battlefield
— Beginning of Combat —
— Declare Attackers —
gameDSV3 Worrier attacks o3 Valley with 1 creature
— Declare Blockers —
gameo3 Valley loses 1 life at combat from Otter Token
— Combat Damage —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 10 for o3 Valley (14 - 19)
— Upkeep —
gameo3 Valley draws a card
— Draw Step —
— Precombat Main —
gameo3 Valley puts Demolition Field from hand onto the Battlefield
gameo3 Valley plays Demolition Field
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 11 for DSV3 Worrier (14 - 19)
— DSV3 Worrier's Turn 6 —
gameDSV3 Worrier draws a card
— Draw Step —
— Precombat Main —
gameDSV3 Worrier puts Island from hand onto the Battlefield
gameDSV3 Worrier plays Island
moderate blunder
DSV3 Worrier has Spirebluff Canal in hand but chose to cast Quantum Riddler for full cost (5 mana) before playing the la…
DSV3 Worrier has Spirebluff Canal in hand but chose to cast Quantum Riddler for full cost (5 mana) before playing the land. They control 6 lands already (Steam Vents, Multiversal Passage, Riverpyre Verge, Steam Vents, Island + one more), but playing Spirebluff Canal first would give them an additional mana, potentially leaving mana open after casting the Riddler. More importantly, casting a 5-mana creature into an opponent who has 5 lands (including untapped sources) and has already shown countermagic (Three Steps Ahead in graveyard/exile) is risky. The Warp cost of {1}{U} would let them deploy the Riddler at instant speed (likely on opponent's end step) for only 2 mana, dodging sorcery-speed removal and leaving mana open for their own interaction (Into the Flood Maw, Torch the Tower). Casting at full cost taps out most of their mana and walks into potential countermagic or removal, while the Warp option was clearly superior here.
Analysis
Action taken: Cast Quantum Riddler for full cost {3}{U}{U}, tapping most lands and deploying at sorcery speed.
Better line: Play Spirebluff Canal first, then cast Quantum Riddler using Warp {1}{U} at instant speed (on opponent's end step), keeping mana open for interaction like Into the Flood Maw or Torch the Tower.
gameDSV3 Worrier casts Quantum Riddler from hand
gameDSV3 Worrier puts Quantum Riddler from stack onto the Battlefield
gameDSV3 Worrier - Ability triggers: Quantum Riddler - When Quantum Riddler enters, draw a card.
gameDSV3 Worrier draws a card
— Beginning of Combat —
— Declare Attackers —
gameDSV3 Worrier attacks o3 Valley with 2 creatures
— Declare Blockers —
gameo3 Valley loses 1 life at combat from Otter Token
gameo3 Valley loses 2 life at combat from Duelist of the Mind
— Combat Damage —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 12 for o3 Valley (14 - 16)
— Upkeep —
gameo3 Valley draws a card
— Draw Step —
— Precombat Main —
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 13 for DSV3 Worrier (14 - 16)
— DSV3 Worrier's Turn 7 —
gameDSV3 Worrier draws a card
— Draw Step —
— Precombat Main —
gameDSV3 Worrier puts Spirebluff Canal from hand onto the Battlefield
gameDSV3 Worrier plays Spirebluff Canal
moderate blunder
Duelist of the Mind's power equals cards drawn this turn, so it's currently attacking as a 0/3 (0 damage).
Duelist of the Mind's power equals cards drawn this turn, so it's currently attacking as a 0/3 (0 damage). Casting Winternight Stories precombat would draw 3 cards, making Duelist a 3/3 flyer and triggering Otter's prowess for +1/+1, adding ~4 damage to the attack. With 5 lands available, casting Winternight Stories for 3 mana still leaves 2 mana open for Torch the Tower or Into the Flood Maw as interaction. The opponent has no creatures on board.
Analysis
Action taken: Passed on casting any spells precombat, attacking with Duelist of the Mind as a 0-power creature.
Better line: Cast Winternight Stories precombat to draw 3 cards, making Duelist of the Mind a 3/3 flyer with vigilance and triggering Otter prowess, then attack for significantly more damage while still holding up 2 mana for interaction.
— Beginning of Combat —
— Declare Attackers —
questionable
Spending 3 mana + 1 life during combat to create a Fish token is questionable when o3 Valley has Day of Judgment and Els…
Spending 3 mana + 1 life during combat to create a Fish token is questionable when o3 Valley has Day of Judgment and Elspeth in hand as their primary game plan, and importantly holds No More Lies, Spell Snare, and Consult the Star Charts as reactive spells. The Fish token doesn't meaningfully impact the board against DSV3 Worrier's Duelist of the Mind and Otter Token, and using 4 mana (3 + tap Fountainport) during their own combat phase means they can't hold up No More Lies + Spell Snare simultaneously on the opponent's turn. They have 5 lands but Fountainport is now tapped, leaving only 4 mana sources available. With Sunken Citadel producing WW for abilities, they can still cast No More Lies (WU), but the mana is tighter than it needs to be. Keeping mana open for counterspells against an aggressive Izzet tempo deck with Stormchaser's Talent is generally more important than a 1/1 Fish.
Analysis
Action taken: Activated Fountainport to create a 1/1 Fish token for 3 mana and 1 life during combat.
Better line: Hold up all mana for the opponent's turn to maximize flexibility with No More Lies and Spell Snare, or wait until the opponent's end step to create the Fish if the mana isn't needed for counters.
gameDSV3 Worrier attacks o3 Valley with 3 creatures
gameo3 Valley loses 1 life from Fountainport
gameo3 Valley activates: create a 1/1 blue Fish creature token. from Fountainport
gameo3 Valley creates a Fish Token token
— Declare Blockers —
gameAttacker: Otter Token (1/1) blocked by Fish Token (1/1)
gameFish Token deals 1 damage to Otter Token
gameOtter Token deals 1 damage to Fish Token
gameo3 Valley loses 1 life at combat from Duelist of the Mind
gameo3 Valley loses 4 life at combat from Quantum Riddler
— Combat Damage —
gameOtter Token died
gameFish Token died
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 14 for o3 Valley (14 - 10)
— Upkeep —
gameo3 Valley draws a card
— Draw Step —
— Precombat Main —
— Beginning of Combat —
— Declare Attackers —
questionable
Riverpyre Verge is arguably the weakest Demolition Field target.
Riverpyre Verge is arguably the weakest Demolition Field target. The opponent has multiple Islands/Mountains to enable it, and replacing it with a basic land barely changes their mana. A Steam Vents (typed Island Mountain, providing both colors untapped) or Spirebluff Canal would be slightly more disruptive to the opponent's color base.
Analysis
Action taken: Targeted Riverpyre Verge with Demolition Field
Better line: Target a Steam Vents or Spirebluff Canal instead, as these true dual lands are harder to replace with a single basic land. The difference is small but Riverpyre Verge is the least impactful target.
— End Combat —
— Postcombat Main —
— End Step —
gameo3 Valley discards down to 7 hand cards
— Cleanup —
gameo3 Valley discards Spell Snare
gameTURN 15 for DSV3 Worrier (14 - 10)
— DSV3 Worrier's Turn 8 —
gameDSV3 Worrier draws a card
— Draw Step —
— Precombat Main —
gameDSV3 Worrier casts Duelist of the Mind from hand
gameDSV3 Worrier puts Duelist of the Mind from stack onto the Battlefield
— Beginning of Combat —
— Declare Attackers —
gameDSV3 Worrier attacks o3 Valley with 2 creatures
— Declare Blockers —
gameo3 Valley loses 1 life at combat from Duelist of the Mind
gameo3 Valley loses 4 life at combat from Quantum Riddler
— Combat Damage —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 16 for o3 Valley (14 - 5)
— Upkeep —
gameo3 Valley draws a card
— Draw Step —
— Precombat Main —
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
gameo3 Valley puts Island from hand onto the Battlefield
gameo3 Valley plays Island
— End Step —
gameTURN 17 for DSV3 Worrier (14 - 5)
— DSV3 Worrier's Turn 9 —
gameDSV3 Worrier draws a card
— Draw Step —
— Precombat Main —
major blunder
o3 Valley is at 5 life facing a Duelist of the Mind (flying, vigilance) and Quantum Riddler (4/6 flying) on the opponent…
o3 Valley is at 5 life facing a Duelist of the Mind (flying, vigilance) and Quantum Riddler (4/6 flying) on the opponent's board, with Fear of Missing Out on the stack (which enables extra combat phases with delirium). Fear of Missing Out costs 2 mana (mana value 2), and o3 Valley has Spell Snare in hand which counters spells with mana value 2 — a perfect answer. Alternatively, No More Lies could counter it. By letting Fear of Missing Out resolve, the opponent gets an extra combat phase trigger (with delirium likely active given graveyard contents), which combined with the existing flying threats at 5 life is extremely dangerous. The opponent attacks with 2 creatures after this resolves, likely dealing lethal or near-lethal damage.
Analysis
Action taken: Declined to respond to Fear of Missing Out on the stack (chose -1, passing priority).
Better line: Cast Spell Snare targeting Fear of Missing Out (mana value 2) to counter it, preventing the extra combat phase and the additional threat on board. This preserves life total and buys time to cast Day of Judgment next turn.
gameDSV3 Worrier casts Fear of Missing Out from hand
gameDSV3 Worrier puts Fear of Missing Out from stack onto the Battlefield
gameDSV3 Worrier - Ability triggers: Fear of Missing Out - When Fear of Missing Out enters, discard a card, then draw a card.
gameDSV3 Worrier discards Quantum Riddler (source: Fear of Missing Out)
gameDSV3 Worrier draws a card
— Beginning of Combat —
— Declare Attackers —
gameDSV3 Worrier attacks o3 Valley with 2 creatures
— Declare Blockers —
gameo3 Valley announces a value of 0 for {X} (source: Wan Shi Tong, Librarian)
gameo3 Valley casts Wan Shi Tong, Librarian from hand
gameo3 Valley puts Wan Shi Tong, Librarian from stack onto the Battlefield
gameo3 Valley - Ability triggers: Wan Shi Tong, Librarian - When Wan Shi Tong, Librarian enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
gameo3 Valley loses 2 life at combat from Duelist of the Mind
gameo3 Valley loses 4 life at combat from Quantum Riddler
— Combat Damage —
gameo3 Valley has lost the game.
gameDSV3 Worrier has won the game
gameDSV3 Worrier has left XMage
gameo3 Valley has left XMage
DSV3 Worrier wins the game!