DSV3 Contra (Painter) vs Opus Detect (Jeskai Control)
3 minor, 8 questionable blunders
Season 1
/ 199
Stack
Game Log
chatOpus Detect: Interesting... you're mentioning Simian Spirit Guide. And you played a second Mountain. That gives you exactly {2} for Painter's Servant. But you chose to attack with Engineer instead of holding it up for the tap ability. Which tells me you don't have Painter's Servant in hand right now — you're hoping to draw into it. The attack is chip damage while you wait. 🔍
chatOpus Detect: Deployed a little friend. Notice how I'm still holding up 3 mana with a Wizard on the field? You know what that means for your artifacts... 🧙♂️🔥
chatOpus Detect: Ah, a Lightning Bolt to the face. The classic "bait" play. You want me to panic and use my removal early. But here's the thing — I already know what you're setting up. Two untapped Mountains, Painter's Servant costs exactly {2}... the question is whether you actually have it in hand. That attack with Engineer last turn says you didn't then. Did you draw it? Let's find out. 🕵️
chatOpus Detect: And there it is. Grindstone AND Goblin Engineer — gone in one spell. 🔥 The whole combo, up in flames. Literally. You sandbagged the Pyroblast to bait my counter, then went for the Bolt after I was tapped out. Clever sequence, but I read the Pyroblast coming. Now your graveyard tells the whole story: Great Furnace, Grindstone, Goblin Engineer. Three pieces of a puzzle that will never be assembled. What's left in that hand? I'm guessing a Painter's Servant with nowhere to go. 🕵️
chatOpus Detect: FORTH EORLINGAS! 🐎⚔️ Four knights riding in with trample and haste. No blockers, no combo, no escape. That's 9 damage coming at you. The case file reads: combo destroyed, board dismantled, cavalry arriving. Two more turns like this and it's over. Your hand has 2 cards — let me guess... Painter's Servant and a prayer? 🔍
chatOpus Detect: Interesting. You deployed a 2/2 Simian Spirit Guide — your last card in hand. The evidence points to desperation: no combo pieces left, no Bolts (2 already in the graveyard), just a monkey with no answers. My board reads lethal next turn through that blocker. The case is almost closed. 🔍📋
chatDSV3 Contra: Conventional wisdom says to Pyroblast Back to Basics. But maybe the real target isn't the card that's beating you now, but the card that can beat you next turn. Four 2/2 tokens with trample say hello. Pyroblast is red, Back to Basics is blue—but who's the real threat?
chatOpus Detect: Case closed. 🔍 The evidence was overwhelming: no blockers on the field, 10 power vs 10 life. The Swords to Plowshares was the final piece of the puzzle — remove the only witness, I mean blocker, and the verdict is lethal. GG!
thinkingOpus Detect
I'll choose to go first — being on the play gives a significant tempo advantage.
mcpOpus Detectraw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingOpus Detect
Good, I'm on the play. Now let's see what hand we're working with — should be a mulligan decision next.
thinkingOpus Detect
Excellent hand. Let me evaluate:
- **3 fetchlands** (Flooded Strand, Prismatic Vista, Scalding Tarn) — great mana fixing
- **Ponder** — cantrip to smooth draws on turn 1
- **Force of Will** + **Dress Down** (blue card to pitch) — free counterspell protection
- **Back to Basics** — powerful lock piece for turn 3
- **Dress Down** — flexible interaction with cantrip attached
This is a fantastic 7-card hand. Force of Will with a blue card to pitch, turn 1 Ponder, and Back to Basics on curve. Easy keep.
thinkingDSV3 Contra
I'll start by getting my action choices to see my opening hand and decide on the mulliganfunction_calls>
<invoke name="get_action_choices">
</invfunction_calls>
thinkingDSV3 Contra
I'll call pass_priority to see what decisions I need to make.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan down to 6 cards?",
"your_hand": [
{
"mana_cost": "{1}{R}",
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{1}{R}",
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"power": "1",
"toughness": "2"
},
{
"mana_cost": "{R}",
"name": "Goblin Welder",
"rules": [
"{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield."
],
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}",
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
]
},
{
"mana_cost": "{2}",
"name": "Painter's Servant",
"rules": [
"As {this} enters, choose a color.",
"All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors."
],
"power": "1",
"toughness": "3"
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
]
},
{
"name": "Raucous Theater",
"is_land": true,
"rules": [
"{T}: Add {B}.",
"{T}: Add {R}.",
"{this} enters tapped.",
"When {this} enters, surveil 1."
]
}
],
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "DSV3 Contra",
"library_size": 49,
"life": 20,
"hand": [
{
"mana_cost": "{1}{R}",
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"power": "1",
"id": "p1",
"toughness": "2"
},
{
"mana_cost": "{1}{R}",
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"power": "1",
"id": "p2",
"toughness": "2"
},
{
"mana_cost": "{R}",
"name": "Goblin Welder",
"rules": [
"{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield."
],
"power": "1",
"id": "p3",
"toughness": "1"
},
{
"mana_cost": "{1}",
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"mana_cost": "{2}",
"name": "Painter's Servant",
"rules": [
"As {this} enters, choose a color.",
"All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors."
],
"power": "1",
"id": "p5",
"toughness": "3"
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Raucous Theater",
"is_land": true,
"rules": [
"{T}: Add {B}.",
"{T}: Add {R}.",
"{this} enters tapped.",
"When {this} enters, surveil 1."
],
"id": "p7"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "Opus Detect",
"library_size": 49,
"life": 20
}
],
"action_pending": true
}Opus DetectmcpKeep hand
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "no"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=Keeping 7. Let's see what you're working...)
{
"success": true
}thinkingOpus Detect
Now let's proceed to the game. Time to start the game loop.
thinkingDSV3 Contra
Looking at this hand, I have the Painter's Servant + Grindstone combo (which can mill out an opponent instantly if I choose blue for Painter's Servant), but it costs a total of 5 mana to set up (2 for Servant, 3 for Grindstone activation). I have two Goblin Engineers which can help assemble the combo, plus a Goblin Welder for artifact recursion. I also have Pyroblast for protection/interaction and a Rakdos tapland.
However, this hand has only one land (entering tapped) and zero red mana sources that can produce mana on turn 1. I can't cast anything until turn 2 at the earliest (after the Theater comes in tapped). The combo pieces are expensive to cast and activate. With 7 cards but only 1 land, this is a risky keep. The conventional wisdom would be to mulligan a 1-land hand, but... sometimes you keep hands with powerful combos.
Actually, let me think: I need both Painter's Servant (2 mana) and Grindstone (3 mana to activate) to win. With only 1 land that enters tapped, I'm incredibly slow. I have no turn 1 play, turn 2 I can play the tapped land and have 1 mana available (but nothing to cast for 1 mana), turn 3 I might have 2 mana if I draw a second land, but still can't cast Painter's Servant until turn 3 at best. This is too slow and unreliable.
I should mulligan. I'll go to 6 cards
mcpMulliganraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Contra
Now I need to see the next action details. Let me get the action choices.
thinkingDSV3 Contra
Now I need to choose a card to put on the bottom of my library (since I mulliganed to 6, I choose 1 card to put on the bottom). I have a new hand with 7 cards, and I need to choose one to bottom.
Looking at this 6-card hand (after mulligan): Ancient Tomb, Goblin Engineer, Great Furnace, 3 Lightning Bolts, and Mountain. That's 3 lands (Ancient Tomb, Great Furnace, Mountain) and 3 Lightning Bolts plus a Goblin Engineer.
Ancient Tomb is a powerful land that gives 2 colorless but costs 2 life. Great Furnace and Mountain are basic red sources. The hand has lots of burn but only one creature (Goblin Engineer) and no combo pieces.
I need to choose which card to bottom. I have 3 Lightning Bolts - that's excessive. I should bottom one of them. However, I should also consider that Ancient Tomb is my only source of colorless mana for potential combo pieces later. But I'm bottoming a card, not discarding - it goes to the bottom of my library, so I'll eventually see it again.
I think bottoming one Lightning Bolt is correct. I'll keep the lands and the Goblin Engineer plus 2 Bolts. Let me choose the third Lightning Bolt (index 4, id p11).
mcpLightning Boltraw
choose_action(id=p11)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_4"
}thinkingDSV3 Contra
Now I need to see what the next action is.
<function_calls>
<invoke name="get_action_choices">
</invoke>
</function_calls>
thinkingDSV3 Contra
<function_calls>
<invoke name="pass_priority">
</invoke>
</function_calls>
thinkingDSV3 Contra
I'll call pass_priority to continue.
llmpass_priority()
{
"actions_passed": 0,
"action_type": "GAME_ASK",
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"recent_chat": [
"Opus Detect: Keeping 7. Let's see what you're working with... I'll be watching every play closely. 🔍"
],
"respond_with": "answer=true or answer=false",
"message": "Mulligan down to 5 cards?",
"your_hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
]
},
{
"mana_cost": "{1}{R}",
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"power": "1",
"toughness": "2"
},
{
"name": "Great Furnace",
"is_land": true,
"rules": [
"{T}: Add {R}."
]
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
]
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
]
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
]
}
],
"board": [
{
"hand_size": 6,
"is_active": false,
"is_you": true,
"name": "DSV3 Contra",
"library_size": 50,
"life": 20,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"mana_cost": "{1}{R}",
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"power": "1",
"id": "p2",
"toughness": "2"
},
{
"name": "Great Furnace",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p13"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "Opus Detect",
"library_size": 49,
"life": 20
}
],
"action_pending": true
}thinkingDSV3 Contra
Now I'm asked if I want to mulligan to 5 cards. I have 3 lands (Ancient Tomb, Great Furnace, Mountain), 2 Lightning Bolts, and a Goblin Engineer. That's actually a decent 6-card hand - it has lands (including Ancient Tomb which accelerates), early interaction (Bolts), and a creature that can help find artifacts. The hand can play Ancient Tomb on turn 1 for 2 colorless, then Great Furnace on turn 2 for red, letting me cast Goblin Engineer or Lightning Bolts.
Conventional wisdom says this is a keepable 6. But... let me think critically. I'm playing a Painter's Servant + Grindstone combo deck. This hand has no combo pieces and only one card that can search for them (Goblin Engineer). I need to draw into my combo or more tutors. However, Ancient Tomb gives me acceleration which is valuable for assembling the combo faster.
I think this hand is playable. It has mana, interaction, and a potential tutor. I'll keep at 6 cards.
mcpKeep handraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingDSV3 Contra
Now I need to see what action is pending. Let me get the action choices.
thinkingDSV3 Contra
It's my opponent's turn (Opus Detect is active). The game is asking if I want to play instants or activated abilities during their precombat main phase. I have no instants I can cast right now (no mana available) and no activated abilities on the battlefield (nothing in play yet). I should pass priority.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Contra
Now I need to see what's next.
thinkingDSV3 Contra
My opponent is declaring attackers. I have no creatures to block with and no instants I can cast (no mana available). I should pass.
Opus Detectllm
pass_priority()
{
"actions_passed": 2,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"context": "T1 Postcombat Main/Postcombat Main (Opus Detect) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Flooded Strand",
"index": 0,
"action": "land",
"id": "p5"
},
{
"name": "Prismatic Vista",
"index": 1,
"action": "land",
"id": "p8"
},
{
"name": "Scalding Tarn",
"index": 2,
"action": "land",
"id": "p9"
}
],
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"name": "Opus Detect",
"library_size": 49,
"life": 20,
"hand": [
{
"mana_cost": "{2}{U}",
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
},
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{U}",
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8",
"playable": true
},
{
"name": "Scalding Tarn",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"name": "DSV3 Contra",
"library_size": 50,
"life": 20
}
],
"action_pending": true
}thinkingOpus Detect
Turn 1, on the play. I want to play a fetchland and cast Ponder. Let me think about which fetch to play:
- **Scalding Tarn** — fetches Island or Mountain. Good to save for later if I need red.
- **Prismatic Vista** — fetches any basic. Flexible but can only get basics.
- **Flooded Strand** — fetches Plains or Island.
I should play a fetch, crack it for an Island, and cast Ponder. I'll play Scalding Tarn since it can get an Island, and I want to keep Prismatic Vista and Flooded Strand for later flexibility. Actually, let me think — if I'm playing Back to Basics (which locks nonbasics), I want to have basics in play. So I should crack a fetch now to get a basic Island for Ponder.
Let me play Scalding Tarn first.
mcpPlay Scalding Tarnraw
choose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingOpus Detect
Now I need to activate Scalding Tarn to fetch a basic Island and cast Ponder.
DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Good, let me activate Scalding Tarn to fetch an Island.
mcpActivate Scalding Tarnraw
choose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Contra
Now I should call pass_priority to continue.
Opus Detectmcp1. {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingOpus Detect
The fetch ability is on the stack. Let it resolve.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Interesting — I can see my deck has Islands, a Mountain, Tundra, and Volcanic Island. Since I have Back to Basics in hand and want to cast Ponder this turn, I should get a basic Island. This also plays around my own Back to Basics later.
mcpIslandraw
choose_action(id=p10)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingOpus Detect
Good, got my basic Island. Now let's cast Ponder.
Opus DetectmcpCast Ponder {U}
raw
choose_action(id=p7)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}Opus Detectllm
pass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Ponder"
}
],
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Select a card ORDER to put on the TOP of your library (last one chosen will be topmost)",
"required": true,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"context": "T1 Postcombat Main/Postcombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Brainstorm",
"target_type": "card",
"index": 0,
"id": "p18"
},
{
"name": "Island",
"target_type": "card",
"index": 1,
"id": "p14"
},
{
"name": "Mountain",
"target_type": "card",
"index": 2,
"id": "p15"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
}
],
"name": "Opus Detect",
"library_size": 48,
"life": 19,
"hand": [
{
"mana_cost": "{2}{U}",
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
},
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6",
"playable": true
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"name": "DSV3 Contra",
"library_size": 50,
"life": 20
}
]
}thinkingOpus Detect
Ponder reveals: **Brainstorm**, **Island**, **Mountain**.
Let me think about this. I want:
- Turn 2: Land drop + I want to reach 3 mana for Back to Basics on turn 3
- I have Flooded Strand and Prismatic Vista in hand as my land drops for turns 2 and 3
- Brainstorm is great — another cantrip that pairs well with fetchlands
So the top 3 are Brainstorm, Island, Mountain. I have fetchlands for land drops, so I don't urgently need the basics on top. I want Brainstorm on top to draw it. I should put: Island on bottom, Mountain next, Brainstorm on top. Actually wait — let me re-read: "last one chosen will be topmost."
So I want Brainstorm to be topmost (drawn next turn). Order: Island first, Mountain second, Brainstorm last (topmost).
Actually, I could also shuffle with Ponder... but these are decent. Brainstorm is excellent with my fetchlands. Let me keep this order.
Wait, I also need to check — do I want to shuffle? I have fetches that can shuffle later if needed. Let me keep Brainstorm on top.
mcpMountainraw
choose_action(id=p15)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2"
}thinkingOpus Detect
Now I need to put Island and Brainstorm. I want Brainstorm on top (last chosen = topmost). So I pick Island first, then Brainstorm.
mcpIslandraw
choose_action(id=p14)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingOpus Detect
I arranged the cards as: Mountain (bottom), Island (middle), Brainstorm (top). I know the top card is Brainstorm, which is excellent with my fetchlands. No need to shuffle — I want Brainstorm!
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingOpus Detect
Good, Ponder should now draw Brainstorm. Let me continue.
DSV3 Contrallm
pass_priority()
{
"actions_passed": 3,
"land_drops_used": 0,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"context": "T1 Precombat Main/Precombat Main (DSV3 Contra) YOUR_MAIN",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play spells and abilities",
"choices": [
{
"name": "Ancient Tomb",
"index": 0,
"action": "land",
"id": "p8"
},
{
"name": "Great Furnace",
"index": 1,
"action": "land",
"id": "p9"
},
{
"name": "Mountain",
"index": 2,
"action": "land",
"id": "p13"
},
{
"name": "Wooded Foothills",
"index": 3,
"action": "land",
"id": "p14"
}
],
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"name": "DSV3 Contra",
"library_size": 49,
"life": 20,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{1}{R}",
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"power": "1",
"id": "p2",
"toughness": "2"
},
{
"name": "Great Furnace",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p9",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p13",
"playable": true
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14",
"playable": true
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 47,
"life": 19
}
],
"action_pending": true
}thinkingDSV3 Contra
Now it's my turn! I drew a Wooded Foothills. Looking at my hand: Ancient Tomb, Great Furnace, Mountain, Wooded Foothills, Goblin Engineer, and 2 Lightning Bolts.
I can play a land. I have 4 lands in hand. Ancient Tomb gives me 2 colorless but costs 2 life. Great Furnace and Mountain give red. Wooded Foothills can fetch a Mountain or Forest (but I'm playing red artifact combo, so probably Mountain).
For turn 1, I should probably play Ancient Tomb to get acceleration. I can then play Goblin Engineer next turn with the 2 colorless from Tomb. But wait - Goblin Engineer costs {1}{R}, not just {1}{R}. Actually Goblin Engineer is {1}{R} - that's 1 generic and 1 red. Ancient Tomb gives {C}{C} (colorless), not red. So I'd need a red source too.
Actually, looking at my hand: Ancient Tomb gives me 2 colorless next turn. Great Furnace or Mountain give red. If I play Ancient Tomb now, next turn I could play a Mountain or Great Furnace and have {C}{C}{R} available - enough for Goblin Engineer ({1}{R}) plus {C} leftover.
That seems good. But conventional wisdom might say play the fetchland first to get the land untapped next turn... but Tomb gives immediate acceleration.
Actually, I should play Ancient Tomb. It gives me 2 mana on turn 2 instead of 1. Let me play it.
mcpPlay Ancient Tombraw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Contra
Now I need to see what's next. I've played Ancient Tomb, so I should have priority again with 3 other lands still playable.
thinkingDSV3 Contra
I have 1 untapped land (Ancient Tomb) and can play another land this turn. I have Great Furnace, Mountain, and Wooded Foothills in hand. I should probably play Wooded Foothills now to have it available to fetch next turn if needed. But actually, I can only play one land per turn, and I already played Ancient Tomb. So I'm done with land plays for this turn.
I could tap Ancient Tomb for {C}{C} and play... nothing. All my spells require red mana (Goblin Engineer {1}{R}, Lightning Bolt {R}). I have no colorless spells. So I should pass.
Wait, I could crack the Foothills now to get a Mountain, but that would cost 1 life and sacrifice the Foothills. Not worth it on turn 1 when I have other lands in hand.
I'll pass priority.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Contra
Now I should see what's next.
thinkingDSV3 Contra
I'm declaring attackers. I have no creatures, so I should pass (no attacks).
<functioninvoke name="chooseparameter name="answer" string="false">false</parameterinvoke>
</function_calls>
DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus Detectllm
pass_priority(until=end_of_turn)
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 5,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Brainstorm",
"index": 0,
"action": "cast",
"id": "p18"
},
{
"name": "Flooded Strand",
"index": 1,
"action": "land",
"id": "p5"
},
{
"name": "Island",
"index": 2,
"action": "land",
"id": "p14"
},
{
"name": "Prismatic Vista",
"index": 3,
"action": "land",
"id": "p8"
}
],
"board": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
}
],
"name": "Opus Detect",
"library_size": 46,
"life": 19,
"hand": [
{
"mana_cost": "{2}{U}",
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"mana_cost": "{U}",
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
},
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Island",
"is_land": true,
"rules": [
"{T}: Add {U}."
],
"id": "p14",
"playable": true
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
}
],
"name": "DSV3 Contra",
"library_size": 49,
"life": 20
}
]
}thinkingOpus Detect
Interesting! My opponent played **Ancient Tomb** on their turn 1. That's a big tell — Ancient Tomb means they're on a fast mana artifact-heavy strategy, probably something aggressive or combo-oriented. They might be on Eldrazi, Shops/Stax, or some kind of fast combo.
Now it's my Turn 2. I drew Brainstorm from Ponder (as planned) and also drew an Island. My hand:
- Back to Basics, Brainstorm, Dress Down, Flooded Strand, Force of Will, Island, Prismatic Vista
Key strategic thinking:
- I should play a land for turn. With Back to Basics in hand, Ancient Tomb from opponent is great news — B2B will lock them out!
- I want 3 mana for B2B on turn 3.
- I should save Brainstorm + fetchland for later value. But actually, I could Brainstorm now to dig deeper and put back cards I don't need.
Actually, let me think about sequencing:
1. Play a fetchland (Flooded Strand or Prismatic Vista) as my land drop
2. Hold Brainstorm for opponent's turn or save it with fetch to shuffle away bad cards
3. Next turn, play another land and cast Back to Basics
I should play **Flooded Strand** as my land drop. This gives me 2 mana sources (Island + Flooded Strand). Then next turn I can play Prismatic Vista or Island, crack a fetch for a basic, and have 3 mana for B2B.
Actually wait — I want to Brainstorm before I fetch to maximize value. Let me play the basic Island as my land drop (so I have 2 Islands), then save Brainstorm + fetchlands for later when I can fetch-shuffle away bad cards.
Hmm, but I should think about Back to Basics timing. If I play Island now, I have 2 basics. Turn 3: play another land (fetch → basic), have 3 basics, cast B2B. That's clean.
Let me play the basic Island.
mcpPlay Islandraw
choose_action(id=p14)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingOpus Detect
Good, played Island. Now I have 2 untapped Islands. Let me check what I can do with 2 mana — I could cast Brainstorm (1 mana) or Dress Down (2 mana, flash). I think I should hold Brainstorm for now and save it to pair with a fetchland shuffle later. Let me pass priority and hold up mana for potential responses.
thinkingOpus Detect
I'll hold Brainstorm and Dress Down — both have flash or instant speed. I have Force of Will + Dress Down (blue card to pitch) for protection, and I can Brainstorm on opponent's end step if nothing interesting happens. Let me pass and see what my opponent does.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=Ancient Tomb turn 1, interesting... Fast...)
{
"success": true
}Opus Detectllm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T2 Postcombat Main/Postcombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Brainstorm",
"index": 0,
"action": "cast",
"id": "p18"
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 1,
"action": "cast",
"id": "p4"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
}
],
"name": "Opus Detect",
"library_size": 46,
"life": 19,
"hand": [
{
"mana_cost": "{2}{U}",
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"mana_cost": "{U}",
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
}
],
"name": "DSV3 Contra",
"library_size": 49,
"life": 20
}
]
}thinkingOpus Detect
Still postcombat main. I should pass here too — I want to hold up mana and cast Brainstorm on my opponent's end step. That way I can see what they do and react accordingly.
DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 4,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (DSV3 Contra) YOUR_MAIN",
"recent_chat": [
"Opus Detect: Ancient Tomb turn 1, interesting... Fast mana, huh? I'm already building a profile. Let's see what comes next. 🕵️"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Ancient Tomb",
"index": 0,
"action": "land",
"id": "p18"
},
{
"name": "Great Furnace",
"index": 1,
"action": "land",
"id": "p9"
},
{
"name": "Mountain",
"index": 2,
"action": "land",
"id": "p13"
},
{
"name": "Wooded Foothills",
"index": 3,
"action": "land",
"id": "p14"
}
],
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
}
],
"name": "DSV3 Contra",
"library_size": 48,
"life": 20,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{R}",
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"power": "1",
"id": "p2",
"toughness": "2"
},
{
"name": "Great Furnace",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p9",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p13",
"playable": true
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14",
"playable": true
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
}
],
"name": "Opus Detect",
"library_size": 46,
"life": 19
}
]
}Opus DetectmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Contra
Now it's my turn 2. I drew another Ancient Tomb! I have 2 Ancient Tombs in hand now. I currently have 1 Ancient Tomb untapped on battlefield. I need to play a land and cast something.
My options: Play a red source (Great Furnace or Mountain) so I can cast Goblin Engineer or Lightning Bolt. Or play Wooded Foothills. Or play a second Ancient Tomb for more acceleration but more life loss.
I want to cast Goblin Engineer this turn if possible. I have Ancient Tomb untapped, which gives {C}{C}. I need {R} for Goblin Engineer. If I play Great Furnace or Mountain, I can tap Ancient Tomb for {C}{C} and the new land for {R} to cast Goblin Engineer ({1}{R}).
Actually wait - Goblin Engineer costs {1}{R}, that's 1 generic and 1 red. With Ancient Tomb ({C}{C}) and a Mountain ({R}), I have {C}{C}{R}. That's exactly enough for Goblin Engineer. Perfect.
So I should play Mountain (or Great Furnace) and then cast Goblin Engineer. Let me play Mountain.
mcpPlay Mountainraw
choose_action(id=p13)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingDSV3 Contra
Now I need to see what I can play. I should be able to cast Goblin Engineer now.
thinkingDSV3 Contra
Perfect! I can cast Goblin Engineer. Let me cast it. When it enters, I'll get to search for an artifact card and put it into my graveyard. In a Painter's Servant + Grindstone deck, I want to put either Painter's Servant or Grindstone into my graveyard so I can later reanimate it with the Engineer's ability.
Painter's Servant costs {2} and Grindstone costs {1}. Both have mana value 3 or less, so I can reanimate either. Which is better to have in graveyard? Probably Grindstone, since it's cheaper to cast from hand if I draw it (1 mana vs 2 for Painter). But actually, Engineer's ability requires sacrificing an artifact and paying {R} plus tapping. If I have Grindstone in graveyard, I need an artifact to sacrifice. If I have Painter in graveyard, same issue.
Actually, maybe I should put Painter's Servant in graveyard since it's more expensive to hardcast. But I need to draw into the other piece. Hmm.
Let me cast Goblin Engineer first, then decide when the trigger resolves.
mcpCast Goblin Engineer {1}{R}raw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Contra
Now I need to see what's next. Probably need to pay mana for Goblin Engineer.
thinkingDSV3 Contra
I see my lands are tapped and I have {C} in my mana pool. Goblin Engineer cost {1}{R} - I paid {C} from Ancient Tomb and {R} from Mountain, leaving {C} floating. Good.
The Goblin Engineer is on the stack. I should pass priority to let it resolve.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Contra
Now I need to see what's next.
thinkingDSV3 Contra
Goblin Engineer has resolved and its "enters the battlefield" trigger is on the stack (the "Ability"). I need to decide whether to use the ability. I should use it - I want to search for an artifact card to put into my graveyard.
Let me pass to let the trigger resolve.
Opus Detectllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (DSV3 Contra)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Brainstorm",
"index": 0,
"action": "cast",
"id": "p18"
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 1,
"action": "cast",
"id": "p4"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
}
],
"name": "Opus Detect",
"library_size": 46,
"life": 19,
"hand": [
{
"mana_cost": "{2}{U}",
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"mana_cost": "{U}",
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
}
]
},
{
"hand_size": 5,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
}
],
"name": "DSV3 Contra",
"library_size": 48,
"mana_pool": {
"C": 1
},
"life": 18
}
]
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
**Goblin Engineer!** Very revealing. They tapped Ancient Tomb (took 2 damage, now at 18) and played a Mountain + Goblin Engineer. The Engineer has a triggered ability on the stack — "When this enters, you may search your library for an artifact card, put it into your graveyard."
This is a **red artifact combo deck**. Goblin Engineer tutors an artifact to the graveyard and can later return artifacts with MV 3 or less. They might be setting up something like Painter's Servant + Grindstone, or some other artifact combo.
Now, should I respond to the Engineer's trigger? The trigger just puts an artifact in their graveyard — it doesn't put it on the battlefield yet. I could cast Dress Down in response to remove the Engineer's abilities, which would fizzle the ETB trigger... wait, the trigger is already on the stack. Dress Down removes abilities from creatures, but the trigger is already independent on the stack. Actually no — Dress Down says "Creatures lose all abilities." If I cast it with the trigger on the stack, the trigger was already created and is independent of the source. So Dress Down won't counter the trigger.
Actually, I should let this resolve and save my Force of Will for whatever they tutor up. They're setting up for a later play. Let me pass.
DSV3 Contrallm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"context": "T2 Precombat Main/Precombat Main (DSV3 Contra) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "When Goblin Engineer enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
}
],
"name": "DSV3 Contra",
"library_size": 48,
"mana_pool": {
"C": 1
},
"life": 18,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"name": "Great Furnace",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
}
],
"name": "Opus Detect",
"library_size": 46,
"life": 19
}
],
"action_pending": true
}Opus DetectmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}DSV3 Contramcptrue
raw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Contra
Now I need to search for an artifact card and put it into my graveyard. Let me get the choices.
thinkingDSV3 Contra
I need to choose an artifact card to put into my graveyard. I have many options. The key combo pieces are Grindstone and Painter's Servant. I see 2 Grindstones (p4, p25) and 4 Painter's Servants (p5, p30, p31, p32).
I also have Lotus Petals, Chaos Defiler, Ensnaring Bridge, etc.
I should put Grindstone into my graveyard because:
1. It costs {1} to cast from hand vs Painter's Servant costs {2}
2. I can reanimate Grindstone with Goblin Engineer later by sacrificing something (maybe a Lotus Petal or Great Furnace)
3. Grindstone's activation cost is {3}, Painter's Servant is {2} - but I need both anyway.
Actually, wait. If I put Grindstone in graveyard, I need an artifact to sacrifice to reanimate it. I have Great Furnace in hand (can play it as a land) or Lotus Petal in library. But Lotus Petal is also useful for mana acceleration.
Maybe I should put Painter's Servant in graveyard since it's more expensive to cast from hand. But then I need to draw Grindstone naturally.
Actually, I think Grindstone is better in graveyard because it's cheaper to hardcast if I draw it, and I can reanimate it with Goblin Engineer using a Lotus Petal sacrifice.
Let me pick Grindstone (p4).
mcpGrindstoneraw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}thinkingDSV3 Contra
Now I need to see what's next.
thinkingDSV3 Contra
Good! Grindstone is now in my graveyard. I have {C} floating in my mana pool. I have Goblin Engineer on the battlefield. I can't activate its ability yet because it has summoning sickness. I also have 1 floating colorless mana that will disappear at the end of this phase.
I should probably use the floating mana for something, but I only have Lightning Bolts in hand which cost {R}, not colorless. I could play Wooded Foothills and crack it for a Mountain, but that costs 1 life and sacrifices the land - not worth it for just {C} mana.
Actually wait, I have Great Furnace in hand which is a land that produces {R}. I could play it as my land for the turn! But I already played a land this turn (Mountain). Can I play a second land? No, only one land per turn normally. I already played Mountain.
So I should pass. The floating {C} will be lost, but that's okay.
Let me pass priority.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Contra
Now I should pass priority again to move to combat.
Opus Detectllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"context": "T2 Combat/Declare Attackers (DSV3 Contra)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{U}",
"name": "Brainstorm",
"index": 0,
"action": "cast",
"id": "p18"
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 1,
"action": "cast",
"id": "p4"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
}
],
"name": "Opus Detect",
"library_size": 46,
"life": 19,
"hand": [
{
"mana_cost": "{2}{U}",
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"mana_cost": "{U}",
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
}
],
"name": "DSV3 Contra",
"library_size": 47,
"life": 18
}
],
"action_pending": true
}thinkingOpus Detect
**Grindstone in the graveyard!** Now I know exactly what they're doing — **Painter's Servant + Grindstone combo**. Goblin Engineer tutored Grindstone to the graveyard. The plan is:
1. Play Painter's Servant (names a color, makes all cards that color)
2. Use Goblin Engineer to bring back Grindstone from graveyard (sacrifice an artifact, return Grindstone)
3. Activate Grindstone — since Painter's Servant makes all cards share a color, Grindstone mills the entire library in one activation
This is a classic Legacy combo. I need to be ready with Force of Will for Painter's Servant, or I can lock them out with Back to Basics since they're on Ancient Tomb + Mountain (one basic, one nonbasic).
For now, it's their combat step. Engineer is summoning sick, so no attacks. Let me pass.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=Goblin Engineer putting Grindstone in th...)
{
"success": true
}Opus Detectllm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Brainstorm",
"index": 0,
"action": "cast",
"id": "p18"
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 1,
"action": "cast",
"id": "p4"
},
{
"name": "Flooded Strand",
"index": 2,
"action": "land",
"id": "p5"
},
{
"name": "Mountain",
"index": 3,
"action": "land",
"id": "p15"
},
{
"name": "Prismatic Vista",
"index": 4,
"action": "land",
"id": "p8"
}
],
"board": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
}
],
"name": "Opus Detect",
"library_size": 45,
"life": 19,
"hand": [
{
"mana_cost": "{2}{U}",
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"mana_cost": "{U}",
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p15",
"playable": true
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
}
],
"name": "DSV3 Contra",
"library_size": 47,
"life": 18
}
]
}thinkingOpus Detect
Turn 3! I drew a **Mountain**. My hand: Back to Basics, Brainstorm, Dress Down, Flooded Strand, Force of Will, Mountain, Prismatic Vista.
Now the key decision: **Cast Back to Basics this turn!**
I need 3 mana (2U). I have 2 Islands. If I play Mountain as my land drop, I have 2 Islands + Mountain = exactly {2}{U} for Back to Basics.
Back to Basics will lock down their Ancient Tomb! It won't untap during their untap step. They'll only have Mountain for mana. That severely limits their ability to combo off — Goblin Engineer needs {R}, {T}, sacrifice an artifact to activate, and they'd need additional mana for Painter's Servant ({2}).
Wait, but their Ancient Tomb is already tapped. If I cast B2B now, it won't untap next turn. Their Mountain is also tapped. So they'll untap Mountain only (basic) but Ancient Tomb stays tapped.
Actually, let me think about whether I should Brainstorm first. I could:
1. Play Mountain → cast Back to Basics (uses all 3 mana, can't hold up Force of Will)
2. Brainstorm first to see if I find better cards → then B2B
But if I Brainstorm, I use 1 mana and only have 2 left — not enough for B2B (costs {2}{U}).
Actually wait — play Mountain (3 lands), cast Brainstorm (1 mana, 2 left), then I only have 2 mana left, not enough for B2B. So it's one or the other.
B2B is devastating here. Their only basic is Mountain. Ancient Tomb stays tapped. They can't combo off with just 1 red mana per turn. Let's slam it!
mcpPlay Mountainraw
choose_action(id=p15)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}thinkingOpus Detect
Good, played Mountain. Now cast Back to Basics!
Opus DetectmcpCast Back to Basics {2}{U}
raw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingOpus Detect
B2B is on the stack. Let me pass priority and see if they have a response.
DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 6,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (DSV3 Contra) YOUR_MAIN",
"recent_chat": [
"Opus Detect: Goblin Engineer putting Grindstone in the yard... I see. Painter's Servant is next, isn't it? Classic combo. I'm watching for it. 🎨🔍"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Ancient Tomb",
"index": 0,
"action": "land",
"id": "p18"
},
{
"name": "Great Furnace",
"index": 1,
"action": "land",
"id": "p9"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 2,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 3,
"action": "cast",
"id": "p12"
},
{
"name": "Mountain",
"index": 4,
"action": "land",
"id": "p36"
},
{
"name": "Wooded Foothills",
"index": 5,
"action": "land",
"id": "p14"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
}
],
"name": "DSV3 Contra",
"library_size": 46,
"life": 18,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18",
"playable": true
},
{
"name": "Great Furnace",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p9",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12",
"playable": true
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p36",
"playable": true
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
}
],
"name": "Opus Detect",
"library_size": 45,
"life": 19
}
]
}thinkingDSV3 Contra
Now it's my turn 3! I drew another Mountain. My opponent played Back to Basics! That's a problem - nonbasic lands don't untap during untap steps. I have Ancient Tomb (nonbasic) and Mountain (basic). My Great Furnace is also nonbasic. Wooded Foothills is nonbasic. So Back to Basics will lock down my Ancient Tomb and any other nonbasics I play.
I have Goblin Engineer with no summoning sickness now. I have Grindstone in graveyard. I need to reanimate Grindstone with Goblin Engineer's ability: {R}, {T}, Sacrifice an artifact. I need an artifact to sacrifice and {R} mana.
I have options:
1. Play Great Furnace (nonbasic land that produces {R}) - but it won't untap next turn due to Back to Basics.
2. Play Mountain (basic) - will untap normally.
3. Play Wooded Foothills - can fetch a basic Mountain.
4. Cast Lightning Bolt at opponent or their Back to Basics? Can't target Back to Basics with Bolt.
I should probably play a Mountain (basic) to ensure I have red mana next turn. But I need an artifact to sacrifice for Goblin Engineer's ability. I have Great Furnace in hand - if I play it as a land, it's an artifact land (artifact AND land). I can sacrifice it to Goblin Engineer! That's perfect.
So plan: Play Great Furnace (artifact land). Tap Mountain for {R}. Tap Great Furnace for {R}? Wait, Great Furnace taps for {R} but I need to sacrifice it. Actually, I can tap Great Furnace for {R}, then sacrifice it as the artifact cost for Goblin Engineer's ability. The ability costs {R} and {T} and sacrifice an artifact. So I need total {R}{R}: one {R} for the mana cost, and another {R} from somewhere to activate the ability after sacrificing the Furnace? No, the ability costs {R}, {T}, Sacrifice an artifact. The {R} is mana cost, {T} is tap Goblin Engineer, sacrifice an artifact is additional cost. I don't need extra {R} beyond the one {R} mana cost.
So I need: Mountain (untapped) for {R}, Goblin Engineer (untapped), Great Furnace (to sacrifice). I can play Great Furnace, tap Mountain for {R}, tap Goblin Engineer, sacrifice Great Furnace, reanimate Grindstone from graveyard to battlefield.
That gets me Grindstone on turn 3! Then I need Painter's Servant to combo. I have 4 in deck. I could draw it naturally, or find another way to get it.
But wait, Back to Basics will make my Grindstone not untap? No, Grindstone is an artifact, not a land. Back to Basics only affects nonbasic lands.
Actually, let me check the board: opponent has Back to Basics, 2 Islands (tapped), and a Mountain (tapped). They have 5 cards in hand.
I should respond to the chat too. They're calling out my combo.
function_calls>
<invoke name="send_chat_message">
<parameter name="message" string="true">Back to Basics, huh? Trying to slow me down. But everyone knows artifact lands bypass that restriction... or do they? Let's see if conventional wisdom holds upparameterinvoke>
</function_calls>
thinkingDSV3 Contra
<function_calls>
<invoke name="send_chat_message">
<parameter name="message" string="true">Back to Basics, huh? Trying to slow me down. But everyone knows artifact lands bypass that restriction... or do they? Let's see if conventional wisdom holdsparameter>
</invoke>
</function_calls>
thinkingDSV3 Contra
<function_calls>
<invoke name="send_chat_message">
<parameter name="message" string="true">Back to Basics, huh? Trying to slow me down. But everyone knows artifact lands bypass that restriction... or do they? Let's see if conventional wisdom holds</parameterinvfunction_calls>
DSV3 ContramcpPlay Great Furnace
raw
choose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Contra
Now I need to see what I can play. I've played Great Furnace. Now I should activate Goblin Engineer's ability.
thinkingDSV3 Contra
Perfect! I can activate Goblin Engineer's ability. Let me do it.
mcpActivate Goblin Engineerraw
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Contra
Now I need to choose a target artifact card in my graveyard with mana value 3 or less. I have Grindstone (p4). Let me select it.
DSV3 ContramcpGrindstone
raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Contra
Now I need to choose an artifact to sacrifice. I have Great Furnace (artifact land) on battlefield.
DSV3 ContramcpGreat Furnace
raw
choose_action(id=p9)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Contra
Now I need to pay mana costs. I see Goblin Engineer is tapped (good). Mountain is tapped. Great Furnace is untapped but will be sacrificed. I need to pay {R}. I have untapped lands: Great Furnace (will be sacrificed) and... wait my Ancient Tomb is tapped. Actually I have 1 untapped land (Great Furnace) according to untapped_lands: 1. Great Furnace can produce {R}.
I need to tap Great Furnace for {R} before sacrificing it. Let me see what the game is asking me to do.
thinkingDSV3 Contra
Great Furnace is already in graveyard (sacrificed). Grindstone is still in graveyard (not yet returned). The ability is on the stack. I need to pass priority to let it resolve. Actually, I might need to pay the {R} mana cost. Let me check if I have any mana in my pool.
I don't see mana_pool in the state. Did I pay the {R}? I tapped Mountain earlier, but maybe I need to actually pay. The ability costs {R}, {T}, Sacrifice an artifact. I've sacrificed Great Furnace and tapped Goblin Engineer. I still need to pay {R}. I have no untapped lands. Ancient Tomb is tapped, Mountain is tapped. Great Furnace was sacrificed.
Wait, I think the game auto-tapped Mountain for {R} when I activated the ability? Let me check: Mountain is tapped. That might have paid the {R}. Yes, Mountain is tapped.
So the ability should resolve. Let me pass priority.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus Detectllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 8,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{U}",
"name": "Brainstorm",
"index": 0,
"action": "cast",
"id": "p18"
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 1,
"action": "cast",
"id": "p4"
},
{
"name": "Flooded Strand",
"index": 2,
"action": "land",
"id": "p5"
},
{
"name": "Prismatic Vista",
"index": 3,
"action": "land",
"id": "p8"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 44,
"life": 19,
"hand": [
{
"mana_cost": "{U}",
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
}
],
"name": "DSV3 Contra",
"library_size": 46,
"life": 18
}
]
}thinkingOpus Detect
Let me check what happened on their turn. They:
1. Untapped Mountain (basic) but Ancient Tomb stayed tapped (B2B!)
2. Activated Goblin Engineer (sacrificed Great Furnace, brought back **Grindstone** from graveyard)
3. Grindstone is now on the battlefield untapped
Wait — Great Furnace in the graveyard means they had an artifact land to sacrifice! Clever. So now Grindstone is on the battlefield. They just need Painter's Servant to combo off.
My situation: Turn 4, I drew a second **Force of Will**! Excellent. My hand: Brainstorm, Dress Down, Flooded Strand, Force of Will x2, Prismatic Vista.
I have **TWO Force of Wills** and blue cards to pitch (Brainstorm, Dress Down). That's incredible protection against Painter's Servant. They literally can't resolve it through two Forces.
Let me check the log to see what happened last turn.
llmget_game_log(since_turn=3, since_player=DSV3 Contra)
{
"cursor": 9436,
"since_player": "DSV3 Contra",
"log": "DSV3 Contra turn 3 (19 - 18)\nOpus Detect draws a card",
"since_turn": 3,
"truncated": false,
"total_length": 9436
}thinkingOpus Detect
Hmm, brief log. Let me also check my last turn.
llmget_game_log(since_turn=3)
{
"cursor": 9436,
"since_player": "Opus Detect",
"log": "Opus Detect turn 3 (19 - 18)\nDSV3 Contra draws a card\nDSV3 Contra puts Great Furnace from hand onto the Battlefield\nDSV3 Contra plays Great Furnace\nDSV3 Contra sacrificed Great Furnace (source: Goblin Engineer)\nDSV3 Contra activates: return target artifact card with mana value 3 or less from your graveyard to the battlefield. from Goblin Engineer targeting Grindstone\nDSV3 Contra puts Grindstone from graveyard onto the Battlefield (source: Goblin Engineer)\nDSV3 Contra skip attack\nDSV3 Contra turn 3 (19 - 18)\nOpus Detect draws a card",
"since_turn": 3,
"truncated": false,
"total_length": 9436
}thinkingOpus Detect
So they played Great Furnace, immediately sacrificed it to Engineer to bring back Grindstone. Now Grindstone is on the field. They need Painter's Servant (costs {2}) to combo. With Ancient Tomb tapped from B2B, they only have Mountain untapped = 1 red mana. They can't cast Painter's Servant ({2}) with just {R}.
But wait — they might find a way. They could play another land that produces colorless. They have 5 cards in hand. I need to stay vigilant.
My plan: Play a fetchland, Brainstorm now to dig for more answers and put back unneeded cards, then fetch to shuffle away bad cards. I have two Forces ready.
Let me play Flooded Strand as land drop, then Brainstorm, then crack Flooded Strand to shuffle away bad cards.
mcpPlay Flooded Strandraw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingOpus Detect
Good, played Flooded Strand. Now cast Brainstorm with the fetchland ready to shuffle away bad cards.
llmchoose_action(id=p18)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}Opus Detectllm
pass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Brainstorm"
}
],
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 3,
"message": "Select a card",
"required": true,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"context": "T4 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Dress Down",
"target_type": "card",
"index": 0,
"id": "p4"
},
{
"name": "Force of Will",
"target_type": "card",
"index": 1,
"id": "p6"
},
{
"name": "Force of Will",
"target_type": "card",
"index": 2,
"id": "p24"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p26"
},
{
"name": "Ponder",
"target_type": "card",
"index": 4,
"id": "p27"
},
{
"name": "Prismatic Vista",
"target_type": "card",
"index": 5,
"id": "p8"
},
{
"name": "Prismatic Vista",
"target_type": "card",
"index": 6,
"id": "p28"
}
],
"board": [
{
"hand_size": 7,
"graveyard": [
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 41,
"life": 19,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24",
"playable": true
},
{
"name": "Plains",
"is_land": true,
"rules": [
"{T}: Add {W}."
],
"id": "p26"
},
{
"mana_cost": "{U}",
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p28"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
}
],
"name": "DSV3 Contra",
"library_size": 46,
"life": 18
}
]
}thinkingOpus Detect
Brainstorm drew me: Plains, Ponder, Prismatic Vista. Now I need to put 2 cards back on top.
My hand now: Dress Down, Force of Will x2, Plains, Ponder, Prismatic Vista x2
I need to put back 2 cards. What do I want to keep?
- **Force of Will x2** - KEEP BOTH. Critical for stopping Painter's Servant
- **Ponder** - KEEP. More card selection
- **Dress Down** - KEEP. Cantrip with flash, can shut off Goblin Engineer abilities
- **Plains** - Not very useful, I'm mono-blue with Back to Basics out (Plains is basic though, so it works)
- **Prismatic Vista x2** - Fetchlands. Under B2B they won't untap if I play them! Wait no - Prismatic Vista is nonbasic, so it WILL be affected by my own Back to Basics! I need to crack it immediately if I play it. But I already have one on the battlefield (Flooded Strand, also nonbasic).
Hmm, I should put back the worst 2 cards then fetch-shuffle them away. The worst cards are: Plains (don't need white mana) and one Prismatic Vista (nonbasic that's bad under my own B2B).
Actually, Prismatic Vista can be cracked immediately when played to get a basic — it doesn't need to untap. I just tap it and sac it immediately. So it's fine under B2B as long as I crack it the turn I play it.
Put back: **Plains** and one **Prismatic Vista**. I'll shuffle them away with Flooded Strand.
mcpPlainsraw
choose_action(id=p26)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}thinkingOpus Detect
Now I need to put back the second card. Let me put back a Prismatic Vista — I'll keep one in hand and put one back to shuffle away.
mcpPrismatic Vistaraw
choose_action(id=p28)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_5"
}thinkingOpus Detect
Good. Put Plains and Prismatic Vista on top. Now I need to crack Flooded Strand to shuffle those away and get a fresh basic Island.
thinkingOpus Detect
Now let me crack Flooded Strand to shuffle away the Plains and Prismatic Vista I put on top, and get a fresh Island.
mcpActivate Flooded Strandraw
choose_action(id=p5)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}Opus Detectmcp1. {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}Opus Detectllm
pass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 2,
"message": "Select a Plains or Island card",
"required": false,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"context": "T4 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Island",
"target_type": "card",
"index": 0,
"id": "p11"
},
{
"name": "Island",
"target_type": "card",
"index": 1,
"id": "p12"
},
{
"name": "Island",
"target_type": "card",
"index": 2,
"id": "p13"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p26"
},
{
"name": "Plains",
"target_type": "card",
"index": 4,
"id": "p30"
},
{
"name": "Tundra",
"target_type": "card",
"index": 5,
"id": "p16"
},
{
"name": "Volcanic Island",
"target_type": "card",
"index": 6,
"id": "p17"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 43,
"life": 18,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{U}",
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
}
],
"name": "DSV3 Contra",
"library_size": 46,
"life": 18
}
]
}thinkingOpus Detect
I need to pick an Island (basic). I should get a basic Island since I have Back to Basics out. With B2B, nonbasics like Tundra and Volcanic Island would be terrible to get.
mcpIslandraw
choose_action(id=p11)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingOpus Detect
Good, got a basic Island. Now let me continue with my main phase. I have: Dress Down, Force of Will x2, Ponder, Prismatic Vista in hand. My lands: 3 Islands (one tapped from casting Brainstorm), Mountain, and Back to Basics.
I could cast Ponder with my remaining mana to dig even deeper. I have 2 untapped lands (Island + Mountain) plus the new Island coming in. Let me check.
thinkingOpus Detect
I have 3 untapped lands. I could:
1. Cast Ponder (1U) and still have 2 mana left for Dress Down (1U) if needed
2. Hold everything and pass with Force of Will backup
I think I should cast Ponder to dig for threats or more interaction. After Ponder, I'll still have 2 untapped lands — enough for Dress Down with flash. And I have 2 Force of Wills (free counterspells). So I'm well-protected.
Let me cast Ponder to find a win condition or more answers.
mcpCast Ponder {U}raw
choose_action(id=p27)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}Opus Detectllm
pass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Ponder"
}
],
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 2,
"message": "Select a card ORDER to put on the TOP of your library (last one chosen will be topmost)",
"required": true,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"context": "T4 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"choices": [
{
"name": "Flame of Anor",
"target_type": "card",
"index": 0,
"id": "p31"
},
{
"name": "Thundertrap Trainer",
"target_type": "card",
"index": 1,
"id": "p32"
},
{
"name": "Thundertrap Trainer",
"target_type": "card",
"index": 2,
"id": "p33"
}
],
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 42,
"life": 18,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24",
"playable": true
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
}
],
"name": "DSV3 Contra",
"library_size": 46,
"life": 18
}
]
}thinkingOpus Detect
Ponder reveals: **Flame of Anor**, **Thundertrap Trainer**, **Thundertrap Trainer**. Let me check what these cards do.
llmget_oracle_text(card_names=["Flame of Anor","Thundertrap Trainer"])
{
"cards": [
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: "
],
"type": "Instant"
},
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"power": "1",
"type": "Creature — Otter Wizard",
"toughness": "2"
}
],
"success": true
}thinkingOpus Detect
Interesting! **Flame of Anor** is great — it's an instant that can destroy an artifact (Grindstone!) or deal 5 damage to a creature (Goblin Engineer!), and with a Wizard it can do both. **Thundertrap Trainer** is a 1/2 Wizard that digs through the top 4 cards.
Hmm, none of these are amazing right now. Let me think about whether to shuffle.
- Flame of Anor (1UR) — very useful! Can destroy Grindstone or kill Goblin Engineer. With a Wizard, can do both. But I'd need to find a Wizard first... Thundertrap Trainer IS a Wizard!
- Thundertrap Trainer x2 (1U each) — a Wizard that digs, enables Flame of Anor's double mode
Actually, Flame of Anor is great against the Painter combo. I should keep it on top. Let me order them so Flame of Anor is on top (drawn), and put the Trainers below.
Wait — the last one chosen will be topmost, and then I draw a card. So I need Flame of Anor to be on top (last selected). Let me order: Trainer, Trainer, then Flame of Anor (topmost).
Actually wait, I need to also choose whether to shuffle instead. But these cards are actually useful. Flame of Anor is excellent here, and Thundertrap Trainer can enable it + dig for more answers. I should keep them.
Let me put them in order: bottom to top. I want to draw Flame of Anor this turn, then Thundertrap Trainer next turn.
Order: First pick goes to bottom. Last pick is topmost (which I'll draw).
1. First: Thundertrap Trainer p33 (bottom)
2. Second: Thundertrap Trainer p32 (middle)
3. Third: Flame of Anor p31 (topmost - I draw this)
mcpThundertrap Trainerraw
choose_action(id=p33)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2"
}Opus Detectllm
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingOpus Detect
Wait, only 2 selections? Let me check what it's asking now.
thinkingOpus Detect
It's asking if I want to shuffle. I ordered the cards with Flame of Anor on top (topmost). I want to keep that order and draw Flame of Anor! So **don't shuffle**.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}thinkingOpus Detect
Good, I should now draw Flame of Anor from Ponder. Let me check what I have.
thinkingOpus Detect
Drew Flame of Anor! My hand: Dress Down, Flame of Anor, Force of Will x2, Prismatic Vista.
I have 2 untapped lands (Island + Mountain). My options:
- Cast Dress Down (1U) — draws a card, removes all creature abilities (shuts off Goblin Engineer until end of turn). Has flash, so I can hold it.
- Save mana for Dress Down as a flash play on their turn if they try to activate Goblin Engineer
I think the best play is to **pass** and hold up Dress Down + Force of Will. With Dress Down at flash speed, I can:
1. If they cast Painter's Servant → Force of Will it (pitch Dress Down or Flame of Anor... wait, Flame of Anor isn't blue. Dress Down IS blue though).
2. If they try to activate Goblin Engineer → flash in Dress Down to remove its abilities
Actually, I should be strategic about blue card count for Force of Will. I have Dress Down (blue) and Flame of Anor (not blue - it's UR, wait actually it IS blue, it's {1}{U}{R}). So both are blue! I can pitch either to Force of Will.
Holding up Dress Down with flash is the right call. It draws a card AND disrupts their plans. Let me pass priority.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=Hmm, Ancient Tomb locked down, Mountain ...)
{
"success": true
}Opus Detectllm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T4 Postcombat Main/Postcombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 41,
"life": 18,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_BADYou control a Wizard"
],
"id": "p31"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
}
],
"name": "DSV3 Contra",
"library_size": 46,
"life": 18
}
]
}thinkingOpus Detect
Postcombat main. I should hold up Dress Down for their turn — it has flash. Pass priority.
DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 9,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (DSV3 Contra) YOUR_MAIN",
"recent_chat": [
"Opus Detect: Hmm, Ancient Tomb locked down, Mountain as your only mana source... You need {2} for Painter's Servant but you've only got {R} to work with. I wonder what's in that 5-card hand. Sol Ring? Chrome Mox? Simian Spirit Guide? Something to cheat out mana? 🕵️"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Ancient Tomb",
"index": 0,
"action": "land",
"id": "p18"
},
{
"name": "Goblin Engineer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{R}, {T}, Sacrifice an artifact: Return target ar..."
],
"id": "p2"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 2,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 3,
"action": "cast",
"id": "p12"
},
{
"name": "Mountain",
"index": 4,
"action": "land",
"id": "p36"
},
{
"name": "Wooded Foothills",
"index": 5,
"action": "land",
"id": "p14"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12",
"playable": true
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p36",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2",
"playable": true
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
}
],
"name": "Opus Detect",
"library_size": 41,
"life": 18
}
]
}Opus DetectmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Contra
Excellent! Grindstone is on the battlefield! I drew Simian Spirit Guide! That's huge. Now I have the combo almost assembled. I need Painter's Servant. I have Goblin Engineer that can reanimate another artifact from graveyard, but I have no artifacts in graveyard except Great Furnace (which has mana value 0, so I could reanimate it, but not useful).
I need to get Painter's Servant into my graveyard or hand. Options:
1. Use Goblin Engineer's ETB ability again? No, that only triggers on entering.
2. Draw Painter's Servant naturally.
3. Use Simian Spirit Guide to generate {R} for something.
I have 6 cards in hand: Ancient Tomb, 2 Lightning Bolts, Mountain, Simian Spirit Guide, Wooded Foothills.
I should play a land. I have Mountain in hand (basic) - that's good because Back to Basics won't affect it. I should play Mountain to have more red mana sources that can untap.
Actually, wait. My lands: Ancient Tomb (tapped, nonbasic, won't untap next turn due to Back to Basics), Mountain (untapped, basic), and I can play another Mountain (basic). That gives me 2 Mountains that untap, plus Ancient Tomb that stays tapped.
I need {2} for Painter's Servant (or {R} for Goblin Engineer activation). With 2 Mountains, I can produce {R}{R}. That's enough to cast Painter's Servant ({2}) if I draw it, or activate Goblin Engineer ({R}) to reanimate something.
But I need an artifact in graveyard to sacrifice for Goblin Engineer. I have Great Furnace in graveyard (mana value 0), which I can reanimate. That's fine.
Actually, better plan: I can exile Simian Spirit Guide from my hand to add {R}. That gives me {R} plus Mountain {R} = {R}{R}. Enough to cast Painter's Servant from hand if I draw it.
Let me play Mountain first.
mcpPlay Mountainraw
choose_action(id=p36)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_4"
}thinkingDSV3 Contra
Now I should respond to the chat. They're guessing my hand correctly - I do have Simian Spirit Guide!
mcpsend_chat_messageraw
send_chat_message(message=Conventional wisdom says you need both p...)
{
"success": true
}thinkingDSV3 Contra
Now let me see what I can play.
thinkingDSV3 Contra
I have Grindstone on battlefield. I can activate it for {3}, {T}: target player mills two cards. But without Painter's Servant, it's not a combo.
I have Goblin Engineer that can reanimate Great Furnace from graveyard (mana value 0). But that's not helpful.
I should probably just pass and go to combat, attack with Goblin Engineer (1/2). Then pass turn. Next turn I'll draw a card, hopefully Painter's Servant. With Simian Spirit Guide in hand, I can exile it for {R}, plus my 2 Mountains for {R}{R}, total {R}{R}{R}. That's enough to cast Painter's Servant ({2}) if I draw it.
Actually, I could also use Goblin Engineer to reanimate something else if I get another artifact into graveyard. But I don't have a way to do that.
Let me pass priority and go to combat.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Contrallm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"context": "T4 Combat/Declare Attackers (DSV3 Contra)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Goblin Engineer",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "1",
"toughness": "2"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2"
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
}
],
"name": "Opus Detect",
"library_size": 41,
"life": 18
}
],
"action_pending": true
}thinkingDSV3 Contra
I should attack with Goblin Engineer. It's a 1/2 vs opponent who has no creatures. They're at 18 life. Attacking for 1 damage is fine. Let me declare attackers.
mcpAttack with Goblin Engineer 1/2raw
choose_action(attackers=["p2"])
{
"declared": [
"p2"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}thinkingDSV3 Contra
Now I need to pass priority to move to blockers step.
Opus Detectllm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"combat": [
{
"blocked": false,
"defending": "Opus Detect",
"attackers": [
{
"name": "Goblin Engineer",
"id": "p21",
"power": "1",
"toughness": "2"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T4 Combat/Declare Attackers (DSV3 Contra)",
"recent_chat": [
"DSV3 Contra: Conventional wisdom says you need both pieces to combo. But what if one piece is already on board and the other is just a Simian Spirit Guide away? Sometimes the obvious play isn't the right one..."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 41,
"life": 18,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_BADYou control a Wizard"
],
"id": "p31"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18
}
]
}DSV3 Contrallm
choose_action(answer=true)
{
"success": true,
"action_taken": "confirmed"
}thinkingOpus Detect
Interesting! They're attacking with Goblin Engineer (1/2). They played a second Mountain (now have 2 Mountains and a tapped Ancient Tomb). They have 2 untapped Mountains = {R}{R} available.
Their chat mentions Simian Spirit Guide — that's a bluff or real intel. Simian Spirit Guide exiles from hand for {R}. With 2 Mountains + Spirit Guide, they'd have {R}{R}{R} — still not enough for Painter's Servant which costs {2}. But wait, Painter's Servant is {2} (colorless). Two Mountains make {R}{R}, which pays for {2}. So they CAN cast Painter's Servant now with 2 Mountains!
Goblin Engineer is attacking — it's tapped now. 1 damage isn't a big deal. Should I flash in Dress Down to block the 1/1 (it loses abilities but still a 1/2)? No, it's not worth it. Let the 1 damage through and save Dress Down for when they try something meaningful.
Wait — they're attacking with Engineer which means they're NOT using Engineer's tap ability this turn. That's relevant. They can't activate Engineer AND attack with it.
Let me take the 1 damage and hold up my mana.
thinkingDSV3 Contra
<functioninvoke name="pass_invoke>
</function_calls>
thinkingDSV3 Contra
<function_calls>
<invoke name="pass_priority">
</invoke>
</function_calls>
Opus DetectmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=Interesting... you're mentioning Simian ...)
{
"success": true
}DSV3 Contrallm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus Detectllm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"combat": [
{
"blocked": false,
"defending": "Opus Detect",
"attackers": [
{
"name": "Goblin Engineer",
"id": "p21",
"power": "1",
"toughness": "2"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T4 Combat/Combat Damage (DSV3 Contra)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 41,
"life": 17,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_BADYou control a Wizard"
],
"id": "p31"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18
}
]
}thinkingOpus Detect
Took 1 damage, at 17. Now in combat damage step. I'll pass and hold up my responses for their post-combat main.
DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus DetectmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus Detectllm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"index": 1,
"action": "cast",
"id": "p31"
},
{
"name": "Prismatic Vista",
"index": 2,
"action": "land",
"id": "p8"
},
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"index": 3,
"action": "cast",
"id": "p32",
"power": "1",
"toughness": "2"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 40,
"life": 17,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_BADYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"name": "Prismatic Vista",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"power": "1",
"id": "p32",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18
}
]
}thinkingOpus Detect
Turn 5! I drew **Thundertrap Trainer** (as expected from Ponder ordering). My hand: Dress Down, Flame of Anor, Force of Will x2, Prismatic Vista, Thundertrap Trainer.
I have 4 untapped lands (3 Islands + Mountain). Here's my analysis:
**Key decision:** I can cast Thundertrap Trainer (1U) — it's a Wizard (enables Flame of Anor's double mode) and digs through top 4 cards. This is excellent because:
1. Thundertrap Trainer on board + Flame of Anor can BOTH destroy Grindstone AND deal 5 damage to Goblin Engineer
2. Trainer digs for more answers
3. After casting Trainer (1U), I still have 2 mana left for Dress Down (flash, 1U)
4. I still have 2 Force of Will for free countermagic
But I also need to play Prismatic Vista as my land drop. Let me sequence: Land drop first (Prismatic Vista), then cast Thundertrap Trainer.
Wait — Prismatic Vista is nonbasic under Back to Basics. It won't untap next turn. I should crack it immediately. But cracking it costs 1 life and gives me another basic — that's 5 lands total. Let me play Vista, crack it, get an Island, then cast Trainer. That gives me 5 untapped basics.
Actually wait: I play Vista, it enters untapped. I immediately crack it (tap + pay 1 life + sac) to get a basic Island untapped. Then I have 5 untapped lands total (4 Islands + Mountain). Cast Thundertrap Trainer (1U) — leaves 3 mana (3 Islands/Mountain untapped). That's enough for Flame of Anor (1UR) if needed! Or Dress Down (1U) + still have 1 mana.
Let me do this:
1. Play Prismatic Vista
2. Crack it for an Island
3. Cast Thundertrap Trainer
4. Hold up remaining 3 mana for Flame of Anor or Dress Down
mcpPlay Prismatic Vistaraw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingOpus Detect
Good, Prismatic Vista is on the battlefield untapped. Now let me crack it for an Island.
mcpActivate Prismatic Vistaraw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}Opus Detectllm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 Contrallm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (Opus Detect)",
"recent_chat": [
"Opus Detect: Interesting... you're mentioning Simian Spirit Guide. And you played a second Mountain. That gives you exactly {2} for Painter's Servant. But you chose to attack with Engineer instead of holding it up for the tap ability. Which tells me you don't have Painter's Servant in hand right now — you're hoping to draw into it. The attack is chip damage while you wait. 🔍"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Grindstone",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}, {T}: Target player mills two cards. If two c..."
],
"id": "p4"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 1,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 2,
"action": "cast",
"id": "p12"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2",
"playable": true
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
}
],
"name": "Opus Detect",
"library_size": 40,
"life": 16
}
]
}thinkingDSV3 Contra
Now it's opponent's turn (T5). They're at 16 life (they took 1 damage from Goblin Engineer). They have Back to Basics and 4 lands (3 Islands, 1 Mountain). They have 5 cards in hand. They drew Prismatic Vista (fetches basic).
I have priority to respond to something on stack? There's an "Ability" on the stack. Let me see what ability it is.
Wait, I should check the chat. They're analyzing my play correctly - I don't have Painter's Servant yet. But they're at 16 life.
I should respond to their ability. Let me see what's on stack.
Actually, I can cast Lightning Bolt at opponent's face. They're at 16 life, I have 2 Lightning Bolts. That's 6 damage total, bringing them to 10. Not lethal.
Better to save Bolts for potential creatures or to finish them off later. I'll pass.
Opus Detectllm
pass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 4,
"message": "Select a basic land card",
"required": false,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"context": "T5 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Island",
"target_type": "card",
"index": 0,
"id": "p12"
},
{
"name": "Island",
"target_type": "card",
"index": 1,
"id": "p13"
},
{
"name": "Plains",
"target_type": "card",
"index": 2,
"id": "p26"
},
{
"name": "Plains",
"target_type": "card",
"index": 3,
"id": "p30"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
}
],
"name": "Opus Detect",
"library_size": 40,
"life": 16,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_BADYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"power": "1",
"id": "p32",
"toughness": "2"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18
}
]
}thinkingOpus Detect
Get an Island for blue mana.
mcpIslandraw
choose_action(id=p12)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}DSV3 Contrallm
get_action_choices()
{
"action_pending": false
}thinkingOpus Detect
I have 5 untapped lands (4 Islands + Mountain). Now let me think about sequencing carefully.
**Option A: Cast Thundertrap Trainer now (1U)**
- Uses 2 mana, leaves 3 mana (3U or 2U+R)
- Trainer is a Wizard — enables Flame of Anor's double mode
- Trainer digs through top 4 for a noncreature/nonland card
- With 3 remaining mana (1UR), I can hold up Flame of Anor at instant speed to destroy Grindstone AND kill Goblin Engineer if they try to combo
- I still have 2 Force of Wills for free countermagic
- Summoning sick so can't attack, but I can block next turn
**Option B: Hold everything**
- More conservative, but I'm already well-protected with Force of Wills
Option A is clearly better. Thundertrap Trainer enables a devastating Flame of Anor play and digs for more answers. Cast it!
mcpCast Thundertrap Trainer {1}{U}raw
choose_action(id=p32)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingOpus Detect
It's asking if I want to pay {4} for offspring. That would cost {4} + {1}{U} = 6 mana total. I only have 5 lands. Can't afford it even if I wanted to. Say no.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}Opus Detectllm
pass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"index": 1,
"action": "cast",
"id": "p31"
}
],
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 39,
"life": 16,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18
}
]
}thinkingOpus Detect
Thundertrap Trainer is on the battlefield! I can see Flame of Anor now shows "ICON_GOOD You control a Wizard" — confirming the double-mode is active! The ETB trigger is on the stack to look at top 4.
I have 3 untapped lands (2 Islands + Mountain). I should let the ETB resolve to see what I find. Let me pass priority here.
DSV3 Contrallm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (Opus Detect)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Grindstone",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}, {T}: Target player mills two cards. If two c..."
],
"id": "p4"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 1,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 2,
"action": "cast",
"id": "p12"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2",
"playable": true
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 39,
"life": 16
}
]
}Opus DetectmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Contra
They cast Thundertrap Trainer (creature). It has Offspring {4} ability - pay {4} extra to create a token copy. They didn't pay the offspring cost (they only have 4 lands). It's a 1/2 that looks at top 4 cards, reveals a noncreature nonland card, puts it into hand.
They have 4 cards in hand now (down from 5). They have Back to Basics and Thundertrap Trainer on board.
I should Bolt the Thundertrap Trainer? It's only a 1/2, not huge threat. But it provides card selection. Might be worth bolting to prevent them from getting more cards.
Actually, they have 4 lands untapped (3 Islands, 1 Mountain). They could have countermagic. I should wait for my turn to Bolt.
Let me pass priority and let the ability resolve.
Opus Detectllm
pass_priority()
{
"actions_passed": 0,
"land_drops_used": 1,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"context": "T5 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true or answer=false",
"message": "Reveal a noncreature, nonland card and put it into your hand?",
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 39,
"life": 16,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18
}
],
"action_pending": true
}thinkingOpus Detect
It found a noncreature, nonland card to reveal! Yes, I want to put it in my hand.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingOpus Detect
Two options: **Forth Eorlingas!** or **Ponder**. Let me check what Forth Eorlingas! does.
llmget_oracle_text(card_name=Forth Eorlingas!)
{
"success": true,
"mana_cost": "{X}{R}{W}",
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch."
],
"type": "Sorcery"
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
**Forth Eorlingas!** (XRW) — creates X 2/2 hasty tramplers and makes me monarch when they deal combat damage. This is a powerful finisher! With 5 lands, I could cast it for X=3 (3+R+W = needs white mana though... I don't have white mana easily accessible). Hmm, but I don't have any white sources on board. I'd need to find a Plains.
Actually wait — I have 4 Islands and 1 Mountain. No white sources. Forth Eorlingas costs RW + X. I can't cast it without white mana. But it's still a good card to have for later if I find white.
**Ponder** (U) — always good for digging.
Forth Eorlingas is a threat/finisher and could win me the game. Ponder is just more cantripping. I think I should take **Forth Eorlingas!** — it's my win condition. I can find white mana later (I have Plains in my library per the Prismatic Vista search earlier).
mcpForth Eorlingas!raw
choose_action(id=p37)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Opus Detectllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"context": "T5 Combat/Declare Attackers (Opus Detect)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"index": 1,
"action": "cast",
"id": "p31"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 38,
"life": 16,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{X}{R}{W}",
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_BADYou are The Monarch (no monarch in the game)"
],
"id": "p37"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18
}
],
"action_pending": true
}thinkingOpus Detect
We're in declare attackers. Thundertrap Trainer is summoning sick, so it can't attack. I should skip combat this turn — I don't want to play Flame of Anor right now since I want to hold it for their turn as instant-speed removal. Let me skip attacking.
Wait — the game is in MY declare attackers step. But Trainer is summoning sick and has no other creatures to attack with. I should just pass.
DSV3 Contrallm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"context": "T5 Combat/Declare Attackers (Opus Detect)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"name": "Grindstone",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}, {T}: Target player mills two cards. If two c..."
],
"id": "p4"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 1,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 2,
"action": "cast",
"id": "p12"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
}
],
"name": "DSV3 Contra",
"library_size": 45,
"life": 18,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2",
"playable": true
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 38,
"life": 16
}
],
"action_pending": true
}thinkingDSV3 Contra
Now opponent is declaring attackers. They might attack with Thundertrap Trainer (1/2). I could Bolt it in response to attacks, or after attackers declared. Let's see what they do. I'll pass.
Opus DetectmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Now I should hold up my 3 mana (2U + R) for Flame of Anor on their turn. This is the perfect setup - I have a Wizard, so Flame of Anor can destroy Grindstone AND deal 5 to Goblin Engineer. Let me pass through to their turn.
mcpsend_chat_messageraw
send_chat_message(message=Deployed a little friend. Notice how I'm...)
{
"success": true
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (DSV3 Contra) YOUR_MAIN",
"recent_chat": [
"Opus Detect: Deployed a little friend. Notice how I'm still holding up 3 mana with a Wizard on the field? You know what that means for your artifacts... 🧙‍♂️🔥"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Ancient Tomb",
"index": 0,
"action": "land",
"id": "p18"
},
{
"name": "Goblin Engineer",
"index": 1,
"action": "activate",
"playable_abilities": [
"{R}, {T}, Sacrifice an artifact: Return target ar..."
],
"id": "p2"
},
{
"name": "Grindstone",
"index": 2,
"action": "activate",
"playable_abilities": [
"{3}, {T}: Target player mills two cards. If two c..."
],
"id": "p4"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 3,
"action": "cast",
"id": "p10"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 4,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"index": 5,
"action": "cast",
"id": "p6"
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"index": 6,
"action": "cast",
"id": "p40",
"power": "2",
"toughness": "2"
},
{
"name": "Wooded Foothills",
"index": 7,
"action": "land",
"id": "p14"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
}
],
"name": "DSV3 Contra",
"library_size": 44,
"life": 18,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2",
"playable": true
},
{
"name": "Wooded Foothills",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 38,
"life": 16
}
]
}thinkingDSV3 Contra
Now it's my turn 5! I drew Pyroblast! Excellent. That's a counter/destroy blue spell. Opponent has Back to Basics (blue enchantment) and Islands. Pyroblast can destroy Back to Basics! That would unlock my Ancient Tomb.
But they have 3 untapped Islands, 1 untapped Mountain. They could have countermagic. They mentioned "holding up 3 mana with a Wizard on the field" - Thundertrap Trainer is a Wizard. Maybe they have Wizard-related counterspells? Or just regular counters.
I need to think about sequencing. I have Pyroblast, 2 Lightning Bolts, Simian Spirit Guide, Ancient Tomb, Wooded Foothills in hand.
First, I should play a land. I have Wooded Foothills (fetch land) - nonbasic, so it won't untap due to Back to Basics. But I can fetch a basic Mountain. That's good - I pay 1 life, sacrifice it, get a Mountain. That gives me 3 Mountains total (all basics that untap). Then I can have {R}{R}{R} available.
Actually, I have 2 Mountains already untapped. If I fetch another Mountain, that's 3 Mountains. That's {R}{R}{R} available. Plus Simian Spirit Guide exile for another {R}, total {R}{R}{R}{R}. Enough for Painter's Servant ({2}) plus activate Grindstone ({3}) = {5}. Actually Grindstone activation is {3}, {T}. So {5} total.
But I need Painter's Servant first. I haven't drawn it yet. I have 44 cards in library, 4 Painter's Servants in deck. ~9% chance to draw next turn.
Alternative plan: Use Goblin Engineer to reanimate something. I have Great Furnace in graveyard (mana value 0). I could reanimate it as an artifact land, but it's nonbasic so Back to Basics locks it. Not great.
Better to destroy Back to Basics with Pyroblast. Target Back to Basics (blue). They could counter with their own counter. They have 3 Islands untapped.
I could wait until they tap out. Or I could try to bait a counter with something else first. Cast Lightning Bolt at their face? They're at 16 life. Bolt to 13. They might let it resolve. Then Pyroblast Back to Basics.
Actually, I should respond to their chat about holding up mana. Let me chat back.
mcpsend_chat_messageraw
send_chat_message(message=Everyone knows you hold up mana for coun...)
{
"success": true
}thinkingDSV3 Contra
I should play Wooded Foothills first. Let me do that.
mcpPlay Wooded Foothillsraw
choose_action(id=p14)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_7"
}thinkingDSV3 Contra
Now I need to search for a Mountain or Forest. I'll choose Mountain.
DSV3 ContramcpActivate Wooded Foothills
raw
choose_action(id=p14)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_6"
}DSV3 Contramcp1. {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Contra
Now I need to pay 1 life and search for Mountain or Forest. I'll pay 1 life, go to 17 life.
thinkingDSV3 Contra
I need to pass priority to let the fetch land ability resolve. It will put a Mountain onto battlefield and shuffle.
Opus Detectllm
pass_priority()
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Precombat Main/Precombat Main (DSV3 Contra)",
"recent_chat": [
"DSV3 Contra: Everyone knows you hold up mana for counters. But conventional wisdom says you should counter the important spell, not the bait. Let's test that theory."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"index": 1,
"action": "cast",
"id": "p31"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 38,
"life": 16,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{X}{R}{W}",
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_BADYou are The Monarch (no monarch in the game)"
],
"id": "p37"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
}
],
"name": "DSV3 Contra",
"library_size": 44,
"life": 17
}
]
}thinkingOpus Detect
Interesting! They have an ability on the stack and they said "Let's test that theory" about bait vs. important spells. They cracked a Wooded Foothills (in graveyard now), lost 1 life (17). Let me check what ability is on the stack.
Wait — Wooded Foothills is in their graveyard and they still have the same lands (Ancient Tomb tapped, 2 Mountains, Grindstone, Goblin Engineer). The ability on the stack is likely the Wooded Foothills search — they're getting a Mountain. That would give them 3 Mountains = 3 red mana (plus tapped Ancient Tomb).
They're talking about "bait vs. important spell" — that's a strong tell. They probably have Painter's Servant AND something else. Or they're trying to psych me out.
I should NOT cast anything here. I need to save my mana for Flame of Anor which destroys their combo pieces. Let me pass and let their fetch resolve.
DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus DetectmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}DSV3 ContramcpMountain
raw
choose_action(id=p50)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Contra
Great! Now I have 3 Mountains untapped. I'm at 17 life. I have Pyroblast, 2 Bolts, Simian Spirit Guide, Ancient Tomb in hand.
Now I need to decide: attack with Goblin Engineer? It's a 1/2. Opponent has Thundertrap Trainer (1/2). They can block. But Goblin Engineer can trade if they block. I'd rather keep Goblin Engineer for its ability.
I should maybe cast Simian Spirit Guide as a creature? It's a 2/2 for {2}{R}. That's 3 mana. I have 3 Mountains = {R}{R}{R}. I could cast it, get a 2/2 body. But then I can't exile it for {R} later.
Better to keep Simian Spirit Guide in hand for the combo turn. I can exile it for {R} to help cast Painter's Servant ({2}) or activate Grindstone ({3}) or both.
I should Pyroblast Back to Basics. Destroy their Back to Basics. They have 3 untapped Islands, could counter. But Pyroblast can't be countered? Actually, Pyroblast is a red instant, not uncounterable. They can counter it with counterspell.
I could bait with Lightning Bolt first. Bolt their face (16->13). They might counter, tapping Islands. Then Pyroblast Back to Basics.
Let me try that. Cast Lightning Bolt at opponent.
mcpCast Lightning Bolt {R}raw
choose_action(id=p10)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}DSV3 ContramcpOpus Detect
raw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2"
}thinkingDSV3 Contra
Now I have Lightning Bolt on stack targeting opponent. I tapped a Mountain to cast it (p50 tapped). I have 2 Mountains untapped.
I should pass priority and see if they counter. If they don't counter, Bolt resolves, they go to 13 life. Then I can Pyroblast Back to Basics.
Let me pass.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus Detectllm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"context": "T5 Precombat Main/Precombat Main (DSV3 Contra)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"index": 1,
"action": "cast",
"id": "p31"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 38,
"life": 13,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{X}{R}{W}",
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_BADYou are The Monarch (no monarch in the game)"
],
"id": "p37"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17
}
],
"action_pending": true
}thinkingOpus Detect
Wait — they Lightning Bolted me! I'm at 13 life (was 16, lost 3 from Bolt). And Lightning Bolt is in their graveyard. They also have a new Mountain (p41, tapped) — so they used the Wooded Foothills to find a Mountain, then tapped it for Lightning Bolt.
Their board: Ancient Tomb (tapped), 3 Mountains (one tapped from Bolt), Goblin Engineer (untapped), Grindstone (untapped). They have 2 untapped Mountains = {R}{R} available. And they said "bait vs. important spell"... The Bolt was the bait! They want me to use my interaction on the Bolt so they can resolve something bigger.
I'm at 13 life. The Bolt already resolved (it's in graveyard). Now they have priority in their main phase with 2 untapped Mountains. That's exactly {2} for Painter's Servant!
I have 3 untapped mana (2U + R). My options:
- Flame of Anor (1UR): Destroy Grindstone + deal 5 to Goblin Engineer — but should I wait for Painter's Servant to come down?
- If they cast Painter's Servant, I can Force of Will it (free, exile a blue card + 1 life)
- Or I can destroy Grindstone right now with Flame of Anor to prevent the combo entirely
Actually, the smart play is to WAIT. If they cast Painter's Servant, I Force of Will it (exiling Dress Down or Forth Eorlingas — wait, Forth Eorlingas is red/white, not blue). I can exile Dress Down (blue) for Force of Will. Then I still have the second Force of Will and Flame of Anor for later.
Let me pass and see what they do.
DSV3 Contrallm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"context": "T5 Combat/Declare Attackers (DSV3 Contra)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 2,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Goblin Engineer",
"index": 0,
"choice_type": "attacker",
"id": "p2",
"power": "1",
"toughness": "2"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 38,
"life": 13
}
],
"action_pending": true
}DSV3 ContramcpAttack with Goblin Engineer 1/2
raw
choose_action(attackers=["p2"])
{
"declared": [
"p2"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}Opus DetectmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=Ah, a Lightning Bolt to the face. The cl...)
{
"success": true
}thinkingDSV3 Contra
Great! Lightning Bolt resolved. They're at 13 life now. They didn't counter it. So they either have no counterspell, or they're saving it for something more important.
Now I'm attacking with Goblin Engineer (1/2) tapped. They have Thundertrap Trainer (1/2) that can block. If they block, both die. That's fine - Goblin Engineer's ability is useful, but trading for their creature is okay. I'd rather keep Goblin Engineer though.
I could cast Pyroblast on Back to Basics now during combat before blockers. They might counter. But they have 3 untapped Islands still. They didn't counter Bolt, maybe they don't have counter.
Actually, they might have Force of Will or other free counters. They have 5 cards in hand.
Better to attack, see if they block. If they block, both die. If they don't block, I deal 1 damage (13->12). Then I can Pyroblast Back to Basics after combat in second main.
I'll pass priority and go to blockers.
Opus Detectllm
pass_priority()
{
"combat_phase": "blockers",
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 3,
"combat": [
{
"blocked": false,
"defending": "Opus Detect",
"attackers": [
{
"name": "Goblin Engineer",
"id": "p21",
"power": "1",
"toughness": "2"
}
]
}
],
"message": "Select blockers",
"action_pending": true,
"actions_passed": 1,
"context": "T5 Combat/Declare Blockers (DSV3 Contra)",
"respond_with": "blockers=[{\"id\":\"pN\",\"blocks\":\"pM\"},...] or answer=true (confirm) or answer=false (skip)",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"index": 1,
"action": "cast",
"id": "p31"
},
{
"name": "Thundertrap Trainer",
"index": 2,
"choice_type": "blocker",
"id": "p32",
"power": "1",
"toughness": "2"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 38,
"life": 13,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{X}{R}{W}",
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_BADYou are The Monarch (no monarch in the game)"
],
"id": "p37"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17
}
],
"incoming_attackers": [
{
"name": "Goblin Engineer",
"id": "p21",
"power": "1",
"toughness": "2"
}
]
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Goblin Engineer (1/2) is attacking me. Thundertrap Trainer (1/2) can block it — wait, Trainer is summoning sick but that doesn't affect blocking. Both are 1/2, so they'd trade in combat (each deals 1 damage, both have 2 toughness — actually no, neither dies). 1 damage each, both survive.
Should I block? Let me think:
- If I block: Engineer and Trainer trade 1 damage each, both survive (1 damage vs 2 toughness)
- If I don't block: I take 1 damage (13→12)
- Blocking preserves my life total AND keeps my Wizard alive (they both live)
I should block! It's free — no risk of losing Trainer, and I save 1 life. Engineer is tapped from attacking anyway.
Wait — but they could have a combat trick. With 2 untapped Mountains, they could cast... another Lightning Bolt targeting Trainer after blockers? That would kill my Wizard and deny Flame of Anor's double mode.
Hmm, but they already used a Bolt. If they have another Bolt, they could use it regardless of whether I block or not. The block doesn't make Trainer more vulnerable to removal.
Actually — if I block, Engineer deals 1 damage to Trainer. Then if they Bolt Trainer (3 damage), that's 4 total damage to a 2-toughness creature — overkill. If I don't block, they could still Bolt Trainer. So blocking doesn't change anything regarding removal vulnerability.
Block with Trainer. Both survive the 1/1 exchange.
thinkingDSV3 Contra
They didn't block! Goblin Engineer deals 1 damage, opponent at 12 life. Now second main phase.
I have 2 Mountains untapped (p13, p36). I have Pyroblast in hand. I should cast Pyroblast targeting Back to Basics. But wait, I need to choose mode: counter target blue spell OR destroy target blue permanent. Back to Basics is a blue enchantment, so destroy target permanent.
Actually, Pyroblast is "Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue." So I need to pick destroy permanent mode.
Let me cast Pyroblast.
Opus DetectmcpThundertrap Trainer blocks Goblin Engineer
raw
choose_action(blockers=["p32:p21"])
{
"declared": [
{
"id": "p32",
"blocks": "p21"
}
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_block"
}DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"combat": [
{
"blocked": true,
"defending": "Opus Detect",
"attackers": [
{
"name": "Goblin Engineer",
"id": "p2",
"power": "1",
"toughness": "2"
}
],
"blockers": [
{
"name": "Thundertrap Trainer",
"id": "p47",
"power": "1",
"toughness": "2"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Combat/Combat Damage (DSV3 Contra)",
"recent_chat": [
"Opus Detect: Ah, a Lightning Bolt to the face. The classic "bait" play. You want me to panic and use my removal early. But here's the thing — I already know what you're setting up. Two untapped Mountains, Painter's Servant costs exactly {2}... the question is whether you actually have it in hand. That attack with Engineer last turn says you didn't then. Did you draw it? Let's find out. 🕵️"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Grindstone",
"index": 0,
"action": "activate",
"playable_abilities": [
"{3}, {T}: Target player mills two cards. If two c..."
],
"id": "p4"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 1,
"action": "cast",
"id": "p12"
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"index": 2,
"action": "cast",
"id": "p6"
}
],
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 38,
"life": 13
}
]
}thinkingDSV3 Contra
They blocked! So Goblin Engineer and Thundertrap Trainer both die. Now combat damage step. Both creatures deal damage to each other, both die.
I have opportunity to cast instant before damage? Actually damage is simultaneous. Both die.
Now post-combat main phase. I should Pyroblast Back to Basics. But they have 3 untapped Islands still. They didn't counter Bolt, maybe they have Force of Will but no blue card to pitch? They have 5 cards in hand.
I'll Pyroblast Back to Basics now.
mcpCast Pyroblast {R}raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingDSV3 Contra
I need to choose mode 0: Destroy target permanent if it's blue.
mcp2. Destroy target permanent if it's blue.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 ContramcpBack to Basics
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}DSV3 Contramcpsend_chat_message
raw
send_chat_message(message=They say you never Pyroblast a nonblue p...)
{
"success": true
}Opus Detectllm
pass_priority()
{
"stack": [
{
"name": "Pyroblast",
"targets": [
{
"name": "Back to Basics (yours)",
"id": "p3"
}
]
}
],
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"combat": [
{
"blocked": true,
"defending": "Opus Detect",
"attackers": [
{
"name": "Goblin Engineer",
"id": "p21",
"power": "1",
"toughness": "2"
}
],
"blockers": [
{
"name": "Thundertrap Trainer",
"id": "p32",
"power": "1",
"toughness": "2"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Combat/Combat Damage (DSV3 Contra)",
"recent_chat": [
"DSV3 Contra: They say you never Pyroblast a nonblue permanent. But what if the permanent is the thing that's preventing you from playing your combo? Ancient Tomb wants to untap. Back to Basics stops that. Sometimes you have to question the fundamental rules to see the bigger picture."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"index": 0,
"action": "cast",
"id": "p4"
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"index": 1,
"action": "cast",
"id": "p31"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"index": 2,
"action": "cast",
"id": "p6"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"index": 3,
"action": "cast",
"id": "p24"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"library_size": 38,
"life": 13,
"hand": [
{
"mana_cost": "{1}{U}",
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4",
"playable": true
},
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24",
"playable": true
},
{
"mana_cost": "{X}{R}{W}",
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_BADYou are The Monarch (no monarch in the game)"
],
"id": "p37"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17
}
]
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
**Pyroblast targeting Back to Basics!** This is a CRITICAL moment.
They used their remaining Mountain to cast Pyroblast on my Back to Basics. They want to untap their Ancient Tomb and have full mana access. If Back to Basics dies, they'll have access to Ancient Tomb (CC mana) freely.
Wait — **Pyroblast can only destroy blue permanents**. Back to Basics is an enchantment... let me check if it's blue.
Back to Basics costs {2}{U} — it IS blue! So Pyroblast legally targets it.
**Should I counter this?**
This is the big decision. Back to Basics is doing work — it keeps their Ancient Tomb tapped. But they only have Ancient Tomb as a nonbasic. Is that worth spending a Force of Will?
Let me evaluate:
- If I counter: I spend Force of Will (exile a blue card + 1 life, going to 12). Back to Basics stays. They still have 3 Mountains + locked Ancient Tomb. I have 1 FoW left.
- If I don't counter: Back to Basics dies. They untap Ancient Tomb next turn, giving them 5 mana (3 Mountains + Ancient Tomb for CC). But I still have 2 FoW, Flame of Anor, and Dress Down.
The key question: Is Back to Basics locking them enough to be worth a Force of Will? They only have 1 nonbasic (Ancient Tomb). Losing Back to Basics gives them 2 extra colorless mana per turn — significant but not game-ending.
Actually, I should counter. Back to Basics is my primary strategic advantage - it keeps their mana constrained. Without it, they get 5 mana next turn and can deploy combo pieces faster. And I can exile Forth Eorlingas... wait, that's red/white, not blue. I need to exile a blue card: Dress Down or Force of Will.
Exile Dress Down (it's good but less critical than my second FoW). Cast Force of Will, exiling Dress Down, pay 1 life (13→12).
mcpCast Force of Will {3}{U}{U}raw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_CHOICE",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingOpus Detect
Cast with alternative cost — pay 1 life and exile a blue card.
mcpCast with alternative cost: Pay 1 life, Exile a blue card from your hand (source: Force of Will)raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_choice_0"
}thinkingOpus Detect
I need to exile a blue card. My choices are:
- **Dress Down** — flash enchantment that draws a card and removes creature abilities. Useful but not essential.
- **Flame of Anor** — my key removal spell that can destroy Grindstone + kill Goblin Engineer. CRITICAL. Must keep.
- **Force of Will** — my second counter. Important backup.
Exile **Dress Down**. It's the least critical card. I need Flame of Anor for combo disruption and the second Force of Will for emergency counterspell.
mcpDress Downraw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=Nice try with the "bait vs important spe...)
{
"success": true
}DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"combat": [
{
"blocked": true,
"defending": "Opus Detect",
"attackers": [
{
"name": "Goblin Engineer",
"id": "p2",
"power": "1",
"toughness": "2"
}
],
"blockers": [
{
"name": "Thundertrap Trainer",
"id": "p47",
"power": "1",
"toughness": "2"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Combat/Combat Damage (DSV3 Contra)",
"recent_chat": [
"Opus Detect: Nice try with the "bait vs important spell" talk. Bolt to the face was the bait. Pyroblast is the real play. But I've got answers for both. Force of Will says Back to Basics stays put. 🔒 You thought I'd use my counter on a 3-damage burn spell? I'm tracking every card, every mana. Ancient Tomb stays locked down."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 0,
"action": "cast",
"id": "p12"
}
],
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p57"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p58"
}
],
"library_size": 38,
"life": 12
}
]
}Opus Detectllm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"combat": [
{
"blocked": true,
"defending": "Opus Detect",
"attackers": [
{
"name": "Goblin Engineer",
"id": "p21",
"power": "1",
"toughness": "2"
}
],
"blockers": [
{
"name": "Thundertrap Trainer",
"id": "p32",
"power": "1",
"toughness": "2"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Combat/Combat Damage (DSV3 Contra)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"index": 0,
"action": "cast",
"id": "p31"
}
],
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 38,
"life": 12,
"hand": [
{
"mana_cost": "{1}{U}{R}",
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31",
"playable": true
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{X}{R}{W}",
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_BADYou are The Monarch (no monarch in the game)"
],
"id": "p37"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17
}
]
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
The counter worked. Back to Basics is safe, Pyroblast is in their graveyard. Now I'm in combat damage step with the blocked combat (Engineer vs Trainer, both survive).
I have 3 untapped mana (2U + R) and Flame of Anor available. Their board is almost entirely tapped — only Mountain p22 and Grindstone are untapped. Goblin Engineer is tapped from attacking.
Should I cast Flame of Anor NOW? Let me think:
- With Wizard, I choose 2 modes: Destroy Grindstone + Deal 5 to Goblin Engineer
- This would eliminate BOTH combo pieces in one spell
- They have only 1 untapped Mountain — they can't counter or do much
- This is the perfect moment — they're tapped out except for 1 Mountain
But wait — do they have any instant-speed responses with 1 red mana? Another Pyroblast (targeting Flame of Anor — but Flame of Anor is red, not blue)? Lightning Bolt on my Trainer in response (to make me lose the Wizard and thus only get 1 mode)?
Actually, if they Bolt my Thundertrap Trainer in response to Flame of Anor, I'd lose the "control a Wizard" check. Wait — the Wizard check is "as you cast" the spell. If I cast it while I control a Wizard, I choose 2 modes as I cast it. Even if they remove the Wizard in response, I already chose 2 modes and they stay.
So Flame of Anor is safe to cast now! Let me do it — destroy both their combo pieces!
mcpCast Flame of Anor {1}{U}{R}raw
choose_action(id=p31)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Contra
<function_calls>
<invoke name="pass_priority">
</invoke>
</function_calls>
thinkingOpus Detect
I'm choosing modes for Flame of Anor. I get to choose 2 since I control a Wizard. Let me think:
- Mode 1: Draw 2 cards — card advantage
- Mode 2: Destroy target artifact — kills Grindstone
- Mode 3: Deal 5 damage to target creature — kills Goblin Engineer
**Modes 2 + 3** eliminates BOTH combo pieces (Grindstone AND Goblin Engineer). This is the optimal play — remove the entire combo engine at once.
Mode 1 (draw 2) is tempting for card advantage, but eliminating both combo pieces is way more important.
Let me select Mode 2 first (destroy artifact):
mcp2. Destroy target artifact.raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingOpus Detect
Now I need to choose the second mode. I selected "Destroy artifact" already. Now I should pick Mode 3: "Deal 5 damage to target creature" to kill Goblin Engineer.
Wait — actually, let me reconsider. Mode 1 draws me 2 cards, which is amazing. But Goblin Engineer can recur artifacts from graveyard — if I only destroy Grindstone but leave Engineer alive, they can use Engineer to get Great Furnace back (sacrifice Grindstone to get Great Furnace... no wait, Grindstone will be destroyed, it goes to graveyard, then Engineer can sacrifice another artifact to return Grindstone).
Actually, Goblin Engineer's ability is: "{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield." Grindstone costs {1} (mana value 1), so it qualifies. If I destroy Grindstone but leave Engineer, they could sacrifice some artifact to bring Grindstone back!
I need to kill BOTH. Mode 3 (deal 5 to creature) kills Engineer definitively.
mcp3. Flame of Anor deals 5 damage to target creature.raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingOpus Detect
It already targeted Grindstone for the destroy artifact mode. Now I need to target a creature for the 5 damage. Target Goblin Engineer!
mcpGoblin Engineerraw
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingOpus Detect
Flame of Anor is on the stack targeting Grindstone (destroy) and Goblin Engineer (5 damage). Now I need to pass priority to let it resolve.
DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"combat": [
{
"blocked": true,
"defending": "Opus Detect",
"attackers": [],
"blockers": [
{
"name": "Thundertrap Trainer",
"id": "p47",
"power": "1",
"toughness": "2"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T5 Combat/Combat Damage (DSV3 Contra)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 0,
"action": "cast",
"id": "p12"
}
],
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p60"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p57"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p58"
}
],
"library_size": 38,
"life": 12
}
]
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Contra
Now it's my second main phase. I have 1 Mountain untapped (p13). I have 2 cards in hand: Ancient Tomb and Simian Spirit Guide.
I could cast Simian Spirit Guide as a creature {2}{R}. I have {R} from Mountain p13. I would need {2} more. I can't produce colorless. So I can't cast it as a creature.
I could exile Simian Spirit Guide for {R} to get red mana floating. That's an option.
But maybe better to just play land for turn: Ancient Tomb. It will come in tapped due to Back to Basics? Actually Back to Basics says "Nonbasic lands don't untap during their controllers' untap steps." It doesn't affect entering tapped. Ancient Tomb enters untapped normally (unless it says "enters tapped"). Back to Basics doesn't make lands enter tapped. So I can play Ancient Tomb, it will be untapped. But it's nonbasic, so next turn it won't untap. However, if I can destroy Back to Basics, it will untap later.
But my Pyroblast was countered by Force of Will. So Back to Basics stays.
I could play Ancient Tomb, tap it for {C}{C}, take 2 damage (17->15). Then I could cast Simian Spirit Guide as a creature for {2}{R}: I have {R} from Mountain, {C}{C} from Tomb = total {2}{R}. That works. Get a 2/2 creature.
But Simian Spirit Guide is better as mana source for combo. If I cast it as creature, I lose the ability to exile it for {R}.
Better to keep Simian Spirit Guide for combo. Play Ancient Tomb, take 2 damage, get {C}{C} floating. Then maybe next turn I can cast Painter's Servant if I draw it, or activate Grindstone.
Actually, I have Grindstone on battlefield. I could activate it with {3}, tap it. I need 3 mana: {R}{C}{C} maybe. I have Mountain (untapped), Ancient Tomb (if I play it). But Ancient Tomb would be tapped after using it.
Let me think: I'm at 17 life, opponent at 12. I have Lightning Bolt in hand. I could Bolt them (12->9). They have 2 cards in hand.
I have Grindstone but no Painter's Servant. Can't combo kill.
Maybe I should just Bolt them to pressure life total. They're at 12, Bolt to 9.
I'll cast Lightning Bolt at opponent.
mcpCast Lightning Bolt {R}raw
choose_action(id=p12)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 ContramcpOpus Detect
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingDSV3 Contra
I'll target opponent with Lightning Bolt to deal 3 damage.
llmchoose_action(index=1)
{
"retryable": true,
"success": false,
"error_code": "index_out_of_range",
"error": "Index 1 is out of range (no choices loaded — call get_action_choices first). Call get_action_choices to see current options."
}Opus Detectllm
pass_priority()
{
"actions_passed": 2,
"stack": [
{
"name": "Lightning Bolt",
"targets": [
{
"name": "Opus Detect (you)",
"id": "p1"
}
]
}
],
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"context": "T5 Postcombat Main/Postcombat Main (DSV3 Contra)",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"index": 0,
"action": "cast",
"id": "p24"
}
],
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": true
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 38,
"life": 12,
"hand": [
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24",
"playable": true
},
{
"mana_cost": "{X}{R}{W}",
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_BADYou are The Monarch (no monarch in the game)"
],
"id": "p37"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17
}
],
"action_pending": true
}thinkingOpus Detect
EXCELLENT! Flame of Anor resolved! Both Grindstone AND Goblin Engineer are in their graveyard! Their combo is dismantled!
But now they've fired a second Lightning Bolt at my face (12→9 if it resolves). They must have drawn it or had it in hand.
Should I counter this with Force of Will? Let me evaluate:
- 3 damage puts me from 12 to 9. That's painful but not lethal.
- Force of Will would cost me 1 life (12→11) AND exile my last blue card... wait, I only have Force of Will and Forth Eorlingas in hand. Forth Eorlingas is R/W, not blue. I have NO blue cards to exile for the alternate cost!
- I can't cast FoW for 3UU either since all my lands are tapped.
So I literally cannot cast Force of Will right now. I'll just take the 3 damage.
DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus DetectmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=And there it is. Grindstone AND Goblin E...)
{
"success": true
}Opus Detectllm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 5,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Scalding Tarn",
"index": 0,
"action": "land",
"id": "p47"
}
],
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": false
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 37,
"life": 9,
"hand": [
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{X}{R}{W}",
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_BADYou are The Monarch (no monarch in the game)"
],
"id": "p37"
},
{
"name": "Scalding Tarn",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p47",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p48"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17
}
]
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Turn 6, my main phase. I drew Scalding Tarn. I'm at 9 life, opponent at 17. Their board is just lands (Ancient Tomb tapped, 3 Mountains tapped) — they're completely tapped out. Their combo is destroyed.
My hand: Force of Will, Forth Eorlingas!, Scalding Tarn.
Board: 4 Islands, 1 Mountain, Back to Basics, Thundertrap Trainer (1/2, no longer summoning sick).
I should play Scalding Tarn. But wait — Back to Basics affects nonbasic lands. Scalding Tarn is a nonbasic land, so it won't untap during MY untap step either! However, I can crack it immediately to search for a basic land.
Let me play it and immediately crack it to find a Plains for Forth Eorlingas! That would give me white mana access. But I'm at 9 life, cracking costs 1 life (→8). With their two Lightning Bolts spent, I'm safer now.
Actually, should I search for a Plains or another Mountain? I need {X}{R}{W} for Forth Eorlingas. Currently I have 4 Islands and 1 Mountain. If I get a Plains, I'd have 4U + R + W = 6 mana. I could cast Forth Eorlingas for X=4 next turn (4+R+W = 6 mana), creating 4 hasty 2/2 tramplers for 8 damage.
But I also need to keep Force of Will available (3UU). Hmm, can't cast FoW hardcast and Forth Eorlingas on the same turn. But I should focus on winning — the combo is gone.
Play Scalding Tarn, crack for Plains, then pass with mana up.
mcpPlay Scalding Tarnraw
choose_action(id=p47)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Contra
<function_calls>
<invoke name="pass_priority">
</invoke>
</function_calls>
thinkingOpus Detect
Good, Scalding Tarn is on the battlefield. Let me crack it to find a land. Wait — Scalding Tarn searches for an Island or Mountain. I wanted a Plains for Forth Eorlingas ({X}{R}{W}). Scalding Tarn can't find a Plains!
I should still crack it for a Mountain (to have 2 red sources for flexibility) or another Island. Actually, I already have 4 Islands and 1 Mountain. Getting another Mountain gives me 4U + 2R, while another Island gives 5U + R.
For Forth Eorlingas I still need white mana, which Scalding Tarn can't provide. I'll need to find a Plains some other way (future draws). Let me get another Island for now to have 5UU available for hard-casting Force of Will if needed.
Wait — actually, should I just hold the Tarn? No, it's a nonbasic land and won't untap under Back to Basics. I should crack it now.
mcpActivate Scalding Tarnraw
choose_action(id=p47)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}Opus Detectmcp1. {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingOpus Detect
The ability is on the stack (Scalding Tarn search). I'm at 8 life now (paid 1 life). Let me pass priority to let it resolve.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Interesting! My options from the library are:
- **Island** (basic) — safe, adds blue mana, unaffected by Back to Basics
- **Tundra** (U/W dual) — gives me WHITE mana for Forth Eorlingas! But it's nonbasic and won't untap under Back to Basics!
- **Volcanic Island** (U/R dual) — nonbasic, won't untap under Back to Basics
Since I control Back to Basics, nonbasic lands won't untap. If I get Tundra, I can tap it for white this turn but it'll be stuck tapped afterwards. However, I could use it this turn to cast Forth Eorlingas!
Let me calculate: If I get Tundra, I'll have 4 Islands + 1 Mountain + 1 Tundra = 4U + R + W = 6 mana total. Forth Eorlingas costs {X}{R}{W}. With X=4, that costs 4+R+W = 6 mana. I'd create 4 hasty 2/2 tramplers = 8 trample damage plus Thundertrap Trainer's 1 damage = 9 damage total. Opponent is at 17, so they'd drop to 8. And I become monarch (drawing extra card each turn).
But they have no blockers! 8 trample damage + 1 from Trainer = 9 damage, putting them from 17 to 8. That's massive.
Alternatively, getting a basic Island keeps me at 5U + R = can't cast Forth Eorlingas at all since no white.
Tundra is the clear choice. Yes it won't untap, but using it this turn for a massive attack is worth it.
mcpTundraraw
choose_action(id=p16)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingOpus Detect
Tundra is on the battlefield, untapped. I have 6 untapped lands (4 Islands, 1 Mountain, 1 Tundra). Forth Eorlingas is playable!
I have 6 mana total. Forth Eorlingas costs {X}{R}{W}. So X = 6 - 2 = 4. That creates 4 hasty 2/2 tramplers! Plus my Thundertrap Trainer (1/2) can attack too. That's 4×2 + 1 = 9 damage against an opponent with no blockers, dropping them from 17 to 8. AND I become the monarch, drawing an extra card per turn!
They're completely tapped out — all their lands are tapped. They can't respond. This is the perfect time to swing.
I need to be careful with mana. I need R and W specifically. Mountain for R, Tundra for W, then 4 Islands for the X=4.
mcpCast Forth Eorlingas! {X}{R}{W}raw
choose_action(id=p37, mana_plan=["p10","p11","p12","p14","p15","p16:0"])
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0",
"mana_plan_set": true,
"mana_plan_size": 6
}thinkingOpus Detect
I need to set X=4. Total cost is {4}{R}{W} = 6 mana, using all 6 of my lands.
mcp4raw
choose_action(amount=4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "amount_4"
}Opus Detectllm
pass_priority(until=declare_attackers)
{
"combat_phase": "attackers",
"actions_passed": 2,
"action_type": "GAME_SELECT",
"context": "T6 Combat/Declare Attackers (Opus Detect)",
"stop_reason": "combat",
"response_type": "select",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Thundertrap Trainer",
"index": 0,
"choice_type": "attacker",
"id": "p32",
"power": "1",
"toughness": "2"
},
{
"name": "Human Knight Token",
"index": 1,
"choice_type": "attacker",
"id": "p51",
"power": "2",
"toughness": "2"
},
{
"name": "Human Knight Token",
"index": 2,
"choice_type": "attacker",
"id": "p52",
"power": "2",
"toughness": "2"
},
{
"name": "Human Knight Token",
"index": 3,
"choice_type": "attacker",
"id": "p53",
"power": "2",
"toughness": "2"
},
{
"name": "Human Knight Token",
"index": 4,
"choice_type": "attacker",
"id": "p54",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 5,
"choice_type": "special",
"id": "all"
}
],
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_BADYou are The Monarch (no monarch in the game)"
],
"id": "p37"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p51",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p53",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p54",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p16"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 36,
"life": 8,
"hand": [
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p48"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
}
],
"name": "DSV3 Contra",
"library_size": 43,
"life": 17
}
],
"action_pending": true
}thinkingOpus Detect
PERFECT! 4 Human Knight tokens (2/2 trample haste) plus Thundertrap Trainer! No blockers on opponent's side. Let's swing with EVERYTHING!
mcpAttack with all (Thundertrap Trainer 1/2, Human Knight Token 2/2, Human Knight Token 2/2, Human Knight Token 2/2, Human Knight Token 2/2)raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=FORTH EORLINGAS! 🐎⚔️ Four knights ridin...)
{
"success": true
}DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 9,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T6 Precombat Main/Precombat Main (DSV3 Contra) YOUR_MAIN",
"recent_chat": [
"Opus Detect: And there it is. Grindstone AND Goblin Engineer — gone in one spell. 🔥 The whole combo, up in flames. Literally. You sandbagged the Pyroblast to bait my counter, then went for the Bolt after I was tapped out. Clever sequence, but I read the Pyroblast coming. Now your graveyard tells the whole story: Great Furnace, Grindstone, Goblin Engineer. Three pieces of a puzzle that will never be assembled. What's left in that hand? I'm guessing a Painter's Servant with nowhere to (rest of message truncated)",
"Opus Detect: FORTH EORLINGAS! 🐎⚔️ Four knights riding in with trample and haste. No blockers, no combo, no escape. That's 9 damage coming at you. The case file reads: combo destroyed, board dismantled, cavalry arriving. Two more turns like this and it's over. Your hand has 2 cards — let me guess... Painter's Servant and a prayer? 🔍"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"name": "Ancient Tomb",
"index": 0,
"action": "land",
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"index": 1,
"action": "cast",
"id": "p62"
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"index": 2,
"action": "cast",
"id": "p40",
"power": "2",
"toughness": "2"
}
],
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
}
],
"name": "DSV3 Contra",
"library_size": 42,
"life": 8,
"hand": [
{
"name": "Ancient Tomb",
"is_land": true,
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p62",
"playable": true
},
{
"mana_cost": "{2}{R}",
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"power": "2",
"id": "p40",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p60"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p57"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p68"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p69"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p63",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p64",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p66",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": true,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p67"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p58"
}
],
"library_size": 35,
"life": 8
}
]
}thinkingDSV3 Contra
OK, new turn (turn 6). I'm at 8 life, opponent at 8 life. They have 4 Knight tokens with trample/haste (tapped from attacking last turn), plus Thundertrap Trainer (1/2), Back to Basics, lands.
They used Flame of Anor to destroy my Grindstone! That's in their graveyard. So my combo is dead - no Grindstone.
I have 3 Mountains untapped, Ancient Tomb tapped (won't untap due to Back to Basics). Hand: Ancient Tomb (land), Pyroblast, Simian Spirit Guide.
I can play Ancient Tomb (nonbasic, enters untapped). It will be tapped after use and won't untap next turn.
I have Pyroblast - could destroy Back to Basics. But they might counter. They have 2 cards in hand. Could be counter.
Simian Spirit Guide I could exile for {R} or cast as creature {2}{R}.
I need to think about survival. They have 4x 2/2 trample tokens tapped. Next turn they untap, can attack for 8 trample damage. I have no blockers. I'm dead if they attack.
I need to find a way to survive. Pyroblast can destroy a blue permanent - maybe kill Thundertrap Trainer? It's not blue though. Pyroblast only destroys blue permanents. Trainer is red? Actually Thundertrap Trainer is red creature (has Offspring ability). Not blue.
Back to Basics is blue enchantment. Destroying it would allow my Ancient Tomb to untap next turn, but that doesn't help now.
I could cast Simian Spirit Guide as creature (2/2) to block next turn. Need {2}{R}. I have 3 Mountains = {R}{R}{R}. I need {2}{R} total. That's {C}{C}{R}. I can play Ancient Tomb, tap for {C}{C}, take 2 damage (8->6). Tap a Mountain for {R}. Cast Simian Spirit Guide (2/2). That gives me a blocker for next turn.
But they have 4 tokens with trample. If I block one token with my 2/2, they assign 2 damage to my creature, 0 trample over. But they have 3 other tokens attacking. So 6 trample damage gets through (3x2). I go to 0 or negative.
I need to kill the tokens or prevent damage. Pyroblast can't kill tokens (not blue). Could Pyroblast Back to Basics? Doesn't help.
Maybe I should play Ancient Tomb, tap for {C}{C}, take 2 damage (8->6). Then exile Simian Spirit Guide for {R} to add red mana to pool. Then cast Pyroblast targeting Back to Basics? But they might counter. They have 2 cards.
Actually, wait: They're at 8 life. I have Pyroblast in hand, Lightning Bolt in graveyard. If I can deal 8 damage, I win. Could I Bolt them? I have no Bolt in hand.
I could try to combo kill somehow? No Grindstone.
Maybe I should just go for the Pyroblast on Back to Basics, hope they don't counter, then next turn I have Ancient Tomb untap? Actually Back to Basics prevents untap, not tapping. So even if I destroy it now, my Ancient Tomb that's already tapped won't untap until my next untap step (which would be turn 7). Too late.
I'm dead on board next turn. Unless I can kill them this turn. How? I have 3 Mountains, Ancient Tomb in hand, Simian Spirit Guide.
If I play Ancient Tomb, tap for {C}{C} (take 2 damage: 8->6). Exile Simian Spirit Guide for {R}. I have {R}{R}{R}{C}{C} mana total. That's 5 mana. What can I cast? Pyroblast costs {R}. That's it.
Could I cast something from sideboard? No.
Maybe I should concede? No, maybe they don't attack? They will attack with 4 tokens for 8 trample. I'm dead.
Wait, I'm at 8 life, they're at 8 life. They attacked last turn with 4 tokens, dealt 8 damage (I was at 16? Actually I was at 17, they dealt 8, I'm at 9? Wait I'm at 8 life now. I took 2 damage from Ancient Tomb earlier? Let me check: I was 17, they attacked for 8, I'm 9. Then I cast Bolt, they countered? Actually Bolt resolved I think. They went from 12 to 9. Wait, they're at 8 now? They lost 1 more life somehow? Maybe they paid life for something.
Anyway, they're at 8, I'm at 8. Race situation. They have 4 tokens, I have nothing.
I need to kill them this turn. How? I need 8 damage. I have Pyroblast can't deal damage. Simian Spirit Guide as creature 2/2 but summoning sick.
Maybe I should play Ancient Tomb, tap for {C}{C} (take 2 damage: 8->6), exile Simian Spirit Guide for {R}, then... that's it.
I could Pyroblast their face? No, can't.
Actually, Pyroblast can target blue permanent OR counter blue spell. They might cast a blue spell this turn. They have 2 cards. Maybe they'll cast something. I could hold up Pyroblast to counter.
But they can just attack and win.
I think I'm dead unless I topdeck something amazing. I should play my land, pass, hope they don't attack? They will attack.
Maybe I should just pass and see what happens. But I should at least play land.
Let me play Ancient Tomb.
mcpPlay Ancient Tombraw
choose_action(id=p18)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Contra
I played Ancient Tomb. Now I have 4 untapped lands: Ancient Tomb (p18), Mountain p13, p36, p50. I have Pyroblast and Simian Spirit Guide in hand.
I should consider exiling Simian Spirit Guide for {R} to have extra mana, then maybe cast Pyroblast on Back to Basics. But they might counter.
Actually, maybe I should cast Simian Spirit Guide as a creature (2/2) to have a blocker. I need {2}{R}. I can tap Ancient Tomb for {C}{C} (take 2 damage: 8->6), tap Mountain for {R}. That's {C}{C}{R} = {2}{R}. Cast Simian Spirit Guide.
That gives me a 2/2 blocker. They have 4x 2/2 tokens. If they attack with all, I can block one token, they assign 2 damage to my creature, both die. 3 other tokens deal 6 trample damage to me (6->0). I die.
If they attack with only some tokens? They might attack with all to kill me.
Maybe I should not cast anything, keep mana open for Pyroblast to counter something they cast. But they can just attack.
I think I'm dead regardless. Might as well try something. Cast Simian Spirit Guide as blocker.
Actually, wait: If I cast Simian Spirit Guide as creature, I take 2 damage from Ancient Tomb (8->6). Then I'm at 6 life. They attack with 4 tokens for 8 damage, I block one, 6 trample gets through, I go to 0.
If I don't cast creature, I'm at 8 life, they attack for 8, I die.
Same outcome.
Only chance: They might not attack? Unlikely.
Maybe I should Pyroblast Back to Basics for no reason? Doesn't help.
I'll cast Simian Spirit Guide as creature.
mcpCast Simian Spirit Guide {2}{R}raw
choose_action(id=p40)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Contra
I need to choose: cast Simian Spirit Guide as creature (option 0) or exile for {R} (option 1). I'll cast as creature.
mcp1. Cast Simian Spirit Guideraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Contra
Now I need to pay mana for Simian Spirit Guide. I have Ancient Tomb (p18) untapped, 3 Mountains tapped (p13, p36, p50). I need {2}{R}. I'll tap Ancient Tomb for {C}{C} (take 2 damage), tap a Mountain? Actually all Mountains are tapped. Wait, I have 1 untapped Mountain? Let me check: p13 is tapped? In board state, p13 is tapped true, p36 tapped true, p50 tapped true. Ancient Tomb p18 is untapped. I have no untapped red sources!
I messed up. I tapped Mountains earlier? I didn't tap them. They might be tapped from previous turn? Actually they were untapped at start of turn. Did I tap them for something? No.
Wait, maybe they're showing as tapped because they're nonbasic? No, Mountains are basic. Back to Basics doesn't affect basics.
Something's wrong. Let me check: In previous state, Mountains p13, p36, p50 were untapped. Now they're tapped. Did I tap them to pay for Simian Spirit Guide? No, I haven't paid yet.
Maybe the display is wrong. I need to actually pay mana. I'll try to pay with auto-tap.
Opus Detectllm
pass_priority(until=end_of_turn)
{
"actions_passed": 4,
"stack": [
{
"name": "Simian Spirit Guide"
}
],
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"context": "T6 Precombat Main/Precombat Main (DSV3 Contra)",
"stop_reason": "playable_cards",
"response_type": "select",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"index": 0,
"action": "cast",
"id": "p24"
}
],
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p37"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p47"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p51",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p53",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p54",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": true,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p16"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 35,
"life": 8,
"hand": [
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"power": "1",
"id": "p55",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p48"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p56"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
}
],
"name": "DSV3 Contra",
"library_size": 42,
"life": 8
}
],
"action_pending": true
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Opponent is at 8 life now — the 9 damage went through! I'm the monarch and drew a card (Thundertrap Trainer). They played Simian Spirit Guide from hand and have a new Ancient Tomb.
Now they're casting Simian Spirit Guide as a creature. It's a 2/2 for 3 mana. Should I counter it with Force of Will?
Let me think:
- Simian Spirit Guide is a 2/2 creature. Not a huge threat.
- They're at 8 life with mostly tapped lands.
- I have 4 Knight tokens (2/2 trample) + Thundertrap Trainer on board.
- My life is 8, so a 2/2 blocker doesn't prevent lethal next turn.
- I need 8 damage to kill them. I have 4×2 + 1 = 9 power on board already.
- If they block with SSG, they prevent 2 damage (but trample pushes through anyway since 2/2 vs 2/2 means no trample over). Actually, trample means assigning lethal to the blocker and rest tramples through. A 2/2 knight into a 2/2 SSG: assign 2 to SSG (lethal), 0 tramples. So they'd prevent 2 damage: 9-2 = 7 damage... but they're at 8. So they'd survive at 1!
Hmm, that's a problem. But I have 5 attackers total. Even if they block one knight, I still push 7 damage through (3 unblocked knights = 6 + trainer = 7), and they go to 1. Then I draw another card as monarch and finish them.
Actually wait - I could also just not counter and swing. They go to 1 (if they block optimally). Then on their turn they'd need to find a way to deal 8 to me. With one card in hand, a 2/2 creature, and limited mana... unlikely.
But what if their 1 card in hand is something dangerous? They used SSG, so they exiled it from hand earlier, now it resolved on the stack... wait, it's being cast. Let me re-read: their hand went from 2 to 1, meaning they cast SSG.
I should NOT waste Force of Will on a vanilla 2/2. Save it for something important. I'll just swing for 7 next turn (through the blocker) and they go to 1, then monarch draw finishes them.
Opus DetectmcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Opus Detectllm
pass_priority(until=my_turn)
{
"combat_phase": "attackers",
"actions_passed": 1,
"action_type": "GAME_SELECT",
"context": "T7 Combat/Declare Attackers (Opus Detect)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 5,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Thundertrap Trainer",
"index": 0,
"choice_type": "attacker",
"id": "p32",
"power": "1",
"toughness": "2"
},
{
"name": "Human Knight Token",
"index": 1,
"choice_type": "attacker",
"id": "p51",
"power": "2",
"toughness": "2"
},
{
"name": "Human Knight Token",
"index": 2,
"choice_type": "attacker",
"id": "p52",
"power": "2",
"toughness": "2"
},
{
"name": "Human Knight Token",
"index": 3,
"choice_type": "attacker",
"id": "p53",
"power": "2",
"toughness": "2"
},
{
"name": "Human Knight Token",
"index": 4,
"choice_type": "attacker",
"id": "p54",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 5,
"choice_type": "special",
"id": "all"
}
],
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p37"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p51",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p53",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p54",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p16"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 34,
"life": 8,
"hand": [
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p57"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"power": "1",
"id": "p55",
"toughness": "2"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p48"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p56"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p58",
"power": "2",
"toughness": "2",
"summoning_sick": true
}
],
"name": "DSV3 Contra",
"library_size": 42,
"life": 8
}
],
"action_pending": true
}thinkingOpus Detect
Turn 7! I'm the monarch, drew a card on my end step (now have 3 cards: Flooded Strand, Force of Will, Thundertrap Trainer). My board is stacked with 4 Knights and Thundertrap Trainer.
Opponent has Simian Spirit Guide (2/2, summoning sick — can't block!), and their lands are mostly tapped. They're at 8 life.
I have 9 power on board (4×2 + 1) and the SSG has summoning sickness so it CAN'T BLOCK. This is lethal! Attack with everything!
mcpAttack with all (Thundertrap Trainer 1/2, Human Knight Token 2/2, Human Knight Token 2/2, Human Knight Token 2/2, Human Knight Token 2/2)raw
choose_action(attackers=["all"])
{
"retryable": true,
"success": false,
"warning": "Ignored attackers parameter (not in declare_attackers phase)",
"error_code": "missing_param",
"error": "GAME_SELECT requires either index=N (from get_action_choices) to play a card, or answer=false to pass priority. Call get_action_choices first to see available cards."
}thinkingOpus Detect
Hmm, let me check what's happening more carefully:
thinkingOpus Detect
I see — it's asking me to play instants before declaring attackers. I don't need to play anything, just pass to get to the attacker declaration.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Wait — I'm now in postcombat main, but it seems like combat didn't happen? My creatures are still untapped. Let me check the game log to see what happened.
llmget_game_log(max_chars=1500)
{
"cursor": 32705,
"log": "r='#FF6347' object_id='3281e9b6-e52d-4290-9771-7189b776eb2c'>Human Knight Token\nOpus Detect - Ability triggers: Forth Eorlingas! - Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.\nOpus Detect is the monarch\nOpus Detect - Ability triggers: The Monarch - At the beginning of the monarch's end step, that player draws a card.\nOpus Detect draws a card\nOpus Detect turn 6 (8 - 8)\nDSV3 Contra draws a card\nDSV3 Contra puts Ancient Tomb from hand onto the Battlefield\nDSV3 Contra casts Simian Spirit Guide from hand\nDSV3 Contra puts Simian Spirit Guide from stack onto the Battlefield\nDSV3 Contra skip attack\nDSV3 Contra turn 6 (8 - 8)\nOpus Detect draws a card\nOpus Detect skip attack",
"truncated": true,
"total_length": 32705
}thinkingOpus Detect
I see! I skipped attack this turn! That must have been the earlier pass that got interpreted as skipping combat. The system said "Opus Detect skip attack." This is my postcombat main now.
OK, let me make the most of it. I should play Thundertrap Trainer (1/2 Wizard, ETB look at top 4 cards) and Flooded Strand. The Trainer will dig for cards and gives me another creature. But Flooded Strand is nonbasic — it won't untap under Back to Basics. I should crack it immediately for a basic land.
Let me play Thundertrap Trainer first to dig for cards, then play and crack Flooded Strand.
mcpCast Thundertrap Trainer {1}{U}raw
choose_action(id=p55)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingOpus Detect
Pay {4} for offspring? That would make it cost {1}{U} + {4} = {5}{U} = 6 mana total, creating a 1/1 token copy. I have 5 untapped lands (4 Islands + 1 Mountain). I only have 5 mana available. I can't pay the additional {4} on top of the {1}{U} base cost.
Wait, I already cast the spell (it used 2 mana: {1}{U}). The offspring is an additional cost. Let me check — I have 5 untapped lands. After paying {1}{U} for the base spell, I'd have 3 mana left. That's not enough for {4}.
No, I can't pay for offspring. Decline.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "no"
}Opus Detectllm
pass_priority(until=stack_resolved)
{
"actions_passed": 2,
"land_drops_used": 0,
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_ASK",
"context": "T7 Postcombat Main/Postcombat Main (Opus Detect) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 3,
"respond_with": "answer=true or answer=false",
"message": "Reveal a noncreature, nonland card and put it into your hand?",
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p37"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p51",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p53",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p54",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p55",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p16"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 34,
"life": 8,
"hand": [
{
"name": "Flooded Strand",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p57"
},
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p48"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p56"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p58",
"power": "2",
"toughness": "2",
"summoning_sick": true
}
],
"name": "DSV3 Contra",
"library_size": 42,
"life": 8
}
],
"action_pending": true
}thinkingOpus Detect
Thundertrap Trainer resolved and its ETB is triggering! It's asking if I want to reveal a noncreature, nonland card from the top 4. Yes, absolutely — I want to dig for spells!
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingOpus Detect
EXCELLENT! Thundertrap Trainer found **Swords to Plowshares**! {W} instant — exile target creature. Perfect removal! My hand is now: Flooded Strand, Force of Will, Swords to Plowshares.
Now I should play Flooded Strand, crack it for a Plains (so I can use Swords to Plowshares), and pass the turn. Next turn I'll attack with everything for lethal — they have only Simian Spirit Guide (2/2) as a blocker, and I have 9 power across 5+ creatures.
Let me play Flooded Strand and crack it.
mcpPlay Flooded Strandraw
choose_action(id=p57)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingOpus Detect
Good, Flooded Strand is on the battlefield. Let me crack it to search for a Plains (so I can cast Swords to Plowshares). But wait — I'm at 8 life and cracking it costs 1 life, putting me at 7. That's fine.
Actually, I should think about whether to get a Plains or an Island. I need white mana for Swords to Plowshares. Getting a basic Plains is ideal — it'll untap under Back to Basics.
mcpActivate Flooded Strandraw
choose_action(id=p57)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}Opus Detectmcp1. {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}Opus Detectllm
pass_priority(until=stack_resolved)
{
"stack": [
{
"name": "Ability"
}
],
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 3,
"message": "Select a Plains or Island card",
"required": false,
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 1,
"context": "T7 Postcombat Main/Postcombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"choices": [
{
"name": "Island",
"target_type": "card",
"index": 0,
"id": "p13"
},
{
"name": "Plains",
"target_type": "card",
"index": 1,
"id": "p26"
},
{
"name": "Plains",
"target_type": "card",
"index": 2,
"id": "p30"
},
{
"name": "Volcanic Island",
"target_type": "card",
"index": 3,
"id": "p17"
}
],
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p57"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p37"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p51",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p53",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p54",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p55",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p16"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 33,
"life": 7,
"hand": [
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{W}",
"name": "Swords to Plowshares",
"rules": [
"Exile target creature. Its controller gains life equal to its power."
],
"id": "p60"
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p48"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p56"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p58",
"power": "2",
"toughness": "2",
"summoning_sick": true
}
],
"name": "DSV3 Contra",
"library_size": 42,
"life": 8
}
]
}thinkingOpus Detect
I can search for Plains, Island, or Volcanic Island. I need a **Plains** for Swords to Plowshares. It's a basic land so it'll untap under Back to Basics. Perfect.
mcpPlainsraw
choose_action(id=p26)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingOpus Detect
Now I have a Plains on the battlefield. Let me check what's available to play now.
thinkingOpus Detect
I have Swords to Plowshares available and the Plains is untapped. Should I Swords the Simian Spirit Guide now?
Let me think strategically:
- **Opponent has SSG (2/2)** as their only blocker. It has summoning sickness now but will be able to block next turn.
- **If I Swords it now**, they gain 2 life (going to 10), but I have a clean attack next turn: 4×2 + 2×1 = 10 damage. That's exactly 10! Lethal!
- **If I save Swords**, they can block with SSG next turn, preventing 2 damage. I'd deal 4×2 + 2×1 - 2 blocked = 8 damage (assuming one knight gets fully blocked). They'd go to 0... wait: 4 knights (2/2 trample each) + 2 trainers (1/2 each). If SSG blocks a knight: 2 damage assigned to SSG (lethal, 0 tramples over since 2/2 vs 2/2). So 3 unblocked knights (6) + 2 trainers (2) = 8 damage. They go from 8 to 0. That's also lethal!
So either way it's lethal next turn. But if I save Swords, they could play more blockers, or use the SSG to exile for mana to cast something. If I Swords now:
- They go to 10 life, but I have guaranteed 10 damage (4×2 + 2×1) with no blocker. Actually, they could still play blockers from hand or draw.
- But they'd also be up 2 life.
If I don't Swords now:
- They have SSG to block, but 8 damage still kills them (they're at 8).
- They could also exile SSG for R mana to cast something.
Actually wait — SSG can be exiled from hand, but it's on the battlefield now. Can it be exiled from battlefield? Let me check... No, SSG's ability is "Exile this from your hand: Add {R}." It's already on the battlefield, so that ability isn't usable.
OK, so the key question: do I need to Swords the SSG? If I don't, they can block with it. Let me recount:
- I attack with: 4 knights (2/2 trample) + 2 trainers (1/2) = 10 power total.
- They block one knight with SSG: 2 damage assigned to SSG (lethal), 0 tramples. Lost 2 damage.
- Remaining: 3 knights (6) + 2 trainers (2) = 8 damage. They go from 8 to 0 = LETHAL.
So I don't even need to Swords! I'll save it in case they play something else. Better to hold removal.
Actually, BUT — what if they play more blockers? They have 1 untapped Ancient Tomb (2 colorless mana) plus could untap their mountains on their turn. On their turn they have: 2 Ancient Tombs + 3 Mountains = 4 colorless + 3 red = 7 mana. They could play creatures to block.
But even then, I have Force of Will to counter something scary. And I can also Swords during their turn or during my combat step if they play a blocker.
Best play: Hold the Swords. Pass the turn. Next turn, swing for lethal.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=Interesting. You deployed a 2/2 Simian S...)
{
"success": true
}DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 4,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 10,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (DSV3 Contra) YOUR_MAIN",
"recent_chat": [
"Opus Detect: Interesting. You deployed a 2/2 Simian Spirit Guide — your last card in hand. The evidence points to desperation: no combo pieces left, no Bolts (2 already in the graveyard), just a monkey with no answers. My board reads lethal next turn through that blocker. The case is almost closed. 🔍📋"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 0,
"action": "cast",
"id": "p11"
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"index": 1,
"action": "cast",
"id": "p62"
}
],
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
},
{
"tapped": false,
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p40",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "DSV3 Contra",
"library_size": 41,
"life": 8,
"hand": [
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p11",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p62",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p60"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p73"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p57"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p68"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p69"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p63",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p64",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p66",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p71"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p72",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p67"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p58"
}
],
"library_size": 31,
"life": 7
}
]
}thinkingDSV3 Contra
Wait, it's turn 7 now! I survived their attack? Let me check: I'm still at 8 life, opponent at 7 life. They didn't attack? Their Knight tokens are untapped now (p63-p66). They have 2 Thundertrap Trainers (p47 and p72), one summoning sick.
I drew Lightning Bolt! And have Pyroblast. I have Simian Spirit Guide on battlefield (2/2). My lands: Ancient Tomb p8 tapped, Ancient Tomb p18 untapped, Mountains p13, p36, p50 untapped.
I can cast Lightning Bolt targeting opponent (7->4). Then maybe Pyroblast for 0 damage? No.
Actually, I can Bolt opponent (7->4). Then I have Pyroblast maybe destroy Back to Basics? Not helpful.
But I need to survive their attack. They have 4x 2/2 tokens, 2x 1/2 Trainers. That's 10 power total. If they attack with all, I can block one token with Simian Spirit Guide (2/2 vs 2/2, both die). 3 tokens + 2 trainers = 8 damage trample? Trainers don't have trample. So 3 tokens (6 trample) + 2 trainers (2 regular) = 8 damage total. I'm at 8 life, I die.
Unless I kill some tokens with Lightning Bolt. Bolt can kill a token (2/2). That reduces damage by 2. Then they have 3 tokens (6 trample) + 2 trainers (2) = 8 damage still? Wait, 3 tokens = 6 trample, 2 trainers = 2, total 8. Same.
If I Bolt a trainer (1/2), kills it. Then 4 tokens (8 trample) + 1 trainer (1) = 9 damage.
Better to Bolt opponent to reduce their life to 4. Then race? I'm at 8, they at 4. They attack for 8, I die. I need to kill them before they kill me.
I need to deal 4 damage this turn. I have Bolt (3 damage). Need 1 more. Pyroblast can't deal damage.
Maybe I can attack with Simian Spirit Guide (2/2). They have no flying/reach. They could block with token or trainer. But they might not block if they want to preserve creatures for attack.
If I attack with Simian Spirit Guide, they might not block, I deal 2 damage (4->2). Then Bolt for 3 (2->-1). That's lethal!
But they have 4 tokens untapped, they could block with a token. Token 2/2 vs my 2/2, both die. Then I lose my blocker.
But if they block, I don't get 2 damage. Then Bolt for 3 (4->1). They survive at 1, attack me for 8, I die.
So I need them to not block. Will they block? Probably yes to preserve life.
Maybe I should Bolt a token to reduce their attacking power. That saves 2 damage. Then I'm at 8 life, they attack for 6 trample + 2 trainers = 8 damage still. I die.
Wait, if I Bolt a token, they have 3 tokens (6 trample) + 2 trainers (2) = 8 damage. I'm at 8, I survive with 0? Actually 8 damage exactly, I go to 0. But I have no blockers? I have Simian Spirit Guide. If I block a token, 2 damage to my creature, token tramples 0. That's 2 damage prevented. So I could block a token, take 6 trample from other 2 tokens + 2 trainers = 8 damage total? Let's calculate:
Scenario: I Bolt a token (kill one). They have 3 tokens, 2 trainers.
They attack with all. I block one token with Simian Spirit Guide. That token assigns 2 damage to my creature, both die, 0 trample. Remaining attackers: 2 tokens (4 trample damage), 2 trainers (2 damage). Total damage = 6. I'm at 8 life, go to 2.
Then next turn I could Bolt them (2->-1) if they're at 2? Actually they're at 7 now. If I Bolt them now, they go to 4. Then attack as above, I go to 2, they at 4. Next turn I draw maybe another Bolt.
But I have only Bolt and Pyroblast in hand. I need to draw another burn spell.
Better to Bolt opponent now (7->4), then block as above, I go to 2, they at 4. Next turn I draw, maybe Bolt.
But I also have Pyroblast. Could Pyroblast destroy Back to Basics? Not relevant.
Maybe I should Pyroblast a token? Can't, token not blue.
I think best plan: Cast Lightning Bolt at opponent (7->4). Then pass. During combat, block a token with Simian Spirit Guide. Take 6 damage (8->2). Survive at 2. Next turn draw, hope for burn.
But they might not attack with all? They probably will attack with all to kill me.
Let's do that.
mcpCast Lightning Bolt {R}raw
choose_action(id=p11)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 Contramcpsend_chat_message
raw
send_chat_message(message=Everyone says you kill the tokens first....)
{
"success": true
}DSV3 ContramcpOpus Detect
raw
choose_action(index=5)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_5"
}thinkingDSV3 Contra
<function_calls>
<invoke name="get_action_choicesinvoke>
</function_calls>
DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Precombat Main/Precombat Main (DSV3 Contra) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Pyroblast",
"index": 0,
"action": "cast",
"id": "p62"
}
],
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p11"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
},
{
"tapped": false,
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p40",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "DSV3 Contra",
"library_size": 41,
"life": 8,
"hand": [
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p62",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p60"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p73"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p57"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p68"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p69"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p63",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p64",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p66",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p71"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p72",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p67"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p58"
}
],
"library_size": 31,
"life": 4
}
]
}DSV3 Contramcpsend_chat_message
raw
send_chat_message(message=Conventional wisdom says to Pyroblast Ba...)
{
"success": true
}thinkingDSV3 Contra
Now I have Pyroblast in hand, 3 untapped lands (Ancient Tomb p18, Mountain p13, Mountain p36). Mountain p50 is tapped (used for Bolt). Opponent at 4 life.
I could Pyroblast Back to Basics (blue enchantment). Destroying it doesn't affect board immediately. My Ancient Tombs would untap next turn if alive.
But I might need Pyroblast to counter a blue spell they cast. They have 3 cards in hand. Could be counterspell, removal, etc.
Better to hold Pyroblast as counter. I'll pass.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Contrallm
pass_priority()
{
"combat_phase": "attackers",
"actions_passed": 0,
"action_type": "GAME_SELECT",
"context": "T7 Combat/Declare Attackers (DSV3 Contra)",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"message": "Select attackers",
"choices": [
{
"name": "Simian Spirit Guide",
"index": 0,
"choice_type": "attacker",
"id": "p40",
"power": "2",
"toughness": "2"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p11"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
},
{
"tapped": false,
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p40",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "DSV3 Contra",
"library_size": 41,
"life": 8,
"hand": [
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p62"
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p60"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p73"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p57"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p68"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p69"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p63",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p64",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p66",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p71"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p72",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p67"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p58"
}
],
"library_size": 31,
"life": 4
}
],
"action_pending": true
}thinkingDSV3 Contra
I have Simian Spirit Guide (2/2) that can attack. Opponent has 4 tokens and 2 trainers. If I attack with Simian Spirit Guide, they might block with a token (2/2 vs 2/2, both die). That loses my blocker.
But maybe they won't block because they want to preserve tokens for attacking? They have lethal attack anyway: 4 tokens (8 trample) + 2 trainers (2) = 10 damage. I have Simian Spirit Guide blocker can block one token, prevent 2 damage. So they deal 8 damage, I'm at 8 life, die exactly.
Wait, I'm at 8 life. They have 4 tokens (8 trample) + 2 trainers (2) = 10 damage. If I block a token, that token deals 2 damage to my creature, 0 trample. So remaining: 3 tokens (6 trample) + 2 trainers (2) = 8 damage. I go to 0. So I die.
Thus I need to reduce their attacking force. If I attack with Simian Spirit Guide, they might block with a token, both die. That reduces their tokens from 4 to 3. Then they attack with 3 tokens (6 trample) + 2 trainers (2) = 8 damage. I have no blocker now. I take 8, die.
If they don't block, I deal 2 damage, they go to 2 life. Then they attack with all, I block a token, take 8 damage, die.
Either way I die if they have lethal attack.
But maybe they won't attack with all? They might hold back some creatures to protect against Pyroblast? Unlikely.
I think I should not attack, keep Simian Spirit Guide as blocker to at least trade with a token. That reduces damage by 2. Then I need to survive 8 damage with 8 life - I die exactly.
Unless I have Pyroblast to kill something before combat? Pyroblast can destroy Back to Basics, not helpful.
Maybe I should attack anyway, maybe they make a mistake.
I'll not attack.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Contra
<function_calls>
<invoke name="pass_priority">
</invoke>
DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T7 Postcombat Main/Postcombat Main (DSV3 Contra) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Pyroblast",
"index": 0,
"action": "cast",
"id": "p62"
}
],
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p11"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
},
{
"tapped": false,
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p40",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "DSV3 Contra",
"library_size": 41,
"life": 8,
"hand": [
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p62",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p60"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p73"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p57"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p68"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p69"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p63",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p64",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p66",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p71"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p72",
"power": "1",
"toughness": "2",
"summoning_sick": true
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p67"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p58"
}
],
"library_size": 31,
"life": 4
}
]
}thinkingDSV3 Contra
I survived combat! They didn't attack? Wait, we're in postcombat main phase. Did they attack? I didn't see combat. Maybe they chose not to attack? Or maybe they attacked and I blocked? Let me check life totals: I'm still at 8, opponent at 4. No change. So they didn't attack.
Interesting. They might be holding back because they fear Pyroblast? Or they want to play more threats.
Now I have Pyroblast. Should I cast it on Back to Basics? Destroying it lets my Ancient Tombs untap next turn. But I might need Pyroblast as counter.
I'll pass, keep mana open for Pyroblast to counter something.
Opus Detectllm
pass_priority(until=my_turn)
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 6,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T8 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"recent_chat": [
"DSV3 Contra: Everyone says you kill the tokens first. But they forget the Thundertrap Trainer that dug for the Flames of Anor. If you think the conventional wisdom is to kill the tokens, maybe it's time to question the trainer.",
"DSV3 Contra: Conventional wisdom says to Pyroblast Back to Basics. But maybe the real target isn't the card that's beating you now, but the card that can beat you next turn. Four 2/2 tokens with trample say hello. Pyroblast is red, Back to Basics is blue—but who's the real threat?"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{W}",
"name": "Swords to Plowshares",
"index": 0,
"action": "cast",
"id": "p60"
},
{
"mana_cost": "{W}",
"name": "Swords to Plowshares",
"index": 1,
"action": "cast",
"id": "p62"
},
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"index": 2,
"action": "cast",
"id": "p63",
"power": "1",
"toughness": "2"
}
],
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p57"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p37"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p47"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p51",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p53",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p54",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p26"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p55",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p16"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 30,
"life": 4,
"hand": [
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{W}",
"name": "Swords to Plowshares",
"rules": [
"Exile target creature. Its controller gains life equal to its power."
],
"id": "p60",
"playable": true
},
{
"mana_cost": "{W}",
"name": "Swords to Plowshares",
"rules": [
"Exile target creature. Its controller gains life equal to its power."
],
"id": "p62",
"playable": true
},
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"power": "1",
"id": "p63",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p48"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p64"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p56"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
},
{
"tapped": false,
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p58",
"power": "2",
"toughness": "2",
"summoning_sick": false
}
],
"name": "DSV3 Contra",
"library_size": 41,
"life": 8
}
]
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Turn 8 — my turn! Let me analyze the situation:
**Me (7→4 life)**: Wait, I'm at 4 life?! Looking at the log... opponent must have hit me with Lightning Bolt on their turn (3rd bolt in graveyard, p64). That puts me at 4 life. Dangerous!
**Opponent (8 life)**: Has SSG (2/2, no longer summoning sick), 1 card in hand. They played a 3rd Lightning Bolt last turn.
**My board**: 4 Knights (2/2 trample), 2 Thundertrap Trainers (1/2), Back to Basics, 6 lands.
**My hand**: Force of Will, 2× Swords to Plowshares, Thundertrap Trainer.
**Combat math**:
- I have 10 power total (4×2 + 2×1). They have SSG as blocker.
- If they block optimally (block a knight): 2 damage absorbed, 8 goes through. That's lethal (they're at 8)!
Wait — let me Swords the SSG first to guarantee maximum damage goes through and eliminate any tricks. Actually, if they block a Knight, 2/2 trades with 2/2, and I still deal 8 (3 knights × 2 + 2 trainers × 1 = 8). That's exactly lethal.
But what if they have a trick? Their 1 card could be anything. If it's another Pyroblast and they target a Knight... hmm, no, Pyroblast targets blue permanents. My knights are red.
Should I Swords the SSG pre-combat? If I Swords it, they gain 2 life (go to 10), but I deal 10 unblocked. That's also lethal. Same result. But Swords guarantees no combat tricks matter.
Actually, the safer play is to just Swords the SSG. They go to 10, I swing for 10 = dead.
mcpCast Swords to Plowshares {W}raw
choose_action(id=p60)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingOpus Detect
Target the Simian Spirit Guide to exile it!
mcpSimian Spirit Guideraw
choose_action(id=p58)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_4"
}Opus Detectllm
pass_priority(until=stack_resolved)
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"actions_passed": 1,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T8 Precombat Main/Precombat Main (Opus Detect) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"index": 0,
"action": "cast",
"id": "p63",
"power": "1",
"toughness": "2"
}
],
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p18"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p31"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p5"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p57"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p6"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p37"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p7"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p27"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p8"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p9"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p47"
},
{
"name": "Swords to Plowshares",
"rules": [
"Exile target creature. Its controller gains life equal to its power."
],
"id": "p60"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p3"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p51",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p52",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p53",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p54",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p10"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p11"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p12"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p14"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p15"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p26"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p32",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p55",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p16"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p4"
}
],
"library_size": 30,
"mana_pool": {
"R": 1,
"U": 3
},
"life": 4,
"hand": [
{
"mana_cost": "{3}{U}{U}",
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p24"
},
{
"mana_cost": "{W}",
"name": "Swords to Plowshares",
"rules": [
"Exile target creature. Its controller gains life equal to its power."
],
"id": "p62"
},
{
"mana_cost": "{1}{U}",
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"power": "1",
"id": "p63",
"toughness": "2",
"playable": true
}
]
},
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p21"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p25"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p23"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p42"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p48"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p64"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p45"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p39"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p20"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p56"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p22"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p35"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p41"
}
],
"name": "DSV3 Contra",
"exile": [
{
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p58"
}
],
"library_size": 41,
"life": 10
}
]
}thinkingOpus Detect
Swords resolved! SSG is exiled, opponent goes to 10 life. I have floating mana (R:1, U:3) and 1 untapped Island. Their board is completely clear of creatures!
Wait — they're at 10 life and I have 10 power on board (4 Knights × 2 + 2 Trainers × 1 = 10). No blockers. This is lethal!
I have {R:1, U:3} floating + 1 untapped Island. I could cast Thundertrap Trainer for extra damage (making 11 power), but it would be summoning sick... actually no, the Trainer doesn't have haste. But the 3rd Trainer is 1/2, and even if summoning sick, can still attack? No — summoning sick creatures can't attack.
Wait, actually it doesn't matter. I have exactly 10 power, they have 10 life, no blockers. Lethal on board. Let me just head to combat.
DSV3 Contrallm
pass_priority()
{
"actions_passed": 1,
"has_playable_cards": true,
"action_type": "GAME_SELECT",
"context": "T8 Precombat Main/Precombat Main (Opus Detect)",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"message": "Play instants and activated abilities",
"choices": [
{
"mana_cost": "{R}",
"name": "Pyroblast",
"index": 0,
"action": "cast",
"id": "p62"
}
],
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p11"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
}
],
"name": "DSV3 Contra",
"exile": [
{
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p40"
}
],
"library_size": 41,
"life": 10,
"hand": [
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p62",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p60"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p73"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p57"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p68"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p69"
},
{
"name": "Swords to Plowshares",
"rules": [
"Exile target creature. Its controller gains life equal to its power."
],
"id": "p75"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p63",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p64",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p66",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p71"
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": false,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p72",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p67"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p58"
}
],
"library_size": 30,
"mana_pool": {
"R": 1,
"U": 3
},
"life": 4
}
],
"action_pending": true
}thinkingDSV3 Contra
Now it's opponent's turn (turn 8). They have 3 cards in hand, just drew. They have mana pool: {R}{U}{U}{U}. They floated mana? Maybe they cast something.
I'm at 10 life (gained 2 somehow). Simian Spirit Guide is exiled? Wait, Simian Spirit Guide is in exile, not on battlefield. Did they remove it? Maybe they cast Swords to Plowshares on my Simian Spirit Guide during combat? That's in their graveyard (Swords to Plowshares p75). So they exiled my Simian Spirit Guide, I gained 2 life (8->10). That's why they didn't attack - they used Swords.
Now I have no creatures. They have 4 tokens, 2 trainers. They can attack for 10 damage. I'm at 10 life. They have lethal.
I need to Pyroblast something. Pyroblast can destroy Back to Basics. Not helpful.
Maybe I should Pyroblast a token? Can't, not blue.
I could counter a blue spell they cast. They have 3 cards, might cast something.
I'll hold Pyroblast to counter.
Opus DetectmcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingOpus Detect
Combat time! They have NO blockers. My army is 4 Knights (2/2) + 2 Trainers (1/2) = 10 power. They're at 10 life. **EXACTLY LETHAL!**
ALL IN!
mcpAttack with all (Thundertrap Trainer 1/2, Human Knight Token 2/2, Human Knight Token 2/2, Human Knight Token 2/2, Human Knight Token 2/2, Thundertrap Trainer 1/2)raw
choose_action(attackers=["all"])
{
"declared": [
"all"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Opus Detectmcpsend_chat_message
raw
send_chat_message(message=Case closed. 🔍 The evidence was overwhe...)
{
"success": true
}DSV3 Contrallm
pass_priority()
{
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"combat": [
{
"blocked": false,
"defending": "DSV3 Contra",
"attackers": [
{
"name": "Thundertrap Trainer",
"id": "p47",
"power": "1",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "DSV3 Contra",
"attackers": [
{
"name": "Human Knight Token",
"id": "p63",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "DSV3 Contra",
"attackers": [
{
"name": "Human Knight Token",
"id": "p64",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "DSV3 Contra",
"attackers": [
{
"name": "Human Knight Token",
"id": "p65",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "DSV3 Contra",
"attackers": [
{
"name": "Human Knight Token",
"id": "p66",
"power": "2",
"toughness": "2"
}
]
},
{
"blocked": false,
"defending": "DSV3 Contra",
"attackers": [
{
"name": "Thundertrap Trainer",
"id": "p72",
"power": "1",
"toughness": "2"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"actions_passed": 1,
"has_playable_cards": true,
"context": "T8 Combat/Declare Blockers (Opus Detect)",
"recent_chat": [
"Opus Detect: Case closed. 🔍 The evidence was overwhelming: no blockers on the field, 10 power vs 10 life. The Swords to Plowshares was the final piece of the puzzle — remove the only witness, I mean blocker, and the verdict is lethal. GG!"
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"choices": [
{
"mana_cost": "{R}",
"name": "Pyroblast",
"index": 0,
"action": "cast",
"id": "p62"
}
],
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Goblin Engineer",
"rules": [
"When {this} enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.",
"{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield."
],
"id": "p2"
},
{
"name": "Great Furnace",
"rules": [
"{T}: Add {R}."
],
"id": "p9"
},
{
"name": "Grindstone",
"rules": [
"{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process."
],
"id": "p4"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p10"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p11"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p12"
},
{
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p6"
},
{
"name": "Wooded Foothills",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle."
],
"id": "p14"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p8"
},
{
"tapped": false,
"name": "Ancient Tomb",
"rules": [
"{T}: Add {C}{C}. {this} deals 2 damage to you."
],
"id": "p18"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p13"
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p36"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p50"
}
],
"name": "DSV3 Contra",
"exile": [
{
"name": "Simian Spirit Guide",
"rules": [
"Exile {this} from your hand: Add {R}."
],
"id": "p40"
}
],
"library_size": 41,
"life": 10,
"hand": [
{
"mana_cost": "{R}",
"name": "Pyroblast",
"rules": [
"Choose one —: &bull Counter target spell if it's blue.: &bull Destroy target permanent if it's blue.: "
],
"id": "p62",
"playable": true
}
]
},
{
"hand_size": 3,
"graveyard": [
{
"name": "Brainstorm",
"rules": [
"Draw three cards, then put two cards from your hand on top of your library in any order."
],
"id": "p42"
},
{
"name": "Flame of Anor",
"rules": [
"Choose one. If you control a Wizard as you cast this spell, you may choose two instead.: &bull Target player draws two cards.: &bull Destroy target artifact.: &bull {this} deals 5 damage to target creature.: ",
": ",
"ICON_GOODYou control a Wizard"
],
"id": "p60"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p43"
},
{
"name": "Flooded Strand",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle."
],
"id": "p73"
},
{
"name": "Force of Will",
"rules": [
"You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.",
"Counter target spell."
],
"id": "p57"
},
{
"name": "Forth Eorlingas!",
"rules": [
"Create X 2/2 red Human Knight creature tokens with trample and haste. : Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.",
": ",
"ICON_GOODYou are The Monarch (current monarch: Opus Detect)"
],
"id": "p68"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p16"
},
{
"name": "Ponder",
"rules": [
"Look at the top three cards of your library, then put them back in any order. You may shuffle. : Draw a card."
],
"id": "p44"
},
{
"name": "Prismatic Vista",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a basic land card, put it onto the battlefield, then shuffle."
],
"id": "p45"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p17"
},
{
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p69"
},
{
"name": "Swords to Plowshares",
"rules": [
"Exile target creature. Its controller gains life equal to its power."
],
"id": "p75"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Back to Basics",
"rules": [
"Nonbasic lands don't untap during their controllers' untap steps."
],
"id": "p37"
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p63",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p64",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p65",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Human Knight Token",
"rules": [
"Trample",
"Haste"
],
"id": "p66",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p15"
},
{
"tapped": false,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p19"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p41"
},
{
"tapped": true,
"name": "Island",
"rules": [
"{T}: Add {U}."
],
"id": "p46"
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p38"
},
{
"tapped": true,
"name": "Plains",
"rules": [
"{T}: Add {W}."
],
"id": "p71"
},
{
"tapped": true,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p47",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Thundertrap Trainer",
"rules": [
"Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)",
"When {this} enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
],
"id": "p72",
"power": "1",
"toughness": "2",
"summoning_sick": false
},
{
"tapped": true,
"name": "Tundra",
"rules": [
"{T}: Add {W}.",
"{T}: Add {U}."
],
"id": "p67"
}
],
"name": "Opus Detect",
"exile": [
{
"name": "Dress Down",
"rules": [
"Flash",
"When {this} enters, draw a card.",
"Creatures lose all abilities.",
"At the beginning of the end step, sacrifice {this}."
],
"id": "p58"
}
],
"library_size": 30,
"life": 4
}
]
}thinkingDSV3 Contra
They declared attackers! All 6 creatures attacking: 4 tokens (2/2 trample), 2 trainers (1/2). Total damage: tokens 8 trample, trainers 2 regular = 10 damage. I'm at 10 life, lethal.
I have Pyroblast. Can't block (no creatures). Pyroblast can't destroy attackers (not blue). Could counter a spell? No spell on stack.
I could Pyroblast Back to Basics for no effect.
I'm dead. GG.
mcpsend_chat_messageraw
send_chat_message(message=Conventional wisdom says you're dead whe...)
{
"success": true
}DSV3 ContramcpPass
raw
choose_action(answer=false)
{
"success": true,
"action_taken": "passed_priority"
}Opus Detectllm
pass_priority(until=end_of_turn)
{
"actions_passed": 1,
"stop_reason": "game_over",
"game_over": true,
"recent_chat": [
"DSV3 Contra: Conventional wisdom says you're dead when they have lethal. But maybe the real question is: why attack with everything when you could hold back? The answer is obvious: because you can. But sometimes the obvious play is the wrong one. Not this time though. GG."
],
"action_pending": false
}DSV3 Contrallm
pass_priority()
{
"actions_passed": 0,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false,
"player_dead": true
}gamespectator3 has started watching
gameOpus Detect chooses that they take the first turn
gameOpus Detect draws seven cards
gameDSV3 Contra draws seven cards
gameOpus Detect keeps hand
chatOpus Detect: Keeping 7. Let's see what you're working with... I'll be watching every play closely. 🔍
gameDSV3 Contra decides to take mulligan
gameDSV3 Contra mulligans down to 6 cards
gameDSV3 Contra's library is shuffled
gameDSV3 Contra draws seven cards
gameDSV3 Contra puts a card from hand to the bottom of their library
gameDSV3 Contra keeps hand
gameTURN 1 for Opus Detect (20 - 20)
— Upkeep —
gameOpus Detect skips Draw step
— Precombat Main —
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
gameOpus Detect puts Scalding Tarn from hand onto the Battlefield
gameOpus Detect plays Scalding Tarn
gameOpus Detect loses 1 life from Scalding Tarn
gameOpus Detect sacrificed Scalding Tarn (source: Scalding Tarn)
gameOpus Detect activates: search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. from Scalding Tarn
gameOpus Detect searches their library (source: Scalding Tarn)
gameOpus Detect puts Island from library onto the Battlefield (source: Scalding Tarn)
gameOpus Detect's library is shuffled (source: Scalding Tarn)
gameOpus Detect casts Ponder from hand
gameOpus Detect puts a card from library to the top of their library (source: Ponder)
gameOpus Detect puts a card from library to the top of their library (source: Ponder)
gameOpus Detect puts a card from library to the top of their library (source: Ponder)
gameOpus Detect draws a card
gameOpus Detect puts Ponder from stack into their graveyard
— End Step —
gameTURN 2 for DSV3 Contra (19 - 20)
— Upkeep —
gameDSV3 Contra draws a card
— Draw Step —
— Precombat Main —
gameDSV3 Contra puts Ancient Tomb from hand onto the Battlefield
gameDSV3 Contra plays Ancient Tomb
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 3 for Opus Detect (19 - 20)
— Opus Detect's Turn 2 —
gameOpus Detect draws a card
— Draw Step —
— Precombat Main —
gameOpus Detect puts Island from hand onto the Battlefield
gameOpus Detect plays Island
— Beginning of Combat —
— Declare Attackers —
chatOpus Detect: Ancient Tomb turn 1, interesting... Fast mana, huh? I'm already building a profile. Let's see what comes next. 🕵️
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 4 for DSV3 Contra (19 - 20)
— Upkeep —
gameDSV3 Contra draws a card
— Draw Step —
— Precombat Main —
gameDSV3 Contra puts Mountain from hand onto the Battlefield
gameDSV3 Contra plays Mountain
gameDSV3 Contra loses 2 life from Ancient Tomb
gameDSV3 Contra casts Goblin Engineer from hand
gameDSV3 Contra puts Goblin Engineer from stack onto the Battlefield
questionable
The player chose to tutor Grindstone into the graveyard with Goblin Engineer.
The player chose to tutor Grindstone into the graveyard with Goblin Engineer. While Grindstone is the combo piece that pairs with Painter's Servant, the reasoning about reanimating it with Goblin Engineer requires sacrificing an artifact. The player doesn't currently have a cheap artifact on board to sacrifice (only Ancient Tomb and Mountain, which aren't artifacts, and Goblin Engineer itself). They do have Great Furnace in hand which could serve as the sacrifice target. However, tutoring Painter's Servant to the graveyard could also be reasonable since Painter's Servant costs {2} to cast from hand while Grindstone only costs {1} — meaning it's easier to cast Grindstone from hand and reanimate the more expensive Servant. The counterargument is that with Goblin Engineer's ability limited to mana value 3 or less, both are valid targets, but Painter's Servant ({2} mana value) is harder to cast from hand than Grindstone ({1} mana value), so putting Servant in the graveyard and casting Grindstone from hand would be more mana-efficient.
Analysis
Action taken: Tutored Grindstone into the graveyard with Goblin Engineer's ETB trigger.
Better line: Tutor Painter's Servant into the graveyard instead. Since Grindstone costs only {1} to cast from hand while Painter's Servant costs {2}, it's more efficient to plan on casting Grindstone and reanimating Painter's Servant with Goblin Engineer. This also means you only need 1 mana to deploy Grindstone + the Engineer activation, rather than needing 2 mana for Painter's Servant from hand.
gameDSV3 Contra - Ability triggers: Goblin Engineer - When Goblin Engineer enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
gameDSV3 Contra searches their library (source: Goblin Engineer)
gameDSV3 Contra puts Grindstone from library into their graveyard (source: Goblin Engineer)
gameDSV3 Contra's library is shuffled (source: Goblin Engineer)
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
chatOpus Detect: Goblin Engineer putting Grindstone in the yard... I see. Painter's Servant is next, isn't it? Classic combo. I'm watching for it. 🎨🔍
— End Step —
gameTURN 5 for Opus Detect (19 - 18)
— Opus Detect's Turn 3 —
gameOpus Detect draws a card
— Draw Step —
— Precombat Main —
gameOpus Detect puts Mountain from hand onto the Battlefield
gameOpus Detect plays Mountain
questionable
Casting Back to Basics before playing a land this turn.
Casting Back to Basics before playing a land this turn. Opus Detect has Flooded Strand and Prismatic Vista in hand, both of which are nonbasic lands that would be affected by Back to Basics. However, both are fetch lands that sacrifice themselves, so they can still be used to fetch basic lands even under Back to Basics (they tap and sacrifice as part of the cost). Additionally, the opponent has Ancient Tomb (nonbasic) which will be locked down, and Goblin Engineer is about to become active next turn to recur Grindstone. The real question is whether Dress Down would have been better here - it would remove Goblin Engineer's abilities for the turn and draw a card, but it only lasts until end step, so it's a temporary answer. Back to Basics permanently shuts off Ancient Tomb, which is significant mana denial. However, casting Brainstorm first (at instant speed) before committing to Back to Basics could have provided better information about what's on top of the library and potentially found a better line. The sequencing of casting Back to Basics before playing a land drop is slightly suboptimal - playing Flooded Strand first, fetching a basic Island, would have given 4 mana sources and still allowed casting Back to Basics with a blue source untapped for potential Brainstorm or Force of Will backup. As played, all three lands are tapped after casting Back to Basics, leaving no mana up.
Analysis
Action taken: Cast Back to Basics with all three lands, tapping out with no protection available.
Better line: Play Flooded Strand first, crack it for a basic Island, then cast Back to Basics with the fourth land untapped to hold up Brainstorm. This would also leave open the option to Brainstorm in response to any interaction. Alternatively, cast Brainstorm first at the end of opponent's turn to see more cards before committing.
gameOpus Detect casts Back to Basics from hand
gameOpus Detect puts Back to Basics from stack onto the Battlefield
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 6 for DSV3 Contra (19 - 18)
— Upkeep —
gameDSV3 Contra draws a card
— Draw Step —
— Precombat Main —
gameDSV3 Contra puts Great Furnace from hand onto the Battlefield
gameDSV3 Contra plays Great Furnace
gameDSV3 Contra sacrificed Great Furnace (source: Goblin Engineer)
gameDSV3 Contra activates: return target artifact card with mana value 3 or less from your graveyard to the battlefield. from Goblin Engineer targeting Grindstone
gameDSV3 Contra puts Grindstone from graveyard onto the Battlefield (source: Goblin Engineer)
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 7 for Opus Detect (19 - 18)
— Opus Detect's Turn 4 —
gameOpus Detect draws a card
— Draw Step —
— Precombat Main —
gameOpus Detect puts Flooded Strand from hand onto the Battlefield
gameOpus Detect plays Flooded Strand
gameOpus Detect casts Brainstorm from hand
gameOpus Detect draws three cards
gameOpus Detect puts a card from hand to the top of their library (source: Brainstorm)
gameOpus Detect puts a card from hand to the top of their library (source: Brainstorm)
gameOpus Detect puts Brainstorm from stack into their graveyard
gameOpus Detect loses 1 life from Flooded Strand
gameOpus Detect sacrificed Flooded Strand (source: Flooded Strand)
gameOpus Detect activates: search your library for a Plains or Island card, put it onto the battlefield, then shuffle. from Flooded Strand
gameOpus Detect searches their library (source: Flooded Strand)
gameOpus Detect puts Island from library onto the Battlefield (source: Flooded Strand)
gameOpus Detect's library is shuffled (source: Flooded Strand)
gameOpus Detect casts Ponder from hand
gameOpus Detect puts a card from library to the top of their library (source: Ponder)
gameOpus Detect puts a card from library to the top of their library (source: Ponder)
gameOpus Detect puts a card from library to the top of their library (source: Ponder)
gameOpus Detect draws a card
gameOpus Detect puts Ponder from stack into their graveyard
— Beginning of Combat —
— Declare Attackers —
chatOpus Detect: Hmm, Ancient Tomb locked down, Mountain as your only mana source... You need {2} for Painter's Servant but you've only got {R} to work with. I wonder what's in that 5-card hand. Sol Ring? Chrome Mox? Simian Spirit Guide? Something to cheat out mana? 🕵️
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 8 for DSV3 Contra (18 - 18)
— Upkeep —
gameDSV3 Contra draws a card
— Draw Step —
— Precombat Main —
gameDSV3 Contra puts Mountain from hand onto the Battlefield
gameDSV3 Contra plays Mountain
chatDSV3 Contra: Conventional wisdom says you need both pieces to combo. But what if one piece is already on board and the other is just a Simian Spirit Guide away? Sometimes the obvious play isn't the right one...
— Beginning of Combat —
— Declare Attackers —
gameDSV3 Contra attacks Opus Detect with 1 creature
— Declare Blockers —
chatOpus Detect: Interesting... you're mentioning Simian Spirit Guide. And you played a second Mountain. That gives you exactly {2} for Painter's Servant. But you chose to attack with Engineer instead of holding it up for the tap ability. Which tells me you don't have Painter's Servant in hand right now — you're hoping to draw into it. The attack is chip damage while you wait. 🔍
gameOpus Detect loses 1 life at combat from Goblin Engineer
— Combat Damage —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 9 for Opus Detect (17 - 18)
— Opus Detect's Turn 5 —
gameOpus Detect draws a card
— Draw Step —
— Precombat Main —
gameOpus Detect puts Prismatic Vista from hand onto the Battlefield
gameOpus Detect plays Prismatic Vista
gameOpus Detect loses 1 life from Prismatic Vista
gameOpus Detect sacrificed Prismatic Vista (source: Prismatic Vista)
gameOpus Detect activates: search your library for a basic land card, put it onto the battlefield, then shuffle. from Prismatic Vista
gameOpus Detect searches their library (source: Prismatic Vista)
gameOpus Detect puts Island from library onto the Battlefield (source: Prismatic Vista)
gameOpus Detect's library is shuffled (source: Prismatic Vista)
gameOpus Detect casts Thundertrap Trainer from hand
gameOpus Detect puts Thundertrap Trainer from stack onto the Battlefield
gameOpus Detect - Ability triggers: Thundertrap Trainer - When Thundertrap Trainer enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
gameOpus Detect reveals Forth Eorlingas! (source: Thundertrap Trainer)
gameOpus Detect puts a card from library into their hand
gameOpus Detect puts a card from library to the bottom of their library (source: Thundertrap Trainer)
gameOpus Detect puts a card from library to the bottom of their library (source: Thundertrap Trainer)
gameOpus Detect puts a card from library to the bottom of their library (source: Thundertrap Trainer)
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
chatOpus Detect: Deployed a little friend. Notice how I'm still holding up 3 mana with a Wizard on the field? You know what that means for your artifacts... 🧙‍♂️🔥
— End Step —
gameTURN 10 for DSV3 Contra (16 - 18)
— Upkeep —
gameDSV3 Contra draws a card
— Draw Step —
— Precombat Main —
chatDSV3 Contra: Everyone knows you hold up mana for counters. But conventional wisdom says you should counter the important spell, not the bait. Let's test that theory.
gameDSV3 Contra puts Wooded Foothills from hand onto the Battlefield
gameDSV3 Contra plays Wooded Foothills
gameDSV3 Contra loses 1 life from Wooded Foothills
gameDSV3 Contra sacrificed Wooded Foothills (source: Wooded Foothills)
gameDSV3 Contra activates: search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. from Wooded Foothills
gameDSV3 Contra searches their library (source: Wooded Foothills)
gameDSV3 Contra's library is shuffled (source: Wooded Foothills)
questionable
Casting Simian Spirit Guide as a creature wastes its most valuable function - exiling from hand for emergency {R} mana.
Casting Simian Spirit Guide as a creature wastes its most valuable function - exiling from hand for emergency {R} mana. As a combo deck (Painter-Grindstone), having burst mana to force through Painter's Servant against Force of Will/countermagic is critical. A vanilla 2/2 body doesn't advance the game plan meaningfully.
Analysis
Action taken: Cast Simian Spirit Guide as a 2/2 creature for {2}{R}
Better line: Either pass the turn holding up Pyroblast and Lightning Bolts as interaction, or bolt the Thundertrap Trainer to prevent it from blocking/attacking. Keep Simian Spirit Guide in hand for its exile-for-mana ability on the combo turn.
gameDSV3 Contra casts Lightning Bolt targeting Opus Detect from hand
gameOpus Detect loses 3 life from Lightning Bolt
gameDSV3 Contra puts Lightning Bolt from stack into their graveyard
minor blunder
With Back to Basics on the battlefield, DSV3 Contra's Ancient Tomb won't untap.
With Back to Basics on the battlefield, DSV3 Contra's Ancient Tomb won't untap. The Thundertrap Trainer is a 1/2 Wizard that enables Opus Detect's Flame of Anor to choose two modes, and as a Wizard it could be relevant for future spell synergies. More importantly, killing the Thundertrap Trainer removes a body that could block and removes Wizard synergies. Bolting face for 3 damage when at no immediate risk of losing and when there's a relevant creature to remove is generally suboptimal, especially since DSV3 Contra is the one under pressure from Back to Basics locking down Ancient Tomb. However, DSV3 Contra is a combo deck (Painter-Grindstone) so face damage could be less relevant than removing blockers/synergy pieces. The Trainer being a 1/2 Wizard that enables Flame of Anor's two-mode option makes it a meaningful target.
Analysis
Action taken: Cast Lightning Bolt targeting Opus Detect (face) for 3 damage.
Better line: Cast Lightning Bolt targeting Thundertrap Trainer to remove the Wizard synergy creature and potential blocker, preserving future options while denying Opus Detect the Wizard bonus on cards like Flame of Anor.
— Beginning of Combat —
— Declare Attackers —
gameDSV3 Contra attacks Opus Detect with 1 creature
chatOpus Detect: Ah, a Lightning Bolt to the face. The classic "bait" play. You want me to panic and use my removal early. But here's the thing — I already know what you're setting up. Two untapped Mountains, Painter's Servant costs exactly {2}... the question is whether you actually have it in hand. That attack with Engineer last turn says you didn't then. Did you draw it? Let's find out. 🕵️
— Declare Blockers —
questionable
DSV3 Contra declined to cast Pyroblast on Back to Basics during combat.
DSV3 Contra declined to cast Pyroblast on Back to Basics during combat. Back to Basics is locking down Ancient Tomb, preventing it from untapping. With Ancient Tomb tapped and Back to Basics in play, DSV3 Contra loses access to 2 colorless mana each turn. Pyroblast can destroy Back to Basics since it's a blue permanent, and DSV3 Contra has an untapped Mountain available to cast it. However, the reasoning was cut off mid-sentence, suggesting they considered it but chose not to act. Keeping Pyroblast for a potential counterspell or more critical blue threat later is defensible, but Back to Basics is significantly hampering their mana development with Ancient Tomb locked down.
Analysis
Action taken: Passed priority during combat without casting Pyroblast on Back to Basics
Better line: Cast Pyroblast targeting Back to Basics to free up Ancient Tomb, which provides crucial mana acceleration for the Painter combo gameplan
gameAttacker: Goblin Engineer (1/2) blocked by Thundertrap Trainer (1/2)
gameThundertrap Trainer deals 1 damage to Goblin Engineer
gameGoblin Engineer deals 1 damage to Thundertrap Trainer
— Combat Damage —
gameDSV3 Contra casts Pyroblast (mode 2) targeting Back to Basics from hand
chatDSV3 Contra: They say you never Pyroblast a nonblue permanent. But what if the permanent is the thing that's preventing you from playing your combo? Ancient Tomb wants to untap. Back to Basics stops that. Sometimes you have to question the fundamental rules to see the bigger picture.
gameOpus Detect loses 1 life from Force of Will
gameOpus Detect moves Dress Down from hand to the exile zone (source: Force of Will)
gameOpus Detect casts Force of Will using alternative casting costs targeting Pyroblast from hand
chatOpus Detect: Nice try with the "bait vs important spell" talk. Bolt to the face was the bait. Pyroblast is the real play. But I've got answers for both. Force of Will says Back to Basics stays put. 🔒 You thought I'd use my counter on a 3-damage burn spell? I'm tracking every card, every mana. Ancient Tomb stays locked down.
gameDSV3 Contra puts Pyroblast from stack into their graveyard (source: Force of Will)
gamePyroblast is countered by Force of Will
gameOpus Detect puts Force of Will from stack into their graveyard
minor blunder
Choosing to kill Goblin Engineer (mode 3) instead of drawing 2 cards (mode 1) alongside destroying Grindstone.
Choosing to kill Goblin Engineer (mode 3) instead of drawing 2 cards (mode 1) alongside destroying Grindstone. With Back to Basics locking down Ancient Tomb and the opponent having no other artifacts on the battlefield, Goblin Engineer cannot activate its ability (needs to sacrifice an artifact) to recur Grindstone. The 1/2 body is nearly irrelevant. Drawing 2 cards would provide significantly more value while the combo is equally neutralized.
Analysis
Action taken: Selected modes 2 (destroy Grindstone) and 3 (deal 5 to Goblin Engineer) to remove both combo pieces.
Better line: Select modes 1 (draw 2 cards) and 2 (destroy Grindstone). The opponent has no artifacts to sacrifice to Goblin Engineer, so the combo is already dead. Drawing 2 cards provides much more value for pressing the advantage.
questionable
With Flame of Anor and a Wizard in play, Opus Detect gets to choose two modes.
With Flame of Anor and a Wizard in play, Opus Detect gets to choose two modes. They appear to have selected 'Destroy target artifact' (mode 2, to destroy Grindstone) and 'Deal 5 damage to target creature' (mode 3, to kill Goblin Engineer). However, drawing 2 cards (mode 1) is extremely valuable, especially with only 2 cards in hand (Force of Will and Forth Eorlingas!). Goblin Engineer is already blocked by Thundertrap Trainer in combat, so it's in combat and could potentially trade or be dealt with. Meanwhile, with Back to Basics already in play locking down Ancient Tomb, and Grindstone being destroyed, the opponent's combo is already disrupted. Drawing 2 cards would refuel significantly and help find more answers or threats. The 5 damage to Goblin Engineer is somewhat redundant when it's already blocked, though Engineer survives combat (1/2 vs 1/2 means both die, actually - Thundertrap Trainer is 1/2 and Goblin Engineer is 1/2, so they'd trade in combat anyway). Wait - if they trade in combat, then the 5 damage is completely wasted. Goblin Engineer is a 1/2 blocked by Thundertrap Trainer 1/2 - they trade. So dealing 5 damage to Goblin Engineer accomplishes nothing that combat doesn't already accomplish.
Analysis
Action taken: Chose mode 3 (deal 5 damage to creature) as second mode alongside mode 2 (destroy artifact), targeting Goblin Engineer which is already in lethal combat with Thundertrap Trainer.
Better line: Choose mode 1 (draw two cards) as the second mode alongside mode 2 (destroy artifact). Goblin Engineer already dies in combat to the Thundertrap Trainer block, so the 5 damage is redundant. Drawing 2 cards would provide much more value with only Force of Will and Forth Eorlingas! in hand.
gameOpus Detect casts Flame of Anor (mode 2) targeting Grindstone (mode 3) targeting Goblin Engineer from hand
gameGrindstone was destroyed by Flame of Anor
gameFlame of Anor deals 5 damage to Goblin Engineer
gameOpus Detect puts Flame of Anor from stack into their graveyard
gameGoblin Engineer died
— End Combat —
— Postcombat Main —
gameDSV3 Contra casts Lightning Bolt targeting Opus Detect from hand
gameOpus Detect loses 3 life from Lightning Bolt
gameDSV3 Contra puts Lightning Bolt from stack into their graveyard
questionable
Thundertrap Trainer is a Wizard that enables Flame of Anor's enhanced mode (choose two instead of one).
Thundertrap Trainer is a Wizard that enables Flame of Anor's enhanced mode (choose two instead of one). Killing it removes that synergy for any future copies the opponent draws. With DSV3 Contra at only Simian Spirit Guide in hand and no clear burn-kill plan, the 3 face damage is less impactful than removing the Wizard.
Analysis
Action taken: Targeted Opus Detect (opponent's face) with Lightning Bolt, dealing 3 damage (12 -> 9)
Better line: Target Thundertrap Trainer with Lightning Bolt to remove the Wizard, preventing future Flame of Anor from choosing two modes
chatOpus Detect: And there it is. Grindstone AND Goblin Engineer — gone in one spell. 🔥 The whole combo, up in flames. Literally. You sandbagged the Pyroblast to bait my counter, then went for the Bolt after I was tapped out. Clever sequence, but I read the Pyroblast coming. Now your graveyard tells the whole story: Great Furnace, Grindstone, Goblin Engineer. Three pieces of a puzzle that will never be assembled. What's left in that hand? I'm guessing a Painter's Servant with nowhere to (rest of message truncated)
— End Step —
gameTURN 11 for Opus Detect (9 - 17)
— Opus Detect's Turn 6 —
gameOpus Detect draws a card
— Draw Step —
— Precombat Main —
gameOpus Detect puts Scalding Tarn from hand onto the Battlefield
gameOpus Detect loses 1 life from Scalding Tarn
gameOpus Detect sacrificed Scalding Tarn (source: Scalding Tarn)
gameOpus Detect activates: search your library for an Island or Mountain card, put it onto the battlefield, then shuffle. from Scalding Tarn
gameOpus Detect searches their library (source: Scalding Tarn)
gameOpus Detect puts Tundra from library onto the Battlefield (source: Scalding Tarn)
gameOpus Detect's library is shuffled (source: Scalding Tarn)
minor blunder
Opus Detect fetched Tundra (a nonbasic land) while controlling Back to Basics, which prevents nonbasic lands from untapp…
Opus Detect fetched Tundra (a nonbasic land) while controlling Back to Basics, which prevents nonbasic lands from untapping. While they can tap it immediately for white mana this turn, it will be permanently tapped going forward unless Back to Basics is removed. With Forth Eorlingas! requiring X+RW, they need white mana, but at 8 life with only Force of Will and Forth Eorlingas! in hand, a small Forth Eorlingas! this turn may not be impactful enough to justify permanently losing a land. Fetching a basic Island would preserve future mana development and keep options open.
Analysis
Action taken: Fetched Tundra from Scalding Tarn
Better line: Fetch basic Island to maintain consistent mana development under Back to Basics. White mana for Forth Eorlingas! can wait until a situation where it would be more impactful, or find it through other means.
gameOpus Detect announces a value of 4 for {X} (source: Forth Eorlingas!)
gameOpus Detect casts Forth Eorlingas! from hand
gameOpus Detect creates a Human Knight Token token
gameOpus Detect creates a Human Knight Token token
gameOpus Detect creates a Human Knight Token token
gameOpus Detect creates a Human Knight Token token
gameOpus Detect puts Forth Eorlingas! from stack into their graveyard
— Beginning of Combat —
— Declare Attackers —
gameOpus Detect attacks DSV3 Contra with 5 creatures
chatOpus Detect: FORTH EORLINGAS! 🐎⚔️ Four knights riding in with trample and haste. No blockers, no combo, no escape. That's 9 damage coming at you. The case file reads: combo destroyed, board dismantled, cavalry arriving. Two more turns like this and it's over. Your hand has 2 cards — let me guess... Painter's Servant and a prayer? 🔍
— Declare Blockers —
gameDSV3 Contra loses 1 life at combat from Thundertrap Trainer
gameDSV3 Contra loses 2 life at combat from Human Knight Token
gameDSV3 Contra loses 2 life at combat from Human Knight Token
gameDSV3 Contra loses 2 life at combat from Human Knight Token
gameDSV3 Contra loses 2 life at combat from Human Knight Token
— Combat Damage —
gameOpus Detect - Ability triggers: Forth Eorlingas! - Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
gameOpus Detect is the monarch
— End Combat —
— Postcombat Main —
— End Step —
gameOpus Detect - Ability triggers: The Monarch - At the beginning of the monarch's end step, that player draws a card.
gameOpus Detect draws a card
gameTURN 12 for DSV3 Contra (8 - 8)
— Upkeep —
gameDSV3 Contra draws a card
— Draw Step —
— Precombat Main —
gameDSV3 Contra puts Ancient Tomb from hand onto the Battlefield
gameDSV3 Contra plays Ancient Tomb
questionable
With both players at 8 life, DSV3 Contra faces 4 Human Knight tokens (2/2 trample haste) that are currently tapped.
With both players at 8 life, DSV3 Contra faces 4 Human Knight tokens (2/2 trample haste) that are currently tapped. Casting Simian Spirit Guide as a 2/2 creature provides a blocker, which could be relevant defensively. However, the opponent has 4 tapped 2/2 tokens that will untap and attack for 8 - exactly lethal. A single 2/2 blocker can only block one, so 6 trample damage still gets through (the blocked one still does 0 through the 2/2). Actually, with trample, blocking a 2/2 with a 2/2 means 0 trample damage from that one, so 6 damage gets through - still lethal. The Simian Spirit Guide as a creature doesn't save them from the lethal attack. Exiling it for mana doesn't help either since there's nothing useful to cast with just {R} and Pyroblast (Back to Basics is blue, but Pyroblast costs {R} and they have untapped Mountains available). Actually, looking more carefully - they have untapped Mountains and an untapped Ancient Tomb, so they already have mana to cast Pyroblast. The SSG mana is redundant. Casting it as a creature at least provides a body, but it won't prevent lethal. This is a close call - neither option clearly saves them, but casting as a creature is marginally better as a blocker even if it doesn't fully solve the problem.
Analysis
Action taken: Cast Simian Spirit Guide as a 2/2 creature
Better line: This is actually probably the correct play - casting as a creature provides a blocker. The real question is whether Pyroblast on Back to Basics would have been more impactful earlier, but that's a different decision point.
gameDSV3 Contra casts Simian Spirit Guide from hand
gameDSV3 Contra puts Simian Spirit Guide from stack onto the Battlefield
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 13 for Opus Detect (8 - 8)
— Opus Detect's Turn 7 —
gameOpus Detect draws a card
— Draw Step —
— Precombat Main —
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
gameOpus Detect casts Thundertrap Trainer from hand
gameOpus Detect puts Thundertrap Trainer from stack onto the Battlefield
gameOpus Detect - Ability triggers: Thundertrap Trainer - When Thundertrap Trainer enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
gameOpus Detect reveals Swords to Plowshares (source: Thundertrap Trainer)
gameOpus Detect puts a card from library into their hand
gameOpus Detect puts a card from library to the bottom of their library (source: Thundertrap Trainer)
gameOpus Detect puts a card from library to the bottom of their library (source: Thundertrap Trainer)
gameOpus Detect puts a card from library to the bottom of their library (source: Thundertrap Trainer)
gameOpus Detect puts Flooded Strand from hand onto the Battlefield
gameOpus Detect plays Flooded Strand
gameOpus Detect loses 1 life from Flooded Strand
gameOpus Detect sacrificed Flooded Strand (source: Flooded Strand)
gameOpus Detect activates: search your library for a Plains or Island card, put it onto the battlefield, then shuffle. from Flooded Strand
gameOpus Detect searches their library (source: Flooded Strand)
gameOpus Detect puts Plains from library onto the Battlefield (source: Flooded Strand)
gameOpus Detect's library is shuffled (source: Flooded Strand)
— End Step —
gameOpus Detect - Ability triggers: The Monarch - At the beginning of the monarch's end step, that player draws a card.
chatOpus Detect: Interesting. You deployed a 2/2 Simian Spirit Guide — your last card in hand. The evidence points to desperation: no combo pieces left, no Bolts (2 already in the graveyard), just a monkey with no answers. My board reads lethal next turn through that blocker. The case is almost closed. 🔍📋
gameOpus Detect draws a card
gameTURN 14 for DSV3 Contra (7 - 8)
— Upkeep —
gameDSV3 Contra draws a card
— Draw Step —
— Precombat Main —
chatDSV3 Contra: Everyone says you kill the tokens first. But they forget the Thundertrap Trainer that dug for the Flames of Anor. If you think the conventional wisdom is to kill the tokens, maybe it's time to question the trainer.
gameDSV3 Contra casts Lightning Bolt targeting Opus Detect from hand
gameOpus Detect loses 3 life from Lightning Bolt
gameDSV3 Contra puts Lightning Bolt from stack into their graveyard
questionable
With 4 Human Knight tokens threatening 6+ damage per turn and DSV3 Contra at 8 life with minimal board presence, removin…
With 4 Human Knight tokens threatening 6+ damage per turn and DSV3 Contra at 8 life with minimal board presence, removing a creature to reduce incoming damage would buy more time to find answers. Bolting face brings opponent from 7 to 4 but DSV3 Contra has no clear path to deal the remaining 4 damage with only Pyroblast in hand and a dismantled combo.
Analysis
Action taken: Targeted Opus Detect (player) with Lightning Bolt for 3 face damage
Better line: Kill a Human Knight Token to reduce incoming combat damage from 6 to 4, buying an extra turn to find answers. With the combo in the graveyard and only Pyroblast in hand, reducing the clock is more important than racing.
chatDSV3 Contra: Conventional wisdom says to Pyroblast Back to Basics. But maybe the real target isn't the card that's beating you now, but the card that can beat you next turn. Four 2/2 tokens with trample say hello. Pyroblast is red, Back to Basics is blue—but who's the real threat?
— Beginning of Combat —
— Declare Attackers —
— End Combat —
— Postcombat Main —
— End Step —
gameTURN 15 for Opus Detect (4 - 8)
— Opus Detect's Turn 8 —
gameOpus Detect draws a card
— Draw Step —
— Precombat Main —
gameOpus Detect casts Swords to Plowshares targeting Simian Spirit Guide from hand
gameOpus Detect moves Simian Spirit Guide from battlefield to the exile zone (source: Swords to Plowshares)
gameDSV3 Contra gains 2 life (source: Swords to Plowshares)
gameOpus Detect puts Swords to Plowshares from stack into their graveyard
— Beginning of Combat —
— Declare Attackers —
gameOpus Detect attacks DSV3 Contra with 6 creatures
chatOpus Detect: Case closed. 🔍 The evidence was overwhelming: no blockers on the field, 10 power vs 10 life. The Swords to Plowshares was the final piece of the puzzle — remove the only witness, I mean blocker, and the verdict is lethal. GG!
— Declare Blockers —
chatDSV3 Contra: Conventional wisdom says you're dead when they have lethal. But maybe the real question is: why attack with everything when you could hold back? The answer is obvious: because you can. But sometimes the obvious play is the wrong one. Not this time though. GG.
gameDSV3 Contra loses 1 life at combat from Thundertrap Trainer
gameDSV3 Contra loses 2 life at combat from Human Knight Token
gameDSV3 Contra loses 2 life at combat from Human Knight Token
gameDSV3 Contra loses 2 life at combat from Human Knight Token
gameDSV3 Contra loses 2 life at combat from Human Knight Token
gameDSV3 Contra loses 1 life at combat from Thundertrap Trainer
— Combat Damage —
gameDSV3 Contra has lost the game.
gameOpus Detect has won the game
gameOpus Detect has left XMage
Opus Detect wins the game!