DSV3 Lucky (Rakdos Midrange) vs MiMo Rookie (Mono Green Basking Broodscale Combo)
3 major, 3 moderate, 8 minor blunders
Season 1
/ 179
Stack
Game Log
gameDSV3 Lucky's library is shuffled
gameMiMo Rookie's library is shuffled
thinkingMiMo Rookie
I'll get the available choices for this decision.
thinkingMiMo Rookie
I can see there are two players: myself (MiMo Rookie) and opponent (DSV3 Lucky). I need to select a starting player. As a competitive player, I should choose to go first if possible, as it's generally advantageous in Magic. However, the prompt asks me to "select a starting player" - this typically means choosing which player goes first. In a two-player game, if I choose myself as the starting player, I go first. Let me choose myself (MiMo Rookie).
mcpMiMo Rookieraw
choose_action(id=p1)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"game_seq": 3,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiMo Rookie
Now let me check what the next action is by calling get_action_choices.
gameMiMo Rookie chooses that they take the first turn
thinkingMiMo Rookie
I need to decide whether to mulligan down to 6 cards. Let me analyze my hand:
1. **Boseiju, Who Endures** - Good land, can destroy artifacts/enchantments/nonbasic lands
2. **Devourer of Destiny** - 6/6 colorless creature with cast ability that exiles a permanent and has a reveal ability for card selection
3. **Eldrazi Temple** - Colorless land that can produce 2 colorless mana for Eldrazi spells
4. **Forest** - Basic green land
5. **Glaring Fleshraker** - 2/2 colorless creature that creates Eldrazi Spawn tokens and deals damage when colorless creatures enter
6. **Kozilek's Command** - X spell that can do multiple things (token generation, scry/draw, exile creature, exile graveyard)
7. **Ugin's Labyrinth** - Special land that can exile a colorless card with MV 7+ from hand to produce extra colorless mana
This is an Eldrazi deck. I have good colorless spells and lands that support the theme. Devourer of Destiny has MV 7, which works with Ugin's Labyrinth. I have good mana sources (2 colorless lands that can produce extra mana, plus a Forest and Boseiju for green mana). The hand seems decent - I have a 6-drop, a 2-drop, and two lands that can produce extra mana. The Forest and Boseiju provide green mana if needed.
The hand looks functional. I should keep it. Let me say no to the mulligan.
thinkingDSV3 Lucky
I'll start by getting my action choices to see my opening hand and decide whether to mfunction_calls>
<invoke name="get_action_choices">
</invfunction_calls>
thinkingDSV3 Lucky
I'll call pass_priority to continue playing:
llmpass_priority()
{
"game_seq": 6,
"action_type": "GAME_ASK",
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan down to 6 cards?",
"board_cursor": 1,
"your_hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
]
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "1",
"toughness": "1"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
]
},
{
"mana_cost": "{B}",
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)"
],
"power": "0",
"toughness": "1"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"power": "3",
"toughness": "4"
}
],
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "DSV3 Lucky",
"library_size": 53,
"life": 20,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "1",
"id": "p5",
"toughness": "1"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"mana_cost": "{B}",
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)"
],
"power": "0",
"id": "p7",
"toughness": "1"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"power": "3",
"id": "p9",
"toughness": "4"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "MiMo Rookie",
"library_size": 53,
"life": 20
}
],
"action_pending": true
}MiMo RookiemcpKeep hand
raw
choose_action(answer=false)
{
"game_seq": 5,
"success": true,
"action_taken": "no"
}thinkingMiMo Rookie
Now let me continue with the game by passing priority to see what happens next.
major blunder
Mulliganed a strong 7-card hand with two lands, excellent curve (turn 1 Mako, turn 2 Bowmasters/Nethergoyf), free cyclin…
Mulliganed a strong 7-card hand with two lands, excellent curve (turn 1 Mako, turn 2 Bowmasters/Nethergoyf), free cycling from Street Wraith for card advantage and synergy. This hand has everything: mana, threats, interaction, and synergy.
Analysis
Action taken: Chose to mulligan to 6 cards
Better line: Keep the 7-card hand. It has a perfect curve with Marauding Mako on turn 1, Orcish Bowmasters or Nethergoyf on turn 2, two lands including a fetchland, and Street Wraith for free cycling/card draw.
major blunder
Put Hollow One on the bottom of the library instead of a redundant land, destroying the Turn 1 Burning Inquiry + free Ho…
Put Hollow One on the bottom of the library instead of a redundant land, destroying the Turn 1 Burning Inquiry + free Hollow One combo. With Mountain + Burning Inquiry, casting Burning Inquiry discards 3 cards, reducing Hollow One's cost by 6 (making it free). This is one of the most powerful openings in the deck.
Analysis
Action taken: Bottomed Hollow One, keeping three lands
Better line: Bottom Bloodstained Mire (or Blood Crypt), keeping the Burning Inquiry + Hollow One + Marauding Mako package with Mountain to cast Burning Inquiry turn 1 for a free 4/4 and a growing Mako.
thinkingDSV3 Lucky
Now I need to decide whether to mulligan this hand. Let me analyze:
**My hand:**
1. Bloodstained Mire (fetch land - can get Swamp or Mountain)
2. Marauding Mako (R, 1/1 with discard synergy and cycling for 2)
3. Marauding Mako (second copy)
4. Mountain (basic land)
5. Nethergoyf (B, 0/1 that grows with graveyard types, escape for 2B)
6. Orcish Bowmasters (1B, flash, ping on opponent draws, amass)
7. Street Wraith (3BB, swampwalk, cycling for 2 life)
**Analysis:**
- Lands: 2 lands (Bloodstained Mire and Mountain) - only 2 mana sources
- Colors: Bloodstained Mire can fetch either Swamp or Mountain, giving me both colors
- Curve: 1-drop: Nethergoyf (B), 2-drop: Orcish Bowmasters (1B), 3-drop: nothing, 5-drop: Street Wraith (3BB)
- Red creatures: Two 1-drop red creatures (Marauding Mako)
- Synergy: Nethergoyf cares about graveyard types, Marauding Mako grows when I discard, Street Wraith has cycling for 2 life
**Problems:**
- Only 2 lands in opening hand - risky for a 5-drop
- Heavy black requirements: Orcish Bowmasters needs BB by turn 2, Street Wraith needs BBB by turn 5
- No turn 1 play unless I draw another land
- Low land count means I might get mana screwed
**Pros:**
- Bloodstained Mire can fix colors
- Orcish Bowmasters is a very strong card
- Nethergoyf could become big if we get card types in graveyard
This hand is borderline. With only 2 lands and needing BB by turn 2 for Bowmasters, plus wanting to cast Street Wraith eventually, I think it's too risky. I should mulligan. Better to have 6 cards with better mana than 7 with this shaky hand.
mcpMulliganraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 6,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}DSV3 Luckyllm
pass_priority(board_cursor=1)
{
"game_seq": 8,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Select a card (1 more) to put on the bottom of your library",
"required": true,
"action_pending": true,
"context": "T1 ()",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 2,
"choices": [
{
"name": "Blood Crypt",
"target_type": "card",
"index": 0,
"id": "p17"
},
{
"name": "Bloodstained Mire",
"target_type": "card",
"index": 1,
"id": "p18"
},
{
"name": "Burning Inquiry",
"target_type": "card",
"index": 2,
"id": "p19"
},
{
"name": "Hollow One",
"target_type": "card",
"index": 3,
"id": "p20"
},
{
"name": "Marauding Mako",
"target_type": "card",
"index": 4,
"id": "p4"
},
{
"name": "Mountain",
"target_type": "card",
"index": 5,
"id": "p6"
},
{
"name": "Orcish Bowmasters",
"target_type": "card",
"index": 6,
"id": "p21"
}
],
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "DSV3 Lucky",
"library_size": 53,
"life": 20,
"hand": [
{
"name": "Blood Crypt",
"is_land": true,
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"mana_cost": "{5}",
"name": "Hollow One",
"rules": [
"This spell costs {2} less to cast for each card you've cycled or discarded this turn.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "4",
"id": "p20",
"toughness": "4"
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "MiMo Rookie",
"library_size": 53,
"life": 20
}
]
}gameDSV3 Lucky's library is shuffled
thinkingDSV3 Lucky
I need to put a card on the bottom of my library from my new 7-card hand. Let me see what I have:
**New 6-card hand (after mulligan to 6):**
1. Blood Crypt (land - enters tapped unless pay 2 life, taps for B or R)
2. Bloodstained Mire (fetch land)
3. Burning Inquiry (R - each player draws 3, discards 3 random)
4. Hollow One (5-cost artifact creature, costs 2 less per card cycled/discarded this turn)
5. Marauding Mako (R, 1/1 with discard synergy)
6. Mountain (basic land)
7. Orcish Bowmasters (1B, flash, ping on draws)
I need to put one card on the bottom. I'm going to 6 cards total, so I need to choose which card is least important for my opening hand.
**Analysis:**
- Lands: 3 lands (Blood Crypt, Bloodstained Mire, Mountain) - good mana base
- Early plays: Marauding Mako (R), Orcish Bowmasters (1B), Burning Inquiry (R)
- Synergy: Hollow One + Burning Inquiry + Marauding Mako have discard synergy
- Color requirements: Need R for turn 1 plays, BB eventually for Bowmasters
Hollow One is expensive (5 mana) and needs discard/cycling to be cheap. With only 6 cards, I might want to bottom it since I need early action. However, Burning Inquiry could enable it. But with 6 cards, I need to maximize my chances of having a playable early game.
I think I should bottom Hollow One. It's the most expensive card and needs specific setup to be good early. Better to have a more consistent 6-card hand.
mcpHollow Oneraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"game_seq": 8,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}DSV3 Luckyllm
pass_priority(board_cursor=2)
{
"game_seq": 10,
"action_type": "GAME_ASK",
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Mulligan down to 5 cards?",
"board_cursor": 3,
"your_hand": [
{
"name": "Blood Crypt",
"is_land": true,
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
]
},
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
]
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
]
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "1",
"toughness": "1"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
]
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"toughness": "1"
}
],
"board": [
{
"hand_size": 6,
"is_active": false,
"is_you": true,
"name": "DSV3 Lucky",
"library_size": 54,
"life": 20,
"hand": [
{
"name": "Blood Crypt",
"is_land": true,
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
}
]
},
{
"hand_size": 7,
"is_active": false,
"is_you": false,
"name": "MiMo Rookie",
"library_size": 53,
"life": 20
}
],
"action_pending": true
}gameDSV3 Lucky puts a card from hand to the bottom of their library
thinkingDSV3 Lucky
Now I have 6 cards and need to decide whether to mulligan to 5. Let me analyze this hand:
**Current 6-card hand:**
1. Blood Crypt (land - RB dual)
2. Bloodstained Mire (fetch land)
3. Burning Inquiry (R - draw 3, discard 3 random)
4. Marauding Mako (R, 1/1 with discard synergy)
5. Mountain (basic land)
6. Orcish Bowmasters (1B, flash, ping on draws)
**Analysis:**
- Lands: 3 lands (Blood Crypt, Bloodstained Mire, Mountain) - EXCELLENT mana base for 6 cards
- Early plays: Turn 1 can play Marauding Mako (R), turn 2 can play Orcish Bowmasters (1B) if I have BB
- Synergy: Burning Inquiry + Marauding Mako have discard synergy
- Color fixing: Blood Crypt gives both colors, Bloodstained Mire can fetch what I need
- Curve: 1-drop (Mako), 2-drop (Bowmasters), and a potentially disruptive spell (Burning Inquiry)
This is actually a VERY good 6-card hand. I have 3 lands (50% of my hand), early plays, and powerful cards. Orcish Bowmasters is a premium card. The only slight issue is that I need BB by turn 2 for Bowmasters, but with Blood Crypt and potentially fetching a Swamp with Bloodstained Mire, I can get there.
I should KEEP this hand (answer=false).
DSV3 LuckymcpKeep hand
raw
choose_action(answer=false)
{
"game_seq": 10,
"success": true,
"action_taken": "no"
}thinkingDSV3 Lucky
Great! I kept my 6-card hand. Now let me wait for the game to continue:
MiMo Rookiellm
pass_priority(board_cursor=2)
{
"game_seq": 11,
"action_type": "GAME_ASK",
"context": "T1 ()",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "Reveal Devourer of Destiny?",
"board_cursor": 3,
"board": [
{
"hand_size": 7,
"is_active": false,
"is_you": true,
"name": "MiMo Rookie",
"library_size": 53,
"life": 20,
"hand": [
{
"name": "Boseiju, Who Endures",
"is_land": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control."
],
"id": "p10"
},
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Ugin's Labyrinth",
"is_land": true,
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"name": "DSV3 Lucky",
"library_size": 54,
"life": 20
}
],
"action_pending": true
}thinkingMiMo Rookie
The game is asking if I want to reveal Devourer of Destiny. Let me check the card's oracle text again to see the benefit: "You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
This is a very powerful effect - it lets me look at the top 4 cards of my library on my first upkeep and keep one while exiling the other 3. This is great card selection and helps me find what I need. Yes, I should reveal it.
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 11,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingMiMo Rookie
Now let me continue to see what happens next.
gameMiMo Rookie reveals Devourer of Destiny
gameMiMo Rookie - Ability triggers: Devourer of Destiny - look at the top four cards of your library. Put up to one of them back on top of your library and the rest into exile.
— Upkeep —
MiMo Rookiellm
pass_priority(board_cursor=3)
{
"stack": [
{
"name": "Ability"
}
],
"game_seq": 16,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"message": "Select up to one a card (to put on top of your library)",
"required": false,
"action_pending": true,
"context": "T1 Beginning/Upkeep (MiMo Rookie)",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"board_cursor": 4,
"choices": [
{
"name": "Blade of the Bloodchief",
"target_type": "card",
"index": 0,
"id": "p17"
},
{
"name": "Devourer of Destiny",
"target_type": "card",
"index": 1,
"id": "p18"
},
{
"name": "Eldrazi Temple",
"target_type": "card",
"index": 2,
"id": "p19"
},
{
"name": "Walking Ballista",
"target_type": "card",
"index": 3,
"id": "p20"
}
],
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"name": "MiMo Rookie",
"library_size": 53,
"life": 20,
"hand": [
{
"name": "Boseiju, Who Endures",
"is_land": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Ugin's Labyrinth",
"is_land": true,
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"name": "DSV3 Lucky",
"library_size": 54,
"life": 20
}
]
}thinkingMiMo Rookie
I can see the top 4 cards of my library. Let me analyze them:
1. **Blade of the Bloodchief** - Equipment that grows creatures with +1/+1 counters
2. **Devourer of Destiny** - Another copy of the card I just revealed
3. **Eldrazi Temple** - Another land
4. **Walking Ballista** - Colorless creature with X cost that can shoot things
I need to choose which card to put on top of my library and exile the other 3. Looking at my current hand and game plan:
- I have a strong Eldrazi theme with colorless spells
- I have Glaring Fleshraker which triggers off colorless spells
- I have Kozilek's Command which is colorless
- I have Devourer of Destiny (already in hand)
- I have Ugin's Labyrinth that can exile colorless cards with MV 7+ to produce extra mana
Walking Ballista is excellent - it's a colorless creature that can grow and deal damage. It's versatile and synergizes with my theme. Blade of the Bloodchief is also good but requires an existing creature. Devourer of Destiny is already in hand. Eldrazi Temple is a land but I already have 2 colorless lands.
I think **Walking Ballista** is the best choice to put on top. It's a strong colorless creature that scales well and provides removal/damage. Let me select Walking Ballista (id p20).
mcpWalking Ballistaraw
choose_action(id=p20)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 16,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}thinkingMiMo Rookie
Now let me continue to see what happens next.
llmpass_priority(board_cursor=4)
{
"game_seq": 27,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T1 Postcombat Main/Postcombat Main (MiMo Rookie) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 5,
"choices": [
{
"name": "Boseiju, Who Endures",
"index": 0,
"action": "land",
"id": "p10"
},
{
"name": "Eldrazi Temple",
"index": 1,
"action": "land",
"id": "p12"
},
{
"name": "Forest",
"index": 2,
"action": "land",
"id": "p13"
},
{
"name": "Ugin's Labyrinth",
"index": 3,
"action": "land",
"id": "p16"
}
],
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 50,
"life": 20,
"hand": [
{
"name": "Boseiju, Who Endures",
"is_land": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10",
"playable": true
},
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13",
"playable": true
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Ugin's Labyrinth",
"is_land": true,
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"name": "DSV3 Lucky",
"library_size": 54,
"life": 20
}
]
}gameMiMo Rookie puts a card from library to the top of their library (source: Devourer of Destiny)
gameMiMo Rookie moves Eldrazi Temple from library to the exile zone (source: Devourer of Destiny)
gameMiMo Rookie moves Blade of the Bloodchief from library to the exile zone (source: Devourer of Destiny)
gameMiMo Rookie moves Devourer of Destiny from library to the exile zone (source: Devourer of Destiny)
gameMiMo Rookie skips Draw step
— Precombat Main —
— Declare Attackers —
— Postcombat Main —
thinkingMiMo Rookie
I'm in my postcombat main phase. I can play lands. I have 4 playable lands in hand:
1. Boseiju, Who Endures
2. Eldrazi Temple
3. Forest
4. Ugin's Labyrinth
I need to think about sequencing. My plan:
- I want to cast Devourer of Destiny (MV 7) eventually, which needs 7 mana
- Ugin's Labyrinth can exile a colorless card with MV 7+ from hand to produce 2 colorless mana instead of 1
- Devourer of Destiny has MV 7, so it's perfect for Ugin's Labyrinth
- But I need to play Ugin's Labyrinth first, then when it enters, I can choose to exile Devourer of Destiny to its imprint ability
Let me play Ugin's Labyrinth first (id p16) as my land for the turn. This will let me exile Devourer of Destiny for extra mana production.
mcpPlay Ugin's Labyrinthraw
choose_action(id=p16)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 27,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_3"
}thinkingMiMo Rookie
Now let me check what happens next. I'm expecting the Ugin's Labyrinth's imprint ability to trigger when it enters.
llmpass_priority(board_cursor=5)
{
"stack": [
{
"name": "Ability"
}
],
"game_seq": 32,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 1,
"message": "Select up to one a colorless card with mana value 7 or greater",
"required": false,
"action_pending": true,
"land_drops_used": 1,
"context": "T1 Postcombat Main/Postcombat Main (MiMo Rookie) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"board_cursor": 6,
"choices": [
{
"name": "Devourer of Destiny",
"target_type": "card",
"index": 0,
"id": "p11"
}
],
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 50,
"life": 20,
"hand": [
{
"name": "Boseiju, Who Endures",
"is_land": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"name": "DSV3 Lucky",
"library_size": 54,
"life": 20
}
]
}gameMiMo Rookie puts Ugin's Labyrinth from hand onto the Battlefield
gameMiMo Rookie - Ability triggers: Ugin's Labyrinth - Imprint — When Ugin's Labyrinth enters, you may exile a colorless card with mana value 7 or greater from your hand.
thinkingMiMo Rookie
Perfect! The imprint ability triggered and I can choose to exile Devourer of Destiny (which has MV 7). This is exactly what I want - it will let me get 2 colorless mana from Ugin's Labyrinth instead of 1. Let me exile it.
mcpDevourer of Destinyraw
choose_action(id=p11)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 32,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiMo Rookie
Now let me continue to see what happens next.
gameMiMo Rookie moves Devourer of Destiny from hand to the exile zone (source: Ugin's Labyrinth)
— DSV3 Lucky's Turn 1 —
DSV3 Luckyllm
pass_priority(board_cursor=3)
{
"game_seq": 36,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T1 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 4,
"choices": [
{
"name": "Blood Crypt",
"index": 0,
"action": "land",
"id": "p17"
},
{
"name": "Bloodstained Mire",
"index": 1,
"action": "land",
"id": "p3"
},
{
"name": "Bloodstained Mire",
"index": 2,
"action": "land",
"id": "p18"
},
{
"name": "Mountain",
"index": 3,
"action": "land",
"id": "p6"
}
],
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"name": "DSV3 Lucky",
"library_size": 53,
"life": 20,
"hand": [
{
"name": "Blood Crypt",
"is_land": true,
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17",
"playable": true
},
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3",
"playable": true
},
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p11"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 50,
"life": 20
}
]
}thinkingDSV3 Lucky
It's my turn 1 precombat main phase. I can play lands and have some playable cards. Looking at the board state:
- I'm DSV3 Lucky, my turn
- Opponent (MiMo Rookie) has Ugin's Labyrinth on the battlefield (entered tapped? I think it's untapped)
- Opponent has 5 cards in hand after mulliganing (they must have mulliganed to 6, then to 5)
- My hand has 7 cards (I drew a card for turn)
**My hand shows:**
1. Blood Crypt (playable land)
2. Bloodstained Mire (playable land) - id p3
3. Bloodstained Mire (playable land) - id p18
4. Burning Inquiry (R)
5. Marauding Mako (R, 1/1)
6. Mountain (playable land)
7. Orcish Bowmasters (1B)
I need to decide which land to play. I have 4 land options showing as playable. I should play Blood Crypt first since it can give me either black or red mana. I'll pay 2 life to have it enter untapped so I can potentially cast Marauding Mako this turn.
Let me play Blood Crypt:
mcpPlay Blood Cryptraw
choose_action(id=p17)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"game_seq": 36,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Lucky
I need to see what the game is asking me about playing Blood Crypt:
llmpass_priority(board_cursor=4)
{
"land_drops_used": 0,
"game_seq": 37,
"action_type": "GAME_ASK",
"board_unchanged": true,
"context": "T1 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"respond_with": "answer=true or answer=false",
"message": "pay 2 life? (otherwise Blood Crypt becomes tapped)",
"board_cursor": 4,
"action_pending": true
}minor blunder
Playing Blood Crypt directly instead of a Bloodstained Mire.
Playing Blood Crypt directly instead of a Bloodstained Mire. Fetching with Mire first provides deck thinning and preserves the dual land in hand for a future turn where it could enter tapped if life is tight. The fetch can still find Blood Crypt untapped for the same color access this turn.
Analysis
Action taken: Played Blood Crypt directly from hand
Better line: Play Bloodstained Mire, sacrifice it to fetch Blood Crypt (or a basic Mountain/Swamp) untapped, preserving the other Blood Crypt in hand for later flexibility and gaining deck thinning.
thinkingDSV3 Lucky
Blood Crypt has the option to pay 2 life to have it enter untapped. Since it's turn 1 and I want to potentially cast Marauding Mako or have mana open for interaction, I should pay 2 life to have it enter untapped. Answer=true (pay 2 life).
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 37,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Lucky
Now I need to see what other actions I can take:
gameDSV3 Lucky loses 2 life from Blood Crypt
gameDSV3 Lucky puts Blood Crypt from hand onto the Battlefield
MiMo Rookiellm
pass_priority(board_cursor=6)
{
"game_seq": 41,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T1 Precombat Main/Precombat Main (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 7,
"choices": [
{
"name": "Ugin's Labyrinth",
"index": 0,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"board": [
{
"hand_size": 5,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p11"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 50,
"life": 20,
"hand": [
{
"name": "Boseiju, Who Endures",
"is_land": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
]
},
{
"hand_size": 6,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
}
],
"name": "DSV3 Lucky",
"library_size": 53,
"life": 18
}
]
}thinkingMiMo Rookie
I see it's now the opponent's (DSV3 Lucky) turn in the precombat main phase. I have the option to activate Ugin's Labyrinth's ability to return the exiled card (Devourer of Destiny) to my hand. But I should wait to see what the opponent does first. Let me pass priority to let them play.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 41,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiMo Rookie
Now let me continue to see what the opponent does.
— Declare Attackers —
— Postcombat Main —
DSV3 Luckyllm
pass_priority(board_cursor=4)
{
"game_seq": 45,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T1 Postcombat Main/Postcombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 5,
"choices": [
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"index": 0,
"action": "cast",
"id": "p19"
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"index": 1,
"action": "cast",
"id": "p4",
"power": "1",
"toughness": "1"
}
],
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
}
],
"name": "DSV3 Lucky",
"library_size": 53,
"life": 18,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
},
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"power": "1",
"id": "p4",
"toughness": "1",
"playable": true
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p11"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 50,
"life": 20
}
]
}thinkingDSV3 Lucky
I'm in my postcombat main phase (though I haven't declared attackers since I have no creatures yet). I have 1 untapped land (Blood Crypt) and can play either Burning Inquiry or Marauding Mako.
**Options:**
1. Cast Marauding Mako (R) - 1/1 creature that grows when I discard cards
2. Cast Burning Inquiry (R) - each player draws 3, discards 3 random
**Analysis:**
- Marauding Mako gives me a body on board, which is good for early pressure
- Burning Inquiry is risky - it could help or hurt me. It could discard my good cards or opponent's good cards
- With Orcish Bowmasters in hand (needs BB), I might want to save my red mana source for next turn to potentially cast both Mako and have red open
- Opponent has Ugin's Labyrinth which produces colorless mana for big colorless spells
I think I should play Marauding Mako. It's a solid 1-drop that can grow later with discard effects (like Burning Inquiry or Street Wraith cycling). It also applies early pressure.
Let me cast Marauding Mako:
mcpCast Marauding Mako {R}raw
choose_action(id=p4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 45,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Lucky
Now I need to pass priority to let the spell resolve:
gameDSV3 Lucky casts Marauding Mako from hand
MiMo Rookiellm
pass_priority(board_cursor=7)
{
"stack": [
{
"name": "Marauding Mako"
}
],
"game_seq": 49,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T1 Postcombat Main/Postcombat Main (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 8,
"choices": [
{
"name": "Ugin's Labyrinth",
"index": 0,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"board": [
{
"hand_size": 5,
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p11"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 50,
"life": 20,
"hand": [
{
"name": "Boseiju, Who Endures",
"is_land": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
]
},
{
"hand_size": 5,
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
}
],
"name": "DSV3 Lucky",
"library_size": 53,
"life": 18
}
]
}thinkingMiMo Rookie
I see the stack has "Marauding Mako" on it - this is likely a spell the opponent cast. The opponent's Blood Crypt is tapped, which suggests they used mana to cast it. I'm back to my postcombat main phase (T1 Postcombat Main/Postcombat Main (DSV3 Lucky)) - wait, that doesn't look right. Let me re-read: it says "T1 Postcombat Main/Postcombat Main (DSV3 Lucky)" - that seems odd. Let me check the board state more carefully.
Actually, looking at the board state, I can see:
- The opponent (DSV3 Lucky) has a Blood Crypt that's tapped
- The stack has "Marauding Mako" which is likely a creature they cast
- I'm being asked to play instants and activated abilities
I should wait and see what happens. Let me pass priority again.
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 49,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingMiMo Rookie
Let me continue to see what happens next.
llmpass_priority(board_cursor=8)
{
"game_seq": 53,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (MiMo Rookie) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 9,
"choices": [
{
"name": "Boseiju, Who Endures",
"index": 0,
"action": "land",
"id": "p10"
},
{
"name": "Eldrazi Temple",
"index": 1,
"action": "land",
"id": "p12"
},
{
"name": "Forest",
"index": 2,
"action": "land",
"id": "p13"
},
{
"name": "Ugin's Labyrinth",
"index": 3,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"index": 4,
"action": "cast",
"id": "p30",
"power": "0",
"toughness": "0"
}
],
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p11"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 49,
"life": 20,
"hand": [
{
"name": "Boseiju, Who Endures",
"is_land": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10",
"playable": true
},
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13",
"playable": true
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"library_size": 53,
"life": 18
}
]
}gameDSV3 Lucky puts Marauding Mako from stack onto the Battlefield
— MiMo Rookie's Turn 2 —
thinkingMiMo Rookie
Great! Now I'm on my turn (T2) and I can see the board state:
- I have Ugin's Labyrinth (untapped) with Devourer of Destiny exiled under it
- I have Walking Ballista in hand (castable)
- I can play a land this turn
The opponent has:
- Blood Crypt (tapped)
- Marauding Mako (1/1, summoning sick)
- 18 life
I need to decide my play. Let me think:
1. I can play a land - I have Boseiju, Eldrazi Temple, and Forest
2. I can cast Walking Ballista (X cost)
3. I can activate Ugin's Labyrinth to get Devourer of Destiny back
Let me analyze:
- Walking Ballista is great but I need mana. Currently I have Ugin's Labyrinth untapped which can produce 2 colorless mana (since it has Devourer of Destiny exiled under it)
- But I also need to play a land this turn for a land drop
I think the best play is to:
1. Play a land (probably Eldrazi Temple for extra colorless mana)
2. Then I'll have more mana to work with
Actually, let me think more carefully. I have:
- Ugin's Labyrinth: untapped, can produce 2 colorless mana (with Devourer exiled)
- If I play Eldrazi Temple, I can have: {C}{C} from Ugin's Labyrinth + {C} or {C}{C} from Eldrazi Temple
For Walking Ballista, I need X mana. The card costs {X}{X} but that's X generic mana total? Actually, looking at the oracle text: "{X}{X}" - that's X mana total? Let me check the oracle text again: "Walking Ballista" - it says "mana_cost": "{X}{X}" - that's 2X total mana? Actually, that seems wrong. Let me get the oracle text for Walking Ballista to confirm.
llmget_oracle_text(card_name=Walking Ballista)
{
"success": true,
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"type": "Artifact Creature — Construct",
"toughness": "0"
}thinkingMiMo Rookie
So Walking Ballista costs {X}{X} mana. That means to cast it with X=2, I need {2}{2} = 4 mana total. With Ugin's Labyrinth, I can get 2 colorless mana. I need more mana.
Let me think about my sequencing:
1. I could activate Ugin's Labyrinth to return Devourer of Destiny to my hand (costs 0 mana)
2. Play a land (Eldrazi Temple)
3. Then I have: Eldrazi Temple + Ugin's Labyrinth (without Devourer exiled, so only 1 mana)
Actually, wait. Let me re-read Ugin's Labyrinth's rule: "{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead." So if Devourer is exiled under it, tapping it gives 2 colorless. If I return Devourer to hand, tapping it gives only 1 colorless.
So maybe I should:
1. Play a land (Eldrazi Temple)
2. Then I have Eldrazi Temple (can produce {C} or {C}{C} for Eldrazi) and Ugin's Labyrinth (2 colorless with Devourer exiled)
Actually, I should check what the opponent played. They have Marauding Mako which is a 1/1. They cast it with Blood Crypt. It's a 1/1 with ability to get counters when they discard. They might have more plays.
Let me think about my plan. I want to cast Walking Ballista for at least X=2 to have a 2/2 with shooting ability. That costs 4 mana total. With Ugin's Labyrinth (2 colorless) and Eldrazi Temple (1 colorless, or 2 for Eldrazi), I have 3-4 mana. Walking Ballista is colorless, so I can use Eldrazi Temple's {C}{C} ability for it (since it says "Spend this mana only to cast colorless Eldrazi spells").
Wait, Walking Ballista is a Construct artifact creature, not an Eldrazi. So I can't use Eldrazi Temple's {C}{C} ability for it. Eldrazi Temple only produces {C}{C} for "colorless Eldrazi spells".
So my options:
1. Play a land (Boseiju or Forest for green mana) or Eldrazi Temple for colorless
2. Cast something else
Actually, let me look at my other options:
- Glaring Fleshraker costs {2}{C} = 3 mana total (2 generic + 1 colorless)
- Kozilek's Command costs {X}{C}{C} - that's X generic + 2 colorless
I could cast Glaring Fleshraker with my mana. Let me calculate:
- Ugin's Labyrinth can produce 2 colorless (with Devourer exiled)
- If I play a land (Boseiju or Forest), I get green mana or colorless
- Glaring Fleshraker needs {2}{C} - I need 2 generic + 1 colorless
Actually, generic mana can be paid with any color. So I need 3 total mana. With Ugin's Labyrinth (2 colorless) and playing a land (1 colorless from Boseiju or Forest), I have 3 total mana. But I need to consider color: Glaring Fleshraker needs {C} specifically, and {2} is generic.
So I could: Play land (Boseiju) → Tap Ugin's Labyrinth (2 colorless) → Tap Boseiju (green) → Have {2}{G}? But I need {2}{C}. The {2} generic can be paid with any mana, so {G} works for the generic part? Actually, generic mana can be paid with any color. So {G} can pay for the {2} part? No, that's not right. {2} means 2 generic mana, which can be paid with any combination of colors. But {C} means colorless specifically.
Let me think: Glaring Fleshraker costs {2}{C}. If I have {G} from Boseiju and {C}{C} from Ugin's Labyrinth, I have {G}{C}{C}. I can use {C}{C} for the {C} part and {G} for one of the generic {2} part. But I still need 1 more generic mana. So I need 3 total mana sources.
I could play Eldrazi Temple instead. Eldrazi Temple can produce {C} (not just for Eldrazi) or {C}{C} (for Eldrazi). Glaring Fleshraker is not an Eldrazi, so I can only get {C} from Eldrazi Temple.
So with Ugin's Labyrinth (2 colorless) + Eldrazi Temple (1 colorless) = 3 colorless mana total. That works for Glaring Fleshraker {2}{C}.
Actually, let me reconsider. I should probably just play a land and then pass. The opponent has a 1/1. I should build my board and not overextend. Let me play Boseiju for now since it's flexible (can destroy things later).
mcpPlay Boseiju, Who Enduresraw
choose_action(id=p10)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 53,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiMo Rookie
Now let me check what I can do next. I've played my land for turn. Let me see if I have any other plays.
llmpass_priority(board_cursor=9)
{
"game_seq": 58,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T2 Combat/Declare Attackers (MiMo Rookie)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 10,
"choices": [
{
"name": "Ugin's Labyrinth",
"index": 0,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p11"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 49,
"life": 20,
"hand": [
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0"
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"library_size": 53,
"life": 18
}
]
}minor blunder
Playing Boseiju instead of Eldrazi Temple misses the opportunity to have 4 mana for Eldrazi spells this turn.
Playing Boseiju instead of Eldrazi Temple misses the opportunity to have 4 mana for Eldrazi spells this turn. With Eldrazi Temple, MiMo could cast Glaring Fleshraker (3 mana) and then Walking Ballista for X=0 (free colorless spell that triggers Fleshraker to create a Spawn token and deal 1 damage), generating more value this turn. Boseiju's channel ability isn't needed right now.
Analysis
Action taken: Played Boseiju, Who Endures, producing only 3 total mana (2 colorless + 1 green)
Better line: Play Eldrazi Temple for 4 Eldrazi mana total, cast Glaring Fleshraker, then cast Walking Ballista X=0 to trigger Fleshraker (creating a Spawn token and dealing 1 damage)
gameMiMo Rookie puts Boseiju, Who Endures from hand onto the Battlefield
— Declare Attackers —
thinkingMiMo Rookie
I'm now in my combat phase. I can either activate Ugin's Labyrinth to get Devourer of Destiny back, or I can attack. The opponent has Marauding Mako (1/1, summoning sick) and Blood Crypt (tapped). I have two lands untapped.
Let me think about attacking:
- I have no creatures on the battlefield
- I can't attack with anything
- I could activate Ugin's Labyrinth to get Devourer of Destiny back, but that's not a creature I can cast yet
Actually, I should activate Ugin's Labyrinth to get Devourer back. Then on my next turn I can cast it. Let me do that.
mcpActivate Ugin's Labyrinthraw
choose_action(id=p16)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 58,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiMo Rookie
I need to choose which ability to activate. Let me check the abilities.
moderate blunder
Returned Devourer of Destiny from Ugin's Labyrinth to hand instead of tapping for {C}{C}.
Returned Devourer of Destiny from Ugin's Labyrinth to hand instead of tapping for {C}{C}. This degrades the Labyrinth from producing 2 mana to 1 mana per turn, and the returned Devourer costs 7 mana which is many turns away from castable. More importantly, tapping for {C}{C} plus playing Eldrazi Temple and tapping Boseiju would have provided exactly enough mana to cast Glaring Fleshraker this turn, which is a key synergy piece.
Analysis
Action taken: Activated Ugin's Labyrinth to return exiled Devourer of Destiny to hand
Better line: Tap Ugin's Labyrinth for {C}{C}, then in postcombat main play Eldrazi Temple, tap Boseiju for {G} and Eldrazi Temple for {C}, and cast Glaring Fleshraker for {2}{C}
thinkingMiMo Rookie
I need to choose ability index 1 to return the exiled card (Devourer of Destiny) to my hand.
mcp2. {T}: Return the exiled card to its owner's hand.raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 59,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingMiMo Rookie
Now let me continue to see what happens.
llmpass_priority(board_cursor=10)
{
"game_seq": 66,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T2 Postcombat Main/Postcombat Main (MiMo Rookie) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 11,
"choices": [
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"index": 0,
"action": "cast",
"id": "p30",
"power": "0",
"toughness": "0"
}
],
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 49,
"life": 20,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0",
"playable": true
}
]
},
{
"hand_size": 5,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"library_size": 53,
"life": 18
}
]
}gameMiMo Rookie activates: return the exiled card to its owner's hand. from Ugin's Labyrinth
gameMiMo Rookie puts Devourer of Destiny from exile zone into their hand
— Postcombat Main —
thinkingMiMo Rookie
I'm back in my postcombat main phase. I activated Ugin's Labyrinth and got Devourer of Destiny back to my hand. Now I can cast it.
Let me check my mana situation:
- Boseiju (untapped): {G}
- Ugin's Labyrinth (tapped): was used to activate ability, so it's tapped now
- I have Devourer of Destiny in hand (costs {5}{C}{C})
I need 7 total mana (5 generic + 2 colorless). I only have Boseiju with {G}. I don't have enough mana to cast Devourer of Destiny yet.
Looking at my board:
- Boseiju (untapped)
- Ugin's Labyrinth (tapped)
- I have Eldrazi Temple, Forest, and other cards in hand
I should probably just pass and wait for next turn to build more mana. The opponent has a 1/1 but I don't have any creatures to block with. Actually, let me check if I can cast Walking Ballista. It costs {X}{X}. With Boseiju ({G}) I can only cast it for X=0? Actually, {X}{X} means I need to pay 2X total mana. With 1 mana available (from Boseiju), I could cast it for X=0, which would enter with 0 counters and be a 0/0, which dies immediately. That's bad.
I should just pass. Let me cast Walking Ballista for a reasonable X. I have 1 land untapped. I could also consider casting something else. Let me think about my options:
1. Walking Ballista - need mana
2. Glaring Fleshraker - costs {2}{C}, need 3 mana
3. Kozilek's Command - needs at least 3 mana for X=1 (1 generic + 2 colorless)
4. Cast Devourer of Destiny - need 7 mana
None of these are possible with only 1 land untapped. I should just pass.
MiMo RookiemcpPass
raw
choose_action(answer=false)
{
"game_seq": 66,
"success": true,
"action_taken": "passed_priority"
}thinkingMiMo Rookie
Now let me continue to see what happens next.
— DSV3 Lucky's Turn 2 —
DSV3 Luckyllm
pass_priority(board_cursor=5)
{
"game_seq": 68,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T2 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 6,
"choices": [
{
"name": "Bloodstained Mire",
"index": 0,
"action": "land",
"id": "p3"
},
{
"name": "Bloodstained Mire",
"index": 1,
"action": "land",
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"index": 2,
"action": "cast",
"id": "p19"
},
{
"name": "Mountain",
"index": 3,
"action": "land",
"id": "p6"
}
],
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"library_size": 52,
"life": 18,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3",
"playable": true
},
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19",
"playable": true
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 49,
"life": 20
}
]
}thinkingDSV3 Lucky
Now it's my turn 2 precombat main phase. I have Marauding Mako on board (untapped, not summoning sick). I have 6 cards in hand and can play a land. I also have Burning Inquiry available to cast.
Looking at my hand:
- Bloodstained Mire x2 (fetch lands)
- Burning Inquiry (R)
- Mountain (basic land)
- Orcish Bowmasters x2 (1B) - wait, I have TWO Orcish Bowmasters now! I must have drawn one.
**Board state:**
- Opponent played Boseiju, Who Endures (green land) and has Ugin's Labyrinth (tapped)
- Opponent has 6 cards in hand
**My options:**
1. Play a land (Bloodstained Mire or Mountain)
2. Cast Burning Inquiry
I should play a land first. I need black mana for Orcish Bowmasters. I have Blood Crypt that can produce black, but I need another black source for BB. I should play Bloodstained Mire and fetch a Swamp.
Actually, looking closer: I have TWO Orcish Bowmasters in hand! That's amazing. I need BB to cast one. I have Blood Crypt (produces B or R). If I play Bloodstained Mire and fetch a Swamp, I'll have BB available next turn.
Let me play Bloodstained Mire:
mcpPlay Bloodstained Mireraw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 68,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Lucky
Now I need to decide whether to pay 1 life to sacrifice Bloodstained Mire and search for a land:
llmpass_priority(board_cursor=6)
{
"combat_phase": "attackers",
"game_seq": 72,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 2,
"message": "Select attackers",
"action_pending": true,
"context": "T2 Combat/Declare Attackers (DSV3 Lucky)",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"board_cursor": 7,
"choices": [
{
"name": "Marauding Mako",
"index": 0,
"choice_type": "attacker",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 1,
"choice_type": "special",
"id": "all"
}
],
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
},
{
"tapped": false,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"library_size": 52,
"life": 18,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 49,
"life": 20
}
]
}minor blunder
Playing Bloodstained Mire instead of Mountain costs 1 life unnecessarily.
Playing Bloodstained Mire instead of Mountain costs 1 life unnecessarily. With Blood Crypt already on board, playing Mountain provides the same mana access (1 generic + B from Blood Crypt = Orcish Bowmasters, or R from either land = Burning Inquiry) without needing to crack a fetch. The fetchlands are better saved for later turns when specific color fixing might be needed.
Analysis
Action taken: Played Bloodstained Mire as the land drop
Better line: Play Mountain to save 1 life and preserve fetchlands for future turns when color fixing is more relevant
gameDSV3 Lucky puts Bloodstained Mire from hand onto the Battlefield
— Declare Attackers —
thinkingDSV3 Lucky
I'm in the declare attackers step. I have Marauding Mako (1/1) that can attack. The opponent has no creatures, so I should attack with it. Let me attack with Marauding Mako:
mcpAttack with Marauding Mako 1/1raw
choose_action(attackers=["p4"])
{
"declared": [
"p4"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 72,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}thinkingDSV3 Lucky
Now let me pass priority to continue:
llmpass_priority(board_cursor=7)
{
"game_seq": 78,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T2 Combat/Declare Blockers (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 8,
"choices": [
{
"name": "Bloodstained Mire",
"index": 0,
"action": "activate",
"playable_abilities": [
"{T}, Pay 1 life, Sacrifice {this}: Search your li..."
],
"id": "p3"
}
],
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"library_size": 52,
"life": 18,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 49,
"life": 20
}
]
}minor blunder
Failed to attack with Marauding Mako (1/1) into an empty board with no untapped mana on the opponent's side.
Failed to attack with Marauding Mako (1/1) into an empty board with no untapped mana on the opponent's side. The opponent has no blockers and no mana available to cast anything, so this is completely free damage.
Analysis
Action taken: Timed out and did not declare any attackers.
Better line: Attack with Marauding Mako for 1 free damage.
gameDSV3 Lucky attacks MiMo Rookie with 1 creature
— Declare Blockers —
thinkingDSV3 Lucky
I'm in the declare blockers step. My Marauding Mako is attacking (tapped). I can activate Bloodstained Mire's ability if I want to. I should probably do this now to fetch a Swamp so I can have BB for Orcish Bowmasters next turn.
Actually, wait - I have Blood Crypt that can produce B, and if I fetch a Swamp with Bloodstained Mire, I'll have BB available. But I should do this before damage so my land is ready for my second main phase.
Let me activate Bloodstained Mire:
mcpActivate Bloodstained Mireraw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 78,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Lucky
I need to choose which ability to activate. Let me see the options:
llmpass_priority(board_cursor=8)
{
"game_seq": 79,
"action_type": "GAME_CHOOSE_ABILITY",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 2,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
}
],
"message": "Choose spell or ability to play: Bloodstained Mire",
"action_pending": true,
"board_unchanged": true,
"context": "T2 Combat/Declare Blockers (DSV3 Lucky)",
"respond_with": "index=N",
"board_cursor": 8,
"choices": [
{
"index": 0,
"description": "1. {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
}
]
}thinkingDSV3 Lucky
There's only one ability (to sacrifice and search). Let me choose index 0:
mcp1. {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 79,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingDSV3 Lucky
Now I need to pass priority to continue:
llmpass_priority(board_cursor=8)
{
"stack": [
{
"name": "Ability"
}
],
"game_seq": 86,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 1,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
}
],
"message": "Select a Swamp or Mountain card",
"required": false,
"action_pending": true,
"context": "T2 Combat/Declare Blockers (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"board_cursor": 9,
"choices": [
{
"name": "Blood Crypt",
"target_type": "card",
"index": 0,
"id": "p33"
},
{
"name": "Blood Crypt",
"target_type": "card",
"index": 1,
"id": "p34"
},
{
"name": "Mountain",
"target_type": "card",
"index": 2,
"id": "p35"
},
{
"name": "Raucous Theater",
"target_type": "card",
"index": 3,
"id": "p36"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"library_size": 52,
"life": 17,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 49,
"life": 20
}
]
}gameDSV3 Lucky loses 1 life from Bloodstained Mire
gameDSV3 Lucky sacrificed Bloodstained Mire (source: Bloodstained Mire)
gameDSV3 Lucky activates: search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. from Bloodstained Mire
gameDSV3 Lucky searches their library (source: Bloodstained Mire)
thinkingDSV3 Lucky
I need to select a Swamp or Mountain card from my library. I see options:
1. Blood Crypt (RB dual land)
2. Blood Crypt (second copy)
3. Mountain (basic land)
4. Raucous Theater (unknown land)
I need black mana for Orcish Bowmasters. I already have Blood Crypt that produces black. Getting another Blood Crypt would give me BB (both can produce black). However, Blood Crypt costs 2 life to enter untapped. Mountain would only give red mana. Raucous Theater might be a land that produces black, but I'm not sure.
Actually, I should get a Swamp if possible for consistent black mana without life loss. But I don't see Swamp in the options. Blood Crypt is the best choice then - it produces black and red. I'll take a Blood Crypt.
Let me choose the first Blood Crypt (index 0):
mcpBlood Cryptraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_ASK",
"game_seq": 86,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Lucky
Now I need to see what the game is asking:
llmpass_priority(board_cursor=9)
{
"stack": [
{
"name": "Ability"
}
],
"game_seq": 87,
"action_type": "GAME_ASK",
"stop_reason": "non_priority_action",
"response_type": "boolean",
"untapped_lands": 1,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
}
],
"message": "pay 2 life? (otherwise Blood Crypt becomes tapped)",
"action_pending": true,
"board_unchanged": true,
"context": "T2 Combat/Declare Blockers (DSV3 Lucky)",
"respond_with": "answer=true or answer=false",
"board_cursor": 9
}minor blunder
Fetching Blood Crypt instead of Mountain means paying 2 life unnecessarily (or having it enter tapped).
Fetching Blood Crypt instead of Mountain means paying 2 life unnecessarily (or having it enter tapped). With Blood Crypt already in play providing black mana, and a Mountain already in hand for future turns, fetching Mountain here gets an untapped land for free while preserving 2 life points.
Analysis
Action taken: Fetched Blood Crypt (will cost 2 life to enter untapped or enter tapped)
Better line: Fetch Mountain - enters untapped for free, provides the generic mana needed for Orcish Bowmasters alongside existing Blood Crypt, and saves 2 life
thinkingDSV3 Lucky
The Blood Crypt I'm fetching asks if I want to pay 2 life to have it enter untapped. Since I'm in combat and might want to use the mana in my second main phase (to cast Orcish Bowmasters), I should pay 2 life to have it enter untapped. Answer=true:
mcptrueraw
choose_action(answer=true)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 87,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "yes"
}thinkingDSV3 Lucky
Now let me pass priority to continue:
llmpass_priority(board_cursor=9)
{
"game_seq": 94,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T2 Combat/Combat Damage (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 10,
"choices": [
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"index": 0,
"action": "cast",
"id": "p8",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"index": 1,
"action": "cast",
"id": "p21",
"power": "1",
"toughness": "1"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"library_size": 51,
"life": 15,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p8",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1",
"playable": true
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 49,
"life": 19
}
]
}gameDSV3 Lucky loses 2 life from Blood Crypt
gameDSV3 Lucky puts Blood Crypt from library onto the Battlefield (source: Bloodstained Mire)
gameDSV3 Lucky's library is shuffled (source: Bloodstained Mire)
gameMiMo Rookie loses 1 life at combat from Marauding Mako
— Combat Damage —
thinkingDSV3 Lucky
Now I'm in the combat damage step. I have two untapped Blood Crypts (BB available) and can cast Orcish Bowmasters with flash! This is perfect timing - I can cast it during combat before damage is dealt.
Orcish Bowmasters has flash, so I can cast it now. When it enters, its triggered ability will deal 1 damage to any target. I should cast one of them. Let me cast Orcish Bowmasters (id p8):
mcpCast Orcish Bowmasters {1}{B}raw
choose_action(id=p8)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 94,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Lucky
Now let me pass priority to continue:
llmpass_priority(board_cursor=10)
{
"stack": [
{
"name": "Ability"
}
],
"game_seq": 101,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
}
],
"message": "Select any target",
"required": true,
"action_pending": true,
"context": "T2 Combat/Combat Damage (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 11,
"choices": [
{
"is_you": true,
"name": "DSV3 Lucky",
"target_type": "player",
"index": 0,
"id": "p40"
},
{
"tapped": true,
"name": "Marauding Mako",
"target_type": "permanent",
"index": 1,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "MiMo Rookie",
"target_type": "player",
"index": 2,
"id": "p41"
},
{
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 3,
"power": "1",
"id": "p8",
"toughness": "1"
}
],
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"library_size": 51,
"life": 15,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
}
]
},
{
"hand_size": 6,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 49,
"life": 19
}
]
}gameDSV3 Lucky casts Orcish Bowmasters from hand
gameDSV3 Lucky puts Orcish Bowmasters from stack onto the Battlefield
thinkingDSV3 Lucky
I need to choose a target for Orcish Bowmasters' triggered ability (when it enters, deal 1 damage to any target). My options:
1. Myself (DSV3 Lucky)
2. My Marauding Mako (1/1)
3. Opponent (MiMo Rookie)
4. The Orcish Bowmasters itself (1/1)
I should target the opponent to deal 1 damage to them. That will reduce them from 19 to 18 life. I should NOT target my own creatures since I want to keep them alive.
Actually wait - looking at the board: opponent is at 19 life (my Marauding Mako attacked and is about to deal 1 damage, bringing them to 18). If I target opponent with Orcish Bowmasters' ability, they'll go to 17 after both damages.
Yes, target opponent (MiMo Rookie, index 2):
mcpMiMo Rookieraw
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 101,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_2"
}thinkingDSV3 Lucky
I'll continue playing. Let me pass priority to let the ability resolve:
gameDSV3 Lucky - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting MiMo Rookie
gameMiMo Rookie loses 1 life from Orcish Bowmasters
gameDSV3 Lucky creates a Orc Army Token token
— Postcombat Main —
— MiMo Rookie's Turn 3 —
MiMo Rookiellm
pass_priority(board_cursor=11)
{
"game_seq": 111,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (MiMo Rookie) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 12,
"choices": [
{
"name": "Eldrazi Temple",
"index": 0,
"action": "land",
"id": "p12"
},
{
"name": "Forest",
"index": 1,
"action": "land",
"id": "p13"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"index": 2,
"action": "cast",
"id": "p43",
"power": "1",
"toughness": "1"
},
{
"name": "Ugin's Labyrinth",
"index": 3,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"index": 4,
"action": "cast",
"id": "p30",
"power": "0",
"toughness": "0"
}
],
"board": [
{
"hand_size": 7,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 18,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"name": "Eldrazi Temple",
"is_land": true,
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12",
"playable": true
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13",
"playable": true
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"rules": [
"When {this} dies, you gain 2 life.",
"{G}, Sacrifice {this}: Exile target noncreature artifact or noncreature enchantment."
],
"power": "1",
"id": "p43",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"library_size": 51,
"life": 15
}
]
}thinkingMiMo Rookie
I'm on my turn (T3) with more lands available. The opponent has grown their board:
- Blood Crypt (2x, both tapped)
- Marauding Mako (1/1)
- Orc Army Token (2/2 with +1/+1 counter)
- Orcish Bowmasters (1/1)
- Life: 15 (down from 18)
I have Boseiju ({G}) and Ugin's Labyrinth ({C}{C} with Devourer exiled, but Devourer is now in my hand). I need to decide my land drop.
I should play Eldrazi Temple for more colorless mana. This will help me cast my colorless spells. Let me do that.
mcpPlay Eldrazi Templeraw
choose_action(id=p12)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 111,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingMiMo Rookie
Now let me check my available mana and options.
llmpass_priority(board_cursor=12)
{
"game_seq": 116,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T3 Combat/Declare Attackers (MiMo Rookie)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 13,
"choices": [
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"index": 0,
"action": "cast",
"id": "p15"
},
{
"name": "Ugin's Labyrinth",
"index": 1,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"board": [
{
"hand_size": 6,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 18,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"rules": [
"When {this} dies, you gain 2 life.",
"{G}, Sacrifice {this}: Exile target noncreature artifact or noncreature enchantment."
],
"power": "1",
"id": "p43",
"toughness": "1"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15",
"playable": true
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"library_size": 51,
"life": 15
}
]
}gameMiMo Rookie puts Eldrazi Temple from hand onto the Battlefield
— Declare Attackers —
thinkingMiMo Rookie
I'm in my combat phase. Let me cast Kozilek's Command. I have enough mana: {G}{C}{C}. I can pay X=1. I'll choose to create a token and exile Marauding Mako (MV 1).
mcpCast Kozilek's Command {X}{C}{C}raw
choose_action(id=p15)
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"game_seq": 116,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}MiMo Rookiellm
choose_action(amount=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 117,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "amount_1"
}thinkingMiMo Rookie
I need to choose two modes. Let me pick mode 0 (create tokens) first.
mcp1. Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}."raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 118,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}MiMo Rookiellm
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 119,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_2"
}MiMo Rookiellm
choose_action(id=p4)
{
"retryable": true,
"game_seq": 120,
"success": false,
"error_code": "invalid_choice",
"error": "Object p4 not found in current choices",
"choices": [
{
"is_you": true,
"name": "MiMo Rookie",
"target_type": "player",
"index": 0,
"id": "p1"
},
{
"name": "DSV3 Lucky",
"target_type": "player",
"index": 1,
"id": "p2"
}
]
}thinkingMiMo Rookie
I need to target a player first. Let me target the opponent for the tokens, then exile Marauding Mako.
llmchoose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 120,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}MiMo Rookiellm
choose_action(id=p4)
{
"retryable": true,
"game_seq": 121,
"success": false,
"error_code": "invalid_choice",
"error": "Object p4 not found in current choices",
"choices": [
{
"name": "Bloodstained Mire",
"target_type": "card",
"index": 0,
"id": "p3"
}
]
}thinkingMiMo Rookie
I need to target a creature with exile. Let me see what's available.
thinkingMiMo Rookie
I see - the second mode is "Exile up to X target cards from graveyards" (mode 3), but I selected mode 2 which is "Exile target creature with mana value X or less". Let me reconsider my choices.
Actually, looking at the stack, I've already targeted DSV3 Lucky for the first mode (tokens). Now I need to choose a target for the second mode. The choices show Bloodstained Mire in graveyard. But I wanted to exile Marauding Mako (the creature). Let me see if Marauding Mako is in the graveyard.
The opponent has Marauding Mako on the battlefield, not in the graveyard. So for mode 2 (exile target creature with MV X or less), I need to target a creature on the battlefield. But the choices only show Bloodstained Mire in graveyard.
Wait, maybe I need to re-read this. The message says "Select up to one cards from graveyards". This suggests mode 3 (exile cards from graveyards) was selected, not mode 2 (exile target creature). Let me check what I selected.
I selected index 2, which should be "Exile target creature with mana value X or less". But the target selection is showing graveyards. Let me look at the choices again:
- Index 0: Create tokens
- Index 1: Scry and draw
- Index 2: Exile target creature with MV X or less
- Index 3: Exile up to X target cards from graveyards
I selected index 2 for the second mode, but it's asking me to select from graveyards. That doesn't match. Let me think about this differently.
Actually, looking at the error message "Object p4 not found" and the choices showing only Bloodstained Mire, I think the game is treating my selection as mode 3 (graveyard exile) not mode 2 (creature exile). This might be a bug or I may have misread the index.
Let me cancel and try again. Actually, I should target the opponent (DSV3 Lucky) for the first mode (tokens), then I need to make sure I pick the right mode for the second choice.
Wait, I already targeted DSV3 Lucky for the first mode. Now I'm being asked for the second target. The choices show Bloodstained Mire in the graveyard. So this is mode 3 (graveyard exile). I should target Bloodstained Mire or pass (answer=false) to not exile anything.
Let me just target Bloodstained Mire.
mcpBloodstained Mireraw
choose_action(id=p3)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 121,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingMiMo Rookie
Now let me continue to see what happens next.
llmpass_priority(board_cursor=14)
{
"stack": [
{
"name": "Kozilek's Command",
"targets": [
{
"name": "DSV3 Lucky",
"id": "p2"
},
{
"name": "Bloodstained Mire",
"id": "p3"
},
{
"name": "Bloodstained Mire",
"id": "p3"
}
]
}
],
"game_seq": 125,
"action_type": "GAME_CHOOSE_ABILITY",
"stop_reason": "non_priority_action",
"response_type": "index",
"untapped_lands": 1,
"message": "Choose which mana to produce from Eldrazi Temple (tapping to pay for a spell)",
"action_pending": true,
"context": "T3 Combat/Declare Attackers (MiMo Rookie)",
"respond_with": "index=N",
"board_cursor": 15,
"choices": [
{
"index": 0,
"description": "1. {T}: Add {C}."
},
{
"index": 1,
"description": "2. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
}
],
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 18,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"rules": [
"When {this} dies, you gain 2 life.",
"{G}, Sacrifice {this}: Exile target noncreature artifact or noncreature enchantment."
],
"power": "1",
"id": "p43",
"toughness": "1"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"library_size": 51,
"life": 15
}
]
}thinkingMiMo Rookie
The game is asking me to choose which mana to produce from Eldrazi Temple. I need to pay for Kozilek's Command which costs {X}{C}{C}. I have X=1, so I need {1}{C}{C} total.
Let me think about my mana sources:
- Boseiju (tapped): was used to cast the spell, it's now tapped
- Eldrazi Temple (untapped): can produce {C} or {C}{C}
- Ugin's Labyrinth (tapped): was used to activate the ability
Wait, looking at the board state:
- Boseiju: tapped (I used it for {G})
- Eldrazi Temple: not tapped yet (but the game is asking me to tap it)
- Ugin's Labyrinth: tapped (I used it earlier)
So I need to pay {1}{C}{C}. I have {G} from Boseiju which I already spent. I need to produce {C}{C} from Eldrazi Temple.
I should choose option 1 (index 1) which produces {C}{C} for colorless Eldrazi spells. Kozilek's Command is an Eldrazi spell (colorless), so this works.
mcp2. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 125,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}thinkingMiMo Rookie
Now let me continue to see what happens next.
llmpass_priority(board_cursor=15)
{
"game_seq": 135,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T3 Postcombat Main/Postcombat Main (MiMo Rookie) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 16,
"choices": [
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"index": 0,
"action": "cast",
"id": "p30",
"power": "0",
"toughness": "0"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 18,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"name": "Forest",
"is_land": true,
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"mana_cost": "{2}{C}",
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"power": "2",
"id": "p14",
"toughness": "2"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"rules": [
"When {this} dies, you gain 2 life.",
"{G}, Sacrifice {this}: Exile target noncreature artifact or noncreature enchantment."
],
"power": "1",
"id": "p43",
"toughness": "1"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0",
"playable": true
}
]
},
{
"hand_size": 4,
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1",
"summoning_sick": true,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 51,
"life": 15
}
]
}gameMiMo Rookie announces a value of 1 for {X} (source: Kozilek's Command)
gameMiMo Rookie casts Kozilek's Command (mode 1) targeting DSV3 Lucky (create tokens) (mode 4) targeting Bloodstained Mire from hand
gameDSV3 Lucky creates a Eldrazi Spawn Token token
gameMiMo Rookie moves Bloodstained Mire from graveyard to the exile zone (source: Kozilek's Command)
gameMiMo Rookie puts Kozilek's Command from stack into their graveyard
— Postcombat Main —
thinkingMiMo Rookie
I'm in my postcombat main phase. Let me analyze what happened with Kozilek's Command:
- I paid X=1
- I targeted opponent with tokens (mode 0)
- I exiled Bloodstained Mire from their graveyard (mode 3)
- The opponent got an Eldrazi Spawn token (0/1)
- Bloodstained Mire is exiled
Looking at the board state, the opponent now has an Eldrazi Spawn token on the battlefield. That's actually bad for me - I gave them a mana producer.
The opponent's board is:
- Blood Crypt (2x, tapped)
- Marauding Mako (1/1, tapped)
- Orc Army Token (2/2 with +1/+1 counter)
- Orcish Bowmasters (1/1)
- Eldrazi Spawn token (0/1)
- Life: 15
My board:
- Boseiju (tapped)
- Eldrazi Temple (tapped)
- Ugin's Labyrinth (tapped)
- No creatures
- Hand: Devourer of Destiny, Forest, Glaring Fleshraker, Haywire Mite, Walking Ballista
I can only cast Walking Ballista. With all my lands tapped, I need to play my Forest land and then see if I have enough mana.
Let me play Forest first, then check my options.
mcpPassraw
choose_action(id=p13)
{
"retryable": true,
"game_seq": 135,
"success": false,
"error_code": "invalid_choice",
"error": "Object p13 not found in current choices",
"choices": [
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"index": 0,
"action": "cast",
"id": "p30",
"power": "0",
"toughness": "0"
}
]
}thinkingMiMo Rookie
It seems Forest is not in my playable choices. Let me check my hand. Looking at the board state, my hand shows:
- Devourer of Destiny (p11)
- Forest (p13)
- Glaring Fleshraker (p14)
- Haywire Mite (p43)
- Walking Ballista (p30)
But the playable choices only show Walking Ballista. This suggests I may have already played a land this turn (land_drops_used=1), or I can't play lands during postcombat main phase (which I should be able to).
Let me pass and see what happens next. Maybe I need to wait for my turn to end.
MiMo RookiemcpPass
raw
choose_action(answer=false)
{
"game_seq": 135,
"success": true,
"action_taken": "passed_priority"
}— DSV3 Lucky's Turn 3 —
DSV3 Luckyllm
pass_priority(board_cursor=11)
{
"game_seq": 137,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T3 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 12,
"choices": [
{
"name": "Bloodstained Mire",
"index": 0,
"action": "land",
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"index": 1,
"action": "cast",
"id": "p19"
},
{
"name": "Mountain",
"index": 2,
"action": "land",
"id": "p6"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"index": 3,
"action": "cast",
"id": "p21",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"index": 4,
"action": "cast",
"id": "p49",
"power": "3",
"toughness": "4"
}
],
"board": [
{
"hand_size": 5,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 50,
"life": 15,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19",
"playable": true
},
{
"name": "Mountain",
"is_land": true,
"rules": [
"{T}: Add {R}."
],
"id": "p6",
"playable": true
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"power": "3",
"id": "p49",
"toughness": "4",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 18
}
]
}thinkingDSV3 Lucky
Now it's turn 3 precombat main phase. I have a great board state:
- 2 untapped Blood Crypts (BBRR available)
- Marauding Mako (1/1) untapped
- Orcish Bowmasters (1/1) untapped
- Orc Army Token (1/1 with +1/+1 counter) untapped
- Eldrazi Spawn Token (0/1) that can be sacrificed for {C}
My hand:
- Bloodstained Mire (fetch land)
- Burning Inquiry (R)
- Mountain (basic land)
- Orcish Bowmasters (1B) - second copy!
- Street Wraith (3BB) - swampwalk, cycling for 2 life
I should play a land first. I have 2 Blood Crypts already, so I don't need more black sources. I could play Mountain for more red mana or Bloodstained Mire to fetch if needed. Since I already have BB from Blood Crypts, I'll play Mountain for more red mana flexibility.
Actually wait, I have Street Wraith in hand (3BB). With 2 Blood Crypts, I have BB but need 3 more mana. I have an Eldrazi Spawn token that can be sacrificed for {C}. That's not enough. I should probably just play Mountain.
Let me play Mountain:
mcpPlay Mountainraw
choose_action(id=p6)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 137,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingDSV3 Lucky
Now let me see what I can play:
gameDSV3 Lucky puts Mountain from hand onto the Battlefield
— Declare Attackers —
DSV3 Luckyllm
pass_priority(board_cursor=12)
{
"combat_phase": "attackers",
"game_seq": 141,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 3,
"message": "Select attackers",
"action_pending": true,
"context": "T3 Combat/Declare Attackers (DSV3 Lucky)",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"board_cursor": 13,
"choices": [
{
"name": "Marauding Mako",
"index": 0,
"choice_type": "attacker",
"id": "p4",
"power": "1",
"toughness": "1"
},
{
"name": "Orcish Bowmasters",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "1",
"toughness": "1"
},
{
"name": "Orc Army Token",
"index": 2,
"choice_type": "attacker",
"id": "p42",
"power": "1",
"toughness": "1"
},
{
"name": "Eldrazi Spawn Token",
"index": 3,
"choice_type": "attacker",
"id": "p48",
"power": "0",
"toughness": "1"
},
{
"name": "All attack",
"index": 4,
"choice_type": "special",
"id": "all"
}
],
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 50,
"life": 15,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"power": "3",
"id": "p49",
"toughness": "4"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 18
}
]
}thinkingDSV3 Lucky
I'm in declare attackers. I have 3 creatures that can attack:
1. Marauding Mako (1/1)
2. Orcish Bowmasters (1/1)
3. Orc Army Token (1/1 with +1/+1 counter)
4. Eldrazi Spawn Token (0/1) - can't deal damage
Opponent has no creatures, so I should attack with all my creatures that can deal damage. That's Marauding Mako, Orcish Bowmasters, and Orc Army Token. Eldrazi Spawn Token is 0 power so it can't deal damage anyway.
Let me attack with all three:
mcpAttack with Marauding Mako 1/1, Orcish Bowmasters 1/1, Orc Army Token 1/1raw
choose_action(attackers=["p4","p8","p42"])
{
"declared": [
"p4",
"p8",
"p42"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 141,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}thinkingDSV3 Lucky
Now let me continue:
llmpass_priority(board_cursor=13)
{
"game_seq": 151,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Orcish Bowmasters",
"id": "p8",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T3 Combat/Declare Blockers (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 14,
"choices": [
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"index": 0,
"action": "cast",
"id": "p21",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"index": 1,
"action": "cast",
"id": "p49",
"power": "3",
"toughness": "4"
}
],
"board": [
{
"hand_size": 4,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 50,
"life": 15,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"mana_cost": "{1}{B}",
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"power": "1",
"id": "p21",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"power": "3",
"id": "p49",
"toughness": "4",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 18
}
]
}minor blunder
Timed out and declared no attackers when the opponent had no blockers and all lands tapped.
Timed out and declared no attackers when the opponent had no blockers and all lands tapped. This was a free 3 damage (Marauding Mako, Orcish Bowmasters, and Orc Army Token are all 1/1s) with essentially zero risk.
Analysis
Action taken: No response (timeout) — no attackers declared.
Better line: Attack with at least Marauding Mako, Orcish Bowmasters, and Orc Army Token for 3 free damage, bringing opponent from 18 to 15.
gameDSV3 Lucky attacks MiMo Rookie with 3 creatures
— Declare Blockers —
thinkingDSV3 Lucky
I'm in declare blockers step. My creatures are attacking (tapped). I can cast Orcish Bowmasters (flash) or Street Wraith. I have 3 untapped lands (2 Blood Crypts, 1 Mountain) - that's BB and R available.
I should cast the second Orcish Bowmasters now! It has flash, so I can cast it during combat. When it enters, it will deal 1 damage to any target (I'll target opponent again) and amass Orcs 1 (making my Orc Army Token bigger).
This is a great play. Let me cast Orcish Bowmasters (id p21):
mcpCast Orcish Bowmasters {1}{B}raw
choose_action(id=p21)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 151,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}thinkingDSV3 Lucky
Now I need to target. Let me pass priority:
llmpass_priority(board_cursor=14)
{
"stack": [
{
"name": "Ability"
}
],
"game_seq": 158,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 1,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Orcish Bowmasters",
"id": "p8",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1"
}
]
}
],
"message": "Select any target",
"required": true,
"action_pending": true,
"context": "T3 Combat/Declare Blockers (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 15,
"choices": [
{
"is_you": true,
"name": "DSV3 Lucky",
"target_type": "player",
"index": 0,
"id": "p40"
},
{
"name": "Eldrazi Spawn Token",
"target_type": "permanent",
"index": 1,
"power": "0",
"id": "p48",
"toughness": "1"
},
{
"tapped": true,
"name": "Marauding Mako",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "MiMo Rookie",
"target_type": "player",
"index": 3,
"id": "p41"
},
{
"tapped": true,
"name": "Orc Army Token",
"target_type": "permanent",
"index": 4,
"power": "1",
"id": "p42",
"toughness": "1"
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 5,
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 6,
"power": "1",
"id": "p21",
"toughness": "1"
}
],
"board": [
{
"hand_size": 3,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": true,
"counters": {
"+1/+1": 1
},
"name": "Orc Army Token",
"id": "p42",
"power": "1",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 50,
"life": 15,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"power": "3",
"id": "p49",
"toughness": "4",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 18
}
]
}gameDSV3 Lucky casts Orcish Bowmasters from hand
gameDSV3 Lucky puts Orcish Bowmasters from stack onto the Battlefield
thinkingDSV3 Lucky
I need to choose a target for Orcish Bowmasters' triggered ability. I should target opponent (MiMo Rookie, index 3) to deal 1 damage to them. After combat damage, they'll be at 15 life (18 - 1 from Orcish Bowmasters - 1 from Marauding Mako - 1 from first Orcish Bowmasters - 1 from Orc Army Token = 14? Wait, let me calculate).
Actually, opponent is at 18 life. I'm attacking with:
- Marauding Mako (1 damage)
- Orcish Bowmasters #1 (1 damage)
- Orc Army Token (1 damage)
That's 3 damage total from combat.
Plus Orcish Bowmasters #2 enters and deals 1 damage with its triggered ability.
That's 4 total damage, bringing opponent from 18 to 14.
Yes, target opponent (index 3):
mcpMiMo Rookieraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 158,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}thinkingDSV3 Lucky
Now let me pass priority to let the ability resolve and continue with combat:
llmpass_priority(board_cursor=15)
{
"game_seq": 163,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Orcish Bowmasters",
"id": "p8",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Orc Army Token",
"id": "p42",
"power": "2",
"toughness": "2"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T3 Combat/Declare Blockers (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 16,
"choices": [
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"index": 0,
"action": "cast",
"id": "p49",
"power": "3",
"toughness": "4"
}
],
"board": [
{
"hand_size": 3,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Orc Army Token",
"id": "p42",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 50,
"life": 15,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"power": "3",
"id": "p49",
"toughness": "4",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 17
}
]
}gameDSV3 Lucky - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting MiMo Rookie
gameMiMo Rookie loses 1 life from Orcish Bowmasters
thinkingDSV3 Lucky
I'm still in declare blockers. I can cast Street Wraith (3BB) but I don't have enough mana - I only have 1 Mountain untapped (R). The two Blood Crypts are tapped from casting Orcish Bowmasters. So I can't cast Street Wraith.
I should pass priority (answer=false):
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 163,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}thinkingDSV3 Lucky
Now let me pass priority to continue to damage step:
llmpass_priority(board_cursor=16)
{
"game_seq": 170,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 1,
"has_playable_cards": true,
"context": "T3 Postcombat Main/Postcombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 17,
"choices": [
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"index": 0,
"action": "cast",
"id": "p19"
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"index": 1,
"action": "cast",
"id": "p49",
"power": "3",
"toughness": "4"
}
],
"board": [
{
"hand_size": 3,
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Orc Army Token",
"id": "p42",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 50,
"life": 15,
"hand": [
{
"name": "Bloodstained Mire",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"mana_cost": "{R}",
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19",
"playable": true
},
{
"mana_cost": "{3}{B}{B}",
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"power": "3",
"id": "p49",
"toughness": "4",
"playable": true
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 48,
"life": 13
}
]
}gameMiMo Rookie loses 1 life at combat from Marauding Mako
gameMiMo Rookie loses 1 life at combat from Orcish Bowmasters
gameMiMo Rookie loses 2 life at combat from Orc Army Token
— Combat Damage —
— Postcombat Main —
thinkingDSV3 Lucky
Now I'm in postcombat main phase. Opponent is at 13 life (they took 5 damage: 3 from combat, 1 from each Orcish Bowmasters trigger). Good!
I have:
- Mountain untapped (R)
- 2 Blood Crypts tapped
- Eldrazi Spawn token that can be sacrificed for {C}
- 2 Orcish Bowmasters (1 tapped from attacking, 1 untapped)
- Marauding Mako (tapped)
- Orc Army Token (2/2 tapped)
I can cast Burning Inquiry (R) or Street Wraith (3BB). Street Wraith needs BB plus 3 more, which I don't have. Burning Inquiry costs R which I have from Mountain.
**Should I cast Burning Inquiry?**
Pros:
- Draws me 3 cards, discards 3 random
- Could trigger Marauding Mako growth (gets +1/+1 counters for each card I discard)
- Might disrupt opponent's hand
Cons:
- Could discard my good cards (Street Wraith, Bloodstained Mire)
- Could give opponent good cards
I have Orcish Bowmasters on board - if opponent draws extra cards from Burning Inquiry, my Orcish Bowmasters will trigger and deal 1 damage to any target for each card drawn beyond the first! Actually Burning Inquiry makes each player draw 3 cards. That's 3 draws for opponent, which triggers Orcish Bowmasters twice (for the 2nd and 3rd draws). So I'd get 2 triggers of 1 damage each, plus amass Orcs 1 each time. That's 2 more damage to opponent and 2 more +1/+1 counters on my Orc Army Token!
Actually wait, Burning Inquiry draws 3 cards THEN discards 3 cards. So opponent would draw 3 cards, triggering Orcish Bowmasters twice (cards 2 and 3). That's 2 damage to any target and amass 1 twice.
Then Marauding Mako would get +1/+1 counters for cards I discard (3 cards).
This seems good! I should cast Burning Inquiry.
Let me cast Burning Inquiry:
mcpCast Burning Inquiry {R}raw
choose_action(id=p19)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 170,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 Luckyllm
pass_priority(board_cursor=17)
{
"game_seq": 182,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Pick triggered ability (goes to the stack first)",
"required": true,
"action_pending": true,
"land_drops_used": 1,
"context": "T3 Postcombat Main/Postcombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 18,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p57"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p58"
},
{
"name": "Ability",
"target_type": "card",
"index": 2,
"id": "p59"
},
{
"name": "Ability",
"target_type": "card",
"index": 3,
"id": "p60"
},
{
"name": "Ability",
"target_type": "card",
"index": 4,
"id": "p61"
},
{
"name": "Ability",
"target_type": "card",
"index": 5,
"id": "p62"
},
{
"name": "Ability",
"target_type": "card",
"index": 6,
"id": "p63"
}
],
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": true,
"counters": {
"+1/+1": 2
},
"name": "Orc Army Token",
"id": "p42",
"power": "2",
"toughness": "2",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 47,
"life": 15,
"hand": [
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p55"
},
{
"mana_cost": "{B}",
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
],
"id": "p56"
}
]
},
{
"hand_size": 5,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 45,
"life": 13
}
]
}gameDSV3 Lucky casts Burning Inquiry from hand
gameDSV3 Lucky discards Street Wraith (source: Burning Inquiry)
gameDSV3 Lucky discards Nethergoyf (source: Burning Inquiry)
gameDSV3 Lucky discards Bloodstained Mire (source: Burning Inquiry)
gameMiMo Rookie discards Vexing Bauble (source: Burning Inquiry)
gameMiMo Rookie discards Forest (source: Burning Inquiry)
gameMiMo Rookie discards Glaring Fleshraker (source: Burning Inquiry)
gameDSV3 Lucky puts Burning Inquiry from stack into their graveyard
thinkingDSV3 Lucky
I need to pick which triggered ability goes to the stack first. I see 7 abilities (p57 through p63). These are likely from Orcish Bowmasters triggers (when opponent draws cards) and Marauding Mako triggers (when I discard cards).
Looking at the board state:
- I just cast Burning Inquiry
- Burning Inquiry will make each player draw 3 cards
- That triggers Orcish Bowmasters twice for opponent (for 2nd and 3rd cards drawn)
- I have 2 Orcish Bowmasters, so that's 4 triggers total (2 each)
- Then Burning Inquiry makes each player discard 3 cards
- That triggers Marauding Mako (gets +1/+1 counters for cards I discard)
So I have 4 Orcish Bowmasters triggers and 1 Marauding Mako trigger = 5 triggers. But I see 7 abilities. Maybe there are additional triggers.
I should probably let the game decide the order. I'll pick the first ability (index 0
mcpAbilityraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 182,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}DSV3 Luckyllm
pass_priority(board_cursor=18)
{
"stack": [
{
"name": "Ability"
}
],
"game_seq": 183,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Select any target",
"required": true,
"action_pending": true,
"land_drops_used": 1,
"board_unchanged": true,
"context": "T3 Postcombat Main/Postcombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 18,
"choices": [
{
"is_you": true,
"name": "DSV3 Lucky",
"target_type": "player",
"index": 0,
"id": "p40"
},
{
"name": "Eldrazi Spawn Token",
"target_type": "permanent",
"index": 1,
"power": "0",
"id": "p48",
"toughness": "1"
},
{
"tapped": true,
"name": "Marauding Mako",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "MiMo Rookie",
"target_type": "player",
"index": 3,
"id": "p41"
},
{
"tapped": true,
"name": "Orc Army Token",
"target_type": "permanent",
"index": 4,
"power": "2",
"id": "p42",
"toughness": "2"
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 5,
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 6,
"power": "1",
"id": "p21",
"toughness": "1"
}
]
}thinkingDSV3 Lucky
I need to choose a target for an Orcish Bowmasters trigger (deal 1 damage). I should target opponent (MiMo Rookie, index 3) to deal damage to them.
mcpMiMo Rookieraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 183,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}DSV3 Luckyllm
pass_priority(board_cursor=18)
{
"stack": [
{
"name": "Ability",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
}
],
"game_seq": 185,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Pick triggered ability (goes to the stack first)",
"required": true,
"action_pending": true,
"land_drops_used": 1,
"board_unchanged": true,
"context": "T3 Postcombat Main/Postcombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 18,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p58"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p59"
},
{
"name": "Ability",
"target_type": "card",
"index": 2,
"id": "p60"
},
{
"name": "Ability",
"target_type": "card",
"index": 3,
"id": "p61"
},
{
"name": "Ability",
"target_type": "card",
"index": 4,
"id": "p62"
},
{
"name": "Ability",
"target_type": "card",
"index": 5,
"id": "p63"
}
]
}gameDSV3 Lucky - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting MiMo Rookie
thinkingDSV3 Lucky
I need to pick another triggered ability. Let me pick index 0 again:
mcpAbilityraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 185,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}DSV3 Luckyllm
pass_priority(board_cursor=18)
{
"stack": [
{
"name": "Ability"
},
{
"name": "Ability",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
}
],
"game_seq": 186,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Select any target",
"required": true,
"action_pending": true,
"land_drops_used": 1,
"board_unchanged": true,
"context": "T3 Postcombat Main/Postcombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 18,
"choices": [
{
"is_you": true,
"name": "DSV3 Lucky",
"target_type": "player",
"index": 0,
"id": "p40"
},
{
"name": "Eldrazi Spawn Token",
"target_type": "permanent",
"index": 1,
"power": "0",
"id": "p48",
"toughness": "1"
},
{
"tapped": true,
"name": "Marauding Mako",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "MiMo Rookie",
"target_type": "player",
"index": 3,
"id": "p41"
},
{
"tapped": true,
"name": "Orc Army Token",
"target_type": "permanent",
"index": 4,
"power": "2",
"id": "p42",
"toughness": "2"
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 5,
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 6,
"power": "1",
"id": "p21",
"toughness": "1"
}
]
}thinkingDSV3 Lucky
Another Orcish Bowmasters trigger. Target opponent again (index 3):
mcpMiMo Rookieraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 186,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}DSV3 Luckyllm
pass_priority(board_cursor=18)
{
"stack": [
{
"name": "Ability",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
},
{
"name": "Ability",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
}
],
"game_seq": 188,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Pick triggered ability (goes to the stack first)",
"required": true,
"action_pending": true,
"land_drops_used": 1,
"board_unchanged": true,
"context": "T3 Postcombat Main/Postcombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 18,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p59"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p60"
},
{
"name": "Ability",
"target_type": "card",
"index": 2,
"id": "p61"
},
{
"name": "Ability",
"target_type": "card",
"index": 3,
"id": "p62"
},
{
"name": "Ability",
"target_type": "card",
"index": 4,
"id": "p63"
}
]
}gameDSV3 Lucky - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting MiMo Rookie
thinkingDSV3 Lucky
Pick another ability (index 0):
mcpAbilityraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 188,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}DSV3 Luckyllm
pass_priority(board_cursor=18)
{
"stack": [
{
"name": "Ability"
},
{
"name": "Ability",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
},
{
"name": "Ability",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
}
],
"game_seq": 189,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Select any target",
"required": true,
"action_pending": true,
"land_drops_used": 1,
"board_unchanged": true,
"context": "T3 Postcombat Main/Postcombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 18,
"choices": [
{
"is_you": true,
"name": "DSV3 Lucky",
"target_type": "player",
"index": 0,
"id": "p40"
},
{
"name": "Eldrazi Spawn Token",
"target_type": "permanent",
"index": 1,
"power": "0",
"id": "p48",
"toughness": "1"
},
{
"tapped": true,
"name": "Marauding Mako",
"target_type": "permanent",
"index": 2,
"power": "1",
"id": "p4",
"toughness": "1"
},
{
"name": "MiMo Rookie",
"target_type": "player",
"index": 3,
"id": "p41"
},
{
"tapped": true,
"name": "Orc Army Token",
"target_type": "permanent",
"index": 4,
"power": "2",
"id": "p42",
"toughness": "2"
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 5,
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 6,
"power": "1",
"id": "p21",
"toughness": "1"
}
]
}thinkingDSV3 Lucky
Target opponent again (index 3):
mcpMiMo Rookieraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 189,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}DSV3 Luckyllm
pass_priority(board_cursor=18)
{
"stack": [
{
"name": "Ability",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
},
{
"name": "Ability",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
},
{
"name": "Ability",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
}
],
"game_seq": 191,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"message": "Pick triggered ability (goes to the stack first)",
"required": true,
"action_pending": true,
"land_drops_used": 1,
"board_unchanged": true,
"context": "T3 Postcombat Main/Postcombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 18,
"choices": [
{
"name": "Ability",
"target_type": "card",
"index": 0,
"id": "p60"
},
{
"name": "Ability",
"target_type": "card",
"index": 1,
"id": "p61"
},
{
"name": "Ability",
"target_type": "card",
"index": 2,
"id": "p62"
},
{
"name": "Ability",
"target_type": "card",
"index": 3,
"id": "p63"
}
]
}moderate blunder
DSV3 Lucky targeted their own Marauding Mako (1/1) with an Orcish Bowmasters trigger, killing it for no benefit.
DSV3 Lucky targeted their own Marauding Mako (1/1) with an Orcish Bowmasters trigger, killing it for no benefit. The Mako could grow with future discard effects and was a useful creature. Meanwhile, the 1 damage could have gone to the opponent (bringing them closer to lethal range) or to an opponent's creature if relevant.
Analysis
Action taken: Targeted own Marauding Mako 1/1 with Orcish Bowmasters' 1 damage trigger, killing it
Better line: Target the opponent (MiMo Rookie) with the Bowmasters trigger for 1 additional damage, preserving Marauding Mako as a threat that could grow from future discard effects
gameDSV3 Lucky - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting MiMo Rookie
thinkingDSV3 Lucky
Pick another ability (index 0):
mcpAbilityraw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 191,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}thinkingDSV3 Lucky
<functioninvoke name="pass_priority">
</invoke>
</function_calls>
thinkingDSV3 Lucky
Let me continue passing priority:
gameDSV3 Lucky - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting Marauding Mako
gameDSV3 Lucky - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting Marauding Mako
gameDSV3 Lucky - Ability triggers: Orcish Bowmasters - When Orcish Bowmasters enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - targeting Marauding Mako
gameDSV3 Lucky - Ability triggers: Marauding Mako - Whenever you discard one or more cards, put that many +1/+1 counters on Marauding Mako.
gameDSV3 Lucky puts 3 +1/+1 counter on Marauding Mako
gameOrcish Bowmasters deals 1 damage to Marauding Mako
gameOrcish Bowmasters deals 1 damage to Marauding Mako
gameOrcish Bowmasters deals 1 damage to Marauding Mako
gameMiMo Rookie loses 1 life from Orcish Bowmasters
gameMiMo Rookie loses 1 life from Orcish Bowmasters
gameMiMo Rookie loses 1 life from Orcish Bowmasters
— MiMo Rookie's Turn 4 —
MiMo Rookiellm
pass_priority(board_cursor=16)
{
"game_seq": 224,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (MiMo Rookie) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 17,
"choices": [
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"index": 0,
"action": "cast",
"id": "p43",
"power": "1",
"toughness": "1"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"index": 1,
"action": "cast",
"id": "p57"
},
{
"name": "Ugin's Labyrinth",
"index": 2,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
},
{
"name": "Urza's Saga",
"index": 3,
"action": "land",
"id": "p58"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"index": 4,
"action": "cast",
"id": "p30",
"power": "0",
"toughness": "0"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"life": 10,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"mana_cost": "{13}",
"name": "Emrakul, the Promised End",
"rules": [
"When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.",
"This spell costs {1} less to cast for each card type among cards in your graveyard.",
"Flying",
"Trample",
"Protection from instants",
": ",
"Card types in the number of card types among cards in your graveyard: 5 (Artifact, Creature, Instant, Kindred, Land)"
],
"power": "13",
"id": "p66",
"toughness": "13"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"rules": [
"When {this} dies, you gain 2 life.",
"{G}, Sacrifice {this}: Exile target noncreature artifact or noncreature enchantment."
],
"power": "1",
"id": "p43",
"toughness": "1",
"playable": true
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p57",
"playable": true
},
{
"name": "Urza's Saga",
"is_land": true,
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - {this} gains \"{T}: Add {C}.\"",
"II - {this} gains \"{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'\"",
"III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle."
],
"id": "p58",
"playable": true
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0",
"playable": true
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": true,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 47,
"life": 15
}
]
}thinkingMiMo Rookie
I need to make a crucial decision. The opponent has grown their board significantly:
- Marauding Mako (4/4 with 3 +1/+1 counters)
- Orc Army Token (8/8 with 8 +1/+1 counters)
- Two Orcish Bowmasters
- Eldrazi Spawn token
I have 3 untapped lands that can produce mana. My best play is to cast Walking Ballista for X=2 to get a 2/2 creature with shooting ability. This costs {2}{2} = 4 mana total. I can pay:
- Boseiju: {G} (counts as 1 toward X)
- Eldrazi Temple: {C}{C} (counts as 2)
- Ugin's Labyrinth: {C}{C} (counts as 2) - I only need 1 more
Actually, I should use Ugin's Labyrinth for {C} only, not {C}{C}, to avoid wasting mana.
Let me cast Walking Ballista for X=2.
mcpCast Walking Ballista {X}{X}raw
choose_action(id=p30)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 224,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_4"
}MiMo Rookiellm
choose_action(amount=2)
{
"retryable": true,
"game_seq": 225,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. Cast Walking Ballista"
}
]
}minor blunder
Attempted to cast Walking Ballista but couldn't complete mana payment, wasting a priority window in a critical turn.
Attempted to cast Walking Ballista but couldn't complete mana payment, wasting a priority window in a critical turn. At 10 life facing 12+ power on the opponent's board, every action matters. The player should have first played Urza's Saga as their land drop to maximize available mana, then used their mana efficiently for Kozilek's Command (to exile a threat or create blockers) and/or Haywire Mite.
Analysis
Action taken: Attempted to cast Walking Ballista, which was rolled back due to inability to pay mana costs.
Better line: Play Urza's Saga first (land drop), then cast Haywire Mite for {1} as a blocker, and cast Kozilek's Command using Eldrazi Temple + Ugin's Labyrinth mana to exile a key threat like the 8/8 Orc Army token or create Spawn blockers.
MiMo Rookiellm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"game_seq": 225,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}MiMo Rookiellm
choose_action(amount=2)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 226,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "amount_2"
}thinkingMiMo Rookie
I need to choose which mana to produce from Eldrazi Temple. Walking Ballista costs {X}{X}, so for X=1 I need {1}{1} = 2 mana. I have Boseiju already producing {G}, and Eldrazi Temple can produce {C} or {C}{C}. I need one more mana. Let me choose {C}.
mcp1. {T}: Add {C}.raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 230,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}MiMo Rookiellm
pass_priority(board_cursor=18)
{
"game_seq": 235,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T4 Combat/Declare Attackers (MiMo Rookie)",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 19,
"choices": [
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"index": 0,
"action": "cast",
"id": "p57"
},
{
"name": "Ugin's Labyrinth",
"index": 1,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"life": 10,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"mana_cost": "{13}",
"name": "Emrakul, the Promised End",
"rules": [
"When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.",
"This spell costs {1} less to cast for each card type among cards in your graveyard.",
"Flying",
"Trample",
"Protection from instants",
": ",
"Card types in the number of card types among cards in your graveyard: 5 (Artifact, Creature, Instant, Kindred, Land)"
],
"power": "13",
"id": "p66",
"toughness": "13"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"rules": [
"When {this} dies, you gain 2 life.",
"{G}, Sacrifice {this}: Exile target noncreature artifact or noncreature enchantment."
],
"power": "1",
"id": "p43",
"toughness": "1"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p57",
"playable": true
},
{
"name": "Urza's Saga",
"is_land": true,
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - {this} gains \"{T}: Add {C}.\"",
"II - {this} gains \"{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'\"",
"III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle."
],
"id": "p58"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": true,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": true,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": true
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 47,
"life": 15
}
]
}— Declare Attackers —
thinkingMiMo Rookie
I need to play a land first. I can play Urza's Saga which gives me a land drop and a useful chapter.
mcpCast Kozilek's Command {X}{C}{C}raw
choose_action(id=p58)
{
"retryable": true,
"game_seq": 235,
"success": false,
"error_code": "invalid_choice",
"error": "Object p58 not found in current choices",
"choices": [
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"index": 0,
"action": "cast",
"id": "p57"
},
{
"name": "Ugin's Labyrinth",
"index": 1,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
]
}MiMo RookiemcpCast Kozilek's Command {X}{C}{C}
raw
choose_action(id=p57)
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"game_seq": 235,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}MiMo Rookiellm
choose_action(amount=2)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 236,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "amount_2"
}thinkingMiMo Rookie
I have 3 untapped lands. I need to choose 2 modes for Kozilek's Command with X=2. Let me think about the best options:
1. Create tokens (gives me 2 0/1 Eldrazi Spawn that can sacrifice for mana)
2. Scry X and draw a card (good for card advantage)
3. Exile target creature MV X or less (could exile Marauding Mako MV 1 or Orc Army Token MV 0)
4. Exile up to X cards from graveyards (not very useful right now)
The best combination is:
- Mode 0: Create 2 tokens for me
- Mode 3: Exile Marauding Mako (MV 1, which is ≤ X=2)
This will remove a big threat and give me board presence.
mcp1. Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}."raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 237,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}MiMo Rookiellm
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 238,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_2"
}MiMo Rookiellm
choose_action(id=p4)
{
"retryable": true,
"game_seq": 239,
"success": false,
"error_code": "invalid_choice",
"error": "Object p4 not found in current choices",
"choices": [
{
"is_you": true,
"name": "MiMo Rookie",
"target_type": "player",
"index": 0,
"id": "p1"
},
{
"name": "DSV3 Lucky",
"target_type": "player",
"index": 1,
"id": "p2"
}
]
}MiMo Rookiellm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 239,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_0"
}MiMo Rookiellm
choose_action(id=p4)
{
"retryable": true,
"game_seq": 240,
"success": false,
"error_code": "invalid_choice",
"error": "Object p4 not found in current choices",
"choices": [
{
"name": "Bloodstained Mire",
"target_type": "card",
"index": 0,
"id": "p18"
},
{
"name": "Burning Inquiry",
"target_type": "card",
"index": 1,
"id": "p19"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"target_type": "card",
"index": 3,
"id": "p14"
},
{
"name": "Kozilek's Command",
"target_type": "card",
"index": 4,
"id": "p15"
},
{
"name": "Nethergoyf",
"target_type": "card",
"index": 5,
"id": "p53"
},
{
"name": "Street Wraith",
"target_type": "card",
"index": 6,
"id": "p49"
},
{
"name": "Vexing Bauble",
"target_type": "card",
"index": 7,
"id": "p54"
}
]
}thinkingMiMo Rookie
Let me cancel and pick different modes. I want to target the opponent's creatures, but they're not showing up. Let me use mode 1 (scry and draw) instead.
llmchoose_action(index=4)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 240,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_4"
}MiMo Rookiellm
pass_priority(board_cursor=20)
{
"stack": [
{
"name": "Kozilek's Command",
"targets": [
{
"name": "MiMo Rookie (you)",
"id": "p1"
},
{
"name": "Kozilek's Command",
"id": "p15"
},
{
"name": "Kozilek's Command",
"id": "p15"
}
]
}
],
"game_seq": 241,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 3,
"message": "Select cards from graveyards (selected 1 of 2)",
"required": false,
"action_pending": true,
"board_unchanged": true,
"context": "T4 Combat/Declare Attackers (MiMo Rookie)",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"board_cursor": 20,
"choices": [
{
"name": "Bloodstained Mire",
"target_type": "card",
"index": 0,
"id": "p18"
},
{
"name": "Burning Inquiry",
"target_type": "card",
"index": 1,
"id": "p19"
},
{
"name": "Forest",
"target_type": "card",
"index": 2,
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"target_type": "card",
"index": 3,
"id": "p14"
},
{
"name": "Nethergoyf",
"target_type": "card",
"index": 4,
"id": "p53"
},
{
"name": "Street Wraith",
"target_type": "card",
"index": 5,
"id": "p49"
},
{
"name": "Vexing Bauble",
"target_type": "card",
"index": 6,
"id": "p54"
}
]
}MiMo RookiemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 241,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "cancelled"
}MiMo Rookiellm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 245,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}thinkingMiMo Rookie
I need to play a land first. Let me play Urza's Saga.
mcpPassraw
choose_action(id=p58)
{
"retryable": true,
"game_seq": 247,
"success": false,
"error_code": "invalid_choice",
"recent_chat": [
"[System] Spell cancelled — not enough mana to complete payment."
],
"error": "Object p58 not found in current choices",
"choices": [
{
"name": "Ugin's Labyrinth",
"index": 0,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
]
}MiMo RookiemcpPass
raw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 247,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}— Postcombat Main —
— DSV3 Lucky's Turn 4 —
DSV3 Luckyllm
pass_priority(board_cursor=18)
{
"game_seq": 251,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 19,
"choices": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"index": 0,
"action": "cast",
"id": "p72"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 1,
"action": "cast",
"id": "p55"
},
{
"mana_cost": "{B}",
"name": "Thoughtseize",
"index": 2,
"action": "cast",
"id": "p56"
}
],
"board": [
{
"hand_size": 3,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 46,
"life": 15,
"hand": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"rules": [
"Draw two cards, then discard two cards.",
"Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p72",
"playable": true
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p55",
"playable": true
},
{
"mana_cost": "{B}",
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
],
"id": "p56",
"playable": true
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"life": 10
}
]
}thinkingDSV3 Lucky
Now I'm in turn 4 precombat main phase. Looking at the board state:
**My position:**
- Life: 15
- Board: Marauding Mako (4/4), Orc Army Token (8/8!), 2 Orcish Bowmasters (1/1 each), Eldrazi Spawn Token (0/1)
- Lands: 2 Blood Crypts, Mountain (all untapped) - BRR available
- Hand: Faithless Looting (R), Lightning Bolt (R), Thoughtseize (B)
- Opponent life: 9 (they took 4 damage from Orcish Bowmasters triggers)
**Opponent position:**
- Life: 9
- Board: 3 lands (Boseiju, Eldrazi Temple, Ugin's Labyrinth)
- Hand: 6 cards
My Orc Army Token is an 8/8! That's huge. I should attack with it and the Marauding Mako (4/4) for lethal damage this turn (8 + 4 = 12 damage vs 9 life).
But first, I should consider playing spells. I could play Thoughtseize to see opponent's hand and potentially disrupt any blockers or removal. Or I could play Faithless Looting to draw more cards.
Actually, I have lethal on board. I should just attack. But wait, opponent has 6 cards in hand - they might have a creature or removal spell. I should play Thoughtseize first to see what they have and potentially remove a blocker or removal spell.
Let me play Thoughtseize (B):
mcpCast Thoughtseize {B}raw
choose_action(id=p56)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 251,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_2"
}thinkingDSV3 Lucky
Now let me see what happens:
llmpass_priority(board_cursor=19)
{
"stack": [
{
"name": "Thoughtseize"
}
],
"game_seq": 252,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 3,
"message": "Select a player",
"required": false,
"action_pending": true,
"land_drops_used": 0,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"board_cursor": 20,
"choices": [
{
"is_you": true,
"name": "DSV3 Lucky",
"target_type": "player",
"index": 0,
"id": "p40"
},
{
"name": "MiMo Rookie",
"target_type": "player",
"index": 1,
"id": "p41"
}
],
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 46,
"life": 15,
"hand": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"rules": [
"Draw two cards, then discard two cards.",
"Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p72"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p55",
"playable": true
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"life": 10
}
]
}thinkingDSV3 Lucky
I need to target a player with Thoughtseize. I should target opponent (MiMo Rookie, index 1):
mcpMiMo Rookieraw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 252,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}thinkingDSV3 Lucky
Let me pass priority to continue:
gameDSV3 Lucky casts Thoughtseize targeting MiMo Rookie from hand
MiMo Rookiellm
pass_priority(board_cursor=22)
{
"stack": [
{
"name": "Thoughtseize",
"targets": [
{
"name": "MiMo Rookie (you)",
"id": "p1"
}
]
}
],
"game_seq": 256,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 3,
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 23,
"choices": [
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"index": 0,
"action": "cast",
"id": "p57"
},
{
"name": "Ugin's Labyrinth",
"index": 1,
"action": "activate",
"playable_abilities": [
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"board": [
{
"hand_size": 6,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": false,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"life": 10,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"mana_cost": "{13}",
"name": "Emrakul, the Promised End",
"rules": [
"When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.",
"This spell costs {1} less to cast for each card type among cards in your graveyard.",
"Flying",
"Trample",
"Protection from instants",
": ",
"Card types in the number of card types among cards in your graveyard: 5 (Artifact, Creature, Instant, Kindred, Land)"
],
"power": "13",
"id": "p66",
"toughness": "13"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"rules": [
"When {this} dies, you gain 2 life.",
"{G}, Sacrifice {this}: Exile target noncreature artifact or noncreature enchantment."
],
"power": "1",
"id": "p43",
"toughness": "1"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p57",
"playable": true
},
{
"name": "Urza's Saga",
"is_land": true,
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - {this} gains \"{T}: Add {C}.\"",
"II - {this} gains \"{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'\"",
"III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle."
],
"id": "p58"
},
{
"mana_cost": "{X}{X}",
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"power": "0",
"id": "p30",
"toughness": "0"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 46,
"life": 15
}
]
}MiMo RookiemcpActivate Ugin's Labyrinth
raw
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 256,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}MiMo Rookiellm
choose_action(answer=false)
{
"retryable": true,
"game_seq": 257,
"success": false,
"error_code": "missing_param",
"error": "GAME_CHOOSE_ABILITY requires index=N. Call get_action_choices first to see the available abilities, then choose_action with the index of the one you want.",
"choices": [
{
"index": 0,
"description": "1. {T}: Add {C}. If a card is exiled with Ugin's Labyrinth, add {C}{C} instead."
},
{
"index": 1,
"description": "2. {T}: Return the exiled card to its owner's hand."
}
]
}moderate blunder
Activated Ugin's Labyrinth to return exiled Devourer of Destiny to hand in response to Thoughtseize.
Activated Ugin's Labyrinth to return exiled Devourer of Destiny to hand in response to Thoughtseize. This gives the opponent an additional high-value target to choose with Thoughtseize, and permanently downgrades Ugin's Labyrinth from producing CC to just C. Meanwhile, casting Kozilek's Command in response (X=2 using Ugin's Labyrinth CC + Eldrazi Temple CC) could have exiled an Orcish Bowmasters (mana value 2) and provided card selection/draw, gaining real board advantage before Thoughtseize resolves.
Analysis
Action taken: Activated Ugin's Labyrinth to return Devourer of Destiny to hand before Thoughtseize resolves.
Better line: Cast Kozilek's Command for X=2 in response to Thoughtseize, choosing to exile an Orcish Bowmasters (mana value 2) and scry 2 + draw a card. This removes a threat, generates card advantage, and the Command is spent before Thoughtseize resolves so it can't be taken.
MiMo Rookiellm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 257,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}DSV3 Luckyllm
pass_priority(board_cursor=20)
{
"stack": [
{
"name": "Thoughtseize",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
}
],
"game_seq": 259,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 21,
"choices": [
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 0,
"action": "cast",
"id": "p55"
}
],
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 46,
"life": 15,
"hand": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"rules": [
"Draw two cards, then discard two cards.",
"Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p72"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p55",
"playable": true
}
]
},
{
"hand_size": 6,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"mana_pool": {
"C": 1
},
"life": 10
}
]
}thinkingDSV3 Lucky
Thoughtseize is on the stack. I can cast Lightning Bolt as an instant. But I should let Thoughtseize resolve first to see opponent's hand before deciding what to do.
Let me pass priority (answer=false) to let Thoughtseize resolve:
mcpPassraw
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 259,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "passed_priority"
}DSV3 Luckyllm
pass_priority(board_cursor=21)
{
"stack": [
{
"name": "Thoughtseize",
"targets": [
{
"name": "MiMo Rookie",
"id": "p41"
}
]
}
],
"game_seq": 261,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": false,
"untapped_lands": 2,
"message": "Select a nonland card",
"required": true,
"action_pending": true,
"land_drops_used": 0,
"board_unchanged": true,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N",
"board_cursor": 21,
"choices": [
{
"name": "Devourer of Destiny",
"target_type": "card",
"index": 0,
"id": "p11"
},
{
"name": "Emrakul, the Promised End",
"target_type": "card",
"index": 1,
"id": "p74"
},
{
"name": "Haywire Mite",
"target_type": "card",
"index": 2,
"id": "p75"
},
{
"name": "Kozilek's Command",
"target_type": "card",
"index": 3,
"id": "p76"
},
{
"name": "Walking Ballista",
"target_type": "card",
"index": 4,
"id": "p77"
}
]
}minor blunder
Took Walking Ballista with Thoughtseize when the opponent can't cast a meaningful Ballista with only 3 lands.
Took Walking Ballista with Thoughtseize when the opponent can't cast a meaningful Ballista with only 3 lands. Devourer of Destiny is the real threat - it exiles a colored permanent on cast and could remove the 8/8 Orc Army token. With Eldrazi Temple + Ugin's Labyrinth (exiled card) + Boseiju, the opponent could reach 7 mana for Devourer relatively soon, while DSV3 Lucky is threatening lethal next turn.
Analysis
Action taken: Took Walking Ballista with Thoughtseize
Better line: Take Devourer of Destiny, which is the most realistic way for the opponent to survive by exiling the 8/8 Orc Army token. Kozilek's Command is also a reasonable consideration as it's an instant-speed answer.
gameMiMo Rookie reveals Walking Ballista, Devourer of Destiny, Haywire Mite, Urza's Saga, Kozilek's Command, Emrakul, the Promised End
thinkingDSV3 Lucky
I need to choose a nonland card from opponent's hand to discard. Opponent has:
1. Devourer of Destiny (exiles colored permanents)
2. Emrakul, the Promised End (13-mana Eldrazi titan)
3. Haywire Mite (artifact removal)
4. Kozilek's Command (X-spell with various modes)
5. Walking Ballista (scalable creature that can shoot things)
All are threats, but Walking Ballista can be dangerous because it can kill my 1/1 Orcish Bowmasters. However, Emrakul is the biggest threat but costs 13 mana. Devourer of Destiny is cheaper and can exile my creatures.
I should probably take Walking Ballista because:
1. It can be cast for X=0 just to have a 0/0 that dies immediately, triggering its death ability
2. It can shoot my Orcish Bowmasters
3. It's the most immediate threat
Actually, Kozilek's Command is also a big threat - it has modes like exiling creatures with MV X or less. But Walking Ballista is more versatile.
Let me take Walking Ballista (index 4):
mcpWalking Ballistaraw
choose_action(index=4)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 261,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_4"
}thinkingDSV3 Lucky
Now let me pass priority to let Thoughtseize finish resolving:
gameMiMo Rookie discards Walking Ballista (source: Thoughtseize)
gameDSV3 Lucky loses 2 life from Thoughtseize
gameDSV3 Lucky puts Thoughtseize from stack into their graveyard
MiMo Rookiellm
pass_priority(board_cursor=23)
{
"game_seq": 266,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 24,
"choices": [
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"index": 0,
"action": "cast",
"id": "p57"
}
],
"board": [
{
"hand_size": 5,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
},
{
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"id": "p30"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"mana_pool": {
"C": 1
},
"life": 10,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"mana_cost": "{13}",
"name": "Emrakul, the Promised End",
"rules": [
"When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.",
"This spell costs {1} less to cast for each card type among cards in your graveyard.",
"Flying",
"Trample",
"Protection from instants",
": ",
"Card types in the number of card types among cards in your graveyard: 5 (Artifact, Creature, Instant, Kindred, Land)"
],
"power": "13",
"id": "p66",
"toughness": "13"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"rules": [
"When {this} dies, you gain 2 life.",
"{G}, Sacrifice {this}: Exile target noncreature artifact or noncreature enchantment."
],
"power": "1",
"id": "p43",
"toughness": "1"
},
{
"mana_cost": "{X}{C}{C}",
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p57",
"playable": true
},
{
"name": "Urza's Saga",
"is_land": true,
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - {this} gains \"{T}: Add {C}.\"",
"II - {this} gains \"{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'\"",
"III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle."
],
"id": "p58"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
},
{
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
],
"id": "p56"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 46,
"life": 13
}
]
}MiMo RookiemcpCast Kozilek's Command {X}{C}{C}
raw
choose_action(id=p57)
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"game_seq": 266,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}MiMo Rookiellm
choose_action(amount=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 267,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "amount_1"
}thinkingMiMo Rookie
I have 1 mana from my pool and 2 untapped lands. I can choose two modes. Let me pick:
- Mode 0: Create 1 token for myself (X=1)
- Mode 2: Exile target creature with MV ≤ 1 (could exile Marauding Mako)
Let me try again with the correct target selection.
mcp1. Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}."raw
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 268,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}MiMo Rookiellm
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 269,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_2"
}MiMo Rookiellm
choose_action(id=p4)
{
"retryable": true,
"game_seq": 270,
"success": false,
"error_code": "invalid_choice",
"error": "Object p4 not found in current choices",
"choices": [
{
"is_you": true,
"name": "MiMo Rookie",
"target_type": "player",
"index": 0,
"id": "p1"
},
{
"name": "DSV3 Lucky",
"target_type": "player",
"index": 1,
"id": "p2"
}
]
}MiMo Rookiellm
choose_action(answer=false)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 270,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "cancelled"
}MiMo Rookiellm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_GET_AMOUNT",
"game_seq": 271,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}MiMo Rookiellm
choose_action(index=3)
{
"retryable": true,
"game_seq": 272,
"success": false,
"error_code": "missing_param",
"error": "Integer 'amount' required for GAME_GET_AMOUNT"
}MiMo Rookiellm
pass_priority(board_cursor=25)
{
"stack": [
{
"name": "Kozilek's Command"
}
],
"game_seq": 272,
"action_type": "GAME_GET_AMOUNT",
"max": 2147483647,
"stop_reason": "non_priority_action",
"response_type": "amount",
"untapped_lands": 2,
"message": "Announce the value for {X} (source: Kozilek's Command)",
"action_pending": true,
"min": 0,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky)",
"respond_with": "amount=N (min=0, max=2147483647)",
"board_cursor": 27,
"board": [
{
"hand_size": 4,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
},
{
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"id": "p30"
}
],
"is_active": false,
"is_you": true,
"battlefield": [
{
"tapped": false,
"name": "Boseiju, Who Endures",
"modified": true,
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": false,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"mana_pool": {
"C": 1
},
"life": 10,
"hand": [
{
"mana_cost": "{5}{C}{C}",
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"power": "6",
"id": "p11",
"toughness": "6"
},
{
"mana_cost": "{13}",
"name": "Emrakul, the Promised End",
"rules": [
"When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.",
"This spell costs {1} less to cast for each card type among cards in your graveyard.",
"Flying",
"Trample",
"Protection from instants",
": ",
"Card types in the number of card types among cards in your graveyard: 5 (Artifact, Creature, Instant, Kindred, Land)"
],
"power": "13",
"id": "p66",
"toughness": "13"
},
{
"mana_cost": "{1}",
"name": "Haywire Mite",
"rules": [
"When {this} dies, you gain 2 life.",
"{G}, Sacrifice {this}: Exile target noncreature artifact or noncreature enchantment."
],
"power": "1",
"id": "p43",
"toughness": "1"
},
{
"name": "Urza's Saga",
"is_land": true,
"rules": [
"(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) ",
"I - {this} gains \"{T}: Add {C}.\"",
"II - {this} gains \"{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'\"",
"III - Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle."
],
"id": "p58"
}
]
},
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
},
{
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
],
"id": "p56"
}
],
"is_active": true,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 46,
"life": 13
}
]
}MiMo Rookiemcp0
raw
choose_action(amount=0)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 272,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "amount_0"
}MiMo Rookiellm
choose_action(index=1)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 273,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_1"
}MiMo Rookiellm
choose_action(index=2)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 274,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_2"
}MiMo Rookiellm
choose_action(id=p2)
{
"next_action_pending": true,
"next_action_type": "GAME_CHOOSE_ABILITY",
"game_seq": 275,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_1"
}MiMo Rookiellm
choose_action(index=0)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 278,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_ability_0"
}gameMiMo Rookie announces a value of 0 for {X} (source: Kozilek's Command)
gameMiMo Rookie casts Kozilek's Command (mode 2) targeting DSV3 Lucky (scries then draw) (mode 4) from hand
DSV3 Luckyllm
pass_priority(board_cursor=21)
{
"stack": [
{
"name": "Kozilek's Command",
"targets": [
{
"name": "DSV3 Lucky (you)",
"id": "p40"
}
]
}
],
"game_seq": 283,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"message": "Play instants and activated abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 22,
"choices": [
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"index": 0,
"action": "cast",
"id": "p55"
}
],
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
},
{
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
],
"id": "p56"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 46,
"life": 13,
"hand": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"rules": [
"Draw two cards, then discard two cards.",
"Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p72"
},
{
"mana_cost": "{R}",
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p55",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
},
{
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"mana_pool": {
"G": 1
},
"life": 10
}
]
}thinkingDSV3 Lucky
Now Kozilek's Command is on the stack targeting me! Opponent has 4 cards in hand (Devourer of Destiny, Emrakul, Haywire Mite, Kozilek's Command) and 1 green mana in pool. They must have tapped Boseiju for G.
Kozilek's Command is X=2 based on opponent having 3 lands (and possibly some other mana sources). It has modes:
1. Target player creates X 0/1 Eldrazi Spawn tokens
2. Target player scries X, then draws a card
3. Exile target creature with mana value X or less
4. Exile up to X target cards from graveyards
They're targeting me with Kozilek's Command. I should probably respond with Lightning Bolt to try to kill them (they're at 10 life, I have 8/8 and 4/4 attackers, plus Lightning Bolt is 3 damage = lethal). But Lightning Bolt is sorcery speed... wait no, it's instant speed! I can cast Lightning Bolt in response to Kozilek's Command.
But I'm at 13 life (lost 2 from Thoughtseize). My Orc Army Token is 8/8, Marauding Mako is 4/4, that's 12 damage. They're at 10 life. If I attack with both, that's lethal (12 > 10). But if they have Kozilek's Command resolve with "exile target creature with mana value X or less", they could exile my Orc Army Token (MV 0) or Marauding Mako (MV 2). Actually Marauding Mako is MV 2, so X=2 can exile it. Or they could make tokens to block.
I should Bolt them now! Lightning Bolt deals 3 damage, bringing them to 7 life. Then my attackers deal 12 damage, which is lethal even if they exile one creature (12 - 4 = 8 > 7).
Actually wait, if they choose "exile target creature with mana value X or less" with X=2, they can exile Marauding Mako. Then I have 8 damage (Orc Army) vs 7 life, still lethal.
But if they choose to create 2 Eldrazi Spawn tokens (0/1), they could chump block my 8/8 with two tokens. That would only deal 8 damage, which is still lethal vs 7 life.
I should cast Lightning Bolt in response to Kozilek's Command:
mcpCast Lightning Bolt {R}raw
choose_action(id=p55)
{
"next_action_pending": true,
"next_action_type": "GAME_TARGET",
"game_seq": 283,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_0"
}DSV3 Luckyllm
pass_priority(board_cursor=22)
{
"stack": [
{
"name": "Lightning Bolt"
},
{
"name": "Kozilek's Command",
"targets": [
{
"name": "DSV3 Lucky (you)",
"id": "p40"
}
]
}
],
"game_seq": 284,
"action_type": "GAME_TARGET",
"stop_reason": "non_priority_action",
"response_type": "index",
"can_cancel": true,
"untapped_lands": 2,
"message": "Select any target",
"required": false,
"action_pending": true,
"land_drops_used": 0,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N, or answer=false to cancel",
"board_cursor": 23,
"choices": [
{
"is_you": true,
"name": "DSV3 Lucky",
"target_type": "player",
"index": 0,
"id": "p40"
},
{
"name": "Eldrazi Spawn Token",
"target_type": "permanent",
"index": 1,
"power": "0",
"id": "p48",
"toughness": "1"
},
{
"name": "Marauding Mako",
"target_type": "permanent",
"index": 2,
"power": "4",
"id": "p4",
"toughness": "4"
},
{
"name": "MiMo Rookie",
"target_type": "player",
"index": 3,
"id": "p41"
},
{
"name": "Orc Army Token",
"target_type": "permanent",
"index": 4,
"power": "8",
"id": "p42",
"toughness": "8"
},
{
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 5,
"power": "1",
"id": "p8",
"toughness": "1"
},
{
"name": "Orcish Bowmasters",
"target_type": "permanent",
"index": 6,
"power": "1",
"id": "p21",
"toughness": "1"
}
],
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 3 (Creature, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
},
{
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
],
"id": "p56"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": false,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 46,
"life": 13,
"hand": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"rules": [
"Draw two cards, then discard two cards.",
"Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p72"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
},
{
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"mana_pool": {
"G": 1
},
"life": 10
}
]
}thinkingDSV3 Lucky
I need to target Lightning Bolt. Should target opponent (MiMo Rookie, index 3) to deal 3 damage:
mcpMiMo Rookieraw
choose_action(index=3)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 284,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_target_3"
}thinkingDSV3 Lucky
Now let me pass priority to let Bolt resolve:
llmpass_priority(board_cursor=23)
{
"game_seq": 295,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 1,
"message": "Play spells and abilities",
"action_pending": true,
"land_drops_used": 0,
"has_playable_cards": true,
"context": "T4 Precombat Main/Precombat Main (DSV3 Lucky) YOUR_MAIN",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 24,
"choices": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"index": 0,
"action": "cast",
"id": "p72"
},
{
"name": "Scalding Tarn",
"index": 1,
"action": "land",
"id": "p77"
}
],
"board": [
{
"hand_size": 2,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p55"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 4 (Creature, Instant, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
},
{
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
],
"id": "p56"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 45,
"life": 13,
"hand": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"rules": [
"Draw two cards, then discard two cards.",
"Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p72",
"playable": true
},
{
"name": "Scalding Tarn",
"is_land": true,
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p77",
"playable": true
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p57"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
},
{
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"mana_pool": {
"G": 1
},
"life": 7
}
]
}gameDSV3 Lucky casts Lightning Bolt targeting MiMo Rookie from hand
gameMiMo Rookie loses 3 life from Lightning Bolt
gameDSV3 Lucky puts Lightning Bolt from stack into their graveyard
gameDSV3 Lucky scries 0 (source: Kozilek's Command)
gameMiMo Rookie puts Kozilek's Command from stack into their graveyard
thinkingDSV3 Lucky
Good! Lightning Bolt resolved and opponent is at 7 life. Kozilek's Command is still on the stack.
Now I'm in my main phase with 1 Mountain untapped, 2 Blood Crypts tapped. I can play Scalding Tarn as my land drop for the turn, or cast Faithless Looting (R).
Opponent has 4 cards in hand still (Devourer of Destiny, Emrakul, Haywire Mite, Kozilek's Command). Kozilek's Command is on the stack targeting me.
I should let Kozilek's Command resolve to see what they choose, then attack for lethal. My Orc Army Token (8/8) + Marauding Mako (4/4) = 12 damage vs 7 life = lethal.
Actually wait, they might choose "exile target creature with mana value X or less" with X=2 to exile my Marauding Mako (MV 2). Then I have 8 damage vs 7 life = lethal.
Or they might choose "target player creates X 0/1 Eldrazi Spawn tokens" with X=2, creating two 0/1 tokens that could chump block my 8/8. But I can attack with Orc Army (8/8) and both Orcish Bowmasters (1/1 each) for 10 total damage vs 7 life = lethal even if they block the 8/8 with both tokens.
Actually if they block my 8/8 with two 0/1 tokens, the 8/8 will kill both tokens and still deal 8 damage to them (8 - 0 - 0 = 8). So that's lethal.
So I should just pass priority and let Kozilek's Command resolve, then attack for lethal.
But first, I should play Scalding Tarn as my land drop for the turn. I'll do that:
mcpPlay Scalding Tarnraw
choose_action(id=p77)
{
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 295,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "selected_1"
}thinkingDSV3 Lucky
Now let me pass priority to let Kozilek's Command resolve:
llmpass_priority(board_cursor=24)
{
"combat_phase": "attackers",
"game_seq": 299,
"action_type": "GAME_SELECT",
"stop_reason": "combat",
"response_type": "select",
"untapped_lands": 2,
"message": "Select attackers",
"action_pending": true,
"context": "T4 Combat/Declare Attackers (DSV3 Lucky)",
"respond_with": "attackers=[\"p1\",...] or answer=true (confirm) or answer=false (skip)",
"board_cursor": 25,
"choices": [
{
"name": "Marauding Mako",
"index": 0,
"choice_type": "attacker",
"id": "p4",
"power": "4",
"toughness": "4"
},
{
"name": "Orcish Bowmasters",
"index": 1,
"choice_type": "attacker",
"id": "p8",
"power": "1",
"toughness": "1"
},
{
"name": "Orc Army Token",
"index": 2,
"choice_type": "attacker",
"id": "p42",
"power": "8",
"toughness": "8"
},
{
"name": "Eldrazi Spawn Token",
"index": 3,
"choice_type": "attacker",
"id": "p48",
"power": "0",
"toughness": "1"
},
{
"name": "Orcish Bowmasters",
"index": 4,
"choice_type": "attacker",
"id": "p21",
"power": "1",
"toughness": "1"
},
{
"name": "All attack",
"index": 5,
"choice_type": "special",
"id": "all"
}
],
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p55"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 4 (Creature, Instant, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
},
{
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
],
"id": "p56"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": false,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p77"
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 45,
"life": 13,
"hand": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"rules": [
"Draw two cards, then discard two cards.",
"Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p72"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p57"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
},
{
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"life": 7
}
]
}gameDSV3 Lucky puts Scalding Tarn from hand onto the Battlefield
— Declare Attackers —
thinkingDSV3 Lucky
Kozilek's Command resolved (opponent must have chosen a mode but didn't affect the board). Now I'm in declare attackers step!
I have:
- Marauding Mako (4/4)
- Orc Army Token (8/8)
- 2 Orcish Bowmasters (1/1 each)
- Eldrazi Spawn Token (0/1)
Opponent is at 7 life with no creatures. I should attack with everything except maybe the Eldrazi Spawn Token (0/1). But actually, the Spawn token can't deal damage anyway (0 power). So I'll attack with Marauding Mako, Orc Army Token, and both Orcish Bowmasters.
That's 4 + 8 + 1 + 1 = 14 damage vs 7 life = lethal. Actually even just Orc Army (8) + Mako (4) = 12 vs 7 life is lethal.
Let me attack with all except the Eldrazi Spawn Token:
mcpAttack with Marauding Mako 4/4, Orcish Bowmasters 1/1, Orc Army Token 8/8, Orcish Bowmasters 1/1raw
choose_action(attackers=["p4","p8","p42","p21"])
{
"declared": [
"p4",
"p8",
"p42",
"p21"
],
"next_action_pending": true,
"next_action_type": "GAME_SELECT",
"game_seq": 299,
"next_action_hint": "Call get_action_choices or choose_action to see details, or pass_priority to continue.",
"success": true,
"action_taken": "batch_attack"
}DSV3 Luckyllm
pass_priority(board_cursor=25)
{
"game_seq": 311,
"action_type": "GAME_SELECT",
"stop_reason": "playable_cards",
"response_type": "select",
"untapped_lands": 2,
"combat": [
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Marauding Mako",
"id": "p4",
"power": "4",
"toughness": "4"
}
]
},
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Orcish Bowmasters",
"id": "p8",
"power": "1",
"toughness": "1"
}
]
},
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8"
}
]
},
{
"blocked": false,
"defending": "MiMo Rookie",
"attackers": [
{
"name": "Orcish Bowmasters",
"id": "p21",
"power": "1",
"toughness": "1"
}
]
}
],
"message": "Play instants and activated abilities",
"action_pending": true,
"has_playable_cards": true,
"context": "T4 Combat/Declare Blockers (DSV3 Lucky)",
"respond_with": "id=\"pN\" or index=N to play, or answer=false to pass",
"board_cursor": 26,
"choices": [
{
"name": "Scalding Tarn",
"index": 0,
"action": "activate",
"playable_abilities": [
"{T}, Pay 1 life, Sacrifice {this}: Search your li..."
],
"id": "p77"
}
],
"board": [
{
"hand_size": 1,
"graveyard": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p18"
},
{
"name": "Burning Inquiry",
"rules": [
"Each player draws three cards, then discards three cards at random."
],
"id": "p19"
},
{
"name": "Lightning Bolt",
"rules": [
"{this} deals 3 damage to any target."
],
"id": "p55"
},
{
"name": "Nethergoyf",
"rules": [
"{this}'s power is equal to the number of the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.",
"",
"Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)",
": ",
"Card types in the number of card types among cards in your graveyard: 4 (Creature, Instant, Land, Sorcery)"
],
"id": "p53"
},
{
"name": "Street Wraith",
"rules": [
"Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)",
"Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)"
],
"id": "p49"
},
{
"name": "Thoughtseize",
"rules": [
"Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life."
],
"id": "p56"
}
],
"is_active": true,
"is_you": true,
"battlefield": [
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p17"
},
{
"tapped": true,
"name": "Blood Crypt",
"rules": [
"As {this} enters, you may pay 2 life. If you don't, it enters tapped.",
"{T}: Add {B}.",
"{T}: Add {R}."
],
"id": "p39"
},
{
"tapped": false,
"name": "Eldrazi Spawn Token",
"rules": [
"Sacrifice this creature: Add {C}."
],
"id": "p48",
"power": "0",
"toughness": "1",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"counters": {
"+1/+1": 3
},
"name": "Marauding Mako",
"rules": [
"Whenever you discard one or more cards, put that many +1/+1 counters on {this}.",
"Cycling {2} ({2}, Discard this card: Draw a card.)"
],
"id": "p4",
"power": "4",
"toughness": "4",
"summoning_sick": false
},
{
"tapped": false,
"name": "Mountain",
"rules": [
"{T}: Add {R}."
],
"id": "p6"
},
{
"tapped": true,
"counters": {
"+1/+1": 8
},
"name": "Orc Army Token",
"id": "p42",
"power": "8",
"toughness": "8",
"summoning_sick": false,
"token": true
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p8",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": true,
"name": "Orcish Bowmasters",
"rules": [
"Flash",
"When {this} enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, {this} deals 1 damage to any target. Then amass Orcs 1."
],
"id": "p21",
"power": "1",
"toughness": "1",
"summoning_sick": false
},
{
"tapped": false,
"name": "Scalding Tarn",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p77"
}
],
"name": "DSV3 Lucky",
"exile": [
{
"name": "Bloodstained Mire",
"rules": [
"{T}, Pay 1 life, Sacrifice {this}: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle."
],
"id": "p3"
}
],
"library_size": 45,
"life": 13,
"hand": [
{
"mana_cost": "{R}",
"name": "Faithless Looting",
"rules": [
"Draw two cards, then discard two cards.",
"Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"
],
"id": "p72"
}
]
},
{
"hand_size": 4,
"graveyard": [
{
"name": "Forest",
"rules": [
"{T}: Add {G}."
],
"id": "p13"
},
{
"name": "Glaring Fleshraker",
"rules": [
"Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with \"Sacrifice this token: Add {C}.\"",
"Whenever another colorless creature you control enters, {this} deals 1 damage to each opponent."
],
"id": "p14"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p15"
},
{
"name": "Kozilek's Command",
"rules": [
"Choose two —: &bull Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with \"Sacrifice this token: Add {C}.\": &bull Target player scries X, then draws a card.: &bull Exile target creature with mana value X or less.: &bull Exile up to X target cards from graveyards.: "
],
"id": "p57"
},
{
"name": "Vexing Bauble",
"rules": [
"Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.",
"{1}, {T}, Sacrifice {this}: Draw a card."
],
"id": "p54"
},
{
"name": "Walking Ballista",
"rules": [
"{this} enters with X +1/+1 counters on it.",
"{4}: Put a +1/+1 counter on {this}.",
"Remove a +1/+1 counter from {this}: It deals 1 damage to any target."
],
"id": "p30"
}
],
"is_active": false,
"is_you": false,
"battlefield": [
{
"tapped": true,
"name": "Boseiju, Who Endures",
"rules": [
"{T}: Add {G}.",
"Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.",
": ",
"Legendary creatures you control: 0"
],
"id": "p10"
},
{
"tapped": true,
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p12"
},
{
"tapped": true,
"name": "Ugin's Labyrinth",
"rules": [
"Imprint — When {this} enters, you may exile a colorless card with mana value 7 or greater from your hand.",
"{T}: Add {C}. If a card is exiled with {this}, add {C}{C} instead.",
"{T}: Return the exiled card to its owner's hand."
],
"id": "p16"
}
],
"name": "MiMo Rookie",
"exile": [
{
"name": "Blade of the Bloodchief",
"rules": [
"Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.",
"Equip {1}"
],
"id": "p31"
},
{
"name": "Devourer of Destiny",
"rules": [
"When you cast this spell, exile target permanent that's one or more colors.",
"You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest."
],
"id": "p32"
},
{
"name": "Eldrazi Temple",
"rules": [
"{T}: Add {C}.",
"{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi."
],
"id": "p29"
}
],
"library_size": 44,
"life": 7
}
]
}major blunder
Failed to declare attackers when the opponent is at 7 life with no blockers and no untapped mana.
Failed to declare attackers when the opponent is at 7 life with no blockers and no untapped mana. Any combination of attackers totaling 7+ power (e.g., the 8/8 Orc Army Token alone) would have been lethal. The opponent has no creatures and all lands are tapped.
Analysis
Action taken: No response - failed to declare any attackers, missing guaranteed lethal.
Better line: Attack with all creatures (or at minimum the 8/8 Orc Army Token) for lethal damage against the opponent at 7 life with no blockers.
gameDSV3 Lucky attacks MiMo Rookie with 4 creatures
— Declare Blockers —
thinkingDSV3 Lucky
Now I'm in declare blockers step. Opponent has no creatures to block with, so I should just pass priority. I could activate Scalding Tarn's ability, but I don't need to fetch a land right now. I should just pass:
DSV3 LuckymcpPass
raw
choose_action(answer=false)
{
"game_seq": 311,
"success": true,
"action_taken": "passed_priority"
}DSV3 Luckyllm
pass_priority(board_cursor=26)
{
"game_seq": 319,
"stop_reason": "game_over",
"game_over": true,
"action_pending": false
}gameMiMo Rookie loses 4 life at combat from Marauding Mako
gameMiMo Rookie loses 1 life at combat from Orcish Bowmasters
gameMiMo Rookie loses 8 life at combat from Orc Army Token
gameMiMo Rookie loses 1 life at combat from Orcish Bowmasters
MiMo Rookiellm
pass_priority(board_cursor=27)
{
"game_seq": 316,
"stop_reason": "game_over",
"action_pending": false,
"player_dead": true
}gameMiMo Rookie has lost the game.
— Combat Damage —
DSV3 Lucky wins the game!